#💣┇weapons-gadgets

1 messages ¡ Page 174 of 1

olive herald
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nama tama shooter for the cl 40

feral pawn
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No, and if this was to be implemented, the time to recharge should be way higher than 10... I mean going from 8 to 10 seconds but getting a whole extra grappling hook charge will just be broken. Already now grappling hooks gain you more distance than 3 dashes do from spawn point. Besides, the grappling hook is already pretty OP as is, when it's used lights just dip completely and there's not much to do

bleak copper
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immagine how cool it would be if they added an ICE grenade. It would be for medium, costing 600 coins (or whatever the currency is called), and slowing the enemy for 1.5s (effect would be cleared if any caught fire). In-game name could be 'Glacial Grenade' after all they already have pyro grenade so its only fair to add this.

feral pawn
bleak copper
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nah cuz all the other gadget r pretty shitty (other than like prox sensor but it got nerfed)

feral pawn
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So we're just gonna ignore jumppad and zipline, which, if u dont have on several maps, ur literally just doomed. We're also not gonna mention defibs cause it's not like those are perma meta to have on every single team in the game. Or dematerializer with 3 stacks that almost every medium in the game above gold runs?

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Medium has the best gadgets in the game, no joke, that's why you see a majority of all teams in this game run medium and often 2x medium or even 3x medium with 3x defibs. Sure, heavy and little have gadgets too, but I'd say mediums gadgets are way more impactful. So no, please don't give medium more stuff (that is OP) unless some of these things are nerfed more notably.

rich flame
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3x mediums is the sweatiest comp you will ever see

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lights get kills but mediums win games

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but the ICE concept did get me thinking, ICE is also a pretty common cyberpunk concept, standing for "Intrusion Countermeasures Electronics", perhaps it could be a stasis effect that freezes things in time and prevents them from being interacted with

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like you throw the ICE at a wall and it prevents it from getting destroyed or dematted

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throw it at a door and now it cant be opened

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or maybe even you can throw it at something like your own heavies dome shield to extend its duration and make it invincible for a short duration

shadow onyx
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And you one hand it like you are from o block

oblique crypt
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Making walls/objects invincible or immovable is an interesting idea

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Would counter a bunch of heavies arsenal though

lusty raven
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yes... but if Heavy gets it, i think it would be fine

lusty raven
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bcs heavy is breacher and bunker builder

oblique crypt
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Oooooo it would probably make goo invincible too

lusty raven
#

ye... i love the shuting doors trick imho

shell sonnet
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i dont like the idea of limiting one of the games main mechanics

lusty raven
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i do... if it would be easily recognizable and time limited

rich flame
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yeah like make the ICE'ed stuff actually look like its frozen

lusty raven
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especially if you had it in a form of grenade or a launcher, which would be able to block one direction at a time

shell sonnet
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could also potentially cause problems

winch a cashout into a corner, goo, freeze, free steal

rich flame
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it could be on a really long cooldown

lusty raven
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or maybe... and this is just a modification....

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maybe instead of making what it hits indestructible... it could instead force the original map layout for some time

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so it would remove what isnt supposed to be on a map and force what is supposed to be there at the match start

shell sonnet
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i prefer the idea of making frozen walls briddle and be able to be destroyed by normal gunfire
playing into the finals gimik rather than hindering it

engagement is better than stalling imo

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at least for fun value

rich flame
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personally i quite like the bunker playstyle, "fun value" is subjective

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maybe glitch effects counter the ICE

lusty raven
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true actually

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glitch is kinda the "fuck up with whatever players may throw" kinda gadget and should counter the ICE as well

shell sonnet
rich flame
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you could say the same thing about having a dome shield in a game about shooting people

shell sonnet
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and whats the balance supposed to be anyways?

either the area is really small and you just step 2 meters to the side and it didnt do anything
or it straigh up covers an entire wall, which then causes problems for everyone that hates turtles

rich flame
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well you would ICE anything important, like the area below and under the cashout

shell sonnet
deep kite
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best weapon for light?

placid slate
deep kite
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how is the m26 or the arn??

placid slate
# deep kite how is the m26 or the arn??

m26 cant say much about, dont see it often and i havent used it enough to give a proper opinion. ARN is basically if the range on the xp isnt cutting it for you

tidal moat
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i just learn the genuine joys of turning off melee aim assist for dagger its sooo much better

weak kernel
junior plaza
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Don’t know if this is a hot take or not but I think the motion sensor is better than the sonar grenade

slender bear
shut bane
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Sonar grenade is a bit more practical in quick engagements than motion sensor imo

junior plaza
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I bounce around light and medium a lot but whenever I play medium the sensors feel like a must have

tranquil rose
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motion sensor can't detect anything that is below or above the floor

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Which let's be real, is REALLY important to know

rough marsh
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I think we need more offensive gadgets, all gadgets are mostly classified as utility or defence

errant jungle
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Advice for world tour loadouts for medium and heavy?

errant jungle
pastel narwhal
errant jungle
pastel narwhal
slender bear
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Any interesting melee weapon ideas for light? I've thought of a mace, a whip, a stun baton, and a flail, but I'm struggling to think of many others.

errant jungle
slender bear
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I think a tomahawk would probably end up on medium, but I love the idea of brass knuckles on heavy. They could get a boxing glove skin, or ORF! Themed cat paws.

wide onyx
errant jungle
slender bear
slender bear
errant jungle
errant jungle
slender bear
slender bear
errant jungle
slender bear
wheat jetty
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Is their anny gun they havent nerfed the heck outa ...i hate running into suprises ..gun worked good before now its junk ...might as well have a new gun like water pistol ...adlad or rock trowing

wheat jetty
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K

swift agate
tame heart
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Favorite loadouts for ranked?

meager snow
swift agate
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Heavy should get a javelin

slender bear
spare sail
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WHAT HAPPENED TO STUN GUN😭😭

swift agate
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It's good now

spare sail
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I WISH THAT THERE WERE 2 MODES THE STUN THE U CAN SWITCH TO THE OTHER 1 WITHOUT DIEING LIKE HOW U SWITCH TO SEMI OUTO FROM FULL AUTO I WISH H COULD CHANGE THE MODE I LOVED. THE. STUN GUN

swift agate
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Sucks to suck ig. Sorry you can't get free kills anymore

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Looks like you might actually need to think about the way you play and improve at the game

spare sail
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I use it to run not get kills

swift agate
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Then where's the problem? New one is even better at escaping than the old one, because you can't be shot in the back. They can try to follow you, but you're faster, can use movement util, and can take ziplines when they cannot

spare sail
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No I just like the old 1 more it was more op and they can still move with the new 1

swift agate
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Ah, that's very straight foreward. Skill issue, git gud n00b

spare sail
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The 1v1 me

swift agate
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Nah

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Just get better

high timber
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I know who you are. -_-

swift agate
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Oof

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Caught in uh... 360p I think

spare sail
high timber
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the light player I LOATHE 😡

spare sail
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What loathe mean

swift agate
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Yeah that's about the intelligence I expect

high timber
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hate but with a cushion

spare sail
swift agate
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-dont nerf xp
-give back old stun gun

All we need to know abt you

spare sail
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Sniper better tbh but XP I still like for fun

spare sail
jolly bison
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Why is the FOV on the Holographic scope on the AK/FKAR is 78 but when using this scope on the XP54 the FOV is 68?

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It's just weird and doesn't make sense. Is it a bug that everyone is just ignoring? It's really inconvenient...

spare sail
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It's the new update deal with it

jolly bison
jolly bison
spare sail
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Idk

jolly bison
# spare sail Idk

If they didn't write about it, then it's just another pile of shit in own pants.

proud kite
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Hey guys just wondering is there a quick emote button on console?

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Like how on pc you can just press one button and it automatically plays your main emote

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Is there a bind I can do for console or does it not exist

glad valley
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Just quick tap the emote wheel button

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It doesn’t always work though

queen pagoda
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After nerfing the dagger they come up with this animation nonsense. What a joke
Nobody played with this weapon before, imagine now...
It would be interesting to have a concrete list of the most played weapons to the least played, in my experience on the South America server, worse than the dagger is only the Riot Shield

gaunt lion
neon slate
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What sights would you prefer for each weapon?

gaunt lion
wide onyx
slow linden
slow linden
gaunt lion
marble glacier
hybrid dagger
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Please bring back the Stun gun

sly lodge
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Can we get a option to change sights on weapons mid game

sacred scroll
sweet grotto
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Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

polar edge
# sweet grotto Nerf the CB's fire rate. Nerf Cerberus damage. Nerf CL back to where it was. Ner...
  • cerberus dmg already reduced with getting 1 pellet removed
  • CB Fire rate is fine since it already punishes you very badly when missing
  • CL is a noob tube and luck weapon, you will have a scenario of either putting the enemy down in 2 shots or putting 5 shots and they will kill you with their 1 HP left
  • Defib definitely needs adjustments, but what you're saying is "might as well remove defib from the game"
  • Riot shield is in a decent spot, you can still counter it with melee or Flamethrower
  • DB defnitely needs a rework
  • KS needs that animation cancel other than other shotty
  • i thought we had Grenade indicator
  • i think Glitch mines having a health of how many seconds of it glitching people (lets say 5s) is decent rework
  • medium is literally Jack of all trades, i don't think it masters in melee though, but long range can be an annoyance that i agree. and medium quite literally the support type character despite having some BS weapon, so i think they can't exactly nerf their utilities. Light is glass cannon, Heavy is defensive and destruction, Medium provides support. the roles have been decided. you could argue that basically make Medium weapon useless but make their utilities better instead
obsidian nexus
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XP54 is ridiculous

radiant vapor
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pls add some animations for sledgehammer pepepray

lusty raven
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just like the dude with the PLR skin...

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cerberus rn feels sad... the effective range is like 5m max. After that its hard to kill even light on 3 shots, but people will still pummel it down until there are only ARs left on medium yet again 😦

gaunt lion
slow linden
jolly bison
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How can you make Cerberus not a victory button? Even after the nerf, the range at which he can bite your face off is just awful.

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What's more frustrating is that you're really trying to out-play him at fair ranges, but the dude just spit on you without even trying.

slow linden
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It really only affects lights,people with perfect aim can shred a heavy but if the heavy is prepared and has good positioning you're honestly cooked as a cerb player,also light has their own free win button it's called the xp54,shit can melt heavy in 1.5 seconds to the body with enough ammo to spare you can probably kill a light to the body or melt a medium to the head if you so choose,I honestly think not running the xp54 right now on light is just throwing,while with the cerb it's not good in all situations,I'll admit it can be busted I'm powershift though but I only play powershift when I need to I think it's a bad gamemode

jolly bison
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Dude, the difference is that when you kill with a tracking weapon - you try. And when you use Cerberus, It's like coming to a playground with a mortar and crushing the remains of children into the asphalt. XP54 is too strong, no doubt. But it requires skill.

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This is more of a problem for mid-rank players. Because at normal rank, people have no problem melting someone's head.

wide onyx
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What class do you mainly play

plush harbor
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Cerb shouldn’t be as good as it is at frontlining

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It needs to be tuned to work well defensively and not offensively
If you want an offensive shotgun model should be the one to fill that role

jolly bison
plush harbor
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As for xp54, I personally think light having more options on a similar level would be better than nerfing it, but if you were to nerf xp I’d go for -2 mag & increased recoil OR -4 mag

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and then alongside that, fix arn recoil and reload and quicken the quick reload

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Then buff m11

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Or rework light specs

jolly bison
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We need to make cerb a close>mid range poke weapon.

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Less instant damage - more burning.

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More spread, but also more pallets.

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the problem is that mid doesn't have the same mobility as Light with dashes in a shotgun setup.

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In general, the Cerberus would be a more adequate weapon if it were a double-barreled rifle. In my opinion.

plush harbor
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nerf fire rate nerf pellet damage add back that one pellet increase burn increase spread

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Now instead of being fast fire rate decent accuracy damage dealer it focuses on fire proc and chip dmg

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Now medium has an option for accurate precise damage cqc or fire proc and support cqc

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then rebuff util nerf pike and ar ranges

sand monolith
plush harbor
sand monolith
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Maybe by season 20

plush harbor
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Even though I won’t use the Ruby gun for heavy lol

novel coyote
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back at it again: magic wand skin for the data reshaper… make it happen 😤

polar edge
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at this point they need to put more TF2 like weapons/spec into the game

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disguise kit for lights would make some funny shit

civic forum
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Please add a cool animation for inspecting the throwing knives im begging you :>

tranquil rose
# plush harbor As for xp54, I personally think light having more options on a similar level wou...

I can't tell exactly what would be the best way to nerf, since I still think -4 bullets might not solve the actual problem of the weapon: Easy to use with too much return.

Now increasing recoil might be a good first step, since it becomes a bit more difficult to use.

I do agree some weapons does deserve so more love, but it's important to nerf the xp so those weapons may actually appear (ARN is almost there).

south plinth
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imo XP-54 should be the middle ground between M11 and ARN

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A recoil increase + more damage falloff would keep it towards close-mid range where It should be I think

tranquil rose
tranquil rose
high timber
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only problem with adding recoil is just that people just get good enough to control the recoil and you're back to square one

tranquil rose
high timber
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I mean the weapon just needs a weakness

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its archetype should just be a jack of all trades and a master of none. A general all rounder
The AKM of light, essentially

tranquil rose
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Not necessarily, it can be good all around with no weakness but no strengths as well

high timber
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yes

tranquil rose
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To honest reducing damage wouldn't sound bad either, if took away 1 damage you're still dealing a full 544 damage in body shots.

high timber
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Also imma be the first to say it, but adding more weapons to the game is gonna hurt balance in the long run. I think going forward we just need to make other options more viable, which does the same effect of introducing variety without cluttering the weapon roster

tranquil rose
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Even if you miss half the mag you're still doing 272, enough to kill a medium

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I gonna be honest that if they touch the xp I think it's completely fair to touch the mediums ARs as well

radiant vapor
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dagger gents another animation while sledgehammer has only the default animation. :(

pls some Sledgehammer animations pepepray

high timber
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I'm fine with the damage, because I feel like it should still be strong. It just can't level with shooting people at AR range.

#
  • Decrease ROF by 5-10%
  • Increase damage drop off at 20-40m
  • Decrease mag size by 3-5 bullets.
tranquil rose
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I don't think they should mess with ROF

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I guess just tweaking a bit the range and the mag size is enough

high timber
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fair enough

plush harbor
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Don’t nerf xp into the ground again

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S3-5 xp was just painfully mediocre

high timber
plush harbor
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Finally light has a good weapon that isn’t absolutely stupid as shit (lh1)

tranquil rose
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93R?

high timber
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I mean XP is creeping

plush harbor
high timber
#

well, in this chat currently

plush harbor
tranquil rose
high timber
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I know how games end up when everything is nerfed into the ground (R6S)

plush harbor
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It’s an alright gun but it lacks in ammo and sustain

tranquil rose
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But like I said, medium ARs should also change with the philosophy of medium range

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Atm AKM is sitting at 30m and FCAR/FAMAS at 35m, it's a lot

plush harbor
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Akm needs its 4 ammo back

tranquil rose
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I would reduce the FCAR and FAMAS range to 30m, give akm back it's 4 more bullets and stay at 25ms range.

So no more beaming from across the map.

high timber
#

93R is underrated af

tranquil rose
high timber
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its a silent meta weapon atm

tranquil rose
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So XP still be competing against other ARs

high timber
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also yeah AKM is like, slightly undertuned

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make that shit have 37 bullets, fuck it

tranquil rose
high timber
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it does like no damage, might as well make it a spammy weapon

tranquil rose
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It does like 20 of damage per bullet, though it has the highest fire rate of the ARs

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The TTK is awfully the same beetween them as well

high timber
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I mean its strength is that your damage potential relies on consistent shot hitting

tranquil rose
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At 25m with 37 bullets, yeah it would be a very good weapon to have at mid fights

high timber
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rather than being able to hit like 3 bursts with a famas or half a mag with scar

tranquil rose
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Yep and those guns have very manageable recoil as well

high timber
#

honestly the ARs are in good spot tho

tranquil rose
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Between them? Yes. Against other guns? Nah, they really need to be less tuned

high timber
#

give revolver fan the hammer
and then watch it become meta

tranquil rose
#

There's the skin though

round mason
high timber
wicked anchor
high timber
#

increased rof, hipfire only and 50% accuracy debuff

wicked anchor
#

It already has an accuracy debuff when hipfired I think it would be fine as is accuracy wise

vague verge
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as much as I love the m60, the buff made it so versatile that it feels like a waste to use other guns

hardy dust
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Ehh

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Its the most versatile sure, but gets outpreformed in a lot of different scenarios

vague verge
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m60 doesnt get gimped as much at range like the shak, AND has more mag size
lewis gun.
deagles are great but there effective combat range occurs less often than the m60's
the SA just doesn't feel good to use anymore

hardy dust
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Shak and sa do better up close, deagles and lewis at range, minigun in a good stack does really well, m60 is just consistently decent

vague verge
hardy dust
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And it doesn't have that great of a burst

vague verge
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honestly it seems that originally the lewis was is supposed to be heavy's FCAR so I don't see why they don't increase recoil as well as its damage

hardy dust
vague verge
hardy dust
#

Fair

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Im just saying its in a good spot right now

hardy dust
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And recoil increases are never fun

vague verge
hardy dust
vague verge
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at a minimum, rework the buff. at a max, buff the other options

hardy dust
#

Personally I think lewis should get a small buff/rework to be slightly better up close/midrange and slightly worse at range

vague verge
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maybe not so much the deags, but still

slender bear
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My new favorite light combo is db with nullifier. You can grapple to close distance, and take two shots, then nullify them so they have to wait for you to reload. If you're confident hat you'll hit your shots, you can nullify someone who knows you're there, then grapple while they can't shoot or use movement.

hardy dust
slender bear
vague verge
vague verge
#

honestly tho they should nerf db dmg but heavily buff its reload

hardy dust
hardy dust
vague verge
#

the design philosophy of "less ammo = more dmg" doesnt work and that's seen in the old CL40 and cerb

hardy dust
#

Annoying when they sneak up on you sure, but that's just when you're not paying attention

slender bear
vague verge
#

but nah he decided to be the worst kind of person when it comes to these games

slender bear
vague verge
hardy dust
vague verge
#

unlike sledge you're more or less safe with your back to a wall

slender bear
#

All I'm saying is that if sword needed a 25% damage nerf, db needs the same at the very least. It has at least some ranged capabilities, and it one shots light players from further away than a sword can even swing.

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Not that I think sword actually needed the nerf it got.

vague verge
#

sword felt unresposive and unfun to play against, the db feels the same but at the end of the day its range gimps it

hardy dust
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Sword absolutely did not deserve any nerfs

vague verge
#

better yet put a cool down on sword dash after regular dash is used

gaunt lion
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I think the sniper would be more balanced if it was projectile based instead of ray based

slender bear
gaunt lion
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It's completely unnoticeable

slender bear
#

Also, that's just a nerf. You're really trying to "balance" one of the worst performing weapons in the entire game by nerfing it. I personally think they should balance the XP by buffing it's fire rate to match m11s, then give it LH1 damage and the sniper's falloff range.

gaunt lion
slender bear
#

Exactly.

vague verge
#

THEY SWAPPED THE SPIN CYCLE TAC RELOAD AND ITS INSPECT

swift agate
wet night
#

how are you suppose to use cloak

swift agate
#

With q

vague verge
#

repositioning

woeful jackal
#

What guns should I use on heavy nothing is seeming to work for me?

boreal laurel
# woeful jackal What guns should I use on heavy nothing is seeming to work for me?

The best gun for heavy right now is the M60. Deagles are technically better DPS-wise but harder to use. Flamethrower is great for pub-stomping, and SHaK is good if you’re good with medium ARs. And if you like bullying people with melee, there’s always sledge. I like KS-23 and minigun myself, but they’re both hard to do right. If you’re new to the game I would say stick with the M60 at first, then work on unlocking SHaK next and then probably Deagles

graceful grail
vague verge
#

or just don't play heavy

woeful jackal
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I need to get my wins on heavy and I don’t like heavy but I feel with the melee I can’t get close enough before I’m dead and the heavy guns have to much recoil for me

high timber
#

I'm convinced some of y'all shamelessly want broken weapons

boreal laurel
high timber
#

Genuinely miss when lmgs were optimal options for heavy

vague verge
high timber
#

I mean when paired up against sledge or mini

#

It's kinda like,why not just pick those

boreal laurel
high timber
#

Are we talking about cash out modes?

boreal laurel
high timber
#

Okay

high timber
#

I just find that when paired with a team and you're playing a closely knit support role

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Mini gun provides really good utility

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That it becomes almost a must pick if you're not using sledge (at least in ranked)

woeful jackal
#

Is mesh shield not as good as yonk claw?

hardy dust
#

Both are really good

#

Depends on your weapon and teammates

woeful jackal
#

Also sarge they should revert sword nerf of buff it in a way it does not feel usable at the moment

copper hazel
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or the projectile has to be so fast so it wont even matter that it's a projectile

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cuz like what's even the point of full projectile sniper that can only oneshot 1 class Only if land a crit

gaunt lion
copper hazel
# gaunt lion How?

because as i said - or projectile has to be so fast so it'll be barely noticable or the gun will be completely useless on 40-50m range even

gaunt lion
#

Nvm I don't care

hardy dust
#

It wasn't a balance issue, just bad players complaining because they cant aim / high ranked players not wanting to play against a different playstyle/not a gun

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So just skill issues really

copper hazel
#

it is an explanation. making sniper a basically worse bow is surely a bad idea

woeful jackal
#

Oh I don’t played ranked

copper hazel
high timber
#

Give sniper charge mechanic 😎

copper hazel
#

i mean it'll actually be a camper dream even in cqc

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cuz if charge will deal 125+ damage in the body it'll be funny as fuck

high timber
#

Exactly

copper hazel
#

but it won't ever happen because of the balance issues

high timber
#

Balance around humor

gaunt lion
high timber
#

Gladly lol

gaunt lion
#

Il join

high timber
#

5k hours, another 1k won't hurt

gaunt lion
copper hazel
#

tf2 but another 1k hours hurts you

high timber
#

impossible

#

Sniper is in a weird spot ngl

#

It's kind of a weapon that just exists and it can only be that

copper hazel
high timber
#

Yes

copper hazel
#

tbh i honestly think it's good in terms of damage, rpm and etc etc rn

high timber
#

If you pick sniper in wt or ranked on my team, I'm sending you to the shadow realm

copper hazel
#

but i don't like the fact that easier to use weapons aka repeater and pike can easily outplay sniper on sniper range with 3 bodyshots

high timber
#

Honestly, something like the kraber wouldve been cooler

high timber
#

1shot per mag, really steep bullet drop and travel time but insane damage

copper hazel
#

no one would like this

high timber
#

Make it do more damage with range 2043_Pepe_EZ

copper hazel
#

so what's the point to use it even if you'll land one shot per game on 60m range at best

high timber
#

JK a weapon like would never work but it would have aura

copper hazel
#

yeah ikr

high timber
#

And we should balance around aura obviously

copper hazel
#

in this case sr-84 would be hard meta on lights already clueless

high timber
#

It would be funny just seeing lights one shot each other all game

copper hazel
high timber
#

Bro loading videos on discord mobile is so ass

#

Imma just assume you got shat on in this clip /j

fresh pine
#

just a lite with a sniper in power shift

wet night
#

I am either bad or there is just to much counter play to trying to be sneaky with the dagger

wide onyx
#

The dagger is not an optimal weapon. The skill floor is much higher compared to lights other weapons.

vague verge
#

PLEASE

wet night
vague verge
#

THE ROUNDS ARE THE SIZE OF A REDBULL CAN

earnest bane
#

Nerf xp54 revert damage buff

hoary coral
#

We need a clone ability in the game asap

wet night
candid bone
shrewd scarab
#

I'd love a new medium revolver
or pistol in general

opal kettle
high timber
#

I honestly think this game doesn't need new weapons for a while

#

Like what could they possibly add that wouldnt fit a niche or archetype of an already existing weapon?

#

You might as well just try to make other options viable

obsidian nexus
#

XP54 IS BROKEN

#

A LITTERAL BABY COULD USE IT

slender bear
#

If they gave both medium and light new specs, all three classes would have the same amount.

obsidian nexus
#

with every +1 light in every match, the match gets 2x worse.

shadow onyx
shrewd scarab
#

or at least, have the event for the fun of seeing a light with a sledgehammer

slender bear
shrewd scarab
#

lowkey I feel ya
but I also have a pretty solid idea on a sidegrade instead

#

hear me out:
"Stinger Charge"
Its a scrappy, modified Thermite gadget for Heavy and Medium. It deals very little damage to structures, and requires a good bit of aim, but when used right can absolutely change the game for melee focused builds
on Medium, it would help give support mediums running melee, and since it would be best to come with an RPG nerf it would also help weed out people using the RPG's damage as a crutch

slender bear
#

I love it! I just realized though that rpg already has a ton of skins and has been there from the start, so it would at least need to have the same firing mechanism.

shrewd scarab
#

I'd imagine a revamped RPG would focus more on the structure damage than player damage (probably smth like the CL40 nerf with reduced AOE damage)
meanwhile the stinger charge would take that lost damage and thin it into a wide, inaccurate but worthy cone of "I gotta get at least a quick melee's worth of damage in"

polar edge
#

put a charge indicator for weapons like sword or Backstab to know that it is charged

shrewd scarab
#

& let heavies keep their sledges charged!
they're the only one with a heavy/alternate charge that cant be held!

polar edge
slender bear
#

After they patched out the bug that gave medium a makeshift grappling hook, we found another one that takes you to sky box in around 5 seconds! It's probably time for me to switch off of light. I was joking about medium being better than light at movement, but at this point, medium can have as many as 3 movement tools on hand at a time, and these bugs let them move faster than light does with setup. They can't keep getting away with this! D:<

lavish nimbus
#

Heidi’s

#

Sushi

#

Jsjsjje

#

HsjajjSj

neon slate
#

What sight is good for the AKM?

tranquil rose
plain jay
eager wasp
ornate scaffold
plucky spade
#

i can't believe people are askking about best sights

tranquil rose
rough marsh
#

I think they should add syringe gadget to medium, like, it will increase your or teammates health by 50 points for a small period of time, what do yall think about that?

rough marsh
#

And facing 200 health light would be something between total abomination and total devastation

nimble lion
#

Yea but If it forces a light main to replace one of their lethal gadgets than it could work, because I see a lot of light mains use the vanish, gas, and pyro combo,

#

Idk, I feel like I'm not making much sense. I feel like i had point that I lost as I started typing 😭

slow linden
rough marsh
slow linden
nimble lion
#

I've successfully used both gas and pyro together. And had very successful games with them. I think both have their place.

rough marsh
slow linden
#

Pyro and goo are a godlike combo

nimble lion
#

I think its really about how you use them

rough marsh
nimble lion
slow linden
#

I do it all the time

nimble lion
#

Also If tossed correctly gas and pyro can create a explosion capable of blowing a cash out off a platform or other high ground.

slow linden
#

Step 1 fill room or hallway with goo in the middle of a fight,step 2 make sure escape routes are blocked,add pyro mines for seasoning(optional),step 3 immolate all who have trespassed upon your domain

nimble lion
#

Idk how to put a like on your message cause I don't use discord mobile that often but here (❤️)

#

Pyro mines are a dear friend to my heavy build :))))

slow linden
#

Or just block behind them and throw a Pyro grenade at their head and mag dump them

nimble lion
#

nothing better than winch clawing someone into my pyro mines )

slow linden
#

This is my favorite heavy loadout

nimble lion
#

Ima try it tomorrow )) Ty. I currently run Winch claw, sledge, rpg, pyromine/lockbolt, and dome shield. I rotate pyro mine and lock bolt depending on the people I'm against.

slow linden
#

Try to goo gun people before you flamethrower them,should prioritize gooing the upper body but encase them if you can

umbral meteor
#

does anyone else get it where the gun wont shoot

slow linden
umbral meteor
slow linden
#

There was a bug that happened to me a couple of times particularly with the flamethrower a couple seasons ago where the front of the gun was nonexistent and couldn't fire,also when I switched weapons it would be welded to my hand and make weird abominations,my rpg and goo gun loaded flamethrower canisters instead of rockets and goo canisters

plucky spade
#

I'll be here as long as people have ideas like @nimble lion

obsidian nexus
#

nerf xp54

icy sparrow
#

@dapper marten ?

candid bone
obsidian nexus
# candid bone NO

its broken asf, theres no reason to play any other weapon right now. + its the easiest weapon to use.

boreal laurel
wide onyx
#

Proxmidity sensor

royal pier
royal pier
#

I prefer Lockbolt - RPG (save for picking off runners) - and either Dome or Barricade (which you can burn through if they're close to it).

Spec can be anything. Winch is kinda eh just because it doesn't subsidize your DPS like Charge, or allow you to block damage while still burning like Goo/Mesh.

#

Really funny if you manage to Lockbolt right behind a team approaching you. Burn them, block in some way, laugh maniacally, cry when the burn randomly wears off too early.

slender bear
#

What's up with dagger's backstab? It doesn't function, and often gives no extra damage even when you hit somebody square in the back while they attempt to steal. I don't want to spend a whole second charging for buggy hitboxes and 15 extra damage. It has an absurd charge time and you are slowed down for all of it, and the end lag after you stab slows down ttk.

smoky jackal
#

no sword buffs is making this game a cod clone

keen turtle
royal pier
royal pier
royal pier
crystal seal
#

hi

keen turtle
royal pier
grim pasture
#

how do i level up the rocket launcher faster? some games i get 1k experience, last game i got 300. but i used the rocket launcher more often. i have no trouble leveling the grav cube or the guns. just seem clueless on the rocket launcher and winch claw

slow linden
smoky jackal
slender bear
#

Since people want a sniper on heavy, I have an idea. In order to feel like a heavy weapon, it would have to have some crazy damage (more than the SR-84), so it would probably 1 tap lights with body shot. This would be pretty absurd for a weapon, so they should give it a twist: make it a gadget. It would be a mounted sniper rifle you can place down, with low-ish sensitivity because it can one tap lights so easily. It could get 3 ammo per deployment, allowing for three shots before it dissappears. It could have infinite duration while deployed and it could have health equivalent to the mesh shield (or maybe dome). It would be really interesting because teammates could use it too, allowing for more team based play.

#

Also, can you demat enemy deployables (turrets, zipline, jump pad, and the like)? I know you can demat yours, but I'm not sure about enemy stuff.

arctic zodiac
slow linden
smoky jackal
arctic zodiac
smoky jackal
slow linden
# smoky jackal xp is peak crutch lmao

Truly,fuck xp54 users I fucking hate meta slaves,I hate people who are so greedy that they NEED to win every match,and if you beat them its like you slaughtered a treasured relative of theirs(they probably don't care about their family imo)

slow linden
smoky jackal
smoky jackal
slow linden
#

It's got insane recoil and the recoil is omni directional

smoky jackal
slow linden
#

Third time's a charm

smoky jackal
#

its obvious the devs have their favs, its just bias at this point

slender bear
#

They need to bring xp down to pre buff arn damage and make something other than a gun viable.

slow linden
#

Be funny if an unpaid intern nerfed the xp54 into the ground but it wouldn't do anything long term

smoky jackal
#

its funny they always buff the xp again after talking to top players about suggestions

slow linden
#

It really is throwing to not use the xp54

wide onyx
#

That's a bit of a stretch

slow linden
slow linden
#

It needs a major nerf the people who use it deserve only misery

slender bear
#

Why is thermal bore better for breaching, and why are breach charges better for destruction than thermal bore?. They are pretty evenly matched in just about all ways, but it feels like it should be the other way around.

smoky jackal
placid slate
slow linden
#

I do play only invis,but I mainly use matter or dagger

smoky jackal
slow linden
royal pier
royal pier
royal pier
spare sail
#

Yo hi

slow linden
smoky jackal
# royal pier Both suck.

sword actually took skill, the xp is just invis, play at range, and have some what good tracking

slow linden
# royal pier Both suck.

I could tolerate and reliably counter sword at its peak,I cannot do the same when it comes to the xp54

wide onyx
royal pier
slow linden
royal pier
royal pier
slow linden
#

Just sit in spin against light melee and you will win 90% of the time,the only time you need to play kind of smart is against medium melee and then against Sledge you need to put in major effort

royal pier
#

Don't forget they removed the spin slide.

slow linden
#

Well yeah they can escape,but cmon. They're lights. They want that kill

royal pier
#

Because yes, before you could winch and slide spin towards them, but no more.

slow linden
#

They never run for long

royal pier
slow linden
royal pier
royal pier
slow linden
#

And the xp54 can do that to basically everything except for minigun if the minigun guy is really good

royal pier
#

Also, Light can always bail, regen, and be back before the Heavy even starts to regen.

slow linden
#

True heavys regen time needs adjustment

#

Shit takes years

royal pier
#

Typically I have Lockbolt to help with that, but it's a finicky gadget at times. One Dash also out-ranges it.

royal pier
slow linden
#

It feels like 30

#

I think regen time among classes should be universal

royal pier
#

Like fine, have it take 10 seconds to start, but then make the health come back faster.

Maybe don't let a single tic of damage below 20 interrupt the timer.

slow linden
#

Either all are long or none are long

royal pier
#

It feels like the Heavy regen was picked assuming they would always have a Heal Beam, but life isn't like that.

placid slate
slow linden
#

The mediums I get are usually brainless akm turret mediums

slender bear
#

Now that we have healing canisters in the game, any thoughts on making med gun spray healing mist so it's not just a mercy ripoff?

slow linden
royal pier
#

Whenever I foolishly decide to solo queue, there's like a 60-70% chance I either get LLH, or MMH with both Mediums being Demat.

royal pier
slow linden
slow linden
placid slate
royal pier
#

I know I can do the regular stab through goo. But I haven't messed with spin as much out of habit.

placid slate
slow linden
royal pier
slow linden
#

I run demat or turret most of the time but I only run turret with melee and I use demat to drop gas and glitch mines into fights

placid slate
#

Mfs who called themselves support mains are kinda goofy ngl, like what makes you different from a medium with a heal beam? Do they just picket the entire time?

slow linden
#

I don't like people who call themselves support mains and yet the only support they provide is the occasional defib(they either cannot or don't heal you anyway

royal pier
#

Really annoying that they broke them again. If the objective they're on breaks, it goes to the center of the earth.

slow linden
#

I remember doing it with a fire barrel recently

royal pier
slow linden
#

True

royal pier
#

Cause otherwise it just falls through the world.

slow linden
#

I think area carryables should be unbreakable unless shot or meleed except for barrels

royal pier
slow linden
#

I want to kill a whole light stack with nothing but a chair

slow linden
royal pier
#

I would also like a turret rework in the vein of TF2/OW where I have to actively maintain it.

slow linden
smoky jackal
#

if we are gonna nerf the sword, we need to nerf the light db. 156 dmg in 1 shot is insane

slow linden
slender bear
#

db does 156 damage in one shot from further away than sword can deal 60.

royal pier
slow linden
royal pier
#

I also just like the idea of it. I prefer interesting gimmicks.

slow linden
#

Would keep the cloak db barrel stuffing crowd happy while making the weapon more unique

royal pier
#

Might have to make the reload faster and adjust the damage down. It has to complete with the M26.

slow linden
royal pier
#

But yeah if the M26 is the single target shotgun, the DB could be the team damage one.

royal pier
#

Wanting the generic hitscans to have gimmicks/more challenge = making them bad. According to them, at least.

slow linden
slender bear
#

I think they should give Recurve bow they ability to curve arrows while ads. I don't think Recurve bows irl are actually made to "curve" their shots, but it's literally in the name.

weak kernel
slow linden
royal pier
slow linden
weak kernel
#

because light is already that against a decent player :^)

royal pier
# slow linden That's about it though

I want the M11 to be hipfire only with a "focus" aim like the minigun/KS-23/Deagles. It would make it unique compared to the other options.

As for gimmicks to give the XP, yeah that's tricky. It's the most bland weapon in basically every game it's in, while also often being meta lol.

#

Like the MP5 is basically the default "SMG" in most games with guns.

slow linden
#

You're biased because you main light,I'm not talking about flanking I'm talking about brainless idiots who just run at you while shooting and win because they're using the xp54,the m11 is still perfectly viable for flanking (if only it wasn't dwarfed tenfold by the xp54)

weak kernel
royal pier
#

They could lower the base damage and up the headshot multiplier so that you at least have to hit headshots to be effective. At least that's something.

stark dirge
#

what did you guys do to the ak, it feels different

weak kernel
#

making the DB a team damage weapon doesn't even make sense, if it's not doing decent enough damage to two tap a player up close- how is it doing good enough damage across that wide pellet spread to justify taking that over just taking a single target weapon and killing people? Even the CL-40, as much as people complain about it, has literally always been a gimmick weapon against decent players, even when it was "overpowered"

royal pier
weak kernel
#

the reason ape lights are obnoxious is that you know, subconsciously, that they're stupid for doing that and that you should've won the fight. I've been in that position. that doesn't mean lights should be punished for doing that it just means we're occupying a low skill bracket together

royal pier
slow linden
slow linden
stark dirge
#

easyer???! 2 weeks ago, i was playing awesome games with the AK, now i have a very, VERY hard time to have fun with the AK, it feels differnet, like shots dont hit

royal pier
#

Doom super shotgun feels.

royal pier
slender bear
# slow linden That's what light should be yeah,poke,run,ambush,light should NEVER be able to w...

I wouldn't say light should never win in a direct DAMAGE trade, because at that point light becomes just the objectively worst class in the game. Ttk should always be lower for a medium fighting light though. It doesn't matter if light has higher dps as long as it's ttk is always the lowest. Wanting light to have the lowest dps and the lowest health at the same time doesn't hold up at higher level play because people's aim counters good movement. Light only has mildly better movement than medium (when measuring purely by how far you can go and how fast you get there), so lowering damage to be the weakest in the game will only work if we buff lights movement to be the objective best in the game.

slow linden
stark dirge
#

the AK was great where it was... so dumb that changed it... AGAIN!

weak kernel
royal pier
slender bear
weak kernel
#

a light hitting all headshots with the XP is actually barely faster than the FCAR landing bodyshots

royal pier
#

The only reason Light is seeing relevance in ranked and WT now is because the XP-54 is so nuts atm. If/when they nerf it, probably back to MMH meta.

high timber
#

The problem with XP is not just flat damage, it's sustainable and consistent damage with incredible range for an SMG

slow linden
#

On top of the xp54 having overtuned damage it has basically no recoil,I played only 3 games with It and averaged 20 ish kills

royal pier
#

And they gave it extra bullets for no reason.

high timber
#

Id just nerf mag size and damage drop off at 20+ meters

slow linden
high timber
#

Like you can just straight up beam heavies at AR range and destroy them

royal pier
slow linden
weak kernel
slender bear
#

It was already good, I have no idea why they buffed it at the start of the season. I'm all for having light be workable in higher level again, but I don't know why they make the other weapons viable before buffing things that were already strong.

royal pier
slow linden
weak kernel
#

gimmick weapons are cool, turning good weapons into gimmick weapons on a class that has a deficit of truly good weapons is stupid as hell

slow linden
opal kettle
slender bear
high timber
#

You guys don't want an ARN meta lmao

weak kernel
#

ARN meta would be genuinely miserable

royal pier
#

I saw someone play Blops 6. Their guns (on controller) had more recoil than this game.

Idgaf if they're different types of PvP games, you don't want the above paragraph to be said about your game.

high timber
#

I'm telling you right now, ARN being meta would be LH1 part 2

slow linden
weak kernel
#

sledge is essentially a fun gimmick, if you said they should turn the lewis gun into a weapon similar to the sledge heavy players would rightfully say shut up

royal pier
#

The controller recoil looked higher than everything but the LMGs in this game on MnK. This was the opening mission btw.

placid slate
royal pier
weak kernel
#

XP has some falloff and should probably have a little more. Light should be able to zone out people to an extent, as far as like, shotguns and melee. they shouldn't have effectively medium rifle range with light's DPS. I think Embark is aware of that which is why the ARN started so pitiful.

placid slate
high timber
#

Calling me a meta slave when I'm using the revolver before it blows up

slow linden
keen turtle
royal pier
high timber
royal pier
#

Oh man speaking of which, I've been pretty consistently beating meta crutch teams with the MGL32 and Spear recently. I would say it felt great, but only in a "glad we beat those boring fucks" way. It wasn't fun in the traditional sense.

slender bear
royal pier
keen turtle
placid slate
rough drift
#

What’s the new meta

keen turtle
rough drift
#

I haven’t played since last season

slow linden
#

Love seeing lights panic when the whole room is on fire and a heavy who is also on fire is rapidly approaching them with goo gun in hand

slow linden
royal pier
# keen turtle whats the MGL build? I started the season with the goal to main it but fell off....

It's pretty flexible. Pretty much always Charge as the Spec, though. You can try goo gun, but it's really unreliable. You can goo the top of their body, hit them with the MGL32 in the legs, and you have no guarantee it'll actually do damage.

My most common loadout is Pyro Mine, RPG/C4, and barricade. You can also toss in Lockbolt instead of the Mines, but the mines are so good for defense.

#

If you time canceling Charge just right, you can for whatever reason send them flying forward right into ideal MGL32 range.

#

I always forget to clip those moments.

slow linden
#

You kinda need charge and slam for mgl to work right,you need as many disabling and direct damage sources as possible

#

Flashes,RPG, lockbolt

#

At the very least it's the easiest way for ME personally to use it

keen turtle
#

C4/Pyro Mine and goo gun for big stall potential. Its a great combo w/ goo gun

slow linden
#

Has only failed me once

keen turtle
placid slate
slow linden
royal pier
slow linden
plush harbor
slow linden
royal pier
slow linden
#

Nah I can pretty consistently beam light from 20 meters unless they're using throwing knives,bow,sniper or xp54 I don't even try to fight those weapons at range I WILL run

royal pier
slow linden
royal pier
#

Especially if they have any form of cover to jiggle peek off of.

#

If they nerf the mobility of minigun, it's dead.

#

It's effective when heavily supported, and that doesn't describe the situation for most players outside of high ranks/wanna-be "pros."

#

I can see them making you unable to slide while spooling.

slow linden
royal pier
slow linden
#

Yeah I said they were really ass

royal pier
royal pier
plush harbor
#

Minigun didn’t need the buff

slow linden
#

Yeah they really overextended

royal pier
#

Although you could just run the M60/ShAK-50 and have no downsides outside of them being moderately harder to use than the ARs/SMGs.

#

And I was kinda hyped for a possible HHM team comp, but one Glitch Nade or well placed Glitch Trap just destroys it.

slow linden
stray night
#

buff the LH1 firerate to like Open beta but only on irons

slow linden
plush harbor
#

The point of the mg was to have good positioning that benefitted you. If you didn’t have that positioning you shouldn’t have won. The range buff makes it just more oppressive for no reason

royal pier
#

I'd rather minigun not be a spray cannon and instead have slow moving but accurate projectiles with a bit more force at mid range.

slow linden
royal pier
#

You know how in irl footage of the minigun from a distance you can see the tracers? Think that but at all ranges.

slow linden
#

Yea

royal pier
#

Way more interesting and unique.

#

They could even take away headshots if they're worried about mid range being too good when players master leading their shots.

slow linden
#

I agree entirely but it's got enough of a gimmick and skill curve to be fun,it's just the things that counter it REALLY counter it

royal pier
slow linden
#

You mean frag and Pyro grenades and Rpg?

royal pier
slow linden
#

And lockbolt I guess,funny enough minigun relies HEAVILY on being able to move

royal pier
#

But yeah there's tons of options.

slow linden
#

Grenade tho? Yea I agree

#

Just give it slow projectiles,perfect accuracy and bullet drop and it'd be able to contend with its counters

royal pier
#

Ty discord app for not sending my post.

slow linden
#

Minigun should harshly punish both enemy and self for not correctly utilizing cover and angles,it's big,it's slow it's bulky,it's an easy target and it needs the reliability to offset that

#

But honestly I'm happy with it's current state,lights and disgusting comp players would only complain and it'll be nerfed into the ground if they buff it at all

royal pier
#

Minigun actually gets super inaccurate if you force them to flick to you. I have a video, but Discord is being stupid.

slow linden
#

Another fun weapon to be eventually gutted at the cries of insufferable lights,even their own fun weapons aren't safe because they eat their own

royal pier
#

Gonna restart my phone cause it just refuses to upload.

slow linden
#

K good luck

royal pier
slow linden
slow linden
royal pier
plush harbor
slow linden
#

I didn't think gravity cube applied an in air accuracy debuff

royal pier
#

So another basically unused Heavy weapon.

slow linden
#

The ks23 is my favorite shotgun of all time,and I was excited when in this game they gave it slugs but it just sucks

royal pier
#

I still feel like ya'll are overhyping the effect of the accuracy buff. It still loses to most weapons in a head on fight outside if that 10-15m range. What happens is that people hear it and the sound of getting hit is so violent that they panic.

slow linden
royal pier
slow linden
#

I still want MGL to have sticky grenades as an alt fire

royal pier
#

Even with the return of the shot + winch + QM combo from when it released, it would still have a lower average ttk than many other options.

royal pier
slow linden
slow linden
royal pier
#

Finding the right value for criticals on the KS-23 would be a nightmare. I tried a while ago, and it was always either insignificant, or OP.

slow linden
#

140 crit keep body damage the same

royal pier
slow linden
royal pier
royal pier
slow linden
royal pier
#

But also 140 means either having to hit two headshots on Medium, or three shots like it already takes.

slow linden
#

I want headshots with weapons that are precise to be rewarding

royal pier
slow linden
#

No one complains about bow,throwing knives or sniper but if they suddenly gave medium or heavy the bow everyone would cry

royal pier
slow linden
#

I think it should be able to pierce walls and also two shot them

royal pier
#

I think instead of it destroying in 2, give it a faster reload at 3/6 like the 1887.

#

Cause 3 breaks per tube if it got aimed 100% accuracy is a bit much.

slow linden
royal pier
#

Doubly so with a HS multiplier.

royal pier
slow linden
#

I what if headshots would flash instead of crit

slow linden
royal pier
#

I'd just take 105 damage. Adds quick melee finishes back.

#

Would make it possible to shoot - winch - QM Light.

You can do that now, but you have to land Lockbolt, then winch.

slow linden
#

The ks23 in real life does have the option of flashbang slugs

royal pier
#

But a stable 105 makes every build one less shot with a QM.

slow linden
royal pier
slow linden
#

They complain nonstop about qm finishes

royal pier
#

Whenever Light players complain about combos, I remind them that I could just shoot them.

slow linden
royal pier
#

And the KS-23 is a slowish slug.

royal pier
slow linden
#

Few of them called me slurs

royal pier
slow linden
#

I really think the average light is just a really dirty angry,toxic person that doesn't actually doesn't want the game to be balanced

royal pier
#

Wraith

slow linden
royal pier
#

Weirdly enough, never had an issue with Tracer in OW.

high timber
#

Because tracer takes 100x more skill than the meta light load out rn

royal pier
slow linden
#

At least that's what others say

royal pier
#

Some psych student should do a study on the links between certain personalities and preferences in builds/classes.

slow linden
#

Junk rat is not well liked

high timber
#

You really have to have insane game awareness as tracer

#

Also her pistols are very reliant on above average tracking

slow linden
royal pier
#

Tracer also only hits hard close up. Meanwhile Light has weapons for all ranges.

high timber
#

In retrospect, I think it was awful to not be more strict on light's range potential

slow linden
royal pier
#

They squished Tracer, Pathfinder, and TF2 Spy into one build, but without the limited loadout options of two of those things.

high timber
#

Bow and sniper in an ideal world should be on medium

slow linden
#

Also why the hell can't I use irons on sniper,scopes are for the weak

high timber
#

I say ideal,because making this change now would have major gameplay implications

royal pier
#

They've been so meticulous with making sure Heavy is mostly close range damage with specs and gadgets to compliment that.

Meanwhile, Medium and Light.

high timber
#

Medium should be medium range and long

royal pier
#

I've been saying they should try a new mode where each Specialization is its own class, then limit their loadout options based on that.

high timber
#

The cerb on medium doesn't even make sense either.

The model works so much better as a shotgun because it has decent short to medium range

royal pier
#

Like how they do in Limited time modes.

#

Only less silly when it comes to options.

high timber
royal pier
#

Also, a way to help with weapon balancing would be to rework everything so that it deals slightly different damage to each build.

That would stop situations like how the SA1216 now needs 5 shots to kill another Heavy. My suggestion would have it take 3 on Light and 4 on Medium and Heavy.

high timber
#

Only problem is a lot of people would complain about lack of freedom

slow linden
high timber
#

And my lunch break is over

slow linden
#

I think fire SHOULD scale and stack multipmicatively based on seconds of exposure to fire surfaces and amounts of hits from a fire weapon

slow linden
royal pier
#

Would old 140 damage RPG be a problem if it was on the Charge class that only has access to the MGL32, Spear, Sledgehammer, and Flamethrower? It would certainly not be a huge issue.

slow linden
#

Only the truly free actually choose,a slave just obeys the meta

slow linden
royal pier
slow linden
#

Actually best paired with goo gun they compliment each other very well

royal pier
#

They could even take weapons from other builds if they wouldn't be OP on a certain spec.

slow linden
#

Like a point buy system like old cods??

royal pier
slow linden
royal pier
#

Cause a point system here would just introduce a new problem of what value to assign.

slow linden
royal pier
#

Whereas my suggestion just doesn't let you combine anything that would be oppressive together.

slow linden
royal pier
#

Like, SA1216 could also be on the Charge build, and buffed up some since Winch is no longer a factor.

slow linden
royal pier
#

I mean at least that has an "Engineer" theme.

slow linden
royal pier
#

Don't let any spec but Heal
Beam have Defib.

slow linden
royal pier
slender bear
#

I think it would be cool if you were able to float up and down while looking in that direction in gravity vortex. That would give light a very niche but helpful movement option.

oblique crypt
royal pier
#

Demat is bullshit, but if their options were limited to melee and DMRs, it'd be less BS.

slow linden
royal pier
#

While keeping the Specs tied to their current body types would be best at the start, down the line they could go wild.

slow linden
royal pier
#

Like Medium body with Winch, but they only have melee weapons or something.

copper hazel
slow linden
#

Medium with cerb but they only can use goo gun and goo grenades and fire gadgets

copper hazel
royal pier
slow linden
#

Scopes are a lot easier to use than irons tho

copper hazel
copper hazel
slow linden
royal pier
#

This system would also let them put something like, say, Dagger on a class with the Heavy build, but have it function differently. For example, no backstab, but hitting the head does bonus damage (just not the super high backstab damage).

Lets players use already existing skins and animations, with a new experience.

copper hazel
slow linden
slow linden
royal pier
copper hazel
slow linden
#

True but you don't with heavy,he's really slow and easy to hit,basically a free kill if he's not running deagles or m60

copper hazel
#

i mean ttk on heavy with 3 bodies takes over 2 seconds
as well bow's draw speed is slower than dodge so you don't have this much room for movement

slow linden
slow linden
copper hazel
royal pier
copper hazel
slow linden
copper hazel
slow linden
#

One headshot on a heavy is east enough

slow linden
copper hazel
#

that's why this weapon is barely used because it requires so much effort for not this much of a reward

slow linden
#

Well reliably headshotting heavy is easy enough

copper hazel
#

as well bow has this weird no-reg issue like sr-84 which feels awful

slow linden
#

You definitely can,heavy is too slow to miss

royal pier
slow linden
copper hazel
slow linden
royal pier
copper hazel
slow linden
copper hazel
royal pier
#

Shout out to one of the worst changes they ever made back in S3. Still haunts us to this day.

slow linden
royal pier
copper hazel
copper hazel
slow linden
copper hazel
#

people call everything a spaghetti code now?

oblique crypt
royal pier
slow linden
copper hazel
royal pier
slow linden
copper hazel
small mist
copper hazel
royal pier
#

This game also has a weird double server system. One for players, the other for the environment and the like. This is why desync is so high. The servers have to work together, which takes more time.

slow linden
small mist
copper hazel
small mist
royal pier
#

Tbf, it is a bow.

slow linden
royal pier
#

Give Heavy bow, but they get heavy drop explosive arrows.

copper hazel
slow linden
copper hazel
slow linden
royal pier
slow linden
#

Get outta here dude

small mist
copper hazel
small mist
slow linden
#

Reading is for weak people,strength is the only way

royal pier
copper hazel
slow linden
royal pier
#

MGL32 takes one frag 😎

copper hazel
slow linden
royal pier
#

Idk why the MGL32 can't break shit in 6 booms.

#

Though ig there might be times where I'd rather it didn't.

copper hazel
#

embark moment

slow linden
fathom cove
#

is the v9s declared a handgun stupid question

copper hazel
slow linden
#

I'm pretty sure

royal pier
#

Lower the radius of the MGL32 a bit, up the destruction, give it just two damage "shelves" as they called it. One that's 84 damage, then another that's 50.

slow linden
royal pier
#

Atm the MGL32 does 83 damage, meaning 3 nades does 249 damage. Idk why Medium requiring 3 max damage nades is so terrifying to Embark.

slow linden
#

Mediums embarks favorite class,they want it to be the best

shell sonnet
fathom cove
shell sonnet
#

i had maybe 1 situation in recent memory where that would have even come into play, and that was against a medium on kyoto that refused to get off the balcony and i was allowed to sink all 3 nades right into the railing

royal pier
#

Also let's be real, the nerf barely matters. Oh no two shots on a gun with fairly fast RoF.

shell sonnet
#

i love that 5v5 qc is finally getting a little bit more traction, hope something will come out of that

royal pier
#

I'd even take 6v6.

shell sonnet
#

more chaos, fine by me, just not 3rd parties

royal pier
#

I'd take them killing the 3v3v3v3 format entirely if it means fewer instances of the team that got wiped first coming back for a easy clean up.

shell sonnet
#

i am a bit worried about constant objective jumping tho, cant ever cap if 6 people keep jumping on it over and over 1 at a time

slow linden
copper hazel
#

didn't oneshot but had 20m range of two-shot

royal pier
copper hazel
#

this game will never be balanced unfortunately
i just want a reason for one light to be in team over any other classsadge

shell sonnet
# royal pier I'd take them killing the 3v3v3v3 format entirely if it means fewer instances of...

i think thats part of the "intended" balance in QC tho
winner of the first fight dies to the 3rd party
1st looser respawns and weakens 3rd party
original winners respawn and clean up, taking what should have been theirs to begin with

but its just so roundabout and confusing, which also makes it feel like it took way more effort for getting the same reward which just makes it unsatisfying

royal pier
#

Calling it now, they nerf sledgehammer regular swing so that you can't use a QM after to kill a Light. Then they maybe even make the overhead swing do like 145 damage and have a delay before you can QM.

slow linden
copper hazel
slender bear
#

I found a use for gravity vortex! I don't know why they gave SR-84 spread while in the air, but bow still has perfect acuracy so you can make shots consistantly!

royal pier
shell sonnet
copper hazel
slow linden
#

Xp54 might as well be oneshotting lights with how quickly it kills,lights without one barely stand a chance

royal pier
shell sonnet
slender bear
copper hazel
copper hazel
royal pier
#

Many Light players that are bad also love to pretend that Winch is super easy to land.

They will never acknowledge it being a projectile that will often not go where you're aiming if you flick and use it.

#

And if you get goo locked and die as a Light, especially Dash, lol.

#

I'll give Cloak a pass.

slow linden
royal pier
#

You can absolutely dash from Winch on reaction.

slow linden
slender bear
slow linden
#

Could also make cloak not go down at all if you're not moving

copper hazel
royal pier
#

But also, once you know a Heavy has winch, be prepared for it.

slow linden
#

Invis doesn't work on me

copper hazel
#

because on the start of s5 you was fully invisible while standing still
and on top of this - you could've been invis for this long

slow linden
#

It's also loud as fuck toss a gas grenade or something

copper hazel
royal pier
#

Cloak and invis in general should be completely invisible at range (outside of scope glint), then get gradually more visible tye closer they get. That would take graphics settings almost entirely out of the equation.

slow linden
#

If I'm within like 6 meters of cloak they should look like a watery blob

copper hazel
#

nah don't make an invis even worse somehow

#

aren't you the one who asked to buff it like 5 minutes ago

royal pier
#

They also need to make smoke and gas spheres like Valorant so that they're consistent for all players.

slow linden
#

No sound cue,silent footsteps,complete invisibility at range

royal pier
slow linden
copper hazel
slow linden
#

Getting shot out of cloak should put it on cool down

royal pier
#

If they wanted to give Light more team utility, they could also make Invis Cloak an AoE that also works on allies.

Make Vanish Bomb personal invisibility only. Crush it in your hands or something.

slow linden
#

No you don't get to run away,you were seen,stay awhile

slow linden