#FSR 3.1 integration
1 messages · Page 1 of 1 (latest)
From my understanding, TSR is still better than FSR 3.1 quality wise. I know perf is slightly better but if it’s at the loss of quality, not really worth it. Frame gen for AMD would be nice but frame gen kinda sucks when testing dlss 3.7
With RDNA 4 dropping in a few days, it can now use ML Upscaling like DLSS and works with the current FSR 3.1+ implementations
So it’ll have better upscaling for those GPUs
Might be relevant now that FSR4 dropped.
RDNA 4 looks good but the quality bump seems exclusive to 9000 series. If I can get my hands on a card eventually I can give it a test, but that’s pretty low priority since TSR is almost just as good.
FSR 4 works with FSR 3.1
You don't need a rx 9000 series card. I'd be happy to test out FSR4 if you end up implementing it. (I got a rx 9070):
By the very least 7000- and 9000 series owners would benefit from it.
But from tests done by tech reviewers; FSR4 positions itself between DLSS3 and DLSS4, albeit closer to DLSS3.
Not going to bother you too much with this, but I know AMD has released FSR and Anti-Lag plugins for Unreal Engine 5.5:
Sorry for the insistence, but will you integrate Intel XESS? There is already an Unreal Engine plugin on Intel's GitHub
Yeah, only requirement is it needs to be a DXR game which B.E.T is
Exactly.
no nvidia gpu