#cursor targeting system
1 messages · Page 1 of 1 (latest)
basicly a target using cursor in place of raycast
give me suggestions to improve it
Outline only the object that the cursor is over in my personal opinion bc it seems like your seeing too much when you went near the bins.
You can choose to keep the outline of all, This is just a preferance, not really an improvement
Disable camera movement personal preference tho
SetEntityDrawOutline
does it actually work?
Yea I’ve used it before
ok, ill try it, thanks for the info
How does it look for box/sphere zones?
This form factor for targeting is infinitely superior imo
Especially for interacting with players/peds, that move
it does on entities, will crash if you highlight ped
It's SDK api though, so it's not ideal for prod use