#Increase the player tracking of the server

1 messages · Page 1 of 1 (latest)

frail plover
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I got jumped today (which is to be expected, there's nothing wrong with it) but I noticed something weird. I'm pretty aware of my surroundings, but this guy appeared out of nowhere. Later, I saw one of my teammates get jumped in the distance, but they were loading in and out of my perspective at an awkwardly low distance, and so I did a little test with a friend, and I ran into the conclusion that players only appear on your screen up to when they're around 60 blocks away (or around 4 chunks). I believe this is too low for a server such as this one in which you get jumped by a lot of people constantly, because it leads to unfair-feeling ambushes and weird visual "bugs" such as the one I mentioned earlier. I understand that this may impact the performance of the server, but I do wish it was raised to atleast 8 chunks (128 blocks) if possible. Perhaps even 12, but I believe 8 is a nice sweet spot.

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By the way, this happens regardless of the simulation distance, entity culling settings, entity distance settings, etc, as it is a server-side issue.

cold bisonBOT
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GG @frail plover, you just advanced to level 1!

vital plank
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The server does have some weird culling but that's probably to prevent people from exploiting minimap to dig right to people

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I don't mind it atleast

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But it's abit annoying at times

keen inlet
cerulean parcel
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oh about this is also the antiesp which blocks render of far away entities and also entities behind walls and stuff to prevent hackers and cheaters from finding bases

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it does cause this inconvenience but at the same time is also meant to protect the innocent players

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however we also have /track which helps in this case because in things like exact track and even vicinity track you can /track players so you dont get jumped randomly