#đŁâweapons-gadgets
1 messages ¡ Page 174 of 1
No, and if this was to be implemented, the time to recharge should be way higher than 10... I mean going from 8 to 10 seconds but getting a whole extra grappling hook charge will just be broken. Already now grappling hooks gain you more distance than 3 dashes do from spawn point. Besides, the grappling hook is already pretty OP as is, when it's used lights just dip completely and there's not much to do
immagine how cool it would be if they added an ICE grenade. It would be for medium, costing 600 coins (or whatever the currency is called), and slowing the enemy for 1.5s (effect would be cleared if any caught fire). In-game name could be 'Glacial Grenade' after all they already have pyro grenade so its only fair to add this.
not for medium, no, please no đ
nah cuz all the other gadget r pretty shitty (other than like prox sensor but it got nerfed)
lol, what?
So we're just gonna ignore jumppad and zipline, which, if u dont have on several maps, ur literally just doomed. We're also not gonna mention defibs cause it's not like those are perma meta to have on every single team in the game. Or dematerializer with 3 stacks that almost every medium in the game above gold runs?
Medium has the best gadgets in the game, no joke, that's why you see a majority of all teams in this game run medium and often 2x medium or even 3x medium with 3x defibs. Sure, heavy and little have gadgets too, but I'd say mediums gadgets are way more impactful. So no, please don't give medium more stuff (that is OP) unless some of these things are nerfed more notably.
3x mediums is the sweatiest comp you will ever see
lights get kills but mediums win games
but the ICE concept did get me thinking, ICE is also a pretty common cyberpunk concept, standing for "Intrusion Countermeasures Electronics", perhaps it could be a stasis effect that freezes things in time and prevents them from being interacted with
like you throw the ICE at a wall and it prevents it from getting destroyed or dematted
throw it at a door and now it cant be opened
or maybe even you can throw it at something like your own heavies dome shield to extend its duration and make it invincible for a short duration
And you one hand it like you are from o block
this sounds super cool tbf
Making walls/objects invincible or immovable is an interesting idea
Would counter a bunch of heavies arsenal though
yes... but if Heavy gets it, i think it would be fine
True
bcs heavy is breacher and bunker builder
Oooooo it would probably make goo invincible too
ye... i love the shuting doors trick imho
i dont like the idea of limiting one of the games main mechanics
i do... if it would be easily recognizable and time limited
yeah like make the ICE'ed stuff actually look like its frozen
especially if you had it in a form of grenade or a launcher, which would be able to block one direction at a time
could also potentially cause problems
winch a cashout into a corner, goo, freeze, free steal
it could be on a really long cooldown
or maybe... and this is just a modification....
maybe instead of making what it hits indestructible... it could instead force the original map layout for some time
so it would remove what isnt supposed to be on a map and force what is supposed to be there at the match start
i prefer the idea of making frozen walls briddle and be able to be destroyed by normal gunfire
playing into the finals gimik rather than hindering it
engagement is better than stalling imo
at least for fun value
personally i quite like the bunker playstyle, "fun value" is subjective
maybe glitch effects counter the ICE
true actually
glitch is kinda the "fuck up with whatever players may throw" kinda gadget and should counter the ICE as well
it is, but you also need to keep everyone in mind that needs to face it
and being met by an invincible wall in the game specifically about destruction seems kind of backwards
you could say the same thing about having a dome shield in a game about shooting people
and whats the balance supposed to be anyways?
either the area is really small and you just step 2 meters to the side and it didnt do anything
or it straigh up covers an entire wall, which then causes problems for everyone that hates turtles
well you would ICE anything important, like the area below and under the cashout
and that is somewhat of a problem, no wonder its been nothing but nerfed, still remains questionable in certain aspects atm
best weapon for light?
m11 or xp best generalists
how is the m26 or the arn??
m26 cant say much about, dont see it often and i havent used it enough to give a proper opinion. ARN is basically if the range on the xp isnt cutting it for you
i just learn the genuine joys of turning off melee aim assist for dagger its sooo much better
the APS used to more or less serve this function outside of the hammer (which also helped to make the hammer more appealing) but yeah the demat has really had a messy effect on the gadget balance of the rest of the game. it just makes it too easy for a team to mindlessly breach or make/utilize angles with very little downside
Donât know if this is a hot take or not but I think the motion sensor is better than the sonar grenade
It depends a lot on whether you prefer bypassing line of sight or having infinite duration. For general purposes though, I would still say that proximity sensor is better.
Sonar grenade is a bit more practical in quick engagements than motion sensor imo
I bounce around light and medium a lot but whenever I play medium the sensors feel like a must have
Sonar are def better, it's capacable of detecting in different floor levels
motion sensor can't detect anything that is below or above the floor
Which let's be real, is REALLY important to know
I think we need more offensive gadgets, all gadgets are mostly classified as utility or defence
Advice for world tour loadouts for medium and heavy?
Give the guardian turret legs
thats diabolical
The gun says "here come dat boi" when it activates
just some analog horror type crap
Any interesting melee weapon ideas for light? I've thought of a mace, a whip, a stun baton, and a flail, but I'm struggling to think of many others.
Nunchucks
Tomahawks
Brass knuckles (could be for heavy instead)
I don't know how I didn't think of nunchucks
:( that's brilliant
I think a tomahawk would probably end up on medium, but I love the idea of brass knuckles on heavy. They could get a boxing glove skin, or ORF! Themed cat paws.
Just buff sword. Only melee light needs
Give em a charged uppercut on right click that throws people up
Sword buff yes, but some variety is always nice.
It could have a special animation/effect if you knock an opponent out!
If you kill them yes
Maybe crowd cheering would be enough tho
I find the idea of this progression funny
Machine gun>shotgun>assault rifle>pistols>minigun>PUNCH
What about a ringing sound like in a boxing match?
Imagine if they actually gave heavy a double/clone like in pootis engage. That could be so funny
We can just dress the same
One with sunglasses and gun
Other without glasses and with a hammer
Two heavies raid a building being occupied by another heavy who happens to be an rpg main
Is their anny gun they havent nerfed the heck outa ...i hate running into suprises ..gun worked good before now its junk ...might as well have a new gun like water pistol ...adlad or rock trowing
Any guns light has
K
Tomahawk could be a cool thrown weapon for medium or heavy.
Favorite loadouts for ranked?
probably medium would be better
Heavy should get a javelin
Spear alt rework?
WHAT HAPPENED TO STUN GUNđđ
It's good now
I WISH THAT THERE WERE 2 MODES THE STUN THE U CAN SWITCH TO THE OTHER 1 WITHOUT DIEING LIKE HOW U SWITCH TO SEMI OUTO FROM FULL AUTO I WISH H COULD CHANGE THE MODE I LOVED. THE. STUN GUN
Sucks to suck ig. Sorry you can't get free kills anymore
Looks like you might actually need to think about the way you play and improve at the game
I use it to run not get kills
Then where's the problem? New one is even better at escaping than the old one, because you can't be shot in the back. They can try to follow you, but you're faster, can use movement util, and can take ziplines when they cannot
No I just like the old 1 more it was more op and they can still move with the new 1
Ah, that's very straight foreward. Skill issue, git gud n00b
The 1v1 me
Wdum
the light player I LOATHE đĄ
What loathe mean
Yeah that's about the intelligence I expect
hate but with a cushion
Y u don't even know. My username
-dont nerf xp
-give back old stun gun
All we need to know abt you
Sniper better tbh but XP I still like for fun
If u hate me now u. Should see me with sniper lol
Why is the FOV on the Holographic scope on the AK/FKAR is 78 but when using this scope on the XP54 the FOV is 68?
It's just weird and doesn't make sense. Is it a bug that everyone is just ignoring? It's really inconvenient...
It's the new update deal with it
Did this really appear with the update? And if so, is it normal or did they just screw up?
Yes
is this planned?
Idk
If they didn't write about it, then it's just another pile of shit in own pants.
Hey guys just wondering is there a quick emote button on console?
Like how on pc you can just press one button and it automatically plays your main emote
Is there a bind I can do for console or does it not exist
After nerfing the dagger they come up with this animation nonsense. What a joke
Nobody played with this weapon before, imagine now...
It would be interesting to have a concrete list of the most played weapons to the least played, in my experience on the South America server, worse than the dagger is only the Riot Shield
shild...
shild is literaly the best
pair motion with demat and its baisicly the same
What sights would you prefer for each weapon?
i just use the looking glass for everything, exsept the repeter, i use the red dot on that one
Melee was too punishing for lights apparently....... So it had to be nerfed.
What's the red dot one?
Wild but it's a free country,being wrong is free too ig
You cooked,curious what do you use on light?
the little one
Please bring back the Stun gun
Can we get a option to change sights on weapons mid game
Isnt it already back?
Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:
- Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
Buff Riot Shield or change it's mechanics.
Buff dual blades, or change their mechanics.
Bring back KS and other animation cancels for specializations.
Add a grenade indicator.
Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.
Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.
Medium can perform support duties:
- Healing
- Defib
- Mines
- Turrets
Medium can perform movement duties:
- Zipline
- Jump Pad
- Demat
Medium can perform combat effectively and indepedently with it's variety of weapons.
- You can have 1 person for long range.
- 1 for close.
- 1 for mid.
Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.
Also, criticism is welcome.
- cerberus dmg already reduced with getting 1 pellet removed
- CB Fire rate is fine since it already punishes you very badly when missing
- CL is a noob tube and luck weapon, you will have a scenario of either putting the enemy down in 2 shots or putting 5 shots and they will kill you with their 1 HP left
- Defib definitely needs adjustments, but what you're saying is "might as well remove defib from the game"
- Riot shield is in a decent spot, you can still counter it with melee or Flamethrower
- DB defnitely needs a rework
- KS needs that animation cancel other than other shotty
- i thought we had Grenade indicator
- i think Glitch mines having a health of how many seconds of it glitching people (lets say 5s) is decent rework
- medium is literally Jack of all trades, i don't think it masters in melee though, but long range can be an annoyance that i agree. and medium quite literally the support type character despite having some BS weapon, so i think they can't exactly nerf their utilities. Light is glass cannon, Heavy is defensive and destruction, Medium provides support. the roles have been decided. you could argue that basically make Medium weapon useless but make their utilities better instead
XP54 is ridiculous
pls add some animations for sledgehammer 
dont bother... the "criticism welcome" is there for the lolz... he copypastes the same thing over and over
just like the dude with the PLR skin...
cerberus rn feels sad... the effective range is like 5m max. After that its hard to kill even light on 3 shots, but people will still pummel it down until there are only ARs left on medium yet again đŚ
What is bro on about
Complete and utter madness
How can you make Cerberus not a victory button? Even after the nerf, the range at which he can bite your face off is just awful.
What's more frustrating is that you're really trying to out-play him at fair ranges, but the dude just spit on you without even trying.
It really only affects lights,people with perfect aim can shred a heavy but if the heavy is prepared and has good positioning you're honestly cooked as a cerb player,also light has their own free win button it's called the xp54,shit can melt heavy in 1.5 seconds to the body with enough ammo to spare you can probably kill a light to the body or melt a medium to the head if you so choose,I honestly think not running the xp54 right now on light is just throwing,while with the cerb it's not good in all situations,I'll admit it can be busted I'm powershift though but I only play powershift when I need to I think it's a bad gamemode
Dude, the difference is that when you kill with a tracking weapon - you try. And when you use Cerberus, It's like coming to a playground with a mortar and crushing the remains of children into the asphalt. XP54 is too strong, no doubt. But it requires skill.
This is more of a problem for mid-rank players. Because at normal rank, people have no problem melting someone's head.
What class do you mainly play
Cerb shouldnât be as good as it is at frontlining
It needs to be tuned to work well defensively and not offensively
If you want an offensive shotgun model should be the one to fill that role
I play mid and light equally.
As for xp54, I personally think light having more options on a similar level would be better than nerfing it, but if you were to nerf xp Iâd go for -2 mag & increased recoil OR -4 mag
and then alongside that, fix arn recoil and reload and quicken the quick reload
Then buff m11
Or rework light specs
We need to make cerb a close>mid range poke weapon.
Less instant damage - more burning.
More spread, but also more pallets.
the problem is that mid doesn't have the same mobility as Light with dashes in a shotgun setup.
In general, the Cerberus would be a more adequate weapon if it were a double-barreled rifle. In my opinion.
Iâm fine with it being a poke weapon as long as it doesnât absolutely dominate cqc like it has for the past season
nerf fire rate nerf pellet damage add back that one pellet increase burn increase spread
Now instead of being fast fire rate decent accuracy damage dealer it focuses on fire proc and chip dmg
Now medium has an option for accurate precise damage cqc or fire proc and support cqc
then rebuff util nerf pike and ar ranges
She gets it đ
hope ts game gets better next season so I grind for Ruby again
Maybe by season 20
Even though I wonât use the Ruby gun for heavy lol
back at it again: magic wand skin for the data reshaper⌠make it happen đ¤
at this point they need to put more TF2 like weapons/spec into the game
disguise kit for lights would make some funny shit
Please add a cool animation for inspecting the throwing knives im begging you :>
I can't tell exactly what would be the best way to nerf, since I still think -4 bullets might not solve the actual problem of the weapon: Easy to use with too much return.
Now increasing recoil might be a good first step, since it becomes a bit more difficult to use.
I do agree some weapons does deserve so more love, but it's important to nerf the xp so those weapons may actually appear (ARN is almost there).
imo XP-54 should be the middle ground between M11 and ARN
A recoil increase + more damage falloff would keep it towards close-mid range where It should be I think
It would be much easier if haven't put ARN in the game, but oh well
Originally XP was suppose to be the great pick for medium range, nice sustained damage but with less burst to compensate the fact you're picking a safe option, while m11 was to be very high dps at close range. Now ARN appears to be this choice, making Xp in a very akward position of where to put it.
I suggest mag size decrease and more damage fall off
only problem with adding recoil is just that people just get good enough to control the recoil and you're back to square one
Yep
It's kinda hard to know what stat to tweak with it cuz you can't make it a worse ARN but at the same time it can't be too easy
I mean the weapon just needs a weakness
its archetype should just be a jack of all trades and a master of none. A general all rounder
The AKM of light, essentially
Not necessarily, it can be good all around with no weakness but no strengths as well
yes
To honest reducing damage wouldn't sound bad either, if took away 1 damage you're still dealing a full 544 damage in body shots.
Also imma be the first to say it, but adding more weapons to the game is gonna hurt balance in the long run. I think going forward we just need to make other options more viable, which does the same effect of introducing variety without cluttering the weapon roster
Even if you miss half the mag you're still doing 272, enough to kill a medium
I gonna be honest that if they touch the xp I think it's completely fair to touch the mediums ARs as well
dagger gents another animation while sledgehammer has only the default animation. :(
pls some Sledgehammer animations 
I'm fine with the damage, because I feel like it should still be strong. It just can't level with shooting people at AR range.
- Decrease ROF by 5-10%
- Increase damage drop off at 20-40m
- Decrease mag size by 3-5 bullets.
I don't think they should mess with ROF
I guess just tweaking a bit the range and the mag size is enough
fair enough
i dont think anyone wants that
Finally light has a good weapon that isnât absolutely stupid as shit (lh1)
93R?
I mean XP is creeping
you clearly havenât read the Reddit or feedback channels
well, in this chat currently
Itâs never been meta
I guess why
I know how games end up when everything is nerfed into the ground (R6S)
Itâs an alright gun but it lacks in ammo and sustain
But like I said, medium ARs should also change with the philosophy of medium range
Atm AKM is sitting at 30m and FCAR/FAMAS at 35m, it's a lot
Akm needs its 4 ammo back
I would reduce the FCAR and FAMAS range to 30m, give akm back it's 4 more bullets and stay at 25ms range.
So no more beaming from across the map.
93R is underrated af
It's range is insane
its a silent meta weapon atm
So XP still be competing against other ARs
If they reduce the range to 25m, yeah fuck it and give it 37
it does like no damage, might as well make it a spammy weapon
It does like 20 of damage per bullet, though it has the highest fire rate of the ARs
The TTK is awfully the same beetween them as well
I mean its strength is that your damage potential relies on consistent shot hitting
At 25m with 37 bullets, yeah it would be a very good weapon to have at mid fights
rather than being able to hit like 3 bursts with a famas or half a mag with scar
Yep and those guns have very manageable recoil as well
honestly the ARs are in good spot tho
Between them? Yes. Against other guns? Nah, they really need to be less tuned
give revolver fan the hammer
and then watch it become meta
There's the skin though

IDGAF
Honestly, it would be dope if they made it have an increased rate of fire when hipfired
increased rof, hipfire only and 50% accuracy debuff
It already has an accuracy debuff when hipfired I think it would be fine as is accuracy wise
as much as I love the m60, the buff made it so versatile that it feels like a waste to use other guns
Ehh
Its the most versatile sure, but gets outpreformed in a lot of different scenarios
m60 doesnt get gimped as much at range like the shak, AND has more mag size
lewis gun.
deagles are great but there effective combat range occurs less often than the m60's
the SA just doesn't feel good to use anymore
Shak and sa do better up close, deagles and lewis at range, minigun in a good stack does really well, m60 is just consistently decent
it's most effective combat range also happens to be the range that most battles occur
And it doesn't have that great of a burst
honestly it seems that originally the lewis was is supposed to be heavy's FCAR so I don't see why they don't increase recoil as well as its damage
Its good but nowhere near overtuned
I never called it overtuned
Well tbf fcar has basically no recoil rn
And recoil increases are never fun
and i'm saying that it's the most consistent weapon in a class where consistency is iffy. what reason would I have to use anything else?
Because other weapons do better in the scenarios they are better in and by a significant margin
at a minimum, rework the buff. at a max, buff the other options
Personally I think lewis should get a small buff/rework to be slightly better up close/midrange and slightly worse at range
except the m60 is still usable in those scenarios unlike the deags, shak, or SA
maybe not so much the deags, but still
My new favorite light combo is db with nullifier. You can grapple to close distance, and take two shots, then nullify them so they have to wait for you to reload. If you're confident hat you'll hit your shots, you can nullify someone who knows you're there, then grapple while they can't shoot or use movement.
wow I hate you
Yeah, but that's the advantage of m60.
Jack of all master of none
I despise db, but at this point I'm just going to abuse it as much as everyone else does.
maybe a recoil nerf with buffed mag size, while lewis gets a recoil buff would make them actually viable sidegrades
watch appoh brigade against that next
honestly tho they should nerf db dmg but heavily buff its reload
I think m60 shouldn't be changed. It's a good balanced weapon and great for new players to start with.
Db is fine honestly. It's not that hard to counter or anything
the design philosophy of "less ammo = more dmg" doesnt work and that's seen in the old CL40 and cerb
Annoying when they sneak up on you sure, but that's just when you're not paying attention
"Everybody go on game-feedback and ask for light to get deleted. Let's get this broken class out of the meta. Shit's the epitome of anti-fun."
I used to like him too
but nah he decided to be the worst kind of person when it comes to these games
How do you counter getting killed instantly?
same way you counter sledge
look around you
You can counter them closing the gap on you
unlike sledge you're more or less safe with your back to a wall
All I'm saying is that if sword needed a 25% damage nerf, db needs the same at the very least. It has at least some ranged capabilities, and it one shots light players from further away than a sword can even swing.
Not that I think sword actually needed the nerf it got.
sword felt unresposive and unfun to play against, the db feels the same but at the end of the day its range gimps it
Sword absolutely did not deserve any nerfs
just make it like cloak/vanish bomb where one reduces the cooldown of the other when used
better yet put a cool down on sword dash after regular dash is used
I think the sniper would be more balanced if it was projectile based instead of ray based
It is projectile based after 50 m
Who is using it after 50 meters tho
It's completely unnoticeable
It's a sniper. 50m is pretty far, but you're probably still sniping.
Also, that's just a nerf. You're really trying to "balance" one of the worst performing weapons in the entire game by nerfing it. I personally think they should balance the XP by buffing it's fire rate to match m11s, then give it LH1 damage and the sniper's falloff range.

Exactly.
THEY SWAPPED THE SPIN CYCLE TAC RELOAD AND ITS INSPECT
"#1 Kyoto fan" pretty much explains the thought process behind wanting to nerf the SR. Of course a sniper rifle will perform somewhat well in Gigantic Open Space Simulator 2025
how are you suppose to use cloak
With q
repositioning
What guns should I use on heavy nothing is seeming to work for me?
The best gun for heavy right now is the M60. Deagles are technically better DPS-wise but harder to use. Flamethrower is great for pub-stomping, and SHaK is good if youâre good with medium ARs. And if you like bullying people with melee, thereâs always sledge. I like KS-23 and minigun myself, but theyâre both hard to do right. If youâre new to the game I would say stick with the M60 at first, then work on unlocking SHaK next and then probably Deagles
Use spear, trust me
sledgehammer
or just don't play heavy
I need to get my wins on heavy and I donât like heavy but I feel with the melee I canât get close enough before Iâm dead and the heavy guns have to much recoil for me
I'm convinced some of y'all shamelessly want broken weapons
Honestly I would say take sledge or flamer into the new event modeâthereâs a lot of close-quarters fights to be had in that map, so melee weapons are easier to use. I feel your pain though, heavy guns do kick hard.
@still magnet this is what good dagger animation look like https://youtube.com/shorts/ic0MONjH1Ws?si=Hesd7arTUQOE4gbJ
@spice oxide
Genuinely miss when lmgs were optimal options for heavy
they still are?
I mean when paired up against sledge or mini
It's kinda like,why not just pick those
Both the LMGs are way more viable than minigun. Not to say minigun canât be good, itâs just not as good as M60/Lewis.
Are we talking about cash out modes?
I am at least
Okay
I find minigun has more potential
I just find that when paired with a team and you're playing a closely knit support role
Mini gun provides really good utility
That it becomes almost a must pick if you're not using sledge (at least in ranked)
Is mesh shield not as good as yonk claw?
Also sarge they should revert sword nerf of buff it in a way it does not feel usable at the moment
false btw
or the projectile has to be so fast so it wont even matter that it's a projectile
cuz like what's even the point of full projectile sniper that can only oneshot 1 class Only if land a crit
How?
Just revert it
because as i said - or projectile has to be so fast so it'll be barely noticable or the gun will be completely useless on 40-50m range even
Nvm I don't care
It wasn't a balance issue, just bad players complaining because they cant aim / high ranked players not wanting to play against a different playstyle/not a gun
So just skill issues really
That's also not an explanation
it is an explanation. making sniper a basically worse bow is surely a bad idea
Oh I donât played ranked
but yeah ofc the guy who never played with sniper will be always right 
Give sniper charge mechanic đ
i mean it'll actually be a camper dream even in cqc
cuz if charge will deal 125+ damage in the body it'll be funny as fuck
Exactly
but it won't ever happen because of the balance issues
Balance around humor
Go back to tf2
Gladly lol
Il join
5k hours, another 1k won't hurt

tf2 but another 1k hours hurts you
impossible
Sniper is in a weird spot ngl
It's kind of a weapon that just exists and it can only be that
you mean in the finals?
Yes
tbh i honestly think it's good in terms of damage, rpm and etc etc rn
If you pick sniper in wt or ranked on my team, I'm sending you to the shadow realm
but i don't like the fact that easier to use weapons aka repeater and pike can easily outplay sniper on sniper range with 3 bodyshots
Honestly, something like the kraber wouldve been cooler
but not me tho i'm sooo cool 
1shot per mag, really steep bullet drop and travel time but insane damage
here come's the balance issues like shotgun aping with it and camping
no one would like this
Make it do more damage with range 
so what's the point to use it even if you'll land one shot per game on 60m range at best
JK a weapon like would never work but it would have aura
yeah ikr
And we should balance around aura obviously
in this case sr-84 would be hard meta on lights already 
It would be funny just seeing lights one shot each other all game
i mean yeah it's funny
Bro loading videos on discord mobile is so ass
Imma just assume you got shat on in this clip /j
just a lite with a sniper in power shift
I am either bad or there is just to much counter play to trying to be sneaky with the dagger
The dagger is not an optimal weapon. The skill floor is much higher compared to lights other weapons.
30MM MAADI GRIFFIN FOR HEAVY
PLEASE
it feels like the general concept of be sneaky and get back stabs has to many counters so you take dash and try to get cheeky backstabs... kinda lame
THE ROUNDS ARE THE SIZE OF A REDBULL CAN
Nerf xp54 revert damage buff
We need a clone ability in the game asap
But it's super fun
It is. I have been enjoying it with the current event game mode
tf2?
I'd love a new medium revolver
or pistol in general
Glock 18, Glock 18, Glock 18, Glock 18
I honestly think this game doesn't need new weapons for a while
Like what could they possibly add that wouldnt fit a niche or archetype of an already existing weapon?
You might as well just try to make other options viable
We normally don't get three weapons in one season, so hopefully next season they bring more specs. They affect playstyle more than weapons anyways, and light hasn't gotten a new one since launch.
If they gave both medium and light new specs, all three classes would have the same amount.
with every +1 light in every match, the match gets 2x worse.
fr. Scope for revolver like GIGN and some pistol as well
I feel like we should get an event that just
"Every class, every weapon/gadget. Lets see what happens"
I honestly think a testing ground like that could lead to weapons being potentially retooled & moved to classes that can use them better
or at least, have the event for the fun of seeing a light with a sledgehammer
I've been saying that rpg is an inherently unfair gadget for a while. I feel like seeing it on light might be what helps people connect the dots on why.
lowkey I feel ya
but I also have a pretty solid idea on a sidegrade instead
hear me out:
"Stinger Charge"
Its a scrappy, modified Thermite gadget for Heavy and Medium. It deals very little damage to structures, and requires a good bit of aim, but when used right can absolutely change the game for melee focused builds
on Medium, it would help give support mediums running melee, and since it would be best to come with an RPG nerf it would also help weed out people using the RPG's damage as a crutch
I love it! I just realized though that rpg already has a ton of skins and has been there from the start, so it would at least need to have the same firing mechanism.
I'd imagine a revamped RPG would focus more on the structure damage than player damage (probably smth like the CL40 nerf with reduced AOE damage)
meanwhile the stinger charge would take that lost damage and thin it into a wide, inaccurate but worthy cone of "I gotta get at least a quick melee's worth of damage in"
put a charge indicator for weapons like sword or Backstab to know that it is charged
& let heavies keep their sledges charged!
they're the only one with a heavy/alternate charge that cant be held!
bro making heavy the elden ring boss to lights
After they patched out the bug that gave medium a makeshift grappling hook, we found another one that takes you to sky box in around 5 seconds! It's probably time for me to switch off of light. I was joking about medium being better than light at movement, but at this point, medium can have as many as 3 movement tools on hand at a time, and these bugs let them move faster than light does with setup. They can't keep getting away with this! D:<
What sight is good for the AKM?
Any of your choice. I suggest you checking youtube to see which one you liked the most.
I'd say the red dot or the looking-glass but like paulolb said it's more of your choice/preference
whatever works for you is the best
AKM: Adder Reflex
FCAR: Red dot
Famas: Red dot
i can't believe people are askking about best sights
Hey, isn't that a familiar face lol
I think they should add syringe gadget to medium, like, it will increase your or teammates health by 50 points for a small period of time, what do yall think about that?
Maybe for the light class?
Maybe, but I think it will fit medium better because one of mediums play-style is medic, and syringe increasing someoneâs health sounds like medic thing
And facing 200 health light would be something between total abomination and total devastation
Yea but If it forces a light main to replace one of their lethal gadgets than it could work, because I see a lot of light mains use the vanish, gas, and pyro combo,
Idk, I feel like I'm not making much sense. I feel like i had point that I lost as I started typing đ
I feel like it would negate the necessary punishment of direct fights with light,someone can just use syringe and the overtuned xp54 and atomize everyone
Bad combo, gas and pyro nade are easily the worst grenades in the game, high elo ranks would just dump thermal vision or glitch nade and equip syringe
Do not slander my beautiful Pyro grenade,gas is ass I entirely agree with that
I've successfully used both gas and pyro together. And had very successful games with them. I think both have their place.
Sorry, but there are just better options
Pyro and goo are a godlike combo
I think its really about how you use them
- Build a wall for a defence
- Destroy your defence
Yes pyro and goo is goated.
No,trap people in burning coffins
I do it all the time
When you put it like that it sucks. I like to have gas and pyro cause I can use gas to push people away from objectives and I can use pyro to burn gas if I need to take an objected blocked by gas.
Also If tossed correctly gas and pyro can create a explosion capable of blowing a cash out off a platform or other high ground.
Step 1 fill room or hallway with goo in the middle of a fight,step 2 make sure escape routes are blocked,add pyro mines for seasoning(optional),step 3 immolate all who have trespassed upon your domain
Idk how to put a like on your message cause I don't use discord mobile that often but here (â¤ď¸)
Pyro mines are a dear friend to my heavy build :))))
Or just block behind them and throw a Pyro grenade at their head and mag dump them
nothing better than winch clawing someone into my pyro mines )
Run goo gun,flamethrower,Pyro grenades and Pyro mines,it is a very versatile loadout,it's only limited in the breaching department but if you wish to breach run c4 or rpg instead of Pyro grenades
This is my favorite heavy loadout
Ima try it tomorrow )) Ty. I currently run Winch claw, sledge, rpg, pyromine/lockbolt, and dome shield. I rotate pyro mine and lock bolt depending on the people I'm against.
Try to goo gun people before you flamethrower them,should prioritize gooing the upper body but encase them if you can
does anyone else get it where the gun wont shoot
Is your gun also missing pieces of it's model?
not that ive seen but sometimes when i switch back to the gun i cant shoot
There was a bug that happened to me a couple of times particularly with the flamethrower a couple seasons ago where the front of the gun was nonexistent and couldn't fire,also when I switched weapons it would be welded to my hand and make weird abominations,my rpg and goo gun loaded flamethrower canisters instead of rockets and goo canisters
yeah
I'll be here as long as people have ideas like @nimble lion
nerf xp54
@dapper marten ?
NO
its broken asf, theres no reason to play any other weapon right now. + its the easiest weapon to use.
its really not broken
I main a variation of this: flamer, goo gun, pyro mines, RPG, and motion sensor. I find detection ability to be indispensable
Proxmidity sensor
Recoil so low that the "challenge" is to not overcorrect and pull too much.
Pretty sure you can override the higher burn tics of the Flamethrower with the other sources of burn.
I prefer Lockbolt - RPG (save for picking off runners) - and either Dome or Barricade (which you can burn through if they're close to it).
Spec can be anything. Winch is kinda eh just because it doesn't subsidize your DPS like Charge, or allow you to block damage while still burning like Goo/Mesh.
Really funny if you manage to Lockbolt right behind a team approaching you. Burn them, block in some way, laugh maniacally, cry when the burn randomly wears off too early.
What's up with dagger's backstab? It doesn't function, and often gives no extra damage even when you hit somebody square in the back while they attempt to steal. I don't want to spend a whole second charging for buggy hitboxes and 15 extra damage. It has an absurd charge time and you are slowed down for all of it, and the end lag after you stab slows down ttk.
no sword buffs is making this game a cod clone
I was under the impression that different sources of burn damage ticked individually rather than overriding
I love melee, but Sword was the least fun to face.
Oh hey we played together last night.
It's hard to test if they stack. At one point I thought they did, but now I'm more on the side that they end up overriding them.
The problem with testing is that using a Pyro Mine/nade near a dummy is that they do regular damage in addition to burn. So obviously they'll die faster, but due to the regular damage.
hi
It was a pleasure.
I'm thinking that getting hit by a flame thrower + environmental burn, will stack. It's hard to find info on it.
Yeah that is one is possibly easier to test. Put a goo nade right next to the dummy and try to apply both burns at the same time, then compare to just flamethrower alone.
how do i level up the rocket launcher faster? some games i get 1k experience, last game i got 300. but i used the rocket launcher more often. i have no trouble leveling the grav cube or the guns. just seem clueless on the rocket launcher and winch claw
I feel that it does stack,but if not it's fun from a psychological standpoint I think it scares the shit out of people that a heavy is lighting himself on fire and detonating mines in his own face to kill them
not as unfun as the constant xp metas
Since people want a sniper on heavy, I have an idea. In order to feel like a heavy weapon, it would have to have some crazy damage (more than the SR-84), so it would probably 1 tap lights with body shot. This would be pretty absurd for a weapon, so they should give it a twist: make it a gadget. It would be a mounted sniper rifle you can place down, with low-ish sensitivity because it can one tap lights so easily. It could get 3 ammo per deployment, allowing for three shots before it dissappears. It could have infinite duration while deployed and it could have health equivalent to the mesh shield (or maybe dome). It would be really interesting because teammates could use it too, allowing for more team based play.
Also, can you demat enemy deployables (turrets, zipline, jump pad, and the like)? I know you can demat yours, but I'm not sure about enemy stuff.
Same people that need a crutch to perform đ
I'd have to say spear takes that spot the only problem is it's a rare pick,but it counters every other melee except for Sledge
xp is peak crutch lmao
Thats what im saying lol
ik im agreeing
Truly,fuck xp54 users I fucking hate meta slaves,I hate people who are so greedy that they NEED to win every match,and if you beat them its like you slaughtered a treasured relative of theirs(they probably don't care about their family imo)
Either a giant harpoon gun or an anti tank rifle I won't take anything else
truly takes no skill to use and is just there to make cod brained kids happy
Time will rob them
i just wish embark didnt keep rewarding them
Embark will learn eventually, I mean there is such thing as a high dps long range automatic done right,the fcar is pretty fair
It's got insane recoil and the recoil is omni directional
the devs have had so many seasons but keep buffing if after nerfs. they cant bare to see the xp not be good for half a season
Third time's a charm
its obvious the devs have their favs, its just bias at this point
They need to bring xp down to pre buff arn damage and make something other than a gun viable.
Be funny if an unpaid intern nerfed the xp54 into the ground but it wouldn't do anything long term
its funny they always buff the xp again after talking to top players about suggestions
It really is throwing to not use the xp54
That's a bit of a stretch
FUCK the top players,only a quarter of ruby has actually earned their throne,the rest are boosted players and a few cheaters
Nah every other weapon light has is losing the close to mid range 1v1
It needs a major nerf the people who use it deserve only misery
Why is thermal bore better for breaching, and why are breach charges better for destruction than thermal bore?. They are pretty evenly matched in just about all ways, but it feels like it should be the other way around.
"im unique" plays only xp, invis
It's funny how appoh be running that exact loadout while crying for sword nerfs
I do play only invis,but I mainly use matter or dagger
cod brain truly is a disease
They're dogshit that's why they only use the most unbalanced thing and whatever can counter that thing they want it nerfed or removed
I meant in general, but yeah the Spear is generally the best melee v melee weapon.
You actually can beat Sledgehammer, but you can't make a single mistake. The easiest method is using winch to interrupt one of their swings.
The most reliable combo is two stabs, followed by the spin hitting twice.
Both suck.
You can win without winch, but you have to hit with the first stab before the sledge gets in range.
Yo hi
That really only reinforces my point it's pretty broken for melee on melee,maybe even against some shotguns but I won't get into that before I do more testing
sword actually took skill, the xp is just invis, play at range, and have some what good tracking
I could tolerate and reliably counter sword at its peak,I cannot do the same when it comes to the xp54
Spear is not generally the best melee v melee weapon lol. Your argument of interrupting a sledge with winch applies to spear the same way. Except sledge kill combo on a heavy is faster than spears.
Cerb beats basically everything at close range still.
I don't think the Spear being strong at other melee match-ups being that big of an issue considering how much it can struggle against Dash Lights and Demat due to the lack of destruction and burst damage.
Filthy fucking roof campers
Just run winch or goo gun to force panic and waste dashes,and I said SOME shotguns,the cerberus is not SOME shotgun it's THE shotgun
The spin can't be blocked by Riot Shield, and I think Dual Blades deflect either does nothing or reduces it by an insignificant amount. Sword has to be perfect to time the lunge amd not get hit, which I have seen done, but only a couple of times.
Note that I said winch helps, but you can still win without it.
Winch with spear vs dash Light still requires two hits to kill. Meanwhile Sledgehammer has the swing + Quick Melee combo. Although now you gotta be close to the max winch range for the stun to last long enough.
Sure, Goo Gun can force them to use dashes, but they get further after each one, meaning a single missed goo means they're getting away.
Just sit in spin against light melee and you will win 90% of the time,the only time you need to play kind of smart is against medium melee and then against Sledge you need to put in major effort
I'm approaching tier 8 with spear. It's not that easy. They can mash dash and escape the second spin.
Don't forget they removed the spin slide.
Well yeah they can escape,but cmon. They're lights. They want that kill
Because yes, before you could winch and slide spin towards them, but no more.
They never run for long
If they're the XP-54, or really any ranged weapon, they can just dash back while spraying.
I've had dome and goo nades, still not enough if they aren't total trash.
I'm speaking purely about melee on melee
Oh and backstabbing a spinning spear can be tricky since I can just do 180-degree turns and still hit.
Doesn't really happen that often because we're in the pew pew meta.
And the xp54 can do that to basically everything except for minigun if the minigun guy is really good
Also, Light can always bail, regen, and be back before the Heavy even starts to regen.
Typically I have Lockbolt to help with that, but it's a finicky gadget at times. One Dash also out-ranges it.
It's like 19 seconds to be full when low.
Like fine, have it take 10 seconds to start, but then make the health come back faster.
Maybe don't let a single tic of damage below 20 interrupt the timer.
Either all are long or none are long
It feels like the Heavy regen was picked assuming they would always have a Heal Beam, but life isn't like that.
See, I would consider goo gun, if goo didn't prevent the spin from working
The mediums I get are usually brainless akm turret mediums
Now that we have healing canisters in the game, any thoughts on making med gun spray healing mist so it's not just a mercy ripoff?
True but it's better than nothing
Whenever I foolishly decide to solo queue, there's like a 60-70% chance I either get LLH, or MMH with both Mediums being Demat.
That actually should be fixed now.
I think it would need a heal rate buff but yeah increase risk vs reward
It wasn't I tested it with sea urchin the day they said they fixed it
It's not, they fixed the wrong one again
My friend who likes to heal now uses both together. That's probably why they nerfed the charges on Data Reshaper. They now pretty much always enter combat with a Heal orb to use on allies.
I know I can do the regular stab through goo. But I haven't messed with spin as much out of habit.
Spin just doesn't work if there are a couple of damagable objects nearby, and kyoto walls for some reason
I like mediums who actually play support instead of defibbing me into gunfire while running turret and running away,getting me farmed to save their own kd or just being dicks
Their name is HealingBeamFTW lol. So you can guess their priorities.
I run demat or turret most of the time but I only run turret with melee and I use demat to drop gas and glitch mines into fights
Mfs who called themselves support mains are kinda goofy ngl, like what makes you different from a medium with a heal beam? Do they just picket the entire time?
I don't like people who call themselves support mains and yet the only support they provide is the occasional defib(they either cannot or don't heal you anyway
I liked running around with turret on a throwable.
Really annoying that they broke them again. If the objective they're on breaks, it goes to the center of the earth.
Did they remove that?
I remember doing it with a fire barrel recently
No it just pisses me off that putting it down requires you to be hyper careful to not break the object.
True
Cause otherwise it just falls through the world.
I think area carryables should be unbreakable unless shot or meleed except for barrels
Also you can end up accidentally exploiting.
I want to kill a whole light stack with nothing but a chair
Lmao
Seems pretty abusable. I just want the turret to not phase through like it used to. Putting it on top of a goo can and throwing it used to pop it on top of said goo and it was pretty cool and helped close the distance as Riot.
I would also like a turret rework in the vein of TF2/OW where I have to actively maintain it.
I think it'd be fair but yeah nothing should be falling through the map
if we are gonna nerf the sword, we need to nerf the light db. 156 dmg in 1 shot is insane
Real (don't nerf db it's balanced but hey why not be consistent)
db does 156 damage in one shot from further away than sword can deal 60.
I think the majority would be fine with that.
I would give the DB a duck bill choke that makes the spread a wide horizontal pattern. This would mean less single target damage, but more "AoE" damage.
I think that'd be fair honestly
I also just like the idea of it. I prefer interesting gimmicks.
Would keep the cloak db barrel stuffing crowd happy while making the weapon more unique
Might have to make the reload faster and adjust the damage down. It has to complete with the M26.
Same,it's why I hate most ARs and SMGs it's harder to give them interesting gimmicks especially more modern ones
But yeah if the M26 is the single target shotgun, the DB could be the team damage one.
Careful, if Vicc sees this they'll start claiming you want to make those weapons worthless.
Wanting the generic hitscans to have gimmicks/more challenge = making them bad. According to them, at least.
I sincerely hope xp54 is eternally banished to being worthless
I think they should give Recurve bow they ability to curve arrows while ads. I don't think Recurve bows irl are actually made to "curve" their shots, but it's literally in the name.
finals playerbase not beating the "i just want light to be a nuisance gimmick class without saying that" allegations
That's about it though
How dare players who checked out this game due to all the gimmick weapons in the marketing want that to be the norm and not have the meta be guns with less challenge than CoD guns.
That's what light should be yeah,poke,run,ambush,light should NEVER be able to win in a head to head direct damage trade
then stop all the finangling and careful wording and say "i don't want light to be a flanker, i want light to be useless"
because light is already that against a decent player :^)
I want the M11 to be hipfire only with a "focus" aim like the minigun/KS-23/Deagles. It would make it unique compared to the other options.
As for gimmicks to give the XP, yeah that's tricky. It's the most bland weapon in basically every game it's in, while also often being meta lol.
Like the MP5 is basically the default "SMG" in most games with guns.
You're biased because you main light,I'm not talking about flanking I'm talking about brainless idiots who just run at you while shooting and win because they're using the xp54,the m11 is still perfectly viable for flanking (if only it wasn't dwarfed tenfold by the xp54)
if they ran at you shooting and won you either got zoned out or you lost the gunfight lmao
They could lower the base damage and up the headshot multiplier so that you at least have to hit headshots to be effective. At least that's something.
I fuck with this
what did you guys do to the ak, it feels different
making the DB a team damage weapon doesn't even make sense, if it's not doing decent enough damage to two tap a player up close- how is it doing good enough damage across that wide pellet spread to justify taking that over just taking a single target weapon and killing people? Even the CL-40, as much as people complain about it, has literally always been a gimmick weapon against decent players, even when it was "overpowered"
They "smoothed" all the ARs recoil, which has made them even easier to use than before.
the reason ape lights are obnoxious is that you know, subconsciously, that they're stupid for doing that and that you should've won the fight. I've been in that position. that doesn't mean lights should be punished for doing that it just means we're occupying a low skill bracket together
Make the reload faster. Hell, make the player fire both barrels at once so it can keep up the pressure consistently.
I was using the fcar and hitting only headshots the xp just has that high of a dps where the health deficit between classes doesn't matter,it can kill a heavy to the body in 1.5 seconds and it only affects the other classes worse from there
Both barrels firing would be cool
easyer???! 2 weeks ago, i was playing awesome games with the AK, now i have a very, VERY hard time to have fun with the AK, it feels differnet, like shots dont hit
Doom super shotgun feels.
You might be pulling down too much to compensate.
I wouldn't say light should never win in a direct DAMAGE trade, because at that point light becomes just the objectively worst class in the game. Ttk should always be lower for a medium fighting light though. It doesn't matter if light has higher dps as long as it's ttk is always the lowest. Wanting light to have the lowest dps and the lowest health at the same time doesn't hold up at higher level play because people's aim counters good movement. Light only has mildly better movement than medium (when measuring purely by how far you can go and how fast you get there), so lowering damage to be the weakest in the game will only work if we buff lights movement to be the objective best in the game.
The only exception should be shotguns and melee
the AK was great where it was... so dumb that changed it... AGAIN!
i'm Consulting Ze Chart and if you're "hitting all headshots" with the FCAR then the TTK against light is half of a light not doing the same
I mean I think you're touching on the core problem, that Light doesn't really fit in the main 3 person squad modes.
It feels like a 5v5 or 6v6 class. I wouldn't be shocked if the game started as that initially.
Yeah, at least those have actual limitations.
a light hitting all headshots with the XP is actually barely faster than the FCAR landing bodyshots
The only reason Light is seeing relevance in ranked and WT now is because the XP-54 is so nuts atm. If/when they nerf it, probably back to MMH meta.
The problem with XP is not just flat damage, it's sustainable and consistent damage with incredible range for an SMG
On top of the xp54 having overtuned damage it has basically no recoil,I played only 3 games with It and averaged 20 ish kills
And they gave it extra bullets for no reason.
Id just nerf mag size and damage drop off at 20+ meters
Agreed it has way too little falloff and way too many bullets
Like you can just straight up beam heavies at AR range and destroy them
Yeah at a minimum.
I'd still like them to reduce base damage and up the multiplier so that the damage can roughly stay, but you have to use that nonexistent recoil to hit headshots then.
Just go play cod man you don't belong here
I have a feeling I'm more of a cod hater than you are, you're just spitting bullshit so i'm calling it out
It was already good, I have no idea why they buffed it at the start of the season. I'm all for having light be workable in higher level again, but I don't know why they make the other weapons viable before buffing things that were already strong.
Even more insane that they buffed it at the same time they add the ARN, the gun intended to be a mid range powerhouse.
Nah you love cod,you love giving Activision and sledgehammer your money
literally haven't bought a cod game beyond 2010
gimmick weapons are cool, turning good weapons into gimmick weapons on a class that has a deficit of truly good weapons is stupid as hell
Liar liar plants for hire
I hope that they make the ARN shine more next season
He is actually right about that though. Xp is broken, but that doesn't mean it's impossible for it to lose out to something else.
You guys don't want an ARN meta lmao
ARN meta would be genuinely miserable
I saw someone play Blops 6. Their guns (on controller) had more recoil than this game.
Idgaf if they're different types of PvP games, you don't want the above paragraph to be said about your game.
I'm telling you right now, ARN being meta would be LH1 part 2
Things can be gimmicky and have a skill curve and still be really good,take the sledgehammer or the minigun for instance
sledge is essentially a fun gimmick, if you said they should turn the lewis gun into a weapon similar to the sledge heavy players would rightfully say shut up
The controller recoil looked higher than everything but the LMGs in this game on MnK. This was the opening mission btw.
Also the sword (former) and dagger (when it actually works)
Another weapon that should probably have low body shot damage, but a higher headshot multiplier.
XP has some falloff and should probably have a little more. Light should be able to zone out people to an extent, as far as like, shotguns and melee. they shouldn't have effectively medium rifle range with light's DPS. I think Embark is aware of that which is why the ARN started so pitiful.
Played a bit of bo6 when that came out, didn't feel the recoil at all when I wasn't playing snipers
Calling me a meta slave when I'm using the revolver before it blows up
The Lewis gun should honestly see a nerf and a buff,I think it would be really funny if when you reload it you throw the dinner plate like a Frisbee and if you hit someone with it it does 40 damage but the weapon remains otherwise unchanged
was responding to a comment about throwing if not using the XP. Sorry
Or have that for the ARN, then make the MP5 have an almost nonexistent headshot multiplier.
Idc how they do it. Just make it have something unique to it.
I take no offense, it was funny
Oh man speaking of which, I've been pretty consistently beating meta crutch teams with the MGL32 and Spear recently. I would say it felt great, but only in a "glad we beat those boring fucks" way. It wasn't fun in the traditional sense.
I honestly would have been fine with ARN's initial damage if it had less recoil and more ammo per mag. Idk why they tried to emphasize its mag when it can even be fired all at once, and even if it could it would only have <1/3 of minigun's mag.
Kinda a shakey comparison since the Minigun tickles after like 12m.
whats the MGL build? I started the season with the goal to main it but fell off. I ran Goo Gun/MGL/RPG/Lock Bolt/Barricade
Use charge n Slam, patches up close range weaknesses
Whatâs the new meta
goo gun covers all weaknesses
I havenât played since last season
I agree,they're fun to beat but hell to fight,me and my bros like doing dumb shit like running triple minigun and triple flamethrower with goo gun and Pyro mines and basically lighting the whole map on fire
Love seeing lights panic when the whole room is on fire and a heavy who is also on fire is rapidly approaching them with goo gun in hand
Agreed goo gun highest skill ceiling and best spec in the game
It's pretty flexible. Pretty much always Charge as the Spec, though. You can try goo gun, but it's really unreliable. You can goo the top of their body, hit them with the MGL32 in the legs, and you have no guarantee it'll actually do damage.
My most common loadout is Pyro Mine, RPG/C4, and barricade. You can also toss in Lockbolt instead of the Mines, but the mines are so good for defense.
If you time canceling Charge just right, you can for whatever reason send them flying forward right into ideal MGL32 range.
I always forget to clip those moments.
You kinda need charge and slam for mgl to work right,you need as many disabling and direct damage sources as possible
Flashes,RPG, lockbolt
At the very least it's the easiest way for ME personally to use it
C4/Pyro Mine and goo gun for big stall potential. Its a great combo w/ goo gun
I've done it it's pretty great
Has only failed me once
Here's more random MGL32 clips.
Theres a content creator, I think Ekazo or something, runs it at a high rank. Great content. He runs deags no less
Got a teamwipe with it while my entire team was dead and won the match because of it
Tickles đ
It doe NOT tickle and that's coming from a heavy main,I think the spread buff made it pretty consistent up until about 20 meters
I can beat a minigun at 20m with the SHAK-50 and M60.
Yea I nuked a light with gas mines once,they should really give heavy gas mines
This doesnât tell us anything
I don't know about the shak but definitely the m60 it's just an all around more reliable and better weapon
That you shouldn't be losing a head-to-head fight against it assuming you're both full. Obviously if they have Dome down, don't take that fight. That applies to every ranged Heavy option though.
Nah I can pretty consistently beam light from 20 meters unless they're using throwing knives,bow,sniper or xp54 I don't even try to fight those weapons at range I WILL run
The hype around Minigun seems ridiculous when any weapons with good headshot damage just shit on it. I've spammed crouch and still gotten deleted by Revolver, Pike, Repeater, Deagles, Sniper, and LH1.
Deagles definitely melt it that's true
Especially if they have any form of cover to jiggle peek off of.
If they nerf the mobility of minigun, it's dead.
It's effective when heavily supported, and that doesn't describe the situation for most players outside of high ranks/wanna-be "pros."
I can see them making you unable to slide while spooling.
I think it could use a crit buff tbh but the minigun is great it just relies heavily on your team and positioning (I'm about to show you two team wipes,one of which I had dogshit positioning idk how I got it they were really ass)
I mean that second clip was them hardly shooting at you lol.
Yeah I said they were really ass
The initial death in the first clip was due to the Mesh cover. Then they overextended.
Which is actually a good example of the way support enables it.
Minigun didnât need the buff
Yeah they really overextended
Although you could just run the M60/ShAK-50 and have no downsides outside of them being moderately harder to use than the ARs/SMGs.
And I was kinda hyped for a possible HHM team comp, but one Glitch Nade or well placed Glitch Trap just destroys it.
Nah it needed it but it's kinda obsurdly strong in a three stack(three of almost any weapon is obsurdly strong tho)
I disagree tbh
buff the LH1 firerate to like Open beta but only on irons
You are entitled to your opinion,I respectfully disagree
The point of the mg was to have good positioning that benefitted you. If you didnât have that positioning you shouldnât have won. The range buff makes it just more oppressive for no reason
I'd rather minigun not be a spray cannon and instead have slow moving but accurate projectiles with a bit more force at mid range.
Give it perfect accuracy but make it slow projectiles with bullet drop đ
You know how in irl footage of the minigun from a distance you can see the tracers? Think that but at all ranges.
Yea
Way more interesting and unique.
They could even take away headshots if they're worried about mid range being too good when players master leading their shots.
I agree entirely but it's got enough of a gimmick and skill curve to be fun,it's just the things that counter it REALLY counter it
And I wouldn't mind said counters if they weren't easily slotted in secondary gadgets.
You mean frag and Pyro grenades and Rpg?
I mean Glitch making you have to commit to keep firing due to no access to
Dome/Mesh/anything defensive.
And lockbolt I guess,funny enough minigun relies HEAVILY on being able to move
But yeah there's tons of options.
I am one of the few heavy players who actually like glitch mine,I'm pretty jealous of medium tbh
Grenade tho? Yea I agree
Just give it slow projectiles,perfect accuracy and bullet drop and it'd be able to contend with its counters
Ty discord app for not sending my post.
Minigun should harshly punish both enemy and self for not correctly utilizing cover and angles,it's big,it's slow it's bulky,it's an easy target and it needs the reliability to offset that
But honestly I'm happy with it's current state,lights and disgusting comp players would only complain and it'll be nerfed into the ground if they buff it at all
Minigun actually gets super inaccurate if you force them to flick to you. I have a video, but Discord is being stupid.
Another fun weapon to be eventually gutted at the cries of insufferable lights,even their own fun weapons aren't safe because they eat their own
Oof
Gonna restart my phone cause it just refuses to upload.
K good luck
It should be more oppressive,it's slow and bulky it should harshly punish bad positioning for both enemy and self
It does have terrible mid air accuracy they really don't want you A10ing people
Obviously, the more practical option is Anti-grav Cube.
Good. Harshly punish bad positioning by not allowing it to have range
I didn't think gravity cube applied an in air accuracy debuff
So once they potentially remove the ability to slide and jump while spooling, you can counter it by simply just walking away.
So another basically unused Heavy weapon.
Just like the ks23 that thing desperately needs no spread and crits,could use a destruction buff too tho
The ks23 is my favorite shotgun of all time,and I was excited when in this game they gave it slugs but it just sucks
I still feel like ya'll are overhyping the effect of the accuracy buff. It still loses to most weapons in a head on fight outside if that 10-15m range. What happens is that people hear it and the sound of getting hit is so violent that they panic.
I think the accuracy buff made it USABLE it's still a very flawed weapon,few of heavys weapons aren't
I don't think it needs crit, but 105 damage and them smoothing out the janky animation cancel change with Winch would go a long way alongside 100% aiming accuracy.
I still want MGL to have sticky grenades as an alt fire
Even with the return of the shot + winch + QM combo from when it released, it would still have a lower average ttk than many other options.
I'd rather that just be a new Light weapon.
I think anything that shoots less than 3 projectiles per firing should have crits
Would be cool but I like the softball from titanfall let me have this,it'd also make the mgl a lot more versatile
Finding the right value for criticals on the KS-23 would be a nightmare. I tried a while ago, and it was always either insignificant, or OP.
140 crit keep body damage the same
I want "aiming" on the MGL32 to show the initial flight path.
I think this would be neat but I also want it to show potential bounce trajectory
You think people are going to accept it doing old RPG damage on a headshot?
I don't trust them to pull of the bounce trajectory.
I thought old rpg did like 160 on direct impact
But also 140 means either having to hit two headshots on Medium, or three shots like it already takes.
I want headshots with weapons that are precise to be rewarding
Nah was 150 at launch, down to 140 mid S1.
No one complains about bow,throwing knives or sniper but if they suddenly gave medium or heavy the bow everyone would cry
Tbf, the KS-23 also has destruction.
Not enough destruction
I think it should be able to pierce walls and also two shot them
I think instead of it destroying in 2, give it a faster reload at 3/6 like the 1887.
Cause 3 breaks per tube if it got aimed 100% accuracy is a bit much.
But when it pierces a wall it doesn't damage it flashes the room
Doubly so with a HS multiplier.
Now you've just made a new weapon lol.
I what if headshots would flash instead of crit
Would be fun,maybe the ks23 us so poorly made it needs a full rework who knows
I'd just take 105 damage. Adds quick melee finishes back.
Would make it possible to shoot - winch - QM Light.
You can do that now, but you have to land Lockbolt, then winch.
The ks23 in real life does have the option of flashbang slugs
But a stable 105 makes every build one less shot with a QM.
The lights wouldn't like this
In the time it takes to do it, a ShAK-50 can just kill them in 5 shots.
They complain nonstop about qm finishes
Whenever Light players complain about combos, I remind them that I could just shoot them.
I agree I'm not siding with them I'm just stating a fact
And the KS-23 is a slowish slug.
Yeah I'm just giving you a easy retort when they do complain.
Though I did get not liking one 1887 blast with QM.
People on Xbox servers message me all the time when I goo them,Pyro mine and them shoot it with a flamethrower they're always messaging me and they're usually lights
Few of them called me slurs
The shock when the glass cannon assassin is made out of glass and fails to assassinate.
I really think the average light is just a really dirty angry,toxic person that doesn't actually doesn't want the game to be balanced
Wraith
I'm stealing this
From apex?
Weirdly enough, never had an issue with Tracer in OW.
Because tracer takes 100x more skill than the meta light load out rn
Yeah, same kinda player. The assassin archetype tends to attract agro people.
I shit on her but I main junk rat so I can't really claim to be a good opponent or a particularly fun one to fight
At least that's what others say
Some psych student should do a study on the links between certain personalities and preferences in builds/classes.
Junk rat is not well liked
You really have to have insane game awareness as tracer
Also her pistols are very reliant on above average tracking
You do, a junk rat could by flying in behind you đ
Tracer also only hits hard close up. Meanwhile Light has weapons for all ranges.
This is true
In retrospect, I think it was awful to not be more strict on light's range potential
Dash xp54 is just tracer but infinitely better damage with less survivability
They squished Tracer, Pathfinder, and TF2 Spy into one build, but without the limited loadout options of two of those things.
Bow and sniper in an ideal world should be on medium
I 100% agree with this actually
Also why the hell can't I use irons on sniper,scopes are for the weak
I say ideal,because making this change now would have major gameplay implications
They've been so meticulous with making sure Heavy is mostly close range damage with specs and gadgets to compliment that.
Meanwhile, Medium and Light.
Medium should be medium range and long
Lights would cry and leave
I've been saying they should try a new mode where each Specialization is its own class, then limit their loadout options based on that.
The cerb on medium doesn't even make sense either.
The model works so much better as a shotgun because it has decent short to medium range
Would be an interesting change
Also, a way to help with weapon balancing would be to rework everything so that it deals slightly different damage to each build.
That would stop situations like how the SA1216 now needs 5 shots to kill another Heavy. My suggestion would have it take 3 on Light and 4 on Medium and Heavy.
Only problem is a lot of people would complain about lack of freedom
I think it should have way more spread,way more pellets,way less damage per pellet and a stacking and scaling burn effect
And my lunch break is over
I think fire SHOULD scale and stack multipmicatively based on seconds of exposure to fire surfaces and amounts of hits from a fire weapon
Good luck
cough Vicc cough
See the reality is that more options is often actually less choice. When you have access to everything, you tend to only take the best things. This means gadgets that are good, but not amazing, go unused by most people.
Would old 140 damage RPG be a problem if it was on the Charge class that only has access to the MGL32, Spear, Sledgehammer, and Flamethrower? It would certainly not be a huge issue.
Only the truly free actually choose,a slave just obeys the meta
I think flamethrower would be better paired with goo gun
There can be cross-over
Actually best paired with goo gun they compliment each other very well
They could even take weapons from other builds if they wouldn't be OP on a certain spec.
Like a point buy system like old cods??
Eh, not really. I'd just limit the choices completely.
Can't use a certain setup unless it adds up to a specific amount?
Cause a point system here would just introduce a new problem of what value to assign.
Fair that's easier to do and I don't trust embark to give everything the right values
Whereas my suggestion just doesn't let you combine anything that would be oppressive together.
Like turret motion sensor,glitch mine and aps?
Like, SA1216 could also be on the Charge build, and buffed up some since Winch is no longer a factor.
Cause I use those together and people hate me for it
Yeah, the relatively weaker Turret gets access to the Glitch Trap that feels like bullshit when used on Demat/Heal.
I mean at least that has an "Engineer" theme.
I use those,run dual blades,camp nearby,and when they get pinged I charge in if they shoot the turret I kill them,if they shoot me I deflect their bullets and the turret kills them
Don't let any spec but Heal
Beam have Defib.
I agree entirely I hate being revived into gunfire and being farmed
I mean, I'll gladly face that over Cerb/FCAR+Demat+Defib.
I think it would be cool if you were able to float up and down while looking in that direction in gravity vortex. That would give light a very niche but helpful movement option.
As a melee user I second this
Demat is bullshit, but if their options were limited to melee and DMRs, it'd be less BS.
I mean yeah it's a unique goofy build,turret with melee is fun,it's like a security guard class or something
While keeping the Specs tied to their current body types would be best at the start, down the line they could go wild.
It pisses off smg lights though
Like Medium body with Winch, but they only have melee weapons or something.
because balancing issues
Medium with cerb but they only can use goo gun and goo grenades and fire gadgets
as well because of this - gun will be hard nerfed and no one would be pleased with this change after all
Fair enough
Yeah, shit like that. Hyper specific, but overall you end up with more variety.
Scopes are a lot easier to use than irons tho
because of the factor like health
in this case any named weapons would be 1.5-2x times weaker than on light
false tbh
as well not for the sniper or any non-auto weapon
I just kinda mindlessly spam bow and throwing knives and win trades with mediums,not heavies though and I guess that's fair
This system would also let them put something like, say, Dagger on a class with the Heavy build, but have it function differently. For example, no backstab, but hitting the head does bonus damage (just not the super high backstab damage).
Lets players use already existing skins and animations, with a new experience.
i can understand if you can do this with knifes (to mindlessly throw them and win) but if you can do this with bow it's just skill issue from enemies and not a strong side of the weapon itself
At that rate just give heavy a CO2 knife
It is harder to do with bow but it's still possible
I just like the idea of big dude going nuts with a small knife. Obviously they'll have to scale them up some, but I don't see that being a huge undertaking.
but not mindlessly
you actually have to aim preferably to the head to outplay medium with bow
True but you don't with heavy,he's really slow and easy to hit,basically a free kill if he's not running deagles or m60
i mean ttk on heavy with 3 bodies takes over 2 seconds
as well bow's draw speed is slower than dodge so you don't have this much room for movement
Heavy with a bow but instead of a spec you just get a sledgehammer
Always aim for heads,body shots are usually wasted shots
bow has too many downsides to be useful and it pisses me off
Eh, that might be too complicated. Ig they could have recharging uses of sledge overheads as a spec.
yeah but let's be real you will never land all the time two perfect headshots in a row
Yea
You'd only need to hit one then body shot
only meds
not heavies, it's not like with sr-84
One headshot on a heavy is east enough
I thought it was stronger how odd
186+124=310
not enough
that's why this weapon is barely used because it requires so much effort for not this much of a reward
Well reliably headshotting heavy is easy enough
^
as well bow has this weird no-reg issue like sr-84 which feels awful
You definitely can,heavy is too slow to miss
QM finishes.
This too
with the fact that many heavies are still running charge n' slam it's just too risky
Especially from medium to close range
It takes 3 hits from Charge to kill now.
depends which heavy cuz heavies with shotty/sledge are pain in the ass to fight against with bow/sr-84
as well human factor exist you can't be 100% precise no matter what
Take risks,risk vs reward is the whole point of the game
heavy can land 2-3 shots on you with lmg and then just charge when you go up close and you're dead
as well rpg exists
Shout out to one of the worst changes they ever made back in S3. Still haunts us to this day.
Yeah fuck this change entirely
Well, you are the assassin build. The Heavy shouldn't be shooting at you until you have a major advantage.
and that's my whole point - this weapon require too much skill and risk with not worth of it reward
it's a weird hybrid of sniper and TKs which doesn't know what it should be
if you're running bow you're not an assassin lmao
Cl40 is an inconsistent piece of shit and all of the explosive weapons can direct impact for like 12 damage because of dogshit embark spaghetti code
people call everything a spaghetti code now?
Hmmm, a specialization that simply gives you another primary weapon slot could be interesting.
The linear explosion system absolutely qualifies.
I mean what else would you make responsible for improper hitreg
bad servers that causes so many issues?
Also, shout out to them barely increasing the MGL32's range in the same patch.
If the servers are so awful why implement a feature that makes them feel worse
idk i'm not an embark employee lmao
Mean while i have someone shoot it in my zip code and i instantly die(light player) think your just bad dude XD
as well for some unknown fucking reasons it takes 5 fucking full charged bow shots to destroy zipline IT'S SO FUCKING ANNOYING
This game also has a weird double server system. One for players, the other for the environment and the like. This is why desync is so high. The servers have to work together, which takes more time.
Picture below represents you and anything you type
Prob cause bow has a low environmental damage
damn really?
Wow someones salty i made a joke cope more kid
Tbf, it is a bow.
I mean the flamethrower takes like 4 tanks to break a zipline
Give Heavy bow, but they get heavy drop explosive arrows.
i mean in this case it'd be easier to do this with qms cuz like it's a 4m range weapon anyway
but bow isn't 
I countered with another joke,average light mains so toxic
that will deal 50 damage at full charge đĽ
I agree but some bullet weapons take obsurd amounts to break ziplines
Have a brief delay before they explode for traps and for moments where players that get hit stumble back to their team, only to hit all of them.
Lmao imbed failure
Get outta here dude
Meh it happens if you can read youd get what it says
imo non-auto weapons shouldn't be like that cuz holy fuck it's faster to kill 2 fucking heavies than to destroy one zip with bow/sniper 
Ayy yo you to welcome to the illiterate club bro
Reading is for weak people,strength is the only way
Just punch it? Or take Thermal Bore since that can give you lines of sight.
some zips are out of reach (as an example the church on bernal) and i have no way to punch them
why the fuck i should waste like 5 seconds to destroy this shit
Bore them. Kaboom.
I agree,I think the cl40 takes like 4 shots to break a zipline? I needa do more testing but it's around there and it feels weird
MGL32 takes one frag đ
i mean this weapon shoots at least way faster than bow/sniper so it sounds not as bad
Roof campers when I blow up the fucking church
Yet eight to break a wall/floor.
Idk why the MGL32 can't break shit in 6 booms.
Though ig there might be times where I'd rather it didn't.
embark moment
You break the zip line then have basically no ammo to defend yourself,yea it's not as bad but it's pretty bad
is the v9s declared a handgun stupid question
fair enough but at the same time if you have time to destroy zip you probably have time to reload as well cuz you're pretty aware of surrounding
I'm pretty sure
Lower the radius of the MGL32 a bit, up the destruction, give it just two damage "shelves" as they called it. One that's 84 damage, then another that's 50.
All I'm saying is some automatics can destroy a zip line with plenty of ammo to spare,why not the slower chunk damage weapons
Atm the MGL32 does 83 damage, meaning 3 nades does 249 damage. Idk why Medium requiring 3 max damage nades is so terrifying to Embark.
Mediums embarks favorite class,they want it to be the best
NO ITS HARD ENOUGH TO KILL
especially since you need to hit every single one of them almost directly
nvr mind mb i read it wrong
i had maybe 1 situation in recent memory where that would have even come into play, and that was against a medium on kyoto that refused to get off the balcony and i was allowed to sink all 3 nades right into the railing
But also they like to baby Light, until they randomly decide to make Cerberus one shot it (until recently).
Also let's be real, the nerf barely matters. Oh no two shots on a gun with fairly fast RoF.
i love that 5v5 qc is finally getting a little bit more traction, hope something will come out of that
I'd even take 6v6.
more chaos, fine by me, just not 3rd parties
I'd take them killing the 3v3v3v3 format entirely if it means fewer instances of the team that got wiped first coming back for a easy clean up.
i am a bit worried about constant objective jumping tho, cant ever cap if 6 people keep jumping on it over and over 1 at a time
They do,the average light player is smooth brained rodent that can barely play lights strengths even when they're using lights overtuned weapon of the season
to be fair before cerberus was model
didn't oneshot but had 20m range of two-shot
Yeah. Really they like to baby Light specifically when Heavy is involved.
this game will never be balanced unfortunately
i just want a reason for one light to be in team over any other class
i think thats part of the "intended" balance in QC tho
winner of the first fight dies to the 3rd party
1st looser respawns and weakens 3rd party
original winners respawn and clean up, taking what should have been theirs to begin with
but its just so roundabout and confusing, which also makes it feel like it took way more effort for getting the same reward which just makes it unsatisfying
Calling it now, they nerf sledgehammer regular swing so that you can't use a QM after to kill a Light. Then they maybe even make the overhead swing do like 145 damage and have a delay before you can QM.
Yeah it's really gross they're trying to make light insta melt heavy and then are surprised when the other classes get hit even harder
i bet they wouldn't but might make goo from goo gun to disappear faster
I found a use for gravity vortex! I don't know why they gave SR-84 spread while in the air, but bow still has perfect acuracy so you can make shots consistantly!
In my experience, it'll often be my team quickly wiping one team, then right as we're going to wipe the other team, here comes the team that got wiped to clean up.
that also happens a lot, i dont like any of it
"wow i'm a free kill just kill me!" type shit tbh
Xp54 might as well be oneshotting lights with how quickly it kills,lights without one barely stand a chance
Wouldn't change the already unreliable winch + swing + QM combo.
If you winch too close, they can easily escape the QM. But they won't acknowledge that.
even worse, since you actually beat the uphill battle of 3v6, just to get fucked anyways
I'm grasping at straws for uses tbh. I need to find a way to use it effectively
you can't
bow isn't made for the plays like that. it needs movement to be at least some sort of viable
as well there's like couple spots on certain maps that can allow this so i'm not even sure you'll ever use this
Many Light players that are bad also love to pretend that Winch is super easy to land.
They will never acknowledge it being a projectile that will often not go where you're aiming if you flick and use it.
And if you get goo locked and die as a Light, especially Dash, lol.
I'll give Cloak a pass.
Buff cloak it's poo
You can absolutely dash from Winch on reaction.
Specifically rework it's nerfs or just give us tf2 spy cloak
I don't think that works. Average reaction time is usually around .3 seconds, which is longer than winch's activation. If you're really good it might be possible, but you'd still have to know it was about to be used.
Could also make cloak not go down at all if you're not moving
it was like that on s5 start (you could've stand still in invis for almost 2 minutes)
it was an awful change
If we're talking the 10-12m range (where the stun actually lasts long enough to combo), then I strongly disagree.
But also, once you know a Heavy has winch, be prepared for it.
How do you not see them? I see them perfectly
Invis doesn't work on me
because on the start of s5 you was fully invisible while standing still
and on top of this - you could've been invis for this long
It's also loud as fuck toss a gas grenade or something
only if you're like in 3-4m range of the guy who's invis
if someone's camping on roof you had no way to know this at all
Cloak and invis in general should be completely invisible at range (outside of scope glint), then get gradually more visible tye closer they get. That would take graphics settings almost entirely out of the equation.
I agree
If I'm within like 6 meters of cloak they should look like a watery blob
nah don't make an invis even worse somehow
aren't you the one who asked to buff it like 5 minutes ago
They also need to make smoke and gas spheres like Valorant so that they're consistent for all players.
No sound cue,silent footsteps,complete invisibility at range
It's a buff at range. Atm I can see them with my settings from like 30m away.
Cloak needs these dagger nerf also needs to be reversed
i mean who is using invis on range in current state
like yeah it's cool but 90% of it is needed in cqc
Getting shot out of cloak should put it on cool down
If they wanted to give Light more team utility, they could also make Invis Cloak an AoE that also works on allies.
Make Vanish Bomb personal invisibility only. Crush it in your hands or something.
No you don't get to run away,you were seen,stay awhile
Invisible heavies are terrifying