#đŁâweapons-gadgets
1 messages ¡ Page 264 of 1
ah, but being slow isn't rly my thing
If youre asking others what to play youre already there, bud.
Any decent heavy probably moves faster than you do on medium or light being new.
the being dlow thing isnt that bad unless your team mates are just taking fightd without you which thry will even if your not heavy
Charge and slam,shak,goo gun if you want vertical mobility
Shak is basically a big smg shotgun,at least it works like one,it's really an ar
anti gravity cube movement tech trust
The game plays at the pace of heavy anyway. The lights either wait or run up and get obliterated with the greatest of ease anyway.
Mediums are there to support heavy. Light is there to die immediately and hit game feedback frame 1 about what killed them. Heavy is the game
who doesn't love the random light teammate who thinks he can take a 1 v 3 âşď¸
I'm stealing this in the future
Heavy hits the hardest, looks the best, has the funnest kit, and is the foundation of The Finals.
It's not stealing when you just pass on truth, my son.
the meta for light is literally to suppkrt heavy lolol
60% lights go for kills,dont communicatewith their team,push 500 people and explode then complain in game feedback and on reddit for more time than they actually spend on the game,this is also 30% of mediums and a mere 10% of heavies
Heavy players are typically just better on average
real i do the same in unranked for ranked i lowkey just wait for my fat fuck heavy to engage and support whatever they do
winch bfr đ
Despite medium being the best class
Exactly
Good boy
ur gay
Bfr yes,winch no,the lowest skill heavies typically use something like winch shak,lewis,or m60,something that they can just spray with little need to aim very well,ironically you'd think minigun would be good for this but it's actually one of the worst for undisciplined use
Fax no printer
Wow dagger is still nerfed but winch is still op ass hell i see
I mean shak kills light just about as fast as bfr with only a fraction of the effort so it's just a better option,the path of least resistance is usually what the least skilled flock to,and it will often get them to undeserved heights
minigun start lag and slow down makes it harder to use its a newbie trap but i do think its a fun gun
It's pretty good
It definitely needed that recent spread buff considering the meta we're in actively punishes minigun
Poke is miniguns hard counter,but give minigun a little extra range and suddenly poke ain't so good against it
And personally I'm against hard counters
Go play overwatch if you're going to make the entire game about fucking over the guy you're fighting with setups that his is built not to beat,counter swapping is dishonest and toxic
One trick,win or lose always one trick,always have integrity,play what YOU want
But yeah ranting aside miniguns perfect right now
Does anyone also have a weird glitch where if you switch back to your gun from the gateway you can't see through your sights?
Only thing I would buff for mini is making the slide and spool feel a little less clunky
Check bug reports.
ty i don't know where everything is in this server
Don't know,I don't use gateway that much and the weapons I use on light don't have sights
There's you go, gamer.
TYSM
ee
nerf bfr (day 2)
Didn't they just nerf it
It's fine just remove winch
85 fire rate to 83-2 fire rate
absolute f-tier weapon now. gj gutting another weapon embark
It's really fine but honestly blame winch
Winch is the reason any heavy weapon gets nerfed nowadays
thanks embark â¤ď¸
has cerberus changed in any way this season? it feels a bit off
it got nerfed like 2 seasons ago
Its the current focus for hate
Winch's stun isn't as bad anymore which I'm happy about, just wish the range wasn't so big, cuz damn it sometimes feels like they're grabbing me from 20 meters away
Didn't they buff the stun and nerf range?
they didnt touch the range, they nerfed the stun
This patch?
Ive seen so many people saying its the same so I didn't think there was a change this patch
Brother it's pretty fucking obvious that dmrs on heavy is a bad idea winch has nothing to do with it
is it a dmr when it cycles? i thought semi auto stuff like the pike or the lh1 count as dmr's
what would be the worst weapon+class combo in the game?
winch mgl (ah nvm let me think again then)
thats spec+weapon
im talking about if any weapon could be on any class, what would be the worst combo
maybe light minigun
i wonder if the code would allow grapple + minigun
reminds me of that 1 experiment with demoknight + minigun
it pretty much does. didnt the chinese version have medium with a sledge for a special gamemode
ive heard of that, but i didnt check it out much
you know what a crazy combination would be? Heavy with an mgl
sounds so cool i wish it was real.
ADAD A
Everyone knows that long range but not bolt action means DMR
barricade can now push the cashout apperantly
works on grand vaults in PB
can anyone confirm if cashouts work?
RS i have an idea for your turret rework
ooooh a turret rework? i wanna hear more!
Ill let him post his effort post.
sure, shoot
there you go, if you got an improvement idea, let me know
Change turret to mini gun
Fully fixed
Yes please
wind up before shooting, followed by high damage you say?
you may like my rework
Spin gives lights enough time to not get instantly melted but it still deal high damage that is enough to pressure all classes
Yeah I like that. Thats going in my rework notes.
Ive always wanted a turret skin where it's Orf firing an AK47. Now it could just be a minigun
Anyway, for my Turret Rework I have it absorbing APS since no one uses it outside of powershift.
The life of the APS would recharge slowly, we'll say up to 8 charges. With different utility using different amounts of charges. So googun it could absorb up to 8 shots, CL40 would take two charges. Lethal grenades would take 3-4. Balance it that way.
Add the vision like a proximity detector when its targeting something like i said.
And now its a minigun and called Sentry Turret.
its kinda in the same space it was with torbjorns turrent in overwatch. its far too static
so giving it more mobility and some kind of damage boost when you tag / mark a target would be neat
i mean, aps could see more usage i guess?
and not countering cl as bad aint nothing to compalin about either
i just dont think it should do 17 different things
It's a pistol,needs a range nerf,but for the most part it's fine
its a sniper. it being a revolver is just a skin really. Weapon classes mean nothing in this game
Aps isnât actually bad itâs self itâs bad because the things it counters are dog shit so you donât need it
You could lower the range and make it more on par with revolver
we have the twin deagles that in their own way fill that niche
Thatâs just the KS but worse
That said remove winch
The deagles are a reskinned pike
or yeah fair enough theyre more like the pike i forgot that it exists
Okay
what if we make the turret racist and it deals higher or lower damage based on ethnics?
Why is this guy not on the fucking balance team.
Get this man a job!!đŁđŁđŁ
no
teammate leash
Winch working only on teammates would be very funny
what would be the most effective way to move things with this
stupid idea:
pull the grand vault on monaco into the fire place with winch, while you hide inside

Only useful thing btw I feel like would just be using it in the hospital to loop the cash out out of bounds. But even then I don't even feel like that could manage that
god i wish the revolver wasnt SO reliant in headshots
Skill issueâ˘
Thats like the whole gimmick of the revolver tho
what do yall think abt mesh shield now with winch nerfed?? worth using or nah??
hey guys, if i buy the starter pack, and use the 1150 multibucks to buy the battle pass, does that make ultimate cheaper, or does buying ultimate make the starter pack no longer 3 free skins?
ultimate is a cash only purchase but when you upgrade the BP it refunds the multibucks you spent on it
so it wont make it cheaper
what gun should i use on light
What are you looking for, play style wise
to win
Win like a loser or win like you have skill?
alr ty
if you drag the blue dummy in pratice range into the training room doing this theres a small spot in the doorway where it falls through
i wanna see an LTM where every class is light. you can use any spec, equipment, and weapon, but everyone is light with light health pool and speed
would be horribly unbalanced but hilarious
and the weapons might even be fine since most weapons kill light almost instantly anyways
or maybe an LTM where everyone has permanent cloaking device on that doesn't make any noise, but everyone is periodically pinged to the enemy team. like every 10 seconds you get a sonar ping on every enemy.
the RPG is a little insane, im a light player and im not sure if its just me but the RPG feels very oppressive since its buff, its already very difficult to win a 1v1 against a heavy that has winch but now it feels almost impossible. i know im light and therefore have the lowest health, im not saying that the heavy is broken but the RPG change is brutal imo
Just played the new buffed v9s and that thing is wayyy too strong, the range needs a huge nerf it just feels unfair to play with/against. no other weapons can compete.
Youre in good company. A lot of the light players here are completely helpless against the might of the RPG. They'll probablt revert it, just make sure to speak your mind in game feedback.
can we get emerald barricades with the new emerald coins?
Anyone got a good gadget load out for heavy and medium?
medium is easy. goo grenade/jump pad/defib
heavy? RPG/Dome shield/Lockbolt or C4
Thanks
I use the explosive and gas mines with the defib for medium and, RPg, c4, and explosive mine for heavy.
rpg, c4/pyro mines/healing emitter, dome shield
Frag, Jump, Defib (Also Good: Gas Mine, Goo Grenade, though I prefer Frag Grenade)
Thank all of you guys
drop goo nade for breach drill >: )
Yh I currently use glitch mine, breach drill, defibrillator
I have this loadout if that helps you
Thanks
charge n slam, rpg, either dome or front shield, c4 and (personally) i use healing emitter but pyro mine is also really good
https://media.discordapp.net/attachments/957385587009159220/1450033394124849163/image.png?ex=69411055&is=693fbed5&hm=86a57b795379e479e1317fb9241854b6b170ca421b458e914ea60e61a4c29522&=&format=webp&quality=lossless
+++
The problem is that it has Hella spread for some reason
Revolver? Do you mean deagles?
It does not have general ADS inaccuracy.
It may have in-air inaccuracy, Iâm not sure; Iâve seen some clips of people getting consecutive in-air headshots with it though
It's hipfire is a bit too wide for a mid to close range brawler
Also it blank hitmarkers a lot for some reason,though I blame the shit servers,it did not feel this bad in beta
Itâs pretty much the best hipfire in the game
I wouldnât mind if it was buffed but I donât think it needs it
Seen about 3 clips of this and in every one it was just people narrowly missing their shots and blaming the servers for it :p
Ehhh I dunno,close poke should have near perfect hipfire,there have been times where we'd be in a small ass room and I would be hipfiring at center mass and Hitting maybe two
The only two ways I could miss is if the bloom is too high or the servers are shit
And I'm not sure they put bloom on any poke weapons at all
Huh? Which weapons are you talking about?
bow, MGL and CL-40 donât have spread, but theyâre the only ranged weapons that fit that criteria. Or I guess you could argue flamethrower and shotguns too, but⌠well, it doesnât matter here
have an ok clip of revolver hipfire, the crosshair does accurately show where it can go.
super accurate if you crouch
When I say bloom I mean ramping dispersion
Found a way to make breach work?
I don't know what that means
Needing to crouch to use a weapon effectively is kinda buns,if I stop moving for a millisecond I will be Swiss cheesed
you don't, it just has near perfect hipfire when you do
if you're walking while firing it it's still relatively good, but of course you'd only want to do that within like 8 meters
I dunno,something about it feels off,I kinda just shove it down people's throats now because I feel that I have to
Something about revolver has gone a bit off since the beta
Hello The Finals Support Team,
I hope you are doing well.
I am writing to report a possible technical issue with my World Tournament rewards. I reached 2400 points in the World Tournament, and I have received all the rewards except the P90 weapon skin
The P90 is my favorite weapon, and unfortunately, its skin has not been delivered to my account until now. I believe this may be a system or reward distribution issue.
Account name: UNOHANA#0763
I kindly ask you to check this issue and help me receive the missing P90 skin reward.
Thank you very much for your time and support.
Best regards,
UNOHANA
Hate speech of any kind, harassment, and/or bullying will not be tolerated anywhere on the serverHello?â¤ď¸ I choose you as a giveaway winner of $15,000 đđ inbox đĽ back on cashapp and say Pay me Momma?
Coin yourself
You should team wipe yourself NOW
Can I use hate speech on the bot?
Pay me, momma!
I'm going to drop a precision feral hog summoning on your location
Its encouraged.
Did they actually kill winch claw?
its too hard to kill
What do they need to nerf next
Probably a full rework with a wind-up
So the start up is the problem?
Could they give it the range back if they add the wind up?
Start up? Itâs an instant cast
A wind-up would:
- Lessen its reactivity (forces a Heavy to be proactive as they canât respond instantly with Winch)
- Give enemies a chance to counterplay (Visual windup would warn enemies visually a Winch is incoming)
A windup could also be grounds for the stun to reasonably exist, as now itâs something that needs to be committed to and would warrant such a payoff
Stuns are still lame asf but it would be better than its current state where a Heavy can throw a Winch as long as itâs off CD and have a guaranteed benefit (even if theyâre already close)
I guess when I said start up I meant lack there of. Thank you for treating me like a moron though.
I dont have any issues with winch so I was trying to understand how you guys are getting demolished by it.
Can it have the range back if they add a long wind up and an air raid siren goes off so you guys know it's happening from safety? I stopped using it because the range nerf killed what I liked about it which was the utility of moving things.
You didn't answer the question you just made a snarky comment and then told me what I already knew that a wind up would do
Nah I think it should make the enemy invincible for 3.75 seconds, that's a great idea, why hasn't embark done think before
It should actually be turned into a Jetpack that gives Heavy both vertical/horizontal mobility
Wallhacks at the same time too
Okay.
who'd win in a reddit off, c4tter or solar sausage?
I was just curious what these people thought. Its all good.
Solar has that wacky little numbers chart and numbers scare me
I wouldnât want to Reddit Huggy Wuggy 67 BeatBox Battle him
I love when the low iq winch players repeatedly winch me when Im running mini gun
Not a bad strategy if the minigun isnât already firing
Is the stun long enough to kill the spool up?
i didnt know it kept working even through a winch when playing friendlies and was mind blown
It was, with the stun nerfs it may not be a 100% reduction but itâs still noticeable
Not really as long as youâre fulling spun it and keep holding it you can fire basically instantly
How far are you getting winched from? Close or far?
Far usually
Idk maybe my ping is just doodoo feces then because I faced against a winch user with Shak yesterday and I had to do around 1/2 a spool (I held down fire while winched)
with the current winch
add a wind up, but also make it so the hook keeps the opponent attached for a bit longer after pulling in, acting sorta like lockbolt. help rein in evasive dash as an instant escape. like less than a second
Idk hot take maybe but I like winches current state, a reasonable amount of stun, and a quick snappy feel to it, plus it has two really good counters rn
Only took 6 seasons
Yea fair
That was MY idea raaaaaaaagh!!1!2!2!
At least the release version didn't stick around for long, that was a monster
biggest problem imo is that only heavy counters it. heavy countering heavy feels weird, centralizes the meta around heavy
Yes
Fair but goo also counters it and glitch nade and glitch trap can stall it
ive seen people propose HHL as a team format now because of mesh/dome countering winch
id like to see some medium gadgets get anti-winch utility, but idk how. maybe the APS turret can deflect it?
What are those two counters
we're just both genius intelligent cool guys
Mfs have no issue when this applies to medium
I like the idea that aps turret counters it
Dome and mesh
give every class defib
/j
They forgot goo gun
Happens
and also increase the radius of aps while we're at it !!!
idk how they solve medium's kit. jump pad and defib are too good to swap out but they're also extremely fun to use and feel fairly healthy for the game. then goo grenade just elevates defense as well as the flexibility of jump pad, so it feels like a natural extension of it. every other medium gadget is competing with greatness here
Idk about that, I know aps is kinda doo doo but so are the grenade launchers and I don't like gadgets that hard counter weapons
buff grenade launchers too 
I can get behind that
make the APS bigger as a model so you can climb on it
and use it to ladder
Now that's cool, give it the barricade use case
i actually think the shorter fuse on the breach drill was a slight nerf bc you cant climb on it as long
its still better of course but you have to be faster to use it to climb now
Not till they buff mgl and remove damage stages from the grenade launchers
I wish they would add staged reloads to guns, but I think reload time is part of their balance philosophy to a large extent. So it would mess with all of that.
RPS balance is always lame
It should only exist in extremes imo.
Idk I like it when done rough and sometimes it's realistic and still cool
Can you give any examples?
For one: I like the barrel(?) cycle. Though it isnât a perfect circle.
- Fire > Gas
- Gas = Smoke (coexist)
- Smoke < Explosives
- Smoke > Fire
My favorite example is irl melee fighting with single hit or limb systems.
This is how a lot of practice or larp fighting works in real life.
Basically how it works is if you're hit you're dead, or the l other rule set is if you're hit on your limb then you lose that limb, if you're hit on head or chest, you are just dead, if you lose 2 limbs you're dead.
In these games it tends to have a rock paper scissors style of play.
Sword and shield beats pole arms cause they can block with the shield and hit with the sword
Dual sword beats sword and shield since they can block with one sword and attack with the other
Pole arm beats dual sword since they can't really block stabs and the sword is to light to really block swings
It's a RPS style design just because of the nature of these weapons but it's still really fun
Fighting games have been built on RPS since inception basically.
Perhaps thatâs why I dislike fighting games, I much prefer the dynamism possible with multiple tools. RPS is antithetical to that
I have the entire genre blacklisted on Steam
fighting games give you full access to the RPS in varying flavors though. when your loadout means you only get to have rock, then you're helpless against someone running paper
Fighting games aren't that simple unfortunately. Things like throw tech, command and hit grabs, perfect blocking and alpha counters. Ranged attacks. Its just built on the foundation of RPS but its not really that simple anymore.
it's only old fighting games where unwinnable matchups exist. people play super turbo but there are only like 5 characters who can survive every matchup. IIRC isn't honda vs zangief like unwinnable for gief?
Wouldnât know, I only played Mortal Combat
in modern fighting games every character has access to rock, paper, and scissors in every situation. they just have better or worse versions of each
not very comparable to using GL in the finals where you're basically hard countered by several things
lowk buff m11 fire rate
I haven't kept up on SF2 match up really. But there 9-1 match ups as recent as SF4U
1 000 000 000 rps
Gief Sim was basically unwinnable in 4 ultra.
yea
And 9-1 is insane. Im sure there has been some 8-2 or 7-3 since.
Damage stages are the different damage zones of the explosions,the whole boom should hit for full damage
I know. He said the word staged and it reminded me that I hate when I accidentally mantle when my minigun reload is 95% done and I have to full reload.
What are heavy's meta gadgets?
dome rpg for sure and heal ball or c4 or barricades or goo
It's been dome, c4, rpg for like 9 seasons now
dome rpg just too good
Staged reloads should begin rolling out next year, stay strong brother
dual blades got the best melee vibes
Ah yeah that is annoying
Do any of yous survive a sledgehammerer while playing medium akm
Yea
depends on the distance and my options but goo works well on melee players when their trying to rush you
Idk I just turn around and run away, I treat it like a nuke eject in titan fall 2 and it works well
until your winched
Embark needs to stop listening to the haters in this game and stop nerfing because of it. Heavy already has the meta dome and rpg and ur set. Now bring up the gadgets or better gear to match these instead of nerfing.
I do that after I'm winched, I just turn around and run and there's little they can do
Sword is ruining the game...
Agreed.
Spear got the best overall depth outside dagger
Maybe against people hardstuck gold
play range, goonade, dash backwards, lockbolt, pyronade, goo gun
They should add a Tech N9ne for the light
Silver*
the ragebait
GIVE ME AN OSPUZE FLAMETHROWER.
The ammo tank - its already shaped like a can. come on now. make it a can.
Instead of flames make it shoot fizzy yellow.
Reload animation: crunch the can. Shove the next one on. pop the can. ez access to my wallet embark and probably so many others xd
inspect animation where you take the tank out and CHUG CHUG CHUG
I 2nd this, my wallet is open to you embark all you must do is supply the ospuze
This generally doesnât work unless they just⌠donât chase you properly. The lunge allows them to keep pace at close range
Idk it worked for me, I just turn around and run and they can't do anything besides lockbolt me, but I am pretty decent at movement tho so maybe my slide hopping is throwing off the lunge
yo imma be real i think that v9s being broken is pure placebo. no shot such a miniscule chance brakes the weapon like that
if you get winched there guaranteed to get a hit and when you turn around and run the melee pulls them closer when they swing cause it lunges meaning you die
Idk it works for me, usually I can dodge the big hit if I'm winched and if it's the swing then they need 3 to kill so I'm gone by the 3rd
Maybe. I used it last night and its very easy to use even with my terrible aim.
I can't tell if we combo'd this poor man or if I saved the person being revived from an agonizing death
I still hope we get new specs in season 10
i mean that would have been the case pre buff too. the buff only slightly buffed the range
They also buffed the damage it does at range which is the big problem from what I know. It now has a better ttk at range than the XP, the prior go to range option
the go to range option is the arn the xp has unfortunately fallen into obscurity long ago
I think the Arn is more of a Versatility thing, the XP has better range If I'm correct
We all know homie is trying to down play his new heat. Go ahead and pop off king.
in case of doubt. accuse someone of being a light player
Always.
it was already really strong but everyone was sleeping on it
Nah silver
Yea just shoot them in the face and you win
v9s was broken before the buff, everyone was just saying that it sucked
same as 93r
arn has much better range and much less recoil
I'm able to do anything when it comes to proving myself right and someone else wrong
What are they going to do? Ask for proof?
lol true
COSMETICTS TEAM!!!!!
GIVE ME A BOW INSPECT!!!!!
AND MY MONEY, IS YOURS!!!!!
easily
Melee as a whole being in an awful and undertuned state is ruining the game if anything
Rocket launcher hurts you more then the enemy :/
I think sword ruins the discord more than the game.
This is by design. Its supposed to encourage you to play in a different way.
Agreed,it's the communal punching bag. Dog died? Blame sword. Parents divorced? Sword was the cause
depends on distance if its point blank your prolly not wining if your within winch distance and get winched your also not wining but if you can play distance and shoot its an easy w
Likely no,but any melee bar medium melee is literally free past like 4 meters
Melee is obviously going to dominate in favorable conditions for melee,as it should
Well hammer can dominate 10m engagements if you can hit winch
And ranged dominates everywhere else because it's just better
Winch claw is the tool of the lobotomite
It should not be in the game
Fair but just pointing out that winch makes melee heavy dangerous at a much further range
I use goo or cns with heavy melee
Occasionally I'll play mesh Sledge for the funny
Charge and spear is extremely funny
Sword bad in your opinion? BLAME SWORD đŁď¸ đĽ
yep
a f.... pistol deals more damage per bullet than heavy machine guns đ
9mm > 7.62
9mm is far more weaker than 7.62
game says otherwise
yea
9mm does 40 dmg
and 7.62 (m60 and akm) do 20 dmg
bruh đ
no wonder why heavy melts so fast
not to mention shorter barrel = more damage
The dual blades let you reflect bullets and deflect melee attacks, a prime example of this.
Funny how they don't give you super reaction speed, your hands just automatically swing the blades to reflect bullets. That must feel weird for the player character wearing the VR headset.
âŚminiscule? They extended its damage range by a huge deal. 10-15 -> 15-25 is a massive improvement!
It always did, this barely affected it
V9S never had bad range performance, it was only awkward because at close-mid range it did relatively low damage
on paper but how have the breakpoints changed?
idc about ttk no shot someone is getting the fastest possible ttk and no shot is 0.2 sec make a difference on range give me the exact ammount of bullets
1 less bullet? 2 less bullets?
ttk is directly proportional to btk - 1 so Iâm not sure what the idea is there
It varies per class, per range and based on where you hit, so Iâm not sure what youâre asking for exactly since basic bullets-to-kill is trivially computable
of course it is, its a 50% boost
how impactful are the frag buffs
What is the point of the FCAR when AK is better?
ak is for bad people f-car for the good ones. thats atleast what movies taught me
I wish there was a way to take like average accuracy % with a gun and work it in to a model like this. And then even break it down by ranks.
The part that is always a sticking point for me with ttk is it feels hard to translate to an actual effectiveness. Being able to work in accuracy at 10m intervals, then be able to break that down by rank would be interesting.
Say at 20m the fcar has an average accuracy in platinum of 50% but the AKM has like 40%. FCAR would have a lower effective ttk than the AKM. But it would be hard to work in effective critical hits and things for this. Im sure Embark has access to data like this and balances with it in mind.
Look, the meta in this game suffers heavily from overcorrection
There is, but I donât have a good way to model how a playerâs accuracy might differ between weapons and ranges
Embark could do this
Iâm not sure, people seem to get annoyed when they donât make overcompensating changes which shift the meta
Maybe itâs intentional for attempted variety
When there are small changes that donât cause a radical shift people tend to forget about them almost immediately and not shift their opinions on the state of a gun
what are they doing with thermal vision
We donât know
nerf V9S
Lmao
V9S shit could've been solved by actually doing more than 2 balance changes to light weapons
It was always good
Can anyone give me a sowrd loutdout
First time?
Dash, vanish bomb, gateway and h+
You can switch vanish for goo if you feel you got the ambushing thing nailed
HI
You eejits think everything that you disagree with is ragebait đ¤Łđ¤Łđ¤Ł
2/10 bait
Personally I really reccomend having evasive dash for movement. Vanish bomb, fire grenade and healing infuser (not sure what its called exactly) 
9 bodyshots to kill heavy, 20 mag and 1.3 sec reload đ
Thanks you allot i have the same without the last one beacuse i'm the best with fire greande
Yeah fire grenade is awesome!
Its so nice to block off a chasing enemy when you get low
Yeah because sword is such a non issue that it can't be anything else
With how much hate the sword gets, and then how much ass kissing it simultaneously gets. For the love of God just give the thing to medium and give lights dual blades or something. People are writing novels about the stupid thing constantly
Because Light is both hated and loved, fax
No this is completely different than that. It's the only light weapon I've ever seen white knights for
@violet solar 360 allows for certain player who abuse mouse sensitivity to use multihit on one player twice doing double damage
We should also give the revolver to light
The youtuber siryellowjacket used the 360 exploit often
i play at 12,000 dpi and 45 sens no matter how fast i turn my camera i cant hit the same person twice
Snub Revolver I guess, fed on low power ammo
I don't know what he does but he pulls it off in vid pre nerf
No I mean the actual revolver, since we're talking about arbitrarily removing and adding weapons to different archetypes
Light actually got V9S may I remind you
Damm I didn't know that the v9s was actually the medium revolver
2 Same archetype weapons on one class? Not a great idea for me
light gets a block, medium gets a lunge. removes the double medium melee of both being block weapons. but ok just dismiss it immediately and get your reddit points
A fst 1 at that
The revolver was originally a light weapon btw
Think of adding Magnum to Light as of BFR VS KS situation
Nah... It's meant to be
More like a lil snob nose
well thats about as fast a 360 as any
Well it's obviously nerfed now
idk i could be doing it wrong was just tring for myself the amount of stuff i hear and see that is wrong is crazy so i tend to test myself
so i hit em1 last season but i still havent gotten the skin for the p90, any ideas why this is? i got all the other rewards
go look at the game announcement of dec 12
ty
Alright, swap sword to Medium for dual blades and revolver, and cerb to heavy. But thats it!
The only problem is that the revolver is way to weak to be a light weapon. Lighters would be howling for a buff immediately.
But, the headshot would finally be allowed to one tap lights since light light one shots are okay.
It was a light weapon originally so its not too far out of the weapons design to function on the class if given number changes
Couldn't most weapons function on a class if given a number of changes?
For something to be a light you basically just reduce recoil by a ton, increase range and damage.
another day another request for kriss vector
For which class
doesnt matter, every gun can work for every class
given a number of changes?
I want more fun weapons instead of another basic smg or rifle
Modern crossbow?
Hell yeah
Maybe fed with some kinda mag so it doesn't have to rely on big meaty numbers which will cause issues
I wish they didnât give the lockbolt the commando skin because that could have been a cool weapon
Launcher with explosive and thermite rounds that you could choose from
Alt damage types? In my Finals?
which one is better m11 or arn?
Arn is more flexible in general, m11 is a Close range pestering weapon
Arn is more flexible in general, m11 is a Close range pestering weapon
Arn is more flexible in general, m11 is a Close range pestering weapon
Real
to get xp on pad it says 75 for deploying the pad and 75 for every contestant that uses it. can i deploy and then pick up and repeat?
man the v9s buff is probably the worst way they could have buffed it
fighting it feels awful now, it just feels like a more oppressive LH1
i would have rather seen it lean into its short range nature and get better hip-fire and/or reduced visual recoil instead of just being given more range
Itâs a faster firing LH1 essentially
Awful with how prevalent it is RN
yeah and with more ammo and less recoil

Iâve been playing TDM with a friend (he only likes TDM) and Iâve had entire lobbies of lights with V9S
I cannot exist in any area because Lights are so hypermobile they can roam as they want and shoot me beyond any reasonable distance with impunity
try fighting them as a light w/o the v9s, it feels awful. you have no chance
been using recurve and now whenever i see a v9s light i just run away bc there's no winning that duel
Itâs terrible, and will remain so for another week at the earliest. Embark dropped the ball hard. But we get another TGM next year!!!!
this season otherwise feels like the best the game has ever been, so I'm not super pressed
but I'm also like. man. wish i could play light rn
I really like the new map, but I wish the patchnotes in regards to balance was longer given how long we went without
Also not too excited for the theme of the season, more Eastern stuff
i unfortunately havent played the new map more than once because ive been playing so much point break and it's not in that mode. but the little I did play was REALLY nice, definitely could be my favorite map in the game
But it is what it is đ
i would like it bc i use a lot of eastern stuff in my loadouts but surprisingly not much of it fits with what I'm already wearing
I still really like this pass though idk
I do think all the best stuff is front-loaded, like the later tiers I'm not all that impressed by
to get xp on pad it says 75 for deploying the pad and 75 for every contestant that uses it. can i deploy and then pick up and repeat?
I like the Baihu cosmetics, Tacticool but with something like Pseudo Llamilar(?)
Iâd like more of those, also PLEASE PLEASE let this be the season we get an Eclipse Shade KS23
with shells strapped to the side 
Slugs* đ
(Shells visually distinct from others like those found on the eclipse shade SA to signify that they are slugs shells and not the standard shotgun shells xoxo)
arent slugs a type of shell
like
the shell just describes the form am i wrong
BFR could be cool tooâŚ
i want eclipse shade recurve bow that turns it into a compound bow with unique animations
Not sure unique animations would be possible given itâs a skin series
i mean they do animations for other skins, like horizon hammer revolver
Actually no, the model has some because it uses the one handed skeleton
yea that too, its fairly common
Horizon Hammer isnât a series of skins, its unique to the revolver
it's the same principle. dough wrangler was the only unique one-handed model skin until eclipse shade. they could make another break action revolver skin
Eclipse Shade Revolver đ¤
would fuck hard
Iâd kill for an Eclipse Shade Lewis
aw hell na they made my WWII gun tacticool
eclipse shade riot shield. the window has a holographic reticle
What
an eclipse shade riot shield skin, it makes the window act like a holo sight
For a shield?
yes 
like that sledge skin that has the holo sight on it
Oh
Trying to correct gun grammar and getting it wrong youâre self
THEY ARE SLUGS
RAAAAAAGH
No they are shells
Modernized Lewis would go nice + doesn't have to be an eclipse shade since they have a new tactical line with that blackout arn skin
aps-turret meta?
Yeah
Hi, resident gun nerd here, they are shells. The term "slug" describes the type of projectile inside the shell, such as is "buckshot" and "birdshot". You can call the whole cartridge a slug if there is a need for disambiguation, but it looked like that wasn't the case and you just wanted to incorrectly correct somebody for no apparent reason
the oppressive turret meta strikes again
what should I be running on medium?
The Stun on Winch claw really needs to be taken out of the game. Orginally the stun gun on light was removed and reworked because it secured a kill. Heavy currently has a secure kill if you winch claw. It should be taken into consideration.
Someone online talking out of their ass for a sense of fake superiority? No shot.
Definitely
No stun, a wind up to the throw so people cant panic button the winch.
At least the stun gun needed to be drawn, then stowed. Winch is instant
Possibly range nerf as well. Maybe a ramping up to the max distance as you wind up the winch.
Maybe a wind up animation for winch or some dodge mechanic with sidesliding?
Very much against the idea of giving dodge to any other archetype. Windup is more than enough
Heavy having 4 specs, I wouldn't even mind if they took out winch for a while so they could rework it and reduce frustration.
Or we can just think up light & medium specializations that will get accepted fast :-P
Or that.
Its been 6 seasons of the winch terrorizing players. Give it a little rest
How do you think, when Embark will re-release Thermal vision on light?
I have no idea. I dont usually keep up with the embark correspondence like others do. I thought it would be back this season.
I dont even really know why it got shelved in the first place.
And yet we ended up with smoke nerfs...
I hope though that KS & BFR will get rebalanced - Not nerfed, not too buffed, just switched around so they will be more distinct from each other
How far along is that mgl rework
8%
Youâre absolutely correct! What I meant was that since the KS uses a different type of ammunition than every other shotgun in the game theyâd need to be different from them visually! (The ammo on the side)
Slug & Buckshot both use shells, but because the payload is different, the visuals should reflect that!
The standard buckshot (which we can see in trinkets & the side of the SA) appear to be red, where the slug (we have a trinket iirc) could be black
Sorry for any confusion!
On KS-23's Wikipedia page its said that the slugs are the Anti-Vehicle ammo ones
Yes, but clearly the IG KS isn't using Anti-Armor shells
Otherwise Lights would be turned into a fine red mist with a single shot
Again, Not saying you're wrong, but they are Anti-Vehicle SLUGS
And Lights that would die to them is just a skill issue :-P
Yes, a separate ammo type from standard shotgun shells, which is why I specifically called them slugs
Still in shells, 100%
Absolutely not arguing that point
Never did
But I specified because of the need to have them visually distinct from what is on the SA
This is still going on? Brother, you made a simple semantic mistake. Its all good.
Something like this!
Had to clarify because some read a bit too into it
Could be an option, I know that There is the color coding for shotgun ammo, maybe we could think up some color code for the "breaching slug"? Maybe a Black Slug with Green Rim ring (Above the rim base itself) đ¤
For reference, here's the SA skin and the visible shells (standard buckshot afaik)
I get it bro, No worries
I'd assume thats what the black shell is supposed to be? As there isn't any other gun in the game that fired slugs
Black = additional charge + Green = Slug
For instance I remember some #000 Buckshots are black
Weird thing about this charm is that IF I REMEMBER CORRECTLY (can't check because I own the bundle) is that the Slug Life trinket comes from the Eclipse Shade Model skin, which doesn't fire slugs, and also has red shells! But they're unmarked and the ER8 designation is on the gun instead
Both shotguns (SA + Model) use the same ammo, but the shells look different and I'm not sure why? The Models are ribbed
I'm talking IRL designation bro
But we can always pull some colors out of thin air, as I said, Black + Green rim = prominient imo
I don't play Tarkov, I do books :-D
đ¤ˇââď¸ I'd just want the Black Slug because we have a slug trinket that would match
We have a standard shell trinket too, but it's DIFFERENT FROM THE TWO EXAMPLES ABOVE RAAAAAGH (called the Hot-ShotShell)
Listen, I got a cool Gunsmithing Lexicon with ammo and stuff, maybe we could think something up tomorrow?
Its 5:36 on me poor Europinus rn (Haven't slept X_X)
Also dunno if this was in #game-announcements but apparently they finally made a crossover of sorts?
i hope this brings a few AR players to the finals
I don't see the overlap, but hey maybe even 2% will stick around
Shame you only get XP for playing Arc Raiders if I'm reading it right. Would have loved some Raider inspired cosmetics
The chicken is a prime candidate for a shoulder pet just saying Embark
As he gets upgraded the free metal frags come in clutch for crafting more ammo
he a goat fr
They are trying to get people to go to Arc Raiders in promoting their big update while Iâm trying to convince my friends to come to the finals with its big update. :/
@indigo nexus Can you explain which weapon were buffed sinse S1, for example?
If we only include guns which were available on the S1 launch then I think you only have MGL and arguably M11, as they did do a ton of nerfing throughout S1 and to a lesser extent S2. Several of the weapons introduced in later seasons, this applies to though.
Itâs also worth noting that most people didnât really fall in love with the earlier versions, they were just less jaded⌠their player retention was awful back then compared to how it is now.
Blunderbuss when
Crossbow ofc
Yeah, I can understand why players dropped the game in its first versions â the progression was terrible and the balance was unstable. But as far as Youâve noticed, only the MGL and M11 were buffed. I might be wrong because I donât remember everything clearly, but the MGL was never overpowered, wasnât it?
If we look at the game as it is now, itâs slower than the early access versions, or even Seasons 1 and 2. I think thatâs a problem. All the hype during the first weeks after release existed because the game was about more building destruction, chaotic and flexible gameplay. And from all of that, now we only have building destruction and maybe a little bit of chaos.
Iâm just sad about what we had and what was taken away from our possibilities as players. You may not agree with me, and I can understand that â just please donât stop me from pushing for what Iâd like to get back! đ
When blunderbuss
I would say the game is significantly more chaotic and flexible now than it was back then. We have a lot more tools at our disposal to that end. Nukes werenât especially chaotic, they just ruined the balance.
Meta used to be way more important too, as some weapons were just much too strong.
I will voice disagreement with opinions which I think could make the game worse because I also want it to be as good as it can be
Of course, more tools have been added over time and i like all of them. I was talking only about the things that donât work right now. In my opinion, if something doesnât work, you donât need to delete it; you need to rework it. Just imagine how all this stuff could work if it were more balanced and accurately implemented in the current gameplay.
For example now we have a barricades with really good condition, but devs already says that this bug will be fixed as soon as possible, but ppl like it, why then? If it make some exploit - ok, but dont delete this cool feature. I hope it will be just more like fix instead of "we returned it back in last state"
I know itâs a fine line where a weapon can become too strong, but most of them were nerfed because once you nerf one thing, it immediately reveals the next âtargetâ for nerfing
Iâm not sure which goo tech you were referring to or what you wanted them to do with it so Iâm not sure exactly what you mean.
Goo planes? They were cool, that could have been kept, however it might have been expensive to re-introduce it in terms of dev time, since the reason it stopped working was a physics bug fix.
Barricades that can arbitrarily phase through surfaces is an issue as it kind of messes with the gadget design and looks weird, but we should see how they fix it first.
It seems that it was quite clearly the intention to slow down TTK a bit back in the first couple of seasons, I donât think it makes much sense to assume the developers donât understand their own game and actually nerfed things based on that sort of logic
Yes, i agree with you!
And yes, goo ship was cool and funny. It's a shame they removed it because of the physics bug
New Gadget idea for Medium: Granate that disperses a fog that heals.
Since L and H now have powerful healing gadgets wich can be chosen with all specialisations M needs a healing buff. My opinion. If the fog would also heal enemys, is to decide. What do ya'll think and of course Embark?
healing buff? we have the healing beam
I mean an healing Option which does not take away the specialization
Is it just me or have I been seeing a whole lot more poke weapons lately, like the repeater and BFR Titan.
I know about the whole aim snapping thing. And Iâve been winning less fights using sustain weapons like XP and FCAR. My aim might be off tho
cl 40 can be easilly kited with a jumping lool
Sword needs to be nerfed
I agree.
it has suffered enough!
Blame Sword đŁď¸
Will they add the icicle dagger skin back?
Seeing as they bring back skins often, Iâm sure they will
Hope they buff the god damn dagger too
I mean dagger is ok but in high rank lobby ur cooked
anyone with two or more neurons firing can beat dagger
Nerf v9s I shouldnât be getting melted by a pistol as a heavy from over 80 m away
they balance guns based on number of kills in mass pedestrian shootings. v9s is a 9mm so it takes priority over the other guns. youll have to wait until other bigger guns buump up their stats
Sounds a bit ableist, could be new to the game.
Sounds a bit ableist, many people only have one neuron
It's fairly obvious how it's countered once you die to it
whatâs the best way to level up jump pad
Place it, entire team uses it, pick up, repeat
i know face stabs technically dont exist
but isnt it possible that, as the light dashes, while you try to keep an eye on where the light looks to be, due to delay, theyre already trying to stab you while they are already further on their screen
it makes trying to look at them basically up to the delay, and if you look too far while delay is low, or not far enough ahead while delay is high, you could be facing rigth at them and still die
probably a bit off-topic since its more about general idea
It's counted once per deploy
Placing it gives xp anyway so it's more efficient to pick it up after a rotation
Yes this is definitely a thing i have had it happen to me and have done it. Heres the explanation: if u time the release of ur backstab properly as ur dashing at someone from the front the games melee auto aim mechanic locks on to them and you can effectively do an instant 180 as u pass through them.
when i queue up and see a medium just jumping in spawn by himself i wont have any questions then
i havent been forced into a free 180 before
but aim assist might play a part in getting backstabs near the edge of the back while trying to do this
Nobody uses melee aim assist on dagger bro
melee aim assist is also bad for dagger if i remember correctly
It's bad on everything
interesting, i only heard about it being bad on dagger and fine on other melee, gg
Easy muchacho I didnt say I have a problem with it
You have to time it absolutely perfectly and maybe while also actively turning around urself but it does happen
Imma go into practice range and send a vid in #đ´âmedia-chat once i do it if any of you care
@ me please
tho do note, testing dummies have been confirmed to act a little fucky from time to time
i think it still applies to the new ones
how are you
Pretty good.
since its now freely available in bug reports, might as well share it with you, thought you might be interested
legitimacy questionable, but maybe you can figure out how to make proper legal goo launch tech with this
How do I optimize this loadout for solo queue?
Non negotiable changes
- Pike, Guardian Turret, Defib
What other gadgets should be added to make this build a menace? I have been using sonar and glitch trap and it feels pretty decent but maybe there's something better
Thanks, bud. Ill give it a go.
Let nobody tell you that youâre not allowed to bounce on it đ
I've been running gas mine and gas grenade in ranked on medium. Nobody cares about optimizing, just use whatever. (But vision with motion sensors help you and your teammates with minimal comms)
The problem with using gas is my friggin team dies to my own gas more than the enemy lmao
no yeah its definitely not that strong. im just saying you can use whatever and get by
could an aoe 0g gadget be worth it?
like, it would be similar to grav cube, which worries me
but maybe it could be unique enough?
whats the medium meta weapon rn
in casual, most things work
for ranked specifically i may not be the best one to ask, but afaik, the assault rifles have always been viable
repeater very good pick, famas i think isn't entirely bad, ARs are okay picks
buffed model feels great.
realistically, what did the mesh buff against winch do?
when you got mesh up, you arent shooting them, so they can kind of just wait
best case you turn it off and on again quickly and hope they winch and it hits your shield (if it even reactivates in time)
which is likely a bad idea anyways since it eats your shield hp without costing them ammo
Well itâs better at juggling and tanking and not being winched, but you already knew those
In a 1v1 mesh is only really useful to catch some bullets from them and hopefully force them into a reload, or close distance, but that was always the case even when mesh shield was at its peak.
While you did not argue this, I would disagree with the notion that it is âfundamentally weakâ, it could be extremely overpowered with its current mechanics from only stat tweaks, and it would still have its current strengths and weaknesses.
Do u guys think the finals are going to Add new weapons
maybe gimmik weapons, but we really have enough stat swapped vanilla hitscan weapons
I think medium needs another AR.
But that is all that's really needed to round it out.
Maybe another mid range high fire rate smg for light.
apparently boyo is censored
so obviously when that happened my teammate instantly thought i was insulting him and started getting hostile in chat
thanks engimo message filter
Assumed gender. Nice try bud
oh no
how could i
i do wonder
what % of people defaults to male online when talking?
male until proven guilty
Judge them not by their immutable characteristics, but by their dogshit finals opinion.
the recurve bow feels a little weak but what do you guys think it needs if anything
Make it a dragonslayer long bow, give it to heavy. Give light a crossbow with a magazine someone said before so they can have that
Knocks back and pins to walls for .75 seconds.
that is a different weapon
Oh. Thats what I thought it needed.
Bow probably just needs a little server refresh.
my hot take is that its hitbox should be made slightly larger
Yeah I think lights deserve it after the sword nerfs
im a bit annoyed about 0 charge tap spamming
use the damn mechanics đ
They need that
I say make the bow projectile longer. revert sword and dagger nerfs. Revert the XP nerfs.
for me its more like
the only reason to use the bow over the sniper is that it's "accurate hipfire" and accurate while moving
but it has
- a charge up time before you can deal full damage
1a. even an uncharged shot takes time for a partial draw - projectile travel even at close range
- worse bodyshot damage
3a. lower DPS - a small enough projectile that it's not really any easier to land shots with
bigger projectile would make it more forgiving than the sniper without upsetting any of its intentional weaknesses
I agree with you, bud.
ok cool i just wanted to be a thinker and explain my reasoning like its fuckin math class
i think a slightly thicker projectile would be perfect 
Its the same reason they give things larger projectiles or hit boxes in other games.
i feel like thicker projectile is just a band-aid fix for the uzbekistan outsourced servers. id like to see projectile weapons on actual servers tbh
i def dont want it to be super disgusting like the tf2 huntsman
but I love the fastball in titanfall and it's similar in its design principle, a very fast projectile that's only really good if you land direct hits
tho in this case you're also aiming for the head, which is just kinda iffy with projectile weapons
The lights are the worst class in the game, so its one step to making them even slightly viable.
they're definitely not the best class
i think i could agree with worst. heavy is undisputed best and medium stays relevant mostly because of defib and jump pad
Nah. Heavy is far and away the best. Its not even close.
You wouldnât think so with how many heavy mains on 1 sensitivity whinge about them.
Hopefully they buff lights across the board tbh. Most played class, least buffed. Thanks embark.
lights are polarizing as fuck because of some of their weapons, they terrorize low to mid elo, so buffs to them should target things that even out their viability curve without making them too oppressive to newer players
like making their weaker weapons stronger, making their worse gadgets and specs better
I feel like most new players go to light or medium.
i went to medium, I still consider myself a medium "main" but I play every class these days
Would be nice to see stats on most played class
They said light was the most played a few seasons ago.
Heavy was the least played, most winning. Light was the most played, least winning.
light is the most exciting to play in a vacuum, they tend to have the most agency vs worse players, so it's easy to gravitate toward them if your focus is just dueling and deathmatch
which means that they can teach bad strategy
I cant stand playing light tbh. I play heavy exclusively and think light is the most boring in thebgame because of their primaries.
when I play light i almost exclusively use off-meta bc it's more fun to me. like my main loadout is recurve with grapple, sonar, thermal bore, and flex
They're too down to earth for me. But thats my own opinion.
light feels the most like playing other FPS games like cod, and especially cult favorites like titanfall. their role is heavily centered around gun skill and their weapons tend to have more ammo and higher DPS. the strength of their weapons means they have a higher frag potential than medium, whose weapons are very not conducive to streaking. so if you play cod or titanfall a lot, light ends up being the most familiar.
heavy feels more like you're playing a hero shooter, where movement is constrained but abilities are way more potent and creative
but in finals fashion it's way more interesting to play heavy than most hero shooter characters bc of emergent mechanics
Huntsman mentioned
Medium having grenade launcher, thats ok. HEAVY WITH A GRENADE LAUNCHER IS TOO OP
Words cannot describe the lovecraftian jank necessary for a system originating in 2004 to give projectiles headshots without making almost 1/3 of the bounding box(varying by class) a headshot redzone
What itâs true
The grenade launcher is ass
The heavy nade launcher is pos
Uh
Well I donât use it myself but if there is a grenade launcher it should be for medium because with heavy itâs just a little unfair
We know you donât use it. If you did, youâd realize itâs a skill issue.
Itâs so easy to kill a heavy with grenade launcher
Heavies GL is probably its most niche weapon beyond melee weapons, and its efficacy for actually fighting is laughable
If you died to it, to the point youâd go to the discord to complain, Iâm 99% certain you had poor positioning and got clapped for it
Whenever possible abuse Highground, a GL Heavy can only shake their first at you
I havenât played in awhile actually, just checking the discord every now and then
oh ive seen the shounic video 
Same, genuinely horrifying
idk what do you think tho, would making the projectile thicker be a fair change for the recurve 
In exchange for?
nothing its kinda not great rn đ
laid out my rationale here
Idk as a Minigun connoisseur itâs the bane of my existence
Not sure I can talk to what the bow needs or could use until I use it more (the bow not the minigun)
it's fun to use and feels amazing when it works out, but IME it is just SO punishing for missing while the reward for landing shots feels only barely enough
definitely give it a try tho
No different from the repeater in that regard?
i think the repeater feels very strong personally
i keep winning duels with it i feel like i should lose
im also a mingun user on heavy (alongside sledge) and I'd take that matchup being worse for the bow being generally more reliable and viable
in general I'd say that the bow feels like it loses harder than the sniper in situations where both struggle, while the situations it's better in are seldom felt. and the sniper is already on its own not amazing in the current meta (and shouldn't be), but the bow has enough drawbacks that it feels like it could be the "better designed" sniper and would be more healthy for the meta than sniper if it were a better weapon
cant tell you how many headshots I've missed and looked at my clip and it was like a 2cm near-miss that happened because the opponent turned slightly
Not sure I like the idea of making headshots for the bow easier as itâs an OHK on other lights (capable of catching other lights since the other two archetypes generally donât have the same mobility)
worth keeping in mind that while its a OHKO, if you count the draw time in the TTK it's slower than many other weapons
Thatâs fair, but Light has access to Dash, and can draw safely behind cover and peak-shot
The alley cats are out tonight in wepsNgadg. Getting adversarial in here. I love it.
I stand for our MGL KANGS
70% of the time theyâre completely useless so we gotta fight for that 30%
So based. Someday they apply my rework and the game will be fully redeemed.
Real, we need our orbital laser killstreak âđ˝ âđž âđż
MAN either dont outline the fucking back items or give them hitboxes because im tired of not being able to tell if the red outline is a fucking head or a wing it makes aiming at these motherfuckers SO MUCH HARDER
I think a mortar could be fun if you had to manually aim it.
I'd say even still recurve gets countered by other light players so making it easier to headshot them wouldnt be a big deal
Canât agree or disagree đ¤ˇââď¸
Bow has definitely suffered from the healing meta
you just put in so much work for so little
I just started using Lewis idk how good that thing is
thats awesome buddy
Thanks đ
iâm not sure how you could change bow without breaking it, maybe some sort of multishot, where each arrow does a bit less or a special arrow you can switch to that is fire, gas, glitch.
If u shoot it thru fire it should apply burn
just make the hitbox slightly thicker so it's more forgiving than the sniper, since the sniper is hitscan and doesn't have draw time and has a faster cycle rate than bow between fully charged shots
Sniper benefits from crazy hipfire accuracy, I always end up playing it like a shotgun
that too
thats actually sick. light bow carrying gas and pyro nades for applying status with bow.
get this guy on the balance team, more ideas than embark has come out with in like 4 seasons
bow just has to do the absolute most and isn't really any more flexible than the sniper while being punished harder for failure
Thats always a good sign of a healthy sniper.
Yeah it needs some love, particularly after the additional healing sources
Right? I too was surprised how effective it is
đĽ˛
It'll get fixed in my rework. Dont worry.
They wonât touch sniper, it is not used enough beyond powershift
People will love it when GooKing's Official Patch hits. Trust me.
how many goo buffs?
Goo gun 40 shots
And each goo is heavy sized
I have Goo buffs in there, dont worry.
And non-flammable
More like quality of life changes. Not buffs.
Ik iâm just being silly
they need a ban system for WT modes so I can choose to never fucking see V9S ever again
I have never in my mind been so blood-boilingly fucking furious than trying to fight two to three fucking V9S lights in ONE FUCKING QUICK CASH MATCH
i swear to FUCKING GOD man I could not stay alive for 13 fucking seconds without seeing BOTH OF THEM AT ONCE ON DIFFERENT TEAMS FOCUSING ME
I am never queueing for quick cash again, I can see clearly that my MMR is designed to violate every pore in my body, I might actually fucking break down if I have to endure another drawn out match like that ever again
what a fucking horribly designed mode, i can see why head2head was so popular.
gladly welcoming you on our side :)
Just play heavy
heavy is not safe
Heavy is The Finals.
What the fuck did I just watch
Idk but it worked
[obligatory "make fire dot stop healing" comment]
I wish they would add close range direct hit explosion in players for the MGL. Just a gimmick where 0-5 meters where if the grenade lands directly on an opponent it would explode instead of bouncing. Just to at least make it so Iâm not completely useless at close range engagements. And I think itâs balanced out by the fact that I will take damage cuz the explosion radius will damage me, so it still punishes bad positioning but still gives a chance to fight back
then it just becomes the cl-40
Nope not really. For one the grenade will still bounce when out of that range or when you miss. Unlike the CL40 where it explodes no matter what it hits on contact, this mechanic is only activated on direct hits to an enemy player in 0-5 meter range. Itâs just a small mechanic that will give an MGL player the chance to fight back in close range where most engagements happen. Iâm not saying to take away the bouncing.
Plus like I stated earlier it will also be balanced by the fact it still punishes the MGL user too by having the blast damage them too
Just my 2 cents tho 
Better get a refund lmayo
just make the MGL deal direct hit damage on projectiles that bounce off opponents. they still bounce, but they deal impact damage 
Probably easier to understand/harder to fuck up anyways
Please, i dont want mediums to survive on 1 hp after 3 directs đ
You forgetting that bow is 100% consistent in close range fights in compare to sr-84 and having alternative charging time actually can save you way more times than you think
Bodyshot damage on bow is 124 while on sniper is 118????
+Bow and sniper both don't rely on dps quite literally (cuz technically both of their dps is ass)
Projectile has a bigger hitbox than pretty much any other projectile in this game, and it's actually noticeable in the game (and that's why you can't shoot through bars sometimes - arrow just getting stuck in it)
idk man that sniper might as well be a shotgun with that hipfire, and every time I use it I hit some disgusting close range scoped headshots. bow does not at all feel stronger in close range when it can easily miss even in close range due to projectile travel time, where the sniper is hitscan up to what, 40 meters?
i just don't agree with this assessment at all
Luck =/= counter
Auto rifles can be shotguns as well, given enough luck to land all shots while hipfiring
when light has every means to close distance on whoever he chooses and the spread is that tight, it's entirely viable and i see people use it all the fucking time in hipfire lol
it's practically reliable at close range
And to be fair if you're missing projectile in cqc - it's not issue with bow (exception if shot didn't reg, but it's still just a game's overall issue)
Even tho sniper works up to 40-50m most effectively, bfr and repeater just beating it without any issue with way lower requirements to kill light than light to kill heavy/med
bow is straight up harder to land shots in close range with than most weapons lol idk man
those same weapons fuck UP the bow too
Which was the last nail into my grave of a sniper main and now I'm playing bow only
If it's harder it doesn't mean it's worse
it does when it's also worse at long range
Yes it requires different approach and skills, that's why almost no one mains it
Not every weapon is supposed to be both good at all ranges (i guess exceptions are bfr and repeater for unknown reasons for embark)
yea but the bow struggles at basically every range, idk man
it peaks high but it has a way harder time reaching any peaks
You are struggling at any range, not bow
say the same about you with the hitscan sniper.
Jokes on you I mained both weapons same amount of time (sniper lvl 10.5 and bow near lvl 11)
I know my words
idrc
sounds like you're getting aim diffed by sniper
yeah, i wonder why no one using sniper on diamond lobbies...
It's surely just me and I'm bad and I'm getting diffed an
yes
I play sniper in ruby no problem tbh
remove the BFR from the fucking game already
hmmmm yes lets add the game ruiner to our game
BFR is pretty fun tbh
Itâs definitely fun
No fucking way, thatâs awesome
It feels like you're getting diffed by bfr
my game crashed and i go back in it and my settings r reset, is there a way to fix this
i made them in season 3 i donât remember them or the video i used
You know the sniper comment got to him because he came back an hour later looking for something to keep this shit going
i am i just wanna play light đ
This is quite literally main reason why i don't use sniper now
đŚŚ
Just play heavy. The KS is more satisfying than the sniper.
If you need the feedback of tapping heads then just play Titan
im tryin to use the bow not the sniper đ
KS then. Projectile, looks cooler, sounds cooler.
EMBARK
ECLIPSE SHADE KS23 AND MY LIFE IS YOURS
No cap. KS is a weapon for true finals enjoyers.
Why I can't find a lobby like this
Well now you can't get winched out of your mesh the fuck
and it has 100 more hp for the specializtion
I have a question: if I have a suggestion for a weapon, should I post it here?
why not
BMG-50
Weapon For Heavy
Body Damage 95
Head Damage 150
Precision. Control. Finality.
Designed for players who end fights before they begin.
This streamlined sniper rifle strips away unnecessary equipment to focus on what matters: pure accuracy and decisive power. No scope. No support. Just steady hands, sharp instincts, and a single shot that can decide the entire game.
In THE FINALS, true victory comes from confidence, positioning, and perfect timingânot from hiding behind equipment. This weapon favors participants who trust their aim and remain deadly calm under pressure.
One shot. One moment. One final.
i have a picutre but i can send it in x.x
50 CAl?
You're going to summon him. He will post the same photo.
ye
but you got Only one Bullet in mag so you ned relode all time wen you shot one time
huh ?
The greeners. They flock here when someone says to give heavy a Sniper.
Always talm bout some bs
It was just a suggestion. đ
Hey Im with you. But they will come and tell you how you're the problem with the game
Its insane
Well, I have so many cool weapon ideas, but if I just send them in, I'll end up sending things in all day long.
but ik waht do you mean
That's what this is for
People are on a different level here with write ups and stuff.
The basic flow chart here is someone post an idea, the greeners swarm it and tell you its a bad idea. And the cycle begins anew
You can say what you want, but Heavy never really got a hype weapon, so there has never been a weapon that really caught on with Heavy, apart from the Shak-50, but even that got boring after a week.
ye :C
I guess. Im of the opposite opinion and think the heavy is the only class with fun weapons in the game outside of one or two.
But posting weapon ideas is better than when people come in and ask what meta loadout they should run. At least theres something to discuss
yeah
Yes, that's true, but I mean, everyone can do something on Range except the Heavy. So the M60 isn't that good, and neither is the Lewis gun, so it would just be fun to have a sniper like that because I love the revolver on Heavy and I only play that, or almost only that.
Hahaha
The main consensus for a lot of people is the heavy shouldn't have range. The BFR is bootyblasting all non-heavy players right now so something even longer range will send them in to orbit.
Also convincing them it will do more than 149 damage with a headshot is another problem.
No, no, she should only hit the L on the head. Otherwise, she'll only have 95 damage. That will continue to decrease, just like with the revolver. You know what I mean?
hm agree again
The 149 damage breakpoint is pretty hard set for anything that isnt the light class.
150 damage to the head and quick melee + anything equaling 150 is a no no.
Good luck out there.
ty u 2 đ
the damage from the V9S is fine but the range is not. I have no issue with it having better range than before, but im getting sniped with it from 60+ meters away (sometimes 100+); it blatantly enroachs on the LH1's territory.
Its whole thing has always been being weak at close-mid range but being strong everywhere else
How, shits does half the damage the lh1 does at range, less even with headshots
40 damage per bullet from small pistol is not normal lol
The other pistols do 24, 74 and 90 damage
I think it is a bit funny to declare any number ânot normalâ given this
When do you think theyâre gonna add new weapons? Personally I think medium needs more weapons.
remove sword camlock. Genuinely stupid and buggy
nevermind - forgot about deagle and revolver
v9s aint need a nerf tbh
Oh also, I would say Nerf the blade for light class I once held a point for an entire minute against the team of three
Next season
The blade as in⌠sword, dagger? Throwing knives?
But other than that, I think the mini gun needs a buff for it to actually be usable especially that wind up time that is atrocious my friend did it and he was on half hp and (yes the sword) The other team still managed to kill him like a three second wind up time for the damage youâre gonna do is not really worth it in my opinion.
M2browning 50 cal machinegun for heavy?
I think the minigun is in a good place, itâs not meta but at any other level it does well
If youâre engaging people without having it already wound up then you have not played it well
Youâre right, but Iâm saying a wind up time that long just for me at least doesnât really do justice. I know itâs gonna be a fire hose of ammunition, but three seconds is just excessive like maybe bump it down to two and it would be a lot better plus half of the time theyâre just gonna run in a different room because itâs super inaccurate at that too and the structure damage isnât the best at least while Iâve tried it.
it should be added
like one from crysis 2
Itâs 1.6 seconds
Itâs there to counteract having the best dps in the game with a mag that can easily wipe a whole team
This is the second installment to the graphically legendary Crysis 1. Although it's graphics are truly remarkable - especially volumetric and global lightning! - it's somewhat lacking considering the bar-raising quality of the first title, mostly because of the textures and lack of physics (exploding houses, shooting down trees).
Main weakness of the minigun is its weakness to burst damage (needs decent teamplay to work), and to some extent its limited range
Iâm thinking it would be stationed around the map so for example you have a heavy class camping somewhere you could use it to like damage them a lot but after a while, it would overheat and be temporarily useless that way it wouldnât be too broken and also you would need to fire burst rounds for example, if youâre fighting a light or something that way, it would be more accurate but not insane bloom, but the possibility there to snipe with it would be nice
very situational dependent gun
buildings collapse - it will be useless!
- finals is very dynamic game
Thatâd be funny but impossible to balance
The whole point of it is to stop people from camping so I think actually having it destructible would be good
It really wouldn't be,slow chunky automatic with high damage
But it would definitely need a cool down and be inaccurate at those longer ranges
possible
u can look at a video i dropped above
i also wish they add echoes for guns firing and more realistic sounds
A gun that feels like that could be cool
though it looks functionally about identical to the minigun
less firerate but more damage per bullet
đ
That changes almost nothing about the gunâs actual mechanics unless the firerate becomes quite low
But maybe it could be specialised differently in another way
Consider also; accurate, but its accuracy decreases the longer you fire it for and it soon becomes worse than the minigun in this regard. That property along with a somewhat lower dps could perhaps justify the exclusion of a windup mechanic
just for variaty
doesn't matter, the lack of the same recoil makes up, you can be much more consistent with it at greater ranges than the LH1
Clunky big gun does not equal minigun
Side grade? Sure. Identical? No
surely we should be asking for the spear to have throwable projectiles first :|
(Off topic)On the note of .50 Cals a precision .50 cal rifle like a precise RPG would be pretty cool as a gadget. Like a AR lower and a .50 cal upper if yâall know what Iâm talking about
It'd be neat but unbalanced I am honestly sick of poke weapons
it wouldnt need much range, no more than 15-20 meters but with drop aswell, its just so that the slowest classes melee weapon is abit more useful. I too am rather sick of poke weapons. I prefer tracking weapons and they just cant compete with a poke weapon user who spends a tenth of the time in view for you to shoot
now were talking
it's strange how nerfing the previous n°1 light gun (93r) and giving micro-buffs to an already viable weapon (v9s) made it become the n°1 light gun đ¤
almost as if the v9s was balanced and we should've simply been nerfing the overperformers! đ¤Ż
It was completely overshadowed by the m11, was irrelevant
And I don't think gutting the m11 just to make the 2 not overlap 1:1 is a good idea
well both weapons have extremely similar identites (sustain dmg close range brawling weapon) so unless you rework one of the two they will always be in competition
and m11 has been overperforming for enough seasons now that i think it deserves nerfs. not being gutted mind, just nerfs, probably range nerfs and maybe reload speed to separate it from V9S
We would've seen an m11 meta if it was an actual issue
we weren't seeing one because 93r was so blatantly broken there was no reason to pick anything else
now that it's nerfed, m11 and arn are gonna become the two most picked light guns i reckon
2, implying that it's not so overperforming that it's the only weapon used
it's not the only weapon within it's niche (close range sustain brawl, others bein V9S, matter, throwing knives, arguably double barrel) yet is the most picked, is it not overperforming?
guns in this game are supposed to have strengths and weaknesses, there should never be a gun that's always picked at no risk
Not to mention that v9s issue also partly stems from embark giving fuckall changes for light weapons last patch, and haven't added a new light weapon since season 6
How's the v9s nerf looking
nothing burger
Lmao
More bullets to kill at max drop-off, which was all the complaints
I mean the buff was a nothing burger as well
Heavies die slower overall
buff was stupid cause it hurt its identity, and seeing as its pickrate skyrocketed after the buff, even in pro play i don't think it was quite a nothing burger. (admittedly i too thought it was a nothing burger originally)
People kinda jumped at the weapon partly due to it being one of the few actual interesting changes from the 2 months in waiting patch
Nah it's just new thing buffed and old thing nerfed type of deal, v9s still poopie beyond 20m
M11 with arthritis isn't an identity
Like realistically majors mfs would've been creaming their pants if the v9s was actually a 50m killing machine this entire time like some claim
that's what the identity was before, i didn't say it was a good one but that's what it was, a competitor to m11, now it's a jack of all trades like XP except its significantly better than it
Unlike previous, it doesn't 1:1 overlap with the xps falloff range, it's ends where the xps starts
yeah, however V9S is better before fall off, and better after max fall off now, so you're playing XP to be mildly better in a 7m range. WOW
7m seems to be very important considering how obsessed mfs are over the v9s buff
Acting like its all of a sudden making it shoot from 60m away
usually you'd trade long range to be better at close range, not trade close range and long range to be mildly better from 22 to 30 meters
I didn't know those were the only 2 balance factors in the game
on bodyshots, V9S now has as much DPS and dmg per mag as LH1 on max fall off
Considering the SR gets neither benfits
do mind LH1 has significantly longer fall off ranges, but still, the values are kinda nuts
oh my god whatever dude you're insufferable to talk to, i've even said this before, idk why i bother
Bro you don't need to make shit up, I don't even need to say how 28 damage bullets with 20 in the mag is best out by 44 damage bullets at 15 in the mag
learn to read, respectfully
Didn't know we were discussing a realistic scenario where the lh1 for some reason is having a 1v1 with a v9s halfway across the map
The community at large is insufferable like you guys, you made a nothing burger buff into the second coming of pike
I wouldâve preferred had they just reverted the buff of the v9 instead of nerfing the damage
Like why do they insist on keeping its ranged capabilities?
Same.
All this achieves is making the weapon less unique, itâs more like an AR now
i never said the buff was too much, i just said it was a dumb idea to micro-buff an already viable weapon and that we should be nerfing overperformers instead
so i'm the bad guy here cuz i got fed up with urchin being condescending to me?
All they did was make it a bit not shit after 10 meters
Anyways it will still get no diffed by an lh1 after 20
And an xp will be easier to use than a v9s at the 15m ranges
Well thatâs the problem, the weaponâs range profile gave it uniqueness
Definite disagree on that front. It kills slower, and has a hugely less forgiving mag
I will agree it did not need a buff but you all are overreacting
Xp is automatic and carpal tunnel 9s is not
I do not view this as an important factor
conversely XP has actual recoil while the V9S does not
They're both stupidly easy to control
Yeah but only one can tire your finger
not really, it overlapped 1:1 with m11. they both competed in the close range sustain dps brawler category
Xp also kinda just sucks rn so it just loses to most things outside from like a 7m gap in midrange
Defib chaining is so fucking annoying,like yeah these guys are ass but it's literally impossible to wipe them
could we give xp 18dmg per shot back while taking away the 4 bullets of the 34 mag size? range nerfs should stay tho
less dmg per mag but higher dps, rewards one clipping people cuz slow reload
17 dmg and lower rof
oh yeah 850rpm instead of 860 too