#đŁâweapons-gadgets
1 messages ¡ Page 353 of 1
Definitely want to take gateway for light, itâs considered highly viable and is not hard to use at any level
Charge and slam is not âmetaâ but I donât think it really matters for typical players
should I swap to shield on heavy? I heard winch got mega nerfed
Unless you have people to gateway, its a waste of slot in solo Q
Gatewaying yourself has a lot of value and people will follow a gateway you place in front of them
Either shield or trade for Lewis/Shak because of superior hip fire accuracy
That maybe i can remember numbers because i got that kind of autism?
I kinda suck at recoil control rn thats why im on m60 đ havent played in like 4 seasons
Oh, I see. You can reproduce them, then?
Its still definitely good. Depends on what weapon ur using tbh
Also you dont do orb, do C4 or pyro mines with charge
for light should I swap vanish or goo to teleporter?
Yeah i can guarantee that next time i pick up sword i can get a kd of 3 or more
Depends what you feel helps you defend yourself better
This is simply not true because there is no guarantee you will get a match against weaker players. I was looking for if you have the capability to reproduce the specific values you have been citing or not
If you do youre just playing his game, hes failing to engage with the subject due to random number
Sword light is easy in unranked lobbies so I fail to see how its hard to believe
I also don't see how it matters if hes lying about the number or not
Its irrelevant
Yeah great point actually
Like if he said he got diamond with sword id ask for proof, but unranked? Who cares?
It seems unlikely that a player would be able to do this in any consistent capacity without being skilled enough for this to no longer make sense, which is why I thought the claim odd
It is the argument that was made, though?
Also goo can sometimes fail, vanish doesnt ever basically so eh
can we talk about the autoshotty the heavy has? i kinda like using it just started to have it but i never see people use it or even talk about it lol. do you guys recommend any tactics or specializations with it?
Its the top elo meta gun besides shak and Lewis
Winch SA is sadly very common
Well the Ruby teams I face anyway
Rather that than winch shak atp
wow i thought it mightve even be bad lol, so i can use it right its good enough?
They run me over like im leftover stir-fry from that really good Thai place
i hate the winch it looks so boring no lie
It is but its so strong for cashout manipulation and getting a early entry pick on someone not paying attention
I suspect most players do not get good value out of it as you barely ever see it in casual lobbies. But itâs hard to say exactly why
oohhh yeah being able to move the cashout should be a good ability, yo what about if i combine it with that running specialization? or is winch better
3 differently sized men with blood in their eyes
lol sad days to be you
Id argue for charge and slam on the principle that I fucking hate the fucking motherfucking winch
fr man, i mean i dont hate playing against it i hate playing WITH it idk why it doesnt interest me
Goo gun calls brother
(Also for @sudden pewter , I relearned the timing and its fine again lmao)
oh i normally use the goo gun all the time, i just missed charge and slam thats it
Oh rpg pyro barricade Lewis gun or pff dome shield instead of barricade for normals
I have that type of memory but only for certain things.
I can definitely remember specific values which I care about for a long time, itâs just per-round leaderboard state would be so high in quantity with no good way to distinguish pieces of data from one another
I think SA does best with a coordinated team to follow up on it or help it get close. When I solo with it i notice it's much harder to play in the range/ tactics it wants. There's not a lot of truly coordinated teams in ranked so that may be why its not a solid pick.
Rpg pyro nade and done shield is my go to personally
So true
is there an offical document for weapon and gadgets stats?
Pyro mines you mean, heavies dont use small man gadgets
For sure.
We use fat man defence đđđ
No, but the wiki has most of what you would likely want. And https://docs.google.com/spreadsheets/d/1Ud7Rdl3AgMw9mmfDwW2LtDMnzZQ9IIhnqSE4ivsaMTs has a bunch of data collected
My King of Hell build uses pyro grenade. Its also the funnest grenade to use because of the impact.
Honestly my best advice for The Finals? Get yourself a god damn duo. Solo Q is miserable and I have gotten lucky a few times and added them instantly because by god
I do like pyro nade
Make it 2 for heavy god damn it
Its just so hard to justify over Lockbolt/C4/pyromines
Long bombing a pyro on someone shooting from a rooftop is peak endorphin rush
Theyre not in my main loadout but theres times I gotta have them in there.
Thanl you so much 
Nuh uh goo is dead because I canât stun someone for 18s anymore
I find pyro nade pretty nice but itâs hard to use well against good players
the type that youâre unlikely to get the drop on and likely to move particularly well
I like em with c4
ARN, Dash, Pyro, Gas, Gravity vortex goes hard af for area denial just doesnt cut it above gold
I use it as a defensive grenade a lot too. Cutting space off, stalling. Sometimes it's nice to have fire on demand. It deals with a lot of stuff that's annoying as well.
Which patch were you playing on?
Since S5?
We should have killstreaks
I toyed with an idea for light as a passive. Where kills reduce their active cooldowns kinda like a kill streak.
Called it Snowball or something.
Why would light get this
any one else notice a recent weirdness with sledge hitboxes?
They've always been weird
They're extremely inconsistent, it's annoying.
been playing sledge for a while, just noticing some recent strangeeness i havent before
just ping perhaps
Because the other classes received passives in GOUF patch at one point. I thought this would make the most boring class(light) more engaging. At the time it was also the weakest and I thought it would help increase survivability and lethality.
What if defib was part of healgun, remove sickness, and it puts the healgun in burnout when you use it?
Medium is probably most boring
I feel like the community is in agreement that Medium doesn't have an identity
Medium needs more destruction
It would help the demat be chosen less if there were other options for moving through geometry fast
I'm not sure if thats good or bad tbh
Maybe. I just feel like light is so straight forward that it gets boring to play unless you play meme weapons
Medium is more fun because of the movement and specs it has. I like the gadgets and weapons better as well.
I only recently started playing dash so I canât really comment but I feel like dash has room for a lot of fun and creative decisions, doesnât feel âstraight forward,â even if it is a simple ability
though, everyoneâs different, and some freaks use MGL only for 1000 hours
And grapple is obviously the goat⌠that is so fun to me
Cloak: seemed kinda cool to get into, got old quickly for me
That seems like some L weapons just need a nerf. There is a select few that do much better than the rest and don't have creative strategies (M11)
The M11 strategy is just melting someone and running away, dash makes this worse too. Dash needs a massive nerf
You can comment even if youre new. C4tter stole my whole flow this season playing Dagger and GooGun and now tells me I'm wrong about something i have probably 1100+ hours more than him on.
Dont ever let newness stop you from saying things. If anything i want to hear from you more being new to it since I can get an opinion from an expert at any time.
Dagger has been beyond unfun for me, idk what loadouts are good with it
Goo gun just isn't as good as winch
GooGun outright beats winch, but sure.
Goo gun can't move the cashout
Yes it can. I do it all the time.
You should give Demat a try
Yeah sure buddy
"Yeah bro x gadget is actually good at doing x thing you just have to go through a tedious and long process"
GooGun can move cashout and Vault. GooScoot is how I beat gateway plays.
Anti gravity cube does that better
And you can have the winch with it which allows you to transport it massive distances fast
Crazy how this guy and c4tter challenge me on my GooGun knowledge. Unreal ego
Here's a guide for heavy weapons and gadgets:
Does it mesh well with the Anti-Gravity Cube? If yes then it is S tier. If no then it is F tier.
GooGun can very easily move cashout, and is also made better by antigrav. GooSlide
Adding Goo as a prefix to a verb doesn't make it a good strategy
That's just the name of it. Antigrav the cashout up, create a slide/ramp downwards and it will fall down it.
i agree with you that winch > goo but goo can totally easily move cash dude
Winch does it better
its not like you need to send it 20 meters, just nudge it off a ledge. takes like half a mag of blobs usually
Winch doesnt have the utility of GooGun though.
Sure but you didnt say that you said "Goo gun can't move the cashout"
Try peyote and come back with the wisdom it gives you
indeed, it does not. i dont think most people think it does. but i think, as most probably do too, that the combat ability you get from winch outshines the utility of goo in many circumstances
even when goo IS superior to winch/mesh/charge (it often is), since its so dependent on preparation and location, its just hard to make full use of. meanwhile, winch is very easy to extract 100% of power from. just press the winch button at the enemy
Winch is also the only viable specialization for sledgehammer
depends how you construe viable, i definitely think its best, especially after goo nerf
The sledge definitely needs the ability to pull people in
I have to disagree on needing set up to be effective. A lot of tech does but its a very active spec as well.
when i say setup i mean you cant really use it in combat, unless youre stalling or escaping
at least my experience. if i end up in a surprise engagement with an enemy i just shooty them. i dont pull out my goo gun. unless im going for a cheesy goolock or try to goo off a door and escape. but if i have winch or mesh or charge thats an actual option i consider to win the fight
My days of converting people too googun are long past. If this is what you believe then that's what is true
i dont think thats a bad thing... like i think goo gun is totally viable. its just a big brain option that is harder to make work
i mean, you owe me nothing, but i would be pleasantly surprised to see goo being used in a way to win an engagement against a competent player who has already started attempting to murder u
You gotta learn the art of Gueling.
Where can I?
Its different depending on what you're using and what you're against.
Just takes time on the sticks if you don't have someone to teach you.
I used to say it all the time but GooGun is your primary weapon once you ascend.
you and your fighting game slang
You have to look at it as your primary or you will always play it like a spec.
fwiw, i have hit diamond using exclusively goo in s9 and s10, i dont think that makes me a good player, but i also think and hope i am not missing something obvious
maybe playing some goo melee would force me to learn to think that way
Definitely doesn't make you a bad player
When you feel naked and get frustrated at the chokehold the weaker specs put on you, that's when you know the gate is open.
It is the strongest spec in the game and it's not even a little close
This is coping
i had a similar conversation with bowkun about bow... he thinks bow is actually "meta" but people dont have time to efficiently practice it when they could just get better aim with a gun much faster.
is that how you feel about goo? otherwise, how do you explain the majority of skilled players not using goo? coincidental mass ignorance?
i like to believe in the invisible hand of the free meta.. what good players use is what is good. i know its a bit sheepish, but you must admit it is generally pretty accurate
Probably. I dont have an answer for that unfortunately. Maybe that the immediate value of the other specs is more efficient for a proplayer. You'd have to not only learn GooGun but then
learn it at their level.
I do appreciate that there are different metas at different skill levels
i remember i was fighting my friend in smash and apparently his character hard countered my character but i kept beating him, not cause im better, but cause my character was easier to play and we both sucked lmao
Ive been to ruby with it every season except 9 and 10 because I got burnout
Aww man you really shouldve stuck it out for 9. for the ruby goo gun
But i guess you had an infant then. good priorities o7
Yeah. If S12 really changes the game like they're saying I will have my Ruby GooGun.
I lied. I didn't get ruby in the season where they switched to the R6 mode.
haha
They couldn't have paid me to grind that out.
I think you can say this about any weapon.
Any weapon is good if you consistently get headshots or whatever equivalent for melee
"Yeah bro this weapon is good just play perfectly with it"
No, the argument was to bow's stats. even if two people are perfectly good with their respective weapons.. one of the weapons can suck
bow is actually good cause it has good range, good peek, can one shot lights, etc. stuff like that. its just hard to use
But all the tech and knowledge I have for it is why I wasn't too bothered by them changing the lock length. As long as it's still there it doesn't change much for me.
You could say the same about sniper
You could. Ive played with far more good bow users than I have snipers though.
Bow is more fun
But I also dont judge people off of them getting kills. Thats the least important thing in the game to me.
yes, you could
but maybe not dagger. see what i mean
Support Dagger is goated though.
i am not sure what support dagger means but idk if im prepared to have this debate anyways
Support Dagger is probably different for everyone. For me I run Cloak/Dagger, H+, Sonar, and Null. And i just focus on keeping my team alive, crushing flanks, and not overextending. When I do push out its to use the chaos of whats going on to try and get a high value pick.
Basically just backline dagger. My job isnt to get kills, its to help my two teammates go nuclear.
goo gun can probably beat goku ngl
...unless goku has charge n slam
Im pretty sure the first rule of powerscaling is that no one beats goku
goo gun can break the rules
thats how powerful it is
it destroys the concept of rules with its sheer strength
Sorry I probably get carried away but thats how I feel about it.
The depth of GooGun is why I always want to add and expand options on the stuff we already have.
It reminds me of the time when Embark had something truly special they were cooking and not just more esports slop.
tgm was cool but seeing mostly everyone bring the same loadout kinda sad
What did you see the most?
Like increased minigun build damage
Playing against minigun is extremely easy
All you do is flank the minigun user and headshot them
And that is easy considering how difficult it is to maneuver with it
I find the "minimize risk" slogan pretty ironic on the Alfa Acta flamethrower
For Mini I'd like them to sort out the clunkiness of slide and spin up transitions if its still there.
from memory, probably shak winch lol
Checks out
Its pretty bad still
Speed Freeks is goated. Youre welcome.
nothing ever happens at embarfâ˘
You talking about the update?
why yall mfs gotta hate so much
just enjoy things ffs
i dont got time in my schedule to be a hater
im just expressing my overall dissatisfaction with the last like 2 seasons
i enjoy other games now, but i wish i could still enjoy the finals too
I am enjoying things though. Theyre just not the finals right now. Hoping S12 brings me back!
skipping right past s11 lmao
S12 is the 2.0 season i was told.
oh really?
Yeah. Theyre doing a soft relaunch in S12 or something.
tell me more tell me more
I dont know. Thats just what I was told from people here.
oh đ
S11 is supposed to be melee rework. S12 is 2.0.
Catter is the one that told me. So ask him.
I dont think there has been any solid details released about it.
i have high hopes for the melee rework! sike
They could cook.
i mean yeah it's a possibility but embark's recent track record does not inspire confidence in me at all
sorry, embarfâ˘
Same. But, thats why its always important to have ol' faithful when an unproven company makes a game you like.
Some how Embark made the biggest game of the '20s and blew it spectacularly.
they did make a game i liked and i did have faith but not anymore
that's my entire problem, they used up all the goodwill i had to give them
and turned the game i liked into something i don't really care for anymore
Do you play anything else?
yeah obviously lol, i barely play the finals anymore
i put 500 hours in deadlock since i "quit" the finals, and am playing other games on the side
Good for you. The discord is slowly turning in to AA for the finals. I'm just here to shit post and theory craft but its getting tiresome. Theres no creative blood flowing in wepsNgadg anymore.
I assume thats because people have given up hope
i can post again what i already posted like 10 times if u want lmao
thanks for the "good for you" btw :)
It's all good. One of the terminators will probably just come in and say it doesnt fit the game or x cant have y because z.
So really all thats left is to shit on the game and complain.
I wrote my own 2.0 a while back. I was going through and updating it and I just couldn't force myself to care enough about it.
i mean makes sense if you ask me, there's been less and less changes and even fewer of them inspired by community suggestions
when they did that stream with oscar and the game designer whose name i forgot, and they described the shotgun vs sniper combat loop then said they didnt know what melee vs sniper should look like is when i lost most of my remaining hopium reserves haha
I do really hope 2.0 is something worth getting excited about. Finals is the only shooter that really scratched the itch for a while.
deadlooooooooooooock
I played deadlock a lot months ago. I should try it out again after all the updates.
did street brawl exist when u played? it's a one lane 4v4 item gambling mode
No. Its probably been close to a year.
quite nice to just engage with the cool combat mechanics without dedicating 30+ mins to a normal moba match
they also added 12 heroes which are all fairly cool (even if maybe too strong lol)
it is indeed! and no worries man, thanks for being nice too
but yeah, like there's so many things embark coudlve done
but no, here's ur generic hitscan auto gun for the 7th season in a row
like wtf do you mean we get a medieval season with only one weapon and it's a modern mag fed semi auto crossbow that turns out to not even be projectile man
this is the kinda disappointment i'm talking about that made me not trust embark
what about something like a hand crossbow and dagger for light with no ads but a dagger stab on m2 or smth
just like, anything creative and fun please
give us horizontal barricade placement embark
For what porpoise
Directional blockage from above but limited as a wall attachment
Also bounce pads on them would go hard
Ohhh I thought he meant like flipping the barricade on its own axis lol
embarfâ˘
Embed
Little barricade tent âş
Damn, didn't even take me to dinner
i'm making a habit of noting important information about people i meet here
are you interested?
Yall is it just me or is the backstab hit-box broken for the dagger.
why do you say that
Iâve been playing dagger for like a week and like 60% of the time Iâll go to hit a backstab that is visibly clean then it either counts as a normal heavy strike or it just doesnât connect.
maybe later, modding my rimworld rn
oh yeah dagger feels super inconsistent as the user bc servers are ass
just play sword, or better yet, play a better game
Absolutely right Iâm gonna go play Chinese PvZ
bruh
hot
fire choice tbh
Thank you my good man
is it actually a good game?
chinese pvz or rimworld
Itâs PvZ with a bunch of random junk
chinese pvz, i know rimworld is a good game
I wouldnât say itâs better than the original but itâs close
ah, i see.
anyways, if y'all want a good objective focused, team based shooter y'all should play deadlock
i haven't obsessed over a multiplayer pvp game that hard since the finals ngl
I tried it but Iâm not a fan of shooters like that. Itâs a good game tho just not my cup of tea
i already play deadlock dw
very very sparingly tho lol
I think if you havenât at least tried deadlock you are living under a rock bc valve hasnât released anything new in a while.
im kidding, totally justified you guys do what you will with your lives
i mean, it didnt get advertised that hard and you gotta have a steam friend invite you
also personally i didn't instantly hop on cause i still had moba ptsd from league of legends xd
I know but if you are a steam user youâre gonna see people talking abt it. They didnât even need advertising.
my first 6 hours were on that 40 fps laptop on fire gameplay, then i found an optimization mod and im pretty fine without having to downscale res as much as finals
Oh itâs immaculate
Bro Iâm just tryna grind out world tour and the battle pass then hop of until next season.
i think i have everything i want from this bp
The only thing I actually wanted was ten riot shield and the Alfa Acta helmet thing.
âten riot shieldâ my fat fingers bro
One for each finger ?
that is also a very fair reason to drop the game lol
i still can't believe how hard they fumbled the "medieval" season tho, esp when the community was asking for it since like s3
They better actually lock in and fix the game. Or at least have a good rework
i mean i hope they will but i'm out of goodwill to give them
waiting for hoverpad to be useful outside of countering melee
why yes let's nerf this utterly overpowered gadget that is the freakin hoverpad like bruh
Bro itâs that one meme of the fat guy(arc) taking all the water and the skinny guy getting only drops (the finals)
also the whole stream where they discussed gameplay loops, just, wow
i really dont give a fuck about the medieval theme and knew i wasnt gonna like it, but i at least hoped it came with cool balance changes or optimization, or even decent new gear
i mean im ngl being an arc fan doesn't really sound that much better lmao, feels like that game been stagnating a while, and theres just a lot of odd choices in that game imo
(why do all the blue rarity guns shoot medium ammo like wtf)
nah, we adding medium's hitscan v9s and a long range steal stopper
i like shockwave but i cant see it as healthy for the game
you have to admit that dropping the medieval map for point break only, and dropping a crossbow that actually turns out to be a modern magazine fed semi auto one, that DOENST EVEN FIRE PROJECTILES is stupid af
i dont really like the map so it's whatever but chimera is goofy
me neither but still it's utterly dumb to make the medieval map that people have been wanting for ages point break only
it's not even that bad i just dont like them leaning so much into medieval for no particular lore reason unlike s3
the cns bit was actually kinda cool but they basically stopped all big/interesting lore drops after like s4
s2 is still probably the best season this game had
Hey there is lore reasons, we js don't know that much yet and it will probably take some time to discover who's the hand
where is it said? kinda curious
i think it being so open doesnt feel great, but having an area per set of vaults is cool for PB
Idk in the main trailer we see a hand flipping the arena and bringing a medieval theme, and ik there's some lore in BP cosmetics
I've seen some theories and arguments about it
at this point i dont even blame maps anymore, i just think long range weapons should get a nerf lol
Which does mean there's things to argue about, not a lot tho
i guess bro
Overall I enjoy the medieval theme, cool cosmetics, cool weapon (far from what would have been ideal but nice anyways), cool spec (steal stopping isn't it's primarily use and it saved medium) and cool map for a mid gamemode
i do dislike how barren most maps are, cover really is a luxury sometimes
and tbh i wonder if that doesnt reinforce the "rooftop meta"
i dont see how shockwave saved medium more than demat did? shockwave is cool, i just find the fact that getting nudged a lil stops your steals to be frustrating
"cool weapon" and its just a powercrept pike đ
I mean shockwave offered a whole new playstyle to medium (ofc delay should have been buffed to make it's options wider but at least we have shockwave) shockwave is sm fun, it's creative too
If they tune it and buff mine everything will be fine đ
They doesn't have the same niche imo especially since range nerf
Js look at the hipfire
even then, semi auto high mag size hitscan dmr thingy isnt cool or unique
the finals has the opportunity to take any weapon concept and game-ify it into a cool unique playstyle, and yet we get autos and semi autos with different stat sheets and thats supposed to be hype
what about smth like a hand crossbow and dagger dual wield, crossbow is m1 dagger is m2
just like, cool unique shit pleaaaase i beg
how do we not have a laser gun in the VR gameshow game like
i could go on
Cool doesn't mean unique.
While you're right, a unique weapon is cooler than a "basic" one, xbow is still cool, the model and the animations are great, the sounds too (ik it's not part of the gameplay but it's important too), gameplay wise now, the thing has some differences with other weapons, medium doesn't have a lot of click tracking weapons, with a great close range accuracy since it has a nice hipfire and almost no recoil, the thing hits pretty hard, but isn't that reliable long range and has a long reload time
I DO AGREE THEY COULD HAVE DONE WAY BETTER
But xbow is cool anyways
i agree cool doesnt mean unique but when its so not unique its harder for it to be cool yknow
they could add a rare AR that has very cool IRL history and details that are well represented in game but if its just a reskinned FCAR, in the context of the game its gonna be lame af
Yeah yeah true but it's not like there's weapons like ts in every other fps bruh
Even gameplay wise
a high capacity single shot fast firing weapon? lol
That shi is different than most of medium's weapons, pike just suffers the comparison
We need a boomerang
Why is it so true
ig its different from medium's other options but from what i gather its just a worse v9s in semi auto mag fed crossbow form innit
Cool, fun, and unique
Ehh v9s doesn't have the reload time penalty, has a worse hipfire, better fire rate but single shots doesn't hit as much as crossbow's one, even the gameplay are differents
Ofc there's some similarities too but they don't play the same, and em being on different classes makes the difference bigger
I understand that you don't like it tho but overall it's alright
i don't like that you're fine settling with the current quality of content that embarf⢠releases (which i find to be subpar)
If we didn't have anything else I would be disappointed
you have other games to play tho lol
But we do have other additions I liked and I may have too much hope in melee rework
Yeah yeah I was just talking about new additions in tf
i mean i'm exaggerating a lil but i think you understand why i'm dissatisfied with embark, just a lack of ambition and innovation, as well as some questionable decisions
tf?
The finals
oh, i misread that lol
Yeah you're right not everything's pink and like some things are weird
TITANFALL 2
ngl how the melee rework goes will dictate whether i'll even care enough to check patchnotes and shit for the year to come
basically my gripe with embark is that it seems they come up with quite fresh unique game concepts but fumble once they're released
Understandable đ I like following meta anyways but sometimes balancing decisions are weird
the concept of the finals and arc were very fresh and unique upon release, but over time especially for the finals they've compromised on so many decisions and diluted the game's identity to the point where it's just kinda meh now
Ehhh idk, I don't think I would enjoy other fps as much as I do enjoy the finals currently, core gameplay and mechanics are still there (chaos movement and destruction), there's still a huge variety of gameplay (caus you can create your char ykyk), and game's artistic direction is still coooool
i mean if i stumble upon a vid talking about the finals it's not like i'm gonna not watch it haha but ykwim, i'm growing less and less interested with this game due to mostly their lack of ambition (which i understand is partially reasonable considering the success of the game) but if you have enough resources to create starlight hollow, the chimera and shockwave, you know...
Some playstyles and weapons got nerfed a lot for no reason
"(caus you can create your char ykyk)"
that's one of the point that pisses me off the most, they don't consider pick rates enough.
i understand that dash is fine and shouldnt be nerfed or w.e the common concensus is nowadays, HOWEVER, it having a 75%+ pick rate for the entire lifespan of the game is unhealthy
ESPECIALLY IN A HERO BUILDER
especially when there's only 3 options available đ
Yeah they fail to constantly innovate over time, I understand it's hard but in a game like the finals there's so many possibilities, that is why I'm hyped by melee rework, making melee more viable in an FPS game is GOATED
THEY SHOULD DEFINITELY BUFF THE OTHER SPECS
As well as buffing demat, nerfing winch and same for a lot of gadgets or weapons (like pike lol even though before the nerf it was way too good)
then why did they constantly nerf melee over the game's lifespan? đ
winch has been dictating what heavy guns and gadgets are allowed to be good ever since it released yet they haven't even tried to rework it, just number tweaks
Shockwave is a buff đ¤ as much as it is a nerf for non medium melee weapons đ
Idk man this is sad tbf
tbh i appreciate that you're this enthusiastic about this game and hopefully you manage to stay that enthusiastic, i doon't wanna ruin the game for you
i'm just trying to make you see how embark doesn't have a flawless track record and can/should be criticized for some of their decisions
i wish the game was more fun is ultimately my point
idk man
Xdd don't worry, we'll see in the future but I like the gameplay anyways and it still feels pretty unique, Of course I wish they'd innovate more, and I wish they'd address some balancing problems that are here since so much time, but idk I still find ways to enjoy the game
I recently got back to tks, these are so coool (and ye I'm playing dashes I wonder why)
well yeah the core game mode is still quite unique and that's a plus for the finals, i just wish they tried to make loadout diversity a bit better
and also tried to apply that mentality of "diversity first" in their future weapon designs
i'd rather not get smth like shak but better stats on medium next season yknow
thanks for the talk though, i've been fairly negative so i'd understand why that'd turn people away from discussing these topics with me :)
Appreciate it man, I also wish they'd prioritise diversity in their hero builder xdd
also ngl, if they wanna still do stuff like xbow being basically a v9s but slightly different for medium, i wish they dropped those weapons with a similar design but different stats to fit each class in bulk
idk how many gun archetypes are left but yknow, what if they released revolver + bfr + a light revolver at the same time
at least then, the guns being similar wouldn't feel as bad cause you discover them at the same time and can go compare the stats
idk maybe this isn't a good idea tbh
Yeah I get you
I also js thought that, if I'm speaking of the finals like this, it's because I think Devs are allowed to make mistakes, sometimes they reproduce em and it's weird, but sometimes they learn and it's nice
could also fit the whole sponsor situation, like maybe your cowboy firearms specialist company sponsored this season so we get a single action revolver, a lever action rifle and smth else idk
i wouldn't mind embark's mistakes as much if they did more frequent patches and actually used community feedback to inform those changes (or at least adressed the community's feedback in the dev notes)
also ngl it is disappointing to me when they repeat mistakes, or didn't learn from a previous problem (like how half the community hated playing against poke meta and then they released launch bfr đ)
đ đ there's many tragic cases (the several melee nerfs are the ultimate example)BUT considering they might have designed bfr before they hear about most of the complaints, and considering they need to please a vast variety of players (from new to experienced players, and we know that the skill gap between two diff players can be huge), I think it's not as bad as people often say, I often see people talking bad about embark for tiny reasons and I'm like "bruh okay they did huge mistakes that need to be corrected, but it doesn't mean that every mistakes they made are as terrible", but maybe I js don't know gamedev so maybe it's not that hard to update more frequently and to listen to people to balance their game
I mean they also listened to people but they need to listen to THE RIGHT PEOPLE
I know it's their work, so even though taking the right decisions looks hard to me, maybe I'm just delusional
Embark doesnât seem to have design documents. Otherwise many stupid decisions would have never left the design room.
People donât hate on Embark for making small mistakes they constantly hate on all their small mistakes because they keep lying to us and repeatedly making the same mistakes or refusing to make changes that are actually needed and just fill half a update with adjusting every weapons ready speed by 0.2 seconds
Yeah guys, letâs give our frontline brawler what is essentially a pocket sniper with brawling capabilities.
Sure, letâs give each weight options for healing. But, hear me out, letâs give Light a support gadget that overshadows Mediums dedicated healing specialization.
Okay guys, we only want Light to thrive in extremes, for this reason weâre nerfing the Pike. Anyway, hereâs a new weapon called the Repeater. Itâs basically a better Pike. Okay guys, weâve nerfed the Repeater because it was ruling the game, hereâs the Chimera (pikes twice removed cousin)
Nerf cl
Nerf or nothing đŁď¸ đŁď¸ đŁď¸ đŁď¸
The restaurant is finished, it took a few days to get it where I want it since I'm freehanding everything here and keeping up with the quality of the tutorial is pretty difficult, but I think I managed it well. So since I raised the seating area up to match the windows I decided to put the kitchen under the seating area, then I added a basement with a storage room with live fish, a freezer/butcher cellar, and a coal room. I think the decorations could be a bit better probably but over all I'm happy with it and it's probably as good as I'm gonna get it for now. Once I start the decorating part of the castle tutorial I'll probably get some better ideas and add them but until then I like the finished results. I also found a calico kitty in a nearby abandoned village so I made her the kitchen's cat and gave her her own space in the hallway, her name is Loaf.
Hell yea, recently the finals has been a bit dull on me, I still play the game and have fun but the current state of everything and embarks shenanigans have kinda worn their welcome on me so I've switched back to working on my castle for a bit as a break. I hope I finish it this go around but more than likely I won't before I get distracted by something else. But I wanna finish the castle and cathedral and then start working on the village again since that's gonna take so much time
I'm working on building a new army for my tabletop stuff. Gotta assemble and paint them.
What do you play? I don't know much about war games but I've seen some Warhammer and this diesel punk WWI style virtual table top game
Star Wars: Legion.
I only recently found a Warhammer faction i like so I may get in to that once I get better at painting.
That's cool, I've never been a big Star wars fan and have only seen the original trilogy IV-V-VI. Star wars has a lot of cool battle tech in those movies so I imagine it'd be pretty cool
I love Star Wars, and Legion is more beginner friendly while being less cost prohibitive. So it was kind of an easy choice.
This will be my third army in legion.
Are you running a server for your castle?
Winch is also for spineless cowards with no creativity, skill or talent.
But hey use the winch, be one of the mindless. You'd still lose to GooGun :)
I love Orkz but I mainly paint/play KillTeam.
Im Orks pilled as well. I thought it would be Space Marines
What are you using for that stone texture
What faction?
Orks.
That's fair, finding a game that's cost accessible and that you have people you can play with is probably the most important part
Na is just a private project. Might make it a server one day but idk what I'd do with it besides like Minecraft D&D
Crumpâin good time
For sure. They run a weekly league for legion here
I just bought Speed Freeks the battle racer. And its very fun
I need to finish painting my army and start playing again
Its just Orks orking
Super easy horde army to paint as well
Green and brown basically.
Unfortunately legion doesn't teach a lot of painting skill. Empire and Republic are just fellas in white armor.
I need to learn how to use my airbrush to actually paint my army at a reasonable pace and quality
How much did you spend on an airbrush
Large smooth surfaces are not forgiving to brushes
No not at all. That's why I'm scared to touch vehicles
I got it for free from a dead friend :D
Oh. Welp.
I've seen people do well with a mix of over brushing and dry brushing. So I may try that
Good friends continue encouraging your financially bad hobbies even when they are gone
I get discouraged because I see how much talent people have and I'm just not a painter.
My creativity lives in other areas.
I have a bunch of large vehicles and a kroot front line so I have to deal with both horde and elite painting
Do you know anything about this other 40k game. I think its Legion Imperialis. It's an 8mm like mainly armor game
Iv seen it but never looked into it
I don't think the goo gun has ever caused me to lose anything ever in my life
They killed SW Armada so I want to get in to that scale of game
There is no texture, the bases are unfinished. Thatâs just residual primer
Eventually Iâd like my Orks to be set in Armageddon, but Iâm still figuring out how to get the sand the way I want, Iâm also a detailer so I need props and grasses for the bases as well.
I have a 3D printer I intend to use for recasting and reprinting some Ork Bitz from the upcoming model releases.
I also intend to do some green stuff sculpting
This was my first base and I left too much paint on the dry brush
Guys is the melee rework confirmed
Yes, itâs coming. Currently slated for S11, but it may be delayed to S12 due to a general lack of direction. Nothing concrete atm, assume S11.
Alright
The 2.0 isn't on here?
I don't know if I want to spend the money and time to do bases for all my stuff.
Having proper bases allows you to integrate units into a force, when they are all set on similar bases they really come together.
You donât need to make fully custom ones like me, you can purchase base toppers that are pre-made and just paint
You can also just be basic, sand, snow, or dirt. Iâm just extra
S12 is the soft relaunch of the game. More details coming as we get closer
Bases let you tell stories without having to altar the models themselves. While my Orks are set on Armageddon my Tyranids are in a Hive City.
(These are not mine, theyâre base toppers)
It doesnt bother you when the terrain conflicts with the bases?
Just noticed that s11 is getting a new PB and TDM map. Why?
Additional, not new. Read the wording carefully.
Chances are weâre getting preexisting maps retrofitted for the gamemode(s).
What'd I miss
Store update
General lack of direction meaning â2 weeks into S10 they hadnât set anything in stone yetâ
I swear all the maps are already in tdm tho
Like they arenât all in pb i think (although tbf i have no idea because i never play that mid ass gamemode) but im certain theyâre all in tdm
I mean maybe but i swear they already use the whole map for tdm
Whenâs thermal vision being fixed?
Never
đ
I wish they fixed defib how they fixed thermals
Thermal Vision is being reworked, not fixed. What was thermal vision is essentially removed from the game permanently and it will only share a name(if that) with whatever takes its place.
Thermal recon senses.
Iâm hoping it indicates theyâre making a return to map variations. Sandstorm Las Vegas or something similar.
I wish they'd add a map or variation every season.
I agree, it would be nice.
Tack on a couple extra weeks to each season if need be.
I hope in S12 they address PB issues, be it with changes to the gamemode itself or the addition of arsenal options that fill gaps where needed.
Im so annoyed that only the original maps have variations
I almost exclusively play PB & TDM at this point.
Well unique ones anyway
What gaps need filled in pb
Genuinely how do people play pb. You spend 95% of ur time not playing the game
I'm not even sure what that means.
All you do is statue camp or wait to be revived
Defenders gain an almost insurmountable advantage by destroying any form of cover from a grand vault. The offerings to create cover are too small or impermanent to effectively hold off 8 players.
Its so boring
I wouldnât hesitate to say +70% of my PB losses come from Defenders simply destroying all structures surrounding an objective so make it almost impossible to arm for attackers. Itâs the main reason I advocate for Medium to receive some specialization that rebuilds destroyed structures.
MGL is particularly strong in PB because defenders can shoot infinitely from the safety of their spawn, dealing damage and demolishing buildings without the need of LoS.
I have a clip I need to edit where the match lasted almost a full 20(?) minutes because defenders cleared the area around the last vault and we managed to clutch it because I winched the objective closer to some rubble leftover from a building.
While rubble is generally a nuisance in other gamemodes it provides vital cover in PointBreak.
These are things that should have been obvious issues Embark would be aware of had they playtested PointBreak, which they seemingly did not.
What if they added a button to point break that did like a dome shield around the vault that was large enough for fighting but only lasted like 10 seconds
Then it would just be unique ro the game mode and not require new gadgets.
Not sure I like that as it completely prevents long range support
Wouldn't the meta become to spam rebuild tool and the MGL just continues to fire from range for free?
I also donât like the idea of gamemode specific balancing
It would be just the game mode, nothing would need to be balanced for it.
And wouldn't a gadget mainly targeting PB be more of a problem than just game mode specific balancing?
Then youre eating an entire new addition to the game that could be spent on something universally usable for something that could be fixed with adding the new mechanic.
i disagree
Your days are numbered.
It shouldnât be applicable exclusively to PointBreak, but have broader use. I see your point though, a gadget may be better as beyond PB Demolition isnât as large of an issue unless thereâs an enthusiastic sledge Heavy.
Me and my friends all stopped playing point break⌠if we have more than 3 of us on at a time we just rotate taking turns playing cashout.
If I wanted to play bf Iâd just play bf
Iâd berate you verbally but I had the exact same sentiment with Terminal Attack and the comparison to R6.
That being said, PointBreak is significantly more in-line with The Finals. Itâs just larger in scale.
Terminal attack doesnt fit the loop of Finals where as point break is perfectly on brand.
They should just have cashout and quickcash. Everything else just diluting player base
Terminal Attack strayed too far from The Finals. Limited Gadgets, no health regen. Thereâs still an objective, weights, and guns. But it was too far removed from Cashout even if the mechanics were all there.
Can you elaborate on this stance?
Disagreed, even though it'd make the matchmaking better. Too much variety would be lost. If anything must go I'd make the case for unranked cashout, followed by quick cash (or maybe TDM).
My friend group only plays powershift at the very end of the season to finish unlocks and I know a lot of people like this
SR84 ruins Powershift for me. I refuse to touch it.
And does anyone actually play tdm?
The gamemode can be fun though, it isnât as awful as Terminal Attack was.
Head to head was the only one that made sense to me and they removed it lol
I almost exclusively play TDM and PointBreak.
I don't really see the point in TDM since point break exists. I expect embark would cull it if it wasn't played much though, like they did for H2H.
QuickCash should have been removed in favor of H2H as the beginner friendly gamemode
I don't think you can have a limited lives round based mode and keep the dynamic explosive nature of the finals. People play too scared to take advantage of what makes the game great.
Where as point break, though it needs work, fits in. Its almost necessary to make big dangerous plays in PB to make progress and its just not possible when you have to play your life.
This is why cashout finds the perfect balance in my mind. You have to play your life but dying isnt enough punishing enough to where you need to be scared.
My tinfoil hat says too many people were playing head to head and thatâs why they removed it
We didnât receive a reason for why they removed H2H yet, very odd
The quickcash chaos is the best though, thatâs what we always play
Terminal attack tried to turn a chaotic shooter game into a methodical tactical shooter, Point Break turns a chaotic shooter into an even more chaotic shooter.
Just got to time your 3rd parties right and you can win like 90% of games
This is coming from someone that didnt hate TA, I just couldn't be bothered to grind ranked.
Your tin foil hat speaks wise words
PointBreak is significantly more chaotic than QuickCash.
TA almost killed the game.
Interesting stance but I'm not sure I fully agree. Your life isn't clearly less valuable in cashout than it was in terminal attack due to the larger number of rounds - in cashout a teamwipe at a bad time makes a bigger difference. However it does make sense that dangerous plays are more incentivised in point break, that seems hard to dispute.
Wasnât ranked in the early seasons TA? I think I remember thisâŚ
S3. It nearly killed the game.
Only for season 3
Youre probably right
Ya I stopped playing until season 7 after that
I think this is a bit of an exaggeration, but the community definitely didn't like it
Some executive saw a YouTuber play R6S and tried to pivot the game in that direction out of the blue. (Conjecture)
It was very out of left field, that combined with the prevalence of Lights, and the strength of Lights at that time, ruined any chance the gamemode had for widespread adoption.
I think TA could have worked as a side mode if the game was large enough.
Perhaps
Or LTM. But theres too much ill will against it now.
The game wasn't very balanced for TA, but it didn't surprise me at all that they wanted to create a more competitive experience like that
I think Cashout can be a competitive mode but I dont know if they have a hold on how to do it.
Using H2H as a baseline, what would you change? Though it's fine if you don't have a 'plan'
I think I agree that the idea isn't inherently un-competitive, but the small team sizes seem to make it trickier for it to be as 'randomness-free' as most highly competitive games feel even if it weren't for the nature of the core game mechanics
the random spawns and unbalanced maps, too
Theres no way it wasnât performing better than every other casual mode
A lot of people could be like me..? I found it duller than ranked so never queued it at all
Its the only one i ever played and the queue times were always lightning fast. Ik it has less players per match but it was mostly 15-30 seconds if that. Other casual modes i find take like 2-5 minutes
I look at it in its whole, to me H2H is fine but I haven't played it enough outside of it just being the final round.
I've thought about how to fix the griefing problem and I think the issue may be two things. Wipes are no longer swingy enough, and theres not enough ways to make money outside of just cashout/vault.
I think the mode where the different guns give more money being a normal mechanic would be healthy for the game and increase variety as well as ease the tension of balance.
Wipes awarding cash lost to the aggressor would allow for greater swings and comebacks. Which I feel they lost a bit. I had kept notes on it for a while but im not at my computer.
Although maybe the games just even more down on players now than it was 2 months ago idk the numbers
For like concurrence n stuff
I just enjoyed being able to play a cashout based mode that was 100% skill 0% 3rd parties
One drastic idea in tandem with the wipe changes is the cashout not providing as much cash in the end portion but slowly adding to the total.
The main problem I see is how to reward plays who wipe a team but another team gets the final hit. So it would need to be percentage based and that would get messy/unintuitive. So I scrapped the idea mostly.
But I do think I was on the right track somewhat with wipes needing to be more valuable.
The wipe awards is curious, it could push things in a healthier direction though I'm not sure. I wonder though, if greater swings and comebacks are really good for something being 'competitive'. It means the result is more heavily determined by a smaller sample of events, after all.
The weapon-based monetary rewards is fine for a competitive experience imo, but a lot of ranked players and such are not that great, so the difference between their reality and the meta that the pricing is based on will just lead to everyone using "annoying" weapons
Most competitive games pride themselves on their predictable outcomes and engagements, The Finals differs so much because Embark tries to incorporate dynamism as such a foundational pillar of design. Thereâs always some small element of randomness, be it in rubble falling in just the right way to stop a steal or a barrel spawning in just the right spot to be used.
True. I think it would make it a better viewer experience at least. What if when you wiped a team the coins dropped like quick cash for the 15% and you could cash them in to a cashout or vault?
That being said, The Finals can still be competitive(obviously) but there needs to be organized chaos. Randomness inherently isnât fair, so limiting that is troublesome.
Then theres rewards for defending and winning a third party.
Or maybe you dont lose the 15% when in control of a cashout. But that would limit swing so who knows. Theres a lot of things that could be done, but without the ability to implement them its hard to see the final outcome.
Honestly it just sounds a little annoying.
This however, could be good but needs to be handled carefully
Okay. What if instead of coins it became a bounty like the one mode.
And the bounty needed to be cashed in.
I think my guideline is there needs to be more active ways to manipulate cash.
By my estimation, griefing happens because there arent enough ways outside of combat to do it.
Outside of wipe/plug/cash. Not necessarily combat.
Griefing is just a part of the gamemode, itâs a valid strategy even if it is unsportsmanlike. Iâm not sure it can ever be âsolvedâ without oversight.
Double Jeopardy is a good start, not sure where to go from there realistically.
I wouldn't say its a problem either, but it seems to be to the community overall. To me its just a matchmaking or smurfing issue. Since it ideally shouldn't be possible if the matchmaking is optimal.
But that doesn't stop me from trying to think of ways to fix it. Since I only theory craft these days.
Iâm not sure what you mean
When you wipe a team, that 15% becomes temporary cash for you. But for it to be added to your total it needs to be cashed in.
Or even held until the time runs out.
Hereâs a potentially undesirable soft method of stopping third parting / griefing, though:
When the game spawns you in against a specific objective, where that objective still has much of its time remaining, it doesnât show you the other objectives on the HUD!
I think this would probably suck but I donât know.
More agreeable
However it would shift the balance less in favour of comebacks, and while I stand by that I donât think thereâs a clear reason to make comebacks stronger, I also donât think thereâs a clear reason to make them weaker.
Yeah. Im not sure. Its pretty delicate.
At that point wouldnât it just be best to have head-to-head
Haha, yeah. Thatâs valid
hey do we know if the new skin for chuck, spike is a new person or just another outfit for chuck
I believe its a new person...
Itâs a new âpersonâ.
lesgo more friends\
His name is Spike. đ
yea but i wanted to know if it waas just an alter ego of chuck or not
That would probably be a question for the lore channel then.
of sorry didnt see that channel i dont talk here muchđ
You can talk in here anytime, bud. But they know more about the different intricacies of things like that.
yea mb
Any tips for playing Pike ?
tripple medium deserves to fucking die man, holy shit
Damn
My top tip is put it down and use literally any other gun
Its the worst gun in the game atp by far
đ˘
Yh sad times ik ;-;
I donno why I fit quite well with that comp
Shockwave+ Model + proximity sensor for my team that's my main loadout
Model is the second worst gun in the game right now đđ
𫪠are you sure
2 tap lights and 3 tap medium is very nice the issue is precision and that's fixable with my aim
- 7 ammo
Hipfire 100% acc middle pellet while moving crazy
Itâs objectively worse than the repeater in ever measurable way
Apart from hipfire and heavy ttk (unless you hit 1 headshot)
tripple defi is one of the most toxic things in this game
hmm đ§ yea perhaps
I mean I have fun with my model and I'm getting good games I'm thinking more and it's more enjoyable
I don't really like an argument really
Oh its definitely fun and i like it but objectively speaking it is ass
They nerfed it way too hard back in the day
I always thought that removing one 12-player round while having two simultaneous final rounds in ranked would be the best approach.
12-man would decide the seeding with the first two places gaining more RS especially if both teams were expected to win the 12-man (this would somewhat counteract griefing out the better team if the increased RS gain would be noticeable enough). RS would only be lost if you lose your 3v3.
It would overall shorten the tourney for experienced players and I don't think it's a perfect system & would need a lot of tweaking etc.
But I do think their current approach is imo too long for often minimal RS gain and also can be too punishing if you lose the 12-player round.
I just wished the repetor to be removed
Why đ
Why Making a other poke gun when pike exist ?
The crossbow is the same fuckin gun as a pike but faster at shooting
Theyâre much more different than the akm and fcar
AKM famas and fcar are different enough to be worth it for medium
That really annoys me tho. Like an indescribable amount
I was playing that crossbow but for some reason I didn't find as much fun as other guns
There was a time in s10 (my first season) where I just played Pike just good enough to be viable with a team
I dont like it very much even though its super good atm
Pike and viable havenât been used in the same sentence since S7
I genuinely hate weapons that I have to spam click (V9s, Crossbow,..)
AKM should get the ARN-style reload imo
You're stronger in Tracking than in clicking dynamic and that's fine
Why ?
The gun is consistent easy to use and never let you down since the mag is big
if you can deal headshots it's a really good wpn
It's not even about that tbh. It's more about preference than efficiency. They simply don't feel great to use imo
It's fine but it never really performed better than "decent". Currently it's basically between the P90 and the FCAR but I don't think these all-rounder guns perform that well.
And I think it would be genuinely interesting to see if something like a double mag would make it a better pick. Potentially just another example of personal preference tho (won't deny that)
What if we increase the pike damage by 1
I canât believe some people are posting whole outfit sets in the eggtivity
The game would die
Would kill the game
What if we increase the mag by 1
Unthinkable, how could you even suggest that? You just wanna kill the Repeater and Chimera, I knew it.
repeater never dies
odd number, encroaching on lewis identity, no go
(mags ending in 5 are not odd for the purposes of this)
(3 round burst weapons are also exempt for the purposes of this)
damn and cerberus, fuck, too many are odd
how do i counter dual swords? do i just act like im gonna run away from them so they charge without holding right click and i can shoot them or something else?
That, or ironically get close to them. The reflection is handled serverside by a cone that stems from the middle of the crossed blades, the closer you are the more likely you are to bypass the reflect as the medium needs to be aiming directly at you
Alternatively, explosives. CL40 or MGL bypass it.
i have a rpg7 up my ass whenever i play heavy, it should work
Wonât kill the Medium but will certainly make them think twice.
Other melees bypass it
A riot effeminate individual cowers at the sight of a sledgehammer, for he knows that he is at the mercy of the sledgehammer.
Only 25% of the damage bypasses. 75% is blocked by the swords.
Catter is on Waltuh's ass lmayo
Yeah but they're not gonna block
They're gonna get scared and run away. That's also why you have the winch and rpg on sledgehammer.
Figgens123 knows how it is
Waltuh is on catters ass lmayo
what gadgets should i use on medium
0
I have finally gotten rid of my rust
Im consistently winning tournaments now unless my team is complete buns
Defib, zip or jump, your choice. I like glitch trap in the third slot
what weapon and gadgets shouild i use for light class?
Canât go wrong - Vanish bomb, gateways, H+
Good in the right hands/situation - sonar, breach charge, any damage grenade, goo
Very niche but if you can work it well it helps - thermal bore, nullifier, smoke
Almost never worth it - tracking dart, flash
I could actually swap gateways and sonar on that list. Sonar is easier to use but the gateway just has so much utility that itâs worth taking the time to understand
As for weapons pretty much anything can be effect in the right hands, it is entirely dependent on what suits you best. My personal favorites are the two pistols and the lh11
ALR TYSM FOR THE HELP
btw i use xp whats the best shight for it?
the only right answer is
dash, 93r/m11/lh1/arn, h+, gateway, glitch grenade
im not useing gateway bc i just dont like it
crazy words
its just the truth for me
We need to add a whip, for the heavy
Some kind of sound weapon for the light
And the medium needs an upgradeable autocannon
Plus extra damage for the melee weapons because
For every weapon not just snipers
I have on issue is that this game doesn't have good heels.
Besides in that Demoness set.
Same
I am a powerful little ewe.
I'm turning the glowing eyes off though.
I hope they have a KS-23 skin next season. I want to use it but the lack of a skin makes me apprehensive.
the little uhh.. like.. cannon type skin was cool
Oh right. Not there yet.
peak skin, but i do agree that the ks could use some more skins, as well as dagger (yes i know dagger gets a lot but it needs even more)
I wish for a Lewis skin in the next one then. I don't have a skin for it.
could anyone recommend a sword loadout pretty please
grapple frag pyro gas
How about a loudout without sword
Sleeper pick of the century rn. Although more people are becoming aware of how good it is i think
no thanks
Why not
i wanna use it
Why do you want to be completely insufferable. Like genuine question. Thats all the sword is for in its current state
cuz i like how the weapon works??? lmfao what
im only using it in tdm cuz i suck do you really think anyone cares in tdm
this is fun btw thanks
cant decide if i like dash or cloak for sword
dash is probably better because you can close gaps without waiting for the m2 charge
that was a joke what
it was actually really fun
tried it for shits and giggles
i swapped grapple out for dash and it pretty much worked
only in tdm tho i would not use that in cashout
Dash is unfortunately obligatory.
Gateway vanish nulli works well for a lot of people though
i was thinking something like that would work but i always had 1 out of those replaced with something LOL
i really wanna learn sword it's so fun
Yeah thereâs room to play around. It excels in 1v1s but most people run into the trap of thinking it sucks because they rush in and get shot by multiple enemies at once. Consistency with nullifier can offset this a little but the ideal gameplay is to identify someone in a bad spot, get the pick and then withdraw for your next opportunity
Management of your spec, grapple or dash is VERY important
i already kinda do that with the safety net of cloak so i gotta get used to dash instead
Cloak has its uses but thanks to the alt fire dash sword can already close the gap super well so having a tool bent on retreating helps
If you want to use cloak it would be one of the rare instances I suggest smoke or flash so you can break their visual and then cloak, since cloaking at melee range is not effective
Goo grenade is also a solid pick for this function
ill probably do dash first but i REALLY like cloak so ill keep this in mind
Goo grenade in general is a very good gadget for melee due to its insane versatility
Upward mobility, retreat, blocking ambush angles, and stunning people out of steal, revives and reloads is still very potent even after the nerf
nodnod... i really should use it more but i dont use it correctly so often
All part of learning the game
Dash is way better tbf xd
Dash is always better but some weapons can be used without em, sword is not one of those weapons đ
Oh they already said that mb 
With a ranged weapon it actually seems fun, like you fly with the grapple and you spam air drops
Totally off meta and not viable but seems fun
I mean you can face a full team with it, if you too have a full team, with actual great players who are a good distraction
what do people think about throwing knives (dash+infuser+sonar+gateway)? i've reached 36k with it - any tips? i've studied it a bit so I wanna see if I can see something refreshing
TKS ARE GOATED
I've seen many players competing with midladder to pro players with em
Their only weakness is the range, and the terrible hitreg
range is actually decent
I remember sniping a sniper with it
Wanna see a cool ytb channel ?
Yeah but cannot compete with poke meta anyways, I also did great clips but ykyk
the playstyle seems to be mainly (i) chip damage with alt-click and stay behind cover (ii) after alt-click, if it's light I just go in (iii) if it's medium, I go in with left click as well after alt-click (iv) if it's heavy, I do 2 alt-clicks and then go in
it just seems to boil down to that and that made me win lots of games
https://youtu.be/kP6ie5Ns-ag?is=MOzuOIc44T5g6lUy
Imma send it anyways
#thefinals #thefinalsgameplay #thefinalsclips
Ranked clips
Twitch : croxy_fps
Song Name : My blood - DRXY
Yeah pretty much, the most important thing is to know your combos, and the second most important is to land headshots, headshots are super powerful and will let you go in against a heavy too
headshots are pretty powerful, if the other team has a light, you can create a big push by taking out their lights, happened uncountable amount of times
Yep, but it also makes a medium weak to qm and deals almost 2/3 of a heavy's hp bar
his bodyshots seems to be more consistent than me with left click
Yeah same I struggle a bit with M1 sometimes
But like even one headshot on M1 and you one click a light if the second knife lands too
m1 reminding me of m11, I tried playing M11 for a long while and it's just a powerful weapon that leads me to duel everyone since it has a high duel win-rate, throwing knives has the nice side effect of me playing more cautiously
I mean you can duel anyone with tks đ¤ if you don't miss any knife
I like tks gameplay more
would play more with tks but lost 2.3k elo today out of nowhere lol in 3 games
đ the finals
Next season rs will depend on personal performances too so we'll see how it goes
-# why didn't they do the personal performance RS adjustment earlier, it's a no-brainer i think, i dropped a 11 kill in one of these games as well but still lost with a 0 KDR person
Btw I like the camo bomb too on tks, (even though you cannot charge M2, if you head tap with M1 burst damages are still huge) but yeah sonar allows you to peek with M2 and it's nice
Ffffaaaahhhhh
a big failure point of throwing knives is getting ambushed/flanked/enemy coming out of nowhere or coming across 1+ players at the same time
sonar allows you to patch those
it's failure mode of any weapon tbh but again, still patches it
Yeah true without right clicking it's way harder to get the kills, but I think the more gamesense you have, the less you'll need sonar (not that I have enough gamesense)
Like if you can seduce where the ennemies are it's alright, and dashes are here to save you if you get ambushed and if there's cover nearby ofc
camo bomb's nerfs are too much man đ also i think it leads you to make some.. weird decisions as you rely on the vanish
i personally had been more careful on covers and positioning more when I had no vanish
Understandable đđ "let's nerf bomb, it overshadows cloak" WELL JUST BUFF CLOAK IDK đ
Ignore the first shot my brain was lagging 
the drone strike playstyle
Dude immediately switched to tks just for me to win our 1v1s đĽ
OH @compact pebble I JS THOUGT, how's your crosshair? Caus this crosshair helped me a lot, the cross helps position it, and the dot still helps you so you don't shoot right when they touch the edges of the cross
it reminds me of the game where I wiped the same team 3 times
I play with a dot. a straight dot. dottie.
XDD it must have been terrible for em đ
Thats what I did too, I like the cross+dot more now
are you on the game? let's play cashout double tk
Crazy idea but Im not playing rn Im in a call with friends đ§ââď¸
I can give you my username if you want
go ahead
đ
I'm not plat or anything đ tbf I'm silver đ§ââď¸ I mean I think I can grind to plat and I'm not bad but I'm probably not as good as you idk
I wonder who that sexy lady is. Heh.
Lights are the worst teammates. Why are there 4 of you on defence just aiming at me while I use shields and all 3 of your vaults are captured. I wasn't even on their team, I just find it silly. They did not care for the objective at all.
Anyways, I love the Lady Unyielding set. Very nice.
BFR needs a range buff
Actually it needs a heavy handed range nerf and a damage buff,maybe a couple handling tweaks
It should be revolver but on heavy and slightly slower or clunkier,not a sniper on heavy with reflex and irons
I agree
There's ways it could have kept its range without it receiving the embark special.
i think it absolutely deserved the embark special lmao
A brainless nerf? Nothing in the game does.
a weapon with actual weaknesses? inconceivable.
how would you change it exactly
are you implying it's bad now đ¤
Absolutely not but it could receive some range buff
How would I change it? I'd make it function like the weapon it is, a single action revolver. Which would be accurate when fired slowly, but maintain its ability to fan. I wouldn't have touched the damage/range until after I saw how it functions after these changes.
-
It becomes a hybrid weapon similar to KS with its projectle starting much later to ease the poke meta at the time.
-
Its a single action, the heavy has to action the hammer every time it fires.
M1 is the trigger, M2 is the hammer.
- Holding M2, pulls the hammer back and ADS normally. Giving better ranged capability with slow fire rate, close to like 60. Making misses shots far more punishing.
- Holding M1 pulls the trigger and holds it back. Then you can "fan the hammer" by clicking M2 for rapid fire with heavy bloom from the hip.
So fanning works like a reverse of ADS.
Almost as fast as you can pull the trigger you could fan. Almost like a v9s. So it could burst down heavies up close and still maintain its ranged attributes like a long barrel revolver would.
He wants the everything gun! Kill him!
I think its pretty nuanced for an everything gun. Still maintains intended weaknesses for you
Iâd argue it strays too far from how a standard firearms works and that unintuitiveness would make Embark disregard it as a potential rework
Once again, the average player isnât the brightest and if you give them a weapon with any capability thereâs a large chance theyâll assume thatâs what itâs there for. If the BFR is supposed to be a range weapon but you add fanning, youâll end up with a bunch of discontent idiots saying their fanning gun needs to be buffed.
looks fun but is probably gonna mean i destroy anyone if i jump them (or use winch)
We see this with the minigun and its demolition damage, it has demolition damage so clearly itâs the demolition gun and it needs more demolition damage to fulfill that role.
Even though that isnât the case and youâre a dumb stupid doodoo head if you think that.
i wonder who this is directed to
Gouf has a winch rework, but i understand what youre saying. If a heavy jumps someone then so be it. Its already the case with many of its guns.
Everyone that disagrees with me needs to acknowledge they jiggle when I walk, itâs the only way theyâll come around as they cannot be introspective.
Right, but i want the gun to be engaging not worry about people that have 30 minutes on the gun saying it sucks.
Go play medium revolver if you want a straight forward double action
The gun sucks because Embark designed it to be problematic, then realized it was problematic once it got into the players hands, and had to backpedal on the weapons core niche because it was problematic.
average embark
Itâs a pointless addition at this point, itâs a KS23 with no demolition damage. Itâs still cool, thereâs potential, but itâll require a more hands-on rework to give it a new dedicated niche.
Theyve been gifted one by yours truly.
I'm not convinced it wouldn't have worked if they just nerfed the gun's closer range performance significantly
Reverse damage falloff?
Or poorer handling?
I think he meant poorer handling.
Reverse fall off is more of a dreamer idea. I dont think i could find a universe in which Solar suggests something like that.
Clearly what needs to happen is we get secondary weapons so that primary weapons can have dedicated ranges at which theyâre effective! ||This is a terrible idea and obviously a joke. There are no redeeming qualities.||
Make all melee secondary weapons!
Yeah, that way I can have a SR84 as a primary and a sword secondary so Iâm effective at both extremes with 0 downsides
Losing your self respect is a downside all on its own.
such a good idea that will have no foreseeable downsides
You say that but Smurfs and Cronus users are on the rise. Thereâs very little competitive integrity in a consequence free environment
Did you see riot flexing on cheaters?
All it takes is full forfeit of free will to the Chinese government and extremely invasive anticheat.
âFlexing on cheatersâ is such a shit takeaway because what actually happened was Riot admitting their players have software that can brick their computers at the press of a button. Vanguard is legally obligated to release any information to the Chinese State upon request.
Look guys! We have no privacy and weâre happy about it! Download league of legends!
Long Live Xi-Xinping!
America has dogshit privacy protection laws compared to the EU but China is genuinely dystopian.
My rule of not playing games that require a new launcher keeps me out of a lot problems thankfully.
It was horrifying to read about that whole thing.
Steam is the only glorious monopoly. I would lay down my life for Big Gabe.
Competition would be thriving if theyâd stop shooting by themselves in the foot. Valve isnât squeaky clean but they do the bare minimum of not assaulting you for your wallet.
Mind itâs still a primary driver, but Valve isnât pushing subscriptions on you for basic QoL.
I just need Valve to release two things. SteamCC so I can get money back for game purchases and SteamSpeak so I can get off discord.
And SteamGrocery so I can spend money on my SteamCC while talking to my friends on SteamSpeak
Before such an extreme is necessary we could just have very little or even no falloff
âHey Catter why are you against the addition of weapon customization?â
- Any two of the same gun are now wildly different, one Shak may be similar to what we know now but another could have additional bullets or more range which makes smart engagements less plausible.
- Everything guns. Why would I use anything other than the ARN when I can make it fit any niche by adjusting attachments?
- Embark struggles with balance as is, adding x10 factors to each firearm would make the issue x10 worse.
B-But it adds more depth to the game!!!1! You just hate fun!!
At the cost of everything listed above. The Pros donât outright the Cons.
More optics would be great though, anything more is bad terrible awful stupid stinky poopy uhoh.
I feel like the red dot sight is just the best sight tho right?
Least clutter? Thereâs not much magnification stuff going on on either
Compact Reflector is great, but ultimately itâs personal preference. I use different sights for different weapons.
Fair enough
That being said, zoom levels should be plainly listed rather than having average, enhanced, and such. Or, just add the actual value alongside it.
Im a believer in the triangle sight for some reason.
what if they make the double barrel shorty in to a normal double barrel then give light a shortened version of the model 1887
What if they made the double barrel a double barrel and gave light a model 1887?
and the double barrel goes to med
No.
or heavy
Absolutely not.
what if they gave the crossbow to light
Give heavy an over-under goosegun
What if they gave Light the M134 đŽ
excellent idea
Iâd expect nothing less of you
what if they gave the light a nuke
thats too far
So no goosegun
no, thats good
They should just @ me next time
Real
Im a fn problem out here for the TDM boyz
Not entirely sure what heâs suspicious of though? That the two star players are cheating? What exactly needs to stop, the sidelining? If thatâs the case improve at the game.
He's saying there's cheaters without committing.
Not suspicious matchmaking?
I do recall some players claimed there was EBMM, though Iâm not sure itâs an issue even if there is.
Does tdm use matchmaking
As I understand thereâs no SBMM beyond ranked. WT used to use a significantly lesser SBMM but now that every mode gives WT points Iâm unsure.
Even so, would that even be bad matchmaking if both sides have a hitter
Iâve played with and against signed players in TDM, I donât see an issue.
Itâs TDM, an inherently casual gamemode. All you do is kill, and try not to get killed.
WT("cashout") still uses some matchmaking im pretty confident of that
I'd prefer to have a hitter in the lobby. That way I can go after them endlessly
I think WT matchmaking may be more as to time played than performance or some hidden MMR though
I understand being frustrated with lackluster teamates, especially Lights that run blindly into 1v3âs. Itâs very common in TDM, but to complain about star players on either team?
He hates us cause he ain't us. Shrimple as
rob (iirc) said that it tries to match together players of a similar "level", with "level" in quotes
it could relate to progress, but that would be a pretty odd matchmaking style
and stated that he would have very different teammates when queuing with very good players
gas kinda goes hard with the matter
even if they only take 1 tick of damage, you can 1tap a light and 2tap a medium
i just feel like i NEVER see noobs in cashout. i see good players and bad players. but they all have like 1k+ wins. meanwhile, i go queue any quickplay mode and see tons of fresh accounts. i genuinely see more new accounts in ranked than unranked because theyre smurfing
so sorting by level wouldnt shock me. and its probably a decent system, better than nothing
I got my daughter playing the finals and when I group with her (she is like lev 10 and I am like 110), the matches are waaaaay easier (with a lot of low lev players) than when I group with my lev 100+ friends and everyone in the lobby is like lev 150.
Every medium weapon when I use it is like im trying to beat up prime mike tyson only by using water balloons whilst when they use the same weapons against me I get melted.
No, I'm not bad. It's ONLY Medium weapons that do this. P90 and crossbow are the worst.
Im just gonna run turret riot shield and only mines hopefully it works out
Sorry to say it but thatâs just bad aim
I am totally fine with L and H weapons
again, Sorry to say it but thatâs just bad aim
Unless you are implying that aiming magically changes with M that isnt the issue
So you don't know how video games work, makes sense
Somewhat depending on what weapons you use on each class actually
???? i do agree that med weapons have more annoying recoil on average but that doesn't justify sucking with them lol
Some M weapons are fine, its really crossbow and p90 that are the worst here
Heavy doesnât rely on hitting headshots to win fights as much usually and light has enough dps to kill other lights and mediums without headshots quickly
So its just those weapons specifically NEED headshots
p90 feels pretty easy idk, crossbow is a quick single firing weapon so it's a bit harder to actually aim with ig
I think the reasons you lose is you don't have the benefit of health/high ammo of a heavy or the movement/low ttk of light
Pretty much
Medium is a lot about positioning and not taking "fair 1v1s"
I wanted to like the crossbow. I am a massive fan of KCD so medieval style weapons sre exactly what I want
Is it bad that I've NEVER touched the data reshaper
yes
Good, my ork fellas are in here. What videogames are worth buying to play as Ork. I'm trying to immerse myself in the culture.
Not many unfortunately. Iâm hoping within my lifetime we get an FPS 40k game that isnât as dated as Fire Warrior
A foot slogging FPS with the various factions akin to old Battlefield games would be an infinite money printer
I wish they had a boomer shooter like boltgun
Hell, even a Finals Arena style game set in Commoragh could work
You and me both. Speed Freeks is cool but leaves much to be desired.
Oh I'm loving Speed Freeks.
I stopped playing a year ago and while the DeffKopta is cool it isnât enough for me to want to return. Workshop is great though
Oh... you're a copta player.
I kid. I wanted to like the heli but it didnt actually handle like one so it wasn't for me.
I've almost unlocked the Trukk so im excited for that.
Its not main game material but its the best 5$ ive spent on a video game in a long time.
Are the total war games any good?
Is 40k public domain or something how do they have so much shit
Oh boy! I love boomer shooters!
this is real but i think its also because medium is kinda. weird
you dont have the mobility of light to chase people and you technically CAN fortify a cashout but not as good as a heavy
A lot of people complain that medium doesn't really have an identity
medium feels a lot more like a "this is for gunplay" class than the other 2
It is just a worse version of light and heavy simultaneously
yeah honestly
but they also put like one of the BEST gadgets on it so you kinda gotta have at least one medium
its like. i really wanna like medium but its a really big nothingburger
Heavy has better gadgets
its also a skill issue on my part but we Dont mention that part
Medium in its entirety deserves a rework
This is why we gotta level restrict this channel
Amen
im just stating my opinion man đ
Your opinion sucks farts out of my ass!!!1!2!!
Amen
Uhhhhh nuh uh
i do like medium actually i think its just not as fun as light or heavy for me
love yhe revolver tho when i use the revolver i feel the revolver god coming inside of me
Pause
i said what i said.
also snap cycle is so good
Catter is dakka the orks imitating a gun noise? Or what
Dakka is a blanket terminology for firepower yes.
We need more Dakka.
We need more guns/firepower.
Dakka Dakka Dakka
Orkz imitating gun noises.
No self respecting Ork uses lasers, proper shootas are as loud as possible
I be hittin the dakka quick chat after every kill. Glad I was on target.
I feel like hover pad should be able to carry cashout stations. Medium would have more cashout manipulation options aside from the jump pad
Medium is straight mid this is just a fact
I mean technically youre right
is not with scar/repeater. those are awesome guns and turret isn't bad
This opinion hurts my brain.
but light is the GOAT
Heavy? Better gadgets? I must be in la-la land.
i mean heavy does have some of the best gadgets like lockbolt, rpg and pyro mine
-# Pyro mine and Lockbolt? You're comparing these to Defibrillator, Flying Fox and Jump Pad?
-# I'm going crazy, I'm just going to shower.
lockbolt+lewis or shak 50. pyro mines on the bottom of the cashout
Boring weapons and turret is disabled by so many things
Anti-gravity cube, barricade, rocket launcher
boring but good. and the turret is for a distraction
Dont worry about the haters. Heavy has the best of everything.
bait used to be believable smh my head
Funnest weapons, specs, and gadgets in the game.
only disadvantages, they're big and slow
key word being only
Slow being a disadvantage maybe, big is an advantage.
I will say that the weapons and specs are fun. Heavy's gadgets are not good though in comparison to what medium and light have.
Good or fun?
No comment.
try playing anti grav
more than once i've been able to mow a heavy down with all headshots. cus their heads are big
absolutely goated gadget if you know what youre doing