#color bass/melodic riddim idfk need advice on the mix i feel like its missing something

95 messages · Page 1 of 1 (latest)

visual anvil
misty fractal
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i'd need to reference some stuff, but my impression is you could have some more highs, ramp the 'feeling of volume' in some sections by boosting stuff probs 4-5khz and up. but there's a chance my ears are off right now

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it feels to me like the top end is 'flatter' than most modern production

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but it's also not a bad mix to me, so, style preferences supersede

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but, i'd see what other folks think

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oh hahah i'm reading your subjectline for the post

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well, my specific answer, whether i'm actually correct or not, is that you should have specific sections of the song where you use maybe a 3-6 dB boost (and probably a 3 dB cut on related instruments) for 'solo sections' that focus on a specific instrument,

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and simultaneously add some presence on the high end of those 'focal instruments'

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if i remember and feel up to it, i'll play it on my full bandwidth system and see how the bass translates

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glad to see you here; this is a lot along the lines of my goals!

visual anvil
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alright thanks ill keep this in mind and hopefully get other peoples opinions i mix on dt990 pros 250 ohm and 4" krk go aux 4s ide say there decent reference monitors but mixing is the hardest thing for me

misty fractal
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it's like you have to imagine the sound beyond whatever you 'listen to it' on

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because it's always coloring stuff

visual anvil
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thanks right now im looking at the eq curves of those headphones and mine to see the difference

misty fractal
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there u go! yeah i think that's smart

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it's never perfect, and there's always human perception issues, but

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those kinds of reference points are a lot more consistent than NOT comparing them

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like...i picked out Genelec as one of my favorite companies for music hardware in middle school bc they publish legit data

visual anvil
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ill show you the old version of this somg from like 7 months ago the mix was fucking terrible

misty fractal
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yeah! lets see

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i still do awful stupid things as i'm learning lool

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i think i've probably scared some people off for that

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oh well

visual anvil
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got a find it i have a million files with almost the ssame name

misty fractal
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lol well i'm around here a good bit so no rush

visual anvil
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found it

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or sum close to what i wanted to show

misty fractal
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Ah nice lemme check it out when I get back from dinner

visual anvil
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omg i hate it re listening to it the low end is so overpowering

misty fractal
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🔥

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lol I'm heading to get dinner but I'm loving this conversation potential

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You're like...the exact kind of interaction I've been hunting for for months on some of this!

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Looking forward to listening, checking these out on some spectrograms, and then telling you what I notice and seeing how much we agree

visual anvil
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alrighty

misty fractal
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creates Nostyboi music folder

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do you have 'reference music' you use to specifically compare things for the genre?

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if not, that's somethin i'd def do

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i can explain what i do if you wnt

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I wonder how you're balancing some stuff in the mix; like, how you approach it right now

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I notice a few things

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Your basic song structure is good

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Your planning for individual instruments isn't meeting the genre patterns tho

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It ends up feeling a bit disjointed

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I think I can keep pointing out how and why and help explain it tho, as you make adjustments, if you wanna try that

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There are a few segments that the mixing is weird on the old version

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I'm going to see if they're still on the new one in a sec

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You've got a lot of good elements and lots is right

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Definitely keep up the good work 👍 and don't take any of the feedback as a sign you can't do something

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Ok it's the same btwn these

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So,

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Your song starts off with what sounds to me like "flat levels" for tracks

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That's not very musical

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I want to feel like I'm walking into some sonic landscape environment

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You can do that with the sounds you've got,

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But you need to accent the "journey"

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So, think about how and when you're going to really "give it the volume" for specific elements

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At the beginning, you give me the bass full and at a level I'm gonna hear continuously

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But what you could do is decide when to subtly have it be bolder and louder

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Bold can happen two big ways:

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Push the volume up a little for the focus instrument and pull the others down a little quieter

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Or you can change the timbre and bring in more "openness" like a voice opening up and getting more treble

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You can blend those two, too, which is what I think this track needs more of. Both.

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This is when stuff gets a lot more complicated on mix and master

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Because you're wanting to have these focal points change and show up in the song in this musical journey that the listener is kind of exploring

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Let's see if you're vibing with any of those ideas

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As these are mixed, I think they're both overly bass heavy for too long, (I'd use it more as a seasoning and less 'one note')

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But I also think there are things about other instrument levels that are too quiet (probably related to the bass being so high) and that there's a bit of work to get things to brighten up

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It depends a lot on how you're doing all the behind-the-scenes stuff as to how hard or easy that will be to change, too

visual anvil
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But I'll read this throughout the day since im at work right now

visual anvil
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Idk I'll prolly mess with it after work

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This song has taken way to much of my time tho I've been working on it for months

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Im like a year and a couple months into music production so im still using tutorials on a bunch of stuff for mixing and sound design

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If you want we can vc and stream so you can maybe teach me some better methods and I guess try and find a reference track

misty fractal
visual anvil
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the bass is deadly

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😋

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this is already released so its too late to change anything but not to late to make a vip

misty fractal
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The intro is long for the style and assumed goals

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I'd probably do two diff drum beats to take advantage of what you've got set up and have a straight beat of hats or something similar if I didn't just cut down the intro length by four bars or so

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Similarities in the "but you've got dynamics and levels...so use them!" to your other track

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The heavy saturation bass gives a sizzle effect that doesn't contrast enough to feel like a big moment

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And yeah on my iPod max headphones that I'm currently using, I'd say it's prettttty bass heavy in a slightly fatiguing way

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You're doing a lottt correct tho

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Another really good track accomplishment imo!

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I think you're noticing and imitating a lot of song details very well

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But I think there's room to improve on your mixing, mastering, tonal choices, and composition

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Of course, I'm just one bat

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But I'm happy to share and hope it's helpful!