#Bring back ending of Level fun as it was.

1 messages · Page 1 of 1 (latest)

tired nest
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The previous version of Ending in level fun was more confortable, lots of tables, these celibration rooms. it did not looked like infinite chessboard from Harry Potter. Level Fun must look beautiful and cozy, not scary, This is what is the main danger, Looking nostalgic and beautiful 90s style party but it is an trap becuase of these NPCs called plastic skin partygoers that roam this level and hype it as an safe haven. so please bring back the Confort.

median parcel
# tired nest The previous version of Ending in level fun was more confortable, lots of tables...

i actually agree with this i do love the tube in the ground though to get to the last room i think that should stay but the cozy nostalgia vibe is exactly what makes it feel liminal. something doesnt quite feel right but your too distracted by the nostalgia too notice. i would also like something more open for the warehouse just certain areas that arent locked and are just open common areas

whole eagle
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There's no danger in this part of the level so I have to disagree. It adds tension where there otherwise wouldn't be

median parcel
# whole eagle There's no danger in this part of the level so I have to disagree. It adds tensi...

yes there is no danger there but its that whole vibe of nostalgia that really brings it into liminality ironically by making the ending area liminal it has made it lose its liminality. like oh this normal for the void to be right there it just doesnt quite feel right for the level. if they added a little more like OOOOO balloons coming from the void i think that would be a nice addition that brings in that nostalgia feeling. level fun is meant to be nostalgic and look "normal" i dont dislike what they have done it just feels like its missing something just a little extra detail to really bring it together

whole eagle
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I overall prefer the new ending, but I also agree it does need more

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Something is definitely missing, but I'm also not sure what could tie it all together

median parcel
radiant cipher
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Something in the environment or something gameplay wise?

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Balloons could be interesting

whole eagle
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I think part of both

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I'll take a look at it again later in the game and write my thoughts here

median parcel
# radiant cipher Something in the environment or something gameplay wise?

the environment at the end the void just feels a bit out of place its not bad its just missing something. like the void should have stuff in it like balloons and if you really wanna add something put old toys or reminiscent items on the bottom of the balloons string barely in the void. something that just gives it that nostalgia and and the fact its gone. and for gameplay i am pretty happy with it i just would like something more open at times we should be able too see the grand size of the warehouse and if it were bigger with open spaces using the glowing arrow to mark where its located would prove a bit more useful i only have ever seen it once but its super helpful and if the maze was bigger it could be used more. as well as maybe the little play sets having some be free open hiding spots from the smilers would be super cool (ps this is just me nerding out a bit too so just like take the extra suggestions with a grain of salt but things i definitely would think are neat)