#💣┇weapons-gadgets

1 messages · Page 339 of 1

vocal flume
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hit reg failure makes damage bad.

indigo nexus
viscid carbon
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Shit legit needs to get its stun halved or maybe even removed and the auto camera rotation removed to compensate

indigo nexus
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You can find this out yourself if you wish, though it’s a little bit of a hassle - you can use wireshark and identify the IP of the server you’re connected to, and can look up its approximate location

Can also use windows traceroute to then determine what path your packets are taking to the server, which might highlight where an issue is taking place

opaque wolf
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winch should not do damage it screws up combos with weapons like KS and sledge

heady kindle
floral arrow
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Cerberus got nerfed hard đŸ„ČđŸ„Č

heady kindle
vocal stone
viscid carbon
opaque wolf
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cerb’s fire should be better and model should get buffed to 117 but have its ammo nerfed to 6

floral arrow
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oh really? imma try it again next time I log in

heady kindle
opaque wolf
indigo nexus
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Or just a quick melee, which isn’t usually hard against a heavy with cerb

opaque wolf
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oh wait i forgot it got a damage buff didnt it?

viscid carbon
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Cerb is ass because it relies so much on its fire for damage, effectively doubling/tripling its TTK, and at that point why even bother with it when you have so many other downsides to play around on top of that

heady kindle
opaque wolf
viscid carbon
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All of these downsides to play around and it still can't even kill fast to compensate, tf is the point

indigo nexus
heady kindle
viscid carbon
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KS can break walls but it also fucks people up

vocal stone
viscid carbon
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Just because it has a niche use doesn't mean it should do ass damage

heady kindle
indigo nexus
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And that’s automatics, not burst damage weapons

viscid carbon
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Cerb just seems pointless to me unless you're counterpicking a goo gun user or smth

heady kindle
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But you haven't considered that Cerb is cool af

opaque wolf
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cerb would be better if the meta wasn’t what it is

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too much healing and shields

viscid carbon
heady kindle
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Remove H+ infuser, remove a charge from dash, and we will all live in peace

opaque wolf
viscid carbon
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And on light you can also just dash out of its effective range

opaque wolf
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h+ shouldn’t have been added shit is ridiculous

heady kindle
viscid carbon
celest jolt
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light is just in a weird spot tbh

viscid carbon
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And technically their uses are replaced by the vanish bomb and gateway respectively

opaque wolf
viscid carbon
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Yeah it's just that the other light specs are ass

opaque wolf
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idk anyone who calls dash overpowered

heady kindle
viscid carbon
celest jolt
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who

opaque wolf
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can’t fucking aim then lol

celest jolt
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just met them and already complaining

viscid carbon
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Basically

heady kindle
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We need them create a definition for each class so balance has a direction. They've just sort of been winging it

opaque wolf
viscid carbon
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Is it like 50 seconds or some regarded shit?

indigo nexus
opaque wolf
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their guns are good but their heal pool kinda makes them a liability compared to mediums and heavies

heady kindle
opaque wolf
heady kindle
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I CANT DO THAT WITH 2 pathetic charges that take an eon to recharge

heady kindle
opaque wolf
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the only reason thermal vision + smoke was so bad was because smoke is so hard to get rid of

heady kindle
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Also thermal literally doesn't exist rn so....

opaque wolf
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i’m saying before

viscid carbon
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They cucked smoke specifically because of thermal lol

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And then just didn't even undo it

opaque wolf
viscid carbon
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cs2 smoke lol

opaque wolf
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yeah something like that

indigo nexus
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Smoke does enter a “weak” state when hit by explosions but doesn’t typically outright disappear. In this state, the particle effects are still there but the blinding haze disappears, so if you’re in the smoke you can see other players in there without much trouble

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It also gets physically launched around, though in an enclosed room it may not be obvious

viscid carbon
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Should just dissipate entirely imo

opaque wolf
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it doesn’t need a weak state it needs to fully disappear, i shouldn’t need an MGL to fully get rid of smokes in an area

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hell it would even bring frag grenade some more use

indigo nexus
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Sure, I’m just stating how it works currently as most people probably aren’t aware

opaque wolf
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yea fair

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did they even acknowledge thermal vision in the recent ama

indigo nexus
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I for one am okay with just
 not bringing it back, because I don’t think it’s a very good gadget design

But if people want it it’s also not inherently a big issue

viscid carbon
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There's a bit of stuff the game could do without but what can we do

opaque wolf
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i’m fine with it being gone, it made headglitching on rooftops a bit too easy lol

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also fully countering invis when it’s already pretty bad ain’t it

viscid carbon
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Bring it back as a spec maybe

opaque wolf
viscid carbon
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If they're too lazy to make a 4th for light

viscid carbon
opaque wolf
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eh kinda but idk if it’s spec levels strong

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like would you really pick thermal vision over dash

stoic garden
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or cloak, or grapple

viscid carbon
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The problem is dash is too strong lol

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And the others are too shit to bother with

indigo nexus
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I don’t think it’s just dash, in this case. Thermal vision would absolutely suck as a spec even if they made it better

viscid carbon
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Actually scratch the first statement, I just meant it's basically mandatory

opaque wolf
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dash is just consistent and is useful everywhere, doesn’t really make it overpowered though

indigo nexus
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Though I also reject the idea that there’s a huge gap between dash and the other specs, at least outside of high elo play

I just do not see evidence for it in the current state of the game

viscid carbon
opaque wolf
viscid carbon
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But then you'd just have WH sniper shitters running rampant

opaque wolf
stoic garden
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i agree

indigo nexus
viscid carbon
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What are they even gonna do with thermal vision

indigo nexus
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Also, some of the best teams used invis sometimes in the late stages of the grand major, which I didn’t expect but was interesting.

opaque wolf
stoic garden
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and because it's a gadget

indigo nexus
opaque wolf
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areas like seoul hospital is a lot easier to push with vanish

viscid carbon
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Do you guys think vanish is worth picking over glitch or sonar?

opaque wolf
stoic garden
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i play cloak so i dont really ever see myself using vanish

opaque wolf
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glitch is just kinda necessary with the current heavy + healing meta

viscid carbon
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I use Dash and then I feel Infuser and Gateway are mandatory

vocal stone
indigo nexus
stoic garden
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i hate having to run infuser if i want to be competitive lmao

viscid carbon
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Giving up the Infuser and Gateway makes me feel too selfish

opaque wolf
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healing isn’t fun to fight against

stoic garden
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i'd be ok with it (eh) if the other gadgets had a similar level of utility, uptime or at least effectiveness

vocal stone
stoic garden
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can pyro nade deal more impact damage please

viscid carbon
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Infuser just heals too much in too short a time

opaque wolf
viscid carbon
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RPM nerf is the adjustment they need to do

opaque wolf
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i actually made a giant ass list of balance changes of like to see and that’s on there

viscid carbon
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It's 800 fucking RPM bro, at 14 heal per shot

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Almost P90 time-to-heal lol

stoic garden
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đŸ”„

opaque wolf
vocal stone
viscid carbon
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I love being forced into heal slaving my heavy as medium with zero mobility or survivability

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atp just play light with infuser and gateway and you already do what medium does arguably even better too

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and then you have dash and another gadget slot to boot

stoic garden
# opaque wolf if you wanna take a look thru

i agree with most things, goo grenade should stay the same imo, pike would probably do better with 50 dmg but lower rpm and same range, not sure

idk about the rpg change, i'd rather they just nerfed dmg back to 100 and increased enviro damage to let it oneshot goo again, otherwise it's just c4 lite

viscid carbon
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a gadget slot that you don't have to run goo nade on

opaque wolf
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but ig if lights do go to 175 then 50 dmg pike wouldn't make a difference

stoic garden
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i dont think goo getting one charge with lower cooldown would change the get out of jail thing too much different depending on the circumstances

opaque wolf
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honestly too i didn't get to play with the goo nerfs so maybe when that comes back in 10.6 itll be better

stoic garden
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besides, people use that shit for parkour a lot, the 2 charges are very valuable to that effect, lowering them and decreaasing cooldown will definitely decrease its combat utility a bit, but maybe will let people goo everything around the cashout more effectively? shouldn't that be left to goo gun?

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i think i prefer goo nade to be more a burst goo thing than being closer to goo gun's consistent gooing

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goo stun should be nerfed and probably should break from fire faster tho

opaque wolf
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could also think about reducing the amount of goo the grenade releases

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i don't like the gadget too cause its hard meta on medium, i want more variety

stoic garden
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yea buff the useless shit

viscid carbon
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Medium is just healbeam, fcar, goo, pad, fib or play another class

vocal stone
# opaque wolf if you wanna take a look thru

I hardly second demat and shockwave suggestions, because sometimes it feels like embark just encourages you to play only healbeam because it's the only mediums non-janky spec

stoic garden
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embark doesnt like creative specs 😄

viscid carbon
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Even then healbeam slows you to a crawl and has a hard range cap, both of which the Infuser don't have to deal with

stoic garden
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i will agree that the surprise factor of nearly killing a heavy and then seeing their hp be back to full is quite... valuable, but it doesnt detract from heal beam that much imo

opaque wolf
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shit needs its rate of fire nerfed

viscid carbon
stoic garden
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yea i mean, you can run a spec and still use infuser, it's not balanced

viscid carbon
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And you also have the option of staying further away and healing without putting yourself at risk

stoic garden
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emitter's healing might be infinite, but it's breakable, semi low range and tops at 20 hp/s after the small 10hps delay

viscid carbon
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Emitter is balanced and has many counters

stoic garden
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i love emitter so much

opaque wolf
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emitter is the one heal gadget im okay with

stoic garden
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it's the right kind of A tier gadget, not to be used everywhere, but real fun when paired with a fitting build and a willing team

opaque wolf
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cause it doesn't fucking make you invincible and is counterable unlike h+

vocal stone
stoic garden
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also, the change where they made it deployable midair made it nearly useless on sloped rooftops, shit doesnt attach to them anymore

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i used that strat a lot personally

viscid carbon
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Imagine if data reshaper could "hack" and disable infuser and healbeam

stoic garden
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thermal vision ass shit, i dont want a single gadget hard countering a spec... ignore turret lmfao

viscid carbon
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Unfortunately though that won't do much to the former

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Since it just heals 280 hp in like 1 second

opaque wolf
viscid carbon
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HLL is also so regarded if you think about it

stoic garden
opaque wolf
viscid carbon
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If the heavy steals you somehow have to deal 910 damage to kill them 😭 😭 😭

vocal stone
stoic garden
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also data reshaper is lurking in A tier already, i'd rather we dont buff it further

opaque wolf
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yea reshaper is fine rn

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realistically id want every gun and gadget to be A tier in terms of balance

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ofc that’s not gonna happen but oh well

stoic garden
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it'd be crazy if shit like cl40 was A tier

opaque wolf
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nerf its splash damage, buff its grenade velocity so it’s easier to hit people directly

stoic garden
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absolutely

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but like, why make it an explosive weapon atp

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the recent nerf made its splash damage nearly nonexistent

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i still think that linear blast radius damage falloff was a bad change

opaque wolf
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like how the heaven event was to test spear / sledge

stoic garden
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it had actual aoe there

tardy light
opaque wolf
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also with like MGL if they made it like demoman’s launcher it could be great

tardy light
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the deploy mid air change is great imo but I’m quite sad about the size reduction. I like big balls

whole light
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Yo guys

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Do you think that the sword and throwing knife in the light class is too op

tardy light
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No

stoic garden
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No

opaque wolf
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sword is bad rn and throwing knifes are balanced

whole light
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Alr

chilly granite
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honestly I low key think tks are bad

you pay an insanely high cost in viable engaugment range

literally no other weapon has a hard cap on range in the same way as tks

and I don't think the juice is worth the squeeze

the problem here is that the game doesn't really care what weapon you use

gadget usage and teamplay is more significant than weapon type or usage in 99% of situations

steady jolt
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They have solid damage, amazing hip fire accuracy, and infinite sustain, but the downsides make them just... mediocre

chilly granite
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it is probably better for the health of the game that projectile weapons are as a whole underwhelming, even with mastery, as that means controller players who can't manage the projectile will not feel left out/persecuted

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but tks are really not good

bow is bad too imho, but at least it's more competative in its weight class than the tks

the tks tryna compete with m11 and xp

bow is trying to compete with sr84, matter mainly, which I think it's fairly competative with

and then also somewhat with arn/93r/lh1, which I think it's falling behind by a fair margin

fossil elk
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I feel like the dagger is more broken than usual
Backstabs don’t register half the time and I just had 5 back to back face stabs

chilly granite
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most backstabbers aren't backstabbers but instead dashstabbers and dashstabbers can be countered easily if you're actually good

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most people when they counter dash stabbers don't realize tehy need to account for lag, so they turn around too late

gusty gale
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winch claw is a geat counter at dash if you can hit them

chilly granite
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but yeah

like, if you put tks in a bundle with matter, sh1900, m11, xp

then I think it's pretty clear that it's the worst of the bunch

the matter, even sh, can do reliable chip damage at range which just ins't possbile with the tks

the m11 and xp can do more than just chip damage at range

and that means you're not fighting all in

the tks limited range means that 90% of the time, you're hard committed

and their slow cyclic rate means misses, which are likely due to projectile nature, are extremely punished

tks are kinda like sh in that they're extremely powerful against poorly cooridnated teams, in a way that matter/m11/xp aren't, though

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if the playerbase of the finals was better at positioning and gamesense in general, it would be uncontroversial that the tks are ass

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the bow is worse than the matter, and not even in the conversation with sh/m11/xp in cqb
bow vs sr84 is complicated. sr84 has a lot of benefits vs teh bow though. and both are just worse than the lh1 by a long shot

the lh1 is the correct answer if you want a good long range weapon on light, but it's not as fun as the bow or sr84

bow dps being worst in class is a problem, espeically since it has the highest skill floor and ceiling for hitting that peak dps lol

bow is better than tks because at least you have a good variety of range choices, so you can get powerful chip damage in and support teammates from a greater variety of positions, where the tks positioning is fairly obvious and chip damage is non existant

glossy sun
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It's just the Damage is Ridiculous I'm over here Trying to defend myself with charge and Lewis gun and yet Still takes only 4 hits to kill a Heavy With/without Lunge.

vocal flume
indigo nexus
glossy sun
#

I'm not a Sword user And I don't care about picking it up

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I feel disgusted even touching it. Lol

vocal flume
indigo nexus
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it's not about the speed, it's just about making sure the hitbox touches everyone

chilly granite
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since theres fov lock now it's almost certainly just as easy on controller as on mnk

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And you don't need to move your camera at all, if your angle is correct to start

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you can also use dash to correct your angle too

indigo nexus
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sword's probably easier on controller currently since if you never flick your camera too fast, you won't really be affected by the serverside camera lock system messing up your aim to the same extent

chilly granite
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tbh wiggling mouse is a skill issue

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most good swords are just aiming well and using dash if the enemy counters their lunge with movement

tardy light
chilly granite
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nah it is

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the skill floor of the sniper is lower than the skill floor of the lh1 so the lh1 is allowed to be stronger

tardy light
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though one time in ranked I met a terrifying sniper who never missed and it was fucking oppressive, tbh he might have just been hacking tho

chilly granite
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almost certainly, I've played against ruby snipers and they were missing a decent % lol

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the arn is the biggest joke imho

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like it's not uncommon to see snipers get bullied by arns

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the arn has way too little recoil for it to be balanced tbh

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like the penalty for a missed shot on the arn is tiny becuase each bullet is quite low damage compensated withj good firerate, where almost all other ranged weapons have a relatively high penalty for a miss

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long range*

like the akm and fcar are much more punishing on missed shots than arn

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and they have more recoil too, so it's harder to just prefire a sniper and bully them out

tardy light
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akm is so hard at range lol, but I love the extra ammo indoors

chilly granite
#

the arn should really have 20 dmg/bullet or 23dmg/bullet and smaller mag/lower fire rate to compensate

indigo nexus
chilly granite
#

make it feel more like an assault rifle rather than a super long range smg

chilly granite
indigo nexus
tardy light
chilly granite
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and with the soft recoil of the arn, it's only really 1 or 2 bullets they'll miss once theyre on target

fossil elk
indigo nexus
tardy light
#

boomer?!

fossil elk
chilly granite
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I mean, there's a lot of shit that goes into making the arn opressive

indigo nexus
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The difference here is only in that, as accuracy decreases, the importance of the lack of time delay associated with the first shot fired in a TTK-fight also decreases due to the higher number of overall shots, and that makes high-damage low-firerate weapons get worse with worse accuracy, as that time delay skip was a bigger contributor to their TTK than it was for the other

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If you're comparing two guns that each shoot a lot of bullets throughout the fight then even if accuracy is really low the difference isn't really gonna be perceptible

chilly granite
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I mean, in a light vs light, evne with the arn, the number of shots to kill is very low, so it's relatively important

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it's 7 shots to kill with 20 damage, vs 9 with 17 dmg, which is a big % increase in the ttk on a single missed shot

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like, if we're tlalking about a heavy vs fcar or arn, then the difference is minute

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but because light is so squishy, the ttk difference on even small increases in per shot damage make a significant difference in how a weapon feels to fight

indigo nexus
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If you're 50% accurate then the FCAR is getting a 1.7% advantage from its higher damage / lower STK on light bodyshots

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which isn't nothing, but I hope you can see why I think mag sizes are a way bigger deal even on lights

chilly granite
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I mean you're also ignoring that I already said that most of the problem is that it has literally no recoil so it's relatively much easier to land those shots

indigo nexus
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I'm not debating that, that's fine

chilly granite
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and I don't really agree that mag sizes are that good of a balance tool for contorlling ranged output, like, you're usally gonna be prefiring and reloadoing a fair amount anywaY?

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I think the biggest problem the game has is that all weapons are too good on range which is why the meta is roofsitting

indigo nexus
chilly granite
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like people talk about highground advantage like it's actually real but it's not? a significant part of highground advantage irl is the mechanical force of climbing the ground, but the finals doesn't have that

the advantage of highground is much moreso about roofs giving advantageous angles that allow you to chip, retreat in a cycle without the enemy having easy ways to punish it

if short range weapons were more useless at range, then it would be way less of a problem since you wouldn't be able to get reliable chip without bringing ranged weapons, which the enemy could then counter by bringing cqb weapons

chilly granite
indigo nexus
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20/23? I am confused

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oh, you mean rebalancing it around a higher damage value?

chilly granite
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yes, rebalancing around 20 or 23 damage to put it more inline with medium and heavy intermediate cartidge weapons

--

the chimera is a good example tbh

it's balanced as if it's a cqb weapon, with quite short optimal range, but the effective lack of recoil beyond the first shot means it ends up being competative to the pike in distance

indigo nexus
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then the phrasing "nerf" seems a bit odd without being specific on how that would be done

chilly granite
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bump up the recoil and give it 25/25 ammo, 20 or 23 bullet damage

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probably 20 would be correct, putting it in line with akm and m60

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vert recoil is fine, horizontal is the problem, the horizontal is effectively non existant, and the vertical is highly consistnet

indigo nexus
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deterministic recoil as a balancing tool seems awkward to me in general, honestly, as it won't work well on players who take the time to learn it thoroughly

chilly granite
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drop the firerate to keep the dps in the same realm

chilly granite
indigo nexus
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But most people in this community do NOT like the idea of partially random recoil

chilly granite
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m11 is the best example, some m11 players up in ruby can laser with it even at extreme range

I don't think recoil needs to be randomised at all, I think just giving more dramatic spread on all weapons to control their effective range is good

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and non-deterministic spread is also good cough cough repeater

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like the akimbos are imho the most balance weapon in the game

indigo nexus
# chilly granite m11 is the best example, some m11 players up in ruby can laser with it even at e...

I prefer random recoil to spread as there's actually a skill in controlling it, but you just can't feasibly cancel it out, which I think most people would prefer to it being totally out of their hands. More importantly, it feels nice as controlling it engages your mind to a greater degree than... well, nothing. It's an excercise in hand-eye coordination as opposed to either nothing or reproducing patterns from memory.

chilly granite
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spread that is (slightly larger than intended target at intended range) is also good for rewarding precise aim, as being dead center will result in more hits than being off center

that's likely why they don't do it, as the controller players relying on aim assist would suffer

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I mean, spread isn't out of your hands, if you just aim more precisely your odds of a hit go up

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but aim slowdown is somewhat a problem

indigo nexus
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Yeah, but this also applies to recoil that you can't completely control, so I don't think that's a factor that highlights a clear difference, at least not one that I think I'd 'feel' in-game. When you have to deal with randomised horizontal recoil you are always rewarded for keeping your crosshair as central as you can.

chilly granite
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spread + aim slowdown aim assist results in controller players being directly disadvantaged

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unless you adjust the aim slowdown, in which case it results in controller players likely being even more advantaged than current aim asist

indigo nexus
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that seems to imply a fair midpoint

chilly granite
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the fair midpoint is controller players not using aim assist lol

indigo nexus
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I don't have a good intuition for aim assist though as I've never played on console

chilly granite
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actaully developing skill? noooo

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I mean I don't think aim assist should exist tbh

espeically in a tracking based game, controller is not as much of a disadvantage as people think imho

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when you're talking about tracking a target for a period of time, having input be a rotational speed rather than an x/y coordinate is a significant advantage

indigo nexus
indigo nexus
chilly granite
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valve games and rainbow 6 seige have no aim assist

and valve is the company I would've expected to do the most detailed inquisition as to if it's a good idea or not

valve has invested a lot into improving controllers

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--

i mean, you gotta consider perverse incentives

aim assist is good for encouraging your game to be played and making it popular among controller players, even if it's the wrong decision w/r/t fairness

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a lot of people will appreciate a free aimhack regardless of it's important on the perspective of fairness

indigo nexus
chilly granite
indigo nexus
chilly granite
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the traditional fighting game and flight sim joystick i'm sure your familar with

chilly granite
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r6s competative scene is dominated by controller thoguh

indigo nexus
chilly granite
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mostly about preaiming a location and holding angle

chilly granite
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chosing to make the new crossbow a hitscan weapon just so that it's easy to use for aim assist players....

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that's simple pandering tbh

espeically since I know controller players who use and enjoy the bow

indigo nexus
slow linden
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Not you specifically but like that's all there is to playing a game

chilly granite
indigo nexus
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The overall experience for console players, for sure

chilly granite
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yeah

indigo nexus
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just not "how do make sure console players have an unfair advantage to make them like our game more / to compensate for how they're all, like, twelve or something"

chilly granite
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yeah

grave spire
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Buff the model1887

grave spire
slow linden
grave spire
chilly granite
#

it's probably harder since my contorller was a steamdeck whcih weighs a metric fuckton

grave spire
chilly granite
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so i gotta put a lot of fingers into holding it rather doing some hand contortion to press al the buttons at the same time

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but I think appoh was saying that most pro heavies play mnk becuase gadgets are easier? and i was feeling that

chilly granite
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tbh

indigo nexus
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I think the model is probably okay now? I used it recently and it seemed to feel pretty good, and based on its balance pattern I think embark thinks they nudged it into a state that's pretty okay

chilly granite
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there is in my mind no world where controller aim assist isn't op, and controller and mnk is balanced

because gadgets are way more important than aim in this game

and to make up for crippling your gadget use, you gotta have something to compensate

grave spire
indigo nexus
#

5 buffs since that big nerf

chilly granite
indigo nexus
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Oh yeah, I imagine it'll be made a little better then too

grave spire
grave spire
chilly granite
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community feedback doesn't matter

indigo nexus
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bow-kun, what do you think about the respec order heavy change? Personally I'm not sure about how this will mesh with melee or if it was really that helpful to breakpoints in the first place, so my stance is "I don't know"

chilly granite
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it's the right choice and the data will bear that out

the only thing is I don't know if embark has the balls to do it in a timely fashion

grave spire
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I hope they don't mess this around like prev patches

chilly granite
indigo nexus
#

ah, so what you're saying is, give heavy 349 hp...

chilly granite
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and I think 325/10% move speed felt fine

indigo nexus
#

I was too busy to play, sadly.

grave spire
chilly granite
#

it didn't feel overly squishy

the greater movespeed was usually worth more than 25hp imho

chilly granite
#

like, a heavy with 10% extra movespeed will often get into cover before that extra shot would land

and that results in the heavy feeling stronger if anything

#

a heavy who blunders their position is a lot more vulnerable thoguh, which is nice

#

before, when heavies blundered position, they would survive way too often via dome shield and 350hp buying enough time for their team to rescue them

#

325 was a little less which meant it was easier to burst a heavy before the h+ came in, if they were out of position with respect to their team

#

I'm like 99% certain the data they got from the playtest looks good

#

like one of my friends playing cl40 actaully though that heavy hp was buffed becuase he was struggling to kill them with the buffed move speed

most of them couldn't notice a change

#

people massively overstate the impact of hp pools in this game lol

#

like seriously, they could've just given light 180hp and it would've broken nothing

#

embark needs to grow some balls and just yolo some decisions

if people leave the game then the game was probably shit anyway

#

if one change breaks the game then the game had a problem

#

I still think the biggest problem in this game is map design

indigo nexus
#

were melee heavies seen as a problem? I wonder how that would tie in with the melee rework...

chilly granite
#

nah

#

a good melee heavy would probably benefit, but a melee heavy who played incautiously dies much faster

#

but yeah, pretty mcuh all maps have the issue of being corridor shooters where it's easy to get bottlenecked at some point

#

fortune and skyway are awful for it

#

fortuens a good example actually, one of the strongest holds is actually on the lowground, but it's not actually highground advantage that people are abusing

#

it's defender advantage combined with bottleneck heavy maps

#

most of the maps are very much designed to encourage the usage of gadgets but that does in turn violate their competative viability

#

and honestly the craving for new maps, gadgets and weapons is such a good belweather for poor balance

like, there's such a selection of gadgets and weapons, that if it was balanced well, you'd almost never see the same loadouts twice, since it's combinatorial

but the fundamental truth is that balance is so poor that you rarely see most gadgets and even when you do see them, their impact is so slight that it's not that interesting or entertaining and so it still feels the same as every other game

fossil elk
#

How are you supposed to be stealthy with the cloaking device when it’s so loud

slow linden
#

I need to be better about that

glossy sun
#

I sometime use Dagger and people Doesn't even see me when standing and I just let them pass for a Backstab.

#

I feel like Stealth should be used Defensively

indigo nexus
glossy sun
#

And Offense in long range

#

Unlike those Stealth and M11 Rushing in... Probably had a good weed session before playing

broken mulch
fossil elk
glossy sun
#

Or any burst weapon like throwing Daggers...

night dew
#

Does cloaking muffle your footsteps?

broken mulch
broken mulch
glossy sun
#

PFFT If I want to be dasher I would just use sword.

#

And yet I wouldn't cause I hate sword.

night dew
#

Are footsteps treble or bass coded?

indigo nexus
indigo nexus
#

You can’t do dash-through backstabs without dash, and that’s the main way dagger can kill people, whereas sword just uses it for regular movement / evasion like everything else for the most part

glossy sun
#

Yeah aka the Dash stab Ive already seen people doign that garbage and it never works on me
Eat My sledge.

broken mulch
#

cloak is literally the worst spec for dagger

#

shits even worse than grapple

swift agate
glossy sun
#

Sledge Area of effect

swift agate
#

yes. the sledge m2 is an aoe attack

glossy sun
#

No it doesn't.

broken mulch
#

no it 100% works on sledge if it doesnt its because they a: werent doing it right or b: the sledge moved their hitbox
also could be server issues

indigo nexus
swift agate
dry frigate
#

What would you guys say is the best long range gun for heavy?

broken mulch
#

in fact its actually easier to do it on sledge because you can safely approach sledge

glossy sun
broken mulch
#

probably lewis gun yea

dry frigate
broken mulch
#

deagles good if u can land headshots

indigo nexus
dry frigate
broken mulch
dry frigate
#

I see ty guys

lone trench
#

what if medium had some shit like this

swift agate
# indigo nexus Most people do not use the term AOE to simply mean a non-point hitbox, it often ...

which is what the sledge overhead swing is. most melees have non-point hitboxes following the arc of the swing but do not count as area of effect, but the sledgehammer overhead explicitly deals damage in a radius around the point where the attack hits and can deal damage to multiple enemies because it works on the same game logic as an explosion, not like other melee swings. it just has a much smaller radius with no falloff
https://www.thefinals.wiki/wiki/Sledgehammer#Overhead_Swing:~:text=swing.-,Overhead,range

THE FINALS Wiki

The Sledgehammer is a Heavy class melee weapon designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.

slow linden
indigo nexus
#

As far as I'm aware it's just an arc shape that moves with the animation like the other melees

#

the right click attack is also one of the only melee attacks which cannot multihit...

slow linden
#

They shouldn't have removed it,but they did

broken mulch
#

they really shouldnt have removed it cause if a sledge can hit multiple targets with a low range swing while being the slowest class in the game then js let it happen

spring oasis
#

Why is there no bipod attachment for the dagger?

stoic garden
#

good question

kindred gorge
#

scoped silenced dagger with bipod

#

like the sledge skin

scarlet basalt
#

Buff the M26 matter

eager wasp
scarlet basalt
#

Oh

viscid carbon
kindred gorge
#

model or cerb

viscid carbon
#

model 100%

eager wasp
kindred gorge
#

No like the patch note

eager wasp
#

oh, thats uhhhhh matter

kindred gorge
#

I see

#

does 100 enviroment damage actually change anything meaningful

eager wasp
#

just a QOL change really, just so if you NEED/WANT to break something you can do it a little easier

kindred gorge
#

Zipline maybe but like you aren't breaking a wall with matter

indigo nexus
#

it's for when the demat user traps you under the monaco house stairs

scarlet basalt
#

Trueeee

kindred gorge
#

is it possible to just get stuck indefinitely?

noble saddle
#

Fcar users I'm thinking the best way to shoot this gun close range to slide into crouch up close provided that it's a 1v1 confirm or deny

stoic garden
#

most weapons need one billion mags

indigo nexus
#

takes like 30-45 seconds to get through a solid wall with most weapons

noble saddle
slow linden
weak ore
#

they should add laser sights, it doesn't change how the weapon function just makes it looks cool

broken mulch
#

would give your position away if ur holding an angle

viscid carbon
#

make it client side only then

spring oasis
vestal juniper
#

What if
The light had a gadget that can be placed on an ally
and you can swap places with that ally đŸ€”
But you cant give or place it on an ally without the ally having a button input to accept it

tardy light
#

Sounds hilarious

glossy sun
#

Cool way to troll

tardy light
#

“Light around this corner!” minigun heavy appears

glossy sun
#

But also comes with Griefing.

compact tundra
#

That would unironically be amazing for sword light and make short range weapons combo really well together. I could play sword light, push a 2v1, get some quick damage, and then swap with my buddy on flamethrower around a corner for just massive bait and switches that could wipe teams

indigo nexus
#

Not sure about how fun that would really be to play with but that’s a really cool idea

compact tundra
#

I think he fun in a gadget like this would be the shit you could pull off with it. Like obviously the boring use is to roll out your heavies quickly by getting to a difficult spot that's good for your heavy and then swapping with them, but this would be really cool when used for combos or to jump people. Like you could start a fight with someone while your heavy follows behind and then swap so now they're face to face with a heavy and your running in from where your heavy was. It be an amazing jumping tool

glossy sun
#

Are lights considered Halflings?

compact tundra
#

To prevent griefing we could have it where the other person is the one that swaps. So like for my example the heavy will have a bind to swap with the light, and if the light pulls out the gadget to try to swap spots it doesn't swap them it just pings the heavy telling them to press the swap button.

compact tundra
glossy sun
#

Cmon. It's Great And you can toss them around

compact tundra
#

Honestly I wouldn't mind some shit like this but it wouldn't be the most effective. If we do get this as a spec or gadget or whatever the fuck it'd be, I'd also want to have the fastball special

glossy sun
#

Using your light as a Projectile and then you can throw hands when no one is Mounted

steel narwhal
#

Enough said.

steel narwhal
glossy sun
#

I wish this Season had stuff for every build.

glossy sun
steel narwhal
#

It would be a skin

spring oasis
#

It would be cool when you had an anti-grav cube was out you could equip a pad that would allow you to change the effect from low-grav like what it normally does to high grav which in my mind would pull everything straight down and slow movement while within the field

glossy sun
#

I do wonder... If rockets would be main weapon...

glossy sun
alpine sphinx
#

it was originally able to hit multiple but embark deemed melee weapons too strong in melee range

#

either light should not have glitch, or heavy should get a glitch gadget

#

light is such an unsufferable fucking class

#

🖕

opaque wolf
alpine sphinx
#

other bracket had a tripple ruby team and 2 full diamond

opaque wolf
#

ranked needs to go from 24 players to 12 and thats a prime reason why

alpine sphinx
#

im playing fucking sledge, why do i get matched against ruby players using meta loadouts man

opaque wolf
#

thats the problem though, with 24 players it needs to force ruby's into lesser ranks because finding 24 rubies / diamonds is a lot harder than finding 12 of them

#

you would get more accurate matchmaking to your current rank with 12

alpine sphinx
#

i am fairly certain the matchmaker could have made it more balanced with basically no change in queue time or maybe like 10s

#

with 4 teams there still would have been too much of a difference

opaque wolf
#

im saying those 4 teams should have been in the plat-gold range that you are in and it would have been a lot easier with 12 players instead of 24

#

the only reason ruby and diamond players are in your lobby is cause the game wants their matchmaking to be quick too and its difficult to find 24 rubies / diamonds vs plats

south plinth
tranquil salmon
#

What if aps turret could counter winch

#

Wouldn't that be a decent buff

alpine sphinx
#

but still not very fun match

copper sand
#

Have they said anything about the thermal vision rework?

stoic garden
#

zero

proud mirage
#

Loadout Idea:
Healing Beam
Riot Shield
Data Reshaper
Grenade
Flashbang

grizzled nexus
#

Ballistic knife when?

kindred gorge
#

I’d swap for demat personally but I dig it

candid vessel
#

Give it a mag size of 60 and make it do 7 damage

candid vessel
candid vessel
#

Regardless of seeding it should be impossible to get to round 2 and lose rs

#

And winning the tournament with seeding 5 or below should give you minimum 2500 RS, not like the 1200 i just got

#

WHAT IS THISSSSSSS

#

this is why going anywhere is impossible

candid vessel
#

Just like the fact that the gamemode is perfectly optimised to get cucked by 3rd parties

#

And thus ranked should be H2H

#

Or at least ranked should exist as H2H aswell

candid vessel
glossy sun
candid vessel
glossy sun
candid vessel
hard sundial
slow linden
analog pewter
#

light should get a prop mimic gadget/spec that lets them transform into a random carriable
other players can pick them up while in this state

simple coyote
#

Can you use different inspect and deploy animations on the flip out flare dagger skin?

tardy light
simple coyote
edgy estuary
#

What if guardian turret could walk. Like what if it had a second mode where it walked a bit like a bug and patrolled a little area on a roof or floor, but could still be set to stationary, it would then be able to break out of goo so that would no longer be a counter. Just thinking of ways to improve it is all.

#

Terry wants to walk

elder whale
edgy estuary
#

It also should have a very small shield so it is an actual threat, mediums could use it more defensively, it is the only specialisation that can be removed by data reshaper. I feel that turret should be a gadget and data reshaper should be a spec, but that is just personal opinion, i’m sure some would find that outrageous

#

Yes #giveterrylegs

bitter surge
#

Do NOT sleep on the bfr

flat igloo
#

.

slow linden
vocal stone
#

Lights should be able to piggy ride heavies

#

And mediums should be able to hold hands with other mediums

quasi rapids
#

loadout in this game dont change much my heavy loadout from 4 seasons ago is still meta

slow linden
#

Buff the qm of the throwing knives and change the qm animation for throwing knives to a stab

swift agate
#

it would be cool to have unique qm animations for different weapons. different damage values would be interesting too, but I think other parts of some weapons would have to be nerfed to compensate. if weapons got unique quickmelee damage, obviously something like the throwing knives would be higher because it's a knife, but they don't really need that so there would have to be another change to the weapon to balance it out

sudden pewter
#

QM animations (weapon specific or otherwise) would be cool. I wouldn’t want to ruin the consistency of QM across the board with unique damage values however. It would add more aspects to weaponry Embark would have to balance, something they already struggle heavily with

tardy light
#

i just fought someone with 21k wins bruh

#

not 2.1k. twenty-one thousand. ive never seen higher before

glossy sun
slow linden
sudden pewter
#

I carried an entire Cashout game (my teammates were lvl 14/17) with the Minigun

#

It is beyond doubt my favorite weapon in the game and the ammo buff has put it into SSS tier for me

slow linden
#

Indeed

sudden pewter
#

Got my x6 S game with it and I intend to get more

slow linden
#

Have you been testing it with motion sensors?

sudden pewter
#

No

slow linden
#

You should

sudden pewter
#
  • Mesh
  • Minigun
  • Healing Emitter
  • Lockbolt
  • Barricade
glossy sun
slow linden
slow linden
indigo nexus
#

Only its environmental damage, its actual DPS was never touched

glossy sun
#

I know that

slow linden
sudden pewter
#

Demolition damage, ammo, and accuracy were all adjusted since release

slow linden
#

Yea

#

And they were all wonderful changes,minigun could use a quality of life change or two to how fast it loses spin when swapping around but hey its still a great weapon,and there are higher priorities than that rn anyway,like fixing spear and mgl

slow linden
#

And we're back

scarlet basalt
#

Yay

cunning slate
#

we live?

#

I blame the Lights. They knew we were upset they got 25 extra hp.

tardy light
#

give a light an inch theyll take a mile

cunning slate
#

nah, they take the whole earth

faint solstice
#

are you all alright no u are all all left

cunning slate
candid vessel
candid vessel
#

Atp fixing the ranked points distribution should be their top priority

#

Coming second one tournament and then losing all those points in the next one is stupid

candid vessel
#

But no they’re too busy creating problems by fucking about with the health pool and ignoring the fact the pike is useless while letting the shak/m11/fcar/akm slip under the radar

#

And letting gas continue to be useless

sudden pewter
slow linden
#

I want to be able to toss a dome or a grenade or rocket and immediately be able to fire again because it hadn't lost spin yet

sudden pewter
alpine sphinx
#

didnt think it was possible but world tour matchmaking is low key worse than ranked matchmaking

candid vessel
#

Reward coins got me back tho and fuck me this shit is ass

alpine sphinx
candid vessel
slow linden
alpine sphinx
#

in world tour you dont even get compensation for a strong uphil battle

candid vessel
candid vessel
alpine sphinx
candid vessel
#

You need to get more RS for doing good across the board ngl

slow linden
#

I find ranked more fun than regular cashout at this point because they're both played by the same people pretty much,ranked just has less counterpicking,I've seen equal amounts of griefing (grooming) in both though

#

On a serious note what kind of fucking loser griefs in regular cashout

candid vessel
#

I still think ranked should be H2H

#

Actually a skill based gamemode

alpine sphinx
#

some weapons need a bit of chaos to thrive, reducing chaos actively hurts those weapons

slow linden
# candid vessel Actually a skill based gamemode

People who think griefing takes skill when it's really just picking and choosing who you fight because you're too much of a coward to defeat all of your enemies with your own two hands are genuinely stupid

opaque wolf
#

h2h would be bad but i wanna see what 2 rounds would be like

slow linden
#

Replacing ranked would be bad,yes,but having head to head as a secondary ranked mode like how terminal attack used to be would be fine

alpine sphinx
alpine sphinx
#

maybe saphire or citrine as top 500 for blue or yellow variations of the gem skins

candid vessel
alpine sphinx
slow linden
#

I don't like that they removed terminal attack imo,they should have just let people heal instead of just permanently losing health

slow linden
candid vessel
slow linden
#

There was no regen either was my point

alpine sphinx
slow linden
sudden pewter
# candid vessel I still think ranked should be H2H

H2H lacks the dynamism/chaos that The Finals prides itself on. The issue from Embarks perspective (as I understand it) is that the gamemode is too balanced. Every engagement will have a non-spectacular result.

If they make it the ranked gamemode the old guard that have been playing Cashout for 10 seasons could feel cheated.

slow linden
#

Terminal attack hasn't really been gone that many seasons

#

If they just let us regen and heal it'd be a decent gamemode

#

Honestly just regen would be fine

slow linden
slow linden
vocal flume
#

arn needs a nerf, i dont get why it deals high damage, big mag, no recoil and just melts everything all ranges, like what you supposed to do as a heavy playing starlight hollow

candid vessel
candid vessel
candid vessel
vocal flume
sudden pewter
slow linden
candid vessel
candid vessel
sudden pewter
slow linden
sudden pewter
#

Griefing isn’t a problem in H2H, and the lower player count means tighter skill averages in games. (Ideally)

slow linden
#

Not just isn't a problem,can't be a problem

slow linden
#

It'd be the perfect secondary ranked mode,terminal attack would have been but they fucked it up by somehow making a search and destroy mode wrong

candid vessel
#

REF HAVE A WORD IM BEGGING

slow linden
#

Milkless individual

sudden pewter
candid vessel
slow linden
slow linden
candid vessel
slow linden
#

I run it because there are combos with goo gun that make roof campers lives a living hell and as a flamethrower main they're my greatest enemy

candid vessel
candid vessel
#

It can do like so many different things

slow linden
#

Yea

slow linden
slow linden
#

It's the holtow sun one,it's bundle comes with a pyro nade and mine skin too,as well as a mini holtow sun charm

#

Kinda wish it had a goo grenade and goo gun skin too

candid vessel
candid vessel
candid vessel
#

“Mods ban that guy. And blow up his fucking house”

stoic garden
#

find my pages

slow linden
#

Mods,put him on 24 hour squat shifts in a cucumber field

candid vessel
#

Otherwise id use the mythic orf one probably

slow linden
#

Put it on shuffle

candid vessel
#

OH YEAH

#

i always forget that exists

analog pewter
sudden pewter
#

Lmao. Lol even.

sudden pewter
glossy sun
slow linden
plucky spade
#

New patch this thursday?

vocal stone
plucky spade
#

😞

warm python
vocal stone
warm python
#

Model + shockwave and the goal is simple
dunk ppl

vocal stone
warm python
vocal stone
slow linden
#

What are the patchnotes even

vocal stone
slow linden
vocal stone
slow linden
vocal stone
slow linden
#

Ah

viscid carbon
#

Guys we aren’t getting shit this week other than a store update

#

Actual patches are tri-weekly, the next one being 10.6

slow linden
#

God forbid embark give their community what they ask for

floral wigeon
stiff vine
alpine sphinx
#

low gravity is the single worst fucking modifier cause it makes many weapons entirely useless

astral grove
slow linden
stiff vine
#

really struggling to enjoy this season

indigo nexus
#

hah, so validating

muted condor
#

Between the last year of horrible balancing, shit matchmaking, the devs admitting they have no clue what they want to do with melee, cosmetics price increases, and the announcement of another Grand Major the game is not worth playing

slow linden
muted condor
#

I could care less about winch at this point

#

The entire game as a whole is just dog shit now

slow linden
#

I believe it's downfall started with Winchclaw

#

Wholeheartedly I really do.

slate vapor
indigo nexus
#

yeah, it was just amusing

#

I haven't played the game in a while so I am finding it insanely fun to trash on these silvers

halcyon halo
#

really love dagger but hate that this weapon is only playable with dash and goo, vanish, gate wish there was some more variation

#

has anyone had success with other gadgets?

slow linden
#

Cloak is playable ish,really only in tdm and pointbreak though where the gunfights are louder than the screaming of cloak

indigo nexus
slow linden
tardy light
#

Unfortunately switching your loadout will just make dagger harder

halcyon halo
tardy light
#

maybe you could try nulli or smth idk. but dash is kind of necessary

halcyon halo
tardy light
#

if they add a small teleport light spec, blink dagger would be cool asf

halcyon halo
#

ive thought about that but the shitstorm of angry redditors calling it unfair would immediately lead embark to remove the backstab entirely

tidal cave
#

Can we get a metre stick for a sword or dual blades skin? Would fit in perfectly with the crit writer pencil skin for dagger.

tardy light
#

goo players complaining enough to revert goo nerf đŸ«Ą

slow linden
warm pagoda
#

NOW,tf better than Arc,keep on keep it on

tardy light
#

So true

halcyon halo
slow linden
tardy light
#

broke the game? you mean just goo cocooning teammates during steal? what else happened

halcyon halo
slow linden
halcyon halo
#

True

tardy light
#

tf2 spy cant dash and teleport

slow linden
tardy light
#

I mean, the update was a buggy mess. but that had nothing to do with goo nerf. unless ur just joking and saying it was caused by the goo god

slow linden
#

I forgot but I remember people complaining about multiple things

tardy light
#

Yes, slide, melee, shockwave, etc,

slow linden
#

Relating to the goo change I mean

slow linden
tardy light
#

Goo is the spaghetti code holding together the entire game

#

Reduce goo duration and weapon damage values change. cashout steal time changes. new maps in rotation

slow linden
#

Goo giveth and goo taketh away

tardy light
#

i put the little spider grapple hook charm on my goo gun and im very happy with it

slow linden
#

I put the holtow sun charm on my goo gun

#

I use the tinfoil skin from s1,the only unique skin it has

#

Goo gun needs more love from the cosmetic team fr

tardy light
#

Mythic goo skin when

stiff vine
slow linden
#

Embark will not nerf a beloved core mechanic to absolute dogshit without being crucified somehow

tardy light
#

I feel they’ll nerf goo melee while keeping goo stall or something like that. Lol

#

even though goo stall is the more oppressive thing.

slow linden
#

My hope is that goo is the tf2 coconut of this game,that it cannot be negatively changed or even positively changed too radically without breaking the entire game

#

Given recent events there is some evidence to make that claim,but not exactly proof

tardy light
#

Tbh the best nerf is just changing the way its ammo works. I really hope that’s all

slow linden
#

True

#

The changes to goos durability and how fast it burns from a while ago were already a kick in the kidney to me personally

#

I truly wish goo grenades and goo gun had different colors and stats,goo guns could be red and have slightly more health than wood,grenade and barrels could remain the same in both stats and color,maybe the red goo burns easier and can't be put out by smoke

glossy sun
#

What they touched Goo again?

slow linden
#

So I've heard at least

#

Like multiple seasons ago

glossy sun
#

Oh nvm I thought they did again

#

Also the fact that there was one patch that you Gooed on the stealing team mate so they can steal

slow linden
#

Lmao

glossy sun
#

Goo Gun is Wacky...

slow linden
#

Truly it was a dps buff for me as a gooflame main but it was a nerf in so many other ways

#

It was so ass

glossy sun
#

Sometimes I wish they raised the Damage of the burning goo produced by the Flamethrower

slow linden
#

A better wish is to wish that flamethrower's napalm from the beta that was removed for performance issues be returned

slow linden
glossy sun
#

It had a Napalm??

#

I joined in season 3

slow linden
# glossy sun It had a Napalm??

Any structure other than stone and concrete could be ignited by it and fire could spread and eventually burn that structure to the ground

#

There was an actual reason for smoke to extinguish

glossy sun
sudden pewter
#

Nah

slow linden
sudden pewter
slow linden
#

Now granted fire spreading forever was excessive

glossy sun
#

C4tter don't like anything

slow linden
slow linden
sudden pewter
glossy sun
#

I mean

slow linden
glossy sun
#

Let the Flame stick to a Wall segment if you use the flame long enough in a single spot.

slow linden
#

I want flamethrower to be good again,I want flamethrower to have consequences again

glossy sun
#

Like Imagine you could Make A firewall if you shoot on the spot you want it to be on.

#

Would be a Good Defense and will alert you if someone tried passing through

slow linden
#

Exactly

#

That's what I miss about it

#

Not the burning every apartment on Monaco down

#

Sometimes it crashed the game too,the spreading was definitely too much

glossy sun
#

But they implemented the New Structure system right?

#

Wouldn't that make it smoother....?

slow linden
#

It would be,a little spreading would be acceptable but not one dot taking out the whole building like it used to

glossy sun
#

What if Goo burned Slower.

full pier
#

need help to pick out 3rd gadget for my light build: grapple hook, XP, sonar, nullifer, what else can i add here

glossy sun
full pier
#

i dont think I need infuser for solo q

glossy sun
#

Ehh.... Reasonable.

slow linden
full pier
glossy sun
#

Gateway?

full pier
glossy sun
#

I mean Tracking Dart Last for 15 seconds if I'm correct.

full pier
#

i even tried gravty vortex but that dodnt go as I hoped

slow linden
# full pier already have sonar

Tracking dart keeps problems marked for a very long time,it can be a death sentence for the enemy,sonar is mainly for defensive intel,Tracking dart is for when you intend to kill that one guy

full pier
#

im thinking of glitch and thermal

glossy sun
#

Dude.. like you can place Gateway on defense and Wait till they try to steal use the other half of the Gateway pop in and deny the steal.

#

Also can be used to transport The box faster.

full pier
sudden pewter
glossy sun
#

Without the spreading of course.

slow linden
glossy sun
#

Unless it's goo.

full pier
# tardy light vanish

i dont intend to play close to enemy, i keep midrange and just swing around enemies untill i can get another clear shot

glossy sun
# tardy light vanish

The problem with Vanish is that they can see where the Bomb explode giving them a Reference of where your coming from.

#

I would try the gateway honestly...

full pier
slow linden
sudden pewter
glossy sun
#

Don't sleep on Breach if you intend to be on close range.

slow linden
full pier
#

Thermal is doing wonders

tardy light
#

You should run thermal vision too 😄

glossy sun
#

Pfft Thermal vision...

#

I still think MGL grenade should explode on direct Hit

full pier
#

just realised i can basically drop cash, delete gas and make sonar work better

slow linden
#

And it should keep its fuse

glossy sun
#

Should be explode on Turrets not on Barricades or Dome should be able to destroy them...

#

Or any walls just players and turrets...

slow linden
#

Eh,I guess

#

Turret needs a giga buff tho

tardy light
slow linden
#

A little grenade launcher would be more fitting

glossy sun
slow linden
#

True

glossy sun
#

Heck you know I would had liked if the Gave Riot Shield to Heavy or a Riot Should with a Very inaccurate or Close range TMP

kindred gorge
#

I wish the game did april fools updates actually cause having a sledgehammer turret would be funny af

glossy sun
#

Turret with a Sledge hammer chasing you around

tardy light
#

thatd be so cute

kindred gorge
#

nah it just sits in one spot and nukes whoever is dumb enough to get close

#

other things could be making the jumppad shoot you out the bottom instead, and making dash shoot you in a random direction

slow linden
#

I've recommended this before

kindred gorge
#

KS-23 shoots rpg rockets, all three of the light smgs have to spin up like a mingun, and dual blades deflect bullets into the nearest teammate

tardy light
#

what if rpg was a weapon option with no cooldown

slow linden
#

Also arn isn't an smg,its an lmg disguised as an ar,you couldn't be further from what it is

kindred gorge
#

They should let me dev next year for an apirl fools mode

slow linden
tardy light
#

is anyone else bothered by the fact that deagles doesnt have a half tactical half empty reload for if you reload with 1 bullet left

kindred gorge
#

I was gonna make the point where like OW it would be mostly nonsense but there would accidentally be a change people actually wanted innthe base game cause it was good but I can't actually think of one

glossy sun
#

Speaking of... Didn't they mention something about OW...?

kindred gorge
#

I will however be stealing the roadhog one, heavy's winch no longer pulls but instead inflicts every status effect in the game

#

and the mercy one, healing beam can only target enemies and damages them instead

kindred gorge
glossy sun
#

During the Dev Stream.

#

I think.

#

Give us a Tesla Coil Gun

#

Pair it with Charge.

#

I would like to see Glitch/Electric status on heavy

kindred gorge
#

prox sensors, mines and glitch trap can all be attached to players, both teammates and enemies

C4 and breach charge have massively increased damage but instead of remote activation detonate at random

glossy sun
#

Wait a second

kindred gorge
#

The money you acquire isn't dollars but iranian rial (worth 0.00024 of a dollar)

glossy sun
#

Why Not Tesla for Heavy so they can chase down Lights?
Tesla makes where it slows people down

kindred gorge
#

so when you get the earning report at the end of the game its like 2 cents

slow linden
kindred gorge
#

either that or it should be scottybucks or something

#

using a token respawns you at a random posistion anywhere on the map

#

and it will be called "The Midterms"

glossy sun
#

Cmon Embark Give us Stuff!! Give us New Toys!

#

So we Could Hate each other even more lol

quartz moss
#

Light would be cooler if he had 350 health and a minigun

kindred gorge
#

Laser guns in general would be neat

kindred gorge
glossy sun
#

I tried dude I wanted a Particle Laser Cannon that the Laser Tick does more Damage the longer the laser is left on them

quartz moss
glossy sun
#

You know Ramp up damage for good aiming.

kindred gorge
#

Yes, and having a weapon be heat based instead of mag reload would be neat

#

you can make it like helldivers where you have to reload the sink if it overheats and it takes super long, so you have to manage your engagements carefully

glossy sun
#

Since the Laser is Close Range.... Just like Zarya.

kindred gorge
#

ideally a little longer range than that would be nice

glossy sun
#

Ofc.

kindred gorge
#

No damage falloff but a set range cap where the projectile disappears, like a laser would

glossy sun
#

Less destructive than Flamethrower

#

Cmon!!!
I need new Toys!!

slow linden
glossy sun
#

Whut

slow linden
#

Flamethrower has no destruction anymore other than like plants,remember?

candid vessel
#

I wish heavy had a burst rifle too. A 2 burst would work well i think

#

And charge-up weapons like a railgun/the charge shotgun from Fortnite would be fun too

slow linden
somber tiger
#

Am I the only one who thinks that the crossbow was kind of a pointless addition?

kindred gorge
#

I saw the vision and I won’t blame the devs for trying

#

After how much we beg for anything of substance I’m never gonna call anything pointless, new weapon is a new weapon

slow linden
#

True

analog pewter
#

it could have been medium's TK but nooooooooo, we can't have interesting weapon designs only more hitscanslop

#

I have a hunch that all of embark's good designers went off to work on arc raiders since it blew up

#

aside from fangwai (their best map) nothing embark has designed for the finals post-season 7 has been particularly inspiring or fresh. Even shockwave, their best idea in half a year, was immediately gutted and all of its emergent gameplay removed, which felt so uncharacteristic of the devs of a game that has goo gun and things like dash+pad jumps

#

it feels like an entirely different team of people is making balance and design decisions than whoever was working on the game up to S7, and whoever is on the game now fundamentally misunderstands why it's appealing in the current market

#

insane too since season 7 was their biggest windfall of new players since the game launched, there was a brief cultural explosion they just didn't capitalize on

#

like the P90 and BFR are not particularly interesting weapons, mechanically speaking. they're just more hitscan firearms with bog-standard aiming and shooting mechanics. the hover pad doesn't really feel like it had any consideration beyond the initial concept, and it's been struggling to find any problem to solve that other gadgets don't do better

tardy light
#

hover pad is like breach drill 2.0 no one brings it

#

if they let you control hoverpad with multi-device like a little RC car that wouldve been awesome tho

analog pewter
#

"the finals added a crossbow" sounds really cool if you imagine the embark of s4-7 designing it! If it was made back then, it would have been a projectile weapon that requires a unique sort of aiming skill other medium weapons don't require. learning it would feel really interesting and it would have dedicated players who master its intricacies. Embark of S8-10 lacks the imagination or follow-through to make their ideas interesting

analog pewter
#

make it so things heavier than a pebble don't immediately send it shooting to the ground

#

if the hover pad could suspend the cashout mid-air there might be something there

ember junco
#

I saw people talking about where they nerfed the hoverpad gunship tech but cant find it in the patch notes, anyone know where it is?

candid vessel
candid vessel
slim pulsar
candid vessel
#

Seasons 1, 4 and 7 were so awesome

#

2, 5 and 6 were good too. 3 stank tho

slim pulsar
#

Is this how the token grabbers get you now? Have they moved on from mister beast?

candid vessel
slim pulsar
#

Insane

slow linden
tardy light
#

Check my profile

tardy light
tardy light
dusty thunder
#

I love that the meta seems to just play as scummy as possible cause I love getting Winched clawed and then goo gunned into a stun lock while they shoot me/melee me

tardy light
#

But that implies that bow and throwing knives were mistakes and wouldn’t be made by current embark

#

Medium literally has no cool weapons like bow/tk. crossbow should’ve been that. 😔 . Instead we got pike’s older brother

analog pewter
analog pewter
slow linden
#

Nah

analog pewter
slow linden
#

It was literally unplayable,me and my duo and trio hated it

#

Battle pass was okay,that was all

vast ferry
#

is riot shield having bullet hitbox problems for anyone?

tardy light
vast ferry
sand monolith
candid vessel
candid vessel
#

Because all the cool stuff hadn’t been engineered out yet

#

And smoking guns was a banging ltm

sand monolith
#

Everything was insanely unbalanced and the actual core game was basically unplayable

candid vessel
sand monolith
#

Nukes? Recon? 25 damage fcar? Instant defibs? 96 damage sa12?

#

The game didn’t even feel like a long ttk shooter you just died immediately

slow linden
#

Nukes were an overnerfed mechanic,now you can't even chuck a chair with a single mine attached to it at anyone's face

#

It just doesn't work

sand monolith
#

Idk c4 is still extremely strong

#

I wouldn’t say it needed that functionality at all

slow linden
#

The sandbox is supposed to have sand in it

#

C4 is fine also,if you're dying consistently to Explosives to complain about them just say you're blind

#

The brick of serious putty flying at you has a 4 second arming time,just don't stand there like a lobotomized cactus and you won't die

candid vessel
sand monolith
#

Lewis gun was absurd and the rest of the stuff was better than it is now and yet still not seen at all because it wasn’t as good as the meta

candid vessel
sand monolith
slow linden
candid vessel
sand monolith
#

C4 drops cashouts that’s some of the strongest utility in the game

candid vessel
sand monolith
#

Thank God

candid vessel
candid vessel
sand monolith
#

“Fun” and it’s an unbalanced game that doesn’t function design wise because everything is so overtuned

#

I like when my long ttk shooter actually has long ttk

slow linden
candid vessel
sand monolith
#

Game balance isn’t an average

#

A game is designed and the values for balance are selected around that design. Finals has long ttk because it puts emphasis on teamplay and sustained teamfights. If everything kills fast, you lose that and the main objective of the game is no longer suitable

#

So yes, if everything is overtuned, everything is still overtuned

slow linden
#

Honestly watch this video and you'll see where embark went wrong,sand belongs in the sandbox

sand monolith
#

If every gun killed 50% faster the game would be worse