Please can we focus on nerfing heavy for season 3.
Their only downside is mobility, which is almost a strength when you factor in their ability to lock down an area, break through a locked down area, delete people with rpg/charge, etc, etc.
HHM is the go to in ranked, it's plaguing diamond as it can beat almost every other combination with ease, the only other combo that gives is trouble is HML, because of the glitch grenades and crazy damage from the light, but as the light can be killed so easily, the light needs to play 3 times better than the Heavy to stand a chance.
Please nerf the rpg so it has 2 shots/ammo, and does 74dmg. That way they can't double shot a light, or any other class, making a fight a 3v2 before it starts.
Please nerf the charge so that it either does like 30dmg, or stays at current, but stops when you hit a player. Being able to kill a medium in one charge is absurd. It feels cheap. And when you're in a ranked lobby where the other 3 teams are all HHM, that's 3 charges (or more) in the match, so you die to it a lot, and it feels shitty.
The lewis gun has more dps than any full auto medium gun, so not only do they have 1000hp of shields for you to get through, they have barricades, 100hp more than you, and their gun does more damage than yours, the medium stands no chance unless the heavy makes huge mistakes.
With the APS nerf, how comes the bubble shield doesn't have it's radius made smaller, as it acts like an APS for the most part, it absorbs rpgs, bounces grenades, etc.
I know you can shoot it down, but why does the heavy get to have everything.
They also have barricades which can completely lock off door ways, removing a barricade as a light or medium takes far too long, or takes far too many recourses. The only way to remove the barricade is by being another heavy and just charging through it (without the use of red cannisters, which aren't always around when you need them).
The heavy is so overwhelmingly strong atm. Please.