#šāgame-feedback
1 messages Ā· Page 154 of 1
Don't trust the noob say. Great game make player to learn.
M1887 is great and balance and skill-full weapon. Who with range weapon can get kill without any risk, just buff the melee weapon to make shotgun like M1887 more danger to use.
Throwing knife isn't op like xp54 and m11.
And Rifle and LMG still the meta.
Smash is better than claw most of time.
Maybe make the claw CD shorter and let it can be cancel when target squat to against.
Embark you need to take care about the Mechanically way to buff melee, something like add the kill regen 100 HP make the risk-reward balance.
Think with you brain, why people like to choose the powerful gadget like RPG, It's because the respawn time is so long, when you can coin to back to fight and teammate dead or time is over.
Make coin easily to use ,maybe 5s cd, make coin useful and powerful to decrease the risk of dead by RPG or mine.
Most of feedback don't focus on melee and say the light need to nerf, it's because they are noobs.
They didn't know why they die and just complaining the weapon.
Good game make player learn and bad game make all of skill is weak and no one want to growing himself.
Poor balance isn't the weapon damage cause, it's the Mechanically is bad ,make a lot of weapon can't do well in most of time, like dagger, sword, spear, shield, duel blade, bow, sniper in cash out.
How can I do if the three opponents stick together have range weapon and I take the duel blade or sword or dagger. Even i take two away and I die they just take five sec to revive whole team with full HP.
Don't just nerf all of thing and make the whole game is boring, making most of weapon powerful and any one have can have fun to play.
Why the beta player complain the game is boring,? Because this game just continuously nerf all the powerful weapon and make single player even you play very well still can do nothing.
Make the scoreboard show enemy skill and weapon let all player can plan his strategy to against M1887 or Melee or AKM.
Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets
We need a flare gun gadget(light) so bad thatās sticks to enemies or walls. Itās low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itās also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED š especially dashing from the side front at an angle,it was best in s1 no problem
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)
Wall run and wall bounce for light ability
Cut off kyoto and bring back las vegas
Stop penalizing players who leave the match after the other teammates have left. People quit and then dont ādisconnectā and it will punish you for leaving a hopeless game.
What is with the new spawn mechanics????? playing bank it as heavy is akin to purgatory.
I spawn 100 m away from my teammates , facing the wrong way. by the time I get there, they're usually dead.
oh embark why
Bow + dash is so fun. This cannot be emphasized enough.
Stop torturing your players making them play Kyoto. we're sick and fucking tired of that horrible awful fucking map and being forced to play it 80% of the time. You fucked up with that map, it's ok, accept your L and take it out of WT and TA at least, but don't force us to play that fucking trash.
^^^
Please let people leave WT without penalty if they are the last player on the team or if they start with only 2 players on the team...
I'm just tired of this game bro, let it die I say
https://medal.tv/games/the-finals/clips/iwHG7lHH4A265hU9S/d13379yMyCGo?invite=cr-MSx1QXYsNDcyMDY5NSw
How is any player supposed to justify picking light when I can hit 99% of my shots and eat shit to a guy playing the support class and eat shit to a guy who missed over half of the pellets of his first shot and still 2 tapped me?
Please define your class roles via balance more. Medium can't be doing large damage if you want light to exist at all in the meta. Give medium more support tools and justify it's lower average weapon damage. The fact that there are only 3 classes in this game and they're so undefined in their roles that people are asking for LMH role lock is insane to me.
You'd think that a light using a close range weapon would shit on a medium using a close range weapon in a 1v1 because mediums are supposed to play near teammates. But nope, medium excels at supporting the team (1 viable loadout) and then also destroys in 1v1s. What is your design philosophy for the classes?
Watch support class btw and millions of other The Finals videos on Medal, the largest Game Clip Platform.
Ngl you probably woulda killed if you just didnāt use stun lmao gave him time to react, just because you have it doesnāt mean you should use it @brittle obsidian then inform me because just because heās using light doesnāt mean he should win the fight, heās also light and got shot 2 times by a shotgun I donāt see a problem here I die in 2 shots of double barrel as heavy??? Also bro hit like a single headshot itās a skill issue
I think you might be missing the point of the video
TLDR: Light and Heavy need to be slightly more similar to Medium to appeal to ALL SKILL LEVELS
Light
Casuals hate, Experienced laugh at. Has high DPS, but dies if sneezed on, but casual players cannot pin them down. How to fix it?
~ 150 > 175 HP
~ Slightly lower DPS
~ Slightly larger hitbox
~ More automatics for noobs so they come back to the game
Heavy
Experienced hate, Casuals laugh at. Big ass health pool but 0 chase in casuals eyes, yet raw HP and mitigation fucks up higher elo, completely replacing light for damage as their sustain is too high
~ 350 > 325 HP
~ Lower utility damage, winch / charge / rpg
~ Increase recoil control lewis/m60
~ More automatics for noobs so they come back to the game
Don't trust the noob say. Great game make player to learn.
M1887 is great and balance and skill-full weapon. Who with range weapon can get kill without any risk, just buff the melee weapon to make shotgun like M1887 more danger to use.
Throwing knife isn't op like xp54 and m11.
And Rifle and LMG still the meta.
Smash is better than claw most of time.
Maybe make the claw CD shorter and let it can be cancel when target squat to against.
Embark you need to take care about the Mechanically way to buff melee, something like add the kill regen 100 HP make the risk-reward balance.
Think with you brain, why people like to choose the powerful gadget like RPG, It's because the respawn time is so long, when you can coin to back to fight and teammate dead or time is over.
Make coin easily to use ,maybe 5s cd, make coin useful and powerful to decrease the risk of dead by RPG or mine.
Most of feedback don't focus on melee and say the light need to nerf, it's because they are noobs.
They didn't know why they die and just complaining the weapon.
Good game make player learn and bad game make all of skill is weak and no one want to growing himself.
Poor balance isn't the weapon damage cause, it's the Mechanically is bad ,make a lot of weapon can't do well in most of time, like dagger, sword, spear, shield, duel blade, bow, sniper in cash out.
How can I do if the three opponents stick together have range weapon and I take the duel blade or sword or dagger. Even i take two away and I die they just take five sec to revive whole team with full HP.
Don't just nerf all of thing and make the whole game is boring, making most of weapon powerful and any one have can have fun to play.
Why the beta player complain the game is boring,? Because this game just continuously nerf all the powerful weapon and make single player even you play very well still can do nothing.
Make the scoreboard show enemy skill and weapon let all player can plan his strategy to against M1887 or Melee or AKM.
Disagree. I want to play actually different playstyles. Not just a slightly more or less beefy medium
Heavy flamethrower is goated, i drop 40kill games consistently #flamethrowersontop
Add flash mines
I agree. Iāve actually never died once when using the flamethrower. Itās a free win cannon.
I think it would be amazing for the game if you dropped 2 maps per update, 1 feels like too little and I think tires out quickly. I'm sure it's more dev time but I think it'll help keep the loyal players from getting burnt out. Map drip feed is always a big frustration for players
not saying annihilate the identity of each, im saying slightly pull them 1% closer to be like medium so we dont see
HHM in high elo 24/7 (since season 2, early season 1; goats is boring to play)
LLM in casual 24/7 (friends quit the game because "light is op")
experienced and casual players are on opposite sides of the "meta", embark doesnt know what to do; ever so slightly water down the L/H classes traits to make the defined traits bearable for all skill levels, gotta get player count back somehow
good job devs, i enjoy world tour again now that its not 99% kyoto
The medium almost entirely whiffed their first shot, not like you'd be able to tell since it still did a third of trents hp lol. The model has virtually no spread (and absurd damage falloff). It's supposed to be a shotgun not a lever-action rifle.
i love the new map
When can we get bigger penalties for get teammates that leave you solo in ranked
What is the reason for not being able to change loadout between cashout tournament rounds ?
I'm told the screen after a match that shows your weapon/gadget progress is still in the game if you just hit space/next. I haven't seen it since season 1 and I cannot get it to show up after any game mode! No matter what I do it goes back to main menu/lobby. I miss it
Using stun wasn't necessary and your timing been stunning and taking the shot way to slow.
Medium class winning in this scenario isn't surprising. Model shreds anyone at that range.
i dont think you read the message. its not really about that specific interaction
convert the glitch trap from a proximity emp to an on-contact emp
performance is really bad after last update. i usually dont have much lag but it got worse after recent update. or maybe the hotfix?
I see a lot of these complaints are stemmed from just fighting the wrong person. As a light, you HAVE to pick your fights wisely. You are weak, but your weapons are pretty powerful. PICK YOUR DAMN FIGHTS. I play light throwing knives and I will NOT 1v1 a model medium unless heās half/low or I have a good drop on him. Theyāre the worst enemy of lights imo
Medium is strong and his weapons are more powerful, then.
true, just don't fight anybody with the model, or winch claw, or rpg, or charge and slam. so in other words dont fight anybody except other lights
Light is supposed to be recon and picking off the leftovers. Light should not be more powerful than either class. Light is a master of tricks and potshots. The light can easily win any engagement if skilled enough due to stun, the ability to get the first shot, and the ability to get in and out of danger the best. Medium is perfectly balanced right now except for shotgun. The medium isnāt weak or strong, the shotgun is. You realize in every other fps the āheal/supportā role can overheal and give damage buff or overshields. The medium cannot do that in this game. Hence why a medium isnāt just a complete support role but viable for combat
Can I Please get teammates that are actualy good when solo queing, I mean dude got eliminated 8 times and has 1 kill, and in the end he said look at ranks (he has emerald 3 and i have gold 3, like that has anything to do with how good you are, just how mutch time you spend, solo queing is bascly imposible to win, The skill gap is insane
That's why I enjoyed the throwing knives, so I can have a chance of winning while effectively pushing alone.
Well light is way too strong tbh he has best weapons in game that outclass ever other weapons by range and DPS with some of the best abilitys hence dash and cloak which cloak is a crutch like hook and chain on heavy. While heavy has worst weapons in game , and who ever said lmg is meta is definitely low rank. To fix this tbh lights need damage fall off nerfs on there weapons like XP which has way too much range damage and it's a SMG but out classes medium guns at range which is insane. Heavy needs weapons buffs while nerfs to rpg and dash to make heavy more playable in higher rank against good teams cuz rn he's just good at crushing bad players. HEAVY is a pub stomper.
This
please for the love of God add rank grouping to world tour. If cashout is staying as that mode, please god. I can't keep playing games solo looking for emerald and get new players or genuine PC AI on my team. If someone puts the effort into the grind, you should only be playing with players who are at your skill level. I don't care about a lengthened queue. PLEASE EMBARK
---->Ive been thinking through this list for a bit. playing the game and hearing people out about it as well. been reading things in this discord chat as well. This is the list I came up with and im really hoping this is at least seen by someone at embark and this wasn't for nothing.
plz give feedback.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- winch claw goes where you looked when you activate it removing aim delay and making it less annoying to use
- allow option for ads sensitivity to go to %200
- add option to disable auto mantling
- add advanced sensitivity settings with more exact sensitivity options (allows easier conversion of sensitivities from other games)
- reduce v9s visual recoil like you did with the lh1
GENERAL GAME:
- shorter seasons would be nice unless you add more each season.
- the game has 4 levels to keep track of. terminal, battle pass, progression level, and world tour. plz add battle pass level to player card.
- make both world tour and terminal attack both ranked gamemodes and display both ranks above the players head.
- increase world tour team wipe penalty (anything more that %10, maybe %20 or %15?)
- make bank it deposit have wait time before useable when spawning to allow slower classes to catch up
BALENCING:
- dome shield lasts 7.5 seconds
- flashbangs need a larger radius and last 3 seconds not 2
- m60 damage increased by 1
- increase damage fall off of SH1900 (atm you can 2 shot medium from 8m away)
- increase damage fall off of model
- nerf rpg healing beam and defib (maybe make the defib res hp 1/3 not 1/2, reduce the rpg damage, and the healing beam recharge take longer)
- winch claw instantly breaks shields
- nerf xp-54 damage and keep the recoil the same
- buff burst pistol
- allow spin cancel for spear
- nerf charge and slam damage (not too much)
- improve smokes visuals and give them to mediums also. (mediums can then have a counter to snipers, you can also buff them to blind turrets)
- let data reshaper go through shields. (so you can data reshape dome shields)
- make glitch grenades duration 7 seconds not 5
- make riot shield have the same ads walking speed as the dual blades
- fire grenades do a lot more damage when direct hitting someone
ADDITION CONSEPTS:
- specialization for light allowing lights to create a clone of themselves that that control and the clone has 1hp. (when the clone dies they go back to controlling themselves. gadgets use stays the same)
- recon sens has single charge with long cooldown and large radius making it mostly useful for finding hiding players instead of the previously unbalanced seeing through walls 24/7
- deployable mountable minigun for heavy specialization (only heavy can mount on it)
- heavy 50 cal sniper that does 149 damage body shot and has much longer time between shots and reloads than SR-84|
- orbital lazer grenades that summon orbital lazers or orbital beams (orbital beams would not shoot once they would continue to shoot persistent beam for few seconds (orbital lazer from helldivers lol))
- black hole gadget for heavy
- sticky grenade for heavy or medium (throws like grenade but sticks to wall, beeps before exploding takes longer to explode. also attaches to players for damage)
- medium healing turret (works like an aps but deploys limited amount of heals in radius before breaking)
- voice intros and outros from enemy teams could be fun
i think instead of just nerfing the range for the model, they should increase the spread, making it easier to hit targets close range, but also making it less consistent at further ranges, allowing the revolver to be the high damage per shot weapon at medium ranges
Model seriously doesnāt need a nerf at all imo. It does extremely minimal damage at far range and you can output the same exact close range DPS the Model does with an AKM. People greatly over-exaggerate its capabilities because they always are playing against some mega sweat in WT, but you can outplay a Model medium in almost any situation by just hitting shots.
Why for the love of god the dome shield was nerfed ?? the dome shield was already perfectly balance. because the dome has its share of weaknesses to counterbalance it, for example, the ennemies cant just enter inside it or he can throw a glitch grenade/bottle to make it completly disappear or because the dome are relatively weak, or because it can't be picked up, in addition to having 30s of cooldown. It was not a mobile fortress But it was just enough to be a good support items. Now is just useless !! just 5,5s of utility for 30s of cooldown, the ratio are not good !! Combined with the weaknesses I mentioned above, this makes the dome not playable. honestly, if you had reduced the usage time by 15% max (i.e. from 12s to 10.2s max) by adjusting the cooldown accordingly with -10% max (from 30s to 27s max), okay, why not? OR reduce the usage time to 5,5s and reduce the cooldown to either 23.5s (to keep the initial gap of 18s of pure cooldown ) or 25.5s BUT you increase the dome hp from 300 to ~450, which makes it very useful, but only for a very short time, it could have been interesting. But in the current state, we're talking about a nerf of just over 54% without any adjustment; in conclusion,THE DOME SHIELD NOTHING NOW
People getting defib should gain some iframes to specials such as charge n slam, as you cant get instantly camped and killed upon getting defib.
Yo I havenāt played in a couple weeks. Did they nerf light yet?
why even have dome shield at all at this point... actually why even have the heavy class at all if every patch we get is designed to nerf heavy down little bit by little bit š. not that it matters to anyone but everyone who i used to play with in the beginning has quit the game because of these constant nerfs to heavy and buffs to light. i was under the impression that each class is supposed to be a counter to eachother in their own special ways, but atp with how many nerfs heavy has who the hell are they even supposed to counter atp. life is pain and as much as i love the game these updates keep on making me reevaluate whether or not i should continue playing :')
Ok so heavy kills everyone with no effort, medium is a support class that excels in combat, and Light is a janitor. Got it.
Heavy's issues were it's charge, rpg and winch. They nerfed dome which was uncalled for but it doesn't mean heavy still isn't single handedly dominating cashout alongside glitch mines model Mediums.
Mediums should not be able to hide behind the loading statue of the person they just dfibbed. Bullets should go through it
potshotting and picking up leftovers? is that why 7 out of 11 of the light weapons are close range? why was light given the recon gadgets when medium is supposed to be the one with support and team utility. Light will never be able to exist in a meta as long as medium is able to do damage like it can with the model right now. your take on class roles doesnt make sense. There are plenty of tropes from other class/hero shooters that arent on light and heavy despite fitting perfectly. medium should be a supportive role that loses in 1v1. triple stacking the support class should never be a viable damage comp, however, it is.
You play the LMG single and always kill by light 1v1 ? That is so sad.
Just stick together and practice you aim skill, you will notice the three range gun meta still powerful.
Your opponents can't control LMG well and say I stay in low rank? Just go back to flamethrower and hammer maybe, you can't play gun before you learn how to control it.
Light has low HP and this game has many powerful gadget and weapon can kill light almost one shot so his ability and weapon is powerful make the light balance ,you can't just say " ahh XP54 DPS is incredible, nerf it "
Buff heavy weapon and nerf RPG, dash just can't make the light down. It will destroy the meta make the heavy shot gun and hammer spear more can't playable, and only cause the light sword, bow, dagger, can't playable, and XP54 LH1 M11 just use clocking and hook.
Learn to against light and make your skill better.
@stark pilot you are right š
i can tell your low rank by everthing u just said. dude really mad because i said lights have best guns in game and LMGS are very bad lol. did u know the m60 only does 19 damage per bullet? prob not u just tell people who disagree with u skill issue. im also a light main so yeah i skould now lmao i just dont play heavy lol. How about we come together as a community and discuss things that actually need balance changes instead of what suits us and stop being arrogant to the things that are indeed too strong and make the game unfair and unfun.
A limited time mode where any class can use any weapon, gadget, and spec. (Dont make it the ranked mode)
Least amount of hp? Fastest movement? Almost like you aren't suppose to be seen. Almost like light can go around, recon the area, come back to team and wipe. Guess what the easiest class to flank is? Light? Why? Because it can get in and out of danger. Shotgun can 2 shot a heavy, almost like its suppose to be in, kill someone fast, get out. Light has the fastest ttk? almost like you aren't suppose to engage a fair 1v1 fight against someone who has more hp than you. RPG to actually kill a light needs a direct hit. With how fast lights are a direct hit is almost impossible. Stop being predictable and bad at the game and maybe you wont get hit by an RPG
give mediums and heavys better ways to challenge snipers. there's no gun in the game right now that can even come close to the range of the sniper, give us some way to challange sniper players without having to play light
marksman rifle for medium, maybe medium should have a long range option as well but enough detriment so that it's not as effective at close or mid range
@shell raven I say heavy gets a 50cal sniper, how well do the finals run on ryzen 7 5700x3d?
can we get a randomizer choice for weapon skins? i got too many fire skins to cycle throughš
New heavy specialization. Krillinās Solar flare. Blinds scoped opponents for 30 seconds.
Sigh..... Should rename the game to Crash Simulator
it probably should have more spread and less range but literally neither of those things would have effected this clip lmfao what
If you needed to land a direct with rpg I don't think it would be nearly as bad, but the reality is you dont. you shoot in the general area of a light and do 2/3 of their hp, and if you aren't lobotomized you can follow up with a few bullets with your primary to finish them off.
^ Pickled has a point. To my knowledge RPG has to do direct hit but i main medium so I don't have any knowledge of the exact dmg with a direct hit but have been told multiple times that is how it works. Also @undone swallow no explanation means your sentence holds no value and opinion rejected. What I mentioned is how light is meant to be played. How lights WANT to play is not how they will make light be played. Light will not and cannot win fights against equally skilled players in a gun fight. Why? The other classes are stronger in the sense that they have more hp, more team synergy. Ask yourself why light got sonar grenade? Maybe because the devs deemed light the most suitable class for recon. The light already has the fastest ttk and enough abilities to have guaranteed kills. I apologize you guys believe the light should be able to just stand out in the open and 1v3 a whole team no matter the circumstance but its not. Unfortunately light the way the class is meant to be played, means light will always be the least useful to a team. There is a reason why a lone wolf wont win a fight against a bear. Stop trying to whine and complain so much to get what you want. Grow up and accept that its the developer's game... Not yours. They want real issues like a shotgun being able to out damage a rifle in a ranged setting. Or winch claw being absurdly powerful.
I'm gonna keep it short because majority of people dont want to read something long. This game is the best fps shooter but have lack od variety for players, which are playing it since beta... There is not enough ingame events (alien invasion etc), inmap changes (susp. structures) and also special inmap change for sysshorizon and kyoto, on Monaco there is duck and cover, Las Vegas have sandstorm etc. Rest of the game is in quite good place for now.
Mango charm
I don't honestly have too much to say other than as a light main, I am sad about the dome shield nerf, the Heavy class is supposed to be heavy, and they're working towards medium now. Sure the winch claw was scary, so stay back if you have a brain, simple. The dome shield was already easily shredded, and now it's virtually useless if I'm being honest. With maybe the slight exception of in a small room on cash out or similar modes. Each class is supposed to be that class, not getting slowly but surely all pushed to medium. š© And I think most of us can agree if you see a full team of mediums you might as well just leave early and take the L š¤£
nerf rpg but buff heavy primary weapons, especially the lmgs. no class should ever have any sort of utility be a must pick to be even somewhat viable, and heavy without rpgs is atrociously bad. rpg just allows heavys to kill people who sucessfully outrange them with very little penalty, and acts more like a secondary weapon rather than a tool for destruction.
wow its almost like this doesnt work against good players that can track and thats the reason light shits on low skill players and isnt used in high skill lobbies outside of a flex pick. its almost like the exact class roles you are describing have failed to work correctly for 3 seasons straight
I don't think the idea is bad, but in my opinion every interaction with the cashout station should be rewarded. So starting, defending and finishing. Since defending takes the longest, it should also do the most good. I would reward starting and finishing with 25% of the vault each and the remaining 50% over time to the team that owns it.
please nerf hammer its impossible to counter
Ok so why is it that out of every class I found⦠light is the most common high emerald? What the super smoofer said, if they nerf heavy or medium any more they wonāt be a class anymore. Beyond mediums shotgun it is extremely balanced. The 250 hp is easily shredded by a light of similar skill level in all but far range. The light class doesnāt work because the light class is a selfish class. Beyond recon it doesnāt provide any benefits to a team center game. Heavy provides defense and easy punishes. Medium provides support and quick turnarounds after getting lasered. The only thing you can propose is turning medium and heavy into not medium and heavy and force everyone to play light. Light isnāt meta because it provides nothing for a team centered game. There isnāt anything that can be done about it.
Can we all agree that winch claw + hammer is detrimental to the game?
i dont know what is causing this, but sometimes the server really suck. Back in the Finals Golden Age there were 0 issues with latency, now sometimes im getting dragged back and forth. at some point the server really had a serious brainfart for like a whole minute, where the movement of people were exctremely capped and stuttery. I assume this has to do with Embark capping server performance as they dont make a lot of profit because of the little people paying?
I would love a GREEN enemy team color š„ŗ would make the game more colorful
i main light and trust me even without taser you get 10+ kills per match. The taser is just faceroll OP. Everyone that gets tased is done for. Takes away the skill in a 1v1. And for the sword, whenever i play medium (no matter shotgun or assault) i get rekt cuz i can't go nowhere, the dash + sword combo is OP. I get hit, land a shot in their face while tryna get something between the char and me to break his line of sight, but before i get to shoot a second hit or get away i get dashed and it's done. And not once, it's EVERY time. Every match there's a sword light it has 15+ kills. Don't tell me it's balanced broski
To be fair, you were moving in one direction and spam jumping which slows down your movement; it wouldn't be too hard for the model player to two tap you.
You were using the m11 outside it's effective range too. The damage dropoff starts extremely close and if you were closer you would have won that fight. Using the mp5 instead would have made you win the engagement, but we both agree the generalist weapon is boring so I don't blame you for using the m11.
Even waiting for the medium to go past would allow you to win by forcing them to turn 180 degrees instead of looking straight at you.
You shouldn't be able to go invis and pop out of no where and instant win fights anyway, would have to give the other person a chance.
I heavily agree the model needs a nerf, but there are ways to mitigate or favor your own engagements.
@cursive bridge lmao is that why teammates cloak is triple as loud compared to enemys? how bout when everyone is shooting, communicating in your ear, and destruction is happening? there are a lot of sounds that can muffle the invis player, especially when they move slower instead of a full on sprint.
anyway, in Trent's clip none of that can be applied. he is distant enough, the map setting is night time, and he climbs over an edge.
Only thing is being invisible and moving makes a noise which you can hear and you can spot them if they are close
Snipers ranked matches are too much cant play full hp never
Let people be able to gift multibucks to others
BALANCE TEAM 5vs5 in reit DELETE CROSSPLATFORM baff sniper rifle
agree
I WANT THE SEASON 2 MUSIC BACK
heavy on this one
was there flamethrower nerf?
Green is a horrible choice, just think of the bamboo Forrest in Kyoto or some places in skyway stadium
And u can switch to a barrier free mode where green is a enemy color, so try it and share your experience
speed up the animation on the lava luster skin. it's super cool but takes too long, in my opinion
That was a skill issue bro, you should have made sure you were instantly in line of sight, if you land a taser and can't instantly follow up with a full beam you have to break off after u get landed once and run around to get a good shot again. You can't expect taser to make someone just give up. Taser is even so OP that you almost had im without the direct follow-up.
i really dont think you read the post at all lol. neither me nor the medium played well in this clip that doesnt really mean anything. please read ty.
idk why you're saying "without a direct follow up" either lmao. i still got to put shots in for an extra .25 - .5s before he shot at me. so its not like i wasnt in an advantage state in that fight
š
Bro come on you delusional
the longer i look at this chat the more im convinced every copy of the finals is personalized or a gas leak struck like half the population of the planet
disable anti aliasing
Controller, no skill needed.
Let people be able to gift multibucks to others
thats just a bad af play, you jump there more than you shoot your target my g
Give the KS-23 102 dmg per shot instead of 100 dmg please š
last update was fire š„
game is fun again aint gonna lie
the message below me is hilarious 
aim trainer for console plz ā¤ļø
Crosshair vibrates when running can we fix or have an option to disable?
So many crying about the model, seems like a skill issue to me... no, i don“t even use model, its not a weapon for every map, also need a player with some kind of skill to use it.
i missed 2 bullets and was able to get out 10 before he shot back. he missed over half of his entire first shot and was not punished for doing so. again, the support class should not be turning around after i dump 25% of my mag into him and still out trading me after missing substantially more than i did. can people here even read?
1887 NERF incoming
It hits harder than all melee weapons at 10x the range; not to mention slam firing
I'm not following the conversation but I just think it's funny you're acting as if emerald queue has significantly different matchmaking than low ranks
not to mention it's a play more -> rank up mode, not an elo mode 
lights may be common in WT but they sure as hell aren't winning as often as the traditional HHM/MMH comps
Possible idea for cash out rework: maybe redistribute the 10% loss towards the team that wiped them? Makes for better chance at a comeback without making the original team lose too much cash
ALL MELEES SHOULD PARRY (SUGGESTION)
- All melee weapons should be able to parry a different % of melee damage based on the specific melee used.
- On successful parry, should stun or slow the next opponents attack
- Parry would also work for shielding a V secondary attack
- Cannot Parry with guns (obv)
- Add a HOT SFX for a successful parry
Hahaha sure buddy, im a diamond player and this season im stuck in plat now because light is crazy OP in TA. If you know the spawns and how people play/run, it is easy to snipe and go camp somewhere and with the health only coming back like 1/4th. It is so fucking easy to win games like that. Let the health regenerate fully and watch how many people will switch up with the sniper. It is players like you who think light is not diabolically OP who make this game like shit this season.. what do you want more? The light class have so many OP abilities if you complain that light needs a buff. You simply trash. Go play COD then.
I get what you want to say bro, but that's a shotgun ur playing against. Shotguns are the only weapons that can counter lights (which are OP atm - coming from a light main) they deserve to be able to 2-shot as theres perfectly enough time between the 2 shotgun shots to kill ur target. It's more than fair as lights also have a 2-shot shotgun let alone sniper from long distance
@undone swallow I main light myself and always end up with 15+ kills smarty. It's OP and unbalanced af
light is faster than my diarrhea bro with stun its op and invis
Power Shift is completely broken. my team just lost a game because the platform kept moving even through we had someone on the platform contesting. there is no reason it should work like this, it sucks. please change this idk why it's like this
light is a fly, fly is OP
When are they gonna make it easier to squad up after a match? I'll find good people and it's impossible to add them and run it back
yea people saying light is op r just shtters lol. they struggle to tickle a few bullets on an enemy and dont like getting outplayed.
1887 nerf badly needed or rework melee weapons to adjust for imbalance
2 tapping medium without headshots at 12 meters is mental when melee is in the state it is
No
yes
to be fair, a majority of your shots were body shots, which diminished the damage potential of the m11. but i agree that the 1887 is very strong and something should be done
The light feels oppressive to the casual playerbase. Which is likely the vast majority of players. Itās the same with any competitive game. You canāt balance the game for both super elite pro ruby players like you and appease dogshit players like me and this guy. Embark has to decide which fanbase is more important to them and the future of their game unfortunately.
Also, can we get right click on the double barrel to fire both rounds? Or possibly each mouse button is set to a barrel.
The finals - disconnecting players mid game and returning them with default builds and 1 respawn credit
also the finals - this update we are lowering the wins required to get emerald 1 to increase player retention
The only thing I mentioned was every time Iāve ran into emeralds, every single medium/heavy emerald was easily within my skill range⦠while the lights absolutely dogged on me. I understand wt is not a ranked mode or a show of skill but at the same time it is. If you arenāt slightly emerald rank you wonāt have emerald 1. It will realistically be impossible for a bronze level skill player to get emerald 1. And even if they did get emerald 1 they would have improved so much. Hence why I believe emeralds should only queue with gold 1+
Ran into an issue today in World Tour final round. Cash box fell through the map on Kyoto and continually fell into oblivion repeatedly. No way to actually pick it back up and was just stuck in the same spot below the map. Final round ended up becoming a 20min TDM camped around the glitched box.
Wym buddy??? If you slightly think light isnt OP you are just delusional man.. you have zero arguments and just say āOhhh terrible playersā. Go snipe some more from a rooftop and then go bye with your spiderman ability or flash ability or invisibility š
lol
quitting the game after season 3 like i said before,
sucks they keep making these changes. game was better in season 1. Season 2 was only better because they removed nukes.
Ill be back if they somehow release "the finals remake" on steam that is basic cashout without any dumb rule changes.
I dont even care if there is sbmm, even though very fucking obviously there should be.
Light is not overpowered, yet often feels frustrating to play against. In my opinion this is due to their very high dps, though they have much less health than others it does not often matter.
On top of that, when you play as light, it often feels like you die and could not have done anything, which makes it seem like the other classes are āOPā.
With these two issues in mind I suggest increasing Lights HP from 150-> 200, but also lower the overall dps of all their weapons respectively.
either you've never been two tapped by the model or you don't have enough experience using it. I've used it and it really doesn't take that much skill to hit a body shot, 2 times, to kill L and M class. I honestly feel bad for the players I've killed who are better than me mechanically but I've just killed because it took longer for them to track headshots on me than for me to hit them twice in the body. I don't know about the light experience, but I can imagine it's worse than the medium one: being caught off guard by one shot and only having enough time to deal 100 damage with an automatic before I die.
@fathom aurora its most effective at 15m and closer, which is mid range all the way down to close range. 1887 also competes with light melees at close range really well, its a one shot + quick melee. most fights happen at mid range, in my experience, so an 1887 can two tap even a good fcar or akm user before they kill. the model's spread is way tighter than you think.
If someone says light is op they are either
- Bad at the game
Or - TA player (so much worse)
But at least TA players have some justification.
Tell me why I was opening this chat to say the exact same thing wtf
like i said its situational, if ur good at close range, sure... like a light at close range can 1 shot you with dagger or sword whatever. then you meet a good player with ak or scar and you also melt, or are you going to snipe them with the model? .. i have no problem either using it or playing against... each nerf done players will find someting else to complain about until they burn it to the gound... playerbase is the problem, everyting needs to be nerfed
Yea, a lot of posts are mostly complaining about x and wanting it nerfed. The most of the changes make the game feel more dry overtime.
Light is ironically the most popular and most hated class.
I see more complaints about light than heavy at this point. And it's mostly because Light is much more relevant in TA than in cashout modes.
Other than the questionable balance changes recently, the game is in a fairly solid state. I'd like to see something more progressive than regressive as far a balance in this game. The content has been lacking for a while now...
as a medium player i can say with certainty that the model 1887 needs a small nerf to make it a bit more balanced, it has massive range for a shotgun which whilst realistic brings up problems when considering how much damage it can do
maybe a nerf to firerate or range or both
also i agree with the person above me and below me
Dome shield did not need a nerf 
A pretty good thing to add for ranked could be to have it show how much win points you made and show how close you are to ranking up
the xp-54 needs a nerf so bad its just the season 1 fcar all over again
geez the finals better start getting it things together cuz splitgate 2 alpha is crazy and it def feels like to coming for that type on shooter.
Why on Earth would you get suspended from launching games for 10minutes when you leave a world tour game right after one of your teammate left even before it started š¤”
It makes literally zero sense, the game is doomed, you won't have fun on 2vs3vs3vs3
and yet you get game suspended for 10mins bcuz u wanted to leave and unfair game lmao š
the game crashed for me for the first time ever twice today, fix that shit
make it so we can choose the ost we wanna hear, like seaon 1 - 3 and more, that would be cool. also nerf rocket, i love it but also to strong. nerf sledge cuz its insanly strong. buff heavy guns and med guns
Will recon senses ever be readded?
1887 is not a skill weapon, that would be the 357; model is clearly broke when you punch the numbers
constant crashes
thats cool
Nerf the fuckin model
can yall change smth with the crossplay everytime i play world tour it console players who arnt even good and cant see chat, so no communication
gummy#5069 is cheating, i shot in back with shotgun 3x and no hits, had no deaths for entire game
The model is fine. Just move around, it's a shotgun its kinda meant to deal that much damage
There has to a thing to stop players being toxic because I get my favorite map and my teammates just keep killy me over and over again
Revert the dome shiel that was bad.
Ty that is all.
Remove hidden deadzone and add outer deadzone slider
why is model not nerfed
I hate people that are better than me... and also people that are worse than me. Can I just play against cloned versions of myself?
Model is not ok.
Melee weapons have inferior range AND damage which we all know is not balanced; and slam firing to top it all (not an issue, just compounding on the issues).
Also have you seen the 357 range dropoff?
I don't think defib need another touch because it basicaly reviving in half health. But if defib get nerf, make sure give Medium fast revive like Light got fast health regen
honestly defib is perfect how it is (:
Make ladders require interaction
stop balancing based off data
Hell no LOL. You should be able to shoot defibs to cancel the revive to punish bad defib plays. Right now its extremely braindead to use and u rarley get punished for bad defib positioning. Also being able to stand behind a defib for cover is dumb a f. Defib alone is fine but a triple stack of defib is cancer and annoying. U know its bad when ive seen half my fights mediums will run out with defib rdy instead of just shooting and getting rewarded.
i keep getting a bug where I can only use my gadgets once per game, in world tour
Why does the healbeam not have the final level skin with the grey leopard print
That's your opinion, and a bad one at it. Again, you came with 0 facts. Coming from a light.. there's no need for us to have taser. I hear ppl say and what about RPG but at least RPG doesnt pin you to the ground you can simply disengage. It's so OP you simply CANNOT win a 1v1 against a taser. That and i simply rek everyone with invis it's insane. No light game that i don't get 10+ kills
Glitch grenade should cancel in progress defibs.
Glitch mine should not glitch you after it's destroyed/LoS is broken.
Defib should not give invincibility time.
Don't trust the noob say. Great game make player to learn.
M1887 is great and balance and skill-full weapon. Who with range weapon can get kill without any risk, just buff the melee weapon to make shotgun like M1887 more danger to use.
Throwing knife isn't op like xp54 and m11.
And Rifle and LMG still the meta.
Smash is better than claw most of time.
Maybe make the claw CD shorter and let it can be cancel when target squat to against.
Embark you need to take care about the Mechanically way to buff melee, something like add the kill regen 100 HP make the risk-reward balance.
Think with you brain, why people like to choose the powerful gadget like RPG, It's because the respawn time is so long, when you can coin to back to fight and teammate dead or time is over.
Make coin easily to use ,maybe 5s cd, make coin useful and powerful to decrease the risk of dead by RPG or mine.
Most of feedback don't focus on melee and say the light need to nerf, it's because they are noobs.
They didn't know why they die and just complaining the weapon.
Good game make player learn and bad game make all of skill is weak and no one want to growing himself.
Poor balance isn't the weapon damage cause, it's the Mechanically is bad ,make a lot of weapon can't do well in most of time, like dagger, sword, spear, shield, duel blade, bow, sniper in cash out.
How can I do if the three opponents stick together have range weapon and I take the duel blade or sword or dagger. Even i take two away and I die they just take five sec to revive whole team with full HP.
Don't just nerf all of thing and make the whole game is boring make most of weapon powerful and any one have can have fun to play.
Why the beta player complain the game is boring,? Because this game just continuously nerf all the powerful weapon and make single player even you play very well still can do nothing.
Make the scoreboard show enemy skill and weapon let all player can plan his strategy to against M1887 or Melee or AKM.
Please dear GOD get rid of the HUD visual clutter. This is UX 101 and you have been failing for a year. I don't need to know how much money it's for because that's on the top left. I REALLY don't need to know it's a CASHOUT in all caps (obviously). And they REALLY should not be appearing over players and environment that I actually need to see and engage with to fundamentally play the game. Not only does it clearly block LOS, it does so in the most important spot in the game. At least make this configurable. Countless deaths and team wipes and losses have happened because of this absolute nonsense. It should never have been released this way.
There's a reason light is basically non existent in high elo. The recent cashout changes help light but they're still really bad. Ask any actually good player and you'll get basically the the same answer.
Light is great for pubstombing shit players but sucks the moment you go up against good ones.
If you genuinely think stun is stronger than rpg you need to get better at the game. Stun is the bane of dogshit players.
nerf the model
The game needs a team deathmatch with instant respawns. I love the strategy behind the game-modes but itās missing the classics
Last night, I had a dream that Embark featured an auto-generated map. Only a few small parts of buildings were pre-made. Upon game matching, the system randomly picked different structures of the same style and combined them into a random map
Punish quitters HARDER holy mother of god
for the love of god. No one wants to go against players 4 damn tiers higher than them. I want to play a ranked gamemode so I'm not going against jesus himself with perfect headshots and the best game iq ive ever seen. I just want to go against players of my skill? Is that so much to ask. I dont even want to hear anyone suggest terminal attack because it has ranked. That gamemode cannot even be compared to feces. At this moment terminal attack can only be compared to the feces that feces produces.
---->Ive been thinking through this list for a bit. playing the game and hearing people out about it as well. been reading things in this discord chat as well. This is the list I came up with and im really hoping this is at least seen by someone at embark and this wasn't for nothing.
plz give feedback.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- winch claw goes where you looked when you activate it removing aim delay and making it less annoying to use
- allow option for ads sensitivity to go to %200
- add option to disable auto mantling
- add advanced sensitivity settings with more exact sensitivity options (allows easier conversion of sensitivities from other games)
- reduce v9s visual recoil like you did with the lh1
GENERAL GAME:
- shorter seasons would be nice unless you add more each season.
- the game has 4 levels to keep track of. terminal, battle pass, progression level, and world tour. plz add battle pass level to player card.
- make both world tour and terminal attack both ranked gamemodes and display both ranks above the players head.
- increase world tour team wipe penalty (anything more that %10, maybe %20 or %15?)
- make bank it deposit have wait time before useable when spawning to allow slower classes to catch up
- change regen hp and or begin speed for classes in TA to make light less op.
BALENCING:
- dome shield lasts 7.5 seconds
- flashbangs need a larger radius and last 3 seconds not 2
- m60 damage increased by 1
- increase damage fall off of SH1900 (atm you can 2 shot medium from 8m away)
- increase damage fall off of model
- nerf rpg healing beam and defib (maybe make the defib res hp 1/3 not 1/2, reduce the rpg damage, and the healing beam recharge take longer)
- winch claw instantly breaks shields
- nerf xp-54 damage and keep the recoil the same
- buff burst pistol
- allow spin cancel for spear
- nerf charge and slam damage (not too much)
- improve smokes visuals and give them to mediums also. (mediums can then have a counter to snipers, you can also buff them to blind turrets)
- let data reshaper go through shields. (so you can data reshape dome shields)
- make glitch grenades duration 7 seconds not 5
- make riot shield have the same ads walking speed as the dual blades
- fire grenades do a lot more damage when direct hitting someone
ADDITION CONSEPTS:
- specialization for light allowing lights to create a clone of themselves that that control and the clone has 1hp. (when the clone dies they go back to controlling themselves. gadgets use stays the same)
- recon sens has single charge with long cooldown and large radius making it mostly useful for finding hiding players instead of the previously unbalanced seeing through walls 24/7
- deployable mountable minigun for heavy specialization (only heavy can mount on it)
- heavy 50 cal sniper that does 149 damage body shot and has much longer time between shots and reloads than SR-84|
- orbital lazer grenades that summon orbital lazers or orbital beams (orbital beams would not shoot once they would continue to shoot persistent beam for few seconds (orbital lazer from helldivers lol))
- black hole gadget for heavy
- sticky grenade for heavy or medium (throws like grenade but sticks to wall, beeps before exploding takes longer to explode. also attaches to players for damage)
- medium healing turret (works like an aps but deploys limited amount of heals in radius before breaking)
- voice intros and outros from enemy teams could be fun
Moving platform is annoying, please no more of it at season 4
IF ROB CANT LEAK THEN PLEASE LEAK THE S4 SOUNDTRACKS @pearl kiln
QOL- ADD KILLCAM
Buff Dome Shield
remove every weapon except mgl
I've been playing this game for a while, and truly think the model 1887 needs a nerf𤔠. I play light, and whenever I waste my dashes doing pointless shit, a medium 3 shots me with the model which is completely not my fault 𤔠𤔠. I will completely ingore all the broken shit in my class and talk about a weapon that has literally not been changed since the game's release š¤”. Since the model is so overpowered and doesn't take any skill at all to use𤔠, I suggest a nerf that makes all pellets greater than 5 meters away do almost nothing. Additionally, I want a damage nerf to 50 damage for a full shot, which should allow me to be an annoying bitch with the throwing knivesš¤”. I also have realized that my useless ass has to actually get better at aiming to do well, and I just can't stand the thought of it. My throwing knives should have a much larger hitbox, which would allow me to hit more shots. I also have some other suggestions to nerf medium so that the playing field is leveled artificially instead of me just getting better and stop bitching on the discord𤔠.
-Nerf Heal beam to have a slower heal rate and not be able to heal people who just got damaged. I shouldn't have to actually get a kill in one go with my insanely high DPS weapons to secure the kill. I also hate the teams heal beam chaining, and I'm gonna complain about that on here instead of just using medium and adapting to the meta.
-Nerf defib so that the person has 1/8th the total health. I should be able to kill freshly defibbed people with literally no effort at all, it's nonsense that I actually have to aim at them and do a small portion of damage to kill them.
-Nerf AKM again. Idk I keep getting beamed by it idk why. Maybe I have to use my dashes?
-Nerf Jump pad. It allows teams to play smart and move quickly, and I don't like that. š”
-Nerf glitch mine. I cant stand the thought of actually watching where Im going instead of randomly dashing into fights and getting kills.
Bait used to be believable
𤣠𤣠š¤£
Yea medium is too op, poor lights. Also please increase the amount of dash to 8 and buff all light weapons
this game has been crashing so many times since the last update, 5 for me
just reconected and now i have the default medium loadout
for god sake
fr
Most of the Mid player in Asia server just play AKM and FCAR in WT.
Even M1887 player close, you just jumping with jumppad and shoot continuously make M1887 useless.
Just stick together and shoot on the same opponent you can take anyone down far form 20m distance, m1887 player even can't make 50 damage before them die.
M1887 even not the mainstream choose, maybe is choose rate is lower than R.\357, it's playable and have some advantage in indoor fight, how can the noob complain the M1887 is OP and nobody care about the true meta is 3 range gun stick together ?
WTF? Most of melee only can playable in all noob match, nobody care, and everyone just jumping on your opponents face and get two shot kill, say" ahh M1887 is broken."
??
Just stick together and use you AKM with you teammate you can win 90% fight and without any risk, that is most simple way to against the close or mid range weapon.
Making ALL the weapon is useful is most basic balance to any FPS game, more fatal thing is The Finals only can take one weapon at the same time.
IT'S THE MOST BASIC THING ABOUT GAME BALANCE IS MAKE ALL WEAPON IS USEFUL.
Winch claw is so short now that I'd be better off just hipfiring SA-1216 than even waste my time using the claw. Bubble is useless now. ever heavy weapon sucks now. Thx Embark. I have to abandon my main ā ļø I miss S1 heavy
Absolutely agreed š”
Lights are so under-powered š¤”. Vanish bombs should last much longer and a hit on a vanished light should not remove the remaining time for a vanish bomb, it should rather be increased to 1 min so I can go for as many kills as possible with my broken weapons. 𤔠Also, who does the stun gun only disables the gadgets, specialisation and movement? It should also disallow a player from firing their weapon because how can a stunned person fire their weapon š”. The dash is so under-powered, a dash should be able to escape the winch claw mid-animation (just how it cancels about any other thing) because it is so over-powered for an already GOD level over-powered, max HP - heavy class. 𤔠Also how dare my dagger can get a heavy in one continuous kill movement using backstab and an attack, as the most weak class in the entire gameplay and of all seasons, I should be able to do 400 dmg with my dagger without hitting a backstab š” š¤”.
- Nerf LMG and M60, how is it possible for a heavy to get me being a miniscule particle of dust with absolutely no gameplay advantages š
- Nerf Flamethrower, how dare the flames reach 20 meters away and cause so much damage, I'm unable to take fights with these over-powered heavy, omg omg omg GOD SAVE EMBARKKKK
- Nerf Hammer, a hammer should not give so much damage, as a light I am so small, the hammer should miss me almost everytime, how dare a heavy takes advantage of winch plus hammer to kill me š”
- Nerf Dome Shield to 2 seconds and the Barricade should appear as half of its size, how dare the most over-powered class gets to have such a strong defensive gadget???? š”
- Nerf RPG OMG! How can a Heavy RPG when I can't use my 100s of escaping abilities, I should be able to rule over ALL OTHER CLASSES!!!! š¤”
Last but not the least, Lights should have the ability to use mesh shield along with their cloaking and dash abilities and ability to reflect back RPGs cuz uwu why not š¤”
LIGHT mentioned, WHAT IS TEAM PLAYY????
heavies when their brainless insta value items get nerfed
In stead of nerfing flamethrower they done bad the beloved dome shield. idk what's happening at embark studios but yall have no clue how cringe this third party game has become
Give me actual fucking teammates with a brain in rank please
My grapple on light keeps disconnecting and going on cooldown... I thought it was not suppose to go on cooldown if it doesn't connect... is that a bug?
---->IVE BEEN THINKING THROUGH THIS LIST FOR A BIT. PLAYING THE GAME AND HEARING PEOPLE OUT ABOUT IT AS WELL. BEEN READING THINGS IN THIS DISCORD CHAT AS WELL. THIS IS THE LIST I CAME UP WITH AND IM REALLY HOPING THIS IS AT LEAST SEEN BY SOMEONE AT EMBARK AND THIS WASN'T FOR NOTHING.
PLZ GIVE FEEDBACK.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- WINCH CLAW GOES WHERE YOU LOOKED WHEN YOU ACTIVATE IT REMOVING AIM DELAY AND MAKING IT LESS ANNOYING TO USE
- ALLOW OPTION FOR ADS SENSITIVITY TO GO TO %200
- ADD OPTION TO DISABLE AUTO MANTLING
- ADD ADVANCED SENSITIVITY SETTINGS WITH MORE EXACT SENSITIVITY OPTIONS (ALLOWS EASIER CONVERSION OF SENSITIVITIES FROM OTHER GAMES)
- REDUCE V9S VISUAL RECOIL LIKE YOU DID WITH THE LH1
GENERAL GAME:
- SHORTER SEASONS WOULD BE NICE UNLESS YOU ADD MORE EACH SEASON.
- THE GAME HAS 4 LEVELS TO KEEP TRACK OF. TERMINAL, BATTLE PASS, PROGRESSION LEVEL, AND WORLD TOUR. PLZ ADD BATTLE PASS LEVEL TO PLAYER CARD.
- MAKE BOTH WORLD TOUR AND TERMINAL ATTACK BOTH RANKED GAMEMODES AND DISPLAY BOTH RANKS ABOVE THE PLAYERS HEAD.
- INCREASE WORLD TOUR TEAM WIPE PENALTY (ANYTHING MORE THAT %10, MAYBE %20 OR %15?)
- MAKE BANK IT DEPOSIT HAVE WAIT TIME BEFORE USEABLE WHEN SPAWNING TO ALLOW SLOWER CLASSES TO CATCH UP
- CHANGE REGEN HP AND OR BEGIN SPEED FOR CLASSES IN TA TO MAKE LIGHT LESS OP.
- MAKE DECRIPTION SOUND LOUDER IN TA
BALENCING:
- DOME SHIELD LASTS 7.5 SECONDS
- FLASHBANGS NEED A LARGER RADIUS AND LAST 3 SECONDS NOT 2
- M60 DAMAGE INCREASED BY 1
- INCREASE DAMAGE FALL OFF OF SH1900 (ATM YOU CAN 2 SHOT MEDIUM FROM 8M AWAY)
- INCREASE DAMAGE FALL OFF OF MODEL
- NERF RPG HEALING BEAM AND DEFIB (MAYBE MAKE THE DEFIB RES HP 1/3 NOT 1/2, REDUCE THE RPG DAMAGE, AND THE HEALING BEAM RECHARGE TAKE LONGER)
- WINCH CLAW INSTANTLY BREAKS SHIELDS
- NERF XP-54 DAMAGE AND KEEP THE RECOIL THE SAME
- BUFF BURST PISTOL
- ALLOW SPIN CANCEL FOR SPEAR
- NERF CHARGE AND SLAM DAMAGE (NOT TOO MUCH)
- IMPROVE SMOKES VISUALS AND GIVE THEM TO MEDIUMS ALSO. (MEDIUMS CAN THEN HAVE A COUNTER TO SNIPERS, YOU CAN ALSO BUFF THEM TO BLIND TURRETS)
- LET DATA RESHAPER GO THROUGH SHIELDS. (SO YOU CAN DATA RESHAPE DOME SHIELDS)
- MAKE GLITCH GRENADES DURATION 7 SECONDS NOT 5
- MAKE RIOT SHIELD HAVE THE SAME ADS WALKING SPEED AS THE DUAL BLADES
- FIRE GRENADES DO A LOT MORE DAMAGE WHEN DIRECT HITTING SOMEONE
ADDITION CONSEPTS:
- SPECIALIZATION FOR LIGHT ALLOWING LIGHTS TO CREATE A CLONE OF THEMSELVES THAT THAT CONTROL AND THE CLONE HAS 1HP. (WHEN THE CLONE DIES THEY GO BACK TO CONTROLLING THEMSELVES. GADGETS USE STAYS THE SAME)
- RECON SENS HAS SINGLE CHARGE WITH LONG COOLDOWN AND LARGE RADIUS MAKING IT MOSTLY USEFUL FOR FINDING HIDING PLAYERS INSTEAD OF THE PREVIOUSLY UNBALANCED SEEING THROUGH WALLS 24/7
- DEPLOYABLE MOUNTABLE MINIGUN FOR HEAVY SPECIALIZATION (ONLY HEAVY CAN MOUNT ON IT)
- HEAVY 50 CAL SNIPER THAT DOES 149 DAMAGE BODY SHOT AND HAS MUCH LONGER TIME BETWEEN SHOTS AND RELOADS THAN SR-84|
- ORBITAL LAZER GRENADES THAT SUMMON ORBITAL LAZERS OR ORBITAL BEAMS (ORBITAL BEAMS WOULD NOT SHOOT ONCE THEY WOULD CONTINUE TO SHOOT PERSISTENT BEAM FOR FEW SECONDS (ORBITAL LAZER FROM HELLDIVERS LOL))
- BLACK HOLE GADGET FOR HEAVY
- STICKY GRENADE FOR HEAVY OR MEDIUM (THROWS LIKE GRENADE BUT STICKS TO WALL, BEEPS BEFORE EXPLODING TAKES LONGER TO EXPLODE. ALSO ATTACHES TO PLAYERS FOR DAMAGE)
- MEDIUM HEALING TURRET (WORKS LIKE AN APS BUT DEPLOYS LIMITED AMOUNT OF HEALS IN RADIUS BEFORE BREAKING)
- VOICE INTROS AND OUTROS FROM ENEMY TEAMS COULD BE FUN
Give us a greatsword for heavy
you guys need to get rid of fog, nobody likes it. literaly nobody, its garbage.
whoever decided this mustve been the one to buff TK also. no brains on this dev team.
I like fog. It's cool
Why am I getting paired up with silvers as a emerald like it makes no sense.
thats what im saying broš that guy has major skill issue if the fog fucks him up that badly
Shall we add a killcam? That way we can know why we're dead. And I think that this will also help new players learn skills from other players and have higher ability to recognise and report cheaters
ppl who complain about sniper being op (its not)
also those ppl:
(get it cus they complain about everything)
Heavy should get a double barrel rifle chambered in 700 Nitro Express. That would be sick. Heavy should also get like a massive handgun, revolver or semi-auto.
Light should get a pocket pistol skin for the v9s.
sniper isn't OP, just annoying because nothing can even come close to the range it has. Its not going to severely fuck a team up, just make the game annoying because you kinda can't do anything about it. Also if you use sniper you a bitch
Please fix the graphics reset every time we start the game.
give equipabble/deployable specializations (turret, heal beam. goo gun) the same level rewards as the weapons/gadgets, they currently do not get the white color skin
heavys were OP since s1
Make it so using defibrillator on an enemy stuns them. š§
In the betas too
@rugged temple @polar tapir i bet in close beta/alfa too
Objectively terrible opinion. Heavy got winch this season, and they still haven't nerfed RPGs. Light provides objectively the least value, as it doesn't have many team value gadgets and its main ability, getting kills, is directly countered by defib and the revive potential of heavy
Option to turn event sound down pls? And crowd? It sucks not being able to hear footsteps, or any useful bit of audio just because of event sound and crowd screaming
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE OR SHOCKER AMMO) for light or medium
Deagle or DSR/MSR semi auto rifle or tommy gun or mp40 or FAL for medium
PPSH or Stoner 63 or BAR or musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
FULL AUTO DUAL WIELD GLOCKS LIGHT
HARD CHOICE BETWEEN DEAGLE AND TOMMY GUN FOR MEDIUM
EASY CHOICE FOR B.A.R HEAVY
thereās an option in settings to set that down
This game is not playable ater midnight eastern time. entire team of hackers. last 3 games strait entire teams have left 2x over
add more jumpads that land on the central tower on kyoto. currently, if there's a sniper up there, they have an unrestrained view of the entire map, and only one avenue to contest it. having jumpads/ziplines that provide alternate routes to the top makes it easier to punish snipers who decide to camp there solo, and overall make combat in the tower more interesting
gotta be trolling
Light got the most attention at the beginning of the season and that STILL hasn't died out. People only complain about heavy and medium because they get punished for doing stupid shit. Light is still, by far, the most oppressive class.
@rugged temple Heavy is so much easier to counter than light its not even close. Sniper hitscan, XP45 and its ridiculous mag size, two-hit dash blade, among many other light weapons are 1 on 1 the most oppressive things in the game. All you gotta do to counter heavy is RUN. AWAY.
Talking of terrible opinions,
If you, as a Medium/Heavy/Light, quote that "Light provides objectively the least value" then I really don't know if we both have the same meaning of "terrible opinions".
A lights' abilities certainly has a very huge impact in the game right - whether it be about kills, stealing, stealth or defending. If you can't see that then I doubt your experience of the different classes, ser jay-model 1887 consultant.
Still Petitioning for Emerald 3 to just let us pick which Emerald Weapon Skin(AKM) we get first. It's unfair for medium mains need to grind so much more than any other class. Medium mains, rise up!
Light is by far, the least oppressive class.
That title belong to heavy and its not even close.
light has strong gadgets but no survivability especially in higher ranks where people hit their shots
Most of the Mid player in Asia server just play AKM and FCAR in WT.
Even M1887 player close, you just jumping with jumppad and shoot continuously make M1887 useless.
Just stick together and shoot on the same opponent you can take anyone down far form 20m distance, m1887 player even can't make 50 damage before them die.
M1887 even not the mainstream choose, maybe is choose rate is lower than R.\357, it's playable and have some advantage in indoor fight, how can the noob complain the M1887 is OP and nobody care about the true meta is 3 range gun stick together ?
WTF? Most of melee only can playable in all noob match, nobody care, and everyone just jumping on your opponents face and get two shot kill, say" ahh M1887 is broken."
??
Just stick together and use you AKM with you teammate you can win 90% fight and without any risk, that is most simple way to against the close or mid range weapon.
Making ALL the weapon is useful is most basic balance to any FPS game, more fatal thing is The Finals only can take one weapon at the same time.
IT'S THE MOST BASIC THING ABOUT GAME BALANCE IS MAKE ALL WEAPON IS USEFUL.
i am not against all classes, theres just issues with all of them. also wtf š¤®. I legit cannot imagine a sane adult sitting down and writing this shit. actually vile holy shit
also blackburn add "Also jay, reply to this if ur gay" as an edit to your original message if you commit federal crimes and should be given a life sentence
Do you guys think that community event awards will ever come to the shop?
I donāt think so there are plenty skins that are exclusive to things I donāt even know and i highly doubt theyāll put the beta skin i do have in the store
Nerf the dual blades! They deal way too much damage, I mean, they can kill a mp5 light š² , They have way too much range, they can outrange a medium with the 1887 𤯠Nerf the movement, they move faster than a heavy ā£ļø
custom vc volume per teammate cus some are loud af and some are quiet
look like someone gotten a lil mad after a skill issue 1887 times š¤£
??? ok great justification for you sending creepy and weird messages to a complete stranger. jesus christ some people have no filter at all
is this your first time on the internet
Dual blades need a buff
W feedback
After latest patch i got performance issues, anyone got the same? Fps drops to 80 on monaco in WT, all settings are low, exept draw distance, rt off, 12700k+32gb ddr4+RTX4090
Can't play rn. Error code TFLA0029 so it seems like South Africa is screwed unless VPN?
Can we get 4 Players for Quick Cash
this game is going downhill since the update, about to quit this crap lol
I know only the top 500 players matter but I just feel like they slowly keep making the game less fun to play. The heavy just feels so boring to play after so many nerfs.
Iāve basically switched to exclusively playing medium or light this season to try and draw some fun out of the game.
I am a Finals newby and I face pro players. WHY!? Give this Game SBMM
Whatās good Lou
Please embark šš½
lol
for the love of god add a penalty for leaving
https://tenor.com/view/facts-big-facts-true-so-true-true-story-gif-10768238346551082063
@oblique olive just dodge the hit scan stun as heavy with hammer
remove the fucking stun gun from the game already
issue of skill
SoloQ is just depressing now. If you're a good player getting to carry the worst team-mates in the history of FPS is making me play 10x less the games I played last month.
The emerald shit pulled earlier, where I needed like 70 wins to get the skin.... What the actual fuck guys? A soloQ getting shit players as team-mates is supposed to get 3 or 4 whole tournament wins a day, how exactly?
SoloQ is getting worse and worse each season and this season was just horrendous.
PLEASE do something to stop me getting the worst team-mates EVERY
SINGLE
GAME.
Every game it's default skins and people trying out the worst builds as they unlock shit. How I'm supposed to win against a 3stack sweats is insane.
I get the idea is balance for the whole lobby, but creating a balanced lobby over and over and over leads good soloQ players to just get FUCKED EVERY GAME. It's literally depressing knowing it could be different if I didn't have team-mates who didn't understood the basics of the game at least.
It crewts an inbalnce for me, every time I log on. For the lobby it's smoothing out a tiny crease each time, for me it's casuing a massive crack I have to overcome. I'm tired of having to play cracked out of my mind getting 5k obj score and double digit kills each round, just to get a chance of winning. And if I don't I loose. I think I've been carried maybe 1 out of 75-100 games this season. The ratio is insane.
SoloQ needs fixing or soloQers will quit, especially once they realise what's being asked of them for things like the emerald rewards.
Real
first off, if a heavy hooked me middle of sword charge attack and attack hit, it should do damage, second off, fix sword bug, that came right after, can't use ability nor, interact, nor jump/crouch
hook needs to be more consistent so there's less weird stuff like being hooked around walls or getting literally teleported lol, honestly if they took care of that I wouldn't mind the range nerf being undone
@elder bear talk some more to get basic perms role
lot of cheaters, i can fucking 1v1 all pc player as a console player but not his fucking cheater, FIX YOUR GAME @pearl kiln
@mental hatch get to a game and 1v1 me then, 300$ bet, fucking dumbass you think you can 1v1 cheater
Aimassist issue lol
I SWEAR YOUR GAME HAS THE WORST SBMM EVER!
Can I post photos anywhere?
you need colored name
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nerf the model
I would like a feature where my graphic settings get saved and not having to set them each time I run the game
wait this isnt the r/thefinals
I have one request that I really think should be strongly considered.
The final 2 level skins for the AKM (pink camo and black cheetah print) need to have the iron sights REDONE with a clean PAINTED finish similar to the level before it (level 6 is polished and looks much nicer).
The unpolished look makes the higher level skins (7 and 8) less desirable to actually use. Please fix this cosmetic. 
Bring back dead go boom š„
prfffft
Iāve just lost the final round of WT at the very end of the game. Enemy team managed to steal the cashout in the last 7 seconds, where we were really fighting hard. Not having any progression for second place in Emerald stage is a joke and just a spit to my face. Reconsider some rework at this point because 40 minutes of playing went for nothing and Iām losing my patience every day. Why points system was deleted after Gold 1? Isnāt WT a grind mode? At this mode you made it even worse than ranked. You canāt decide what you want in your game. Bring back points system to Emerald or reward somehow teams for 2nd placeā¦
sniper really serves no purpose in this game but to lower the quality of the game for others, its almost impossible given the current state of maps to utilize it effectively for point play, but they can easily choose another team to lose
remove sniper entirely, it never fun to fight and really only ever to serves no purpose but to lower the quality of the game for others, and the only 2 counter play is just bad while the 3rd is just don't peek (thats not a counter play in my book, thats just avoiding). even if they didn't hit a single shot at all the sniper existent alone make people change their playstyle
(no skill free value)
counter play 1: you shoot the sniper (you die)
counter play 2: forsaken your random teammate to fight 2v3 while you try to kill the sniper, and when you finally get there
your team is dead and are berating you for going on your own and guess what? the sniper grapple away and it all started
again
QOL that I miss a lot from other games like valorant - Setting to disable scroll wheel looping weapon selection. No matter how much you scroll up or down, it would stop at first/last weapon without looping around to other end

ayo easy money?
First tournament with all teams being triple mediumš
---->IVE BEEN THINKING THROUGH THIS LIST FOR A BIT. PLAYING THE GAME AND HEARING PEOPLE OUT ABOUT IT AS WELL. BEEN READING THINGS IN THIS DISCORD CHAT AS WELL. THIS IS THE LIST I CAME UP WITH AND IM REALLY HOPING THIS IS AT LEAST SEEN BY SOMEONE AT EMBARK AND THIS WASN'T FOR NOTHING.
PLZ GIVE FEEDBACK.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- WINCH CLAW GOES WHERE YOU LOOKED WHEN YOU ACTIVATE IT REMOVING AIM DELAY AND MAKING IT LESS ANNOYING TO USE
- ALLOW OPTION FOR ADS SENSITIVITY TO GO TO %200
- ADD OPTION TO DISABLE AUTO MANTLING
- ADD ADVANCED SENSITIVITY SETTINGS WITH MORE EXACT SENSITIVITY OPTIONS (ALLOWS EASIER CONVERSION OF SENSITIVITIES FROM OTHER GAMES)
- REDUCE V9S VISUAL RECOIL LIKE YOU DID WITH THE LH1
GENERAL GAME:
- SHORTER SEASONS WOULD BE NICE UNLESS YOU ADD MORE EACH SEASON.
- THE GAME HAS 4 LEVELS TO KEEP TRACK OF. TERMINAL, BATTLE PASS, PROGRESSION LEVEL, AND WORLD TOUR. PLZ ADD BATTLE PASS LEVEL TO PLAYER CARD.
- MAKE BOTH WORLD TOUR AND TERMINAL ATTACK BOTH RANKED GAMEMODES AND DISPLAY BOTH RANKS ABOVE THE PLAYERS HEAD.
- INCREASE WORLD TOUR TEAM WIPE PENALTY (ANYTHING MORE THAT %10, MAYBE %20 OR %15?)
- MAKE BANK IT DEPOSIT HAVE WAIT TIME BEFORE USEABLE WHEN SPAWNING TO ALLOW SLOWER CLASSES TO CATCH UP
- CHANGE REGEN HP AND OR BEGIN SPEED FOR CLASSES IN TA TO MAKE LIGHT LESS OP.
- MAKE DECRIPTION SOUND LOUDER IN TA
BALENCING:
- DOME SHIELD LASTS 7.5 SECONDS
- FLASHBANGS NEED A LARGER RADIUS AND LAST 3 SECONDS NOT 2
- M60 DAMAGE INCREASED BY 1
- INCREASE DAMAGE FALL OFF OF SH1900 (ATM YOU CAN 2 SHOT MEDIUM FROM 8M AWAY)
- INCREASE DAMAGE FALL OFF OF MODEL
- NERF RPG HEALING BEAM AND DEFIB (MAYBE MAKE THE DEFIB RES HP 1/3 NOT 1/2, REDUCE THE RPG DAMAGE, AND THE HEALING BEAM RECHARGE TAKE LONGER)
- WINCH CLAW INSTANTLY BREAKS SHIELDS
- NERF XP-54 DAMAGE AND KEEP THE RECOIL THE SAME
- BUFF BURST PISTOL
- ALLOW SPIN CANCEL FOR SPEAR
- NERF CHARGE AND SLAM DAMAGE (NOT TOO MUCH)
- IMPROVE SMOKES VISUALS AND GIVE THEM TO MEDIUMS ALSO. (MEDIUMS CAN THEN HAVE A COUNTER TO SNIPERS, YOU CAN ALSO BUFF THEM TO BLIND TURRETS)
- LET DATA RESHAPER GO THROUGH SHIELDS. (SO YOU CAN DATA RESHAPE DOME SHIELDS)
- MAKE GLITCH GRENADES DURATION 7 SECONDS NOT 5
- MAKE RIOT SHIELD HAVE THE SAME ADS WALKING SPEED AS THE DUAL BLADES
- FIRE GRENADES DO A LOT MORE DAMAGE WHEN DIRECT HITTING SOMEONE
ADDITION CONSEPTS:
- SPECIALIZATION FOR LIGHT ALLOWING LIGHTS TO CREATE A CLONE OF THEMSELVES THAT THAT CONTROL AND THE CLONE HAS 1HP. (WHEN THE CLONE DIES THEY GO BACK TO CONTROLLING THEMSELVES. GADGETS USE STAYS THE SAME)
- RECON SENS HAS SINGLE CHARGE WITH LONG COOLDOWN AND LARGE RADIUS MAKING IT MOSTLY USEFUL FOR FINDING HIDING PLAYERS INSTEAD OF THE PREVIOUSLY UNBALANCED SEEING THROUGH WALLS 24/7
- DEPLOYABLE MOUNTABLE MINIGUN FOR HEAVY SPECIALIZATION (ONLY HEAVY CAN MOUNT ON IT)
- HEAVY 50 CAL SNIPER THAT DOES 149 DAMAGE BODY SHOT AND HAS MUCH LONGER TIME BETWEEN SHOTS AND RELOADS THAN SR-84|
- ORBITAL LAZER GRENADES THAT SUMMON ORBITAL LAZERS OR ORBITAL BEAMS (ORBITAL BEAMS WOULD NOT SHOOT ONCE THEY WOULD CONTINUE TO SHOOT PERSISTENT BEAM FOR FEW SECONDS (ORBITAL LAZER FROM HELLDIVERS LOL))
- BLACK HOLE GADGET FOR HEAVY
- STICKY GRENADE FOR HEAVY OR MEDIUM (THROWS LIKE GRENADE BUT STICKS TO WALL, BEEPS BEFORE EXPLODING TAKES LONGER TO EXPLODE. ALSO ATTACHES TO PLAYERS FOR DAMAGE)
- MEDIUM HEALING TURRET (WORKS LIKE AN APS BUT DEPLOYS LIMITED AMOUNT OF HEALS IN RADIUS BEFORE BREAKING)
- VOICE INTROS AND OUTROS FROM ENEMY TEAMS COULD BE FUN
Hello,
I'm back to drop here the most important feedback more important than "nerf this, buff that" 
WE NEED MORE CHARACTER SLOTS
xoxo 
more balance patch like the last one pls, even tho some change are questionable i love to see you guys at least try and not like that one time (5 nothing patch in a row)
A large portion of this would be absolutely great
I would like to add a suggestion that I find vital as a Medium main: I need to be able to see the Guardian Turrets health at all time somewhere in the UI or at least when pressing Q while a turret is deployed. Also, make it easier to be located when pressing Q. Maybe it can be highlighted like players detected by a sonar grenade.
can we get a ping indicator? there is a significant change in how well I do depending on the server. had an instant crash to desktop with no error msg today, then stutters and slowdown that occurred when in close quarter fights. no server indicators during all this
wasting 40 minutes as soloq world tour just to go against 3stack sweat feels bad. emerald sucks and its the worst thing embark has added. not being rewarded for getting to finals is just stupid.
Something has to be done to the Sword/Sawed-off + dash. It's almost impossible to counter if a decent player runs it.
Stay with your team, and keep your distance. Issue solved.
SEASON 4 WEAPON IDEAS
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE OR SHOCKER AMMO) for light or medium
Deagle or DSR/MSR semi auto rifle or tommy gun or mp40 or FAL for medium
PPSH or Stoner 63 or BAR or musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
FULL AUTO DUAL WIELD GLOCKS LIGHT
HARD CHOICE BETWEEN DEAGLE AND TOMMY GUN FOR MEDIUM
EASY CHOICE FOR B.A.R HEAVY
i think it would be cool if there was weapon attachments, obviously no where near as much as cod for example but being able to add some scopes and stuff like that would be nice
<<< Cosmetic suggestion >>>
This would revolve around elimination coins popping out of every person.
Maybe we have tailored animations other than coins every time?
- Something like crows flying away, or black smoke for Odilia.
- Something like black rose pedals or pink Xās for the Darque Mood skin.
- Even pixels or a TV static animation on the ground for the CNS skin being eliminated.
It would be super sick and a breath of fresh air to see something a little different, rather than Finals coins popping out every time.
Remove hidden deadzone and add outer deadzone slider to controller settings
WE ARE GETTING CASHOUT BACK ON RANKED IN SEASON 4 RIGHT ?
Yes
@is_online.#0000 I fw that heavy please gimme that embark
As you probably noticed in the game we just played against each other. it didnt solve the issue š
It's too op, u can't hear them coming, once u get hit the first time ur already dead.
Just saying "keep ur distance, issue solved" is not really fair considering L has higher movement speed + dash + cloak nades + stun gun. I can't "keep distance" from someone I can't even see - that makes no sense, I can't "keep distance" since I can't hear u come nor hear where the dmg comes from. By the time I get my bearings together to localize you - you're already dashing in for the second hit which kills me. It's too overpowered and there's no denying it imo.
Nerf rpg, its very frustrating to face an rpg that can almost insta kill you. nerf heal beam, if people are choosing to use heal beam during a fight instead of shooting it might as well be a primary weapon. Nerf defib, allow us to shoot through the hologram as it gets revived, or glitch it to disable to respawn. Rework stun to make it less frustrating, people dont like being so impaired. Buff weapons up to faster ttks so that the gameplay is faster like we had in season 1. And buff the very weak gadgets like pyro nade and smoke etc so we get more variety
buff KS23 heavy shotgun, or add damage multiplier for headshot to it.... fix rpgs doing no damage when landing milimeters away from target
Remove hidden deadzone and add outer deadzone slider
š
---->IVE BEEN THINKING THROUGH THIS LIST FOR A BIT. PLAYING THE GAME AND HEARING PEOPLE OUT ABOUT IT AS WELL. BEEN READING THINGS IN THIS DISCORD CHAT AS WELL. THIS IS THE LIST I CAME UP WITH AND IM REALLY HOPING THIS IS AT LEAST SEEN BY SOMEONE AT EMBARK AND THIS WASN'T FOR NOTHING.
PLZ GIVE FEEDBACK.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- WINCH CLAW GOES WHERE YOU LOOKED WHEN YOU ACTIVATE IT REMOVING AIM DELAY AND MAKING IT LESS ANNOYING TO USE
- ALLOW OPTION FOR ADS SENSITIVITY TO GO TO %200
- ADD OPTION TO DISABLE AUTO MANTLING
- ADD ADVANCED SENSITIVITY SETTINGS WITH MORE EXACT SENSITIVITY OPTIONS (ALLOWS EASIER CONVERSION OF SENSITIVITIES FROM OTHER GAMES)
- REDUCE V9S VISUAL RECOIL LIKE YOU DID WITH THE LH1
- TURRET HP VISABLE TO MEDIUM AT ALL TIMES ON UI OR TABLET
- REMOVE THE CONSTANT PLAYER LEFT THE GAME PLAYER DISSCONNECTED OR PLAYER WAS KICKED NOTIFICATIONS
GENERAL GAME:
- SHORTER SEASONS WOULD BE NICE UNLESS YOU ADD MORE EACH SEASON.
- THE GAME HAS 4 LEVELS TO KEEP TRACK OF. TERMINAL, BATTLE PASS, PROGRESSION LEVEL, AND WORLD TOUR. PLZ ADD BATTLE PASS LEVEL TO PLAYER CARD.
- MAKE BOTH WORLD TOUR AND TERMINAL ATTACK BOTH RANKED GAMEMODES AND DISPLAY BOTH RANKS ABOVE THE PLAYERS HEAD.
- INCREASE WORLD TOUR TEAM WIPE PENALTY (ANYTHING MORE THAT %10, MAYBE %20 OR %15?)
- MAKE BANK IT DEPOSIT HAVE WAIT TIME BEFORE USEABLE WHEN SPAWNING TO ALLOW SLOWER CLASSES TO CATCH UP
- CHANGE REGEN HP AND OR BEGIN SPEED FOR CLASSES IN TA TO MAKE LIGHT LESS OP.
- MAKE DECRIPTION SOUND LOUDER IN TA
- ALLOW XP BONUS FOR LEAVING YOUR VOICE CHAT ENABLED THE ENTIRE GAME
- OVERTIME INSTANTLY IF CURRENTLY INSERTING KEY IN TA
BALENCING:
- DOME SHIELD LASTS 7.5 SECONDS
- FLASHBANGS NEED A LARGER RADIUS AND LAST 3 SECONDS NOT 2
- M60 DAMAGE INCREASED BY 1
- INCREASE DAMAGE FALL OFF OF SH1900 (ATM YOU CAN 2 SHOT MEDIUM FROM 8M AWAY)
- INCREASE DAMAGE FALL OFF OF MODEL
- NERF RPG HEALING BEAM AND DEFIB (MAYBE MAKE THE DEFIB RES HP 1/3 NOT 1/2, REDUCE THE RPG DAMAGE, AND THE HEALING BEAM RECHARGE TAKE LONGER)
- WINCH CLAW INSTANTLY BREAKS SHIELDS
- NERF XP-54 DAMAGE AND KEEP THE RECOIL THE SAME
- BUFF BURST PISTOL
- ALLOW SPIN CANCEL FOR SPEAR
- NERF CHARGE AND SLAM DAMAGE (NOT TOO MUCH)
- IMPROVE SMOKES VISUALS AND GIVE THEM TO MEDIUMS ALSO. (MEDIUMS CAN THEN HAVE A COUNTER TO SNIPERS, YOU CAN ALSO BUFF THEM TO BLIND TURRETS)
- LET DATA RESHAPER GO THROUGH SHIELDS. (SO YOU CAN DATA RESHAPE DOME SHIELDS)
- MAKE GLITCH GRENADES DURATION 7 SECONDS NOT 5
- MAKE RIOT SHIELD HAVE THE SAME ADS WALKING SPEED AS THE DUAL BLADES
- FIRE GRENADES DO A LOT MORE DAMAGE WHEN DIRECT HITTING SOMEONE
- HAVE MAIN RANK SKIN GRINDS IN WORLD TOUR (IF WORLD TOUR GETS RANKED) OR LET BOTH GAMEMODES SHARE THE RANK SKIN GRIND
ADDITION CONSEPTS:
- SPECIALIZATION FOR LIGHT ALLOWING LIGHTS TO CREATE A CLONE OF THEMSELVES THAT THAT CONTROL AND THE CLONE HAS 1HP. (WHEN THE CLONE DIES THEY GO BACK TO CONTROLLING THEMSELVES. GADGETS USE STAYS THE SAME)
- RECON SENS HAS SINGLE CHARGE WITH LONG COOLDOWN AND LARGE RADIUS MAKING IT MOSTLY USEFUL FOR FINDING HIDING PLAYERS INSTEAD OF THE PREVIOUSLY UNBALANCED SEEING THROUGH WALLS 24/7
- DEPLOYABLE MOUNTABLE MINIGUN FOR HEAVY SPECIALIZATION (ONLY HEAVY CAN MOUNT ON IT)
- HEAVY 50 CAL SNIPER THAT DOES 149 DAMAGE BODY SHOT AND HAS MUCH LONGER TIME BETWEEN SHOTS AND RELOADS THAN SR-84|
- ORBITAL LAZER GRENADES THAT SUMMON ORBITAL LAZERS OR ORBITAL BEAMS (ORBITAL BEAMS WOULD NOT SHOOT ONCE THEY WOULD CONTINUE TO SHOOT PERSISTENT BEAM FOR FEW SECONDS (ORBITAL LAZER FROM HELLDIVERS LOL))
- BLACK HOLE GADGET FOR HEAVY
- STICKY GRENADE FOR HEAVY OR MEDIUM (THROWS LIKE GRENADE BUT STICKS TO WALL, BEEPS BEFORE EXPLODING TAKES LONGER TO EXPLODE. ALSO ATTACHES TO PLAYERS FOR DAMAGE)
- MEDIUM HEALING TURRET (WORKS LIKE AN APS BUT DEPLOYS LIMITED AMOUNT OF HEALS IN RADIUS BEFORE BREAKING)
- VOICE INTROS AND OUTROS FROM ENEMY TEAMS COULD BE FUN
Make penaltys for Terminal Attack. Too many leavers!
Remove spread while aiming in the air.
If my game lags and it doesn't get me into the final round or load me into the game and I have to reset my game to reconnect don't reconnect me as a medium class with barely any loadout cusomization
another 40 minutes wasted to get to the final round with no progression.
i've counted today that lag kill me 10 times
(play for an hour)
I feel like stun could just use a cooldown nerf to 20s and more use cases
let me stun a turret, mine, C4 or any other placeable gadget to electrocute it and instantly destroy it without activation.
stun isnt fun or healthy because its too spamable and 1 dimensional, its use case to slow people down and disable specs is fine imo
oh and also removing the screenshake on aiming with guns so you can just beam people while stunned still.
How have you managed to make performance on kyoto even worse???? Just take your L and remove that horrible awful terrible map. At least from WT and TA. Nobody likes it.
Yeah yeah nerfs and buffs are cool and all but when are we restocking the merch store??!
Should have made Emerald 1st place 2pts and 2nd place 1 point so you dont waste an hr of your life to have a disconnect and lose for NOTHING with 29 total kills..... 100 pts for Emerald one = 50 wins or TONS of 2nd place. This is dumb, your game is turning into trash
https://medal.tv/games/the-finals/clips/ix1ymsy195glk7j_X/d1337FKibJnp?invite=cr-MSw0aVUsMjI4MTc2NDE2LA Game crashed, I load back in just to get kicked from the server, load back in just to not have the correct loadout, it fixed itself final round.
Battlefield Myth:Finals 
Based
Servers still performing very bad.. Unplayable
this an old clip but still happening

@pearl kiln
---->IVE BEEN THINKING THROUGH THIS LIST FOR A BIT. PLAYING THE GAME AND HEARING PEOPLE OUT ABOUT IT AS WELL. BEEN READING THINGS IN THIS DISCORD CHAT AS WELL. THIS IS THE LIST I CAME UP WITH AND IM REALLY HOPING THIS IS AT LEAST SEEN BY SOMEONE AT EMBARK AND THIS WASN'T FOR NOTHING.
PLZ GIVE FEEDBACK.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- WINCH CLAW GOES WHERE YOU LOOKED WHEN YOU ACTIVATE IT REMOVING AIM DELAY AND MAKING IT LESS ANNOYING TO USE
- ALLOW OPTION FOR ADS SENSITIVITY TO GO TO %200
- ADD OPTION TO DISABLE AUTO MANTLING
- ADD ADVANCED SENSITIVITY SETTINGS WITH MORE EXACT SENSITIVITY OPTIONS (ALLOWS EASIER CONVERSION OF SENSITIVITIES FROM OTHER GAMES)
- REDUCE V9S VISUAL RECOIL LIKE YOU DID WITH THE LH1
- TURRET HP VISABLE TO MEDIUM AT ALL TIMES ON UI OR TABLET
- REMOVE THE CONSTANT PLAYER LEFT THE GAME PLAYER DISSCONNECTED OR PLAYER WAS KICKED NOTIFICATIONS
GENERAL GAME:
- SHORTER SEASONS WOULD BE NICE UNLESS YOU ADD MORE EACH SEASON.
- THE GAME HAS 4 LEVELS TO KEEP TRACK OF. TERMINAL, BATTLE PASS, PROGRESSION LEVEL, AND WORLD TOUR. PLZ ADD BATTLE PASS LEVEL TO PLAYER CARD.
- MAKE BOTH WORLD TOUR AND TERMINAL ATTACK BOTH RANKED GAMEMODES AND DISPLAY BOTH RANKS ABOVE THE PLAYERS HEAD.
- INCREASE WORLD TOUR TEAM WIPE PENALTY (ANYTHING MORE THAT %10, MAYBE %20 OR %15?)
- MAKE BANK IT DEPOSIT HAVE WAIT TIME BEFORE USEABLE WHEN SPAWNING TO ALLOW SLOWER CLASSES TO CATCH UP
- CHANGE REGEN HP AND OR BEGIN SPEED FOR CLASSES IN TA TO MAKE LIGHT LESS OP.
- MAKE DECRIPTION SOUND LOUDER IN TA
- ALLOW XP BONUS FOR LEAVING YOUR VOICE CHAT ENABLED THE ENTIRE GAME
- OVERTIME INSTANTLY IF CURRENTLY INSERTING KEY IN TA
BALENCING:
- DOME SHIELD LASTS 7.5 SECONDS
- FLASHBANGS NEED A LARGER RADIUS AND LAST 3 SECONDS NOT 2
- M60 DAMAGE INCREASED BY 1
- INCREASE DAMAGE FALL OFF OF SH1900 (ATM YOU CAN 2 SHOT MEDIUM FROM 8M AWAY)
- INCREASE DAMAGE FALL OFF OF MODEL
- NERF RPG HEALING BEAM AND DEFIB (MAYBE MAKE THE DEFIB RES HP 1/3 NOT 1/2, REDUCE THE RPG DAMAGE, AND THE HEALING BEAM RECHARGE TAKE LONGER)
- WINCH CLAW INSTANTLY BREAKS SHIELDS
- NERF XP-54 DAMAGE AND KEEP THE RECOIL THE SAME
- BUFF BURST PISTOL
- ALLOW SPIN CANCEL FOR SPEAR
- NERF CHARGE AND SLAM DAMAGE (NOT TOO MUCH)
- IMPROVE SMOKES VISUALS AND GIVE THEM TO MEDIUMS ALSO. (MEDIUMS CAN THEN HAVE A COUNTER TO SNIPERS, YOU CAN ALSO BUFF THEM TO BLIND TURRETS)
- LET DATA RESHAPER GO THROUGH SHIELDS. (SO YOU CAN DATA RESHAPE DOME SHIELDS)
- MAKE GLITCH GRENADES DURATION 7 SECONDS NOT 5
- MAKE RIOT SHIELD HAVE THE SAME ADS WALKING SPEED AS THE DUAL BLADES
- FIRE GRENADES DO A LOT MORE DAMAGE WHEN DIRECT HITTING SOMEONE
- HAVE MAIN RANK SKIN GRINDS IN WORLD TOUR (IF WORLD TOUR GETS RANKED) OR LET BOTH GAMEMODES SHARE THE RANK SKIN GRIND
ADDITION CONSEPTS:
- SPECIALIZATION FOR LIGHT ALLOWING LIGHTS TO CREATE A CLONE OF THEMSELVES THAT THAT CONTROL AND THE CLONE HAS 1HP. (WHEN THE CLONE DIES THEY GO BACK TO CONTROLLING THEMSELVES. GADGETS USE STAYS THE SAME)
- RECON SENS HAS SINGLE CHARGE WITH LONG COOLDOWN AND LARGE RADIUS MAKING IT MOSTLY USEFUL FOR FINDING HIDING PLAYERS INSTEAD OF THE PREVIOUSLY UNBALANCED SEEING THROUGH WALLS 24/7
- DEPLOYABLE MOUNTABLE MINIGUN FOR HEAVY SPECIALIZATION (ONLY HEAVY CAN MOUNT ON IT)
- HEAVY 50 CAL SNIPER THAT DOES 149 DAMAGE BODY SHOT AND HAS MUCH LONGER TIME BETWEEN SHOTS AND RELOADS THAN SR-84|
- ORBITAL LAZER GRENADES THAT SUMMON ORBITAL LAZERS OR ORBITAL BEAMS (ORBITAL BEAMS WOULD NOT SHOOT ONCE THEY WOULD CONTINUE TO SHOOT PERSISTENT BEAM FOR FEW SECONDS (ORBITAL LAZER FROM HELLDIVERS LOL))
- BLACK HOLE GADGET FOR HEAVY
- STICKY GRENADE FOR HEAVY OR MEDIUM (THROWS LIKE GRENADE BUT STICKS TO WALL, BEEPS BEFORE EXPLODING TAKES LONGER TO EXPLODE. ALSO ATTACHES TO PLAYERS FOR DAMAGE)
- MEDIUM HEALING TURRET (WORKS LIKE AN APS BUT DEPLOYS LIMITED AMOUNT OF HEALS IN RADIUS BEFORE BREAKING)
- VOICE INTROS AND OUTROS FROM ENEMY TEAMS COULD BE FUN
Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets
We need a flare gun gadget(light) so bad thatās sticks to enemies or walls. Itās low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itās also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED š especially dashing from the side front at an angle,it was best in s1 no problem
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)
Wall run and wall bounce for light ability
i agree with all of these except faster ttks. I like the ttks where are they are. an increase to some of the garbo weapons would be fine but otherwise no
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 1)
I'd settle for weaker weapons being brought up to the strong weapons but it feels like since s1 the ttks keep getting slower and slower every season with nerf after nerf
it wouyld be good to receive assists even if the enemy was killed not by your teammate
imo the ones using the stun gun have the issue of skill - you really need to immobilize someone in order to hit him? why bother playing fps games in the first place?
Please allow the Rank Up/Down screen to be displayed for more than 0.025 seconds
Not if they only nerf recoil patterns lol, jokes aside they have but im not really opposed to it as long as every gun has 1 mag potential and the ttks for each gun are close enough that its balanced i dont mind
Stop nerfing the heavy plz
The day that they nerf the MGL32 again is the day that The Finals has fallen
FIX YOUR ANTI-CHEEEEEEEATTTTTTT!!!!!!! š¤¬
BRO 100%.... it is sooooo bad.... also we just played11!!
Plz add Mic threshold functionality
Why do I make it to the Final round AGAIN with 34 game kills only to LOSE to 3 Emeralds when I have 2 BRONZE????? FIX your SBMM NOW!!! @pearl kiln thank you!
World Tour is real nice playing against 2 emerald trios first round as a goddamn silver
bro the recoil nerfs š . actually the worst idea, maybe the only thing casuals and comp players can agree on
give up man they dont give a shit about this topic not a single response in 1 year
disable anti aliasing (Im going to keep putting this shit in here whenever i can)
Please decrease dispersion on RPG. Super annoying
Itās coming. The heavy is the lightning rod for the other classes. Once the RPG isnāt outshining everything else theyāll come for the rest of your fun.
no they wonāt silly gooose, Rob loves me too much to do that š
bring back fcar meta
Give recon nades back to medium please
game is crashing non stop please fix it
full blue eyesā
put full red eyes than
nama tama event
aim trainer for console plebs plz ā¤ļø
I do 3D art in my free time with hopes of working in games at somepoint and this would be absolutely huge to me I love this game and want to be involved haha.
I play high elo in both TA and WT. And we play with lights and win hard. a few days back ive seen a TA ruby team with 5 lights. (i got pics) And find me 1 player explaining how ur supposed to counter a taser in ur face as a medium vs light. You have no chance but try and outfire the light's burst. An rpg in my face on the other hand.. I simply put down my jump pad and slide my way into the shadows of ez escapes. There's just no way broski.
Plssss fix that triple light and Triple light meta in this dumb Game!
day 13 asking embark
let console players able/disable HUD
Nerf the fuckin Model plz
theres no high elo in wt lol, its all one elo. getting stunned is annoying, but its a 50/50 for me if i can hit headshots on the light
the eyes are team colour dependant, they are only blue for your team
Dual blades = Trash, NO buffs /// Heavy Grenade Launcher = Trash, NO buffs BRUH... stop nerfing things, start buffing and break the meta.
buff dome shield
so that even more people leave and complain?
disable anti aliasing (Im going to keep putting this shit in here whenever i can)
Please add captchas to ranked queing. I think AI is learning to play the game.
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 1)
Yea man, i mean, not really. If you were to sign into a brand new account and play world tour i guarantee you wouldnt actually believe this.
There is a sbmm to world tour, its just a very generalized one.
Even still, i would consider a game a high elo match if i was playing with and against people i knew were very skilled players. If you play enough, even IF you were right, you could still consider a match "high elo" so to speak if your opponents were balise with a stack on one team and gigz on another team, theoretically speaking.
well thanks for the free weekly
Activision knows players like SBMM. Why can't we have it here?
A much-needed feature for competitive play, which we somehow don't have
FIX YOUR STUPID GAME!!
Hi ā¦..who can be my teammate on the finals
where can I submit a video of a bug?
Season 3 and still no match history is insane.
Changes that I think people want to see in The Finals (As of Patch 3.10).
First and foremost, I think we can all agree that getting to choose which skin you unlock first for Emerald 3 is huge. As a Medium main, it's just unfair that we need to grind all the way to Emerald 1 just to get our preferred skin.
Here is a list that I feel like should be added/changed in the game:
- Dome shield. If you're going to nerf its duration, at least buff the shield. It's barely anything at this point.
- Revert the Barricade nerf way back when. I feel like as a Heavy, you should be able to see from that high up.
- Buff the APS, at least 1 hp more or something. I feel like it's so easy to bring down.
- Turrets should fire slower. Just a little bit, I don't want being beamed by a turret before I even get to see it.
- Not that I personally think it's broken but I feel like the Heal Beam would be better as like a Stim or something. 3 Charges of 70 HP or something when fired at an ally (then maybe reduce the healing when used on an opponent by 50-60% of the amount)
- Dual Blades needs a buff. Maybe swap the speed with Riot Shield, idk.
- Buff M60 damage, I get that you have a lot of ammo but it's like throwing peanuts at an elephant sometimes.
- Buff Lewis recoil by a tiny bit maybe. Idk, I don't play heavy as much.
- Make defibbed characters non-tangible. The number of times I've been Winched while in defib reanimation is insane.
- Change how world events currently are. Something like a powerup from Mario Kart wherein when a cashbox gets deposited, it rolls the event then it comes 30seconds after or something.
- Bring back the 2 charges of C4s. You've already nerfed the nukes.
- New Medium Specialization - Buffs an ally by giving them a Boost of Movespeed or Debuffs an opponent and slows them. (This was my original idea for the Heal Beam change but that would be too broken so I separated them)
- 93R needs a change, I personally don't know but it needs attention.
make more merch like maybe the alien hoodie or somthing
Emerald must win the final game set like shit.
hey good feedback. they'll know exactly what to fix
I skimmed through this but to the point of allowing players to have their designs come to life in TF; I think its a wonderful idea and I second that.
I feel that giving players that opportunity would not only help weed out some talent but also increase the life span of this game by drawing in creators and their followers.
Hopefully Embark and anyone with a say takes the time to read your post. Wonderful post.
game keeps randomly closing without any crash reports or smth. Devs.. xd
omfg embark one of your bugs in the game causes my game to literally crash, and i get suspended for THIRTY FUCKING MINUTES LIKE WTF i cant even do private matches how are private matches a ranked gamemode stop fucking banning people from the game becaues you cant fix your own bugs
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 1)
whats good lou
Nighttime in Kyoto, multiple winch/sledge heavies, at least one flamethrower, one sniper, and a couple of throwing knives. Every fight is a third/fourth party and it's low grav time.. probably one of the worst experiences I've ever had in a video game. Seems highly situational, though seems to be the situation a looottt of the time.
@misty jasper They fix per Update like on weapon. Thatās too less
buff dome shield
so about that 15 second timer, let's revert that real quick.
SEASON 4 WEAPONS
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE OR SHOCKER AMMO) for light or medium
Deagle or DSR/MSR semi auto rifle or tommy gun or mp40 or FAL for medium
PPSH or Stoner 63 or BAR or musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
FULL AUTO DUAL WIELD GLOCKS LIGHT
HARD CHOICE BETWEEN DEAGLE AND TOMMY GUN FOR MEDIUM
EASY CHOICE FOR B.A.R HEAVY
I want double deagles for the heavy
this game doesnt accuratly count how many times you revived needs to be fixed
Buff the melee weapon to make shotgun like M1887 more danger to use.
Throwing knife isn't op like xp54 and m11.
Rifle and SMG is the only meta in high elo match at Asia server.
Smash is better than claw most of time.
Maybe make the claw cd shorter and let it can be cancel when target squat to against.
Embark you need to take care about the Mechanically way to buff melee, something like add the kill regen 100 HP make the risk-reward balance.
Think with you brain, why people like to choose the powerful gadget like RPG? It's because the respawn time is so long, when you can coin to back to fight and teammate dead or time is over.
Make coin easily to use ,maybe 5s cd, make coin useful and powerful to decrease the risk of dead by RPG or mine.
Most of feedback don't focus on melee and say the light need to nerf, it's because they are noobs.
They didn't know why they die and just complaining the weapon.
Good game make player learn and bad game make all of skill is weak and no one want to growing himself.
Make the dead playback in quick game to let all player can learn how to play,
Show weapon and specialization make player plan to against.
Poor balance isn't the weapon damage cause, it's the Mechanically is bad ,make a lot of weapon can't do well in most of time, like dagger, sword, spear, shield, duel blade, bow, sniper in cash out.
How can I do if the three opponents stick together have range weapon and I take the duel blade or sword or dagger. Even i take two away and I die they just take five sec to revive whole team with full HP.
Don't just nerf all of thing and make the whole game is boring make most of weapon powerful and any one have can have fun to play.
Why the beta player complain the game is boring,? Because this game just continuously nerf all the powerful weapon and make single player do nothing useful even you play very well.
Make the scoreboard show enemy skill and weapon let all player can plan his strategy to against M1887 or Melee or AKM.
Anyone think for a new gamemode a 5v5 Wipeout gamemode would be a great addition?
Game Gud š
So when are you going to nerf the MP5???
Xp-54 is good if you don't miss shots.
If you miss shots then you need to reload then you loose the gunfight. (Or you hope you find cover quick)
It can "contend" at mid-long ranges but it won't sustain fire like the medium class weapons. That's for sure.
SHUT UP
what exactly is it that you want them to fix? saying fix weapons is not feedback and does absolutely nothing
@proven crown dont ppl make their own team channels
heavy gernade launcher needs a buff of some sort, at least needs to explode on impact on players
same could be said for fcar, model, sh1900, m11, r.357. missing shots will always penalize weapons with lower firing time. the easy to control recoil and consistent damage is what makes it meta right now
add match replays that get saved but wiped after a day unless you save a highlight and in the replays you can puase slow down replay speed and spectate each player
As a medium, there's no chance you can outbeam any light's SMG enganging from behind bro, not even if he misses a few shots
one of the best heavy burst, 140 rpg + 130 charge + 130 jump charge last hit ez. Only need 2 hit from charge if not 270 damage still enough
XP does a lot more co consistent damage at all Ranges btw
And another crash.... Jesus christ... "Fixes for some of our most common crashes", what a fucking joke
@woeful lagoon sorry you want a bubble gun and lewis gun buff
RPG then charge onto platform and then an easy mop up with a flamethrower is tooo easy in power shift sometimes
(Sharing because of how great of an idea Billy has cooked up here
)
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 1)
Can you nerf healingbeam already
I have one request that I really think should be strongly considered.
The final 2 level skins for the AKM (pink camo and black cheetah print) need to have the iron sights REDONE with a clean PAINTED finish similar to the level before it (level 6 is polished and looks much nicer).
The unpolished look makes the higher level skins (7 and 8) less desirable to actually use. Please fix this cosmetic. 
you know what would make things even more cooler to add into the contestant customization: personal voice lines
just the idea of being able to voice your own lines to simulate like your in The Finals would make things even more interesting and creative for each player whether they choose to or not! think about it, i like the voice lines that the male, female, and other cosmetics would change the tone/sound of the already existing voice lines but being able to record your own lines and apply them yourself so that other players/contestants could hear either you or a different sounding voice
i am aware how problematic it could be as well as a privacy issue but this is merely an idea thrown out there, hopefully this could be implemented in some sort of way possible
hopefully this idea of customization to the game would benefit contestants to add a little more pizazz to themselves! i wanna play LIKE im there!

make gateway show when its about to disappear
Any plans to go back and add on to some of the new maps added in Season 1 & 2? Part of what keeps The Finals so refreshing with it's relatively small map pool is the amount of variations they have to them, yet Vegas and SysHorizon have essentially 0
Vegas only has sandstorm variant, but what about a version that's under construction? Or maybe even a Duck & Cover that crushes the entire outside rooftop?
And, while it might be a bit of a stretch, but a version of a finished/restored SysHorizon by Vaiiya would be a neat conept, with all the glitches removed and textures restored so we can see what the area is actually supposed to be would be fun. Or hell, do a High Rise version? Raising the two buildings in the middle might be a fun change
I don't want to hear furry voice line from my teammates
Quick melee does more damage than a turret, plus turrets can be glitched. Turret doesnt need to be changed
Nerf sledge , model dmg fall off , sword
NERF MODEL 1887
@stark pilot i think we all have brains right? i guess so
model 1887 is a shotgun which means it's for close range fights usually 0 to 15M and OF COURSE not for 50M right? so don't fight a long range weapon with a short range weapon
what we have here is a shotgun which can deal full damage up to 30M which is NOT close range at all
no
Tell me what can I do if I take M1887 or melee if I meet the high skill opponent like this?
https://b23.tv/zPX9EK9
ONLY the NOOB will say M1887 is OP.
If AKM and FCAR can shoot target from any distance and win someone take m1887 in 1V1 indoor fight easily.
It is unfair.
Now I've seen it all
Fcar and AKM need to be nerfed before M1887, and I don't even use that weapon, because I'm trash.
the most worst take iāve ever read 
my brother in christ, voice line settings exist
plus itās only an IDEA if it doesnāt come then alr whatever
i hear what youāre coming from but this is merely cosmetic/personal creativity. they could also the option to not allow custom voice lines in the option settings if you prefer the default voices
please make it make sense
I am back, and here on day 30 of asking embark to give us prop hunt
Only noob will say model is op? What are you on about, most high tier players say it's op, because it is. You must be in some shit lobbies if you think it isn't.
cant agree more
When are the team colors going to change. its such a small twaek that will be gamechanging. i see peach pink and will alweays mix them up, also orange n peach. can you do green or actual red, something
I have issues with blue and purple myself
pls donāt nerf akm as soon as we get the rewards for this season
Many "high tier players" are of the disposition that they are immune to death and would claim that anything that kills them more than once is either OP or "cheese". I've always found the model quite reasonably balanced.
as a heavy, with the least amount of experience or relevance using or playing against a model?
what a coincidence, heavies are the least affected by the 1887, thats my point
The model was balanced when the FCAR and AKM were better as well. They have had multiple nerfs and now the model is too strong. I'm not saying they should nerf it into the ground, but it's not balanced. Also what you're saying is just not true. Sure some of them have huge ego's but not "many".
Just one thing that really breaks the game: When someone gets kicked out of the game or the game crashes, how can it be that he cannot reconnect again but gets a penalty. The game needs so long to start after a crash that you cant reconnect, although the round is still going. Happens a lot with my friends.
The same with terminal attack. I now had 3 games in a row that got cnaceled because someones game crashed before the game even started. But the game + reconnecting takes longer than the time that cancels the game. You definitely need to take that mechanic out of the game. If someone leaves so be it. Then play 4v5, i dont care, at least i can play the mode
i have problem with pink and purple xD
it essentially makes the revolver useless, something about it or the revolver needs to change. I wouldn't say its OP though.
@tired fableI get lost in fights and start shooting at my team mates lol
EMBARK FIX YOUR SERVER ISSUES, I CANT DO FUCKING ANYTHING WITHOUT GETTING LIKE 2 FRAMES, I USED TO BE ABLE TO, I USED TO HAVE MY HITS REGISTER, NOW ITS FUCKING BULLSHIT
@silent fog
Just click the link and watch the video and tell me how can I do when I take M1887 and melee in this situation?
https://b23.tv/zPX9EK9
If I can 't walk across the shit board flat space, how can I take indoor fight with AKM or FCAR?
Many situation like movement platform, suspend structure or some map like SYS, shotgun or meele is very poor than range weapon, even is, M1887 or melee can't win indoor fight 100%.
A great range weapon user would never jumping to the close weapon user face and get 2 shot killed.
The good range weapon user can make the fight at the board space or just standing on roof, you can't across before you kill them. If yo don't fight with them and use cover to make you save , Them just take the vault, cash in, and stand on roof or movement platform again.
Maybe they only play TA.
M1887 is great in TA, I agree.
But new rank will not TA and balance in TA is more broken.
@earnest sierra Just try M1887 in your range, you can find you would never full shot to any opponent in 30M. Its easily to proof and you never try it, just complain.
Are false bans a genuine problem for the game?
I have 1300+ hours in the game since beta. I play almost every day; literally have 0 issues playing against it.
edit as I've stated many times..**I play all classes **
aggressors stealing progress should be shown to whole lobby, not just the stealer; for social media clips
clutch moments while stealing are always a good clip to post on social media, let the lobby/aggressors teammates see the bar of how close it is to being stolen. maybe have it flash the aggressors colors? keep the red flashes in there somewhere, maybe have the stealing team color circle around the HUD of the said cashout/terminal
this
Officially hate this game now. Fix it
The new tanktops should be 100 coins, 200 is way too much.
The Riot Shield:
** {Bugs with the Riot Shield:}** FIX A.S.A.P
(1). If the shield is hit by a pyro grenade it gets lit on fire like a wall and the only way to survive is to get healed or run in smoke but medium has no smoke grenade. Your teammates can even kill you with this to troll. It also covers your screen in fire making it really hard to see.
(2). Sometimes when you pickup an carriable item your shield will cover your screen for no reason.
(3). Projectiles get stuck in shield and make it hard to see parts of the screen.
(4). Cant use communication wheel when blocking
(5). Sometimes when you inspect the riot shield it does the default animation and you have to swap items to fix it.
{Problems with the Riot Shield:}
(1). It's hard to tell exactly where you're shield covers your body.
(2). Melees are able to pretty much goes strait through shield
(3). Heavy's can kill you easily with charge slam, winch claw and sledge hammer. There is no counter to fighting this all you can do is run till your team shows up.
(4). Constant loud noise that makes it hard to hear footsteps.
** {Suggestions for the Riot Shield:} **
(1). Add support score for blocking bullets with riot shield.
(2). Reduce damage and knockback of charge slam while blocking.
(3). The winch claw should not go strait through the shield.
(4). Reduce the sound the riot shield makes.
(5). Add a parry to the riot shield so that you can block melee attacks or if some one hits a shield while blocking it cancel's the enemy melee animation or knocks them back.
Lights op buff m60
Customizable scopes please
The last round of the finals is so broken, and itās been broken since beta⦠everyone abuses the same mechanics to win the final round and the biggest exploit is the pure shit spawns⦠IMO cash out in a 1v1 does not work at all. The game mode is not meant for that and itās clearly shown by how easy it is to manipulate the final round. IMO the final round should be bank it. So the two teams that made it to the end are forced to fight around a singular rotating cash out. And they have to kill each other to get the coins⦠million times better!
Nerf model
buff cl40
Beta was better in my opinion, also i would play but the game lags and my mouse just randomly freezes same with my 2 other friends.
I suggest a new map for a later season, the theme would be like a movie theme, and everything would be styled like set pieces and props 
Once again asking for a Model nerf, thank you have a good day
fire grenades and riot shields are not a bug, it's a counter.
Also being winched while using the shield doesn't sound like a bug either, if he can winch a heavy, he can winch a dude holding onto a shield.
I think the damage drop off at long range is kinda bad. Other than that itās not terrible. Kinda crazy it can almost 2 shot lights from 40 meters away
it 100 to death you with pyro vs riot shield, the burn goes on way longer and it DOESNT extinguish ever, its a permanent kill
Please nerf the model please
This game is great!
But you know, not really.
So many players seems to approach the game as a battle royal and just chasing kills.
Why not award teams money for cash out time held to incentives objective play?
make the dome shield great again
If I had smoke grenade for pyro I could understand but I don't and for winch I don't think it should go through especially if I cant block melees. Even if pyro is a counter it should not be a guaranteed kill.
damn that's a good one
keeps the snipers in check š
3rd time this game crashes randomly in 4hours
can yall nerd hammer and winch pls its impossible to counter
Just 2 shot kill a light from 40m away in range and make a video.
Even at 20m can never kill light 2 shot.
Hahahaha
Never play the game and just complain the M1887.
I can kill light in 2 seconds from 40m away with AKM FCAR and Famas.
And you just complain the M1887 range to loog???
Just dropping in to say matchmaking is absolute dogwater and coudlnt be any worse.
You guys put me with bots 3 out of 4 games and expect me to carry 20k damage to get a win, its absolutely ridiculous and ruins the fun.
Also, thanks for throwing me into another game thats 90 percent over when, if someone leaves my team, it never actually fills even at the start of the game.
Idk what garbage algorithm you guys copy/pasted from something else because there is absolutely no way you could create something this bad and simultaneously make a game that makes it past the start menu.
@! vaporizer ! - if you need a buff to TK or LH1 you dont belong anywhere near an fps game buddy.
Ye the model needs to have more spread at range. It has to much damage at range. Also buff m60 damage it's second worst gun in game right Infront of 93r lol
when weāll be able to choose the season OST in the game
ronin
make lewis gun worth using again
make gateway show when its about to disappear and nerf the M11, spear range, and grenade launchers. also buff throwing knifes and lh1 damage
yes same
the gateway distance starts blinking when its about to disappear. also nerf the m11 and grenade launchers? lol you're funny
is the get 20 headshots with marksman rifles or handguns bugged? I've absolutely gotten a handful in the past 3 games but it still says 1
I suggested having a ranked Power Shift mode and people loved it, now I'm suggesting even more: The Finals 2.0 Proposal (in pieces, pt. 1)
Power Shift, reimagined
Weāve all had fun in Power Shift with one platform. Now letās double the fun. Power Shift is now a game mode featuring four teams, each made of threeājust like Cash Out and Bank It. These four teams fight for money, earned by claiming the platform for the longest time during its course.
Now players earn money for each second they are on the platformāexactly $100 for each second. A team of three contestants earn $300 each second with all of them on the platform.
- If a contestant kills an enemy contestant present on the platform, they earn $50.
- If a contestant kills an enemy contestant not present on the platform, they earn $25.
These changes would drive players to focus on the objective while giving every team a fair opportunity to earn their timeās worth. No more camping, no more TDM.
Four teams going for one platform will be very chaotic. That is why we are introducing a second platform. Now, there will be two platforms, moving in opposite directions at all times from one point to another, with teams fighting for team and existence on board.
TL;DR
Four teams of threes, fighting for spots on two platforms going in opposite directions. Each contestant earns $100 for each second on the platform, $50 for each kill while any party is on the platform, and $25 for each kill while parties are not on the platform.
JUST CAME HERE TO RANT ABOUT THE CHEATERS. JUST LOST TO A FUCKIGN HACKER AGAIN AND LOST 1K POINTS. EMBARK YOU GUYS ARE FUCKIGN INCOMPITENT DOGSHIT DEVS FUCKIGN HELL I WOULD SAY MORE BUT TOS hehe.
yo it is insane how many cheats are just getting away with anything they want right now.....
stfu, played >20 tourneys past 2 days with 0 cheaters
you are onto nothing š¤
@silent fog if I come across 0 cheaters in 20 tourneys there cant be that many in TA either since noone in their right mind plays that anyway
Shmick is just shit at the game
He's talking about TA genius, you are onto nothing.
Once again onto nothing, you clearly have no idea what you're on about.
DISABLE ANTI ALIASING SO IT DOESNT LOOK DOODOO
aggressors stealing progress should be shown to whole lobby, not just the stealer; for social media clips
clutch moments while stealing are always a good clip to post on social media, let the lobby see the bar of how close it is to being stolen. maybe have it flash the aggressors colors? keep the red flashes in there somewhere so we recognize it with being bad, maybe have the stealing team color circle around the HUD of the said cashout
The final round is not fun. Itās plays terrible in higher lobbies. Everyone knows how to exploit it. I think it would be fun if the final round was bank it. Would be a nice change of pace and it wouldnāt rely on the shitty timing mechanics that come with the cash out game mode. Cash out is fun only when you have multiple teams, it makes it crazy. As a 1v1 itās super boring and predictable. Bank it for the last round would actually be fresh and entertaining and make the last round wayyyy more fun. Nobody cares if you can 1v1 cash out. 1v1 bank it would be way more of a skill based way of playing. Not just who can place the best traps and camp the best.
depends on region and time as well. just because YOU didnt find any cheaters doesnt mean they didnt. not everyone is in the same region as you.
The people saying that they are tired of cheaters are most certainly the cheaters so im coming to the conclusion that its skill issue.
Yeah i agree. Its kind of like hiding in plain sight.
600 matches, and i have yet to see a cheater
M60 is nowhere near the 2nd worst gun
Nerf rpg
buff dagger, nerf model. thank you :D.
yeah nerf everything that hurt you in the game āæ
we need more contestant slots
dagger probably should get a buff because rn itās just a worse sh1900
I wish you can see more outfit previews simultaneously rather than only one piece at a time. I want to see how well all of them match together before deciding to buy it
For example I want to see ninja pant with punktuator jacket but since I own neither I can only preview 1 at a time
think about it, if you're holding onto a riot shield, and the winch attaches to the shield, you're getting yoinked with it.
@surreal meadow I can count on both hands the amount of times I've stuck a pyro on a riot shielder, and I think I've gotten maybe 2 kills from it.
its still a 100 to 0 bug
Please ban sniper in terminal attack
If being realistic it would get ripped out of your hand and its supposed to get blocked but go's through like melee hitboxes from what I've heard.
RE: CL-40 - All of my shots are slightly off target š Please increase splash damage to compensate - Eternally grateful.
we need more cool skins for the xp-54, none of them look as cool as the skins the m11 has, and the m11 sucks, like i really want to use it because the skins i have are so cool but that thing does no damage unless you are within kissing range of someone, and at that point just use a shotgun, the xp-54 is better in every way except magazine capacity
After 50+ matches with dual blades, I have the following feedback:
Deflecting Bullets needs an accuracy buff. I am not being rewarded for aiming my deflect at the enemy; the bullets just stray around them. It's an 80% damage reduction at best, excluding the fact that I can't deal headshot damage by blocking.
The deflect should cover a slightly larger cone.
The deflecting animation (i.e., going into the parry stance) should be available at all times during any animation, allowing for the canceling of the primary attack to parryāfor example, a sledgehammer heavy attack. Additionally, often the hammer phases through the parry with full damage because the hitbox and active frames are extremely poorly designed.
You should be able to sprint as fast as a heavy while blocking, not just at medium sprinting speed.
Adjust the damage order from 100, 120, 80 to 120, 100, 100. This change would make quick melee against light enemies possible. Currently, you are forced to use primary attacks against light enemies because 100 + 40 damage doesn't kill them (ignoring the fact that they can stun gun dash and get away in the first place).
The interaction with the model needs to be fixed. Currently, when a single bullet would hit your feet, every other bullet also connects. For example, if I shoot and all bullets are hitting the deflect but one, all shots pierce the deflect, and you take full damage.
It actually is tho , and if it is not explain how so and saying it has a lot of bullets isn't good when it does 19 damage per bullet while an XP 54 can kill you at range with 20 bullets. The m60 TTk is one of the slowest gun in game and with one of the worst fall off damage. It shoots tampons. Also if it isn't one of the worst guns why is everyone not using it except golds and down. Oops ps wut do u think is 2nd worst gun?
Day 150 of me begging the devs to give heavy an M134 Minigun as a Specialization.
- 200 Round magazine, ammo is restored four bullets every second, 50 seconds for a full reload.
- 20 rounds per second, eleven damage a round, 220 DPS. No headshot modifier to keep DPS from becoming insane.
- Falloff begins at 30 meters down to six damage a shot at 50, but wide spread means the weapon becomes less effective past 10 meters even against larger targets, youāre probably not getting higher than 150 DPS even as far as 10 meters.
- bullets do high damage to structures (should be breaking walls in 20-50 shots) allowing a mid-range option to output mass destruction (destroying entire walls on higher floors of buildings, ripping apart nesting sightlines)
-
- significant damage to structures and players
-
- gun can be pre-spooled with RMB over having an ADS (for obvious reasons, you try to aim down the sights of a water cooler)|
-
- high suppressive force through sheer amount of bullets being fired
-
- its a goddamn minigun
- - Heavy cannot jump or sprint while holding it, has to switch back to primary
- - lengthy equip-unequip time to balance such, no āpocket minigunā strats, choosing to use this mid-combat is a commitment, one that could get you killed.
- - gun has to spool up for a second before firing, spool up being LOUD
I
make mine jumpable possible pls ty
Great job on the crosshairs. Could you guys please add the option to change the size of the hit indicator? Thank you.
Bring back nukes
pls bring a random choice for weapon skins , got too many fire ones to cycle through
The only reason why you could consider is "2nd worst weapon" is cuz lewis is just better (which is why nobody plays m60 high elo) Apart from that, there are so many worse weapons, such as ks23, mgl, cl40, bow, flamer and half the melees. Also, you can't compare a heavy weapon to a light weapon because light weapons are DESIGNED to be better. It still wins ttk duels with any light or medium weapon (except lh1/medium weapons with full headshots vs m60 only bodyshots)
Also xp can't kill at range with 20 bullets unless you hit 17 headshots
Audio needs a rework a lot of audio bugs and footsteps are too quiet
asd
world tour progression thru wins only is diabolical like tf im i supposed to do when shit like this keeps on happening to me : https://cdn.discordapp.com/attachments/876730322572701706/1276685040016822342/bYtmXwx.png?ex=66ca6d19&is=66c91b99&hm=7f8b7b7a182fef0d38c29d7335e8e102dc9cfd50ee14e4457a696299b8b75a1a&
oof i forgot about the nade launcher lol but flamer is quite good if used right, but you are right tho that lights weapons are designed to be better but in my opinion they are kinda over tuned on fall off damage on certain weapons like xp 54. i do see leiws gun in high elo sometimes but its mostly slegde with chain and slug shotty because the LMGS are very bad and need to get buffed in some degree. while some things like rpg need a damage reduction on aoe but still keep the damage if direct hit. i would like to see more varity on heavys in high elo to be able to play other things and not just lose because the weopon is so bad.
Xp deserves a range nerf.
M60 should get a buff, but only when heavy's free win buttons get nerfed. But it's not even close to the 2nd worst weapon.
hitreg fix, and majority of heavy aresenal buff when?
in stead of removing RPG from TA they nerfing dome shield like bruh what are they doing at embark studios
Who was complaining about dome shield being OP? Or are the devs that out of touch?
Heavies are ass might asw take then out of the game
I feel that with the removal of the -30% team wipe penalty more players have been 3rd partying and taking both cash boxes in the finals. The game was more fun when it was more you vs one team and maybe the occasional second team. But instead almost every game I play I'm either having no contest at my cashout station or there's three teams on top of one cashout station. PLEASE add more penalty's for team wipes/leaving your cashout station
how come when there is a light by me with invis cloak( he is moving) i cant see him but when im far away from an enemy with invis cloak ( aint moving) he knows where i am im pc
are you console and turn up ur brightness regardless
Very slight rate of fire nerf would be better. Close quarters is the m11's domain, and they're already virtually the same gun. Nerfing range would make them even more similar.
Remove hidden deadzone and add outer deadzone slider for controller settings
can you remove the bloom from throwing knives while jumping
Buff APS, projectile spam is ridiculous right now
So the LH1 got reworked w a damage buff, but firerate nerf. They reverted the damage buff. Now its just worse than when they originally intended to buff it. Restore firerate
buff the famas slightly it literally cant win against any rifle a medium has unless you are super far away
Skill issue. Guy did 350 melee dmg on u close range and u couldnt deal 150 dmg š
@.notmatt.#0000 crying about a melee weapon is insane. They do nothing unless close quarters, thats the only thing theyre good at. It makes up for them having 0 range. Just keep distance? Not hard? Braindead to fight against
@.notmatt.#0000 ur the one arguing and replying š all i said was skill issue and that set u off hahahaha š¤£
Can we discuss the possibility of adding ārole Queā or class limits, i feel like this game would immediately feel fair in every game mode if you limited the amount of class types per team. 3s limit one of each and 5s limit to two of each and you wouldnāt have hhm and mmh running cashout and LLLLL ruining TA. Maybe leave power shift as the open Que game mode, or at least maybe in WT and ranked TA have this implemented and let the rest be as they are
you got hit by 2 lunges and a slash. they managed to get point blank, hit you with a lunge, charge another full lunge, hit you with it and hit you with another slash.
it goes through dome shield too, and im sure that's intended as well which IMO shouldn't be. riot shield makes sense
add more cover to SYS$HORIZON snipers are too dominant on it
i know both of you are spitballing numbers, but both of you are incorrect in some way, the 1887 can 2 shot a light at 20m, it just takes perfect alignment but it is possible. At 40m it takes 5-6 shots to kill a light, so the damage dropoff is perfectly fine at long range.
also, just fyi, with medium ar's, the famas is the only one that can consistently kill a light at 40m in around 2s, tested with standing-still range bots. with akm(didn't do math for fcar) hitting every head shot takes around .8s, hitting every body shot, which isn't realistic at 40m, takes around 1.3s.
akm has more recoil variation(eg. left-right-left-right) so it's more difficult but ig with fcar's easier recoil pattern it is possible
im not sure what this image is supposed to prove. you know they didnt do that in 1 hit right? they hit you repeatedly. this can happen with any weapon from any class.
cause u playing oceania servers with your 4 friends and in total in oceania you are 5
fair ill switch winch to suggestion rather than bug
so if u think about it 354 is bigger than 350 which means my health would have to be negative to receive that much damage
aka, light does an insane amount of damage extremely quickly and it isnt balanced compared to the other two classes
alternatively they should have some kind of healing bomb similar to the cloaking grenade in return for reducing the damage alittle
@proper crescent i get it ur a god at aiming and everyone should kiss ur shoes, go back to solo queueing and stop bothering me thanks
Tone down glitch traps a bit make it so it can only tether to 1 person or so
when the dps class does a lot of damage. you know 150 is a lot smaller than 350, which means if you attacked the light they would die
You know it takes a lot less time for your rocket to do 140 than it does for the sword to do 354, also, the time it takes to do even just 280 with the sword is pretty long, maybe you wouldn't have this problem if you had better aim, idk thooo
š
"insanely quickly" that light killed you in probably 3-5s, you could have killed them in about 0.3-0.5s
buff pyro grenades, theres no reason to run them other than the fact that nobody in their right mind would run smoke grenades to counter it. like, they have such a bad radius, they should have higher damage to make up for it right? gas just does everything better than fire
glitch mines are kinda annoying but its all good
---->IVE BEEN THINKING THROUGH THIS LIST FOR A BIT. PLAYING THE GAME AND HEARING PEOPLE OUT ABOUT IT AS WELL. BEEN READING THINGS IN THIS DISCORD CHAT AS WELL. THIS IS THE LIST I CAME UP WITH AND IM REALLY HOPING THIS IS AT LEAST SEEN BY SOMEONE AT EMBARK AND THIS WASN'T FOR NOTHING.
PLZ GIVE FEEDBACK.<----
LATEST LIST FOR SINCERE SUGGESTIONS8/22/24<<<
QUALITY OF LIFE:
- WINCH CLAW GOES WHERE YOU LOOKED WHEN YOU ACTIVATE IT REMOVING AIM DELAY AND MAKING IT LESS ANNOYING TO USE
- ALLOW OPTION FOR ADS SENSITIVITY TO GO TO %200
- ADD OPTION TO DISABLE AUTO MANTLING
- ADD ADVANCED SENSITIVITY SETTINGS WITH MORE EXACT SENSITIVITY OPTIONS (ALLOWS EASIER CONVERSION OF SENSITIVITIES FROM OTHER GAMES)
- REDUCE V9S VISUAL RECOIL LIKE YOU DID WITH THE LH1
- TURRET HP VISABLE TO MEDIUM AT ALL TIMES ON UI OR TABLET
- REMOVE THE CONSTANT PLAYER LEFT THE GAME PLAYER DISSCONNECTED OR PLAYER WAS KICKED NOTIFICATIONS
- INSTANTLY CANCEL GRAPPEL
GENERAL GAME:
- SHORTER SEASONS WOULD BE NICE UNLESS YOU ADD MORE EACH SEASON.
- THE GAME HAS 4 LEVELS TO KEEP TRACK OF. TERMINAL, BATTLE PASS, PROGRESSION LEVEL, AND WORLD TOUR. PLZ ADD BATTLE PASS LEVEL TO PLAYER CARD.
- MAKE BOTH WORLD TOUR AND TERMINAL ATTACK BOTH RANKED GAMEMODES AND DISPLAY BOTH RANKS ABOVE THE PLAYERS HEAD.
- INCREASE WORLD TOUR TEAM WIPE PENALTY (ANYTHING MORE THAT %10, MAYBE %15 OR %12?)
- MAKE BANK IT DEPOSIT HAVE WAIT TIME BEFORE USEABLE WHEN SPAWNING TO ALLOW SLOWER CLASSES TO CATCH UP
- CHANGE REGEN HP AND OR BEGIN SPEED FOR CLASSES IN TA TO MAKE LIGHT LESS OP.
- MAKE DECRIPTION SOUND LOUDER IN TA
- ALLOW XP BONUS FOR LEAVING YOUR VOICE CHAT ENABLED THE ENTIRE GAME
- OVERTIME INSTANTLY IF CURRENTLY INSERTING KEY IN TA
- LOBBY EMOTES
BALENCING:
- DOME SHIELD LASTS 7.5 SECONDS
- FLASHBANGS NEED A LARGER RADIUS AND LAST 3 SECONDS NOT 2
- M60 DAMAGE INCREASED BY 1
- INCREASE DAMAGE FALL OFF OF SH1900 (ATM YOU CAN 2 SHOT MEDIUM FROM 8M AWAY)
- INCREASE DAMAGE FALL OFF OF MODEL
- NERF RPG HEALING BEAM AND DEFIB (MAYBE MAKE THE DEFIB RES HP 1/3 NOT 1/2, REDUCE THE RPG DAMAGE, AND THE HEALING BEAM RECHARGE TAKE LONGER)
- WINCH CLAW INSTANTLY BREAKS SHIELDS
- NERF XP-54 DAMAGE AND KEEP THE RECOIL THE SAME
- BUFF BURST PISTOL
- ALLOW SPIN CANCEL FOR SPEAR
- NERF CHARGE AND SLAM DAMAGE (NOT TOO MUCH)
- IMPROVE SMOKES VISUALS AND GIVE THEM TO MEDIUMS ALSO. (MEDIUMS CAN THEN HAVE A COUNTER TO SNIPERS, YOU CAN ALSO BUFF THEM TO BLIND TURRETS)
- LET DATA RESHAPER GO THROUGH SHIELDS. (SO YOU CAN DATA RESHAPE DOME SHIELDS)
- MAKE GLITCH GRENADES DURATION 7 SECONDS NOT 5
- MAKE RIOT SHIELD HAVE THE SAME ADS WALKING SPEED AS THE DUAL BLADES
- FIRE GRENADES DO A LOT MORE DAMAGE WHEN DIRECT HITTING SOMEONE
- HAVE MAIN RANK SKIN GRINDS IN WORLD TOUR (IF WORLD TOUR GETS RANKED) OR LET BOTH GAMEMODES SHARE THE RANK SKIN GRIND
ADDITION CONSEPTS:
- SPECIALIZATION FOR LIGHT ALLOWING LIGHTS TO CREATE A CLONE OF THEMSELVES THAT THAT CONTROL AND THE CLONE HAS 1HP. (WHEN THE CLONE DIES THEY GO BACK TO CONTROLLING THEMSELVES. GADGETS USE STAYS THE SAME)
- RECON SENS HAS SINGLE CHARGE WITH LONG COOLDOWN AND LARGE RADIUS MAKING IT MOSTLY USEFUL FOR FINDING HIDING PLAYERS INSTEAD OF THE PREVIOUSLY UNBALANCED SEEING THROUGH WALLS 24/7
- DEPLOYABLE MOUNTABLE MINIGUN FOR HEAVY SPECIALIZATION (ONLY HEAVY CAN MOUNT ON IT)
- HEAVY 50 CAL SNIPER THAT DOES 149 DAMAGE BODY SHOT AND HAS MUCH LONGER TIME BETWEEN SHOTS AND RELOADS THAN SR-84|
- ORBITAL LAZER GRENADES THAT SUMMON ORBITAL LAZERS OR ORBITAL BEAMS (ORBITAL BEAMS WOULD NOT SHOOT ONCE THEY WOULD CONTINUE TO SHOOT PERSISTENT BEAM FOR FEW SECONDS (ORBITAL LAZER FROM HELLDIVERS LOL))
- BLACK HOLE GADGET FOR HEAVY
- STICKY GRENADE FOR HEAVY OR MEDIUM (THROWS LIKE GRENADE BUT STICKS TO WALL, BEEPS BEFORE EXPLODING TAKES LONGER TO EXPLODE. ALSO ATTACHES TO PLAYERS FOR DAMAGE)
- MEDIUM HEALING TURRET (WORKS LIKE AN APS BUT DEPLOYS LIMITED AMOUNT OF HEALS IN RADIUS BEFORE BREAKING)
- VOICE INTROS AND OUTROS FROM ENEMY TEAMS
WW1 trenches š good idea tho
more balance patch
is it just me or does the animation feel off?
do you know why when i keep crossplay on it continues to put me into lobbies with crossplay off? i dont enjoy the experience of playing with xbox only players. as an xbox player i prefer to play against ps and pc, hence why i keep crossplay on. do you know if they're ever going to change the option? the game is really a turn off for me when i get put into xbox only lobbies 5 matches in a row with players who dont know how to play the game on my team and the others. thanks
i havent gotten one team today that wasnt absolute trash, what did you guys do with balance? 2/3 kdrs but we continually get wiped.
@! vaporizer ! - if you need a buff to TK or LH1 you dont belong anywhere near an fps game buddy.
theevanmack fair
Hell no ... Why would you ask for throwing knife bufff
Ue5 crashes and no acknowledgement of them had made me q u i t today. Goodbye. I love this game and want to throw my monitor out the window every time it freezes up. It feels like being hit by a 2x4. I'm done. DONE.
1 sword lunge = 140dmg
1 sword swing = 74 dmg
2 lunge+ 1 swing = 350 dmg
you let a light do all that and u couldn't even deal a 150dmg on him?
admit it, you're just bad and you just want to push the blame on someone right?
@.notmatt.#0000 you're right, we should foucs on the unbalanced class, nerf rpg,winch and CnS when?
Tk is the most skillless weapon atm. You hold down one button with no reload
i put the blame on an unbalanced class not the person thats why its a photo of the damage not the players name
channels for game feedback not arguing
can we get the option to buy our friends multibucks and skins?
please make ISEUL-T version of this bandana ty :)
thermal vision needs some sort of rehaul/rework because mines and (especially) sonar pulses being invisible is kind of ridiculous
Server not responding we cannot connect you to a match. I just got to finals round and this happened. how am i supposed to reach emerald if i cant play. also i cant reconnect
SEASON 4 WEAPONS
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE OR SHOCKER AMMO) for light or medium
Deagle or DSR/MSR semi auto rifle or tommy gun or mp40 or FAL for medium
PPSH or Stoner 63 or BAR or musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
FULL AUTO DUAL WIELD GLOCKS LIGHT
HARD CHOICE BETWEEN DEAGLE AND TOMMY GUN FOR MEDIUM
EASY CHOICE FOR B.A.R HEAVY
getting diffed by a sword light while playing heavy and then complaining about it in the discord is crazy
Yeah, because it's melee meaning you need to be in melee range, of course it should do more damage. If melee dealt less damage, then it would be useless. What I'm talking about is the fire rate. Small instances of damage over a large period of time is bound to deal more damage than a melee, since again, you need to be in melee range. Mediums don't have the luxury of glitch nades, I can't walk up to a turret just to throw a glitch trap on it.
Quick melee is meant to do no damage lol
Riot shield needs to be nerfed, I feel like the shield should only absorb 200 damage and then break, and will only come back on respawn.
Yeah, an enemy having the ability to block damage is way too strong.
200 damage is a stretch, maybe 50 is more fair, and why should it come back?
its not a riot shield if you take away the shield
and then since the medium now has both hands free they can swing 5x faster once the shield breaks
doesnt need a nerf, it needs a visually consistent accurate hitbox. most of the time I'm hitting the character model and it is still being blocked by an 'invisible' riot shield.
it should explode every time it blocks 25 damage, also now you have to repurchase it from the store with vrs to use it again, this solves the having too many extra vrs problem š„°
return ranked cashout
give us 2 team cashout to save the game embark
Give us ranked power shift but with 5 teams of 2
agreed in a heavy way
Can we get a streamer mode, and can we also get the option to buy skins and multibucks for our friends?
there should be a way to gift items, I wanna run an outfit with friends, but one dude is always missing an item.
Now that we have better crosshair customization⦠next step is crosshair profiles! Would rather not have to switch them manually when swapping weapons
I do not believe the model 1887 should get nerfed:
- reload animation is long and slow
- only 6 shots
- reload often cannot be interrupted by firing unless melee cancelled
- inconsistent damage unless a good clean body shot is connected
- requires patience, tracking good shot placement and pacing to perfect
- highly punishable if you are not able to maintain good center of mass shot placement or shots in general
In the right hands this shotgun can dominate, as can most good to great weapons, but the model requires a lot of skill (similar to the bow/revolver) to master
Medium shotgun needs to be toned down. The range and damage are too high and inconsistent, it feels weird to use, and it feels oppressive to play against. It shouldnt have enough ammo to completely kill certain teams in one magazine
Not a gameplay feedback, just i wish the auto focus sniper rifle skin allowed you to equip other inspect animations because it only has all default ones despite it having them locked animations for it
blackbeard?!?!?
Day 1 of asking for better player profile cards with stats and info
Get rid of the damn Taser already, my god its the most annoying thing in this game
you indeed are not cooking the riot shield is very bad. If your having problems with it along with duel blades shoot his feet.
Riot-shield needs to be nerfed the most. im thinking 5 damage per hit instead of 50. also what if the more damage the shield absorbed, the more cracked it became, and the more damage it lets through.
People are just going to tell you you're bad for not shooting them before they shoot you. Nice try, gamer
Too strong still, give it -50 damage per hit
Nerf dual blades. Having two blades to keep track of can get confusing at times, so I suggest having only one
Can we get a randomized tripping mechanic? This feature would use an rng system where with every passing second, you have a random chance to trip and fall down.
I think this would add a wonderful competitive environment for all players to enjoy and experience.
I would also suggest heavies fall harder and for longer, as the saying goes, āthe bigger they are the harder they fallā.
Bro can you guys fucking give me actual teammates instead of these suicidal emos who think they can 1v5 in TA?

edit: winch range nerf makes it obsolete, just make it more reasonable to where it doesn't tp/pull through walls and add the range back
can goo gun get a nerf for the love of god itās an infinite stun gun with way more capabilitiesšššš
BRING BACK SKILL BASED MATCHMAKING....IM TIRED OF GETTING TEAMED WITH LEVEL 2 LIGHTS
SBMM go brrrr
restore losed rank score that you lose if you lost against cheater that get reported successfully (means that he get suspended after your report)
š
you can literally slide out of goo lol, it's rarely a reliable stun
Remove hidden deadzone and outer deadzone slider
is literally just not true lmfao we are not playing the same game. you get completely stuck until the goo breaks
there is no way this is genuinely an issue for you
git good
but stun gun was/is an issue? goo gun is the same thing with 20 shots in the mag can build cover on demand and have āmovement techā with it, larger health pool and just everything you would want in a loadout⦠not a matter of āgit goodā simply is just an overtuned ability.
You must be walking around the map if someone is snaring you with goo gun
Hello guys. I'm not playing heavy at all so I don't give a shit about the dome nerf. From my POV, I think it's too much for a nerf. But i would LOVE to see something like that on the RPG. Like, 2 ammo instead of 1 BUT only 60/70 damage. Please think about it. Thank you.
not at all, i like how you all gave no counter argument to my point and instead chose to call me bad in some sort of way, just more ignorant players that donāt know how to engage in another conversation with a human
Month 9 of asking to do something about all the cheaters for once?
goo gun can barely stun, you can slide out of the goo lmao
Me and 1 other light threw our sonars at th same time and detected targets, but the targets were detectable the entire game. Anyone else notice this?
Rpg nerf when?
why does light smg have so much range omg
Devs don't care, they DON'T listen. You've taken a perfectly good game since Season 1 and flushed it down the toilet. You're player base is LOSING THEIR MINDS on the North American servers EVERY SINGLE NIGHT hackers DESTROY the lobbies and you do nothing with the anti-cheat. It's a joke at this point. EVERY SEASON GETS WORSE. Revert back to S1 or watch your great game die.
Fix the damn audio issues where it bugs out and sounds like static is crackling in my ears. It's very jarring when it persists even after I've been eliminated and respawn hearing it.
The game has already died tbh. Queue times are insane and matchmaking is horrible due to a lack of players.
matchmaking been horrible, since laugh
@whole abyss real, god forbid game dosn't play for you
Whenever I read this chat and see some of the takes yall have its like yall want skill to not be rewarded
Do more against cheaters please. Just played against 2 cheaters that I reporter before. Do they only get a ban for a week?
buff rpg so the people that rely on the skill button have an easier time
heavy is not good enough im mad that i keep killing lights so easily
it died 6 months ago ngl
there is a streamer mode ,you can hide player names
Can we please get this bug fixed ? Thanks š
NERF SNIPER
Being able to wall run holding space would be cool (cant as heavy)
- add new characters slots please, 3 AT LEAST, 6 is too frustrating š
- and please add a playlist menu in the lobby with your insanes ost from previous seasons like Apex Legends does, they miss us

Any optimizations comming in the near future? Losing more and more FPS with every patch for no reason. Went from stable 100 FPS in S2 to unstable 40-60
i accidentally bought the holtow adjuster set can i please get my coins backš„ŗ my user (greatwrangler#4859)
https://id.embark.games/support try here and maybe send an @hazy willow
Welcome to the THE FINALS Help Center. How can we help you? We have ready answers for many common questions about THE FINALS.
ššš
After 50+ matches with dual blades, I have the following feedback:
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Deflecting Bullets needs an accuracy buff. I am not being rewarded for aiming my deflect at the enemy; the bullets just stray around them. It's an 80% damage reduction at best, excluding the fact that I can't deal headshot damage by blocking.
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The deflect should cover a slightly larger cone.
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The deflecting animation (i.e., going into the parry stance) should be available at all times during any animation, allowing for the canceling of the primary attack to parryāfor example, a sledgehammer heavy attack. Additionally, often the hammer phases through the parry with full damage because the hitbox and active frames are extremely poorly designed.
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You should be able to sprint as fast as a heavy while blocking, not medium sprinting speed as that would be too fast.
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Adjust the damage order from 100, 120, 80 to 120, 100, 100. This change would make quick melee against light enemies possible. Currently, you are forced to use primary attacks against light enemies because 100 + 40 damage doesn't kill them (ignoring the fact that they can stun gun dash and get away in the first place).
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The interaction with the model needs to be fixed. Currently, when a single bullet would hit your feet, every other bullet also connects. For example, if I shoot and all bullets are hitting the deflect but one, all shots pierce the deflect, and you take full damage.
isthe game freezen for anyone? recently i have this problem, it doesn't crash just freeze
Yes for like2-3 secs?
i dident mean real money i meant game currency
mb lol
*steam sever are down
embark can't do anything about it
nah like infinite until i stop from steam and then press play again
i would like a toggle that allows me to not automatically switch to my primary weapon after throwing my last available throwable
pls fix that servers
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 2)
No man it's cheater aimbot paradise remember? š
We need to band together and complain about the lack of particle effects on the new flamethrower skin. Compare them if you don't believe me.
https://youtu.be/hKQXmwnsAfM?si=IjnqleWskSQuohJE
https://youtu.be/cCWHQ_7MpYA?si=GMLWp0mnECK69I0T
https://youtu.be/OQzJqdwMIsc?si=LSdfqjVFl8R-1sUt
Purchase CHEAP Games or Steam Balance here: https://kinguin.net/?r=65e48a78e397f
The Finals Flamethrower Lava Lusterr Skin Showcase.
Name: Flamethrower Lava Luster
Cost: 800 Multibucks
Available: Molten Mark Set
Rarity: Legendary
Shows off Animations and SFX of "Flamethrower" with "Lava Luster" Skin in this Spotlight.
All footage was taken i...
Purchase CHEAP Games or Steam Balance here: https://kinguin.net/?r=65e48a78e397f
The Finals AKM Lava Lusterr Skin Showcase.
Name: AKM Lava Luster
Cost: 800 Multibucks
Available: Molten Mark Set
Rarity: Legendary
Shows off Animations and SFX of "AKM" with "Lava Luster" Skin in this Spotlight.
All footage was taken in game.
For The Finals Rel...
Purchase CHEAP Games or Steam Balance here: https://kinguin.net/?r=65e48a78e397f
The Finals XP-54 Lava Lusterr Skin Showcase.
Name: XP-54 Lava Luster
Cost: 800 Multibucks
Available: Molten Mark Set
Rarity: Legendary
Shows off Animations and SFX of "XP-54" with "Lava Luster" Skin in this Spotlight.
All footage was taken in game.
For The Fina...
I would sign up to the protest
300years later this game has still the worst POV that exist in the shooter market, ppl can go inside your fat ass. Every trash indie comapny knows that you have to do a different pov for the first person camera...... behind head/shoulder not outside of my tits.......
I HAVE ONLY WISH! PLS GIVE THIS DUMB ASS SHIT GAME SBMM
rank is a fcking joke
why am i being paired up with people with barely any brain?
HI! Embark, please add the point-system to the Emerald ranks instead of ONLY wins!
Since the Emerald has been opened, I got only 9 wins, although I play 4-5 hours per day the WT.
Iām not a PRO, maybe an average solo player but due to bad luck 95% of matches I play with low-skilled players against Every_bullet_in_the_head_from_any_distanse opponents with Emerald 2 or 1 rank (who already have over 50 wins).
It is impossible for me make any progress, I so many times qualified for the final but misfortune or MEGA PRO opponents take a win, and I stand with absolutely nothingā¦
For the last 4 days in a row I have not won, no once! I Like The Finals, but this is demotivated me( All my friends already drop the game though we made a wins few times, but other times it was only lose.
Point-system was perfect ā success qualification rewards by a points, and I kept played making a progress longer than winers, but at least this way.
Make the Emerald rewards permanent (not a seasonal) ā who can get it fast, they do it, other do it according to their possibilities.
OR as you was asked many times before ā give 2 points for 1st place and 1 for 2d. Or maybe 20 loses convert to 1 win (nonsense but why not?).
One more thing! Please make a matchmaking basing at lest on average kd. Almost impossible win gunfight with 0.5 kd against over 5.0 kd)
Thank you!
a lot of random crashing happening right now?
Day 15 asking for EMERALD to have 2 points for a 1st place win and 1 point for a 2nd place in the FInals. Should have made the total 100 points, so 50 wins (instead of the original 75 or new 63). This would still give a FREAKING feeling of not wasting an hr of your life for nothing but a terrible game. Do something please. The math is simple and 500 people having the skin is no big deal
give bonus points for winning game in a row (WT only)
ill be real here kinda tired of the sledge grapple combo where if your a medium your just like "welp take that plus one in D colum" let the aps block the grapple or something if the light has a way to get out of a insta kill with that combo the medium should also.
Absolutely no denying that the AKM is the best gun in the game. Absolute S-Tier god-mode death machine.
xp def wins against ak tbh
simple thing to do, when someone closes the game automatically kick them from the party, thanks
Weapon inspection should be permanently set to toggle. Some inspections have toggle built into it while others don't. Would be a great QOL change.
Honestly, I was playing World Tour for 4 hours in The Finals mode.
I've noticed that most of the enemy team begun to leave the match if they notice they dont have a chance the Final Round.
It just made the mode more wasteful since you're GRINDING, not COMPETING.
There is no incentive for going 2nd. And you'll be exhausted seeing 2nd multiple times to team stack of try hards.
I am already Emerald 1 and I have no complaints about the victory system since it gives me the feeling that it makes the ranks more exclusive.
I have a suggestion for the matchmaking system to make it match by rank for example.
Since being in emerald 2 I was paired with silver and bronze and I don't make sense of it.
Nerf hammer, nerf flamethrower, nerf model
Maybe it's time to do something, idiots? The entire Terminal Attack mode is just a training ground for snipers.
dev pls don't listen to the casual
they want the game to be dumb down into cod
It does not hide your name to other people its pointless
Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets
We need a flare gun gadget(light) so bad thatās sticks to enemies or walls. Itās low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itās also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED š especially dashing from the side front at an angle,it was best in s1 no problem
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a tactical axe(like tf2 shovel) where u do a downward thruster and do more damage the higher u fall (good with grapple hook)
Wall run and wall bounce for light ability
map creator when
I have never seen a take this bad omfg
oooh you mean it like that ,true
the game crashes or does not connect to the server. very buggy update
slack the censorship in text chat, the fact that the words flamer and lmao are banned is ridiculous
Idk how everyone feels about that glitch map but personally i say itās garbage
Very ironic as the hammer, flamethrower and rpg are literally designed for casuals and take 0 skill, the model definitely takes decent aim to use but the damage it does just isnt fair against the majority of the other weapons, whats the point of using something like the revolver when the model beats it in every scenario?
Model does need a nerf but asking to nerf useless shit like Meele and flame thrower is pointless
People that want to nerf hammer dont deserve to speak in this chat. Keeping distance is just too hard i guess. Also if you play light just literally tazer them they cannot do a single thing. Just going to be another weapon no one will pick, dead content.
As a light I agree. stay out of the killzone, guys.
I do not believe the model 1887 should get nerfed:
- reload animation is long and slow
- only 6 shots
- reload often cannot be interrupted by firing unless melee cancelled
- inconsistent damage unless a good clean body shot is connected
- requires patience, tracking good shot placement and pacing to perfect
- highly punishable if you are not able to maintain good center of mass shot placement or shots in general
In the right hands this shotgun can dominate, as can most good to great weapons, but the model requires a lot of skill (similar to the bow/revolver) to master
If anyone has played apex the model is almost the same as the peacekeeper, suffers from either u hit for 9 damage or u hit for 90
Its great if you get a clean pump but if u dont youre a chump
Most games I see now don't run hammer, it can be counted pretty easily. I ran it for 50+ games and it's not worth it unless you have normal monaco due to the close quarter cashouts.
well for arguments sake; the revolver rewards headshots, the model does not.
ive gotten sys 14/16 games
The revolver headshot is like 20 damage more than a model body shot and 10 times harder to hit
Hey why would the shotgun require tracking, it's single shot, not auto, and why does the shotgun have the same range as a rifle? That's what needs nerfed, yeah also those 6 shots can kill two heavies without even having to aim for headshots like other weapons
All I ever use is the Model, it's the most op gun the in game. It's also very easy to use, the revolver is way harder and way less rewarding even with a headshot bonus
ill say it again can we have the one up and one down matchmaking to fill your team. id rather have long que times then carry someone to the finals for there points to just not do anything.
wth is dissun resistor helmet
If you have seen any pro/streamer that has optimized the model, they track their targets movements to get clean follow up shots, flicking is sometimes necessary but not consistent rather than just keeping your crosshair locked on your target
I may be mistaken but the model has been unchanged since the game launched. If thatās the case, why is their such a fuss about it now? Power crept by fcar nerfs? What gives?
Also light players can cry all they want but the XP54 is still undeniably the best rifle in the game and its a SMG
Imagine someone has bought skins and is blatantly cheating, what does that mean? That the cheaters know that the developers of the final have lost the battle against cheaters and he will not get banned.
If your bad at the game itās balanced but itās way to overturned and is easily the most busted gun by a mile to a point it makes light almost impossible
hallo devs I have to report that the latest update ruined the CPU consumption. Even tweaking if I stream I have always a 99-98%.
game's heavier and slighly buggier.
PS I was on lowend i7-6700K / RX 580 BUTthe game was running
Honestly, I agree for the most part, to add onto that remove the third attack in the combo, its useless and im rewarded for skipping it(Other than the range buff) and increase the range of the other 2
Salve salve
Add goblins and dragons.
That would be sick.
The Finals Ranked Terminal Attack is BADLY ranked. I 31k and my team 3 - 31k and 1 - 50k got agains 3 - rubis 50+k and 2 - diamond 58k+. How is that fair? 3 ruby agains plats?
Single shot weapons do not require tracking like automatic weapons do, after you hit them once you don't have to keep aiming at them. The model has been very powerful since the beginning, and it's needed nerfed since the beginning, this isn't something new.
Also the xp54 does actually have recoil unlike the akm so it's not even super effective at range
TF, seriously? Itās just shoot and move, shoot and hide, then repeat the same dogshit. The M1887 gives you insane mobility, even more than a light class when combined with gadgets. It doesnāt take much skill, just a bit of practice. Whatās ridiculous is how you can move and shoot with no movement penalty. And itās crazy that a support class can outplay other classes in a 1v1. Plus, the M1887ās long-range is absurd. Thereās no movement penalty, and you donāt even have to aim. And donāt even get me started on the gadgets defibs, jump pad, heal beam, desmaterializer itās like having all the best tools in the game.
This medium class needs a huge nerf, especially this stupid weapon. Reduce its damage, increase damage falloff, and decrease the fire rate. Itās totally ridiculous that itās been like this for so long.
Now, suddenly a weapon that was supposedly 'too hard to master' is being used by 80% of the medium population. WT is flooded with triple medium with Model + defibs.
My gun reloads twice when i get stunned (ps5)
This game is a terrible far cry from S2. It sucks straight up. Rampant cheaters since day 1 never solved in Asia, just ebbs and flows and now with world tour it has swelled up to a big high again. GG your game sucks
how tf do pyro mines 80 damage on impact duuuuuude i just want to know the person that had that idea i mean this is so fckn stupid
well you only get 1 of those instead of 2 mines so they gotta have some juice to justify that
The same range as a rifle ?
If you can't use the AKM or FCAR make more damage than M1887, just practice your aim and shut up.
The great player can kill someone easily who jumping in sky with AKM or FCAR but M1887 user can't.
M1887 only have advantage in indoor fight, but this game isn't R6, it has so many roof can stand on, something like movement platform or suspend structure or the map SYS, shut gun or melee is very bad.
And range weapon has another advantage is that can easily, fast and lower risk help you teammate, but melee or shut gun is more difficult, its make the three range weapon is only one meta in this game.
Did you ever meet the pro player team in WT? They play his boss account to high rank to earn money.
It is so often in Asia when the emerald update in game. Their only play three range weapon in WT, because is most easy way to win the game, even you just play this game 1 week.
That is why so many people just complain the M1887 is OP and no one care the AKM or FCAR, because their tracking is bad, can't use AKM or FCAR well and don't want to practice just complain.
@molten loom Can't you kill someone when they run? Just practice your tracking and stop cry, tracking the man who are running is as easily as he is aiming.
This game don't need high skill in aim, because the player move slow and without movement like APEX.
I think indeedthis game has some "glue effect" when you're hit while running. The auto weapon are too good.
Damn this game makes me crazy because they got the right idea/concept but then failed on balancing the weapons
Remove hidden deadzone and add outer deadzone slider to controller settings !!!
guys do u think they should add musket or blunderbuss into the game?like they add kolibri into battlefield 1 as a toy weapon before?
my teamate has -2 respawn tokens.........
āafter you hit them once you donāt have to keep aiming at themā
Unless your opponent has the reaction time of a cheeseball, yes you do. Your second shot isnāt just a guarantee if you land the first one. Your crosshairs move, your opponents body moves, and you get shot at.
The XPs recoil although not as strong as the AKM is incredibly easy to control. You can half HP a med or even a heavy sometimes at range if you know how to control the gun, which again, is fairly easy.
@proper crescent Well, no. You didnāt describe that for one, you just said you donāt have to keep aiming again.
And two, same exact principles apply when you go behind cover. You think your opponent wonāt move if they get hit? Also when you come out of cover, you have to realign your crosshairs (aim) AGAIN. So yeah, youāre not right on this one. You just oversimplified the model. Iām not going to argue whether or not itās op, (personally, i think itās in a perfect spot rn) but to say that you donāt need to aim the gun is just plain wrong.
Also, that is not necessarily the optimal strategy for model. Finishing kills are important and ALWAYS going back behind cover is a strat, but not always the optimal one that you go for
@thin current Hell yeah call me model jesus
@nothel.#0
Medium is not just confined to a āsupport classā. The best aspect of The Finals is that you can configure a build that works for you. You can play purely support light, support heavy, OR support medium. Or you can go full assault based on your gadgets. No one class is confined to a specific role and thatās proven through the option to change your specializations and gadgets to more assault, support, or recon centered (there are prob more class types) builds, depending on your preferred play style.
Saying that medium is a support class and should therefore have no high damage weapons is ridiculous. Plus the model has high damage, but at a cost to range, ammo count, fire rate, spread, and reload speed.
Optimal gameplay with a single shot weapon is to shoot once for high damage then go behind cover so you aren't exposed, which is exactly what I described
Rpg nerf when?
The revolver only exists to be a long range model and it doesnāt do a good job
@misty jasper @stark pilot keep spreading the words of reason and facts
I think the reason lights cry about the model is because mediums are in a great place in regards to utilities (defib, zip, pad, heal beam).
If devs first work on medium utility we will probably see less silver and bronze lights cry about a shotgun
after almost a year. i got it. the analogy of the century. 90% of the time when you play with Lights (solo queue) it feels like playing basketball with kids in wheelchairs..
who tought is a great idea to have 3 teams of 3? 2 teams siding with each other against the third.. that s not really fair.
If model was only an issue for silver and bronze lights it wouldn't be used by practically every Medium in higher ranks and pro play.
Medium is a support class. Two - Three shotting Medium and Heavy respectively isn't a support class behavior.
I think Embark should give lights a few objective-based gadgets, obviously AFTER properly buffing certain underpowered med and heavy gadgets and weapons.
Letme explain.
The main prob isnt nerfing or buffing (its one of the main). The biggest is the fact that lights dont make sense in an obj based game like the finals. They dont have the gadgets to help defend a cashout or smthgn. All their gadgets are mainly CoD like gadgets focused on eliminations.
Thats why every light on my team will go away from the cashout and start getting eliminations, 50 percent of the time die anyway, cuz instead of using hit and run tactics they stand infront of the opponent the whole time.
Lights need to stop going for eliminations and help teammates. It just gives me a team wipe penalty and at the end im the only one with 500+ obj and support score.
idk how to do it but give a buff to teams with less players
This is why I ALWAYS bring breach charge - it's one of the only things you can use as a light to defend cashouts
Rpg nerf when?
thermal bore can as well
light detectedš
MORE CONTESTANT SLOTS PLEASE PLEASE IM BEGGING PLEASE PLEASE PLEASE
THIS IS THE WORST FUCKING GAME EVER I use to love this game I played 30 hrs in the 2 week beta n upon release of game till now I have a total of 300 hrs I love what this game is meant for but season 3 is forcing me to uninstall till next season just now I had 3 games back 2 back of a 2 man team no srsly the game started as a 2 man no one left n before that I had 2 games with 2 other ppl wanting to play light at the same time right before this happened so I have been trying to play the game for the last HOUR n I canāt even get a single decent game how tf you going to make a game n make your teams uneven n not let me leave without getting banned because āit would be an unfair match for othersā IT ALREADY IS UNFAIR TO OTHERS whoever thought it would be a good idea to put s2 cashout into a unranked match NEEDS to be fired n or never give ideas AGAIN how are you going to put your identity game thatās was ranked mode to a casual you are supposed to build the game while itās still ranked THAT is how you fix ranked for the game idc if thereās 2 weeks left for the season they NEED to flip it back this should have NEVER been a thing
You're right, I think all mediums should be relegated to riot shield only.
Okay so here is where i stand as someone who plays light/medium. Light needs a rework because currenly they are op. For example, thermal vision should be on medium or light so we have a way to counter them being invisible. Sniper is too accurate when not scoped in. Im okay with light being focused on movement but you cant be fast and invisible at the same time with a melee weapon that 2shots you or a bow that makes you a god. Also, Thermite bore should go through more walls than one, if not c4 is a better option. Next Medium, we need more weapon options. One full auto gun is not enough, granate launcher is okay but we should get long range and close range weapons (LH1 and 23R i suggest). Heavy with shutgun is way too hard especialy with winch claw.
i have been crashing so much in the main menu recently, and no report bug thing shows up. the game just closes itself.
Embark keep cooking with this cosmetics, Holly fuk
One thing i noticed while playing tonight is that im being placed in lobbies consisting of mostly console players (not really an issue itself) that seem like they very new to the game. I am silver as i dont have much time to play nowadays, but i was high diamond in season 2. Dont want to end up ruining new player experience so maybe ill take a break for tonight
reload can be canceled, at one round, or 3/6. this cycle can be repeated to get shots without a full reload animation. also doing 128 at medium range is not similar to the peacekeeper at all. thats like cracking for full shields at medium range, not close range, where this happens with the peacekeeper. the 1887 has the most damage per mag, even with only 6 shots. a good clean body shot means half health for medium, 85% for light. so only two shots ideally for medium and light at mid range, but you're right realistically its more like 3-4 to kill both mediums and lights at mid range, still kinda wild.
@late flower outdone by a few, hitting all headshots at medium range, which isn't realistic. also the ttk's are very very close. the 1887 thrives on playing cover and poking, which is how it avoids damage taken during shot downtime. compared to an automatic where you have to maintain aim and tracking for a period of time to deal damage, vs a shotgun you can shoot once to get full damage, the 1887 is the prime poke gun. canceling reload really only is used in certain situations, like in close range where a full reload takes too long to complete and you need a shot off. but still it's not too important it was just a rebuttal for thicc's argument. I never said it cut down ttk, it just makes the gun more versatile, granting similar dps with reload cancel but higher ttk.
@thin current thats true, but I'm not trying to argue the similarities and differences between the finals and apex, you said that the pk and model were similar in shotgun mechanics, but i pointed out the difference was the relative damage of the model is so high that the same mechanic that governs skill regulation in the pk, pellet spread, doesn't apply as much; partial hits still grant a lot of damage. and also pretty much nobody ads'es pk at close and the 1887 has no mechanical change from ads. if the pk has more power than the model, why don't people in apex ads the pk instead of r301
The game is dying. The game needs eSports, only it can rise online. The game is not linear, it is very dynamic and interesting to watch. I like this project. At least I'm not English. Iām a pagan person, but I want to support the project and not only me
It's ttk at medium range can be outdone by several light weapons and the pellets don't reliably hit the target so mediums can play cover and out poke
Cancelling the reload increases the shot time slowing down your ttk
A main difference between the PK and the model is that you can use two weapons in apex instead of having your shotgun as your primary source of damage, so its okay for the pk to not be as powerful. Also the choke on the pk decreases spread with ads giving it even longer range and power than the model
Nerf lights weapons damage and fall off damage ,nerf model buff fcar slightly, nerf heavy rpg aoe damage but keep damage if direct hit ,while buffing heavy weapons cuz heavy is a bad class that only good at killing bad players. @mortal notch and no I didn't peak plat i'm top 500 go look. Watch all the bad players get triggered now lol. Name same as user.
Average heavy main opinion that peeked plat if heavy is a bad class why is HHM/HMM meta and the only playable comp high elo
@eager ivy
Top500 s1/2? S3 doesnāt count itās just playtime/TA I was top2000 s1/2 and now have over 1200 hrs
Whatās ur user?
that must be why the most oppresive meta is HHM right now. prob because heavy sucks!
I think that's just bad lights, lights have plenty of ways to stop steals, mostly with the high damage weapons
Would be cool if the animation for the lava flamethrower skin gets "charged" quicker. Like with one full mag instead of two since you rarely even use up one
medium should not be having good 1v1 potential. it is the support class. stop giving it overpowered damage shit and give it actual support so that light can finally exist in higher lobbies. the fact that the model could be put on light and would be a great pick for the class says a lot
If you wanted a p2w game go play cod
What aboutā¦. an artillery gadget for heavy š
Are the servers ever going to be upgraded? Or are we just supposed to live with all the issues?
On PS5 the communication thank you correspondence with i need help while i need help continues to be i need help.
Also circle on the summary page does not work.
Good thing The Finals is not OW, Apex Legends, League, TF2 where roles are clearly defined and designated and designed to be played a certain way!
Take away grenades and mines from medium because you arent supposed to be doing damage you have to support! Heavy you dont need rpg, nades, winch, c4, you are supposed to be a tank defending the team!!!
Add back being able to see ping.
How does that relate to light? Light is a glass cannon. Get in, get a pick, get out. Hence the burst damage weapons and it's evasive nature.
Medium has supportive tools hence it is a support class. With heal beam, defib, zipline and pads. Even turrets simply support the team, they're not killing machines on their own.
How do you give a class with so many supportive tools the ability to 1v1 and win nearly every matchup?
How do you make a class with the highest health pool have insane burst damage that it outshines the glass cannon?
Would be nice if you look at it from different perspectives than just "Light annoying, nerf light buff other classes"
Buff the fucking 93R the gun is unusable
Feedback after about 500 hours: Best fps made to date. Needs more maps though. I'd also like another gamemode besides power shift that has 2 bigger teams against each other.
PLEASE just absolutely kill the XP's stats already im so tired of it's state right now. Its way too strong and is basically an assault rifle. Either make it equal to the M11 or move it to Medium's weapons PLEASE
What makes it so oppressive? Iām ass at the game so I donāt really see this comp.
The game is dying. The game needs eSports, only it can rise online. The game is not linear, it is very dynamic and interesting to watch. I like this project. At least I'm not English. Iām a pagan person, but I want to support the project and not only me
Yo.. fix this bug https://medal.tv/games/the-finals/clips/ixyRwNivzY526Sq7c/d1337ylnC9pY?invite=cr-MSxrVnAsNjE4MDEwODAs\ INFINITE WALLS???
nerf model and remove sniper from ta
double RPG stack, double domeshield, massive health pool paired with M healing + defib, heavy weapons are really strong, one mesh shield, one winch or charge and slam.. you have some of the highest damage output with the most health and sustain in the entire game. MMM and MMH are close second I would say. the reason why Heavy is considered "weak" is because people play it alone without sticking to their team. in tha case yeah heavy fucking sucks but as soon as you pair it with teammates it becomes insanely oppresive.
even high dps weapons dont really matter.. you can try to 1 mag a heavy but if he's getting healed then he's gonna be back to full within seconds. if you do kill him, the other heavy can just dome / mesh and res, the m can defib. its just really annoying. if you're not careful, your team just gets double RPGed and thats an instant wipe
there are so many reasons that make double heavy so unfun to play against :/
@torpid cliff if it was that simple dont you think we'd be seeing a lot more lights in high elo...? glitch nade will remove one domeshield you still have to deal with the defibs and healing and sometimes they have barricades
cousin to GOATS / Double shield in overwatch, sustain + mitigation spam, means nothing dies
@eager ivy bro waht
glitch, shoot them, they die, whoop de doo
Facts it's just skill issue lights who blame other classes cuz their bad at the game not even realizing light have best weapons in game at all ranges lol @surreal meadow lol
Game just completely crashes randomly now sometimes. This just gets worse and worse...
Kill someone regen 100HP make melee risk-reward more balance
I have one question, why is "lmao" a bad word? Why does it gets filtered in finals chat?
came back after a month or 2 of not playing & wow your servers seem to have gotten worse. impressive
Nice take. Then i wouldnt give a sht about heal beam defib chaining. Would actually get rid of a lot of defib chain teams.
Stop with these dumbass challenges that require your enemies to behave one way. Iāve āstoppedā well over 15 steals but only counting them when the enemy refuses to let go is beyond stupid. I love being at 5/15 because, like any logical person, enemies stop stealing after getting beamed
My personal Weapon Balance Changes I would make
93R: DPS buff pls
Dagger: Little DPS buff on the reg swing would be nice (would also change the set damage for a failed backstab hit) or a slight swing speed buff
Model 1887: Slight (and I mean SLIGHT) spread nerf
Lewis Gun: Either revert recoil changes or make recoil easier to control
R.357: Little range buff would be nice
XP-54: Damage falloff needs to happen a little sooner
CL-40: Slight damage buff
MGL-32: IF THIS IS EVEN POSSIBLE, give the grenades a hitbox for if they came into contact with a player WITHOUT the grenade actually exploding (the grenades will bounce off from the player). This, of course, would do less damage than an exploding grenade shot, but would definitely give this weapon more utility in close combat rather than being a free "Kick me" sign for players.
Dual Blades/Riot Shield: Currently the worst picks when referring to all the melee weapons in the game. My suggestion for both of these weapons would be to allow the player to run while holding deflect or the shield up (I have separate suggestions if this doesn't appeal to you)
Dual Blades: Deflecting bullets needs to be a bit more accurate. Swing speed definitely needs a buff
Riot Shield: Controversial weapon, but I do believe that the swing should do more damage to confiscate for other melee weapons that straight up hard counter this weapon. There are a whole bunch of bugs and other issues the Riot Shield has that I'm not fully aware of, but I'm not gonna bring that up here
Spear: Alt Attack needs to be either faster or do more damage. (Maybe) A slight damage buff to reg swings
wow i dont really think you understand how the class roles in this game. every class is meant to have strengths and weaknesses. medium's weakness should be damage
So if you had to counter it how would you do it?
@rugged temple wouldnāt they just not be able to kill each other?
Another HHM team
Main things I think need to be adjusted
ā¢Matching visual range of hammer/spear with the actual damage range of the weapon
ā¢In no world should SMGs be more accurate at range than ARs
ā¢APS should get a buff, the projectile spam/grenade launchers are hell
ā¢Snipers need bullet drop or a swaying/focus mechanic
ā¢When somebody defibs their teammate they should not be able to hide behind their loading body (bullets should pass through, the loading body should not be physical)
ā¢Dual blades reflect too much damage
ā¢Smoke Grenades should have a larger radius
ā¢Guardian turrets should have less durability
i think nerfing the range on winch was not a good solution
it still has the same issues, just slightly less often
at the same time it also nerfed its utility and support capabilities, which no one has a problem with
i know its supposed to enable close range fights, but i think its unhealthy with the way it currently does it
i would either give it more natural counterplay, less impact on a successful hit, a rework to how it enables close range combat (maybe pulling the user instead of the opponent) or just scrap its player interaction and make it a gadget
please we need heavy with duel pistols and jetpack š come on it sounds so fun š¤£
Remove hidden deadzone and add outer deadzone slider for controller settings
ok please tell me how i lose 900-ish per loss, but i go mvp this round, like 10/2/4 and only get 500, you guys gotta get it together with ranked in season 4 man, this is crazy
When's Embark gonna fix the graphic settings being reset to epic randomly...?
after they fix their anti cheat and their ranking system
buggy
focus the medic and widdle them down after that, if you dont kill the medic, good luck
make it so that you can use credits to choose what map you want to play on, since theres no use for them after youve gotten all the items
oh and nerf xp and model
add so you can choose what map to play on, am so sick of playing kyoto.
game should probably tell players when their team mates are marked as abandoned. Would probably stop all the complaints about people getting a penalty for leaving when they leave before their team mates are abandoned. Hell even a timer of some kind showing you how long the team mate has to reconnect before they abandon would be nice.
Get a life, now
nerf gun collab
Remove hidden deadzone and add outer deadzone slider to controller settings ???
Have you ever play this game?
The most influence thing to your playstyle is your weapon and your specialization.
Don't just read the introduction and complain anything, play game and make you better.
Does sword user playstyle same as sniper or LH1? Thinking with you brain.
How can I use my duel blade to support my teammate?
TTK isn't mean anything, make risk and reward balance is most important thing about game balance.
I can one backstab and one melee every class but dagger still is shit in high elo match.
M1887 isn't OP like AKM or FCAR.
Anyone who has good aim skill can do more thing with range weapon than M1887.
Don't just jumpping to shotgun and melee face, get 2 shot kill, and than complaining.
I never said light should win every 1v1? Under certain circumstances yes it should. When you get the first shot on an unsuspecting enemy, you deserve that kill. Just so happens you are more than likely to die in these scenarios against Model.. And no light does not have the best TTK like you mention. It is the complete opposite with light losing every TTK check possible with a few exceptions here and there.
Hit and Run is literally the definition of glass cannon. Get in, deal high burst, get out. There's no mention of disrupting aka being a glitch dispenser for the team.
Heavy specializes in fortification aka defending, very obvious thing for a tank to do (shocking)
Medium is generally fine. It is good in combat, it is good in support. But when the combat part is excelling you have an issue. You simply can't have a class that's really good on offense, really good on defense with mines and turrets OR really good being a support with heal beam and defib.
Model wasn't as much of a problem in the previous seasons because ARs were dominating in long range and most fights were simply who could laser better from range. An environment that didn't favor the weapon.
Why canāt i quick melee while holding my mesh ?
why cant we have such fire soundtrack as in season 1 ?
Could you please make an option to remove that tiny wiggle from your crosshair when you're walking/running/jumping, idk I guess it is meant for immersion but I think it is just hella annoying. It's so small that it basically makes no difference for aiming but big enough to be annoying and I don't really see the point of it being there.
It was patched
SYS Horizon got a team wipe but couldnt steal cashout, didnt give us a prompt, couldnt inititate a steal...bug or hack?
Question for everyone, just to see if it's just me and a few others feeling this way.
Does flamethrower feel stronger recently?
(You can just react šorš so you don't waste cooldown)
there used to be a bug where the cashout could appear higher or lower than it actually was, so would appear on a different floor but couldn't interact with it. It should be fixed though, this could be different issue
@knotty escarp cashout is 3v3v3v3, play world tour if you want that. quickcash is 3v3v3. They took cashout out of ranked for this season to fix it.
Cashout feedback:
Cash out wipe percent stays at 10%, but instead of it being lost, it gets awarded to the team who wiped them
(I get being fearful of the team wipe penalty being too punishing, but this current penalty isnāt doing much, this is a nice middle ground)
Cashout defender bonus nerf (maybe 20 seconds instead? Not uncommon for us to get them down to 1 light just for the whole team to coin back because the light camped/stalled steals)
hello i didint play the finals for a while and i just wonder - what the hell heppend they made it 5v5 ranked only and removed 3v3v3 rankeds? cuz it sucks rn, the game was so unique due to 3v3v3 mode and cashouts so i just wonder why did they change it to typical fps game
You can use evasive dash, you can simply keep your distance since the model removes peanuts of health at range. You can get the drop on mediums or stick to your team and pick them off while they're distracted. Idk what rank you are I'm not amazing at the game but I don't see how model needs a nerf. Range alone + the punishment for missing can make it completely useless
To be in the range that the model only does slight damage and still do decent damage you'd have to use the sniper
give us a thing where we can save outfits to and then equip those outfits.
gives us 2 nice things. one is obviously more outfit save slots (WE ONLY HAVE 6 WTH!). and two is that we can make one outfit for a light for example and then we could equip it to a medium instead of redoing the whole outfit on that medium.
Nah is the same just some people realize u can shoot back and kill flamer guy before you die lol always has low damage with couple ticks and low range it's more of a tool than getting kills with tbh but people with skill issue will say otherwise lol
Can I trade my Emerald 3 M11 skin for the AK please.
there's a large amount of time between each of that shots that one needs to land on his target your talking about. I play light and can get 2-hit by the shotgun but still rek them
The amount of times my game crashes since the latest update is wild 
crashed twice in the same TA match, multiple times in WT matches
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 2)
Dual blades reflect is inconsistent and doesn't work when you expect it, it needs a fix, not a nerf
I kind of wish Heavy had a weapon thats comparable to a Warhammer 40k bolter (the slug shotgun is so slow its horrible), I also wish Heavy's M60 can mount on sufficiently high pieces of cover to greatly reduce recoil while forcing you to be stationary for the benefit.
My game NEVER registers headshots and I can't finish my contracts -.-
Dual blades slice view inspect animation breaks every sginle game and goes back to default please fix it it's been months
We need a performance patch ASAP, I just had a game where I got 30-40 FPS the entire game (Medium graphics preset) and my game was occasionally not registering mouse inputs for half second intervals, and before the game was giving me ungodly frame drops I was running on maxxed graphics settings at ~60fps average. Make it make sense
I have an RTX 3070 (16gb VRAM) and Ryzen 9 3900X, 48gb RAM.
Conquest or Capture the flag limited time mode 
King of the hill gamemode
Like powershift, but it doesnt move, and it's a circle on the ground. So not really like powershift
So you guys are talking about new modes?
I suggested having a ranked Power Shift mode and people loved it, now I'm suggesting even more: The Finals 2.0 Proposal (in pieces, pt. 2)
Terminal Attack, reimagined
Introducing the new Terminal Attack, where speed and strategy are key to success as has always been the case in The Finals.
Four keys. One terminal. Encrypt the terminal to become the defending team, unlock gadgets and respawn coins, and pile up cash as time goes by with the terminal in your control.
The rules are different for attackers and defenders. Attackers have no gadgets or respawn coins, and they only gain cash from either killing the defending contestants or making the terminal theirs and becoming defenders. The defending team, however, has gadgets and respawn coins, and they gain cash from holding the terminal and double the cash from killing attackers.
Attackers have to be careful from wiping the defending team without encrypting, as the terminal must be encrypted in time or the defending team will win the round. They have to work together (or against each other) to make sure the game does not end prematurely.
Here are some things you have to know:
- Round time is 12 minutes.
- Defending contestants can respawn after 10s.
- Attacking teams can respawn after 15s.
- No healing or reviving allowed.
- The terminal is locked at the beginning of the game and has to be unlocked by the initial encryption.
- The terminal can remain unencrypted for only 30s.
TL;DR
Four keys. One terminal. Encrypt the terminal to become the defenders, access gadgets, and respawn coins. Hold the terminal and kill attackers to gain the most cash. The defending team should avoid getting wiped as it would eliminate them from the round.
game crashes a lot more for me this patch, like s1/early s2 frequency
Pls no sound way to one sided and more unfun than current TA can't just take away attacks gadgets when attacking is harder than defence. Also makes lights even more broken in TA then they already are cuz dear god they busted in TA.
add jorts
and another round stuck in loading screen
- 110 fov
- Add voice and text chat between your team and enemy teams.
- Optimization: I suggest updating the game engine to 5.4 in a future patch, as well as updating all available upscaling solutions to newer versions like DLSS to 3.7.0, XeSS to 1.3, and FSR to 3.1 (FSR Frame gen too). UE 5.4 brings more optimizations which make the performance better and that should improve the general game experience for people in combination with the updated better upscalers. Also, add DirectStorage api to improve loading, there are times where all players are stuck to a loading screen for the match due to singular users with slower machines, and DiSto can eliminate/lower that.
- Weekly limited time modes could be prop hunt, solo bank it, conquest or capture the flag etc.
- New events like lava floor, dead go boom with a timer of 5 seconds until detonation, zombie invasion etc
Why was winch nerfed?? Now it sucks
did you check developer's comment in patch note
its functionally exactly the same. if anything, it got a buff since you can't break out of it by jumping anymore.
why does the game not let us disable reflections and taa? i don't get why we're forced to use options that look awful and reduce performance
cosmetic idea - make a onsie of the red panda and egg
- option to enable/disable adding of all soundtracks from previous seasons especially from season 1
- improvement of the dematerializer (in some places the wall removes only in one part leaving elements blocking the passage)
- new mode just copied from word tour last round the finale 3v3
- thermal vision is currently useless, some rework? ( should be able to see gases or mines)
- glitch trap is a bit too strong (maybe only one person at a time can be hit?)
battlepass needs to have more / be harder
how am i gonna be lvl 107 for the next 2 months like what
remove the usb refresh that happens shortly after launch, i can't actually play the game because it disconnects every usb device and then reconnects them all /except/ my keyboard (???)
nobody seems to know anything about it, but i've found many forum posts etc on the issue and a lot of them are coming up on a year old now. i've heard so many great things about the game but oh well, guess i can't play it???
You got me trippin if you think the range it does 128 at is medium range.
what if they just say screw it and added loot boxes
Touch some grass maybe
Tbf itās like 3 shot. But if youāre not full Hp itās like 2ā¦. Also those are mid range weapons when shotguns are meant to be short range š
add more baggy streetwear clothing ā¼ļø fashion week theme next season yeahhhh
Remove hidden deadzone and add outer deadzone slider to controller settings !!!
add emerald gloves or something like that for the top 500 or 100 players, with the lowering of emerald 1 I feal thousands of people will have it so the top players can have a separate reward like in ta
š
It ruined the game for the top 500 players.
its still overpowered š
facts. Esp with world tour. Don't get me wrong, I love the items in the battle pass. I could use just a little bit more. Like 120
cuz they dont want anyone to play heavy and only lights but the hook range needed a nerf tbh lol it still shouldnt go through mesh in my opinion
Defender Bonus needs to be dynamic. If you are dead before the cash box is inserted, it doesnāt reduce the time for your respawn timer. It should automatically take off 15 seconds once inserted. Sometimes you sacrifice to hold off a team so you can get the insert, or to secure a steal, those should be rewarded too.
model is a 20m two tap, each dash is 5m. This just means that light isnt allowed to used any close range weapons, half of light's weapons, against a medium
Itās common af to pick a fight with someone get shot at once or twice than get 2 shotted by a medium with a shotty from WAY too far awayš
FIX THE DMG BEING INCONSISTENT FKIN ANNOYING BS 1* UR DUMB GAME
Meanwhile the light can kill a medium before they get half a swing of the dual blades out (With the smg)
ok?
Would it be possible to add a feature to the practice range?
Add "ability spawns" to it so we can test out how gadgets interact with one another or to see how much health things have?
Maybe this is a dumb idea idk
buff the m60's damage, thing serves no purpose
it you block with the dual blades it sends the shots back. you can kill them easier that way. hope this helps.
bring back 30% penalty
15m? that's medium range. it can even do 128 at 20m
Yeah, thanks, that works, maybe 10% of the time
Game still crashes
Man... this season has been 70% skins, 10% Bugs, 10% Bulls**t nerfs, 5% Trash events, 5% actual content.
The end of this fucking season is a disaster. I went from getting at least a win per day to now I can barely make it to second round. Very balanced game, even better balanced lobbies. Great game, third rate company.
A personal note to Embark: Do you like, even think through, or even test your ideas first before implimentating them? Like none of the changes you made feel like they've positively affected the game. Especially not the changes to cashout. I prefer being wiped and punished 30% instead of the last vault high value turnaround bullshit. And the changes to shit that didn't need to be fucked with so much. Thanks, din dritt.
Try not charging directly at the enemy as a light.
We need a tab of saved outfits
The following is a list of light weapons that literally require you to charge the enemy:
dagger
m11
sh1900
sword
the following is a list of light weapons that are most effective within 20m:
dagger
m11
sh1900
sword
throwing knives
v9s
93r
Content throughout The Finals lifetime:
S1: 1 arena, 1 weapon, 1 gadget, 5 in-game events, 1 LTM, 1 battlepass
S2: 1 arena, 3 weapons, 3 gadgets, 1 specialization, 1 battlepass, 1 seasonal circuit, 2 gamemodes, 2 LTMs, 1 discord quest, private matches
S3: 1 arena, 3 weapons (two melees), 1 gadget, 1 specialization, 1 battlepass, 1 seasonal circuit, 2 reworked modes, 2 new ranks, merch?
To say that this seasons content has been lackluster is an understatement. You wonder why the player count is at its lowest. The finals category on twitch averages out at 500 viewers total.
Do better Embark, you are shitting the bed with your main title that was supposed to be a golden goose.
are people really complaining about having to get close to another enemy as a light???
no people are complaining that the shotgun is too lethal for lights to get appropriate value with its weapons
ikr lights have the best guns in game that out damage and out range every other classes weapon it wild
tbf most weapons in the finals are most effective within 20m
Embark, please take action against accounts who are getting boosted to tournament wins by default new accounts because this is one of the main motivations for blatant hacking, having these guys drop 20k+ combat score each round is ruining the experience for the rest of us. If only the world tour emerald mode was locked to gold 1 this wouldn't be a problem but nope you can queue with new accounts
when my teammate leaves in world tour im not allowed to also leave without penalty so i have to sit in a game for 7 mins i dont wanna win
This game needs more maps, world events, and more weapon tuning
2 maps per season would be more cash money
World events bring some sand storms to other maps or rain in all the maps
Weapon tuning the medium shot gun shouldnāt be able to do a lot of damage from more then 70m
Melee weapons could get a small nerf because they are mainly being used now instead of other guns and also more equipment
A one use healing factor would be cool to see for lights and heavy
Mesh Shield sensitivity options for controller would be nice
What damage is inconsistent?
grind Emerald for the best skins in the game
World Tour's matchmaking is terrible because I've been trying to help and many had quitted and no luck finding a Diamond or greater to play with from Discord's LFG. I do not know what to do at this point.
you can avoid penalties (most times for me) if you leave and just immediately click the button to re-queue
Hit the aim labs and get off hammer š
Every game there is a known cheater in the lobby. Fix it
nerf model
šš¤„
sadly hammer is one of heavys best weapons because all the other suck for most part
Embark made WT not fun. Instead of rewarding those people who had actually played it for a long time with unique weapons skins, they locked it behind Emerald - a "competitive" experience that doesn't reward your performance, doesn't reward second and third place, and genuinely sucks the fun out of what was a good game mode. I am one win from emerald 3, and I keep getting sweaty emerald lobbies, I hate my life, I'm not having fun, and I am burnt out. Reducing the number of wins was not the solution, rewarding second and maybe third place with some points would have made the mode infinitely better for the target audience at the beginning of the season - the casual player. I lose hours of my life every night after work for nothing. If I don't win, I just spent time and energy and get reward nothiing. To all you top players who play for 10 hours per day, run the meta, and dunk on everyone else, Congrats. You successfully campaigned for WT to be converted back to a stupid experience where you can show you are the best at a random FPS game. Embark needs to decide if this is supposed to be a chaotic fun shooter with wacky limited time modes, or a serious, competitive, run-of-the-mill FPS game.
Yeah they mess with every gun besides the one that is toxic
game always lag, and the sever icon is always on, sometime white, sometime red, mostly orange
I got a question will TerminalAttack(TA) and Cashout be ranked next season like separately?
The meta of this game is absolutely cooked. Glitch traps having unlimited use until broken makes zero sense. Heals are broken and slow down the pace of play. Defib means the only reasonable way to win in a competitive lobby is by running it and if you do not run defib, you're at a major disadvantage.
The meta is literally sit in corners, protect cash out, the second you take damage, get healed and hide. If one dies, don't keep fighting, prioritize defib. As soon as you get a kill, instinctually drop a glitch trap.
The Finals is being willfully killed by the dev team. Medium class is the most broken and OP class in the game but you nerf heavy bubble shield...again???
Remove defib. Remove heals, rework glitch traps and the meta is actually fun and competitive, not a variation on a zombie game mode where you have to kill the same team 3 times in order to actually eliminate them.
They need to add a reward for top 100-500 world tour winners emerald 1 is to easy to get and will have Atleast 2 thousand people with it maybe emerald gloves or something just like they have for ta
Please add a dragon skin. Would fit nicely with the whole Japan theme imo.
can we have an option to switch between each season's lobby?
Add cyber sport or game will die. Listen only high rank players because casual beer always talk some shit
An experimental version of powershift where everything is the same except snipers are banned, look how many more people would queue into it
facts
true
I know the chart. You could easily compare light's TTK vs Medium to Medium's TTK vs light, where lights TTK is higher which is worse.
Goo gun is most commonly used as a defensive item. Goo in general is versatile, not every class has a goo gun with so much versatility.
All classes have goo nades, but that doesn't mean all classes are suddenly defense classes. Turrets and mines can defend the cashout. Mining doors, flanks, cashout, deploying turrets all this to what? Defend the cashout. Shocking.
I just love how your entire argument about model is simply don't get shot, run like a maniac praying the enemy doesn't two shot you from like 15 meters. Ok dude, I've seen enough from you.
yeah how about we nerf the model1887? tired of getting fucking deleted because the M landed 1/6 shots
Rpg nerf when
heavy the auto win character :))))))))))))))))
Hammer was hardly good, it was ok, until the winch came along. Of course when you turn a slow moving classes lowest range weapon into a medium range weapon and give it a free stun lock its gonna become good
I love the idea of the dual blades but they just dont feel consistent enough to use, were either going to have to amp the damage returned on hit or make it go exactly where the crosshair is
- buff xp gained with the data reshaper
game is crashing every day since last patch
recconected to would tour, had default medium loadout then got kicked from the server
recconect still medium
Im sorry what now
Nothing I love more than doing ninty percent of the damage on someone and having my a someone swoop in and get all the credit for the kill...higher combat score and six less kills. Assists counts as kill--you guys old BF games, and the idea was good then too
pls let us have multiple weapons, util is so important that most of the time it wont be worth having a weapon you can switch out
w
No that would remove the downsides of literally every weapon and that far outweighs the downside of one less gadget
winch claw is so rough as a medium, if they use sledge or flamethrower and I don't hit 100% headshots, I die. But I do like the idea of buffing the range in trade for not pulling through objects
if someone leaves in cashout you should also be able to without punishment
Whoever leaves games should identify themselves as female dogs
Make mgl20 explode on impact against players. Increase model1887 spread.
Also remove throwing knives
I and my friends all stopped playing after getting matched against 70% diamond players when we play even if Iām was in silver other friend in gold and last plat and that leads to the next problem in diamond and emerald I have the feeling 30% are cheaters and 60% are cheaters friends who only play heal to heal the cheater
right after the light nerf
Sorry dude I donāt talk to players who peeked plat if light needs a nerf why is MHH still meta if light needs a nerf and is a op class why isnāt LLL meta then? Or is every high elo player wrong ?
geniune, I think at this point. If you get killed by throwing knives, skill issue.
Please stop nerfing everything. This is so annoying to casual players which cant adapt to continuos nerfs to what they are used to, and make people quit the game.
Stickers on barricades!
in almost every lobby, the lights have more kills than other classes. All streamers and top players play mostly on the light for some reason. I wonder why? Don't tell me fairy tales about the meta, I play this game and I see the dirt that the lights do.
It's good this game sucks, In asia is filled with cheaters. Just let it die at this point
Whatās your peek? And Yea because light is the glass cannon build and has the highest skill ceiling many good lights will usually have more kills? Who the fuck wants to watch a streamer/YouTuber play heavy/heavy meta? I play this game too I have over 1200 hrs and peeked top 2000 the meta at high elo is MHH light is still underpowered mainly because of rpg/healbeam/sa1216.no top players donāt play light anywhere above top 5000 plays in a MHH/MMH comp piggy and eldioran are the only lights I know to make it viable high elo. Ur ass face it stop getting mad over things/the class your not good with.
Ps:the team who won the official tournament was playing MHH and dominated the entire event so if lights op why didnāt they play LLL
I'm really looking forward to new game modes next season to test
emerald lobbies dont exist lol. Wt doesnt have actual sbmm, it's the same lobbies you've always had
@analog hearth whatttttt???? the class designed around getting picks and kills tends to have more kills than the support and defensive classes?? There is no good comp with more than 1 light. Top players in cashout DONT mostly play light (idk where this came from), while top TA players only play light because TA is a horribly designed gamemode. I can open twitch at any point and it is a pretty even split of all 3 classes, if not light being the least played.
quit coping and just rpg or model 1 tap combo them lol
Lights are great for getting picks and taking their ones, they are not meta in the slightest because their biggest flaw is team play. a light can barely take on MHH or MMM without somebody lacking on the team. Lights also have higher kills than everyone due to A. weapon fire rates, B usually trivializing on teams fighting on a cashout while their own is not being messed with. Streamers stream light because watching a boring medium play w heals and mines isn't fun for the viewers right? showing you immense skill on light is way more alluring than some boring triple med gameplay or MHH. Light has a high skill ceiling for a reason.
i got this funny bug with ospoze skimask/balaclava, it wont show it when i check out my contestants
https://i.imgur.com/i1zZaW7.png
Hello developers ššš I would really like the M11 to have a bit more range, it would make the light weapons more balanced. Please and thank you š
Such a cap, throwing knives 1 body shot 1 hs on light = dead. They can dash around while maintaining 80% accuracy, they have infinite ammo and crazy dmg in general.
you guys really need to optimise this game. its been how many months and this game still has massive frame drop and can't even hit 120fps on my 3070 TI. like is this even normal? dont think so since other games ive played doesnt behave this way.
most good players play medium or heavy, LLL or even LLH/LLM are hard countered by all common meta comps (HML, HMM, HMM).
most good players SHY AWAY from playing Light because making the class and its util work against good players is immsenely challenging compared to just going brain off HMM or HHM.
could use another cheater ban wave.. lots of fishy behavior. I questioned it before but now I'm a believer
me when the dps class has the most kills:
do something to models and rpg please
Fr a good coordinated team with MMM or MMH would shit on lights all day
so i just had an idea for a medium gadget that i would call the ilusion wall or somthing like that so my idea was a curved wall just like the heavy shield that you can place and shoot and see thru from one side but if you look at it from the other the enemys/mates are invisible and you just see the invioment behind it you can still shoot at it but you are shooting blind at everything that is behind it also may be easy counter to throw a scnner at/behind it so the enemys get detectetd i think that would be cool what do you all think ? (sorry for my bad english im german)
Just an fyi this is coming from someone who exclusively plays WT, so take my opinion with a grain of salt. The problem isn't throwing knives, It's evasive dash. Throwing knives rarely hit different parts of the body in one burst, meaning you need 2. It also has significant projectile drop and travel time. to kill a light. you'll have to aim and lead shots on another player spam dashing around. The knives have a high skill ceiling, and you're rewarded if you sink time into them. xp-54 has a dps of 254 with hardly any recoil but wont kill lights as fast as double headshot knives. It's easier to use but the damage output potential is lower. Light shotgun and sword also exists that one-shots, and nearly one-shots lights once you're in range. Lights are glass canons. they do lots of damage and die easy, It's the whole point they get obliterated by each other. I feel like I'm somewhat qualified to talk about this since I've used the knives a lot. before and after all the nerfs and buffs. On top of that I've maxed out dematerializer, charge and slam, nearly maxed data reshaper. and have triangle twinkle on ak, glitch trap, jump pad, barricade. (I've spent a lot of time playing other classes and weapons). I mostly play medium now and rarely die to the knives, unless I'm playing light. Finding throwing knives users is pretty rare, but even considering playerbase, I die to sword or LH1 more often. most times they just spam dash left and right. it's a scripted attack and pretty easy to read once you know what to look for. I haven't played a TON of heavy, but in my 80ish wins on heavy I almost NEVER die to throwing knives. Ever. Period. I'm sorry if this looks like an insult. I just cannot justify STILL hating the knives after the recent nerf.
I think a nerf was justified since the buff was to get it to be used by more people, after that they toned it down to normal/on par with other primaries since they learned how they work.
If there are top op strategies in the game, it doesn't mean that light class isn't op. And I don't care about tournaments at all, and it doesn't matter at all for an average player. Most players don't have teams and play solo. Also, I didn't say that something needs to be nerfed, that's your claim. My point was that RPG equalizes the chances between heavy and light, if you can't handle it, then I return your words to you: Ur ass face it stop getting mad over things.
@jagged cedar but NOTTHEALT and Nokii disagree with you. They claim that most streamers play light class because it's more interesting to watch
@tired sluice maybe the light class is not as good for team play as other classes, but it is the most dangerous combat unit on its own. And if most players do not have a team and play solo, then the light class greatly affects the outcome of the game. And no, streamers play mostly for the light class because they kill more on it. That's why it's more interesting to watch.
Well dash got nerfed recently I donāt think thatās the problem. I see what youāre saying but I have 10+ gadgets/weapons max with almost 1500 hours and I still think throwing knives are busted and the recent ānerfā barely did anything to it. I play a lot of sword and you legit canāt win if they see you first because they can just 1 shot you. If they land 1 hs also saying you never die against them on heavy is just heavy being heavy but I guarantee if a throwing knives light stuns you youāre dead. If they are good enough to dodge your rpg which is a very predictable thing to avoid then youāre dead
Remove light class fully please devs
Miss when world tour was fun. Back when you could just slowly progress just by playing. But the emerald win requirements make the mode so much sweatier and unenjoyable. It now doesn't matter how much time I invest if I don't win. I've been spending all of my free time that I get grinding the game mode with very little progress. I often make it to the finals but lately I've hardly won any. It is extremely punishing on solo players. For real though I think if this is done in future seasons I'll probably never play the mode again
š¤ š¤£ ye screw balancing
skill issue
agree so much, also not rewarding players who made it to final round and placed second is a fucking joke
If you have good consciousness in this game, even you always play solo, you can against light easily.
Only the noob would say light is difficult to against.
Clocking could be find and dash can be track grappling hook have CD.
So many gadgets can help you reduce light dangerous and most of weapon can easily kill them in 1 or 2 sec.
Risk and reward need balance and great game make you learn.
If you can't track or aim when someone is dashing just practice, if you can't dodge RPG just practice, if you can't team work well just learn how to help your teammate.
If you just play fun and have bad skill in game, you can also play hammer or flamethrower.
Rpg doesn't "equalize" the fight between heavy and light, it makes an already winning one into a guaranteed win
What do you guys think would happen if they removed the final round of the tournament and instead just awarded ranked points based on the 1st, 2nd, 3rd, and 4th place standings in the Cashout second round?
anyone have issues with cashboxes randomly stuck underground recently?
I feel like Glitch Traps are ruining the game
they are very lazy/cheap and just prevent you from using your gadgets which makes the game boring
keep running in to a fight only to fid out I can't do anything
It's like having the bug where you can't use your equipment and gunn and I'm pretty sure nobody is a fan of that lol
the game crashes at launch. unplayable
heavy kit need a rework bro
pls transfer the power in his gatgid into his gun and all problematic weapon/gatgid is mostly burst damage so pls pay more attention to that
Dash is already a pretty bad spec in the midst of combat cuz it relies on the enemy being trash. A competent player won't have trouble aiming where the light dashes.
TK themselves aren't overpowered, they're braindead. The weapon feels cheap if anything.
Some people don't understand that not everyone has cool monitors and not everyone can play the game at 100+ fps to keep track of the lights. very often in high dynamics of battle at 60 fps it is simply impossible. Skill has nothing to do with it
@rugged temple This is nonsense. On the contrary, the heavy is completely helpless with his flamethrower or hammer. If the light is more than a couple of meters away from him, this is a guaranteed death for the heavy. In this case, only RPG can help. This is a balance, it is understandable why you do not like it, it does not allow you to dominate even more, so you come and cry how everything here prevents you from dominating. Cry baby, cry
So when the weapon that has no range (it's designed not to have range) fights someone who is outside of that range, heavy should win anyways with a braindead skilless gadget? Not to mention heavy has more than enough tools to survive anyways.
Light is only good against shitty players. They're basically irrelevant in skilled lobbies compared to medium and Heavy.
please imporve ranked matchmaking, im begging
i hate intentional afk players.. can we do like report for these kind of peoples?
tournament is going well
game crashes for the 3rd time in like 2 hours (drivers are up to date before you @ me)
steam has to complete some mystery download before I can relaunch the game???
when I come back I have a completely different loadout
we lose
suspended from matchmaking even though I was able to reconnect
10/10 experience, fix the fucking game
M1887, throwing knife, RPG, have largest number of complaints.
WHY ?
Their have something in common,
1.Their can do a lot of damage to player when you first meet.
2.Their range is enough in indoor fight.
3 Their can hit someone more easily than melee.
Conclusion and Find reason.
Those complain from who are bad players in this game and can't find the enemy when they are approaching.
They can't play range weapon well, and can't kill someone who take close or mid range weapon before they are into his weapon effective attack range, the truth is most of range weapon can fight any distance and do it well.
No one care melee because the noob can kill melee player with his AKM easily and their never use melee in WT to against high elo opponent, they don't care the poor melee weapon because they think his aim skill is best, melee is nothing they don't want to play, and if anyone can kill me it's weapon worse definitely not him fault.
@k.o.h.a.i Biggest joke I have seen. I use PC with NV GTX1050 GPU, only have 60 FPS monitor, it's under the recommend line and only have 50 FPS in normal.
I can track or aim well because this game is too easily do that.
Just practice you aim skill and stop complain.
more balance patch 
- MP5 should be nerfed
- Thermal Bore should have CD buff : no damage, long wait, single ammo mag, have to reload its too much
- don't nerf model1887 without nerf AKM/FCAR
- add unlimited character slots š¤Ŗ
- make playlist lobby with all your crazy OST S1, S2, S3...
- 110 fov
- Add voice and text chat between your team and enemy teams.
- Optimization: I suggest updating the game engine to 5.4 in a future patch, as well as updating all available upscaling solutions to newer versions like DLSS to 3.7.0, XeSS to 1.3, and FSR to 3.1 (FSR Frame gen too). UE 5.4 brings more optimizations which make the performance better and that should improve the general game experience for people in combination with the updated better upscalers. Also, add DirectStorage api to improve loading, there are times where all players are stuck to a loading screen for the match due to singular users with slower machines, and DiSto can eliminate/lower that.
- Weekly limited time modes could be prop hunt, solo bank it, conquest or capture the flag etc.
- New events like lava floor, dead go boom with a timer of 5 seconds until detonation, zombie invasion etc
these triple medium meta im so fucking sick of
I feel you dude⦠I really do
WINCH
It's not just about melee weapons. All heavy weapons are very inaccurate, or have huge recoil and do less damage, which, combined with the mobility of the light, makes it a huge problem to just hit a small, fast target, especially at 60 fps. It's just a fact. However, no one cares about the cries of the light, just as the light does not care that their opponents do not have enough fps to notice them.
@stark pilot cool story, bro... tell it again
Secretly changing the sniper day by day back and forth without any transparency is really confusing. Please be more transparent with these changes.
26 WT points for a win????
I need 10 tournament wins to go up 1 level in gold?
insane
The worse part is while trying to grind for wins there is no penalty for trolls leaving your game.
The more people realize they can't win the more I see people quit there has been quite the escalation since the release of emerald.
There should be a better incentive not to quit. W.T. G1 was fun, but W.T to emerald imo is a much more serious grind & should have different penalties now that the mode has been adjusted.
Spawn further away in BANK IT or MAKE RESPAWN TIMER LONGER AGAIN
Current state of things makes just endless fights and AS A RESULT - SNEAKING AND STEALING COINS is the best strategy. Not even mentioning lights have a hand in this because they can deliver cashbox quicker and be invinc
servers are really bad rn plaese fix them
In my opinion, light is not specifically good against bad players, and not specifically bad against good players
I think its all about cheese
Light can perform very well, its just that both other classes have something that completely shuts them down
Rpg makes engaging as light incredibly dangerous
And if you do get a kill, defib and healbeam just revert that quickly
Heavy can 1-shot someone thats been defibbed, and mediums fight fire with fire
Works the other way around too
Heavies can cheese fights by starting off with rpg, heavies can fight fire with fire, mediums can use defib to revert it
Light is left out of this equation, leaving them without a place/serious struggles in these lobbies
In casual people are often spread apart, meaning that a team might not be able to capitalise on eachothers cheese as much, leaving a bigger opening for light to make plays and have impact
If rpg and defib were less impactful and didnt often cause a straight up numbers advantage by themselfes, i think light might be fine as is
like youve nerfed the good heavy tank build into the ground lewis gun dome and mesh. youve given melee heavy all the power, and triple medium STILL has not gotten any kind of nerf besides a tiny fcar one. i dont get it
Why on the finals the matchmaking make me to play with silvers and against emeralds?
https://imgur.com/a/AoveXSp
It is evidence.
Not a story, just practice and stop complain.
This game don't need a lot of aim skill.
If you can't control LMG recoil just go to play hammer or flamethrower it is more easier to use by noob.
If anyone can take one down easily and have no practice, it is unfair to the pro player who take another weapon.
LMG still good in most of situation by great player.
Great game make player learn and bad game make every weapon and skill weak or make some weapon too eazy to against good player who take weak weapon.
PLEASE PLEASE PLEASE
Let me leave the game early after it finishes
How do you nerf triple medium? I think the problem is we're not focusing on the right things when we ask for nerfs. Gadgets should be fun/easy to use to a extent of course, however the focus is using them for objective or defense. The more we criticize the gadgets for aiding in a kill or revive the harder it is to have actual teamwork through gadgets & makes it to where you can only support through offense which is where triple light becomes the next meta. It sounds like some people won't be happy until this is bare bones C.o.D
200 gold for the simple tank tops is a bit much, 100 is better.
Nerfying the defib chain is easy, makes the one who got defibed unable to get another defib if he died in a certain time limit after getting the first defib
Realistically medium is OP because it can shit out damage with weapons like the model despite being the support class. Thereās no reason why triple medium should ever be dealing oppressive damage but for some reason it is. Medium needs more supportive tools and less damage
Rebuff the domeshield. You can't even manage to recover life in 5 seconds. It's unfair for the heavy.
youve boosted lights where every single gun they have is amazing. i dont get the balancing act sometimes š¦ i know embark is trying but every season it feels like its just not there. but its better than season 1 when heavy was OP
Give heavy stun gun instead of light
While I agree, SBMM is not a thing in WT, most of my lobbies have emeralds or Gold 1s in them. On top of that, I get top 30 players in my lobbies frequently.
So I've been banned till September 1st. I'd like to know why? It says contact support, but support is useless because I'm still waiting on a reply from them from 2-2.5 months ago
It's funny how I get banned for fuck knows what, but I'm still waiting to see people getting banned with clearly racial slurs, calling themselves toddlerfondlers as names and god knows what else
Map Preference
Giving the players an option to choose the maps they prefer to play, many of players tell me how much they dislike playing certain maps and having that option to choose maybe either 2-3 maps you prefer to play will keep people more engaged in the game. I've also seen a spike in people throwing games because they're playing a map they dislike, this will avoid that and also give you (Embark) statistics on what maps people like/dislike playing.
A counter exist glitch mines, also the fact that you can see the body before it's able to move is also broken. You can easily throw a frag or pyro, or simply claw the inactive play as a heavy. A bad Defibd can cause your team to simply be wiped if not played right. I can't say I agree that medium is OP.
grenade indicator would go kinda crazy
Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets
We need a flare gun gadget(light) so bad thatās sticks to enemies or walls. Itās low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itās also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED š especially dashing from the side front at an angle,it was best in s1 no problem
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)
Wall run and wall bounce for light ability
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 3)
pls gib casual tournys back
I think you should be able to triple stack any class and play off of each other and catch a dub. Ideally though, I'd like the meta to be heavy, medium,
light.
you should be able to triple stack medium and win yes. but you should be winning by playing to the strengths of your team. triple medium should not have good damage but should still be able to win due to the sustain and utility. the issue is that triple medium has all of that sustain and utility while ALSO having good damage. there is no trade off like the other classes
This gotta be a bug 2min left in the match and no new vault spawns
idk if nerf is the word it jsuit feels really shitty to play again s a triple medium team w all the defibs
Comparing raw TTK is extremely stupid. TTK does not account for weapon behavior. Model is a shotgun, it is not an automatic weapon. There's no need for tracking or recoil control.
It is the most reliable weapon at killing mediums only beaten in raw TTK by double barrel which requires you to be in point blank range and not roughly 15 meters away. Has only 2 shots for model's 6, longer reload, and is on light so 100 less health, while still having all the supportive tools. Just a small taste of how the game works, since you don't seem to understand.
SA and Double barrel require the user to be extremely close because of their massive spread, this is not the case for the Model.
MGL is ass because it bounces off a lot, respect to those who can work around this thing.
You take TTK at face value. If your entire argument is about TTK then Dagger is the most overpowered weapon in the game because it technically has a 0 TTK on all classes, qm for heavy.
The medium nor the light will be fighting 200m away, be realistic.
Please educate yourself, before coming off rude because someone has an actual point.
i mean it's not like you can lose a rank
Can we PLEASE spawn just a touch closer to a Cashout when defending. I was just playing Monaco and the Cashout was in the far end office building, and I spawned the opposite corner of the map
Buff m11
thing has such cool skins that I'm never able to see because the XP is just so much better, like why use something that has crazy horizontal recoil when I can just hit all my shots reliably with the xp, don't nerf the XP, light is meant for doing a lot of damage, just buff the m11 to match it
The worms in my head think it should keep it's bad damage, but have a bit better hipfire accuracy, so it can be more focused on utilizing the light's mobility, but I'm really unsure if this is a good idea
M11 doesnāt need a buff XP needs a nerf
Give Invis the recon treatment. I should not get 14 kills first time using it. Turns the game into point and click.
If you can't control gun recoil well, just practice and don't just complain.
Recoil or aim skill can be practice, but effective attack distance can't.
Aiming and tracking is easy in this game, and M1887 still need aim skill and can't fight win in a lot of TTK check situation.
This game have many roof can stand on, or map like SYS or movement platform suspend structure, if you can't stand on high position and kill someone easily, maybe you just a noob, and you don't realize the fact.
I can take one down easily with my AKM or FCAR or FAMAS at 30m distance, but M1887 can't do.
If I just stick together with my teammate and have three range gun, I can easily kill someone in 3 sec at 30m distance.
If my opponent have three range gun like three AKM or three FCAR with high skill and stand on high position before we close, and I have M1887 or any melee weapon I can't do anything in this situation, I'll get killed in 1 sec and my dying position is very bad so my teammate have no chance to revive me.
Range gun have less risk with more reward, and in most situation it can do more than any other weapon, I can help my teammate easily, kill somebody jumpping in the sky , more easy to use cover have no risk, and because it is almighty, I can take my gadget more diversity.
it is unfair if you have no advantage in indoor fight with shutgun.
Entire state of light right now. Playing medium or heavy effectively requires at least some game sense or you'll get curbstomped with bad positioning. Light is just permitted to do whatever it wants with the numerous weapons and abilities it has, allowing any player that hits their shots to do godly in casual matches.
can you guys also update the sensitivity settings? like make it so we can change to decimal numbers too , its rly restraining for ppl who use high dpi and lower ing sens
they already have one but more aids
@frank gull i never said triple medium is op, i was saying the defib chain is annoying to play against, i win against triple medium 90% of the time but that doesn't mean that defib chain is balanced
Maybe attack from side or back? Lights should avoid head on attacks.
not possible sometime when enemy actually have their pc turn on and wearing headphone
The game isn't always long range fights. Objectives tend to be in enclosed spaces, vault fights or similar.
@sour pendant I don't know where you find these mediums who are aware of a light's presence and let them flank so freely, probably cardboard 4 as it suits you.
Let's say you flank them, get the stun and the first shot. You still lose against a semi competent model. Shocking. Half of light's weapons are close range weapons, so i guess don't play the game as light and just stand across the map so you have a chance against model!!
If a player has any bit of experience they'd always rely on empty reloads cuz they allow you to cancel freely.
The meta shifts, i know it's shocking to the likes of you. Model and Glitch mines with winch are basically dominating every level of play and simply using the argument " Uh actually i beat model mediums so it's not OP (probably a bank it match with fresh installs)" makes no sense.
vote NO to trople medium season 4
do you.. understand how light gets damage off..? not everyone wants to run the xp-54
10v10 cashout mode with 2 vaults called war
fucking dogshit TA. I load into TA and my game crashes, I rejoin the game only for the server to kick me in which i rejoin again and the game ends which gives me a 30 min suspension
I believe I understand you, & the complaint seems to be the coordination you can easily have around the utility. However, I think the focus should be the fact that it's so hard to support your team as a heavy while adding more pressure as a light to execute your utility in a short time frame since heavy Defense is easier than ever to bypass. Typically, a "Good" heavy is being as aggressive as a light with claw & flamethrower/sledgehammer Any coordination from that will just be very short-sided & easy to counter with good placement.
The trade-off as a medium is you become a babysitter instead of playing your game you now have to keep track of your teammates & potentially kill someone if a teammate didn't win their 1 or another enemy is around.
Not to mention you're completely defenseless while trying to prime them. The trade off is while trying to stick a successful revive the enemy has enough time to shoot kill & reload repeat the process if the defibrillator made contact. Seen a light easily gets 3 kills because of it although results may vary depending on aim/connection.
3 defibrillators make for longer fights & a better-coordinated team assuming everyone understands the assignment & utilizes it in a fight, it becomes a basic problem once the enemy needs their team to be as coordinated if even 1 enemy is isolated & killed their offense is highly unlikely to outshine the mediums defense.
It is very hard to give support & stay coordinated when you have one healer, and one shield because the defense can easily be exhausted with basic offense & once pressure is applied this team will likely lose all coordination.
Triple medium wins because it's the easiest to stay coordinated.
Triple heavys is very strong, but lacks any mobility. This is a huge downfall
Triple light i.m.o. is also meta because it's very easy to coordinate. 1) Stay a live 2) Get a kill
However it's Downfall is it has no defense for a third party, & can get outplayed by a balanced squad in the finals. The only way to win is straight offense.
Please rework the winch clawā¦.. make it rip walls down instead of grabbing people
The game isn't always close range fights too, and M1887 isn't always win the close range fight.
I'm never seen the pro player team(who play his boss account to earn money ) play M1887 in Asia server.
Playing range gun is most easy way to win this game, those team know pro player know, but you haven't know.
Make it so the glitch effect doesn't linger after you disabled the Glitch Trap or left the area of it, very annoying that it lasts like 1-2 seconds even after leaving or destroying it.
this is not evidence, this is just a screenshot of your settings. And I'm sure if I look at your aim i will laugh for a long time. But of course I believe you, because I play without a monitor at all, and I usually always have the most kills. yeah. By the way, streamers are such fools that they buy 300Hz monitors and expensive computers, because fps is not importantš
adfter enemy is revived after 2 second it doesn t take any damage. wtf game and devs?
Quick note: Embark please make the invisible cloak of light class more visible (when using AMD FSR), you literally dont see cloaked light players when enabled and tbh i find that unfair for people not having monster PC's, who do not need upscaling technology
Okay you guys know what we need?
A clan system
YES
A clan system with clan rewards for playing together i mean
How cool is that, right?
wait bro lowkey has a point š„
I want this but to have team colors assigned like rocket league. So we match each other with whatever clothes.
I see well as long as good players know what to do 90% of the time I don't see a reason to give the defibrillator another nerf just because it's tedious to play against.
Could you add a feature where you can have weapon crosshair presets? It'd be a great idea to have weapons with different crosshairs and have comfortable crosshair placements that other players can perform their gameplay with it
There shouldnāt be a penalty for leaving a tournament if someone has already left. Its no fun with just two.
Stun gun being put away whenever you barge through a door and I'm pretty sure when u open it normally too is extremely frustrating
XDDDD
If you can only track light with 300+ FPS monitor, that is terrible.
Don't just complaining your monitor or PC let you can't track light and always think isn't you fault, weapon, environment, monitor, PC or something.
Practice and make you batter.
It is so easy to tracking light in this game.
Even I just have 50FPS, also can do it easily.
Maybe you can complain to Embark why they don't make all noobs server let you can against M1887 easily.
@stark pilot Majority of the game is played in close range around objectives like vaults and/or cashouts. You can't keep range around these, at least not efficiently, this is why model is always in it's effective range.
Your entire reply literally boils down to try and disrespect me in one way or another rather than simply having a civil discussion and it's quite pathetic. I never said I'm better than pro players, but I for one sure know that a meta dominated by Model and Glitch Mines is a thing.
Winning with something that simply isn't model doesn't mean model isn't overtuned let alone playing an entirely different class.
Looking at the breakouts' tournaments in recent times you can see that nearly every single medium is running model, with SA12 heavies. I wonder why? Because all fights are simply close range. You can see the tournament and compare how many close range team fights are compared to long range ones. Mainly because it is an objective based game, again, shocking. Having Medium, with so many supportive items able to have such a significant impact in combat by dealing so much burst damage from mid range is not normal, especially when every other shotgun works best at point blank range due to their large spread.
You also had Balise and Etelco run Winch SA in the last tourney couple streams that I looked into, two extremely competent players.
Your perspective is so one dimensional. "Just don't get shot" or "Just dodge" Praying the guy isn't good with the model and calling it balanced because lights can evade, not considering their evasion skills are limited to the opponent's aim.
I'm not going to continue such a pointless discussion.
So everyone who buys top PCs and monitors are idiots? you are so funny
They no longer make flashy game modes or events and the digital money mode is abandoned, it's a shame that the developers abandoned the game, it seems they no longer see a future for it, it had become my favorite shooter š¢
Hello guys. I encountered a fatal error the finals when logging in it gives an error: Login failed due to a service interruption, please try again later. Please tell me how to solve this problem ?
(sorry for my English, I'm using a translator)
This is why competitve scenes are the WORST places to judge balance on. Because meta/advanced players will find a way to squeeze the most usefulness out of just about anything. Ask an elite player to use an objectively terrible weapon and they'll pop off with it.
People are calling for the Model nerf because its the "most used weapon" when its just the most used because its a SHOTGUN. Any shotgun has extreme viability in a competitive gamemode that is almost entirely CQC.
You're also one for saying "your perspective is so one dimensional" when you think other shotguns are inherently more balanced because they do zero damage beyond 2m.
And switching up, it genuinely is just a skill issue if you manage to get killed by a Model at medium range. I don't go crying into this channel when a light with a M11 disintegrates me hitting only headshots before I can even react.
they also need to give skins to people who bought previous versions if theyre literally just a reskin with 2 things changed about them
Monitor and PC is useful but isn't the most biggest season decide the player is good or not in this game, the aim in this game is so easy.
I'm surprised you don't even know this.
Go to play flamethrower if you can't control you gun well, this the most easily way to let someone who don't want to practice his aim skill win fight in this game.
fix gateway
I don't know where to post this, but Embark guys, you could consider teaming up with Amazon/Twitch and release skins through the Prime Gaming Offers.
So uhm, why is "static" crosshair not actually fully static? Just doesn't disperse, not truly static
RANKED POWER SHIFT
TK need a damage nerf
You can get stuck inside the crane when you go into the frame from the top after it has been destroyed.
You can't make shotguns overpowered. It's a powerful weapon that only works in close - point blank range. A rule that model breaks so clearly. "X doesn't kill me so it means X isn't overpowered" is one dimensional.
And yeah of course let's balance the game around the casual community and nerf flamethrower, sword, sledge, dagger and buff rpg and charge, why not even give heavy a 50 cal sniper while we're at it because heavy is a raid boss?
You balance around dedicated players who know how to play the game and understand it not players who play for an hour a day and call anything remotely annoying overpowered.
Any competent player can take any weapon and pop off in casual because casuals suck. You can only use viable weapons in high level play.
Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets
We need a flare gun gadget(light) so bad thatās sticks to enemies or walls. Itās low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itās also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium
You completely shoved words in my mouth. Acting as if I support random buffs that are completely unrelated to the conversation and acting as if I said I haven't been killed by the model at all. I HAVE been killed by plenty of model mediums, and I still don't think it needs to be nerfed because I understand how a slow fire rate shotgun should play in a game. I think it should be FIXED, as in taking away the reload cancel that allows you to cheese it, but it doesn't need to be changed mechanic wise in any way.
Your funny.
You're*
Should have guessed you knew nothing about what you're saying.
Monitor and PC is useful? What nonsense. Do you need a PC to hit the enemy? lol. You're just a noob. I can do it easily without a monitor or a PC. Until you learn how to play without a monitor, there's no point in even talking about it.
actually theyre right. its as simple as flanking them. you dont charge the enemy. you curve around them while they fight your team and come in from behind, if you get the jump on them every light weapon can kill a medium before they can react, turn around, and kill you.