#š£āweapons-gadgets
1 messages Ā· Page 207 of 1
š
Bad developers and companies kill gaming, not people who play games too much
embark be killing the game by not nerfing pike
If youāre top 500 of a game your opinion should be ignored
I too love accusing people of cheating that I dislike, very mature
G
Womp womp
yea fuck u hacker u cheat hard
yeah this was the clip i got accused over btw 
I've never played ranked, my opinion is that you're not very sound right now
you reload between kills you must be cheating
lol this is simply good recoil control on good timing of said recoil
Damage is fine. Increase recoil or make the hip fire useless. Thereās no reason it should be able to basically snipe you and also behave as an auto shotgun in close range
Top 500 players are completely out of touch with reality and the outliers and should not be considered valid when balancing game changes are made
I can control recoil fine but I am not good with the timing of first bullet + pulling down
kills faster than fcar
yea dps is fine dw about it guys
This applies to every game
this applies to bottom 500 too like you
my former top 500 ranked stack consisted of a dagger and a spear player but keep yapping
No one asked
Iām not a huge fan of damage nerfs and buffs when thereās 25 other variables the devs can adjust
they hate the truth
they should adjust rpm at least, I'm not saying damage specifically
cooked with this. people STILL USE the fcar though because of the satisfaction of beaming the hell out of someone. no other gun does that other than xpā¦
Damage for pike is finnicky
Just nuke rpm and recoil
No I hate no lives
Medium the most broken class quote me
brother you no life this channel every single day
you would not be wrong i guess, but we're not that far from a balanced game if embark locked in (they will never)
Yeah, Iām at my job waiting for work to come through
I work 40+ hour weeks and I held top 500 while actively serving my country as a member of its military, I dont nolife anything, I just focus my time on things I like and am good at :)
Honestly beyond fixing a few bugs (riot hit box) and some minor balancing I agree. Defib should be deleted tho lol then the classes will finally be balanced
ruby tracking dart owner why donāt you and i have intercourse
you can see the spear and dagger in these clips :)
also brogon or whatever your name is⦠i wanna know your stats so i can see the type of player that is consistently refuting every single one of my points
like iāve been top 500 and consistently diamond since s1⦠why is it YOU specifically thatās hating so much
Because I feel like it
Being a hater is free
being kind pays you back
idk it does make me kinda happy knowing I have these stickers AND I understand melee better than you do in this game, considering ive played with the 2 best melee players in this game and I do understand the pain points a lot better than most people
Dang the sad life 9000 sticker
the collection is cool but I unfortunately wont be getting a ruby sticker again until im done serving in may next year
why do we keep talking to this dude anyway
Great question
it's clear he's here to hate and not want to reason, let's just stop?
I do think its very funny
Iv got nothing better to do right now so im seeing how long we can go
i see
Tomorrow Iāll probably be hating on heavy and winch
fair
im glad I dont hate casuals the way some casuals hate me for just being good at FPS games, I just cant comprehend the idea of hating people you dont even know ngl, being kind and non judgmental is free
crazy about me btw
Hating and spreading negativity is also free
who asked
your*
more self damage than cl40
pick up a book at least if you're not working bub
Honestly yeah I feel the same, I'm just here to have a good time and I wonder how many people just absolutely hate me
my teammates hate me cuz I'm bad š
š
idk I just cant comprehend it, how are people this insecure that they dislike others for simply being good at something
Iām unemployed
employ yourself NOW
To help with some context, i main riot shield and have been doing so since season 2 lol
Sorry I value my freedom as a teenager
i hope you starve āŗļø
my original S2 ranked stack was with the best riot shield player in the game at that time (and probably still now even though he doesnt play the game actively anymore)
who? i might know them
Troop (Stop_Resisting)
I should probably practice riot shield more, I just like it because it matches my sort of playstyle
troop (not the cheater)
akm nationalism
I unfortunately am not cool enough to react with emojis but have a heart twin ā¤ļøā¤ļøā¤ļø
@brazen mango i want the ruby token system to come so I can swap dogshit famas for goated ak
thats something they said they are working on right
Yeah
Horrible system⦠BUT I can get the chance for ruby ak
im kinda worried im gonna miss out on ruby SA12 when Heavy is in rotation again because I will be serving my 19 weeks service period at that time so I hope its a thing before that
nah its good, they should just keep the seasonal numbers on them as a "released in" kinda deal, as long as they dont bring back Open Beta Diamond Skins im completely fine with that
rip my chances of diamond m11
getting a ruby weapons for your main class every 3 seasons genuinely feels like ass, especially when the GADGET isnt even for your main class either
Huh, must have forgotten to change that when that was updated. Never noticed until now. Thanks for pointing it out
Also please for the love of god, silver-ify the custom scope additions on all Ruby weapons
I used it a lot in cashball since we grinded that when it came out, its fun but I just enjoy tracking weapons too much
Ignore diamond or whatever idc just do it for Ruby
wdym I love this
I think people have said this for every single season
Fair enough. I've just never been good at FPS games, and riot shield has been the only weapon that allows me to keep up. Plus my processing speed was really slow at first, so it really helped me to stay alive
thus the spawns are fine every season
Fair actually
lowk so sexy I wanna start playing this game again just for the ruby skins
they cooked so hard with ruby lewis and XP
i wonder what they would taste like
I just wanna try to get Emerald 2 lol
Wish the silver had Damascus like the Ak did
no problem, sorry for being slightly toxic about it
genuinely nothing shameful in not being the best at FPS games, there is a lot of people better than me, I personally just enjoy playing against the best of the best, but I dont think its any more "justified" than people who just play FPS games to have fun and enjoy their time
Mhm
Like my first actual experience with the game was in season 1. My friends knew I didn't like FPS games, so we just went around destroying the map with sledgehammers
part of the reason why I dislike the sentiment people have of "comp players are toxic" is because a lot of the greatest people ive met in this community are dedicated comp players, several of them are by now signed and player under org names in pro league and the upcoming major
most of S1 for me was just me messing around since I didn't think I'd enjoy the game. But at the end of the season my friend suggested I try riot shield. At that moment the game just changed for me and it became so fun
this game made me good at fps games
coming from battlebit I was a ātopā player (good at pubstomping but nothing more) and I had like a 1.3kd my first season or two of playing
Iāve poured time into this game and now im good in most fps games + 2.5kd with 80k kills in this game
Nice
im not sure if gelz is a comp grinder but that mf is pretty chill, helped me test some shit
I think that statement mainly comes from people who try way to hard to be competitive when they don't need to be
havent interacted with gelz in a while besides that one time last weekend when they got mad at me for griefing them out in a world tour, not a comp grinder tho no, dagger doesnt see play in comp
I griefed out lycommit the other day with smoke thermal m11 and pinged him in apez cord and said gg
shit was peak š„ š„ I had him the previous wt round too
Also most the hate is probably directed at streamers and the top ranks get caught in it
the few people who stream this game are some of the kindest people ive ever met online, you are just toxic and judgmental of people you dont know if you hate them across the board
Yeah like I've been watching a few streamers and they have all been really chill
I've mainly been watching Combo and WaterDance
there is a lot of great people who stream this game both casually and comp wise
Mhm
if you are interested in looking into the comp side of things a bit you should give Bizzy a shot, really chill guy with a great community and he's a signed pro player rn
I'm not too interested in competitive, but I'll definitely give him a look
bizzy is kind of the king
every video he posts at least one person complains about his light teammate (stewj) abusing controller aim assist
so you know they're good š
so sad that bro is no longer bricked š
still waiting for BURTS to come back and the NA team gap to increase by 10x what it is now
you mean they're even better?
Than current Envy?
current comp kings idk who
Probably not as of right now, but BURTS have Swako
I don't even really know what the pro scene looks like, all I know is that demat is the only medium pick lol
medium sadly has near zero loadout variety rn
Aimerz and Pulsar in EU, ENVY, ED and NTMR in NA
oh ok
general teamcomp rn is LMH, and the main counter to demat is also demat, that and healbeam is no longer the only heal option
And Alliance ofc
I know I'm never gunna get into playing in the competitive scene. I know how I am and that would just ruin any enjoyment I have of the game
I'm assuming lights are the main healers now?
bro i was watching the grand finals for EU a bit ago, mfs tried to pull some wackass shit on nozmi its crazy
Out of 6 best teams 5 are org signed rn, scene is growing
not main healer, they just have the h+ on hand since its very good util
Yeah
I typically play heal beam when I play medium, I just enjoy playing support the most
And since I'm playing casual, who cares if it isn't the best pick lol
Winch, demat and dash only, we used to have more variety but embark decided to nerf mesh, heal beam and cloak season by season until all 3 are kinda dead picks now
also demat is stupid busted and only is countered by itself
I dont play comp myself since I literally cant anymore, but I still follow the scene
I think it would be nice if demat had like a .5 second delay before it opened, but I could be entirely wrong
mesh would be used if winch didnt hit through it
Anyways I gotta head out, nice talking to you guys
Yeah
Cloak would be used if it wasnt so easy to spot and every class had hard counters
grapple kinda has its long range movement niche replaced by gateway in the pro scene too
Well grapple would never be good, it sucks in teamfights
i wish they made it so you couldn't pinpoint their location with tracking gadgets but still pinged, but embark may fear cashout cloak campers might become rampant!
or they didn't think about it at all and just want it dead
we just need TF2 cloak
how does it work
i dont think most peoples immediate thoughs up against cloak is to bring sonar or proxy sensors so it wouldnt be too bad
no audio while moving, completely invisible, but you cant run and gun instead you have a cloak and decloak timer, and remove thermal
cloaking and decloaking has a loud audio and takes a short amount of time, but you dont make sound and are completely invisible while moving, and you cant do anything while being invisible im p sure
dang, cloak but consistent and counterable with good reaction time????
they would have to remove thermal for that to work though
which they could because there is no skins for it anyway
thermal isnt that bad enough to have to completely remove it
It hard counters cloak with zero counterplay outside of just being really far away and does fuck all otherwise.
TF2 cloak does have footsteps I believe that you can track if you're nice with it.
But then cloak inside smoke hard counters thermal which is really silly, haha.
smoke removes the thermal vision, then cloak removes the regular visiblity
Remember pike was nerfed below 50 and it fell off the map.
And same thing happened to lh1 after dmg nerfs. The dmg is crazy, but like... it's supposed to have the better dmg from range honestly.
doesnt help that they buffed the shit out of the 93r and arn
Thermal is a good pick. Not as much now that cloak was nerfed.
But it's good for being able to see through all the clutter and smoke.
If they didn't nerf the range on it, it might be a bit od, imo.
Careful saying thatāI have one or the other of those two gadgets on every cashout build I own š
Other way around you mean
Can we increase the damage of the spear again? It can't be that I need three hits for an L and four hits for an M.
Extended mag as an attachment (if they add more) would be cool.
SBMM is fucking miserable. I hate playing WT.
Good thing there is no sbmm
Yes there is. It's right there I can't believe you can't see it.
There is absolutely no sbmm in world tour
Yes there is. The developers told me so themselves.
If itās your first wt match, throws you in a bot lobby. If you lose too many in a row, same thing. If you arenāt a steaming pile of dogshit you get thrown into the gulag where everyone else is
it came to me in a vision
No, they make your matchmaking skill based and it messes everything up. The developers said exactly that.
Is it SBMM, honestly cant see it. Other team always way too good and my team just found out how to use a controller
do yall run grappler with sniper or
Grapple is usually the normal thing to run. But, I could see some viability for Dash or Stealth.
i c ty ty
dash is very effective if you like small range snipong
The fact that they aren't planning any specs until season 9-10 is concerning.
They already said they're planning on adding less gear to prevent bloating, but that means we're going to have a very disappointing 2 year anniversary, with less gear than usual and no new specializations.
riot shield hitbox abuse is insane rn in ranked
every lobby half the teams have at least 1 shield
fr, who thought it needed a buff? next they'll buff medium swords or something dumb
is it cap or did I hear they're adding a wallrunning gadget?
Where did you hear it
some dude on instagram
it was in a comment section on a clip
if I find it again I can link it but im not even sure where id find it again
The range on the flamethrower should be increased to 13m at least so it can keep up with the meta
would probably break powershift if it got that buff
No it wouldnāt the flamethrower can reach over half the platform it wouldnāt break power shift at all
They should add a dual swords skin thats just wolverines claws
Or use a real gun
It shouldnt be outdueling ARs up close, its a DMR
That would be something a light player would say
Im glad I mostly play Heavy now I guess, also this "hurr durr light players š¤" is really corny
Flamethrower is just satisfying to play especially those after death kills
Increasing its range to be longer than winch claw range would just be blatantly broken lol
Are we aware how much 13m in this game is
The flamethrower has 9m of range so yes 13m wouldnāt be broken also you have to predict where the enemy is going to be when the flame hits 13m
You literally wouldnt be able to directly engage a flamer with half the weapons in this game, including every single melee weapon
How is increasing its range by nearly 50% not broken
That wouldnāt be true it depends on the melee player if a noob sure but a pro no. If the flamethrower user in the right hands would make people think itās broken.
š
We dont need to make very easy to use weapons even easier to use and as a result add even more hard counters
Db invis dash db but thatās not broken right?
DB and Invis no because cloak is terrible
Dash DB is extremely low effort and annoying nobody argues with that
Flamethrower is one of the easiest weapons to use so buffing it seems like a bad idea
Flamer doesn't need a range buff
If the h infuser and healing emitter werenāt a gadget I wouldnāt be asking for buff but nope embark decides to add healing items
A better buff to flamer would be stuff that synergizes with it
The H+ is the only healing causing problems currently
The game didnāt need more healing it was a pointless update
Personally I think flamethrower should stay a ālow skillā weapon that is mostly out classed
give the flamethrower one patch where it's really annoying- as a treat
You shouldnāt be able to steal cashouts while being h infuser itās the most stupid item in the game
Fair, it should be a niche option, but viable if you put in effort.
Having tools for struggling players that doesnāt give them an edge over skilled players is healthy
then nerf it to be worse than it was originally as is tradition
They H+ just needs some work
It needs to be removed
And medium needs a healing gadget
little bit funny that the minigun pretty much instantly got buffed further than it perhaps needed to be because it didn't fulfill the minigun fantasy of mowing down everything in sight, but the flamethrower's sat in "kinda wack short range videogame flamethrower" territory this whole time
I like the idea of the H+ having only a few slow fire rate shots that do healing over time
Wonāt see a rework for it any time soon tho
Minigun doesnt let you move around a lot and also takes at least basic levels of tracking, neither is the case for flamer
Flamer has always been a gimmicky weapon that deserves to stay gimmicky because its a casual crutch
Its an SA12 that takes infinitely less skill to use
Mini gun also gives you aura points so itās better
feel like a well-executed flamethrower in a game gives you more style points than a minigun, like the ones in BF1/BFV or RS2
but yeah I would accept a rework or buff because I don't really care if gimmick weapons are temporarily good but I also don't care if it stays in irrelevancy where it's at
never really seemed like it's in an unusual place balance-wise
There is a million cheesy casual player traps in this game that could be reworked to be more skillful and useful at the same time, flamer, DB, Cloak, Sniper, Charge and a lot of other shit
Clearly the answer is increasing the range of the flamethrower and adding an alternate fire where it shoots fireballs or some shit
sprays gasoline puddles you can ignite
Me when I pee:
Rework it to work like a irl flamethrower:)
Cloak is probably the biggest offender of nobody liking its state, neither casual or comp
Can we agree that both are unhealthy?
I personally donāt have any issues with Winch. But I wouldnāt mind seeing it changed
I like the state of cloak, gives me free kills on people that use it lmao
Winch shouldve been reworked to not go trough shields in S3 but embark devs believe heavy is in constant need of a oneshot button since S1, used to be RPG (and nukes), and since S3 it was winch
Isnāt Winch heavies only quick answer to shields?
On that note, Medium doesnāt have an answer for shields at all
CnS the shield like a real heavy player you coward
But Iām winching my hog
i don't really think you can avoid shit being defined as a "casual trap," lot of casual players wish they were playing battlefield and didn't have to deal with anything obnoxious and unconventional up to and including the entirety of light build
CoD mindset is real
I donāt like light players on my team personally
Iād rather fight them than medium
Glitch nades or you can just shoot them, nearly every gun in this game can fry a mesh shield in one mag lol
Tru
Save mesh though afaik?
Just shoot it, it only has 750 HP and 225 is lost when they drop it, mesh is so easy to play against
Should medium or heavy get glitch grenades?
No
Mesh is already bad, it doesnt need a hard counter in the form of winch
Iām 100% bias fyi I love winching cocky lights
I feel like it might be busted but at the same time itās kinda doo doo that light is the only one with them
Hell naw
Heavy canāt have mobility so on demand displacement is āhealthierā in terms of balance for Heavy
Glitches already need to be nerfed to 1 charge, we dont need to move the balancing issue to yet another class, ESPECIALLY not medium
True
I just really donāt like that the number one answer I get to āhow do you fight X?ā is to just use the gadget locked behind one class
Its not, not how embark designed it, winch is a terribly designed hook ability
Winch might be the worst designed hook ability in any FPS/Shooter
shitting and crying
Oh so you just wanna take my toy??? You just hate Heavy admit it!!!
Dash, demat, winch
The three horse men of making all the other specs look ass and forcing weapon nerfs
Idk if we lose the on demand displacement Iād like some other form of utility to balance it out
Iād still like to be able to pull things(even if it needs to charge first)
Make it not go trough shields, remove the rebound hitbox so it cant pull people on the way back after you missed it
winch sometimes feels like it was a patch-fix to heavy losing so much of their early apelike damage output and the result of casual players perceiving heavy as weak
Pulling a dead homies statue while staying behind cover is always cool
It 100% is this, you are completely correct :)
Heavy isnāt weak Heavy just slow and dummy thicc
I had a level 70 team mate have his mind blown by seeing me do that š
Bro was a few under hours in and didnāt know winch could grab objects
i've said this before but the game at large feels like it's hovering in casual/competitive limbo where you have parts of the vocal casual playerbase that want it to be a more straightforward brain off casual shooter like BF and parts of the vocal competitive playerbase that want it to be a less gimmicky tracking-centric mobility shooter like I dunno, dirty bomb or something
i saw this video titled "do you even like the finals?" and a lot of the most common complaints remind me of that
Bro Dirty Bomb was the shit
Is this not virtually every PvP game?
God I miss it so fucking much ugh
If it did not meet this description, it would be taking an absolutist approach for some reason
which I think would be stupid, quite frankly
I consider myself a competitive casual player. I aim for improvement but I play for fun.
I think that also applies to almost every player
some more than others, like I don't think most people are begging for deadlock to remove all of the depth or begging for COD to suddenly become a much deeper and more complex game
like it sticks out for me here because I enjoyed finals a lot because it was a game people played sweaty that also had a lot of funslop sandbox gimmicks in it, and to this day a lot of the bitching feedback rings as "i don't like that this game is what it is"
People do like the sandbox elements of this game when it comes to comp, they just want things to be more balanced with comp in mind instead of things being changed to HURT comp play
SA12 getting nerfed when it had a less than 5% pickrate while other guns hovered at 15% or more
Erm but it had too much range!!
yeah but i've been seeing people lately saying goo nade has to be one charge because it's obnoxious as fuck on demat medium and even if that's true that would be a huge nerf on one of the most strategically open-ended gadgets in the game. truly open-ended variety and balance seems like a hard thing to maintain and that's part of why I say finals is performing this niche balancing act between casual and competitive appeal
Where we getting pick rates from?
Currently* road hog from ow has been pretty gross at points
Used to get them from a private channel in this server that we were invited to
Buff Heal Beam and Turret so that they could finally be as useful as Demat.
Delusion, dmg drop off is Intentional so you canāt snipe with weapons out of their intended range
The weapon has basically only vertical recoil it doesnāt have difficult recoil
yeah, no shit. Everyone gets that. There could be a game event where theres a damage multiplier for long-distance shots by medium-ranged weapons is all im saying. Highly unfair game event but just an idea
Actually terrible idea buddy
Actually terrible take buddy
need the rank
Need the rank
Youāre asking for buffs for a s tier weaponā¦
You want to be rewarded on long range shots
Actually jobš less
Sounds like a request for a balance change but idk
Yeah
make the sniper rifle hit scan
Literally its a hit or miss, you aim on the head, bullet drop, aim above the head, no bullet drop, aim on the head perfectly, body shot, like embark how is this game so stupid with the weapon balances
fcar is NOT S tier
Pike is S tier, Model and Famas are A tier, FCAR is B tier at best
Pike and famas are both S with pike being better still, Iād say fcar comfortably sits below those two and model in A? Criminal
Nah Famas is def not as good as Pike, just slightly more flexible, FCAR is def not A tier, hasnt been since S2
fr, the gun doesnt even deal proper damage most of the damn time
famas isnāt s tier
s tier is broken shit like pike 93r cerb when it was busted old sa12 (albeit that functioned well and wasnāt deserving of nerf) s3 lh1 xp for a while before they chopped its balls off
famas is a good weapon but it is not busted like the rest
also @brazen mango is fcar b tier akm b/c tier accurate
cause a certain riot shield main is trying to tell me that im ragebaiting them by saying that
Kinda agree on that even tho it's close to be S
famas can be shot full auto cant it? one dude on my team was full autoing it
No you can't, must have been a bug or cheat
too bad, would be nice to have.
It would be broken bro ahah
yeah atleast it would kill properly
only gun i can use thats 100% consistent in damage is the sr-84
its ass for me
it fluctuates in damage through the match, literally all the guns fluctuate
hitreg and range can do wonders in how much a gun actually deals...
yeah and the shit servers dont help one bit
Light 
- ARN
- Glitch Grenade
- Gateway
Medium
- FCAR
- Defib
- Jump Pad
- Zipline
defibs in season 7
Don't put that evil upon him. Also I think the 93r is meta over the arn.
LTM where thereās No penalty when a player is defibs, theyāre insta back like S1. Make the defibs also have only a 5 second cooldown. Make it so all mediums have snipers with mega damage so itās like a 1-2 shot kill in the M. Make a special map where thereās zip lines and jump pads everywhere.
Light
ARN
93r
XP/M11
Glitch grenade
Gateway
H+ infuser
Thermal
Medium
Famas
ā¦
Pad
Defib
Goo
APS
How do you get colors in your name?
Send messages. Channel doesnāt matter. 35 for the basic yellow role
Alright thx
i dont think youve used the weapon enough... it feels like that at mid range because yes the left to right recoil is minimal but its still there... as someone who's played the gun for a pretty long time. when shooting at range the left and right recoil is much more noticable. that being said... ive also mastered most of this recoil. hitting a lot of my shots at range. but im consistently losing to pike players who do better dmg even in the mid range...
a couple updates ago they even had to buff fcar by making the right "kick" that it had in its recoil much smaller. however even then i had used the gun so much that i was still hitting shots at range and losing to pike players.
I CANNOT PUT STICKERS ON THE HEALING EMITTER
FIX THIS NOW
If FCAR is B tier, whatās S/A tier on Medium? (Iād assume Pike is S atm)
What is best famas scope
S pike A famas model repeater
Repeater in A but not FCAR????
Not even Revolver? Smh š¤¦āāļø
Revolver is only S tier if you are on coke while playing it
what would happen if we gave light all movement items, medium all healing items, and heavy all destruction items?
The worst meta you've ever seen
Hear me out
What if the turret had less health but more DPS, bigger detection range and faster turning speed? It might be less frustrating for casual lobbies, and more useful in high rank ones
As a sword main this would not be less frustrating
Right click ez
oh you're light lol
Roof turret
yeeeaaaah melee kinda suffers
id be interested in a gtfo-esq sentry
stationary, only looks in 1 direction, slight charge up before shooting, but if it does, unleashes hellcan be countered by peeking it over and over, formidable but counterable danger to take care of
Well the game is kinda an elaborate rock paper scissors with stuff, so
With all the peeking angles in maps, let alone creating your own, it might actually perform worse
That would pretty much be a longer range trap/explosive mine in function
in direct confrontations, yes
thats the intention
in part, making it less frustrating to get randomly chipped and go below 50% as a light
but if you suprise someone, its lethal (and better for angle supression)
I've found the best use for turret is to deny flank routes and to create an area to retreat to. I think its balance should kinda move that direction to not make it an oppressive 4th teammate.
Maybe keep it the same, give it a 360 spin at the same spin speed. And make it dispense health slowly.
actually, would it be?
i think it might be better for angle supression since you really cant affort it to keep it alive before engaging, but it also gets countered by corner peeking, but at that point youre giving the enemy a heads up youre about to engage
or might that go another way?
thats just not turret anymore?
thats just a worse chuck (unless it heals more)
but thats not the items people bought skins for anymore
i doubt that would go over well
it would still deny flank routes
just that it allows for better counterplay, while being stronger if used right
it wouldnt serve as a 4th teammate, its still only a turret, in this case, stronger but countered more easily
i would also be interested in a tf2 mini-sentry esq approach
less health
smaller
less dps
but with some other positives to make up for it
faster recharge?
maybe you get 2?
a disposable combat tool you throw down for extra support
acts as make-shift detection tool, since it tells you when it hits someone to cut off multiple flanks (if we go the route of 2)
could be placed next to eachother to act similarly to what turet does rn, just that its more prone to explosives if too close
2 would be oppressive unless very weak. I like the recon aspect but minis work in TF2 because of the power of regular sentries. I actually think TF2 started this whole problem where now every game needs a sentry but none of them add the things that made sentries in TF2 balanced. You have to build, upgrade, repair, and refill them. They don't just work in TF2, they need maintenance.
might still cause issues against melee tho, maybe wouldnt be as bad if its angle locked?
Angle locked would make it trivial to fight unless well placed. But then it's a nightmare to fight
except the mini sentry, which i would be interested in replicating
(somehow) (if it works)
I think it could, but making it smaller and harder to hit means it would need a nerf
I mean... fcar dps and accuracy is still better up close than pike.
Give the sentry a mini gun instead
damage
lethal company turret
Pike kills Lights and Mediums faster up close than fcar
overall weaker, but faster recharge
use it more often, less costly to use, easier to fight
Maybe you get one mini but can place 2 at a time and they recharge while down, maybe a 1 minute recharge time. You can carry them in hand to counter act this making you weaker if jumped but be able to set up quicker if left alone. They do about 45dps. Heal teamates within 8 meters and not blocked by a wall by 20HP per sec. Any enemies the turret locks on to get scanned for 3 seconds after being tracked. Has a 65° turn radius.
Probably over powered but a start
i dont really see it being an "all in one"
why is Embark so bad with melee weapons
i dont think its that bad
Better question: why is Embark?
Not to mention its busted hip fire basically makes it the best shotgun on the medium class
what the sigma
its a game show, a videogame sponsor would be fitting
problem is, it play in the future
so it would be based on an "old" game, and conveniently miss content 100 years into the future
tf2 crossover
minigun skin, buttefly knive
and a sticker with a lore accurate "days since jungle inferno update"
because that game is never getting a major update again š
PIKE smh my head
It is funny that the one game crossovers would actually fit in doesnāt have may
I think crossovers would result in more monetization which might hurt the community
My bad. Pike is better by .06 seconds š
they should crossover with Brink (2011)
against lights this is definitely true, mediums though⦠not really, save for ideal quick melee utilisation.
turret should do less damage idle and more when you shoot someone in it's los
give it a tag system
?
the fact it's this close is insane, what is the bump for pike ttk at 0.5m?
that would make it too committal imo
current turret will always just be bad unless they overtune it because bunker comps suffer so much in this game
same reason why heal ball is mid
fr they gotta make it activate like in 1 second
I beg to differ.
Hopefully we get a gadget/spec that makes things reinforced so Demat doesn't work and destruction takes more effort.
goo gun
Nerf winch claw, 90% of heavy playing it right now, insane range, huge hitbox, not being able to do anything while being pulled. And all this combined with dome shield and 350 hp
what cashball should've always been about ngl
I do that, but you just got to shoot it. It delays Demat at best.
at least u know they're coming and where, very crucial against demat
that's unless they lit it on fire
More reliable to just drop it to the bottom floor.
they will demat your balls
or just nerf demat
ik im a visionary
Don't steal my Demat hating gimmick.
But you can join it ig.
Still think a reinforcement ability could be interesting.
or just nerf demat
But its a game about destruction
Doesnt really feel like we should impede that imo
i'd rather embark buffed other specs
Problem is, you can only buff stuff so much before it becomes problematic
demat isn't destruction, that's the thing. it's some other third thing that ignores destruction mechanics and gives you the benefits with none of the downsides
I was talking about the reinforcement, not demat
ah right
I know this goes a little bit against what i just said, but what if we had a gadget thats just a floating platform?
Like a barricade that just floats in mid air
Hold up rubble
Instant cover
Suspend a cashout temporarily
Set up traps
How problematic would it be tho?
Melee anything just cant do anything
Snipers of any kind would suck
Maybe a max hight above solid ground?
And it hovers at that level should the ground below it fall
Something that you can always vault onto
blerp
isn't that kinda just goo?
Floating
Bit different utility, cant be burned, can take more fire
Should be quicker to set up since you dont need to pull a pin
Tho yeah i guess it is kinda close
Being able to remotely recall it could also be interesting
What if we got a gadget like a ramp. This would allow you to place it over void areas of the map or attach it to a window now on the first access giving you easier ways of movement. Yes you could use a zip line or goo, but this would allow you to basically combine both into one item. And it would also probably be used for heavy. And it couldn't be as easily as broken
As stupid as it sounds, i think some "simple" gadgets could add a lot
Chuck being a summonable + throwable physics object has enabled us to headglitch again and invented a throwable fireball
I think the ACR would be cool for the medium class
and maybe the vector for the light class and the RPK for heavy
I dont see how they could make them much different from the fcar, mp5/m11, and m60 tho
ACR is faster firing but does slightly less damage and less recoil
the vector has a smaller magazine to balance for its fire rate and the RPK can do more damage then the M60 and have smaller mag size
I personally think the medium should get another pistol
M1911 w a 12 round magazine or something
yeah and the funny skins can be like a nerf gun or a chalk drawing of one
Yup yup
I just wanna see more cool guns
Wish the heavy had straight up fists
because then you can just put skins on the ACR like the M4 or HK416
Just beat the shit out of people
yeah or like a big ass scythe
Glock w a switchy and make it a close range weapon
for heavy or medium or light
nerf is stupid, it just needs to be reworked
yeah maybe like a range or hitbox reduction by like 5-10%
literally just add a chargeup
why?
Winch goes 12 meters i think
I like the charge up idea so you can see them doing it and try to dodge
mmmmm ok ok I see it
You can have a spec that makes destruction more difficult, but not impossible.
Just have it take 2 instances of something that would normally break in one. Or in the case of the KS-23, 4 shots instead of 2.
It could open up the opportunity for Turret buffs that keep it focused on being defensive if combined with a hypothetical Heavy reinforcement spec.
They could even have it increase the robustness of allied gadgets like Turret.
Because a spec that just makes walls and floors tougher is probably weak.
Most explosions should have a minimum damage greater than 1.
lol
yall did i get my 15 daily kills
Vault the flamethrower.
Give me an lvoa-c for medium I don't care about anything else
What was this, Cashball?
yes sirski
I knew it š
Saying this like one isnt a DMR with 10 meters more range and 20% better dropoff, they shouldnt even HAVE a similar TTK
Quick melee
It estimates when quick melees would be helpful (assuming the player is very precise with them) and factors them in
It wonāt find every useful quick melee combo (for example, if it involves two quick melees separated by bullets it might miss it)
But I doubt thatās relevant for most guns
Itās doing 3 headshots and a quick melee there for the unlikely but possible ābest caseā scenario
oh that makes sense
For rapid firing weapons usually the quick melee stuff is a bit ignorable due to that people usually finish off enemies with bullets anyway, but it is theoretically helpful for most guns if you counted your number of hits correctly
how fast do qms come out? is it faster than 2 fcar rounds
Itās 0.12 seconds iirc
So yes, itās faster than the 0.222 for the fcar
I did have to measure the quick melee time approximately, so it may be slightly off. I think that it must be accurate enough to be useful though.
I think knowing exactly when your enemy will be under 40hp is the hard part in close range combat, because if you mess it up and it doesnāt kill them then your ttk ends up being terrible
But youre still negatively impacting it
Imagine you run rpg for destruction, shoot a wall, aaaaaaand...
Nothing happens because someone reinforced it
What a painful waste
Not a waste if someone else follows up.
Honestly, i have no idea how to properly respond to that
You cant rely on teammates to finish what you started
Even if they do, youre still using twice and many and one usage is wasted
And if you personally want guranteed destruction you would need to waste even more slots
This would not end well
Sounds like something that forces the meta to shift towards destruction, and away from Demat.
Sledgehammer, KS-23, Charge, Breach Charges, all become more desirable.
You just nerfed every non demat destruction item in the game, how would it shift away from demat?
Because I literally said that the Spec would make things immune to it?
You said that before i joined in, didnt see it
Got it now
Also, there could be a limit to the number of reinforced objects at a time. There would always be options that aren't plowing through the reinforced things.
Like, three max, maybe.
It would make it more likely that fights over the station happen on floors that aren't the bottom one.
Cause atm if you don't have demat yourself, you just drop the station you control to avoid it.
I've done goo blocks, but it's a stall at best.
Nice for last second pushes, but worthless otherwise cause they just shoot/burn the goo.
But if you can just bypass it, whats the point?
At best you would get to avoid people taking a specific flank, while making it more annoying to try to attack somewhere
It would be simultaneously underpowered, but too annoying to buff
I mean, simply being able to make the floor the station is on immune to Demat is value.
Forces them to fight on that floor if they don't have a way to go through the reinforcement.
Its working against the main gimmik of the game
Like a racing game where any player can make everyone slow down to a crawl
And those that like to go fast just dont get to
Demat already fucks that up.
How
It fulfills the role of dropping the box, but with 3 charges that doesn't destabilize the building.
It's Destruction-but-better. All the benefit, no unpredictable outcomes.
Most fights end up with the station on the bottom floor one way or another.
But this could still allow destruction to happen, but on a different floor than normal.
Or, they can destroy the area around it to make it fall.
It kind of is, yes
But at least it doesnt pull the break on everyone else
It playes into the destruction mechanic, instead of limiting it
But thats literally the opposit of what i described
Destruction can still happen everywhere else, I think it would allow more diverse fight locations.
For example, you could pull the station somewhere weird with Lockbolt and then reinforce it.
For which you would need way more explosives
Forcing you to run either sledge, a gl, of a full team of 1-2 destruction gadgets with plenty of prep time during which the owner will hopefully not ambush you
Like, imagine reinforcing the stairs and putting it there just to make the fight weird.
But your assuming it must get dropped. It doesn't have to.
Everything else in the area is still able to be destroyed as normal.
And then you would force everyone else to fight in a weird, potentially very lob sided area
Ooh, what If reinforcing doors locked them in addition to the toughness increase?
Aaaand suddenly its impossible to engage someone if you dont have at least 1 breach tool
So it means people are forced to engage with destroyed more?
Cause atm only the Heavy brings it on average. Otherwise it's just demat.
Gives Breach Drill a reason to exist.
And there's also Data Reshaper to get explosive cans.
It seems you think that would be a good thing
People actually like using stuff other than destruction
Weren't you arguing in favor of destruction a minute ago?
Idk where youre playing but ive seen plenty enough use it, and its really helpful a lot of the time
I have only seen like 10 people not me and a friend use drill.
And I'm maxed out in WT and QP.
I want people to be able to use whatever they want and be reasonably effective
You got rpg?
Well this guy got reinforcement, rpg cant fullfil its main purpose anymore, sucks to be you
Oh you wanted to play support light?
Well, this guy just locked you out of the single entrance to the objective
Shouldve picked explosives you fool
Just destroy somewhere else nearby?
Drill is a bit niche, i wouldnt mind seeing it buffed
It is literally only taking away a couple of spots.
Destroy the base of the building and it no longer matters.
But again, whats the point if its so small you can just move over a little
Its gonna be underpowered, but too frustrating to buff
It wont have a positive impact on the game
Only sledge or a full team would have enough power to do that
If you wanna use a gun, cant have sledge
And full team coordination is not happening
It stops demat drops, that's the main point. I also said it could buff placeable gadgets like Chuck, Turret, APS, etc. Not double though. Like a third.
Oil cans and explosive cans make short work of buildings after their destruction tweaks.
Im sure lights would love it if turrets had even more hp
That's literally what its role is in TF2.
I don't see why people need to always be able to take out everything solo.
Have fun wasting half a cashouts worth of time not playig the game so you can counteract 1 item
Autocorrect is a menace.
This is not tf2
There is stuff we can learn from it ofc, but we cant apply it 1:1
They took like 70% of the things in this game from it
With the rest being mostly OW or Apex.
I think it's fine to have to rely on your team at times.
Cant rely on teammates a lot of the time
So youre just banging your head against a wall, fighting an uphill battle, likely loosing, unless someone has mercy on you and decides to throw out there own game plan for a little to help you
It didnt work with aps vs cl-40 either
Force people to think twice about going LLH, for example.
So people cant use whatever team lineup they want
Not good
It'll be more likely to happen if more things are added that push people to do basic teamwork
Ideally, every single combination would have a decent chance at winning, just for different reasons
It's already an atrocious comp.
There's no way to make a comp where the big slow target is more visible than the two tiny fucks zipping or sneaking around work unless the enemy allows it.
Best you can hope is that they both have H+.
Also, turret can be blinded by smoke btw.
Hardest of counters.
Yeah, probably shouldnt do that
But we also have data vs turret which just hard counters it too
Still scratching my head on how to solve that
What if data only recalled it?
As if you had picked it up
So you regain 95% of the charge, and need to wait 3 seconds, then place it again
Maybe data could get its 3rd charge back
Same thing with cloak
It makes sense to be countered by thermal
Goo gun trivialises turret with similar ease
goo grenades do too but itās often a lot less precise
Idk why i feel different about goo gun in this situation
Maybe because it itself is niche?
I think a bunch of problems would be solved if turret itself got a rework
Still hoping for a weak double sentry approach
I believe turret should be more snappy and maybe have a ramp up mechanic, making it a better area denial tool
This way it may be a better shield counter as well
I think turret should be more respected
problem is itās just too sluggish to actually area deny
Iād say itās the most general purpose heavy spec, reallyā¦
It might be bad, though I find it has great utility
I mean, it is
It can be applies to almost anything if you have enough brain cells
But it doesnt see a lot of usage
Wasnt supposed to sound like slander, i love goo gun
see point above
is it possible riot shield is so desynced you can block your own hits?
i know blocking melee is really inconsistent, but i was like literally inside someone, swung, and just heard thud with no damage
in a way where it couldnt have no-hitted
Buffing other specs isn't gonna decrease winch usage noticeably unless they make them even more of an issue than winch is right now
Winch is def not my choice of spec
this
I always prefer mesh goo or charge
Mfs who say buff everything else instead of nerf one thing never really stop and think that the mindset isn't applicable to every single situation
smoke thermal still a problem
Nah
We should buff every weapon to 1-2tap so they can compete with DB
I personally think winch is and always has been flawed mechanically. Either you winch a medium and get a guaranteed kill, or you winch a dash light and he gets away before you can get off a shot. It needs a rework, but at this point I donāt know what that should look like given how complicated an issue it is š¤·āāļø
Decrease the range and give it a small amount of spin up time
What are we thinking of a possible non-combat winch solution?
Also donāt let it go through shields and dual blades
Basically bring every weapon back to s1/ beta stats.
Or remove light from the game 
||this is not serious||
||would be cool tho||
There's not much you can do for a rework on winch. You either remove it or make the winch hitstun less potent.
In general, it's not that bad imo. But it just feels bad to get hit hit by.
I understand Iām in the minority but I donāt hate the winch
Simply not hitting through shields and having a spin up would be way better
The ttk was insane back then. But every gun felt powerful.
Like balance wise, the game was volatile af. But it was fun for me lol
Yo guys i just want your feedback.
I was just talking with girlfriend about new completely unique weapon and what it could be...
She gave idea that a boomerang would be cool.
Basically what we had in mind :
You hit your opponent 2 times per throw on the way there and one on the way back.
Boomerang trajectory would be dependent on the position of user and their current aim look.
90dmg per hit
It would have a high skill ceiling - as you must hit your shots due to longer rate of fire - 1.5sec per throw
Range would be dependent on the charge of weapon - same as with bow.
It can be countered by simply : Moving, sliding out of trajectory
as each hit will be crucial.
Its not really that much thought trough but let me know what you think for fun.
I gotcha. I just think adding a wind up wouldn't really help the issue. From the recieving end, you would barely see the wind up. And be in the same situation.
It's the same problem when people were complaining about stun gun. Now look at where it's at.
Obviously a bot, finals players donāt talk to women
Sticky grenades for mediums
This is Finals, not League. The finals players have a decent life.
fcar buff yooooo plsss
All the ars need buffs, but it's never going to happen because their pick rates are high enough that embark can completely ignore them.
only reason that is the case is because some people actually enjoy not just point and click weapons. like the pike!
Because point and hold is so much more fun
People have their preferences.
Not allowed
If you disagree with my preferences youāre opinion is not valid
I don't Think the AR's as is need a buff. Maybe the F-car but honestly they're pretty strong at the moment. Probably not so great against a heavy but heavies DPS at the moment is pretty damn good so that'd explain why.
1.5 per throw is way too slow. 1sec is the highest I would put it and probably where it should be given it's high DPS. It'll be screwed by dash lights tho.
What are your thoughts about the famas guys?
Haven't played the new famas much but from playing against it, it shreds a little too fast in my opinion. Medium has some of the best gadgets and great team support, on top of having de-matty which is one of the best specs in the game. So I think having a good DPS on top of that is a little much. I've been noticing the triple medium meta coming back in ranked and that's not a good sign. But on its own it's probably fine.
I agree I think it's very powerful if you hit the shots but if you miss a burst it can be really hard to win a fight
Tho revolver, pike, and repeater fall into this camp as well. On their own there fine but on medium they cause problems
Yea. I think it's fair on its own. It's being attached to medium that's the problem
How so? They're being attached to... the most average thing
Jump pad, zip line, glitch mines, defib, heal beam, de-matty. Medium has some of the best items in the game. Having a good DPS on top of that is too much. Medium has always been a balancing nightmare because stacking team support is really effective, so stacking mediums is really effective.
The famas doesn't have particularly high DPS as far as medium weapons go.
It has the lowest of the assault rifles
It shreds pretty well and has great sustainability. It may be lower than other weapons but a lack of a long reload makes it pretty good and it can outlast most higher dps weapons
well, it's between AKM and FCAR on both reload and mag capacity.
its advantage is its burst capacity
medium is perfectly fine where it is... its just the weapons within the class itself that need to be balanced with each other...
I agree but it's lost its dominance in the support builds as light has better heals
Wdy guys think about gas mines, they worth it for med?
Yes, specifically for the cash station. Throw some mines on it and when itās pushed you can use a grenade or shoot the mines to make a āfuck youā field
Forcing the other teams to move the station or wait out the gas
Triple stacking defibs with various specs is still extremely strong. Giving them a high dps on top of that makes medium the most viable class. In casual you're correct but in ranked medium is really good because defibs help sustain a team in fights and prevent wipes. They basically nullify kills if played well, and when you have a triple medium team who's miced up, they can be extremely powerful.
Triple medium with demat, defib, and jump pads is my most hated match up to fight
true only issue is fire
but yeah i think gas mines are a good stall normally
but i see most top players run goo as a third gadjet, my other 2 are defib jump
I prefer Jump yes
Thats the thing it needs to have a counter. it cannot be OP
But if you hit your shots you can basically "one" shot the light
1.5 would make it near useless
Not really since they can dash or just hold the A key after being hit once
Like i said it wont come back the same way it will come back the way you aim and possition.
It will be more like an Magnetic boomerang, it is possible as it is a game show. High tec magnetic boomerang with sharp edges.
It will be skill based as you need to keep your aim on the enemy, if you can... you can basically 1 shot light 1,5 shot medium, 2 shot heavy
if you hit both of your hits.
So basically it will have 180dmg per 1,5 sec
which IS NOT bad at all
That does make it more powerful, but the whole time you're aiming at them they can shoot you. If I get hit once my goal is now to shred you before I get hit again. Every class can kill in 1.5 seconds in a 1v1. Could see it being better with team support tho.
yes, exactly. I can sense it wont be OP or too abused but that's where we wanna go with it.
It being somewhat balanced, it could be more of a weapon against Heavy's as you can literally 2 shot them.
A light with high mobility will be a problem... But it needs to have a counter.
But what im thinking about is.... on what class it should be... on light it would be little too OP on medium it could be kinda ok but slow and on heavy un usable.
make it equippable
Yeah, Idk whose idea it was to add the riot shield but they should be fired. The thing is just stupid and broken. Like, blocks all shots and does 45 damage a hit. What a terrible addition, and making it $1000 per kill, everyone is running it and WT is just unplayable.
That moment when the flamethrower, winch, cl40, and sword exist
Oh and the sledgehammer
It will block hits with the CL40, the flamethrower will trade but not win. Others are fine if you are only ever 1v1 but goodluck
If youāre losing with the flamethrower thatās crazy work
Also shield wonāt block cl40 hits if you know where to aim
I love the AKM and the MP5 thingy
I love the flamethrower
how would you guys buff the bad medium specializations?
I love how everyone is only now raging about riot shield even though itās been like this since launch š
For heal beam I would either buff uptime or heal rate (not both of course). For turret perhaps reduce deploy downtime. Thatās really all they need IMO, buff them any more and they become way too OP
By nerfing demat
if heavy has 4 specializations, what do you think some good ideas would be for a 4th spec for medium and light?
how would you nerf it besides just increasing the cooldown or decreasing the area dematted?
I would take less turret health if it just deployed instantly
triple med is just not practical though. theres easy counters to a team comp like that. especially people who use smoke and thermals... medium and heavy have zero counter to util like that... each class has a meta that will dominate any triple team of any class. thats why you dont see it that oftern
Wallrun for light would be awesome (IDK how useful though š). For medium Iām not sure, but something for movement might be nice. Or perhaps an offensive power, like a glitch gun or something
I'd say it's very practical, medium has good short, mid, and long range weapons. And for smoke, glitch mines, and proximity sensors. And triple defib is just so reliably good if you are miced up, you effectively never have to coin and can always have a full team ready to push again in a matter of like a minute. Heal beam can counteract the half health revives and de-matty is one of the best positioning tools in the game.
do you guys think defib is too strong? if so do you think turning it into a spec would be a good idea?
if it were to be a spec, it should be buffed (somewhat like season 2) but an idea i heard that i thought was pretty neat is to rework heal beam so it has different modes.
this could be such as giving slight speed boost or allow to heal multiple teammates at the cost of less healing.
while im also on this soapbox, another solution could be to nerf demat. A good way to go about this is to charge it to open walls, so if you're running around you hold left click for about 2 seconds then you have the option to open a wall Infront of you (imagine charging defibs but without the walk penalty) . this can give players the time to either detonate gadgets such as gravity vortex or winch claws to stop it from going through floors. With proper timing too it would still allow for great plays with just a bit of a higher skill ceiling
yap
nah bro it was a good opinion, and @simple lark 's idea wasn't even that long
yap
yap
As a dedicated demat main since launch, I have to sayā¦I weirdly like this idea of a charge-up. It would not just increase skill expression but also make it kind of easier to use demat on the fly, since right now thereās already a weird little delay between selecting and using the spec. I would just keep the charge up pretty short, since demat is ultimately a tactical gadget and weāve seen how the long charge-up hurt defibs
What even is the counter for a L running Smoke/Thermal Vision?
Frag grenades and red barrels don't dissipate it reliably (and there aren't exactly red barrels everywhere when you need them)
So if you don't have a L running thermal or a Gas Grenade you are pretty much out of luck
Even Gas Barrels can't help since their hitbox is way smaller than the area in which you can steal the cashout.
So. is there repeatable way to counter it with any class without needing the 3 specific gadgets that actually do?
@ashen prism counters for smoke besides thermal vision:
proximity sensors
glitch traps
gas grenade/barrel/mine (the volume should completely enclose the cashout if placed well)
goo gun/grenades for cancels
winch claw
charge 'n' slam (not 100% reliable)
wide melee hitboxes
spleefing
sonar grenade
Torgue-worthy level of explosions
hello, i'm new to the game, i'm playing but i have no idea what i'm doing, i just know that i need to finish the objective but idk nothing abt the character builds and other stuff, can anyone help?
Yeah in quick cash the objective is to win 2 cash outs in a 3v3v3 format
You can be a light med or heavy
Lights have 150 hp and are quick
okay
Meds have 250hp and an average speed
so lights have better mobility
and apparently the weakest cuz i was a heavy and a light just bodied me with one shotgun shot
and i still dk how to use the reserves can't i just pull them up mid game or sth?
Lights generally have high dps guns to make up for the fact that they die so fast
plus what gadgets/weapons are the best
So reserves is only useful in ranked and world tour. Basically in between rounds you can only switch to the weapons and gadgets in your reserve
ohhhhhh
Itās like a tournament type system with 3 rounds
okay i got it
ok so what are the best stuff i can use (weapons)
as a light player
The meta right now is 93r portal glitch grenade and healing infuser
alr lemme just see what these are
But another good comp is xp54 smoke thermal vision and portal
With dash for 93r and invis or dash as the special for the xp54 comp
i did not unlock the glitch grenade yet
Yeah your gonna need some play time to unlock all that
ok is it cool if i use frags and sonars? with grappling hook?
With m11 grapple sonar could be nice
I personally donāt use frags as light but itās not a bad thing when starting out
Yeah could be good smokes are really nice for steals
Cause unless they have thermal they canāt see you very well
that's a good thing
Yeah no problem good luck!
but the thing is i'm getting matched up with people at level 80+ and i'm not even at level 10
Yeah I mean that happens cause quick cash is for all levels
Just unfortunate match making lol
i tried playing the diffusing mode, but it just doesn't start, they do have the eta at <1min but it kept me waiting for 5 mins with no matches found
Hmmm idk actually I think when Iāve tried it works pretty fast
But team death match quick cash and power shift are nice
alr then imma stick to these
World tour is also great cause you canāt lose rank and itās a competitive format
Good luck you got it
thank uuuuu
i skiddadle
Returning after not having played for a few months. Did they nerf hammer, and buff both flamethrower and riot shield? Hammer feels worse than before and the other too are always in lobbies and dominating. I used to counter the flame and riot with hammer but now I feel like I can't. Maybe just skill issue?
riot shield hits about 10% faster. all melees got mostly negligible hitbox changes. flamethrower is untouched
Whatever they did to dagger wasn't negligible. I refuse to believe every dagger player suddenly lost their frontal lobe this update - SOMETHING changed
they nerfed hammer (215 > 150 and 115 > 100 i think) and they buffed riot shield's attack speed and hitboxes i think
ive seen a lot of flamethrower recently but it hasnt been changed
i think its that dagger is $1000/elim in risk and reward..? so more people are gonna use it and so theres ofc gonna be some bad people using it
not sure but they havent changed it since they changed sword and stuffs
I mean, even outside risk/reward, I'm seeing it underperform (more than usual)
Got a buddy who runs dagger all the time, and he's normally not the type to complain - but he's been vocal this update.
Idk, dagger in general has been so ridiculously weak lately. Kinda hate to see it - I miss being afraid of the little worms.
ć
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Like, it's clear someone has a thing against it.
Making "patches" such as removing dagger's ability to backstab turrets is more petty than actually helpful.
Making Dome/Mesh Shield block melee in a shadow change is a top 10 dipshit change.
Riot has been really pissing me off this seaon if im being honest
yeah riot isnt good, just kinda sucks to fight sometimes
feels like no matter how accurate I am the hitbox is just wrong
Honestly, it makes sense for the shields to block everything, but at this point melee has been the exception for so long it just feels wrong.
Can they make riot shield block melee hits too, or the dual blades block melee, if other shields can block melee attacks now
Dematerialiser is so useful
Make grenade launcher an equipment instead of weapon
Blocking both melee and bullets is way too powerful wdym
I suppose sword lunge can still pierce through shields after this change?
how about no
also they need to fix riot shield soon its literally the most broken weapon period, it cant be shot, it deflects and blocks wench, rpgs, and c4, and you cant punch through the shield occasionally too
Just shoot their feet lel
In a proper firefight it's not easy to shoot their feet
I find it funny that the moment riot shield gets a very slight buff then that's when people complain about it
The weapon feels mostly unchanged to me, just a bit more consistent with hitting wise. I'm pretty sure the only reason why people have an issue with it now is because it's way more commonly used
The weapon was always annoying to fight agaisnt, people just never noticed it as much
Yeah, it's remained like 99% the same since like season 3 or 4 and I've seen almost nobody complain about it.
skill issue
Major*
You're buns kid
No it's not really a major one, just a slight one. It's feels very similar to pre patch honestly
the only thing they did is gave it its intended range, before you couldnt even hit enemies on goo grenade
All the buff did was make the swings slightly more consistent and slightly faster
Making the weapon actually able to hit is major, because the full dps is unfair
It could hit before, like I said it's just slightly more consistent
Has no counter unless you run flamthrower or db 24/7
And dbs are like 10x more of an issue so we dont want more of those either
It has a lot more counters than that
or sledge, or spear, or dual blades, or cl40, or charge n slam, or mines, or dash, or turret
any other melee weapon out damaged riot shield
Like mines which i run, doesnt matter if they cant be shot or punched after
Riot shield is the weapon that probably has the most counters
Other than spear maybe
If you run spear, dual blades, charge and slam, or turret, theres bigger issues to worry about
Dual blades definitely, countered by basically any weapon besides sniper maybe
I'd say the biggest actual counter to riot shield is multiple angles. I die so much to that and there's nothing I can do
or having actually good aim
The hitbox blocks where the shield isnt at
or quick melee
it is a problem
Bc embark is incompetent and even admitted to it being server related issues since riot shields release
but saying that there are only two counters is wrong
Doesnt register half the time and does 50dmg less, what is that supposed to do
Im just saying there's 0 reason riot shield should counter wench, c4, rpg, and shak all at once and then win the fight too
Yet it can and will 100% of the time as long as you look slightly to the right
holy skill issue

that's true
It 3 shots me and blocks the body thats not covered so no, wrong
do you play mindustry lol
What
ur name is very close ā¤ļø
š
Also yeah agreed buff invis
Its annoying as hell and needs a little rework but its so weak compared to dash
Maybe they make it like 25% decrease on activation instead of 33%
that will kinda fix nothing
Or decrease activation noise idk
it's too easy to see, too loud and has many counters
there's no heavy player that will aim for the body with rpg, most of the time its free damage
Blocks fully if its anywhere in the front 180 degrees
what how does that even happen, place c4 and bait the riot into it cuh šŖ
have you even played it?
full invisibility, but now you have to first disable it and then you can do anything else. As long as you're cloaked you can't do anything
Yeah i literally tested all this shit today with my friend in priv match
basically tf2 cloak would be pretty good
Nah i dont play heavy it was my friend using it
then things you tested are wrong, its like doing a theory experiment where you dont include air resistance and heat loss
me when the team game requires team work
Im just tired of people seeing you while standing still from like 20 meters
tests should be in the field, and i can say, you can block only frags and you have to stand still for it to happen
Happens like consistently in tdm where you stand in a random spot then all of a sudden the cl40 and rpg are being launched at you from the other side of the map
Invis might as well not exist if they can just see you anyways
My teams a bunch of bums then bc i always get them down like 150 and nothing else happens to it
bait them then
if you think you're smarter than your team use them
like they're gonna understand
Are you though? Or are you just malding because shields happen to win sometimes?
I feel the same way with dagger a lot of times y'know, but then after I get cl_interp'd 1.5 by them I think about all the other times they gt slapped around like mosquitoes and gelz comes to game feedback to cry and consider that it ain't that bad
Love you @still magnet, one day dagger will feel fair for both sides
i know that the dagger isn't good as it seems, but i think that the only class that should be oneshotable is light. Playing with light with dagger in lobby is giving me anxiety and its not fun to play against
that's what dagger's supposed to do, it's the only way it functions, otherwise it's a worse sword
i just dont like one shots. You mind your own buisness and suddenly you are dead
Kinda just gotta have better spacial awareness I guess
Anything that can one shot a heavy will be annoying and almost impossible to balance regardless of what they do imo
Itās ether going to be absolutely cheeks or make heavy unfun to play
Iām okay with the concept of Dagger but the desync makes it unfun to fight
Ive never felt any bit of unfairness to a dagger just bc its near impossible to ever get a backstab bc of this games hitreg
As for shield ive literally never won a 1v1 against a riot shield, best i can do hipfiring a pike is 200 dmg if im lucky
Except for like 1 time in power shift where i prenaded and premined on myself
Agreed, thats why im a DB hater forever
Hardly any skill for a ton of reward
At least with m11 or matter you have to track your enemy
The hitreg is the problem here, its as broken as riot shield. Getting backstabbed in face (no matter if you tracked him or not) or from 3m away is not fun
True ive had it happen a couple times
I just know from the bit of time i played dagger that heavies basically dont have a back hitbox and lights are the easiest to backstab by far
You can literally stab the side of a lights head and it counts as a backstab lmao
maybe because theyre faster and desync over a greater distance
some tf2 level shenanigans
Maybe pike needs a nerf, has incredible range and still whoops ass closeā¦.? Riot shield seems invincible in the right hands, famas rolls any weapon that has recoil whilst having 0 recoil. Jump pad rework made medium have 0 cash out stop available unless u play below with demat. Like what are you guys doing to the game? Defib reworked missed the actual issue. Med is just the worst class now. Thanks embark.
you conflict with yourself, and also skillissue
@mortal storm what exactly do you want from goo mines?
summoning goo on a player would just instantly break it
Or should it be like a cage and basically stun them?
whats your intention
Giant goo cage would be a better goo nade
Honestly donāt think theyāve thought the idea of goo mine out
Would love to see them talk about it in detail
i want like a small few blobs that traps them
goo with like remote detonation would be neat, only problem is anything that would set it off would also destroy the wall
(unless were specifically talking about shooting it with gun)
Conflicting points where? And def not a skill issue bub. I can soloq higher than ur stack ever hits
but then we have either
- too close, breaks instantly
- full cage, but you also cant shoot them back and its just an unfun stun
- a different way youre imagining small goo blobs?
not sure how im supposed to imagine it, a little visual would help if you could provide
think of four stacks of 2 goo blobs around the person
Whatās stopping a player from mantling out?
although honestly this is mostly a meme suggestion
so basically a full cage unless youre in like nozomi or seoul with tall ceilings?
Embark is terrible at making fun melee and I believe they don't belong in the game as they currently are (except maybe sledgehammer)
you can amuse your ego as much as you want, but you're saying that M now is the worst class, but riot shield can make you invinsible, which is not
basically
Pipe down lil bro
im trying to think of stuff that could make it work
but i dont think a cage is really the solution
they dont get to shoot, you dont get to shoot
just kinda drags it out
maybe something else could be done
rework all melee/delete demat/delete dash and the finals will be better than ever
yeah, spear should spin fast enough to be a new movement option
Gravity mine
ok I'll allow it
i want interruptible spear :(
remove everything good and game will be fun with only bad left
good doesn't mean fun
nah embark would never do that, they would rather keep melee clunky
demat was a mistake and dash is also a can of worms, they devalue everything else the game offers
Big dog melees whole thing is that it's fun. Dash and de-matty are incredibly fun if you play style matches them well
Then maybe they should be the standard and other specs should be reworked to match them
then go play with gravity vortex, tracking dart and gas nade with graple
Spear would be perfectly viable if they fixed hit detection and made spin canceling a actual feature that doesnāt require a emot
things are supposed to be fun on the receiving end too
dematerializer is a huge issue in the meta
no its not, problems are heal beam and turret
dash is just unfun and brings too many issues with delayed networking
they are worthless, because of that demat seems powerfull
they're absolutely not worthless
med gun maybe, but not turret
but require more thought than cheat code demat
turret will just stand there while you die
dematerializer should never have been added to the game permanently, should be nerfed immensely
and in good teams with good aim theres no point bringing med gun if heavy can heal whole team and light can heal heavy in 2 seconds
what about it
Bro I fought a light that was stealing last night and being tanked by an infuser, bro survived 4 M1 shots from my sword, utter bullshit. Actually had me distraught.
Invincible* and āin the right handsā
yeah everything is good at right hands, and don't appeal to grammar mistakes, im not even from english speaking country
Neither am i bub. And sure but just because theres a high skill ceiling doesnāt mean there isnāt something fundamentally wrong with the weaponā¦.
Who else are we talking about when taking viability than the right hands, we shouldn't talk viability and then use bad players as an example. And medium *might be the worst but that's only in a 1v1 setting. In ranked team fights medium still reigns supreme, and triple medium is still a viable team.
only technical side
Didnāt use any examples lol? And in ranked idgaf its always a H dif
Yea, the sweep changes they made have giving riot shields insane range, and chase potential.
and being unable to block any melee damage
It block melee dmg bub
and junky eplosion blocking
ill see you try blocking sledge heavy attack
You were trying to defend your 'in the right hands' statement, when talking viability we should just presume it's in the right hands and not try to use the fact that it has a weird play style to shield you from criticism. You said medium was the worst class but also said riot shield makes medium invincible. Those are conflicting statements. And I would argue mediums pretty good. They have great short, mid, and long range weapons, and some of the best gadgets and one of the best specs in the game.
It does block Melee now, it went from being hard countered by sword to being a good counter to sword
I love watching people crash out over medium having a viable melee option
āOh no I have to change my play style or load out to counter a new weapon itās literally killing the game!ā
new weapon from season 1
Hey I don't think new riot shield is terrible, just probably a learning curve most people haven't hit yet
Itās a lot better now
I agree, I think it is a bit weird in the flame thrower interaction now but other than that it's pretty ok
Also the hit box is a problem they need to fix
I definitely see why people who donāt know how it works thinking itās bull shit (it is) but once you know about that itās easy to avoid
Guess I worded that wrong, a weapon that is actually starting to get used by average players
dont worry i am just joking
Yea, the only problem for me is that now sword has to lunge to the left or well get blocked when they swing and the shield moves across their right side. Now my problem isn't with this inherently but that with our rotation clamping, now doing a wrap shot on the shield is kinda hard
do you think that making the medium guardian turret immune to glitch grenades would be a good idea? imo it would help usage rates, nerf glitch a little bit, and maybe encourage usage of goo gun more
Med is still the most important target right now lmao
Defib to have numbers over the enemy is the strongest thing currently
Not the hitbox apparently
According the embark its a serverside issue and it hasnt been fixed since its release
make it have 360 view angle
Maybe tbh
I think turret just needs a rework because its terrible rn but if it were buffed it would be super annoying
or at least lower its cooldown, with how easily it is destroyed and in contrast with all of the other specs it has very long cooldown
And deploy time too
Takes like 5 seconds, has no use in an offensive fight bc of that
Basically forced to be a cashout room setup item
Medium having a viable melee isnt the issue. Its the janky hit box of the shield, its the 6m hits that 1/3 me. Fundamentally flawed. As i said before
The hit box is the only problem and itās not even a shield specific problem
Infinite healing n shields are fundamentally better than someone with an empty clip, half hp and no abilities.
Only problem? So a melee weapon 1/3āing me 6m away isnt?
its not 6m
its server side problem
Thatās just a skill issue not a problem
So a server side issue is a skill problem
and how do you feel about 1/2 your health in 20m?
What does that
sword
Oh i was gonna say bow lol
Lol sword is countered by aim
Why are you letting a shield get within 6m of you?
and shield is not?
No, they have a fucking shield u nugget
Sword isnt countered by anything bc of servers too
Bro hasnāt heard stepping to the left š
Sure u can shoot around it but like you even said server side hot boxes
Hmm, yea the sweep changes def dont make a differenceā¦.
You can wench and perfectly track a sword with hipfire shak but hitreg on sword dash lights is nonexistant
They made it more viable
yes, but you can counter it with aim
Sure but its still fundamentally flawed and not every instance can i have peak distance against it?
If itās really that much of a problem for you just keep one of the weapons that completely counters it in reserves
you can with 2/3 of classes...
and cl40
The big counter to riot shield is just playing light and thats it
Oops yeah i forgot abt cl40
CL40, any light weapon, hammer, spear, flamethrower
and heavy with rpg, charge, flamethrower, sledge or spear
Rpg doesnt work, charge is buns, and spear too
and dual blades if you know what you are doing
Heavy in general walks the shield
Who is running those two in diamond š
I forgor that the finals is full of femboys n furries yall have fun now
i guess neither of you two actually played it
Why would you run dual blades tho if most of the lobby will have any sort of gun
Lmao bro got shit on and had no real comeback
Again, i tested it and if youre full blocking then the full front side of you is invincible to rpg and wench
You have to rpg behind them to hurt them
only thing i wanted to make point is that he's not the sharpest tool in the shed if he can't even kill poor shield wielder
Comeback to what?
Iām pretty sure heās 13 or something tbh
Lol
again, testing in private match is not testing on the stage
Bro probably struggling against duel blades too š
