#đŁâweapons-gadgets
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My money goes to evil corporations whoâs plans involve hostile take over of public subsidies and over charging the people for basic needs but still have the decency to leave kids alone
I fuck with this fit heavy
Itâs on medium but I need to see how it looks on heavy
I know it's on medium it's an expression
I developed a primal rage while playing Roblox fighting games, and I learned how to control my anger really well from them and how to deal with annoying people or trolls. After I stopped playing them I almost never get truly mad at a game and when I do I can quickly cool myself off. Mainly by just thinking of my gf and thinking of those gamer rage videos. If you feel bad about raging, just watch those videos you'll feel so much better.
And everytime go to slam my desk I think of someone in the video destroying their setup bc of fortnite and remember I must not become like them
One bad game of for honor will have you screaming slurs and breaking shit đ
Hunk looking a bit different today
Thatâs why I keep a cage of emergency yeet rodents next to my game set up
FUCK that evil ass game dude đ
Do not thundercunt your hamster into the ceiling fan it doesn't like it
it seems so weird to me conceptually that anger isn't always a choice, rather it can be something that just happens to a person
The big 4 games I swore to never play or play again, r6, for honor, brawlhalla and league of legends
Play for honor
Tho my friend is trying to convince me to play for honor. I mean I played a lot of chiverly 2 so it can't be that bad right?
R6 never made me mad,the devs just took all the milsim aspects and cool mechanics out and the game is ass now
lowk starlight with flamethrower is so much better than you'd think
Stopped playing after it got really stale and boring.
R6 was what The Finals is to me now until they completely ruined their game 50x over to cater to the competitive players
Itâs pretty bad
hm
Itâs like the R6 of sword games
I'm a flamethrower main so I'd think better to discount it on any open map other than sys horizon
See what I mean?
well I don't think I'll ever understand the state of mind that leads to a review like that
for honor has REALLY good feeling combat but its one of the most unenjoyable games youll play
Certain games just do a very specific kind of damage to a person
Kinda peak tho
Play chivalry 2 instead,the devs are evil shitheads but at least they made a good game and kept it good
alr so the hover pad is
Why does it exist?
kinda ass if you're playing against any sort of gun that has range
its good for sniping i GUESS, i think its mainly as a counter for melee and flamethrower
Play chivalry 2 you'll have a lot of fun,the controlls are all momentum and directional input based
Gotta get that DJ Kali meme of âwhat does he even doâ but with hover pad
oh i know
chiv 2 is one of the few pvp games ill never get mad at
also hoyl rage bait name
It's not ragebait it's the truth if you know winchclaws history
I am a melee focused heavy and I never use winch because i know what it is
ive been player heavy since i started playing in season 1 and its always been good fun
It's a parasite that gets anything with synergy nerfed to shit or reworked or neglected
you got me killed
Tf are you playing
also yeah its a lot worse but its still fun
I do believe a charge-up mechanic/animation would make winch much more balanced
The fun it gives is not worth the fun it takes away by having it,it's a crutch and a parasite that will kill heavy eventually
It's good for portable high ground and head glitches and baby gates that you can shoot enemies through but they can't push through
Bro doesnât know about the hate we do up in here
Kinda hate they talk about in the Bible
To me my hate is my Bible
Hate is our Word
Rage is our Creed
Fuck winchclaw,fuck defib,fuck dash
genuinely alt f4d i hate flashbang spam
if they remove anything it should be flashbangs bc if they get spammed you isntantly lose
The flashbang effect actually stacks duration,they're low key a hidden meta
id rather smash my nuts between boards covered in rusty blunt nails than play against blashbangs
Genuinely have been turned into Helen Keller for 20 seconds straight but imo automatics and poke are more annoying than flashbangs
I love getting flashbanged and then killing the overconfident light anyway because I have a grenade launcher and spatial awareness
I love getting flashed and just airing out the whole room with flamethrower and goo gun,both my Pyro mines and a Pyro nade,if I'm dying you're getting trapped in a burning coffin too
i think if they do anything they should make it more like a stun in MW2 so you can still actually see
Fuck no that'd be so much worse,get that ridiculous thought out of your head this instant
id at least wanna see so i dont fall in a hole where like 4 people are
It's called learning the map and having a functional short term memory
except when you were already strafing and shooting at someone so that short term memory means fuck all
I get flashed,but I remember there's a corner three steps back and two steps right from me
It's easy to get used to
We got big problems with dash, winch, and defib and we talm bout some flash bangs
dash is fine for the most part, winch i guess could use another small bump but mesh is taking over a bit, and defibs are just too difficult to make not as needed, its going to be amazing no matter what, unless the put crazy nerfs and just make it completely useless
Explain what you mean by bump winch
like a small nerf
Winch feels balanced but annoying, it's a punish for fighting a heavy solo
You just dodged a bullet son
Winch is diabolical i hate winch
Remove defibs
Winchclaw NEEDS to be removed for heavy to thrive,it's shit now but it's annoying enough for them to have an excuse to nerf the shit out of heavy at any time
Winchclaw will kill heavy and then the game
the introduction of shockwave actually made me kind of hopeful for a "what if" scenario
its an interesting mix of movement and untility
and while not directly adjacent, it could serve as a rough blueprint of factors for winch to follow
but i dont think my brain is capable of elaborating rn
I'd prefer if winch let you rope swing but they'd never do that
still thinking of "fat spiderman brings down the roof"
- wall destruction ofc
shockwave's movement doesnt fit on heavy ofc
but it has somewhat similar utility
replace movement with destruction, one of heavies primary features, and we migth be good
Imo they either need to turn it into a gmod rope tool that lets you tether literally anything to anything or anyone,or removed it
i dont think that has enough uses sadly
i mean, we had the "player is lockbolt anchor" idea floating around too
at least it isnt free forced face tanking for the victim
It would just be lockbolt as a spec but only usable from melee range
that... seems worse
in a way
You could tether to you and pull them around,or you could tether to their friends or your teammate to force a fight
i mean, i guess the heavy has to be close first which is good
but it also means, if they ever get close at all, you just die
Melee as in like flamethrower range
Not before you weld them to the floor lmao
yeah
if they ever get into said range by camping a door, jumping through a window, using goo/shields, as soon as youre hit, you cant escape anymore
or am i misunderstanding something maybe?
Nah,heavy just has to back up and pull you into the room,but no more stun and the heavy can't do anything other than move while holding the rope
oooooh, no attacking
hmmm
that might be fine actually
in larger organized fights, you loose 1 player of dps
and in skirmishes, as long as the rope length doesnt decrease as they pull, it would at most move the playing field, not the state (since distance itself doesnt change)
step 1: place a nuke somewhere
step 2: winch someone
step 3:
https://tenor.com/view/spongebob-spongebob-meme-spongebob-squarepants-spongebob-screaming-spongebob-scared-gif-22994973
well, works rn already, but this seems funnier
would be more useful for cashout manipulation too
or at least more versitile than 1 fast pull
Funny and whimsical additions is what I want not a stunning tapeworm that is killing heavy
I'd imagine a riot shield medium or mesh heavy could protect the heavy from the victim
but thats a pandora's box im not comfortable opening
hmmm, what other stupid shit could we make winch do?
Only the first explosive placed on a prop or barrel will ever do any damage they completely and undeservedly gutted nukes
Trapping is a dying sport in the finals
disagree about the undeserved
im having fun with propane canisters
its stupid to hear a hit sound, and get a kill a split second later
Nothing deserves to just be gutted,everything should at least be functional
i dont think it wouldve worked in a way that still resembles what it used to be sadly
They all but removed that mechanic,now if you want a flowerpot c4 kill you throw it and it flies sideways
Remove the weight penalty on the prop or barrel from explosives,the limit of one boom still exists
i think we talked about this before actually
Both the rope tool and nukes I've spoken of several times
and there was the boring "canisters have 2x aoe when detonated by c4" but thats even further from nukes
i remember the ropes
nukes not so much, and not specifically orb of death nukes
Nah I mean nukes as a topic or really just the mechanic of putting Explosives on props being basically useless now
Even one explosive on a prop or barrel is useless unless it's on a heal ball or cash box,and that's because they're just way heavier than the explosives
whats up with the damage?
i wanted to test the side sway with different weights you mentioned
tried setting up a perfect bounce on a dummy, and it barely deals any damage
That's another thing,if it lands it does nothing
Embark doesn't balance they only blanket nerf everything and randomly gut shit
And they buff one weapon into the sky every season and let it torment us all for that whole season
did they legitimize spear cancel?
They never removed it because spear is already dogshit
yeah, but now i can attack if i cancel, didnt use to be the case
but im not sure about the exact rundown of that whole thing, because i never use it in game
Naw they just havenât gotten around to removing it like they probably want
Idk,nothing positive embark does is ever intentional,barricades used to be perfect when they fucked up their placement parameters now they're flawed and janky again
Lazy pieces of shit won't even touch spear to nerf it to even further dogshit like how they're comfortable with doing to melee
my guess would be that they aren't touching it bcs it's gonna get reworked anyways
LMAO
I'm gonna be so honest,the amount of stuff that medium got this season is the bare minimum that every class should get every season,every class should get SOMETHING
a melee rework IS coming next season
Get a load of this guy
They'll still find a way to neglect spear
đ
The âReworkâ that will definitely make a single meaningful change lmao
Also howâs that MGL rework coming along?
Embark will do anything but make the sandbox more fun and usable,no they must add more auto and poke slop every season
we noticed same thing
not true they gave med a ton of ways to be creative
remember rainbow six u cant add too much or the game is too unpredictable
And Only medium
so?
side effect of a bug fix
They removed more from that game before that happened,it used to have cooking grenades and night maps,the game used to be a lot darker(literally not figuratively) and be more of a proper milsim
true but still oversaturation killed it
They removed all that before they added the new stuff,the new stuff would have been fine had they not hollowed out their own game and added all the new stuff to over compensate for it
i want embark to add more too but i think they did a pretty good job
and if u look at the buffs to gadgets this season you see them buffing things not weakining strong ones if this continues we may see more variety in the sandbox
i mean hell i saw a breach drill the other day
It's still not enough after 3 nothingburger seasons
Data Reshaper buff is literally game changing but I get it
If they fumble it there will be no riots (itâs a melee weapon)
I'm glad they did that,and I like the new spec but I feel like they could've done more,delayed the season for 2 weeks for what
Done more? Like what? The season seems intentionally medium-centric. Shockwave gives Medium non-gadget mobility options for quick getaways or to make space, along with OBJ utility. Platform seems really underwhelming admittedly.
Why? I generally assume that how much they could've done is about the same as how much they did
on most fronts at least, there are some areas where they could easily make a ton of changes but evidently choose not to
Mediums have alot more power & control with Shockwave alone. I donât believe they qualify as the victim build anymore
Ehhh just feels half finished,like they crammed a bunch of stuff they were working on onto medium but probably have a backlog of unfinished weapons and gadgets that are just not going to be added,I mean look at when they added p90 and titan,light got literally nothing that season and I'm pretty sure this is why
Does anyone know if other players can hear the clarinet skin inspect?
I expected new specs for everyone at the least,I was disappointed
Idk I don't have it yet
I didn't really care at the time,but I feel differently on it now,just feels like they got lazy
maybe s11 will be the rework season (right guys? right?)
I hope,but I also doubt
anyone know how to use the Hover Pad correctly? ive been playing around with it for a couple days now and havent figured out a consistent way to use it. I tried using it how it shows in the trailer thingamabob, but I got shot down almost immediately. I also tried using it as a "movement" ability, like a bridge you can use to jump across buildings, but that could be fulfilled much better by the Jump Pad. The only way i've gotten a little bit of success with is putting it in the corners of the objective room with an APS turret and smoke grenades. however, even this doesnt work consistently because most people will sonar before they rush. it will only kill people who bum-rush. any help is appreciated đ„č
You can use it for head glitches and deny access to doorways while still letting you shoot through them
oooh like a barrier kinda? i like that idea
Yea,it's got more uses than just a platform
you can also use it as a shield from shots from above
at least for a few shots
ooooh thats smart! thats why i love getting help from people better at the game than me đ
Could block the hatch in elevators with it I think
yeah can be used to block holes in general
I'm a poor shot but I win with gamesense and traps mainly
thats another great one wow!
my main issue i have with it is the same one with barricade. it can't touch anything to be placeable
They needa fix that imo
I did aps turret on top and normal turret on the bottom of hover pad. Was pretty nice for point break
Hey quick barricade tip,don't seal every entrance,angle one or more of the barricades and put mines on the door frame so people brush into them trying to peek the room
Wait can shockwave be countered by APS?
No
Leave enough space to squeeze through
I see, APS only counters items that can be reshaped I'm guessing
Yes,also it can parry rpgs
What? My aps turret got sent flying by shockwave
Glitch can disbale APS if only the blast radius hits
They probably clipped it with the edge of their blast radius intentionally
they should just make it clip and add a dematerialized effect to the gadget where it clips.
I'm not sure how easy that is to do tho. sounds simple but could be complicated
But APS will counter glitch
Aps flew straight out a window and I was like WTF
Lmao
I enjoy this game too much because of the silly things more than kills or what not lol Iâd rather be laughing the whole game x)
As long as the projectile doesn't touch the radius of the aps it can do its thing
Aps can hit shit through walls,as a goo gun main I can just drain aps turrets through walls
I just started fiddling with APS cause lots of heavyâs use MGL in PB. Itâs durability is crap lol
MGL overwhelms APS easily, APS is best vs CL, nade spam and RPG
Beware the humble goo gun
Try learning goo gun flamethrower
You will enjoy
Winchclaw is a poison
Ngl aps is best when replaced with a good gadget
It will kill heavy
my fav combo is sledgehammer + anti-gravity cube + winch claw so you can just yoink the cashout
It's honestly more the fault of flame, I wonder how good a pull stun will be when I have a melee range weapon
With everything else it's a more polarizing lockbolt that only hits 1 user
Not flame,winchclaw is to blame for Sledge being gutted in the first place,it affects the balance of many things outside itself,it's a parasite
Kill the serpent in the garden
Light didnât need anything. They have just about every niche covered (also had +1 weapon on the other builds)
we need more variety though. you basically have the same 3 loadouts for every light
I agree,but if they're gonna add anything at all thet should add to all classes rather than pick favorites
Either everyone gets something or no one gets anything
And half the weapons they add are just more boring autoslop like the p90
They should make all the dog shit stuff better instead of adding new stuff
Agreed,but they're never going to do that because they're dumb
Weâd see more variety with more balance changes. We donât need new toys for that. (Lots of Light staple picks are also just more popular than other options)
I think the only new shit we really need is a new spec for light and heavy and that's about it,they need to fix everything that is already in the game before they add any new weapons
Not really, sledge was just overpowered in general
I saw them use things that weren't winch during its prime in season 6, stuff like Goo gun and mesh shield
I want new weapons in the future but I want a balance that welcomes them rather than competes with them
Ohhh so you're just dumb got it
Real, 2/3 weapons since season 5 for Med just competes with Pike
They were the minority,not the majority
No, I used to complain about the sledge nerf for a long time, but after fighting against it enough and using it myself, the current version is actually fine
I use and fight it and I kinda just kill it without trying nowadays
Melee is overnerfed
That's kind of the thing, they're all low tier but buffing them in a meaningful way would be infuriating
With the exception of Sledge as that weapon is managing but run SA12
Idk I find automatics way more annoying than any melee weapon
Automatics are fine, they're just the generalists of the game
Yeah, the pile of dust needs to be addressed. I understand tourists donât want that over shiny new toys but gamehealth should come first
But also season 6 was kind of a mess as it was just Cerb and Sledge since that just out damaged anything besides SH
The only true generalist weapon in the game is cerb and its one of the most fun
That's one of the most niche weapons for Med
Generalist would be the AKM, where it's good in all general situations
Let me spell this out for you,they added so many automatics,because they're safe and easy to balance,they made the sandbox too stale and neglected and nerfed anything that wasn't an automatic or poke to hell
Sledge was nerfed because it was just overpowered, same with Cerberus
Most of the more recent patch notes were to buff things that aren't automatics, sure there's automatic buffs but less so than other weapon types
They also nerfed poke during the end of season 9 by BFR and Repeater being too dominant
Cerb was overtuned yes,Sledge wasn't,no one complained about it it was a spontaneous decision by embark that everyone hated,embark doesn't decide what's balanced they don't even play their own game anymore,the playerbase does
They explained why it was nerfed in 7.0
They were wrong
The playerbase's opinion counteracts their decision,they made a bad call and doubled down on it that's all,dying to melee is caused by poor positioning and nothing more
Problem is that it was generally way too oppressive in all skill levels by the quick melee set ups in all modes, that's what they explained in the blog post
The map wasn't in your favor either, demat wasn't nerfed until the next season
It just really wasn't
I played during season 6, every team ran sledge as it was the best option out of anything
Only things that came close during the season were Shak and SA12
This is a fair take but it doesnât change the fact that Cerberus is def not a generalist weapon
If a shotgun were to have the generalist role, it'd be the Model
I do think melee is generally on the weaker side tho, but I am a sword main so
Melee still needs buffs, just a full revert of season 7 is a bad idea
Sword has a p long ttk considering how close u gotta get, not including the lunge +qm on light
It can do most things except poke,but nothing really needs to poke in this game all the fights are close
I just showed up here but how the fuck is the cerb a generalist weapon lol
Literally how
Right but generalist would be alright in all situations, Cerberus isnât good midrange or beyond
It's bad beyond 6 meters
Thats why it's better as a dive than anything
I think itâs 8 but yes
Cerberus is just the medium equivalent of DB, you just have to play it as a dive weapon and its perfectly viable imo
Cerberus is very good at close range burst and nothing else
Again, generalist would be the AKM
Yeah but isn't every shotgun? Besides the ks
Cerb just demands a very different playstyle compared to other shotguns due to its small mag size and lower potential dps
right, im not saying thats a bad thing but i see how it kinda came off that way
Oh yeah no I know wym
Hot take every weapon is balanced and most "broken" weapons are countered by just playing on the weaknesses
I say this in the seasons current state, and assuming you don't play goofy loadouts with very obvious weaknesses in terms of gadgets and specs
i disagree in that every weapon is balanced but i also dont think any weapons are too oppressive
like in no way is the spear balanced its straight ass
there are people who use it well but goddamn do they have to try
Lwk I forget it exists but I'm pretty sure itd getting some kind of remake soon
season 11 for all melee
What I've been saying for so long is make the spear THROW ABLE like omg
It's a support weapon beyond 6 meters it can still ignite enemies while your teammates fight them
i think the spin attack is the only think keeping the spear mains able to use it
@sudden pewter
It's a damn spear isn't it like the point?
I'm not saying like far range throw I'm saying like enough where 8 meters is fair play
ARE YOU FUCKING KIDDING THIS IS THE MULTI DEVICE SKIN IN THE BATTLEPASS HOLY SHIT
It's fine for chip but besides that it's not that good at ranges like that, which is why it's balanced
maybe if the main attack was any good but spin attack is what every good spear player uses since its the only thing of any value on it, its stupid u have to anim cancel with it tho
Cerb is very good at chip
At ranges between 6-12 meters is where you'd want Model
Make the spin the basic attack and make the alt fire a chargeable spear thrust grab attack/impaling thrust
Animation cancel tho you need it
each part of the spin sure
like each swing
Not a grab attack tho we don't need secondary wonch
Yea,I never claimed it wasn't balanced where it's at rn
Current Cerb is kind of weird, it's fine but could be a lot better, kind of like Sledge
I said automatics are oversaturated
I'm not thinking like orisa from overwatch without the stun and a heavy arc so it doesn't go far range
I stand by my take that it's really underrated, but lwk only viable with shockwave because you need to save gadgets
what abt demat
Cerb is fun if you use map geometry to your advantage, current Cerb isn't too great with current demat
Demat doesn't fix the cerbs weakness, which is closing the gap between you and the opponent
i wouldnt really know i dont like medium melee(im including cerb in melee)
During season 6 it worked really well by the Cerb doing more damage than currently
Which is 104 plus afterburn vs 120 plus afterburn
The Cerb across 2 nerfs lost 21 damage
The only clear clear weakness of cerb that isn't fixed with the right playstyle is heavies
Yeah now it's losing when before you just stomped everyone
They cant one mag them even if you hit every pellet and let all the burn
You need a quick melee like vs Light, but it's safer to escape to load in more shells
The way around this is dive like I said earlier you can't do all that just by running in, it's almost like DB light playstyle
Can we go one day without someone suggesting we remove a melee weapons only weakness ffs
Yeah you need to use the map desing to your advantage with Cerb, which the other team can counter by just breaking stuff
I wasn't suggesting, we can all agree tho that spear is like the neglected adopted child of the game
teammates keep reviving me and i keep getting immediately killed by the same light with throwing knives and a heavy with a flamethrower
actually getting softlocked by my own team
Correction, if you space out your shots it kills
That's why goo grenade and shockwave is heavily incentivised to use
2 ticks between each Cerb shell kills a heavy, but that takes a while so you need to be careful
Yeah that's what i was trying to say I just couldn't word it
Nevrmind I'm wrong again, because of the max damage being 104, you don't need to space your shots
But with heals most of the time it really hurts that kill time
But yeah if one infuser dart hits the Heavy you need to quick melee
Imo dive is the ONLY viable playstyle for cerb rn, it just isn't worth it with anything else besides maybeee support
But there are better support weapons
Starting to forget why I bought the S9 pass, a lot of the items are kind of buns, like the ashborn reload for Cerb
THE RELOAD IS SO LOUD
Other players can hear it so much easier than default
Not to mention, Cerb's default reload is already like the 2nd best one in the game, it's clean, quick and with character
Cerb is so clean like please please I heavily recommend shockwave goo grenade jump pad cerb
The last gadget defib on cash out
Use something else on casual modes
Worst one might be CL-40 by a bad loop, gonna see if it got fixed
Model is very clunky at the moment
Honestly the reload is still great even if it's missing the old one
I can't do model just because it surprisingly feels less consistent than cerb
I tried it yesterday and expected more consistency but got the exact opposite
I have the opposite issue, I struggle with the inconsistency of Cerb but Model feels great
Granted I've used Model a lot more than Cerb, especially after season 7
Could be that we're just used to different playstyles
I like dive a lot but you may like another more
Like I dive for life, I used DB grapple at one point, even other games like marvel rivals I use dive
right it was in 5.12 they toned the atomic nerf that was 5.8, dropping the pellet damage of Model from 13 to 11, now it's 12
why do you not just immediately see your rank score update after a match, why do you have to go through like 10 pages and you CANNOT see it anywhere else?
In 6.6 they made using it a lot better my leaning more into the generalist role
Lwk idk but it isn't a detrimental issue imo
no but its just one of those things that should be obvious to anyone at embark that plays a ranked match
Yeah model is probably good I'm just not good at using it
Yeah it could use work but they've been experimenting with UI for a long time they'll get around to it fs
Still waiting for the buffs they promised in 9.0 though
Speaking of I think that's another thing
Sometimes people claim a weapon is trash but they just don't play it right and they can't accept sometimes it's a matter of skill issues
Even if it's because of the reload checkpoint system they promised, which I'm guessing won't come until way later knowing Embark
Like sa12 for example devious in the right hands but horrible in a casual chuds hands like mine
That's why I jokingly said that it's the ranked gun when a teammate was complaining about it
Yes exactly the reload is so clunky I just cant do it
I'm still annoyed by the rpg buff back in 9.0, rpg didn't even need it
They wanted to do it to counter goo, but I think they could've just make a damage multiplier for goo specifically instead of increasing dps
Now it crosses thresholds vs Light, something Heavy did not need
It also helps Revolver vs Med
Mhm but lwk I don't mind it this season just because heavy is now falling out of meta little by little
It's less annoying now honestly
Something that I think heavy needs is a mobility item
Imo Zipline would be perfect
Could you elaborate? Never heard of this
They mentioned the "reload checkpoint" system back in 9.0 when Model got buffed
Cuz zipline is still slow enough where it isn't gonna make heavy movement god, but enough to have heavy get by faster
Yeah but what does that even mean
Best gadget heavy has for movement is anti-grav
Either way their gadgets are really good and they have to sacrifice one for zip
Yeah but let's be honest it's not meant for movement
There's little info besides mentioning it being a system that will benefit Model
Would become one of those gadgets thatâs literally never taken off no matter what, just like defib
It's not meant for movement, but you can use it for movement
I see where ur coming from but as long as the thing brings you up slower than a ladder climb then it's not gonna be worth it
Thing about anti-grav is that it perserves your momentum when you enter it, which you can extend a bhop or go higher by entering during your upward force after a jump
It's still not good but it's something and Heavy needs it
Nah I don't think so since there are a lot of good heavy gadgets already
The only criticism I have with that is how often does heavy get enough momentum to bhop without a jump pad to help?
Or a Zipline?
It's more of a counter against a anti-grav user if the heavy is careless or help the med using blades
I have a clip of using my saved momentum from anti-grav to catch up to a light and heavy escaping
Yeah I see wym
Still I feel like heavy should have at least one more movement option, maybe make it a spec to make sure it doesn't end up being a must pick
Because all the other specs are broken in their own ways so it won't be overwhelmingly overpowered to the point where the spec is must pick
Best Heavy has for movement is anti-grav, goo, barricade and if you're completely desperate, lockbolt
Heavy shcokwave đ
No not that đ
Imagine a heavy using sheer momentum to chase you across the entire map
That would be fucking terrifying lol
I miss pre winch centered rework sa12,shit deleted everything but took years to reload that's another reason to hate winchclaw
Oh wait actually nvm just for the reason that charge and slam would be useless I think
Oh yeah true that exists for a bit of movement on heavy lol
Heavy super jump
Winch just need you to be able to keep shooting when ur getting winched honestly it's not too oppressive but that stun is definitely a problem
Or jetpack
Lwk yeah heavy doesn't even need horizontal movement, vertical movement would be a good compromise
Remove stun from both parties and it should be fine
problematic against melee
Yeah no flying we ain't playing no fortnite or overwatch
problematic in that one of the only reasons we arent running triple heavy is that heavy doesnt have any vertical mobility so it relies on medium and light for that
gotta go up the stairs for everything rn
Heavy already has goated horizontal movement it's called the goo gun
Mhm I think vertical movement options would be perfect, horizontal movement nono just because lwk that removes the identity of heavy being slow and strong
Righ goo gun, that's best for vertical though
I agree I was just throwing shit out there that fits heavy
No because it doesn't speed up your base speed, it just allows you to maneuver areas better
Mfs ask for movement on heavy when it has one of the best movement options available
And I personally would use it with melee or shotguns or titan (i play brawl titan not poke titan)but that's just me
Fr,goo gun on top
Theres a difference between maneuverability and actual speed boosts and stuff
Wonder what causes half destroyed buildings to suddenly spin like crazy, it happened back in season 8 and my previous match in Bernal
C&S
Heavy needs that extra bit of speed in it
C&S
Nah I'm talking most likely vertical movement, horizontal movement nono like I said earlier just to keep the identity of slow and strong
It doesn't need to,if you're behind your teammates regularly your mediums aren't doing their jobs,they should either be providing movement utility or orbiting you
Cns aight ig,a little undertuned after all the nerfs but it's solid
Goo gun is one of the best vertical mobility tools too
It's a lot of reliance on team gadgets tho, medium and light don't have that problem because they can hold their own much better in terms of getting around
What do yall think on this loadout post demat (de)buff? Demat, Riot, Goo grenade, Jump pad, Smoke grenade
what are the general opinions on starlight hollow?
I honeslty think it's buns
Open maps with flat terrain and tons of visual noise like that are kind of just annoying
Yea,you can bridge with it,basically overcome any and all obstacles
I say its alright, nothing too special, not atrocious to the point where I don't want to even look at it
Poke should be banned on certain maps
Havenât played it because itâs only on the doodoo game mode
about what i expected to hear
It's why I dislike Monaco and PEACE, with Kyoto being difficult by this as well
Yeah but that's about it (besides antigrav but its not as fast), we need at least one more option
Not saying the others are useless and not worth it but we definitely need a bit more variety in the movement department for heavy
it looks nice but god does poke feel oppressive
Antigrav cube has better uses than just a one off movement tool
kyoto has been bad at times for me
but i think ive never considered just outright blanket leaving any match i get on that map so far
lucky me its on a separate cue for now
Yeah exactly that too I'd rather use it for stall or catching some guy lacking
Heavy doesnât have much vertical movement because thatâs how balancing works
I'd rather a Boulder chucking spec or something like that
He has more than enough if you're creative
Setting up a huge slam with goo nade is funny though
too open for me
Don't talk bad about point break
I say giving heavy vertical movement is fair game, horizontal movement is a different story
Just my opinion tho
Point break Starlight is actually fun as there's enough people to cover the empty space
Dog shit, boring, annoying, game mode
Skill issue ig
My main problem with point break is that it's near impossible for defense to win without being a straight up stomp
I use it to farm contracts
Like when has vertical movement ever been too oppressive, maybe you can argue high ground, but it's the finals, just blow them up
Gas spam is way too annoying on point break
It kind of expects too much of 8 randoms to coordinate when offense can simply overwhelm until defense can't hold anymore
Yeah you always need a flame heavy or cerb med to clear out gas
It's the fact that its so many players that it gets to the point where it's too much
Like gas spam in only 3v3 fights is less of a nusciance than the monstrosity that is the point break lobbies
Should have been a 5v5 mode
A team being able to cover every possible weakness is just not balanced
point break is fun its a great casual mode
It is a very fun but flawed mode
competitive? fuck no, but casual is perfectly fine
That sums up the Finals quickplay modes
I like it,I really do,but it is very flawed
i used to do tdm for warmups before ranked but since theres no objective its a worse warmup than pointbreak
Yeah point break shouldnt be taken too seriously, and ofc its flawed because its literally built on chaos
Gotta jump straight into ranked no warm up
It isn't meant to be balanced its meant to be chaotic
You can just counter pick till you win in most modes that's why I play mostly cashout and I would play more ranked if my dedicated trio wanted to,but it would seem no
Getting vigorously fucked by 8 automatics and pokes on rooftops isn't chaotic its mind-numbingly boring when it happens
i dont want to be that solo queue teammate
Lwk if they want to make a chaotic gamemode they should just go all in
Like make it chaotic to the point where noone complains because it's the entire essence of the gamemode and that's how it's supposed to be
Similar to like the other ltms with jump pad on heavy and all that bull
I did that yesterday with that one placement match,Carried teammates to the second round where they proceeded to not kill anyone at all
I feel like that happens a lot, you would have smooth sailing first two rounds and then get wiped like toilet paper final round
You are getting groomed by the enemy team for easy wins I'm pretty sure
It's a real strat they do,they'll fuck over the better teams and bully the weaker team to the finish line rather than winning by their own merit
Yeah sometimes that happens too makes sense
It's not a sometimes thing it's a very common strategy
goo is one of those specs that once u switch to u feel like u cant switch off
my biggest problem with ranked cashout
As a goo gun main yea,it allows a lot of freedom
people defend it but getting 3v6 every other game is super annoying id rather play H2H
If they dare to adjust chimera in any way Imma throw fists
They should honestly make head to head a ranked gamemode
Yeah instead they fcking remove it. weird
Brain damage ig đ
I feel like mesh is really strong tho, especially if you know there isn't anyone with glitch
Mesh is strong, but is it fun đ€
I make up for it with the gadgets
It's just the right amount of strong I feel,it's in a near perfect spot rn
mesh is also kinda bad for clutch potential compared to goo. like i feel so comfortable 1v3 in the last 20 sec of a cash if i have goo. mesh you need to win teamfights instead. goo lets you play super weirdly
Sometimes
Yeah goo is stall legend but most mesh players are giga chads of support and cover
With minigun stacks mesh pyramid strat is fucking hilarious
Goo is a lot less consistent in the people who use it
thats probably cause goo is kinda hard to use while mesh is kinda easy to use
https://cdn.discordapp.com/attachments/1317185703075119165/1488626940402204874/Video_Project_52.mp4?ex=69cd775f&is=69cc25df&hm=40fdc7b0eef792c8fd289cbcaec0483b7baf86ec8380e32de860442861a095e1& my friend recorded my impression of the shak50 and put it on a clip of it firing, i got the rpm perfectly đ
Honestly 90% of the work with mesh is having teammates that know how to utilize it
I was talking to you I don't know why it made it not reply to you,odd
which message
Yeah exactly goo is definitely inconsistent I'm some cases, in particular open areas as the goo isnt good as immediate cover compared to dome or barricade
Should be the sounds of a mythic skin fr
the best trick is to avoid being in those open areas in the first place
yea kinda
i dont even play shak50 ever but it's just so memorable âđż
you have to play against it evry game regardless so you memorize the sound and associate it with fear
Back to the mobility thing tho, also what about those people who just destroy all cover nearby cash outs and stuff?
yeah you should be killing them first
its only a good idea to stick the steal without wipe if you have player advantage (like 3v1 or 2v1) or if you have insane cover like goo nades barricades dome, but in a 3v3 if you start stealing while theyre up on high ground its just a misplay even with like a dome shield
Or the cash outs that are generally in the open already? Like sys horizon that one cash out in the corner of the map
It needs adjustment,a sick limb must be treated immediately lest it fester and be cut off
If they don't adjust it soon people will overcomplain about it and it will be gutted,it happened with sword
there are no sick limbs though
ok that's true
Lower fire rate that's literally all it needs imo
It's not oppressive its just really strong fire rate
every limb is perfectly healthy as it is
You'd make for a poor physician then
No I'm not talking about going for the steal, it's the closing the gap part
What are we complaining about today chat
I am actually an expert physician buddy, you are dead wrong
Ohh you need teamplay, like mesh shield zipline, vanish bomb, gateway, jumppad, etc.
Everything ig
đŽ
Checks out
Solo queue still feels inconsistent for getting help in that tho
yeah solo queue is just rough
Lwk I'm just here to see how people feel about stuff in terms of balance I'm not complaining about anything being too strong
But nah on the real we were talking about the grooming problem in ranked
Someone hide the lesbians
I was joking gng
They've alerted the horse
Oh well I still stand by my statement
You need to lose your medical license then
Fair nuff
Heavy with turret
Lwk it would be hella funny if they just make heavy just extremely fast to the point where it's too much
Just to spite the people who genuinely rage at the fact that heavy has no movement
I don't understand the rage they get over it, and I'm an advocator for heavy movement too
But yes I agree with your takes on goo helping
It's a nice spec
During the open beta all classes moved closer to mediums speed and it honestly felt a lot better
Do everything the community has been asking for then take it all away đ
Honestly yeah that's kinda nice
Prolly some evil shit like this imo
They add sbm and then take it back
Or maybe theyâre gonna add thermal vision but make it see people through walls too đ
they will be like "we buffed cloak"
Ahem Recon sense ahem
Except with insane contrast
They'll probably never give it back
"guys we gave melee a buff"
20m range
Made spear 20 meters long
Those blue rhinoceros pills from the gas station must be strong
Turns spear into a pike for the rebalance
Make it do infinitely scaling damage based on you or your enemy's momentum đ
That's the scariest sword counter I've never heard of
Stays active while being winched so the winch user gets their cheeks spread
I'd love it so much imo
It'd be really fucking funny
I will say it would be funny
It be like the CL-40 on crack, doesn't do shit to heavies (besides winch) but spreads lights wide open
I think it'd be really balanced since it's hard for heavy to gain and keep momentum

Also idk cl40 can melt heavy if you potato him back to back
What do you guys think about this:
New melee boring edition
Heavy
Chainsaw
60 damage
180 swings per minute
Secondary
You rev 3 times in 1 second while you were doing this you cannot move
And then you no longer swing your weapon for 5 seconds
But youâre weapon will be active in front of you dealing 400 DPS you can run while active and people you hit canât move while youâre attacking them
(this weapon will constantly make noise which is audible from 10 m away and when swinging it is audible from 20 m away, secondary is twice as loud)(swinging does 200 structural damage and secondary does 850 structural damage per second for reference a standard wall has 1800 structural HP)
claymore
104 damage
75 swings per minute
Secondary
When you use your secondary it drains your HP and evenly gives it to all players within a 2m radius
Your HP drains at constant rate of 50 DPS
and also increases the damage of your next attack based off of how much you healed with the weapon up to 304 damage for the next attack
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)
Medium
fire axe
130 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 145 damage which takes 1 second to throw
Once you throw it you can summon it back to you and can hit enemies while itâs coming back
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is)(secondary headshot damage is 2x and can go through multiple people)(main attack has 0.2 m less range because youâre using 2 hands)(secondary moves at 15 m a second and can go up to 20 m)
Knuckledusters
108 damage
180 swings per minute
Secondary
run at the same speed of the light while holding it down but cannot turn while using specialization and when you release you do an uppercut attack which sends your opponent 3 m in the air and deals 245 damage (Has no lunge)(secondary attack takes 0.4 seconds)
Light
Whip
60 damage
180 swings per minute
Secondary
You can Swing from any corner that is 3 m away Which takes 1 second
When used on a player it grabs them and throws them behind you and sends you 3 m in the air and moves you forward at the same speed and momentum of a evasive dash(your attack range is 3m but your secondary can reach 5 because youâre holding about half of the length)
Flail
130-160
190-220
250-280 damage
90 swings per minute
Secondary
You spin the flail for 1 second and then are send 10m into the air in 0.5 seconds if you hit anyone while ascending it will deal 320 damage
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)(secondary ascending only takes 0.5 seconds)
no
whyd you post that in game feedback too
Because I want it in the game
not what that channels for
Cease
its for feedback not ideas
That is feedback
Even then, the ideas range from ridiculous to overpowered
How is that? Letâs discuss balance
I am very certain that 130 damage with 2 swings per second is the highest dps out of anything in the game
no gif perms âčïž
Itâs itâs for medium and you cannot block
Doesn't matter, you have demat and goo, you have a heavy with lockbolt and claw
You can also throw for 145 and damage on the way back, that is insanely overpowered
Hold up, 2x multiplier to the head, what
My god it was a mistake to read that wall of dogshit.
Itâs 260 DPS on a melee weapon
Even old sledge doesn't get anywhere close to that level of damage
None of these are fit for The Finals.
Itâs on medium and medium can block bullets this canât
The only thing that can possibly get that level is M11, but by the way, you can quick melee to instant kill Light
How is that?
That doesn't matter, they're dead before they can do anything
@Grok Send in the assault roomba
Melee is bad
The knuckle dusters are less egregious but still a nightmare, even more dps but less range, like bruh
Also the flail idea sounds like we're just deleting Dagger from existence
ITS THE FUCKING STAMINA SYSTEM GUY HOLY SHIT
How is that?
@compact tundra I FOUND HIM I TOLD YOU HES REAL
What's the point to dedicating your entire loadout and playstyle to risky backstabs, when you can use a safer option that does the same damage
You can only do that damage when theyâre above your
250-280 though lower than dagger, is still above Sniper as the 2nd highest single hit damage in the game
Donât even bother this is a repeat offender
But the swing speed is lower
Bernal, Horizon and Monaco have a lot of scenarios where the lowground is an advantage
Doesn't matter, it's +240 damage, instant killing 2/3 classes
It cannot break through walls and they have to be at least 10 m above you
It makes noise
Nevermind, the more downsides you mention it now just sounds like worse dagger
Claymore idea would be fine but it's useless because emitter exists, why drain your hp when you already have a gadget that does AoE healing
Not to mention your Med can also use Medibeam or Data reshaper for health canisters
Because it increases your damage
Just run Sledge
But if you drain 200 of your own HP, your next attack will be 304 damage
Nevermind I didn't notice the damage buff, what in the world, 304 damage for Heavy
You have to drain 200 of your own health damage for one attacked
Because 175 isn't enough apparently, 304 after a claw
Medibeam can heal about 270 before overheating
I knew there was something not right about this dweeb,this mf said Sledge deserved the berfs and that winch belongs in the game
As much as I dislike Finals balancing, don't make Embark let the community balance the game we can not cook
WAit wrong guy
I now whole heartedly take back my criticism about P90
Why not I can cook
All of these weapons sound like theyâre Smite abilities. Completely out of the question to add these into The Finals. Weapons are supposed to be intuitive, lunging with a sword, overhead swing with a sledge. These are grounded, you can look at a weapon and immediately tell what itâs doing.
These proposed weapons make 0 sense and seem to belong in a completely separate game. Draining health to boost damage? A +10m upswing? Absolutely not
Still a dweeb tho
This balancing is some Overwatch tier balancing, what in the heck
Yo what do you think of the spear change I talked about like an hour ago
I like playing Overwatch because it feels so bombastic and stupid to a point that I can't take it seriously as a comp game
What is not intuitive
I feel like Chimera could use a small rework to have it lean less from an annoying mid range weapon to the actual design of up close damage with movement, even if that conflicts with P90 just 2 seasons earlier
With the main idea I currently have which I've seen from here, make it projectile based
I just say lower the fire rate because the ttk is very high at the moment
With the broken hip fire I don't think it should have that good of a fire rate
But the range though
The range is perfectly fine it's just the ttk that makes it seem really bad
Obviously its broken if they're able to kill you that fast like that
How fast is it?
It's only effective up to 20m it's not as bad as you think
Idk the exact rate of fire but it could be compared to v95 fire rate
So you donât even know the damage but youâre saying itâs overpowered
No the fire rate not the dmg
Also didn't say overpowered I don't think it's toooo oppressive
Just needs like a little tweak on the rate of fire
You literally said itâs broken
The ttk is but again rof not dmg
Mb
Barricade work challenge; Impossible
It is 45 damage per shot and it does 180 DPS
The main point I'm trying to get across though is that it definitely can't be considered op compared to past meta weapons
Imo it just need smaller tweaks and not full mega nerfs on range or dmg
Yeah but that's with the current rof
If you change the rof to something similar to shak or slower that would be different
It is a bit hard to do that tho considering it is semi auto
It feels like a Light weapon on Med
Yeah but again we've seen worse in metas before honestly
Such as the modern fcar
Season 8
Ehh I think that's perfectly fine
I would agree if it was the season 1-3 fcar with 20 rounds
Modern FCAR is fine honestly, it needed a bit more damage as the pre-buff version was in an odd spot
I still have a clip of that monstrosity
I phrased that way wrong, it didn't necessarily need it but rather it majorly benefits it and gives Med more options
AKM is still good for shields, FCAR is now better at murder
Mhm I agree
It's definitely not oppressive rn
So you think 207 DPS is good
I just keep underestimating it because I keep thinking it's the nerfed version
It's supposed to kill Med a little over a second
Yeah it's fine that's assuming you hit all your shots
Itâs completely oppressive to AK
No AKM kills not much slower
Seven damage seven damage is a lot of damage
292 days of waiting for content on light
Yeah but less dmg per mag
It reloads in half the time
It's a 0.09 difference between ak and fcar
If youâre in the pro scene, you just canât win with AK
Which means that akm is more forgiving and fcar needs more accuracy
Your strafes are bad
If no one is missing, youâre dying
But were not pros
The game is never gonna be truly truly balanced cuz that's Boring
Yes, but that's the absolute theoretical pixel perfect aim hypothetical, aka not realistic
It's the finals not valorant or seige
It wouldnât be boring there would be infinite possibilities. Everything would be balanced, and you could do anything in the win. That is much more fun than this abysmal dog shit
Last time I checked there worse comparisons of weapons out there, look at spear
Spears been dead since it was born
Not since when it was born lwk it was pretty good on release
Thing about FCAR is that remember it has a lower fire rate, so the the dps is balanced out to be not much higher than AKM
Mhm which is literally my point in the chimera
The lower fire rate makes the DPS and ttk much less oppressive
Yeah, especially when the point of reference is pike
Pike is worse at everything but range and has 4 damage, which only crosses 1 threshold
But yeah it's not a significant difference between akm and fcar
There will always be one better than the other at somr point in time
You have to accept that
But at least there has burst damage
They were balanced before this update
No, the increased damage of Pike is irrelevant by the low fire rate, it balances out to doing no damage
Besides, Famas does more
Yeah but the tweak was just a rate of fire tweak
They didn't change dmg or anything so you cant complain about that
Ttk was never the point with akm it was dmg per mag and consistency/forgiving performance
Its the beginnee friendly ar
AKM is the easy to use generalist, FCAR is the nuanced mid ranged sidegrade
I think they should balance the game assuming that everyone is incredibly good and no one misses
Im so confused, who'd we find
That would kill the player base
New player experience would be horrible
Veteran players would be eating good but at what cost?
How if bad players play against bad players then itâs the same
The player base is too small đ
There are many new players queueing with experienced ones
Players miss a lot, not to mention the tiny millisecond differences are not realistic in an actual game
Then I could finally go into Ruby with my riot shield
If it was a big deal, then why is XP still underperforming vs ARN
This explains it all
People who miss lose people who donât win like CS go
Pros still kill with bodyshot sprays instead of perfect headshots
Also like read that again that sounds so unrealistic đđ
Then why is Sniper still bottom tier
It isnât your bad
Because ur expecting perfection which is obviously not realistic
A reason why M11 damage is high is becuase you get so close, you lower the risk of missing to max out the dps
Ik damn well you have no perfect aim
No one does
I only hit head shots
Also if that riot shield thing is real you don't aim at all đ
Sure buddy and I'm a pro player
I have to aim at the hit box of the melee opponents to block it
It's really generous vs hitscan
No, itâs not they can just shoot your feet
Anyways I'm done just face the facts that if the finals wants to continue they have to leave at least a few beginniner friendly options
Stamina System Guy (Heâs back with more coal)
Obviously, some things are gonna be easier to use, but I donât think anything should be just for beginners
I meant hitting your swings vs your shots
I think the weapons are cool but the gimmicks you attached to them are just stupid and half of them could easily be Sledge skins
Then why u arguing about akm and fcar viability when they're about the same đ
If it's barely noticeable then it doesn't matter that one can perform slightly better
Anything can be a slut skin that is the stupidest point Iâve ever heard
and how are the gimmicks stupid which ones do not belong
All of them
If car should have slightly less DPS because itâs range
You canât just say that I can say all of your face is stupid. Tell me the facts.
Recoil sir recoil
Most of the time you can't hit all those shots from that range
Like,I want a chainsaw,but I don't want whatever goyslop this guy is pushing lmao
I tried to and you just replied âWhat isnât intuitiveâ because you clearly arenât capable of understanding it
If FCAR gets nerfed by high dps, AKM will get nerfed, and every automatic and singleshot and burst in the game
You still havenât said anything youâre just yapping with no words
Bros pushing for valorant level balance when we literally have finger guns and big hammer in the game đ
I expected nothing from you and Iâm still left disappointed
Honestly good,autos and poke are stinky
I donât see silly. I see game mechanics I want balance I want fun.
No clue what the argument is but Catter is probably right
People will soon say melee is too strong and nerf sledge
Still spouting gibberish for no reason say something with meaning
Sledge is the only good melee in the game
It is
Probably light main tourists from cod
Okay play another game if you don't like the CORE mechanics of the game
Erm this is an FPS there shouldnât even be melee weapons
Good in quotations
I do like the core mechanics of the game and Iâm creating weapons that abide by them
no
Uhhhhh yea
This is a virtual game show to entertain, and please the crowds which one sounds more entertaining two people standing in a doorway, shooting straight or an epic melee battle with people flying everywhere
Every weapon is strong you just have to play by their separate playstyles (with some obvious neglected exceptions)
There's just some weapons that are easier to be consistent with and some that demand higher skill
Yeah I agree with you on this ur first take that I can fully agree with
My main problem is that all of these ideas circle back to problems the game had, like season 6 was not fun because it over centralized over Sledge and Cerb
The game should be a chaotic gameshow but sometimes it's not fun losing by something random like that
Who are you talking to?
Just in general, Sledge shouldn't be reverted because the end of season 6 was bad by how dominant Sledge and Cerb were
They were too dominant and over centralized unless you roll Monaco
Yeah but remember it's really hard to make the game viable with both melee and guns
They experiment, they nerf
Most of the time it just takes time
Exactly, Sledge needeed that nerf as it eclipsed both Melee and Ranged weapons
None of what youâve suggested abide by the game or its rules. Itâs like youâre trying to suggest weapons for a completely different game. You cannot seem to grasp why nobody likes your suggestions. They arenât intuitive. They donât fit with whatâs already in the game.
A big sword? Iâll bet it does wide sweeping slashes.
No, it drains health to deal increased damage.
A flail? Iâll bet itâs slow but hits hard. (Sledge exists)
Nope. It does an anime uppercut that launches you 10m into the air.
make it obvious like how the dagger makes a obnoxiously loud noise when you charge it and also we literally have clowns running around throwing forks and knives at you
Suggesting awful stuff that doesnât abide by the game and its logic and responding with âitâs a gameshowâ isnât an argument.
Dagger doesn't need a nerf like that, it's currently like bottom 5 in the game
Bruh, bottom 1 and 2 are Heavy weapons
I didnât make that up. Thatâs already in the game.
So how is dual blades and spear? Intuitive
Oh right the charge up, if you hear it I have no idea what the Light is doing
And also most people donât even know that dagger can backstab
It's in the description before you even unlock it
In all honesty the game has been the most balanced this season than any other point in time (I argue for season 2 as well but đ€·)
They just need to make the worse weapons more viable
We're not looking for perfection, we're looking for a weapon that can hold its own in the right hands with the right playstyle without being destroyed by it's rival weapons.
Thatâs exactly my point with my ideas
Youâre grasping at straws. This is a lie and you know it.
What about spear and blades?
That's been a niche pick for a while how can you complain about them đ
Those are bad by fundamental issues
Spear. Long reach. (Spin)
(Spears are not thrown, youâre thinking of Javelins.)
Dual Blades, block, mitigates melee damage and reflects bullets. (Introduced in S3 which was very anime inspired)
Like if you die by them you can't even blame your lack of knowledge on their playstyles
They're so simple you can infer their use
If you want melee tech and sword duels, try Chivalry. (Or Mordhau)
If not READ THE FREAKING DESCRIPTION
THERES A GODDAMN PRACTICE RANGE
Who would spin with a spear and how does an anime dual blades blocking into fling bullets make any sense whatsoever? Are those intuitive to you?
JUST GO IN THE RANGE AND SEE WHAT THEY DOOđđđđ
Like ur asking for balance and say "oh this is a virtual gameshow" but you draw the line at wacky stuff?
Even thought season one literally had aliens and Elvis and motorcycle men as their characters?
Even though that was what they built their game upon?
Pure chaos?
Destruction?
The area where the game does not explain well is gadgets, but that's a very select few
Who are you even talking to?
Lmao this guy is pissed
Impersonator is the master of ragebait
You bro you were just complaining about the dual blades reflecting and a spin move
I was arguing with someone on why my ideas should implements into the game and how they actually do mesh
So good at it he baited himself into raging
Only because everyone on the Internet is an imbecile
Bruh
You were literally suggesting balancing the game to expect that everyone is good and hits every shot đ
Yes
In a 100% perfect world where that does not happen, in balancing you need to consider the theoretical and realistic
If anything ur the imbecile for expecting perfection đ
It's a goddamn chaos simulator why do you want perfect balance
Bad people are gonna be bad at the game and good people are gonna be good at the game we shouldnât give them life-support
People still miss, you can press A and D mid gun fight
Because then any loadout can be usable
Every loadout is usable?
And clueless people with a surface level understanding of the game will still try and act like they have a valid opinion
Then hide and heal
No opinion is valid
Yours for sure arenât
Why not?
If there was perfect balance melee wouldn't exist
Explosive weapons wouldn't exist
Weapon skins would be not needed because what if people can't tell their weapon?
Casual game modes? Not needed they remove the balance of the game
God damn you sound like vaiyaa with their slogans of no fun đ
Glad we agree on that much
Because theyâre are fucking stupid
No offense to vaiyaa
What is that?
WAIT HES IN FUCKING VAIYAA
We as one
Itâs your mom actually
ITS ALL COMING TOGETHER TO ME HE WANTS THIS
Who are you talking to and what are you talking about?
Strafes I mean affect TTK since people miss
IMPERSONATOR IS LIKE THE CEO OF VAIYAA I SWEAR
Then stick with your team
You dumb fuck
You have a hard time reading or something?
Why would you think that could you explain to me?
Reading comprehension of a second grader up in here
Where would you think that could you explain to me?
My man canât even form a coherent sentence anymore lol
That's not what I'm talking about
He's just arguing for the love of the game atp đ
I said âwhereâ to reference me not knowing where you meant that
Will he know what I'm talking about
My point is that every weapon should be balanced around range damage, reload speed, speed, headshot multiplier, and the works not player skill
Im convinced that impersonator realized he's hella wrong and he's just arguing to not admit it
i agree with that
Why would you think that?
obviously there are extreme examples where a weapon is extremely hard to use
I can tell by the way heâs replying heâs super worked up and just saying shit now
That's how they're balanced already
THEN THERE WOULD BE NO MELEE YOU DUMB FUCK
OR GRENADE LAUNCHERS
but generally speaking thats a completely fair take
Why do you think that I think they could be balanced?
You're giving in to the ragebait
Impersonator, you know why people strafe mid 1v1?
I am but like this is just sad đđ
He's literally the vaiyaa CEO
To induce a break in focus so that the opponent may miss
Ag, heâs a AI so that would explain the lack of natural intelligence
Artificial intelligence and natural intelligence are the same thing
His programming built on "we as one" frfr
balancing around the theoretical best a weapon can be seems better to me than trying to account for how different skill levels are
Said like a true bot
which is what i think he's saying if a bit confusingly
obviously there are some weapons that fall outside this such as the dagger and shit but those are more extreme examples
Spoken like a true taxpaying pig who lives their life paycheck by paycheck only to realize theyâre gonna die from old age and life had no meaning
makin it really hard to be on ur side man
I do not care for you to be on my side. I only speak the truth.
Wait I know the solution!!!!
Just a few small changes
Remove the light and heavy classes
Remove all weapons
Keep the fcar
Remove all barrels
Remove the maps
Make one map that is symmetrical both sides
No destruction physics
No heals
No gadgets
Just aim and kill
I should not be reading this as I play World tour, this is real brain rot
Theoretically true, but that would be fun
alright man no it wouldnt
How to kill a game with 1 patch
now ur js sayin shit
They would still be dedicated players
Like 10
Oh mb keep the monitor turned off
So that way you can't give these horrible takes đ
Also there would be no fun factor anymore
alr yea no this is js ragebait ig
It has been since the beginning
Yeah I'm lwk invested tho
The truth of the matter is this guy is using very common diversion tactics to try and make you answer questions you donât need to answer and never actually say anything of substance himself. Iâm impressed he is able to use religious apologist tactics in gaming at all even though itâs pretty weak
i dont think that saying most weapons should be balanced around the theoretical best they can be is an unfair take, i just think he took it too far
I meant ânotâ but with perfect balancing your skill would be the only thing there like chess
If you scroll up youâll notice he has actually not answered a single point or question
I'm telling you the fact that hes in vaiyaa makes this so much funnier
I lwk respect him for his dedication to his takes
All he has done is string extra questions together in a incoherent mess to try and distract you from his lack of are real argument
My âtakesâ are built on logic and facts
They haven't honestly
Do not slander my secondary sponsor by looping them in with this sludge golem
Could you explain how?
No, I don't have to
Thatâs the spirit
Mb I formally apologize
You donât have to but my query still stands and I wish to learn
You will never be
I just gotta ask
Did you have a Christian or a Muslim background in life?
@fossil elk
Could you explain how?
No
Yes! Theyâre very intuitive! The spear is bad because its niche is so rare it may as well not exist. Not because it isnât intuitive. As for the spinning; thereâs an entire martial form dedicated purely to spinning spears. You not being able to intuit that isnât the spears fault.
He's an ai confirmed?
He wishes to learn, he's an aiiiii
However a Famas buff would be nice since that gun fell from grace hard by one nerf
Impersonator gpt
See he canât even answer a simple question
Wait he lwk did bro đ
Iâm not saying itâs bad
Iâm saying itâs not intuitive because who knows that
This mf not real
Iâm willing to bet he had a background in one of the two based off his style of diversion from actually answering anything
You lose good day, sir
Engagement bait Twitter account owner from India prolly
I take offense I'm religious đ€·
But still as a member of the religious community I humbly deny @fossil elk
I think I nailed it on the head with this one
This guy is definitely a Christian or Muslim apologist or has a background with it at some point
Youâve yet to make any actual counter argument. Youâre impervious to logic, dismiss facts, and I was a fool to believe youâre capable of being reasoned with.
Moving on
Could you explain how?
God tier at avoiding questions
GUYS CAN WE PLEASE MOVE ON NOW JUST IGNORE HIS TAKES AND MAYBE ITLL ALL END
I donât think religious people are bad but people like Impersonator are the ones to look out for
They run you in circles and sound smart without ever forming a real argument once you look at it
Omg it's beautiful, is he here, is he among us
impossible for a god to exist
Would it be cool if Famas got buffed slightly to tone down the recoil nerf it got
I think maybe like 1 extra dmg per bullet could go a long way
It now kind of sucks vs current FCAR
Ah, I thought I lost but it looks like he was lying and wants to talk more
It can't as it's in a dangerous damage threshold of almost doing 75
^^
Itâs fundamentally broken. It does 27 extra DPS
It's not every religious person just a very specific kind of religious person,I know exactly the kind of creatures he is talking about
What takes? He hasnât formed an actual opinion yet
More bullets in the mag?
That's crazy, anyways what should the buff be
^^
That could help a bit, but the main problem is the recoil
It should be a Nerf to damage because it already has burst damage
Unfortunately
I lwk disagree on that, the recoil is fine imo
Either rate of fire or higher mag size
Brain eating ameba are experiencing a famine in bros head
I see, it does kind of need something as it's not very good, one of those two could help
Itâs better than both of the assault rifles
I think they're the least of our worries in terms of balance tho
Like we need to help the lower tier weapons desperately
This shit isn't coal its bog peat
Could you please explain what you mean by that?
Peat is actually useful
Famas is fine but like, FCAR has gotten so much better and AKM has been chilling, leaving Famas with not much ever since that nerf
Not a great comparison
Literal flammable swamp sludge
Spear lwk needs a whole remake, dagger needs maybeore dmg so it doesn't only play off the backstab gimmick
Throwing knives just need similar to ks, hitscan at a certain range and projectile the rest
It does more damage than them both
I'm saying this off the top of my head so excuse some bad takes
Barely, it's +1 vs FCAR
Throwing knives are one of the best weapons in the game because if itâs damage and itâs burst potential in the fact that thereâs nofall off
Knives are low tier
And more range and burst damage itâs fine
Can we backtrack the stamina system posts though đ€
Could you please explain how
Redundancy
Anyways model needs to be slightly more consistent with shots, cerb same thing or make it easier to get the incendiary chip dmg
They do the same thing it's just coal ash gets extremely radioactive over time
Decrease the amount of damage that shotgun do and make it so they can headshot
Too low burst damage vs shotguns and sniper, too low range and too low dps
What you mean backtrack?
Sledge either revert one of the nerfs or make it slightly more viable somehow
Small buff, not a full revert
Wait lwk I agree with headshot tho
Thank you
Don't nerf Model like that
Shotguns would highly benefit from even a 1.2 multiplier
That's a straight nerf, don't do that
It wouldnât be a Nerf
Lowering its damage to make headshots necessary would lower its range
Here you go,also another kernel of cancer for you
It would be a buff to good players and bad players wouldnât be constantly screaming their heads off
Range is the only thing Model has going for it, lowering it is a straight nerf even if you increase damage like that
Tourists ruining the game is an evergreen statement
Just run Cerb for more damage, don't nerf Model
Hereâs a melee fix that doesnât involve stamina
Melee rework boring edition
sledgehammer
increase main attack damage to 140 but each swing sends the enemy back 5 m
and increase secondary attack damage to 240 but sends the enemy back 6 m
spear
increase the damage of the final attack in the cycle to 145 damage
Increase secondary final attack damage to 210
Riot shield
Whenever youâre not blocking your shield is despawned but whenever youâre blocking it blocks all damage types and the shield sizes increased by 30% and covers your feet and your turning speed is not hindered while blocking
(they can make it easily make it block melee because the dual blades can consistently additionally it can easily block flamethrower because the mesh shield can)
Dual blades
Deflecting does not damage you
Sword
Whenever you hit someone with a secondary attack, it doubles your momentum
Dagger
Increase secondary attack backstab radius to 180
While holding the secondary attack you movement speed is not hindered and you can sprint
They belong in a blackrock funded red room
The change I'm behind is Dagger buff, everything else is, huh
Please tell me your exact thoughts on everything even if theyâre negative
Oh my god it gets even worse
Knockback is kind of a weird balancing mechanic that won't really work, sword's gimmick is useless maps are too cramped for that, riot shield should not be buffed like that it's ridiculous, Spear is a maybe as that weapon needs anything
There is the aspect of it not being active when held which is a catastrophic nerf as well, that's not how shield should be balanced
For as annoying shield is when sprinting, it does need it as that's how you maintain pressure, even if it's a direct upgrade from blades
The knockback is to help your team deal more damage and get them off the objective
The swords gimmick is to allow pro players to move away from their victim after hitting them so that they donât get beamed
This is not a buff to the riot Shield is a rework Iâm assuming you are a low skill player so this would be a Nerf because you can no longer run sideways
Knockback is what charge is for, plus that will make aiming them harder
Bait or mental degradation
Call it
Reminder that Sword has the clamp mechanic so you're stuck to 1 direction with a lunge, so you'll go in one long straight line
With Riot shield, I was wrong that's a catastrophic nerf to make it useless
If you didnât know, thereâs movement tech on the sword when you jump at the end of your lunge, you keep your momentum, but you can turn your camera and your direction
There's no use if you can only use it when blocking, you might be slower than walk speed
Youâre actually giving this guy thought?
I'm bored and my brain is already rotten to the core
Yes, but you can no longer shoot the feet and you can consistently block melee explosives and fire
Are you suggesting that Iâm not true to my word and I am intentionally wasting time
You can only air strafe post lunge since the clamp is still active
Fare but heâs lacking higher brain function and can never admit to being even slightly wrong about something from past experience
You can buffer a jump for when the charge ends which is actually cool, but not 180 or anything crazy
I just think youâre straight up stupid. Simple as
You only need to get around the corner
Could you explain why you believe that?
It's not even a 90 degree it's around 40 give or take
You can bunny hop and slide to keep your momentum
But at that point you're now in line of sight with no lunge
Since by the time you reach that point, your lunge has ended and there's no hitbox
Whatâs the normal lunge You can only go up to 28 m now double that