#FiveM Full EMS System (Ambulance Job)

1 messages · Page 1 of 1 (latest)

gritty lava
#

Five months. Five developers. One goal: To build the most complete, realistic, and innovative EMS System FiveM has ever seen.

This isn’t just another Ambulance Job. This is a fully built EMS ecosystem.
An all-in-one package for servers that want premium medical role-play without having to buy 10 different scripts on top.

We haven't released yet. This is just a showcase post!

https://www.youtube.com/watch?v=XReWwlS8Hyo

Five months. Five developers. One goal: To build the most complete, realistic, and innovative Medic System FiveM has ever seen.

And now the time has finally come: We are officially opening the doors to the Closed Beta!

We are selecting servers to test the system, provide feedback, and help refine the most complete EMS experience ever made.

ht...

▶ Play video
cunning helm
faint silo
#

so my opinion as a player/owner/ newer dev

So this is cool its nice looks clean, and it can be immersive but only for the person doing the stuff, it blocks alot of view and pulls them away from the "RP" scene in a way when you block their view like that. if it was more transparent it maybe better (for me at least)
or if it was tied to both the ems and player on the ground, like if they are talking it shakes the tube when pulling out the bullet or something, so then the EMS has to tell them to STFU so i can work or w.e.

a lot of new scripts create immersion for the single person using it recently but there hasnt been a whole lot for the people around them as well

Next, its feature rich but as a owner a lot of this stuff would be redundant for me.

I have a clothing script/menu now i have one just for EMS.

I have a garage system, now i have a separate one.

I have a management system for the business side, now i have another one.

so hopefully that stuff is toggleable but its still a bit much in my opinion

These are just my opinion's and constructive criticism. it does look good and has great potential. nice work.

gritty lava
# faint silo so my opinion as a player/owner/ newer dev So this is cool its nice looks clean...

Thanks for the feedback! We’ve integrated as much as possible to make sure there are no compatibility issues. From what I’ve seen with current ambulance/EMS systems on the market, things like a clothing room or garage are usually included as well — only they’re often handled through a simple menu like ox_lib, not through a fully built-in system like ours.

That’s why I don’t fully understand the concern about the medic job having its own locker room. It isn’t an extra script, it doesn’t cost anything additional, and it fits the overall design perfectly. By having it integrated, we can avoid compatibility problems, and we can ensure things like the vehicle trunk staying persistent after parking, which most job garages can’t do.

So from our perspective, the integration is intentional: it keeps everything consistent, prevents conflicts, and also allows for features that standalone scripts maybe don’t support.

Thanks again for sharing your thoughts!

#

We’ll definitely take a look at how we can improve the immersion for the patient as well, not just for the medic. That’s something we want to expand on, so your input is appreciated.

However, I’m not entirely sure what you mean by “blocking the view,” since a lot of the actual gameplay and actions are still visible and not hidden behind the UI. If you can clarify what exactly feels obstructive, that would help us understand the issue better and see what adjustments we can make.

cold rain
#

shits 🔥 bro

faint silo
# gritty lava Thanks for the feedback! We’ve integrated as much as possible to make sure there...

I get it, it is nice to only have to set it up one time in one resource, but for me personally i like everything to match, so EMS UI will be different from all the other jobs i have. than If say i add clothing ill have to adjust it in multiple resources instead of one like i currently do. nothing wrong with how you do it, just my thoughts when i look at new resources or potential buys.

block of view i was talking about the like bandage wrap or bullet removal the video makes it seem like it takes up the whole screen for the minigame