#Qbx density
1 messages · Page 1 of 1 (latest)
0.0?
Was t sure if that would break the script or not
well you could try it out and see and if it did infact break everything then just revert the change. You are using github to track your edits, right?
Correct
I will try that and let yall know thank you
And another issue I’m running into is my players getting stuck in there vehicles using jg hud but wasn’t sure if anyone has ran into that issue im having to dv for them to get out
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Is this a script I install and removes everything
yes
Any idea on this?
take off seatbelt
We do take it off
B for seat belt and shoes seat belt is off and won’t let you out
Even me being a admin I have to no clip move the vehicle then I can get out
have you contaced jg support and asked for assistance?
They said not there issue something in frameworks
does your mechanic script handle the seatbelt or do you have a seperate script for seatbelt
And I removed it and tested and same issue
It’s all through the jg hud
I use jg mechanic as well
did you remove qbx_seatbelt
no, it's its own script
Hmm let me check and make sure right now
This script doesnt remove scenario NPCs. I use it with qbx_density and then everything disappears completely.
set onesync_population false IN SERVEVER cfg (no need for qbx_density if you want 0)