#MT Elevator

1 messages · Page 1 of 1 (latest)

placid mulch
coral quartz
#

Maybe with interact? 😛

placid mulch
thin whale
placid mulch
#

I have one function done to already work for interact, ox_target and qb-tar I can add that as soon as I get home

ashen mason
#

can we job lock lifts?

cinder jacinth
placid mulch
ashen mason
sudden sedge
#

How would you add another elevator for a different location?

placid mulch
sudden sedge
#

This is what I've tried, but it won't work for me

return {
    elevators = {
        {
            label = 'SKY BAR Elevator',
            levels = {
                {
                    label = '1',
                    ped = vec4(309.84, -928.93, 29.47, 176.75),
                    target = {
                        coords = vec3(309.07, -930.09, 29.47),
                        radius = 0.7,
                    }
                },
                {
                    label = '2',
                    ped = vec4(472.99, -983.51, 30.71, 87.22),
                    target = {
                        coords = vec3(471.7, -982.65, 30.85),
                        radius = 0.7,
                    }
                },
            }
        }
    }, 
    
    elevators = {
        {
            label = 'City Hall Elevator',
            levels = {
                {
                    label = '1',
                    ped = vec4(-1307.51, -561.81, 30.57, 215.09),
                    target = {
                        vec3(-1307.27, -563.41, 30.57),
                        radius = 0.7,
                    }
                },
                {
                    label = '2',
                    ped = vec4(-1307.24, -561.98, 34.38, 215.35),
                    target = {
                        coord = vec3(-1307.28, -563.4, 34.38),
                        radius = 0.7,
                    }
                },
            } 
        }
    }, 
}
steady junco
#

Will this come with ox_lib context menu support? 🙏

placid mulch
placid mulch
# sudden sedge This is what I've tried, but it won't work for me ```lua return { elevators...
return {
    elevators = {
        {
            label = 'SKY BAR Elevator',
            levels = {
                {
                    label = '1',
                    ped = vec4(309.84, -928.93, 29.47, 176.75),
                    target = {
                        coords = vec3(309.07, -930.09, 29.47),
                        radius = 0.7,
                    }
                },
                {
                    label = '2',
                    ped = vec4(472.99, -983.51, 30.71, 87.22),
                    target = {
                        coords = vec3(471.7, -982.65, 30.85),
                        radius = 0.7,
                    }
                },
            }
        },
        {
            label = 'City Hall Elevator',
            levels = {
                {
                    label = '1',
                    ped = vec4(-1307.51, -561.81, 30.57, 215.09),
                    target = {
                        vec3(-1307.27, -563.41, 30.57),
                        radius = 0.7,
                    }
                },
                {
                    label = '2',
                    ped = vec4(-1307.24, -561.98, 34.38, 215.35),
                    target = {
                        coord = vec3(-1307.28, -563.4, 34.38),
                        radius = 0.7,
                    }
                },
            } 
        }
    }, 
}

Like this

sudden sedge
#

ah okay, I'll check it out, thanks