#š£āweapons-gadgets
1 messages Ā· Page 277 of 1
You're thinking about this from the point of trying to be effective. Most lights are just there to use whatever they want, eat hot chip, get eliminated, and lie.
I seriously doubt youre effective with the MGL.
Weirdly enough the most dominant WT team I've ever played on was a mgl, flamethrower, and sledge hammer
Was it with me and Googs? That sounds like us
Is there a chart that shows how much damage the slam for CnS does relative to height
Yeah.
Proof?
Nah.
Like a bad player with mouse and keyboard, and like very very worse with gamepad, i can say that aim assist is not so bad
Nice
Nice
I'd really like to see Ranked badges when discussing meta etc. I hit plat regularly within a couple matches of the season and then go casual. I really dont think meta chasing is the play at most levels of play.
well with the game currently being pretty dead by the time you hit plat ur already top 2k
Is this actually true?
dead game talk is the same boat as meta chasing. check the steam charts lol not a substantial pop difference and a match has 16 people? plenty of people lol
spoilt by FortNite and other pop culture games. your reference is whack
Meta chasing is safe because embark won't ever change anything about the game
seat belts are safe, this issa game
Demat nerf was huge and changed the pace of the game a couple seasons ago
Hot chip
Took me like 20 min but I found the photos, this is the most dominant team I've ever played on
Is there a more based comp than 3H?
Triple light dash arn
3 ks23 players that shoot at a perfectly offset time to become a rapid fire ks23
well the gamer averages 10-16k players but split across multiple servers, ranks and gamemodes that really isnt alot
also only steam numbers
well believe it or not i play with crossplay off
If the KS hipfire was better. I'd be a full on ks charge and slam believer. Nice fast pace chunk into charge and slam. Just feels a little too inconsistent because of it
and the majority of high rank players are on pc
i cant find an alt weapon for goo gun. i always run sledge
GooGun works well with legitimately any heavy weapon.
sa and flame are pretty good with it
idk, i feel like it needs a weapon that doesnt lose a lot from being swapped off. i.e. sledge at range
You just gotta adjust how you use it. If you want the basic answer its Flame, SA, Spear, Hammer that are the basic ones people use it with. I think SA isnt played with Goo because mesh is better with it.
Maybe work in to SA.
Would a Cerberus rework be cool if it had 3 types of shells for each barrel, one slug, one dragons breath, and last regular shell
Na, I think that'd take away from its identity and not add too much outside of a single slug shot
sounds horrible. i want this guy sent to exile
ššlol
There's already a wepsNgadg approved buff to cerberus. Nothing wrong with dropping ideas though.
Keep bringing novel ideas
theres also nothing wrong with calling bad ideas out really
yeah yeah novel ones but only the novel GOOD ones
Keep brining whatever ideas. Its better than people asking what meta loadout to run, asking to nerf the weapon they just died to, or bow user monologuing.
NOOOOOOOOOOOOOO dont listen to him!! ask for NERFS, ASK FOR NERFS!!!
EVERYTHING NEEDS TO BE BUTCHERED!!!!
I just stood in front of a flamethrower with my ARN and lost, flamethrower is so op and needs to be nerfed, and why is the ARN so weak
Flamethrower is so good.
When is heavy getting a nerf. I ran in a straight line at a fat guy with a mini gun and lost the 1v1 with my M(man I love men)11. This is just not acceptable
so, is v9s now weaker than it was before the buff?
Most lights run straight down a choke point without any cover and then quit after dying twice in the first two minutes of cashout and burning all their coins
Technically
Not necessarily noticeably
The secret is that it was never really bad
ok
This new double tap for reaction thing is obnoxious
people were acting like this gun was low tier before the buff
not enough to make a real difference, theres just an actual reason to use lh1 now at longerranges, before the v9s would outdamage it
You guys are way too much of haters
Embarks favorite word is cannibalizing, and then they buff a gun to invalidate another. What are they cooking over there
I will forever be an embark hater
They are a broken clock with this game
part of the issue is that light is very very squishy so it depends a lot on doing enough damage to win the fight in a small window, so discretionary weapon choices are hard to make
Homie speed ran red in wepsNgadg with monologues
hehehehhe
and light build main
you guys dodged my phd on the size of the arrow hitbox
also de-monoing my logues would be appreciated, I've very intersted in feedback
I'm sure someone will discuss it with you.
RS and Unjust are the goats of entertaining stuff like that.
man I really feel like I can't give up any of h+, gateway and glitch
Bruh I can only discuss the bow so much before my brain gives out. Like I have multiple pages written on sword and I don't talk about it near a fraction of how much you talk about Bow
you act like my brain hasn't given out
You have a next level dedication to that damn weapon
what do u think about light gadgets btw? I'm pretty sure Im somewhat skillissued but I really don't wnat to run h+, glitch, gateway but it's kinda too good
I'm ass at throwing gateway but it's so op it barely evn matters lmao
Yea they're really good but I think light has a ton of good gadgets. You could easily sub any of those for like sonar, gas nade/pyro nade, goo nade, breach charge, ECT...
I was trying sonar, thermal bore, flash but idk
Iām a certified card carrying hater
I feel like thermal bore is better than breach charge but I@m pretty sure that's a bad take?
Iāve got a membership and everything
I'm really, really ass at throwing breach charges
is there any way to deal with dome steals without glitch grenade and with a weapon that does crap dps like bow/sr84?
It's really situational. On bow, Sr, LH1, and ARN, then thermal bore is better cause you can open sightlines from a distance without setup, but with more brawl focused weapons then being able to remotely stall the cash box or open up walls on command from close range is better. I think thermal bore and breach charge are pretty balanced side grades to each other
Did they buff melee yet?
nulli and goo both get blocked by dome though right? I feel like diving the dome is suicide
Nope, they still hate us
I thought you meant to deal with stealing
I think it's probably a kind, play with your team better thing
They have so many boxing skins I wonder if they will a brawler at some point. Like maybe tactical gloves or brass knuckles for the heavy
gloves of running quickly
Yea, domes are great cause they give you a temporary advantage, but I will say watch the heavy that throws the dome. If they're panic doming cause they're low then you can push and kill them
thermal bore lets you shoot it and immediately swap to weapon. breach charge forces you to keep it in your hand till you detonate
yeah that's not usually an issue, the problem is when they dome the point and just go for steal with their teammate watching
probably I just need to play it patniently and let my teammates responde and work with them rather than trying to glitch+murder everyone on my own which is basiclaly my current strategy
I'm confused with your statement, You can swap off the breach charge after placing it and then swap back to detonate
that slows down the detonate
with the bow it's antisynergy because you can draw while the thermite is thinking, where the breach charge doesn't give you time to draw before the drop
That's fine cause usually you pre place the breach to stall with
im saying if you want to aggressively make a new sightline, but also are scared of getting jumped
Oh yea, that's why I said they're good side grades, breach has better defence while thermal has better offense
do you think that sonar/thermal/flash is playable with enough skill
breach is like c4's lil bro
flash is the only questionable pick here i think
I usually play sword or double barrel so breach is better for me since I can retreat and still stall remotely
replace flash with gate and youre golden
ugh but flash is my favourite
Eh I think flash still has it's uses, and it's pretty good for long ranged poke like bow or sniper
idk how you stall with breach, every time I've tried we've lost catastrophically
and gateway is my least favourite lol, I really hate how clunky it is to use
Hide the breach charges under the cashbox and detonate it when they start stealing
breach also has the weakness of making really tiny holes
ive placed 3 below the cash and sometimes it still fails to drop
^^ I think that's my problem
but i guess thats my skill issue
Yea but you get 3 of them, so you can risk it and try to make the cash box drop 3 floors or play it carefully and remove a whole section of 1 floor
I'm not sure about the placement and stuff and sometimes it just doesn't drop
idk if the enemy is moving my charges somehow ?
but it's good to know that I have the right idea, it's just my execution is shit
They can shoot them, but oftentimes it's people not knowing just how small the breach charges explosion is
skill issue is solveable
I do think the thermal bore and flash syngerize better than breach charge
My favorite sniper loadout used to be thermal bore, smoke, and thermal vision. So I could clear out sightlines and then smoke them to make the enemy think they're safe only to pop them through the smoke
hehehe I used to be sr84 main and play thermal smokes
It was a super fun loadout
oh yeah btw I got 13 bow
Big dog, how much bow do you fucking play
enouhg to be rank 45 tdm
Like I've played sword since the open beta and I'm like level 10
I'm also degen tdming
My flamethrower is level like 9 and I've played that since open beta
if you degen tdm'd you'd probably have 13 sword pretty fast
I only got lvl 12 bow this season
I only started playing bow in like late season 7?
I only started grinding finals at all in late season 7
the bow feels so much better in tdm than ranked because like 80% of your enemies in tdm are lights hahaha
I used to be a sr84 grapple smoke thermal bankit main
I miss bank it
I can only talk about GooTech like that. Or about the GOUF patch.
how degenerate is breach, vortex, flash
I think breach charge is the right one for me to use if I'm using it properly maybe
gives me better ways to deal with dome shield steals and better recharge time I think?
plus I think flash+breach have better synergy actually
throw a flsah and pop a breach when it's about to explode type thing
I use GooGun exclusively and its only 10. The loadout experience is scuffed af
nullifier is annoying, I really like it but it requires more brainpower than i have and you need a glitch to deal with a bubble steal
man wht's the counter to mgl spam on point break
Get close to the mgl, or run APS if that's difficult
Mgl never getting a buff huh 
Is sniper good on point break?
No. You get nothing.
Just a schmeckle of embarks good graces
Kinda, it can be good but depends on the map and your ability to sit outside the zone and snipe
Sounds kinda antisemitic tbh
Not again embark please, I've been a stellar model goy
I should try pointbreak more. The different meta sounds fun.
Yeah 4 hour incoming.
I wonder if bow is good on point break.
Yea, it's super Asymmetrical since heavies dominate the defence but medium is really good on attackers. I like running flamethrower tho cause I just melt gaggle fuckers
not very, there's usually too many roofsitters who outrange you wtih cb, sr84, etc, and in the midrange/close range fights there's just too mcuh shit, mgl spam and the like
it's fun as hell but not very good
Just 1 damage for mgl. Please I'm begging. Ill still take the useless in an open field and horrible fighting on angled rooftops. Just a schmeckle please
Eat another gallon of soup lard ass
grav/breach/flashes is being good and fun in h2h inhouses

I exclusively play ultra strong weapons so I wouldn't know.
Those people are a big reason I love winch, "oh your camping a roof, not anymore"
they live among us
I didnt even know TDM had ranked tbh
I think every game mode has a leaderboard
Where do you even check that?
I think on your profile and go to the leaderboard tab
click your profile pic
for tdm it's just your total objective score (eliminations wihtin the time limit)
Ill check it when I get home.
Dagger probably rips in point break
All that chaos means free kills
Depends on the enemies, you also see more spears, flamethrowers, and GL's in point break so more chances of dying randomly
You underestimate my dagger
And also with 8 players there's usually always someone watching a players back
We'll see
My dagger loadout has been perfected.
But its for cashout. So we'll see if it crosses over.
What is it, cause I controversially play cloak and dagger
Cloak and Dagger is the right way to play it. If you use dash you can't actually say you play dagger. You play server desync
Cloak and Dagger, sonar, nullifier, infuser if I have heavies.
That's a funny ass statement
I play a support style light with and dont force opportunities.
Fair, I usually run cloak and dagger, gateway, vanish, and sonar
I play support light on sword but on dagger I'm just a gremlin thats hiding in every corner
Support Gremlin is OP on dagger
My support is removing 1/3 of their team while they still think we're behind them
I mostly gremlin trophies or gargoyle objectives.
Im telling you, drop Vanish for nully.
Nullifier is wildly over tuned.
Whatās the deal with the thermal vision rework?
That's a very good question, wish embark answered those
I've been trying to run Defib in TDM and it lets it into my loadout until I spawn and it replaces it with other items and has an X on it in the respawn menu
I took a bit of a break from the game, did they add this as an update for TDM or do I have some other underlying issue?
was thermal vision broken before?
They updated TDM to remove defib's and remove reviving. Defib's were literally throwing the game so removing them made since
I mean it had bugs but I don't have a clue as to why it needs the stun gun treatment
Aaahh I see
yeah, its been removed from TDM
but why is it still in your loadout to begin with?
you can retroactievly add it since its crossed out, and its supposed to be replaced by a standartitem (i believe starting at frags?)
not just when youre into the game already
Penny for your thoughts how about this idea; the thermal vision works like normal/before just you canāt use weapons, it would be good for strategic planning during games and if you have a party, it makes sense for light, they could just turn down the duration and I think I could be balanced
Or keep it in but just as an ability for lights, I mean the heavies have 4 abilities so it wouldnāt matter, it might open a new avenue for mediums to get another ability
I think that'd make it really kinda useless since it's not that useful as just scouting, it was already kinda bad and was really held up by it's combo with smoke nades, but making it an ability might could work, think doubt it'll really be on equal footing to dash
True, dash is the best, but who knows what embark has in store, maybe they might just silently take it out
God I hope not, it was really good for playing on a low rez TV or for visual impairments, also just a lot of fun to use
Yea I agree, running in a toppling building throwing smokes was always cool
Hey guys, what do you think about quality of life update that lets you try on multiple different items from style/appearance sessions simultaneously, so that you could know in advance what items do you really need to by in order to complete your set
They kinda already have this with the ability to create a cart while making outfits, but it could be useful to be allowed to also add battle pass skins to your cart
Im hoping they just give thermal optics
Like as a spec?
Or as a sight?
Oh, i completely forgot abt cart, thx
ive never really noticed so far
but very recently i suddenly got 3 very obvious behind cover deaths
anyone else?
Oh yeah. There's times I'll jump off a building and die almost two floors down trying to escape.
Just part of the game these days.
Could have just been a wonky server
It's whatever, lights healing is the only one that is overtuned
It's light running heals + mediums running heals
Cuz I think because of that there is so much of 3rd team fight type shi u know
Anyway I have a solution
Buff pike so mediums have to shoot now not heal

Valid?
Walk me through this
Lights is the problem that drastically changes interactions and is an insane burst amount. So buff one medium gun to make them do damage more efficiently. Uhhhh yeah you cooked something up here
It's easy, fights are too long so buff pike to make em quick ong
What.
Troll or serious is a coin flip to me at this point. I was leaning troll but he said ong so he's dead ass no cap frfr
I mean he's got a point.
No im not trolling
I still think heavy should be able to eat enemy trophies for over shield. But nobody wants to back me on this
Explain in a way millennial zoomers with broccoli hair would understand. At minimum 1 reference to VTubers and ECelebrities
Because from my omnipotent never incorrect jiggles when I walk standpoint fights arenāt long.
So there is 2 vaults at one moment. When fights are too long because of heals type shi one team can end their fight a lot sooner then the other and they can go grief. Now look at season 7 when mediums was running pike the fights was swagy ong
So either this mf bronze or heās trolling
Chat, is this cap
š« š§¢
Iām rolling a Gamer Supplement Joint as we speak, once Iāve conversed with the gods Iāll get back to you
Roger that
I'm with you my fellow kid
The fuck is this logic bro
Actually I back it, the heal meta is stinky, buff every weapon to one shot everyone, make this shit csgo
So Iām back, and he said āthis aināt itā
Suggested making every weapon 2tap Light though.
Nah pike is enough
So many already do thoš
Not enough. Your kind deserve to suffer
I cant wait until the SA one pumps lights again like beta.
The world was right back then.
SA will finally be useable in the hands of a Sub Plat Player
I want the flamethrower to turn back into the napalm thrower like it was in the beta
Let me burn entire buildings again embark
I want voice moderation to go away and the chat filter to be opt-in like in the beta
Embark is propping up an environment where nobody wants to talk lest they risk being silenced
Bro we had that just a few seasons ago, and I mad agree, I shouldn't be banned for calling my teammate a ta rd, it's their fault for fumbling the bag
Give players the tools to moderate their own experience. The communication UI needs an overhaul anyway
Itās 2026 and I still canāt hold tab, click someoneās name, and mute them.
Why was the beta so good? Was it because it was still the wild west? Before esports?
Everything was experimental and no solid meta
Take me back, chat.
Yea, it was just this season that they fixed the chat bug that made console players messages get interrupted every single time something happened
Some things were OP ofc but you saw everything
Thereās still a hidden chat cooldown on PC.
People still tell me making everything busted isnt the way. Just shoot AR and buy skins they say.
Every day I'm proven right.
Not a chat cool down, every time the screen changed, like you go from pregame to in the game, it's physically closed our key board and delete anything we had typed if we hadn't sent it yet
People claiming the game can be balanced with only buffs and no nerfs are glue sniffers. This isnāt HellDivers
Eat your breakpoints bud and take your meds
Embark will buff one gun a season to be broken and then slowly nerf it back to what it was before. That's all you'll get
Buff light players intelligence. Buff Medium submissiveness.
āWe need to let the dust settle before we make more changesā
Buff heavy gut size.
Break 5 guns at a time and tune them people wouldnt be as upset
Massive changes are coming (it's a new Esports bundle)
Massive changes are coming. Head2Head is now the premier esports mode.
Unironically seen people ask for that
I've seen "ranked should be 1v1" please just go play CoD
Is it because of third parties?
Mainly, Iād assume yeah
Probably, people hate 3rd parties even tho a majority if the time if you're getting 3rd partied it's on you for prolonging a fight/not recognizing it
Yeah but weāre not allowed to tell them āget better at the game and it becomes less of an issueā because itās toxic
So erm, maybe donāt be so problematic sweetie???!?
Do think it's weird they removed the information of the kill feed and deaths on the scoreboard. Feel like having information like that would make it easier to identify a 3rd party coming or not
The discrepancy between the gamemodes needs to be addressed in a season dedicated to QoL at this point
And #šāeggcademy needs to be updated. Lots of information players need but donāt have.
I shouldnāt have to go to the wiki to see actual damage numbers of weapons. It should be in-game.
I think head to head would make a fun side bracket like doubles in melee but I think cash out should stay the main competitive format maybe with a bit of tweaking
That was supposed to be this season. It should have been fixing all the bad guns and gadgets.
You don't like the vague bar slider thing?
Yeah itās just a bar that tells us nothing. The worst possible UI
Every weapon is OP in my hands. I dont need to see damage.
Sorry dude, +2 months of nothing because TGM. At least the base-game received some major changes even with balance lacking
They need to add a duos cashout.
They need to lock in
That could be fun, tho I don't think it'd add much, I'd like to see 3 v 3 bank it tho, I've tried it in private matches and it's super fun
I just dont want to have a dumb ass light forced upon me anymore in cashout
H2H is a super solid gamemode and itās just 3v3 without any possible third parties. But if the teams are uneven itās a stomp because thereās nothing for the lesser team to bounce off of
Part of the fun of the finals is the threat of 3rd parties and how chaotic it can get. But that's not serious enough
Ive always been surprised that ranked doesnt allow swapping from reserves.
Have they ever said why?
The Chaos of the game is the main draw for casuals, but the pro-scene is ran in such a way to minimize as much of that chaos as possible
90% of teams run the same comp
Yeah it's almost like this game isnt designed for competitive play
Nice edit esports shill
They want me to suffer when I load in on moving platforms with mgl
The embark plant
Guys you just donāt get it. ESPORTS is vital to the future of this game
Please watch, we'll turn drops on, please
Spear rework will be tied to twitch subscriber milestone
That would be based. Holding the games balancing hostage behind a paywall of twitch subs
The $30 premiumer premium battle pass isnt enough anymore guys. Subathon time!
$30 Premium thatās gone to what so far? Servers are still ass
To their vacation funds
Gam gam needed that hip, fellas. Be nice.
Have you ever jiggle peaked for a micro second and then just taken 150 damage. Kinda cool tbh
Side note. I love that SausageGPT burns his 6 hours on absolutely nuking people in feedback.
I strive to be like him.
You waste it on fat posting
I fat fingered it. I didnt mean to type that.
It's truly a remarkable trait of his, I do it sometimes to cause those mother fuckers have some dog water takes
Im slowly building up more bullet points for my not ironic post
I'm adding don't nerf medium support for a nice throwback
Heās so real for that
Bow User must be European. He's quiet during the days and posts all night. Possibly Sri Lankan
I wish I had the gumption to scrape actual data to disprove others assumptions about balance rather than tell them theyāre idiots and escalate the situation
We should all strive to be a little more like Sausage
Not me though. Iām perfect just the way I am š
Data posters and escalation posters are like peanut butter and jelly. Dont worry.
@indigo nexus Heās already dead bro š¤
Iām sure heās just venting in the dedicated sludge channel because heās mad
Dropped this š King
Is it day or night rn
Just lie?
Iām basically Abraham Lincoln bro I canāt lie
Lying to a Bronze 3 Light does nothing for me. I need him to know heās bad at the game, and tell him he can improve.
Namely by not showering, ending any social ties that would distract him from the game, and eating mainly grains.
I only occasionally have useful feedback, it'd go to waste otherwise
Bro the fuck is this?
it's a hidden discord feature, it creates conversation summaries constantly
it's prone to being... very inaccurate
its created many vastly inaccurate yet very humorous interpretations of events which i like to show to people sometimes
over sperate days/matches?
AI Summary, Discord intends to roll out AI features including moderation
this just so happened to be one of those times i honestly doubt if it will come to main branch dc as its 1 useless and 2 no one cares nor did they ask for it
How do i see this
ranked players dont like it because it allows for cheesy counterpicks that can disable an entire playstyle
Itās to prevent rock paper scissor picking
anyway yes this game wasnt made for comp play and focusing so hard on esports is a mistake
but also considering they dont listen to comp players when it comes to balance anyway 
But itās got drawbacks as well, thereās no silver bullet in that regard
According to some stinky poopoo heads thatās wrong!!! Appoh killed sword
man i wish they were right repeater wouldve been neutered 3 seasons ago
You gotta look outside bud. I cant help you.
I did have breakfast this morning
I'd love to see a mf try and counter pick me. They're gonna need more than their reserves to do that.
If two full teams and my light random throwing cant stop me and my duo what's a new gadget gonna do.
You talk a big game for an unproven talent. I counter pick everyone, I can counter pick you
you cannot counter pick someone with infinitely large pockets...just hold all the items thats obviously what hes doing
nuke:
You cant counrerpick 600iq googun and my MGL savant I let off the leash. You're simultaneously not smart enough or dumb enough to stop us.
i personally think what i said sufficed
You cant possibly be dumber than Googs unfortunately
watch me
You will try
do, or do not, there is no try
This is an active challenge, I'll counter pick both of you with only the dumbest of strategies. Your gonna see strategies that'll baffle and amaze I tell you hwat
My mgl tech is insane bruv
I would like to learn goo+MGL at some point
Tried it for one (1) game and it didn't go well, but I think I was not in the right... headspace, or something
He's a charge and slammer
ah yes...professional Esporters here (i hope we can all agree)
Its not worth, I've tried so hard with goo gun, charge and slam is just a necessity that makes it playable. Goo grenade tho is really nice for setting up open field/terrain fights
Not otherwise, but with MGL yes
Ill use the market stall technique, you don't stand a chance
I'm going to master MGooL
I suggest TDM. More combat experience and the +2 enemies present at any given time lets you experience the highs and lows more often
You need that one tap option of mgl shot charge and slam on lights. Goo grenade and grenade, and pyro mine are the things I've been running. Wouldn't change any of them tbh
Fair. Point break works great for that kind of gameplay too though, imo, with more relation to cashout
I think my next loadout is the smores loadout. Spear, GooGun, Pyro Mine/Gren, and what's rhe fourth?
my mine stacks with goo would probably work nicely
fpg for finishers seems mandatory, but lockbolt could ensure an escape...
I mean it needs the crackers so barricades
Thats why we keep you around bud.
smores loadout?
When you get good enough at the game or bored enough, you start making dumb loadouts and taking them in to ranked.
You cook(pyro) the marshmallow(goo) on the skewer(spear).
Then you take your chocolate man and run him in to the crackers(barricades)
I'm glad it clicked for you the exact same way it clicked for me
I see
It helps with your flexibility of mind when thinking about the game. Its an art. You should try it Sausage.
You have to couple it with your look though. Its a whole game experience. Our group calls it a larp.
pfff
prefer to create bs tech instead
I get a message from a friend saying they have a new larp, and I know its time for the finals.
Hmm.
MGL
goo gun
goo grenade
grav cube
lockbolt
That might be a maximally disruptive loadout, you could be very annoying
G3 sports
You could call it the asteroid belt. Theyre space walking and the goo is the asteroids, mgl is the comet.
Maybe, uh... something to do with a circus
As someone thatās started playing Point Break almost exclusively I can agree. š
Yea that's fun, me and @thick holly have are own goo gun tech that has been gate kept because we haven't made a video on it yet
There you go. Run with it!
Make a clown fit and load up with the circus build
I sort of hope they take point break as a replacement for TDM, but maybe people love that mode, I don't know.
Lewis Rollercoaster instead of MGL?
the jumpy thing?
MMMmmm changing my drip might be going too far
Yea, the jump pad cancel
Its okay. When youre ready.
Larping isnt for everyone.
We gotta get on at some point to actually test it
Lets hear it?
We do, I have clips of how it works and can confirm it still works we just gotta get some good clips of it
I know it still works, I do it sometimes in the practice range when I'm waiting for friends to get on
GooKing wants to know, may be pass the secret? We have dual ownership so I don't tell people without your permission as well
I don't mind, you can share it if you wish
Aight, we just posting it here or do I DM him
up to you ĀÆ_(ć)_/ĀÆ
Fair enough, not a lot people hang out in here so I'ma just leak it to my main chat if that's cool
No worries
Oh yeah wait I did have a game on fortune stadium where I did use it
It actually worked pretty well to stall them
With jump pad? Is it the pseudo kick flip?
It is with jumppad but it's not that
Aight @unkempt moss
This is the video of the tech and the methodology of how we found it.
Also we named it the pad cancel
Started with us trying to disable jump pads with goo gun. Mscoaster figured out how to block them, I figured out the dead zones, Mscoaster figured out how to use the dead zones to block, I figured out how to do it with 3 blobs, Mscoaster figured out how to do it with 2 goo blobs, I figured out how to do it with one but it was finicky, he discovered how to reliably block with 2, then I figure out that whether or not the jump pad would bounce the goo was based on angle and momentum, Mscoaster figured out how to disable a jump pad with one while taking it but not reliably, and I figured out the method
But basically you can cancel any jump pad, the mediums jump pads and the triangle jump pads use the same angle while the bigger circular ones require you to aim a bit farther from yourself
Interesting.
Would be cool if medium had throwing axes
Prior to PB TDM was my home.
Do you have to open the gadget wheel? You do it in both.
No it's just timing it correctly while looking down
No, you just need to make sure you goo yourself while taking the jump pad, I think it's the fact that the goo is in your hit box that makes it not bounce
You can also do it with medium jump pad
Name needs some work but this is good stuff.
Yeah we didn't know what to call it lol
Goocock block
It's probably not gunna be a meta thing, but it's some interesting tech that's more of a "comes in handy"
Comes in handy is something I do on a regular basis. Ill be practicing this for sure.
Have fun with it
Well done, gentleman.
I think at worst case scenario with the tech is the enemy is stalled for a few seconds while they shoot the goo
Which could definitely be handy in some cases
Yeah, but that could be enough to keep you safe or set up.
Mhm
Any sort of control you can get wins games.
I like it for when I'm being chased on fortune stadium or parts of skyway stadium
If you do record clips, send them to me, I wanna see how well it can work
Maybe I'll do a write of basic and advanced gootech. Share it in wepsNgadg
I'll try to, my problem is I don't run a ton of goo gun
That could be cool
If you can get any pad cancel clips that'd be massively helpful
Idk if there would be a better name for the tech. But "pad cancel" is accurate
CoasterCancel
Lol
It's better if you get Goo in there though. Even if it sounds dumb.
GooGrounder
Like youre flights been grounded. Idk I'll work on the name.
The reason why we thought of "pad cancel" is because you are canceling the jump pad
GooGrounder by UnjustCoaster
I have tech for basically every scenario I can think of if you ever want some. Its all kinda muscle memory at this point.
hope this one helps in your games
It does take a bit of practice but it's pretty consistent once you get it
Trust me. I will throw matches to find applications of it. My w/l means nothing in comparison to my GooJutsu
I'll start there
Basically we're just using our own hitbox and letting the jump get us out of the blob in its set up time so it doesnt break. I see the vision.
I see how it is sniffles
Yeah I think, idk how exactly it works but it works
GooGrounder is what I'll be referring to it as tbh. But if you give it an official name I'll understand.
I'll see if I can think of a better name
The Unjumps72
Figuring out a name is weird cuz for people to understand it you gotta have pad and goo, but it just doesnt flow well
the FatPad method, idk why but I find the idea of calling a goo'd jump pad fat funny
Nah. Only you need to know. Once it gets popular enough it'll just be called that anyway.
I have a few named that dont make sense to anyone but us.
Fair
I think it needs to be fun to say more than anything since you have to say it when you do it.
Lol yeah, back in like season 1 and 2 me and my friends made the joke that jumping around with the riot shield was called "Jellyfishing" for no reason
We call when a light triple panic dashes away "inking"
Its funny to hear the little names everyone has for things.
Me and my friends have a strat that we call "doordash"
It's a specific way of camping the cashout before the vault is plugged
What is it? Nullifier is insane for intercepting vaults btw
I don't think I have any weird phrases for anything in the game, but due to my illiterate dyslexia ass does have weirdly misspelled names for fantasy races that I refuse to fix, and my brother plays a prissy rich "racist" vault dweller in our fallout ttrpg campaign and he has some immaculate slurs he's come up with for ghouls, but thats the closest I got
Triple medium, all mines, hide the mines in the locations people most likely to run through.
We've gotten a team wipe just from mines before
I can't think of anything I say off the top of my head, but I know I have tons of stupid shit I say for things
This is evil
Yeah, it's so funny
We call it door dash because usually a light is the one to run it, and the mines EASILY kill a light
The box just gets delivered to us, then we plug it
We'll never get a Spartan Laser.
At this rate they're going to put in the rail cannon instead
I feel like 5 walls insane. Buildings would just be getting torn down constantly
Embark will make a destruction heavy focused rail gun to take 5 separate reloads to break concrete
i wonder what the duos meta would look like. I almost expect double heavy ngl
if they did a charged railgun I'd expect it to be like the old charge rifle in apex before they ruined it and made it a projectile. wind-up with a preceding telegraphed beam that does minor damage before the big one
honestly what I'd like to see is something like the nail gun from quake, an automatic projectile weapon like that could be fun
I actually think LH would be meta. Infuser is so strong to keep H alive. Plus the lethality of L would be able to shine more. Defib would be much easier to punish
I think MH wouldn't be bad tho, cause heal beam is goated and a solid heal medium is dangerous
Probably depends on the gadgets. If you can sustain well medium would be good. A dive HL would be hard to stop
Basically if you can halt the dive HM probably better. But the HL dive would be tough.
I feel like HH gets mauled trying to get close.
LM doesnt have enough dive or sustain, its kinda half assed in both. LL would probably be more successful than LM.
LLs ability to focus a single target down would make it kind of insane.
The value of nullifier would skyrocket
Winch Flamethrower + Mesh Minigun? Could stomp hard
It'd have to be banned otherwise L would break the game
ohhhhh true
Glitch goes nuclear on a pair of heavies.
The minigun is still reved
Glitch, nullify mini, obliterate flame.
Nullifier would have to be banned
You could almost win that 1v2 if played right.
There is no way for duos to work and nullifier be allowed
Thats why im saying L is essential.
So light is mandated cause they have a game breaking gadget? I feel they should just remove nullifier like defibs are removed from TDM
I was just going with game as is. Wasn't heavy mandated in cashout because of Winch? Weve been living that nightmare according to the community.
Not really, winch boosted heavy but heavy has always been in the meta, even in triple medium meta HMM was still used often
Technically defib would be very valuable, but it would just be easier to punish. Healing would be even more valuable.
I'm trying to think of what would lose value.
Probably gateway a bit, stall like breach and C4 would be way worse
Turret would technically gain value as a third teammate. Turret redemption arc in duos?
Yeah, these are good points.
Double barrel would be better
Yea, and even a HH team is 2 magged
Yea, melee would be better, especially dual blades and riot shield
Riot shield would be absolutely busted
Spear would be worse and dagger might suffer
Dagger would be even more feast or famine.
Could make it a 2v1 with one touch or be useless.
Oh that's a good point
nah you make it a 1v1 cause you're still using dagger
1.5v1
easy now, I'm a dagger player lately. I wont have you disparaging my new toy
The Council of Heavies already approved it
Whatās the a good loadout for goo gun sledge/flamthrower?
How good are you with GooGun?
That'll decide if you need lockbolt.
Lock Bolt, some sort of cover, and a destruction tool if flamethrower
If you're good with GooGun, lockbolt and cover gadgets aren't necessary
barricade, RPG, pyro mine
dome shield over pyro mine is also fine
dome and barricade
absolutely
i didnt know people ran both at the same time
Dome, rpg, 3rd is a bit more of a flex slot. I like c4 on flamer for more destruction, barricade is good for sledge, lockbolt can be useful against certain matchups although it can backfire on sledge.
Pyro mine is decent although I don't really like them
Goo nade can be decent although I find it doesn't do as well with googun, but can still be very strong
Anti grav can go crazy
I prefer anti grav with sledge (or any other weapon) compared to flamer since you can make some crazy defensive setups with it
Honestly anti grav googun is best with something ranged
Why do you think its best with something ranged
You can destroy goo blobs from range
And you can use off angles created with goo/+antigrav
Ive had the most success with deagles
Good enough range to make use of really funky off angles, good burst damage and can destroy goo blobs decently fast
Ks is also decent since it has the added benefit of destruction, but the limited mag size really hurts
yo whats the best weapon for light?
Got it. Anti grav is one of my favorite anti defib tools so I was curious.
Someone in here said double barrel is the best light weapon if you're playing solo.
ARN is probably the most versatile.
I wish we could run a poll every couple weeks to vote for best weapons so when people ask they can just check the sticky poll for that patch.
(Yes AI is used but it just organized my words so you guys can read easily)
Ploutonion Gate
Setup:
- Shield on doorway inward+ mine + C4 on shield
- Spray on shield to mislead enemies
Gooillotine
Setup:
- Mine + C4 on traffic path
- Goo over explosives
- Motion sensor max distance for info
Green House (probably used often by people already)
Setup:
- Gas mines spread across site
- APS to prevent false triggers
- Glitch to stop light-class dashes
Down to H**l (is probably also used a lot)
Setup:
- Lure enemies from roof window / attic / sunroof
- Dematerialize floor
- Gas mines + glitch below
Guys what do you think about these traps
Probably m11, idk how much the recent v9s nerfs affected it but it should still be decent. Arn is also quite good
realistically your using imo to much resources and time for something you cant gurantee will be helpful
Does xp54 have the lowest usage rn among the automatics?
I fw the creativity and I find these types of traps are fun even when not necessary useful
It is outclassed by M11 up close and ARN past 25m It has a very awkward close-mid range sweet spot, and an unremarkable magazine compared to the other choices.
Do you have some clips of good nullifier usage? I never know when to click it
They said they removed it to fix the bugs, I feel like none of the bugs were game breaking for people being thermaled though? It just.made it shitty for the user so I feel like it was bullying to remove it
Absolutely šÆšÆšÆ take
Communication should be on by default with no moderation but extremely easy and fast UI for muting individual players
If too many people mute them, give them a comms ban scaling in duration
Craziest shit is that blocking someone doesn't hide their name or cosmetics so you can just have racist crap forced on your screen
Eh ranked being tournament format makes queues long and rank balance shit, it doesn't work in games with this few players
And having this many game modes also griefs the matchmaking with a player base this small
Ranked should probably be head2head competitive ruleset, cash out should be tourment mode as it is currently probably, and then remove head2head
That way tournament enjoyers have 1 mode so games are just better in cash out, and ranked games get better because all the head2head enjoyers will play with.the sweat Lords who want ruby skins
Plus in a duos meta, you want a glitch to ruin enemy heavy day
Lh is 100% it
Unremarkable is way too kind
The damage per mag on it is absolutely ass, and because it only has a tiny sweet spot where it's better than m11/v9s and worse than the arn, all of which have either (significantly larger mag/significantly shorter reload) it's terribleee
The v9s and arn have like 2-3x the damage per mag? The m11 is similar damage per mag, but the reload is like 40% shorter
Numbers approx from memory I can check if anyone else gives a shit
We don't really have access to stats like that but certainly I see vastly less XPS than the other light weapons in my games
They've basically made the v9s entirely worse than the m11 again lmao
They needed to nerf the m11s min falloff a little bit to make more space for close midrange weapons like v9s and xp54 IMHO
The v9s has the advantage of being an m11 with 0 recoil but you have to click your mouse, which is basically where it was before, but the balance outcome of the changes is that the v9s is probably actually worse now than prebuff
Alright you guys ready for a spicy take? Ranked should be 5v5, or if not 5v5, at least 4v4.
It sucks that you only see 1 spec from each class and 1 player from each class per team. Game balance is much more interesting if you can run double heavy or double light. You would see more diversity in gadgets and specs, in part because some specs and gadgets can synergize with their own class
Like, a heavy with mesh and a heavy with mini gun
This would also help with poweshift/point break because the cheese strats that work in the higher player count modes would also apply to ranked so balancing around esports wouldn't result in fucked balance for those modes (or at least it wouldn't be as bad)
If i had to guess from my own games it probably has less than like a 5% pick rate on light. I never see that mf
V9s should just be reliant on headshots
Nah.
I don't record any of my gameplay. I just know I get a lot of milage out of nullifier on dagger.
That's called lh1
I see a lot a sketchy takes from googs but that's gotta be his worst one yet
My favourite skin is on xp54 but every time I run it I miss out on so many kills because the combination of mag size/damage is just crap
You lose damage so fast that you stop one clipping heavy at like, 30 meters lol and you lose to m11/v9s and like 12 meters
Eating trophies is not sketchy, but I think the silenced assassin 9mm pistol should be a headshot reliant thing
Nah
Nah
From a roleplay perspective it makes more sense for the m1 to be a bodyshot chunker and the v9s to be a headshot machine, but from a balance perspective I can't imagine it being a wise choice
Ive given my life to the Pizzeriuh so I can't comment on eating trophies.
Do you serve pizza?
Nah
The v9s is already a monster if you do go for heads anyway
Honestly I think eating trophies is one of your less bad takes
My takes are pretty based
Full auto projectile AKM and 1 schmeckle of damage for the mgl
I should probably try to use nullifier to change a 2v1 into a pair of 1v1s
The bow isn't the best weapon to use with nulli though
I think V9S being headshot reliant is fine. Cut body to 30, give it a 2x crit.
1 damage mgl is the worst take imaginable the mgl needs less damage and to be more reliable
Actually good take
Nerfing bodyshot damage would also make it a different niche from the lh1
1 damage on MGL makes it three shot mediums I think. So it would feel better in that interaction
It's pretty reliable tbh except for triangle roofs and moving platforms. I want a better change. But the mgl doing 249 in 3 is extremely anger inducing
Give it one damage and a minimum damage of 25 for hit.
There's about 20 things they could do that's better than ignoring it
Bomb King rework numnums

Nice try, dumbass.
Mgl should explode on direct hit and not after bounce
Right now it's basically a mine factory that makes the entire map toxic to play for light, you can't even dodge it lol
Heavy should get a rainbow six rappel gadget for descending and climbing buildings.
You want it to be weaker?
Im gonna try out CL40, gas mines and exploding mines because im an asshole and I dont want other people to have fun fighting me
Being able to aim the mgl properly shouldn't result in it being worse @unkempt moss
Aim it properly?
If you direct hit someone that should be rewarded
Then its just a horse ass CL40
Covering fire has a place but it should still be better with direct hits
Give it +1 damage on direct hit
Maybe if it direct hits before its bounce it explodes
Ye that's what I mean
No bounce direct hit should explode on enemies and do more damage than bounced explosions
I also the the bounced explosions feel overtuned against light, but that's probably lights hp pool being too low because evasive dash is op
For me evasive dash doesn't seem to help against mgl but that might be a skill issue
I mean, I'm playing point break with 5mgl enemy teams so it's probably also a symptom of thst
Tdm and break point being the reason mgl never gets touched is gonna be insane. The best change for mgl that I have seen is the allowing to cook shots
Nvm cl40 sucks ass
Slows the fire rate so you cant just destroy a light for getting in your face for free or react with it, you can still get punished. But also gives you options to combat moving platforms, suspended structures from below, triangle buildings, the horrible mountain terrain on Monaco, etc. also keeps the mgl as the mgl with the bounce mechanic. I don't like the direct hit idea, but I also hate lights dashing through a grenade and taking 1 damage. So I'd take a flat damage minimum, and also potentially a bigger vertical hitbox the explosion
It's reliant on direct hits and just doesn't feel like a grenade launcher. The gas mine is nice for throwing and shutting off a doorway or something from getting pushed through. But cl40 is just kinda meh feeling
To be fair I think they should be focusing on balancing for casual modes to increase player base before worrying about heavy sweats like you
Mgl is currently griefing entire lobbies of point break
Tbh I find the lack of a tf2 style grenade launcher disturbing
Direct hit or roll and explode is good balance
Got 1 kill a game, nice
Cl40 sucks but is also unfun to play against
Demoman stock grenade launcher feels so much more fun to play against
I donāt really get that, youād expect more counterable weapons to be more fun to play against
With the least fun to play against weapons being stuff like the ARN
The arn is my most hated gun so yes?
Fair enough
But idk why you're saying cl40/mgl is more counterable than stock grenade launcher tf2
My most hated gun is whatever killed me
If that is what you meant
I didnāt mention that
What did you mean by more counterable weapon then? I'm confused
Like as a light I don't feel like I have any counter to mgl spam in point break at all
I can hope my team picks an aps, I can kill a couple heavies but they'll probably find cover before I wipe them and if we try to go point they'll go back to spamming again
This is probably somewhat a skill issue? But I'd love suggestions, please make my games less painful
The CL-40
Where you are advantaged by staying at range or on high ground or at point blank
It feels unrewarding to counter it though
The problem with the cl40 is that you don't feel like you outskiled them to kill them with advantage and you don't feel like they outskiled you when you die to it either
Why?
It's a weapon that feels bad for everyone involved
It doesn't feel like bullying to you when you shoot a cl40 player from high ground?
Abd you watch them fumble in futility?
Whyād that be different to any other counterplay in the game?
In any scenario your goal is to make your enemy as helpless as possible
Because the cl40 is so crippling in weak position
And in a strong position I think it's also too forgiving to bad aim which makes it feel bad when I die to it lol
Like I played it and just on reasonable positioning I did really well, even aiming it terribly
Like, I'm unforgivably bad at demoman in TF2 but I did totally fine on the cl40 because it's a rocket launcher not a grenade launcher, by the classic quake/TF2 weapon design formula
I suppose I just do not relate to that
And sometimes there isn't a good way to gain positional advantage, which also feels really bad
I donāt think thatās often really true
Im talking a tdm/point break context, not cash out
Usually a team always has enough collective flexibility in their loadout to construct a good strategy against any enemy tactic
In cash out that is probably not true, but tdm/point break where team coordination is often uh
Nonexistent?
Hmm. I guess those fights are less predictable
And yes, fights more chaotic and unpredictable really doesn't help
Like jumppad to a good position but then an enemy sledgehammer happened to break the building you just jump pad to, you now have the worst possible position and no jump pad
That feels so awful with cl40, but fine with any other medium weapons
(unrelated note, I wonder if point break was the reason PS4 support was discontinued)
Probably ooms the PS4 with 16 players lol
From my perspective it looks as though you donāt enjoy what from my perspective is the main component of tactics in this game
-
idk what you mean by that
-
I'm for sure bad at medium
-
grapple hook baby
Manipulating the scenario such that your enemy has as little ability to fight back as possible, thatās kind of what combat tactics amount to in this game, but also sounds like what youāre saying you donāt enjoy
Oh, I love that, but I like that when it feels like it was skilfull, not accidental,
So now I wonder how that relates to the weaponās nature
Like I thermal bored a roof above a vault and then dropped in to steal because nobody was there, then my teammate died to a pro player and I tried to peek him but he jumped on the roof and used my own thermal bore hole to kill me
The cl40 generally isn't played by people who are good, so they tend to not realize they're weak and will just intentionally face you with massive disadvantage
So you donāt like it when they make mistakes?
I feel bad when I bully people who are clearly inexperienced
And a more contextual weapon is more likely to show this
In my mind this would be cancelled out by the other end of the spectrum, since SBMM is a thing you wonāt consistently be matched with much worse players often
Is sbmm real in causal modes?
Yes
Why do I have fkn pros in half my point break lobbies
Though the range in which it is effective depends on the mode, region and time of day
That I cannot answer, but I do not have the same experience
Half is over stating it but I usually see a pro a day
Am I actually good?
I'm only silver in ranked but I'm 45th on tdm leaderboard and 1100 point break leaderboard hahha
I hope they don't do it based on leaderboard because tdm is literally just like how much you play it's not skill
I donāt think itās leaderboard based, but who knows
If I were them, itād just be the ranked system.
But yeah, I very regularly have extremely new players and extremely skilled players in my lobbies, I don't believe sbmm is real
Well if you donāt play ranked much it wouldnāt really say anything
Like, I had rubies in one lobby and the next lobby was all new players
I've been trying to learn ranked this season but it's going badly lol
How much have you played in teams with greatly different skill levels of players? To me the difference has seemed plain to see.
Games with 10k players tend to not have very strict matchmaking
I have played in premade squads with people much better and much worse than me, and the enemyās competency usually seems to follow suit
But the matchmaking isnāt too powerful, so not easy to notice without a good comparison
I think itās weakest in TDM as itās mostly filled with players of a certain calibre
On quick cash / power shift itās quite noticeable. Not sure about point break as I donāt have much info to work with
But tdm lobbies are insane, half my games are diamond/ruby other half are brand new players, and sometimes its both in the same lobby
Certain caliber I feel attacked and I don't even know what yorue implying hahaha
Well, I donāt play the mode much and havenāt touched it in a while, but when I did it was almost invariably mediocre players
Oh yeah the average level of players in tdm is the lowest
Not level, skill level
It's the least sweaty mode is probably why, so casual players like it
There's a lot of strategies which are novel to new players, but also feel incredibly anti fun because it's not obvious how to counter them, and tdm avoids that because people don't work together and there's no objective
So probably it's just that there aren't enough skilled players in tdm to find appropriate lobbies for ruby/diamond players, so they get thrown in with the plebs
One of my teammates who I'm often playing with is super high skilled so it might be his fault we run into pros on point break
He can go toe to toe with the pros on aim but he's not a cash out player so his strategic mindset is uhh
Questionable hahahah
Although the last pro we played against rekt him too
That guy was the best pro we've played against so far lol, he was the guy who abused my thermal bore hole
We played a tdm the other day and my friend was like, our teammate was really good and I liked their outfit, I'm gonna add them, and it was r1pka in streamer mode lol
They didn't add back š¢ rip my friend
TDM is the most aim-centric mode I suppose
Not great for me, Iām on the lower end of aim
My hottest take is that in casual modes, parties should get team balanced though
Two rubies queueing point break together is gonna grief every lobby
Basically all my buddies have nuts aim and trash game sense hahaha
Then they're like "oh I aimed so bad" because they peeked into 5 people and dird
Hmm. Sure, why not, in some modes. Four players with a couple of rubies vs 6 much worse players in power shift could be fair
Player count on a team does make a HUGE difference, though, so it doesnāt work too well for 3 player teams
Poweshift cash out quick cash should be exceptions
two rubies can struggle against 3 half decent players, let alone 4
But tdm and point break I think it's fine to break up parties to balance teams, and it prevents less organized parties being abused by coordinated mgl 5 stacks in point break
Tdm absolutely 100% should break up parties to balance teams, a 3 stack of rubies will feel like a wall
It sucks as their teammate too because evryonee already dead by the time you get there kmao
I can do decent vs diamonds but I struggle against rubies, the best players in my friend group - 1 rage quits if he sees a ruby and the other can carry us anyway half the time lol
But I'm seeing players with lvl 14 profiles against these diamonds and there going 0-12 in a 15min tdm
That is an exact example from my tdm yesterday evening
Tbh I think tdm should auto team balance on rounds classic style, people's performance is highly variable for a lot of people, and if the good player on your team ain't hitting then it sucks because it's just 4v5
I don't care about winning or losing but when the skill differences are too big then people start to leave, go afk, and it's no longer a 5v5 but 4v5 or even worse
Also tdm Meta is weird too, like 95% of my friends have pyro nade as one of their favourite, if not their most favourite, gadget hahah
That is very weird
so there's a few things going into it
it's probaly the best kill secure gadget in the game, being an impact grenade that spreads behind cover and has damage ticks
the small maps in tdm means that most maps have a bottleneck that can be completely coverd by toxic gas, and pyro can clear it
and if you're new to the game you don't have to learn the bounce physics like for the frag grenade; it's point and click
like I try to convince some of my friends to use different grenades and it's always "but how will i clear toxic gas1!?!?!?!?"
hehehehe
Caring much about clearing gas in TDM is downright weird to me
chip damage is how you lose tdm
mf's talking about meta in TDM OUT OF ALL THINGS
no it has to be thermal bore
He's #45, bud. Show some respect.
(that was disrespectful?)
(irony)
icl arn kinda sucks unless u got a good team
It's really versatile and works well at almost all ranges and has great sustain, but it does trade it's ability to shred like the lights smgs for this, so you are a little less self reliant with it, but it still works well solo
They weren't, they only disadvantaged the person using thermal vision, it really feels like they just hate smoke and thermal and chose thermal as the problematic part of that combo
What is considered meta loadouts for heavy?
Bruh, why ask for meta when you could just try whatever is fun, heavies meta isn't exactly beginner friendly
just hit headshots, its' easier than any other lights smg to hit 100% headshots with and if you do the ttk is better than the other smgs too
Like I'm a flamethrower main. I use winch, dome, healing emitter and RPG. I do fine but obviously it's gonna be a struggle against anyone who knows how to keep distance
Ok as a flamethrower main it is a good weapon you just gotta learn it's strengths and weaknesses, flamethrower is a very brawl heavy weapon so learning how to avoid sight lines and push advantages even when you're losing is crucial
Good points. Yea a lot of it is trying to close distance without getting shot to bits, like you said.
Nah turret or shield
This is typically how I play flamethrower, very brawl heavy and I don't push areas where people are watching without being ready to dip or dome. You're also very reliant on your spec and gadgets so learning to use those effectively with flamethrower is really important
Yea I feel like I'm fairly good with the winch claw. But looking at that first video I wonder if I've been sleeping on the mesh shield. Do you have a preference between the two?
From my experience flame pairs well with all of the specs
Winch allows you to rip people into range, stop steals, and reposition the cashbox somewhere more advantageous for you. Really good for extending your effective range
Mesh lets you juggle between burning people and shielding, so you can cook them, and then shield while the after burn damages them, really good for being even stronger in your effective range
Goo gun lets you stun people and cook them while they're goo'd. It's really good at stopping them from shooting you while you close the distance and for stun locking and cooking then but is usually worse than the other options when fighting multiple opponents
Charge and Slam is good for closing the distance and having even more damage and a good finisher tool in your effective range. Struggles in 1v1's tho since they can shoot you while your charging them, it's best for jumping distracted teams
GooFlame
I expect nothing less from the GooKing
To be fair GooFlame is really good, it's a 1v1 monster that's basically unkillable without backup
GooFlame allows you to control space really well on top of being able to Guel with the thrower.
I actually think Goo is flames strongest spec, it just isnt the most immediately accessible
Eh I think all the specs are about equal with flamethrower, maybe C&S is the weakest but not by much, winch and mesh are really good with it tho to a point where they compete really well with goo flame, cause goo flame has the weakness of multiple enemies
winch is weaker vs groups ngl
I think the googuns versatility shines more when things are equal like you're saying. Mainly becaude the skill ceiling is so much higher.
That plus opening slots up for gadgets
i think googun shoots goo
winch breaks up groups, that's kind of its thing
Just tried it with mesh shield and I think I may end up liking it more than the winch
If you know how to or Learn to slide hop then mesh gets way better
GooGun breaks spirits...
Eh it secures at least 1 kill and can rip groups apart and separate them, it works better vs groups than goo gun from my experience
lol yeah right. You need to practice your simultaneous goolocks bud
Looks like that's what I have to learn next!
When you see me jump and slide with my shield up that's slide hopping
the amount of times I've bought enough time against enemies who wanted to qm me to death for my teammates to kill thanks to this is insane
Slide hopping genuinely bumps mesh up a tier in usefulness
I don't have the best aim so they're hard for me, and also I find that trying to goo lock multiple people makes flaming them much harder
why do people see the objective being capped and decide theyre gonna hang back
just look at it and see if they can get a peek
or just stand around
im probably malding a bit rn
but ive genuinly seen half my team stand behind cover, not even shooting, while a single enemy captures the vault just now
like, with 0 cover, thats as easy of a defense as youre likely gonna get, if they dont steal
if they get it at all, its gone, no way to retake
i dont get it
C.S.G.L isn't really on offensive tool unless you have your team with you. I use it mainly as an escape tool. But it can be.
The benefit of it is having both options and it inhibits their offense. Where as winching a group leaves you super open to the other teammates
That's fair, I think goo has by far the most Versatility outta the bunch but since I'm such an aggressive brawl centered flamethrower I rarely try to retreat from fights, I just try to go down doing as much damage as I can, tho that's kinda a mindset and skill issue on my part
I think it's a fine mindset if you FIFO at the right time.
Honestly that's kinda how you play a lot of heavy weapons.
I think it's like a brain lag problem, I have a friend that does that often and it seems like the chaos of being low health and safe but also needing to be less safe to stop the steal just makes them freeze
What does FIFO mean? First in first out?
Yeah
And I presumed C.S.G.L is Continuous Simultaneous Goo Locking
Yessir
Big, I feel smart now
It's a one punch man reference so that may have helped if you watch that.
That's usually how I play heavy, move in, burn shit, retreat to an advantageous spot with dome or lock bolt or something, and then finish them off
I have watched the first season but I did not clock that at all
I think a lot of flamethrower is playing off of your team. If you have hitters on your team FIFO is optimal. But if your team is kinda buns you need to play your life.
Here's a question. Is third partying a problem?
fair enough
If so, how do you fix it?
It can be but if I'm in casual then I'm just brawling for fun and really objective be damned if I come out on top of a 4 person fight with 2 other teams involved then I had a good time. In ranked I play a lot more with my team and typically only take fights when I know only one team is nearby and my teams can get me up quickly in case if a 3rd party
Fix brain lag or fix 3rd parties?
Does anyone know a really good hacker loadout
Like hacker themed? And what class cause if so then medium is by far the best
No idea what that means but I'm running with a hacker themed medium.
- Dematerializer
- any weapon really
- Data reshaper
- Defib's
- glitch trap or proxy sensors
I didnt include defib because its not very hackerish
Idk I feel it is, like you literally hacking the game to bring someone back
Tho yours work as well
Based response tbh
Oh so you agree defib is cheating!
It does have the hacker effect on revive so it does fit the larp
I think it's funny in the hacker context, but honestly I think they're pretty balanced at the moment. Maybe make being defibbed cause your own defib's charge to start at half or something to stop trains, but that's really it
Its a sickness, not glitch.
Thats what I was thinking
Do not join forces
ITS A VIRUS, IT ALL FITS THE LARP
The finals is a virtual world, there is no bacteria
Final round is where I feel the sillyness of defib, especially when my team doesn't have one and the enemy has 2. Throughout normal cashout rounds its still annoying but feels more manageable to me.
Its digital bacteria, similar to light players
Damn, got me there
Lights don't wash their hands?
I think the train nerf would help that but not entirely
You can wash those?!?
No
God next thing you're gonna tell me there's something I could rub on my pits to magically make them not stinky
They donāt wipe either. They let it crust then pick it off like a scab
Let it crust might be unexplored tech
Someone get some new goo tech going so we can call it the let it crust tech
Shitsmear Method
I mean we have new tech but I don't think I want that name
You do technically let it crust before hitting the jump pad
Sausage! Do NOT let this guy beat you in feedback!
You're the sheriff, not him
not intending on it, but I need to wait several hours
which will have to be tomorrow morning
I think they view the primary purpose of ranked matchmaking as a reward system rather than a match-fairness system, which is the main problem I have with their logic, but they're also accusing me of pretending that matchmaking could not be improved. I think it can be, just there are not obvious / uncontroversial solutions which explains the lack of major change to it.
annoyingly I think they'll misread my intent to some extent but I don't have space in a message to explain it
Oh my god. Whyād you have to put that idea into my head??
Thereās no silver bullet for matchmaking
Would rather keep it in one place so it could be read by someone contiguously
Sausage this is one of those times to let your spirit burn
Yo is melee aim assist useful?
Definitely sometimes, definitely not in others. Ultimately Iād say itās user preference, but I personally turn it off
Once we get the throw on spear it'll be useful
Not really. It screws you up more than it does good, especially for certain weapons like riot
If you actually miss a lot of hits on like, spear/sledge/dual-blades, then you might want it
if you cant hit ur shots with a melee weapon you need more than aim assist
defib is overhated imho
defib is underhated
na
its definitely very good but its nowhere near as good as people say
i think taking other gadgets can give alot more value in most conps
i do unironically think that defib isn't necessary outside of like hiiiiigh ranks
i only use it when im up against alot of lights that wont let me revive in peace
i watch sanguine cook w/mines, jump pad, and zipline all the damn time 
Nothing is necessary outside of high ranks ngl
yea defib defo shouldnt be in every loudout
fr outside of high ranks you just need a gun and eyeballs
people over-use defib really, most defibs are used when you could get a normal rez off just fine
yea thats why its not the best
defib is just a comfort toy for people who are skittish
it takes the same amount of time and you get revived at a disadvantage
the only time you should use is if you have a heavy on your team
and have one teammate still alive
I wouldn't say the use cases are that limited but it's definitely not as oppressive as people make it out to be
thats like a basic use case and can be used more or less depending on the situation
it definitely requires a high amount of skill to use efficiently
At a high level. In low ranks you can literally defib infront of an enemy and they'll manage to not punish it š
in bronze and low silver sure
icl m11 and v9s need to be remastered because right now they make light as easy as point, shoot, run away.
they just do too much damage too quickly with minimal effort and in my opinion v9 need less body damage and m11 needs lower mag capacity
Which gadgets?
jump pad, pyro grenade, zip line, mines, frag grenade, goo
they are all alot more versatile than defib

i dont think any of those gadgets bring more value than an extra life
but im a stupid goy so i get it
You must not run pyro then
I think pyro is the best gadget in the game because of its versatility
Tbf defib is efficient, not versatile
A lot of really strong gadgets aren't super versatile but super efficient
Defib, h+, glitch, dome are all not that versatile but extremely efficient
I think defib is underpowered now
Ive seen some very convincing arguments here
dome is, its an extra 250 hp at a moments notice lol
I mean, that's not very versitle, it does one thing that tends to be crazy fucking op
okay but it's useful in literally every situation ever, that's the most versatility you could ask for
it's only suseful if anyone is trying to shoot you
this is a shooter game. having more health at a moments notice is the single most versatile ability
now that happens to be 99% of the time, but that doesn't change anything hahaha'
in nearly every situation you find yourself in someone is trying to shoot you, like how is that not versatile lol
pyro is useful 100% of the time
everyone dead but there's gas? dome is useless, pyro not
I mean, I think you need to look at what versatile means in a dictionary
dome shield is definitionally not versatile
it does one thing that is permanantly useful but being permanently useful doesn't mean versatile
pyro is useless if there's smoke, or you're fighting in a wide open space, or they can move the cashout out of the flames 
pyro has a lot of situations where it provides very little value
"dome shield is definitionally not versatile"
if the purpose of dome shield (to provide an additional 250 HP buffer) is useful in nearly every single context, then that means BY DEFINITION THAT DOME SHIELD IS EXTREMELY VERSATILE
Capable of doing many things competently. Having varied uses or serving many functions. Variable or inconstant; changeable.
you are being pedantic and you're not even correct. like what do you gain from being this confidently wrong lol
I checked I was correct before I argued, read a dictonary
Pyro and gas are good?
The damage they do is laughable, especially gas since fire kills it and it has a moment of no damage dealt at all.
So much for "area denial".
Fire feels useful since in those rare cases it can burn gas and goo.
if dome shield is useful in nearly every situation in as diverse and chaotic a game as the finals, then it is by definition serving many functions. you are baffling to me bro
it serves the same purpose/function, in all of those situations
the only purpose it serves is: HP buffer against bullets and to reject some enemy projectiles
that's not versatility, that's just being useful
it can be universally useful without being versatile
there are many different situations in which you would want to protect yourself from damage for different reasons. Not dying is the throughline, but there is a difference between e.g. stealing a cashout or challenging a ranged fight or simply discouraging a push by threatening the space it provides. that's versatility.
versatility refers to something being able to change shape, to do different jobs, to fit different roles
pyro does exactly two things: deny space by creating an AoE damage radius, and clearing gas, while also accomplishing the former. that sounds pretty un-versatile to me 
pyro
all it does is create a fire AoE! no versatility there. that's barely two jobs! and they heavily overlap!
Ehh, my main contentino is that dome isn't versatile, not that pyro is
I thikn goo is overrating pyro a lot
the dome shield can be thrown which means it can be used selfishly or selflessly. it can protect allies or teammates. it can shut down a sightline by occupying it. it can protect the user or an ally while stealing a cashout. it can be used in a panic to avoid death. these are all different jobs. by your definition - BY YOUR DEFINITION, YOU MUST ADMIT - it accomplishes MANY jobs
you're such a miserable fucking pedant and you're wrong at the same time, like what are you accomplishing bro
now that's an actually good argument
one you actively refused to imagine
didn't think about closing sightlines on it, I'm not heavy player
see I don't believe the things I said about pyro because I do believe it's versatile. but applying your own logic to the same extreme, you can boil the pyro down to having a very narrow set of roles
that's actual versatility
I mean, I don't think pyro is very versatile either, gateway is a lot more verstaile
gateway u can use to trap enemies, you can use to move teammetes, you can use as a nuke, you can use to move objectives
i use it all the time with sledge to avoid having to take a ranged engagement, cause if i place it right then they have to push through my bubble towards me. highy value for shutting down range
that's vastly more verstaile than either dome or pyro
there is a better word for something that's useful in many situations regardless of it's dynamism, but i can't remebre what it is lol
I've been tryna think of it this whole time cuz I@m not just trying tobe a pedantic asshole lol
I need to sleep actually it's way too late
also there are other valid definitions of versatile that lack the same specificity of the ones you gave.
bro idk u kinda were ....
srry for getting heated i gotta work on my tolerance
hahaha, this semantics. But are we really saying pyro nade > defib?????
I heard enough, nerf Pyro Grenade
this has got to be rage bait
I'm pretty sure this is a difference in definition in english vs american english lmfao
anyway i gotta sleep it's like 3am and i'm giga tired
pyro sucks don't believ the gaslighting from gooking
maybe its op with goo gun but for normal humans it's not
Pyro is op, defib is up
Pyro is uh OK but I like frag more
Defib loses to everything. Its actively throwing if you use it.
isnāt frag kind of poopoo now because itās only one charge and highlighted?
Thats why pyro is busted
Use it with demat trust
isnāt it meta though because it means you have like 3,5 players in a teamfight? not instaloss if one player fumbles and dies at range in the beginning of a fight?
how do you know where to drop it? Combo with mines?
No. I learned recently it sucks until ruby
Audio and faith
If you see a dome a floor above you you could drop it into a frag and the frag clips through. That's always fun when it works
btw did you post some fire drip in the drip check? I think I saw some and was impressed
I post there semi often
defib sucks until high level competetive?
You can search my name in the channel if you want
yes, it was youš„š„š„