#💣┇weapons-gadgets

1 messages ¡ Page 264 of 1

slow linden
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Of only it were that simple,if heavy were for everyone he wouldn't be so fun

frigid dagger
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ah, but being slow isn't rly my thing

unkempt moss
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If youre asking others what to play youre already there, bud.

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Any decent heavy probably moves faster than you do on medium or light being new.

gleaming aspen
slow linden
#

Shak is basically a big smg shotgun,at least it works like one,it's really an ar

gleaming aspen
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anti gravity cube movement tech trust

unkempt moss
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The game plays at the pace of heavy anyway. The lights either wait or run up and get obliterated with the greatest of ease anyway.

slow linden
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True

#

Sometimes slow and steady wins the race

unkempt moss
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Mediums are there to support heavy. Light is there to die immediately and hit game feedback frame 1 about what killed them. Heavy is the game

undone quarry
slow linden
unkempt moss
#

Heavy hits the hardest, looks the best, has the funnest kit, and is the foundation of The Finals.

unkempt moss
gleaming aspen
slow linden
#

Heavy players are typically just better on average

gleaming aspen
gleaming aspen
slow linden
crystal edge
#

Exactly

gleaming aspen
unkempt moss
#

True

#

Now stand behind daddy while we push the other team

slow linden
# gleaming aspen winch bfr 😭

Bfr yes,winch no,the lowest skill heavies typically use something like winch shak,lewis,or m60,something that they can just spray with little need to aim very well,ironically you'd think minigun would be good for this but it's actually one of the worst for undisciplined use

#

Fax no printer

crystal edge
slow linden
#

I mean shak kills light just about as fast as bfr with only a fraction of the effort so it's just a better option,the path of least resistance is usually what the least skilled flock to,and it will often get them to undeserved heights

gleaming aspen
slow linden
#

It's pretty good

#

It definitely needed that recent spread buff considering the meta we're in actively punishes minigun

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Poke is miniguns hard counter,but give minigun a little extra range and suddenly poke ain't so good against it

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And personally I'm against hard counters

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Go play overwatch if you're going to make the entire game about fucking over the guy you're fighting with setups that his is built not to beat,counter swapping is dishonest and toxic

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One trick,win or lose always one trick,always have integrity,play what YOU want

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But yeah ranting aside miniguns perfect right now

open surge
#

Does anyone also have a weird glitch where if you switch back to your gun from the gateway you can't see through your sights?

unkempt moss
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Only thing I would buff for mini is making the slide and spool feel a little less clunky

open surge
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ty i don't know where everything is in this server

slow linden
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Don't know,I don't use gateway that much and the weapons I use on light don't have sights

unkempt moss
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There's you go, gamer.

open surge
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TYSM

twin haven
#

ee

wind wasp
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nerf bfr (day 2)

lofty wedge
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Didn't they just nerf it

slow linden
wind wasp
sonic zephyr
slow linden
#

It's really fine but honestly blame winch

#

Winch is the reason any heavy weapon gets nerfed nowadays

wind wasp
lean narwhal
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has cerberus changed in any way this season? it feels a bit off

sonic zephyr
#

it got nerfed like 2 seasons ago

unkempt moss
#

Its the current focus for hate

cerulean furnace
#

Winch's stun isn't as bad anymore which I'm happy about, just wish the range wasn't so big, cuz damn it sometimes feels like they're grabbing me from 20 meters away

unkempt moss
#

Didn't they buff the stun and nerf range?

spring spear
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they didnt touch the range, they nerfed the stun

unkempt moss
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This patch?

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Ive seen so many people saying its the same so I didn't think there was a change this patch

placid slate
sonic zephyr
shell sonnet
#

what would be the worst weapon+class combo in the game?

sonic zephyr
#

winch mgl (ah nvm let me think again then)

shell sonnet
#

thats spec+weapon

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im talking about if any weapon could be on any class, what would be the worst combo

sonic zephyr
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maybe light minigun

shell sonnet
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i wonder if the code would allow grapple + minigun

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reminds me of that 1 experiment with demoknight + minigun

sonic zephyr
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it pretty much does. didnt the chinese version have medium with a sledge for a special gamemode

shell sonnet
sonic zephyr
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you know what a crazy combination would be? Heavy with an mgl

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sounds so cool i wish it was real.

shell sonnet
#

are you sure?
i dont think that would work...

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jokes aside, love me my baby mgl

wary haven
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ADAD A

unkempt moss
shell sonnet
#

barricade can now push the cashout apperantly

works on grand vaults in PB

#

can anyone confirm if cashouts work?

unkempt moss
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RS i have an idea for your turret rework

sonic zephyr
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ooooh a turret rework? i wanna hear more!

unkempt moss
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Ill let him post his effort post.

shell sonnet
shell sonnet
shell sonnet
muted condor
#

Change turret to mini gun
Fully fixed

unkempt moss
#

Yes please

shell sonnet
#

wind up before shooting, followed by high damage you say?
you may like my rework

muted condor
#

Spin gives lights enough time to not get instantly melted but it still deal high damage that is enough to pressure all classes

unkempt moss
#

Yeah I like that. Thats going in my rework notes.

#

Ive always wanted a turret skin where it's Orf firing an AK47. Now it could just be a minigun

#

Anyway, for my Turret Rework I have it absorbing APS since no one uses it outside of powershift.

The life of the APS would recharge slowly, we'll say up to 8 charges. With different utility using different amounts of charges. So googun it could absorb up to 8 shots, CL40 would take two charges. Lethal grenades would take 3-4. Balance it that way.

Add the vision like a proximity detector when its targeting something like i said.

And now its a minigun and called Sentry Turret.

sonic zephyr
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its kinda in the same space it was with torbjorns turrent in overwatch. its far too static

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so giving it more mobility and some kind of damage boost when you tag / mark a target would be neat

shell sonnet
slow linden
sonic zephyr
muted condor
#

Aps isn’t actually bad it’s self it’s bad because the things it counters are dog shit so you don’t need it

slow linden
sonic zephyr
muted condor
#

That’s just the KS but worse

slow linden
#

That said remove winch

slow linden
sonic zephyr
sonic zephyr
#

what if we make the turret racist and it deals higher or lower damage based on ethnics?

serene glade
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Why is this guy not on the fucking balance team.

slow linden
#

Get this man a job!!🗣🗣🗣

shell sonnet
slow linden
shell sonnet
#

stupid idea:
pull the grand vault on monaco into the fire place with winch, while you hide inside

serene glade
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Only useful thing btw I feel like would just be using it in the hospital to loop the cash out out of bounds. But even then I don't even feel like that could manage that

shell sonnet
#

it breaks walls btw

#

sometimes?
worked with grand vault

analog pewter
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god i wish the revolver wasnt SO reliant in headshots

plucky spade
timber sparrow
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Thats like the whole gimmick of the revolver tho

foggy sail
#

what do yall think abt mesh shield now with winch nerfed?? worth using or nah??

onyx bay
#

hey guys, if i buy the starter pack, and use the 1150 multibucks to buy the battle pass, does that make ultimate cheaper, or does buying ultimate make the starter pack no longer 3 free skins?

analog pewter
frigid imp
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what gun should i use on light

manic veldt
frigid imp
manic veldt
frigid imp
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i just wanna win

manic veldt
#

Sword, LH1, Sh1900, or the ARN are my picks

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The V9S is going good this season too

frigid imp
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alr ty

rare shale
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That nullifier be so clutch

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In nullifier i trust

night otter
analog pewter
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i wanna see an LTM where every class is light. you can use any spec, equipment, and weapon, but everyone is light with light health pool and speed

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would be horribly unbalanced but hilarious
and the weapons might even be fine since most weapons kill light almost instantly anyways

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or maybe an LTM where everyone has permanent cloaking device on that doesn't make any noise, but everyone is periodically pinged to the enemy team. like every 10 seconds you get a sonar ping on every enemy.

amber epoch
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the RPG is a little insane, im a light player and im not sure if its just me but the RPG feels very oppressive since its buff, its already very difficult to win a 1v1 against a heavy that has winch but now it feels almost impossible. i know im light and therefore have the lowest health, im not saying that the heavy is broken but the RPG change is brutal imo

atomic fjord
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Just played the new buffed v9s and that thing is wayyy too strong, the range needs a huge nerf it just feels unfair to play with/against. no other weapons can compete.

unkempt moss
raven obsidian
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can we get emerald barricades with the new emerald coins?

mild hill
#

Anyone got a good gadget load out for heavy and medium?

analog pewter
#

heavy? RPG/Dome shield/Lockbolt or C4

mild hill
orchid burrow
eager wasp
fiery thunder
mild hill
#

Thank all of you guys

winged compass
mild hill
edgy widget
mild hill
slow linden
hardy dust
#

Revolver? Do you mean deagles?

indigo nexus
slow linden
#

Also it blank hitmarkers a lot for some reason,though I blame the shit servers,it did not feel this bad in beta

indigo nexus
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I wouldn’t mind if it was buffed but I don’t think it needs it

indigo nexus
slow linden
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Ehhh I dunno,close poke should have near perfect hipfire,there have been times where we'd be in a small ass room and I would be hipfiring at center mass and Hitting maybe two

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The only two ways I could miss is if the bloom is too high or the servers are shit

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And I'm not sure they put bloom on any poke weapons at all

indigo nexus
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bow, MGL and CL-40 don’t have spread, but they’re the only ranged weapons that fit that criteria. Or I guess you could argue flamethrower and shotguns too, but… well, it doesn’t matter here

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have an ok clip of revolver hipfire, the crosshair does accurately show where it can go.

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super accurate if you crouch

slow linden
plucky spade
indigo nexus
slow linden
indigo nexus
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you don't, it just has near perfect hipfire when you do

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if you're walking while firing it it's still relatively good, but of course you'd only want to do that within like 8 meters

slow linden
#

I dunno,something about it feels off,I kinda just shove it down people's throats now because I feel that I have to

#

Something about revolver has gone a bit off since the beta

blazing wave
#

Hello The Finals Support Team,
I hope you are doing well.
I am writing to report a possible technical issue with my World Tournament rewards. I reached 2400 points in the World Tournament, and I have received all the rewards except the P90 weapon skin
The P90 is my favorite weapon, and unfortunately, its skin has not been delivered to my account until now. I believe this may be a system or reward distribution issue.
Account name: UNOHANA#0763
I kindly ask you to check this issue and help me receive the missing P90 skin reward.
Thank you very much for your time and support.

Best regards,
UNOHANA

wise robin
#

Hate speech of any kind, harassment, and/or bullying will not be tolerated anywhere on the serverHello?❤️ I choose you as a giveaway winner of $15,000 🎄🎁 inbox 📥 back on cashapp and say Pay me Momma?

placid slate
indigo nexus
#

Pay me, momma!

young pewter
unkempt moss
unkempt moss
#

Did they actually kill winch claw?

stiff vine
unkempt moss
#

What do they need to nerf next

sudden pewter
unkempt moss
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So the start up is the problem?

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Could they give it the range back if they add the wind up?

sudden pewter
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Start up? It’s an instant cast

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A wind-up would:

  • Lessen its reactivity (forces a Heavy to be proactive as they can’t respond instantly with Winch)
  • Give enemies a chance to counterplay (Visual windup would warn enemies visually a Winch is incoming)
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A windup could also be grounds for the stun to reasonably exist, as now it’s something that needs to be committed to and would warrant such a payoff

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Stuns are still lame asf but it would be better than its current state where a Heavy can throw a Winch as long as it’s off CD and have a guaranteed benefit (even if they’re already close)

unkempt moss
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I dont have any issues with winch so I was trying to understand how you guys are getting demolished by it.

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Can it have the range back if they add a long wind up and an air raid siren goes off so you guys know it's happening from safety? I stopped using it because the range nerf killed what I liked about it which was the utility of moving things.

#

You didn't answer the question you just made a snarky comment and then told me what I already knew that a wind up would do

placid slate
sudden pewter
#

Wallhacks at the same time too

unkempt moss
#

Okay.

serene glade
#

who'd win in a reddit off, c4tter or solar sausage?

unkempt moss
#

I was just curious what these people thought. Its all good.

sudden pewter
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Solar has that wacky little numbers chart and numbers scare me

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I wouldn’t want to Reddit Huggy Wuggy 67 BeatBox Battle him

muted condor
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I love when the low iq winch players repeatedly winch me when Im running mini gun

blazing flume
unkempt moss
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Is the stun long enough to kill the spool up?

eager wasp
sudden pewter
muted condor
sudden pewter
muted condor
#

Far usually

sudden pewter
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Idk maybe my ping is just doodoo feces then because I faced against a winch user with Shak yesterday and I had to do around 1/2 a spool (I held down fire while winched)

analog pewter
compact tundra
#

Idk hot take maybe but I like winches current state, a reasonable amount of stun, and a quick snappy feel to it, plus it has two really good counters rn

compact tundra
#

Yea fair

sudden pewter
compact tundra
#

At least the release version didn't stick around for long, that was a monster

analog pewter
slow linden
compact tundra
analog pewter
#

ive seen people propose HHL as a team format now because of mesh/dome countering winch
id like to see some medium gadgets get anti-winch utility, but idk how. maybe the APS turret can deflect it?

analog pewter
placid slate
compact tundra
#

I like the idea that aps turret counters it

unkempt moss
analog pewter
slow linden
unkempt moss
#

Happens

analog pewter
#

idk how they solve medium's kit. jump pad and defib are too good to swap out but they're also extremely fun to use and feel fairly healthy for the game. then goo grenade just elevates defense as well as the flexibility of jump pad, so it feels like a natural extension of it. every other medium gadget is competing with greatness here

compact tundra
compact tundra
#

I can get behind that

analog pewter
#

make the APS bigger as a model so you can climb on it
and use it to ladder

compact tundra
#

Now that's cool, give it the barricade use case

analog pewter
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i actually think the shorter fuse on the breach drill was a slight nerf bc you cant climb on it as long
its still better of course but you have to be faster to use it to climb now

slow linden
unkempt moss
#

I wish they would add staged reloads to guns, but I think reload time is part of their balance philosophy to a large extent. So it would mess with all of that.

sudden pewter
#

It should only exist in extremes imo.

compact tundra
#

Idk I like it when done rough and sometimes it's realistic and still cool

sudden pewter
#

Can you give any examples?

#

For one: I like the barrel(?) cycle. Though it isn’t a perfect circle.

  • Fire > Gas
  • Gas = Smoke (coexist)
  • Smoke < Explosives
  • Smoke > Fire
compact tundra
# sudden pewter Can you give any examples?

My favorite example is irl melee fighting with single hit or limb systems.

This is how a lot of practice or larp fighting works in real life.
Basically how it works is if you're hit you're dead, or the l other rule set is if you're hit on your limb then you lose that limb, if you're hit on head or chest, you are just dead, if you lose 2 limbs you're dead.

In these games it tends to have a rock paper scissors style of play.

Sword and shield beats pole arms cause they can block with the shield and hit with the sword

Dual sword beats sword and shield since they can block with one sword and attack with the other

Pole arm beats dual sword since they can't really block stabs and the sword is to light to really block swings

It's a RPS style design just because of the nature of these weapons but it's still really fun

unkempt moss
#

Fighting games have been built on RPS since inception basically.

sudden pewter
#

Perhaps that’s why I dislike fighting games, I much prefer the dynamism possible with multiple tools. RPS is antithetical to that

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I have the entire genre blacklisted on Steam

analog pewter
#

fighting games give you full access to the RPS in varying flavors though. when your loadout means you only get to have rock, then you're helpless against someone running paper

unkempt moss
#

Fighting games aren't that simple unfortunately. Things like throw tech, command and hit grabs, perfect blocking and alpha counters. Ranged attacks. Its just built on the foundation of RPS but its not really that simple anymore.

analog pewter
#

it's only old fighting games where unwinnable matchups exist. people play super turbo but there are only like 5 characters who can survive every matchup. IIRC isn't honda vs zangief like unwinnable for gief?

sudden pewter
#

Wouldn’t know, I only played Mortal Combat

analog pewter
#

in modern fighting games every character has access to rock, paper, and scissors in every situation. they just have better or worse versions of each
not very comparable to using GL in the finals where you're basically hard countered by several things

tiny glen
#

lowk buff m11 fire rate

unkempt moss
#

I haven't kept up on SF2 match up really. But there 9-1 match ups as recent as SF4U

tiny glen
unkempt moss
#

Gief Sim was basically unwinnable in 4 ultra.

analog pewter
#

yea

unkempt moss
#

And 9-1 is insane. Im sure there has been some 8-2 or 7-3 since.

slow linden
unkempt moss
#

I know. He said the word staged and it reminded me that I hate when I accidentally mantle when my minigun reload is 95% done and I have to full reload.

raw nacelle
#

What are heavy's meta gadgets?

tiny glen
serene glade
#

It's been dome, c4, rpg for like 9 seasons now

tiny glen
sudden pewter
tiny glen
#

dual blades got the best melee vibes

ionic plover
#

Do any of yous survive a sledgehammerer while playing medium akm

violet solar
compact tundra
#

Idk I just turn around and run away, I treat it like a nuke eject in titan fall 2 and it works well

civic forum
#

Embark needs to stop listening to the haters in this game and stop nerfing because of it. Heavy already has the meta dome and rpg and ur set. Now bring up the gadgets or better gear to match these instead of nerfing.

compact tundra
wide stratus
#

Sword is ruining the game...

unkempt moss
placid slate
runic totem
odd osprey
pearl wyvern
#

They should add a Tech N9ne for the light

placid slate
plucky spade
raven void
#

GIVE ME AN OSPUZE FLAMETHROWER.
The ammo tank - its already shaped like a can. come on now. make it a can.
Instead of flames make it shoot fizzy yellow.
Reload animation: crunch the can. Shove the next one on. pop the can. ez access to my wallet embark and probably so many others xd

shell sonnet
compact tundra
indigo nexus
compact tundra
sonic zephyr
#

yo imma be real i think that v9s being broken is pure placebo. no shot such a miniscule chance brakes the weapon like that

violet solar
compact tundra
unkempt moss
compact tundra
slender bear
#

I still hope we get new specs in season 10

sonic zephyr
compact tundra
sonic zephyr
compact tundra
#

I think the Arn is more of a Versatility thing, the XP has better range If I'm correct

unkempt moss
sonic zephyr
#

in case of doubt. accuse someone of being a light player

unkempt moss
#

Always.

wild zenith
slow linden
slow linden
polar cedar
midnight lichen
unkempt moss
#

What are they going to do? Ask for proof?

mellow hull
#

lol true

pallid canopy
#

COSMETICTS TEAM!!!!!
GIVE ME A BOW INSPECT!!!!!
AND MY MONEY, IS YOURS!!!!!

slow linden
glass lance
#

Rocket launcher hurts you more then the enemy :/

unkempt moss
unkempt moss
slow linden
violet solar
slow linden
#

Melee is obviously going to dominate in favorable conditions for melee,as it should

violet solar
#

Well hammer can dominate 10m engagements if you can hit winch

slow linden
slow linden
#

It should not be in the game

violet solar
#

Fair but just pointing out that winch makes melee heavy dangerous at a much further range

slow linden
#

I use goo or cns with heavy melee

#

Occasionally I'll play mesh Sledge for the funny

#

Charge and spear is extremely funny

limber kite
outer crow
#

a f.... pistol deals more damage per bullet than heavy machine guns 💀

outer crow
digital ledge
outer crow
digital ledge
#

9mm does 40 dmg
and 7.62 (m60 and akm) do 20 dmg

outer crow
#

no wonder why heavy melts so fast

digital ledge
outer crow
#

l logic

#

Hey army - drop ur AR's/snipers - Pistols are the best 😂

digital ledge
#

it's a digital arena, anything's possible

#

it's why heavy uses the bfr now

unborn lava
# digital ledge it's a digital arena, anything's possible

The dual blades let you reflect bullets and deflect melee attacks, a prime example of this.

Funny how they don't give you super reaction speed, your hands just automatically swing the blades to reflect bullets. That must feel weird for the player character wearing the VR headset.

indigo nexus
indigo nexus
#

V9S never had bad range performance, it was only awkward because at close-mid range it did relatively low damage

sonic zephyr
sonic zephyr
#

idc about ttk no shot someone is getting the fastest possible ttk and no shot is 0.2 sec make a difference on range give me the exact ammount of bullets

#

1 less bullet? 2 less bullets?

indigo nexus
#

ttk is directly proportional to btk - 1 so I’m not sure what the idea is there

#

It varies per class, per range and based on where you hit, so I’m not sure what you’re asking for exactly since basic bullets-to-kill is trivially computable

wild zenith
#

how impactful are the frag buffs

dry widget
#

What is the point of the FCAR when AK is better?

sonic zephyr
#

ak is for bad people f-car for the good ones. thats atleast what movies taught me

unkempt moss
#

Say at 20m the fcar has an average accuracy in platinum of 50% but the AKM has like 40%. FCAR would have a lower effective ttk than the AKM. But it would be hard to work in effective critical hits and things for this. Im sure Embark has access to data like this and balances with it in mind.

plucky spade
#

Look, the meta in this game suffers heavily from overcorrection

unkempt moss
#

Yeah that's pretty true.

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I wish they would overcorrect the MGL

indigo nexus
#

Embark could do this

indigo nexus
#

Maybe it’s intentional for attempted variety

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When there are small changes that don’t cause a radical shift people tend to forget about them almost immediately and not shift their opinions on the state of a gun

storm cedar
#

what are they doing with thermal vision

indigo nexus
#

We don’t know

polar dove
#

nerf V9S

plucky spade
placid slate
#

V9S shit could've been solved by actually doing more than 2 balance changes to light weapons

vale coral
#

It was always good

tranquil oxide
#

Can anyone give me a sowrd loutdout

plucky spade
#

First time?

#

Dash, vanish bomb, gateway and h+

#

You can switch vanish for goo if you feel you got the ambushing thing nailed

safe needle
#

HI

wide stratus
dense shore
outer crow
tranquil oxide
dense shore
#

Its so nice to block off a chasing enemy when you get low

plucky spade
serene glade
#

With how much hate the sword gets, and then how much ass kissing it simultaneously gets. For the love of God just give the thing to medium and give lights dual blades or something. People are writing novels about the stupid thing constantly

limber kite
serene glade
#

No this is completely different than that. It's the only light weapon I've ever seen white knights for

deep mason
#

@violet solar 360 allows for certain player who abuse mouse sensitivity to use multihit on one player twice doing double damage

placid slate
deep mason
#

The youtuber siryellowjacket used the 360 exploit often

violet solar
limber kite
deep mason
placid slate
limber kite
placid slate
limber kite
#

2 Same archetype weapons on one class? Not a great idea for me

serene glade
#

light gets a block, medium gets a lunge. removes the double medium melee of both being block weapons. but ok just dismiss it immediately and get your reddit points

placid slate
#

The revolver was originally a light weapon btw

limber kite
#

Think of adding Magnum to Light as of BFR VS KS situation

rare shale
violet solar
deep mason
violet solar
inner night
#

so i hit em1 last season but i still havent gotten the skin for the p90, any ideas why this is? i got all the other rewards

violet solar
inner night
#

ty

unkempt moss
#

The only problem is that the revolver is way to weak to be a light weapon. Lighters would be howling for a buff immediately.

#

But, the headshot would finally be allowed to one tap lights since light light one shots are okay.

placid slate
unkempt moss
#

Couldn't most weapons function on a class if given a number of changes?

#

For something to be a light you basically just reduce recoil by a ton, increase range and damage.

bleak osprey
#

another day another request for kriss vector

unkempt moss
#

For which class

serene glade
#

doesnt matter, every gun can work for every class

unkempt moss
#

given a number of changes?

muted condor
#

I want more fun weapons instead of another basic smg or rifle

placid slate
muted condor
#

Hell yeah

placid slate
#

Maybe fed with some kinda mag so it doesn't have to rely on big meaty numbers which will cause issues

muted condor
#

I wish they didn’t give the lockbolt the commando skin because that could have been a cool weapon

#

Launcher with explosive and thermite rounds that you could choose from

green vine
#

which one is better m11 or arn?

modest lynx
unkempt moss
muted condor
modest lynx
#

Real

drifting python
#

to get xp on pad it says 75 for deploying the pad and 75 for every contestant that uses it. can i deploy and then pick up and repeat?

analog pewter
#

man the v9s buff is probably the worst way they could have buffed it

#

fighting it feels awful now, it just feels like a more oppressive LH1

#

i would have rather seen it lean into its short range nature and get better hip-fire and/or reduced visual recoil instead of just being given more range

sudden pewter
#

Awful with how prevalent it is RN

analog pewter
sudden pewter
#

I’ve been playing TDM with a friend (he only likes TDM) and I’ve had entire lobbies of lights with V9S

#

I cannot exist in any area because Lights are so hypermobile they can roam as they want and shoot me beyond any reasonable distance with impunity

analog pewter
#

try fighting them as a light w/o the v9s, it feels awful. you have no chance
been using recurve and now whenever i see a v9s light i just run away bc there's no winning that duel

sudden pewter
#

It’s terrible, and will remain so for another week at the earliest. Embark dropped the ball hard. But we get another TGM next year!!!!

analog pewter
#

this season otherwise feels like the best the game has ever been, so I'm not super pressed
but I'm also like. man. wish i could play light rn

sudden pewter
#

I really like the new map, but I wish the patchnotes in regards to balance was longer given how long we went without

#

Also not too excited for the theme of the season, more Eastern stuff

analog pewter
#

i unfortunately havent played the new map more than once because ive been playing so much point break and it's not in that mode. but the little I did play was REALLY nice, definitely could be my favorite map in the game

sudden pewter
#

But it is what it is 😔

analog pewter
#

I still really like this pass though idk
I do think all the best stuff is front-loaded, like the later tiers I'm not all that impressed by

drifting python
#

to get xp on pad it says 75 for deploying the pad and 75 for every contestant that uses it. can i deploy and then pick up and repeat?

sudden pewter
#

I like the Baihu cosmetics, Tacticool but with something like Pseudo Llamilar(?)

#

I’d like more of those, also PLEASE PLEASE let this be the season we get an Eclipse Shade KS23

analog pewter
sudden pewter
#

Slugs* 👄
(Shells visually distinct from others like those found on the eclipse shade SA to signify that they are slugs shells and not the standard shotgun shells xoxo)

analog pewter
#

arent slugs a type of shell
like
the shell just describes the form am i wrong

sudden pewter
#

BFR could be cool too…

analog pewter
#

i want eclipse shade recurve bow that turns it into a compound bow with unique animations

sudden pewter
#

Not sure unique animations would be possible given it’s a skin series

analog pewter
#

i mean they do animations for other skins, like horizon hammer revolver

sudden pewter
#

Actually no, the model has some because it uses the one handed skeleton

analog pewter
#

yea that too, its fairly common

sudden pewter
analog pewter
#

it's the same principle. dough wrangler was the only unique one-handed model skin until eclipse shade. they could make another break action revolver skin

sudden pewter
#

Eclipse Shade Revolver 😤

analog pewter
#

would fuck hard

sudden pewter
#

I’d kill for an Eclipse Shade Lewis

analog pewter
#

aw hell na they made my WWII gun tacticool

#

eclipse shade riot shield. the window has a holographic reticle

sudden pewter
#

What

analog pewter
#

an eclipse shade riot shield skin, it makes the window act like a holo sight

sudden pewter
#

For a shield?

analog pewter
#

yes thesmiler

analog pewter
#

like that sledge skin that has the holo sight on it

sudden pewter
#

Oh

analog pewter
#

still waiting for finger guns deagles

#

or a magic staff flamethrower

sudden pewter
#

RAAAAAAGH

muted condor
#

No they are shells

muted condor
#

SLUGS ARE INSIDE SHELLS

#

SHELLS ARE NOT A SPECIFIC AMMO TYPE

plucky gust
random nest
#

aps-turret meta?

serene glade
#

Yeah

swift agate
# sudden pewter THEY ARE SLUGS

Hi, resident gun nerd here, they are shells. The term "slug" describes the type of projectile inside the shell, such as is "buckshot" and "birdshot". You can call the whole cartridge a slug if there is a need for disambiguation, but it looked like that wasn't the case and you just wanted to incorrectly correct somebody for no apparent reason

spring spear
plucky axle
#

what should I be running on medium?

civic forum
#

The Stun on Winch claw really needs to be taken out of the game. Orginally the stun gun on light was removed and reworked because it secured a kill. Heavy currently has a secure kill if you winch claw. It should be taken into consideration.

unkempt moss
unkempt moss
#

No stun, a wind up to the throw so people cant panic button the winch.

sudden pewter
#

At least the stun gun needed to be drawn, then stowed. Winch is instant

unkempt moss
#

Possibly range nerf as well. Maybe a ramping up to the max distance as you wind up the winch.

limber kite
sudden pewter
#

Very much against the idea of giving dodge to any other archetype. Windup is more than enough

unkempt moss
#

Heavy having 4 specs, I wouldn't even mind if they took out winch for a while so they could rework it and reduce frustration.

limber kite
unkempt moss
#

Or that.

#

Its been 6 seasons of the winch terrorizing players. Give it a little rest

limber kite
#

How do you think, when Embark will re-release Thermal vision on light?

unkempt moss
#

I have no idea. I dont usually keep up with the embark correspondence like others do. I thought it would be back this season.

#

I dont even really know why it got shelved in the first place.

limber kite
#

And yet we ended up with smoke nerfs...

#

I hope though that KS & BFR will get rebalanced - Not nerfed, not too buffed, just switched around so they will be more distinct from each other

serene glade
#

How far along is that mgl rework

unkempt moss
#

8%

sudden pewter
#

The standard buckshot (which we can see in trinkets & the side of the SA) appear to be red, where the slug (we have a trinket iirc) could be black

sudden pewter
limber kite
sudden pewter
#

Otherwise Lights would be turned into a fine red mist with a single shot

limber kite
#

And Lights that would die to them is just a skill issue :-P

sudden pewter
#

Yes, a separate ammo type from standard shotgun shells, which is why I specifically called them slugs

#

Still in shells, 100%
Absolutely not arguing that point
Never did
But I specified because of the need to have them visually distinct from what is on the SA

unkempt moss
#

This is still going on? Brother, you made a simple semantic mistake. Its all good.

sudden pewter
#

Something like this!

sudden pewter
limber kite
# sudden pewter Something like this!

Could be an option, I know that There is the color coding for shotgun ammo, maybe we could think up some color code for the "breaching slug"? Maybe a Black Slug with Green Rim ring (Above the rim base itself) 🤔

sudden pewter
#

For reference, here's the SA skin and the visible shells (standard buckshot afaik)

sudden pewter
limber kite
#

For instance I remember some #000 Buckshots are black

sudden pewter
# sudden pewter Something like this!

Weird thing about this charm is that IF I REMEMBER CORRECTLY (can't check because I own the bundle) is that the Slug Life trinket comes from the Eclipse Shade Model skin, which doesn't fire slugs, and also has red shells! But they're unmarked and the ER8 designation is on the gun instead

#

Both shotguns (SA + Model) use the same ammo, but the shells look different and I'm not sure why? The Models are ribbed

limber kite
#

I'm talking IRL designation bro

sudden pewter
#

Oh, then I can't talk to that

#

I've played maybe 20-30m of Tarkov

limber kite
#

But we can always pull some colors out of thin air, as I said, Black + Green rim = prominient imo

limber kite
sudden pewter
#

🤷‍♂️ I'd just want the Black Slug because we have a slug trinket that would match

#

We have a standard shell trinket too, but it's DIFFERENT FROM THE TWO EXAMPLES ABOVE RAAAAAGH (called the Hot-ShotShell)

limber kite
#

Its 5:36 on me poor Europinus rn (Haven't slept X_X)

sudden pewter
#

Europoor 🫵

#

SLEEP

limber kite
sudden pewter
analog pewter
#

i hope this brings a few AR players to the finals

sudden pewter
#

I don't see the overlap, but hey maybe even 2% will stick around

#

Shame you only get XP for playing Arc Raiders if I'm reading it right. Would have loved some Raider inspired cosmetics

#

The chicken is a prime candidate for a shoulder pet just saying Embark

unkempt moss
#

Scrappy is based

#

When ya pockets was low, that lil mf is there for you.

sudden pewter
#

As he gets upgraded the free metal frags come in clutch for crafting more ammo

unkempt moss
#

he a goat fr

restive plover
grand wigeon
#

@indigo nexus Can you explain which weapon were buffed sinse S1, for example?

indigo nexus
#

It’s also worth noting that most people didn’t really fall in love with the earlier versions, they were just less jaded… their player retention was awful back then compared to how it is now.

jade laurel
#

Blunderbuss when

cerulean furnace
#

Crossbow ofc

grand wigeon
# indigo nexus It’s also worth noting that most people didn’t really fall in love with the earl...

Yeah, I can understand why players dropped the game in its first versions — the progression was terrible and the balance was unstable. But as far as You’ve noticed, only the MGL and M11 were buffed. I might be wrong because I don’t remember everything clearly, but the MGL was never overpowered, wasn’t it?

If we look at the game as it is now, it’s slower than the early access versions, or even Seasons 1 and 2. I think that’s a problem. All the hype during the first weeks after release existed because the game was about more building destruction, chaotic and flexible gameplay. And from all of that, now we only have building destruction and maybe a little bit of chaos.

I’m just sad about what we had and what was taken away from our possibilities as players. You may not agree with me, and I can understand that — just please don’t stop me from pushing for what I’d like to get back! 😄

jade laurel
#

When blunderbuss

indigo nexus
#

I will voice disagreement with opinions which I think could make the game worse because I also want it to be as good as it can be

grand wigeon
# indigo nexus I would say the game is significantly more chaotic and flexible now than it was ...

Of course, more tools have been added over time and i like all of them. I was talking only about the things that don’t work right now. In my opinion, if something doesn’t work, you don’t need to delete it; you need to rework it. Just imagine how all this stuff could work if it were more balanced and accurately implemented in the current gameplay.

For example now we have a barricades with really good condition, but devs already says that this bug will be fixed as soon as possible, but ppl like it, why then? If it make some exploit - ok, but dont delete this cool feature. I hope it will be just more like fix instead of "we returned it back in last state"

I know it’s a fine line where a weapon can become too strong, but most of them were nerfed because once you nerf one thing, it immediately reveals the next “target” for nerfing

indigo nexus
#

Barricades that can arbitrarily phase through surfaces is an issue as it kind of messes with the gadget design and looks weird, but we should see how they fix it first.

#

It seems that it was quite clearly the intention to slow down TTK a bit back in the first couple of seasons, I don’t think it makes much sense to assume the developers don’t understand their own game and actually nerfed things based on that sort of logic

grand wigeon
#

And yes, goo ship was cool and funny. It's a shame they removed it because of the physics bug

stray jay
#

New Gadget idea for Medium: Granate that disperses a fog that heals.
Since L and H now have powerful healing gadgets wich can be chosen with all specialisations M needs a healing buff. My opinion. If the fog would also heal enemys, is to decide. What do ya'll think and of course Embark?

drifting python
stray jay
#

I mean an healing Option which does not take away the specialization

graceful nova
#

Is it just me or have I been seeing a whole lot more poke weapons lately, like the repeater and BFR Titan.

I know about the whole aim snapping thing. And I’ve been winning less fights using sustain weapons like XP and FCAR. My aim might be off tho

outer crow
#

cl 40 can be easilly kited with a jumping lool

stark mirage
#

Sword needs to be nerfed

unkempt moss
#

I agree.

indigo nexus
#

it has suffered enough!

limber kite
crystal edge
#

Will they add the icicle dagger skin back?

eager wasp
crystal edge
#

Hope they buff the god damn dagger too

#

I mean dagger is ok but in high rank lobby ur cooked

eager wasp
#

anyone with two or more neurons firing can beat dagger

covert thunder
#

Nerf v9s I shouldn’t be getting melted by a pistol as a heavy from over 80 m away

serene glade
#

they balance guns based on number of kills in mass pedestrian shootings. v9s is a 9mm so it takes priority over the other guns. youll have to wait until other bigger guns buump up their stats

unkempt moss
indigo nexus
#

Sounds a bit ableist, many people only have one neuron

placid slate
drifting python
#

what’s the best way to level up jump pad

placid slate
shell sonnet
# placid slate It's fairly obvious how it's countered once you die to it

i know face stabs technically dont exist
but isnt it possible that, as the light dashes, while you try to keep an eye on where the light looks to be, due to delay, theyre already trying to stab you while they are already further on their screen
it makes trying to look at them basically up to the delay, and if you look too far while delay is low, or not far enough ahead while delay is high, you could be facing rigth at them and still die

probably a bit off-topic since its more about general idea

drifting python
#

can i just keep jumping on it?

#

or do i have to pic it up every time?

placid slate
#

Placing it gives xp anyway so it's more efficient to pick it up after a rotation

drifting python
#

ok nice

#

ima just do that

knotty birch
serene glade
#

when i queue up and see a medium just jumping in spawn by himself i wont have any questions then

shell sonnet
placid slate
eager wasp
#

melee aim assist is also bad for dagger if i remember correctly

placid slate
eager wasp
#

interesting, i only heard about it being bad on dagger and fine on other melee, gg

unkempt moss
knotty birch
shell sonnet
#

tho do note, testing dummies have been confirmed to act a little fucky from time to time
i think it still applies to the new ones

fleet patio
#

how are you

unkempt moss
#

Pretty good.

shell sonnet
shell sonnet
# unkempt moss Pretty good.

since its now freely available in bug reports, might as well share it with you, thought you might be interested

#

legitimacy questionable, but maybe you can figure out how to make proper legal goo launch tech with this

noble saddle
#

How do I optimize this loadout for solo queue?

Non negotiable changes

  1. Pike, Guardian Turret, Defib

What other gadgets should be added to make this build a menace? I have been using sonar and glitch trap and it feels pretty decent but maybe there's something better

unkempt moss
sudden pewter
serene glade
noble saddle
serene glade
#

no yeah its definitely not that strong. im just saying you can use whatever and get by

shell sonnet
#

could an aoe 0g gadget be worth it?
like, it would be similar to grav cube, which worries me
but maybe it could be unique enough?

topaz cosmos
#

whats the medium meta weapon rn

shell sonnet
eager wasp
unkempt moss
#

buffed model feels great.

shell sonnet
#

realistically, what did the mesh buff against winch do?

when you got mesh up, you arent shooting them, so they can kind of just wait
best case you turn it off and on again quickly and hope they winch and it hits your shield (if it even reactivates in time)
which is likely a bad idea anyways since it eats your shield hp without costing them ammo

indigo nexus
#

In a 1v1 mesh is only really useful to catch some bullets from them and hopefully force them into a reload, or close distance, but that was always the case even when mesh shield was at its peak.

#

While you did not argue this, I would disagree with the notion that it is ‘fundamentally weak’, it could be extremely overpowered with its current mechanics from only stat tweaks, and it would still have its current strengths and weaknesses.

jade pumice
#

Do u guys think the finals are going to Add new weapons

unkempt moss
#

I think they said they're done adding guns.

#

In the last developer panel

shell sonnet
#

maybe gimmik weapons, but we really have enough stat swapped vanilla hitscan weapons

unkempt moss
#

I think medium needs another AR.

#

But that is all that's really needed to round it out.

#

Maybe another mid range high fire rate smg for light.

shell sonnet
#

apparently boyo is censored
so obviously when that happened my teammate instantly thought i was insulting him and started getting hostile in chat

thanks engimo message filter

unkempt moss
#

Assumed gender. Nice try bud

shell sonnet
#

oh no

#

how could i

#

i do wonder
what % of people defaults to male online when talking?

unkempt moss
#

Everyone is male online as far as im concerned.

#

Easiest way to conduct yourself.

eager wasp
#

male until proven guilty

unkempt moss
#

Judge them not by their immutable characteristics, but by their dogshit finals opinion.

analog pewter
#

the recurve bow feels a little weak but what do you guys think it needs if anything

unkempt moss
#

Make it a dragonslayer long bow, give it to heavy. Give light a crossbow with a magazine someone said before so they can have that

#

Knocks back and pins to walls for .75 seconds.

analog pewter
#

that is a different weapon

unkempt moss
#

Oh. Thats what I thought it needed.

#

Bow probably just needs a little server refresh.

analog pewter
#

my hot take is that its hitbox should be made slightly larger

unkempt moss
#

Yeah I think lights deserve it after the sword nerfs

shell sonnet
#

im a bit annoyed about 0 charge tap spamming
use the damn mechanics 😭

unkempt moss
#

They need that

#

I say make the bow projectile longer. revert sword and dagger nerfs. Revert the XP nerfs.

analog pewter
# unkempt moss Yeah I think lights deserve it after the sword nerfs

for me its more like
the only reason to use the bow over the sniper is that it's "accurate hipfire" and accurate while moving
but it has

  1. a charge up time before you can deal full damage
    1a. even an uncharged shot takes time for a partial draw
  2. projectile travel even at close range
  3. worse bodyshot damage
    3a. lower DPS
  4. a small enough projectile that it's not really any easier to land shots with
    bigger projectile would make it more forgiving than the sniper without upsetting any of its intentional weaknesses
unkempt moss
#

I agree with you, bud.

analog pewter
#

ok cool i just wanted to be a thinker and explain my reasoning like its fuckin math class

#

i think a slightly thicker projectile would be perfect yay

unkempt moss
#

Its the same reason they give things larger projectiles or hit boxes in other games.

serene glade
#

i feel like thicker projectile is just a band-aid fix for the uzbekistan outsourced servers. id like to see projectile weapons on actual servers tbh

analog pewter
#

i def dont want it to be super disgusting like the tf2 huntsman
but I love the fastball in titanfall and it's similar in its design principle, a very fast projectile that's only really good if you land direct hits
tho in this case you're also aiming for the head, which is just kinda iffy with projectile weapons

unkempt moss
#

The lights are the worst class in the game, so its one step to making them even slightly viable.

analog pewter
#

they're definitely not the best class

#

i think i could agree with worst. heavy is undisputed best and medium stays relevant mostly because of defib and jump pad

unkempt moss
#

Nah. Heavy is far and away the best. Its not even close.

edgy estuary
unkempt moss
#

Hopefully they buff lights across the board tbh. Most played class, least buffed. Thanks embark.

analog pewter
#

lights are polarizing as fuck because of some of their weapons, they terrorize low to mid elo, so buffs to them should target things that even out their viability curve without making them too oppressive to newer players

#

like making their weaker weapons stronger, making their worse gadgets and specs better

unkempt moss
#

I feel like most new players go to light or medium.

analog pewter
#

i went to medium, I still consider myself a medium "main" but I play every class these days

edgy estuary
#

Would be nice to see stats on most played class

unkempt moss
#

They said light was the most played a few seasons ago.

#

Heavy was the least played, most winning. Light was the most played, least winning.

analog pewter
#

light is the most exciting to play in a vacuum, they tend to have the most agency vs worse players, so it's easy to gravitate toward them if your focus is just dueling and deathmatch

#

which means that they can teach bad strategy

unkempt moss
#

I cant stand playing light tbh. I play heavy exclusively and think light is the most boring in thebgame because of their primaries.

analog pewter
#

when I play light i almost exclusively use off-meta bc it's more fun to me. like my main loadout is recurve with grapple, sonar, thermal bore, and flex

unkempt moss
#

They're too down to earth for me. But thats my own opinion.

analog pewter
#

light feels the most like playing other FPS games like cod, and especially cult favorites like titanfall. their role is heavily centered around gun skill and their weapons tend to have more ammo and higher DPS. the strength of their weapons means they have a higher frag potential than medium, whose weapons are very not conducive to streaking. so if you play cod or titanfall a lot, light ends up being the most familiar.

#

heavy feels more like you're playing a hero shooter, where movement is constrained but abilities are way more potent and creative

#

but in finals fashion it's way more interesting to play heavy than most hero shooter characters bc of emergent mechanics

barren flume
#

Medium having grenade launcher, thats ok. HEAVY WITH A GRENADE LAUNCHER IS TOO OP

sudden pewter
#

Words cannot describe the lovecraftian jank necessary for a system originating in 2004 to give projectiles headshots without making almost 1/3 of the bounding box(varying by class) a headshot redzone

barren flume
#

What it’s true

civic forum
#

The heavy nade launcher is pos

barren flume
#

Uh

#

Well I don’t use it myself but if there is a grenade launcher it should be for medium because with heavy it’s just a little unfair

sudden pewter
ebon pivot
#

It’s so easy to kill a heavy with grenade launcher

sudden pewter
#

Heavies GL is probably its most niche weapon beyond melee weapons, and its efficacy for actually fighting is laughable

barren flume
#

Makes sense it is explosive

#

Srry

sudden pewter
#

If you died to it, to the point you’d go to the discord to complain, I’m 99% certain you had poor positioning and got clapped for it

#

Whenever possible abuse Highground, a GL Heavy can only shake their first at you

barren flume
#

I haven’t played in awhile actually, just checking the discord every now and then

analog pewter
sudden pewter
#

Same, genuinely horrifying

analog pewter
#

idk what do you think tho, would making the projectile thicker be a fair change for the recurve HMMM

sudden pewter
#

In exchange for?

analog pewter
#

nothing its kinda not great rn 😭

sudden pewter
#

Idk as a Minigun connoisseur it’s the bane of my existence

#

Not sure I can talk to what the bow needs or could use until I use it more (the bow not the minigun)

analog pewter
#

it's fun to use and feels amazing when it works out, but IME it is just SO punishing for missing while the reward for landing shots feels only barely enough
definitely give it a try tho

sudden pewter
#

No different from the repeater in that regard?

analog pewter
#

i think the repeater feels very strong personally
i keep winning duels with it i feel like i should lose

#

im also a mingun user on heavy (alongside sledge) and I'd take that matchup being worse for the bow being generally more reliable and viable

analog pewter
# sudden pewter No different from the repeater in that regard?

in general I'd say that the bow feels like it loses harder than the sniper in situations where both struggle, while the situations it's better in are seldom felt. and the sniper is already on its own not amazing in the current meta (and shouldn't be), but the bow has enough drawbacks that it feels like it could be the "better designed" sniper and would be more healthy for the meta than sniper if it were a better weapon

#

cant tell you how many headshots I've missed and looked at my clip and it was like a 2cm near-miss that happened because the opponent turned slightly

sudden pewter
#

Not sure I like the idea of making headshots for the bow easier as it’s an OHK on other lights (capable of catching other lights since the other two archetypes generally don’t have the same mobility)

analog pewter
#

worth keeping in mind that while its a OHKO, if you count the draw time in the TTK it's slower than many other weapons

sudden pewter
#

That’s fair, but Light has access to Dash, and can draw safely behind cover and peak-shot

unkempt moss
sudden pewter
#

70% of the time they’re completely useless so we gotta fight for that 30%

unkempt moss
sudden pewter
analog pewter
#

MAN either dont outline the fucking back items or give them hitboxes because im tired of not being able to tell if the red outline is a fucking head or a wing it makes aiming at these motherfuckers SO MUCH HARDER

unkempt moss
#

I think a mortar could be fun if you had to manually aim it.

analog pewter
sudden pewter
edgy estuary
#

Bow has definitely suffered from the healing meta

analog pewter
#

you just put in so much work for so little

frank lintel
#

I just started using Lewis idk how good that thing is

serene glade
frank lintel
edgy estuary
#

i’m not sure how you could change bow without breaking it, maybe some sort of multishot, where each arrow does a bit less or a special arrow you can switch to that is fire, gas, glitch.

frank lintel
analog pewter
#

just make the hitbox slightly thicker so it's more forgiving than the sniper, since the sniper is hitscan and doesn't have draw time and has a faster cycle rate than bow between fully charged shots

edgy estuary
#

Sniper benefits from crazy hipfire accuracy, I always end up playing it like a shotgun

analog pewter
#

that too

serene glade
#

get this guy on the balance team, more ideas than embark has come out with in like 4 seasons

analog pewter
#

bow just has to do the absolute most and isn't really any more flexible than the sniper while being punished harder for failure

unkempt moss
edgy estuary
#

Yeah it needs some love, particularly after the additional healing sources

edgy estuary
unkempt moss
#

It'll get fixed in my rework. Dont worry.

edgy estuary
unkempt moss
#

People will love it when GooKing's Official Patch hits. Trust me.

shell sonnet
edgy estuary
#

And each goo is heavy sized

unkempt moss
#

I have Goo buffs in there, dont worry.

edgy estuary
#

And non-flammable

unkempt moss
#

More like quality of life changes. Not buffs.

edgy estuary
#

Ik i’m just being silly

analog pewter
#

they need a ban system for WT modes so I can choose to never fucking see V9S ever again

#

I have never in my mind been so blood-boilingly fucking furious than trying to fight two to three fucking V9S lights in ONE FUCKING QUICK CASH MATCH

#

i swear to FUCKING GOD man I could not stay alive for 13 fucking seconds without seeing BOTH OF THEM AT ONCE ON DIFFERENT TEAMS FOCUSING ME

#

I am never queueing for quick cash again, I can see clearly that my MMR is designed to violate every pore in my body, I might actually fucking break down if I have to endure another drawn out match like that ever again

#

what a fucking horribly designed mode, i can see why head2head was so popular.

shell sonnet
unkempt moss
#

Just play heavy

shell sonnet
#

heavy is not safe

unkempt moss
#

Heavy is The Finals.

compact tundra
#

@sudden pewter @muted condor

I FUCKING DID IT WITH THE DAMN CERBERUS

sudden pewter
#

What the fuck did I just watch

compact tundra
#

Idk but it worked

shell sonnet
#

[obligatory "make fire dot stop healing" comment]

solemn badge
#

I wish they would add close range direct hit explosion in players for the MGL. Just a gimmick where 0-5 meters where if the grenade lands directly on an opponent it would explode instead of bouncing. Just to at least make it so I’m not completely useless at close range engagements. And I think it’s balanced out by the fact that I will take damage cuz the explosion radius will damage me, so it still punishes bad positioning but still gives a chance to fight back

vestal turtle
#

then it just becomes the cl-40

solemn badge
# vestal turtle then it just becomes the cl-40

Nope not really. For one the grenade will still bounce when out of that range or when you miss. Unlike the CL40 where it explodes no matter what it hits on contact, this mechanic is only activated on direct hits to an enemy player in 0-5 meter range. It’s just a small mechanic that will give an MGL player the chance to fight back in close range where most engagements happen. I’m not saying to take away the bouncing.

#

Plus like I stated earlier it will also be balanced by the fact it still punishes the MGL user too by having the blast damage them too

#

Just my 2 cents tho moolah

unkempt moss
#

Better get a refund lmayo

analog pewter
#

just make the MGL deal direct hit damage on projectiles that bounce off opponents. they still bounce, but they deal impact damage thesmiler

shell sonnet
#

Please, i dont want mediums to survive on 1 hp after 3 directs 😭

copper hazel
# analog pewter for me its more like the only reason to use the bow over the sniper is that it's...

You forgetting that bow is 100% consistent in close range fights in compare to sr-84 and having alternative charging time actually can save you way more times than you think
Bodyshot damage on bow is 124 while on sniper is 118????
+Bow and sniper both don't rely on dps quite literally (cuz technically both of their dps is ass)
Projectile has a bigger hitbox than pretty much any other projectile in this game, and it's actually noticeable in the game (and that's why you can't shoot through bars sometimes - arrow just getting stuck in it)

analog pewter
copper hazel
#

Luck =/= counter

#

Auto rifles can be shotguns as well, given enough luck to land all shots while hipfiring

analog pewter
#

when light has every means to close distance on whoever he chooses and the spread is that tight, it's entirely viable and i see people use it all the fucking time in hipfire lol

#

it's practically reliable at close range

copper hazel
#

And to be fair if you're missing projectile in cqc - it's not issue with bow (exception if shot didn't reg, but it's still just a game's overall issue)

#

Even tho sniper works up to 40-50m most effectively, bfr and repeater just beating it without any issue with way lower requirements to kill light than light to kill heavy/med

analog pewter
#

bow is straight up harder to land shots in close range with than most weapons lol idk man
those same weapons fuck UP the bow too

copper hazel
#

Which was the last nail into my grave of a sniper main and now I'm playing bow only

#

If it's harder it doesn't mean it's worse

analog pewter
#

it does when it's also worse at long range

copper hazel
#

Yes it requires different approach and skills, that's why almost no one mains it

copper hazel
analog pewter
#

yea but the bow struggles at basically every range, idk man

#

it peaks high but it has a way harder time reaching any peaks

copper hazel
#

You are struggling at any range, not bow

analog pewter
#

say the same about you with the hitscan sniper.

copper hazel
#

Jokes on you I mained both weapons same amount of time (sniper lvl 10.5 and bow near lvl 11)
I know my words

analog pewter
#

idrc
sounds like you're getting aim diffed by sniper

copper hazel
#

yeah, i wonder why no one using sniper on diamond lobbies...

#

It's surely just me and I'm bad and I'm getting diffed an

analog pewter
#

yes

unkempt moss
#

I play sniper in ruby no problem tbh

analog pewter
#

remove the BFR from the fucking game already

#

hmmmm yes lets add the game ruiner to our game

unkempt moss
#

BFR is pretty fun tbh

sudden pewter
#

It’s definitely fun

muted condor
copper hazel
left ravine
#

my game crashed and i go back in it and my settings r reset, is there a way to fix this

#

i made them in season 3 i don’t remember them or the video i used

serene glade
#

You know the sniper comment got to him because he came back an hour later looking for something to keep this shit going

analog pewter
copper hazel
#

🦦

unkempt moss
#

If you need the feedback of tapping heads then just play Titan

analog pewter
unkempt moss
#

KS then. Projectile, looks cooler, sounds cooler.

sudden pewter
#

EMBARK
ECLIPSE SHADE KS23 AND MY LIFE IS YOURS

copper hazel
#

!!

unkempt moss
#

No cap. KS is a weapon for true finals enjoyers.

hybrid fable
plucky spade
short lynx
little lake
#

I have a question: if I have a suggestion for a weapon, should I post it here?

little lake
#

BMG-50

Weapon For Heavy
Body Damage 95
Head Damage 150
Precision. Control. Finality.

Designed for players who end fights before they begin.
This streamlined sniper rifle strips away unnecessary equipment to focus on what matters: pure accuracy and decisive power. No scope. No support. Just steady hands, sharp instincts, and a single shot that can decide the entire game.

In THE FINALS, true victory comes from confidence, positioning, and perfect timing—not from hiding behind equipment. This weapon favors participants who trust their aim and remain deadly calm under pressure.

One shot. One moment. One final.

i have a picutre but i can send it in x.x

short lynx
#

50 CAl?

unkempt moss
#

You're going to summon him. He will post the same photo.

little lake
#

but you got Only one Bullet in mag so you ned relode all time wen you shot one time

unkempt moss
#

The greeners. They flock here when someone says to give heavy a Sniper.

#

Always talm bout some bs

little lake
#

It was just a suggestion. 😞

unkempt moss
#

Hey Im with you. But they will come and tell you how you're the problem with the game

#

Its insane

little lake
#

Well, I have so many cool weapon ideas, but if I just send them in, I'll end up sending things in all day long.

#

but ik waht do you mean

unkempt moss
#

That's what this is for

#

People are on a different level here with write ups and stuff.

#

The basic flow chart here is someone post an idea, the greeners swarm it and tell you its a bad idea. And the cycle begins anew

little lake
#

You can say what you want, but Heavy never really got a hype weapon, so there has never been a weapon that really caught on with Heavy, apart from the Shak-50, but even that got boring after a week.

unkempt moss
#

I guess. Im of the opposite opinion and think the heavy is the only class with fun weapons in the game outside of one or two.

#

But posting weapon ideas is better than when people come in and ask what meta loadout they should run. At least theres something to discuss

short lynx
#

yeah

little lake
#

Yes, that's true, but I mean, everyone can do something on Range except the Heavy. So the M60 isn't that good, and neither is the Lewis gun, so it would just be fun to have a sniper like that because I love the revolver on Heavy and I only play that, or almost only that.

unkempt moss
#

The main consensus for a lot of people is the heavy shouldn't have range. The BFR is bootyblasting all non-heavy players right now so something even longer range will send them in to orbit.

#

Also convincing them it will do more than 149 damage with a headshot is another problem.

little lake
#

No, no, she should only hit the L on the head. Otherwise, she'll only have 95 damage. That will continue to decrease, just like with the revolver. You know what I mean?

unkempt moss
#

The 149 damage breakpoint is pretty hard set for anything that isnt the light class.

little lake
#

bruh xD

#

i change it on 150 xD in my text

unkempt moss
#

150 damage to the head and quick melee + anything equaling 150 is a no no.

#

Good luck out there.

little lake
#

ty u 2 😄

river relic
#

the damage from the V9S is fine but the range is not. I have no issue with it having better range than before, but im getting sniped with it from 60+ meters away (sometimes 100+); it blatantly enroachs on the LH1's territory.

indigo nexus
placid slate
outer crow
#

40 damage per bullet from small pistol is not normal lol

indigo nexus
#

I think it is a bit funny to declare any number “not normal” given this

spiral minnow
#

When do you think they’re gonna add new weapons? Personally I think medium needs more weapons.

wispy cairn
#

remove sword camlock. Genuinely stupid and buggy

outer crow
#

nevermind - forgot about deagle and revolver

mystic mirage
#

v9s aint need a nerf tbh

spiral minnow
#

Oh also, I would say Nerf the blade for light class I once held a point for an entire minute against the team of three

indigo nexus
spiral minnow
#

But other than that, I think the mini gun needs a buff for it to actually be usable especially that wind up time that is atrocious my friend did it and he was on half hp and (yes the sword) The other team still managed to kill him like a three second wind up time for the damage you’re gonna do is not really worth it in my opinion.

slow linden
indigo nexus
#

I think the minigun is in a good place, it’s not meta but at any other level it does well

#

If you’re engaging people without having it already wound up then you have not played it well

spiral minnow
#

You’re right, but I’m saying a wind up time that long just for me at least doesn’t really do justice. I know it’s gonna be a fire hose of ammunition, but three seconds is just excessive like maybe bump it down to two and it would be a lot better plus half of the time they’re just gonna run in a different room because it’s super inaccurate at that too and the structure damage isn’t the best at least while I’ve tried it.

outer crow
#

like one from crysis 2

indigo nexus
#

It’s there to counteract having the best dps in the game with a mag that can easily wipe a whole team

outer crow
indigo nexus
#

Main weakness of the minigun is its weakness to burst damage (needs decent teamplay to work), and to some extent its limited range

spiral minnow
# outer crow it should be added

I’m thinking it would be stationed around the map so for example you have a heavy class camping somewhere you could use it to like damage them a lot but after a while, it would overheat and be temporarily useless that way it wouldn’t be too broken and also you would need to fire burst rounds for example, if you’re fighting a light or something that way, it would be more accurate but not insane bloom, but the possibility there to snipe with it would be nice

outer crow
#
  • finals is very dynamic game
short lynx
spiral minnow
#

The whole point of it is to stop people from camping so I think actually having it destructible would be good

slow linden
spiral minnow
#

But it would definitely need a cool down and be inaccurate at those longer ranges

outer crow
#

u can look at a video i dropped above

#

i also wish they add echoes for guns firing and more realistic sounds

indigo nexus
#

A gun that feels like that could be cool

#

though it looks functionally about identical to the minigun

outer crow
outer crow
indigo nexus
#

But maybe it could be specialised differently in another way

#

Consider also; accurate, but its accuracy decreases the longer you fire it for and it soon becomes worse than the minigun in this regard. That property along with a somewhat lower dps could perhaps justify the exclusion of a windup mechanic

outer crow
#

just for variaty

river relic
slow linden
#

Side grade? Sure. Identical? No

river relic
short lynx
slow linden
outer crow
river relic
# slow linden It'd be neat but unbalanced I am honestly sick of poke weapons

it wouldnt need much range, no more than 15-20 meters but with drop aswell, its just so that the slowest classes melee weapon is abit more useful. I too am rather sick of poke weapons. I prefer tracking weapons and they just cant compete with a poke weapon user who spends a tenth of the time in view for you to shoot

river relic
near scroll
#

it's strange how nerfing the previous n°1 light gun (93r) and giving micro-buffs to an already viable weapon (v9s) made it become the n°1 light gun 🤔
almost as if the v9s was balanced and we should've simply been nerfing the overperformers! 🤯

placid slate
#

And I don't think gutting the m11 just to make the 2 not overlap 1:1 is a good idea

near scroll
#

well both weapons have extremely similar identites (sustain dmg close range brawling weapon) so unless you rework one of the two they will always be in competition

#

and m11 has been overperforming for enough seasons now that i think it deserves nerfs. not being gutted mind, just nerfs, probably range nerfs and maybe reload speed to separate it from V9S

placid slate
near scroll
#

we weren't seeing one because 93r was so blatantly broken there was no reason to pick anything else

#

now that it's nerfed, m11 and arn are gonna become the two most picked light guns i reckon

placid slate
near scroll
#

it's not the only weapon within it's niche (close range sustain brawl, others bein V9S, matter, throwing knives, arguably double barrel) yet is the most picked, is it not overperforming?

#

guns in this game are supposed to have strengths and weaknesses, there should never be a gun that's always picked at no risk

placid slate
#

Not to mention that v9s issue also partly stems from embark giving fuckall changes for light weapons last patch, and haven't added a new light weapon since season 6

plucky spade
#

How's the v9s nerf looking

near scroll
#

nothing burger

plucky spade
#

Lmao

placid slate
plucky spade
placid slate
#

Heavies die slower overall

near scroll
placid slate
plucky spade
placid slate
placid slate
near scroll
placid slate
near scroll
placid slate
#

Acting like its all of a sudden making it shoot from 60m away

near scroll
#

usually you'd trade long range to be better at close range, not trade close range and long range to be mildly better from 22 to 30 meters

placid slate
near scroll
#

on bodyshots, V9S now has as much DPS and dmg per mag as LH1 on max fall off

placid slate
#

Considering the SR gets neither benfits

near scroll
#

do mind LH1 has significantly longer fall off ranges, but still, the values are kinda nuts

near scroll
placid slate
near scroll
#

learn to read, respectfully

placid slate
plucky spade
plucky spade
sonic zephyr
#

I would‘ve preferred had they just reverted the buff of the v9 instead of nerfing the damage

#

Like why do they insist on keeping its ranged capabilities?

indigo nexus
#

Same.

#

All this achieves is making the weapon less unique, it’s more like an AR now

near scroll
near scroll
plucky spade
#

Anyways it will still get no diffed by an lh1 after 20

#

And an xp will be easier to use than a v9s at the 15m ranges

indigo nexus
indigo nexus
plucky spade
#

I will agree it did not need a buff but you all are overreacting

plucky spade
indigo nexus
#

I do not view this as an important factor

#

conversely XP has actual recoil while the V9S does not

hardy dust
#

They're both stupidly easy to control

plucky spade
#

Yeah but only one can tire your finger

near scroll
hardy dust
#

Xp also kinda just sucks rn so it just loses to most things outside from like a 7m gap in midrange

slow linden
near scroll
#

could we give xp 18dmg per shot back while taking away the 4 bullets of the 34 mag size? range nerfs should stay tho

#

less dmg per mag but higher dps, rewards one clipping people cuz slow reload

hardy dust
#

17 dmg and lower rof

near scroll
#

oh yeah 850rpm instead of 860 too