#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 315 of 1

muted plaza
#

no way we deadass think chicken was hacking

literally banned because the players he played against were known streamers that get special treatment

nope none of them were cheating

grizzled cloak
#

Im having a pretty good time with the game, I do miss head 2 head for practicing the final cashouts it was a great addition

hearty sentinel
#

probably a good idea to make some attempt and give some form of communication on server side performance

keen olive
#

my does melee still swing trough enemies without dealing damage?

rapid valley
#

If its player count peaks at 20,000, there must be a reason: they don't want to balance the games and they're paying the price. Someone wants to play a quiet game in casual mode, and there's no matchmaking either.

gloomy cave
#

Honestly yeah due to there being a player count issue, in ranked specifically, imo the best way to deal with it is to reduce the amount of teams in a tournament in half. That way there'd be less need to force higher ranks into lower rank lobbies and the opposite is true too allowing games with tighter rank groupings all around.

Although I dunno if this is perfect seeing as it might suck a little bit of the fun out of tournaments BC you win 1 round then straight to the finals but it'd make a lot of sense considering the amount of complaints about high rankers in lower lobbies.

silent plover
#

thanks for ruining cashout with the health changes. really cool

tepid summit
stuck topaz
limpid juniper
#

Please add all black shorts. I have so many outfits just waiting for black shorts.

iron berry
#

true ^^^

hearty bough
#

only if you shoot the shield itself does it block the damage - CL40 is still one of the hardest counters to riot shield, just shoot for their feet and dont direct hit the shield

sonic arrow
#

Can we please put some effort into making crossbow an actually interesting weapon

The only unique thing about the weapon is the in-game model lol

cursive urchin
#

Remove Kyoto and Moving Platforms from Ranked šŸ™

subtle zodiac
#

when i press X on the queue but then it still loads me in... neut

ebon wing
#

WT HP- changes are bullshit

wintry patrol
sinful finch
#

hey i just went up against a player called DannyDefault who was the most blaitant toggle aimbot player i have ever seen can yall ban him

surreal thicket
#

HP changes feel goo tbh as a heavy im not getting left behind as much, and i still feel tanky, whilst as a light i dont feel nearly as like a twig with a gun and my random light players die less often, some adjustments may be nice but i feel like theyre impactful and actually a decent addition

brazen zealot
#

Dear Embark,

Please please fix your matchmaking system I am gold play 27k and I am facing 3 stack ruby player 3 stack diamond players every single match .

And I getting plus only 500 to 600 in rank 1 only and there half in rank 2. From rank 3rd to 8th all are minutes pointing. Please mich your matchmaking.

A lvl 23 , lvl 45, lvl 52 players is dominating game with 15 plus kills each . And there elimination is just 5k to 6k .

Please fix your matchmaking. I also reported this same thing from past 1 week .

late prairie
#

Bring back Head2Head soon

sturdy plank
#

I was just in a ranked game please tell me why my RS is 29,200 trying to rank up to play but I have a lobby with mostly gold then one team is going to dominate because there are two Ruby's and One diamond all on the same team? And on top of that my teammates leave so Im screwed out of RS..

digital herald
#

embark fix this DANG TROPHY i’ve bounced a meteorite off a jump pad TWO times now which is already hard enough JUST FOR IT TO NOT REGISTER šŸ˜‘

floral venture
#

That's the issue, it's difficult to defend from a distance with meele, (I am aware of options like fire) and moving platforms are still buggy. All I'm asking for is options
I just don't think players should be forced to play moving platforms final round because both cash outs spawn on them

hearty sun
#

the windows, light, and the yellow wall center-right (which i phase through) all just reappeared in practice range...

maiden anchor
#

NERF DASH

versed cloud
#

Reduce Low Gravity to a maximum of 60 seconds. Nobody needs 2 whole minutes of that dogshit event.

violet sail
lofty junco
#

bring back h2h

digital holly
#

Please explain why I have been queued with a random I have on my blocklist for being toxic in a previous game...

ripe herald
#

It would be cool if there was an LTM where you could pick your contestant but your weapon, gadgets and spec would be randomized disregarding class restrictions, like for example you could pick Heavy and your randomized loadout could be cloaking device, AKM, H+ Infuser, RPG, breaching drill

runic remnant
#

lags a lot on PS 5 pro at 120Hz with PSSR 2.0

somber snow
#

What's the expectations for players who have 'red level' packet loss or other massively impactful situations during Cashout? Ride it out? Restart the game?

I left and disconnected so my teammates wouldn't have to wait 5 more minutes of my horrible connection. I don't know where the server I play on is located and I don't know what I can do on my end to improve the connection to reduce or eliminate the issue because you removed server info back in S3 or 4 I think.
What do you expect players to do in situations like this, because it feels like a lose-lose for everyone on the team of someone with a bad connection.


Played Cashout. Red level packet loss. Quit and disconnected so teammates don't need to wait 5 minutes to lose because my shots and actions don't register.
Queued Point Break twice, played 2 full matches. No packet loss.
Queued Cashout. Red packet loss again.

Core modes should not be this unreliable.

elfin plover
#

fix false bans

narrow fjord
strong crescent
#

Stop banning ppl to appease to so called pro players and stop trying to go esport. This game is not fun to watch as an esport. Fix demat delay, nerf dash,...

surreal roost
#

Fix matchmaking pls! I shouldn’t have the highest stats in objective, support, and combat. Legit carrying the team without any assist. They just walking around the map doing everything but cash out

west skiff
#

BRING BACK HEAD 2 HEAD
FIX SHOCKWAVE (PLS)

shadow elk
#

THE FINALS!
CAN YOU REACH THEM (YES)

zinc wolf
# sonic arrow Can we please put some effort into making crossbow an actually interesting weapo...

Its gimmick is that it has very tight hipfire that doesn't expand midair, making it one of the best mid range weapons against melees because you aren't punished as much for hipfiring. I'm pretty sure it also has perfect accuracy while aiming down midair, so you can actually hit shots while jumping unlike most weapons that get crazy spread. It could benefit from being a bit less like the pike in damage numbers though

gritty jetty
#

give me enemies who are as bad as me and only give me ruby teammates. ban anybody who kills me because they're blatantly cheating. ban anybody who can hit more than 10% of their mag on me from 20 meters away (blatant recoil scripting)

nerf all the things I dont like. buff flamethrower.

you might ask why i only play weapons that dont require aim or brain usage, its because they're FUN of course, there is not a single other reason i would exclusively play flamethrower and cl40

i have 200k reddit karma, i would be high ruby but im hardstuck bronze because of SMURFS and CHEATERS. embark, please fix

honest verge
#

Fresh accounts with meta builds top fragging consistently in my WT games. I am likely going to keep playing Point Break as these matches feel awful to play. This casual mode has consistently felt less casual than Ranked in regards to lobby skill.

vestal prairie
#

Every ranked game jus feels like shit

craggy basin
prisma dagger
#

Plz fix Shockwave or give the mediums a good specialization plz bro

fervent coral
#

Shield piercings bullets since we like to add in a bunch of Bs

eager gyro
#
  • Shockwave 10.3.0 nerf

Previously benefited from high verticality; it was heavily nerfed. Pad–Shockwave tech doesn't make sense anymore. It is currently better to use the pad normally than using shockwave with it.

  • Bring back Head 2 Head

With the removal of Arena Debut, this was expected to return. There was no clarification on why you removed this mode ever.

  • Friend List

Completely bugged. Shows friends as online, playing, or queueing when they are not. Issue introduced this season.

  • Chat Censoring

Bugged since release. Some insults pass through while common words are censored inconsistently. This is frustrating.
PLEASE ADD A TOGGLE TO DISABLE THIS FEATURE.

stray cargo
#

I cannot recommend this game to anyone right now.

Embark support basically just accused me of lying about my situation. If you're unable to track whether or not player is connected to the lobby, fine, just say that. I can't get upset if it's outside your ability.

But to just tell me, "you failed to reconnect, so we're not giving you your rs back" is such a tactless response. I KNOW that I reconnected to that game, and I KNOW that it was not an issue on my end, due to, again, half the lobby also getting timed out, and finding zero issues with my own connection.

I'm still somewhat dubious about false ban claims, but if that is actually happening, and people are receiving the same kind of responses from support that I did, then I think the people at Embark need to take a step back and work on fixing these issues before anything else.

raven garnet
#

take the new map out, and re-work it, holy wow it's awful, like so so so bad, no flow, no care, and no personality, truly trash

honest wing
olive fulcrum
#

You nerfed the 93r for a reason. Now you undid the nerf. I don't get it. Not everything is going to have an even pick-rate across the board and that should not be the balancing goal in a sandbox game like The Finals.

mild quartz
#

Ruby players need to be quarantined for the sake of already dwindled ranked population. Let Ruby players well past 45k, for example, queue into Head to Head against another Ruby team, if extended queue times for these players is the prime concern.

Why are we letting Ruby teams farm golds and plats every season since Season 4? I say this as former Ruby (S3 - S7) - it's predictable farming teams 20k under you, but Rubies are killing the game for everyone else.

If nothing is to be done, then we continue farming golds and plats for one red token a season. Is that healthy?

round isle
#

Heavy independent in vis tech please! A heavy that can disappear by distraction and illusion and then clobber you in the back of the head with a hammer sounds sexy as heck

left sedge
twin helm
#

rubys need to only match with rubys idc if the q time for them is an hour long

sonic spoke
#

servers are full trash right now.

fierce spoke
cobalt python
#

Needs better AntiCheat

paper meadow
# olive fulcrum You nerfed the 93r for a reason. Now you undid the nerf. I don't get it. Not eve...

Yeah they nerfed it because they mega overbuffed a weapon that was underperforming not because of its own ineffectiveness (it was really pretty good pre buff) but because there were other options that were outshining it (namely xp-54 at the time). Now it’s pretty much back where it was pre all this nonsense, but number go up so folks will probably try using it again.

We’ve come full circle on this one I’m afraid šŸ¤·ā€ā™‚ļø

fluid eagle
#

I’m very curious about the consensus on the respec order weekend. Did everyone enjoy it or did everyone dislike it, and why.

warped meteor
#

Bring back Head 2 Head

coral tapir
#

Want to start off by saying I appreciate the hard work that goes into developing this game. I don't want my complaints to disregard the team's efforts. I obviously am not aware of what it takes to maintain the game.

The recent gimping of exciting changes is disheartening. It's tiring getting hyped for changes only to see them reverted.
You buff the barricade, only to revert it indefinitely.
You give us shockwave, only to nerf it.

I get that you have aggressive deadlines. You are doing good work, it's hard to get things tuned right the first time. But man, it really sucks to have so much fun, only to have your toys taken away.

Perhaps the update schedule is too aggressive? The number of bugs from 10.3.0 is shocking. Glad you fixed it, but clearly the update schedule needs adjustment.

frozen pelican
#

Until being a heal-bot doesn't guarantee you MVP, the mvp system will continue to be useless. Me and most of the members in my club have had countless experiences where we top frag, top combat, top revive, top objective, and top deaths, only to not even be in the 'top 3' because some mfs were just staying on heal beam the entire time and had the higher support score. MVP should be based primarily on combat score, followed by kills, followed by objective. Unless your support is twice the team's combined, you shouldn't get free MVP from that, but I've seen several games where the one dude who did nothing but spam heals on his pocket all game gets MVP for no reason. Fix the MVP system or remove it, stop putting non-contributors at the top

static vale
#

JUST GIVE ME BACK HEAD 2 HEAD

limber prairie
hard arrow
dull tiger
#

changes u would make to cheeks light gadgets imperfect not deffinitive or perfect

breach charge: increase detonation size and dmg decrease to 2 charges reason: sometimes will not blow up expected area and has little to no reward for timeing a good explosion
grav vortex: make the vortex size 2-3 times bigger and rotate faster reason: shouldn't need a phd to defend cashout properly with it
nully : reduce player health by 50 that comes back slowly after the nullification period ends (cannot kill players by itself and comes back at a different rate then hp regen ) reason: give a useful impact after the nullification ends as it is not vary useful in Meany instances
thermal bore : destroy any gadget (besides aps) completely do 300 dmg to mesh reason; give it a reason to be used in teams with a H who can do its current utility
tracking dart: can stack multiple on to one person and you can see everything they placed down reason: is ass needs a buff and a way to make it better in its own way compared to sonar
sonar :extend duration between pulses slightly reason :needs small tweaks and buffs
thermal : idfk i haven't used in in 3 seasons

sour wigeon
#

NERF SWORDS BUFF GUNS

hearty bough
blazing meteor
#

in the past 2 weeks ive had at least 4 rounds of the finals with no one using any hacks. thats total bs embark, you need to stop banning the cheaters and make sure that every game has at least one hacker in it. do better.

ruby talon
storm veldt
#

BRING BACK HEAD2HEAD IM SICK OF ANOTHER TEAM DOING NOTHING IN A 3V3V3 GAMEMODE
and add more bucket hats please

full sierra
#

starlight hollow is literally the worst map ever made in possibly any game ever

next surge
#

I personally think that if a heavy goo-stuns someone, he should have enough time to switch to his primary before the goo breaks. I didn't get to play during the nerf, but I really hope it doesn't make goo stun completely useless.

high stag
#

Embark, please bring back Head2Head to the game.

sinful vapor
#

koi caliber 2 with a model skin šŸ™

daring ingot
#

DAY 30 of asking for Head2Head to be added back

marble saddle
ripe herald
#

Buff Shockwave, buff Demat

astral jasper
#

when is thermal vision supposed to be making its return?

polar yacht
#

so superbyte joined again with a different account dude finally got banned for spamming along side with his delusional opinions we called him out awhile ago dude thought he won every argument cause he called us names

all he does is spam and think everything he says was added to the game dawg this shit goes back to January shit is hella weird that he comes back on another account to try protest for his main account

keen tartan
#

I don't understand why they buffed the sniper at the beginning of Season 10 when it didn't need it.

Why are they making it impossible to play melee in this game? I know it's strong in some areas, but man, melee mains are hurting badly, and it's a shame because I want this game to be more than just shooting and to feel different.

silent sonnet
#

Can we not false ban ppl for cheating......... or like nah{very frustrating experience w support}

forest cloud
#

spawn team near last box in overtime not on the vault thats not plugged

spring bluff
#

i am so sick and tired of smurfing losers. i just got out of a game where most of the people in there were level 5-25 yet they still send my entire health bar to the nether in .2 seconds. FIX THIS!!!! i dont care how just do it

frank holly
#

Am I going to get RS back for the hackers I'm versing or what? It's been weeks...

pure hatch
#

Oh forgot to mention: the 8V8 gamemode was absolutely legendary. Felt like what the game was intended to be honestly. Bring it back ASAP!!

dusk zenith
#

Yeah so ima need yall to nerf how much game effect reviving teammates gives you for MVP cause I was tied or higher than this guy in every stat save revives cause his clan member kept jumping off the side and dying and thats stupid as hell

pulsar crystal
#

Ranked needs to be tweaked when losing. There is no reason I should lose rank by getting 3rd place out of 8 in a tourney!

gritty jetty
mental solstice
upper marlin
#

Embark please hear my prayer, make a quality of life update where we can change the size of the red dot inside the scopes please. We already have color, add opacity maybe. If someday we could have custom reticle shapes (ie, just a dot, a triangle, etc as the actual dot) for scopes that would be amazing too. But at the moment I'm so sick and tired of using a red dot at range, having most of it literally covering the opponent and missing. I'm also super sick and tired of tracking someone at range then the red dot covers their whole shoulders, neck, and face causing a complete inability to read their movement. it also makes shot placement hell when I cant even see what I'm aiming at. So please as a quality of life change especially for those like me on more budget systems make the reticle adjustible inside of the scopes.

faint sundial
#

got the first two cashouts and only wiped one time early game, so why the fuck are we losing the first round

plain escarp
#

make skins affect sights please, some of these ruin the entire look

solar garnet
#

Make tracking dart glitch people for its entire duration

mossy basin
#

Add me as a skin

hearty vector
#

Add sex to the finals

ivory rapids
#

šŸ˜šŸ˜šŸ˜

zinc wolf
#

New game mode idea for the finals:
2-4 teams of 8 contestants
Most weapons have limited uses and are shared across all players in the team
No more classes, everyone has the same movement speed and 100 energy (health is renamed to energy)
The map starts covered in mines and fire barrels
The map is surrounded by water that kills you if you enter it
The floor is also destructible, and there is water below the whole thing for people to fall into
Almost every weapon causes immediate destruction with the size based off strength
The game is turn based
You use either one weapon or one gadget on your turn with a couple exceptions, and your turn ends if you take damage
Sometimes between turns weapon or gadget crates will fall from the sky
All 8 contestants on a team are controlled by the same person
New weapons (cluster grenade, mortar, bazooka, sheep, mole, grandma, banana bomb, concrete donkey etc.)
New gadgets (low grav, ninja rope, parachute, pneumatic drill)
The game is 2 dimensional
All contestants are worms

cobalt pendant
#

What happened? Ever since season 6 this game, its tweaks, the lack of continuity, has led to each season getting worse. I don’t know one person who legit says, this game is better. There used to be many of us, and it was fun. Now, it’s hard to get three friends on at the same time. We all know the issues this game has so no need to type them all out.

We used to look forward to late nights with the Finals. Not so much anymore. Thanks to all I’ve played with… after many seasons and paying for battle passes etc. I think I’m done..

lone estuary
#

Falsely banned people since season 10:

Anticheat and embark support are working perfectly fine since season 10šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚

https://youtu.be/Ek_v46ULd5c?is=lS16QyL0uugssVvR

banned since January 26th without ever cheating.
11 support tickets and embark is doing nothing.

Ingame ID : NightOrb (formerly "SteuererklƤrung")

spring plank
#

This update isn’t bad, but it’s not perfect. Some changes are good, some need fixing.

The HP increase on light and HP decrease on heavy are good changes. Fights feel more fair. Heavy also getting a movement speed increase helps them keep up with the team.

But the 10% movement nerf on light is not good. You’re giving light more HP to survive, then taking away its mobility which is its main way to survive. That cancels itself out and makes light easier to kill.

The bigger issue right now is still winch. It needs to be removed, no question. It’s not fun to play against. Getting winched repeatedly removes control and puts you in a losing fight instantly. It’s fun for heavies, but kills the experience for others. Same issue as stun gun, but worse.

Melee also needs fixes, especially for light. Dagger is in a terrible state. The backstab angle being reduced from 180° to 150° makes it inconsistent, and missing usually means death. That needs to be reverted to 180° so it works reliably again.

Also seeing medium players complain about melee while using Shockwave makes no sense. Shockwave is a direct counter to melee. You can’t ask for melee buffs and keep a tool that shuts it down. The dash nerf on it is fine, it was meant for spacing, not mobility dash.

Every class has low-skill options, sword on light, CL40 on medium, and things like spear, flamethrower, or grenade launcher on heavy. These are easy to use and still get value, yet the same players using them complain even when the game is balanced.

Overall, the game isn’t unplayable. Gunplay is mostly fine. Good players can still outplay others. The real issues are abilities and melee balance, not core gameplay.

Final points: keep the HP changes, keep heavy movement buff, revert light movement nerf, fix dagger backstab to 180°, and remove winch or bring back stun gun for balance. Balance shouldn’t be based on players who refuse to improve but on skill and counterplay.

knotty smelt
#

Don't bring back head2head quick cash is better than a shit even if I make playdough made by my poop its worse than quick cash. Don't bring back head2head.

livid spruce
#

Quick cash had a lingering issue of being a non-stop messy gamemode ever since that season 5 update where you decided to lower the respawn timer.

By reducing the frustration of whipes and kill wait time, you made the gamemode confusing with no room to breathe, making it the worse gamemode possible to play with brand new people at the game. All of them qualifying this gamemode as only "gingling keys" and "overwhelming".

plush robin
#

talking about your poop will get the gamemode back, i'm 100% sure

balmy nacelle
#

I’d like to give some feedback. I really like the game. But I don’t really like what happens in ranked mode. The outcome of the game is decided in the final crates, where the stronger team ends up bringing in crates worth one point and letting the weakest players through. And if a pack of rubies is playing against us, no one goes to them, and we always have to fight against two teams. Here’s what I suggest:

  1. Don’t show player cards in ranked matches so that players can’t see that they’re up against a Ruby team
  2. Ban pooling money, at least for the last chest. Or reduce the amount of money so it doesn’t have such a big impact—for example, 10k, 12k, 15k—and start the game with 15k, so that even if the last chests are pooled, a strong team can still get through. I hope my suggestions are heard, and have a good day. P.S. I conducted a survey among the people I play with, and everyone—about 20 people—supported my idea. Many don’t even play ranked matches because of the issues I described above.
royal fractal
dense ocean
#

day 56 asking for a free moolah peluche

cosmic vale
#

No Embark, giving me teammates that just started the game against a full diamond lobby is not fun

wet forum
#

🄹

distant belfry
#

please finally add something to deal with players leaving ranked, by accident or purpose!!

giving the remaining 1 or 2 teammates at least some form of balance for the disadvantage or at least being able to drop out without punishment -.-

brave dagger
#

So respec order has been a week now. And I think there are 2 findings. It didnt change the feelings of the classes that much, honestly kind of felt like a buff to both light and heavy. But also it didnt change the dynamics of team cohesion either. The problem why Lights arrive first and Heavies last is the lack of selfish traversal options. A dash over a jumppad is many many times faster then a Heavy taking the stairs.

Now that is actually kind of fine, since this means there are roles that the players take. But the problem of players being picked off 1 by 1 is still there. I agree gamedesign can be a solution here. But different solutions must be looked at.

Im still a strong proponent of giving light a fully support specialisation. If that is strong enough and people start using it in meta you will start seeing better team cohesion (atleast in HML, HLL and HHL).

Another gap that is still there is more macro like information. Recon senses was op as hell, but one unique thing it gave was you could see where people would third party by revealing everyone's location through the entire map. I guess its up to you to determine if this is information you wish to give to players, since it might open up the door for more third partying instead of less. Giving information like that should probably be a single pulse and have a cooldown to prevent spam.

A new macro information tool could be light's new specialisation, but it doesnt have to be. What about a rework of tracking dart where it's like prox sensor light. When enemies walk past it it triggers and shoots a single pulse that shows the enemies location in a freeze frame that lasts for 3 seconds. You dont track like prox sensor does, and neither does it last forever. But it has the upside of being able to be shot everywhere.

austere hemlock
#

Bring back head2head or any mode that was fun. Its frustrating that you guys at embark remove modes that are nice to play (bank it, head2head, even the fucking Battlefield Mode on the new map). I pretty sure none of you play this game.

tawny oak
#

fix thge servers, why are servers so fucking dog shit, why, why does the game always pick the furthest possible server, the worst server as well, please buff the fucking servers

cyan sable
urban star
young hatch
#

Another day. Another fix EOMM.

Team balancing is either broken or deliberate.

Playing 2 x Pre Made 3 stacks with unbalanced teams after having a win is blatant forced loss. One player cannot solo two full teams. Especially when team mates spend most of the game spectating.

It seems to always be my damage output is equivalent or more than both my team mates, but there’s no way I’m solo cashing out in third party simulator aka Quick Cash.

At this point it’s obvious, the matchmaking is not broken and it’s part of Nexons optimised personal experiences for solo players. Fix it.

paper mauve
#

give light the whinch

thorny lynx
#

Hey I dont know if ya'll noticed...
But LIGHTS 110% still run in first and die. Respec order is dumb and not needed. However the speeds should have been set at this rate from day 1 because THAT feels right. Everything else is brain rot

sterile plank
#

Still going to ask to fix the Shockwave, it was perfectly fine before.
Data Reshaper reverted canister rotation by using right click to reshape something would still be really cool

upper vortex
#

~350 games of point break this season in EU servers
49 cheaters encountered
0 "thank you for reporting" messages in inbox

You will never beat the cheaters, just go full dystopian and implement id verification to play the finals. Don't allow any alts, majority of people just use them to cheat. It's unplayable at this point, there's at least one cheater in every two or three games. Only way to stay sane is to block them to remember them all, then skip the games with cheaters. And never touch ranked or cashout, because you can't leave ranked games.
Actually permaban cheaters and actually stop them from making new accounts...
I understand the security risks and risk of data breaches, but your anticheat efforts clearly aren't working well enough, at this point this game is nearly unplayable because of just how many cheaters there are...

cursive radish
#

Hello Embark, I’d like to share some feedback and suggestions:

  1. Weapon presets / crosshair changes in-game
    Adding weapon presets or simply allowing crosshair changes mid-match would be a great QoL improvement. Since there isn’t an instant firing range, it would also reduce the need to constantly enter/leave the practice range.

  2. ā€œDo Not Reviveā€ feature improvements
    In chaotic modes like Point Break, it’s easy to miss chat messages. A clearer or more reliable ā€œDo Not Reviveā€ option would help manage respawn tokens better. On the defenders side, since respawns are unlimited, unwanted revives can be frustrating when trying to switch loadouts.

  3. Preview emotes in player cards
    It would be really useful to preview how an emote looks in the player card before purchasing it. Since THE FINALS is an extremely fast-paced FPS, emotes aren’t used much during gameplay (19 times out of 20 it happens during the final round in Cashout, when a team gets wiped). Personally, the main reason to buy them is for the player card pose, so not being able to preview it makes some purchases feel uncertain.

  4. Better rewards for Top 10 / Top 100 players
    Right now, Top 10 players only receive a trophy in the practice range, which feels...underwhelming. Adding more exclusive rewards beyond the single ruby token would encourage players to keep grinding instead of creating smurf accounts.
    At the moment, rewards are identical across the top 500, which removes long-term motivation once you reach mid-Ruby. This often leads players to restart the grind on new accounts, negatively impacting lower-rank players.

Adding more exclusive ranked cosmetics (jerseys, hats, shirts, pants...you got the point) could really improve this. Limited-time seasonal cosmetics tied to your final rank would be especially engaging—for example, earning Diamond rewards in one season and keeping access to them only if you reach Diamond again in the next season.

Thanks for reading!

waxen thicket
#
  • Add bullet drops beyond max range for all guns, similar to KS23 and SR84. This will make open cashouts guarded by campers easier to push

  • Add 20 damage to direct hits with MGL32, letting it break arena props and shields while also rewarding accurate body hits

  • Add a midair detonation trigger for MGL32 and CL40 with aim button, allowing for early detonation of the shots at 50% damage so that they can still be useful when out of position

  • Make all Pike .556 scopes available for the SR84, and vice versa. Marksman scopes that are compatible with each other should be interchangeable

  • Make KS23's hipfire fully accurate like all other shotguns, lack of headshot and hitscan already makes it too weak compared to the Akimbo and BFR at range and the reduced accuracy sometimes causes different wall chunks to be hit while breaking them, resulting in wasted shots

  • Remove the last 2 spins on Spear's heavy attack, or better yet, turn it into a charged spear throw with more damage than the Bow but shorter range, longer chargeup and slower recovery

  • Hide kill noises and scoreboard notifications for Dagger backstab eliminations, similar to TF2 Spy

  • Rework Cloaking Device into a Phasing Device, which will also lets users jump through walls at a high energy cost, allowing for silent infiltration and escapes

  • Rework Guardian Turret to instead grant 2 smaller turrets with less health, damage and cooldown

  • Add a 20 damage explosion to gas burns, making gas+fire loadouts actually useful for offense

  • Let explosions and destructions create craters on the ground as makeshift covers in open areas, allowing for trench warfare similar to BF6

  • Add knockback to explosive self-damage, allowing for tricks like Rocket Jumping and Nade Boosting from TF2

  • Remove ADS slow for shotguns, since they don't gain accuracy on aim like other guns anyways

void scarab
#

i want to request a 'forfeit' button in ranked cashout, because the amount of times i'm hopping into a game and people literally don't know the difference between their left and right button is mental.. people have no clue how to play this damned game

gaunt grove
broken hatch
#

Embark devs, r u drunk? Whats going on with ranked system? Why im playing against pro teams and ruby while i am a GOLD?

timid musk
#

I encountered an extremely unreasonable matchmaking situation.

The lobby consisted of four Diamond/Ruby teams and four Gold/Platinum teams.
My team was one of the Gold/Platinum teams, and we were completely steamrolled by the Diamond and Ruby teams, resulting in a loss of about 300 RS.

Ranked matchmaking should, by definition, place players against opponents of roughly equal skill level. If teams with this much of a skill gap are being placed in the same ranked lobby, then this is effectively no different from casual matchmaking.

What players are asking for is not merely better adjustment to RS gains and losses.
What we want are fair, balanced, and competitive matches.

And to be clear, even the RS loss in this case did not feel reasonable at all.

delicate wren
#

lag?

hearty coyote
#

FIX
THE
SOCIAL
MENU

mild gull
#

How to correctly balance the 93R

The recent 93R changes did nothing but make it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,58s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

mossy fiber
tawdry canyon
#

ranked sucks and the current dev team is a joke. very clearly disabled as anyone with more than 2working braincells would know gold and ruby shouldnt be matched together šŸ’€ ruby should have to wait to play other ruby cucks. other games do it this way they should have to wait 20+ min per ranked game. this is a massive upgrade cuz now they have time to go outside and fill out job applications instead of leech section8 and nolife ranked 🤔

edit: its not even a dev team they have like 2 interns and a chatGPT sub šŸ’€

lone estuary
# royal fractal Did u mainly play ranked or casual modes

(Sorry for answering late: got blocked for 6 hours )

World tour and ranked mostly.

Bug report sections get constantly deleted by embark...

I was a supporter of the game since season 1 bought every battle pass(even ultimate in season 9 and then getting banned some days afteršŸ˜‚)and countless cosmetics.

Embark stop ignoring that anticheat is out of control and permanently bans players without any evidence.

Wave of falsely banned players in season 9/10 is growing and devs doing nothing but blindly trust AI.

https://youtu.be/30TsskzI1NE?is=cOOH2H18afWEIIG2

sullen maple
#

I JUST JOINED A GAME WITH NOONE! I AM FRICKING ALONE IN A RANKED FROM GAME 1

pure arrow
#

Tried to post and apparently it was too long?

hazy shore
#

give m11 more drop off

novel skiff
#

3 man teams for all game modes! Nerf that god dammed crossbow!!

rigid shale
#

phone number verification

cedar cave
#

Small QoL change, while we can change the jukebox (btw, can we make it so even in-match audios fit our selected soundtracks?) it would be cool to see the lobby backgrounds of different season.

I really loved seeing Ned in S7’s backgrounds or getting a bit of nostalgia with the S1 backgrounds.

void blade
#

Actually can this game PLEASE revert back to being about skill with utility and gunplay instead of who can rat the best using the current meta god i miss when this game felt competitive instead of miserable

odd prism
#

Revert shockwave ā€œbugā€

It’s sucks now because vertical mobility was what made it useful and fun

honest wing
#

MY GOD THE COPYPASTES IN HERE

coral tapir
#

I'm really confused why you're trying to nerf goo into the ground. Winch claw is clearly a much bigger problem.

Why not let players parry goo gun shots and winch claw with quick melee? It's a fun and skill-based solution to the problem with both specializations. Obviously I am not a game designer so maybe it wouldn't work, but I just hate seeing nerfs to my favorite tools. I am still stuck being upsetti about Shockwave lol.

I don't understand why the solution tends to be "let's make things less fun." Goo gun is hilarious to use and doesn't feel bad to fight against. It's core to the Finals' identity and it is so odd seeing you gimp something that makes this game so loveable and unique. Winch feels sweaty from both sides since it's honestly just the OW Roadhog ability.

novel trench
#

Please revert the shockwave changes, also please disclose any design documents within the balance team

crude fox
#

I would REALLY like it if my ARN-220 didn't reload twice back to back if I press the reload button after emptying the first mag. Getting stuck in a double animation sucks.
I would love it to reload just the second mag when available, with double click reload to fully reload both.

hard arrow
signal basin
#

SERVERS / NETCODE / TICKRATE !!

DO SOMETING ABOUT IT !!

I'M PISS OFF DYING BEHIND COVER !!

humble violet
#

Remove the flamethrower or nerf it a lot!

rapid valley
#

Don't you think low-ranking players have a skill gap compared to higher-ranking players? Don't you think there's a big difference between the two? One enjoys the games with his unerring aim, the other plays two games and uninstalls. Why do you keep them playing together then? With Arc, not knowing how to solve the problem, you split the lobbies. Here, however, you can't do that, so you ignore the problem? We just need one MMR for all modes so everyone can have fun.

minor iris
#

Devs,please,add a mp5k skin for xp-54)

wraith gale
#

Please DO NOT add a Start screen to this game like you did with ARC

One thing I've always bragged to my friends about is how easy it is to get into this game. All I have to do is press play on Steam and a minute later, I'm in the main menu. The Start button is just an extra step that nobody asked for! A game such as Marvel Rivals requires that you press Play on Steam, then press Yes in Windows, THEN there's a launcher to press Launch on, THEN you gotta press space...

Please don't make it any harder to get into The Finals than it already is (metaphorically speaking, bc this is a very difficult game for newbies to learn and 'get into'), I BEG

placid vapor
#

Bring back Head2Head, was perfect for the playstyle I went with and was a nice decompress mode compared to the other ones

native gale
#

revert sword and hammer back so it can be viable, yeah balancing in WT would make it better especially for new players which this game needs. Great development and optimization but i wish for a higher tickrate

short spear
#

FIX RANKED MATCHMAKING FFS

REVERT RPG PLAYER DAMAGE TO 100 AND COMPENSATE ENVIRONMENTAL DMG TO KEEP SAME DAMAGE AGAINST STRUCTURES AND GOO

BUFF BREACH DRILL OMFG WHAT IS THIS???? CAN'T EVEN 1 HIT A BLOB OF GOO WITH THAT CRAP

tropic path
#

head 2 head was peak... pls give it back

plush spruce
#

Bring back Head2Head

torpid quarry
#

You gotta reduce the frequency of the new map

dawn steppe
#

PLEASE FOR THE LOVE OF GOD LOWER THE MELE LUNGE ON SLEDGE THIS SHIT IS GETTING OUT OF HAND I CANT ESCAPE THE SLEDGE HEAVYS

@uncut pike like im in a match rn and I died to the same sledge guy 7 times and only to him|

@dark niche it not even that you have to admit it is a bit absurd the lunge the sledge has, it doesnt seem like much but when its chasing you you feel it for sure, the damage is fine same for the range but damn that lunge need a slight nerf bc if they dont listen to us and implement the new changes to light and heavy it will be even worse

uncut pike
#

Lol feel that

cinder hedge
#

Head2head pretty please šŸ˜“

tepid summit
#

i love how so many people have an abusive relationship with this game, you have lost almost all trust from the community that stuck around from all this sterilizing and esports slop you are forcing down our throats, now no one trusts how you manage bans due to BANNING SOMEONE WHO WAS PLAYING THE GAME! Its just getting worse and worse, every update has the player base hiding like a beaten dog, and now we have to worry about playing against pros that abuse their power. I cannot stick around for this.

silent grove
#

buff sledgehammer range and give it multihit on overhead back

dull tiger
# marble saddle I would increase radius for breachs and leave it at that grav vortex would be th...

breach charge the most essential part that needs a buff is its size yes however its current dmg is stupidly low and doesn't punish enemy's enough for trying to steal a cashout with 3 explosives on them
fair i might've exaggerated a for grav vortex
but for tracing dart i think that (i should have mentioned this however i did want it to cap at 30s mb ) 30 secs of walls would be fine it needs something to make it useful as it stands it does almost nothing it only rlly stops you from trying to flank if you get hit by one currently you just hide out with ur team for 13s if you made it so it could stack it would reduce the chances of being able to hide with ur team and just wait it out as within 30ish secs you can easily set up a attack to decentralize the enemy team increasing its value as it works best when all members of a team aren't in 1 spot you already knew they where in

dark niche
turbid coral
#

i would like to see a change on ranked the last change didnt really do anything. being placed against carnifex and his friends is not fun when you yourself play in platinum while they are 60k+ its just insane. and then also losing like 600 just because you are seed 2 like wtf is that lol. thats my only complaint on the game. they can litterally choose who goes to the next round. doesnt really seem fair. and everyone that sees their name runs to the other team to maybe get second place. in that round

true void
royal mango
#

BAN HEALING EMITTER FROM POWERSHIFT FFS

cursive urchin
#

Implement PlaySafe ID for Ranked. It provides stronger security than phone verification by using zero-knowledge verification, ensuring user privacy without compromising integrity.

slow vessel
#

I understand if this is for balancing out classes and for the sake of originality, which I do love, but I feel like the movement in medium and heavy (especially medium) is veryn underwhelming. The sliding is kinda inneficient, and it feels like a workout to get to the other side of some of the medium and bigger sized maps without using jump pads and ziplines

raven dome
#

please nerf dual blade i might just be buns but as a heavy main i cant deal with them, i really like the heavy and light update though

void scarab
hearty dagger
#

The people YEARN for the old demat without the delay

AND two frag grenades!!

wild galleon
olive fulcrum
orchid fossil
#

This game have a serious boosting / smurfing problem.

It is actually insane. In most (if not all) comp games, smurfing is against TOS. But here its rent free. And not only that, but you guys need to figure out how to detect recoil scripts and overall cheating.
Force bank ID bound to email and if banned you are simply gone.

The audio needs a deep overhaul. I cannot stress how many times i die to a heavy full magging me from behind and i dont even relise it until it too late.

Desync issue is getting more and more out of hand. Its worse than APEX. And if it is, you know you are in deep problems.

Put-your-talanted-team-to-things-that-matter.
No one here gives a flying fuck about cosmetics, if the issues are left to persist, there WILL not be anyone left to consume said cosmetics.

Region lock the game. I am sick of dying to cross the world players who kills me and my team way behind cover. The ping diff should not be more than 20. (to match the vacuum cleaner of servers refresh rate)

verbal cairn
#

how about you rework winch for umm idk 6 seasons just like thermal vision and stun gun did

high axle
#

WHY ARE LVL 50 PLAYERS SOOO GOD

main flame
#

I've just realized how to fix getting smurf-owned. Add a 0.5 second cooldown after using evasive dash where you can't fire your primary weapon.

Also, FIX THE MATCHMAKING, STOP PAIRING SOLO QUEUE PLAYERS AGAINST 2 PRO SQUADS IN 2 CLUBS.

cedar atlas
warped meteor
#

Bring back Head 2 Head

versed eagle
#

fix ranked matchmaking, smurfing and cheatersm, were now in season 10 like..... its starting to look like apex all over again

restive slate
#

Why am I playing level 17 in a ranked game mode fix the matchmaking

marble saddle
ashen summit
trail sky
#

I just got eight guys around to do an eight stack in point break only to realize that the party limit is five. Oh my. That killed the fun. Please allow the party to be up to 8!

twin helm
#

I think letting us repair the turret would be a nice little buff

raven garnet
#

this games getting real weak embark, what an amaaazing s10 🫃

uncut drum
#

Another day of asking for head 2 head cuz yes and repairing the turret is a goated idea!

round isle
#

Although I love the competitive game modes, I don’t feel like it is very inviting for a new player.

quick coyote
versed cloud
#

Let players who have enough time in the game to opt of games in-progress. So far the only solution is to immediately leave the game again and the cycle continues. Also the reason I bring this up is because you keep forcing me to play on Kyoto. You guys could easily improve the map by removing all the garbage props everywhere but that hasn't happened. So I will leave every match that has Kyoto of course. (until you fix that prop clutter mess of a map.)

swift laurel
#

ignoring all the bugs the cheaters everything else that people cried about since release, add hud toggles to settings + master toggle using keybind while in a match please, id like to be able to hide foreground hud while still seeing icons for cashbox/vault, statues

supple cedar
#

i've been playing since day 1 and i think they should add

sonic arrow
#

Definetly add

elfin plover
#

shut down the servers

hearty vector
#

Add sex to the finals

west skiff
#

bring back h2h pls

solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

eager gyro
#
  • Shockwave 10.3.0 nerf

Previously benefited from high verticality; it was heavily nerfed. Pad–Shockwave tech doesn't make sense anymore. It is currently better to use the pad normally than using shockwave with it.

  • Bring back Head 2 Head

With the removal of Arena Debut, this was expected to return. There was no clarification on why you removed this mode ever.

  • Friend List

Completely bugged. Shows friends as online, playing, or queueing when they are not. Issue introduced this season.

  • Chat Censoring

Bugged since release. Some insults pass through while common words are censored inconsistently. This is frustrating.
PLEASE ADD A TOGGLE TO DISABLE THIS FEATURE.

hard arrow
daring ingot
#

DAY 31 of asking for Head2Head to be added back

oblique notch
#

shockwave still fires with a delay, but it's direction is from when you released the button, this shit feels unusable if you got used to flicking before

-# Replying to @swift laurel: ignoring all the bugs the cheaters everything else that people cried about since release, add hud toggle + ability to toggle it using keybind while in a match please
F10 toggles your HUD in-match. Doesn't work in the practice range, though. I assume it's not supported on controller (to my knowledge) because there are only so many buttons. THEY MADE IT WORK IN THE PRACTICE RANGE

vital basin
#

Bring back head2head, it’s in amazing mode to introduce new players to the game without confusing them. Many of my friends have been turned off to the game because their first experience was in quick cash.

void blade
#

i miss when wide open maps were rare

cyan sable
pale bronze
#

I think ranked should just be 2 rounds. Easier to find games, still keeps core mode of cashout then final, allows regions like oce to actually get games, allows skill level in each game to be closer together / more consistent, and reduces occurrences of just playing against the same people over and over.

ivory abyss
#

I think the spear should get a rework we're you throw the spear instead of spinning dealing about 110 damage and a 1.75 second cooldown, this should make the spear more valuable and makes it way different than other melee weapons and ofc better than before ,the thrown spear should be hitscan in a specific range about 10 m maybe
-# also this is my first time talking here lmao

spark crown
#

next heavy weapon should be a burst gun and it should be the g11

sonic spoke
#

i do not want to play in high ping servers. i will wait

ruby talon
#

expressions in pregame

echo leaf
#

sometimes when i use riot shield, my sprint gets disabled mid match. not sure what causes it but it won't let me sprint again unless i die. i play on pc

solar garnet
#

nerf spear aoe

zinc wolf
#

Give e-dash 1 extra charge to make up for the recharge time increase

glacial imp
#

Proposed Event Balance Adjustment (Light/Heavy)

Goal:
Keep the event fun while preserving class identity—especially Light mobility.

āø»

Light

  • HP: 150 → 175 (keep)
  • Movement Speed: -5% (instead of current -10%)

Why:
The HP buff is good and makes fights more consistent, but the -10% speed nerf hurts Light’s core identity (mobility + skill expression).
Reducing it to -5% keeps the tradeoff without making Light feel clunky.

āø»

Heavy

  • Movement Speed: +10% (keep)

Why:
Helps Heavy engage, rotate, and not get kited constantly.
Improves feel without making them overpowered.

āø»

Medium

  • No changes

āø»

Expected Result:

  • Light keeps its identity (fast, high-skill) while benefiting from the HP buff
  • Heavy feels more playable and less frustrating
  • Fights stay dynamic and skill-based instead of slowed down

āø»

Summary:
Current event slightly over-nerfs Light movement.
A smaller speed nerf (-5%) would keep balance while making the event feel much better to play.

would like to see these as permanent tho
i think taking 10% of lights movement speed it to much as you just barely can’t turn the corner to rev a teammate or leave with the cash

the other side of not nerfing the movement speed of the lights is that it makes it too difficult to catch a light even for a light 😭

tardy ledge
#

Remove invisibility

royal fractal
daring remnant
#

heavy should stay heavy. competent players who have been playing a long time make full use of that 350 and play around the low health. same with light players. Heavies don't want to be mediums,

orchid holly
rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

shut sequoia
#

You guys fixed ping bug I love you that’s all

cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

late grail
#

Bring back Head to head please!! Why did you remove it in the first place? It is the best mode for new players, other modes are too intense!

thorny lynx
#

Is there an actual logical reason you are killing your own game? Can we just do a massive reset to season one again but make it The Chinals now? Seems like that dev team knows what the players want? Seriously though

sour estuary
#

I have New Specialization Idea: "The Hoarder" (Heavy Class)
Allows the Heavy to store up to 2-4 carryables (gas/fire canisters etc...) in a dedicated inventory and fire them back-to-back like a projectile launcher.
What u m8s think? Is it any good?

lime sky
dreamy cloak
#

I like the new changes to the health pools. excited to see what new weapon types can be brought to the table with these changes, and excited that the revolver can have a nice round 75 damage now 😌

digital ember
#

Throwing your teammates statue om enemies should damage them a little bit (yes I have wrote this a couple of times, yalla habibis make it happen)

thin pagoda
#

we need cool animations for the 93R it literally used to be the best gun in the game and we don't have a special reload animation PLEASE

sly spoke
#

Please just revert the shadow nerf to the shockwave that is all I ask! I am not a fan of the the new class changes but please let medium have at least some fun tech!

charred pier
#

I'm voting for the new class changes, I think the dash nerf is right, and I'm looking forward to new gadgets and specializations for Light, as well as a complete REWIND OF ALL WEAPONS! Maybe this will at least help the game, because The rating is incredibly dull and monotonous, the tactics haven't changed since Season 2, perhaps a new look at light and a large number of new gadgets and specializations for all classes will diversify the meta gameplay and we will get an interesting rating mode

hot breach
#

Hey embark.
Really liked the update with speed and hp correction. Deffintly a lot of potential to make it great and ballanced. Need to see again maybe in ltm with some guns beeing adjusted to this hp profiles.
but there are problems with that. Light will rely more on movement specs primaraly dash (invis and grapple needs to be adjusted accordingly)
Also slight nerf to m11 melting machine in terms of reload or ammo count, not dmg)
Heavy overrall is in great spot, speed gives melee more room to fight and not be caught in bad postion, and hp nerf makes not as bullet sponge as it right now with all the healing.

Also hp infuser still hard meta, needs to be not as strong at it now.
I really hope weapon would be adjusted to this new hp points accordingly.
Thank you

cerulean echo
#

Blue Flame' Flamethrower.

noble bramble
# timid musk I encountered an extremely unreasonable matchmaking situation. The lobby consis...

100%. I’m tired of playing against diamond and ruby sweats. I’m 100% ok with the fact that they far outclass me in this game, like I’m a completely average gold player and that’s ok. But please just match us against people similar in level to where we are at because it’s so unfun getting steam rolled by people who are leagues better than you. It defeats the point of match making.

I really do think they should take previous season ranks into consideration. Just because a ruby player is currently in plat, doesn’t mean their skill is plat, they’re still ruby level game sense and ability, they may have just done their placement matches and are waiting for the season to progress more to climb. People like that shouldn’t be paired up against people who peak at high gold

sand monolith
#

Dear Embark Devs.

Two Quality of Life Suggestions

1 - Can you make a private server running on solo ? It will help players explore the maps and extend their knowledge without needing for 2 players.
2 - Can you enable the ability to change sights in the practice range ? It will help players try different sights on dummies.

Thank you

young hatch
#

Fix your EOMM.

There’s nothing engaging about logging on. Solo queuing and only playing pre made 3 stacks. I’m literally playing different three stacks each game, there’s clearly enough of them.

There’s zero need to put low levels in my team while all the pre mades are experienced level 100s+++

This sure ain’t SBMM, because SBMM would balance the teams, not give me guaranteed loss after loss.

fresh mantle
#

add an option to exclude maps from matchmaking on casual/quickplay modes (QC, PB, PS, TDM)
starlight hollow is mega-ass and i do not want to play this map at all

dull summit
#

Proposal: Character-Centric UI & Decoupled Cosmetic "Outfits"

The Core Concept
To improve player flow and customization flexibility, I propose decoupling all visual-only elements from gameplay-essential loadouts.

The "Style Profile" (Outfit): A global cosmetic layer containing all non-mechanical visuals (Skins, Hair, Expressions, Sprays, Charms, and Player Cards). These are saved as independent presets that can be "hot-swapped" onto any contestant at any time—including during the match selection screen—without affecting gameplay stats.

The "Tactical Setup" (Contestant): Defines the mechanical soul of the character, including Weaponry, Sights/Attachments, Specializations, Gadgets, and the Reserve.

The UI Revamp: "The Hub & Spoke" Model
The current menu system is fragmented, requiring high "click-depth" and repetitive navigation. I suggest a unified, Character-Centric Hub:

  • Centralized Focus: The character remains at the center of the screen at all times during customization.
  • Contextual Zones: Instead of full-screen transitions, smaller interaction zones are placed around the character:
  • Left-Side (Visuals): A streamlined panel for selecting and saving "Style Profiles."
  • Right-Side (Tactics): A compact grid for managing weapons, sights, and gadgetry.
  • Efficiency: This layout eliminates "clunk" by providing a single-screen overview of both form and function. It allows players to visually synchronize with their team in seconds while maintaining their preferred tactical meta.

Key Benefits

  • Team Synergy: Players can instantly match their team's "look" in the lobby without the risk of accidentally changing their weapon or gadget setup.
  • Reduced Friction: Minimizes the need to navigate in and out of multiple sub-menus that share redundant functionality.
  • Flexible Identity: Allows a player’s "personal brand" (their specific outfit/expressions) to stay consistent across different classes and weapon builds.

Concept: https://gemini.google.com/share/91d9afca7aaf

pastel relic
#

I like the health for them but my thing is when going up against lights they were some what more difficult to take out at times. And the xp-54 I love the gun but it is under powered in my opinion. It feels like the m11 but better at longer range. I think it needs a little more damage.

empty zodiac
#

Another "cosmetic" patch and still no fcar nerfs, arn nerfs, m11 nerfs, heal nerfs, Shockwave nerf revert. Guys you can forget about this channel, they dont listen, this stream is just a gimmick to think they care about your opinion. The dont play their own game, they dont feel the same feelings as a regular player do. All they see is numbers and adjust game balance by them. Just to get a balancing patch they wait for a f*cking 3 weeks (or seasons, as with cerb) just to say "hmmmm we were wrong".

verbal cairn
#

^^^^^ TRUTH NUKE ABOVE ^^^^^^^^^^

tell me why if i am seat 7 and i lose and get 7th place why do i lose 500rs i was literly expected to get this why do i get punished so hard for it

normal tiger
#

We need visible player profiles, where we can see other peoples stats. Winrates. Most used classes. Their main character look.

Its always great to be able to look at other people profiles in other competitive games. This is the only thing missing in the finals.

viscid raft
proven crown
#

Please remove Winch stun and nerf range again. It's so oppressive and not fun.

Now that goo gun stun is being fixed, Please also allow goo gun to move the station more effectively and consistently - we need more goo gun mains.

arctic bay
#

If you wanna double a cashout maybe make it have an interaction time of like 4-5 seconds or something, so other teams can deny it when defending an enemy cashout for their own gain (If they double we lose kind of scenarios)

Remember how you had to start the decryption in Terminal Attack by putting the key in the terminal and it took time? Something like that

This will make "griefing harder " in situations where "If they double the cashout we lose"

Right now the top team just leaves the cashbox next to the final cashout for the bottom, desperate teams to plug it where Double Jeopardy doesn't matter at all.

plain wharf
#

The game need real content updates. You really don't put in any effort once the season starts. The game hasn't really changed in quite a while.

toxic valve
#

the dates for the online series on the faceit website dont line up? round 1 is 30th of may and round 3 is 29th of april etc, i presume the dates past round 1 should also be written as ASAP like round 2?

rugged ivy
#

Leavers ruin every game of Power Shift I enter. Within 30s one team is already down to 1 man every other game. What is the point of matchmaking if players can freely decide to skip any match they feel like?

honest wing
grim dagger
#

The new store update is boring... The last one was soo good?! (please fix the chainmail hoodie or add a "hoodie hair" - my character looks horrible without hair.)

near ice
#

Embark, y'all should put a permanent dunce cap on any cheaters and pool them into 'bad ree-sports lobbies' like in GTA. 🤣

Aim-bot vs. aim-bot seems fair.

Let them play, just not with us regular ol' contestants. 🤣🤌

brave moss
#

Rework Starlight Hollow. It turns into defenders camping attacker spawn, before that it's just defenders standing on the roof shooting straight into wide open spawn. If attackers manage to push up, defenders snipe into the wide open field after all 4 tiny wood buildings are leveled in the first minute of the game.

It's a bad map and needs to re-done or removed permanently. :3

scenic spade
#

The event changes were really interesting. The only change I really didn't like was the Light and Heavy movement changes. I feel like their movement is a huge part of their identities.

Also, bring back Terminal Attack!

short cipher
#

Embark, when will you fix achievements? Since 10.3.0 they are completely broken!

autumn wagon
#

we want our shockwave pad tech back

sand holly
#

still cant play the game since 2 updates due to constant crashes , sent my logs on the site but got no new

dense ocean
#

day 57 asking for a free moolah peluche

fast belfry
#

Hello finals devs there’s some bug were I lost my 10k multibucks can yall help me out real quick?

upbeat tiger
#

Make more non-donation skins!

light niche
#

fix lewis gun scoping issue after switching from gadget

sick phoenix
#

Fireball skin for fire granade would be fitting for the update

sturdy comet
#

the world tour experimental changes were interesting & while i think that the tighter hp spread across classes will probably lead to better weapon dmg balance in the long run, i feel like rather than anchoring class speeds around medium is a wrong direction

there is little reason to make such a dynamic game like the finals slower when you can instead make all the classes faster to bring them more in line w/ lights (basically what we already have but with old lights' speed as a baseline, make mediums slightly slower than lights and heavies slightly slower than mediums)

lime lark
#

Thoughts on Respec order: firstly just wanna say it's really positive that your running a proper test of a mechanic/major change please keep doing this in the future.

However I don't feel the respec order changes will be positive for the game. Firstly even with balance ganges the mele combos and quick mele combos for various poke weapons will be changed most likely for the worse. Quick mele combos for weapons like the M26 and bow as it gives these weapons a lot more flexibility with how they can be used. If I didn't have quick mele combos for against lights for bow I wouldn't stand a chance against M11 players who simply dive on me with zero consideration of positioning just cause they know I won't win as long as they get in my face.

My biggest ick with the changes is it means team coordination and positioning is less relevant across both light and heavy. I get your trying to make the game more approachable but I'd rather U reward players for skills over than simply being able to flick head shots and control a recoil pattern. Reducing lights speed makes it harder to rotate and choose another angle. Your forced to take on more head fights which as said above results in the class being more aim/mechanical rather than awareness and positioning. Heavy being faster makes it less reliant on a light gateway or a pad to open the fight which takes the coordination out of team fights. By all means give heavy some sort of movement gadget for those solo queue heavies but there's no need to make the class faster.

If you do decide to further consider the changes it is most important to do another test with the likely balance changes.

hexed grove
daring ingot
#

DAY 32 of asking for Head2Head to be added back

wicked basin
south sphinx
#

Starlight hollow feels "too flat", very little vertical movement.

Also, I'm way more interested in a level set in that huge castle in the background from all these new fantasy updates. Give me some kind of "Siege mode" where defenders have to defend the castle, while attackers are trying to storm it (think "Helm's Deep" from LOTR).

Also, can we please get named contestants/layouts/etc..? I don't want "Medium 1", I want to put my own custom name/label per build so I know what every contestant+set of items actually is.

jolly dagger
#

make lights movement speed -5% instead of 10%

ADD BIGGER HATS TO MERCH STORE. I BEG. I BEG. EMBARK PLEASE, MY HEAD IS TOO BIG FOR A 57. PLEASE EMBARK. PLEASE. BIGGER HATS. PLEASE EMBARK.

storm veldt
#

for my bday i want head2head back PLEASE

sinful vapor
#

koi caliber bundle 2

and pleaseeee stop putting an m11 in EVERY single shop update it just straight up does not need more skins

meager shuttle
#

Heres some feedback for you: Do you not see the comp right now? You guys kill medium class every single time. You might as well give light defib at this point while youre at it. Thanks embark.

sleek crater
#

Hwid ban these cheaters

jaunty hazel
#

being mad at players that have literally no control of that is just dumb lol

manic oak
#

While cheaters run rampid. Smurfs accounts infest the game. Matchmaking still terrible. Spawns still very strange. No wonder new players hate coming in to this game. You really need to step it up embark if you really care about getting and holding on to new players.

zenith tundra
#

Go back to Update 10.2. The game felt the best it has in a very long time with this update

The respec event was not enjoyable. Light players still ran in solo and died before a team could catch up.

Something needs to be done to tell players to play around their team more. Changing movement did not help this.

This felt like another change to help lights which was similar to season 1 and 2. Look at how many players stayed after those changes.

Maybe a tutorial that makes you move with bots to push a cashout. And you have to stay in a certain radius? This is just a random idea I am throwing out. I don't know how well this would work.

spice carbon
#

QoL feature request: view model FoV slider. I love the weapon, animation, and attire aesthetics. The current locked view model has the gun squished against my face and keeps me from seeing the aesthetics I so love.

steep anchor
#

make it so that every 2nd game in ps/pb is not a steamroll

harsh whale
fresh token
#

I personally really enjoyed the HP/Movement tweaks. They felt fresh and I do think that they should keep it and do a balancing pass. This did help slightly with the movement part of the blog post, but I personally think that better balancing is the most important part of implementing this change.

rain lynx
#

For the design side, would there ever be a chance that a large buster sword/Dragonslayer type sword skin for the heavy sledgehammer be possible? I don't know if it would mess up the silhouette of the weapon too much, or if it would limit the possible weapons in the future, but the swords are designed as giant chunks of metal, which would fit with the sledge hammer design hug_friend

stuck sandal
#

Stop letting pro players use connections to issue bans

charred rover
#

Please:

  • bring back head2head
  • fix goo
  • fix matchmaking
  • fix server performance
edgy needle
#

wake time for turrets is INSANELY slow

smoky gust
#

regardless of what the respec order ends up resulting in
i think we should keep testing reworks and re-balances every other week in wt

wouldnt have to be drastic either, just to nudge items around a little

feral juniper
#

nerf those fucking sword ffs

paper river
#

Can Power shift get a ranked mode? It is a casual sweat gamemode. Even if the other team has only 3 experienced PS players the imbalance between team skill and casual is so dramatic they roll without even a chance of comeback. The Largest and most Glaring fact is that the gamemode is just no longer fun anymore. No one likes getting rolled by PS sweat casuals 3-5 games in a row, because they are Qing with randoms.

scenic imp
#

Please consider disabling premade queues for high-diamond/Ruby contenders in ranked. High‑tier triple stacks currently dominate Gold–Plat lobbies with extremely high winrates, which creates unfair matchups and discourages lower‑tier players from participating in ranked. Solo‑only restrictions for high-ranked players would make the ranked environment significantly more competitive and fair.

wet star
#

thoughts on respec order
this didnt fix the example they were talking about. a light will always arrive first without their teammates if they want to or dont know any better. thats a matter of teamwork and experience not the value of the classes movement speed. i still kept watching newbies throw themselves at a 1v3 for no reason before i could even hope to help.
light is already the most picked class this change would worsen that. it felt hopeless to go against skilled light players unless i picked light too. suddenly where i could stand my ground as a heavy it shifted 50 Health Points in their favour without any other significant change. this would need an entire rebalance of all the weapons and gadgets. im open to changing Things up but this literally made me play ranked just play tournaments while avoiding this mess

mint steeple
#

fix shockwave forthe love of god!

lapis anchor
#

Give back head2head

slender pine
#

its hilarious yall are gonna nerf goo gun when winch has dominated for 7 fucking seasons straight

plucky estuary
stray matrix
#

hey guys, cant find link for report player

austere hemlock
#

Nice patch. Still not getting wins for my light on point break 🤣 what a joke. But hey, at least the shop gets updates 🤣🤣

spare topaz
#

Fix the friends list
Fix the bug that auto drops every item I pick up

frosty sphinx
#

Embark most of my complaints are more on how the game works but if you hear me once hear this. please bring back the charms and stickers to ranked, if you want to make different charms and stickers for casuals go ahead but we work so hard to get to plat or diamond and then half the rewards are taken from us and given to casuals. If casuals want rewards they have emerald but don’t steal the charms and stickers from plats and diamonds it’s a badge of honor not a thing for casuals

spring plank
#

I’m honestly tired of seeing constant complaints about Light class from players who refuse to adapt. Light has already gone through multiple nerfs, and yet people still ask for more while their own classes remain dominant.

Let’s be real Light struggles against good players. It requires more skill to survive and be effective. The only ā€œlow-skillā€ option Light has is the sword, and that’s not even a gun it’s just running in and spamming melee.

Meanwhile, Medium and Heavy have plenty of low-effort tools. Medium’s grenade launcher is a perfect example it can wipe enclosed areas without line of sight. Just spam shots into a room and everything explodes mines, barrels, players no real precision required. In open fights, it’s the same story jump and shoot the ground.

Lights get punished instantly for small mistakes, while other classes have more room for error.

What frustrates me most is the mindset. People complain about nerfs but never want to give up buffs. Heavy players want their old HP back but don’t want to lose mobility. That’s not balance.

Light players had to adapt. Good Light players don’t dive into 1v3s they position, play off teammates, bait, and pick fights carefully. That’s skill.

In ranked matches, Lights aren’t dominating. Most comps are Medium/Heavy because objective play favors them. Heavies control objectives and win through durability.

Lights also die easily mines, RPGs, random explosives. One mistake and you’re gone.

At this point, constant calls to nerf Light just feel like frustration from players who don’t want to adapt. Balance should be about all classes not just loud complaints.

If anything, the current state discourages playing Light unless you’re far more skilled than everyone else and that’s not healthy balance either.

"REMOVE WINCH"

stark onyx
#

i liked the respec event šŸ‘

rapid valley
dreamy geode
viral tinsel
#

Fix your game EA, I mean (E)mb(A)rk. Same shit different name.

uncut tide
#

Skill expression feels like it keeps getting gutted every patch. I honestly couldn't believe how useless the shockwave feels now. I can understand if it seemed like a bug but it felt like a movement spec first, then had some extra features that can help team play second. Now it feels like it can't do either very well without being assisted with gadgets. specializations should be better than gadgets since it determines your playstyle (embark plays into this with their own playstyle system). please keep fun "unintended" features in the game if it allows for more skill expressions and balance rather than remove all together.

p.s. please re-add grapplenade tech, it was so cool and honestly could make grapple more viable instead of changing its values every season

cyan crane
#

Not sure if the game steal audio is screwed or what but i feel that pretty often the sound and visual cue doesn't happen until you get close enough and that's weird considering i was like 30 metres away

wintry vine
#

M11 is super easy to use

karmic fiber
#

By any chance at some season you could introduce a new class of weapons . Technologic weapons such as

  • Laser gun (increase dmg the longer you track an enemy)
  • Electric gun (zap enemies if they are close)
  • Pulse gun (Semi automatic gun with 2 type of shots, you can shoot one by one, or charge to a get bigger but slower projectile)
  • Toxic gas launcher ( leave behind gas for 1 secs )
  • Coilgun lorentz (deal part of its damage base on Max health that way it can be balance against all classes. (example: Damage: 15 + 2% max health) against Light 18, medium 20 and heavy 22).
true karma
#

shockwave needs to detach ziplines from the surface they're attached to

snow heart
#

All of the customization for my gadgets and weapons are not saving; they keep resetting back to the default. Happens way too often. Anyone have an idea why this keeps happening and the solution to fix it?

I just went through and customized everything, only for it all to disappear and not save. Customized a loadout before a game of Cashout, but none of it saved once i entered the match (i.e., weapon skins, sights, etc.).

Really frustrating and time-consuming.

pine grotto
meager surge
west skiff
#

How is Shockwave not yet fixed omg

cedar atlas
short spear
#

FIX RANKED MATCHMAKING

REVERT RPG PLAYER DAMAGE TO 100 AND COMPENSATE ENVIRONMENTAL DMG TO KEEP SAME DAMAGE AGAINST STRUCTURES AND GOO

BUFF BREACH DRILL OMFG WHAT IS THIS???? CAN'T EVEN 1 HIT A BLOB OF GOO WITH THAT CRAP

silent grove
#

clamp skin for lockbolt

hard arrow
muted owl
#

ur dumb af comapny shjould fix the the sweep attack for the katana i fking udnerstand why eveyr light just dashes and lfts click only. I get like a 20% fking chance on my sweep landing cuz the hitboxes or servers are fkign dogdhit, either fix ur game or increase its hitbox cuz there is no point in using it only for mobility cuz getting a hit on the sweep is fking joke.

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,58s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

wild galleon
junior crater
#

Part of today's live AMA went over how new players stop playing the game if they face off against much more skilled opponents. It's not fun to play entire rounds without getting a single kill.
High-level players who run smurf accounts are a major driver of this issue. And there seem to be quite many of them.
With how much damage smurfs do to THE FINALS community, I think it's finally time to recognize this behavior as a violation and start sanctioning it accordingly.

carmine tundra
#

The light/heavy change was fun and honestly I'm neutral about it. Keep in mind I main dagger and throwing knives so lowkey it did affect me a lot. The health change on heavy didn't seem as massive or consequential as I thought. The light health on the other hand kept me alive several more times, however I did feel like a heavy could easily catch me. I think this change should not be in the game. Anything that makes the classes more similar to each other takes away the drastic difference you feel by playing another class. Light should be way faster than heavy. If you're ahead of your team and reaching the objective sooner... play with your team, bro. But yeah, it was still fun.

amber epoch
#

Hear me out...less guns...Let players rely more on creativity than raw firepower and make moment to moment gameplay rely more on game sense and strategy than aim alone. Just a thought.

wraith silo
#

add us new body types by taking the existing body types and adding/removing the breasts🧐 , now we would have a male and female version of every body type. knowing how the devs dont like adding content as of right now this is most likely the only way to add new body types and yes im gonna repost until devs see

versed hazel
#

instead of requiring 1,000 dmg at 35 meters or more it should 35 dmg at 1,000 meteres or more

royal fractal
#

How about a Winch claw rework?

tepid summit
#

the ama has made it clear that this game is going to tank, theres no hope anymore, im jumping ship

kindred comet
#

Why is it not possible to set emotes and gestures to multiple contestant and why are skins that are tagged as favorite not applied to the weapons? I have to go to each contestant and set favroites manaully when i choose random skins its a pain in the ass to handle skins in this game, which is a shame since they look so good,

also pls give us more contestant slots

candid holly
# wild galleon Nothing motivates devs more like being called f'n dumb. I'm sure they'll get rig...

If you believe the devs sensibilities are to fragile to understand passionate player's being upset with something they feel is unfair. You may not have been in the space for long enough.

If someone is upset at the game, they care enough to at least invest part of themselves in it. So when something feels stolen from them, they get upset-justifiably.

Just like how Embark stole the fan base away and flushed them down the potty. By forcing competitive gameplay into a casual game. Revert back to season 8 xoxo

The desperate need to make everything pitch perfect but only for the top 5000 is what drives new players away. I mean there's a reason The Finals has done nothing but consistently lose players. They see a game all about creativity and dynamic settings that change and push people to new strategies. They get pretty dissapointed when there really only ends up being one or two ways to viably play. A broad roster of guns obsolete, a huge roster of gadgets but only a few worth using, it truly is the Ubisoft of it all.

normal cosmos
#

bring back OG shockwave please 😭

sharp sparrow
#

I have been experiencing packetloss/lag issues for the last week or so after these last few updates rolled out. Also since i started playing, which has been since season 7 i belive, i will randomly crash to the point were i have to reboot my pc. i have reinstalled the game about 5-6 times at this point and nothing fixes any of these issues. i have been tweaking settings and trying new things and nothing works. I also hate talking to walls so if for some reason anybody knows anything about this please reach out to me. I am on the point of dropping the game because these issues, i can only get mabey 1 match a day where i dont lag only to have by pc go crazy and crash causing me to restart my entire pc. I NEED FEEDBACK ON THIS ISSUE PLEASE. I dont want to drop this game because i have invested time and ALOT of money into it, but i am very close to just deleting it for good.

sonic spoke
#

we need another ban wave please . it is stupid right now
@simple ether plently of non-cheaters, and you can still beat the cheaters because most dont play obj. And Numbers are low compared to launch but have been pretty steady and are up from season 9 :p But yes it is pretty rough

versed cloud
#

Add cronus/xim matrix detection for console.

proven crown
#

So many cheaters today HOLY

Also plz delete winch

cosmic crest
#
  • Ranked allowing only that rank or 1 lower to participate against each other.
  • New health changes were good keep that
  • light accuracy to pistols need improved rather than a 1 damage different needs accuracy increase 25 for 93r works tho.
  • Medium cross bow needs a -1 damage change.
  • Practice mode weapon scope ability to change in game.
  • LH1 wraps more please
  • If slowing light speed down dash needs to charge up quicker ever so slightly.
  • Medium class good but matching Ak Fcar and Famas with damage so on so it could be choice of the 3 might be more efficient.
  • Game modes: Ranked, Cashout, Powershift, remove desthmatch and bring in the game mode where there was 5 on each team and you only get 1 life more objective based then.
  • When selecting game modes where shows upcoming make so you click and drag to see arround the world rather than click one to the other so on adds a more aesthetic look.
  • A separate sensitivity when on a heavy build adjustable for looking about with shield so on. This could be a setting for any class tho to match sensitivity if you are emoting which could also include a stop cancel feature more efficient.
  • More real looking maps that dont feel repeated.
  • light could do with another long ranged weapon.
  • More scopes
  • directional dash ability ? Might be overpowered but would be cool to see
  • Orb is great for medium however should make it so it glitches opponents for maybe 2 or 3 seconds making it a good choice to either take heal beam or that for comp.
  • Tracker dart something thats lately become not very used. Make it so it does 1 or 2 bars of damage cool for clips and if against a medium the the sniper doesn't 1 tap but with dart allows to be used be good for the highlight clips especially.
  • custom matching was brought into the game too late which is why player count dropped down maybe featuring more videos would expand people's interest.
  • Map scenarios being able to solo que into a custom match to test things.
true void
#

Can y’all make Scotty tweak out a little bit more during matches? Like stuttering, blanking out, those kinds of things would be so funny

elfin plover
#

revamp the support ticket system on the website

hazy skiff
#

I really enjoyed the health and movement changes in respec order, I hope another test comes out with a better look at possible weapon balancing

ripe seal
#

Grappling hook skins(or making it black) and mastery skins for the multi device would go hard

stuck topaz
night epoch
#

Power shift ranked would be fun

solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

dense elm
#

after the dev input on the melee rework i feel like literally their entire philosophy surrounding melee weapons is backwards. removing tech and giving guns a "fair chance" against melee in melee range is completely insane and defeats the purpose of melee at all

in terms of the 'fair fight' thing, it's meant to be rewarding to be able to close the distance with a melee weapon considering that the primary downside of melee vs gun being that melee cant do anything at range; giving guns the ability to contest melee in closer ranges would only serve to make melee worse in every way. there would literally be no good reason to use melee anymore if it underperforms at basically every range compared to guns.

in terms of the tech thing, this also is a completely mind-boggling perspective that the dev team has adopted, not only in regards to melee, but also just in general; in a game which emphasises so heavily on creative tactics and outside-the-box thinking, tech should be welcomed, not removed; its a skill indicator for players to be able to understand weird mechanics regarding the game's physics and be able to use it to their advantage. the capacity for weird strategies are what separates the finals from other shooters, but removing unintended tech and 'streamlining' the game only leads to a loss in creativity and also in the unique identity that only the finals really has.

the removal of melee tech is an even worse change, as melee relies on unconventional ways to close distance in order to be effective. the most famous examples i would argue are with the sledgehammer; the s6 winch + hammer combo was admittedly quite powerful and i can understand why it needed a nerf, but removing quick-melee/hammer kill combos drastically reduced the skill expression with hammer in addition to making lights nearly impossible to kill, and now the goo nerf only makes it even harder for heavy to get in close with melee

keen lily
#

why do I get blocked people as teammates? trash game

glad gust
#

If your team lost the game, none of you should get to be on the MVP screen. That's silly.

visual tiger
#

my thoughts rn;

weapons and abilities:
keep the new class health and movement.
give pike 55 dmg OR give it more ammo. its so poopy rn
ak needs another 2 bullets
charge and slam needs a bigger hitbox
give me melee quick melee combos, they make melee deeper and less boring
make winch projectile slower, make hit effect freeze player in place for a bit before it pulls so its more reactable.
cloak needs to have a quieter sound if the visual effect is so obvious
p90 should stay shit
crossbow should be full projectile
rpg should do less self damage AND do 150 dmg.
explosive mine should do more damage
double barrel should have super slow reload so its a risky pick weapon as opposed to a brawling weapon. its stepping on the matter's niche
make spear right click throw the spear
give all melee weapons a movement option like sword lunge (except spear)
make the cl40 and mgl knock back, make them do less damage but more ammo. makes it more skillful to hit followup shots.
mgl should work exactly like quake live, with a slower fire rate
make healbeam recover a lot faster when u dont overheat
MOST IMPORTANTLY try more shit out and make drastic changes to balance before the next major. just start changing shit around and see if the finalings like it
give medium some more damage all around to counter the incoming double heavy meta once the class balance sticks
give light a specialization to recover a teammates cooldown :) two rpg :))

maps:
bernal suspended structures is too difficult to play on offense if the enemy team has repeater, sniper, etc.
new kyoto variant that just removes the bamboo in the forest like "forest fire kyoto' and everything is charred and sad
new bernal variant "floor is lava" make the ground floor flooded with lava from the mountain. more cover on top to compensate

finally, get real voice actors. yall got the money now

gritty jetty
warped meteor
#

Bring back Head 2 Head

clever crescent
#

day 15 of asking for a paris map till i get a baguette sword skin, a paris map, or both

cedar sequoia
#

The game has crashed, and terminated with exitcode: {0}.

SID: d7la2scf1pg5067pe230
TID: 583812969662055972

Failed to create process: 740

flat tulip
#

I was told to come here if I had a problem

tranquil karma
# dense elm after the dev input on the melee rework i feel like literally their entire philo...

I agree that melee should be strong close range but guns should generally be able to compete with it anyway. A large amount of fights in this game are taken at close range, many in melee distance.

If being within melee range with a gun against a melee user meant near certain loss that would be a problem. 2/3 classes do not have a panic runaway button like dash, being caught in melee range by a melee user shouldn’t guarantee a loss, they should have a fighting chance to some extent.

rotund blade
#

left handed mode would be very appretiated

simple ether
timid parrot
#

Ranked is so janked why the fuck am I facing full plat almost diamond teams in gold

austere brook
#

make a tdm event where a random wt event (low grav, bombs after death) cyclyes every minute or so

cursive urchin
#

Make Vanish Bomb apply an area of effect field that limits how far invisible players can move, so they are contained within a counterable zone. This keeps the ability interactive and readable, while preserving Cloak as the distinct, full mobility invisibility option.

rotund gust
#

I dunno about respec order as a whole but light having 175 hp worries me. It's always been the most troubling class (most annoying) and the movement speed change didn't feel like much.
I'd say respec order felt a little bit less like the finals than the finals.
A light player not knowing not to int doesn't really sound cause to change the entire game. Sounds like skill issue Robatama

Also 10 seasons into the game I'm not against big changes at all, but playing world tour this week didn't feel better than usual. It didn't feel much worse either.

crisp parrot
#

Embark please fix shockwave, like, just why add it to the game and gut it like that?

rough sequoia
#

please stop removing "tec" from niche weapons and such there needs to be skill expression from these not often used weapons especially melee, every game has un-intended jank its emergent gameplay not something to be completely taken out of the game.

dark niche
#

i just got -600rs for a fourth place finish because my game crashed for the first minute of the second round.. what the fart

slate steppe
#

i dont like bernahl

rotund raven
#

REAL BUG! My trophy is not popping up ā€œ lesson learnerā€ complete the tutorial, i have done it so many times and it’s not unlocking please do something about it I’ve already created a ticket for it and sent photo evidence. My friend even tried it and it doesn’t work you told us that you fixed the trophies/achievements yesterday with a hot fix but complete the tutorial is not popping up

vital echo
#

PLEASE. Add map select. It would just increase overall enjoyment.

thorny adder
#

I took a 5-month break for ARC Raiders... I came back to a seemingly new feature where you give some points back for a teammate that quit during a ranked game. But here's the problem. Two matches in a row, I've had a random teammate just leave within a minute of starting. This should cause NO decay to ranked standings because you have NO chance to do any better than 5th or 6th with a duo up against 3 other 3-stacks. It's insane that I get penalized for people who leave and ruin it for the rest of us.

torn sapphire
hearty vector
#

Add sex to the finals

quick rampart
#

this ^

gentle moss
#

add an N frame registered magnum

median bloom
#

No doubt in my mind that the people that came up with the ranked system has the worse case of autism

abstract shard
keen tartan
#

The cheaters are bad right now. This is insane!!

surreal sedge
#

Add a mythic or another legendary BFR skin please šŸ˜Ž

versed raft
#

Still don't understand why we can't use reserve loadouts mid-game in Ranked. It would make the game more dynamic with trying to counterplay other teams. Plus it would alleviate the issue of being stuck with a terrible matchup(which you can't predict)

calm crown
#

I liked the speed changes during the testing last week. It always feels like I'm moving on an icy surface as a light, so the slight decrease made movement much less erratic (MNK). The health changes were okay, but I think it needs the weapon rebalance to go along with it, otherwise it starts to become more noticeable when comparing higher DPS weapons to lower. Keep Goo Sticky! (at least when targeting someone that isn't yourself, maybe?)

gleaming girder
#

Hello. Is there a community manager online now? I have a question about discord

elder surge
south walrus
#

Embark the game is unplayable in the Dominican Republic, none of my friends can play we are getting extreme freezes and packet loss constantly, I've been playing since season 0 and this is the first time I've had issues with this game

paper meadow
#

That ama was rough. I get the sense the balance team is deeply confused about the state of the game and what direction they want to go in. So much of what was said was either directly contradictory or ignoring a big obvious facet of gameplay.

For the most obvious example, the notes on how fights flow. Talking one second about how exciting it can be facing a sniper with a shotgun or vice versa, about that cat and mouse game, and then the next second reducing melee vs gun fights to be ā€œah well melee drops in and mashes m1 and then it’s over.ā€ In the nicest possible way do you fuckin’ hear yourself Matt? Do you need an adult? Let me swap it around to make it clear for you, ah ooh I just love that cat and mouse game you have to play running melee where your opponent is trying to kite you away and keep distance while keeping pressure on while you try to outmaneuver them between cover hoping once your close enough they’re discombobulated enough not to point at your head. But shotguns oh man we just don’t know what to do there, when you’re playing sniper they just appear behind you and mash M1 and you die. So sad gotta fix it. Like am I high? Is someone spiking my oatmeal?

I try to be constructive in my criticism usually but almost every answer in that ama was so confident in tone and yet so deeply confused in content. I just don’t understand what’s going on these past few seasons, I’m confused and worried about the future of this game. More than ever now having heard two hours of Matt talking.

fuck happy_friend

hard arrow
unreal zodiac
tawny oak
#

STOP doing hot fixed, 10.3.1 was a hot mess with reg and damage and now 10.4.1 is the same shit, please do some actual reliable fixes. Also MAKE STARLIGHT HOLLOW ITS OWN PLAYLIST

daring remnant
# paper meadow That ama was rough. I get the sense the balance team is deeply confused about th...

Many people at embark seem to not understand why we like this game, or even how we play. We like the gameplay right now, we just think that a few specific items are overpowered or underpowered, we dont want large scale changes to the gameplay that we already enjoy. If we didn't like the gameplay in the finals then we would be playing one of the hundred of other shooters out there.

If there's one thing that should never change, its the basic facets of the builds themselves, their health, speed, healing speed, hitbox etc. The entire game hinges on this and changing it ruins everything and means the whole thing needs to be rebalanced. We, the players who like to play the game, don't think "oh I wish heavy traded some of his health for speed so he was faster but less durable" because medium exists. Balance right now is good...ish. The changes we need are to specific weapons, gadgets or specs, not to broad concepts like how much health light has or reducing the damage of every melee weapon or something.

Take flamethrower as an example (since its a unique weapon and doesn't have a mirror like say akm and fcar are mirrors). It is close range, damage over time, spray kinda goes around corners a little. Some think its OP, some think its balanced. For the sake of example lets say its OP and needs to be nerfed. You have to think about how do we nerf this without taking away what makes flamethrower well, flamethrower. To keep the identity of the weapon. You have to think like that about everything. Its a delicate ecosystem, every build, gadget, spec and weapon is like a different organism and the maps are the environment. If you take away the variety, and two organisms fulfil identical ecological niches, one will go extinct. One will simply do it better and noone will play the other because if they do they wont be able to keep up. The system works, but could collapse very easily, which is why you can't rock the boat too hard, or you'll create an even bigger problem.

dense elm
# tranquil karma I agree that melee should be strong close range but guns should generally be abl...

see for the most part i would agree that the interaction shouldnt be one-sided, but the issue is the combination of removing tech AND giving guns more of a fighting chance

i dont want the fight to be so unfair against melee that its a guaranteed death, but the overall weakening of melee like the devs suggest means that it becomes weak at every range. melee vs gun at gun ranges is already practically a guaranteed death for melee with no counterplay besides "find cover > close distance somehow (usually with melee tech) > turn fight into close-range brawl", and if the changes go through and gun becomes able to FAIRLY contest with melee at close range, then that isn't even a solid counterplay at that point. melee has to be at least noticeably unfair to fight at close range otherwise there is literally no reason to use it at all.

also, medium has shockwave now, so really its only heavy who doesnt have a panic runaway button, but even then you could say that charge n' slam kind of fits that niche (not counting goo gun bc of stun nerf (embark please just make it a 0.5-sec stun rather than 0.2-sec))

my opinion on combat in the finals is that it should be a strong-in-one, weak-in-other type situation, where you have to be mindful about loadout variety at all times; loadouts should never be jack-of-all-trades, but instead emphasise situational power so as to incentivise picking niche gadgets. builds should always have interactions where they excel and where they falter; imo the APS/grenade launcher interaction is the best example of this. melee should also fit this niche, where if you have a team comp focused entirely on excelling at mid-long range duels, its disadvantaged heavily against close-range weapons.
admittedly balancing is a hard issue and implementing this system fairly across the board would be challenging, but that doesnt excuse their current direction with melee.

also embark please reduce the cooldown timer in this chat just a little bit

spark crown
#

fix the servers and please advertise and make controller not feel like shit

coral flame
#

Honestly would just love an option to toggle capes and hoods…

So many cool outfits ruined by them, capes don’t allow most back accessories and hoods don’t allow most helmets and hair options… very lame tbh

undone dagger
#

EMBARK ME AND MY TEAM WON EVERY SINGLE PLACEMENT MATCH IN FIRST PLACE AND THE MOST YOU COULD GIVE US IS SILVER 3?????

I GOT GOLD FOR LESS THAN THAT

unborn kernel
#

i liked the speed and health changes for heavy, didnt get a chance to mess with light.

tranquil karma
# dense elm see for the most part i would agree that the interaction shouldnt be one-sided, ...

I think that's a very fair way to put it. They definitely emphasized that they wanted losses to melee weapons to feel fair in the stream, rather than a guaranteed lose or that the melee user did some bs (unintended tech). The best way to do this imo is to raise the skill ceiling for the melee weapons without making it too easy to execute high level plays. They mentioned removing unintended tech and that is fine IF they were to introduce some intended tech...

Each melee weapon is pretty simple rn, left click function or right click function plus quick melee (Im on mnk). This means 3 inputs for attacks. Melee in many brawler style games allows for combos using available inputs, which then allow for a stronger final move or some other benefit. Some example of how this could work: 2 landed sword light attacks reduce the next heavy attack charge up time so long as that heavy attack is done shortly after the 2 light attacks. Riot shield: Blocking incoming damage specifically with the block ability allows for a further reaching follow up attack. Maybe swap quick melee for a quick melee esq ability specific to each melee weapon that could build into a combo. There are plenty of options here but mainly just a thought.

Another thought would be making crits a thing, more so than just dagger backstab. Hard to say how this would work here cause the hammer slam naturally hits headshots while hitting a headshot with the duel blades for example would be weird.

Ideally they get the melee rework right. I hope they give some more transparency on the rework instead of just dropping it, they just did a respec order for changes they said might be implemented 2-3 seasons from now or never, so why not start trying stuff out now.

willow vigil
shut elk
#

Why as a low plat am I facing rubys.
Didnt they say they fixed ranked??

formal coral
#

The AMA underlines that they are really not in touch with what the community wishes and they don't understand why their game is popular, one thing that baffled me was how they roll balances, they admitted that they don't playtest and just make hypothesis and assumption on the impact of their balance changes and publish them. So when they are published, we are either having an OP weapon or underpowered weapon, I am sorry but that is so amateur and disrespectful to your playerbase. Looking at how obsessed the player base is, you can just ask 100 players to playtest in a confined environment to see if it's good or not or worse tell it to your "pro" player and see their feedbacks

pale sand
#

It would be nice if streamer mode didn't prevent reporting after the match especially in casual modes. In ranked it's fairly simple to figure out from the recents tab and maybe a screenshot of the scorescreen but let's say someone in point break is intentionally dying over and over (Just happened) because hes upset for whatever reason and then I want to report him after the game but his name doesn't show up in the recents list. I can only assume he was using the streamer mode but how exactly am I meant to report him in this situation? Perhaps a system where you can view leaderboards of previous matchses would be nice here, or at the very least a button to display the final screen of the last match you played. This would also be nice in ranked as I'm very used to immediately leaving as soon as the game ends and that sometimes means I click through the tournament screen and am now unsure how many points I won/lost. But more importantly this would still display the streamermode names but allow us to at least report griefers consistently

untold drum
#

Matt's vision on ranked & meta were interesting. he said something like wanting the meta to be more diverse being able to use any comp of classes & array of gadgets to still be able to win. i agree that that would be the funnest but the only way i see that possible is to buff literally everything to the point everything is so overly useful that even the pros can't agree on the meta.
As fun and destructive as that would be i doubt y'all do that, and as cool as expressivity is right now there should be more direction in ranked for solo quers ( I still think you should remove duos in ranked, and leave only solos and trios for ranked. ) because it is fun for me to use lockbolt when the meta is c4, but most people in solos and especially duos misuse that and i usually end up with like a duo light team that each has 3 grenades as gadgets or a duo medium team that each has no defib or healbeam, that'd be fine for the odd game but it's almost EVERY game. I play a mini game of two mediums with no defibs or 3 lights with all grenades to see which i get first as a sign to stop playing, sometimes that happens in two games... in ranked... it's ranked.
giving solos complete freedom of gadgets in ranked is irresponsible in the current meta, the rest of the game I get but it's ranked, winning is supposed to be the fun part. imo if the metas stay defined over chaos, you guys should have 1 gadget slot ONLY for non trios ranked that requires it to help the team, for that slot they should have to choose at least one of these choices ( light - health infuser/gateway/ glitch, Medium - defib/healbeam, Heavy - dome shield/rpg . the removal of duos in ranked fixes/negates having to do this but gadgets are the biggest problem, gadgets in solo ranked right now are completely anti helping the team, not helping your team is the reason y'all are looking at the movement changes to begin with. if nothing else please do the gadget slot or remove duos or both, but there needs to be something done.

ivory rapids
#

i agree with this fella

west skiff
#

so like is shockwave going to be fixed? why is there no movement stacking with it anymore? I can't even jump+wave, it doesn't give any additional height. spec is completely gutted after 10.3

also bring back head 2 head pls

sterile canopy
twin helm
#

can shockwave pls push other players this thing is so sad

echo panther
#

rework pyro nade make it act more like a frag making it explode dealing some damage plus the burn afterwards (kinda like a orange barrel as a grenade) i feel like this grenade is by far the worst in the game or just increase the area of effect one of these two would help alot

mild gull
#

How to correctly balance the 93R (directed at Devs version)

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by adjusting the RPM, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
Damage: 24** (revert from 25 back to 24)**
RPM (Rate of fire) - 210 -> 260

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,58s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

plush robin
livid spruce
# versed raft Still don't understand why we can't use reserve loadouts mid-game in Ranked. It ...

Constantly playing cat and mouse with counterplays isn't a skill expression, and makes the ranked experience unpredictable.

If you choose a loadout and stick to it, what defines the reason why you get qualified is your own skill to adapt and change your strategies depending on what you know about the teams in front of you, not rageswapping to the immediate easiest counter you can think of.

paper meadow
lilac minnow
#

Melee doesn’t have to be the problem — it can be the skill ceiling.

Make it hard. Make it demanding. But make it worth mastering.

Nobody enjoys brainless M1 spamming. Right now, sword feels too easy to pick up and too forgiving, especially in low elo, where it can let worse players brute-force better ones. That shouldn’t happen.

Instead, push it in the opposite direction: lean into tech. Reward precision, timing, and execution. If someone wants to invest the time to master melee, they should be able to make it work — even in ranked.

Own the exploits! If players are already discovering tech, don’t fight it — refine it. Turn it into intentional mechanics.
Let us hit 10 inputs with perfect timing for a small but meaningful edge — faster movement, slightly lower TTK, tighter control.
Raise the skill floor. Raise the skill ceiling even higher.

faint saddle
round isle
grand hare
#

Please fix starlight hollow spawns in point break, too much spawn killing especially on C which is an open fxcking field so you just get picked off by snipers.

ionic viper
hazy mountain
#

Mods

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

rustic vault
#

The AMA was really informative, Matt did a really great job talking through everything. Hope to see more of these in the future.

weary pine
#

Please just nerf the god damn M11 already!

proven crown
#

Just got Carnifex and co chatting - really considering and suggesting Vanish bomb should be tested on medium instead of light. But it still needs a small nerf. Vanish bomb with dash is so crazy - needs to change

half quarry
#

the matchmaking in this game is insane, every time I play with three friends in deathmatch we find a new player around level 10 that gets absolutely destroyed the whole time, PLEASE help them fight players that also are new to the game this is ridiculous how could you wish to find new players in a game where they get obliterated constantly that's terrible player retention, like IDK make a matchmaking that will take longer but assure them that they will fight beginners

upper vortex
#

51 cheater reports submitted playing in Point Break EU
0 actions taken šŸ™ƒ

dark niche
wide vortex
brave dagger
#

Recently Embark stated that the sniper isn't hitscan because of powershift. That is a very understandable decision. It however would be cool to see the weapon having more use in cashout. By nature its already kind of a weak weapon because most engagements are best in closer ranges because of the nature of maps and also control of the objective.

I think the solution lies much more in the powershift platform then the sniper itself. People have talked about roofs etc, but to me the solutions lies in raising the only 4 corners of the platform so you can hide behind them (either just crouched or maybe even standing, but higher is probably better because often times snipers sit in cranes or other high vantage points). This allows a person to take cover if they are being targeted by 1 angle (often being the case with a pesky sniper), but it falls flat if being attacked by multiple angles from opposite sides.

This would also help with getting people to sit on the platform more. Often times its a very frustrating thing to do if the team isnt coordinated, because you position yourself on it and instantly draw all the attention to yourself without the rest of the team joining. If you have a bit more hiding space on the platform innitialy then its more attractive to try and push by yourself first. Then the rest of the team has more time to also join later on.

Currently it often times seems like the platform is a bit of a secondary objective for allot of people where they roam around trying to get kills and leave the platform be. Then only when overtime is about to happen both teams focus on the platform and try to ride it back to the middle. By raising the corners and making it slightly easier to hold the platform this might also be fixxed.

earnest sonnet
#

fix the fucking matchmaking. I am in fucking gold and i have to play against fucking ruby and dia in WT and ranked. Fuck this shit

gritty jetty
rapid valley
urban inlet
wise bear
#

Bring eye protection feature my eyes always get burn whenever i play the finals

shut elk
trim cliff
dense ocean
#

day 58 asking for a free moolah peluche

autumn oyster
#

10th season and the scoreboard UI is still bugged whenever there’s a player with a nickname longer than like 10 characters with a clan tag…

short harbor
#

Real quick request: please let us zoom in inspect mode on loadout screens, just like in the customization and emotes menus. Pretty please...

paper falcon
cedar cave
#

the xp skins are absolutely unattainable, i have been unlocking predasheen for the ak for the past 3 seasons while using almost nothing but that.
the skins are neat, but very very hard to obtain

scenic basin
#

So far this season has been honestly fun and interesting and the only complaint I personally have is the match making still. This season's matchmaking somehow started amazing, but was buggy and now is all over and as a result more smurfs and griefed WT lobbies. To start I think Embark may want to consider doing phone number verification I and many others do not have a problem with this; some of you may have seen my CNS shirt in game so Embark has more than my phone number. For matchmaking mainly pertaining to CO & WT, it would be nice to add some ranked based parameters; consider having player's who reach diamond rank being given emerald 1 for free, but are cut off from WT. As for players who play WT once they reach emerald 1 they too are now cut off from WT. Personally from my experience diamond and emerald 1 are about the same and the play style and knowledge gaps start to become massive in places like WT and multiply that by 10 in solo que. I will add every season I have maxed emerald I tend to play ranked because the WT grind is over and I get some people may just want to grind that but ranked is just a more refined version and the quick play modes are very fire. To end my rant I hope the devs consider how a change like this would encourage more community engagement and lower the griefing and plausibly the smurfing in both WT and CO...

keen lily
#

good matchmaking guys, trash game
what should happen here is that you should give this duo a third player in between 19k and 28k, and then find a game for that

slender pine
#

10k max between a duo queue is crazy, im gold and i cant play with my silver buddy.

meanwhile, im getting matched up against full-stack rubies in ranked 😭😭 yall are incompetent

urban oracle
#

"This season we have adjusted ranked" damn right you did embark, good job. Let's match the lowest league ever against the highest in top 500 cause it is totally fair. Just start giving rubies longer queue times so they play against adjacent leagues instead

daring ingot
#

DAY 33 of asking for Head2Head to be added back

timid parrot
dull monolith
#

Fix matchmaking I am getting placed against diamonds in silver lobbies for a barely positive gain please save me

cerulean echo
#

Emote ability in between knockout rounds to showcase personality; So long as I can not do this. its a Pain Point.

Why can the animation for throwing a shield be canceled after I "threw" it?
When the intention is to deploy defense & then gun swap as fast as possible (to protect myself), but the moment the brain executes the "deploy defense" function & swaps to the gun-defense function, BUT THE SHIELD IS NOT THERE BECAUSE IT GOT CANCELLED. This is a major pain point. With my mouse binds, I can consistently Deploy then swap weapons fast enough that this is a thing. (PC player problems i guess)

Throwing knives having infinite ammo is absolutely terrible, this is a Pain Point
These light players are just not playing the same game as everyone else.

If ressing a trophy, stop the rolling physics, or at least the slow physics to bullet time → Also absolutely terrible & is a Pain Point, especially when considering this was called out at launch. 2023 (trophies falling off of roofs).

'Cause so many things in competitive games are actively aggravating, and it probably brings out the worst in a lot of us, especially in ranked where other emotionally devolved players are also aggravated, as a result, they're abusing the report system, probably wasting company resources. Instead of only having banned or not banned options, there should be a third "soft" ban—a communication timeout path where people can calm down for a while against their will. For example, i have self banned myself by turning off voice chat and text visibility. It works, plus preserves active player count and player sanity.

Also, Frieren or other Collabs when?
Collaborations are a huge draw for games like fortnite where there have been occasion a player will download that game, buy a collab skin, then uninstall it right after, just so that they can collect on the skins. Imagine people coming to The Finals, just to spend money, even if they're not active players, because they just need to collect items.

mild gull
#

How to correctly balance the 93R (directed at Devs version)

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by adjusting the RPM, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
Damage: 24** (revert from 25 back to 24)**
RPM (Rate of fire) - 210 -> 260

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,58s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

gusty epoch
#

Im having a bug where i can select skin on gun/gadget it just goes back to the skins i used i want to change skin on my REVOLVER SO PLEASE FIX THIS BUG

languid lava
#

Is there any chance that we are getting back HEAD-TO-HEAD mode? Since its launch it was my favourite mode in the game, as it is the most fair one, without constant 3rd partying, and the chillest one. And i was so happy when you decided to leave it in the game, but no its kinda sucks to not see it in the game

scenic spade
#

Bring back Terminal Attack, please! At the very least for custom matches!

fiery shore
#

Can we get an option to avoid duo queues and play solo only. This boosted lobbies are awful

tranquil karma
#

embark pls make all weapon scope options shade with the available weapon skins. There are skins in this game that I like the look of but the scopes just stick out like a sore thumb so I never use/get them

fierce patio
#

Remove demat delay and uhh nerf winch oh and bring back old model spread

orchid fossil
#

So i have this game breaking bug going on ATM.

I-DIE-BEHIND-COVER-ONE-SECOND-LATER.

Only me?

hard arrow
gloomy anchor
#

The compensation for people leaving needs to be increased. Just lost 500RS because both other team members left the game half way through. Should be losing nothing in that situation

distant cedar
#

why are you able to buy past battle passes but cannot progress them. Not only that you pay FULL PRICE for it. Why in HELL would I want to purchase a battle pass so I can unlock the shit I already unlocked during the season I played. so basically I should just go fuck myself. Gotcha

sonic arrow
#

can we get some more information on the mvp determiner algorithim please

north eagle
#

can we get more movement options for the movement class? or is your guys' plan to make medium the everything class? they just seem to get all the interesting gadgets, and now you guys want to bring the classes closer to each other? I liked the finals because there was so many cool and unique playstyles, but what's here has gotten old, what's new goes to anyone other than light (usually medium) and now the fast character is fading out of existence. I'll come back when I can have fun with some new things on my favorite character. at least the medium mains get something

vale stream
#

nerf sword

cursive urchin
#

HLL is becoming increasingly meta driven in both ranked and pro play, largely because Dash and Vanish Bomb still have not received any meaningful reworks or balance changes.

dull tiger
#

Plz don’t do melee reworks I bet they won’t be received positively just do some balance changes

iron wadi
#

The matchmaking in this game blows my mind. I’m not a bad player, but I’m not great either. Why am I consistently up against guys with like 100,000 elims plus, but I have like 6,000. I’ve been playing since season 1, I get the game, but I’m consistently getting in the sweatiest lobbies imaginable on QUICK CASH. Like quick cash is the WORST.

pliant lion
# iron wadi The matchmaking in this game blows my mind. I’m not a bad player, but I’m not gr...

This is exactly my experience, but in every game mode, trying to play a few "chill" matches after a full work week is basically impossible. I'm also being put into matches with the same group of tryhards MULTIPLE times a day. It genuinely feels like the playerbase is about 100 people, because I always get matched against the same groups of diamonds/rubies.

Also remove the stun effect from the winch claw. The community has been asking for months for a winch claw nerf. This would be it. It'd be useful enough as a cashout manipulation gadget without the ridiculous stun effects. If you decide to be stubborn and keep the stun effect, at least make it the same for both involved players. The heavy should NOT be able to shoot sooner that the player being winched.

round isle
echo saffron
#

Nerf m11

spring plank
sudden trail
#

Let us adjust the transparency of the gameplay icons like cashout stations, vaults, player healths, or adjust them so that we could see the game better. I literally look at the screen as if I'm trying to see against a sun ray.

swift notch
#

I'm only going to put my input in here once about the whole "MELEE SUPPOSE TO BE STRONG IN CQC"

Yes, melee is strong in cqc but it should not oppressive and uncounterable.
"Limited" range is not an excuse, especially for THE FINALs as if you take a look of melee OUTSIDE OF A FUCKING VACCUUM, there are lots of tools to make melee oppressive.

Let's take a look at what is a good melee at the moment and what isn't;
Strong melee that the community will mald and cry if the dev nerfs it

Sword and Hammer; Both deals high damage in a vaccum and should win fights in CQC yes. I don't disagree with that.
But the tools they are paired up with; Dash and Hook/Goo Stun makes engaging with them annoying and oppressive to duel against.

"Durrr just shoot them, easy/I've kill dozen of dash sword/hook hammer easily"
This augment is t he bottom of the barrel garage because you can kill ANYONE that isn't abusing their abilities, anyone could laser down a dashlight who is just dashing in a straight line, or a hook hammer in the open.

"Just stick with your team/don't get into 1v1"
Again, bottom of the barrel. In a make believe heaven of perfect teamwork, yeah, that'd work. But there are tools to FORCE 1V1s like nullifier, goo, and more. It's optimal to stick with your team but it also not always possible.

"Just run counter"
Yeah, Glitch traps, grave cube, also running hook/goo stun/etc are counters to melee. But we're also looking at a vacuum. What about the melee's players teammates? You spent all resources to have a chance against a sword but now have to raw dog the enemy's guns?

Stop looking at melee as "MELEE VS GUNS" vacuum chamber with no other factors. That's beyond stupid

Now for the "Bad Melee" that most people don't have problems with

Dualblades, Dagger, Spears.
Their damage is respectable, they got their niches but they all requires skills to use effectively.

Daggers requires mastery of dash flick
Dualblades is amazing at duels and forces retreats
Spears clear area

They are also run with Dash and Hook, but they're also equally effective with other spec.
Why aren't they run as often?

They requires WAY more skills and effort to use instead of a piss easy 1-2 combo that often doesn't require aiming.
Yes, I am aware their niche is also not the greatest but that's what melee is, they're niches, in every videogames that isn't melee focus. They're meant to be a wild card that is by default.

Examples; Demoknight from TF2, Melee cores from ACs, . These are NICHE weapons that fulfil a specialize, wild card role in a shooter game.
There's a reason why Titanfall 2 doesn't have a "melee" build. The gameplay is gun, its too fast like the finals, there's alot of mirco adjustment and engagement are too quick for a "melee" weapon to be viable. The fact that The Finals have good melee weapons is already impressive, and no, a good Ronins Titan spam their shotgun WAY more then their sword, that does not count.

Conclusion?
Nerf the specialization that makes them oppressive. Dash, Hook, Goo.
Then bring the melee weapons up. Make them rewarding and takes more skills than "I am an annoying flying rat with 4 escapes method that requires perfect aim to kill" or "I stun you, you die now"

https://klipy.com/gifs/yapping-yapping-level-today--k01KQ0GKVNE5023AWVVPG266AYD

zenith flax
karmic fiber
#

Add "Stall" to the communication wheel. Not only when we die.

jolly dagger
#

When those big hats droppin

vital basin
#

Please don’t add bots to any actual public game modes. If you do add bots keep them in practice modes for learning or an optional add on in private matches.

thorny lynx
#

Embark would ya'll just delete Finals and start over?

delicate notch
#

remove winch claw stun.

hearty dagger
sick imp
#

Omg does anyone wanna play with me

hearty sentinel
#

player base is probably big enough that we could start thinning out the walmart aimers (xim/titans/chronus). it's pretty egregious how obvious some are.

peak ermine
#

Getting matched with a duo that has a guy 6k MMR below your level and going up against a three stack in ranked is truly something else. It shouldnt be possible.

timber vigil
#

Model buff or smth. Give my baby some love

clever crescent
#

day 19 of asking for a paris map till i get a baguette sword skin, a paris map, or both

torpid quarry
#

Remove cl-40 from point break. Remove power shift mode

safe ravine
tepid shell
#

is it down again?

past summit
#

Finals not finalsing

warped meteor
#

OOO AAA OOO AAA OOO AAA

OOOGA CHAKA OOGA CHAKA OOOGA OOGA OOOGA CHAKA

BRING BACK HEAD 2 HEAD

smoky smelt
versed cloud
#

MAP VOTING for QUICK CASH, TEAM DEATHMATCH, and POWER SHIFT. Just for the casual modes though, let the cashout players suffer.

pseudo leaf
#

wtf server didn't even work and i came in with in 1 minute right after server worked

zinc wolf
#

Give winch a couple more meters of range, it feels a bit underpowered currently

noble notch
#

I just have simple request that i want for all games that have bots and I heard you guys are making bots rn so can you PLEASE make a setting to have bots or not and if you don’t want them you can turn it off

edgy sphinx
#

Day 1 million of asking to fix matchmaking

lyric wadi
#

Please revert the shockwave nerf. Shockwave added soo much fun and adaptability to medium. Now medium feels like a glorified support/healer class. Every time i look at this game now, it just makes me sad that the shockwave nerf hasn't been reverted after so long. especially after having a glimpse of what we could've had. It allowed so much skill expression and creativity.

raven garnet
#

rework the new map, its so bad, point break it's so heavy defender side, horrid flow, i couldn't imagine that map on any other mode with how awful it is in the one

frozen oxide
#

PLEASE MAKE DUAL UZIS FOR HEAVY AND GIVE MEDIUM A DRUM GUN

tribal falcon
#

PLEASE ADD A WIZARD STAFF SKIN FOR THE SLEDGE I BEG

You have the model PLEASE please i beg you muscle wizard would rock

hearty vector
#

Add the big triple T (short for tung tung tung sahur) into the finals

sand parcel
#

improve the support and have less bots answering tickets. Being perma banned from a game you have 2000 hours in is crazy, I just want to play the finals again. end rant

ember cliff
#

ive been playing with the Fcar religiously since the 1st season and i cant get it passed rank 7

sinful vapor
#

koi caliber bundle 2

hearty bough
#

No communication on breaking / shadow nerfing shockwave is a bit egregious - at least acknowledge that you’re working on fixing it

static blade
#

This Q/W input bug is really affecting gameplay. Keys randomly stop responding during fights.

Laptop keyboard only (HP Victus), external keyboard works fine → likely game-related.

Please look into this šŸ™

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

drifting dragon
#

Because of how meta gateway is, and has been for quite some time, I think that a nice change of the meta and a nice nerf to it would be to allow the data-reshaper to reshape the un opened gateways. Not the open ones, as I think that would be a little too strong. I also believe that this counters the high in the sky gateways that say a glitch grenade cannot reach. This would also add a way for the other classes to counter gateway which has been at the top of the meta since its release in season 2 with practically no counters to most uses. I also think that every class should have a counter for the other classes, and with a glitch mine only medium can't even think of dealing with a gateway, this would give medium a better place in the meta (which is needed), and add a counter for lights in this light dominated meta.

waxen thicket
#

Here's a simple way to add a fresh new map with half the effort for other maps:

  1. Take Alfa Acta's Starlight Hollow and PEACE Center maps

  2. Take the 3 segments from each map and line them up on a forest biome

  3. Lay the segments side-by-side

  4. Add a few more buildings and creeks around to make them less open

  5. Put a castle or at the very least a town hall in the middle.

  6. (Optional) Divide the 2 segments with a cliff or a river between them, to make the medieval and combat areas distinct

There you have it, a fresh new Cashout map with lots of POI on a fresh new forest area with a castle too!

jolly wave
#

PLEASE FIX WHEN SOMEONE LEAVE YOU CAN LEAVE

uneven iris
#

A GLITCH GRENADE SHOULD STOP A MEDUIM REZ

keen hazel
#

Fucking nerf flamethrowers now plssss bro im abt to uninstal

solemn sedge
#

Revert all melee changes and nerf the shit outta winch claw. Boom, fixed the game for all melee players

bright mason
#

Best time should be with the weapon you currently have equipped instead of the overall best time, or better yet give us a page on the statistics for practice range with times on different weapons, difficulty levels, etc.
Also a pie chart or something for amount of time played and damage done to opponents and structures with each class, weapon, gadget, specialization, etc.

old minnow
inner breach
#

@brisk garden its ok lil bro just uninstall

clever dew
#

Nobody is smurfing, we just played really well.

versed raft
#

Agreed, smurfing makes SBMM completely useless if you have ruby smurfs queuing into silver/gold lobbies and stomping everyone

stuck spindle
#

So like I don't know if this is the right text channel to ask about this but I'm coming across an issue where I can't put sights on my gun like I go to the equipment tap equip the sight but when I go into game it's not there is there a way to fix this

upbeat inlet
#

All hail HLL comp. The one true comp.

novel trench
#

After losing any and all optimism for the future after the Reddit AMA, I’m once again asking for clearer communication going forward. We shouldn’t have to wait for a once-a-year stream to hear what the progress of various updates/reworks are. You don’t know where to even begin with melee? Never fear, we play the game more than you guys ever could and have (admittedly various quality) feedback and suggestions.

regal widget
#

it would be nice if there was a way to lower the volume of the in game crowd chanting.

floral crater
#

Backstabs are to the fault of the player that got stabbed for bad positioning and awareness, leave the dagger backstab unchanged it's just people whining for being bad orf_crazy

fervent coral
#

Yall might wanna do a dagger rework

zinc wolf
# fervent coral Yall might wanna do a dagger rework

A couple small suggestions for this that might not be considered reworks but would be good, from a part time dagger player:

Make the right click work like the throwing knives one where you can tap it to do it the moment it's ready or hold to delay it

Give it some kind of small getaway advantage on backstab to reduce the incredibly high number of trades it has in team fights even when you use it fairly well. My personal suggestion would be to make it recharge your spec partially (-3 sec off the cool down or something) although I do also see that anything like this could also be a bit weird

hexed glacier
#

Is is too much to ask for balance? In 80% of the matches there is only 1 dude with kills more than the others like two times more kills than the others sometimes even 3 times.

narrow spade
#

Light vs Medium 1v1s have felt pretty bad for a while. The Fcar buffs this season just made that worse imo. Medium have huge advantage in defib and just having much better guns. Fcar meta just makes this even more the case as it effectively has no downsides and is a continuous beam meaning even if you can't track or waste shots you can still win.

My thoughts are this simple; 1v1s should be moments of skill expression not moments of "well medium wins that". Fcar meta in its current form is a step in the wrong direction, making Light vs Medium matchups ups particularly in clutch scenarios feel even worse than they already were. Fcar needs to be given some kind of weakness for light players to exploit for it to be fun imo. Fcar meta is fun, tracking metas are fun, but it needs a weakness for good lights to take and exploit.

tribal sedge
#

What should i do if my playstation 5 just crashing while i play the finals?

timber nova
#

Skin idea Embark! C4 skin that replaces the remote detonator with your hand. And you snap your fingers to detonate c4 brick.

twin helm
#

remove winch and replace it with rpg

cloud fox
#

Remove RPG and replace it with winch

clear moat
#

Why is the finals really buggy rn on PS5?

fluid stump
karmic hollow
#

Devs could you please add in game background and emblem as a ranking reward from season 1. For the collection.

faint saddle
ancient yarrow
#

Has it ever happened to you guys that you come back into the game and you lost like 5k ranked points, but out of nowhere I finished a game yesterday and I was at 21k today I come back and out of nowhere I'm at 14k

cerulean echo
#

reworking gooGun /Sledgehammer combo. (its a console app where inputting a distance is suppose represent a goo hitting its target at your inputted distance)

#include <iostream>
#include <iomanip>
using namespace std;

float calculateGooTime(float m) {
if (m < 2.0f) {
return 1.0f;
}
else if (m < 5.0f) {
return 0.8f;
}
else if (m < 20.0f) {
float normalized = (m - 5.0f) / 15.0f;
return 0.8f - (0.6f * normalized);
}
else {
return 0.2f;
}
}

int main() {

float meters;

for (int i = 0; i < 100; i++) {
    cout << "Enter distance in meters: ";
    cin >> meters;

    float gooTime = calculateGooTime(meters);

    cout << fixed << setprecision(2);
    cout << "Distance: " << meters << "m -> Goo Time: " << gooTime << "s" << endl;
}

return 0;

}

By doing it like this, players should be punished for getting goo'd at extremely close range. This allows for real Goo/Sledgehammer skill expression to become rhythmic while reducing the impact of goo’s strength at range.

As it stands right now, specifically at the 1-5m range, even with the .8s, any player Gold or above will just overwhelm a Heavy goo with their ability/dps/team & melt a Sledgehammer player & then that Heavy’s team will berate them for ā€œtrolling.ā€ That specific situation is completely inverted. A Light class at 1-5m range is terrifying, & they can close the gap & engage with total impunity knowing their abilities & hitbox will protect them, when it should actually be terrifying if you just ran up to a lethal ā€œclose-rangedā€ tank.
In-world, the explanation can be that Goo’s consistency weakens the farther it travels through the air, giving the goo a more lived-in explanation.

Reducing goo to .2s at close range also makes pushing through a Heavy who is trying to goo off a breached wall practically frivolous.

I’ve made this feedback after testing in the practice range & then in ranked

sterile plank
worn dew
tawny oak
#

PLEASE ADD SERVER FEEDBACK REPORT AFTER GAME

ADD THE FUCKING SERVER LOCATION ON THE BOTTOM RIGHT, there is no way you are putting me in NA servers, they are absolutely dog shit

sinful nest
woeful roost
#

This game fking sucks I just finished a ranked game where every fking cash was a third party. Like what the actual fuck what am I supposed to do and I'm also high seed so I lose points even tho it's not even my fault. Fk u embark fix your fucking game.
put a wall or something between teams so when a team spawn they can't just go to third party, do something so I don't lose 1000rs after 5 wins in a row, and I'm not even talking about the shity matchmaking. This game is fking unplayable

dawn steppe
#

please bring back Head to head and bring back the CNS sponsor

barren hare
#

I didn't even watch the stream but I know it made you lose even more of the playerbase's trust, PLEASE stop focusing on the players who whine all day without ever trying to improve

gaunt grove
livid spruce
#

Please improve on the new player experience instead of completely swapping things that people love about the game just to cather to them. Quickcash is for exemple a TERRIBLE gamemode for new players.

Too fast paced, too many people respawning over and over, too much destruction, too many people swapping gear and classes here and there. Overwhelming is the word, and confusing. H2H is a perfect, smoothed out experience that teaches the basics without it being too confusing, then cashout and ranked would be there for the experienced players.

Making every class more or less similar and having melee completely destroyed would only frustrate the thin dedicated playerbase. You're swapping technicalities left and right but most new players would not care about or see the difference from the outside when the core experience stays the same.

gloomy anchor
#

Pleease fix the RS system

Just played 1 tournament, seed 4, came 2nd +700RS

Play a 2nd tournament, seed 4 came 6th -700RS

WTF is the point in this if playing 3 games and coming 2nd in a tournament is wiped out by a single unlucky loss

All wins and losses should be equal for RS

shell slate
#

can u fix ur game dam game meta

hearty bough
narrow fjord
#

fix the server lag and game stutters

sterile canopy
# gloomy anchor Pleease fix the RS system Just played 1 tournament, seed 4, came 2nd +700RS Pl...

they are, it's only the time that isn't equal. The time discrepancy doesn't affect the rank you end up at, it just means that if you were consistently doing poorly you'd move through ranks chronologically faster than if you were consistently doing well. If you're consistently performing at a certain level you'll always end up there on average in spite of this. If we kept the current system but made losses do less on the basis that they take less time, we'd get massive superlinear elo inflation and we'd all be diamonds very quickly, because we broke the mathematical assumption it's based on :p

This could be avoided however by evaluating RS per-round rather than per-tournament, which I think is possible without mathematically disrupting the system

idle thorn
#

The fucking spawns are beyond subhuman, I do love getting thirded on every single cashout while one team gets everything for free because the spawns are utter dogshit random and everyone is carrying all the movement gadgets.

waxen thicket
runic dragon
#

i know this has likely been mentioned before, but RANK MATCHMAKING is an issue. some games can feel fair and the next a mid gold player like me will be given two low silver teammates to fight a full diamond and ruby lobby, (wich seems to happen A LOT this season). it makes rank rather frustrating and feel incredibly unfair to even play.

ideally i believe there should be a cap when the game is in matchmaking, you shouldn't be matched against players above of bellow a certain rank threshold. seeing ''beat your seeding'' as an objective and then seeing you had to beat premade teams with twice your rating is way too much of a gap (also it defeats the whole purpose of a rank mode when you ignore the literal rank metric in matchmaking)

gritty owl
#

not sure what happened, but for a while now, im lagging pretty badly in ever single game in eu to the point where its almost unplayable, and im not the only one

patent trench
#

can we get fcar style iron sights for the arn please PLEASE

wraith gale
#

My S11/12 QOL wishlist. As I've previously posted. This will make me feel more comfortable with investing more time and $$ into your game.

  • Defib refuse button in QP. But only for 10-15 seconds at a time or until my respawn delay is ready, that should be long enough to change loadouts but not long enough to be abused to indefinitely stay dead and AFK farm WT pts/XP. Battlefield games always allow you to prevent being revived, I'm sure you can make it happen here.
  • Y'all need to clamp down on cheaters more than u clamp down the camera on sword. Stop false bans.
  • Killcams background performance improvement
  • Map voting in QP, map bans in Ranked - players have more agency over our lobbies, the dev team gets to see which maps are played on more or less so you can decide what's in a healthy spot or what needs optimization or rebalancing. I've never had a strong opinion on Kyoto, but we know that's been controversial since launch. And plenty of other PvP games have proven it does not "take too long" between games. You are already experimenting with Starlight Hollow 24/7 in Point Break as its own playlist for a month, the team could have gone without that if you did something like "to kick off our NEW map voting feature, we're giving our NEW map Starlight Hollow a big boost in the Point Break voting pool for the next 3 weeks!"
  • nerf healing gadgets, if I want to play against sustain slop I will go back to Marvel Rivals
  • Gadget/spec numerical cooldowns instead of amber square filling up - buried in ping menu does not count and is seemingly bugged right now
  • Let me change optics in practice range or mid-QP
  • Detailed weapon AND equipment stats in-game such as cooldown, RPM, effective range, damage (radius), duration...independent from The Finals Wiki
  • Detailed career stats or at least match history
  • Game replays (I understand this is one of your most challenging tasks)
  • Let us designate a different group leader in lobby
    If we get these in season 12, I will buy 9007 MB
    These are roughly in order of my own personal priority. This has been my favorite FPS game for 2 years now, or at least top 3 OAT. Thank you for everything else you continue to do, team
strong frigate
#

more sweatpants please, preferably in a black pair and white pair like how they did the spectator standard tees

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,58s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

spring willow
#

aim assist needs to be nerfed.

orchid holly
#

minimal hud options or customization

daring ingot
#

DAY 34 of asking for Head2Head to be added back

jaunty fern
#

The health and speed changes from respec order need to be a permanent fixture. A few people that I've talked to didn't like the changes, but I believe that changes to the weapons need to come with the respec order changes to truly make it feel good.

junior cloud
#

why is head glitching still in the game??

dawn estuary
#

What is going on with the balance of players in matches lately... I feel like every match is just a killfarm for sweaty superskilled players. No fun at all anymore, just get killed constantly because my skills arent top level. I feel like im just a running target. There is no fun playing the game anymore if you arent top skilled...

Even power shift feels unplayable lately.

(Oh and if that wasnt enough, you also get harrassed and ridiculed and bullied into uninstalling the game if your skills arent matching theirs)

mellow narwhal
#

so can we actually rework or get rid of winch, no way in hell devs think its balanced as cc in games has and will forever be bad in shooters

topaz harbor
#

please for the love of god nerf Light damage or mobility... I can ignore the broken matchmaking that constantly puts you with loser teammates against pro players but the class imbalance is too much... at least create a separate meta for point break...

sonic spoke
#

Still a major hackfest for the last 3 days. team on vacation?

languid haven
#

Buff hammer but only against lights by just against lights

paper meadow
#

Buff the brains of my teamates in Point Break please.

Actually though, the server latency issues are still pretty silly. Had a moment in powershift this morning where I jumped from the platform into a window to try to survive but a sniper got me, alright makes sense let me watch the replay to see where they are exactly. Only to see that from the snipers pov I was STILL IN THE MIDDLE OF THE PLATFORM WHEN I DIED. I even had an experience in the same match where someone shot me from behind who I didn’t see, and on their screen in the replay they were not only ahead of me but literally had to turn around to shoot me. No network connection notifications, and my internet works great everywhere else. Fabulous network work, it’s like I’m playing Dark Souls pvp at launch.

This happens constantly. There’s always a massive delay in where I am on my screen and where my opponent sees my model, sometimes almost a full second after I’m behind cover I keep taking damage. I don’t know how y’all can be pushing esports so hard when this is happening 24/7 and your design lead admitted they don’t test balance changes (among other baffling admissions in that ama.)

Semi related but I bought the ultimate pass this season for the first time. Not everything in the ult pass itself appealed to me but I like the aesthetic this season so what the hell I’ll take the pieces I do like and some extra multibucks to throw around. I just want to say that if I had seen that most recent ama first and knew how messy things were behind the scenes I straight up would not have bought it. I cannot stress enough how much that entire stream tarnished Embark’s reputation in my and many other’s eyes. Gonna be hard to come back from, and even harder to get me to spend money again.

dark niche
#

make the dagger alt fire work like the throwing knives i beg

lean thicket
#

Ever since the newest weekly, the game been unplayable for me, i keep having massive stutters and lag spikes and im unable to do anything about it, even just running finals, I EVEN lagged out of stealing a cashout which lost us the game

viral tinsel
#

Lights throwable sensors need a rework they are too spam-able and highly annoying because they scan too frequently. Lights should only get one scan out of their throwable sensors.

viscid raft
#

there needs to be more zoom settings, it's ridiculous that if you want to play without focal length sensitivity (especially since it affects your sensitivity on heavies third person abilities) you're forced to lower your sens or just not use the higher zoom scopes
also fix the thermal bore not using scope sensitivity

narrow spade
mighty ibex
#

Embark: Let's split combat into short, medium & long range. Each weapon should excel at one range, be serviceable at another, and rather struggle at the last one. MGL struggles in 2 of them. Poor MGL, we need to work on that.

Also Embark: It's unfair when melee weapons eliminate someone within short range. It's neither fun for the victim nor for the user.

muted plaza
maiden anchor
#

MAP VOTING

dull tiger
#

whenever you make a balance relevant change ANY explain why you did it and the reason behind it

edgy gull
#

Rework for thermal vision

wheat ridge
#

The finals become a really shitty game, worst matchmaking since few season, nothing new,only nosence upgrade, its like u dont care about u game and u juste want him to die. i play since beta, and today i m sad and frustrated to play at ur game even u dont care

deep wigeon
#

revert shockwave boost
make demat 15sec cooldown
make medium great again in the supposed "medium" season pls

jaunty vapor
carmine token
rapid valley
warm epoch
#

embark if you want me to log off and play another game just say so, you don't have to give me monaco 3 times in a row just use your words

tame zealot
arctic bay
#

Give the Quickspark sight to 93R
(Also why does it say red dot when it's a triangle?)

spice mural
#

Recruit and Rise might be benefited if the range of games played requirement was raised like from 20 games to 50 games or something. Also, it might be easier for new players to get good if the options weren't restricted to friends. I find that new players don't make many experienced friends before they reach their 20th game. If you could count acquaintances or improve the UI for making friends there might be more use of Recruit and Rise.

rich fox
#

weekly updates need to be more than just bug fixes and new cosmetics.

also, no new spec for light is wild.

novel trench
#

No new jingling keys?
(The other ones don’t count because I refuse to engage with them)
Wild.

dense ocean
#

day 59 asking for a free moolah peluche

tardy thistle
#

I don't care if it takes 10+ minutes to find a match or not find one at all. PLEASE FIX RANKED. The new seeding system is ass. (also remove kyoto)

faint saddle
cinder elm
#

remove starlight hollow from map roster and rework it

river hemlock
#

been feeling like the servers are messed up lately, 3 minutes between matches due to slow matchmaking, and i keep getting the red speedometer looking symbol every day, sometimes i can reboot the game and it goes away, other days it just wont stop. I've done reboots of my wifi, which has no problems with any other games, verified game files, reinstalled the game, but it all started a day after that health change event.

true karma
#

region lock russia

sterile plank
#

No one wants Esports in THE FINALS, it's not the kind of game for it and it will ultimately drive off not just new players but also veterans šŸ‘

gritty jetty
#

esports is the reason i go 0 - 10 every game. embark, please fix

brave stone
#

Horribleā„¢ World Tour event idea:
Since the developers want us to stay closer to our teammates, why not just make everyone lockbolted to each other?
That way well, you can't go further away than a certain distance from your teammates or you get pulled towards them.

Yes this is a horrendous idea but I think it's funny

Imagine getting winched and then getting flung 90 football fields away only to rubberband back to your team

copper blaze
#

Add a selectable filter to ranked matchmaking.
I do not matches with only lights.
I do not want low level players in my team.

I would gladly wait 5 hours for a match if it means I have capable teammates and a fun match.

Ending up 6th with only lvl 12 sword lights in my team sucks, every time.

safe ravine
#

Good game Embark, and ofc we get slimmed out even tho we are the worst team in the lobby.
But whenever we miraculously perform okay-ish, we get griefed out too.

This game is just pure toxicity, wp embark

novel mountain
#

So embark dev people, have you ever heard of MGE? Pretty much its a 1v1 small arena where when you kill someone, both people gets their full HP and the respawner spawns in 1 of 10 different random spawns.

I think if this was something in the firing range where its best to 20, that would be really fun to practice with your friends.

Have a youtube link to what it'll look like, I feel like this is literally the best way to train with your friends and its really fun too and I think the finals would be perfect for this idea

https://www.youtube.com/watch?v=Kaq9YcHLMCY

cursive urchin
#

OW PC/crossplay ranked already removes aim assist to preserve competitive integrity - should THE FINALS consider doing the same?

smoky relic
#

I feel like the ranked system just needs a huge overhaul, and I know they're adding personal performance rs in the next season, but they need to do something now, it feels like i haven't gotten a seed lower than 3 in over a week, and ranked has Just felt miserable to play recently

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> 1,12s (11 shots)
heavy: 1.68s -> 1,54s (15 shots)

Head:
light: 0.40s -> 0,415s (5 shots)
medium: 0.81s -> 0,71s (7 shots)
heavy: 1.21s -> 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

wise rain
#

Feedback: melee is powerful in melee range. Your dev stream tells me your lead balancing developer does not believe in melee and needs to step down.

https://youtu.be/v1jHvRJ0G6o?si=vB2ETosKuNYKJ0tJ

This video has all the feedback to the melee rework segment. If someone gets dropped on by a melee user that snuck up or surprised them. They die.
There is no differentiation if they used a shotgun or a melee, both weapons work the same. Shotguns only have an advantage to melee because they can poke from range and dont have a wind up.
Balancing melees on movement characters makes some sense but what really bothers me is the balancing on heavy sledge. Yeah ots frustrating if a heavy sledge gets close to you. They are also the LOUDEST CHARACTER IN THE GAME. The REFUSAL to nerf winch into the ground has instead lead you to believe to nerf sledge.
And all the goo sledge users had to swap to winch to continue to use sledge.

I dont know what kind of data you look at, or what kind of worms are in your brains, but you havent studied how other Pvp games balance melee and ive been down this road before and your heardheadedness is draining.

I know you want casual players but you KNEW having a fully destructive shooter with a new and complicated gamemode that requires good math, quick strategic playmaking, and high level of arena mechanics is going to have a high skill floor right?

Improving and helping new players is always praiseworthy and any veteran if any game will cheer to the sky for it even though it wont benefit them. But theres a difference between new player experience and catering to casual players.
Im afraid your "relaunch" of the game is going to ruin everything that made this game fun and instead become a shallow copy of COD.

And one more thing. If theres so mamy light players, but most of them lose, maybe its because most light players are new, or bad. There is a large COD playerbase in this game and we should not cater to that playstyle.

Not even worth a voiceover

be sure to subscribe and follow me on twitter/x to stay up to date with my latest videos!: https://x.com/HyperboreanPC

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ebon umbra
# wise rain Feedback: melee is powerful in melee range. Your dev stream tells me your lead b...

i absolutely agree. melee does not need an astronomical nerf. i don't play melee at all, and there are already a ton of ways to counter a sword light or sledge heavy. but these weapons and play-styles are fun and unique to the finals, and we absolutely should not take that away. is melee perfect in this game? no. are there ways you can improve it? absolutely. if you're going to re-work it, great. but please do it in a way that encourages technical skill, creativity, and ingenuity.
the finals in chaotic, complex, and unlike any other fps on the market. preserve the uniqueness and individuality of the game that your core player-base fell in love with from the beginning. pushing your main audience away and pandering to the already incredibly oversaturated market of COD-like shooters is not the way.

gloomy anchor
# sterile canopy they are, it's only the time that isn't equal. The time discrepancy doesn't affe...

Its not neccesarily time iv got an issue with its number of wins

If you are winning the majority of your games you should be increasing in rank but currently the way the system works that is not the case because 1 loss can easily wipe our 2 or 3 wins worth of RS

Its frustrating and stupid

Personalty id prefer they just scrap the entire tournament structure and we just played individual ranked games so it was easier to scale the points to fit but I dont think thats a realistic request so instead I just want them to change RS so you are rewarded for winning at a similar rate to losing so you go in an appropriate direction according to your win/loss ratio

sterile canopy
# gloomy anchor Its not neccesarily time iv got an issue with its number of wins If you are win...

Well no, that is how it works, unless you are consistently fighting against worse players. If a loss wipes out several wins of RS it's because you were fighting against substantially lower rated opponents.

The system would be a bit more precise if it was round-by-round, but it wouldn't affect the ratios of won-to-lost RS, which must always be kept equal. You can't disrupt that without breaking the system. An elo system is based on point differences rather than a W/L ratio because if you did that, we would get rapid elo inflation / deflation at either end of the median as the best and worst players will consistently win / lose most of their games, which would mess up the whole thing and make it less accurate as a measure of skill, by making it more grind-based than anything else for most players and completely devaluing ranks other than ruby.

mental gale
#

This game is so fucking shit bro like wtf are these ranked match making matches bro. Like jesus can’t enjoy arc now can’t even enjoy this shitty ass free game. Yall need to frs fix your stupid ass games.

dusty summit
#

Honestly, light nerf should just be:

  • 1 glitch grenade with the same cooldown
  • H + healrate nerf and an increase in cooldown so that you can barely use it twice per fight. Also reduce range to make it around 25/30 meters so that they need to have somewhat proximity to their team
  • Dash either goes down to 2 charges with a faster cooldown or stays at 3 with a longer cooldown
  • Remove vanish bomb as it is the only gadget that fully replaces a specialization

H+ Infuser balancing:

  • From 14 to 12 heals per bullets (total of 240)
  • Starts recharging after 15s. Was 10s
  • Fully recharged after 15s. Was 12s

Now you have lower healing output and you can also only use it to its max potential every 30 seconds

hushed elbow
#

I think it would be nice to have a lil something when you complete all of the game achievement.
Like a charms for guns or like an amethyst coin to get some type of ametyst glitch or gadget

rich sierra
#

Hi Embark Team,

I am a long-time FPS player with over 10,000 hours in the genre and currently competing at the highest ranks (Ruby) in THE FINALS. While I love the destruction and the unique identity of the game, I believe there is a serious balance issue in Ranked play regarding certain weapon archetypes that negatively impacts both competitive integrity and the new player experience.

I would like to propose the removal (or a major rework) of Melee weapons (Sledgehammer/Sword), the MGL32, and the Flamethrower specifically for the Ranked mode for the following reasons:

High Reward, Low Skill Ceiling: In a competitive environment where aiming and positioning should be paramount, weapons like the Sledgehammer or Flamethrower require very little mechanical skill (aiming) but offer massive rewards in close-quarters combat. Fighting against these while using an AR (FCAR/AKM) feels unrewarding and inconsistent.

New Player Retention: For someone just starting THE FINALS, getting "one-shotted" by a Hammer or burned down by a Flamethrower without much room for counter-play is extremely frustrating. It creates a "skill floor" issue where cheese tactics overshadow tactical gunplay.

Competitive Integrity: Ranked should be about precision and mastery. Melee and AOE (Area of Effect) weapons often bypass the core "gunfight" loop, making high-level matches feel chaotic rather than competitive.

I believe these weapons have a place in World Tour or casual modes for "fun" and "chaos," but for a serious Ranked experience, we need a focus on skill-based gunplay.

Thank you for your hard work and for listening to the community.

muted owl
#

if am being honest they gave the xp54 2 more ammo, but the issues is that all the other light weapon just burst way harder than the xp54. The weapon is good overall with the range and rpm but they should bring it back to 17 damage and like 30-32 bullets. This way i feel like it will compete better with the other light weapons and make players play it more unlike the current meta of arn-220 or m11. Those 2 weapon still should be looked into because currently they are hated by me even a light main and medium and heavy players beceause you either get bursted so hard or get lasered from far away.

sharp pulsar
#

Why are lights still op even with the nerfs? šŸ‘ŽšŸ½

proven mist
#

I've played this game for just over 600 hours, and probably more than 95% of that time was spent playing medium class, with most of that remaining 5% being heavy.

I recently started playing more light, but so far only in TDM, and I'm basically copying NeonGutz's loadout: Grapple hook, gateway, goo grenades, and nullifier, but I'm mainly using the M26 matter for my primary, and I'm having so much fun with this loadout to the point where I'm questioning whether the medium class should even exist.

Would anything be lost if the medium class was deleted from the game, and all the medium's weapons/abilities were given to Light/Heavy? Wouldn't it be easier to balance the game if there were only two classes instead of three?

It genuinely feels like the medium class is the "starter" class, like the role you pick if you're not really sure which playstyle is for you, and it seems to me that you're almost supposed to eventually specialize into either the light or heavy classes once you've gotten enough experience with the game. Maybe this is a stupid post, but yeah.

sinful finch
#

for the love of god make the anti cheat better

grand crow
ocean shore
#

i would love a buff to spear. specifically reducing the amount of spins on the secondary fire to two spins :)

warm pollen
#

I am so tired of loading into a match of ranked and my teammate leaves I’m losing so much elo I cant even enjoy the game the last 6 matches ive played someone has left either in first second or final round and i keep losing all of my ranked points im never playing this game again.

stable gull
#

REVERT THE SHOCKWAVE NERF

vapid drum
#

Embork Add mesh shield sensitivity please

lapis harness
#

Someone make a meme with Peter Parker looking at the cross bow and putting on his glasses and seeing two revolvers in a trench coat 🤣

limpid orchid
#

South America servers

foggy orbit
# grand crow Last time they nerfed Glitch nades down to one charge we had an HMM meta bc Ligh...

What do you mean bring back light in a competitive scene, light is a solid competitive pick, seen a lot of HLL comps because of the H+ Infuser, Gateway, and Evasive Dash. I agree with the glitch grenade suggestion, revert to 1 with a longer cooldown, it only enforces the winch meta that much more given how easily it can shutdown mesh shield users. I think if winch wasn't so detrimental to the balance of the game, it would already be enough of a buff for lights

warped meteor
#

OOO AAA OOO AAA OOO AAA

OOOGA CHAKA OOGA CHAKA OOOGA OOGA OOOGA CHAKA

BRING BACK HEAD 2 HEAD

abstract rose
#

put lower skill solo queues in the correct lobbies please...

sinful vapor
#

koi caliber bundle 2

remote kiln
icy iron
#

Low level Cheating smurfs are running rampant. No way players under level 30 have thousands upon thousands of kills and are beaming people from across the maps. No one wants to admit this problem.

bright scaffold
#

better solo que matchmaking pls

paper falcon
#

no fair fights in ranked. always some loser team who third parties every box. third party is the meta in ranked now

edgy minnow
#

Hello Embark team, I wanted to see if you could add a red dot sight to the Pike -556 šŸ™

scenic spade
#

Please bring back Terminal Attack for custom games!

lament mountain
#

i personally like the light buff might jus be m

sonic spoke
#

the game is not fun to play right now. do a thing about the hackers.

olive fulcrum
#

there was literally nothing wrong with the 93R before the buff. Please don't try to make every item somehow equally as popular as the next, it makes ZERO sense in this type of game.

tame tinsel
#

i wish i had something to add.... but all i can suggest is "classic" maps/modes
aka ctf, instagib(coin) , free for all, vehicles.... lol
i have nothing esle, and vehicles is pointless
unless its a segway emote...... lol
(bring back the arean shooter, you already are!)
BUNNY HOPS (oh wait, dash), AND ROCKET JUMPS (oh wait shockwave) NOW! LOL
(embrace it embark... you know what you are doing/we really want)
(seriously this reminds me of (modding) quake 3/UT)

please add "oddball" from halo...... basically cashout.. but the box makes you special, and its a mele weapon.... lol...oh wait... you can throw it...(it does 50dmg btw lol) lol
how do you make this game better wtf?
honestly idk... but i want more!

(i swear i mario goombah-stomped someone... and i could not stop laughing... if thats not a thing, please make it a thing... i was dying laughing)
"ribbit" noise of head-stommpyness
add me if you are also nerding out.........and....... don't get me started on the soundtrack... wtf
tf you mean retro-bit-synth-dub-orcch-step-etc......
.........and......why is there a daft punk song in here? (https://youtu.be/LuPuH3vcsWM?si=X3emKnYYWYE-9jQX)

(robot rock: https://www.youtube.com/watch?v=lVKbF8khsrI)

"M34T5P4C3"

on that note: join "GITSH" "G03SNTH5QU43H0L3"

this game is the 90's 00's and 10's wraped up in one
hell.... add a "story/singleplayer/lore" mode, aka "solo trials/lore quests.""poke the system..." lol

be/investigate cns.

(commando vs spy mode from splinter cell... lol) (basically heavy vs light (no mediums))
^unbalanced pvp can be fun af, js
call it "rivalry"(stealth vs heavy would be fun af, if not hard af imho.... basically payday (the game) on hard (instead of cops, its just heavies)

(ok i know i said i had nothing, and i honestly dont, but, i would play all theese... js)

(power shift/king of the raft) has me in love with this game... before that it was point break (BF rush) (imho)

(my adhd hurts... hire me please.... lol)
(i know unreal kinda)

waxen thicket
#

Pros and Cons of adding an extra weapon slot for all classes:

Pros:
Games like TF2 and Apex Legends already know that having only a single weapon often impacts the player's ability to adapt to different situations. In TF2, Pyro gets flare guns and shotguns to gain some solid damage to end fights, while Spy gets a revolver to be actually useful at range. In Apex Legends, weapon swaps grant players extra flexibility to pressure enemies from afar or win fights in close range, increasing the chance of victory.

This is especially true for The Finals, where a battle can change position shape at the drop of a hat, going quickly from long-range to close range, or from sustained to instant. A backup weapon can help players adapt to that situation individually, with less dependence on teammates to secure victories alone. This would significantly cut down frustrations with teammates as well. It would also make niche weapons actually viable, like Knife and Sniper which are too specialized to be useful in generic fights.

Cons:
But, a secondary weapon would drastically degrade balance and potentially ruin the whole game. Each class plays a specific role in their team, but if a player can instantly swap weapons to adapt to any situation, it will be significantly harder to defeat them. Individual combat capabilites would rise up to the point where single team can take down multiple teams in successions, which would make fights more unfair.

This would expand the frustrations of fighting against strong teams to even just one unstoppable enemy who can take down entire teams alone, resulting in a much sweatier game. Individual high-rank players could singlehandedly win fights, making less skilled players feel more frustrated and quit the game.

Required changes to make weapon swaps not be oppressive and unfair:

  • Base 2 minute cooldown for weapon swaps, only 1 minute for melee weapons to prevent spams
  • Weapon swaps always start with empty reload to discourage mid-fight swaps
sterile plank
opaque crater
#

FIX THE RANK!!!!!!!!!!!!!!!!!!

dark niche
frigid coral
#

Please allow players to create multiple player cards!

ocean eagle
#

Why do you refuse to take care of the smurfing problem?

spark crown
#

bring back s9 barricades

regal widget
#

it would be nice if there was a way to lower the volume of the in game crowd chanting.

honest harbor
#

YOU SHOULD REALLY ADD SPEARS AND HAND TO HAND COMBAT

versed hazel
#

thermal bore should actually destroy things.

topaz harbor
#

point break desperetly needs more attention: spawn points need to be chosen by players not at random, there needs to be a way to choose your class/loadout AFTER you've spawned, maybe something similar to how TF2 does it? Monaco needs a rework: the 1st stage spawn point for defenders needs to be INSIDE the monestary not in construction OR put some entrances on the side of the monastery... Healing beam needs a buff, Dome shield needs a buff, Winch needs a buff, ALL grenade launchers need to be nerfed - double the damage needed to destroy environment with grenade launchers, and finally please nerf light...

bold cedar
forest mason
#

The rank rewards system are just unforgiving for solo platinum players

cursive urchin
#

Hey Devs / Feedback team,

I wanted to give constructive feedback on controller aim assist, specifically Target Tracking, which is currently set at 35%.

The S1 nerf from 50% down to 35% was a good step toward reducing the sticky feel. However, based on hard data from R5 Reloaded 1v1 servers in Apex Legends, 35% is still way too strong.

For context:

  • In R5 (post Season 22 nerf, using 0.3 or 30% rotational aim assist, which is almost identical to what The Finals currently uses at 35%), the numbers are striking:
    • Average controller accuracy: 36.54%
    • Average MNK accuracy: 28.41%
    • That creates an 8+ percentage point gap with a massive effect size (Cohen's d = 2.25).
    • The average controller player is more accurate than over 99% of all MNK players in the dataset.
    • 60% of controller players beat the top 1% of MNK players.
    • Even the best MNK player (around 41% accuracy) only sits around the 42nd percentile of controller players.

These stats come from dedicated players grinding 1v1s with publicly tracked data on r5r.dev. Different games and implementations do not change the core point here.

The Finals features even more aggressive movement than Apex. On top of that, The Finals includes zoom snapping, which Apex does not have. This combination makes the overall aim assist even stronger. If 30% rotational aim assist already creates that level of tracking dominance in R5, then 35% in The Finals is almost certainly still giving controllers an oversized advantage in close to mid range fights.

Suggestion: Please consider dropping Target Tracking further, ideally to 20 to 25% (or even test 15% like some R5 servers that reached much closer parity). It would still feel helpful without turning tracking into autopilot, and it would allow mechanical skill and movement, to shine more.

This is not "controllers are OP" whining. It is purely data driven. Lowering it would make the game healthier and more competitive for everyone in the long term.

maiden anchor
#

REMOVE SNIPER AND SWORD

urban hatch
#

FIX SOLO Q

broken citrus
#

Delete SA1216 from the game

twin helm
#

nerf 50 akimbos they are way too easy to use for the amount of damage they do

teal fox
#

Can we get the same kind of spawn protection in point break for power shift, sometimes teams will spawn camp, it mostly happens with five stacks

void blade
#

yo WHAT is happening to ranked? i used to be able to solo Q to diamond now i cant get out of SILVER. WITH A FULL TEAM

late grail
#

Guys bring back Head to head! Why did you even delete it?

terse yarrow
lime lark
#

Mesh shield changes: reduce the delay to deploy but keep, maby even extend the delay, time to remove the shield. You should be able to put your shield up with good time when getting caught of guard. I understand U don't want people to abuse the juggling of the shield so extending the removal time wouldn't be a terrible Idea to counter act this although I don't really think the juggling of the shield is particularly strong compared to how it was in say season 2.

tawny oak
#

add server feedback reporting system so you can actually do something about the shit servers, just played a game, again damage is off, weapon shots desync and disappear, half the mag vanishes. please fix this dog shit server system you have

native halo
honest wing
faint saddle
willow vigil
prime estuary
#

Can we just add possibility to safe leave game if one of your mates left game and never back for cashout? I dont see the point of playing match where we having lack of 1 player because of RQ or other problems

orchid holly
rapid valley
#

If you don't have the players to balance the tournaments, make it a 2-round tournament. If you complained about the spread of players across the various modes and removed them in previous seasons, why then create one where there are 8 players per team? You've made a fun game frustrating. The esport you hoped it could breathe new life into has only created new, even more serious problems: balance, smurfing, cheating.

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

With these changes, the 93R will not 2 burst lights with body shots only, which is the product of an oversimplified buff to damage.
This proposal will also make the 93R less capable to poke at long range due to lower minimum and maximum drop-off ranges, leaving that task to options such as the ARN and the LH1 (preserves the weapon niche).

hollow badger
#

just shut down the game man

full tide
#

Hello! In cashout after a round is over it shows your teams final placement. How about putting that above the "eliminated" text and make it bigger? It would at least make me feel better if I'm told "you're 3rd place!" instead of "you failed!"

night stone
#

need to seriously fix the servers just lost 800 rs cause of not being able to connect to the server

proven crown
#

Brussels server still dodgy. Otherwise much better

frozen python
#

Can Medium please get an identity? I'm tired of it being a "victim class" because it has so much potential

normal reef
#

Grr remove the weapon i died to in the last match grr

spare iris
#

there needs to be some kind of system with the matchmaking. I'm a 9 to 5 dad and I just got placed with a four-time ruby champion.

lean rune
#

yoo what if we get mode with 16 teams in one big round, and during this round, the teams with the lowest net worth would be eliminated from the match until only one team remains?

uncut thorn
#

Please Embark delete the combine dagger back stab with dash cause literally every regular Joe can be good with dagger when running dash.

It makes me feels like not a dagger main myself anymore since everyone could do it.

Just let dash cancel the charge of back stab. It will call out most of the fake dagger main that can't even use dagger with cloaking or grapple.
Who's actually are good with dash but not dagger itself.

When I was dashing around with dagger at S1 nuke era and throwing those face to face back stab I did not know this could be learn so easily by literal everyone who knows how to play light and dash.

I am not asking a nerf on dagger but simply beg for raising the skill floor of it to make it much more difficult to run with dash.

I enjoy with it before and now seeing every light dude can 8 kills with it in a regular Tuesday round I am not anymore.
I swear with this change I can still figure a way out to play dagger with dash.
Then after changes I will still be the one having 10 kills most of the round with grapple dagger and cloaking dagger but no one else can.
In that case I can feel good again.

Every time I saw a regular Joe dash dagger kills as much as I do with dagger just devalue my dominance is so irritating.

smoky gust
#

i think contracts could benefit from a few changes

for example, despite being basically the same action, the icon is different, and i think some simplified clarity could be good

besides my rather inconsequential pet peeve
i think contracts could actually be a lot more interesting if they take longer, and reward more in the end
things you dont complete in a single match as you play anyways
stuff that makes you change up your playstyle to a larger extend, maybe taking multiple rounds to complete

i know some do like it when it lines up with their gameplan anyways, or they can stack contracts for a fast pass

so to not take that away, id love to see levels to the contracts
instead of 10 equal contracts, you could have
6 low grade ones (like the ones we have now), being almost trivial, maybe a small side-step from what you already run
3 medium grade ones, demanding a decent side track or some commitment, maybe a specific underutilized item being used
and
1 high grade one, being very situational (killing someone with a bottomless pit) or perhaps even being just straight up one of the achievements like "clip and slide", with massive payout if you do manage to complete it

drifting dragon
#

Because of how meta gateway is (and has been since its release in season 2), I think that a nice nerf to it would be to allow the data-reshaper to break unopened gateways
I also believe that this counters the high-in-the-sky gateways that a glitch grenade cannot hit (could even jump pad up to reach it with reshaper if out of 21m range).
This could make data-reshaper more useful against teams with multiple lights, instead of just swapping reshaper out for mines. I don't expect that this would break the meta at all, just give more use to a under-utilized gadget.

pine grotto
# uncut thorn Please Embark delete the combine dagger back stab with dash cause literally ever...

Bruhh. I have mained dagger for the past 6 months, exclusively playing Point Break and have gotten quite good with it. I RARELY see a dagger player out there, let alone during cashout. IF they removed the dash+backstab, dagger=dead. Simple as that. Definitely not everyone can play dagger effectively. The fact that you say that is a very obvious sign you have no clue what you're talking about...

golden sand
#

very good game i am gold and play against hardcore smurfs

dark niche
paper meadow
#

Having played for ~700 hours I think I say with extreme confidence that weapons like the dagger, sledge, sh1900, model, really any precision close range weapon, is fine stat wise. Some are even a hair underpowered in my opinion.

That being said.

The way the server keeps track of player positions is, in the politest possible terms, dog ass. At this point I have no idea what the actual culprit is but counterplay would be much more feasible (and fun) if player positions were accurate. For the folks in the server here think for a second, when was the last time you felt like a received melee hit made sense at the range you were at. When was the last time a dagger player got a backstab on you and their position on your screen made sense. Or for the devs, why is it that your (untested ha) stat changes make little to no difference in community sentiment? It’s not because the weapons themselves are fundamentally flawed, it never has been (except for the model back in the day don’t @ me.) It’s because positions are nearly always inconsistent, and therefore will almost always feel unfair to some degree to the person being attacked. And all of the close range options will continue to be an endless nightmare to try to balance until these issues are rectified.

It might be time to hire outside help at this point, maybe some folks who have worked on melee pvp experiences? Or you know any other shooter, Straftat has better hit reg and that game is p2p and is made by like 3 dudes.

elfin plover
#

shut down the finals

upper citrus
#

Fire your balancing team

And holy shit don’t listen to the guy below me

low plaza
#

Medium class needs some serious buffs, for many reasons:

A. The class is now, mostly, fully dependent on the heavy, heal beam is now hard meta because demat has been ruined. Mediums weapons aren’t amazing either, and the LH1 meta makes repeater not so great.

B. Heals have been given to all classes now, the main culprit is light, the infuser is insanely good and can be used for someone stealing, and for mid fights and from a distance, also even better the fact lights can kite far easier and heal from an off angle, where the enemy team might not have a LOS, whereas most of the time the medium has to visible to the enemy team in order to heal their teammates.

waxen thicket
white flint
#

Please bring back Head to Head

thorny beacon
#

Bring the possibilite to ask to join the group and more sound feedback of someone joining to the group
And the option on lobby screen to leave the party

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

celest marsh
wind portal
#

My only feedback has to do with the mine xp gain especially the explosive mine. I did some math and for you to get your mine from level 0 all the way to the max, it would take around 31833 full damage hits to an opponent. This is because the mine gets 0,5 xp per damage point done and it dealing only 120 damage that makes it impossible to level up quickly. On the other hand the rpg not only gets 0,2 xp per damage done to opponents but it also gets its xp from the 0,1 xp for damage done to structures. The rpg deals over 2k damage to structures so that’s over 200 xp per shot whether you miss the opponent or not and mind you the mine needs to be activated by an enemy and some times that just doesn’t happen. One way you could make this be a little bit less time consuming would be to either also apply the 0,2 environmental damage xp to the mine which does a little over 1k or give xp by just placing a mine or having it placed.

orchid fossil
#

Just remove EAC, its doing nothing.

hearty coyote
#

You guys might want to think about fixing your social menu.

lofty hound
#

**Change ranked cashout to a single round with 4 teams followed by 2 simultaneous final rounds for 1st and 3rd place. **You need half amount of players of similar skill for this (12 vs 24) and this technically doubles the amount of matchmaking options. This will also allow to reduce RS loss gain/differences between 2nd and 3rd place and make top team griefing 2nd team much less problematic.

**Change unranked cashout to a single round instead of tournament format. **No final round. That's how it worked in season 1-2 actually, until season 3 merged unranked tournament and cashout into world tour. With this change you will increase throughput even more and unranked cashout can work as practice mode for ranked one much better.

sterile canopy
languid nimbus
#

We are losing this game!!! Please do something about matchmaking in ranked. Two tier separation for teammates and opponents.

daring ingot
#

DAY 35 of asking for Head2Head to be added back

forest raven
#

The new ranked system is incredibly frustrating. Unfortunately, my friends are getting hit with the ranked system hard. The new ā€œskill rangeā€ system feels more like an excuse to give rubies faster queue times rather than actually improving the overall experience. Not to mention the RS gains and losses are incredibly large. The losses especially. I’ve gotten waaaay too many games recently where my team is seeding 1-2 but we’re consistently 6-8th place. Consider bringing back the old system. It was more fair and satisfying. Getting ā€œchallengingā€ is actually a pleasant experience because we know we’re fighting higher ranks and the rewards compensated accordingly. Getting ā€œeasyā€ actually felt easy but the risks were high by losing.

It’s genuinely a poor system. Embark does a lot of amazing things for the game and this may be one of the rare instances of a disappointing update. Regardless, the casual experience is still great especially with the new modes. The ranked experience is just incredibly poor and made a lot of my friends quit which is incredibly sad because I miss playing ranked with my friends.

pure mountain
#

Fix ranked matchmaking. In the last day I went from gold 4 to silver 3 because I keep getting matched with teammates that should be in bronze AND we're seeded first so I lose 1k rs per loss gifting me with worse teammates. I keep consistently getting best 2 of the 3 scores every match but the teammates I get matched with can't play to save their lives. At least with the old matchmaking I wasn't expected to carry my whole team every second of the match.

shy plume
# forest raven The new ranked system is incredibly frustrating. Unfortunately, my friends are g...

100% agree on this, seeding 1 seems to be a joke and is a constant 6-8th placement and IF you win if feels like the sweatiest game of your life. I have better placements on seed 6-8 games. I think the new rank update was a huge miss and has made the game super frustrating
Edit: Im even seeing lots of previous diamond players stuck in the high gold/low plat areas. My ā€œeasyā€ games are placed against same or slightly higher RS players when my ā€œharderā€ games are placed with diamond/ruby, shouldn’t my seed 1 ā€œeasyā€ games be against lower ranks???

edgy sphinx
#

Day 500 million of asking to fix matchmaking

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

ember tusk
#

"ElvinWared#4304" Cheating boosting other players. Wallhack aimbot and somehow had a cheat where he could move a cashout without being near it.

hard arrow
viral tinsel
#

Lights throwable sensors need a rework they are too spam-able and highly annoying because they scan too frequently. Lights should only get one scan out of their throwable sensors.

honest wing
#

idk what to put here atp so heres oye as a glorp

faint saddle
shut belfry
#

Remove the shitty sword from Light, It ruins the game

#boycott sword

compact sparrow
#

please fix matchmaking. I rather wait 2 more minutes to find a match than to be paired against players which i will have LITERALLY NO CHANCE AGAINST

lean bluff
#

came back from 9 hour shift and playing vs this xD safe to say i'm not playing a 2nd match today

icy iron
dull zodiac
#

Is anyone ever going to fix db? 1 shot kill and good med range lol. I’m honestly surprised everyone doesn’t use it.

gritty jetty
bold cedar
elder wyvern
spice carbon
#

Please add a weapon FoV slider. I’d love to see more of my gun and tattoos - not to mention the world. The gun models take up so much room right next to the face.

drifting arch
#

I can’t even begin to imagine how much fun the gameplay would be if was just a bit more cinematic. Also add clutter back to the maps now that ps4 is gone. Adding to that, fortune stadium makes everything look blue

plush swallow
#

More spectating systems

blazing iron
#

I'm bad at the game so please make it easier for me by giving me more health and powerful weapon thank you

copper robin
cerulean cargo
#

I genuinely think that the ranked system needs to be changed
I have less than 2000RS and I keep getting matched against players with at least 10,000
That's 5 times my score in one player and the teams consist of 3 of them

scenic spade
#

Please bring back Terminal Attack for custom matches, Embark!

grim violet
#

Is it just me, or are RPG's no-regging more and more?

rigid shale
tribal spoke
#

Embark for the love of the game reduce ranked cashout to 1 match of cashout

exotic prairie
#

are the queue time long for everyone or is it a me issue

bright flicker
#

make it so you can pick up enemy bodys. this game so genuinely so dogshit. if i kill a single person 99% of the time they get revived. whats the point in playing the game if people have just as many revives as deaths. you waste 20 minutes trying to kill a single light teleporting around for him to get immeidately defibed. im not going to sit on bodies if my objective is to steal the cashout.

inner coral
#

make cl40 a gadget

(increased arena damage like rpg, but reduced splash damage on contestants. direct hits can be damage scaled based on frequency;ammo/cooldown).

safe zenith
#

thank god u can have a certain political leader from WW2 as your skin but god forbid you say three question marks in text chat

carmine token
# pine grotto Bruhh. I have mained dagger for the past 6 months, exclusively playing Point Bre...

you're the one that doesn't know what they're talking about, don't use this channel to air your grievances you total dolt.

sorry you had to have that stress your mind, Japanese character man, you're right about what you said and the dash change would be a total positive for the game.

SIDE NOTE

turtlew is using the channel for the same reason, please restrict users like this, it completely ruins the point. you're overzelous in moderating the other channels, pretty weird it's not in here

wide summit
#

fix the spawns in this game, its season 10 by now

placid vapor
#

Head2Head thats all

raven garnet
#

show us ping you cowards

dense ocean
#

day 60 asking for a free moolah peluche

versed hazel
#

instantly ban all players who pick light

inland geyser
#

Imagine if they added prone option

mental warren
steady thunder
#

Starlight hollow still has no spawn protection of any kind for the attacker side. It is genuinely unreal how often defenders push back attackers to the edge of the map and have completely free linesight to players spawning.

unique bough
#

It's becoming an issue where me and my mate keep getting matched with accounts that aren't connected to the game, and never end up joining. But because their name is on the leader board, we can't leave without being penalised. This has happened in our last three games in a row, playing as a 2 man in 3 stack game mode is just not fun

thin cosmos
#

Cant we get some sort of afk flag for people who are just leaving their controller or w.e moving backwords for example a little bitch called "Wildt" didnt want to play with duo's in a ranked game so actively went afk but wouldnt get flagged because he was walking backwards (leaving his controller on with the analog pushed back) - but for some reason he can do that. but while i go to report him i get afk flagged? sort this shit out. Ranked is a pain half the time as it is

quasi elm
#

Genuinely why did we need to make the cl40 do 1.4x self damage. I get it's supposed to have a danger at point blank but with how easy it is to close distance this thing suffers massively in most circumstances. Making it also impossible to so much as trade out now feels like a massive slap in the face for a weapon that's already unperforming in general.
I say this as a CL40 main, I genuinely feel like I have to put in sometimes twice the effort for the same effectiveness as just using something like the AKM or FCAR.

waxen thicket
#

SCREAM IF YOU LOVE THE FINALS RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!

hollow badger
#

...

versed cloud
#

Small buff to barricade where it makes it easier to place in cluttered areas, A small buff to MGL where it can pop the barrel balloons. A nerf to sonar and proximity sensor to the cooldown on both.

wraith silo
#

add us new body types by taking the existing body types and adding/removing the breasts🧐 , now we would have a male and female version of every body type. knowing how the devs dont like adding content as of right now this is most likely the only way to add new body types and yes im gonna repost until devs see

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

drifting dragon
#

Because of how meta gateway is (and has been since its release in season 2), I think that a nice nerf to it would be to allow the data-reshaper to break unopened gateways
I also believe that this counters the high-in-the-sky gateways that a glitch grenade cannot hit (could even jump pad up to reach it with reshaper if out of 21m range).
This could make data-reshaper more useful against teams with multiple lights, instead of just swapping reshaper out for mines. I don't expect that this would break the meta at all, just give more use to a under-utilized gadget.

late prairie
#

BRING BACK HEAD2HEAD

dry hill
#

Improve the leaver compensation system for soloq, if someone leaves for over 50% of the match and then comes back in the last 30 seconds, just because they came back for 30 useless seconds should not take away the leaver compensation

hearty sentinel
#

ban people from ranked who dont have a reliable connection

cobalt pendant
#

Please do something about people who quit the game.

5 minutes into cash-out and both teammates quit. We were up too. WTF?

Love playing the game for 5 mins by myself.

Great shit.

slender pine
#

ranked matchmaking is ATTROCIOUS... im playing with Gold/Silver/Bronze against full plat squads. Figure it out my god yall are so fuggin regarded

and at the same time i cant play with either teammate on my own cause its too big of a difference, but its not too big of a difference for them to play with plat. how does that make any sense????????????

devs are well and truly regarded

edit: over and over and over again we're 60k SR going full plat teams of 100k+ SR. my bronze teammate cannot compete in any world against them. fix your matchmaking you absolute regards

rough geode
#

hewwo~ :3
friendly reminder to finish the thermal vision rework~ or add something in its place~ I miss it 😭

AND PLS MAKE LADDERS NOT STICKY, I keep climbing when I dont want to

vestal garden
#

Pls add an option to disable auto mantle

jagged vapor
#

idea for adding more rewards for specialization levels such as a themed weapon skin (example being a shak wrapped in chains for a maxed out winch claw, or an akm/fcar with blue translucent pieces letting you see the bullets inside, literal hook throwing knives for a maxed grappling hook)

soft topaz
#

MGL32 that shoots gas and anti gravity bombs that would be some much fun
Please give heavy the zip line so solo heavy can keep up with the team

golden torrent
#

Do you think Embark will ever add a solo/single player per team mode? I heard there used to be something called Solo Bank It.
That way the better player wins rather than the better team.

sudden gull
#

I think it would be great if you could add a function that shows the last time club members were active so that you don’t have 50 players in a club that don’t player anymore

versed eagle
#

FIX THE MATCH MAKING ISTG, RANKED IS NOT WORKING, HOW ARE WE LOSING POINTS FOR DOING BETTER THAN OUR SEEDING?????

tropic light
#

Matchmaking is the worst I've ever seen in any video games and I've been playing online shooters for nearly 20 years. Impossible to find a fair match, no matter the gamemode. Enemy team is always filled with absolute sweats even though my K/D is constantly in the negative and I work 12 hour shifts

meager shuttle
#

Please get rid of infuser for the love of god. you might as well give light defib at this point, youre killing the support identity of medium. Infuser should of never been in game in the first place. This season is possibly the WORST the game has EVER been. The constant HLL teams is only meta because of double infuser. It doesnt matter how many times you'll nerf it, it will still be better than heal beam. You've killed the medium class. Congrats embark, you cater to your casuals rather than your most played players & pros. If you ever consider giving light the 25 HP buff, your game will be DEAD in no time, not that it already is anyways. Stop catering everything to JUST light players. Also, make m11 a higher TTK, most skilless weapon in game to get a free kill. How'd you like it to get constant back shots and front shots from double m11? Yeah, reduce the RPM. The community will thank you.

sterile canopy
# versed eagle FIX THE MATCH MAKING ISTG, RANKED IS NOT WORKING, HOW ARE WE LOSING POINTS FOR D...

Consider the case where each team has a summed RS whereby the total difference between the worst and best team is 7 and they are evenly distributed. Now it should be obvious that whomever comes fourth, regardless of seeding, has done worse than expected and deserves to lose points. If the elo gap is small this is perfectly normal, and it has to be quite large for this to be impossible to happen for at least one team in the lobby - ironically this is a sign of a more balanced match, which makes your angry complaint somewhat amusing

Another case that could help you understand this is that getting last place, is always worse than average, as no matter how big the skill differential is, you have a chance at placing higher but no possibility to place lower. Therefore, the 8th seed getting 8th place should always lose RS, as opposed to it being neutral. The same idea of this unbalanced distribution propagates to other placements too, just in a less obvious manner as it won’t cause the seed and placement reward-or-loss thing to change in every case.

radiant ferry
#

the range you get ignited from by fire is way further than the visuals would suggest sometimes

thorn socket
weary dust
#

How to I reach support?

limber prairie
verbal kayak
#

Why is this thing in a GOLD LOBBY? Level 77, 4000 elims, Ruby, queuing with a level 18 bronze to get into lower lobbies, THIS NEEDS TO BE BANNABLE.

elder wyvern
warped axle
#

The flame throwers damage is way too low its so easy to out damage a flame thrower raise its damage a bit

muted plaza
rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

arctic bay
#

Please bring back the Discord statuses showing the in-game status (like "In Main Menu" or "Queuing")
It broke on the release of this season.

Also the in-game friend statuses are also broken and don't update, saying a friend is in a match when it ended, or saying they're in main menu when they're not even playing the game, I went in an alt and could join myself lol.

sour wigeon
#

NERF SWORDS BUFF GUNS PLEASSEEEEE

tranquil karma
waxen thicket
# rustic tinsel Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the ...

Nope, as long as aim clamp exists, idiots like you will not be able to spam it properly. Rotation clamping doesn't make it unusable, it punishes shitty lights who can't aim their thrust attacks. Reverting that clamp will only make skilless players like you be able to hit any enemy you want with no care for where you're actually attacking, since you can just swing your mouse/joystick around to get a massive hitbox and get them anyways. The previous iteration made M1 useless and M2 spammy, the worst combination for any weapon. All the sword "experts" never bothered to use their full kit. Why would they? With 75 swing damage, taking down a Medium or Heavy with M1 takes forever and makes you very vulnerable to their shots, better to just dart around the room with M2 and get an easy kill. Current iteration of sword actually requires skill, which you clearly lack.

Even if they limit it to just 1 target, it will return the same problem it had before: making it impossible for the enemy player to have any counterplay against a spammer. Just because some enemies actually are smart enough to dodge your utterly predictable thrust attacks, now you call the sword utterly useless when you could actuallly, you know, learn how to aim and move? Y'all keep spamming the same copypaste message again and again and again and again instead of learning to play melee properly, and that's sad. At least it's free entertainment for the rest of us, those light tears are indeed delectable.

scenic spade
#

Bring back Terminal Attack!

Also, allow players to reload, shoot, use gadgets while be Winched. Being Winched is a death sentence. As a Heavy main myself, the Winch Claw is too oppressive still. I have no idea why the Winch Claw is allowed to stun opponents.

vital basin
#

Embark, don’t complain about all melee weapons being unskilled when you purposely got rid of all skill expression for melee(qm combos, sword clamp, dagger environmental backstabs). Also, you never clearly defined what your solution is to melee or what the rebalance will even do to melee, which is very concerning. Get it together. You can’t have your cake and eat it too.

thorny lynx
#

daily reminder ya'll are terrible Embark and 99% of your team should be fired and game deleted

final crow
#

The current state of Ranked SoloQ is unplayable.

The matchmaking is awful.

In 90% of matches, there's at least one AFK player on your team, if not two. The vast majority are new players and/or console players. If you play in the early hours of the morning, you'll be matched against premade teams from two leagues higher than yours.

If you're incredibly lucky and none of this happens, don't worry. It's because you're playing on a server in a distant continent with a 1-second delay. Or your server is experiencing instability issues. UNPLAYABLE.

The only way to win matches is by playing with friends. SoloQ is unplayable.


Solution:

  • Fix server lag problems
  • Ban all afk's

Matchmaking solved --> more players = more money.

Embark wins, players win.

dark niche
steep anchor
#

add matchmaking to quickplay. Just in-lobby balancing would do

winged basalt
#

Add a pompadour, thatll fix everything

nocturne tendon
#

Nerf Winch
-2 meters range

cedar atlas
#

increase cl-40 fire rate, ttk is longer than most weapons making it hard as hell to kill without dying first especially against chimera that insanely disgusting weapon

hard arrow
spice valley
#

I just got notified and I was wondering if someone could clear up the issue the people in voice chat were talking about.
what on earth was the double cashout ban?

trim mantle
#

I normally dont complain about guns but for the past if not since the crossbow came out it needs a nerf or some sort of balance. Theres been so many matches to where im just beamed from sniping distance by the thing and then as heavy im getting 1v1 losses against it even when I am sitting on top of my healing orb. Some guy did 450 on me as I had first shot while I was sitting on my healing orb even as I got first shot on him using the m60.

forest cloud
#

why do i have box and my team gets wiped and i spawn 250m away

cursive urchin
#

Matt Lowe has the experience and track record to build well balanced games. He should stop catering to specific groups, including melee players, controller players, dash players, vanish players, and instead make decisions based on what is best for the game overall, not just the loudest voices.

viscid bluff
#

Gyro(Motion Sensor) is inconsistent for the past few season's, myself and lot of people where reporting it but didnt get any response at all, Adding calibration system is helpful and also adding description to every option in gyro settings really needed so that new players trying gyro for the first time can understand whats every option means, Do consider this Embark, We dont need any aim assist changes just fix the gyro properly so that we can enjoy the game, Thank youšŸ¤šŸ»

pale bronze
# cedar atlas increase cl-40 fire rate, ttk is longer than most weapons making it hard as hell...

Cl40, as an objectively low skill weapon, should not have similar ttk to hard to use weapons. < skill = < damage, simple as that. Im sick of fuckass weapons that r low skill being good. Theu shouldnt be. They should be shit but easy to get to max effectiveness. If its easy to get cl40 to 90% effextiveness, it should not fo the same damage as an fcar at 90% effectiveness, bc its wayyyy harder to play fcar like that. Simple as that

mighty thunder
#

Ltm melee only mode???

dry plover
#

Embork add a giant banana Suit

tawny oak
#

Add server feedback report

i know you wont do anything that benefits your player base but atleast show some effort

devout dawn
# waxen thicket Nope, as long as aim clamp exists, idiots like you will not be able to spam it p...

ah, i have seen your post before and laughed at the absurdity of whatever is wrong woth you.
Oh god, another banger.
You have never played the weapon or bothered to learn it? Or did you try and fail? You bumbling bafoon of a skillless hater. Using the full kit was the best thing the sword had to offer, having to do combos to keep up with the hard counters is the part that has skill in it. now it's just m1 spam and that's something even you might barely be able to pull off.
Taking down a medium with m1 takes forever hahahahaha.
Do you even play the game? listen to yourself wtf.
Just cause you don't have aim and can't play agains melee doesn't you have to stink around every 6 hours, melee has always been easy to counter. Whinch, flamethrower, every shotgun, dash, nade launcher, jumppad, goo, every ranged weapon, hammer, at least one teammate who isn't you, a touch of healing, a slight lag, low grav event, long line of sights, players lack of skill (but at least they were trying).

And then you out yourself that you're not able to actually read.
Nobody complained the weapon was too weak, that's not the problem, the m1 does plenty dmg.
The problem is it's just insanely skilless and unfun.
M2 clamp isn't about aiming ( the thing were you have to be precise), it's about being able to do the combos which you would like to see but also probably fear cause you can'r hit shit.
I shouldn't bother, you're and idiot

icy steeple
#

hey , remember how you said to beat my seeding? i'm still losing if i beat my seeding by 3 places. fix this maybe!

final pilot
narrow spade
true void
#

Griefing in ranked is a MAJOR problem at high plat/diamond.

simple solution is to just make money correspond to the amount of RS gained, rather than having a predetermined amount based on placement.

wide creek
#

Lag Lag Lag Lag Lag Lag Lag

faint pawn
#

I just want daisy dukes and tank top cosmetics pls

glacial thistle
#

Offline practice range would be nice

leaden tangle
# final crow The current state of Ranked SoloQ is unplayable. The matchmaking is awful. In ...

Fucking true bro. My friends don't like this game, my virtual friends are too casual to play as a team. I don't like to play with randoms. Playing at 60 fps in series s is a torture. You depend mostly on the times of a team, but randoms don't make it easy. Healers don't heal me when I use the heavy, as a healer my heavies are a disappointment

I'm not finding a team because I don't play this game only, I'm relaxing with other things and games. THE FINALS obligated you to find a team. Why the hell Embark is not making a solo q mode?

Fuck full stack teams, fuck the matchmaking. I'm done with this game. Even if I loved and defended to the end, I'm really tired of losing against full stack teams because "my level 130 teammates don't learn about micros and macros or never try to improve" the reason why matchmaking aren't putting high ELO players with solo Q players it's because they prefer to play with full team. Only players with more than 200 fps and the best internet can play alone smashing lobbies (in cashout). But guess what?

Mostly of the times, this game punish me because i have:

-2000 hours playing
-5k wins
-68k kills
-19k revives
-72k deaths
-6k loses

The hell of playing against full teams of platinums, diamonds and rubies because my high stats is the worst thing I see in a multiplayer video game

Leave the game if you get identified with some of this things unless you can play with more than 60 fps and 120 mb of velocity...

clear haven
#

Please give us WT and Ranked rewards in real time (excluding Ruby ofc)

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

zealous holly
#

GIVE CONTROLLER A SEPARATE SENS FOR MESHā€¼ļøā€¼ļøā€¼ļøā€¼ļø

topaz harbor
# bold cedar Theres no fucking way this guy wants meta gadgets buffed and the worst weapons o...

you have never played the game have you? notice that I specifically mentioned point break where 'nade spam is extremely annoying and a nerf in damage TO ENVIRONMENT is necessary, damage to players can stay the same, maybe nerf Medium's 'nade launcher to not explode on impact and behave exactly like Heavy's 'nade launcher...
also healing beam, revive pads, dome shield and many others are so incredibly underpowered for anything 5v5 or 8v8 'cuz they are tuned specifically for that cashout garbage...
CREATE A SEPARATE META FOR POINT BREAK!

hearty bough
sweet night
#

Good game, ice grenades and ice mines would be nice. And maybe some cars or something.

spark shard
# leaden tangle Fucking true bro. My friends don't like this game, my virtual friends are too ca...

This is my issue as well, and I think there are many more people in this scene, but I think Embark doesn't look at these numbers, among other data... so this game will end up being for 1000 players around the world: rubies or almost-rubies who always go as a team. Honestly, it's no surprise, Embark built this game based on an incredible community... and now they're focusing on around 500 players or less to make this game competitive and make a TGM for 20 people. GG.

scarlet jackal
daring ingot
#

DAY 36 of asking for Head2Head to be added back

keen lily
#

love getting griefed out in ranked it's my favourite thing to do

old minnow
#

Cloaking device should be silent within 5 m This doesn’t really help guns but it’s a really good for melee

gilded sparrow
lapis harness
#

Revert the sword to s6 so its not so easily op its redundant. Zero skill pure hits no combos nothing just swing away.
Also i like how irl i can unload my bolt action all 5 round in the time it take you to shoot 2 shots with the sniper on here yet the cross bow which would literally take me 2 min to reload and shoot twice shoots faster than the half the guns

novel skiff
#

So the blocking on dual wield swords needs a nerf ASAP

humble moon
#

Hey devs,

I just wanted to say that The Finals is honestly the best game I’ve ever played. It brings together everything I love about FPS games, and it really shows. What stands out the most is how much creativity you let shine through in the game it feels fresh, bold, and different in the best way.

At the same time, it genuinely feels like you’re listening to the community, and that’s something that makes a huge difference. Coming from other games, especially ones like Warzone where it often felt like player feedback didn’t matter, this is incredibly refreshing.

Please never change that mindset. Keep trusting your creativity and your players everything else will fall into place sooner or later.

: )

cloud parrot
thick kelp
#

67

royal aurora
#

I have some movement ideas for Heavy. What if Charge and Slam had a second use where holding jump it charges a vertical leap, then you slam down and destroy whatever is below. it
would help Heavy reach high ground without making them faster and make frontline pushes feel way easier as a Heavy. a breaching ladder or extendable platform like construction equipment. siege style grapple gadget thats more like a breaching tool than a movement gadget, its slow and loud.

limber prairie
# novel skiff So the blocking on dual wield swords needs a nerf ASAP

Just don’t shoot them while they’re blocking, they get slowed while doing it so you can use that time to get more distance. Additionally they can’t block explosives or attacks from angles they aren’t facing, making them a pitifully easy target for teamplay and/or aoe attacks, ping them for your teammates.

frozen tree
#

When are we getting sights on melee. You’ve spent all this time giving all these cool sights to guns, but never once considered giving them to melee. Well I’m tired of it. I can’t see shit with my sword, so give me a sight to better aim! I will not tolerate this any longer!!!

sterile canopy
# waxen thicket Nope, as long as aim clamp exists, idiots like you will not be able to spam it p...

In its current state it also makes the sword uncomfortably latency-dependant as the server decides the bounds of the lock based on your previous camera direction, and not your camera direction where you triggered the lunge. That does need fixing because it makes the sword feel really hard to hit the lunge with in some cases to a degree that you can't properly learn because it's different each match, and fights with what your senses tell you.

viscid geode
#

Hey Embark, matchmaking is still broken and your game is still dying. Do something.

worn viper
#

Does anyone know EXACTLY how to gain "Show Tokens" (points you spend on Legacy Battlepassess)?
Like... what's the system behind it, are there quotas for it or you need to gain certain amount of points for one or what?
Because in game it just says "you gain them by playing", but sometimes you play a match and get 1-2 tokens and sometimes you win a full game with solid score too, but don't get even a SINGLE token (and that situation can happen several times in a row, it feels like).

My suggestion: either rework token system a bit, make it so it's not just a random chance or whatever how it works now, but make it so when player is opening a Legacy Battle Pass menu -> he sees how many points he needs in order to get another Token. Or at least make it somewhat clearer than it's now...

plain flint
#

just some cool feedback. can we please have some way to choose the last 15 second song like we can choose menu songs? i would realy love this because i miss the season 1 ending song for both rounds and the final match

broken citrus
pine willow
#

I’m fully aware that the player base consists mostly of veterans and that matchmaking is difficult. However, setting a requirement for 10 kills in a single match feels completely out of touch. It’s incredibly demoralizing to be crushed by players with thousands of wins, where I’m getting insta-killed without any chance to respond. Why implement missions that effectively gatekeep anyone who hasn't put in thousands of hours?

half quarry
# leaden tangle Fucking true bro. My friends don't like this game, my virtual friends are too ca...

Find a server a play with people there, better yet, if you can't find any, make one and revive the game yourself if you love it. Also if you're in negative after so many hours in the game the game isn't to blame here my friend, there's things that matters way more than what you're saying should change however I agree, the matchmaking is god awful and will always put you in games where you have to sweat to win, devs should understand that if we want sweat, we should just play ranked instead and I'm completely agreeing with you on that

waxen thicket
# devout dawn ah, i have seen your post before and laughed at the absurdity of whatever is wro...

With*

Learn some spelling first, I have no interest in arguing with illiterate kids.

As for some actual feedbacks, it would be pretty cool to incorporate some Titanfall-style movement to the game. For example, double jump and wall running would make the game quite a lot of fun.

It would also be cool to have some explosive knockback like TF2 to go alongside that. Techs like Grenade Jump and Rocket Jump are also quite engaging and would open up even more new ways to play the game.

Also, PEACE Center and Starlight Hollow are great ideas on paper, but their implementation have been quite iffy. Also people were expecting a castle map, but they got disappointed after not getting one.

So, Why not just combine the 2 maps, put a castle in the middle and make a Cashout map? Both maps are quite linear with 3 big segments set in the same forest biome, but with some shortcomings like too defender-sided and sniper-friendly. It would be cooler to reduce the gap between their buildings, arrange them neatly in a unified map and place a castle right in the middle as a central POI. That way, we get a full-sized map out of 2 small, niche maps while also finally getting the castle everyone were expecting with the Fantasy-themed season.

devout dawn
bright knoll
#

do something about the server latency. Its infuriating to die behind objects as if your hitbox is just ghosting behind you and your position isnt updated frequently enough

fleet socket
slender pine
#

fix ranked matchmaking

hexed zephyr
#

Update shoes and pants so we can have a tucked or untucked option. More than half the shoes in the game I won’t use because they get tucked into baggy pants.

sleek siren
#

if someone intentionally afk during the whole ranked game and sometimes moves so that the game doesn't detect them, is there anything you can do about it? especially if it's not the first time?

https://ibb.co/7TPZCSQ

eager gyro
#
  • Shockwave 10.3.0 nerf

Previously benefited from high verticality; it was heavily nerfed. Pad–Shockwave tech doesn't make sense anymore. It is currently better to use the pad normally than using shockwave with it.

  • Bring back Head 2 Head

With the removal of Arena Debut, this was expected to return. There was no clarification on why you removed this mode ever.

  • Friend List

Completely bugged. Shows friends as online, playing, or queueing when they are not. Issue introduced this season.

  • Chat Censoring

Bugged since release. Some insults pass through while common words are censored inconsistently. This is frustrating.
PLEASE ADD A TOGGLE TO DISABLE THIS FEATURE.

smoky gust
#

bring back head 2 head please

arctic bay
#

Instead of 45 matches to play ranked, make it level 40 or 45

So annoying to find 2 people on level 21 not missing a headshot in high rank lobbies stacked with a diamond just to help them.

This will make it more annoying for the smurfs and will help against those complaints of getting new players in your ranked matches, most of people unlock most of equipment at that level and will know how the game works.

silent grove
#

delete starlight hollow

elfin plover
#

shut down this game

proven crown
#
  • Please make the vaults and stations holograms you can see through walls from a certain distance. Game changing for new players trying to figure out building level, or exact station location.

  • Please for the love of all that is logical and accurately responsive on higher ping/bad servers (Brussels ) - REMOVE MOVING PLATFORMS FROM RANKED

  • Kyoto fixes:

Make it so you can break the railings around bridges and temples with quick melee

Remove railings from temple wooden bridges (right now as a heavy you can't even mantle over without jumping on top - it's a joke)

Lower the roofs so that you can easily climb on them

Make it so you can destroy a bamboo in 3 FCAR rounds (right now for some reason it takes like half a mag!?)

Decrease tree leaf density A LOT

hard arrow
late prairie
#

Bing back Head2Head

gaunt cliff
#

BRING BACK HEAD2HEADDDDDDDDDDDDDDDDDDDDDDD

brittle abyss
#

Idea so barricades deploy a lot smoother in combat.

Make the barricade function similar to the heavy healing emitter. Allow them to be deployed off the ground as well as attached to a surface. In addition, make them very bottom heavy with a wider base. This will help yield faster/ smoother combat deployment so they’ll ā€œfeel betterā€ like the glitched state in S9. This will also allow them to not fall over easily if they’re deployed in the air. Just a thought šŸ‘šŸ»

opaque helm
#

now this one is kinda silly but i would appreciate it A LOT if:

  • it was possible to just copy the emote wheels to another contestant or copy a build in general to just make minor changes without going through 10 minutes of clicking around and comparing.

  • Rename the Contastants so i can easily identify a build like Ranked/ Test/ Point Break/ Schabernack/ whatever..

  • rework gadget progression system. some take a lot longer

ok thx hug_friend moolah2

random eagle
#

revert the shockwave nerf plzšŸ™ its useless now.

signal basin
#
  • Balance your game without forgetting Light and Heavy for the next patch
  • Improve your servers so they can corectly register a dash
  • Ban your cheater FOR LIFE. Not 30 days.
neon rune
twilit cypress
#

For any disillusioned dev that has the unpleasent job of having to trudging through this chat, just a reminder that most of us love you, keep being creatives and artists hug_friend

compact sparrow
#

why does medium shockwave+jump pad tech gets removed but light dash+jump pad doesnt?

gaunt token
#

Just got a matchmaking ban even though my teammate already disconnected, loving the game

echo solstice
#

please remove autovault, like atleas make it double spacebar to vault not vaulting everytime :<

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

odd prism
#

Add some secret over ranks in world tour, such as amethyst, sapphire, topaz, jade, etc at a certain amount of WT points.

Would be a great way to keep people grinding other than random things for the people who like it

crystal storm
#

please add spawn select on team wipe, its insane to spawn 200m away from the only objective that matters

sweet sequoia
#

Please Please Please Please Please
make it so custom sounds (such as devourer) inherit the gender the character has, for example, my character is female, but if I pick devourer voice, it'll have a base male voice
currently, only way to get devourer with female voice is to select devourer skin type, which isnt always that great

spice mural
stray vapor
#

PLEAAAAAAAAAASSSSSSEEEEEEEEEEEEEEEEEEEEEEE MAKE RANKED 1 LESS ROUND SO THE SMALL PLAYER BASE DONT HAVE TO DEAL WITH THIS RUBY BULLSHI, JUST LET THE RUBY PLAYERS FIGHT RUBY PLAYERS, NOT GET THE GOLDS AND SILVER AGAINST RUBY FOR FUCK SAKE EMBARK

still doesnt make any fucking sense that a ruby team fights golds and platinums @vocal cave

formal coral
#

High gold mid plat is the worst you are facing diamond and ruby. I guess it's too much to ask for a decent matchmaking, facing the usual third, the late minute push from the fourth team after you finished wiping the other team. Ranked, cashout is just miserable in this game. We are thrown away to tend for ourselves cause Daddy Embarks needs to cater for the rubys cause they sell the game (spoiler : they don't)

radiant ferry
#

hot take, give melee weapons the ability to headshot (or some other way to do extra damage, like backstabbing on dagger, or some sort of sweet spot/timing mechanic like in other games) (and reduce the normal damage by a bit). imagine the dink sounds every time you land a precise hit with a melee weapon
I think it'd open up more room for skill expression, and also make the loss more legible on the receiving end (seeing the yellow hitmarkers in the kill feed)

vocal cave
fallen yacht
#

Would be interesting if medium could sprint-heal in addition to jump-healing and slide-healing mechanic that is already there.

sonic spoke
true karma
#

region lock russia

sterile canopy
#

Would it be unacceptable to force a maximum allowed RS discrepancy among three-man teams in ranked? Perhaps it could be a fairly loose tolerance such as 15k max difference, but it needs only apply to teams with diamond players in them to have a good impact on smurfing.

warped meteor
#

Bring back Head 2 Head

OOO AAA OOO AAA OOO AAA

OOOGA CHAKA OOGA CHAKA OOOGA OOGA OOOGA CHAKA

BRING BACK HEAD 2 HEAD

keen lily
#

so what is this matchmaking, I play against 3 stacks and my teammates are dogwater - why?

strong canyon
dim root
#

I feel like healing barrel is the most underwhelming barrel type in the game
the heal is even slower than healing ball which tells you a lot

Rework: Instead of healing over time it gives an instant boost of hp to people in the area (like 50hp should be fine)

wild phoenix
#

Please use new steam regional pricing feature for Ukraine. The country has a median pay of 200-300$ per month, and the war is going on(many ppl lost their jobs and inflation is crazy). I would love to support the game, but paying 20-30$ is extremely unresonable, we don't have 2k$+ pay per month like EU or USA, you should stop treating us like one. Also, you need to add matchmaking for cashout(that would consider current K/D and overall K/D/Performance). i'm relatively new to the game(1.5k kills), and yesterday i had to play against 193k kills player and a ruby stack, i wanted to delete the game right then and there. I understand that this will inflate the queue timers, but i much rather will wait 5 more mins for the match, than being destroyed for 15 mins without the ability to leave or surrender. Also, regarding the light buff - if you will do it, you'll need to rebalance a lot of weapons(almost all of them), and you should nerf the speed by 20%, not 10. It was barely noticable. You shouldn't nerf heavy tho, that felt bad. Besides that you just need to promote the game a lot more, i think we have the potential to have at least 50k stable online at all times, this is the best shooter on the marker rn, and i don't think there will be anything close in the near 10 years. After the Arc insane numbers you can definitely afford to promote the finals big way, and you know you will get your money back

cobalt pendant
#

Rank player quits. The remaining two fight it out.

We receive a credit of like 180RS.

We lose like 400+ RS because we finished poorly as a two person team.

Seems like it’s punitive towards the remaining players.

viral tinsel
#

Another day, another cronus user

muted owl
#

The finals for real do something about ur ranked system man. I only play against ruby players, or last season ruby players and smurfs account. I get seeding 1 or 2 90% of the time and when the game loads in every team decides just to go for us for some bs reason. I legit cant climb because of this bullshit matchmaking and people abusing new smurfs accounts that gets placed in gold and get free elo.

low garnet
fierce patio
#

Remove demat delay plz this is sad. Why would I use heal beam when light has h+ and better guns

sterile plank
grand hare
#

Please fix starlight hollow spawns in point break, too much spawn killing especially on C which is an open fxcking field so you just get picked off by snipers.

Too much spawn trapping abuse its so ridiculous

waxen thicket
# sterile canopy In its current state it also makes the sword uncomfortably latency-dependant as ...

I agree with you on that point tbh, even though it applies to not just swords but also other weapons like bow and KS23 too. That doesn't justify the removal of the aim clamp still, as it would be tantamount to making bow and KS23 hitscan too to avoid the desync issues altogether. The Dual Blades however are the biggest victims of desync issues, since the deflect is server-side the bullets will often hit the wrong area, making it quite unreliable. Deflect is good on paper, but desync makes it basically unusable.

Also that video of @neon rune is quite hilarious, it shows exactly the problem and proves both of our point. You can clearly see that 90% of the thrust attacks were released too early, resulting in barely missing the targets and messing up everything. The early release can be attributed to the desync making the thrust release too early, or it could also be skill issue due to overestimating one's actual speed. A few of them actually looks like the enemy broke their ankles by swerving juuuust a bit to avoid the hit, which is pretty cool. The most glaring bit was trying to do a 180 with the dash during the missed thrust, which could still be executed if he waited just a little bit before hitting dash. Again, desync or skill issue.

All in all, they need to fix the desync issues, not revert the aim clamp on thrust.

dense ocean
#

day 61 asking for a free moolah peluche

obtuse nymph
#

I think ranked shouldn’t be in the tournament style. It should strictly be 3v3 finals round. Fair skill expression and shorter queues. Closer matchmaking range and more fun. The current system allows for 3rd parties every time. 3rd parties do not take nearly as much skill and experience. I’m sure many people agree.

west skiff
#

please fix shockwave and make crossbow a projectile weapon

also bring back h2h

tall zephyr
#

could we have more new players instead of more cosmetics? I am employed and I don't want to play against people with 2k+ wins

solar sail
#

simple one embark:

weapons and gadgets don't level up at similar rates.

example: ive got items like the AK and beam used since beta, level 9/10

pyro grenade which i rarely use: level 12

manic pebble
#

some bug going on with sights not equipping. thought it was just with using equip to all but i've manually equipped sights on guns and its shown them as equipped and shown them on the gun in the menu, and then when i load into a game, the gun doesn't have it equipped. similar thing is happening with gun skins occasionally as well i think. very frustrating

copper blaze
#

Nerf the light class.

Especially dash.

elfin arch
#

Real talk, give throwing knives a reload, that thrown melee weapon is too strong to have no downtime

void scarab
#

i once again request a 'forfeit' button in ranked..
too often i get teammates who don't know the difference between left and right button

golden badger
#

lol servers are fucked again

brave moss
#

Can you reduce the likelihood of Starlight Hollow on Point Break a lot? I am constantly getting it.

I am currently on 8 straight queues putting me in Starlight Hollow.

(Ideally the likelihood being 0%)

wild lion
#

For the love of god embark stop needlessly removing game modes. You removed Head2Head with no warning and a simple line near the bottom of the 10.0 patch saying it was removed. Like how hard is it for you guys to just give us content without removing more content. And no it's not justified by low player counts cause how tf we supposed to attract new players that stick around when the 4 casual game modes are just constant chaos, and both versions of cashout restrict swapping so people who just want to relax with some lower chaos, skilled gameplay, either have to commit to playing one loadout for 30+ minutes or deal with the constant shit flinging chaos of point break, powershift, TDM, and quick cash. If player count is an issue maybe we actually address why the player count is low instead of pouring gasoline on the fire by removing entire gamemodes people are actively logging on to play. I can say for me personally since the removal of H2H I've barely touched the game cause I don't wanna commit to 40 minute rounds but the casual gamemodes are far too chaotic for me to have fun.

BRING BACK HEAD2HEAD

versed eagle
#

WHOLE LOBBY 2 RANKS HIGHER THAN MY TEAM, 8TH SEEDING, WE COME 6TH AND - LP????????????? HOW DOES THAT MAKE SENSE????????? MATCHMAKING WITH US IN THIS LOBBY?????????????

versed cloud
#

Charge and Slam should knock barrels over upon character impact. Not snag a player and hold them behind a barrel that weighs less than the wall it's literally smashing through. Also quit requeuing us up with people whom we've reported for cheating. What the fuck is that even about? Also start banning people again, because this is getting out of hand and you guys know it's the case based on how many reports you get.

quick coyote
# wild lion For the love of god embark stop needlessly removing game modes. You removed Head...

I feel exactly the same way. Not everything decision should just be looking at a spreadsheet and simply going...this game mode is the least played, so we're just going to remove it. It had WAY more value that, especially onboarding and retaining new players, which is THE biggest issue facing this game. Embark needs to understand what the game needs in order to thrive and grow and have the conviction to curate these experiences and not just aimlessly follow the crowd. TBH the last AMA confirmed a lot of suspicions that the player base has that they are either lost and confused on what direction to go or they are just taking bad advice from a small group of players.

And forget about the bots for new players. No one is really going to care to play with bots after a very brief period of time. I can't imagine how much work is going into creating capable bots that can function and actually be fun to play againt in a game this dynamic. Those resources could be spent on WAY more pressing issues to help the immediate and long term viability of this game.

Edit: H2H also had the 75% the gameplay of Cashout, in a fair and balanced way while avoiding the least favorite parts (i.e. third partying and griefing). It was a mode I could hop on when I did not feel like absolutely sweating and have actual casual fun. In a short period of time, I could get a bunch of games in and get some quick wins, which felt rewarding. Now, more often than not, I just skip The Finals all together.

dark niche
#

imo it's kind of crazy tdm gets to stay while h2h gets deleted

idle wharf
#

leave melee tf alone

steel bough
#

Either make turret a gadget or rework it. It’s a wasted spec slot for medium in its current state

quasi obsidian
#

bro its not that deep. Yes controller aim assist helps but u can break it rly fast

vernal girder
#

Casual and Ranked matchmaking all feeling pretty bad these days. Very few TDM and Point Break rounds feel even remotely close, which shouldn't be that hard considering larger team sizes and the fact there are only two teams. Perhaps these Casual modes should be set up w old school persistent servers for TDM/Point Break, with no matchmaking at all and team switching allowed, instead of making us wait 60-180 seconds for some of the worst matchmaking you can find in 2026...

arctic bay
#

Eclipse Shade skins:

Chiappa Rhino for the R.357

Compound Bow for the Recurve Bow

somber snow
#

There should be a report for not playing objective, at least in tournament modes. People saying "oh it's unranked so I don't care about the 2 other people I'm playing with" is such a toxic approach.

still rose
#

1: make the callout wheel customizable, so you can put the different pings in places you find more convenient to quickly use

2: do a LTM or event where totems can do little hops in whichever direction they wish, which could help with regrouping and pulling off safer revives

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

neon rune
# waxen thicket I agree with you on that point tbh, even though it applies to not just swords bu...

thank you thank you, making that video was a nice way to vent lmao

Some of these can be chalked up to a skill issue, but mostly because i didn't overcompensate enough in expectation of the rubber-banding caused by the lunge clamp. In some cases though, you can see my camera snap to a different angle within a single frame, which is insane.

As for the 180 degree turn in that back alley on Bernal, if you look closer, i actually don't dash at all until i already got sent into the debris on the side. That was entirely the lunge sending me completely sideways even though i had only released when looking the direction i wanted to go. The clamp makes it egregiously ping dependant, i don't mind the idea of a clamp but there needs to be better implementation.

prisma dagger
#

Can you guys plz get more discord quests and make them more common? The Skill issue set looks so good lol but I can't get it. And also buff Mediums! give us back the good demat

elfin plover
#

shut down the finals

half escarp
#

False ban is bullshit, got flagged for absolutely nothing. I play this game all the time, and now I'm completely locked out. Never installed anything sketchy, just hanging with my friends.
Seems unlikely I'll ever get a reply from the bot. There goes 600 hours and hundreds of dollars

half raptor
#

I love getting a infinite loading screen while I hear my teammates play the game šŸ‘ keep it up embark

gritty jetty
#

its more like the bottom 10% who aim worse than controller players

tender hill
#

Nerf winch.

sonic spoke
eager gyro
#
  • Shockwave 10.3.0 nerf

Previously benefited from high verticality; it was heavily nerfed. Pad–Shockwave tech doesn't make sense anymore. It is currently better to use the pad normally than using shockwave with it.

  • Bring back Head 2 Head

With the removal of Arena Debut, this was expected to return. There was no clarification on why you removed this mode ever.

  • Friend List

Completely bugged. Shows friends as online, playing, or queueing when they are not. Issue introduced this season.

  • Chat Censoring

Bugged since release. Some insults pass through while common words are censored inconsistently. This is frustrating.
PLEASE ADD A TOGGLE TO DISABLE THIS FEATURE.

sinful finch
#

embark what is this. literally barrel in the face and i get nothing. probably wasn’t gunna get the kill but seriously. also the smurfing situation is insane but that’s not my main issue here. i’ve got 1000 hours and i love this game but its stuff like this that drives me away. also im still waiting for yall to ban dannydefault. a hacker i ran into and reported over 2 weeks ago. is the anti cheat really that bad? do you simply not care? the combination of glitches and cheats is killing this game and it doesn’t seem like your doing anything about it. this is just hit reg. the base for all fps. i want this to be the best game it can be and it doesn’t seem like any steps are being taken to realize the true potential this game has.

versed hazel
#

more in depth personal stats such as comparable averages between h/m/l would be cool if its possible. also, having your season best show you your previous PR that you just beat whenever you do set a new PR would be very nice.

Also would be super nice to have some sort of constant indication on the gadgets bar of whether or not things like healing emitter/turret are already deployed. I think this would help remind me to pick up stuff like that. could be as simple as adding a yellow bar over the gadget/ability icon as an indicator.

lastly, I really want egg throwing knife skin pls embark

shell lotus
#

Heavy’s should be able to rocket jump!!!!!!!!

paper falcon
#

FIX THE DAMN WENCH!!! WENCH IS JUST A FREE KILL ATP!!!!! THE FACT THAT I CANT DEFEND MYSELF IS ABSURD!!

hexed grove
#

Crossbow is stupid

orchid holly
#

Give this game the love it deserves please.

waxen thicket
# shell lotus Heavy’s should be able to rocket jump!!!!!!!!

100% agree, we should get Rocket Jump and Grenade Jump just like Team Fortress 2 Soldier and Demoman. That would make the game so much more fun. Imagine everyone flying across the map with their kits, but not as frequently as in TF2 since Finals doesn't have as much available health pickups to compensate for the self-damage

tawny thorn
#

~embark WHY DO YOU UNBAN CHEATERS? proof: PIANSIX#0892 was banned in S9 for rage hacking to Ruby but currently climbing in S10 Ranked. WTF is wrong with you
~raise minimum lvl for ranked

elder wyvern
muted plaza
fickle tusk
#

Lock ranked behind emerald to fill world tour and even out match making. Ranked is filled with new accounts trying to get rs and world tour points while still learning the game ruining the experience for other player who plays the game competitively. Present and past emerald 1 players should get access to ranked right away but new accounts need or players need to reach emerald 1 first to prove you've spent your time playing the finals and knowing how the game works. And can we get cosmetics for lobby background or atleast change colors .

neat prairie
next surge
#

It's not that sniper doesn't belong in the game, it's just that the class that has the sniper rifle also has the most mobility, and they're actively destroying the one counter to high mobility at range by practically removing goo stun.

regal widget
#

it would be nice if there was a way to lower the volume of the in game crowd chanting.

cobalt pendant
#

Instead of new cosmetic skins, how about improving matchmaking?
Over 6 minutes to find a cashout match

Then a level 131 gets paired with two lights under 20. They run around doing totally nothing. Complete shit show.

Next match, dude quits. Another round of 2 vs 3 and my level 26 team member is getting sliced up by rubies.

He goes and plays Roblox for 10 minutes and the. comes back to the Finals for more. What is this garbage?

granite bough
icy steeple
#

WHAT THE HELL ARE THESE SPAWNS????

west skiff
#

light should get a prop mimic gadget/spec that lets them transform into a random carriable
other players can pick them up while in this state

ruby talon
#

expressions in pregame

supple cedar
vapid drum
#

Embork add full body banana suit

spare topaz
#

WHY IS THE HIT REGISTRATION SO BAD DUDE

royal pivot
#

the finals should add a reduction when a player disconnects

rustic tinsel
#

Even if it's not 40Āŗ,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an ā€œexploitā€ when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking ā€œmelee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

glad quail
#

novel

plush robin
#

dogshit feedback

frigid horizon
#

Add storms as a weather, probably a good replacement for fog
Heavy rain and grey skies is cooler than just the map having a semi transparent grey cloud over everything. Plus storms are cool

tame owl
ancient blade
#

Heavy gadget idea, A short-mid range projectile hole puncher. Makes a Light/Medium size window with one round, a doorway for a Heavy with two.

sharp lynx
#

At this point, imma delete the Finals since I kept getting System Integrity Violations. It kepts getting me... EVERY. SINGLE. DAY.

tame tinsel
#

is it possible to do customized weapons... like this dead game: https://store.steampowered.com/app/209870/Blacklight_Retribution/
?
just wondering, because it seems perfect for this setting
(im sure someone at embark played it, please test the idea internally šŸ™‚ )
i really miss my scoped sniper lmg, and long range shotgun revolver LOL

(to sum it up, look at how attachments work in arc raiders... but the entire gun woked that way.... so you could swap reciever, barrel, etc.. for other guns parts, true hacksmithing)

i would put an osprey barrel on an anvil and i know im not alone (arc raiders things)

tidal radish
#

There are still issues where the #sonargrenade from #lights doesn't display ingame before getting killed, but they show up in #killcam on #euservers on #ps5. #maybe #killcam #bug or #game bug..

broken lynx
#

Give more love to arena customization i miss turrets and tripwires or add high rise to maps like bernal

restive warren
#

remove the light class

uncut pike
#

do it yourself

viscid geode
#

SO TIRED OF THE SMURFS AND CHEATERS! THE GAME IS SO BROKEN! DO SOMETHING!

teal prism
#

why does lower body look at shoes?

cosmic vapor
#

Ballistic knife when

tired meadow
#

https://youtu.be/5ktmUgHIxas?si=-XjNYjvVMuXaGNTz
Embark. please watch this video. It makes great points about melee weapons and gives solutions on how to fix them. Melee play and skill expression is the entire reason why I and so many others fell in love with this game, so please try to save at least those aspects of it.

twin helm
#

make throwing knives 10 ammo and you have to pick them up after throwing them

gaunt cliff
#

bring back head to headddddd

paper meadow
cedar cave
#

model continues to feel weak, i can die to a close range engagement against any weapon if i dont hit even one shot on point

even the revolver on heavy feels stronger on short range than a shotgun

worn quartz
spark shard
turbid cave
#

Buff blue team

snow flint
#

This game is dead because team 1 and the shittest team always go through. It's always grifting and if you play well you get punished.

brave dagger
#

The creation of bots seem like the perfect chance to have some fresh LTM's like horde survival. These could be nice casual gamemodes to chill out on. The finals is already a game that has that defence gameloop. Appart from bots being a nice training ground for new players it also has the chance to get veteran players to stick around in low stakes games when they are novel experiences.

Also it would be very nice to have a bit more power to customise in custom games. I understand you do not wish to support previous gamemodes in custom games. But it would be nice to for example set weapon bans (ex: Purple only has dagger, pink has only mgl or cl40), set custom team sizes (ex:5v5 quickcash), set the win requirement (ex: 60 kills tdm or 40k goal in quickcash), set time limits etc etc etc.

If players have the controls in custom games there doesn't have to be active balance for those games since players tweak the controls themselves. They can create as balanced or unbalanced games as they like.

analog charm
#

So how do i get paid playing a smurf ? Or why is it so popular ? Theres only smurfs at this point and it seems like its gonna stay like that. Good Job.

livid spruce
#

Could we get an additional loadout preset slot for next season?

stray wing
dark niche
timid musk
#

I have mentioned the unfairness of Ranked matchmaking several times before, but today I experienced the worst match I have ever seen, so I would like to report it.

It is unfortunate that I cannot attach an image here, because the matchmaking was that extreme.

For context, I reached Diamond as a solo player in Season 2, and I usually play Ranked almost entirely solo. This season, I have been playing more casually, and I am currently in Gold, close to reaching Platinum.

Today, I queued solo as usual. However, I was placed into a match against a full Ruby-ranked party, a full Diamond-ranked party, and another team with Ruby badges.

There have been many times when I felt the matchmaking system was terrible — in fact, it feels that way in most matches — but I have never felt that Ranked matchmaking was this broken before.

Based on experiences like this, RS feels less like a proper ranked matchmaking indicator and more like a simple ā€œwin-rate pointā€ system. It does not feel like matches are being made fairly based on rank divisions.

I sincerely hope the Ranked matchmaking system can be reviewed, especially for solo players being placed against high-rank premade teams.

languid nimbus
#

FIX THE MATCHMAKING IN RANKED!!! TWO TIER SYSTEM, or points equivalent. ITS NOT THAT HARD! Randomize the cash outs. Those who've played on this game the entire existence already have preplanned setups. ALSO MARKET THE GAME!!!!

ember canyon
#

Ranked matchmaking in it's current state is the worse I've seen. Last season I was able to climb to 24k before the season ended without too much of a hassle, now I can barely get higher than 18k. I keep losing again and again against diamond cosmetics players matching with me in silver. I don't know what changes were made, but I shouldn't be queueing with them, I'd understand if it was the start of the season.. but it's been a few weeks now, they should be up there.

normal cosmos
#

please... revert the shockwave changes. It wasn't a problem, it was just fun. plssss

hearty coyote
#

Maybe you guys could focus on fixing the social menu that has been broken since the first update of the season. That would be nice.

supple mortar
#

https://youtu.be/5ktmUgHIxas
Embark please watch this video.
Same with any melee or tech enjoyers out there, please watch this video so embark will see it. This is literally a perfect summarization of why all of embark's changes melee tech, goo tech, swapping tech, etc don't sit well with us, what to do about it, and how to create a better game for the future.