#đŁâweapons-gadgets
1 messages ¡ Page 290 of 1
Theres no way its that much
Ive got level 13 pyro and ive direct hitted many people and its never done that much without them standing in it
it's possible my memory is skewed but I do run it somewhat often
I basically never leave without it
So much goo everywhere all the time. And its good for finishing people, but only if theyâre on like 30 health ish. 50 or more and theyâll survive.
Destroy middle goo blob and the wall falls
it definitely deals 50+ on a direct hit
True, but often i find that setting fire to the goo so all the enemies inside the room focus on that, then finding another way in to surprise them can work
Really? It feels like itâs slightly less than that. If its a known fact im not denying it but it just doesnât feel that much to me
Ngl when I see a guy engage with a pyro nade I know I won this fight
that seems an odd stance
New akimbo skin is so cool wtf
Why? You spend a second chucking that thing while i take 100 hp from you
well, that would be a stupid use of it. I'm not sure why you would use that scenario.
Happens more often than you think
he
another goated cosmetic pack locked behind an artificial paywall while i have 5.000 multibucks lying around
1.33 more DPS on the FCAR. Absolutely game changer
You did it embark, I expected nothing from this update and I've got fcar nerf which was in a perfect shape before imo
Pike still lacks 1 damage to be a good gun. At the moment it's just a Repeater but worse.
goo gun sledgehammer on top
l think the fcar change just needed to be 530 rpm and it would be an actual good buff, with 520 its more of a trade off
the new1 would be 22 damage with 530 rpm nerf and new2 23 damage with 530 rpm
Keep the FCAR at 520 rpm but buff its damage to 24, this would be a buff to BTK vs H
People were complaining that FCAR killed L a little too fast and H a little too slow, hence
Compared to 540 rpm 22 damage it kills L slightly slower, but M and H faster
did you do the math? because 24 would not change bullets to kill
Exactly. Why would I use a mid range gun that's less reliable than repeater
From 16 BTK to 15
15x23=345
15x24=360
oh ok
Better damage per mag is nice value to the FCAR.
Sometimes that extra bullet allows a kill where you'd usually have to reload
it would also increase effective range when in the max fall off l dont thhink the devs want that
But at a decrease to fire rate is rough, hurts close range tracking
Would make it slightly more competitive vs poke weapons at longer ranges
Is the fcar nerf a pre april fool joke or what?
then why not straight up improve the max fall off reduction?
Yeah, trading into a repeater sucks. Especially when you need damage to push a defensive team
Ideally yeah
Honestly as much as I hate it, I believe repeater needs nerfs rather than buffing other weapons to compete at mid-range. Repeater has amazing damage per shot and an amazing reload. It's always able to dish damage. I don't understand why it needs to be as hard hitting as it is
And they nerfed the famas burst recoil, making the repeater more attractive to use over mid range ARs
Poke meta is boring asf
I agree, dealing with a coordinated team that stalls obj and with poke as strong as it is creates an unfun environment
buffing effective range for the ARs is literally removing a weakness , if they were stronger in medium range and cqc then when you get on top of the poke guns they would win more often, so the bfr, repeater pike, lh1 would be forced to play better then the AR player unless from afar
Running dive comp to counter only does so much, even when you get in to punish their play style it gets mitigated by strong heal items
the only poke gun that needs buffs right now is pike because they destroyed the gun
It's almost like that's exactly how poke weapons should behave vs automatics lol
Heavy healball, light heal gun or med heal beam are all hella good. But it's nice to have a second Glitch nade again
Embark pls
tell that to the other guy them, he wanted to increase effective range of ARs to compete with poke
gonna fix this thing
also makes recoil control easier
This is very wrong, direct hit minimum damage, if they're running at time of direct hit, is like 15
20dps on the fire and 15.75dps burn, the burn starts after being in the fire for 100ms
If it's a dash light they can be out of the radius immediately and not even take burn damage, so the minimum damage is like, 5
xp 54 stonks
Hm, I thought the grenade delivered a burst of flat damage on impact in an explosion-like manner
If they don't see you throw it/react to the landing, then minimum damage is 31 damage + (reaction time+movement time to leave radius)*(20+15.75) roughly
99% sure that's not true but I haven't gotten out of bed yet so it'll be a while before I can check
I have lvl 13 pyro nade so I don't think I'm wrong
Pyro nade is highly meta in tdm
Wiki says nade itself is not damaging/damage is only from the fire DPS
Where does the flat damage come from? I would think a component of it is from the burn that can be expected to be applied, but whatâs the other 15.25?
Wiki claims it as 30dps, but the wiki can be wrong
doesn't standing in the fire actively hurt you or am i wrong on that
yes, it does
Pyro nade is probably the quickest thing to level up in the game, I think mine is close to or even max level just from using it sometimes
The humble goo nade
I tested it myself
Pyro nades fire is 5/5/5/5 at 250ms interval (20dps)
The afterburn, which lasts infinitely while in fire, starts after 100ms in fire, and for 2s after leaving fire, ticks for 5/5/5/6 at 333ms interval for 15.75 DPS
The wiki lists 31damage as the Cerberus afterburn, which I confirmed ticks in the same way
5/5/5/6/5/5
5.25 damage per tick, I think
In pyro nade, it loops at 5556, giving higher DPS than the cerbs total damage since the cerbs afterburn ends before the big tick
That's probably correct, this was before I checked floating point interpretation
Oh and I didn't test propogation/initial damage logic thoroughly, but it seemed like fire damage at all didn't start until 100ms in fire, and the afterburn was 100ms after that
That would make sense because dashing when I see a pyro nade pop near me often doesn't result in afterburn, but does result in some damage, and the 100ms afterburn timer would be too fast for reaction times (assuming I've reacted to pop, and not to other information leading to my movement, which may well be the case)
So which of these gun buffs meaningfully changed the guns?
none, xp buff is minimal but nice, it pushes the small ttk advantage it had over the arn slightly further, that's all
What was the one damage to like aiming to do
Literally nothing
And the FCAR?
Idk at this point
Literally how do you change so much and still make it an entire nothing burger of a patch
Now light is even more dead
The fcar already ate light
https://youtube.com/shorts/GVU65rFJMrQ?si=N-05dqNa3j0ibbRG
Just give the peater this fire rate, contestants are meant to be good not have worse arthritis than me
And with such firerate it can have the same damage as pike and be just as crap
Hhahaha
Give it one more damage
To demoralize the enemy I guess
Based. I figured it was a break point or something.
glitch almost reverted
dome nerfed
xp slightly buffed
slightest ttk change on fcar vs light
LIGHT IS DEAD!!!
Fcar kills light slower now đ
yea i dont see what the hell bow guy is saying
Light aint anymore dead than before since repeater got off scot free
even if it did kill slightly faster, idgaf fcar Lowkey deserves to be back
I never imagined a repeater nerf skipping this patch. I thought for sure bfr was getting smacked.
Eh fcar was fine its just repeater is so broken
Embark is still on vacation and never came back
Yeah. I just finished the battle pass. Im done for the season. I'll come back and finish the circuits in the last couple days.
Another nothing burger!
I didn't actually test but the dev notes sounded like it was mean to kill faster, my bad
Embark calls it a buff but it kills basically everything slower now
Not the first time embark "buffed" something to make it worse
More proof they do zero testing.
Dome nerf decrease relevent of glitch revert
Xp didn't need a buff
Nothing is meaningfully changed out of the problems affecting light
Bruh I literally sent them my ttk excel spreadsheet so they can use it to check
Xp kinda did need a buff its still very mediocre and outclassed by basically everything else
I'm firmly on the boat of "nerf arn to make space for xp"
except arn really isn't an issue. Its a fine and healthy weapon
Xp is just below average at literally everything
@indigo nexus can you drop the light weapon graph please?
There is no design vision or anything with this game. They are fine with guns all being the exact same and just having you use the weapon with your favorite skin on it.
I'm on the opposite
I feel like you envision everything light related with your 180 hp ideal ass light buff, it's not happening bro
đ
Even without that change, the arn is too good in cqb considering it's extremely long range dominance
It really isn't. It's serviceable up close but clearly weaker than other options
Its not like repeater which is stupidly good in cqc and range
Weaker than M11/v9s maybe, but stronger than xp54/lh1 when considering them as a whole package and not simple ttk numbers
Up close?
Yes
Xp54s small mag and significantly longer reload means you're much more vulnerable to being pushed than the arn in cqb
It loses to all 4 other weapons in 90% of scenarios up close. The only one that you can kinda argue for is lh1 because of the recoil and hipfire, but the much faster ttk gives it an advantage to balance that out
Hipfire being useless on a slow firerate weapon?
The only thing arn has above the other weapons is more damage with the fast reload
If you miss one shot on the lh1 hipfire it has worse ttk than arn
doesnt lh1 already have worse bodyshot ttk than arn
What did they do to Fcar that has people stirred up?
Yeah that's why I'm saying lh1 is fair to consider worse up close, but the rest are way better
By like 0.01s and only in L vs L
what..
Its just too clunky to use up close
That's wrong , I don't know how it's wrong but it's wrong
i remember reading it like 0.1ish diff on most classes
Nerf it to be "better" in the poke meta instead of just nerfing poke weapons. It's quite impressive honestly
Embark gave it +1 damage and -20 rpm which ended up being worse for ttks despite the change being supposed to be a buff
Give me a half our to get up and take medicine and get my excel graphs open
go for it boy
loading up finals to see if i can stop using 600x480 resolution to play at decent fps
EMBARK I WANT TO USE LIGHT PLEASE
is the turret a good specialisation? also which gadgets are good on medium? I'm currenty planning to bring two mines and a grenade, but I'm open to suggestions
i got the numbers wrong
my boy cheating in practice range lmfao
xp may still not be good but god damn it feels smooth
Yeah its super easy and feels so buttery
It should get +1 damage back
Lower the rpm
exactly
Tweak the falloff range if you wanna change it after that
Man I wish there was any actual changes
I think you're measuring ttk from 0th shot/not measuring ttk counting the first shot as an instanrious hit
I am
Both are 0.6...7 seconds
I mean that's atypical but it rubs in my point about the arn having superior performance at almost all ranges
It doesn tho đ
What happens to the ttk if you miss 25% of shots, ie hipfire
The very best it does in close-mid is being the same in one scenario against the other weapon thats bad up close
I mean, the arn matches it's ttk with trivial recoil out to 37.5 Meters
?
I wil say that arn is better than lh1 up close because of the shitty hipfire and recoil, even if lh1 generally kills faster, but lh1 is bad up close
Turret is the worst spec in the game and super easy to counter, both demat and heal are good but heal is slightly better
Yeah, lh1 behaves as a rifle that can touch god to 37.5m should
The arn killing light in .66s at 37.5m with it's easy ass recoil and huge mag is not cool
Gadgets are fine, not great but not terrible
The fact that is a normal ttk is only because the repeater is fucked too
Its cool because the other light will most definitely win up close
I almost wanna bring the breach drill, but I remember hearing a lot of people call it mid to terrible
Not if they're a lh1 light
It's bad. You can try it out, but its quite clunky and slow. Honestly just take demat if you want the same effect
If you take heal beam, breach can be a budget dmat
It's not good but it's fun
fair enough
Yeah, I agree with that. But im also saying lh1 is bad up close
So beating lh1 up close doesn't mean much
But the lh1 has worse recoil making peak ttk unrealistic at 37m but very realistic for arn
guess now the fun part will be deciding on my gun
I'll probably play some games with each of them and see how I feel about them
Peater is op and easy but it's a dog weapon for players who don't have enough skill to play a manly weapon
Akm is the respectable choice
Medium has a lot of pretty decent guns so I'm sure you'll find something you like
fcar, p90, famas and the revolver are my current shortlisted weapons
l still think akm needs revert on the mag or partially with 34
part of me wants to try dual blades, but I never do well with melee builds lol
It's ttk doesn't need to be at peak to beat arn anyways. But its just too inconsistent in general
lol i got them automatics on level 3
air accuracy is a big problem with lh1/dash
For sure. The nerf it got made no sense in the first place
But nah I really dont think that .66 is an acceptable ttk for 37m or .75 for 40m (peater)
Melee is tough especially on medium, if you do try it out absolutely bring goo nades though. There isn't really anything that's as much of a must pick as them when it comes to medium melee
The reason it's a poke meta is because distance fights allow you to get off revives and use healing while still giving you access to similar ttks
Long range ttks should be ass, even on long range weapons, just significantly better than the short range weapons long range ttks
Like the sniper, or bow
That's pretty much arn
.66 is not ass
When it comes to light v. Light it is
P90 buff was quite significant
I think people may be inclined to call it a nerf rather than a buff. But itâs subjective
It's literally within human reaction time to M11, so the only thing you need to do is play more around element of surprise... And the arn has better reach, so that's realistic
Tbf light duels are who shoots first most of the time, regardless of weapon
54->66 is 120ms, that's the limits of human reaction time
That's because ttks are too low on weaponsthat should lose ttk war to the best reaction times in cqb
this one? I would need to redo it to update the XP, its line has just moved downwards by approximately 1.5x its own thickness
M11 should kill arn in cqb if the human reaction time is 99th percentile and that isn't true
To be fair I haven't double checked but I'm pretty sure 99th percentile reaction times are like 150
If you get the jump on a light as a light, it should be a kill
Not if you're fighting an M11 in 10m
The M11 hits falloff at 10 meters
That is not far
If you chose to fight an M11 in 10m, I don't care if you have element of surprise, you should lose if they react in under 150ma
the good is m60 hipfire is useable now and xp54 got a change to compete with arn even if arn is still bbetter
The M11 hits falloff at 10->15 meters so arn BEATS it's ttk at 12 meters
p90 range isnt point blank anymore aswell
@hardy dust look ttk graph
If that's true, the M11 deserves much better falloff because it's not true for M11 jumping an arn at 14m
It's honestly the worst change to me in the patch. Making the gun more similar to Lewis gun to incentivize picking the m60 more is the laziest change possible.
Same is true for the v9s at 18metres(that graph has old v9s falloff before it was scaled 15-20m)
Same is true for the xp54 at 25m
how? lewis is the gun you get for range, m60 should be the cqc variant. The change makes it better in cqc
if you say so
@hardy dust you do see how the gap between mid and long range DPS varies so much more than cqb DPS, thus leading to have a larger advantage over every gun, within it's falloff, than they ever have over the arn in cqb
They are the same gun to me even more. But if the goyslop suffices then just enjoy it I guess
sorry if l dont like a LMG not hitting shit in hipfire pass 3 to 4 meters
Lmg are not hipfire weapon, that is monigun
Hey man don't worry, I like taco bell and stuff too, enjoy yourself
at least in pointblank tehy should hit shit
That's always more true that games make
so you think its ok for the gun user to bbe forced to scope even in pointblankk and get easilly headshooted by any single fire HS gun in the game?
because that is what happened when the hipfire was ass
I had no issues with the m60 hipfire before. And would rather see a change that would make the Lewis gun and m60 distinct from one another. Like slowing the fire rate of the m60 massively, buffing the damage. Lewis gun being the brawly closer range lmg or something. But hey if this m60 change does it for you enjoy yourself. Because embark isn't making any more meaningful changes
As a Medium FCAR main, I love how I'll have to wait an entire month for them to revert the RoF nerf
These types of changes are the ones they would make when they were doing weekly changes. God I love how horrible and lazy this balance team has gotten
they stopped doing big balance patches with tons of changes season ago sorry if l am not a doomer
Hey man, enjoy your goyslop idk what else you want from me
Maybe you can get another Esports bundle in the future or something
hey man enjoy someone not agreeing with you
Ahhhhh it burnssssss
Like holy f man, I just picked the game up again 3 days ago, started enjoying the FCAR, and now they nerfed it
Just picked up the game fore the first time, Ts so fun
literally every ttk is worse
medium is slightly better bc of lower btk but everything else is worse
either they revert the RoF nerf or they keep it but buff the damage to 24
I'd rather the former though
arn vs new xp
what about old vs new xp
xp vs arn
this is within falloff, so 22.5m for xp and 37.5m for the ARN
at 30m for the xp, it's ttk is roughly double the arn's
this is fcar
higher number is a worse ttk
AKM might be back in store btw
L - 0.7 vs 0.69
M - 1.2 vs 1.15
H - 1.7 vs 1.73
Just revert FCAR RoF nerf and AKM mag nerf like omg
Mid season hype, I donât think -50 on dome will do much but Glitch getting x2 charges again will definitely keep it in check
I would love if u could choose and swap a peice off clothing or an accessory for one that u have in the same rarity like some epic green gloves swapped for some epic blue gloves as example
old numbers
FCAR should always kill faster than AKM to make up for its smaller capacity, so just keep the damage bump to 23 but revert the RPM back to 540, and give the AKM a 36rnd mag so it doesnât get left in the dust, maybe even reduce its horizontal recoil slightly
shots to kill akm/nothing/fcarold/fcarnew
yeah Iâm saying that with 23 damage it wonât have the disadvantage vs medium here, so itâll universally kill faster
pike changes
âchangesâ lmao
one headshot is now 98 instead of 96, making it more possible to uh.... pyro nade?
actual nothingburger
to be fair, I need to do a weapon synergy calculator
but still, actual nothingburgere
and how is buffing the pike
meant to
reduce
pke
meta
the repater is used more than pike, yeah
cuz it's better at hte same job
but it's job is the problem
if/when I finish the rewrite of my graph thing, it would be able to do quite a comprehensive one of these
I still cannot stress ts enough
âPoke meta is bad so weâre nerfing the FCARâ OMEGALUL
pike vs peater
pike is 2x hs and peater is 1.5x, but headshots more realistic on peater because it has no recoil cuz BALANCE
so 1.5x is probably a fair comparison being, 100% headshot peater, and 50% headshot pike
this would literally fix the gun
I can appreciate a range buff on the p90 but that's not really fixing the pressing issues
@indigo nexus do you have a graph for medium weapons? including model and repeater
After about a year I have finally decided to redo my crosshair, settling on this for now. I think this is the best I know to make it now...
I haven't generated one with all of them, but I can do so. Any other weapons needed?
the mainstays for medium class are the most important ones
I'm trying to deomnstarte that the diffrence in cqb power of long range weapons, is massively outweighed by theeir difference in ttk at mid-long range
so, p90, akm, fcar, model, and repeater
they added a cat set and still no black cat tail??
ok, it will have to run for a few mins because a couple of guns run into the bad-time-complexity-plus-poor-multithreading problem
no streess, I'm writing an essay for embark to go with the graphic
what it should do is look at its workload as a whole and divide it up roughly equally time-wise based on some simple estimates, it would run several times faster
p90 slows it down by far the most due to its low damage + need to measure for more ranges due to its apparently slight dispersion
how on earth do you generate these graphs
you know, I should have better thought this through
the slow part is getting an accurate reading when the number of headshots is variable, the rest all takes like .1 seconds tops
The max value should be lower for more meaningful readability
but because I'm stupid, it doesn't save the results to adjust them after the fact
what's the enemy used for simulation? the model shouldn't beat the repater afiak
mix of all classes
ahahah that's funny
77rpm vs 72 for the repeater, and the increased damage makes it hard for the repeater to pull ahead if it didn't hit all headshots
is that rpm correct on repeater? wiki has at 78.5
I'm pretty sure 78.5 is correct
could be incorrect, I should see.
i'll test brb
I think I measured that one myself? But I'm not sure
if I'm right, I measured it myself, if I'm wrong, I took it from an outdated or otherwise incorrect source!
hahhaha
I'm gonna get a graph with the alternate figure, but excluding P90 to be quicker about it
note that this could be faster to a huge degree, but it's genuinely a hard problem to solve without making the simulation less 'perfect' - I got half way there and didn't bother because I have actual work to do. Some people react really negatively if they know you can't be sure your results are statistically perfect
here's how it would look with the other firerate
Youre too nice to embark. Its time to radicalize
They gave me $5 so unfortunately Iâm contractually obligated to inform you theyâre incapable of doing wrong
Glory to Fengwei Dynasty, long may they reign
We should just buy the weekly reskin and not complain about lack of actual game improvements
it's honestly a mess with so many on one image though, haha, I prefer the two-weapon comparisons
Kinda hoped weâd get more in a mid season patch ngl, poor Pike got an emotional support note that ultimately seems to do nothing?
They also buffed the Domes hard counter by giving glitch its second charge back, then nerfed dome?
might be the weakest buff in FINALS history
Yeah idk. Maybe theyâre afraid of adding more poke options?
2541, 2632
nice nums
frame times between shots
it's very easy to grief the repeater's rof, so a lot of them I have to discard because I held mouse click too long
I'm gonna measure the firerate as well
2902 2994
so I have 3 clips of me shooting 90-92 frames between shots, and I don't think I was clicking optimally ever
so it's almost certainly faster than the wiki's listend number assumiing perfect inputs
you can click before it's ready and the input buffer will handle it perfectly
no, because click duration delays the bolt cycle
so input buffer works for optimal second shot, but not for optimal cycle time
Bro doesn't know ball
This shit has to be worse than at least an actual damage increase
from a quick approximate measure I got from 77.25 - 79.2 (worse case error assumption), with the measure itself being 78.2
so I think 78.5 makes sense
many such cases
though this once both were warranted for real
the start demonstrates the slow cycle time on a held mouse click
the minimum cycle delay propably corrseponds to game/phyiscsfps , rather than mouse poll rate @indigo nexus
What the fuck
How is fcar
shit
First ever spear buff btw
The change before it was a nerf
mid
i thought it was pretty good no?
Better or worse Iâve heard both
@indigo nexus even with pressing mouse as fast as I could, I'm holding it around 5 or 6 frames at 120fps, which will delayy the repeater's bolt cycle by that duration as a minimum, and I still recorded cycle times of 78.5rpm
a typical polling rate would not be measurable in any way on my end, but it may also have some relation to networking. I don't know how it works, but when latency is very high, a delay exists on your shots - there is typically no such delay observed so I don't know why / when that becomes significant
How the spear has gotten as much nerfs as its gotten buffs is beyond me
blame winch
I assume the bolt delay is client authorative, but I might be wrong @indigo nexus
this was my test, each shot was handled by the input buffer with myself clicking ~0.25s prior to the actual fire
do you know how long your mouse input on first shot was held for?
I'm almost certain it is, but server validation probably exists
No. It was a 'regular click'.
my "minimum time click attempts" were 6 frames at 120fps
Fym blame winch, shit ain't an issue on spear
or you could use an autoclicker and check if it's any different
and get banned smh
it doesnt ban you, if it's too fast it kicks you from the lobby
i used one in season 1 to try v9s at max rpm lmao
I think they've changed rules regarding bans/kicks ebeacuse there were a bunch of poeple bitching on reddit
I mean if you were just testing in a practice range then hopefully it wouldn't apply right
who's an embarker i can @ to ffind out if I can do this without getting banned
let me try in practice range
I pray for you
Alternatively if you don't wanna risk it I can take the hit on my steam alt
yep it doesnt do anything, 70ms delay between clicks doesnt get me banned or anything
since I play on console
can u record a 1ms-duration click and then a 250ms delay, second clikc
my pc can barely handle finals idk if it'll handle finals AND recording
no stress then hahaah
but sure i'll try
nah it's fine, u need fps for accuracy anyway
then i cant help you cuz i'd get 30 while recording or something
mmm, the repeater's hipfire is indeed weird.
It doesn't always do this, but a large portion of the time it will create hipfire shots in an octagon pattern, sometimes with several bullets condensed into one point. So odd. I saw this demonstrated in clips prior.
this is what i used btw
yeah I complained to embark
increasing hipfire spread doesn't do shit when osmetimes it shooots dead straihgt on the hipfire patter
that hipfire pattern just rewards bad practices and makes it so people feel the weapon is incosistentt, when they're using it in an unintended manner
someetimes the pattern is dead straight too, like, literally perfect
that's not just spread for hipfire, it's spread for all conditions, jumpinig, hipfire, etc
yeah
So we have a FCAR change that is so mild people cant tell a difference without a calculator?
the "nerfing standing innaucracy" nerf made me laught out loud becuse they didn't change the spread pattern, meaning it's a moot point 60% of the time anyway
i dont even think it needed the hipfire nerf since it's already kinda ass JUST NERF THE RPM ALREADY
it's ass when it doesn't do this
while I don't know how to predict it precisely, if one could then they could use it to hit every shot, at least some of the time
what is this...
I was wondering, would the rpm change anything with the recoil? Unsure how they programmed it, but it being a tiny bit slower sounds like it'd give a tiny bit more control while shooting it no?
That's 90%of the patches changes
the repeater just sometimes produces regular polygons in its hipfire
you can see it drawing the shape anticlockwise
it also has a dead straight pattern
there's 5 patterns I think
giant octogon, small octogon, tiny octogon, dead straight, and random
I can confirm that obs mouse click recording is accurate to my mouse's click input duration
so the repeater's cyclic is probably around 0.71
Lock in so we can farm gore magala and gog
I need lagi sapphires
Probably won't, but takes away some skill expression wouldnt it?
it's not for gameplay, it's for testing
Ohhh, nah that's surely fine then
You'd think so... just a hefty consequence if you're wrong
don't talk if you're not following the conversation
also I'm arthritic so "skill expression" my ass, console gamers have insane aim assist anyway so "skill expression" kekw
I spent an entire week of farming lagi and got Jack shit
I dont dare type my needs, or risk the malice of the desire sensor.
Woa alright damn
I got 2
btw i played my guitar in a h2h game and someone matched me with the trumpet after a while, the trumpet automatically synced to my guitar apparently
no hate but popping in the coversation to bully for a rate of fire macro for the cb repeater, probably the weapon you least want to use a rate of fire macro for, is a crazy take
I believe while he was doing this i got one off a carve and two from rewards while he remained at zero.
This was a single hunt.
Yeah
The maracas also do this. You can have the whole squad going. Same with the four disco dances. You can also get a longer version of the disco songs this way.
i love the musical trio thing
my friends dont wanna buy s5 cuz they were too busy spending on cosmetics they never use đ˘
I'm gonna measure, holding teh button too long, and then release -> shot
actualyl cba
I am actually curious to see how the deadtime reduction affects performance, I'd be inclined to thing it would affect semi autos like pike more than single shots like peater.
807, 809 -> mouseclick to shot on screen
813-> mouse no longer pressed (812, last presssed frame)
input buffer at 875
shot on screen at 901
damn
2 frame lag mouse->game, 811->901 is roughly the rate of fire of the repeater
tbh there's a lot of error here because the game recording and the mouse recording are seperatee
probably would be narrower then. But that's as close as you get to optimal speed, too much human error
1039,1041,1046, 1097,1133
i have arthritus someone healthy can almost certainly get closer if I can do it this often lol
that's 89ish with 2 frame lag, or 88 with 1 frame lag
733ms-750ms
so the rate of fire fo the cb repeater is between probably around 82rpm, but the low end estimate is 80rpm
@indigo nexus can u calculate error? error calcs give me a headache and i'm already feelign really sick and clikcing this much hurt my hand
aw fuck im an idiot i'ev been talking patch notes and forgot to take my medicine
no wonder my hand hurts so much, doing a bunch of rapid fire clicking wihtiht medine is so fucking bad lol
if u just do shot->shot subtract mouse held time, it's 0.72
and that's a probably more accurate way to calculate because the error for mouse held time and the error for shot->shot don't impact each toher
I don't know what framerate your recordings are, but it is 2 frames either side of what you observe
120
so you could add/subtract 1/60 from all time measurements to get an error window, with the errors propagating through further measurements
the problem is because obs and internal game framerate are different, and because the mouse recording is an obs overlay, so I think theres weird interaqctinos on the error
if we're talking about calculating clik->releaee times and stuff
the error of the obs overplay should only be +- 1 right?
becaue ther's no frame synch error
if you're measuring a time window then it could be off by up to slightly under one frame on either side of that window, when the actual events occured
ye, like 0.9repeating
the framerate of the game would be problematic if it was slower than the recording though
I make sure to record slower than fps
I had issue with 200fps recording becasue when I turn up recording speed, pc slow down, game stop getting 200fps all time
start dipping
make bow arrow speed math hard
ive been recording at 180 recently because it's more consistent but i didn't want to press EEEEE a bunch so i did this at 120
next frame in vlc
yo
@indigo nexus plz check work
wait i'll put it on sheets and share so u can chekc forumlas
god I hate that excel doesn't save to hard drive by default
HIT THE FUCKING ROAD SCUM
This is hallowed ground. 35 messages isnât a big ask. Spam will result in being drawn & quartered.
@indigo nexus I think I'm meant to use the last frame where the mouse is clicked, rather than the frame where it's visibly unclicked, for the release right?
I'm not certain what you mean by "release"
for the maximum mouse hold time
mouse hold time shoudl be first frame mouse cicked-> last frame mosue clicked, not mouse frame mouse clicked - > first frame mouse unclicked
the latter would represent an upper bound for how long it was clicked
jesus
i leave for like 3 days and come back to this
but I'm already calculating error as +1 frame right?
and it wouldn't be unclicked ever i think
idk if u could check my spreadsheet, i sent u a link to sheets
it also depends on how the overlay works, I have no idea at what rate it updates
but I'm not sure why you're measuring that to begin with either
its super fast, it didn't catch instantenous macro in razer, but it captured 2 frames at 16ms in razer software
mouse hold time represents the delay on the action cycle
cb works like sr84, the bolt doesn't cycle until you release click
Oh, ok. I never noticed that
my hands are really painful so I accidentalyl held the mouse click for way too long in my testing, which made it very obvious
i dind't realize until now either
I don't see why you don't just guarantee that that isn't a factor by using the input buffer
you can't input buffer the first mouse click
you could measure all but the first in the cycle
If you didn't, I'm not sure how to certainly account for that. Would need to draw it out I think
I have the mouse click thing set up for measuring bow because you aboslutely can't input buffer partial draw/release times and arrow velocity
or, I guess it might be fine to treat it exactly the same as measuring any event from the game
so, unless the framerate is at least double the recording rate, it could have happened up to two frames before it was observed
recording 100fps so i have double framerate 99% of the time
I think I managed to input buffer, but with my hands hurting I wasn't perfeectly consistent
if ther'es an outlier I'll blame hands
could macro it with just a small underestimate of the framerate
though I don't know why you'd go through the trouble
I just ballparked it and called it a day :p
I think someone should make a shitty drawing in MSPAINT instead of using generative AI
Can someone gift me the flip out flyer dager skin
Yeah for sure
Rly
I'm sure someone can. If they actually will is another matter.
Can someone gift me my rent money this month no cap deadass on a stack frfr
Yea ive been a dager main for idk how long
How long do you have to use dagger before spelling it correctly? 
I have a spelling disorder
Shame
Can we get this guy banned
I wish
@indigo nexus
Had he spelled a single other word incorrectly?
I do agree we should ban googs though.
Thx đ
I don't know why you are pinging me about that
Since the gun has a bolt time, the RPM could be completely arbitrary as it may not be manually set.
I think they use rpm as the bolt time for manual cycle weapons
see the bow's rpm buff - being it's re-arrow time
sniper rifle RPM doesn't line up with its bolt time according to patch notes.
it'd be 57.14 RPM, but it's actually 45 or something very close
they are rounding the RPM numbres
Increased rate of fire from 98 RPM to 103 RPM
612ms to 582ms
afaik, the bow is actually 610/580ms
ofcourse my measurement accuracy isn't that good
literally every change tehy made is 0 immpact
and even if it was impactful, why the hell are you buffing pike while triyng to break out of a poke meta
I wish they explained what the point of it was
the point of it is that they don't understand their own game
this made some impact (P90)
I don't think that changes p90 from mid to good thoguh
I can't imagine a single situation where up to 7 more damage before killing actually makes a breakpoint difference
That's 7 body shots to heavy, for light its 3 more damage and medium it's 5
Like even Pyro I think ticks for more than the damage differential you'd be seeing
if frag was like, 50 damage, c4 was like 30 damage, and rpg was 40 damage, then it would make a big difference
but alpha strike is so high on most things in this game that its literally irrelevent
So it was filler
However it's weird as these weren't the original ranges according to any patch note, and when I tested it that certainly wasn't the case
so perhaps I should re-measure to be sure
pyro ticks 5, os it makes a diff for medium and light
except afterburn is min damage 31
I don't use pike, so I didnt know if this was like a requested change.
distiance indicator in fire range rounds btw
They don't understand that the current pike issue isn't the damage but the restrictive magazine size and heavy recoil
exactly 16m indicated is 15.5 @indigo nexus I tested with v9s
At least its still the finals we all know and love
tbh the pike is fine, the issue is that the cb exists and is easier and better
cool
They need to increase pike's mag to 15
one of the ttk cutofffs is 16.01m on v9s, when you walk back to about halfway between 16m and 17m markers, that's when it stops killing
wht do yall think abt the dagger
mid, next
janky
backstab range is nuts but the weapons stats are bad
it cannot be salvaged because it was designed as a janky weapon
Dash or cloak?
opp im a dagger main đŤŁ
i switch between but mainly dash
Ultra studs play Cloak, femboys and Russians play dash.
Go talk in light build main, they're all dagger mains there
im a femboy
cloak dagger just seems laughable with how noisy it is
Checks out.
They will have better takes than us
They wont have a better take than wNg
i did no 1 responded
They will have more informed takes on the dagger than us, even if they're stupider takes
You dont run at people cloaked.
Which limits you to a huge degree.
You use it to set up, wait in the night, the chaos erupts and you pounce.
I'm a master positioner, so it doesnt hinder me much.
Hmm. But there are so many times when you need to go to the enemy. You often can't wait for them to come to you.
@indigo nexus can u graph old vs new fcar btw, the break points in falloff are probaly intersting
tbh it's fcar, are you ever using it in falloff?
Sausage-sama, you have to play with your heart.
yk i feel like the ttk differences are marginal enough that it might be made up for by the fact that the slower RPM means the recoil resets more between shots? assuming recoil wasn't touched, the FCAR has just become a more controllable weapon
if recoil is affected by rpm, then the xp change is a nerf
xp change would be buff and nerf yeah
holy garbage
if anyone has recorded the recoil of FCAR before the patch they should compare it to after
I have an fcar tdm main friend ill ask her vibes based opinon, I'll check reocil pattern, I didn'thave it recorded but I remeber it pretty good
thanks bro
looks identical
my assumption is that the recoil would be better since it has more time to reset between shots, but it depends of the reset time is scaled to the time between shots or if it's a flat value
xp looks identical too
there's a high probability that the differencee is just too small to be visible
oh yk i bet ronin made a video showing the recoil in patch 6.0.0 which is the last time recoil was touched for the fcar
it's a 4% difference on fcar and a 2.5% diff on the xp
In this video, I explain what changed in the season 6 Finals update and what it means for you!
00:00 Intro
00:23 ARN-220
01:58 CB-01 Repeater
03:27 M134 Minigun
05:09 Anti-Grav Cube Buff
05:41 APS Buff
06:13 Data Reshaper Nerf
06:56 Glitch Grenade Buff
07:18 Gravity Vortex Buff
07:52 Tracking Dart Buff
08:08 Red Canister Buff
08:34 Cloak Nerf
0...
timestamp
I would expect if the recoil reset time wasn't corrected for rpm, then you would ssee compounding error
fcar main friend says recoil felt pretty normal, she didnt notice any different
and her recoil control on fcar is pretty nutty tbh
I'm pretty sure if anythingn its biggger now, cuz I think I'm more closer than he is for an almost identical size
to my eye it looks a teensy bit smaller
oh but he ran up to the wall so the comparison is bad
took a screenshot before he moved
yea it looks like the exact same proportion of screen space
i suppose because the fire rate is slower, if the recoil is the same then it's presumably slightly easier to control
yeah but it is a very small difference at best, 5%
techincally the per shot spacing gets bigger?
but lower rate of fire recoil is always easier ieven when bigger, beecaus you have more time between shots to adjust
The new hand pistol feel off for some reason, aiming isnt as accurate, not 100% sure if its the game or just me
deags have bloom
I mean you're probably used to gauging reticle placement relative to where the gun is at on your screen, a drastically different design would probably throw that off
Its two hand guns and even stay still it shoots around my crosshairs
weird
the bloom is bigger than a small corsshair
do u have dispersion corrshair on?
I can't imagine a skin would have a bug attached to it
come to think of it they kinda just removed thermal vision, no rework or nothing
He doesnât know
I have a circle, ill try using other skins to see if its just me
It only considers the magnitude of the spread rather than the spread pattern, so it wonât highlight the thing you were complaining about yesterday. Could do so in a bit, though
the inner spread to outer spread ratio is about the same, the bigger problem is the higher shot damage as a % of spread, so it should show correct I think
A spread pattern simulation would be nice to do though
You both deserve some special role cause the amount of number crunching between y'all is insane, keep it up
I expect the numbers for both weapons to be better than IRL
but the relationship should similar
if u can do 3 lines for l/m/h instead of 0/25/100% headshot that would be amazing
Easy enough
do y'all have a master excel where you keep all this data
Canât do it now though
I have like 15 different spreadsheets
I donât use spreadsheets for many things
The only big spreadsheet I have is a collection of info about battlebit remastered stuff
is it just me or is the dome shield post update WORTHLESS ? Dont even need 1 mag to take it down for many weaponds
yeah the inner spread: outerspread ratio seems to be abut the same between them, so I think the numbers you give will be fairly close to reality
a whole medium of extra hp bro
you can shoot back when they shoot your dome btw
barley
you also need time to throw it and swap back to your weapon
thats what i meannnn
Are you throwing it out in the open mid gun fight?
not worth the time it takes to switch from gun to dome and back
- teammate don't
- you can shoot it around a corner and then peek through it
- I need to measure that time, but I'm pretty sure there aren't any weapons that a mediums worht in the duration
using gadgets in a open shootout is usually a bad play, better off just trying to kill them first, least as heavy
offensivley yeah its still good if you get the jump on 1 guy....
5 second duration btw
80 frames to throw toshoot
that's kinda the ideal, any gadget that would let you win a teamfight by yourself consistently deserves a nerf
oh, so like defi
also you know how long 5 seconds is in this game
100fps, 0.8s
the m11 highest dps in the game, 0.9s to do 250 damage
so it's 100ms ttk advantage MINIMUM
don't be bad
not really, the hitzone is ginormous so you never miss any shots on it, and can damage it through walls
??????????? that's assuming every shot from a m11
m11 only has reach of 10m
if they're shooting it at less than 10m in m11 when you drop it, you've fucked up
if you're facetaknig 3 guys, you've fucked up
Like from an actual post patch gameplay expirience what is dome not doing that it was doing before
like i said, you can easily run with your m11 and either let it run out, or shoot it from somewhere the enemy cant shoot you, since its so big
domeshield is bieng balanced for people who use it most effecitvely andnot for lowskills who use it to save themselves when they've blundered position
it's significantly less effective when you've made an unforgiveable error, and goo was always better for tthat anywway
but it's still crazy op when used properly
goo grenade is how you should be saving yourself if you're caught out of position
dome shield is thrown ahead of time to improve the win probabilty of a peek
dome is an offensive tool, not defensive
defensive tools are barricade, mesh shield, and goo grenade
mesh could go either way, you can get a lot of offensive use out of it
for the heavy it's defensive
for your team it can be offensive with good teamplay
but I wholly agree on the other two
It can act as gapclose with cqb weaponry, too, which is offensive
I shouldn't have said offensive, agressive would be a better word
yeah
but dome shield was just broken op before, it probably still is, it's still a substanital ttk increase if you're fihgting weapons with worse dps than m11
the amount of easy cashout steals my team has gotten with dome, I'm alright with the nerf
dome is still too good probably
the fact that light's relevent to meta depends entirely on it having a counter for duble dome tells a story
it's only worth bringing light over heavy if there's a risk of other teams bringing a counter to double dome
and then it's only worth bringing light over heavy as your own counter to double dome
KEKW
light isn't being played when it can only pop one dome, clearly the solution is to give back double glitch rather than making light offer enouhg value that it's not a grief pick over heavy
light is too fragile to ask people to risk their mmr playing it
only being able to entirely counter alternative metas via double glitch allows light to be playable
letting thermal bore hit dome and mesh might be a good buff
fuze 1.75s
probably not beneficial
my light is a sword main so as long I can draw attention we deal with domes well enough
and again, you can't take away the second glitch without making light irrelevelnt
there is no buff that makes light worth the risk in a tournement for money except haivng a hard counter to toher meta
it's like asking pros to have a deagle only player in competative tournements in csgo
i feel like we should make a fully automatic silenced pistol for light class
the risk is not worth the reward unless the reward of playing h/m/l is being able to make h/h/m teams worhtless
which is what glitch does
you don't even need the glithc, you just need the threat
explsove mine is 120 damage, out of 150 on light
80% hp
meanwhile it's 120 of 250 on meidum
48%
frag is 140, 93% and 56%
rpg is 110, 73% and 44%
theres so much explsove and chip damage in this game, and light is oneshot or twoshot range for most weapons from it
even the best lights don't dodge everything, it's unrealistic, which means light is not good in pro meta becasue it's too damn fragile
this is doubled down on via weapons like bfr and cb
if a cb and bfr double peek, it's a oneshto kill
Did the firework skin for the rpg ever have an actual firework explosion when fired?
hitscan weapon btw, unlike the sr84 which is not a oneshot kill on any class but light
and heavy is tall enough you can literally stack on a medium to double peek perfectly lol
embark wanted to balance the game with a super squishy light made good by op weaopns, specs and gadgets, but they failed because they didn't want to make light actually OP
do u guys think dagger would be broken if they just let you sprint while charging the right click
no but it might actually be viable
cause rn the counter to being backstabbed is just to run away if they're not using dash afaik
yes
I mean, heavy shouldn't sprint faster than light walks tbh
heavy should be relying on teammates to gapclose a light
teammates, positioning, utility
nah this is crazy tho
heavy should definitely sprint faster than light walks lmao
Why do u think that
i dont think that there should be such a massive mobility gap, the gap is already just fine as it is
slowing heavy down would fucking suck and make rotations a massive chore
it'd practically force zipline and gateway use at inopportune times cause that's the only way to lug your heavy around
I mean, first for context, heavy sprint is about 5.85 and light walk is about 5.45 m/s
yeah it's already at the limit where any slower would really suck
Imean, you can improve light walk speed, in fact, that's my preference
What if dagger had a headshot multiplier, not enough to one shot a light but a headshot and a swing
no, 1.6 had that and it was ass
i think dagger m1 should have backstab crits for like 80 damage so you dont have to use the right click 
80 damage backstab crits would still be appuling dps, you can do bettter than that
you'd 2-shot light and 3 shot medium with a quick melee to finish
88 if you dont want to rely on quick melee combos
the breakpoints would be interesting. 2x88 + 1x60 would be 236, +1 qm kills medium. 2x88 + 3x60 kills heavy in 5 swings. so if you imagine the light manages two backstab m1s, they've reduced STK substantially from 7 to 5 for heavy and 5 to 4 (including qm so more like 3.5) for medium
light ttk is very wrong but med and heavy are correct
the excel forumual is alaredy a fucking paragraph for caluclating the primary attack ttks because it's animation based
so I didn't both with including calcualationg for single attack ttks
ttk on a light would be 0.2s
the windup animation on the primary attack
what is yalls opinion on the minigun? I personally hate to fight against it
funadmentally both firerate and damage ont he primary is ass (dagger)
even giving backstab, it's still gonna be mid because the attacksspeed is bad
Favorite heavy weapon. Itâs fun to play with and against imo and is perfectly balanced as a A tier weapon
but they need to add a functinoal anti-melee tutorial before they can actually make melee weapons effecitve
melee is not hard to counter but if you don't teach players how to do so, they're gonna feed and complain
one of my main weapons, it's just shy of being at the perfect balance point. IMO the big weakness it has right now is that it's slightly too easy to catch out. I think they could improve its ability to be used while moving around a given space by making its spin decay a little slower, but otherwise I think it's in a pretty good spot
Backstabs also don't register
Like very often
i didnt give you a light ttk
I mean, I have low confidence on anyones opinons on hitreg of any kind if they aren't recording in high refresh rate
there's a lot of times that shit is wrong for 1ms and you don't see it
I meant my graphic, not what you said
Thatâs because dagger is a dog shit fundamentally bad weapon that does not work in this game and I will die on this hill
ahh
Dagger feedback thread is full of clips
how many are not 60fps??
Idk I don't have that info
60 fps clips have an error of like, 70ms
which is a fucking decade
if servers are 30 tick, then it's two frames at server tickrate, technically 3 frames, and if they're 60 it's like 7 frames, and if they're higher tickrate than that itss evenmore
even measuring at 120fps is terrible accuracy lol
I measure bow velcoity at 150fps and my measurement accuracy is like, 500m/s to 180m/s
it's sometimes not clear but usually there is enough information in the frames available to see what happened.
Dagger being bullshit is what happens and thatâs all the info needed
the timing itself usually isn't a concern, so long as we know that something happened but the thing which should have followed that did not. Which you can usually see
are there serious issues with dagger hitreg in your opinion then solar?
I also have lower opinon of people ability to interpret frame data, I've seen peoplejust not accept their crosshair sin't on a guy on the frame that matters
Yeah, though sometimes it is people just not seeing what happened properly
a lot of examples I see are blatantly problematic
also has anyone tried to document the hitreg rules on the dagger? tf2 backstab and winch in finals, have insanely complex rules
maybe it was just becuase I was sick but I got a headache and gave up when I read the tf2 backstab rules
I don't think anyone has defined the specific cases where a registration issue will occur.
we need to find a me for daggers to do some testing, i don't care enoguh
There is no one because no one is willing to put effort into trying that weapon
@chilly granite this is what it gets
oh wait, that's not the one for lights, let me get that
blame specific spread patterns for most of any inaccuracies
yeah, the 12.5 jump happens at 7.5 at the latest IRL
then it's about correct
other than that, it's about correct
the whole spread thing is approximate, ultimately based on measurements from a video of me firing like 200 LH1 shots at a target dummy :p
and then adjusting that to fit different cases
each weapon has a unique spread pattern, so that's probably not even accurate, you'd probably have more accurate data with a normal curve
I assume the average weapon reperesents a normal curve, but the repeater exists
Yeah, kinda throws a wrench into it.
Based on what I knew at that point, I assumed spread was as simple as:
pick a random angle
pick a random distance
Ask some of the mfs from the dagger thread
as this seemed to line up with what I observed - shots tended to concentrate towards the middle of the spread circle, for non-shotguns
oh btw, your ttk graph for v9s is using old falloff distance, it's 15/20 now
yeah, I didn't redo it since then
ok, just wanted to make sure you had the right numbers to work with, and hadn't missed the patch note
fcar is literally worse now, it has 0.5 less stk on med and heavy and same stk on light
0.05, 0.5 would be busted
@indigo nexus did detailed testing and matter is incosistent about 8.5m
as in, it sometimes two shots?
it mostly 3shots light, but sometimes 2shots
oh, of course
with micromanaged aim, too
well, I don't have a great way to factor this info in yet
don't worry I'm gonna paint your graph
đď¸
i dont know if this is for other weapons as well, but when i take a gateway with dagger, it glitches out and i cant use the dagger until i switch to a gadget. also the dagger will be invisible
Yo best medium class gfo
sh1900 over a light at 8.5m, 5 hit needed for kill
matter, 7 hit
if you aim lower body/groin, then you can have a better chance of the shoulder pellets hitting
but this is still inconsitent based on animation
becausee ranked players are lil bitches
They decided nerfing smoke and removing the gadget that made it broken at the same time was the play lol
oh, no they problably worried about smoe steals being op with no thermal to counter
itâs 0.068 faster vs M but 0.025 slower vs L and 0.064 slower vs H
L change
đ
am i wrong?
Canât wait for the Thermal rework that effectively uncounters smoke and then they donât do anything for smoke
Embark leaving the job half done mark my words
Bro is taking the safest bet possible and wants us to be impressed
Oh yeah? Iâll up it.
Smoke changes will coincide with the thermal rework but will ultimately fall short of intended goals and expectations
matter shouldnt have a wider pellet spread than it is tall đ its so weird
Something like âWe increased the dispersion power of common explosives on smoke so that the now explosives are a more potent counter to smokes (gas unaffected)â
it's to prevent it being op against light/medium while still being solid against heavy
I'm ok with the outer two pellets being where they are, but the central square is too big
the central square being more consistent woudl result in hits of 99 at distance, a little worse than model (108) but faster fire rate
The outer two gives 22 damgae for a sum total of 121
Aight that's a little better

stk not ttk brother
STK NOT TTK
stk is 1 lower for medium and thatâs it
no do the math its 0.5 less for med and 0.5 less for heavy
where headhsot is 1.5
Iâm just taking about bodyshot btk
tf is the point of decimals for btk
cuz of headshots??
they should just change ammo to like a number between 20 and 25 (maybe 22) and further increase dmg by 1 and revert rpm
in a fight with an auto weapon ur almost guaranteed to get at least 1 headie
yeah I get your line of thinking now
bold is 25% chance headshots, the highest dark line is 0% and lowest dark line is 100%
this is average over all classes
Do explosives counter smoke right now?
gang im ngl we should just nerf every gun
yeah they dispel smokes
yes but its weird and inconsistent
explosives > smokes > fire > gas
that would be logical so probably not
guys, we need ot do a class action movmenet
everyone go to game feedback and say
"We deserve an answer: why did the cb dodge a nerf"
Yes
please explain why ranked players are manly men
when they don't let you change to reserves becuase they're too afraid of counters KEKW
ranked sledge players barely exist
and sledge is the manliest weapon for sure
We dont need counters with our superior skill. We're decisive, cunning, and studly. Our maps, full size. Our meta, heavy dominant. Our bulges, expressing through our denims.
Real talk though, ranked players are the biggest batch of crybabies and losers on the game.
desktop contorller ranked is the lowest of the low
my hand was huritn a lil less and so I played a ranked and we got 1st, 5th seed, +1400
watching tgm so much really helped my gamesense in cashout, mainly, when to fight and when to stall and how to stall
still, stall meta is crazy, stall gadgets all need a nerf tbh
A meta revolving around wasting time on obj with util might not be the healthiest for the game, casual or comp. Players being nowhere near obj and just saving explosives/abilities to move it at the very last second isn't really fun
I'd think that a meta that's a bit more focused on actually fighting to defend/attack is a bit more interesting.
That's part of why the finals is such a fun concept to me is the stalling and ability to win without just brain off shooting all the time.
Name checks out. Everybody knows that the best way to play the game is to actually avoid playing it with stalls and objective manipulation
I was told earlier to not doom about the game and that m60 hipfire change is a breath of fresh air to the game so I don't know anything tbh
Is it just hipfire?
Pretty sure it's an overall accuracy buff including hipfire. Basically making it more overlapping with the Lewis gun in my eyes
No it said they buffed the dispersion on both the ads and the hip fire
Probably my new best sword clip
Oh thank god. They finally buffed the heavy weapon that needs the most help.
Sexellent
Akimbo still not being 100% accurate on first shot
Game is saved. I'm logging in right now to buy all the esports bundles.
Thank god, yes, ESPORTS is vital to the future of the game. Let Embark know youâre interested so they ignite balance for 2-3 months and prop up ESPORTS!!!
This balance patch today has actually killed a part of my soul. We got a grand total of two gadget balance changes and five guns, all of which are such minor changes.
And why are we nerfing Dome on the same patch that we gave glitches second charge back
i based my decision to keep playing this season on this patch. So im glad they made the decision for me 
I expected a small number of changes, but to at least a couple major sticking points. Seeing an M60 buff really just sealed it for me. They have no idea what to do with this game.
Like 3 of the fucking 5 guns here they're trying to make more viable are already fucking viable
The M60, the XP, and the f car we're already fucking viable
there are so many unusable weapons rn
The M60 felt like a laser beam and they made it more accurate.
The pike didn't even have its breakpoints changed so what's the point. And the P90 is helping box out the already way worse melee's and short range weapons so why is that one getting a fucking range buff of all things
but seriously when is spear getting buffed
If this balance change is a serious thing they're putting out I'm pretty sure it's never
This balance change to me has confirmed that they like where the meta is and don't want it changed and they're only tweaking weapons that are already viable within this meta
I'll never understand the choice to make SMGs and Pistols range monsters. The revolvers you could make a case for, but even then it's not great.
Heh, already done đ
they even hyped up this week last week by saying "expect meanigfunl balance updates next week"
no no the one point of damage to the pike is a massive buff
having to emote cancel the spin is wild
i dont even like spear but damn does it need a buff
Community Manager sets em up, balance team knocks em down.
Yeah, Embark is slated to remove that because itâs Tech and Embark hates Tech
That's honestly just making me even more pissed off. Why did this tiny little bit of balance changes have to be put off for a week because of vacations. All they did was tweak a few numbers
Tech is where two system bugs meet.
Swedish Studio bro
They work like 1/3 we do
its all they ever do anymore. practically given up at this point
im also js not a fan of what they did to sword, now its good against new players and bad against good players and nobody is happy
They literally just typed in five new numbers. 7 if you count the two gadgets. You could do 1/3 of the work we do and still this would take like 20 minutes maybe 2 hours given their spaghetti ass code
I don't get it, I don't get what is their plan here what is the point. Make what's already viable more viable I guess
poke meta sucks
They could do 1/3 of the work that the tismos do in here and come up with double that number
I'm going to kiss you on the lips Brady style
omw
Buy skin, shoot AR, watch embark sanctioned esports
so many gadgets are also js ass rn, smoke's cd is absurd and gravity vortex js does nothing
but no buff the p90 we were begging for it
At least they nerfed the data reshaper a few seasons ago. I almost saw two people using it a season.
honestly reshaper is p good its kinda slept on cause medium has so many good gadgets
thats almost a 100% increase from the season before it
Data Reshaper was crushing turret players in bronze so we nerfed it. Now turret is more viable to the bottom 500.
is anyone actually in bronze?
Ive tried to get there a couple seasons in a row. I dont think it exists.
rarer sticker than ruby
No skill!!!! Cope seethe cope cope fart!!!!
Iâll try my best in ranked and if I get anywhere less than Diamond Iâll claim I was throwing ironically to save face
i still like playing sword cause sword is cool but goddamn does that camera lock hurt, i never wanted multihit on lunge anyways
I honestly think you cant get below gold if youre playing even somewhat seriously. If you are stuck in silver, and gold if im being truly honest, theres an aspect of your game that you are purposely ignoring.
Iâm gods gift to gaming so this checks out
My big milky naturals are an advantage I leverage in every engagement
And it's most likely macro. You can win games so easy just by understanding basic cash manipulation.
Just a few hours a few basically grantees youâll hit gold
God damn I had a stroke reading my own message
Not even gonna to try and edit it
damn i didnt even notice the second a few till u mentioned it
If I can hit plat playing cloak and dagger with my MGL main after it dipping us in to silver, anyone can hit plat.
damn im gettin styled on thats wild
I probably could if I tried. I just usually hit gold then play cashout for the rest of the season
i like ranked more than cashout js cause of how wipes work
Whats your peak rank?
I think gold
ive only been playin ranked for like 3 days and rn its gold 2
Iv never played ranked religiously I find WT more fun
p much my first fps outside stuff like cyberpunk so my aim needs some work
but its def gotten better so
i refuse to do aim trainers i dont care enough abt getting good to do that they look so boring
dont do aim trainers
just improving your aim by playing games you actually enjoy playing will just help your growth way better
im sure aim trainers work but im tryna have fun not be the best
also my favorite weapon is sword anyways which is mostly positioning now that lunge is ass
been playing healbeam medium recently tho its fun
I tried them when I played valorant and I dont think it did anything. You're better off locking in your settings and playing TDM.
The training bots in range helped as well
yea i do the shooting range before loading a match it helps me avoid whiffing all my shots in my first fight
Beauty of the finals is you dont need to be an aimbot to win.
I'm a testament to that.
there are also some weapons that dont really need aim
like flamethrower or most melees
Doing aim trainers when youâre not in the top ranks is like reading books on how to perform heart surgery on a child while youâre still in your first year of med school
They require a harder skill to learn imo
sure but those skills feel a whole lot better to learn cause its not js practice
practice helps sure but with melee and flamethrower positioning and timing is the most important thing which u can do without hours of practice
What is it with you and child heart surgery?
lmfaoooooooo
he's savin children man he's a good guy
Donât ask fucking questions
objective manipulation and stalling with gadgets are literally two of the things that make the finals dynamic, rather than brainless shootouts where the only skills tested are aim and positioning. part of the dynamism is learning how to build to counter stalling tactics. objective manipulation in particular is incredibly cool and rewarding and enables exciting plays. like what do you think they made objectives physics objects for?
go play a game like cod, this is such a square take
i read berserk literally 2 days ago it was p good
Gotta say bro is my role model
people who feel the need to do aim trainers are probably already in the top 5% of aim and are losing for other reasons, but their ego tells them it's the shots they missed
Griffin?
man griffith is confusing asf, wish the chapters would come out faster
:)
Thats right its Griffith, i just know of his deeds.
that can still exist with a meta that isn't purely about stall
rather being about the ability to use utility and map conditions to set up kills
honestly berserk isnt that dark outside a few moments
Bro takes good care of his skin and hair you know something more guys should do
he doesnt even have skincare he's js built like that
More people should be like Griffith
he was p cool before || guts decided to dip ||
I mean I think dome nerf is fairly justified, but I also think that's the worst way to buff glitch? like give it aoe, give it anything else other than two chrages
two charges means it's literally ahard counter to double heavy, which means that you're never taking light as "light is good" but as "now we counter double heavy"
xp had trouble in tdm, but the others were totally fine in every mode
aoe would def be nice
i really want a smoke buff tho
they say that they want the end of poke meta
and then they buff poke meta
like the bug fixes and crap sure
but the balance changes could've comethis week and we could've had our outrage already
instead they earn two weeks of outrage for the price of one
one week of people being fucking pissed they dind't release the update, and a second week of outrage over how fucking awufl and inconsequenital it is
no that one point of damage into pike was huge! repeater has some serious competition now
6/9 embarkers who have a "class main" tag in this discord are medium, I wonder why they buff 3 medium weapons and leave the CB untouched
dude like, they said automatic can't keep up with repeater
they say the pike can't keep up with repeater
they say poke is an issue
and they don't nerf the repeater, they buff the automatics and the pike
How did you even figure this number out?
yeah I got gold with 0 effort last season
this season Im still in silver but I've had appauling luck with leavers/afkers on my team - I've hit gold like 3 times now and lost it the following game becusae of a griefer
i think you could get bronze if the finals was your first videogame
tbh counter stall is too weak right now, tgm was cringe, stall won like 80% of the time
i clicked on their names and checked for a class tag
2 lights 1 heavy 6 mediums
I'm the guy who spends like 3 hours counting frames for accurate dps data do you really think I need a high tech solution when I can just count
it might have been 5 mediums, I didn't have a notepad, just kept count in my head and my adhd is pretty bad so I sometimes forget what Im counting lol
it depends a lot
if you're just playing stupidly like tdm, then yes
if you try thinking about how to compensate for a lackof hard skills, it's very easy to win
Oh this is just embark people. I thought you meant the entire server.
oh yeah no way I'm checking whole server
60 people was already annoiyng
like, I use grapple in cashout, because although dash is better by like 10 different metrics, grapple lets me abusethe macro really good to win on cash
often you can just get second on tap/dunk gold lol
and my positioning and aim are better than non-controller players in my rank, so skipping dash isn't too punishing
controller killcams are traumatising
and I play grapple/nullifier, which means that I can get basically 100% stall
I might die for it, but they won't get the cash
and I'm not putting a lot of effort into macro//cashout manipulation, I'm relying a lot of hard skills
and macro/cashout manip are the things that win games way more than hard skills, espeically in this meta
final round is the one that relies the most on hard skills
so even if finals if your first game, I think gold is higly achieveable
the biggest question is just, are you nerdy enough to 1) care 2) work it out
first game of all time? nah u'd have to get used to wasd and movement in general, i didnt realize that that was hard at all till i got my dad to try elden ring
admittedly elden ring isnt the best first game but still
Thatâs the point yes
it depends how many hours we talking about being into first game of all time
getting used to movement to the level you need, to hit gold, is probably only 20 hours of gamepaly
aim is not immportant for hitting gold imho, I'm pretty sure gooking could do a pacifist run to gold @unkempt moss
by far the hardest part is being nerdy enough to care and having the time to practice lol
but doing it in a month from nothing, I'm 90% sure is possible
no way he could do it solo queue
if you have gooking showing you how, 100% sure
doing pacifist runs in solo queue is exponentially harder than in trio, because your teammates will probably try to tdm instead ofplaying cashout
but with teammates who are just "not griefing apacifist run" instead of "playing well" or "playing poorly", I'm pretty sure he could
sure but thats asking for alot
This just gave me a good idea... Trying to score a cashout win with only GooGun.
but my point is that, simply being a warm body in combat and then owning the cashouts, you can totally win
honestly prob the rarest rank, as long as you know how to walk and press the button to shoot you'll prob be silver 4 at least
not honestly thats an exaggeration but ykwim
i think light is the most common class
20820 rs is 52k rank, with 20k rs(gold) being about 57k
10139 rs is 161k rank
thats js complete speculation based on what ive seen tho
so silver has around 105k players
i got no real numbers js personal experience
light has a noticable drop off in gold
9600 is 167906, so top bronze is around 165k rank
and 3k rs is 234k position
that's around 60k players, but I don't have a friend with 0 rs, so I don't know what the bottom of bronze is
so silver is at least 105k players, and bronze is likely a similar number, it's hard to be sure which is bigger
if the starting RS score is 12,500, then it's 260k total players, which would be silver being the largest rank
if starting RS score is 10k, then it's 330k, and bronze is the most populous rank
my friendslist has players from 3000rs to 50k
3000rs is my dream. Bronze is paradise.
hi everyone
Bronze is no different than gold in my experience