Here are some suggestions to make level RUN feel more alive and like an actual chase:
First off, I really like the sound design for level RUN, it feels immersive and intense, also the keycard parts are really cool, but here is what I would change:
- Branching Path
I think level RUN has a great opportunity for a branching path. It would be after the last keycard room, so on the last part of the chase before level FUN, that a different colored exit-sign appears. Following this different exit sign could lead to a 4. keycard room, and after that you would come to a different level, for example the grassrooms, which could also lead to a different ending. - Chase overhaul
The chase itself is decent, the sound design and the lighting is great, but it just doesn’t feel so „alive“. Here are some things that would be really cool:
-Falling objects: instead of all obstacles being frozen, eventually play an animation of a closet falling into the way where you have to go, so you have to change your walking route spontaneously, which would make the chase more intense
-Jumping obstacles: This would add more value to the jumping mechanic, for example a hallway is so crowded with objects that you have to jump over them like a barrier. These jumps shouldn’t be too hard tho.
-Crouching obstacles: like for the jumping obstacles, this would be a change which would make the chase more intense and alive, because you have to crouch under some obstacles that are to high to jump over or just completely block your path. Crouching speed had to be adjusted of course (only in level RUN)
These changes could make level RUN to the best Backrooms: Escape together Level and add more immersion as well as tension to level RUN

