#Level 5 suggestion

7 messages · Page 1 of 1 (latest)

old prism
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sounds good, but back in time (around the level 2 and 4 update if i remember) i was discussing that with other people and Tisbury it self, that it would be nice to have all levels in the game, but some levels would not have anything that could stand them out from the other levels, or mechanics that would be fun or unique. The best example is level 37, the level literally has nothing, it is practically a copy of level 4, and the special properties of sanity regeneration you can find in level 4, and level 4 even has items to take and a better puzzle to solve that makes the player explore the map (even if its a minimal exploration). You can see that level 37 is practically a bare bones version of level 4, and that's why this level probably will receive an rework. So in the case of level 5 it would be another "escape from the entity level", even if the level have good entities, it would not have anything memorable as a puzzle, objective or mechanic like level 1 with the lights, generators and skin stealers, or level 6 with the LIDAR

winter pelican
old prism
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if you have a good idea for puzzle, mechanic or unique feature for level 5 would be amazing

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bcs i like level 5 concept, but i cannot think of things for it

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same thing for level 3 that would be only a run from entity map

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the old level 188 from wikidot (now level 881) could be a good one, since it doesn't have a lot of things documented about this level, and the new version has pratically only speculations, it could be a good level, since it doenst have a lot of restrictions