I needed armor plates, I wanted them more in-depth than Next-Kevlar, so I made a similar resource, but it has more plate types, with different durability's and protection levels.
Everything is synced with the server and client, everything updates automatically, etc. Plates can be changed out on equipped or unequipped vests, and the player armor will update accordingly. Different plate carriers can easily be added to the system by users via an easy data file. More plate types can easily be added as well with minimal knowledge.
Unlike Next, which has a hard max limit of 100 armor, with this, you can set an essentially infinite number of armor, via the virtual armor system. Plates apply virtual armor to the player, and while the player has virtual armor, it keeps their native armor full. Once a user reaches the last plate, the virtual armor starts to visually sync with the native armor, so that as your last plate breaks, your HUD will also show your armor at 0, assuming your HUD has armor display built in.
- Durability is displayed via Ox_inv durability bar, and updates automatically as you're shot in real time
- Plates break and turn into one, singular, "broken plate" item (Coming in future update: Ability to repair plates, or recycle them for scrap, will work using metadata from the one item to restore the correct type of plate/give different materials when recycled)
- Plate carrier weights update with each plate added
- Fully Configurable durability and protection levels via config
Damage indicator in inventory is NOT part of the resource
Leave me suggestions if you guys have any!
Will add the release link soon after a bit more testing.
Credits: Creator NextExtend's Next-Kevlar for the idea, and a few of the images used.
Release

