#Level RUN overhaul/suggestions

122 messages · Page 1 of 1 (latest)

coarse vine
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Here are some suggestions to make level RUN feel more alive and like an actual chase:
First off, I really like the sound design for level RUN, it feels immersive and intense, also the keycard parts are really cool, but here is what I would change:

  1. Branching Path
    I think level RUN has a great opportunity for a branching path. It would be after the last keycard room, so on the last part of the chase before level FUN, that a different colored exit-sign appears. Following this different exit sign could lead to a 4. keycard room, and after that you would come to a different level, for example the grassrooms, which could also lead to a different ending.
  2. Chase overhaul
    The chase itself is decent, the sound design and the lighting is great, but it just doesn’t feel so „alive“. Here are some things that would be really cool:
    -Falling objects: instead of all obstacles being frozen, eventually play an animation of a closet falling into the way where you have to go, so you have to change your walking route spontaneously, which would make the chase more intense
    -Jumping obstacles: This would add more value to the jumping mechanic, for example a hallway is so crowded with objects that you have to jump over them like a barrier. These jumps shouldn’t be too hard tho.
    -Crouching obstacles: like for the jumping obstacles, this would be a change which would make the chase more intense and alive, because you have to crouch under some obstacles that are to high to jump over or just completely block your path. Crouching speed had to be adjusted of course (only in level RUN)

These changes could make level RUN to the best Backrooms: Escape together Level and add more immersion as well as tension to level RUN JoyousDay JoyousDay

loud steppe
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I don’t think the RUN level has priority when it comes to overhauls

The idea is cool, but I think it’s more of a 2027 thing

coarse vine
loud steppe
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Personally, I’d also like to see an overhaul of Level 2, but it’s not on the roadmap, so I guess that for both Level 2 and Run we’ll have to wait a long time

coarse vine
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😭 Devestation

whole mural
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RUN does not need a overhaul

coarse vine
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Would be fire tho

coarse vine
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Please Aidan, I need this

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The chase potential on level RUN is so great

whole mural
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I added a suggestion

empty sandal
coarse vine
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I just love Video game chases and this one is already good, but it could be so great

empty sandal
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right now, Idk how to explain it, it just feels quite dead. the constant annoying alarm sound

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the only thing that makes the level genuinely intense is the entity's constant moan

coarse vine
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Idk the game name, the chase itself also was kinda static, but the concept was INSANELY good

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There were 2 rabbit animatronics, one with red gloves and one with green gloves

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At the start of the chase, you had to chose one to trust, and from that on, you could only follow where the rabbit is pointing at that you chose

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Sometimes, there was only the other rabbit that you didn’t trust, then you have to chose the opposite direction it’s pointing at

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Sometimes, the rabbit you didn’t trust whispers the rabbit you trusted in its ear, which then pointed in a direction, then you also have to go into the opposite direction

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This Concept is just so insanely cool, because you always have to rethink where you are going next

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I think the game name was rainbow gate

stark kiln
coarse vine
stark kiln
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i agree, there's some tweaks level run could make use of to make it more fun to play, and put emphasize on the parts that are already good about it
i just sometimes feel the need to remind people of how often we have people ask for solutions on the simplest puzzles imaginable, so while i myself would love to see more complicated and intriguing features in game, i am aware that a big part, or maybe even the majority might not enjoy that

coarse vine
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The chase wouldn’t be necessarily more complicated, just more alive and stressful. With falling objects forcing you to think fast and always be prepared, and obstacles to crouch under, just keeps the chase more unpredictable and random

stark kiln
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yeah no i agree, i'd personally love it to be more stressful
but i feel like the majority of people might actually be happy that it isn't more stressful than it is
i'd love to see it feel more alive, but i can totally relate to anyone that would rather leave it as it is for now

restive stream
# coarse vine Here are some suggestions to make level RUN feel more alive and like an actual c...

i like the idea of a branching path. Imagine that instead of running to Level Fun, you could instead go to the Grassrooms or Level 94.

To get there, you follow hallways that are lit up green and instead of an "EXIT" sign you follow, it's a sign that's lit up green in the same style as the "EXIT" signs that reads "PEACE" or maybe "TRANQUILITY" instead of "EXIT". The hallways in these green areas have grass, vines and flowers growing through cracks in the floors and walls. The door at the end that you burst through is a typical white household door instead of Level Fun's red industrial looking door.

coarse vine
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So instead of the FUN ending, you could get a peaceful ending, with level motion and the grassrooms

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I alr though of this, didn’t write it down yet tho

restive stream
coarse vine
restive stream
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hence why i wrote my explanation, to better explain to people

coarse vine
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But I get what you mean with that, nature, tranquil and peaceful path

coarse vine
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Also guys do you know the doors seek chase?

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Some of the things there are meant with „more alive“

coarse vine
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Thats just a great example of an intense chase

winged delta
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I like the idea of a branching path, but the other features might be too much for this level.

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The intensity and pressure already make it hard, and adding more obstacles would push it too far, especially for a no-checkpoint running level.

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Maybe they can add them for another level

coarse vine
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it feels "not alive"

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this is a whole level, it shouldnt be too easy or only take 1 attempt

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jumping doesnt really have a use except for B-hopps anyway

winged delta
# coarse vine it feels "not alive"

It might feel that way because it’s been played so many times that it no longer feels “alive,” but for first-time players it’s actually quite hard.

coarse vine
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it doesnt feel alive because everything is static, nothing falls, nothing moves, every object is frozen in place in some angle

winged delta
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Maybe you’re right, but it’s hard to add moving elements without increasing difficulty. A small misstep could slow players and get them caught. For me and my friends, it’s already quite hard when we play 4 ppl since we have to run in a line and the last one is always at risk.

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Same goes for the jumping mechanic.

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If you miss the timing, you slow down and get caught. Maybe a short animation that helps smooth the jump could work without making it harder.

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I still like the ideas, but if they add these features, they’ll have to make sure they’re balanced.

coarse vine
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yeah

whole mural
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I’m banning the hall

quick copper
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Level run is way too good of a level to have looking like this, there is no tension after playing the first time, the alarm noise is annoying & it's way to dark (level run is a bright level) Overhall is needeeeddddd

whole mural
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ban it

coarse vine
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no

whole mural
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yes

turbid snowBOT
# coarse vine Here are some suggestions to make level RUN feel more alive and like an actual c...

Вот несколько советов, которые помогут сделать уровень RUN более живым и похожим на настоящую погоню:
Во-первых, мне очень нравится звуковое оформление уровня RUN, оно кажется захватывающим и насыщенным, а части карточек-ключей действительно крутые, но вот что я бы изменил:

  1. Путь ветвления
    Я думаю, что уровень RUN имеет прекрасную возможность для разветвления пути. Это будет после последней комнаты с картой-ключом, то есть в последней части погони перед уровнем FUN, появится знак выхода другого цвета. Следуя этому другому знаку выхода, вы можете попасть в комнату с картой-ключом, а после этого вы попадете на другой уровень, например, в травяные комнаты, что также может привести к другому финалу.
  2. Капитальный ремонт Чейза
    Сама погоня приличная, звуковое оформление и освещение отличные, но такой «живой» она не ощущается. Вот некоторые вещи, которые были бы действительно крутыми:
  • Падающие предметы: вместо того, чтобы все препятствия замораживались, в конечном итоге воспроизведите анимацию, в которой шкаф падает на путь, по которому вам нужно идти, поэтому вам придется спонтанно менять маршрут ходьбы, что сделает погоню более интенсивной.
  • Прыжки через препятствия: это повысит ценность механики прыжков, например, коридор настолько переполнен объектами, что вам придется перепрыгивать через них, как через барьер. Однако эти прыжки не должны быть слишком трудными.
  • Приседающие препятствия: как и в случае с препятствиями для прыжков, это изменение сделает погоню более интенсивной и живой, потому что вам придется приседать под некоторыми препятствиями, которые слишком высоки, чтобы их можно было перепрыгнуть, или просто полностью блокировать ваш путь. Скорость приседания, конечно, пришлось регулировать (только на уровне RUN).

Эти изменения могут сделать уровень RUN лучшим в Backrooms: Escape Together Level и добавить больше погружения, а также напряжения на уровень RUN JoyousDay JoyousDay

pure talon
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I think the entity should be changed it looks awful like the monster from level 2

coarse vine
pure talon
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It should be a different entity

empty sandal
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Like who?

coarse vine
pure talon
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It might just be a placeholder idk

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But they should change it non the less

coarse vine
pure talon
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Also I think it’s not a single monster chasing you I think it’s a lot of monsters chasing you

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Lore wise

empty sandal
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I think level run is decently good right now

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it's entity shouldn't be changed

coarse vine
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Not as priority tho

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But sometime

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Before full release

pure talon
empty sandal
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I think it would be awesome if at first, only the level 2 guy was chasing you, but as you go, you hear more screams, then you see a bacteria and a clump also chasing you!

pure talon
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You put it wayyy better

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More entities chasing you is what’s better and the more stops you make to get the card the faster they break down the door each time

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Because there’s more entities

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Scratcher first run scratcher and howler chasing you then the last one clump howler and scratcher chasing you

pure talon
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🤷‍♂️

empty sandal
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Well, everyone has their opinion

pure talon
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What did you have in mind for changing it

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It could definitely be improved

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It’s not the best I’m just saying I like it

empty sandal
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right now, it's just a 7 second long audio that is on loop

pure talon
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I also think extending it so that it gets more intense and scary the farther you go would be good

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And more monsters appear

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I also feel like the monsters knocking over all the medical equipment while running would be cool as well

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Other then that the level is good

empty sandal
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I agree

winged mantle
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also they would have to make the hallways much wider to fit that

pure talon
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Lots of entities chasing you?

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That would be scary asf

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Insted of a clone of the level 2 monster

winged mantle
pure talon
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So you would rather have 1 chasing you?

winged mantle
pure talon
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All level run found footage videos are bad

pure talon
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Maybe like a hound or something

coarse vine
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@shy kite your opinion?

shy kite
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yeah, but they gotta add new animations for the entity when there are obstacles that require to crouch or jump.

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but yeah I like it

coarse vine
pure talon
novel lark
coarse vine
empty sandal
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not adding info to the suggestion is bumping

coarse vine