#Bes Self bots

1 messages · Page 1 of 1 (latest)

rustic groveBOT
#
Luppux AI Support

It looks like you're experiencing issues with a self-bot. However, please be aware that the usage of self-bots is against Discord's Terms of Service. This can lead to account suspension or banning.

If you're encountering problems associated with your self-bot, I recommend removing it and using the official Discord client instead. If you need help with a specific issue or if you have any questions, feel free to ask!

main shore
#

@rustic grove bu ne hatası

rustic groveBOT
# main shore <@1079729142762831942> bu ne hatası

Please provide the error message you're seeing. "Bu ne hatası?" translates to "What is this error?" in Turkish. I need the actual error message to understand what's wrong and help you troubleshoot it.

Tell me:

  • What were you doing when the error occurred? (e.g., installing software, running a program, browsing the web)
  • What is the exact error message? (Copy and paste it if possible)
  • What operating system are you using? (e.g., Windows 10, macOS, Android, iOS)
  • What program or application is showing the error?

The more information you give me, the better I can assist you.

main shore
#

@rustic groveNode.js v18.20.8
C:\Users\technopc\OneDrive\Desktop\discord-v13-selfbot-main\node_modules\discord.js-selfbot-v13\src\client\websocket\WebSocketManager.js:265
throw new Error(WSCodes[error.code]);

Bu hatayı nasıl çözebilirim

rustic groveBOT
# main shore <@1079729142762831942>Node.js v18.20.8 C:\Users\technopc\OneDrive\Desktop\discor...

Okay, let's troubleshoot this error you're encountering in your Discord selfbot project. The error message "throw new Error(WSCodes[error.code]);" originating from WebSocketManager.js in the discord.js-selfbot-v13 library indicates a WebSocket connection issue with Discord. Here's a breakdown of potential causes and solutions, tailored to a selfbot context, and considering your Node.js v18.20.8 environment. I'll organize this into categories: Common Causes & Quick Fixes, More Involved Troubleshooting, and Selfbot-Specific Considerations.

1. Common Causes & Quick Fixes (Try these first!)

  • Rate Limiting: Selfbots are extremely susceptible to rate limits. Discord aggressively rate limits unusual activity. Even if you think you're not doing anything excessive, you might be triggering them.
    • Solution: Implement delays between actions. Use setTimeout or a rate limiting library (though selfbots often need very aggressive delays). A delay of 1000-3000ms (1-3 seconds) between most actions is a good starting point. Increase this if you continue to have issues.
  • Invalid Token: Double-check your bot token. Even a single incorrect character will cause this.
    • Solution: Carefully copy and paste your token from the Discord Developer Portal. Make sure there are no extra spaces or characters.
  • Network Issues: A temporary network problem on your end could be the culprit.
    • Solution: Restart your router and computer. Try connecting to a different network (e.g., mobile hotspot).
  • Discord Status: Discord itself might be experiencing issues.
  • Outdated discord.js-selfbot-v13: While you're on a specific version, it's still worth ensuring it's the latest stable release.
    • Solution: Run `npm update
#

discord.js-selfbot-v13` in your project directory.

2. More Involved Troubleshooting

  • WebSocket Code: The error message mentions error.code. Unfortunately, without more context (the full error object), it's hard to pinpoint the specific code. However, here's how to get more information:

    • Solution: Add more logging to your code before the WebSocketManager.js line. Specifically, log the error object itself. This will show you the error.code and potentially other helpful details. Example:
    // Inside your code where the WebSocket connection is established or where you suspect the error occurs
    console.error("WebSocket Error:", error); // Log the entire error object
    throw new Error(WSCodes[error.code]);
    
    • Common error.code values and their meanings (based on Discord's WebSocket API):
      • 4000: Invalid Token (most likely if you haven't fixed it yet)
      • 4001: Invalid Gateway URL (unlikely in this library, but possible if you've modified something)
      • 4007: Rate Limited (very common for selfbots)
      • 4015: Invalid Selectors (related to presence updates, less common)
      • 4040: Gateway Unavailable (Discord's servers are overloaded)
      • 4049: Request Throttled (similar to rate limited)
      • 40000+: These are generally Discord-specific errors. Look up the specific code online (e.g., "Discord WebSocket error 40007").
  • Gateway Intents: Discord requires you to declare the intents your bot/selfbot will use. If you're missing required intents, you might encounter connection issues.

    • Solution: Make sure you've correctly declared your intents in your client initialization. For example:
    const Discord = require('discord.js-selfbot-v13');
    const client = new Discord.Client({
        intents: [
            Discord.GatewayIntentBits.Guilds,
#

Discord.GatewayIntentBits.GuildMessages,
// Add other intents as needed
],
});
```
* Important: Selfbots often need all intents enabled, which is generally discouraged for regular bots. Be aware of the risks.

  • Proxy Issues: If you're using a proxy, it might be interfering with the WebSocket connection.
    • Solution: Temporarily disable the proxy to see if that resolves the issue. If it does, investigate your proxy settings.

3. Selfbot-Specific Considerations (VERY IMPORTANT)

  • Discord's Terms of Service: Selfbots are against Discord's Terms of Service. Using them can result in your account being banned. I am providing this information for educational purposes only, and I do not endorse violating Discord's TOS.

  • Account Flagging: Discord is actively trying to detect and ban selfbots. Your account might already be flagged, making it difficult to connect.

  • User Agent: The default user agent used by discord.js-selfbot-v13 might be easily detectable as a selfbot.

    • Solution: Try changing the user agent in your client options:
    const Discord = require('discord.js-selfbot-v13');
    const client = new Discord.Client({
        userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36', // Example
    });
    
    • Note: Changing the user agent is a cat-and-mouse game. Discord can still detect selfbots.

To help me narrow down the problem, please provide the following information:

  1. The full error object: (The output of console.error("WebSocket Error:", error);) This is critical to understanding the error.code.
  2. Your client initialization code: (The code where you create the Discord.Client instance, including the intents.)
  3. What actions were you performing when the error occurred? (e.g., sending messages, updating presence,