#š£āweapons-gadgets
1 messages Ā· Page 351 of 1
With v9s itās definitely basically full tracking. Deagles probably a bit context dependent. And you always wanna be careful not to bloom too much. But you also canāt just slow down your rof too much or you lose fights. Deagles are a really satisfying fire rate to use
I was thinking of trying the v9s once I get the marksmaster skin, but my tracking is horrible compared to flick aiming
Like, if a dash light is running away from me my deagles are a repeater. But if a heavy is pulling up to me theyāre a Lewis gun. U get what I mean
tracking with semi autos is especially rough because you have to click a lot and that throws off your aim, maybe try something full auto first to ease into it like arn m11 FCAR etc
The only full auto I've really used is the minigun and occasionally the m60
Minigun doesnāt count, m69 good practice tho
m60 seems much easier than Lewis gun, but I've heard Lewis gun is basically a straight upgrade once you get good with it
lewis has much more wild recoil but a solid pick ye
Yes, by 35 meters m60 does half damage while Lewis is doing full damage lol.
Dps at close range is very very close. The only m60 benefit is less spray control (learnable) and ~30% larger mag (crutch)
jk not a crutch thatās bad faith, it allows for more plays, but the range is awesome on lewis. Though Iāve met some cracked m60 players
Wish they'd just give m60 a 100 round belt just to see what would happen
thatād be kinda based as fuck
before someone replies to me that m60 is 50% larger itās not true when you consider fire rate and damage per shot, just preemptively explaining myself
not like lewis has a small mag though. Also, Lewis reloads a bit faster
Also, even though lewis has more recoil, it feels more accurate in terms of cone of fire(dispersion), or maybe thatās placebo
M60 is better because itās got more aura
The wiki says the tactical is the same speed, but wiki also calls throwing knives a silent weapon
True. Bipod jiggle physics
Which wiki? The one I use does not
also the grit & glory empty reload is based
I had the tactical and empty mixed up
all good
I think throwing knives are silent as long as they hit the enemy lolol
Fuck, I want to redownload and play with the m60 again
is the 2.2 for deagles including the super early animation cancel?
Youāre gonna get defibbed into a room full of enemies by a suiciding medium console player
Damn you people Iām trying to better my life by cutting this game out of it
Are you talking about the time when the reload is complete but before you can shoot?
yes
Iām pretty sure for every weapon, thatās based off its equip time. So you canāt animation cancel as far as I know
I think the values are the full reload time, until when you can shoot again, but Iām not sure
I really want them to add a third reload phase to deagles for when you have 1 bullet left :/
I know you can't switch off and then back to make it faster, but heavy has other things to do like rpg/lockbolt/goo gun reload and chuck management
Oh yeah, deagles is very nice for that reason. just cause I can do a quick reload then pick up chuck. Rather than spend 3 long ass seconds rematerializing a new lewis gun while my team is waiting for me
I guess that's why people like deagles + goo gun despite deagles not being good at breaking goo
Ekazo is probably the cause of 50% of goo deagles players, I havenāt thought about why itās a common combo otherwise, i donāt think any weapon is particularly good at breaking goo (except flame), but deagles are nice cause you can break goo and reload the gun quickly and not have to worry about being caught reloading
Also, as you mention, the deagles reload into goo reload combo
Also both off meta, and a person playing one off meta thing is probably more likely to play another off meta thing
Many reasons
Goo deagles was my s9 loadout just cause I found both fun, I didnāt even know who ekazo was or think about if it was optimal
Iāve been itching to return to goo ks, mesh/winch lewis has been draining my soul like a contract with the devil
anyways good night
You can't
This is all our curse to endure
Singular ass this time. Could've been double but I had lots of kills and revives stolen.
Ass and blasphemous bullshit
True. Smart.
Dagger keeps calling to me,been a week since I did this
Cns is low key kinda shit,it controls so shittily its just so easy to juke if you pay even the smallest bit of attention
That's the wrong clip although it is funny,this one's the right one
Already uninstalled
I some how already forgot how dog shit the game is now
... The MGL is totally fair for this game mode. From 40 tokens to 4 over ages, and right when we were about to win, the server closed.
We were completely stomping them until that point and when they started using the MGL.
I just got diddled by cheater stacks back to back
0 gamer score or achievements,default pfp,somehow level 150 accounts,probably bought or unlock tooled
Good for you, bud. Stay strong.
Maybe by season 15 there will be some fun added but for now r6 is somehow more enjoyable
i think it will because fcar still has good long range superiority against most weapons, including akm
we need an overall healing nerf
heal beam and h+ provide way too consistent heals that supports camping
nah they both need to be adjusted, they are way to effective at long range for them to be this good when hipfired. But yeah Fcar is definitely the bigger problem
assault rifles and HMG should not have better effective ranges than semi auto ones
what about famas?
FAMAS lowk needs 24 damage
does it really?
isn't Famas a Mid to Long range burst with good headshot damage?
ranked is actually so fucking aids these days, horrendous matchmaking, unbalanced maps, shitty spawn logic and game balance that supports 1 playstyle per class
my team never waits for me so i got all the time
I've got good enough positioning that i dont often reload in inconvenient spots, though it does hinder my emitter carrying experience, i usually just reclaim it from afar because of that
or my g carries it for me cuz he plays spear
it does NOT š
famas is good as is, only can see a recoil or spread buff helping it in the long term
h+ shouldn't even exist
they gave light h+ cuz they had no idea how to make it ranked viable otherwise lmao
They broke Medium identity for that bullshit
I need to recheck that fuckin video
nerf to the ground h+ influser or make it damage based like moira
don't take the opinions of others, make your own if you have the knowledge
I agree with the option of said other
i think there is a place for h+ in the game, but it would have to be quite nerfed and less versatile
but more importantly... MAKE OTHER GADGETS VIABLE
it doesn't have to be insane buffs, but aint no way pyro nade cant get a lil more impact damage, a lil more damage to goo
it feels like they only ever balance the top 3 equipment and leave everything else hanging with minimal changes
Half the gadgets and weapons are forgotten
Its always about the top3
Heavy is pretty balanced other than weapons, the other classes have two gadgets and one spec way better than the others, and that spec for medium is a worse H+
They have the same falloff multiplier and a max range difference of 2.5 metres
FCAR is way more accurate though
even if they have same falloff, itās easier to beam someone at range with FCAR than with AK
I mean i honestly feel like theyāre as accurate as each other. The recoil is very different but theyāre both super accurate
huh, since like season two I've had an incorrect value for its maximum falloff range
zaffermann or someone must have initially incorrectly measured it, I wrote it down, and since it never got touched by a balance change I never updated it
All my numbers are from the finals wiki which ive seen lots of other people quote and not get challenged so
wiki is sometimes wrong, but this is backed by multiple sources
Okay having multiple sources is a good way to be reliable yh
so the comparison really looks like this
Yeah the minimum distances are 30m and 35m
And the max ones are 37.5m and 40m
I just played against a cheater in world tour
the sad part is instead of seeing why players liked that tech and reworking it into an intended feature with a more understandable execution for new players, they just delete that shihs and dont think about it ever again
I've heard smth about them trying to make quick meele and meele combos less useful and honestly i think thats fucking stupid
its not even input dependant, you just look at the damage numbers and use your brain
with a bit of work combos could have been just the normal way to use meele
We do not know that this was ever their intention. There has not been evidence for a trend of this description so far, only one balance change was made which moved things in this direction, and a couple of changes have moved it slightly in the other direction too.
For that balance change, they did say that it should reduce quick melee combos, but it is not clear that that was their motive as opposed to a factual statement about what changed
Riot shield's gotten one more quick melee combo, sword's gotten one (I think) more, sledgehammer got a couple less, I think that's it so far.
what are thee best items and abilitys to go with revolver
I love using mines
But ig if you play medium just play defib xdddd, then I enjoy using demat and goo nades but again it's not meta, if you're actually skilled use shockwave, if not use heal beam
ok
Pad is almost mandatory, super fun, and will help you in a lot of situations when playing revolver
The reply doesn't even mention the slingshot tech that I specifically referenced, which wouldn't even need to be canged because It's a situational tech on a spec that doesn't work well on sledgehammer.
Is it me or is the ADS time on the Repeater longer with a sight?
Gotta be my brain not braining!
ts is you
ts stands for "this shit"
Now that I'm back, I was going to be retesting a bunch of weapons. In particular, the damage dropoff curves need to be nitpicked since I never had a super precise method of deriving those.
I did basically everything solo, but damage dropoff stuff requires another player to be online for rather long periods of time, pinging me for rangefinding and shooting me while I do damage readouts.
the only time that I ever got truly accurate damage dropoff curves was from patch notes, if they're ever available.
There are a few other things that I'd like to do, like measuring gun spread in hipfire and ADS
but unfortunately that requires the use of a recoil macro, against the ToS
Spanks! š
I only get that feelig with the reddot though. Feels fine with a holo.
maybe you can do it in practice range with permission(in case you get banned) after contacting support, or do it on an alt to be safe
Update that shit! Used it for several seasons before you left š
i jost died to a lockbolt
At some point I might try gathering the data that defines a gunās spread behaviour (base circle sizes in different stances, how much is added per bullet, how rapidly it decays, maximum circle sizes) rather than measuring bullet impacts or just base circle size, but itād take a while so⦠maybe not
Should be a feasible endeavour once Iāve figured out any nuances to the mechanics
Though Iām more inclined to do that for Arc Raiders first, as spread is much more important to understand there!
I could be the first person in that community to develop practical range-based TTK charts
(or just good TTK metrics in general honestly)
5dmg
Please... cause we stop The Blank point sniper...
No its a shotgun now!
Ah yes a Shotgun that Reaches Over 40m
thats interesting
chat what are your best guesses for the next light spec
i think it'll be a human sized rat trap with a fake vault set as bait
Teleport
aint no way they add another movement spec
im sure they'll give light placeable banana peels
Defib
fuck š medium mains got ONE season and now light has our identity
Fixes the defib problem at least.
Shoulder mounted missile launcher
Most shotguns do
To be honest the only idea I'm aware of that has stuck with me as 'plausible' is some kind of fancy parkour aid spec, but I don't think that's actually too realistic
honestly somewhat plausible
Maybe add to the Heavy's C4 ability to choose, which bomb will explode, if you have 2 of them on the map?
For example, continuously pressing R beacons appearing, like cashout or vault beacons. Now aim on the needed beacon and detonate needed C4.
i agree, c4 needs that buff for sure xD
What if turret exploded after a short delay once hitting zero health
I feel like that could make it more worthwhile without making it broken
might be interesting
but i feel like it falls into a similar "everything role" others have suggested before (which im not too fond of)
breaching tool i guess?
helpful for angles and set-ups
maybe manual detonation?
Can you show a video of this?
Just go in the practice range and shoot a target 40m away
Itāll do like no damage but it technically reaches. Theyāre just being pedantic
skill issue
What does everything role mean in this context?
Regardless of viability, does anyone actually find turret fun to use? Every other medium spec drastically changes the playstyle, but with turret you just place it down to sometimes get some extra damage.
I meant irl. Video game shotguns are unrealistically ass at range for balancing reasons
I had a version of turret I was working on back in the day when it was still popular to imagine a rework. I think turret is fun and would be the spec i run if it wasn't worthless. I often still do when I run medium.
some people like stuff like that
just played WT with an interesting 2-stack on my team: both on smurf accounts (to skimp the soft matchmaking), playing meta loadouts, stomping the noob lobby, AND griefing out a team.
i ask why you would grief out in (1) unranked and (2) you can easily beat all of the teams anyways
answer: its the point of the game dude
what this means to me is that griefing/boosting in ranked (a meta-tactic to make the next round easier and maximize your rank) is so prevalent that people literally do it for no reason now in unranked. its habitual. that makes me sad
what could be some fun skin ideas to draw
im thinking of making a set of toy themed weapons but idk
Slot machine revolver is GASSS
thanks! these are old designs lol
i also did one for the titan, comes in a set
again. Proof?
Thats like asking for proof that the sky is blue. Like are you capable of using google
seems about right to me in terms of bullet type and range
Those bots are getting dangerous
What if embark listen to them
Sometimes the sky is orange and sometimes gray. Purple and turquoise sometimes where im from.
Give heavy a cluster bomb gadget
XP should get reworked back to 17 damage per bullet, just make it 820-830 RPM instead of 850
Plus the ARN was ass when the XP was meta, now it's the other way around
As a nonXP user, explain why.
It simply doesn't hold a candle to the M11 and ARN
A small bump in DPS and ammo efficiency would do wonders for it, given that the capacity combined with the slow reload speed are its biggest downsides
Additionally, this would also slightly increase its ranged damage if the same damage multiplier is kept, it could really use it to compete a bit with the ARN at mid-range
It's also just a bit of a peashooter sometimes ngl
trumpet skin sketch for the model 1887
doot doot.
I personally don't like its cooldown mechanics, nor the fact that it tends to be slow to react to anything.
no idea why anyone picks it tbh. a mystery just like the Pyro Grenade.
nope, used it only when it was forced upon me for the ltm that was terminal attack, its my least used spec and probably will always be that way until i decide i wanna grind levels for it
Bring back terminal attack š£ļø š„
I played very few games but it was fun after all
People don't like it.
People hated it mostly because it was in ranked nah ?
Probably. It doesnt quite fit the finals feels but I still think it has its place. Just not enough to keep it alive im assuming.
It needed tweaking but the playerbase of it didnt warrant the work and maintenance.
is this a good loadout for heavy in ranked cashout?
dude they should use that
pretty good
could exchange the frag for c4 so you have some remote stall and it would help with breaking more stuff without having to use your rpg
tho atp you would be running just top tier gadgets anyway hahaha but if you like to use them np ofc
makes sense but honestly i took the frag because c4 doesnt have the range and its kinda harder to use it tricky but i guess i can change in between when i want to lol why not
understandable lol
if you like to use it no prob but defo worth trying out the c4 if it interests you
Oh i used it before and its so satisfying to see an enemy blown to coins after running over my c4 lol, will do
remove view lock from the sword. it is totally broken. sometimes u cant look around after lunges even after u already finish and doing left click.
winch that does this to buildings?
like, not a full building ofc, but like, imagine ripping a hole into a wall, or taking a roof off
maybe if its structurally weak enough, turn an upper floor on its side
maybe as like held action
the longer you hold, the greater the aoe
short hold and pull rips out small chunks violently
holding increases total strength but spreads it over a larger area, moving large chunks in 1 heavy, dragging motion?
Terminal attack felt like R6 with ADHD. I don't say it's bad, but it's counterintuitive to The Finals core gameplay imo
Idk it had the tactical aspect of r6 BUT with the ttks of finals, and less bullshit like the drones etc..
It was fun
how are the drones bs
I don't know r6 much so bs isn't the great word, what I meant is that finals is way less precise than r6
So the only real lookalike aspect is the tactical one but that's all
yea thats fair, finals ttks are way higher so gameplay ends up being faster and riskier cause u can do that without getting killed instantly
Breach drill was found in a dumpster
A few months ago, my aim just completely degraded, it was so weird I couldnāt play a single shooter game, it happened so suddenly I could genuinely put a date and aprox time on it. So I spent a couple of months playing different games: standee valley, dead cells, Minecraft ect. Then I decided to download delta force, and my aim was fixed. Idk what happened, my aim might have just got burnt out. So some advice for anyone suffering from degrading aim: play some other genres or take a break from games entirely. Training your aim at this point will only make it worse. Have fun(:
:D
Try the fountain of youth. Otherwise embrace degration and have fun fam š
Skin idea collection for a music themed season (OC)
What do you guys think?
here's all the designs in as high quality as i can show!
I like the designs! Not sure if you could truly do an entire season dedicated since they already have some musical focused stuff across multiple seasons. But an LTM style event where these skins are simply in the store would appeal to a bunch of people I bet!
Thank you! That would be cool to see!
I tried my best to make a unique design for each weapon, so this short practice session ended up being more work that i expected lol
I was inspired by the FCAR and Sledgehammer music skins, and thought what if other weapons had music themed skins?
Yup! Lots of piano focused skins though. Would be funny to see more niche ones like a flute or a violin or something.
Actually, the Ivory Impact KS23 and the Grand Crescendo Cl-40 were meant to be the free and premium rewards for the seasons fictional battlepass!
The Grand Crescendo Cl-40 was meant to be a mythic but it didnt look interesting enough so it would still have the steam particles when firing
I would love if winch only affected geometry/nonplayer
you mean structural items and arena carriables and stuff? idk lol
Pretty much. Objectives as well.
Actually awesome
Thank you!!
Wait, did you not put them in fanworks yet?
how should i deal with dual swords
not yet lol
Smh do itttttttt
I put it in my misc finals concepts post
Surely every cool idea deserves its own post?
That is true...
I put it in a separate post!
How would people react to every cool idea they like individually
:D
Those are sick
The cone they reflect is easy to get around the closer you are to them. Ironically itās easiest to deal with by rushing them and essentially shooting their sides.
And as always, having a friend. Melee players canāt look in two different directions.
ok
i feel like tracking dart would be used better on medium instead of light
Run away from them, if u hear them full sprint turn and shoot
Explosives in general also work
Medium and heavy players hate this one simple trick
I had one for heavy players but I lost the image š
It was a heavy aiming the rpg at the light
today i played mesh ks double mines c4, couldn't stop laughing as everyone kept blowing up and getting sniped
i wanna take this to ranked but my fps drops below 50 after 5 minutes of mine gameplay
Almost like thats where it used to be
Can confirm this to be true
Itās really hard to justify using tracking dart even when ur using melee on light which is arguably where itād be best
Not because itās bad but because there are better options
Especially when its competing with sonars (which used to be on medium too tbf)
But they didnāt move them at the same time iirc
Iāve tried to make it work a bunch but h+ js makes more use out of the slot
Canāt play sword without goo and gate is js useful asf
Playing light without H+ is borderline throwing
I suggested that tracking dart get moved as an alternate fire for bow by tapping reload. Having it go on a short cooldown after using.
I havenāt played light without H+ since season 6
I think it should track indefinitely until either the victim/user dies and not recharge until the tracking effect ends
Yes thats exactly my point
Indefinitely might be a bit much.
If it had one charge and was on medium then i dont think so
Oh i thought you meant on bow. You're just saying as a general change.
shoutout to heavies who actually support, gotta be one of my favourite genders
oh shit this isn't finals chat š
Oh on bow that would be ridiculous
No theres more than enough brain cells to go around here, unlike that decrepit place
i love you too
what happened every 20 seconds to my enemies
defibbed, low on ammo, still dangerous
if my teammate had shot them, a single bodyshot or meatshot with a shotgun mightve been enough
plenty enough situations like that
or just situations where my teammate is still fully alive and capable, because defib doesnt take long
i think healing on a gadget will never not be insanely powerful
because healing is always useful. did anyone on your team take damage? yes, then healing will be helpful
i mean, i dont really mind emitter
dont see anyone else complain about it
depends on how its executed i guess
other gadgets are only useful in situations that come up semi infrequently
emitter is balanced because it is not instant, so you cannot use it in every situation that healing would be useful
true
probably partially because you can shoot it as well
slow healing time, even if constant
I think what makes chuck ok when H+ isn't is the fact that it's post fight healing while H+ is mid fight healing. Heal beam is ok for mid fight support because it's a spec, but letting a gadget do mid fight healing is too impactful on the fight itself for a lower cost slot like a gadget slot. Emitter is ok cause it's post fight which isn't as useful and so a gadget slot is fine for it
H+ is a blight on the game and should have just been a stim shot like octane in apex that you could also inject to teamates instead of yourself if you chose to do so.(balanced to be a spec not a gadget obv)
crusaders crossbow
Or make it a heealing bomb like the healing barrels things we get in the arena
it would have to be pretty damn insane to be a light spec
i think i might follow the "regen starter" crowd for infuser
dont like the idea of self application tho
thats just a worse chuck, not a fan
I will say the midfight healing of chuck on flame thrower feels like it jumps the thrower up a tier or two
... h+ is way to strong and a must pick on light and for that reason I hate it. Truly no nerfs will make it bad unless they gutted it and I thing gutting things is bad to.
I agree, I think if H+ was a 2-4 shot pistol that started your teammates health Regen it'd be good but fair. Slow heal time that requires safety to work but still can be used mid fight if played well since it doesn't lock you down like emitter does.
Also it can be worse chuck its not like heavy would have it
I've found it to be reasonable tho. I'm not a big chuck user outside of weird shit like mgl but I think even mid fight it's not impactful enough to be a problem
With thrower I feel like the 20 health it provides mid fight is enough to shift breaking points to where you survive and they don't.
that was just about the concept of healing mist (like canisters) as a gadget, not h+ itself
That's fair, but that's also a tight threshold so not game breaking imo
Oh also GooKing did you ever write up that goufo patch summary?
Speaking of the modern gamer is insufferable and all most know how to do is play victim why are we just pretending med dont have zipline, floating plat, and Shockwave. OR that this game has more movement than every other shooter out rn. Heavy has more movement than even most hero shooter dps characters
dont think it should be higher than 2
allows too much margin for error
like, if you shoot someone with it, and they get hit, that was their chance and they blew it
2 shots gets a pass because its 1 for each teammate
And your movement becomes more valuable because chuck gains more value with each bullet that misses you. I think chuck is in a prefect place.
I did start on it yes.
Ahhhh fair. I was saying maybe coulda had bombs that make a slightly stronger healing mist instead of h+ on light. Sadly its to late. I dont even know how tou would nerf h+ without making it basically unusable
well, regen-starter
dont see much wrong with it
potential to be somewhat good, but not as abuseable
Huge, I'm excited to read it whenever you can finish it
But also Regen is pretty slow so I think some wiggle room is good. Ultimately I think the bullet count should be something that is solved through play testing rather than the concept itself tho
maybe instant 40, then regen?
Yeah. H+is just to much. I truly forsee them in the future saying fuck it and dropping a hard rework for it
I mean since it already heals faster and more often than the beam with a bigger range, it could take a healing nerf and still be good
It would still be a must have though. Ya know?
Like so strong your throwing by not having it
Your 100% correct tho it can take a healing nerf
Do it
Ehh you're not wrong
I think nerfing it and buffing weak gadgets might help but ye
i wonder how common my opinion on downbalancing is
Thankfully this gadget is at least fun to use
Dont think that helps tbh if you buff some other stuff more itll be broken h+ is just that strong.
Speaking of strong. Why is it that every dogshit player stays tryina convince people that Pyro nade ISNT one of the worst gadgets in the game.
then you just have multiple really strong options, widen the gap between classes, and get power creep
My concern is the power creep overall lmao. I just wish h+ didnt existš
I feel like there's a wayyy, maybe way more healing and way 'ess often can make it balanced
uuuuh, hope that i didnt come across wrong
what i wrote was meant to show i agree with you
I also feel like some light gadgets like the vortex needs something to compete with infuser so the meta becomes more various
Nono your good im piggybacking off what you said lol we 100% agree
not everything can be stronger, but everything can be weaker
so id rather shift everything down to average and slightly underpowered, rather than strong/overpowered
that way, more items like dagger and sword stay competetive (alongside making gadget usage/movement more impactful comparatively)
Just get rid of the activation delay on vortex. Tbh its what I ran before h+ was added
Would it actually be enough? Maybe just make it a nade at ts point OR if they wanna keep the trap aspect, make it harder to break or idk
Downbalancing?
id be interested to see what would happen if vortex could destroy deployables
sadly its usage for clearing cashouts falls flat because it then prevents the steal
I saw your next message. I understand now
idk what else to call it
just nerfing strong options over buffing weak ones
Nah make it so you can instant activate. It is CC plus can make it so you can escape and traps into a shooting gallery If they try and steal allowing you to play much safer cuz you can just pop it and garuntee a kill if they push cashout
still curious to see an actual black hole mechanic, where it eats and grows
I think its not a bad way of doing it. Its consistent which makes it more efficient.
I don't like this either, well it avoids powercreep so it's not a bad thing BUT if they then forget the weak gadgets it's pointless,
ofc push weak stuff up as well
we arent playing toothpick stabbing simulator
but overall, more nerfing, less buffing
i have no clue what they were hoping for with hover pad
or am i just not seeing it?
Oh that's what you want, it's already happening eh, they are just too scared to touch what people use a lot (often meta gadgets) and it results in pointless nerfs 
Honestly part of the issue rn is moreso that things are to weak. Most things are in a fine state but cuz other stuff is so weak its the obly useable option. Look at evasive dash. Its not a broken spec by any means, cloak used to be the meta, dash hasn't gottena single buff but cuz cloak got gutted dash is really the only meta relevant light spec. Grapple imo direly needs SOMETHING and atp cloak needs to ve replaced cuz there's no safe way to buff it without making it almost crippling cripplingly toxic
I have the vision, they did terrible execution
Look at THE ENTIRETY OF MELEE
For certain things the only way is down. Because you'll never push the efficacy of defib to be as weak as say pyro grenade.
The weakest gun beats the strongest melee weapon even in melee range
eeeeeh, idk about that
As soon as I saw it I didnt understand what niche it was supposed to fill
Maybe not hammer cuz one shot
but melee could use some buffs
(fingers crossed for next season)
The weakest gun nah, the average gun ye, if you have a decent aim
Jump pad+ hover pad free cover/escape. Also place mines on it above the point when they steal drop it on their dome and go boom
what's the weakest gun?
Pike
pike might lose to melee because of the shitty hipfire ig, but at any other range it just sweeps before they have a chance to come
actually nah, we forgot about mgl32 š„²
Also the hammer is literally unplayable if ur opponents have even half decent weapons
Thats not a gun
I mean you asked what the worst gun in the game was and its definitely the pike
I agree I just was covering my ass incase someone came in sayin if the hammer one shots etc.
RS what would you be looking to focus on for your design doc?
uuuuh, the rework wishlist?
Yeah. I assumed you meant like GOUF patch
Only some smooth brain lvl 14 fcar user would argue that the hammer is good
not sure what you mean
mind explaining rq? im dense
So my rework wishlist is presented like a 2.0 patch. It's a sweeping rebalance and redistribution of the entire game with explanations
ššš they will stay tryina argue melee is good when its not
yeah, basically wanna do that
but no real focus
just 1 pass, see what might work
hey, nice
You gotta have a legit cover
Or anything that isnāt an ar/smg
nah, screw that
Oh shit....
That's fucking rad man
what should i call mine...
what does GOUF mean?
what is the lewis gun even good for.
GooKing's Official Ultra Fun (Balance Patch)
Me staring at the famas which has never been less than a top 5 gun in the game go unmentioned because it gets overshadowed by another medium gun every season(this isn't a. Complaint its my go to on medium its just weird how noone ever brings up how good it is)
uuuuh, different flavor of deep ammo damage
i might just have to move some medium long range damage to other classes, causing me to get quatered
.... more range than shak in exchange for a bit are dmg? Idk lmao
I use deagles on heavy so.
i feel like the m60 just ovr shadows it
other way around
ā ?
i felt similarly
I think thats fine. My BFR changes keep the sniper status of it while giving it some up close bite. With GOUF I opened up a lot of stuff thats not meant for classes to share like movement, invis, and range to all of them.
idk. maybe i just like m60 from playing vietnam war games
Mini gun is all that really matters
it takes so long to spin up though
Because akm and fcar are both op
Lewis gun is all around better than the m60 if you hit your shots and place them well, but the M60 is far more forgiving and easier to use so gets more value by itself. I think both are in great spots with the lewis gun overall being better since it's more versatile range wise and has better damage but the M60 is a better brawlers weapon and has better sustain
Then keep it spun up
Shhhh the "victim class" gonna pull up and tell you how your just bad and they are an oppressed minority
and the m60 has more bullets so you can go longer without reloading
Yeah shit my fault
That's sustain, the M60 does have better sustain but if you aren't missing your shots the lewis will be better
but then yu can't reposition easily from gas fire whatnot
Yeah u can u just gotta learn how to move with it
Only nerds reposition. Just fully commit and if you lose blame your team
What if XP to Med, P90 to Hvy
ERM A SWORD GOT CLOSE TO ME AND KILLED ME MEDIUM IS TO WEAK. WHO CARES THAT I HAD FCAR AND POOR AIM, AND JUMP PAD, AND GOO ITS THE GAMES FAULT FOR LETTING LIGHTS EXIST DELETE THE CLASS. MATTER FACT WHY IS THERE A HAMMER IN MY FPS ITS A SHOOTER.
LOWKEY. ON THE LOWEST KEY
Every other post on the Reddit is idiots complaining that medium is weak rn šš
On the DEEPEST LOW KEY
Brother I came across this and closed social media
I think it kinda works.
Then all classes have an SMG.
Its going on the patch.
Xp has 0 identity on light cuz arn was added its in a state where its not gonna be used or its gonna be OP. P90 does kinda feel more like a heavy weapon as well
Its the giant mag
Idk why tf people wanted another rapid fire medium weapon
Feels like cerb, where it acts like a heavy weapon on another class
10 more mid range autos before we get a unique weapon
PLEASE NO I BEG
Revolver was on light originally right?
20 more micro nerfs to cl40 until it becomes basically a weaker ks
Are you joking or not i cant tell
Honestly i feel like keeping things as they are but adding zip to heavy and ball to medium without removing them from the original builds would be nice
I thought someone told me revolver was on light in the beta
Im 99% sure thats a lie
I thought it would be interesting to have a weapon like that on light.
But the TTK is probably too high
Only gif I found, terrible gif to represent the situation but I think ttk wise light already has some nice weapons 
So light class having something like the revolver wouldn't be a problem if it needs a lot of skill
LH1 back in the day was even more fun than it is now, despite the irons being ass. Whole game was ngl
Understandable but we might be biased by nostalgia
I mean i just hate reverse powercreep
Partly. But its also that they've slowly been removing things that were considered problematic. But being overpowered is fun a lot of the time.
And i miss when most people didnāt know fire got rid of gas so gas wasnāt useless, and nukes, and being able to carry 2 of like everything
Like, ofc game was peak at the times, but it still is, and the core mechanics of the game are still there, we can make so many off meta loadouts work, and there's even more options than before, some of the gadgets we used to love got nerfed, and some gadgets have an non replaceable place in the meta, but we can still do so many things, we can have w movement, and w chaos, the finals is still the finals, we might also be more sweaty and meta focused now, but if you forget allat and remember to have fun, there's a lot of things to discover and to master still
I did an unstructured brick about my opinion on the game
Looks like I'm glazing tf but ofc embark took bad decisions too
The game is still good and i still love it but it feels watered down compared to how it was
At least shock is back omg
Imo the bad decisions outweigh the good ones. But not by a huge amount. The addition of sights/sponsor tracks was peak
S4 as a whole saved the game ibsr
Sandbox is losing sand, but the toys are still in working condition
zip to heavy purely for the fact i want to rp as gunner from drg
Im amazed it was actually a shadow nerf and not a bug. Because you lose a level of trust that you can never truly get back
Nah it's overall gaining sand but a lot of the sand you like got blown away š
But was it ? Like they removed the tech on purpose okay, but it affected shockwave even when not doing those techs, was ts on purpose too ??
got a rough working for rework on items now
still gotta do events tho
I mean it was a deliberate change that they didnāt mention anywhere, so even if nerfing its base movement was an accident its still a shadow nerf
I actually hope they'll do another gameshow-focuded season soon
Im sick of all these historical seasons icl
I mean they won't mention something they don't even know it happened
I love em, but when I listen to S1 osts again, I miss the gameshow feeling, still very present, but something is missing
Yeah but they were trying to nerf the tech w jump pad. I swear they admitted that in the patch where it was reverted. At the time of the initial change there was no mention of āweāre nerfing the combined power of pad and shockwaveā
I really liked S6 too and ofc s4
Yeah true maybe, that's sad š
S1/S4/S7 are like S+ tier to me
actually wait, peak idea?
got a rough draft for specials, gadgets and weapons now
still gotta do events since i want those
I want gateway so I can throw it for the Slam on CnS. It also fits rhe heavy role plans i have in GOUF more.
What items do you have on the docket
a sec, flowing ideas for events rn
put every item on there, but not all get changes
want all of the ones with changes?
btw, i recently got into revolver
the crouch hipfire is kind of stupid
I have to take care of something. Hold on to it until I can properly respond
alrighty
Didn't get to play much in S7, like I didn't finish the pass, but it was indeed fire with w additions
Since it makes you in a pretty weak position it's alright I'd say, you need to use hipfire without missing every shots
open question
what would we think about moving platforms that are basically 90° to what they are now, just going around a small area of the map?
basically small, indestructible, but moving cover
I also tried revolver only for two weeks and it's so cooooll, now I'm back on tk's I js like light and the tks more
not replacement, as varient
Maybe it just would be even worse to defend than it already is
Or it would loose it's original point
If it mooves but not much, I like the Idea tho
Difficult to judge without trying 
welp
the other 2 ideas i had were a merry-go-round, just a continous line moving in a circle around an area
and a ferris wheel of them (<--- might be ass to melee)
(also rather limited on where, thinking of apartments on seoul? maybe behind the mall?)
needs to be accessible, and cant religate players to target practise
why defib cant ever really be bad the way it is now
6 seconds of utter vulnerability
which leaves plenty of time for an attentive enemy to follow, find, and get massive damage on you, if not outright kill you
even if you do waste time by running away and hiding during it, to gain whatever slight safety you can afford in the hopes of making up for a mistake the enemy would otherwise snowball off from
vs
1 second behind cover, during which you could bunny hop to avoid shots if they even see you in time
under normal circumstances, you would never get a revive without killing the one watching the statue first
eliminations may only be the means to an end, but if your number advantage means there wont be anybody left to defend it, you win
what are the practical differences between gas nade and pyro nade?
other than the obvious fire removes gas
gas grenade has a larger area and damage ramps up over time and pyro grenade does nothing except counter gas
people tend to bring more fire items to counter the gas than they do pyro, but gas covers more ground and can better go through walls
i actually find pyro to be better for going through walls, since it sticks and gets full aoe
instant deploy on impact pyro vs bounce gas technically
Genuinely canāt believe they have NOT touched the M11 till now
whats your problem with it?
i hope it doesn't get nerfed
people havent largely complained about it till recently
youre not good for getting ruby with sa1216 ( auto win gun)
what is the r93 even do its god but i see no specific sutuation or purpose for it
Gosh, the wiki is awful at defining the properties of a weapon that make it good or bad
Thereās no other weapon that is super similar. Nothing else on light has a similar burst damage profile, and itās especially good against lights
Itās sort of similar to the revolver I suppose. The main difference is due to how managing bursts feels and practically plays out compared to single fire and the different headshot multiplier, in most other regards theyāre pretty damn similar guns
all it gives me is stuff like dmg, range, dmg dropoff no actual details
Those are a lot more useful than the āguideā sections which often just contain nonsense sentences
Check out this wikislop
buts its a difficult weapon to play
It's W+M1
wiki completely ignores that throwing knives have airborne accuracy for rmb but not for lmb. just uses a catchall phrase
when you simplify it down like that sure
āsmoother animationsā, haha
a sledge user can chase players significantly faster than a spear user can thanks to its much better lunge
At least they fixed the info on how the spin attack works, it used to be flat out misinformation last I checked
Alright. Hit me with your rework list.
just a sec
also, its not like fully fledged reworks
wishlist
cant find it, im oupid
;-; it may not have saved
it gone
explodes
All good.
no
Better luck next time ig?
not good
All bad?
Things come and go in life. Some faster than others.
evil computer magic
RIP RS___C rework wishlist š
my 15 minutes of work ;_;
Can this event go sooner I NEED my alfa acta flamethrower š«š¤¤
aw thats not too bad
mostly being silly, but still
is there4 a way to veiw the last match you played and save it
If you use something like OBS, Medal, or the Steam Replay feature then yeah.
Did you ever come to a solid final answer to buffing turret?
these wiki guides were written in like season 2 and are free to edit just saying 
The wiki also calls the throwing knives a "silent weapon"
Theyāre silent if they hit the enemy ig
no, just the lethal company thing
Replace the turrets fcar with a minigun
somewhat related
I'm aware,lethal companies turret Only sees you when you move,but ehhh I don't know how I feel about that,would be a good change for motion sensors though or sonar
Alright boys I'm on my bi-yearly castle building binge again. The snowy village is coming along nicely I'd say. Ignore the ugly ass lake it's a placeholder I don't wanna put the work in to figure out how to make it look better
If you like any of the buildings in particular, all of them have signs crediting whatever tutorial I watched to build them and most are tutorial builds so I can send a link to the tutorial
dangerous misinformation
ill trade your body to the local lootbugs in exchange for a key
If I'm wrong tell me why I'm wrong because my only experience with lethal company is playing it once for my cousin while he took the trash out
turret locks onto you when it sees you, tracks you while charging, then bursts wherever it ended up looking when its done charging
technically until youre dead, but you dont see that a lot
nutcrackers only shoot if they see you move tho
I see
seems it can maybe change course during shooting?
but whatever
So for these ai changes to turret to be good it would have to be strong enough to nearly instantly vaporize a heavy
Which as a heavy main id probably be fine with
did i ever show you my post on it?
No,I don't believe so
I have one critique,I like it,I really do
I think berserk mode should have friendly fire,reduced friendly fire,but still friendly fire
To prioritize your heavy bringing barricades or dome
dont think we will get friendly fire
i see reasons for doing it
but i doubt they would add it *specifically for this
(also only incetivises 2-3 items)
+trolling would go crazy
It's more of an incentive to not hug your turret too much
actually might need to take care of the wall phasing bug if we do make it stronger/add berserk
Wall phasing?
self damage seems somewhat realistic to add
btw, what do you think of allowing grenades to pass through dome
I mean, could give the dome ball explosion resistence
I just wanna be able to pressure people out of it
The vast majority of attacks will still be blocked as usual
what would be the point of glitch then
Still does everything else
- it pops it for hitscan and instantly, while nades can be avoided
Before they nerfed it again I had said that gas/fire should detonate on contact with dome to add some counterplay.
So they still get the benefit of the shield but they need to play it differently.
I also had a different idea for dome but i dont wanna catch beef this late
I think consensus was that direct counterplay was bad for the game and the EDF thinks baseline changes are better.
Nah what is it? Even if the thought terminators show up just ignore them.
Mentioned before, just gonna reframe it slightly
Instead of blocking bullets, dome should turn the bullets into digitized copies, that deal 5% of the original damage
While dome takes the other 95%
Changes nothing except that a heavy on 1 hp cant cheese a fight
I see. Thats interesting. Almost like a Dune personal shield where its slowing everything down a ton. I cant remember exactly how it works.
Maybe thats like, a neat idea for a new gadget tho
Would pair well with damage gadgets/mgl
Like, if they cant get digitized
But idk if adding even more of an edge to heavy survivability will break the game
Could be an interesting niche for projectile weapons.
Rn, you either cant shoot back with mesh, or do with dome
Adding a 2nd passive layer might be nuts
Now that i think about it, in that sense dome is actually better than mesh
True.
This is one of those things where I think energy weapons could have a cool niche in interacting with shields like that.
I feel like there is an idea to be had somewhere
What if there was a mirror that just bounced bullets?
Or we can just nerf shield health like usual
I thought a Vortex shield similar to TF1 would be fun.
Then theres some down time to it.
Isnt ray tracing like really taxing?
Probably not then
Cant have something that is fucked with by graphics so much
cough cough cloak
Not a fan
Vortex shield/gravity gun spec for heavy please š¤¤š«
vaiiya themed glitch grenade concept test
Dome is fine where it is
I want a laser mining drill weapon for heavy
It'd fit the universe too
Careful.
Why
More server issues than normal or is my WiFi just sucking again
Since I forgot main chats are not sociable
Its probably yours since its worse than usual. The servers are pretty consistent in how bad they are.
Can we just get a claymore sword for the Heavy please. It fit so well and makes sense with the armor knight outfits
Eu servers
I would agree but there is frequently issues where they have to publicly tell people they screwed up and finally fixed it
And my teammates are having it too which is usually not the case
You know your situation better than I, so it could very well be the case that they are dumpster tonight.
We met a revolver player who was killing people during defib I frames and went 14 and 1
And when I say during I mean the millisecond they picked up
Itās too good that 95% of the lights only play it
VirtualRival
Deserves tho
Do not allow parasites to pollute the body,kill infuser,kill defib,kill winchclaw
You are sick,I cannot help you if you refuse the cure
Those three things are blights upon this games balance
If I wanted this game to be a tac shooter maybe
Crane š
It wouldn't make it a tac shooter
yes more minecraft in my the finals server please š„š„š„
Build a finals map in minceraft for the funny
Does anyone have a chart for the updated reshaper order
whats a good crosshair? i just have a crosshair like the ones you would use while playing cs2, it has a gap and thats all but i see people use those really thin gapless crosshair it kinda seems better but idk what do yall think?
Last thing i remember, it the had the acronym poggers
But thats probably not all too helpful becausse idr the order rn š
Updated Reshaper order? Hasn't been changed to my knowledge no? Should still be Red -> Grey -> Orange -> Green -> Blue -> Cyan -> Red
Atleast that's what I am used to since I do that rotation a lot
wait I forgot about Goo. I barely reshape that
Red -> Grey -> Goo -> Orange -> Green -> Blue -> Cyan -> Red
Infuser and winch for sure but defib aint too bad recentlt
I still think it shouldn't have iframes
The fact that it has I frames and you can't kill people while they're printing is bad
Thats why I think the iframes should be removed
Shooting the ghost to deny res seems a bit much
But defib is a lot weaker if infuser gets gutted
Which it should, so that indirectly nerfs defib
Defib would still be meta even with I frames removed and a shootable hologram.
Any way to bring an extra gun back into the fight (alternatively as a temporary shield if it had HP) will always and forever be one of the best gadgets in the game
Removing the iframes from the Defib sounds good enough. They're not gonna kill Defib, but I wouldn't mind if they try nerfing the iframes and see how it shakes out
I had a dream about The Finals last night.
It was very interesting. I had the Akimbos and I was killing loads of people. Very fun.
Reshaping š£ļøš£ļø
put it on a nokia
Yeah, I don't expect them to not be meta
I think a small nerf to nudge it down a little bit would be fine
I think they're fine being meta as long as you aint chaining them or insta healing them with infuser
They really hate you when you're minigun and you're also good at the game. All 3 of my deaths there were specifically people hunting for me specifically with minigun counters.
Eugh.
2 suggestions make the glitch grenade stop dematerializer or add in a new grenade/gadget that can dematerialize or rematerialize with one use that acts similar to either the vanishing bomb or nullifier
Cosmetic Suggestion: New XP-54 Weapon SkinWeapon: XP-54 (Light Class SMG)Visual Theme Request: I want to see a brand-new high-quality skin added for the XP-54 that stands out from what we currently have. I'm looking for a unique aesthetic with cool material textures, or even a reactive element that glows or changes as I get eliminations throughout a match.Animation Ideas: I would love for this skin to feature a custom reload or a unique weapon inspect animation.Why this fits: The XP-54 is one of my favorite and most-used weapons for the Light build. The art team always crushes it with cosmetics, and adding another top-tier choice for this SMG would be a huge hit in the store.
what are the specific minigun counters
1 (one) micrometer of cover
if their pinky toe is behind a wall, your dps goes bye bye
also range, SR and repeater are big counters
slow firing weapons even close do better against minigun because they can corner peak much easier
Sounds like season 4
There aren't any I would say specific but Sonar is oppressive against it because you're already slower than even a normal heavy and focus fire. You can't escape ever if you're being targeted like that, but that wasn't what was happening. Dive really affects it as well, 2 of my deaths there were to letting my guard slip for a second and getting instantly shredded by an M11, the other one was Cereberus immediately dumping all 3 shells into my woolly ass. Corner peaking is also effective like Password said, you can perform surprisingly decent at range with ADS but any actual ranged weapon is just going to shred you and you can't fight it if they know how to play around cover. No burst means it also sucks at corner peaking.
Sniper
Burst and range are the Minigun's bane. Hah.
I'm usually pretty good at mitigating the ranged part but sometimes you just die to burst and it is how it is.
Dying to a cerb as a heavy in general is kinda difficult ibsr
If I were full health, yes.
I wasn't, but that isn't the main point there. The point is that burst tends to be effective against it.
diving? sonar? I think you might be playing minigun wrong if those are your weaknesses. minigun is phenomenal against dives so long as you're aware of your surroundings, and sonar is effectively null and void because everybody knows where you with constant loud revving are most of the time anyway
I can imagine that in Cashout. I play Point Break mostly.
It gets masked a lot by the chaos of point break and it's easier to let your guard down.
That makes it completely different then
Again, that one was my bad.
Nw
Corner-peaking and range-burst are most effective, Cerberus there was def an outlier.
I just have a annoyed opinion of Sonar. Sonar feels very, very strong in Point Break but it won't get toned down because it's not as good in Cash Out. Such is the way of life in The FInals.
well the issue with that is it's even better in constant chaos because you just stay revved up and shoot anything that moves. it's pretty easy to not let your guard down when there is no down time. cashout gets tricky because you have to be on the move a lot, and minigun forces you to choose whether to be moving or fighting, but point break simplifies that heavily because 90% of your time is spent at one of a few static objectives where you carry out long extended teamfights, an environment the minigun is quite strong in
You can move at like 80-90% of sprint speed w minigun if you get the movement down
I agree. The minigun generally does well at that. I'm talking about this in a way that burst like that is the only thing that tends to kill me if I'm playing prepared.
I've been practicing this too. It's a skill I've also carried over from being a heavy main in TF2.
juggling is a great skill to learn, it makes minigun the one weapon that actually benefits from low grav lol
The Minigun in this game has a few different quirks like your minigun stays partially revved after getting your movement back.
It also has a similar ramp-up system after revving. Damage increases the longer you're revved until you're at your for bullet shooting capabilities.
These are just things I've thought I've noticed while using it though, feel free to correct me.
Nah theres a few that benefit from low grav. All the slower semi autos definitely do.
I find jump revving very fun.
SR84 in low grav is the best icl. Having zero mid air accuracy penalty is great
Yeah it makes the simple act of going places more interesting
It also minimizes the risk of being so open. What I find ridiculous though is that other weapons have higher DPS than the Minigun. What do you mean the M11 does more damage than the Minigun? A bit of Whiplash from TF2.
Where my 500 DPS isn't really matched ever but it's still balanced because of other conditions.
m11 does not have higher dps than a minigun
Yh i just did the math its like 266.6 recurring to 275
factoring in for rev up and bullet spread, you will be doing less damage than an m11 in many situations, but that's because you're a 350hp beheamoth and they're a 150hp mouse. if you want light dps on heavy, you have to work for it
Ah. Excuse me then, I looked at the wiki briefly and must've looked at the headshot DPS.
I mean if ur getting jumped without the gun revved up thats kinda on you because its not difficult to keep it basically fully spun up all the time
I get the numbers from the wiki and just do the maths myself ngl
right, it just takes a bit more awareness to not get caught with your pants down, which is a small price to pay for doing m11 level damage on the most tanky class in the game
Also just realised the headshot multiplier on the minigun is 1.33 according to the wiki
I thought it was 1.25 on account of everyone telling me thats what it was recently
yeah, minigun has a lower headshot multiplier than every other weapon because like... obviously. hitting headshots with the literal bullet hailstorm gun isn't a difficult thing to do
I mean if you know that theres enemies around close to you somewhere you just keep it spun up. Simple.
Im so glad it exists because it makes headshot contracts so easy. There was one for 150 headshots a few weeks ago and i got 83 in one quick cash match
hell, in close situations, the bullet spread helps your dps more than it hurts it because you're hitting a lot of headshots without needing to really aim for the head
though minigun heavies still tend to underestimate the value of headshots tbh. I've won countless minigun duels because we were both really close and I just aimed for their face rather than center mass. it isn't something you want to do outside of spitting distance because the spread will make you miss more shots than it's worth, but you absolutely should do it within spitting distance
though every class on most every weapon is already boned if they make the mistake of being that close to you, except for a riot shield or a dual blades
I love this term, "bullet hailstorm".
I find this gameplay... Fun.
I aim for the head anyways. 3 extra damage on those few extra headshots matter than you would think.
You generally lose out to someone who consistently hits headshots.
Like the Lewis out-DPSs Minigun headshots vs. Bodyshots, if both have perfect aim.
I feel like doing winch again now. Does winch still allow you to stay revved up?
I'm not sure, I do know getting winched allows you to stay revved
No
after some practice range testing, it seems like it doesn't preserve rev, but it also doesn't cancel it. your minigun rev decays as it would if you let the button go for the time the winch lasts
that's important because it means a revved minigun user can still fire immedately after winching, wheras if it canceled rev, they would start from 0
it just depends on how long the winch lasts, which mostly correlates to distance. winching a player close up is very quick, so you'd still be at nearly max rev, but a max range winch would leave you at the point where the minigun starts to fire slowly
that's better than having the grace period, but it's still pretty undesirable
this is actually pretty good unintentional balance of interaction, because it means you can't make up for your lack of range with winch for free the same way you can on an SA12-16
lol, its such a cool feeling gun tho
can you guys help me about this? i wanna play more like a support but idk if this is good never tried it
Replace Breach Drill with Jump Pad or Zipline.
wouldnt retake and attack be hard then?
jump pad is infinitely more useful for attacking
can get ur whole team where they need to go vs mid destruction and a pretty much useless flash cause its so obvious
lol it wasnt obvious to me
thanks tho
its pretty loud so even in silver people can hear it and know to look away if they've ever encountered a breach drill
also if they dont look directly at it they only get partially flashed
i do think that if u dont wanna run hard meta then the most changeable gadget you have is goo
unfortunately medium just does not have alot of gadget variety unless ur js so good that it doesnt matter
Sometimes I forget to look away because it's used so infrequently.
honestly i havent seen it this entire season
Yes that is how it works
Honestly breach drill should get 2 charges
Honestly playing medium without pad or zip is just as bad as leaving the defib behind imo
Ehh dk, I'd like to see a remote instead so it has a different purpose as demat
Arguably worse depending on team composition
Thats a really good idea
Not mine tbh, I've seen a lot of people asking for ts
Then all 3 classes would have a remote detonation cashout stalling gadget
Yeahh it would be so cool
I dont blame them it would go hard
I got it to white in s7 and havenāt seen it since
Its really useful to use as a flashbang that doesnāt require you to swing the corner
Like putting it next to an open doorway then rushing after it goes off can be very effective
Its XP generation is absolutely horrendous tho
Idk why tf its not 50 on deploy + 50*opponents blinded
xp in the finals is a whole bunch of bs i used the pyro grenade like twice and its above gateway
You get 20xp per point of damage with it
and its got a shorter cd than gateway
i always use goo gate and h+ on my light and only goo is above pyro
i kinda wanna use the pyro grenade actually i never really gave it a fair chance once i started playing ranked
i know its kinda ass but now that i think of i havent used a damage gadget in ages
Its so underrated
Do we think rpg/cl40/mgl should get bonus damage on direct hits
Personally id love to see it
CL-40 already does
MGL, no, I think that's too punishing when the weapon is designed for indirect fire.
RPG, I am neutral.
I think for MGL needs it.
(You do not know how many times my Grenade has bounced off someone)
They said bonus damage on direct hits rather than detonation on direct hit, which two of the three there already do
WAMP wamp
No all 3 of them do
MGL doesn't detonate on a direct hit. It bounces off
Yes it does
I was surprised that it does but i promise you it does
It doesnāt
I think it should on the basis that it travels so fast. Getting hit by a rocket is going to leave a mark even if it doesnāt explode
I swear it does
Ive hit people with it in like cqc situations and it detonates on contact with an enemy
How recently did you notice this?
mgl does detonate on a second hit. usually when it seems like it explodes on a first direct, what actually happens is it bounces off the floor right under their feet and hits them on the same frame or within very few frames
Maybe if a player is moving in the right way or it hits them in the right spot, it ends up bouncing into them immediately after the first hit?
Nah ive hit people like in the upper chest and its immediately exploded
It does not
Ive seen it happen
It blows up on the second hit
I'd like to see some clips of this happening, because as far as I'm aware this is not possible
You saw wrong then because it only explodes the second time it makes contact
Oh im going to get some
This is literally the #1 talking point about the MGL š
Unless they changed it literally this week without adding it to the patch notes
I will say despite being the second worst heavy weapon itās kinda underrated
I think that mgl would be so much better if the projectile was given proper bounce physics rather than the jankfest that is despawning on contact and then spawning in a second projectile
Half the time they stick to the floor for a full second and Iv seen the grenades straight up stick to the ground on the first bounce and not explode multiple times
No clue how they fucked up a feature that has been done perfectly fine in dozens of games for over 20 years but they did
part of what makes it so unplayably bad is that even on a good connection, your pills will lag incessantly because they need to make unneccesary server calls instead of simply having a proper physics system handle their behaviour
tf2 did this right in 2007
Stuff like that and the spear spin not dealing damage kinda prove that embark is lacking in quality devs
Okay theyve removed it. Now all my direct hits just go straight up and dont explode
spear spin doesn't do consistent damage because its hitbox is just the spear itself and not the whole spin, so you have to wait until the actual spear sweeps exactly where the victim is in order to deal damage. this is technically more realistic, but it's very misleading because the visual design would lead you to believe the whole range of the spin is an active hitbox
spear would be far more viable if this was the case, because the last thing you want for your attack that locks you into an animation to deal damage in an area around you is for that attack to have the capacity to miss an enemy player in that area of effect
and also spin should obviously be cancelable
Iām talking about pre fix when it would not deal damage if your near goo
Also they canāt remove what wasnāt added
ah I see
The Finals could be so much better if the devs looked at any successful non-competitive shooter made in the past 30 years
Buy skin, shoot ar, watch state sponsored esport.
fix sword lock still broken
I wish the ks23 did 110 damage so you could shift the breakpoints by 1 shot with a qm on all classes
Another cool thing that weāll never see because winch probably
That used to be the combo for it. Winch, KS, melee.
because it'd make the quick melee too easy?
People felt it was too strong/ easy.
Another weapon gimped by winch
I really don't remember people considering the gun good when it came out
With winch yh
I didn't say the gun was good. Just the combo.
The winch made it a guaranteed kill on light. Which is why they nerfed the damage of.
But like even with winch its still more work than just winching and hipfiring with a shak. Embark gotta fix that shit 2 seasons ago
winch wasn't out at this point
OG KS-23 was interesting, since its damage falloff was the most gradual of anything in the game. I don't really know why falloff tends to be so steep here.
Yh i swear it got nerfed to 100 damage before s2 finished
It probably did. I think winch damage got nerfed from 10 to 5 or something. So you couldn't get the 150.
I just remember the KS diehards losing their mind about it and the gun itself fell off the planet afterwards
In 3.1 they decreased it to 5 damage from 15
I had no idea it was 15 wtf were they thinking
the die-hards got worked up over a 1 week period ending š¤
If winch claw could only grab inanimate objects the entire game would be so much better man ;-;
It was after it already had its damage nerfed to not have a QM combo in season 2. Then it lost a combo again in 3 with winch.
I don't think there was anyone who cared that passionately about the KS-23 2 weeks after it launched, but I guess this doesn't matter at all
I remember using it like twice on launch day and putting it down until like last season
And started using it semi regularly this season because the cannon skin is sick
I legitimately said something like "this is exactly the gun I want in the game" when it first came out. It was strong and destructive. Ive never been a QM combo guy though so its not a big deal to me.
The KS has been the most satisfying H weapon since it launched. Even when it is a pain in the ass to use
Id disagree if deagles werenāt so horrendously washed
I suppose I could have been the only person on the planet that liked it that much but I'm not that unique.
I'd much rather have the gun shoot well than have a QM combo though.
when it had inaccuracy on ads it felt horrible to me lol
Yeah but when it lands it feels so good.
Hmhmmmmhmmmmm gambling
But Solar is much more in touch with this game, so he's probably right that almost no one cared or said anything after a week.
Why not have both. Mfs want a meta shakeup and then shoot me down whenever i suggest one
This community is known for its reasonable and measured response to things after all
This is very true but also not helped by numerous āwhat the actual fuck are you doingā moments from embark over the years
I thought the akimbo are good at longer ranges cuz its dmg dropoff started at 34m until i realized its accuracy is garbage so its kinda misleading. Now i wonder if there are any sites that have the accuracy while moving jumping listed anywhere?
The accuracy is the reason they suck now. Its significantly worse than it was when they launched in S4
well okay but where do i see the values each weapon has?
Solar probably has something with that information
In the last patch they mentioned these numbers is there really nothing that tracks this?
.50 Akimbo
Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
He's the raw information guy
Also all airborne accuracy penalties should be removed from the game imo
full auto what level are your deagles?
nah i think its cool design space but it needs to be clearer right?
These are statistics ive literally never seen before and are listed nowhere i usually get information
Those are in the patch notes.
6 and a quarter
Yh ik but theyāre not like listed on the wiki or in game
pls stop spreading misinformation thenš
Wiki is community powered, you can add it if you want, embark could benefit from better stats in game though
In game its awful
for example i tried to get a feeling for this myself it seems to me ak is better while jumping compared to the famas or fcar but no where is this stated or implied and no wiki is tracking accuracy
but anyways, deagles have had no accuracy nerfs since release
Bars convey zero accurate information without a labelled axes
Yes there is jumping accuracy metrics you kinda have to just learn. Letās bother solar to make a comprehensive list
how is this value so forgotten? it should be core data
at least they added headshot multipliers so i know that im doing 1.5x a white bar of damage
The bars are really useless and so are the weapon descriptions
@indigo nexus do you have anything tracking accuracy?
bars are always useless
Bars are useful when theyāre actually to scale with numbers lol
Try lewis
But deagles and BFR are the two other good options at range, they just come with some downsides. Lewis is a good everything gun
No deliberate ones but they are definitely worse in either 8.0 or 8.3 they broke it by accident because theyve been noticeably terrible for months now and the friends who i sometimes play with noticed it too by themselves. I will admit that the other day when i said they broke them again because they felt even more off for 3 games i continued playing with them and they felt how they have for the past few months. But theyāre 100% worse than they were in S4, and have been for some time.
M11 nerf when?
For example i have an issue with the chimera as it was kinda overlapping the p90 the p90 has higher dps but ttk is still kinda the same which is funny. The chimera however has great accuracy while airborne and while adsing airborne. I wish this accuracy would be communicated more clearly to the player
In what way
their effective range is also very similar
The parts of the crosshair are noticeably further apart than they used to be
i dunno
i wanna use something else
Probably never because its been 10 seasons overdue
it got nerfed recently?
Debatable
it literally didnt, it was buffed on the ranges it most frequently fights at
Its better at mid range and worse at long range
how?
Use tks, be good and they'll be better
Falloff happens more slowly but goes on for longer, so its better between 10 and 18.7m, and worse past 18.7m
already used them
i liked them
gotta make sure they hit the spot
Continue then š®
Would you want me to believe you?
Like, your only support is āfeels that way to me.ā
Embark has said nothing, and this would be a deliberate and impactful nerf
I have ~double your XP on deagles. Mine are lvl 8.25. They feel the same to me as they always have.
Rationally, I think you are wrong. I hope you understand. I have no reason to take your claim as fact
They did āfix dispersionā once and that was intended to make the bloom slower. If there was an accidental nerf it was probably there. But i donāt feel like theyāre less accurate now than ever before.
bet
Free yourself from the (easy) meta option and uses the other ones, or use off meta weapons that are still super great and enjoyable caus game's pretty balanced weapons wise
Is this where you think they got worse
isnt this compensated by the faster dmg multiplier drop?
Kurama is going in
Sorry dude
Get his ass!
The point at which they tweaked the dispersion is the point where they started feeling worse, and like i said the people i play with noticed it too. If they didnāt notice i wouldnāt be so sure of myself. I can understand you not wanting to believe me but i hope you dont think im just lying for the sake of it
Iām not trying to be mean. And I would feel really bad if he was right and I was just shutting him down. But like, I donāt care enough to find video footage of deagles crosshair from different eras of the game. And no one has produced such evidence. Itās all vibes
Yes
Nah ik dw im aware i sound insane
You gotta be ruthless like Solar.
If the issue is dispersion, we could compare footage of a YouTuber who used the same crosshair reticle before and after 8.3 and just trust that reticle is accurate to dispersion
The % decrease in damage multiplier is much smaller than the % increase in the gap between min and max range, thus its now better at mid range and worse at long range. Id make a graph if i could
maybe ekazo? But I also donāt care and just like yapping, I donāt think Iāll actually put in that effort
do pls
can we talk about how goo grenade is ridiculously strong especially since lights and mediums can use it
Someone put it on Reddit, a Desmos graph
Ive used the same crosshair since S1 and 100% have clips from S4 i can dig up like rn probably
Sure.
Yeah that doesnāt surprise me
If you can, it is worth it because it might lead to embark buffing deags
Im trying to find some rn. Id quite like to know if im imagining things or not (im starting to think i most definitely am atp)
To be honest, I do a lot of tapfiring and play with dispersion reticle off, so videos would be the best way for me to actually be confident in my answer, they just feel the same to me off vibes
he didnāt accept your conversation inviteā¦
im in a ranked match mb
Take your time king
I agree with him, so itll have to be someone else to disagree with him.
I think opportunity cost is so funny in gadgets. Goo is so strong but mostly mediums bring it.
C4 is so strong (substantially for its stall) but few lights bring breaching charge
just cause the other gadgets available within the specific archetype make the gadget in question less useful by comparison
Hipfire spread? I measure the base walking hipfire spread circle size for the different weapons but have not been bothered to get a proper simulation of them.
(ADS spread too, actually)
They were talking about airborne but it would be interesting to see them all.
So the values I have are for the most part accurate, but theyāre a little off in one direction or the other across guns in terms of practical application in calculations.
Nah, I donāt have a good way of measuring those.
How did you measure walking?
I just measured the literal size of a circular dispersion reticule while walking, in most cases. It almost always lines up well with the actual spread.
And calculations-wise I did accuracy tests with the LH1 to determine the relationship between ranges and scaled-to-character-model circle size, and approximate the hit rate against a hitbox. In my graphs, wherever spread comes into play, it uses that model to determine what the hit rate for that range should be vs the class in question, under the critical assumption that during full speed fire, a gunās spread behaves similarly over time to the LH1ās
I could measure for a difference but I donāt have time right now, itās important that I go to bed
Maybe later in the day tomorrow
fix this shit embark, your mode doesnt work
Either way it sure as shit aint better
Hmm looks like youāre moving in both. You only fired 11 shots in the first and 14 shots in the second so we should discount the last 3. We need to make sure the fire rate was the same, if you were tapping in one and spraying in the other it would not workāwe can use a metronome to measure this
i tried to compare which is better for high mobility jumppad shockwave build and i found some which are more compatible with that build. i also remembered the misleading akimbo range so i was asking if there are any stats saved or datamined somewhere.
the patch notes mention some numbers when talking about accuracy.
In that case u do that and dont worry about my insane ramblings. Enjoy sleeping
This will work. Maybe I will take up solarās mantle and count pixels in between the dot and reticle. Idk
You're fine. I was just curious.
Ik the last 3 shots dont count but after 11 it still looks worse to me. I also did a stationary crouched comparison but thats like the same
The one in the shooting range is just now and i tried to recreate the same accuracy penalties
Moving + standing
what i tried was i measured how far away from the line on the walls the shots landed in practice mode when jumping. ofc i wish i had real numbers my findings kinda show me that if i want to play jumppad shockwave i would benefit from akm, cb reapeater, chimera and cl 40
Cl40 is great for that. Shame its so ass rn
for example the fcar is garbage and the famas is also better if you dont jump around even tho its hipfire is better than the akm
Also im firing as fast as i can in both clips
Imma try and dig up some more old clips
Rest in pieces šš
this shit is so fucking annoying, it happens on revives too and on picking up utility. Like it lets you interact for a few seconds, and then it just cancels it.
This bug has existed since the beginning of the game and happens in other situations too, its just very prominent on moving platforms because this shit literally can lose you the game very easily
| Distance | Old dmg | New dmg | Difference | Buff |
|---|---|---|---|---|
| 12.5m | 13.44 | 13.80 | +0.36 | +2.7% |
| 15m | 10.88 | 11.60 | +0.72 | +6.6% |
| 17.5m | 8.32 | 9.40 | +1.08 | +13.0% |
| 18m | 8.32 | 8.96 | +0.64 | +7.7% |
| 18.5m | 8.32 | 8.52 | +0.20 | +2.4% |
| ~18.7m | 8.32 | 8.32 | 0 | Same |
| 20m+ | 8.32 | 7.20 | -1.12 | -13.5% nerf |
yo its crazy the m11 is really buffed how did they miss this? or is this intended cuz they wanted to shift power?
yes, its intentional, because Embark loves light players concerningly much
nerfing a most picked light weapon outright cant be done because otherwise you get thousands of rats complaining about it on reddit
average 7% buff to that optimal range is crazy right?
it absolutely is, theyre pretending as if the m11 struggled to kill its targets
Both taken after 11 shots of spam firing while walking and fully stood up.
@tardy light
Actually night and day
I rest my case
Patch 8.3 straight to the gulag
Ok ok, there could be an explanation.
-
are you sure you took the screenshot exactly at the same time? the dispersion seems to fall off SHARPLY immediately after the shot, so even slight human error would make a big difference
-
are you sure both were "spam firing?"
-
maybe they adjusted dispersion for a certain stance (like being still standing) but not walking and firing? and the note is just vague?
1 and 2 i am 1000% confident on
I got these by manually scrubbing through an already 50% speed video
And both are most definitely spam fired
you paused at the exact frame the dispersion increased, i guess?
I got the 2 points where the dispersion peaked
These are as high as they go before they start to decrease
idk how to cope harder for embark, make a #1201841543926005810 i guess
Even if they are the same, which im now 99.9% sure they arenāt, according to the patch notes the new ones should be BETTER, which they 100% arenāt
well sorry for doubting u, but im glad i made u pull out some evidence to silence the haters
Do you guys think it is unethical to use a ranked token on an item you don't use in ranked?
Nah dw man i do NOT blame you AT ALL for calling bs. Im surprised i actually seem to be right.
Only reason ive started playing ranked this season is because i want a gold tracking dart because its funny and looks cool because the gold and carbon trim is like inverted compared to emerald/diamond/ruby
And ty for making me actually get some evidence to back up one of my questionable claims
Love the growth in wepsNgadg
Its beautiful
Not really. Its your token so go nuts.
I support this mindset
Winch is good for the KS23 agenda. If it overtakes SA1216 in the meta everyone would whine about poke heavy again and KS23 will be nerfed (making Heavy unplayable)
Was it hype or? The Akimbos haven't really changed since they were added, slightly tighter dispersion and slightly less range.
I have proof the dispersion is worse
And i dont blame them tbf but still

And take this
If they nerfed it in 7.12 then the wiki is straight up missing the most important patch note
Nope 7.12 was just a store update i checked rn
Just realized how similar theses skins are. Just depends what colour of gold you want.
And imo neither are as good as the gold texture on the gold reward weapons
That implies playing ranked. Eugh.
Why exactly is this Mythic?
