#Store robbery

1 messages · Page 1 of 1 (latest)

junior chasm
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Bringing some more depth to store robberies by making it possible to unlock the back door to reveal a safe and stuff. Taking feedback for additional features and improvements to the script.

steel sphinx
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this actually looks nice and the door there i mean some thermite would be cool as well or maybe chance to not get the key but you could lockpick it or thermite it or something else

junior chasm
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Natural progression is something we are trying to achieve, so thermite might be overkill, but something to unlock the door would be cool.

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Really appreciate the feedback

steel sphinx
fringe wasp
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@junior chasm Suggestion- Add a mini game at the computer that gives you the safe combination

junior chasm
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The thought is that you can discover the code once on the computer as an alternative to not finding the note in the tills.

fringe wasp
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@junior chasm You could also add a little money particle fx whenever the player recieves the money from the register, you can see in this video how I did it here for my storerobbery script

Also (not shown in the video) but as a little extra step, you could check the entity health of the register, requiring them to smash it with a golf club or something to damage it / make the register drawer open before they can interact with the "Rob" function of your target

junior chasm
fringe wasp