#[Free] North Yankton Enabled

1 messages · Page 1 of 1 (latest)

grave ravine
#

https://github.com/alberttheprince/NorthYankton/

A starting point for the enabling of North Yankton for FiveM! This resource reenables North Yankton, and keeps it in a bucket, where players who travel to North Yankton see North Yankton (regularly placed right over Cayo) and all other players will not see North Yankton.

Huge Note: North Yankton is NOT COMPLETE There are many holes, low-resolution textures, broken models, invisible walls and the chance for players to fall off of North Yankton. This was released with the hope that people with more experience working with maps/IPLs would start working on fixes for the map.

Thank you to Stan (https://github.com/tom-osborne) and Manason (https://github.com/Manason/), and the QBox community (https://github.com/Qbox-project) for their assistance on making this a reality.

Thank you to Re1ease for the standalone teleportation code used in the initial release of North Yankton Enabled (https://github.com/Re1ease/r1-teleport)

amber charm
#

kinda sucks north yankton was only made for a very specific route sadge

grave ravine
# amber charm kinda sucks north yankton was only made for a very specific route <:sadge:102480...

There are some fixes on GTA 5 mods, but I don't know how they would actually behave here. NY is an IPL (I think?) but the files can be edited (would need to overwrite the ones in the modified Cayo Two Islands) but I have 0 idea how to edit maps like that.

Would be nice if someone builds off this/figures out if any of these work. I'm not sure how NPC behavior would be there.

Additionally I think something like a "snowstorm" needs to be made to kill/push players back from going to far out in the map.

https://www.gta5-mods.com/search/north+yankton

grave ravine
#

Going to try and convert this to ymap with the tool and see how it turns out

tepid path
#

how do i reduce snow?

grave ravine