#ox_inventory and qbx_police
1 messages · Page 1 of 1 (latest)
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name = 'Police Armoury',
groups = shared.police,
blip = {
id = 110, colour = 84, scale = 0.8
}, inventory = {
{ name = 'ammo-9', price = 0 },
{ name = 'ammo-rifle', price = 0 },
{ name = 'WEAPON_FLASHLIGHT', price = 0 },
{ name = 'WEAPON_NIGHTSTICK', price = 0 },
{ name = 'WEAPON_PISTOL', price = 0, metadata = { registered = true, serial = 'POL' }, license = 'weapon' },
{ name = 'WEAPON_CARBINERIFLE', price = 0, metadata = { registered = true, serial = 'POL' }, license = 'weapon', grade = 3 },
{ name = 'WEAPON_STUNGUN', price = 0, metadata = { registered = true, serial = 'POL'} },
{ name = 'handcuffs', price = 0 },
{ name = 'empty_evidence_bag', price = 0 },
{ name = 'police_stormram', price = 0 },
{ name = 'armor', price = 0 },
{ name = 'radio', price = 0 },
{ name = 'heavyarmor', price = 0 },
{ name = "taser_cartridge", price = 0 },
{ name = "weapon_flare", price = 0 },
{ name = "advancedrepairkit", price = 0 },
{ name = "bodycam", price = 0 },
{ name = "repairkit", price = 0 },
{ name = "dashcam", price = 0 },
{ name = "grappler", price = 0 },
{ name = "dslrcamera", price = 0 }
}, locations = {
vec3(-609.02, -411.66, 35.17)
}, targets = {
{
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-609.02, -411.66, 33.17),
heading = 327.94,
}
}
},```
its fully updated
Is that inside of ox_inventory/data/shops?
i use that also, and it works for me. If anything, i could send my one over and you can try that one. Just have to change where the coordinates would be located.
Cant put it in code block sorry. Dont got nitro, to many words.
you have ped for the armoury
and thank you very much
trying it now
@desert snow nothing showed up
it works but will it work with a ped
@desert snow thank you
I dont know how to make it work with ped just target
but you can put a ped there yourself not sure how. You can just put it up against a wall that makes sense. Like a gun rack or something?
what did you do to it to make it work so i know please 🙂
}, targets = {
{
ped = mp_m_shopkeep_01,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-608.9, -411.89, 34.17),
length = 1.5,
width = 1.5,
heading = 287.31,
minZ = 29.5,
maxZ = 29.9,
distance = 1.5
},
your ped is in the ground which might be too far from it to interact, fix the peds location and increase the distance a little bit
I just put the required job there. Maybe you didn’t have that?
Not to sure. But glad I could help.
thank you
now its the hardware whats going on sorry
I’ll send over my hardware then also. Just bear in mind. Mine doesn’t use peds, I’m not sure how to.
If you could tell me how. I would love that.
this is how you do peds
name = '24/7 Market',
blip = {
id = 59,
colour = 69,
scale = 0.7
},
inventory = {
{ name = 'sandwich', price = 40 },
{ name = 'tosti', price = 25 },
{ name = 'twerks_candy', price = 10 },
{ name = 'snikkel_candy', price = 10 },
{ name = 'kurkakola', price = 15 },
{ name = 'water', price = 12 },
{ name = 'lighter', price = 30 },
{ name = 'bandage', price = 50 },
{ name = 'spicynuts', price = 15 },
{ name = 'hairspray', price = 35 }
},
targets = {
{ -- Clinton Avenue
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(372.94, 326.33, 102.57),
heading = 256.31,
},
{ -- Palomino Freeway
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(2557.3, 381.23, 107.62),
heading = 357.65,
},
{ -- Inseno Road
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-3039.57, 584.64, 6.91),
heading = 15.4,
},
{ --Barbareno Road - Great Ocean Highway
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-3242.32, 1000.42, 11.83),
heading = 349.85,
},
{ -- Route 68
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(548.71, 2671.29, 41.16),
heading = 93.9,
},
{ -- Alhambra Drive Sandy
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(1960.46, 3740.19, 31.34),
heading = 298.59,
},
{ -- Senora Freeway
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(2678.21, 3279.7, 54.24),
heading = 329.45,
},
{ --Great Ocean Highway
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(1728.26, 6415.07, 34.04),
heading = 244.26,
},
{ -- Innocence Blvd
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(24.91, -1347.31, 28.5),
heading = 270.53,
},
{ -- Ginger Street
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-706.13, -914.77, 18.22),
heading = 93.41,
},
{ -- Mirror Park Blvd
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(1164.87, -323.8, 68.21),
heading = 100.6,
},
-- { --ottos
-- ped = `mp_m_shopkeep_01`,
-- scenario = 'WORLD_HUMAN_AA_COFFEE',
-- loc = vec3(812.87, -782.61, 26.17),
-- heading = 264.26,
-- },
{ --Grove Street
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_AA_COFFEE',
loc = vec3(-47.54, -1758.83, 28.42),
heading = 46.8,
},
},
},```
thank you @velvet jetty @desert snow