Discord.GatewayIntentBits.GuildMessages,
// Add other intents as needed
],
});
```
* Important: Selfbots often need all intents enabled, which is generally discouraged for regular bots. Be aware of the risks.
- Proxy Issues: If you're using a proxy, it might be interfering with the WebSocket connection.
- Solution: Temporarily disable the proxy to see if that resolves the issue. If it does, investigate your proxy settings.
3. Selfbot-Specific Considerations (VERY IMPORTANT)
-
Discord's Terms of Service: Selfbots are against Discord's Terms of Service. Using them can result in your account being banned. I am providing this information for educational purposes only, and I do not endorse violating Discord's TOS.
-
Account Flagging: Discord is actively trying to detect and ban selfbots. Your account might already be flagged, making it difficult to connect.
-
User Agent: The default user agent used by discord.js-selfbot-v13 might be easily detectable as a selfbot.
- Solution: Try changing the user agent in your client options:
const Discord = require('discord.js-selfbot-v13');
const client = new Discord.Client({
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36',
});
- Note: Changing the user agent is a cat-and-mouse game. Discord can still detect selfbots.
To help me narrow down the problem, please provide the following information:
- The full error object: (The output of
console.error("WebSocket Error:", error);) This is critical to understanding the error.code.
- Your client initialization code: (The code where you create the
Discord.Client instance, including the intents.)
- What actions were you performing when the error occurred? (e.g., sending messages, updating presence,