#Ox inventory rework with utility, backpacks and rarity.
1 messages · Page 1 of 1 (latest)
Looks good, but uhh whats with the alien?
I cant make the human outline xD
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C 50,90 40,105 35,135
L 25,220
C 23,235 42,235 45,220
L 55,145
L 60,230
L 45,370
C 43,385 72,385 75,370
L 92,245
C 96,215 104,215 108,245
L 125,370
C 128,385 157,385 155,370
L 140,230
L 145,145
L 155,220
C 158,235 177,235 175,220
L 165,135
C 160,105 150,90 125,90
Z"
/>
</svg>```
I love that human svg you made
looks like the "alien" that was Mr burns from Simpsons lol
any other suggestions on what to add?
should add a wallet slot that lets you contain money and items but links to main inventory so it can still be called / used?
add background colour 0.5 with blur
will do
remove the names and background with it add just image and number of items on top right with padding.Also give square round border.for durability at bottom and more height with stripped progress
god job bro
Much better 😌
is this going to be a release:
Will see
Any suggestion on what to add? I have added weapon druability depletion over time.
remove glow
It looks better with it in my opinion
Will try
key system?
Its qbx vehkeys
better now
what kind of inventory is this ? where to get it
Its not mine
dont know where you got that
it doesnt say anywhere there showcases arent allowed
that rule was gone a long time ago
Looks like we have the ox edit hall monitor over here
Added weapon skins to utility
Please ignore the inventory design
So in short you have weapon skin cards that you drag into utility and the skin appears on the weapons you pull out
I just put the simcars icon cuz i cant be botherd to create skin icons
ngl u should slide me this
