#ADVANCED CRAFTING SCRIPT [QB/QBX]
1 messages · Page 1 of 1 (latest)
you have good eyes I see... 
Haven't worked with DUI's before but will definitely check it out, appreciate the feedback.
yeah dui-boilerplate, will check it out
Def gonna get this. Possible feature idea. blue prints that people could add to add some interesting rp for people. gives people an additional thing to hunt for while leveling, as well as could be a cool thing for gangs
for the blueprints, make it have a usage, so you can only use it x times, if u set 0 then it has infinite.
yea exactly. like using meta data or something so its say each amount of said item crafted counts. so like say its a blueprint for handcuffs, each craft takes away 1 usage
definitely a good idea, I will be regularly updating the resource until I feel like nothing can be done. So this will go up on my to-do list, thanks!
no prob at all!
ownable crafting tables? maybe stashes within those tables to hold materials and the blueprints that have been mentioned during discussion?
Script looks reallyo good nonetheless! Def gonna keep my eyes on it!
Yeah I was thinking of adding workstations, I guess now I know what to do with them, I could do work stations where you can craft the blueprint stuff.
yeah! I know it's cliche but both nopixel and prodigy (yes I know lmao) both have that similarity in crafting, the ability to put your items into the table itself is something I've been searching for a long time
Yeah, i'm also looking forward to add it ngl 😄
simple use lib.dui
Don’t know where I would put the DUI though
blueprints and crafting benches are ready, just need to test for each framework and release it
also added job/gang exclusivity to selected stations
when you use blueprints on a table, and then decide to pick up the table after crafting, it saves the blueprints that were used to it within a cache then later on writing them into item metadata, resmon does not go over 0.01, 0.02 with the option to give whitelists and blacklists to zones where you want people to put their benches or not put their benches through polyzone. @wispy rover @calm salmon
noice
Hell yea! imma be picking up the script this friday!
https://www.youtube.com/watch?v=JkFNZ5qSq0Y
here is the preview video with the crafting benches btw.
Discord: https://discord.com/invite/2MadtFMZGB
Tebex: https://defusekit-development.tebex.io/
DefuseKit Crafting System
This crafting system provides unparalleled freedom in creating items. Craft anything, anywhere, and in any way you choose.
Features:
Interactive Minigame: Complete a fun and engaging minigame to craft items, with difficulty ...
resource will undergo changes, the entire UI will change to this:
Alongside the UI these features will be implemented:
- Selecting the amount you want to craft
- Enabling/Disabling Persistent Benches
- Hiding benches too far away to save even more performance on higher player bases.
- Failsafe bench saving for those that have the persistent benches disabled. If the server closes it automatically adds the bench to the players inventory with it's blueprints.
any opinions?
this is an incomplete design.
Smaller text
Little bit bigger text
and the crafting spinning wheel
is too big too
everything else is good
right side text size is still big for me compared to the left side (Crafting System)
left side has a lot more details though
hence the bigger text on the right side
it needs to look more full
Its true but you dont need that big text
tebex store gone?

