#💣┇weapons-gadgets

1 messages ¡ Page 191 of 1

stiff vine
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^^

tender python
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Oh yep nrm there it is XD

stiff vine
tender python
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Goo seems better if your good with it, does shield have better frame data or something?

stiff vine
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it depends on preference, a lot of skilled people are already good with shield so they stick to it and shield lets your team mates shoot through it. goo is really versatile and unexpected so people usually panic ie: you can make a light waste their dashes by gooing them as they panic then get an easy kill

alpine cypress
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what is the best heavy wepon?

tender python
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What are you most comfortable with

stiff vine
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goo is also a really good movement item if you get skilled enough with it, i always call it the everything gun because it can do everything if you're creative enough

alpine cypress
stiff vine
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you should try going into the practice range and do the shooting range with all heavy guns to learn what fits you best

placid slate
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Shak is very good too

tender python
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Goo just seems better than shield for this, am I missing something? If you goo someones head your teammates can still shoot there toes

alpine cypress
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i always find myself in a close range fight or long range fight depending on the map

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but im mostly on the cashout

stiff vine
tender python
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So shield is mainly used for consistency?

stiff vine
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if you want ease but breakable then take shield, if you want a bit of hardship but versatility then go goo

tender python
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So other than constancy there is no major benefits to using shield?

stiff vine
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it helps the team by allowing them to shoot through

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exactly

stiff vine
tender python
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Btw also what's the consensus on minnigun I took a break from the game around when it was added because of the sword nerfs

stiff vine
digital lynx
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It’s really difficult but once you learn the goo drop off curve you can guarantee goo locks, get close and do your damage or even nail lights as they dash away making them lose their dashes. I find it works well with sledge

stiff vine
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minigun has slightly more DPS than the M11 for lights but its really hard to use without a good team

tender python
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So it's mainly good on 3 stacks?

stiff vine
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i would say its practically impossible if you dont have someone covering you because you usually leave enemies low before they get behind cover

digital lynx
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(I hate lights with a passion)

tender python
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(I love lights with a passion [sword my beloved])

muted condor
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I love grabbing lights that are trying to dash away after missing both DB shots with the wench

stiff vine
crisp grove
crisp grove
muted condor
stiff vine
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goo is on light and medium so they wont nerf it

tender python
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But they did already nerf it though

crisp grove
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they nerfed goo already, lowered its hp

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and for nades reduced its size

boreal laurel
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Yeah goo is fine where it is, plus goo gun is the only heavy spec that I actually like so let’s not get it nerfed 😏

digital lynx
tender python
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Add a homing mode to goo gun

digital lynx
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That’s what I’m sayinnggggg

stiff vine
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M2 for goo gun charges a 3x3x3 goo golb

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will take 5 ammo per

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or at least 3x3x3 cube without the conerners

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could even be just 5 goo that spawn sorta like a pyramid

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something like this

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and when shot at walls it will look like this

stoic garden
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if you happen to use minigun, when chasing people, slide, and start shooting without aiming to keep your speed and minigun charge until slide is finished

hoary coral
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I love that they buffed the 93r a tiny bit, even if it was just a mag size change
I love the weapon!

strange roost
stoic garden
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from 21 to 24 mag size

hoary coral
strange roost
hoary coral
shell sonnet
stoic garden
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way too much

brittle yoke
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you shoot that goo cannon ball and have a teamate mantle it and fly across the map

gloomy spruce
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What your opinion on the Light Matter weapon?

stiff vine
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feels like unnerfed SA1216

gloomy spruce
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Then I guess I'll start using it, having fun right now

stiff vine
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also got probably the best reload animation in this battlepass

shell sonnet
gloomy spruce
sick ginkgo
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Speaking of the goo gun

shell sonnet
sick ginkgo
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Hitreg on the goo gun feels so bad recently, I feel like I have to lead my shot or hit center mass with it nowadays up close

dusky field
gloomy spruce
marble sparrow
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NERF THE DANG CL-40

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THE CL-40 does too much damage

sharp galleon
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Buff riot shield

muted condor
cunning crown
normal ice
faint steppe
normal ice
muted summit
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Does anyone know how often I have to use the gravity vortex to get it to max level?

naive raptor
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Will the price of the new gadgets reduce? It's a pain to grind for them

little loom
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The CL-40 ruins the game

glossy wind
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Thinking about new light loadout:
Cloaking Device
XP-54
Smoke Grenade
Thermal Vision
Gateway

Anything wrong with this loadout? Any contradictions? Is it good? Anything needed to change?

glossy wind
# naive raptor Will the price of the new gadgets reduce? It's a pain to grind for them

They reduce each season. It’s not a huge inconvenience, but if you play quick play it is. Try world tour. No risk and if you play well you’ll get plenty of VRs.

H+ infuser is the best so far, healing orb is only good for support heavy and a huge pain to carry around imo. If you use the new medium breach thing whatever it’s called your insane. It’s not great.

spice spindle
fresh inlet
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is anyone else having issues where sometimes when you use the red dot sight its just blank

glossy wind
glossy wind
wind herald
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goog gun fire

fiery bear
wind rose
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When someone is nullefied can you shoot through them?

alpine trail
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sledgehammer is dogwater revert the nerf and fix the bugs that are still unfixed after 10 months

digital lynx
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Yes it’s dog water but it still works. They should be super nerfing the winch down to like 5m

alpine trail
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they should also remove heavy's ability to jump

austere lodge
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Cl40 needs to be nerfed to the ground, bunch of people with no skill lobbing grenades randomly and getting free kills

boreal laurel
austere lodge
still parrot
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and its so easily counterable

high ground, aps, dome shield, etc.

digital lynx
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Nerf cl40 this nerf cl40 that. Just admit you suck it’s not hard to counter the cl40 and even as a partime cl40 main the output is shit, if you aren’t beaming your shots a medium with an akm or fcar will kill you first. Quit whining and hit the practice range

austere lodge
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Comp is different lil bro

still parrot
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bro you just unironically said it should friendly fire

austere lodge
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It should

still parrot
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you're funny

carmine cipher
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i personally think it should at least prioritize directs, give it a tighter blast radius and itd be pretty chill
I dont rly play much CL tho nowadays so i cant rly comment too much on it

austere lodge
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Its a broken weapon

digital lynx
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Lemme guess you play light lol

carmine cipher
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you play dagger so from your perspective it will be broken, same way im a little biased against it because I play riot shield

still parrot
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I wonder why the Light Dagger player thinks the CL is broken ICANT

digital lynx
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It’s every single light player whining saying the cl40 is broken just because you can get 2 shot 😭😂

carmine cipher
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but i dont think it should be downright nerfed, just make it award you for sick directs n airshots

austere lodge
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Like I do a solo triple kill and I get killed with a grenade from across the map

digital lynx
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I think that statement is false. It’s highly unlikely to be killed from across the map

bitter surge
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Famas might be TOO good

austere lodge
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Happened to me like 5 times yesterday

digital lynx
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Clip or it didn’t happen

carmine cipher
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famas is a crazy good gun rn, esp wit red dot

austere lodge
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I play in ruby lobbies, these guys have perfect trajectory…

digital lynx
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Cl40 really isn’t that busted, just use the xp54 and out range them with grapple. It’s not rocket science lmfao

bitter surge
carmine cipher
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its cuz its a precision gun with barely any recoil on it, same with the ARN

digital lynx
austere lodge
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Talking on behalf of all melee players

carmine cipher
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the thing is if you nerf cl40's damage it becomes useless against heavy

digital lynx
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I’m literally a melee player and it’s fine

austere lodge
carmine cipher
still parrot
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it doesn't need nerfing, the onetrick is just salty he's getting gaped by a mid weapon cause its a near hard counter to his gimmick

digital lynx
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LOL couldn’t have said it better

carmine cipher
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and before u say im new as well, ab to hit level 9 on riot, level 5 on spear and 6 on sledge iirc, as well as lv 7 on dagger
been playing melee on and off since closed beta 1 back in march of 2023 :3

austere lodge
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You guys haven’t fought against actually good cl40 players then

digital lynx
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It’s like saying “spear needs a nerf because I’m a light player and I tried DBing him, missed my shots then got killed”

digital lynx
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I’d say I’m a pretty good cl40 main and it’s very situational, it’s either alright or “gotta switch to fcar”

austere lodge
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Seen a max lvl fcar player have -kd before

carmine cipher
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besides isnt dagger like the one melee that should be good against cl40? if hes getting time to 2 pipe you before you stab him ur jus not doin it right

austere lodge
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No it’s not good

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1500 hours played with dagger

digital lynx
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Just bc you miss your backstab and have bad positioning doesn’t mean a weapon is broken lol

digital lynx
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Clearly you do if you’re getting piped by a cl40 lmao

austere lodge
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I’ve perfected my backstabs so much I drop 20+ kills in quick cash average

carmine cipher
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for someone with that many hrs you woulda thought he coulda found a way to play around it by now

digital lynx
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Straight up

carmine cipher
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but as someone who likes melee i will say if they do decide to change it, I'd say just tighten the blast radius, thats ab it

austere lodge
digital lynx
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So don’t charge in head first trying to get a clip?

boreal laurel
austere lodge
boreal laurel
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On a lighter note, what would y’all say: is the healing emitter OP or not?

austere lodge
carmine cipher
austere lodge
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For example if I am invisible they have to hit me with bullets to reveal me

digital lynx
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Skill issue that they know where you are when you’re invisible

austere lodge
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Grenades you just launch in the general direction and you can find lights

austere lodge
carmine cipher
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thats kinda how noob tubes have been since launch, not much you can do to change the way a grenade launcher works

austere lodge
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So it actually takes some thinking to play it

carmine cipher
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friendly fire on cl40 is an extremely slippery slope

digital lynx
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I could get behind tightening the blast radius but that’s rlly about it

carmine cipher
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as bad actors will 100% use it to grief and troll

austere lodge
carmine cipher
austere lodge
digital lynx
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Look dood just chalk it up to a skill issue and maybe pick up a weapon to counter the cl40 rather than complaining your off meta dagger that’s only useful if you get a backstab isn’t working. 🤷‍♂️

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Dagger is only good for YouTube montages lol

austere lodge
digital lynx
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Well if you aren’t losing then why are you complaining so much? Clearly you’re better than the cl40

austere lodge
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And I just said it’s annoying

carmine cipher
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annoying to fight as one weapon doesnt inherently = should be nerfed

austere lodge
digital lynx
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If you’re winning against it why should it be nerfed? Clearly it isn’t good enough to kill japans #1 dagger player

austere lodge
carmine cipher
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i'd say im an average dagger player more or less, cl40 has been an issue but one that can be worked around. it only rly becomes an issue once 2 or 3 are on one team

austere lodge
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Or could just be because the cl40 players i play against are all just really cracked

carmine cipher
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but then again cl40 stacking loses to many other things

digital lynx
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So if you’re fighting cracked cl40 players I doubt “normal dagger players” would be playing against such same monsters

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Again it’s like complaining that you died to a triple stack flamethrower. Just go ranged weapons and poke at them. Just work around the weapon lol

austere lodge
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If I played dagger for 1500 hours it’s not like I spent another 1000 with ranged guns y know

digital lynx
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Maybe you should pick up the arn, make a montage of your dagger plays or touch grass

carmine cipher
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not the arn tho i dont need to get poked cross map by another arn player

lofty venture
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The CL-40 is by far the most annoying weapon to fight against as it requires a player to equip APS and work 2x as hard as their noobtubing opponent. It's the #1 crutch weapon that players will switch to when they're losing.

The fact that it takes 3x Repeater shots and 4x .357 body shots to kill a medium, but a bunny hopping CL-40 user only needs 3x splash shots to kill a medium, without real concern for self-damage in CQC range is just outrageous. It needs at minimum 2x self-damage like the RPG and should be suicidal at CQC range. The weapon is designed to damage multiple targets to prevent turtling, which it already does a fine job of, but being this good in a 1v1 in CQC range makes shotguns useless.

digital lynx
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I find it unbelievable that that dagger guy has played 3 hours every single day non stop since day one of the game being out and that’s only on dagger, no other class or weapon

austere lodge
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Was top 10 in Asia a few days ago but I wasn’t able to play so might be like 40 or 50 now

glossy wind
glossy wind
feral horizon
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Medium blade, turret, mine and fire grenade combo is great

sonic snow
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GET RID OF THE SWORDS AND THEIR ABILITY TO BLOCK EVERY BULLET EVERYWHERE ON THE BODY. IT'S THE WORST THING IN THE GAME.

timber sparrow
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The dual blades?

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like the completely terrible and in desperate need of a buff of any kind dual blades?

sonic snow
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The things that stop every round that are shot at them???? Yeah they are dumb low skill weapons.

wicked cloak
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Unrelated to everything else, I think heavys hammer nerf was unnecessary or at least overkill. I've been playing with it for awhile and I think it's fair the slowest class should dominate close range encounters if it sacrifice all consistent range damage

muted condor
crisp inlet
wicked cloak
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Yeah I HOPE they don't nerf anything that is remotely fun and isn't just an AR and some SMG because the viriaty in gameplay styles and load out is the main appeal to me

void edge
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Dual blades are one of the worst weapons in the game. If a dual blades user kills you, he very much deserves it

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Literally just a worse riot shield imo

void edge
grizzled jacinth
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ARN or 93R?

void edge
quartz badge
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any one else actually use the data reshaper, i only use it while up against turret users but it still has uses outside of disabling turrets

twilit kestrel
feral horizon
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Medium with mine and breach drill combo is an absolute medium building destroyer

The drill cooldown is ok

twilit kestrel
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I didn’t use the drill yet. Is it worth running?

feral horizon
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I use it cause i found enemy in high ground annoying

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So i destroy the high ground that player usually camp

split anchor
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Buff melee, Reduce melee users healing gained from healing sources by 60% and reduce healing rate by 10%
(Percent values debatable)

The real reason embark felt it would be necessary to nerf the sledgehammer in this recent update is because of the recent addition of the healing gadgets for the heavy and light classes, embark knew they would create a healing meta and from the recent mass nerfing of weapons the sledgehammer would be stronger because any heavy abusing the new healing meta would become near Un-killable but by nerfing sledgehammer’s damage and QM combos the sledgehammer gets out damaged easily and the user dies much easier from ranges coming from even 5m, sledgehammer was already easily out damaged at close range if you knew what you were doing and the sledgehammers attacks are slow and avoiding swings is a skill most high skilled ranked players I encounter have, the sledgehammer had high damage because its a point blank range melee weapon given to the slowest class in the game, so by reducing melee users healing from healing sources and returning melees damage values to before should balance out melee if that is what embark is finding necessary, sledgehammer was already gimmicky as hell and now it is made only viable when paired with WinchClaw even more now than before, nerfing the WinchClaw’s range or by adding a charge up mechanic so the winch claw can be avoided easier, alongside the aforementioned balance ideas would not be a problem if sledgehammer and melee as a whole was returned to its previous damage values

mossy ibex
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Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless

placid slate
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Only weapon I could find off of heavy that would kill sledge first is the sh1900 and dagger (although the dagger would probably die just for getting near a sledge anyway)

placid slate
split anchor
placid slate
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placid slate
split anchor
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placid slate
near scroll
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oh

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sorry i'm stupid

split anchor
placid slate
split anchor
near scroll
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yippee! i'm only slightly stupid!

edgy estuary
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I have mates who still dominate with sword and sledge, starting to think most people are just not as good as they think they are with melee.

split anchor
placid slate
placid slate
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placid slate
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edgy estuary
placid slate
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Like there comes a point where more damage doesn't do shit on melee because they hit slow enough for it to be a game of breakpoints

split anchor
placid slate
split anchor
placid slate
edgy estuary
placid slate
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Damage doesnt mean shit, breakpoints do

split anchor
split anchor
placid slate
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Does not feel good the play against, and was solely enabled by a net code change

edgy estuary
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Aren’t melee weapons are supposed to be fun and gimmicky not competitive anyway? Like props to people who have skill and can make them work, I am guessing mostly with indoor objectives.

placid slate
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Maybe sledge is just not a healthy weapon for the game if it needed to one shot people via a winch?

stiff vine
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melee weapons arent even fun now because an entire class is a counter to them

split anchor
placid slate
edgy estuary
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Watch BenGores clips, 97% of melee mains don’t play at that level

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But think they do

placid slate
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Like spear doesn't have this issue, you don't hear people complain about it for other guns, you only hear about complaints for it if its used by a sledge

split anchor
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Winch is so versatile, it is a top tier specialization for sure

near scroll
edgy estuary
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Yeah being winched + sledged + qm and only being able to escape if I managed to get a goo grenade off or had my jump pad felt as unbalanced if not more than lights old stun gun

placid slate
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placid slate
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placid slate
placid slate
near scroll
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you yourself are showing that this community is biased against melee, both options result in the same damage output yet you say sledge feels worse

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also quick melee has a wind down, so the next sledge attacks would take a bit to come out while SA1216 can just full auto up to 4 72dmg shots then add quick melee on top

placid slate
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Not biased against melee, at most I'm biased against sledge

near scroll
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why tho

placid slate
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Got that tragic villain backstory

near scroll
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did your parents get sledged?

placid slate
near scroll
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how hahahaha

placid slate
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It all started in season 3 where little Sea Urchin got his hands on a long pointy stick

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He committed his time and effort to learning it, learning all the little bits of knowledge and gamesense to not explode when playing with the spear

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Meanwhile, fucking sledge players didn't have to put in even half the effort to kill targets. Shit really started when I picked up the sledge for the first time and got 25 kills in my first match with it

near scroll
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oh well yeah spear has always been sad but don't blame us sledge players :(

placid slate
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The worst part wasn't the fact that it outperformed the spear, it was that a 1v1 between the sledge and spear was completely lopsided

near scroll
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both were true ngl

placid slate
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While 90% of sledge player thought they were the shit for pressing right click twice on a spear heavy

near scroll
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sledge's utility is just too valuable esp in coordinated environments, so i never understood why spear was so weak damage wise, in comparaison

near scroll
placid slate
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Since then I have dedicated my life to cyberbullying sledge players in game through several means

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Mainly throwing them off cliffs with winch

placid slate
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And as of this season, my wishes for fair and equal 1v1s between sledge and spear has been granted

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I do not give a shit about how sledge performs overall, I only care about the duel

near scroll
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fair enough :)
i've always dunked on winch sledge users with goo spear so duels nowadays are quite easy ngl

placid slate
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And now we are probably going to go back to the status quo due to the whining of sledge player who claim "make melee good again" but did not care about any of the melee changes prior to the sledge nerf

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They were not there when spear got nerfed, they were not there when dagger got nerfed, they were bot there when sword got nerfed

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They do not want melee to be good, they just want sledge at the top of the melee food chain again

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placid slate
indigo nexus
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It’s had 3 buff patches though, iirc

stiff vine
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called it

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fixed heal emitter but not the infuser

visual loom
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Embark I think you forgot to revert the bug making the sledge complete ass

gritty swallow
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I know there are some goo guru's in here, so can sombody tell me some uses and tricks for the goo gun?

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visual loom
gritty swallow
void edge
#

You just have to think hard enough

void edge
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gritty swallow
void edge
visual loom
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void edge
gritty swallow
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void edge
#

Very fun and satisfying

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Someone on here told me to run lockbolt and it's so cool

visual loom
void edge
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I feel like I'm spamming m1 more with the sledge instead of more interesting decision. Making

near scroll
near scroll
void edge
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Half the fun of goo sledge to me is the creativity, you can destroy and build anything you want

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I wasn't smart enough last season to play it but I'm getting better with it

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Also, what are ppl using for destruction with the goo flamethrower? C4 rpg?

gritty swallow
# void edge Flame thrower is chaos though if you want to go that route

a combo that sounds really nice is ks 23 and goo gun cause then your an expert in destruction and creation but ks 23 meh in acual fire fights if I got a close team its really nice to assist other people tho. them buffing the building dmg on ks made it realy fun to use I once got a cashout by removing the floor in the hallway leading to the cashout and even if they brought the cashout down I still had highground/ 2 shotting floors is really nice

void edge
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Like it's actually embarassing

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gritty swallow
void edge
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I have lost fights with a revved up minigun and high ground on a light

mighty knot
gritty swallow
void edge
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void edge
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Like chuck a mine and explode it midair with the flamethrower

near scroll
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do the damage over times stack? like one DOT from flamer one DOT from pyro mine

void edge
near scroll
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interesting

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C4 could be used similarly then maybe?

void edge
near scroll
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if you're gonna run C4 anyways, might as well haha

stiff vine
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c4 does work with flame for a burstof damage but its weaker since the c4 isnt primed

gritty swallow
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gritty swallow
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gritty swallow
near scroll
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do tell

gritty swallow
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I have not tried it in a real match yet but it looks promosing but kinda niche

near scroll
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do tell

stiff vine
gritty swallow
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give me a sec imma test range first

red dove
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Buff dagger lol

near scroll
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buff all melees bro 😭

stiff vine
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if i remember correctly fire mines deal around 30-40 damage when unprimed but still spew fire

stiff vine
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fire and gas from mines is unnaffected but the explosion from stepping on them is

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you can try it yourself by taking a mine in the practice range and meleeing it before the prime beep and after the prime beep

near scroll
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so thats why people combo pyro mines w flamethrower, ok i get it now, ty bro

stiff vine
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the fire dot doesnt stack with pyro mine dot, but the fire pyro mines set down does stack with flamethrower

placid slate
gritty swallow
# near scroll do tell

was going to say red canister but you have to get it way to close to them for that to work, and at that point the mines would just explode. 2 pyro mines does do it tho from about 2 meters so don't know if that is usefull at all

stoic garden
#

emitter doesn't heal thru barricades anymore 😢

viscid crag
#
  • Medium heal beam should become a gadget.
  • New Medium special; Recoil Stabilizer, for a few seconds gun recoil is heavily reduced. (Makes mediums more dangerous against close range heavies and long range lights.)
  • Heavy healing ball should heal allies and enemies. (Makes it a risk to use around melee and flamethrower.)
    Just a few suggestions.
gloomy bobcat
#

EMBARK PLEASEEEE DROP BOW ANIMATIONSSS ILL BE YOUR SLAVE

spice spindle
#

there should be a gadget that lets you summon susanoo and bring down a meteor on citadel

thick holly
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If anything, the heal beam should have some more functionality

alpine trellis
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Add a slingshot next season for the heavys. I went to pelt lights in the head with rocks

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Maybe a dennis the menace skin to boot

gritty swallow
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I have found somthing interesting. not sure if this is usefull for anything tho

oblique crypt
stiff vine
raw cave
# near scroll buff all melees bro 😭

rework, changing the numbers won't do a job. I really like the idea Appoh suggested about melee having diferent quick melees, like give riot a shield bash that will maybe do 20 damage but has other usefull features like denying a spec using or even weapon using, to make it viable against sledge

wind folio
gritty swallow
inland fossil
#

in love with that shader pack 😍

gritty swallow
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I know the pack looks even beter on enemy's

placid slate
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gritty swallow
placid slate
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crude urchin
#

What's the best mode to play for XP/progression?

gritty swallow
inland fossil
#

good heavens

gritty swallow
small bramble
#

Where's the Shak and awe animation set? I thought I saw it on preview somewhere

gritty swallow
graceful nova
#

There was some aggressive CL-40 user in a TDM match.

We tried gaining high ground, but they had jump pad to overcome our height advantage.

Some of us tried closing in to force them to take self damage. But that isn’t working out either.

Only when our light contestant starts running SH1900 do we see results…

torn mantle
#

Can you put turrets on the heal emitter?

shell sonnet
shell sonnet
#

it should have a higher aoe in which it deals max self damage so at least bunny hopping isnt as effective

eternal lodge
#

Nade launcher and Riot shield this season are a real pain in the ...

normal ice
shell sonnet
normal ice
#

Higher movement speed does not necessarily mean better dodging

shell sonnet
normal ice
#

Compared to all the other movement shit in the game

graceful nova
#

When taking advantage of the enemies’ CL-40 self damage, I usually try walking towards them and hipfire.

The only weapon class that makes sense when fighting like this is melee.

Obviously the other option is burst damage and evasion. Which is exactly what a dash-SH1900 setup is good for.

shell sonnet
normal ice
normal ice
graceful nova
#

Both medium melees can’t block grenade damage so that’s a tough one. They can run an APS on a prop piece though. But that means a whole gadget just to counter CL-40

Heavy is slow but can catch up with shield, charge and slam or winch. Or even Goo gun.

Light has the burst damage but they are easy money to CL-40 if they are ever spotted. I don’t know if dash can even save them due to splash damage

normal ice
muted condor
#

If you’re dying to a cl40 as a light that just means your positioning horribly

shell sonnet
# normal ice Yeah, what's up?

what youre saying may be true, but i feel like thats up to a lot of factors like skill, what mode you play, etc
im not sure how much sense it makes to discuss this specifically

i hope this doesnt sound like cherry picking or something, but i do think that bhopping offsets the risks it prevents way more than the new risks it introduces, at least in a casual enviroment where i think a lot of the complaints come from (which is what id like to talk about instead)

graceful nova
#

If I use CL-40, it’s from far away, since I’d like to avoid self damage or fighting people directly altogether.

And maybe run it with Demat for surprise roof top strikes

graceful nova
#

Playing as a Light is the hard way to learn positioning

#

In fact I restrain from using my specs as a Light since I’d rather be in situations where I don’t need it

muted condor
#

I don’t play light much because I suck at timing my specs

static grove
#

WHAT IS THE BEST anti-light WEAPON for medium? After Cerberus nerfing I feel orphan

muted condor
#

Any AR or the revolver if you’re cracked af

normal ice
# shell sonnet what youre saying may be true, but i feel like thats up to a lot of factors like...

It's reasonable to say CL-40's skill floor may be too low compared to other guns in the game and may be oppressive under Gold. Trust me, I am no fan of trickle-down balance. But I do also think it's fine as is. What we need is to buff other weapons that have been nerfed to shit before touching CL-40, including melee weapons and Model 1887. These are also low skill floor weapons that happen to counter CL-40 well.

shell sonnet
#

imo it would be healthy for the game if very close range shots had reliable self damage (specifically surrounding bhopping)
so if cl-40 dealt full self damage in ~1 meter (or whatever exactly the jump height is, maybe very lightly more to allow a tiny bit of distance), it would likely cut a lot of complaints from casuals since getting close is actually properly risky and allows the light to at the very least trade if they get in a cl mediums face

dusky field
normal ice
muted condor
dusky field
#

There were times where you could 2 shot yourself with CL lol

shell sonnet
normal ice
shell sonnet
graceful nova
#

Even before S7 I see teammates with bad aim get to final round in WT gold with the CL-40

#

I think self damage with a grenade launcher should be decently punishing

normal ice
#

Mostly when paired with long-range maps

shell sonnet
weak kernel
#

eternal reminder that even at its absolute strongest the CL-40 was nowhere approaching meta because the flaw of being a lower TTK projectile weapon with hard counters other weapons don't have is huge

#

and if u think it's "annoying to play against" in a way that the good rifles aren't i just think ur wrong

#

fuck pre-nerf cerb was more annoying than peak CL-40 because it was just an instant death radius against anyone decent against a class that's traditionally not that strong up close

muted condor
#

Buff my boy the cl40

placid slate
graceful nova
#

Actually my aim is pretty decent. Yet not enough to out-ttk something that doesn’t take much work to land shots

muted condor
#

Being able to actually two tap a light consistently takes really good aim

weak kernel
#

but see like, the CL-40's TTK is already notably lower than other weapons with direct hits, that means if they're splashing you by "not aiming" their ttk is even lower

supple cove
#

How's sh1900 right now?

graceful nova
#

TTK only applies if you actually hit

boreal laurel
graceful nova
#

I’m so sorry, I aim train 30 minutes in the practice range everyday to flick dashing lights, I shouldn’t be complaining about CL-40

weak kernel
timber sparrow
#

people hate the cl40 because a chimp can use it effectively

supple cove
weak kernel
graceful nova
supple cove
#

I'll take note, sounds fun

static grove
supple cove
#

I need a some tips for using sh1900 actually, hope i can find some here

#

No I'm not ratting with it and I'm actively supporting my team

oblique crypt
#

Why is everyone talking about the CL40 now? Was it buffed recently or something?

boreal laurel
weak kernel
graceful nova
#

Also I think it has to do with melee getting nerfed too

boreal laurel
#

As for me, I don’t get all the fuss. I just walk up to CL-40 users and watch them die 😏

graceful nova
#

On paper I agree CL-40 is not a big deal, but in TDM they are just annoying sometimes. Light can escape, but it is too squishy and if your positioning is bad, so is your lifespan. Anything slower won’t escape the easy damage behind walls - as CL-40 should be doing. So the only way is to throw all your chips - and maybe coins - straight into their faces

#

At least against melee you can just run away if your class is faster

shell sonnet
# weak kernel it's pretty damn important and tbh even if you want to go into the details of va...

ttk gets lower as skill goes up
you get closer and closer to the perfect ttk, but can never exceed it
at which point having a slow ttk like with cl-40 becomes a detriment

but in the opposite way, at lower skill levels, where nobody reaches a perfect ttk, having a higher cap is less of a detriment, and cl-40 ease of use starts to shine through

its bad at high elo and shines in low elo due to its ease of use

#

getting the counterplay of getting close to the user be more reliable by limiting how much bhopping reduces self damage would likely greatly aid in reducing frustrations surround it at lower levels

graceful nova
#

Someone in a TDM match last night is landing full M11 sprays like 30-50 meters away.

stone sparrow
#

Ks should be like Grenade launchers it’s already projectile it doesn’t need to be inconsistent on top of it being projectile and again why can I not aim down iron feels weird that it’s the only shotgun you can’t ads

shell sonnet
placid slate
stiff vine
#

why not 2 grenade launchers

muted condor
blazing flume
stone sparrow
timber sparrow
#

Buff cl40

stone sparrow
graceful nova
#

S6 I tried running CL-40 with jump pad on powershift and it’s pretty easy to land shots. Even when the enemy tries gaining high ground

weak kernel
graceful nova
stiff vine
graceful nova
#

2-tap or to be 2-tapped, no in between

muted condor
shell sonnet
# shell sonnet getting the counterplay of getting close to the user be more reliable by limitin...

like, take getting close as light
cl-40 2-shots you
it also 2-shots them but only if they take full self damage
if you manage to get close, and did your part of the counterplay, the enemy can now almost completely sidestep it by just jumping
you die in 2 shots and the medium lives on 80hp

to avoid that you need to shoot them, which will often times slow you down (if youre ads'ing or not), giving the medium even more time to kill you before you get close

making the max self damage radius bigger would prevent them from counter-counterplaying and actually make it up to the user to apply it, instead of hoping the enemy doesnt know
making it actually interactive and not feel out of your controle

graceful nova
stone sparrow
shell sonnet
weak kernel
#

i genuinely do not think the CL-40 needs getting up close to be some hard lose condition for it. yes, it's a grenade launcher. another part of it being a grenade launcher is that it sucks at long range, it doesn't need to have this super tight sweetspot when it's already one of medium's worst weapons unless you're just meandering in and mindlessly chasing someone using it, walking into their pipes around corners

normal ice
#

I wish Power Shift was never added. It sucks, I'm tired of contracts making me play it, and I'm tired of people who for some reason only decide to ever play it crying for nerfs all day

graceful nova
#

Maybe I should learn other ways to play against CL-40

muted condor
#

They should make the cl40 full auto :)

weak kernel
#

SO true

graceful nova
muted condor
#

Just for the hell of it

#

Bursts fires all five shots at once

graceful nova
#

Embark as a developer had experience making full auto grenade launchers as a primary weapon (BF3 USAS12)

shell sonnet
muted condor
#

It’s at a disadvantage in 90% of fights

#

The only time it has the upper hand is if you have high ground and the enemy is 10-20 meters away

graceful nova
shell sonnet
graceful nova
#

I use to beam everyone 30-40 m away with my AKM on PS4. But PS5 auto gyro calibration is dumb so I have to fight an actually random recoil pattern…

graceful nova
muted condor
#

TDM in general shouldn’t be considered when balancing items imo

weak kernel
#

if nerfing cerb was really all it took for people to decide the CL-40 was overpowered imagine how bad the cerb must have been lmao

shell sonnet
graceful nova
#

My TDM K/D is around 1.5 on average. The weapons are balanced around 3v3 team fights. The damage per mag isn’t enough for 5 opponents. Most of my inevitable TDM deaths is by being overwhelmed

shell sonnet
# muted condor TDM in general shouldn’t be considered when balancing items imo

i mean, every game-mode's experience is valid
it just matters a lot that you dont make it worse everywhere else

like, say people complain about explosive spam on PS, if there was a way to rebalance cl-40 that makes this a non issue there, and has 0 negative effects anywhere else, why would you not apply it?

obviously reality isnt as clean, but its worthy of trying

muted condor
#

TDM is more of a party game mode and the game is not built for it. If you try to balance for it you end up like D2

muted condor
#

||Destiny 2||

#

The balancing in that game is so all over the place and volatile

shell sonnet
#

never played destiny, so idk about the exact circumstances

rebalancing needs to be done with care and consideration
maybe they messed it up, but that doesnt mean we have to
if there is a solution, and it only improves things, then it should be done

muted condor
#

Also I should have spoiled that to start with

#

Sorry to anyone I may have caused mental distress for having to read that name

shell sonnet
#

very considerate of you

graceful nova
#

I can’t beam with AKM on PS5 until Sony fixes the console OS

AKM recoil pattern? Easy just pull down lol. Exactly what I was doing. Until the auto calibration (OS level) kicks in. So if I leave my controller idle (gyro still on), the crosshair starts drifting up as if the recoil is actually happening

eternal lodge
#

Best counter for Riot Shield ? any suggestion ? Cause right now it's the dumbest loadout hard to counter except from the back. But it's really hard to know where the shield is really, look like the 3d model you see is not the 3d model used by the game, it counter my shots even on the side and sometime from the back even if you see the player not facing you he sill counter my bullets ... So yes this loadout is a bit weird.

Maybe a server side cause since season 7 look like I play on NA servers with 200 pings on the west side of US, but I'm in EU and even if I have optic fiber connection it's a reall pain ...
Any way on the scoreboard to see your ping ?

blazing flume
eternal lodge
#

yeah but really situational

#

and still hard to counter

normal ice
muted condor
#

Honestly just walk away and kill their team

eternal lodge
#

yeah but in this case you don't counter

muted condor
#

Trying to kill the shield user is exactly what they want you to do

eternal lodge
#

so you just don't play it

muted condor
#

As long as you ignore him they are basically down a player

normal ice
muted condor
#

The entire point t of the shield is to waste your time, once you find out they really can’t do anything to you if you walk away they become useless

blazing flume
#

Honestly just take a fire grenade with you, they’ll most likely lower their shield to run out of the fire

normal ice
#

Also, melee weapons suffer from verticality especially bad

muted condor
#

I used to main the shield and I’d always die after both my team mates died and I was defenseless

normal ice
#

Keep highground and have movement gadgets on hand. Then they can't even touch you

eternal lodge
#

melee weapon is meh ... why ! why did they do that !
Hammer, sword, etc ... I really don't like this

eternal lodge
#

melee weapons

normal ice
#

okay well go play CoD ig lol
Not everyone wants to play hitscan all day

muted condor
#

If you really want a hard counter tho hammer/flamethrower/DB

eternal lodge
#

ok have you more to say than go play COD ?

normal ice
#

The Finals' melee weapons are relatively unique compared to every other shooter. You don't like them, then try another game

eternal lodge
#

just tell you what I don't like I'm not a dev I don't choose anything I just play

muted condor
#

Do you not like playing with melee or fighting melee?

eternal lodge
#

both

#

but it's only my point. I don't say it's horrible

#

just I don't like it

normal ice
#

Well, if you're really dedicated to just playing full-auto hitscan weapons, then you shouldn't be worried about melee. Because melee weapons are nigh useless in Platinum and above now

muted condor
#

That’s why I’m happy all my randoms throw every ranked match and I get to stay in silver and gold

normal ice
#

lol

warm turtle
#

Yo is it me or is there an acog on the rifle for the cover of the urban ronin set

iron shell
#

Can we pls get the acog for the fcar and akm

slim fable
#

a flash bang skin that looks like a light bulb would be funny

tidal urchin
#

you are ruining your game being competitive with the cl40 shit is ridiculous. nerf it or take it out of world tour.. for sure ranked.. stupid

normal ice
#

it's not OP lil bro

#

it's only viable if nobody in your lobby can land at least half of their bullets

lavish swallow
#

Revert sword pls

tidal urchin
arctic compass
#

Bro didn’t even read what he said 💀

umbral stone
graceful nova
#

Isn’t this all on the wiki

normal ice
muted condor
#

If the CL40 is broken why did no one use it last season?

tidal urchin
graceful nova
muted condor
#

“It’s hard to fight a well fortified heavy that is supporting his team”

tidal urchin
muted condor
#

Then why are you having a hard time killing the medium?

normal ice
graceful nova
#

The counter to shields and heal are glitch grenade

Yet glitch grenades can be intercepted with APS, 5 times per turret, or by simply by not being hit somehow.

So a Heavy player with mesh shields/barricades guarding the APS turret can only be countered with primary fire at range

muted condor
#

Is that a bad thing?

#

It takes a full kit and a half to make it work I sure hope it’s hard to counter

graceful nova
#

No I’m not complaining about anything

#

I’m going to form a loving relationship with the APS turret

muted condor
#

Ah

#

My bad, I’m used to people asking for nerfs rn

graceful nova
#

APS turret can now block 5 projectiles (all gadget grenades, all grenade launchers, RPGs, mines, etc.)

I love APS turret

muted condor
#

I love my little team mates that use APS

sudden pewter
#

Friendship with double mobility medium ENDED

APS/Healbeam Medium new best friend
||At least for TDM/Powershift||

hard pewter
#

@blazing flume About the 5 dmg. Why stun gun or nulifier never did any dmg ? The first one electrify you, litteraly. The new one do "something" like the bolt so why not ?

And why nerf ? Because every buff on Light never stay long. Weakest class in the game but you still have to play your life to be effective. It should be deadly but people cry everytime on discord about light when IG they trash talk on them. Medium should be balance and support. Heavy tanky and constant dmg. Both of them do more than that while Light aren't deadly at all

sudden pewter
#

Dawg the light has the highest burst damage in the game, the stun gun rework is S tier and you’re coping because you can’t guarantee a free kill

#

Light isn’t a one man army, fight with your team and reap the rewards

#

(You have the mobility to pick and choose your fights, you can run from a 1v1 with a heavy)

hard pewter
blazing flume
sudden pewter
#

If you can’t come up with a counter it just shows how weak your position is. 🤷‍♂️

faint steppe
sudden pewter
hard pewter
sudden pewter
#

I hope you can see how ridiculous you look

sudden pewter
#

Jokes aside, try playing Medium/Heavy and just take notes of how you’re dying to lights. What they’re doing well and how they find success

#

I absolutely hated DB lights when I first started because no-skill CQC burst weapon with 0 counterplay

Until I tried doing it myself, and really had to learn what made doing such plays and surviving work

faint steppe
# sudden pewter Same!

I don't think they are incredibly overpowered or anything and stuff like DB and sword, while annoying, were never the problem.

My problem with light is how much faster they regen and how many tools they have to escape unfavorable engagements. People always bring up the TTK argument which is worthless because a good light will just play hit&run over and over. It's literally the most infuriating play style and it feels like our hitreg can't keep up with light's speed

umbral stone
sudden pewter
ember junco
#

Does anyone have the wireframe bundle on ps5
It’s free from ps plus but I can’t figure out what charm I got from it

faint steppe
shut bane
#

Wee bit of a skill issue

lusty drum
sudden pewter
#

CL40 is unchanged since last season and only now are we seeing a major spike in “OP! OP!” Because it’s now entered their narrow cone of vision. Lights can outrange/outdamage it or even just clean up after an engagement. So many options the general population don’t consider because they don’t think

shut bane
#

Literally just get up in their face ohyeah

sudden pewter
#

The objectively good rework to the stun gun also got a lot of kickback which is absolutely ludicrous because everyone that doesn’t main light immediately saw its value in team play

ember junco
#

Is it a rare charm or epic?

umbral stone
#

Shak 50 ttk against light is .57 seconds, xp54 ttk against heavy is 1.48 seconds. That means the light has to hit almost 3x as many shots in a 1v1 against a heavy to win that fight. Ttk absolutely matters

lusty drum
ember junco
sudden pewter
#

TTK does matter, but there’s also a bunch of other factors to consider in the average engagement. Lights shouldn’t be trying to 1v1 a Heavy face to face anyhow

lusty drum
ember junco
#

I found it the bundle says epic charm that’s why I couldn’t find it thanks

sudden pewter
#

Oh I’m orange now 🍊

charred ocean
umbral stone
sudden pewter
charred ocean
#

Like maybe im just bad but lowkey lights should not do allat damage to a heavy

sudden pewter
#

Lights shouldn’t be helpless but they also shouldn’t be trying to fight a heavy man to man unless the Heavy is retreating from a fight or already wounded

#

Too many players forget the glass part of “glass cannon”

umbral stone
#

Ttk is what makes up that difference in difficulty to hit your target, so it’s definitely important

charred ocean
#

I think lights are the reason ttk matters sm tho

umbral stone
#

Try using the shak vs the Lewis gun in close range, the shak is gonna feel a lot more powerful. The Lewis is gonna feel much better at range, that’s mainly because of their ttk

sudden pewter
#

It’s a starting point for balance absolutely. In a perfect world TTK would be balanced with ease of use or forgiveness of a weapon. Something like the Mediums Repeater has amazing TTK’s but are difficult to use since it requires precision headshots and if you miss you die

sudden pewter
#

Mind it’s not a rule because there’s other ways to balance weapons. DB isn’t exactly difficult to use and has big burst but it has a very short effective range

faint steppe
# umbral stone Shak 50 ttk against light is .57 seconds, xp54 ttk against heavy is 1.48 seconds...

Yeah, I can give you that it's not completely pointless but it's still far less impactful than most people here would let you assume. But I stand by my opinion that "on paper ttk" is pretty much a pointless metric.

There are so many different factors like range, healing, movement and especially regen that influence your engagements. It's why the Shak isn't used much but something like the ARN is.

sudden pewter
#

And KNOWING what weapons your opponent is using is another factor in fighting them. I’m not going to fight a DB user indoors because he’ll break my legs. I’m going to pepper him at range since that’s where I have advantage.

#

There will always be counter picks(for better or worse)

#

Melee Users when the flamethrower heavy walks in: 😱

#

But that doesn’t mean flamethrower with its niche should be nerfed or reworked or whatever

umbral stone
sudden pewter
#

I will die standing before I put down my beloved Shak 50.

winter jay
sudden pewter
#

Shakqueel deserves the new animations, he’s been good and I will treat him.

winter jay
#

I got that holtow receipt skin so I can’t use any animations 😔

sudden pewter
#

Any Eclipse Shade skin available is what I’m using on any given weapon. They’re too good 😌

winter jay
#

Tacticool is a pretty good archetype

charred ocean
# umbral stone Exactly. High risk high reward

Im ngl i dont feel this risk reward stuff when i play, which may also be big skill issue. But eith certain guns like grenade launchers or the db theres a no risk high reward because they seem so skillless

umbral stone
carmine cipher
#

the fact that final round almost always chooses a map variant that prioritizes sitting at range and lets you spot enemies across the map makes it so annoying to play anything that isnt a DMR / rifle in it

#

playing against pike in general has been a point of annoyance for me regardless of what weapon im on

hoary coral
#

What we feelin about the shotguns in this game?

sudden pewter
#

I think the Cerberus nerf went a bit too far imo. I’ve tried using it myself and while I expected it to perform worse(it was nerfed) I didn’t expect it to perform so poorly at ranges I’d expect a shotgun to still be okay at

#

Naturally point-blank it still kills. It’s a shotgun, but even the DB has a bit of range to it if aimed properly.

#

I’d also like to see the model buffed, I don’t want to see another model meta but I feel it isn’t in a good spot at the moment

muted condor
#

The falloff range for shot guns in this game is atrocious

sudden pewter
#

Well IRL after around 30ft bullets disappear as we all know, so it’s nice they’re at least keeping this VR Arcade Gameshow somewhat realistic

#

Mater is still good

#

DB is also still very solid

hoary coral
#

Ive had to many people in game telling me that I should go of the shotgun and change to another gun (my teammates says this)
I just wanted to see what people here were thinking about it

muted condor
#

Play what gun you find fun an throw goo on anyone that’s mad about it

sudden pewter
#

I think it definitely depends on the map, Cerberus is still useable, just not as strong as it used to be. Again I feel the model is underperforming at ranges it should be good at but I could also just be bad or not playing corners

#

Unless it’s ranked where you have a moral and ethical obligation not to throw and play at your best, use whatever you like

muted condor
#

Iv hit shots at point blank range and the game decides to just not deal damage then I die

sudden pewter
muted condor
#

I think the hit detection is also part of why all the full auto weapons feel way more consistent to play than the other stuff

#

If you have three bullets from a M60 not register it’s not really a problem but if you have a spear hit not register it kills you

sudden pewter
#

I’m not going to pretend I know the first thing about server architecture but I’ve noticed poorer performance since the start of this season and I can definitely assume it’s negatively affecting weapons

muted condor
#

Definitely

#

I mainly notice it with my ability to kill heavies right now even when they don’t have anything healing them

#

It feels like I’m consistently needing to land extra hit or two with most weapons

sudden pewter
#

On the topic of healing for Heavy: We are truly Embarks chosen people 🙏

#

My biggest gripe with Heavy was how long it took us to reset from an engagement without support

#

Which from a balance perspective I understand, we have the largest Healthpool and demand the most attention. This is counterbalanced by the size of our model, our move speed, and how long we take to heal.

#

But now, with the power of my beloved Orb of Healing, I can shrug off chip-damage and focus on priority threats!

#

I personally find the Healing emitter to be balanced, as the healing is slow and will generally take just an extra bullet or two from an AR to confirm a kill.

muted condor
hoary coral
muted condor
muted condor
left lantern
sleek jetty
hexed matrix
#

was wondering when did the model 1887 get released on the finals?

#

or was it always in the game

sudden pewter
timber sparrow
#

their was even a model meta from season 2 to 4

sudden pewter
#

Hot take: I believe the KS-23 should be perfectly accurate regardless of movestate
A little deviation is acceptable in hipfire but if I’m ADS it should be 100% accurate. It’s already punishing enough that it has only 6 shots and a very slow RoF/Reload(they got rid of the animation cancel)

But for whatever reason the slug you fire isn’t perfectly accurate and it’s a projectile

#

I don’t see why something like the Repeater has perfect accuracy in ADS but the KS doesn’t given how similar the weapons are. I understand that with it shooting projectile slugs you don’t need to aim for headshots and that’s a major balancing factor, but if you’re not going to have the leniency of knowing where your slug will go due to deviation I feel that hampers skill expression

dry stream
#

long gateway

verbal vale
sudden pewter
#

I don’t believe the healing emitter stacks, but I haven’t tested it myself

unborn valley
#

Nerf med GL. That is all.

marble sparrow
#

Im so mad at the riot shiel

brittle yoke
#

triple ball is v funny though constant permanent regen for every one, for free! its for free to for you to have this things!! yay!

sudden pewter
brittle yoke
#

all it needs is to not get cooldown back while theres a ball out its that shrimple imo

sudden pewter
#

Yeah, definitely my favorite gadget this season

#

Reinforces Heavies defensive playstyle while also offering a support option for the team 10/10

bitter ember
#

I genuinely think that embark regrets putting melee weapons in their game

sudden pewter
#

Melee weapons in an FPS are a very interesting choice, I think the issues presented in balancing them are unique and not simple to rectify

#

Rather than just nerf damage I’d rather see changes to animations, active frames, etc. done instead

#

(Mind this takes significantly more time and work than just adjusting values)

timber sparrow
#

buff the sword, hammer, spear, and dual blades pls embark

sudden pewter
#

The obvious answer is giving the Heavy boxing gloves and removing all the problematic melee weapons

timber sparrow
sudden pewter
sudden pewter
#

Strength in mediocrity 💪

lucid marsh
#

why did they add a healing orb to heavy? the spam with mesh and bubble shield is absolutely insane to play against

sudden pewter
#

The healing is very slow, in both cases closing the distance or a glitch grenade will serve you well

#

I’m quite interested in seeing if the pyro grenade sees more use outside of low elo ranked to counter the Health Orb

fiery bear
#

so i've heard of a heavy loadout of slam, shak, dome, rpg, and c4, would it be good to grind for?

uncut timber
knotty garnet
#

oof

sudden pewter
autumn atlas
#

Wait people actually use the Shak? I thought it was a meme weapon like the Constitution on HD2. The mag size is so small, and the damage so weak. I might be missing something, but every time i take it out in the Range i can barely kill the heavy at 30m in a single mag. I can kill him 2-3 times over with the M60 though no problem. hell i can afford to whiff some shots too

muted condor
#

It’s probably the most used heavy weapon because it requires basically no skill and can’t miss headshots at medium range

normal ice
austere heart
#

RN whats the meta with MED? I kinda just run whats good for me, is anything absurdly OP?

normal ice
sudden pewter
slender bear
#

I kind of want to see another deployable gadget/spec on light. Messing with the arena has always been my favorite part of the finals and for now breach charges and gravity vortex are the only sneaky gadgets we have. Some sort of beacon spec would be cool, but I'm not sure what it could do.
Orbital lasers?
Team recall?
Maybe an extra large sonar grenade?

boreal laurel
brave narwhal
#

I approach the shak exactly like a fatter fcar, even the recoil patterns are similar just stronger.

hoary patio
#

Anyone know when the h infuser and healing emitter getting a nerf?

normal ice
muted condor
normal ice
#

I wouldn't complain about it if it just depleted its own HP with healing so it wasn't infinite

#

infinite source of healing that requires no DPS downtime is really awkward for the game

sudden pewter
#

I will not tolerate any Orb slander

normal ice
sudden pewter
#

This is a spherical household

muted condor
#

The only thing I could see being reasonable is making it not recharge while active

sudden pewter
#

If that’s going to be the case I’d like to be able to manually deactivate it

#

Maybe we pull out the IPAD and send it to the shadowrealm idk

muted condor
#

Yeah, same thing as the turret

sudden pewter
#

💯

#

I think it’s fine that it remains active without a timer(similar to the barricade)

But its utility means it should have a limiter of some sort, it’s great that we can pick it up and move it as needed, but if we’re going to be able to manually reposition it then it needs to either not charge while active or be a static prop that can recharge while active

#

It’s definitely an outlier and while it’s incredibly useful(specifically for heavy to lessen the reset between fights) I don’t think it’s so OP or overtuned in its current state that it needs changes

#

But it’s also way too early to really tell, the dust is still in the air and I’m excited to see if the Diamond/Ruby players can think of any weird ways to abuse it.

#

By that same metric I feel it’s definitely going to be more for the casuals since in higher ELO Heavies gadgets are incredibly impactful and I personally don’t know if a small HoT/Regen is going to be worth trading a dome/lockbolt/c4 etc.

normal ice
# sudden pewter I think it’s fine that it remains active without a timer(similar to the barricad...

You can maneuver around a barricade or shoot whenever they peak over it. That's not an apt comparison. The Healing Emitter provides literally unprecedented sustaining power considering it's infinite.

All the healing you do is more opportunity to trade damage with the enemy, which essentially means you have more total damage output in your team. Imagine if we had an orb that dealt 1 damage to every enemy every second you stay near it. It's not quite a 1-to-1 comparison, but it plays roughly same.

#

The only counterplay is to either rush the enemy down or have equal healing yourself. The ball becomes completely meta in poking/long-range fights

sudden pewter
#

I didn’t mean to compare the power of orb to barricade, more so how the recharge being similar to prop state

#

And I 100% agree that the Orb is literally king for negating chip damage. It’s why I love it so dearly

#

That being said, I think the healing isn’t OP when in an actual engagement.
I do not have solid numbers or data to back this up, but from what I’ve gathered by fighting other heavies using it I’m at most needing to land 1-3ish rounds to secure kills

#

The H+ definitely needs to be tuned down as it’s really overtuned, but I don’t want my new toy being slashed due to the general fear of Heavy healing! ❤️‍🩹

normal ice
sudden pewter
#

I agree with that, I think a cap on its healing would be warranted before placing a new one

#

That said, it would have to be a relatively generous cap given it’s the only healing item in the game outside of blueberries that’s autonomous

#

H+ and Medibeam need to consciously be selected and a target chosen, whereas the Orb will attach and heal anyone nearby.

#

Let’s say I (Heavy Weapon Chad) put down my Orb to hold a corner or a LoS on OBJ
Light/Medium/Heavy comes in and snarfs my heal. That could be frustrating

#

Healing is Health, and more Health on your team is good regardless of who it goes to, but I could definitely see someone having a strategy in mind for the health they’re using a gadget slot for only to lose it due to poor communication or a selfish teammate

#

(This is a very long winded wall of text which boils down to me wanting the cap to be fairly large due to Heavy having the largest health pool and needing to eat the lions share of the charge)

#

I crave discussion, Embark; I beseech thee

#

On that topic: Alfa-ACTA healing Emitter pweez 👉 👈

normal ice
#

I wouldn't mind like 440 healing before expiring as a starting point. Healing Beam is 220 before overheating

split wedge
#

Is grenade launcher balanced

versed monolith
#

I used it today and won 5 wt games in a row

#

Tournaments *

sudden pewter
# split wedge Is grenade launcher balanced

Yes:

  • Slow(er) TTK compared to Mediums other options
  • Slow RoF
  • Slow Reload
  • Self Damage
    It's unchanged since last season, the reason theres so much outcry as of late (mainly from lights) is because more players are using it since the cerberus was nerfed. And the CL40 is particularly good at killing lights.
muted condor
#

It can do good in lower lobbies but there are so many ways to counter it

sudden pewter
#

Any form of highground essentially negates the CL40

haughty schooner
#

Every cl40 i encounter is always above me

thick pond
#

any tips for dual blades with healing/turret?

void edge
thick pond
#

wdym good luck

void edge
#

Its a really challenging playstyle and i wish you the best

thick pond
#

you got any good gadgets for said build?

#

cuz i run aps, gas/launch defib

void edge
#

Goo grenade is good for cover

thick pond
#

okay any other gadget?

void edge
#

I used to main riot shield for a bit and loved flashbang

thick pond
#

riot shield is based

void edge
#

More movement imo is better

thick pond
#

i use defib quite a lot soo yeah

#

cuz the teams i play with(soloqing) die instantly

void edge
#

Demat for quick escapes is so valuable

summer wedge
#

hello repeater or revolver ?

thick pond
summer wedge
#

for medium

thick pond
#

fcar

void edge
#

You dip in, whack and dip out

thick pond
#

thats why i neither use defib or healing beam

void edge
#

Anyway, i gave up on riot shield and moved to sledge which was so cool

thick pond
#

have you tried spear with goo?

void edge
#

And this season i moved to flame thrower goo gun

void edge
thick pond
#

true

void edge
thick pond
#

oh yeah i tried using the pike, shit is good with irons but they need to add like 1x or whatever

pure pine
terse gorge
terse gorge
#

@ancient isle I can try to explain if u want

ancient isle
terse gorge
ancient isle
terse gorge
#

U could also remove the banners and u would have no idea that they were ruby

ancient isle
terse gorge
terse gorge
ancient isle
# terse gorge On their banners? Yeah, pretty much. I see your point as a casual in wt, but the...

you can go to https://the-finals-leaderboard.com and check all past ranks in most cases.
Exactly, limiting it to world tour rank is extremely stupid. They should add skillbased matchmaking but if they cant handle that in their incompetence they should simply block ruby players from playing world tour as a short term solution.

So basically there is no right time to play world tour. Playing first weeks is stupid because all sweats are there, playing at end of season is bad because all sweats got their rangs already so they are grinding world tour, and playing mid season is bad because sweats came to have break from beggining of season grind.

terse gorge
#

also are u solo queuing?

ancient isle
ancient isle
terse gorge
#

Just interested, I‘m double plat, one times diamond and I get those lobbies too, but not that often

ancient isle
#

this season? Every game for now

#

to have AT LEAST 1 ruby player in my lobby

thick pond
terse gorge
#

I have a full server of people that only play powershift and are a bunch of total monkeys. Best way to calm down lmao

terse gorge
thick pond
#

medium

terse gorge
#

Demat, jumppad or zipline, defib depending on the mode, goo nade ot frag, gun depends

thick pond
#

you got loadout that doesnt use demat?

terse gorge
#

U have premade teammates

thick pond
#

demat doesnt work well for me hence why i asked

#

high latency+ping and to spice it up medium-high imput delay

terse gorge
#

Where do u live? Mars?

thick pond
#

no

terse gorge
#

Not asking fir moon because I‘m pretty sure they have better wifi up there then u lmao

thick pond
#

poland with shitty ass internet provider and pc

terse gorge
#

I have a guy who has a pc so bad that the game is fully pixelated to get 40fps

thick pond
#

lowest settings?

#

yeah i played on them hardly gotten stable 40 fps

terse gorge
#

Thats how his game looks😂

thick pond
#

now im playing with good res soo i can see at cost of having >30 fps

thick pond
terse gorge
#

I imagine u playing on the potatoe thing that powered doom lmao

thick pond
#

we got debuff here, x2 pc spec price

terse gorge
#

My eyes are getting worse just from looking and I‘m already wearing glasses

thick pond
#

i just gotta buy gpu cpu and psu

#

yeah thats how i played, somehow i was actually good

#

wanna list of my specs?

terse gorge
#

No, dont wanna know lmao

hard pewter
#

To the one who told me you can shoot in the feet of dual blade player. GFY. It's not possible at all

stiff vine
#

you cant shoot the feet of dual blade users but you can shoot the arms of a riot shielder

timber sparrow
#

Lizard ooooo lizard ooooo

shut echo
#

Medium should get a glitch grenade

timber sparrow
#

No

untold sleet
#

Is this channel for recommending gadgets?

#

I have the best medium gadget idea. So if you ever played just cause 3 or 4 you’ll know they have these jet engines that you can place on things. So imagine medium had that and you could place it on the cashout and they boost it randomly for a few seconds. That would change the gameplay of the game a lot I think

#

Like demat already makes the gameplay far more vertical and makes you play under and above box, but this would make that more horizontal as well

tulip grove
#

Breach Drill is honestly growing into becoming one of my favourite gadgets.

Being a placeable, it lacks versatility of some other gadgets, but what it can do is really fun when you have the foresight. The cooldown is very rapid, too.

placid slate
tulip grove
terse gorge
#

winch claw is best cashout manipulation

tulip grove
#

Yeah well Winch is a specialisation. They tend to have the most impact in gameplay.

#

But I think the jets may end up being used more as a Thermal Bore sidegrade

terse gorge
#

Sounds fun catching a flying cashout that jumps away before you can steal it lmao

tulip grove
#

I mean yeah, it'd be very annoying to give even more (and easier) ways to send a cashout off the map or in the middle of an open area littered with high ground

oblique crypt
#

What if you could strap one to a barrel for the old nuke

#

Or a teammate to send them flying for a couple seconds or the next time they jump

ebon crescent
#

goo is op

novel glen
#

NERF- Double barrel, cl-40, and flamethrower. BUFF- all the damn melees back to equal playing field.

radiant orbit
#

lol flamethrower

inner pivot
arctic compass
arctic compass
stiff vine
#

they also take more damage if you hit their block when they're not aiming it at you than when they are

thick pond
#

well not broken but very good in good hands

timber sparrow
#

Almost every melee rn is useless

lofty venture
#

Embark,

Something needs to be done about the CL-40 Grenade Launcher. The number of players leaving lobbies—both friends and foes, including those with good K/D ratios—along with server issues and even instances of players getting physical at LAN parties, indicates that something has gone seriously wrong with this weapon.

While the damage inflicted on enemy targets by the CL-40 Grenade Launcher is effective, its self-damage mechanism needs to be significantly increased to discourage reckless use in close-quarters combat (CQC). Even non-gamer viewers find it somewhat absurd that the grenade launcher does not inflict enough self-harm on the user in confined spaces, which should clearly highlight the issue.

The CL-40 Grenade Launcher serves a purpose in area denial, and its current damage does well in affecting multiple opponents. However, the self-damage must be substantially increased to prevent it from overshadowing many of the non-meta, high-skill ceiling weapons in CQC range.

unborn valley
#

Nerf med GL. That is all.

stiff vine
#

imo a good way to balanced CL-40 might be to make only direct hits deal 100 damage and if you hit close it deals 90-80

pure pine
#

Currently really strong. Wouldn’t call it OP but def needs nerf.

lofty venture
winter wigeon
#

bro

pure pine
#

Perhaps a pump animation n between shots?

lofty venture
#

Self-damage needs to go way up just like the RPG

#

Its like 1.2, it should be 2 or even 2.5x self damage

pure pine
#

Yeah, that would be ideal

supple cove
#

i was thinking why people was talking crazy on cl40 until i realise its the grenade launcher

lofty venture
#

The entire purpose of a grenade launcher is to break teams turtling in a corner and healing, so that's why I'm fine with the damage. It just can't be more effective than a shotgun, pistol, or repeater in a 1v1 in a tight space.

normal ice
normal ice
supple cove
#

i saw multiple players who just spams space bar and CL-40 under their feet
not very plesant to see and play against

normal ice
pure pine
lofty venture
#

Even top players have pointed out that its extremely toxic and annoying to fight against and god help the poor saps below platinum that have to deal with it.

normal ice
lofty venture
#

There is no amount of word smithing you can do to justify the use of a grenade launcher in CQC range, period thee end. Even Karens that don't play video games can recognize the absurdity of this.

normal ice
timber sparrow
#

Also it kills faster than model rn, rip model meta

normal ice
#

I thought Model shoots faster. Still hitscan at the least

lofty venture
# timber sparrow I hate this argument so much

The fact that he's including the Revolver and Repeater in this argument is even more hilarious. Both those weapons require an abusdly higher skill level to use and aren't in the meta.

normal ice
#

CL-40 has more opportunities for counterplay than almost every other gun in the game. Try learning them. If you need even more counterplay, look to buffing the underpowered weapons first before nerfing even more shit

supple cove
#

is asking for more self damage on CL-40 so difficult

stiff vine
#

give cl the amount of self damage range as RPG

lofty venture
#

Then remove the CL-40.

It's okay to have weapons that are bad at lower skill levels, but good at high skill levels, but it is extremely toxic to 75% of the playerbase to have a such a skill-less weapon this strong.

timber sparrow
#

while i personally dont think the cl40 is overpowered, saying that ttk is the only thing that matters is just blatantly incorrect, the weapon can be played by a lobotomite which hinders the casual experience, embark is definitely capable of making weapons strong but not be completely brainless that it makes the game unfun for people

normal ice
#

But sure, I can agree to possibly raising its skill floor... After we simply buff other low skill floor weapons first like melee

supple cove
#

whoaaaa melee is low skill floor

timber sparrow
#

i wouldnt say any of the melee are low skill floor but okay

stiff vine
unborn valley
#

Problem is when GL is played in pairs, 2 of them is absolutely oppressive, also it reaches around corners and destroys deployables and light cover

lofty venture
normal ice
unborn valley
#

Give it an arming distance, reduce mag by 1 and increase reload time. Problem solved

normal ice
timber sparrow
#

aiming isnt the only skill required in the game, i wouldnt say aim alone determines skill, though it is definitely a factor

unborn valley
timber sparrow
#

melees are much more positionally demanding than other weapons and especially now have to really think about the engagements they take

normal ice
#

So if they're going to whine about not being able to out-TTK CL-40 because they have bad aim, then there need to be other low-aim weapons that are usable -- like melee. Or Model

lofty venture
#

Its like a hail mary of crutchers.

normal ice
stiff vine
normal ice
stiff vine
#

same ttk

timber sparrow
unborn valley
#

CL40 is a slop gun that destroys light cover and has aoe damage. It's garbage to play against

lofty venture
normal ice
unborn valley
#

Heavy has so many way better primaries you rarely see it though

normal ice
#

why can people not stop comparing a medium weapon to heavy weapons or gadgets. Heavy don't have a damn defib

#

anyway gtg hf

stiff vine
timber sparrow
#

i think embarks real issue and why people get defensive over clear issues that effect casual play is embarks balance direction tends to be complete balance murder than actual adjustment

stiff vine
#

you only get 1 weapon so why choose one that can and will miss

timber sparrow
#

They wont buff ks23 because they fear qm potential on it

stiff vine
#

at least give it the accuracy it deserves

supple cove
#

add the ability to have all teams vote one weapon out before rank starts

#

that should help with the difference of weapon usage and effectiveness between ranked and casual

timber sparrow
supple cove
#

i remember something similar was implemented in multiple online ranking games

stiff vine
timber sparrow
#

Its arguably the most difficult weapon to balance

stiff vine
unborn valley
#

Yeah Bru it smashes goo, barricades, roof tiles, deployables, natural light cover, explodes on impact, damages around corners, can be fired on the run, it is utterly diabolical

supple cove
#

do it all weapon

unborn valley
#

If they gave it an arming distance and made it more like a thumper weapon with a single chamber, it would be a lot better

smoky jackal
ember lintel
#

How do you kill them when they got riot shield and team isn't trying to flank them? Just disengage and circle back and hope he's tryna club someone else and just shoot his back!? 😂

still summit
#

Whoopie cushion skin for the gas mine. Need I say more

graceful nova
#

APS turret was epic. There he was, CL-40 in hand. He got two nades into my feet, but then my APS blocked everything. I took zero damage and beamed him into a coin pile. The enemy team straight up stopped using the CL-40 afterward.

unborn valley
#

Great story, but did your aps move with you while you assaulted a cashout

graceful nova
#

It was TDM, I plopped it on the ground when I saw the CL-40

Think fast

untold sleet
graceful nova
#

What makes the APS turret great is not only can it be stuck onto a prop, it still works perfectly fine when the enemy shoots up the prop and drop the turret on the ground.

Guardian turret on a prop usually flops to the side and practically stops working

shell sonnet
#

what if grenades could pass through dome?
it would allow people to flush their enemies out of them, making dome a choice you have to think about a little bit more, while making the elemental grenades a slightly more attractive choice

graceful nova
#

I use APS turret to “reinforce” walls by deleting all breaching projectiles. Only charge and slam, and breaching primaries (KS-23 and sledgehammer) can break through

terse gorge
shell sonnet
terse gorge
#

U know that clone wars episode where they are on onderon?

shell sonnet
#

no, i dont know thaaaat much about star wars

terse gorge
shell sonnet
terse gorge
muted halo
dim carbon
#

I just want settings to change the noise and distortion of explosions specifically because damn there are a lot of explosions

timber sparrow
fathom cove
#

mgl and ks need buff

timber sparrow
#

You know what else needs a buff…