#đŁâweapons-gadgets
1 messages ¡ Page 276 of 1
Eh, v9s is more or less fine as is rn. If other light weapons got buffs I think a slight nerf (maybe something like 2.5m less max falloff) would be fine
Id call it another nothing burger from embark and watching them scramble to keep changing the v9s reminds me of them doing the same thing with the XP 2 seasons ago. Randomly buff a light weapon beyond belief and nothing but minor insignificant changes for the rest of the game, then slowly tune back said light weapon because they are just lost rn
When is it not a nothing burger
It needs a lot more falloff in my opinion,there's no point in the lh1 existing when a pistol can poke and brawl better than it
Lh1 can definitely poke better its just the visual recoil is so crazy
LH1 breaks your nose
It can poke about equally it cannot brawl as good tho
Brawl is def way stronger on v9s
Take me back to random massive changes every week or 2 when they threw up ideas on a dartboard
I just don't want embark to nerf v9s to the point it was worse than prebuff, since they do that a lot
They'll nerf it to pre buff and then introduce a new gun probably that just does the same thing but better to get people to buy skins. And then continue the cycle
They're gonna nerf it and not touch it for 5 seasons and also not introduce a new weapon
Based, don't these changes just get you excited for the next Esports major guys
I want them to balance it,not gut it,the only things I want drastically reworked because of how annoying they are is dash,one charge,2 second cooldown,no reloading while dashing
I love waiting a whole season of no balance changes just to get no real balance changes
Cloak I want to be actually usable,and grapple needs a buff but I don't know what they could do to it
Also once again remove winch and buff the heavy weapons it was actively keeping from being buffed or has caused nerfs for
If anything they'll give dash a 4th charge and faster cool down so you'll always have 1 available, and then Lewis gun and shak will both receive 2 damage nerf. And the akm will receive a .1 second increase to it's ADS speed
Winch claw is a parasite that hurts the proper balance and gameplay of heavy more than it has hurt any other class
I will nuke embark
Winch claw is the chains of heavys enslavement,release heavy from the malicous tumor that is Winch claw
It's funny, I feel like they look at the v9s changes as a risk and it always fails because they just go way too far. But it wouldn't be as bad if they just took risks with more than 1 weapon a season
That bow buff was genuinely unnecessary. Nerfing/buffing around pick rates will pretty much always be stupid imo.
It sure is. Famas feels disgusting to play with now for me.
RIP
real
if the only metric is pick rate then ig yea but its a good thing to take into account imo, if something'd overpicked any change you make to it will impact the game significantly more than a change to an underpicked weapon
and even then, its a game, im here for fun, and metas that don't allow for variety and has 90% of players on 3 weapons that's not fun
or rather, variety is one of the reasons many of us play the finals i think
They did reference several other metrics, I donât think itâs sensible to claim that they do this given the existence of several weapons which have been unpopular for a long time
any talk on when thermal vision will be back?
No
The only referenced usage and "various other metrics" (whatever that's supposed to mean). I just don't think the minimum draw time increase was necessary and I can already foresee a lot of complaints about bow being too strong. Because honestly it was already quite strong just hard to be consistent with
The problem is it gives us pointless nerfs like the AK mag nerf
Wasnât popular or effective in casual or competitive. I can hardly see it being a problem.
It was effective just inconsistent for most players. But we'll see
Definitely not at risk of becoming meta
They made it no more consistent. Just a bit more powerful
Bow and good in the same sentence đ
Which makes it worse imo. It will perform better for those that were already performing well with it while hardly increasing it's pick rate for those that didn't perform with it in the first place
I doubt it'll ever become anything more than a niche pick
by that logic spear is extremely effective cause it could 1v3 with one spin but its the fact that it's an inconsistent occurence that makes it weak
effectiveness includes reliability imo
This change should not add any skew to its effectiveness-vs-skill distribution. I view it as a pure positive as a result as I viewed the weapon in want of a small buff
I really don't agree with the comparison. Bow will always be more reliable than spear simply because it's a ranged weapon. Its inconsistencies exist because its a projectile based weapon rather than hitscan.
I could be wrong but we'll see. I don't think it's a huge problem anyways but it simply feels like an unnecessary buff
I am fairly confident we don't have a way to work out which one would be more 'reliable' due to that the things that flatten the curve of the distribution of their outcomes are different
my point is inconsistency hurts effectiveness so saying its effective yet inconsistent is weird to me
Kind of, but the latter phrase shouldn't be inherently weird to you. You could have the most inconsistent gun in the game but give it stat buffs until it was OP without affecting consistency.
i'd argue smth like m11 or w.e would be more effective/valuable than a 150dmg bfr with hella random bloom even while ads'd
then buff the BFR more, eventually it will be OP.
what else can you give it except higher dmg per shot that doesnt affect consistency?
if you give it fire rate/reload/ammo you're affecting consistency cause you can "spin the wheel" of the instakill bullets' bloom rng more, so weapon becomes more consistent
well at least we got bow buff today and slight repeater nerf
peter "nerfed", millions must "rejoice"
That's true but I'd argue that a skilled player can overcome these inconsistencies to some degree.
Bow will inherently be inconsistent because it's a projectile but that doesn't mean that it can't be effective. Buffing its strengths for those players can make it very oppressive. That's all I'm saying and I could be wrong but I still think that Embark puts too much emphasis on changing around pick rates.
the problem here is that consistency would have to be considered as a system of equations no matter what, so a change that objectively makes a weapon better than other weapons would improve it on that front (including changing the damage) if we did not use the hypothetical assumption that the rest of the game had been similarly rebalanced for computing consistency, but then we were comparing it to the original state of the balance anyway.
So I guess I think about doing that implicitly, but you'd be right to point out that it starts to get meaningless as you approach the logical end of that assumption as the meaning of consistency has been made something irrational
With such an assumption you can think "it's firing more bullets with a higher RPM yes, but we can attribute that to it becoming more powerful as the consistency is still the same relative to the damage output".
Anyway, I don't think that actually matters for the point itself. You could have a viable yet more inconsistent gun, just get two guns that have the same general specialisation and profiles but tweak one of them to be higher damage / low firerate and scale everything else to match their overall viabilities
as i said earlier if pick rate is one of multiple metrics used i think its fine but i agree if the only reason behind a change is pick rate its kinda weird.
also bow is only inconsistent at longer ranges so it makes this discussion even harder, up to like 15m its essentially hitscan
Repeater is still staying in meta cuz nerf did basically nothing đĽ
But still better than nothing i guess
Whatever makes my enemy worse is always a victory
i suppose you're right. but i think in high skill environments the consistent options are generally valued more, even if the riskier option is equally effective, so thats something to take into account too
whatever makes meta slaves more miserable is a win
Truth and real
In general there is a correlation there yes. But then you have weapons like the BFR being considered more valuable than the ARN still.
i think we disagree on the fact that inconsistent =/= punishing
I mean to be fair BFR doesn't consider to be risky weapon
bfr is consistent, it'll always shoot where you aim, its just punishing if you do miss
Well, it is, compared to some. Maybe it's not a risky pick because it's good, but this comparison I am sure works.
Those are almost the same to me
well i disagree. but i understand your vision
with the caveat that something being "punishing" can in my mind be alleviated by the thing itself being stronger
The MGL, spear, dagger, and cerb are all in the dumpster because they are inconsistent
"Meta slaves"
A lot of weapons were considered "meta" in the past and suddenly died since they ate a fat nerf
Pike and Cerberus might as well be considered dead at this point
Something either gets a buff it needs to even be considered in serious games or something else gets nerfed to the point of being an unoptimal pick
I wouldn't call it risky just solely cuz it's on heavy
If you miss one shot you have 350hp pool, which makes it way more forgiving on misses in compare to weapons like bow, sr-84, repeater etc
like a 100% accurate no matter what 1 shot 1 kill weapon is consistent, just extremely punishing, cause players are inconsistent
Some weapons (like pike or cerberus) are always going to be either meta either on outsiders side, no in-between
Just the problem of those weapons is being on medium class at first place
Naw, they could be easily balanced but that would require some deep thought on embarks side (never gonna happen)
this is what I generally think of when I use the term consistency
note that I do not consider decisions made by the game and decisions made by the player to be fundamentally different, any scenario would ideally be weighted according to how likely it was to occur regardless of the nature of the factors involved in it
If pike gets 50 damage again = it's again full meta
If in return they're nerfing it's fire rate to compensate break points - it's basically second repeater so it barely makes sense to use one weapon over another
If they pump it's firing rate instead of damage - it'll have basically same ttk as repeater but with more shots, so once again, why bother using it over repeater
You see what i mean?
last option seems fine to me, no reason it couldn't work
it would make it more distinct from repeater if anything
Well maybe
But tbh I don't want to see another long range weapon in meta, at least yet
They need to tune down bfr and repeater first properly, at least
Hi black, Iâm dad
Dad, where have you been
There was a really long line at the check out while I was trying to buy milk
Can you get me cereal too?
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Menthol Cigarettes
Pike could do like 40 damage but have minimal recoil so it does really well at range, less so up close. Maybe with 2x headshot damage.
49 and 50 damage is a huge breakpoint change. You can clearly see how the usage dropped to near irrelevance after devs put it back below 50. Its just not worth using now.
Just like model is still in the nerfpit since the 108 damage means it doesnt even kill a light with a followup elbow hit
If it got a mere +1 damage per pellet, it would allow a QM finisher on light after a perfect shot
Medium would still die the same from 2 shots and QM
Heavy on other hand could be killed in 3 perfect shots
Model actually fucks with no lubricant, the reload buff puts it into A tier territory
Itâs got a deceptive amount of range for a shotgun
Oh damn we got a few baddies this week?
Gonna buy the pack together for matching fits?
Im one of the 10% that play a male character in Skyrim and I wonât be breaking that habit.
Gotta look fly with my bestie you know
My Medium CatMaid Support is a goth and I donât intend to turn her Asian
Thatâs why you put it on your male heavy
TWERK EMOTE
No eclipse shade skins this week đ
The AKM looks clean though
âDespite some adjustmentsâ bro
they are trying their best bro cmon bro they deserve some slack
they love the word cannibalize
Where the MGL changes Embark?
in the works
bow has the worst dps in the game, worse than the flamethrower WITHOUT FIRE (ie in smoke)
it was not unneeded
Having more shots would make it more forgiving with a fire rate buff.
6 more seasons
Dps isnât always important
If dps was the most important factor dagger would be meta
Dagger is meta in my heart
Unironically the biggest change in this patch note
Hopefully they fix gloves and long sleeves next
They did improve the consistency, the difference between optimal dps, optimal ttk, and worst case ttk and dps is smaller
Low priority
it will make it better for lower skilled players relative to higher skilled players, it's a 10% dps buff for players who can't draw while sliding/bhopping etc to stay at full draw, but a 5% dps buff for players who could
yeah I've asked embark to nerf the projectile size and buff the projectile speed, right now it's effectively hitscan to 15meters because the projectile is wide enouhg to compensate for the speed, but beyond 25 it's too slow to hit a remotely competent player
Yeah let's go ahead and get the bow nerfed by next week. Bum ass wep anyway
I do not have any evidence to suggest that the proportion of fully drawn shots fired by players of any skill level is different one way or the other and there are multiple factors that could push it in both ways, so I don't think I can recognise that.
what do you guys think is the strongest weapon in the game given perfect skill? i'd argue it's bow ngl, even pre-buff
Strongest as in just raw damage output would probably be like double barrel or dagger? Sniper if you want range.
honestly id argue for revolver given perfect skill
When I was learning bow, it was very unforgiving until I had the movement down, lots of deaths due to not having it drawn; if nothing else, this will be mitigated by the change, even if it does help stronger players more
Yeah that's another good answer. Thing rips heavies
the best answer to the question is always what the cheaters are using tbh
Technically dagger has the fasted ttk but I think it might be BFR over all
Maybe like an LH1 because of the range and fire rate.
Im trying to think of what weapon I would use if I was aimbotting
My vote is for BFR
the bow projectile is so slow that it's intentionally dodgeable at around 25 meters by heavy, and it's extremely punishable by flowerpotting and pushing as a team
with perfect skill lh1 is aboslutely the best hands down, 4 shot ehadshot heavy (the wiki is wrong)
If youâre only hit heads I donât think any weapon can actually beat it I could be wrong tho
i didnt hate the bow before, but bow user single handedly made me hate this fucking thing
hahahah
I want it dragged into the depths of the river Styx with defib now
that's a good point, but i think in that 20ish meters range bow is better, esp with dash
Somehow bow is the best but also most victimized weapon in the game
honestly perfect skill throwing knives never having to reload and the insane dps is something to consider
True.
Bruh bow buff is dumb af
Bow dumb af
what range do you die to bow as a sniper?
Also fuck defib
Bow dumb af
All ranges homie, depends on the person using bow and sniper
Sniper should have a rof increase because the 2 and 3 shot are off
the lh1 beats it in ttk against solo players even up close, the dash accuracy is possibly a benefit but I don't know if it's actually worth it, and the lh1 is way better against multiple people pushing
bow and snipers are fighting, someone please come clean up the special ed classroom
Both weapons suck once I lock bolt their asses
so beyond 30meters, if you see a bow peek, if you duck, he can't hit you
don't repeek on the same angle or you'll walk into a headshot
ADAD spam also counters bow beyond 30 meters
within 30 meters sniper is meant to lose to bow; the only advantage you have is instant damage application so peek once and hit the headshot and if you dont, leave/give up
at lesat sniper can kill heavy in 1hs + 1 bodyshot the bow doesn't have that, I gotta do a third shot đ ahahahah
if you want,we can do some 1v1s and I can show you some techniques
They should make it take 4 hits to kill heavy
it is if you undercook or undrawn
They should give it the embark treatment and make 4.07 shots to kill a heavy
undrawn is 6 hits
That should be the minimum number
I dont use the bow at all tbh, i mainly just snipe, but the sniper rifle has a 2nd and 3rd shot rof issue that happens randomly where itll shoot delayed, after the mouse click or trigger pull it takes 1s to fire, not sure whats up with it but its just something ive noticed, not sure maybe if you played xdefiant and used the sniper you might know what im referring too.
I mean that sounds like a bug, I don't get that on the sr84
have you recorded it happening and sent the video to embark?
does this ttk difference account for bow's first shot being pre-drawn?
yes
ok good to know
but yeah i think the ability to play cover more efficiently with bow dash compared to lh1 is something to take into account
when played optimally you should be taking less damage than an lh1 user surely
medium is .44, heavy is .88, bow best is .68 (second shot headshot, second shot bodyshot is .71) and heavy is 1.17 now
if multiple peopple puhs via gateway or ssome such, then lh1 is just flat better than bow, but yes, if you are in control of the situation, the bow can take less damage, but will apply less damage
it will do less dps for sure but can apply more damage per peek which is a strength in its own right
but stuff like invis and gadgets grief the bow, which is not true for lh1
wdym?
they break draw
oh right
still so weird to me that dagger can hold m2 while invis but bow and TKs cant
but i suppose it wouldn't be very fun to play against lol
with this buff I don't think they need to tbh
naked draw is a lot better than before and 124 damage hit is crazy from invis
the sr84 has sniper bloom, the bow doesn't; if they let bow draw invis, it should have sniper bloom
naked draw lol
u mean scope glint?
yeah
but against a cheating bow/perfect skill bow, you can dome shield, force the glitch grenade, and push for free
true
the glitch grenade greiefs their ttk and they'll eat shit
lh1 can bruteforce a dome shield with dps and it can swap to glitch for free
yea
LH1 is absolutely better than bow with perfect skill, but it's way less fun lol
lh1 dinks do hit tho
yeah I do have fun doing ocasional lh1 headshot only runs hahahah
great fun on point break
btw unrelated but can we get tap for stab/lunge as well as hold pls?
we have m1 to cancel anyways
Nah i havent, i find its really no point tbh, i have very little expectations for embark to do anything properly.
well I bitched about the bow for a month and look at me đ
I'm pretty sure the bow buff was 70% becuase I sent them a video of me failing to kill a heavy solo stealing the point break box under me because I couldn't kill him fast enoguh
the angle was bad for the second headshot becasue of my gravity vortex and I didn't have pre-draw becasue fo the gravity vortex đ˘
I am ~100% sure that this was not the primary reason
oh for sure not the primary reason
but the specific way it was buffed addresses the corncerns i brouhgt up via gadgets griefing the ttk on the bow
and the really, really awful undrawn dps on the bow
i mean, wouldnt lessening those weaknesses be lessening the weapon's identity too though? needing to draw a bow is kinda their thing you know, unlike guns
I mean, this change lessend those weaknesses and I don't think it lessened the identity; I'm not asking for removing them, but just making it less painful lol
yea fair
i was just thinking as you buff draw speed more and more you get closer to a semi auto
also buffing undrawn dps
so we need to be careful
you lose projectile speed with less draw, so it's still a tradeoff
true, true
and strike damage
and real bows can fire way faster than this in the hands of experts
I think the world record is like, an arrow every half second
yeah im aware, just thinking in terms of game design
also depends on the bow's draw weight (fire rate) (irl)
yeah buffing undrawn dps also does potentially significantly change breakpoints, I think this balance change was actually quite well done/well considered
the bow feels way better, but it's actually not that much better in reality, it's mostly just quality of life is vastly better
well, yippee
like using gadgets feels way less griefy
I really hate how big the arrow is thoguh, I really really wanted a hitbox nerf for the arrow, it actually sucks
you just randomly get shots blocked by chest height walls and flowerpots and shit
And I see shots I know missed land and that makes me feel bad
Did the repeater nerf actually make a difference? I haven't had a chance to check it out.
no
My disgusting animal of a CB player friend didn't even notice
there u go
He first blooded an embark dev like 3 days ago on point break so I'm surprised they didn't nerf it harder
Embark is paid by big cb
.04s to ADS, embark just a schmeckle of your graces
I don't care because the bow can kill a CB faster now
I have one job: arrow the heads of every CB player
The mini gun does not concern itself with patch notes
So it ADS slightly slower and is more innacurate from the hip?
yes
Only when crouching
In accuracy when doing random shit is unnerfefed and still way too good
supposedly more innacurate overall is what they are saying, but its worded poorly to me
And its legitimately .04s slower?
they said they are monitoring so dont worry, they are on the job
I landed like 3 noscopes in a row while jumping a couple days ago so that needs a nerf HAMMER
ads yea
What an embark change
yeah unironically .04, no cap dead ass on god frfr
It's insane too because the CB is ruining games for casuals
for everyone
Casuals especially though, and it's gotta be costing embark money lol
I wonder what their internal data told them to make that change. Why that exact number
Like this might be a good nerf for the pro scene but it's not gonna help timmy getting bullied by CBs in his point break
Probably didn't want to to encroach on the pikes ads speed, keep em differentiated
its not a good nerf at all....
I mean, I know, but you get my point
"even if this was a good nerf for the pro scene" was a better way to phrase it
and the lifeblood of any game is the plebs
Has anyone measured how much the hipfire accuracy was reduced?
embark is literally mentally handicapped, ive learned this by now so its whatever. there is no balance philosophy anymore and there is no plan for anything. light is their most played class so trying to "revive" one of their lesser used guns is gonna get people to stick around and play with that i guess is their thinking
do you actually think anyone wil come back to the game for the bow?
nah
anyone who liked the bow in the first place wasn't quitting the finals
Thats far outside my capabilities.
most ppl that leave a game move on for good. ppl that revisit a game after leaving it is a very, very slim minority
i didnt say they were smart, i just dont understand the thinking of anything they do
like, of all the takes there are, I don't think "the bow was perfectly balanced and didn't need any changes" is not a good one
Well this makes sense, we aren't involved in the process and only have a vague understanding of the balance
even if you think it's op, that's a better take than it doesn't need changes at all
As if there wont be a new "bully" gun if Repeater eats a nerf that makes it useless
im fine with bow getting a change, but why
idk how they refuse to nerf dash
bow change didn't surprise me at all though
lets be honest are these changes even tangible? stuff seems so miniscule
bow change absolutely
Do we have any references to Hipfire pre-change?
Famas feels way worse thats for sure
You can feel the jumps in recoil
Yes, I will compare it when I next load up the game. Am busy* now
yeah famas changes are big too, it's way better tap firing thoguh
I'm a bit surprised they considered famas to need another nerf, I thought that was already dealt with
I didn't find it overshadowed the akm and fcar for sure
I saw people in GF complaining about it pretty regularly.
Tap firing?
Everyone clicks as fast as possible to deal the damage
I figured Famas was fine, just ever reliable as itâs been for a hot minute
idk feels like they just wanted to fill out the patch notes ngl
Ik I'm just saying, it is better tap firing if you so choose
It certainly wasn't a top priority for balancing in the game. Not by a long shot.
so many more things that needed more urgent balance passes lol
If I were embark I'd have stopped reading that some time ago, honestly :p
But I can't say I noticed the same
Maybe? With how lackluster changes were at S9 launch that could be it
looks at half the games sandbox
I was just thinking the same thing. "We gotta make it look like we're doing something guys"
Insert the standard âWe hear you!â
grav vortex đż
-But only when we want to, and it has to match our ESPORTS vision for the future
theres no way they tested gravity vortex and then put it in the game
it's so hilariously bad dude
I wonder if FCAR will become the new problem child after the Famas nerf
which leaves me to believe they dont play or test the game ever
what if we had zaryas ult but it suffers from an errectile disfunction
the suck radius is tiny, the delay is forever and a day, and the pull is inconsiqential
I tried using votex frag and the vortex couldn't reliably suck my frag
like, how is it even possible it's this shit
Better than the time they adjusted every fucking weapon draw time by 0.02 lmao
that saved the game what are you talking about
A while ago it completely overshadowed the AKM for several seasons
they should make grav vortex a grav vortex grenade it would be so cool and maybe actually useful

you can't be serious
Was the famas over represented at The Grand Majorâ˘
This seems like quite an exaggeration, it is a good stalling device in general.
It is both on the harder side to use and not meta, though
I would point at the very random mag nerf AKM receieved and abysmal hipfire it has
You right. It made such a big difference the game is way better because of that
iirc it was picked over the other two ARs but other guns were played too
thank you for the trademark
Nobody elseâs Major is allowed to be Grand.
THE FINALS⢠: the greatest virtual reality game show!
it's only use is as a stalling device, though
I was trying to use it in intersting ways, such as to slow down melee bois and flamethrowers, and it just was entirely useless
I've seen people make good use of it in such contexts, but it is relatively hard
Sausage, you keep responding and he will not stop or accept your opinion. Bow User is a psy op by embark to kill one of the only decent channels on the cord.
I mean, I did succeed some of the time, but it was a huge pain, the timing on it is obscenely tight
and the payoff wasn't that good either, the bow doesn't have the dps to abuse people in a grav vortex properly
if I was using arn, then I proably would've kept going
Heâs flooding the market with off brand Bow-Centric Light sludge to drown out meaningful feedback to try and get the ARN another 25 legendary skins
no fuck the arn
i hate the arn bully the arn
give me matter skins
alright children you will have some respite I need to leave my pc for a bit gl enjoy arguing
there are like, 4 matter players they will make no money with matter stuff
theres already a matter cow skin where you gotta milk it to reload. why does anyone want anything else
Truthfully, is the matter fun?
its on light so no
its prob the best pumpgun out of all of em, which doesnt say much
maybe grav vortex should be able to activate faster. It would be much easier to use it in 'clutch' situations
it would be better if it just didnt tell enemy teams where its at with a giant floating beam of bullshit tbh
Eh, that's fine. It would be annoying to have it be hard to detect, I'd rather it was more potent but identifiable
Youâre a stupid dumb stinky idiot!!! The particles are integral to the identity of the Vortex
i mean it happens once and then you are just aware of it the next time, cant you still knock over the cashbox on top of c4 to hide it
otherwise the enemy wouldnt know that there was one. i dont wanna startle them
Mines chirp like theyâre low on battery, and the Vortex uses smoke signals to tell enemies and allies alike of its location
thats actually true, dont wanna hurt identities. identities and class roles and esports are all VITAL to the game
I will feast upon your weak subconscious.
Ive been trying to think of a way to buff or make it useful. I feel like its just not a great design.
i dont think light deserves stalling gadgets, but again like what were they thinking with this thing
Its a deployable like APS, not a mine.
To bad light has the best stalling gadget in the game
yeah they really do
Is it the m11?
Iâm not sure what niche the vortex is supposed to fill, if itâs stall, Breach Charge can drop the cashout station easier and light gets x2 of them iirc
Has the 2 best stalling items
get this.....they get 3
3 of em but they still suck
Nulifier, goo gun, and winch are pretty the best stalling gadgets
its like instead of one turd you get 3 now. which idk doesnt sound so exciting
Hey contestants! Weâve seen via our omnipresent âdataâ that breaching charge has been cannibalizing the role of Vortex since its release, to remedy this weâve increased the arm time of breach charge by 0.2s. This is something weâll be actively monitoring.
Thank you, embark-sama
that's the change I suggested to embark support
Hey contestants! Weâve seen via our omnipresent âdataâ that the v9 has been dominating the lobbies, to remedy this weâve decreased the ADS-time by 0.000000000043 seconds. This is something weâll be actively monitoring.
Nullifier is so good. I hate that it gets downplayed by lights so much.
Based off our stats it looks like the m11 has been over performing so we will be lowering the AKMs ammo by 2
well it used to be a free kill button, now they have to think ever so slightly more about using it which is NOT ok
Itâs so annoying Iâm glad they are to stupid to use it
Lights are a Hivemind that mindlessly copy eachother. Until a pro player makes a TikTok about how useful the nullifier is itâll never be popular
I'd take nully on heavy in a second. The damage mitigation and isolation alone would be insane
I like nulifier but im tdm main and I'm bad at using it effecrtively in tdm
and getting blocked by shields is bullshit
Based off our stats it looks like we've been losing players, to remedy this were having even more unique stuff hidden behind the ultimate pass next season. This is something we'll be not actively monitoring cuz fuck do we care about you as a customer.
If nullifier starts getting used in every round Iâm uninstalling the game
Deadass someone suggested the Light should be able to nullify themselves to guarantee an escape
they should let me suck the barrel of my MGL down when a double barrel light is dashing at me, and suicide bomb myself
im fine with lights to be able to shoot themselfes with their primary
We will also be do absolutely no balancing changes for all of season 10 out of respect for a pro player that literally no one knows or cares about
Light Son or Turret Daughter
Turret
hot take, no class should be allowed to double dip on specs
No invis bomb, no gateway, no dome shield
talking like turret isnt just self-harm with extra steps
im freezing with this take
wait does that mean u agree?
yeah
I didn't think a heavy main would agree with delete dome shield tbh
im not even using dome rn so idc
Thatâs because Iâm using 5G to make him think he agrees to try and make you leave
I'm back for good bitch
Begone foul spectre. This is hallowed ground
goo grenade is my dome and my goo is me sir
I'm gonna forget to sleep and be shitting up this channel for another 36 hours just like two days ago
GooGun provides
no double dipping goo grenade and goo gun
Goo Grenade has been replacing Dome in some skrims and itâs wild to see Lights without Glitch
GOUF patch has googren exclusive to medium anyway
Truly a new era for Embark. Doubtless this shift is due to ESPORTS and itâll only have positive effects moving forward
oh god no, the bow's enviro dps is even worse than it's regular dps and I can't even use a glitch grenade
when I see goo I have to sit there and melee it
I hate to inform you that the bow isnât what the game is balanced around and that lawn gnomes are real, feel pain, and carry cameras hidden in their pointy hats.
it (prebuff) took 5 seconds to kill a zipline
idek how long it'd take to kill a goo glob with bow
the only spec that gets double dipped is light tbf. but id like to see any changes to this game at this point
and dome shield/mesh shield, but light is by far the worst offender
wtf, is that why my moms house is covered in gnomes
Flash Grenades now have a âSkill Issueâ text when youâre full flashed
I told you she works for the CIA
two specs made entirely redundant by their gadgets, at least heavies spec version is better enough that people still think about using it
gnomeo and juliet 2
meanwhile the light gadgets are mostly upgrades vs spec
Smurfs are mammals and that means smurfette can make milk. And with Smurf milk we can make Smurf Cheese.
still more bold than anything theyve done in over a year lets do it
I think flashes should bounce off walls in rooms
smurf cheese sounds like something you should take up with your doctor
wait they dont?!
Iâll bet itâs blue and stinky
like, reflect off walls in enclosed spaces, I phrased that terribly
God I hope so
ah. no
Light take
yes this is a certified light take
but I think if you nerf the flash duration but make them actaully vaugly reliable it would be cool
Can't wait to be flashed by my light teammate just for being semi near them
the fat version of heavy should be slower than the buff heavy, but it has the ability to consume enemy trophies

i've seen like 3 flashbangs in my 700 hours and you talk about nerfing the flashbang?
Flashes should show up in the damage feed on death because Iâm fucking sick of being flashed by a dumbass teammate I want names and recipts
I'm also talking about making them impossible to miss in the same patch
Gives him natural armor on trophy consumption
if you make them impossible to miss, it's gonna be soooo op if you don't nerf their stats
aight so we're just cooking up some BULLSHIT for the sake of it?
bullshit I thikn would be fun, but yes
flamethrower heavy just consumed our heavy sir, they our pushing up the stairs of monaco as we speak
Maybe we'll get a holtow skin that prints receipts of all the people you flashed.
Naw fuck Holtow
unironically I'd take a shorter fuse time on the flash, they take forever to pop
it makes it really hard to throw a good flash that'll pop in a window or whatever
Iâd love a breach charge buff
honestly I don't think most of lights gadgets need buffs, just make the op ones less good (ie, delete gateway and invis bomb)
oh and h+ should be a spec not a gadget
light is dead when his spec doesnt give him survivalbility
like grapple?
Gateway is awesome but dumb asses only use it for moving cash boxes because lights canât comprehend a complex play
grapple, dash and invis give him a way to evade yes
no
grapple does not, it's so easy to aim at a grappling light, which is why grapple is permanetly garbage
dash and invis yes
I can move my entire team for an instant flank? No just cashbocks delivery system
Having a spear heavy suddenly teleport into your room from a gateway is horrifying
yeah ok i thats simply cap and im done talking to you
I tried using gateway and delivered my entire team to their deaths đ¤ˇ
Lights will be like cavemen discovering fire when theyâre told for the 15th time Nullifier turns a 3v3 into a 2v3
Our current move is to just use it as an MGL delivery system.
huh does he think it's hard to shoot a light using grapple? or something else?
I can defend cash out from a distance and gateway to it instantly if needed? Naw just move cash boxes
I really don't enjoy using gateway but it's so op I have a really hard time justifying takeing any other gadget over it
I can give my heavy a way to move between floors easily? Naw ima just never throw it after delivering the cash
gateway should 100% be a spec if it's not delted
I'd hate if my light used gateway effectively instead of using it as a jump pad substitute 80m away from the team.
I like lock-bolting boxes that people leave unattended after trying to gateway it
honestly I think gateway should be deleted beacause that shit is way too strong for sure
We should remove defib from the game tho
My favorite is the 12m horizontal teleport by throwing it in front of them. Very effective use of that cooldown.
Fuck defib
this but because my team always griefs with it, just rez normally please
I literally had a teammate, straight up, 2v2 fight, enemy was low hp, i told them, he fucking prepp'd his defibs and walked in between the two enemies to defib me instead of just manning up with our other teammate
Itâs a fucking crutch, zero effort, dog shit gadget that should be vaporized
Light should be removed and Medium/Heavy renamed to âNormyâ and âRedditorâ respectively
Imagine if we just woke up today and the defib was removed from the game. I'd be throwing a party.
Iâd be taking the day off work just to play the game and actually have fun for the first time
the defib should take longer to prep but give more hp at least
and no spec cd, like, gadget cd is fine, but let me dash ffs
âOh but itâs faster than a normal revive-â NO ITS FUCKING NOT YOU TROGLODYTE
^^^^
There should be a punishment for dumbasses that coin when a revive is 90% complete
there should be a punishment for assholes who defib when a rez is 90% done
IT TAKES ME 12 FUCKING SECONDS AFTER TO BE ACTUALLY READY TO FIGHT
my light ass took time out of my day to sit here and press rez on him, and you walk up with your fancy defibs and steal my stats and make the game harder to play
There should be punishment for dumbasses that defib when a revive is 75% done. Thank you, I didnt want my gadgets or full health.
a light and a heavy is down, the wild medium player will defib the light in the middle of combat, and try to run away with the heavy trophy. the ecosystem stays in balance
light đ¤ heavy hating mediums
Yeah go ahead defib the mini gun heavy so he can do literally nothing for the next 12 seconds that is so helpful. Why donât you just shove a red canister up my ass next time because it will have the same effect on the match
Reload your mini and stand there half health, chud.
Btw I hate defib if you didnât know
r8 my loadout
Horse ass/10
Leave the mini gun with no weapon to defend himself with and half of the only resource that gives me an advantage
2/10
not heavy
Not mini gun
Defib is great because the Medium can do things other than stare at a statue as their teammate rebuilds. The problem is dumb Mediums defibbing with 0 cover and enabling their patients to get farmed
Defib is 100% a skill check
Iâm sure it isnât feasible but if Defib had conditionals like no LoS on an enemy model or they added a fucking decline defib it would be more tolerable
Defib is busted af
What if I killed you and wore your skin as a hat
You'd look great
đ
I dont play it much, but I keep the foresight to drag my teammates to safety first.
Medium already doesn't have much goin on in terms of gadgets except mobility. Breach Drill is a joke, defib punishes u easily and Reshaper is barely used especially cuz of the 2 charges
Not proud of it but Iâve started throwing matches when I get a dumb defib
Defib is an opportunity cost to try and salvage a death where other gadgets (especially goo) could prevent them in the first place
Let me googun trophies and you can keep defib
Youâre gonna defib me while the other team mate was half way through the revive? Fuck you im jumping of the closest void
It's a crutch yes, but I don't feel like it's unfair to me. It usually makes Mediums defenseless if used wrong
Proâs use defib because they play a diet version of the game where everything is streamlined and everyone on the map is competent
The common Medium isnât a professional gamer and use it because 2/3 players tell them to do so
I honestly love doing this to bad teammates
You have to draw the line somewhere. Pop off, king.
Real
Usually I turn on vc and tell them to please not do that again but if they do it a second time Iâm not dealing with it
Itâs not unfair, and Lights crying about âdefib trainsâ have severe skill issues. But defib does have issues unrelated to balance and stealing revives is definitely one of them
Ugh you're so tuff
Defib is simply annoying when bad team mates use it or a zero effort gadget that will just win a gun fight you should have lost by all rights
I know. Iâm manly as fuck and have huge muscles
He braids his armpit hair
Hating on defib is crazy tho, it's not even that strong
This is true
You can see the person being revived, it takes a little for them to revive, they don't have full health,
He says as its been mandatory on M for 9 seasons and people actively flame you for not using it.
we hate it becasue it's weak and annoying, not because it's opressive
I will complement my double light randoms before I ever respect a defib user
Ah I mean I think it's fair to flame someone if they're not either running defib OR healing beam.
- 50% Health
- 5s Revive Sickness (no gadgets or spec)
- Revived at death state (likely need to reload weapon)
How is it weak? You literally revive a teammate
Genuinely the worst take I have ever heard
Glitch trap, goo grenade, jump pad is the true best load out
Itâs a Light, donât pay it any mind
spot the medium player, you revive a crippled teammate who can't play the game
Mine, Pad, Goo
Yea idk what you're on about atp
We should draw and quarter defib users
Glitch Trap is the best light bully tool. I wish heavy got it.
We should delete lights
Make the game heavy, medium and gay ppl
Oh wait that's what lights are
I just like to watch dash lights freaking tf out when they hit glitch before I touch them
Before you WHAT
it's basically glitching your teammate to revive them slightly faster
My Medium Duo brings glitch mines specifically for Lights and seeing a DB or Dagger Light panic when they canât dash is cocaine to me
It's significantly faster. You revive and can still fight rather than having to be completely alone/behind cover to revive the teammate
Knowing theyâre an ant between my fingers feeds my god complex and grants me a pleasure no righteous deed can provide
Now THIS is tuff ^^
Sometimes we edge them with the glitch mines just for me to winch them back in and see them jump more
Goo does nothing but prolong their suffering. But they throw it regardless
Thats called GooEdging. They keep us right on the cusp.
Touch, Iâm going to touch them
Lock bolting a light inside a glitch mine maximum squirming
I wisht there was leaderboards for wepoans so I know how many people get lvl 13 bow before me
to be fair I got lvl 12 this month so I'm still probably the nerdiest bow of them all
also I would probably like nullifier more if I didn't accidentally try to lead my headshots with it like it's a bow
repeater and famas "nerfs" đľ đľ đľ
idk if I should take breach charge over frag but I feel like I'm ass at using breach charge
@serene glade bro all the dummies are completely missing your joke and taking it as genuine feedback
Do it again
I think sonar is needed with the bow to make it maxiumally effective
being able to see enemies hps lets you use exactly how much draw you need to kill em which is a huge buff to the bow
He caught a 4 hour ban for making a joke about a certain financier and his ocean landmass of evil
Oof
It feels almost intentionally like they want to make one random class broken as fuck every season with only one weapon
i too like a weapon with zero weaknesses
Don't we all. You just have to win the embark lottery and hope its your weapon that season.
i started maining lh1 in like late s7 and it got buffed in s8
I cant remember what season LH1 was a nuke in but I think you got it after it got toned way down.
it was season 3 where it 3 tapped lights, played it, didn't like it
It was an absolute menace for one season.
The Embark cycle
Buff a weapon into absurdity
Sell a bunch of skins for it
Nerf it into oblivion so people have to find a new weapon
Repeat
except v9s has one billion skins already
They werenât selling any so thatâs why it got a buff
It does have the cool alien skin... maybe i should play it.
cuz all the good ones were in battle passes âşď¸
Now they are going to murder the weapon at the end of the season and buff a different one
Please be flamethrower
What are people using in the Chinese server right now?
frankly i dont care, i just hate the concept of v9s being a weapon with literally zero weaknesses
Handfuls of social credits with a pellet spread like a shotgun
even fuckass 52 dmg pike had its reload time as a weakness, v9s does has basically the fastest reload in the game
Of all the weapons it is probably the dumbest one to make this strong.
old cl 40 was the shit bro, aint been the same since they made splash damage be completely dynamic
or whatever you call it
Itâs always been kinda shit
Is the MGL like this? I feel like it makes the launchers feel like complete shit.
Having it ramp from zero
all explosives have the gradual damage falloff instead of the specific distance gated one
been this way since what? season 4?
With the shape of the servers it almost feels like it should be staged with a minimum daImage threshold.
I vaguely remember this change. That sounds right.
nah, have your 6 ammo count cl40
Flamethrower too would be murdered at the end of the season,including it in this cycle would be most not good
3
Last I checked Asian heavies used ks and charge
General loadout is more solo focused
Asian Mediums use turret
KS meta season 10
Valid considering how the game is supposedly played there
should i take thermal bore or nullifier for a stall gadget?
Are youâŚagreeing with me? đĽş
On the Internet?
Hes agreeing adjacent to you.
I think a thermite/laser drill specialization for medium would be cool. Like a tool for extremely controlled demolition like opening windows on a point or you could draw around a section of the wall/floor and it could make use of the new destruction physics
And I think the light could have a spec that gives nearby teammates and themselves a movement speed/jump boost since that would give light mains interested in team utility more to work with
Test
how is current v9s compared to pre-buff?
Ok ima have to Catter this man
the first one is called dematerializer
Titan wasn't exactly gutted thank god,it was just made more or less the same but a little more awkward and thus not attractive to most players
Sword was gutted but turned from a skill weapon to the most brainless button mashy mediocre weapon in the game,and is only used to stomp lobbies of bad players
It used to be out of reach of less skilled players,though yes it was a little overtuned it did not need to be gutted like that,they could've removed multi hit from it
I meant when they inevitably gut the Beefer
used the famas, it feels mostly the same tbh
i did feel more pressured to ADS but otherwise the recoil change didnt seem too bad at all
noted, gooing people does not count for this challenge
is there anything other than winch claw, grav vortex, and lockbolt?
Are gas grenades or pyro grenades generally better for instance would you take pyro into a team of majority heavies or gas?
what situation would one be better then the other curious about everyoneâs opinions
gas is def better imo
much larger aoe
Ah ok ok noted thanksđŤĄ
Couldve sworn ive seen grav cube work
But they either need to come to a halt, be inside it for 2 seconds, or reach the top of the aoe
Or i am gaslighting myself rn
oh grav cube probably works
Would be funny if jump pad/dematting someone into a pit worked
Since you are manipulating their movement
Maybe nullifier if the enemy tries to open a door/zipline
If they nerf it any further it will be unusable
It's in a usable state as of now
Gas also deals more damage the longer ones in it
It starts at 40iirc and goes up(?)
does anyone know why or how this bug exisits or works? I have gotten heal beam to level 6 and have the skin for it but when i go into the overview and look at the xp it says im working on making it level 6 again not 7. I do in fact have the level 6 and can use the skin, and should be working on making it level 7, not 6.
On the Final Notice ARN-220 skin, does anyone know what the small text says under the âOVERWHELMING ODDSâ sticker?
Nah different use case. Thermite could be used more sustainably rather than 3 charges at a time, and allows you to breach a room to attack without exposing your whole team/body, with the trade off that itâs not reversible like demat is
Fixes the double wall issue some people have been running into with demat and breach drill as well
its weird that light has the most viable gadget variety bc when i play them i feel like i have the least playstyle variety of all 3 classes lol
idk playing light makes me angry
it's such a frustrating experience
as a light only player, i can say that it is hell.
it feels like the only times I have the ability to participate is when cleaning up or if my opponents are dipshits
i am one shot to every class. if i dont hit EVERY shot of any given weapon its an automatic death sentence
and like even their good weapons feel uncomfortable to me
M11 is my newest favorite, they just nerfed my V9S by 5 meters and buffed bow so now i have to try bow lol
At least lights donât have defib
every time i use the m11 i feel like i leave my target at 1hp and either get double teamed or run out of ammo đ
it does. simple as that. its infuriating.
i can solo fight any class any combo but put me against 2 mediums and im cooked
pls embark give me 4 more contestant slots so i may have 4 of each class
Best weapons?
Which weight?
L - M11 or ARN
M - I believe AKM is the beginner weapon.
H - i think SHAK, but someone here said it was too hard for new players. So probably M60.
But thats for new players which I'm assuming you are.
I prefer playing on light settings đ
I figured. ARN or M11 then.
Thanks brother, you're the best without a doubt. đđ˝
Np. Good luck.
I have a question, I have been playing the finals for abt a year now on and off but all I play is quick cash but Iâm still level 30, does quick cash give a super low amount of xp or do I just need to keep playing to level up
I donât really want to play ranked or Cashout bc Iâm scared that if my kd affects the game my win rate might drop and Iâm playing light with m11 so my kd fluctuates a lot
Does anyone have any suggestions?
Tournaments probably give more XP because it can technically be 3 matches long. This is just speculation but cashout is the premier mode of the game so it wouldn't surprise me if it gave more XP as incentive.
Why are you worried about your w/l dropping? If functioning correctly, the match making will eventually place you with people of your skill level and your w/l should even out again.
K/d also isnt the only measurement of success in this game, even on light. You can play a support light very successfully while you work through your ranked anxiety.
Thanks, Iâll give it a try
Just remember that ranked isnt about the color of the metal next to your name or about the skins you receive. Its about improving, being slightly better than the match before. That slight improvement will end up being major improvement over time. Just focus on learning and being as consistent as possible. Consistency will always trump short moments of greatness.
You will lose. Everyone does. So dont let fear of losing keep you from learning from the loss.

Thxâ¤ď¸
I'm curious what is the best way to use sledgehammer? I use winch claw with it and lockbolt but the Lights are always so fast I can't even hit them even with lockbolt keeping them stuck.
if your other 2 teammates cant deal with the light or at least damage him enough to make him oneshot on winch you simply need to switch off sledge. Light is the one class that can simply outrun you, even on winch
So its kinda like Minigun/one of those weapons where you need the support of your teammates to really make it effective?
no you will be fine against mediums and heavy once you figure the sledge out but theres not much you can do against lights, at least not on your own
Ah ok. Unfortunately most people play light. đ
a full or 2/3 light teams are rather rare so dont worry too much about it
Really? I thought most people play light still considering they have all the good weapons it feels like. đ¤
they lack force. a full light team has on paper the most damage but nothing to force cashouts really. so if you dig in and play defence they have pretty much no chance
Makes sense.
that's why i think dash+gateway shoulod be nerf ahmmered. They would have to make light viable outside of being annoiyn wasp if dash + gateway weren't op bullshit
whoever said shak is too hard is skill issue flagging themself, if you've played csgo before then shak is ezpz
m60 is very ez and fun gun though
preach queeennnnn đ tryna teach my buddies this but they have zoomer mindset and care more about kd/number on screen than actual performance
my buddy plays sledge in tdm soemtimes which is 90% light lobbies (lol tdm) and he works on a basis that if there's no building, there's no long corners for a light to peek him wiht. Break the house down and then drop the hammer when a light approaches your cave
in cashout 2/3 light teams will either be so good they skill diff the entire lobby regardless of weapon or so bad that they lose first round
i love getting yelled at by both teammates for not bringing defibs when I solo que in cashout because over half the time people get back up and just run head first back into the fight with no through process and just waste the defib. We arent in pro league dude, I don't care if you are, this is cashout not even ranked, im not adhearing to your meta slave bullshit, when i know other shit works just fine. We won in the end.
@indigo nexus hey can you send TTK graphs for BFR, deagles and lewis gun pls? im wondering how differently they perform at range. thanks!
Defibs are a crutch for dogshit players anyway. Just play what's fun. Way too many people have gotten used to playing stupid because defib is a free fix for bad positioning and game sense.
GooHammer is and will always be the best.
I think you just like Goo 
Can they and a short barrel and stock skin for the lever action rifle
dont get me wrong defib has it place and can be amazing but, you shouldnt rely upon it like they were, they kept pointing out spots where I could have used it but even if i had in most situations they would have respawned back and then while I was having to book it away because enemies were there their iframes would have went away long before they could even hide
nah goo sledge has crazy synergy, winch sledge is only better against lights and goo sledge can still abuse lights anyway?
I hate being defibed in the middle of the enemy team.
Except last night when, in one QC lobby, literally everyone but me was light 𤥠dude I hate lights so much
QC is unhinged anyways no one cares about propper comps there
just for this request I finally decided to add a visualiser for many weapons' TTKs at once
Spit yo shit twin
does anybody have the rough size of the arena's?
Theyâre about𫸠𫷠big
Why does the p90 have good range đ
it doesn't đ¤
I dig it, that famas has such a hard falloff that's nuts
the volume between it and the other lines before it becomes a better option than the guns it can beat at range, is much higher than the volume after it. And generally mid range is more important than long range
I mean the mid range is significantly worse but at 35m+ the p90 has better ttk's than the ARs
well, that's where it becomes better than the AKM. But only temporarily due to the slight dispersion it has, and to a small degree
big discrepency, and after a little while more the AKM would take over again
famas has harsh falloff so it's more of a competition there, kinda
compared to FCAR it is really no competition.
I figured since the P90 is still slowly crawling up
note that the curve from the P90's bloom is estimated based on a vague measurement.
How is the FCAR compared to the rest? I mean I can see it's... More gradual. But I'm not sure what that exactly means there is no title for the left numbers so Idk what they mean
Wait a minute time to kill over range nvm I got it
It measures seconds
Ahh okay thank you
maybe some day I will have interactive graphslop where the parameters can be tweaked in realtime and different weapons can be highlighted and compared under different assumptions
when that day comes, I will be unstoppable
now to get some for the rapid fire light weapons
I didnt realize pike was so flat
the nerf made it flatter as they kept its long range performance about identical
Can you do these with the different weights of a single weapon, no 25% crit chance.
That's what the smaller lines are, tho for the 4 gun graph he dimmed them out, but for most graphs the faded lines are the lowest and highest damage rates
"different weights of a single weapon"? I don't understand
the upper and lower lines give 0% and 100% crit chance data
Does anyone know how much weapon xp is needed per weapon level?
Not averaged against all classes.
I think they're called builds by Embark.
Id like to see them for all three builds but for a single weapon
The 25% crit chance doesn't really mean much to me. So just the raw data of crit vs body would be more helpful
Say i wanted to see a visual of m60 ttk on L/M/H. Broken down between body shots and critical.
Which ar is better and why?
SHAK, because it's on heavy.
I want real answer
That is real answer.
Itâs the truth
Free thinkers when they need to free think 
Yes
Fcar kills lights more efficiently I'm pretty sure. Ak gets more bullets and slightly more forgiving. Pick whichever you wanna use. They are both hitscan and feel the exact same so just flip a coin
Famas is different
that would look like this, it just seems like a particularly not very useful visualisation (removing the 25% line would be slight extra work and there is no good reason to exclude it)
Scales per level. (At first)
2-3 needs only 9,000 XP
4 needs 36,000
5 needs 54,000
6 jumps up horrendously to 162,000
But then 7 only needs 144,000
8 136,000
And then for whatever reason 9 needs 200,000
10 needs 360,000
Everything after that is 200,000 afaik
Ok, other question. For a not very good player, its better to main 1 weapon(at least from same type), or its ok just swap them every time i want?
I know, I was hoping to see them all on one graph with no 25% crit line. I'm trying to see the breakpoints for each class at different ranges. Its all good.
ah ok
Just pick whatever feels and looks cooler to you at first. You can swap, it's not gonna harm you negatively to play different things, especially with majority of weapons being hitscan
Also, akm or fcar have better hipfire?
From personal experience the fcar does, but I haven't used them in a couple seasons so it's not fresh on my mind
Fcar for sure
can do it for other guns too, maybe at a higher range resolution
surprising that it worked first time
oh no, higher range resolution is annoying as it expects an int for several calculations
Its all good. I was just curious how flexible the tool was.
I do a lot of work on TTRPGs, so tools like this would be nice for certain things. Especially if you can adjust for probability.
Wait you too?
thank you!
i was scrolling the reddit and somebody argued the BFR's range was its biggest issue but i mentioned lewis being just as good if not better at range, good to know i'm factually correct đ
with a bit of work it would do whatever
Are we talking homebrew or custom system design
Both.
Fucking huge, same here
can i join as a homebrew goo gun artificer? đ
Currently my main project is a custom system for Monster Hunter. But I have one for a fighting game RPG on the back burner, and I have a home brew concept for the finals using twilight 2k.
still, this thing's whole complexity is that it takes into account many FINALS-specific mechanics, so for any other purpose there'd be no reason to use this system rather than make a new one
Oh I figured. I just thought it was interesting and wanted to see more.
I have a custom system I've been working on since I was 15 (22 rn) but I've just been lazy and slow. I did dabble in a custom super hero ttrpg tho where you use cards drawn from a combat deck to use for fighting. Different super powers could let you effect the stack or effect your cards, like super speed meant you took your turn last and could move one card to anywhere in the stack
My custom system is more simulation heavy. I tend to take a more module based approach so that it can increase or decrease complexity based on player preference. Monster Hunter is interesting in that it has two different combat systems in it.
My current focus is a trading and caravan system.
Googs is a huge fan of card systems in table tops.
Mine is more of just a general fantasy system. I wanted the freedom of roleplay like D&D 5e has but I wanted a more simplified and more engaging combat system. So I've mostly focused on making melee and ranged weapons as interesting as magic with probably middling effects, traversal is where I've kinda gotten hung up on and haven't worked on it much. I just find making rules for role play and exploration difficult without making things way overly complex, traversal is really hard for me cause it's hard to flesh out without muh random encounter
Sadly I never worked too much on the super hero one, it was more of a concept I came up with but never fleshed out. I'm pretty bad about actually working on my games cause most my time is taken by work, games, and friends, so I don't really work on my systems all that much
I've come up with a pretty nuanced system for travel and exploration. But I do like a little more sim heavy play. The hard part about making travel is a lot of it is player preference.
How does your travel system work? Cause the only good ideas I've heard so far mostly use random encounters as a way of spicing up travel, rather than making the traversal itself engaging
I use a modified hex crawl system. But the hex occurs at different resolutions based on what is going on. Investigations take place over maybe a dozen miles of hex, while overland travel occurs over hundreds of miles. The main thing is tracking time and resources for it.
I don't like fully random encounters. What I do is I'll plan encounters, say like 10, and place them within the hex almost like mine sweep. Then allow the players to freely explore a curated sandbox if that makes sense. That way it protects the verisimilitude of the world.
Travel takes place over days cut in to four sections. So they move how they want with the planned events in certain hex, plus I have "roaming encounters" that I roll for movement so they can happen a little more actively based on player actions.
I find with fully random tables, though they can be fun, can give a weird disjointed feeling to the encounters.
But you can increase or decrease that resolution of the hex crawl as needed.
That's fair, I thought about a hex crawl system but that becomes a lot of upkeep over time since you have to have a hexed map and can't erase it since you need to keep the same map for every time they travel
I thought the same thing but thats why I'll zoom in and out on the world map and it kind of keeps the illusion of a cohesive world while still giving you the freedom to do what you want to plan. The world of Monster Hunter is so massive that I think it makes it easier. Consequences of mega flora and fauna I suppose.
Plus at the end of the day I'm a DM and rhe number one rule is the players want to play. So they will accept some level of disjoint to accommodate that.
Oh wait do you play over call? Or with a digital table top? cause all of my experience is in person pen and paper, so I usually base my system around the idea that everything has to be doable without digital tools
I build everything I do with the idea of pen and paper as god intended.
Then how do you zoom in and out of the map?
How many note keepers do you have in each party tho
Non, it's just my sorry ass that takes like 3 notes for a session
I have a world map, and then I custom make maps based on each. I'd have to go in to more detail of how the journey system works for it to make sense. But since its a sandbox the players kind of decide what's happening and then I work with their plans to make events and stories.
My wife is my avid notes taker.
Monster Hunter at its core is quest based. So that also makes it much easier.
Zooming in is figurative for meaning I'll make custom maps depending on what resolution I need.
Damn
Oh fair, I still find that'd be too much upkeep for implementation in my system, I want to keep things as low maintenance as I can, but that makes sense since I'm comparing two vastly different systems
Thats the beauty of custom making your own system
Your system is a reflection of your own taste as is mine. I love map making and do it for leisure. I assume your system is a conduit for your own creativity and interests.
I have a "system" too,,.
It's simple really, it goes like this...
You cross me..? You get SQUASHED.
Yeah. Sounds like a barbarian player, bud. Pretty based.
My DM has started running Pathfinder and itâs actually been super fun
How are you finding the crunch of pathfinder? Ive only read through the manual of 1e and 2e. Never played.
I think i would like to play Pathfinder but not DM. There's so much to it.
The Monster Manuals of Pathfinder are top tier.
Nice change of pace from 5e. It really forces you to actually use all the skills available to you and work as a party because you canât just have one guy with 25ac eat everything while the wizard one shots everything with Eldridge blast. The game uses way more damage types that bypass armor and make healing more important
I love that. Its so much more engaging that way.
I wasn't a huge fan of 5e, and especially when they went to DnD One or whatever it's called.
Also the classes are super cool. Im usually a martial class but Iv been playing a Oracle and having a tone of fun with the crazy spells
What's going on in your campaign you're running?
I'm not running anything right now because I have a newborn so I'm living vicariously through you with this
Iâm a player but the dm is actually running two campaigns in the same world at the same time with each party on different sides of the war.
That's badass
Iâm the only person playing in both campaigns which is really fun
I have the inside look of both sides
Right now one party is looking for a spear that can kill dragons and overthrow the current emperor and the other party is working as mercenaries for the emperor and going to secure an alliance with a different region
That's so cool. How are you balancing your role as someone on both sides? Just rp your character in each im assuming?
oh my god the famas fire selector has been discovered everybody pray
Yeah, I donât have my characters connected at all right now but if one dies Iv made back ups related to the other for the fun of it. The DM wants to have the parties run into each other at some point and have one big season with everyone
hopefully they get a hotfix out asap cuz holy shit
Bro is posting weapon and gadget content in the hangout chat smh
Unreal
my fault, I'll do better next time
Mods, ban him for being off topic
I have brought great dishonor to my ancestors
Just know I'll probably be expecting updates on your campaign now.
I shall fall on my sword and turn into coins
I will forgive you this time
Also full auto is wild
yeah idk what happened
I wonder if it works with other weapons
but I did notice for a while if you had heal beam and swapped back to famas or rev it would automatically shoot a single shot on rev or a burst on famas
Well someone get that guy asking about ARs in here. There's an update.
i think it happened on 1887 too
I noticed this on model last night
The Famas is in fact m not burst fire anymore
As it should be
so wait if you swap off heal beam does it just auto dump the full mag?
i didnt know sig sauer made the famas
Something big is probably going to happen this Saturday
Awesome. Welp, im motivated to get to work on my rpg stuff. Thank you for that.
oh my god what if it works on pike
It'll be decent again
real
Can you imagine how scary getting mag dumped by a pike would be
S
recoil would send that thing through the roof
brother the firerate is ass anywy, it's not limited yby the speed you clik
Are you saying this based on the video were talking about or just saying it?
based on the video
I'm saying that the pikes firerate is bad, so triggering that glitch would probably be slow and shitty, whereas the famas has a crazy high firerate limited by the click limiter
honestly this full auto famas bug looks more like a detriment than something that can be abused
cuz it just dumps a whole mag and makes u reload
I meant bow user
now that's an assumption, the glitch might override the firerate and be making ti shoot at the speed of heal beam, or something like that
but it looks like it's just firing one burst that doesn't stop basically
probably, like i said theres been a glitch for a while where if you swap off heal and equip certain guns they'll fire a single shot or burst
its annoying af its why i stopped using famas, it seems like embark somehow got rid of the failsafe that stops the gun from pulling a P320 in full auto
@indigo nexus thanks for the graphs Im using them to win arghument on reddit â¤ď¸
I'm honoured
đđ¤Śââď¸đ¤đ
if this guy types a third dot...
i just want to be able to lfg man...
.
Spam in the main chat, if you spam in the smaller chats like this it typically annoys people cause we have notifications on for this channel
okay my bad
pike 3 tap light pls
No
nerf CL-40
No
cl-40 leak the light players it kills home addresses buff please
I need more info on the bow STAT
Didnât it 3 tap in the past?
And it was so good basically all Mediums ran it. Like current era Repeater
Can we get a speed boost type gadget for mediums, I feel there pretty good and control but it sucks to die and not have the speed to get to the cash before it reaching like half way completion, maybe like a stim type deal or even a rage gas effect where it makes you take a bit of damage in return for speed (mb for yap)
Speed boost + melee would be insufferable
Play Light.
I do play lightđĽš, but I wanna be more of a support, and like I said maybe like rage gas where it does tick damage, mediums need for offensive love
Gateway.
Lights can already support better than mediums wtf
Heavy needs a sniper!
50calđ
We only got h infuser every thing else is just movement support, med has more like healing and defense
Better healing, nullifier, better vision, better destruction.
Great movement gadget.
Goo grenade for defense.
Yea I guess, but I was thinking more class specific type, how about the same idea but for heavies?
I believe so yea
Fuck no. Absolutely not
I really dont have the emoji i want to post rn
Vanish and glitch.
One of the only things keeping Heavy in line is the native lack of mobility. We rely on Mediums to provide mobility for engagement opportunities or to reposition (Light with gateway also works but rarer)
Hey unjust, where is your video of the heavy sword bug?
Note that the only selfish mobility specs are on Light.
- Grapple
- Dash
Thatâs because Lights small healthpool is offset by its mobility by design. This isnât the case for Medium & Heavy.
It is peak
Speedboost heavy
People would get really angry about heavy getting a speed boost. They already get called overpowered. I dont really see a way to implement it without it causing a bunch of problems. But its not out of the question.
Disagreeing with me has marked you for death. The drones are inbound.
add propulsion grenades. will be crazy for movement.
Heavy had propulsion goo for a bit. But they took it from us
Thats not the "jump, shoot floor+slide" thing, right?
they should just remove the ability to play the game unless youre at a lan tournament
Despite being vastly less important, casuals take up 99% of the games server capacity
I'm talking about goosurfing back in the day
Cater to the top 500 and that's all you'll be left with. Its a tale as old as time
(Just to be sure, i was /s)
I know
Movement based Heavy s10 leaked?!

I just survived a match with 2 sniper lights on my team and made the final round... somehow.
Gotta love the matchmaking
I stand by rpg being movement option for heavy being good
.mostly because then heavies will use their rpg on themselves instead of me hahaha
Yeah let them rpg jump if they want, let them waste it.
Glider specialization heavy đĽ
anyone who edits the wiki here? I'm testing the thermal bore building damage xp
ok so blowing up a zipline gives no xp
man adhd sucks it took me 4 attempts to remeber to actaully chekc how much xp i got from using my thermal bore exactly 1 time on a zipline
no xp for blowing up a box either
man the stikcer locatino on the thermal bore really, really sucks
you have so much side of the gun for a giant sticker but they put an itty bitty tiny sticker on the back of the gun instead
what do you guys think about the new reapeter nerf?
it's a small nerf to the best repeater players but it's a non-issue for mid repeater players and half the problem with the repeater was that it was too easy for bad players to get kills with it imho
and it still shoots dead straight about 1/3rd the time when hipfiring and close to it the toher third of the time, so again, non-issue
bow can kill a repeater faster than the repeater can kill bow now so I don't care, all you sr84 and arn plebs can suffer
also medium guns should be crap and light should lose the op gadgets to medium, medium should be utility class and light should be dps
meidum shouldn't have mines, light should, makes no sense for the assualt rifle class to have mines when the sniper class doesn't
glitch trap to light, glitch nade to medium
that's the spiciest take I have in my possesion
idk how thermal bore works but it doesn't seem to gain xp for doing enviro damage, or at least not much, I think it maybe got 58xp for doing 800 enviro damage lsat round?
man I played point break against some pro player and I cracked a roof with thermal bore and dropped on the point, then I was gonna try to fight him after he killed my teammate and he peeked me using my own thermal bore hole and I felt agresively outplayed
1600 hp wall chunk blown up via thermal bore should equal 66xp
110xp
170xp this time doing 1600 damage
kind of a pet-peeve but i wish they would let us choose the zoom on our own instead of binding them to select sights
also let us do true 1x sights, I dont want fov zoom on the m11
I prefer a smaller fov for normal gameplay than the meta 100fov lol, which then makes even the "1x" zoom scopes super duper zoomy
I've complained to embark support and pointed out that the shitty scope on the sr84 is a bad way to balance it
since you can just run 45fov on the cb and be even more zoom'd than a sr84 when adsing with the looking glass optic, meanwhile the sr84 basically has to be played on 100fov to not be an unenjoyable experience
crosshair/reticle options are just kinda bad for no good reason? I don't see a logical reason to limit the selection of crosshairs and optics so much
Like, I love a delta point reticle/triangle reticle like the quickspark or looking glass, but the 68% fov zoom is brutal when I prefer to play on around 85fov
that's a fov of 58 which is the same as the pike optic with 100fov afaik
the 1x with 85 fov is more zoomed than the 2x with 100fov
and the bow ads is 3x, so it's fov 58 with 100fov iirc, so you want to use the full draw as your 1x scope which doesn't fade out pings and teammates which is super anoiyng, but also, it's 0.9x fov so if oyu use 100fov it's very unzoomed compared to 1x zoom on other weapons
90fov vs 78fov on a m11
so swapping from bow > ads weapon means you really, really want to increase your fov, but that throws your ads sensitivity off badly because it has fov scaling on ads
normalizing for a 74fov drawn bow, you'd want 95fov for a 1x scope and your sensitivity won't even be the same
Also, I am extremely unsure but I am slightly suspicous that the focal length sensistivity scaling doesn't work on the bow's 90% fov zoom on full draw
for sure the zoom sensitivty multiplier doesnt work
Ok I think it's 0.25x damage dealt to buildings
4800 damage, 170xp total, 50 xp for firing and 48 * 2.5 = 120
0.025x
this also makes sense because the breach charge is 2.5x damage dealt to players, so 0.025x building enviro daamge is semi-logical
Best light loadout rn?
grapple dagger
with flashbang, smoke, and thermal bore
i think that sh100 and m11 are the two best light weapons rn and if you use any others you are holding yourself back
And v9s
The double barrel? I could see the m11.
oh yea defo
its super op, being able to secure most kills with two shots, if you have good dash movement you can get easy team wipes
For self reliability/solo queue you have a strong argument, but for team focused play and queuing up with others then the 93R, V9s, ARN, and XP-54 are usually better
It becomes less effective the better the enemies get
depends on comp, on lmh you should definitely use sh100
yea but you can still use it in high elo
It's certainly viable but isn't widely used or considered meta, it makes you to close range to really be effective with your small health pool, light in higher elos is usually a support that uses their gadgets to help out their team, and you can't really do that if your hunting kills. That's why the longer ranged weapons typically work better, cause you can hit angles from a distance and better support your team
I hate "op" so much
The FCAR has so much depth compared to other medium weapons it feels like
Skill ceiling on it is high
Basically gotta be able to know on the fly when it's optimal to ads vs hipfire and also when it's optimal to tap vs burst and full auto and also make moment to moment changes based on how the guy youre shooting at changes their position and their health
AKM by comparison I just full auto at everything I see lmao
Or you could just use the ARN/V9S and not need to have dash mechanics, be close to them, or have particularly good aim.
I think the ARN is decently difficult compared to other light guns
the way i best find to use sh is to play centered around your team and pick the opportunities you get in fights to leave your team for a short period of time to chase up and find those kills or even just get that damage in that will make the fight more centered to your team, sh100 works well even without offensive gadgets
The SH is fun and powerful for sure, but I wouldn't say its more effective than some of the top picks. Theyre just more versatile and easier to use.
its definitely overlooked but sh100 can be incredibly disruptive when used properly
definitely the best weapon for solo play
Nah. Dagger is by far the best solo play weapon.
I think weapons that can punish bad positioning that hard are always going to be good in pub lobbies until high Elo where teams are able to consistently watch each other
The only reason why I wouldn't think the double barrel would be ideal for all games is because you do have to make yourself vulnerable to get in its range where more consistent weapons like the ARN, V9S etc you can play from safe distances and force people to come to you. Much more consistent
Nearly every meta weapon in this game is characterized by being strong at mid to long ranges and "decent enough" up close
Nah.
That I might can agree with, solo queue loadouts rarely follow the meta since it's more about self reliance than team play, kinda how solo queue heavies best loadout is C&S lewis gun
Do people not build for synergy even in solo queue or is it just lights?
in solo especially you want to pick weapons that require the least commitment for the most results.
The double barrel is high damage but it requires a lot of commitment
Synergy is important but rally having a generally good weapon that's self reliable is pretty good, just cause you have no clue what your team is running or if they'll back you up
