#Level Transitions

15 messages · Page 1 of 1 (latest)

violet narwhal
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It's simple - some levels don't have their own transition to previous ones, so here are a couple of ideas about that.

• From level 3 to level 1. Yes, at the very beginning there is a door that can't be interacted with. So once you have fixed the light on level 1, if you go back to it from level 3, the light will still be on and you will be able to loot items (the level generation is the same, so there are no questions)
Also, if you return to the door for level 1 after you've completed level 3, your progress on level 3 won't be lost when you interact door.

• From level 2 to level 3. Same thing. Same generation and the same progress.

• From level 4 to level 2 with elevator. (THIS IS AT YOUR DISCRETION, IT IS ONLY TO COMPLEMENT SUGGESTION)

Of course, some people will think, why? Why not? How does this interfere with the game? Just a nice additional.

Thank you for reading, if you are not agree - tell me below.

lament bay
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i think this would be cool, also it would be sick if each level had their own transition cutscene type of thing like in level run going to level fun

violet narwhal
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Don't think about level RUN

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Like

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You won't go from level fun to level run

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By yourself

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Wait

lament bay
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no i was using it as an example because thats the only one with a cutscene

violet narwhal
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Sorry i don't understand you

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Mb

lament bay
violet narwhal
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Yes

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I understood

lament bay
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there should be something like that for every level