#Store robbery
1 messages · Page 1 of 1 (latest)
this actually looks nice and the door there i mean some thermite would be cool as well or maybe chance to not get the key but you could lockpick it or thermite it or something else
Lockpick minigame or something could be nice, yeah!
Natural progression is something we are trying to achieve, so thermite might be overkill, but something to unlock the door would be cool.
Really appreciate the feedback
yea and i mean if u want to make it more and more you could create alarms to disable so players would get 20sec extra time 
@junior chasm Suggestion- Add a mini game at the computer that gives you the safe combination
Working on that right now!
The thought is that you can discover the code once on the computer as an alternative to not finding the note in the tills.
@junior chasm You could also add a little money particle fx whenever the player recieves the money from the register, you can see in this video how I did it here for my storerobbery script
Also (not shown in the video) but as a little extra step, you could check the entity health of the register, requiring them to smash it with a golf club or something to damage it / make the register drawer open before they can interact with the "Rob" function of your target
Thanks for great suggestions! What animation is that for collecting, or what dictionary is it in? Looking for something similar if you would mind sharing ❤️
The entity health idea is definently something I will check out immidiently!
local dict = "oddjobs@shop_robbery@rob_till"
local anim = "loop"