My first idea related to the new monster
ENTITY BESTIARY
• Dullers take on the appearance of long and dark humanoid-like beings with no humane facial features; nonetheless, some concave cavities may mimic deformed eyes and mouths, usually representing that of a melted face. It is unfathomable how they can see, smell, or hear, as it has been demonstrated that Dullers can traverse their environment flawlessly, unaffected by darkness or any other variables that would normally impede one's vision.
ENTITY STAGES
• Roaming. In this stage, the entity walks on its own until it sees or hears a player nearby.
• Stalking. In this stage, the entity would stalk the played near him.
• Frozen. If the player notices him, the entity will freeze in place for a couple of seconds, after which it will begin the next stage.
• Hiding. At this stage, he will run into the bushes, bending down so as not to be seen. If you see him more than three times, he enters the attack stage.
• Attacking. In this stage, the entity will run after you, trying to grab you in his arms to kill you. After he loses sight of a player, or kills one of them, he will retreat. The entity screams during the chase
LOCATION LEVEL
• Level 10. The entity itself will be located in the corners of the map in the fields, but can also go out onto the road to continue the stalking stage
PLAYERS STRATEGY
• If you spot the entity, immediately hide in the nearest building that doesn't look like an abonded house.
• If you don't turn around often, the entity can kill you by taking you in his arms (just like the feiopars or bracken in lethal company)
• You can also hide in the field by running far enough
