#💣┇weapons-gadgets
1 messages · Page 282 of 1
I think if the changes above are implemented, then actually that would hurt gas's use case. If not implemented then I wouldn't mind it but if we do buff fire in this way than making gas the anti dome counter with explode on impact would actually be better then letting fire take another gas usage
yeah fair argument
i still think it should let all throwables pass
I assume its just a bot. Report and ignore.
100% medium is not the class for someone who actaully wants to play support right now
h+ should be a spec good take
dash is op as hell and light doesn't "need" dash, but light is underpowered with any other spec
excuse you that's not true
If I wanted the game balanced around how I play then I'd want charge and slam nerfed lol, and I've never once argued for that
introducing new players to finals via cashout is a terrible idea, quickcash, point break and tdm are all mcuh more new player firendly
Cashout is the main gamemode tho, doesn't that say something
I think it would have been fine but the breaking point was definitely people running and stalling with vaults. But I mean cashout is the finals
cashout has a really shitty meta
like the way people play it is anti-fun for themselves and enemies
stalling vaults is very often optimal and anti-fun/anti-climactic
cv
having to do math to work out what the best move is, is also just beyond horrible game design
It does most of the math for you.
Like, I don't care, I can do math fast enough and it's mostly easy math (15% is terrible though, 10% would be mcuh easier math in the heat of a game)
but most people are coming hoem from work or school to play games, the last thing they want is to do math to work out how to play
g
Can we get a dedicated spam channel for people just trying to get LFG/Voice privileges. Holy fuck.
you can't see from UI if you'll lose positon from teamwipe or for enemy teams
Its pretty basic math isnt it?
see my previous comment
mostly you can do it vibes based but that can lead to loss via small misjudgemetns
I think that part of the game mode is one of its best parts.
you're welcome to that opinon, and I'm not sying that the mode shouldn't exist, but it shouldn't be in the introductory mode for new players
becuase a LOT of people see math and go EWW MATH and run screaming
I don't think it is. I tried to get someone to play recently and they weren't even allowed to touch cashout because of their level or something.
It locked me out of cashout.
Isn't world tour the introductory mode? ranked is lvevel locked
It wasn't letting me play regular cashout. I wouldn't have brought them in to ranked brand new.
We had to play TDM and Quick Cash.
quick cash also has the issue of 3 teams being really toxic and anti-fun
2 teams lose for every 1 team winning means everyone feels disspoainted 66% of the time
The nice things about cashout for new players is its a lot slower. We played TDM and they got demolished like 1-14 because they had no clue what was going on.
Its just them getting beamed by 5 people while the building collapses.
yeah tdm sucks for new players
the spawn mechanics on tdm are bad, and the maps are probably too small
Quick Cash is third party simulator. Power Shift is fish in a barrel.
man all the gamemodes are kinda shit tbh
the gameplay is good, but the actualy modes are cringe af
Cashout I can be okay losing the match while still explaining what's going on and why were doing it on the way to vault/cashout.
I miss bank it but bank it had some serious balance issues that weren't addressed while I played
Then we get in to a fight and its okay if they die because I can revive.
and I stoppped playing presumably before they fixed bank it
idk why embark hates team vs team
If a new players is playing with me they aren't doing any math or macro decisions. Its literally just follow me and shot shit while you feel it out.
third parties feel awful for players, and getting second place by small margin feels awful, and being an unsuccesfful third party feels awful
3v3v3v3 is fucking ass
I guess that would make H2H the best beginner mode.
almost certainly true, althoguh h2h has the issue of being way too boring because maps are much too big for two teams
sweats are another issue, but I don't get many in my games, my sbmm score for h2h is probaly too low lol
But its ruined by absolute sweat lords.
true for people introduced but what about all the people who have no finals friends?
like all the arc players
They wont keep them because the games aren't even close to similar outside of having guns.
also hot take h2h would be better with objective gold and teamwipe loss and a 75k target
not h2h, final round in ranked (also h2h)
I don't think that's true, I think a small % would enjoy finals but won't becuas the new player experience/onboarding is ass
Final Round just needs better spawns and its fixed. This is true for all of cashout though. Far too often is the losing team on a vault rewarded for death by beating the winning team to a cashout.
that might be true from the perspective of a ranked sweat, but for a spectator perspective watching final round in esports setting at grand major, shit is boring af
it's like two fights over a vault and two fights over a cashout and it's over, and there's no real tension except during those fights
You'll never get me to care about someone that gets excited about esports.
Its bad for the game, and I will always admonish anyone suggesting we make changes for that.
I mean, beyond the joy of winning is final round as enojyable for you as the first/second round?
Yes.
It’s a lot of fun
Especially if its a team that's gone through the two previous rounds against us.
let me put it differently, would you rather, 3v3 with first round ruleset or 3v3 with current final round ruleset and why
Fuck 3v3
Imean for h2h or final round, just which ruleset do you think would be more enjoyable
hahaha, yeah, players
I reject the premise. The excitement of cashout is the tournament format. I dont play quick cash and I dont play h2h because each is half of the equation.
ok so gooking likes to roleplay being an esporter
have you heard of battlecup in dota gooking?
Its the whole package of the game. Cash Out is the finals.
What do u think abt goo gun sticking ppl, ppl in spawn point saying it's broken now
Nope. I dont watch esports, not even for my favorite competitive genre.
Cash out is the true finals game mode that it was built around and plays the best
It probably feels unfair to new players that don't understand it. Its strong but if you removed it then you'd make even fewer googun players which is already niche.
People in spawn point are stinky
Tbh I've never had a problem with it. It's hard to hit because goo gun has bloom and is not 100% accurate. And i feel like just not going in a straight line counters it a bit
I like the rule change for final round. It feels good to make it to a final round and having the macro switch up entirely.
I do wish they would play more into the game show side of the game and have crazier events
The net play being what it is makes goolocking anything but a heavy pretty difficult if they are doing anything but standing in one place.
Doing side events for cash would be cool.
Let a team bet their money on a kill or winning a specific cash out for more rewards
True, heavy is the worse class for facingbgoo
I really like the mode where different weapons get different money for kills and I think it should be a standard for ranked cashout.
Especially since hitbox also larger
it's not esports
it's an event on the weekend that allows people to compete in their skill group for a lil trophy by their name (think ruby badge)
it's tournament format with 4 rounds
That was great besides their horrible idea behind how valuable some weapons were
I think that kills for cash mode is a very unique and interesting way to help with balancing.
MGL is dogshit but it being worth 5 ARN kills is awesome.
The numbers absolutely needed tweaking.
Can anyone rate my medium build Healing beam, akm, goo grenade, explode mine, defibrillator
I would run dual blades way more if they game be a bonus for being a beat with them
What are we rating in on? Effectiveness?
Just if its good or not
Or maybe don't run dual blades and use an actual gun like a good person
Its great but you have a spec for heavy with no movement
Also makes weapons like the flamethrower and shak less annoying when running harder weapons
A spec? Sorry I don't know a lot of gaming slang what does spec mean
Maybe I skin you alive in front of your family you troglodyte
Heal gun is good if you have a heavy. But you can't move their fat asses anywhere quickly.
Any melee weapon expect for sledgehammer is no skill and should not be used
That was probably one of the best game modes imo
Based.
Oh ok thx might try and fit in zipline
This guy gets it
Hammer does take the least amount of skill or effort of any melee. Straight monkey weapon
100%. That's why I'm saying it should be a standard ruleset even for ranked. I think to make it more game show like they should have ways to earn more money for doing things that get the spectators going.
Spear beats it now anyways
Even things like the emote for cash thing feels very gameshow
elimited round 1 cashout with 13 kill, 10 elim streak hhhhh
Light smasher tho
Focused on the wrong part of the game. Elims aren't the point of the mode
Kill streaks should give progressively more money along with ending a streak
And having a bounty system like that one mode for long streaks. That sounds awesome.
I promise I wasn't focusing on elims but gotta kill the enemy to try to do cashbox
Having a 6 player streak is awesome because each kill is giving you loads of cash but now everyone wants to kill you because they will get a huge pay out for it
Get us on the dev team. Holy chit
if you're playing light you can't really suicide steal if you have demat and turret mediums
Yeah that's not your job.
thanks for confirming I was worried I was gonna be told I'm bad for sec there
Just hold the H+ lil man and let the big boys do the steal
I did, that was our only successful cashout
Actually it's specially YOUR job. YOU. Remember to suicide steal no matter what you play
Heavy should be the one stealing unless they have mesh usually
Is it just me or has casual gotten so sweaty in the past 3-4 weeks
That happens when player numbers are as low as this game’s
What if you when you were holding a cashout any teamwipes you got gave you the cash they lose? Would that help third parties?
that woudl be god tier
Something like that would be nice. Right now it feels like being the one to bank the cash fucks you over
Then it kind of welcomes third parties because of the potential cash you could make
oh my god that shit was so toxic
i got killed by like, 1 tick pyro > winch > quickmelee
Maybe also give the team that actually banks it a small amount of money
Stay 12m away from the the juggernaut
playing matter
I think it gives you a portion up front if you dunk it.
My most successful games have been with team mates that go and hit the boxes for the 1k and tie breaker then run away and let the other people bank. It’s toxic af but is legitimately easy wins
When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station
Is this in ranked?
Yeah, we just third partied every fight and would take the cash out with 3/4 time done and win every one
Only gets you to the final round but it doesn’t matter if you’re just ranking up and loss the last fight
The double jeopard was a weird addition.
Iv been fucked over by randoms not knowing about it
doubling was a problem
They double bank at the end and knocked us out of first
the ui is ass
Was griefing really that much of a problem?
I played like 5 cashouts in season 8 and it happened in every one of them
If you know you’re the best team it was and is the best move
Don’t really think it was a problem because it was a super high risk high reward strategy
I'm always the best team
it felt really toxic toplay against as a second place team who aren't strong enoguh to counter it in the chaos of 3v3v3v3
like, there were teams that did it who were weaker than my team in a 1v1, but in chaos, they did better
strictly needed, probably not, but it was sus as fuck
I think i was griefed in once last season and they got demolished in the final round for letting us in.
“We call that adapting to reach the finals”
John .C Finals
and I think it has an outsized affect on casusal players
it's super duper demotivating, so it's not an element of gameplay that you want to encourage
CAN YOU REACH THE FINALS? ™
the idea of giving it a much, much bigger risk, makes casuals feel a lot better about losing to it
Casuals deserve to lose to my incredible battle IQ
I'm so fucking bad at using flashes in cashout
No one flashes in cashout bro
Well yeah, you’re using flashes in cashout
I like my flashbangs, I don't care if they're not meta, but I'm also bad at using them in not tdm/point break
I’d flash if I could. Alas, Embark fears naked Heavy
I get good value from my frags at lesat
We don’t even have bare feet 😔
Ive been trying to use them by throwing them on a steal so my teammate cant be seen
my teammates ignore my gateways and run away from my h+s
i should probably do frag/nulli/glitch
Hasn't worked yet
I ran into a triple medium team all running flashes once
flashes are way too weak tbh
I swear to god I was going to crash tf out
they're too strong but the radius is too inconsistent
Just pop flash for yourself
flash duration should be nerfed for sure
Flashes will never get a change for this exact reason
but in a game which has dynamic destruction and so many props everywhere, it's quite difficult to make effecive use of flashes because there's so much random shit to block line of sight
The destruction just makes flashes too inconsistent. There's always shit everywhere to block it.
Plus you can gooparry them if you know its coming.
they need to cut the max duration flash to like, 1/3rd and make it way way more consistent
Fundamentally the flashes are not a compatible gadget with the game
Throw it on the pile with sniper and grapple.
And BFR 🗣️
and winch
Leave my beef alone.
And defibs
and everything except sledgehammer
Wow, well let me tell you about defibs
I just watched a breach drill flash just miss my teammate with 0 effort on his part
God i cant wait for fighting games to be saved soon so I can stop playing this.
Dead genre bro
Averages better than the finals on steam. Ill take it.
That’s a really low bar
But the rest are dead unfortunately
Play squad
Nice thing is you only need one other person online near you to play.
The clone wars mod does look awesome.
but yeah, flashes lieterally never work
im waiting for SWBF3 to come out or 2 to het updates again
I love the original trilogy, but Battlefront needs to just go all in on clonewars.
I also don't like the hero stuff. Im not sure if it's popular.
I tried so damn hard
1st place fed the last cashout to third place and I coulddn't teamwipe them fast enough
we woudl've won if one of my teammates coined early game so we didn't lose the 15% from teamwipe
Support score looking a bit low, bud.
they refused to use my gateway, what am I meant to do?
Aren't you using H+
no, gateflashfrag
Yeeeeuck
I tried gateway last game and my teammates died every single time before I could heal them
the just run around like headless chickens
we would've lost worse if I didn't have gate for myself lol
Wrong mindset for cashout, champ
That means you were playing away from your team. Anyone can go in to cashout and farm kills.
I'm not, they're runnning away from me dude, I swear
In cashout heavy is king. You gotta stay on them and play off of them.
Not enough assists smh wasnt team shooting :((
Jk btw
earlier match had double medium
Play off of your demat medium if you have one.
this match I got smurfed on
lvl 30 acc in clan l2bfr oneshotting me wth rpg and lewis like 8 times
I have no idea how to play off demat so I'd appreciate tips
alright im running h+ this time
my heavy fell off the building and me and medium died for it
A demat medium and your heavy are going to be your main playmakers. Wait for their entry and secure kills.
Problem with light is you cant play ahead of your team in cashout.
they entered with both sides of the building, fought two different teams, and boht died immeidately
Don't be afraid to tell your medium to play off of your heavy and to slow down.
the problem is more my heavy
Youre also just going to get duds for teammates sometimes. That's the nature of match making.
If you say to play off of the heavy hopefully it makes him lock in a bit because the pressure is on him then.
With demat at that level they only really know how to play for drop steals. So position yourself to cover steals and nullify an attacker.
we squeaked in basically on luck
That's a win.
that's only round 2
Each round counts as a win
I still haven't used h+ outside of the first fight, becuase every other fight my heavy has either died like a moron or I've been nuked by some bullshit
What weapon is he using
shak
I had h+ ready and he still died on the first vault instantly getting beamed by entire enemy team
H+ isnt used mid firefight, but more mid combat. Does that make sense?
It can be if they are using like mini or flame. But for shak you want to lay damage down and secure kills he cant.
i mean, there wasn't a fight
Are you playing ranked?
yeah
Whats their ranks?
he was just out of position so got deleted, there was nothing i could do
like, silver 5, I've been on a killer losing streak and it's getting worse hahah
Makes sense. Alright, new plan. Thats low enough for you to be the playmaker.
btw my flashes were the only reason we won round 1, I flashed entire enemy team on last cashout
got 2nd round 1 but yeah
Sonar, nullifier, and H+ if you have a heavy. But I need you to kind of hang out with your team more. Dont run gateway, just stay with the team. Play your life, and just nuke things down for them. You should be able to just musclefuck your way to gold.
got first
that's basically what I did the first and third games and it almost worked
somewhat what I did this game and it somewhat worked, althugh heavy and medium listening to me when I said contest last vault was helpful
we should have easy first cuz I have matter against LLM team
not vault, last cashout, they wanted to try toget a vault but no time
They won't have a clue about macro down there so that makes sense
I just killed both lights with one matter shot hahaha
heavy who tbagged in 2nd round got elim'd by me hahaha, we stole his cashout and he lost
That's why we play cashout bud.
man this m11 light just hipfired me and hit like 7 headshots
Yeah its good at that.
I just frag naded the enemy who was carrying the cashbox perfectly, tapped him wiht matter, then took the vault and dunked it
while the medium model missed me cuz of dahs haha
Nice.
we got second
I panic'd and missed like 10 matter shots on the light in a 1v1
oh well, at least it's +rs, even if I did panic prerty bad there
I'm gonna take null/frag/flash
If youre in the points its a win.
even when I was mid gold last season they had no clue about macro
Its hard to learn when you dont need it until the upper ranks.
ehhh there's a lot of games that are won and lost on macro even in the pits
Right, but they dont understand why they are winning or losing because most of their games dont force them to learn it.
yeah
I managed to force a double in our favour
and I solo wiped two teams
used nulliifer to deny steal
You'll be ruby in no time. People love a nuclear light on their team.
to be fair, my other light is doing great too
v easy round 1
enemy lh1 player is cheating lmao
the killcams are hilarious
3rd place, +200, it could be worse
What loadouts are solid on heavy rn? Is it still mostly C4 + RPG + Dome
And yall think I should focus on getting better w mesh shield? I can winch like a mf but Im trying to fill a more support heavy role
Mesh or winch depending on what weapon you're using.
the cb is actaully gameruining if you're lll
-59 but I would've had +200 if I didn't fuck up my nullifier reload lol
gadget reloads are really fucking rude
just requiring players to know which gadgets auto replenish and which don't is dumb
I clutched the fuck up
pink and orange were 1/2 with pink doubled (i made the call and brough the vault)
all the teams fighting on the point
I finsihed off orange and pink teams and then stole
lovely
I litearlly solo stole cashout, killed the enemy team +2 revives
but the last coin killed me and stole back
alright im filling heavy pray for me
at least even when I go on a crazy losing streak I'm trying my hardest lol, I'm just sucking
he's griefing his team this one too, not my team thankfully
also rpg is so fucking OP
one death was me being greedy and chasing a kill, but the other was just suicide to def point
wcyd the team always runs in and feeds
25-10 and I went 3-5 in the last round, so 22-5 in round 1/2
oh shit I never used my spec
"heavies not op" never uses spec, goes 22-5
Brother you spam tdm matches. Of course your going to get at least a passable amount of kills in cashout.
Relax on the OP flinging
RPG is absolutely 100% op and I will die on that hill
tbh I feel like a lot of problems come from light not having enouhg hp, so stuff that's mid against heavy/medium ends up op against light
rpg is basically a free kill against a light, but doesn't do that much to a medium or heavy
(explosives in general)
It's a great finisher. Great way to deal with a team bunkering around a health ball. Not super powerful though.
The cooldown is 3 eternities, you only get 1 per fight most of the time
1 free dead light sonuds amazing to me
It's not free. Good lights wont get too close to a heavy until they've heard it go off, and will just dodge that shit if you try it from too far away.
Also it's only most of their health, not all of it, even if you get a direct.
2 pellets lewis and 1 shot deag, bfr etc
having a gadget that can zone the light and make the fight a 3v2 until used is crazy op
Just dash bro
i hit a light in the face with a red barrel and they took 22 damage, theres a hidden mechanic for lights called plot armor that just has them not die sometimes
lol
🙉
I'm not saying this becasue I die to it, I'm saying it because when I play heavy I kill a bunch of lights wiht it and it's super duper easy peasy
you're farming noobs and using this anecdotal evidence as proof that this weapon is op?
I withhold my opinion on stuff unless I've tried it
yes, noobs deserve to not be oneshot
if you can't have light not be oneshot with current powerlevel delete dash first 🙂
You're entitled to your wrong opinion I guess.
are oyu a dead game enjoyer?
even a small game depends on a healthy playerbase of casuals
My two most played games are Mordhau and Elite Dangerous
THere are no casuals there, it's still fun.
those are firmly small and not dead but ok
elite dangerous absolutely has casuals
nuh uh
mordhau I'll conceed, there are no casuals in mordhau
If mordhau isn't dead then the only way a game actually dies is if servers get shut down bc theres like 15 players online in any given region at a timee
FInals isn't gonna go down to sub 15 players because casuals cant dodge a fucking rpg
it's been ages since i've played mordhau I didn't realize it was that bad
That's kinda his thing
but afaik theres no dedicated servers for finals so if it stops making a profit, embark may well kill it
if that was my standard I'd thikn bow is op
Well of course, heavys main job is to do massive amounts of damage
Thats why the bfr is the best poke weapon in the game
its actually repeater imo
thats everything in the game
Statistically the repeater is better though
You can just say true yknow
bfr more fun tho u cant lie
tjeyre both boring and for wimps
real men use deags
op you can kill a light in 2 shots
Real men use sa + mesh
Real meta
How mfs were describing sa + winch in season 8:
nobody played it in tdm so I don't care about the sa
tbh I feel like the winch nerfs were kinda too much, but also too little? they didn't nerf the annoying things about winch (the hitbox being huge af and dragging around walls)
Winch is still very good
mesh just overshadows it now since it finally directly counters it
sa isnt good in tdm its only good in cashou modes and point break and such
tdm doesnt prove skill with a weapon, it just proves u can sit on high ground and shoot people who arent paying attention
Thats why majority of the tdm players that are top 50 are usually bronze or silver
there's like 3 tdm mains who actually do that most of them are fighting on ground level
still doesnr prove skill tbh it kinda just proves ur mechanical skill
I mean, my point is that most tdm mains don't tdm main becuase they want to see victory screen, they tdm main becuase they want to deathmatch, shoot people on low cooldown, and roofsitting isn't conducive to low cooldown shooting because you're relying on the enemy to walk by afk
fair enough
and I was gold last season I'm only silver right now because I tilted and lost 10 games in a row with the bow night before buff
dont personally attakc me for being a top 50 tdmer
I need to press charge more
I just shot a guy like 4 times and then oneshot me with chargen slam
I pressed charge and complete missed
What about a top 45 tdmer
I've been swapping between 45 and 46 so maybe
I dind't play much tdm today so maybe you can flame the top 45s 🙂
I only personally attack the top 47s
oof
Get him!
taking bets on if I can do any damage with charge and slam this match
Is that a TDM thing?
no it's a light thing
you don't have charge and slam so it's normla to slide melee when you out of bullets and reload will take too long
I never charge and slammed anyone
me and googs have fans officially
I got winch clawed by a heavy and then missed my cns on him
how do you miss charge and slam after he brings me into range with winch
so that's another round with 0 damage done via charge and slam and I'm really trying here
Almost ready to learn goo?
I GOT MY FIRST CHARGE ELIMINATION IN A CASHOUT
at lesat that I remeber lol
whoever defends winch deserves a punch in the face
that shit is supreme bullshit
I did a nice clutch with charge and slam too
easy +7k mmr total anyway
I can feel my reaction slowing down from ebing awake so long so I should probablly call it
Btw does the matter suck in cash out right now? It felt way worse than tdm but idk if that's just because I'm pretty sick/tired and wasn't aiming good from it
Last season in cash out matter was my main weapon and I hit 24000 and ran out of time I was climbing pretty fast
I probably was just aiming badly cuz I'm tired
We all have off days, bud.
The matter may be sucking in cashout for you because its a lot larger of a map. They aren't locked in a small map with you.
I mean like, matter cash out last season felt good, matter tdm felt good, matter tdm this season feel same, matter these games felt bad
I did have a lot of kyoto matches tbh, but I think my aim wasn't helping
And monoco duck and cover idk if that's a "bad map for matter" but it's a bad map for me lmao
I never do well on Monaco. Worst map in the game imo
for casohut it's probably my least favourite, maybe skyway
I like bernal in cashout but hate it in tdm
MID SEASON PATCH INCOMING!
somone waNA PLAY THE FINALS
I hate that game
guys. i have an idea for a new meta . its called the whimsical heavy meta. you go into a casual game, and goof off with your teammates by emoting around the cashout. try to get other teams to join and have fun! spread positivity outside of the meatspace. best done with irl friends or vc ing with like-minded jolly heavies. mediums and lights can try too. thoughts?
i agree
huge if true, the winrate is gonna go through the roof
Only way around a CL40 is to use an APS or just have the high ground
I don’t like how you can just shoot at their feet
Anyone wanna go back to the old repeater? Plz give us the old ads time back you can do with the damage what you want Move it back to 84 damage for all I care. 😭
Yeah they completely gutted it. Its basically unusable now
Wanna start a petition?
Yes
My fellow repeater lovers, rise and sign this official request to revert the repeater back. https://c.org/dwRsVm6Myb
Will you be my signee of honor?
be the first to sign?
Looool, really? Repeater weak? It just got a little clunkier, it's still an S tier weapon
Imho, the 84 damage with 0.2 seconds was way better
not even that
if they bunny hop they take half the self damage
and can iirc, survive up to 3 shots
hitting the enemy directly is an active detriment because it moves the explosion closer
skill shots are punished, and spamming is rewarded
not saying its like broken
just this aspect of it is stupid
it does
but its really fun imo
love randomly suprising someone around a corner after theyve run away, or are hiding thinking theyre safe
i wonder how much of a part it plays, that its massively underused, nobody knows what it can do, or how to fight it
bro every time i use it they run before it detonates
like, ofc they know it bounces, but who besides the users can really expect how far it can be bounced into a room
odd
ofc some do that to me too, but i feel like a decent chunk of my enemies try to tanke it before theyre blown to smitherines
Tbf its usually lights
yeah, they just do that
can still make it for it a little sometimes
if you bounce shots in front of their feet so they connect near them, but shoot slightly to the left/right of them, you might be able to confuse and stress them
can be
i often just play around corners
either im getting me free spam damage, or they run and ive lost nothing
if they do engage
shoot the corner as they run through the door/near the corner for instant explosion
glady
if you need some, hit me up
you might also find shooting the ceiling helpful
it comes crashing down real quick, harder to avoid
maybe a bit harder to aim, since you arent looking at them, but works
especially in point blank (though you do take self damage)
if its your only option, you may survive a light by shelling them twice this way
im used to the breach and enter playstyle w a shaq so i like direct pressure mgl seems like it would help
i usually run charge n slam for self defence + making sightlines
rpg for finishers (would also help your light problem)
and c4+mines near entrances
so its just measuring bounces?
wdym?
The mgl?
im not sure what you mean
like, yes mgl bounces, but what do you mean by measuring?
calculating detonation time, bouncing off of angles, etc
you almost never calculate detonation time
you have to be like, shoot straight up for that to be of concern, and at that point, you dont do anything besides spam with how far it travles
99,99% of the time, its only ever the 2nd impact explosion
oh ok then!
so yeah, fighting indoors, especially near walls is really good
hope you like geometry
if you can get it down, spamming into a room while they cant even see you can do hella work
gonna do something rq
The best light combo in quick cash is to run whatever you feel like
this is something i like to do
with practise and intuition, you can land a nade pretty much anywhere in these attics (and this is one of the bigger ones too)
only option they have is to waste goo for cover (destroyed in a few seconds), run away, try to tank it, or fight you, which you can then punish with a stacked trap on the floor below the ladder
Heavies disgust me 💔
Tbh I think embark should either commit to chaos and have more one shots with short respawns or make light actually have some HP
oh come on
at least i play mgl 🥲
Mgl heavies are the worst hahaha
Mgl, bfr worst, best heavies are deagle players hahaha
Tbh I think mgl probably isn't too bad in cash out? It's a problem when it's massed because you can just make an entire zone toxic
massed?
I've only fought mgl players in tdm or point break and generally only multiple at a time
anything is stupid stacked
1 mgl heavy inconsequential, 3+ a huge problem
Ehh idk if I'm super afraid of stacked deagles, Lewis, akms, m11
There's some weapon concepts that have nasty scaling, mgl and sniper are the worst
Minigun too
I've seen massed MGL work well in point break, however only because nobody bothered to counterpick I think :p
what about spear?
Idek what the counter pick for light vs mgl is even meant to be
In that scenario light probably didn't have one, but you can swap to another class. That's also counterpicking
I worry for spear users like you worry for an uncle with dementia
well...Hello. I love torturing myself 🙂
I mean, I think that is a problem, there should be recourse for every class in every situation, it doesn't have to be highly effective but having to entirely change your kit just to counter one strategy sucks
Having to swap spec, weapon or gadget, even two of them, to counter an enemy strategy is fair, but having to change weapon, spec and gadget to counter is too much imho
Also I think not being able to swap to reserves in ranked is a bad take caused by little baby whiners
There's so many fun strategies that can be done, and missing out on the back and forth of mind games/trying different strategies and countering them with the resources you have available is sad
True enough, nerf MGL
I don't even think it needs a nerf, I think light just needs better counterplay for it
Light is generally fine against it, it's only a problem in that scenario due to the point break safezone
as you can stand in it and shoot out without requiring line of sight even
Ehh, even without the safe zone massed mgls can cover each other on cqb because explosions don't hurt allies
I've seen it in tdm, 3 mgls with a healing ball and dome shield
Once you have 3+ mgls lights die so quickly and you can just fuck an entire portion of a map with nades
Yeah, but every weapon is capable of this
However in this instance they would not have been able to make the objective virtually untouchable if only their shots could be diverted to actual threats to them
I mean, stacked heavies are op in general in tdm, because stacked healing balls and dome shields make the objective (their head) very very hard to attack
a single glitch grenade:
Good stacked heavies won't actually be cuddled that deep together, they spread out a bit and cover each other
You do see some who do sit literally on top of each other though, and glitch grenade does indeed ruin their day
It doesn't take long to get to a teammates heal ball and antoher teammate can throw a dome to cover the walk. Barricades are popular too.
Stacked heavies ruining tdms is what made me learn to love glitch grenade hahaha
Is the heavy in the room with us right now?
Stacking heavies? Buddy you gonna be playing with double lights 😂
We’re finals players of course we don’t have effective team comps
With the quality of light players in this game, triple heavy is a blessing.
hahaha
yeah my aim was cooked last night, I'm using deagles rn and even though my aim with them is super duper rusty, it's signficnalty better than what I was doing last night
I feel like the deagles have a huge amount of bloom even shooting like, 75% max rate of fire
do other weapons have dispersion when ads strafing? @indigo nexus
aside from ones like KS-23 and shotguns, no
it feels kinda unfair when I shoot the deags to have dispersion while ads'd, I'd take worse recoil for less dispersion, espeically cuz there are shot I know missed becuase of dispersion. They might be the minority, but it's a truely ass feeling
and dispersion blaancing a weapon that is intended for mid-long range headshots also feels icky
Thats why the general consensus for the deagles is, while they are effective, they feel like shit to shoot
Lore accurate spear.
nerf dagger
Lool, what is he doing
If it was any other weapon the heavy would've been dead long ago what did dagger do 😭
Spear things
Trying to avoid backstab
I know because that how I be moving when I play spear.
Whats your avorite weapon
/sarcasm
sorry if that was a double ping, wifi is fucky
but yeah, spear basically stunning you for trying to use its main feature sucks
im hoping we get the single sweep heaven or else m2 soon
i hope that some season, theyre just gonna drop like 3-5 reworks all at once for different items
Big mid-season patch is coming.
eeeeeh
earliest i see it, is potentially s10, since they mentioned specials maybe coming by then
but i like to remain cautiously pessimistic
I have full expectations that they will do absolutely nothing with the mid-season patch.
I would love to be stupendously wrong though.
Hey anyone got a good light build with the x95
V9S or XP-54
9S
Gateway, H+, Goo
yea, but there's more productive ways to do that...Plus that looks ridiculous 
Says the diamond spear player.
That's the average spear player right there.
I know all the super serious spear players like the spin for whatever reason, but its basically just a new player self detonate.
None spear players can’t comprehend the peak that is spin
I will say you guys bamboozled me in to thinking the cancel was difficult to do.
Yeahhh but you guys made it sound like you were having to do some like just frame DMC nonsense.
riot sheild users man
Prime nullifier target.
Do something with the fcar.. my god can prob kill someone faster with a mele.. your servers already run like complete dog shit. Bullets may register may not. who knows. but the fcar is shooting marshmallows at this point
it surpasses the shield?
No. But you can probably dash to the side of them or get behind them to get off a quick nullifier shot. I usually vanish and try to sneak around them
Feedback posting in wepsNgadg is crazy. Embark hasn't been in this channel for centuries.
Anyone new to the game ??
Hey I took huge break from the game and I come back to a medium with unlimited durability to block bullets???? That is unacceptable as a heavy their is no practical counter other than just hope i can land a mine or a Pyro grenade.
man my lsat game me and heavy tried our best but our meidum was a demat cerb medium who insisted on droppping box and trying to steal it himself without clearing the enemy
shou'dve just let him feed and played 2v3 rather than trying to help him tbh
but +77 I don't care
I'm pretty sure my dualblades just solo'd the enemy team hoooleee
I fell of the roof, I was a lil late to the fight but I did save his life wiht heals so I helped
oh we're seed 1, no wonder the game feels easy
The p90 skin with the extended barrel has ER8 as a logo. Is er8 a alfa acta thing?
@unkempt moss can confirm it was a skill issue, matter feels 10/10 tongiht
1 heavy two throwing knives can I carry
i love lues gun
heavy main spelling
OH FUCK
I SHOULD SLAM THE SWORD LIGHTS
I reaally suck at using my spec on heavy
hhhh, I was 400rs from gold and I got two lvl 20 teammates
it was carriiable if I played better, but still hard as fuck
now that's working hard for a w
I was body blocking to protect him on the cashout steal, we only got 1 cashout the whole game lmao
if I hadn't coined both my deaths, we would've lost on the -15%
won round two, but sooo barely
we got 2nd but we should've got 1st, my teammate took cashbox to the wrong cashout
I'm having a hard time winning convincingly enough that I'm acutally gaining rs, althoguh I'm at least breaking even lol
triple light teams are really hard
playing heavy with two lights is also really hard
the trick is to not soloq ever
i like flame thrower
Good.
i goo alot too.
Is the NVG ever gunna be back?
Night vision?
The nvgs for the light build.
Nah it’s on lights. Check equipments tab
Yeah I dont seen no night vision
You’ll probably only see it when you’re in the lobby and you go to the equipment part. It’s like at the very bottom
I looked it up. Night vision was only on medium and heavies it says on the wiki
Thermal vision is what it’s called**
Oh.
There was night vision way back in the test servers from when they had a different plan for the game
Imagine if Embark stuck with it and gave us night maps with shit visibility
They saved that for their good game.
Except the only way to get visibility is to break the game and your graphic settings like a dork
Add a vortex mine for mediums, need more fun gadgets brochachos, rarely see mines in Medium builds
I wish I could like mines but defib, jump pad and goo are too useful
They should add fun shit to the game
Youre going to make Catter mad.
By all means, jump pad and goo is too useful in ranked or WT. i only use mines and other gadgets to fuck around in casual modes
Pretty fun
Especially i use heavy, put pyro and explosive mines behind a door in monaco and see the L player dashes in being melted
There’s nothing I could do to him. Brain already ironed and wrinkle free.
Only what I want is best for the game!!!
And daddy wants bare feet. The dawgs must be set loose.
Fool. Knave even.
Oh shit didnt have this unlocked in this channel
The monkey paw is the bare feet come with the caveman cosmetics they release with the spear throw.
You have no power here. Such things are reserved for your betters. The reds and greens
I will chimp out
Trying again is wild
Having free will is great
Trying again is wild
Idk even in casual modes. Unless I do something like set up mines above a cashout and drop it on them they are kinda meh. They aren’t getting results half of the time IMO. Either they get missed, reshaped or if someone does step on them you aren’t close enough to capitalise on it
True, buts its more fun and satisfactory than a wall of white shit, and zooming across map with a jumpad
yesterday in ranked i saw a medium playing cl with gas mine gas nade and smoke
was pretty interesting combo
the war crime loadout
So uhhhh. We all agree winch needs to be deleted?
Who is the sponser of the Medium-Build Bundle? it says ER8 Armaments, is that Alfa Acta?
Yea
idk, it's kinda lame
I love how all your responses have been from Light Mains. 110% Class bias over here
No.
Most interesting spec in the game because of cashout manipulation
I'm assuming it's mainly a server issue, but they should remove the lingering/return hitbox. Other than that it's whatever
It’s pretty good now
It being blocked by shields means it’s not a 100% pick rate in cashout now
I'd like to see it pull the cashbox with a bit more force if anything
That’s what grav cube is for
Guess that's what anti grav is for
I might give winch anti grav a shot to use for a bit. Been mainly swapping between sniper light and mgl so need something fresh to give a go
You can get crazy steals with it
No one expects you to steal it by ripping it out of the roof
Yeah, I also think moving the cash out wherever on defense is insane. It's why I loved the old jump pad interactions with the cashout. Such a stupid thing to remove
I play light and I know that it’s very necessary for the game and btw I’ve beaten plenty of heavies that winch me in. The only problem with it is the skill gap because sometimes my heavy never hits any winch and after he misses he does but the other team hits every one and moves cashout like a normal person
well yea its kinda unfair when i get winched, stunned for eternity and able to shoot like 3 bullets with m11 before the heavy with shak gets free headshots cus i cant dash
How many times do you have to get winched before you start thinking maybe it's your fault for being out of position?
Ok to be a little fair to being winch sun locked. I was fighting a tripe heat team in head to head yesterday that triple stacked winch claw and they'd all winch me in intervals to keep me stun locked. I was flamethrower heavy so that is my position
I got double winched the other day and died, but I feel like other than the lingering returning hitbox it's just my fault for putting myself in the situation of getting winched. Like if I know they have it for example I'm not gonna use a CnS unless I see they used it. The people that complain about it constantly are the same people who don't ever change any way they play. They just keep running into it head on and then blame the game for it
Full health light can always escape if they don’t get caught in the open
Only way to fix this is to allow reserve swapping mid match. I usually try to pay attention to the teams in the second round to see if I need to switch from reserves.
I just saw you said head to head. But either way, playing flamethrower thats just somethinh that can happen.
I honestly hate that ranked doesn't have reserve swapping, hell I'd even take making it cost a coin even on wipes so your coin advantage actually means something.i just don't get the point in having a reserve when we're only allowed to use it twice and don't even know their kit before we swap
Yea it was casual head to head but I still agree
The thing that kinda made me think was I was playing with one of my lower skill friends last night and when we were in that match he was asking what to do and I said mesh shield and dome block winch and he asked is there any indicator I should be looking for and I had to tell him no, there is no indicator or tell
Really just kinda reinforces the idea to me that winch should have a wind up
Ive never understood it. Counter picking could be a problem but no reserve swapping just reinforces stale metas because you have to pick the most efficient kit possible or risk exactly what you had happen.
Reducing the number of reserves could help but spending coins is a good idea. Defib has made coins almost useless a lot of the time anyway.
I think it should never have been added into the game and that it very much needs to go. It’s just an instant-win button at this point—not to mention that it discriminates against short-range weapons, which I prefer to play anyway
Reserved not being useable in ranked make weapons like the mini gun and melee horrible picks because you can’t change anything if some happened to counter you
I think it makes ranked less competitive to not allow reserves in some fashion.
I wanna run winch now because it apparently discriminates wtf. Winch can't stop winning
Makes boring weapons the only viable picks
The thing for me is it also stops off meta utility picks. Like I'd love to run M11 light or ARN light and keep a sword In my reserve so if we need to plug a vault fast or sprint to get revives to take a cashbox i could swap to sword for the movement. I think a lot of non viable weapons would see utility use if they could be swapped to mid round. Maybe a team is camping a raised platform and is holding it very effectively. Ks-23 would all of a sudden look really good. It's stuff like that that could see niche non-viable picks be seen even in really high levels of play
The sword scenario just made me realize that its could be used to grief teammates if people get angry. If I saw my light get off the ARN to play sword so we could move a box I'm not happy.
I can see people getting angry and throwing by swapping weapons that they dont care about.
it's really hard to avoid being winched if you're trying to fight a heavy with the matter
I don't mind the winch being a free kill when heavy is with teammates but I do think it should stun the user significantly longer than the victim, like, it's so weird that the guy holding a winch can put it down and pick uphis gun again faster than a guy who just is being on a rollercoaster ride?
it should be disadvantageous to use in a 1v1 because it's so advantageous in a 2v1, or in other situations imho
I'm fine with arguments like that, but most the time it's just people going "me keep getting winched, remove it"
amazing take
Giving winch a windup would be fine too, it'd make dodging it at close range much more consistent. I can dodge winch pretty consistnetly with the bow because I can be at like, 10m and see the projectile coming, but at 2 meters facestuffing a matter in a heavy, it's impossible
I really dislike how a lot of arguments for winch are just "have distance", when winch has enough range to cover a ton of buildings on almost any map
Even if you want to give them all the space they ask for, simply by jumping in through a window, theyre in range and can be pulling you into the loving arms of a bear about to maul you
and, it being an objective based game and all, there's often no choice in any case
Less about the distance and more about standing in front of the thing heavy.
?
So to clarify my idea for winch is the heavy spins it around 1 handed to wind it up. It gains 5m of range per spin up to 15m. It takes .3 seconds per rotation. If you just tap the button then it instantly releases the 5m winch
So
0 sec for a 5m winch
.3 sec for a 10m winch
.6 for a 15 meter winch
This sounds fast but .6 seconds is about on par with most reloads. Might need a bit of a time nerf tho if it turns out too strong since it is getting a 3m range buff with this change
I also think the coin respawn timer should be much, much shorter. like you can have a shitty spawn and you're using a limited resource to respawn, there's a big risk to try to respawn and walk to team instead of just wiping
and you can also give team an effecitvely much longer respawn timer becuase you have to die again to teamwipe, which can also be a grief
coining comes wiht so many downsides and it's hard to use it anyway
Beating winch is more about not standing in front of the heavy. Maybe its a playstyle thing but I really never had any issues with winch even at the peak of its usage.
What gun is reloading in less than a second??
ARN second mag?
the fact that I get winched around walls fairly regularly means that the issue isn't even standing infornt of the heavy
Aren't most of them like 1.5-3 seconds?
Not standing in front of the heavy?
You mean anywhere inside the 12 meter dome?
it being a lassoo with a cool lasso effect also makes the stun (disabiling the arms) more logical and would look awseome
Longer time
Still not ideal imo, but a good change
Mb, its radius
The 24m dome
hahhaa
Sure. If the heavy is 180 snapping on to you mid firefight to grab you then he deserves it. Because you either weren't waiting for your team or you were out of position to begin with.
double barrled players:
I think it'd go well since the 5m winch is more of a stun tool anyways and really just lets the heavy slide dodge you. And for any other winches you actually get a warning now. Also while spinning it'll make a loud chain rattling noise
tbh I think the min range winch is the one that needs a windup the most, as the projectile has the shortest travel time
Winch should lose its stun completely and be purely focused on being a displacement tool. I shouldn’t get insane value out of winching an enemy right in front of me because of the stun
at least for light shotgun players
I'm not saying a lot of windup, just like, 100ms, so that it's still crazy hard to react to if you're in 2m, but it's at least technically possible if you have insane reactions
Stun Gun was reworked but Winch remains seasons later, why?
like the winch windup + projectile should have a minimum of 150ms imho
what is the alternative?
unless you want to be winched, your only option is a 2v1 (prime example of being broken/unbalanced) or to not fight at all, and concede the objective
With how quick and snappy the winch is now I don't really think travel time is too big of a deal anymore. And as for the matter, that thing can meat shot heavies from like 20 meters so it could easily play outside of the 5m range. The double barrel and melee would still be hurt by it tho
ehh ttk on matter sucks if you're hitting heavies at 20m, you won't kill them before the finish cashout
To be fair stun gun locked you in place for like 5 seconds, winch just gives the heavy like half a second of stun advantage
"out of position"
aka. inside any building
Like I said, it must be a playstyle thing. I have never had an issue with winch. I can always see the thing I did wrong to get winched.
how much light do you actually play though
if you consider competing for the objective a death-punishable misplay, yeah, i can see that
That's fair but still the matter can easily play outside of the 5m position. It's closer to the model in its effective range
needless to say, that shouldnt be the case
yeah I'd be totally fine wiht the windup on the matter, but it would still be extremely toxic for sword or db proably
Yeah, but its use-cases are insanely one sided. Even at point blank it’s effective
The stun (even with how short it is) can 180 an engagement
Do you just W key in to every fight? Cashouts are like two minutes. You have time to do what you need to get advantage.
half a second of stun advantage is huge on a light, that's literally enough time to kill a light with deagles from fullhp
I think it'd be fine, but we could lower the stun advantage for the shorter winches tho. I still want a stun advantage tho cause winch slide dodging is super fun and good skill expression
again, what are my options?
dont engage, they keep the cap
engage, die
sometimes it doesn't go well and there's only 15s left and a heavy on point in a 1v1 as a light
Engage slower? Get vision, make picks, soften the target before diving, use gadgets to make the situation advantageous for yourself.
It can, I wouldn't mind lowering the stun advantage, I just want to keep some advantage for using the winch to slide dodge. That's really all I see the stun advantage as good for. Maybe disable the heavies weapon until the stun advantage is over, I'd be ok with that
get picks, how?
how do i soften the target without exposing myself to being winched?
there is literally always something you can do better no matter how well youplay, but the winch gives a massive advantage no matter how badly the heavy misplayed the prelude
The winch claw has been dominating the casual and competitive scene lately... Embark NEEDS to address it soon!
There is more I could have touched on, such as more winch & weapon/gadget combos that are highly effective and specific utilization of winch outside of combat that make it an obvious pick for heavy but I wanted to keep it short and t...
like having things you could've done better before you got winched doesn't mean that winch is balanced
What loadout are you running?
ive seen and picked apart the "just use gadget" argument before too
This provides excellent in-game scenarios. Clickbait thumbnail though
I just find it hard to believe that you have zero options when youre engaging a winch. Its just theres a winch on the map i auto lose this. May as well just take the ban and quit.
Winch is strong but it isn’t an “I win” button
so we gatekeeping now, awesome
i run most of the gadgets every now and again
discounting that they may be on cooldown or wont help
give me some strats a few gadgets have
it can be in certain scenarios
I'm pretty sure it just is for double barrel vs deagles
let's be real, the biggest "I win" button in this game is left click
No its (weapon I don’t like) or (thing I don’t like) obviously
I'm not gatekeeping wtf. I asked to try and give examples. Youre victimizing yourself so hard about this winch when im trying to help.
Girl boss
Id say the biggest thing you can do to give yourself advantage against winch is vision Gadgets.
ok, now what
i know the heavy is in there
how do i fight him?
Do you run any grenades, are there barrels around, can you see him outside of 12m, is your team flanking.
Is he on the floor above you, below you?
yeah, a bit agitated rn
was kind of expecting you to pull the classic "well just swap to [x] and do this very unreliable strategy" that ive picked apart 8 different times with seperate winch heavies
im honestly tired of it
ill admit, that ones on me, i just hope you do better than them regarding the discussion
Personally I think I would focus on how fighting winch differs from fighting a gun, which is kind of the "default".
If you want my cheat code its googun. It has an always will destroy winch with zero effort. But on light and medium I have plenty of tactis.
I dont play winch, so I'm legitimately coming from a place of trying to help you.
If they removed it from the game I wouldn't give a shit because it isnt a part of any of my heavy kits.
grenades can be avoided, and often just deal chip damage
barrels are rng, dont always help, and can often be avoided
if theyre inside at all, no
depends on teammates, unreliable, and 2v1 balance philosophy again
the main issue for me is the skill issue, winch feels a lot less skillful to get kills; it freezes a light/medium igving at least 1 free headshots
how does that change it?
like I can dodge shots via movement and dash normally, but against winch, there's nothing I can do to avoid that intial headshot and the winch hitbox is massive
and between chip damage and bfr doing 130? on a headshot, plus quickmelee combos
I look at winch in the same way I look at riot shield tbh. If I'm coming at it straight on im doing something wrong. It is beatable.
These are all factors is what I'm saying. You ask me what to do but youre rarely standing in an open 12m hallway with zero team around you. Its highly dependent on what the scenario is.
if riot shield was even good, let alone strong, that argument would hold more weight
I also dont think winch is that strong, which is why I approach it the same way.
As someone who does play winch but knows it's overpowered, what do you usually run, or what loadouts usually have trouble against winch?
I might could help you better work against winch since it does have weaknesses
even if we conceed that winch is weaker than riot shield, which I don't believe is true, winch has a skill floor in the basement while riot has a skillfloor on floor 15
yeah you can kill a lightfaster than they can react with deags
and the hitbox is bigger than fucking arrow
this winch will hit btw
This is what I kinda hate about winch, it's so easy with decent aim to get value out of so people hate winch and think it's bad at a conceptual level, but if you look at people who are pretty good with winch you see it's actually a lot more creative than people give it credit for. I'd love to see the skill floor rise without affecting the skill ceiling too much
I have the same take on goo gun too
Winch claw hitbox is 60cm radius, 1.2m wide
this hits every time
that's a conservative estimate btw, it might be a lil smaller or even wider
I mean I get the frustration, with how unreliable the servers are it can be frustrating to “bait” a winch
You WILL die around the corner and you WILL buy the ultimate battle pass
My thing is I know RS is creative. I know he can figure out a way to get around it. But hes mentally defeated by the winch before he even fights it.
if winch projectile wasn't 1.2 meters wide it would be signficantly easier to dodge and a lot more skillbased and I think that alone would reduce peopel's complaints
Nothing should ever require a sacrificial lamb to fight against
So I suppose the difference here is that winch is much more prone to being baited than a shot is, but this may not satisfy the person choosing to bait it.
Sacrificial lamb is how you play flame a lot of the time
To be fair tho offering one of your 2 random lights up as a sacrifice so you can shoot the winch heavy is really fun
winch also has a smaller hitbox for terrain collisions, which is why it drags behind walls and generally feels bulshits (unlike the arrow)
Yeah, what’s stopping the Wincha(no hard r) from holding it until they can guarantee a winch
back, had myself a little something to calm down
lets give this another shot
Missing a winch claw only being 10 seconds cooldown is odd tho I will say
RS, your winch is my defib. How you feel about winch is how much I hate defib. So I get the frustration.
but winch is beyond stupid, if it actualyl took skill to hit I htink most of the complaints would evaporate
hey, some common ground
Defib is a skill less crutch for absolute shitters covering up for their dogass play.
give a sec, im thinking
winch's terrain hitbox is like, 2cm
I don't think so, it's easily got the biggest sensitivity to small mistakes, of the specs.
Which it sounds like you feel similar to winch. It sucks to have to change your entire play because theres a spec/gadget on the one team.
it's fucking tiny
This applies to quite a few weapons though
Why is one okay and not the other?
You're right. We find ways around the shit we hate. The GooHive I developed because I hate defib.
this hits btw, that's a max size crosshair at 3 meters
that measures out to a hitbox radius of 50cm, total winch widht of 1meter
Thank you Catter this is exactly my point. You're constantly making adjustments in this game to defeat things that you hate or are good.
meanwhile it only has a physics hitbox of aobut 5cm
thing with riot is, it doesnt suppress your presence
if its there, okey, look what they do
uncovered? blast away
blocking? go for the feet
approaching? (blocked or not blocking) run
you have the advantage
in the same situation
you either dont engage the winch heavy (if you know he exists), which means you cant contest the objective
or you try to get damage in, but peeking on a heavy exposes you to being winched
and if you try to play around a corner, baiting relies on them missing the winch, and you loose out on damage that the heavy can use to close the distance, where you then need to evacuate asap before he reaches your corner, and can winch you from there
That's what makes the game so good.
it isnt 12 meters, since it goes both ways, you can cover halls/rooms 24m across
and unless youre playing ranked or in a stack, you cant expect your teammates to deliberately push in with you (or to not die beforehand)
I think the frustration (warranted or otherwise) is the imbalance of effort
If you’re fighting a winch, you need to :
- Bait the winch
- Play around cover
- Play with support or die in the 1v1
But if you’re winching it’s just: - Get within 12m
- Hit a very forgiving projectile
And there’s no windup/warning with the winch, it’s thrown instantly
So no way to predict it other than “Heavy has winch equipped”
I don't think you're wrong about anything youre saying RS. What i am saying is this. If winch is your kryptonite then you need to work on your specific ways to counter it. Yes its low effort, yes its too forgiving. We cant do anything about it except improve our own ability/kit and situation.
If we took lights and heavies to be similarly potent overall, and we took dash and winch to be similarly viable relative to the class they are on, would this not be an implication that dashing was significantly harder than winching? Might not be of course, I am just trying to pin down what you mean
specs in a general sense are not hard to use (at least functionally) and generally aren't meant to have 'big' counters
i dont really get it
how can you agree with what im saying, but still defend it?
are you?
very forgiving = an absolute joke. a strafing light can't dodge it; their movement is less than the size of the hitbox at 12 meters
You’re absolutely right. Neither have mechanical complexity but Dash at the very least is useful proportional to the mobility it provides and the skill of the enemy tracking the light in an engagement
dash has a lot of mechanical complexity? reacting quickly to unexpected things and choosing the right direction to dash for a positional advatnage?
My mind instantly associated this with a chatGPT response format due to the first clause
Im not defending, its more that im not on the dev team. If they are done nerfing winch after the last round what would you do? Give up?
that's why most pro lights are controller players because ti gives dash 360 degrees of precision so you can get a more powerful position with every dash ( this is a theory and has no proof to back it up)
some people say it's for aim assist but I really doubt the aim assist is that strong tbh but I need to load up finals on my steamdeck and do some testing
I dont personally have issues with winch, but I know that it sucks to go against something that you hate. So you have to find ways to adapt.
Embark isn't coming to save us.
Hay yoo
Aim assist in the finals is decently weaker than in most other games. It's probably mostly for mobility
that's a differnet conversation. Thats what to do about winch in a meta where it must exist, not if it is balanced and reasonable. This is weapon and gadgets, not pro advice
we are here to discuss balance not the best counter
What's app
Aim assist is pretty strong, really helpful with tracking mid dash while having access to 360 dashes
I refuse to use AI for anything. You’ve besmirched my honor with such an accusation.
No we're here to discuss weapons and gadgets in whatever form that takes. For you its posting cross hairs and monologuing. For me its helping RS through his plateau.
Don't think it's on the level of apex aim assist, but it's still insanely good
We duel at dawn. @indigo nexus
might take you up on that offer later if you dont mind
i may forget tho
I mean, you can do that too, but you're usually shutting down discussion about winch rather than letting balance discusion take place
winch is undoubtedly a bullshit cannon
I'm down, winch isn't as hard to fight as a lot of people think tho it is pretty punishing against close range weapons and lights. It's more of a mentality check than anything. Cause with this one heavy you have to play your range and not get aggressive
even if it's no overpowerd, it's underskilled
that shit has truely poisioned the way we speak
i legit cant unthink it every time i hear that june voiceline
Weve discussed winch balance to death. Everyone here has ideas to fix it. Its not getting fixed any time soon. So I've moved on to helping an individual that I know is more resourceful than giving up on beating somethinh.
not an accusation, I didn't think you were. It just triggered that circuit in my mind. Mental flashbang.
and to that point, if you are a mid-skill player and aren't great at keeping track of the enemy players specs and gadgets, it can just be instant death for you because you don't know he has winch
the skillfloor for playing against winch is 20x the skillfloor for playing it
Especially an individual I know plays GooGun.
I agree, that's why what I want nerfed on winch is the skill floor, I want the skill ceiling mostly untouched tho outside of what is necessary to limit the skill floor
agreed
tbh I think just dumpstering the projectile would fix it a lot
I had no idea it was a meter wide and didn't collide with physics
not ignoring you, brain wants to wander a little
All good. Just do some theory crafting on it with a positive outlook.
if next patch embark makes the physics hitbox and player hitbox on wich the same size it's confirmed they'e listenitng to me
That sounds like a lot of work and they tend to do as little as possible
Understandable
the projctile size is just 1 number change in a config file?
Yeah that's a lot
Scottie’s “Wahoo” line
*assuming that the game is as well designed as tf2
dont wanna give up
and its not like i dont win sometimes
its just... yknow?
lemme try to pull up an example situation
imagine a winch heavy holds the cashout in this house
i have akm, gas mine, explosive mine, and goo nade
what do i do?
any charge n slam believers
Essentially forced to use the Goo Nade to buy time to make space and regroup with a teammate
if it was a true 1v1 (quite unrealistic) you would first need to figure out where he was without giving him an easy opportunity to engage you in a fight you couldn't exit. This would be hard.
If you could do that, use the goo and gas to lock him in a gas chamber!!
I get the potential frustration but this is 100% a team game. You should always be orbiting a homie or have one orbiting you
What spec?
Can’t be expected to do everything yourself
OH MY GOD
They added extra code to make it not hit behidn walls despite the size of the hitbox, so the game is like, manipulating the winch hitbox size
so if you shoot the winch past a barricade, the winch shrinks
no wonder it feels so broken
Hay you
What's up
i wonder what you would have to say about demat
idk what's going on wtih the winch claw but it's so broken, not even "good or bad" just "fucked/non-working"
cant expect casuals to do that sadly
Yeah, valid. I mainly play Heavy and I find myself abandoned like a puppy 80% of the time
amount of complaints i presume
always is
But that’s a teammate issue rather than a balance issue. I wouldn’t suggest Heavy needs mobility to keep up
yeah but winch doesn't require you to play with your team, that's why I say it should stun the heavy longer. it's a team game.
like, being a mutal stun is still a win becuase you can drop dome and then bring someone in and your teammates hsould be able to kill them in the initial stun if they're functional humans anyway
winch shouldn't be value to use at point blank and it shouldnt put heavy at a supreme advantage in a 1v1
Looks like second floor. Demat you can drop him and isolate him from his team, or get above him since I think that house has 3 floors and shoot down on to him. Demat youre having to try and not get winched around a wall though. You could googren rhe wall outside the floor and give yourself a peek behind him with demat where he doesnt see it coming.
But I think Catter is right that googrenade is your best play here. I probably throw it off the back wall to cut off vision from the door.
(and they should buff charge n slam it's the most fun by far)
Speaking of, I want to run a goo heavy build where I use gas nades to attempt to use this as my primary strategy
Demat is THE playmaking spec so its where you can can get more value out of creativity. On medium**
I feel like charge's wind up is ridiculously long in a world where winch has none
but all of that still doesnt protect me from winch
at best, giving me a slight advantage and maybe some chip damage before im winched anyways
and goo nade only buys time, but doesnt actually do anything, because to see and shoot him, he needs to be able to shoot me back
can'y you drop a gas grenade and demat/remat the floor fast enough for it to pop below on the heavy?
i haven't used dmat like ever
and the turning speed is so slow 😔
This is a 1v1 right? I'll be real, bringing in double mines is hurting us here because you dont have a proper engagement tool to play off of demat.
tbh I thk the turn speed is reasonably balanced
can, but to what end?
they just move to the side
you cut a bit of the room off for them, but still more than enough space to walk, and all the cover they need
Man I don't know about them weapons guys
eh it's a little bit too easy to sidestep even as a heavy where you're slow as
don't even consider dash lights
I feel like that's mostly becuase of the windup thoguh? if you transitioned faster gave them less warning it's harder to dodge
i mean i like'em,
that's also true
yeah fair
lemme look for one of my loadouts
an actaully skileld heavy sohuld speak on charge and slam balance more than me thoguh
and max slam damage should one shot lights it would be funny and they deserve it
it does already?
I thought it was like 100
50-200 Ground Slam
oh damn ok how do you get that much height, ig on seoul under construction it would be easier
jump pad is how i've seen
I think you also need to activate at the apex of the jump? not sure
I'd say an offensive Grenade would round that out quite a bit because we're all about giving yourself advantage. You need to use demat and your grenade to shift advantage in your favor here by taking angles it would be hard to winch you at.
I would imagine so
tbh I never really have an issue playing against winch players that I know have winch unless I'm using shotgun, but the problem is that at my skill level, keeping track and noticing enemy specs is hard
Really you shouldn't be beating the heavy in a 1v1 like this head on, regardless of a spec. Assuming equal skill and equal loadout strength you should lose this.
as a tdm main everyone is a dash light, so you don't normlaly need to think about what specs people have and how that impacts the game
so it's not a skill I have basically any practice in
that's the issue with winch though, it wins with a severe skill deficit
Thats why I said regardless of spec. Because he technically shouldnt be losing on heavy in a situation where heavy has full control of a room and 1v1 head on.
yeah heavy has some of the best setup and defence stuff
Winch, GooGun, Mesh, and even Charge should give the heavy enough burst and control to deal with a 1v1 in a room. Especially with gadgets.
yeah but for th eothers you gotta at least hit your shots or your spec(cns)
and charge is harder to hit than any gun imho (skill issue maybe)
but winch makes you land at least 1 shot for free
CnS is easier than winch. CnS just puts you of position.
charge and slam is mathematically not easier than wich
i use charge, dome, C4 and rpg am I putting too many of my eggs in one basket or is this secretly a goat loadout
Effectively, CnS is far easier than winch. There's a reason its the new heavy player spec.
I literally just tested the winch projectile it's 1 meter wide and you want to tell me it's harder to hit that projectile than it is to run on someone
assuming equal skill it's much easier to counterplay and much harder to get full value out of meaning it is not easier than winch
charge and slam is easier to aim, but not easier to land
it's easier to aim becuase you are walking ontop of them at 0 meters
also winch cancels your charge for some reason which confuses me, would pulling someone to you stop them from charging at you
CnS just has more risk to it because it puts you out of position. Functionally it is easier. Theyre both instant, close distance, and allow for insane burst.
it would make sense if it was a lasso
charge litearlly isn't instant
If you say so.
it has a significant windup
Charge and slam? It does damage the second you hit the button, no?
no
no
it's about half a second of windup, I'm literally measuring it now
There’s a brief period (I’m talking like 0.3iirc) where Heavy switches into the ram animation
I see. So its like the windup and pull of a winch.
100 damage on first hit and 40 every other
also someone with 0 hours on the game could pick up sledge and winch, hit a massive projectile then right click left click an easy kill on most
Your fav sledge skin?
frame 105, cns animatino start 132, first ddamage tick
450ms windup charge and slam
technically
but it doesnt instantly hit you from any point within is range at the press of a button
(though cns notably is still decently easy to hit, but thats what we nerfed the damage for)
Its fine. They can be mathematically correct. Functionally CnS is far easier to understand and use.
I feel like "hook that pulls" is easier to understand than "charge at people for up to 3-4 hits them jump to slam or use it in the air for a higher slam"
148 to 166 from cast to hit on winch claw, but even point blank the projectile will take a tiny bit to travel I think
I think C&S needs to have ramping damage and work similar to cloak in that you can use it to clear walls consecutively more effectively.
so many games have hook abilities identical to winch it's not exactly an alien concept
A skill shot, regardless of how easy it is, is almost surely more advanced than "enhanced W key"
skill shot with a hitbox the size of a heavy is about as hard to hit as the charge with slow turning and a hitbox the size of a heavy
winch claw windup seems to be about 300ms
winch probably has a higher skill ceiling because CNS needs an update but winch is easier to understand
I mean im not going to get you to agree with me on this, which is fine.
hitbox literally bigger than heavy btw
This is just a detour I took because I got stunlocked in to talking with bow user waiting for RS to respond.
how about this, for an ideal matchup
what would you pick?
like, you already know a winch heavy will be in there
what would you want to have at that moment
On medium?
any class really
ye sorry, got occupied for a sec
winch reuqires effort to miss on a light, while a light can jusst run away from charge and slam
whatever is left of my brain will throw some heavy opinions glazed with bs and a sprinkle of bias your way
Ill go medium because GooGun is an auto win against winch.
I'd probably go Cerb, Demat, Glitch, Frag, and Goo. Strictly for a 1v1 though. The problem is the team aspect. Youre expected to run Defib and Movement.
oh the winch is stupid
it shoots at the angle when you press the button, not at the angle when the thing gets thrown, that's why I can't aim it
There really 2 good routes to take without even considering your gadgets and spec
Out range them
Or out damage them
(Riot and heavy only)
For ranged
On light or heavy a wall breaching long to mid ranged weapon is a good kit. So thermal bore or RPG + C4 and then a good long to medium ranged weapon.
You can also just out position then and manage the sightlines given to you. This works for any class
For out damaging them
pick a short ranged heavy weapon or the riot shield on medium and just try to put dps them once your winched. If they have flamethrower or a tracking style Weapon then this becomes much easier. Some weapons you can't out dps tho like sledge, a good titan, and a good SA-12 heavy
If I had to play with a team and win this 1v1 I probably go Cerb, Demat, Glitch. Use demat to be the mole in whackamole, stay elusive and use glitch to drop in from the floor above. Using the glitch to hopefully interrupt a winch or distract the heavy, use burn to chip away at heavy.
which is another downside of trying to account for it
either you doont run these, or you keep them, have less answers, and none of the items you would usually have fun with (unless its already those)
problem with range is, they have cover
you got a signline, they move
if you come for the objective, they will re-appear
That would be my approach though. Unfortunately, you really aren't supposed to win that 1v1 in that room against the area denial class. He has every advantage even without winch.
so why the fuck does he need winch
That is why I also recommended the long ranged wall breaching loadouts, thermal bore and double destruction heavy are good against that ratty playstyle
at 5 meters, aiming dead center on a strafing medium, winch hits
that is not true of charge and slam
and that's aiming dead center when pressing the butotn, not accounting for the 300ms animation
without winch i can poke, run, maybe regen a little, then re-engage
with winch im instantly punished for my hubris, and pulled too far into the room to escape, while having no serious shot at fighting back
Got it. Youre right. CnS is very hard and skillful compared to winchv
i dont mind heavy being stronger in a prepared set-up/ 1v1
problem is how winch takes interactivity out
dont fight or be winched, which then yada yada
putting yourself in such danger afterwards is already gonna require more skill input on your part to not just explode after than pulling someone else into your whole team
Im agree with you. You guys are right. Its harder
oh ok right I'm more used to sarcasm
sorry it's hard to tell if you're being sarcastic
know the feeling
but yeah, at least if the winch stunned you after ruining someone else's positioning, it could be punished a bit. If you're already set up in a room you can already winch them onto a nuke
Its more thag its not worth interrupting the conversation im having already to try and convince people of something that is irrelevant.
spells that grief the enemy positioning are inherently overpowered
I get that, and theres definitely things they can do to make that more fair. Like a wind up and stuff. But we're stuck with embarks slow to change style.
also, maybe i'm skill issues, but I can't hit charge and slam to save my life and I find it super easy to hit winch relativlely
and yeha, winch -> sa-> qucikmelee is an instakill on light, the onlyhard part is qucikmelee but i'm probably skillissueing myself by saying I can't hit quickmelee to save my life
this isn't exactly deadlock afterall where hard CC has counters and such
if you crouch then it's entirely skilless
you don't need to contorl recoil, you don't need to aim, you just need to hold m1
then press qm when the first two shots are shot
I think the quickmelee is dodgeable theoretically,but I'm bad at using quickmelee so I don't trust myself tobe an accurate represenatation
I'm 100% sure that embark devs are all heavy mains, litearlly every balance decision is nicest to heavy
light's entirel relevence is predicated on heavy. Move the ehavy to the point, gateway. Heal the heavy, h+. Counter the heavy, glitch.
delete glitch h+ and gatway and light won't be played at all
(in high level/pro)
man
i just got left clicked to death by a dagger while I tried to charge him
no way this is easier than winch
Charge is not easier than expected winch

Tho not saying charge is difficult, and it is easier to use charge for its destruction than winch for its grab. But looking at good usage of both charge is harder
yeah I'm not saying charge is difficult at all, I know it's mostly a skill isue hahha
Literally what every class says about every other class