#š£āweapons-gadgets
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If you demat below and land cashout on the launchpad its pretty funny
Iāve stalled wins a couple times doing that itās really dumb but I mean it works lol
I miss the play making of dematting the cash out up a level
my go to is heal, prox scan, frag, defib
you can move well enough with map and movement engine knowledge
Defib is the biggest problem in the game tbh.
When I play medium which is rare I just go demat, whatever gun I wanna run, jump pad, defib, explosive mine. Not even a good setup really I just like dropping people on mines and stuff
how so?
Itās the only mandatory gadget in the game. It devalues light as a class in its entirety, it overvalues the heavy. It takes a game about skill expression through takedowns and removes it.
Mediums keep throwing down gas before defibbing to reset my respawn timer š¦
Think a neat change for defib would be getting rid of the sickness but making it an auto res instead of an instant one. Like it would take the same amount of time a normal res takes after you defib someone but you could just trigger it and go do something else while it does its thing
The punishment for death is not a thing to mediums, and it makes mediums the only triple stack efficient class.
i mean rpg is pretty mandatory
I donāt get flamed by randoms for not taking RPG.
but i agree that more than 2 mediums one one team makes defib completely opressive\
Defib is and will continue to be a crutch for medium players until itās removed.
Itāll never get removed but I mean Iām sure thereās ways to alter it
im usually the only medium in my stack so i've never been on the doing end of stacking defib but i hate playing against it
It seems like a super hard gadget to balance though
I don't think it needs to exist
i think it would be cool if only one Med per team gets to use the defib
The light as a class is way overtuned because they need to be able to get a kill, survive with only 150 health, kill the defiber before he does. Then if not, win the fight before the defib goes off against, then win again against the invincible person he just killed. And thats hoping a third person doesnāt show up.
they removed post rez immunity
Doesnāt the sickness prevent stacking
Or well I guess it doesnāt have to be instant to still be a problem
When? Because I just saw someone posting thereās a bug extending the period past itās setting like two days ago.
It would be cool if they added an prompt to cancel a defib on the recipient's end so you don't get rez'd in gas clouds by trolls.
like halfway though last season
Is there really any reason not to get revived though?
but if there's a bug that makes it still work than im not suprised
Are you actually complaining about defib lol
there was a bug where some games the heal beam would just straight up not work for like 3 seasons
No, Iām painting my toes.
Medium trolls will throw down gas so they can defib inside. It leaves you in a gas cloud with 70 health, killing you again and forcing you to wait another 30 seconds to actually respawn.
that just sounds like a teammate issue\
The solo q experience ):
just q with people from the server and or irl bros thats what i do
i had to beg my friends to play the game and now we have a clan of like 8 people and i rarely play without at least one person
or talk in gc with your teammates and if they're good ask if they wanna keep playing
My friends and I recently started getting back into the game, like Iāve been playing sporadically for a while but Iām actually playing pretty consistently now. Wonder when thatāll end lol
prob when one of their playstyles gets nerfed into the dirt, had a buddy quit when they removed tazer
Nah finals has just never been our main game. Mostly do hero shooters and final fantasy 14
That's always the response "herrr derrrr no way you complain about da defib, you must be da scrub. No I will not supply any counter argument or anything hahaha you must be low Elo. Why do I like defib???? Because when I die I don't like being on death screen, it wasn't my fault. Excuse me I need to go wipe I just shitted myself hahaha classic defib user"
damn dude did a defib smash ur gf or something?
I played a decent chunk of finals in the beta and then season 1, dropped it and came back like season 3, and then I came back like season 5 and didnāt play much then either
Just contribute to the conversation rather than being a piece of shit idk
ive been playing pretty much the whole time since beta only took a break during s4 bc i had to lock in on school
Fair
This guy has been talking shit about everyone for no reason for as long as I have been on the server. I'm pretty sure he's just a troll, even if the other guy was wrong.
Groups been most consistently playing rivals since it came out, but I like to have a good selection of shooters/various other games to mess around on
who me??
Nah they mean the other guy
No I mean googs
dudes just droolin on himself cause of my comment
okay nvm, i have been a warrior in the death of the light class since i started tho so i can see how it could be me
Brother got dunked on because he has a room temp iq and can't develop anything of meaning to anything
šŗ dancing guy emoji
i think a good defib nerf could be if you kill the med before the rez fully gets off it cancels
I've also slowly been devolving into a light fanatic since the sword nerf, you're all good.
I think thatād be good yeah
I really like my idea with the whole auto res instead of instant res thing but I wanna see other peopleās thoughts on it
i think it should spawn you with 25% health too
that way you dont have defib apes diving in and rezzing someone and than they run away
Nah I mean you should have a chance to fight back or escape I think if it gets off proper
Might as well make it explode in the mediums hands at that point
i think defib should be used more as a quick rez when you get their statue to a safe place rather than rezzing them instantly in the middle of a fight
As long as the receiver can stop their own defib, I wouldn't have a problem with defib sickness leaving people on 10% of their health.
I think they should make the defib res a dead by daylight generator fixing type mini game where if you donāt get it perfect you explode your allyās totem and it deals 300 damage to you
Getting defibbed knowing you're about to die instantly sucks
anyone else really like the tracking dart? I only use it so people have to hear the annoying ass sound
i've never played a class other than med so idek
i only swap when im forced to for challenges
Tracking dart feels stronger than sonar on maps like kyoto, but other than that it's just a worse sonar grenade
Tried using it for that new gimmicky sword combo to kill lights but I need more practice, itās neat but Iāve taken a liking to gateway and havenāt taken that off my gadget list
nerf defib and give meds sonar nade back?
I would trade sonar nades for either of the movement items on medium. It would be nice for light to actually have the best movement in the game again.
Nah jump pads are awesome I love using them as light with sword dash you go fuckin flying
Mediums movement isnāt just for themself which I think balances out having crazy good tools
Teammates and enemies can use it too lol, I use enemy jump pads a lot whenever I see them
I donāt really see the reason why anyone would use ziplines over jump pads though but I donāt play enough medium
Jump pad has so many synergies with light, It would be cool to be able to throw them down yourself. Light is supposed to be all about movement, but a medium can still go further with jump pad and zipline than a light can with grapple and gateway.
No this spec will have more verticality and distance, and is more for movement; tougher to use during fights to oppress opponents.
I mean a jump that takes you to the 2nd or 3rd floor, gliding so basically floating for a set period of time, and a fast drop that can take you from roof to ground in less than half a second.
SCAR is goated imho
Sounds awesome, but that still turns into an evasive dash with slightly more vertical movement (evasive can already take you up 2 floors if you use 2 charges). The glide would just be dashing across the air but slower and without losing height, and drop would be interesting but situational. It sounds fun, but it would steal evasive dashes whole thing if it let you have any horizontal movement. Floating in place could be interesting on sniper loadouts, though.
Iāve felt like defib should just be removed for mediums to get a faster revive passive. That way they can keep their skins, but there is some sort of repercussion for a teammate dying. Fits the āsupportā role. Biggest thing is they no longer have a mandatory gadget slot and we can see more variation in the load out.
This would also fix this problem youāre having with the weird meds making spawn times longer or whatever it is.
Really, if the light is going to have the faster heal passive Iād like to see all three classes get passives.
The floating is the main mechanic i desire. It was basically a whole (underused) class in D2 that i really enjoyed. I just love flying and this gliding would be the main thing that separates it from dash.
It's a whole different playstyle / avenue of combat 
Heavy and medium also have healing passives, they just activate at different times. Nothing unique about light, all 3 have a different time it begins
Imo heavy should regen later, but regen a lot faster
Vulnerable to chip damage, and with a big window to counter attack, but overall less waiting time for the player
Would a self-targeted antigravity thing also work? The floating thing seems interesting, but it wouldn't be of much use for anything other than snipers. If you were able to hold the spec button to rise slowly through the air, with 2-3 seconds of staying in place (verticality wise) when you let go, it would function as more movement for general purposes, while also allowing you to float. It could be on a resource bar like cloaking device, taking 20-25% to activate, so just tapping the button would buy you 2 seconds of air time, and you could repeat 4 times. It would get too stall-y if it regened while you where already floating, so the bar could start to refill 1-2 seconds after you stop floating.
On the 93R
21 bullets is fine, the weapon is supposed to be punishing
What they should actually do is boost its actual stats; however, not in terms of increasing damage, that would make it very overpowered (+2 damage, +1 would do nothing)
What they should do instead is actually decrease the damage per bullet from 26 to 24, but also decrease the time between bursts (burst delay) from 0,275s to 0,21s.
You see, the main problem with this gun is that it is too oppressive versus lights (kills lights faster than an M11 at three times the range), but is is bad against mediums and heavies.
These changes to the 93R would have the following effect on TTK:
Body:
Light: 0,52s > 0,66s
Medium: 1,19s > 1,05s
Heavy: 1,64s >1,44s
Head:
Light: 0,40 > 0,39s
Medium: 0,79s > 0,66s
Heavy: 0,91s > 0,99s
(splitting message, too long)
You might notice that Light body TTK increases. But this isn't bad. Currently you can 2-Burst a Light class with body shots only. With these changes, that becomes 3 bursts.
However, you can achieve the same old light body TTK if 0,52s if you hit a single headshot in those 2-bursts.
This rewards skill and not skill-less 2 bursts to the body from 30m away.
Another acceptable trade-off for all the problems these changes would do is a very slight increase of Heavy Head TTK time, which is an acceptable compromise.
Overall, this would fix the core problems of the weapon and make the it more competitive (but also more punishing for shots missed, requiring more skill to use), and would be beneficial for all players of all different skill levels.
(Sorry for the yap)
sounds pretty good but i'd add an extra 3 bullets for the decreased total damage per mag
The weapon is supposed to be punishing.
In my opinion adding more bullets would incentivize more spamming from far away and less rationale in approaching gunfights. The 93R has good range so the decreased damage per mag sounds acceptable to me (and is also another justification for boosting its stats)
it already has a lower damage per mag than almost every other light weapon, reducing it by 2 damage per bullet would make it extremely punishing and have it unable to reap the benefits of the reduced burst delay
Heavies start the latest Iām assuming
because they have the most health
From the hip as welll as scoped. I even put a few different scopes on it and still seems to be wildly inaccurate. From long range and up close
I just wanted to make sure I had it right. I know the heavies have the most health.
Being in the air is a glass cannon mechanism in itself. It's like free high-ground, remember it was a whole class-choice in D2 so it has some use. You have high ground so more headshots for you less for them.
I used it as a surprise since it was underused my enemies don't usually look up and I'd have an advantage on them. Although in OW flying exposed you to more lines of fire.
If it was a slow ascent it would be really hard to use during combat; providing no escape (like the other 3 specs) which is necessary for Light. That's where the fastdrop comes into place to disengage while floating.
I realized right after I typed it if it anti-grav cube lift speed it would suck (anti grav cube is meant to lift opponents into the air because they become easy targets). You're right, it should be at least twice as fast as anti grav so you aren't a sitting duck.
Please buff spear! The hit registration is so so awful
Not that much really
It would only take 1 more shot to deal with each class.
Worst affected by this would be heavy headshot kills, which would take 1 more burst (takes 10 shots instead of 9; 4 bursts instead of 3; however, something positive about this is that you can utilize the 4th burst as a little bit of leeway. Ideally you kill a heavy with 10 headshots (4 bursts), killing in 0,99s; but with the 4th burst you can also have one of those bursts be a body burst, taking down the heavy with 12 shots, which is still 4 bursts, resulting in a TTK of 1,11s.
Same thing applies to headshotting mediums. You can have two of the bursts be body bursts, and it will still kill in 3 bursts if the remaining burst hits the head.
The 93R never was that good at dealing with multiple enemies. The proposed changes would bring damage per mag from 540 down to 504.
You would be able to deal with 3 lights; or 2 mediums + 1 light; or 1 heavy + 1 light.
^^ These are the same number of enemies you can currently deal with, having the current 540 damage per mag.
The 93R has quick reloads. Reload between engagements to maximize uptime and effectiveness.
i am done chief im going to sleep š“
Doesn't heavy thow Further?
Yes
Make the heavy GL shoot sticky proximity bombs
Do you stand by this? @spark igloo
bottom statement yes top statement no
minigun is best in slot rn
tbh it probably was before the buff too
wait is minigun really that good
huge mag high DPS close range space control and now it has reach
My friends and I were messing around with it and just assumed it was a troll pick but it's actually good
I'm gonna say minigun is a fad. A MP5 light can toss a glitch nade at dome and beam down the minigun in the time it takes to spool up.
yeah that's the only problem you require teammates to glaze you while your shit charges
thats why you dont walk around unspooled
like all great heavy weapons of the meta it's actually a suprisingly high skill weapon
you need good positioning, game sense, and team play to use it properly
The slide jump spool tech is pretty strong with it
yeah its also really cool and interesting
too bad they've stated in the patch notes that they dont intend to keep it!
because it makes a sluggish weapon feel a million times more intuitive to play without making it feel unhealthy
As if you always have the choice to pre spool.
damn that kind of sucks. idk why they're always removing any kind of tech that makes the game so much more fun
you don't but thats just a downside to a very strong weapon
a downside which as you get better because less of an issue
Can just take the ShAK-50 or M60 with fewer downsides.
at a base level yeah, but it has a skill curve and that's a good thing
I don't disagree but I also don't think it's meta.
something more weapons in this game should have
at the level you play at maybe not
its like how sa12 wasnt super meta in lower levels
it's just a weapon with a fair skill curve
what is the proper way to play sa because my stack has ass comms and I usually suck with it
use your medium as movement, use dome whenever possible in team fights, use winch to pull people into your team
unless you winch it's usually better to tap fire even if you lose some dps, just so you hit your shots better
there's mesh SA12 too but I have no experience playing it
Dude pls.
thats not shade btw
Only difference between ruby and gold is how cultishly you follow the current thought leader.
what
Just because high ranks does something doesn't make it optimal.
it's 98/100 times more optimal than whatever gold is doing
See: Light plug meta instead of just using two Mediums. One with Jump and zip, and one with one or the other.
people did this though?
light was also (and still is) meta for other reasons other than plug
anyways @royal pier I havent played in a while. I'm looking at the phl live rn and it's a pretty solid mix of m60, minigun, and sa12. Out of the 3 I am seeing more miniguns tho. If you want to see what the meta looks like this is probably where you'd see it in play the hardest https://www.twitch.tv/prohubstf
for the most part these teams are running some form of meta
I legit think the minigun use is just people wanting something interesting.
if this were the case people would be on dual blades
No? Minigun is at least effective at what it does.
im curious to hear your reasoning on this
I feel like it's obvious?
Minigun might not be the best option, but it does some things very well.
Dual Blades are just kinda shit.
OH
I read "least effective at what it does" gg
but even then it IS the best option for a variety of situations
But still less versatile. Which imo hurts it a lot.
Also I've been deleting people with Winch ShAK-50.
winch shak is alr
Honestly the ttk feels better than old SA1216.
If nothing else because missing a single burst is death on the SA1216 and there's still the bug where the first shot will just no reg.
Is akm worth using at all now
It's the bottom tier of actually worthwhile weapons on medium before you get to the really bad stuff. You won't be throwing but there are so many better choices.
What rank are you btw, (I need evidence to get my bro to fix his poverty ass build)
You're out of luck I'm afraid. I'm unranked.
W
Ranked is not definitive of your skill
I need CAD file for turret por favor anyone I wanna build one oer da summer
Skak-50 buff
+5 bullets Please that is all I am asking for
not really
it's outranged, dpsed, and harder to use than famas
would you guys say the FCAR is worth using?
Yes
yo i do that professionally are you trying to make one that works or just print a model?
Its pretty average but super easy to use
Basically no recoil
Genuine question, are phantom strikes that strong? (Mainly talking about this from the perspective of pre-nerf sword) Yeah you could kill heavies kind of quicker with lunge -> phantom strike + lunge but you could just do the same thing with quick melees In between the lunges, And yeah you could one shot mediums but you would have to be directly on top of them and not have dealt any damage to them for it to be useful and that doesn't happen very often since you usually lunge towards them. Am I missing something?
Ig the main appeal would be not having to quick melee for kill thresholds so faster kill, but was that decrease in time to kill op
No
Prenerf they were a flex option 99% of the time (not using them would be better) and post nerf they are only decent in a niche scenario against mediums
Plus they're inconsistent since half the time the servers just wont let you do them
yea but there easy to turn back on if they break if you get a few seconds out of combat
The only real times they were useful is heavy kill (but using qms was way more consistent + no need to stay in their face, so basically only steals) and mediums if you didn't have a lunge ready
Its kinda random tho
fair
So you can't count on them to work when you need it
if they where consistent would they be broken?
Ehhh
Not broken, but a nice tool to have.
It's still only worth it for heavies stealing and mediums when you dont have a lunge ready
Ig you could use it against heavies more often, but you gotta be in their face the entire time vs 2x lunge + 2x qm which lets you be more mobile
And the ttk difference is so small it doesn't change too much
with mediums isnt the ttk faster than already having a lunge ready if your on top of them?
since the ttk is just the lung charge effectively
Yeah, but starting with a lunge is generally more consistent since you don't have to be so close
yea, is it just me or does the item swap phantom just not break, like ever
I dont think I have ever had it fail on me in actual combat that wasn't just user error
honestly funniest way to buff sword rn would be to leave the damage and bring back old b-hoping, im I wrong
I find item swap more consistent but still doesn't work sometimes
Its also the only way to phantom off of a qm iirc
iirc?
If I remember correctly
what do you mean of a qm? like right after a qm
because I think you can just do it after a qm
Yeah
You need to gadget swap otherwise it doesn't work
wait do you mean using a qm to phantom or having the qm be the phantom
recpoil isnt an issue for me, what would you say is the best for medium?
Best is cerb. Stupidly good rn and very op.
Pike is also very strong
okay
pike? I dont know much about medium but I have not heard good things about it (tbh I could have just been playing with a bad medium)
Pike is kinda hard to use (compared to the rest of medium's arsenal), but it's very good rn since it got buffed in s6
was it bad before the buff?
It was kinda meh, on the weaker side for sure
ok that makes sence then
rework secondary attack for riot shield to secure kills on lights or medium, often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves hitbox in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework
wait riot shield has an alt fire that isnt just holding out the shield?
sence when
They're suggesting a rework
oh the way they worded it made it sound like it already had a alt fire
Really hoping for sword revert today š
They're more likely to double down then revert it today
yep, because they need to apease the reddit users
Half of the player base doesn't know how to shoot at sword before it gets withing 3m of you somehow.
every now and then i think "maybe i'll check the finals reddit" and am instantly greeted with a weirdly smug "light is actually the strongest class and those so-called 'good players' are wrong" thread
in my experience its bc the subreddit is filled with quick cash gamers, where light is arguably the best class
real
me whos forced to play quick cash because in oce
that is pretty sad, strength be with you gamer
i spent 45 minutes in a que for wt (btw ive still never player wt)
light can be good in solo queue and in lower ELO because people have bad aim and that gives light a ton of freedom to do whatever with their good positioning and pick potential, and then you run into a medium/heavy team that are good at working together and controlling space and you crumple
light is the low skill floor high skill ceiling class of the finals
and very very few people can reach above the average skill of it in the first place
the other classes are both easeir and stronger in almost every way
and i dont think in a bad way except for a few stand outs. cough cough cerb
the other classes escpecialy medium are very good for team play
i genuinely don't mind light being a struggle class against good teams but every "this light weapon is unhealthy" discourse seems to inch closer and closer to "light needs to be reworked" and every idea for reworking them seems to be something along the lines of "make them diet medium"
like let the zippy high mobility rat class be the high mobility rat class lol it's fun and fits the game
light should be a mobility shooter style class.
and the other classes should obviously have things like glitch trap to counter it. there is no inherit balance issue with the structure of the classes currently, just make it so other classes can be used at high level other than medium. though idk how without drastic changes š¤·āāļø
Why does heavy get so much damage from their gadgets? I wish light had the option to drop 100 damage on anyone instantly.
Could you imagine if they gave rpg to light?
light already has gadgets that drop 100 damage on players, light getting an rpg would make light the only choice.
but I wouldn't complain if I got to use rpg on light in a limited time mode
frag š thats it. also btw no light should not get 100 dmg gadgets its not part of the identity of the class
thats what I was saying. also frag isn't instant.
yea i know
use to have breach charge melee combo, but that does like 30 dmg now
does more self dmg i think š (well feels like)
I think explosives have a multiplier for self damage. rpg does a max of 100 damage, but I feel like it does a consistent 150 damage to yourself if it blows up in your face.
yea
yeah it does. so use it carefully or get urself killed kinda thing. same goes for cl40 and mgl32 im sure
How light feels when it comes to any situation:
What if the shak 50 could destroy walls with a full mag
It would make it more like the real shak 12 nd give it more utility
We don't need even less reasons to take the ks23.
Reposting this cuz i like it all minigun players should run prox alarms
virtual extension fcar PLS!! š„²
Works for the silly
the fucking lockbolt is too op change my mind
You can just stand and fight
Itās pretty good but necessary for the game. Heavy needs an option to shut down hyper mobile lights
Or carry glitch nades
No. Just shoot it
Class structure conceptually is good but execution on medium and light is fucking awful
Correct the inspection of the alien pistol, it is with standard inspection and there is no way to change it, since the name of the inspection is another, in this case a legendary, it has been with this problem since s1
Please buff spear, or at least just fix its hit registration problem. I could make a montage of my spear fazing through enemies at this point.
THROWING KNIVES NEED TO HAVE A FUCKING RELOAD MECHANIC! HOW IS SOMETHING WITH SUCH HIGH DPS NOT LIMITED LIKE EVERY OTHER GOD DAMN WEAPON
i am more concerned about v9s having 20 rounds in a magasine, and basically no reload
But in the heat of battle with it having so much HP and being relatively small itās hard to break easily
Yes but ugh
Multi-guns part 1 and 2 (light and medium respectively, working on heavy rn)
Its maybe kind of difficult for some weapons but if you have teammates caught with you it should probably break before you get in a gunfight. If you get caught alone and ur a light its just you either win the 1v1 or dash around the lockbolt radius until you break it or it ends. Its kind of difficult to land and the heavy still needs to peek out of cover to get you. If ur a light and you get caught by a lockbolt alone and die i dont think thats an op problem.
Its doing what its supposed to do
Yeah ok
where is stun gun š¦
Goo-gum should get a rework. Goo-gun sounds really strong on paper, can stop steals, can build bridges and other things. But in-game you will rarely use all these techs, and other specs are pretty much better than goo-gun. My solution is turning goo gun into a gadget, giving it a rework, making magazine include 10 goos instead of 20, And Make it so that there are 10 magazines in stock, and if you spend one, and this one magazine will reload 10-15 seconds. Or give it a secondary fire, which will spawn a goo wall in a pride of the whole magazine.
what is the best loadout for heavy class
imho, if you're rarely using tech you aren't doing it right
goo gun barely leaves my hands unless im actively trying to use something else
dont just wait for an obvious use case, go around thinking "how would throwing goo at my surroundings help me right now" then do that
Goo gun is literally my primary most the time
Alright alright
Iāll give it another shot
I heard some guy said play with goo gun for straight days and you might get an idea how to use it properly
Embark, under no circumstance should you listen to this. Please donāt ruin the best thing in the game.
Come up with a fun secondary fire if anything. The primary function of the googun is perfect.
Just tried Dash and I have no idea what am doing, anybody know something I should realy know about?
It takes like 2 games to get the hang of it
What I meant by just tried is that I tried it for a few games.Because am used to grapple I seem to run out of dashes at the worst moments
shoot it
Are you using it to engage? Or just during the fight and to disengage?
What class do you use?
Medium and sometimes light
Do you ever use reshaper?
Youāll never get lockbolted again. Beats barricades, dome and grenades if youāre fast. Antigrav. Turret. Mines. Itās pretty useful, but you lose out on a gadget slot to ruin others loadouts.
I usually try to keep at least 1 dash free whenever I can, only really using all 3 in a burst if I need to cross a large gap or get to high ground. Or if I mess up and am about to fall to my death and need to save myself because of my own dumb mistake. Dash is pretty fun and versatile though, I use it at the start for just basic rollouts and map traversal, but mostly try to keep it for use in combat or use escaping combat. Itās not as good as grapple for taking immediate high ground but you can use dash to pull off some crazy jukes by dashing into building windows and out of them into other on different floors and blah blah. Lotta freedom of movement/expression with dash
I could talk about sword dash stuff if you want but regular dash is pretty good by itself too. Dashing into jump pads to get insane height and speed in whichever direction you want works well, you canāt dash directly up but can gain some height say like a 30-35 degree angle upwards
in fights move side to side try to go around them and wherever they're not looking. Don't dash straight towards them. Don't shoot mid dash, it wastes bullets. Actually this is just a tip in general, if your crosshair isn't on the guy, un-ads, reacquire the target, and then continuing shooting that's how 90% of people I see die to lights and it will make you way more efficient with bullets
im so tired of xp5 meta, i love xp5 and even tho it hasnt been meta for the past 2 seasons its all i see lights use. i want to see the m11 nerf reverted, the v9s to get slight rpm and range buffs, the lh1 to get a rpm buff, the arn's switch mag to work better, the matter to get more skins (its has so few skins and most of them arent even that cool)
literally all of these yes
Am using matter with it so highground is less important for me
I know a lot of people don't like melee weapons (ok understandable) but so many of them are in such a bad place right now. Not because the melee weapons are bad but just because of how dominant many of the other classes short ranged weapons are. Cerberus, Double Barrel, and Minigun are all guns that just out ttk every melee weapon easily against their counterparts in addition to being able to deal damage from range.
Because am using matter would I Dash between every shot or is that overkill/ a waste of dashes?
Depends if they're focusing you or not
points
They ruined the portal, the money box doesn't move by itself anymore, they ruined the gameplay lightly, they don't give a damn about the light, nerf after nerf, embark is making it fun only for medium and heavy players, while the light nerfs all the time, it's already tiring
K thanks Will try dashing into blindspots like you said
The Finals does not need more ARs, SMGs, LMGs, Shotguns, or DMRs.
I have consistently seen people suggesting new weapons in the aforementioned weapon categories. The reason I believe that we have more than enough of these kinds of weapons is fairly simple: they will inevitably either be better than the currently available options, resulting in power creep, or they will be like the ARN and inferior to available options.
Even if they do somehow miraculously nail the balance where everything is equal in power, it would not change the fact that there would be very little different or unique mechanically. That's understandable in games like Battlefield or CoD where they are basing their options on current or near future options, but this game is not constrained in that way.
The Finals is set in a VR game show. They can add basically any weapon concept, and it'll fit with the setting. A wizard staff that shoots lighting, bouncing disk launchers, throwing axes, the zero point energy manipulator from Half Life 2, they all would fit right in. Not only would they fit, they would offer completely unique mechanical challenges, instead of just mild differences in recoil, damage, and reload speed.
Ok, now is the time when you reply with some form of "I can't read more than one sentence" and pat yourself on the back for being a comedy genius.
yo
Side tangent, revert the Anti-grav Cube change. It was better before. It's far too large now.
yo why does the pike have like no unique skins no additional animations and isnāt available to use with any of the s6 update sights? Did Embark forget it was in the game? Itās pretty well balanced at the moment and sees almost zero pickrate atm. I see the model more than I see the pike.
Frankly Iād be happy if it just got the longer range sights (adder and looking glass) with increased zoom to compensate for easier target acquisition. In fact why not just give it the Reflector sight the Famas LH1 and XP-54 have? Thatās already got scope glint on the LH1 so thatād fit in perfectly.
Grenade indicator definitely needs to be added to this game. I understand that you CAN see the grenade, but in the middle of a fight, nobody is going to actually see that shit. This is a videogame, dying to something you can't even avoid isn't fun.
send this to embark support, and ask grenade indicator
At the very least, add an outline to it.
wish they would add more weapons š¦
They can have more ARs, SMGs, Shotguns etc etc as long as there's an actual useful gimmick about it. Cerberus and Shak are perfect example
In this season minigun was a complete hit, ARN was a garbage decision and repeater is just straight up better revolver T:
Cerberus isn't a great example since the burn is mostly used to one shot Light more than anything.
If they had made the burn the main source of damage in addition to hitting everyone in the cone if fire, I'd be more interested.
Personally I think most of the wackiness should come from gadgets, which is just another reason why they need to start adding way more.
I was expecting Medium Flamethrower, got 1887 2.
BRING BACK SWORD!
But it isn't a gun concept problem, is a numeric one
fr they just stopped adding gadgets and specs
I mean for me it is a conceptual issue. I wanted the burn to be the primary mechanic.
Hear me out, when they do a medieval themed map, they add a full set of knight armor with a matching greatsword skin for sledge. Sledgehammer also gets a great bow with longer charge times and more damage than the Recurve Bow. Light gets a flail, which would be the first weapon on light with decent environmental destruction. For the alt fire, the end of the flail could be affected by gravity and momentum during the alt, allowing for high damage (not quite one shotting light though) at the cost of high end lag and difficult aim/planning (you have to figure out the end is going to move). Medium could get a lance, which could be used while sprinting, and would have knock back and damage based on how fast you are going, but would also not one shot light. It would have slight multi hit on the alt (where you just hold it up) but the hitbox would only be active again half a second after you hit an enemy, ensuring there are no sword 2.0 shenanigans or instakills on light. Also because I really want it, PLEASE GIVE LIGHTS A SPEC THAT LETS THEM STAND ON WALLS, I NEEEEDD IT!!!
Alternatively they could give lance to light and the flail to medium, or just give medium a sling and either of the melee weapons to light.
A flail could be interesting, the longer you hold the faster it spins and the more damage it does.
i'm a fan of goofy joke weapons, give medium a musket+bayonet and light a sling
Musket would be hilarious
149 bodyshot damage, terrible accuracy and a ten year reload
but it's got a bayonet so you can charge in and panic swing after firing your only shot
or maybe something goofy like damage based on a percentage of max health so it's doing a big significant chunk to every class despite being one shot only
and light just gets the sling from Northern Journey
charges up, chucks rocks
Honestly I wouldn't mind the sling on light. I just want something other than a gun. They might not be as viable competitively, but the melee weapons and projectile based stuff are the most interesting weapons on light imo.
Since a musket wouldn't actually be medieval, they could just give medium the sling and let you attack with a melee alt fire for 90 damage at sledge hammer primary speed
I'd imagine getting whipped in the face with a bag of rocks could do some decent damage.
i feel like if you're gonna add a sling it's gotta go to light if only because of the mythological connotations of a sling
Oh you might be right. David and Goliath skins when?
I can see why they might also want to keep the game non religious though.
I'm pretty biased. I just really want to see more melee in the game. Being limited to 2 per build is pretty annoying, as a light main that means I'm stuck with a recently nerfed sword an a niche dagger that really needs a rework.
I just realized they have some stuff inspired by the Japanese mythos, so it already has some religious stuff. Including catholic stuff would be fine.
Revert sword, buff dagger, nerf cerb.
i believe most of the frustration against melee weapons have to do with movement, and about countering the movement rather than the damage of the melee weapons tbh
yea but its a niche playstyle, it would be worse if a gun could have the same movement, so people shouldnt complain about it that much. (imagine a db with sword lunge dash capabilities...)
It would be cool if light got an aoe weapon. We're currently the only class without one.
I'd still rather see a flail on light though, at least when we get the medieval map (if we do)
UAV please
We. Need. To. Stop. Nerfing. Weapons. And. Instead. Buff. Other. Weapons. To. Their. Level.
STOP THIS NERF MARATHON
well well well if you buff every weapon so you can oneshot a heavy, that's not ideal, right? in an optimal world every weapon per class would have the same amount of time needed to kill. (every light weapon the same, a different time for medium, and so on for heavy). to make the weapons distinctive you can change damage, fire rate, recoil and reload. as a simple guideline: the higher the damage, the higher the recoil needs to be or reload and with reload the magazin capacity is included as well.
Give heavy a shockwave launcher
Problem being that 50% of the weapons suck ass
Weapons dont need to have exactly the same time to kill.
One weapon can excel at shorter ranges while some other is better at longer distances.
You have an advantage that depends on the range of engagement.
haven't tried every weapon yet, but most seem pretty equal. yeah range is another way to divers the weapons. but every weapon should have an equal time to kill on the optimal range
That is what they do approx. half the time
not reasonable without negative damage dropoff, and that would create an insanely weird weapon balance scenario
riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework
why? some weapons would better at long ranges and some better on close ones.
If you applied your predicate to the weapon balance then long range weapons would have better or equal TTK to short range weapons in every scenario, unless inverse damage dropoff was added.
well if you would take the same weapon and only change the range dmg drop off, i agree with the equal ttk part. but if you compare for example a sniper and a shotgun. both are on the extreme sides on the range scale. my argument is, that the shotgun in close range should be as effective as a sniper on the long distance.
the FLUX RAIDER (320) would be a great addition to the game
But if the sniper doesnāt get weaker closer up, then this doesnāt really work (itās now like a shotgun with super high range), unless youāre implying something a bit different to your assertions
In some Battlefield games they gave snipers and I think DMRs a "sweet spot" range. Basically, they delt less damage up close, then max damage at the intended range, followed by regular damage drop-off.
what class tho?
medium i would say
i think adding reverse damage fall off could be a good way to at least attempt weapon balance with
it could also the the quick reload feature like the arn 220
have any idea's for a gimick?
the foregrip/mag holder
it has a built in mag release
kinda reminds me of a kriss vector but that would not be easy to balance I think
Buff the sniper, its worse than the repeater? esp since they added bullet drop etc like whats the point in using a sniper. You hit a medium once and they run before you can hit them 2 more times which is already hard by the way since i have to lead my shot and account for bullet drop. but an akm or a repeater and pike can just wipe me from across the map like hello????
I think perchance maybe just nerf the repeater
The ability of the flamethrower to go through barricades should be removed, it's just bs and there's no reason why it should work...at least I've never seen fire go through solid matter because it can.
i was thinking about a light specialization : Poison trail
Working with a system like invis (charge decreasing with use)
Creates a poison trail and makes the user insesitive to all poison while activated
Poison damage must be lower than regular poison dmg since it could be abused a lot with melee weapon
any other ideas for new weapons / specialisation ?
With how light melee are right now they rely on dash so it wouldnāt be that big of a pick for melee
yeah you right š
If sword does get reverted in nerfs tho I could see that potentially being abused by them only tho, I think dagger will always be a dash spec
it is true that using this specialisation would require to sacrfice tons of mobility
flamethrower sucks if you remove its ability to hit around surfaces or burn through thin ones. It's already not great. Surely it'd need a significant buff to make up for this?
I disagree with a flamethrower buff frfr
its not full auto, its just a pistol with a stock
ik the shape just reminded me of the vector
It just feels too cheap tbh... because sometimes if they put a barricade in your face they get some free DMG and in most cases you can't really counter it at all...and barricades are kinda meant to be blocking DMG...they're literally solid metal plates without gaps...so...no reason why there should be any fire coming through.
supposed to be the heat I guess, but it's kind of a major part of the skillset required to properly use the flamethrower
can counter that by not going within 2m of them though :p
no just revert the sniper changes maybe idk
its just not viable in such a fast game to have insane bullet drop and shot lead
am running matter with sonar dash and vanish rn but idk what to put in the last gadget slot , any idea's?
Gateway is always a good gadget
or goo grenade, either or
imo you should switch out sonar or vanish for the one you donāt choose
why tho sonar is realy nice to have espesialy for my teammates, and vanish Is just to sneak up on peaple or flee. il prob switch out sonar anyway cause why not try
only problem is that idk how to use gateway properlyµ
as long as you are listening you should know the general location of someone, for melee weapons Iād say you benefit more (I play dagger) bc you can see exactly where someone is and make a plan of attack to pick someone off but with guns you have much more room to play around with
so itās better to get more utility
out of bringing another gadget
bringing cash boxes to cashout stations faster, vertical travel in fights, flanking after picking someone off, I usually throw it up where I think or I know Iām gonna be in a fight so that I can just toss the other down and have an escape route
It does only have a 70m range so be careful not to go too far
70m + how far you can throw it no?
Yes if you are just about to hit 70m you can throw it to make it go a bit further
But you physically cannot go any further only the portal
otherwise it resets
Or if what you mean is I can throw it 70m away, no, you would have to run all that way
I meant the run all the way
Yeah you gotta run bc once thrown it doesnāt go too far, about a buildings height Iād say off the top my head, like a skyway stadium building
ok btw do you use dash with the dagger or not?
Yes I do, itās really the only specialization you should be using with dagger if you wanna be consistent
Well consistent enough, itās not a very easy weapon lmao
I use dagger sometimes but am very bad at using dash, I just used grapple with it with is also ok (for me ) didn't do trickstabs tho
what nerf did they even do to dagger last thing I saw them do is buff its dmg
grapple just makes you extremely predictable and useless as soon as you used it (while with melee)
They buffed itās damage a bit, it helps a bit with getting lights if you miss a backstab, but they had nerfed backstabs before that which is what we really care about, they nerfed the backstabs radius from 180 to 150 which made it really inconsistent and bad
as if am that usefull anyway while playing on 30FPS , also I don't play ranked so it doesn't matter that much
fair enough
as soon as you're just playing for fun it doesn't matter
would only play ranked when I get a desktop pc
Angle nerf, charge time nerf, movement speed nerf, you get no stab if you fuck up your timing, multi hit removal, melee lunge nerf
Basically every stat except damage
yeah dagger too op it does too much damage
It's time to usher in the oppressive Mesh Spear Meta.
They did buff the main attack, so killing lights is easier w/o backstab.
Either a charge stab and one swing, or two regular swings and a QM.
The reduced the backstab radius to 150, which makes it feel kinds fucky
I tried that before and I actually kinda fuck with it
Works better with it than sledge since it has the built in range, plus you're normally able to abuse sliding alot more to close the gap on spear
I came to the same conclusions.
Also, since health is VERY valuable to melee in general, mesh has natural synergy since it prevents you from losing precious hitpoints
Especially when facing Cerberus.
Also how do I increase the sensitivity on mesh shield? I can't find anything on google
I assume it's just regular look sensitivity.
Fuck this game bro
Would be nice to have a separate slider.
up ur sens to MAX
We need separate settings for each weapon bro
Also diving into an already somewhat damaged squad and spinning to win is the best feeling.
Had to create a weird ass crosshair just so I could have a crosshair on spear when I removed the centre dot for deagles
I will say, Winch helps kill light in two attacks instead of 3/QM, but Lockbolt does as well.
Lockbolt can be really fucky, though.
Different specs for different situations I guess. Winch also let's you throw people around too
Not just off cliffs, throwing them into a corner is a free kill
It's annoying when you mistime it by milliseconds and yeet when you don't want to, though. Pros and cons.
You kinda get a feel for when it flings and when it doesn't. Unless you're lagging, then the fling never works
there's no way to do that lol, it directly works on your look sens. only way to do it is if you have a dedicated "sniper button" on your mouse and instead of pushing it to activate a lower dpi momentarily, u would have to set it to have a higher dpi and press is down while you activate your mesh shield
This is bullshit
What sight do yall like on the matter , I know it's a shotgun so you can just hipfire but quikscoping is more Fun for me and matter has some range
All the sights do the same thing. It's just personal preference.
I'm an OKP enjoyer myself though
Not like I use any ranged weapons though lol
OKP?
Did they buff the shield or something?
I see a lot more shield users and even when he's sprinting at me full body exposed it won't let me hit him.
Should the finals have a weapon ban mechanic like marvel rivals and overwatch? If they're not going to nerf the weapons that are actual problems they could at least give the players a way out of getting cerb'd every competitive round.
Its dmg got buffed a while ago and the Riot shield hitbox is janky (in terms of blocking bullets) for both sides
Sick
Can we expect a fix for the jank hitbox or
I don't think so sry
It's true that's why I've died to it 2 dozen times instead of just one dozen
One positieve for you is the hitbox is jank in a negative(for riot) way to
Well that's a plus at least
Then again I've seen snipes on exposed riot shielders that just didn't connect
If somebody defibbs and the person dies within 3 seconds of being rez'd that death should be counted as the defibber's and their defibrillator should get an extra 30 seconds on it's cooldown.
If they don't make it harder to troll with defib, I'm just going to switch medium and throw down gas before every single use.
do you like talk in game or just actively throw all the time. ive never been trolled by a defib and you make it seem like it happens to you every other match
It's not every game but it happens often enough that I might as well share this joy with the rest of the community.
I was wondering the same. Judging how you conduct yourself in the discord I can see it though. You have an air of Chris Kattan about you.
cmon man, that one was hurtful
He was great in Roxbury, what do you mean?
Very self assertive, confident, handsome.
Great style and music choice. They hate him because they aināt him type
When does the stun gun rework get added to the game
Have they said how they rework a stun gun?
did i miss in patch notes somewhere a change for the warp gate? or is it currently bugged? cash boxes no longer pop through on the other side for me, they appear for like a split second and then go back to the entry gate
The real name of this sight is the OKP-7
Can you believe that idiot didnt know that? High five me!
waiting for my high five
This is the best skin name. Please keep it.
Lava chicken
i think that tracking dart is good
hitscan, 4 darts, 10 sec cooldown, 13 seconds of tracking
the perfect tool for a support light-class
I like it too, but top 500 says itās bad.
boo i say, listen not to the serpents of the ivory tower. tracking dart is good
Thats a disgustingly based take.
its funny to immediately track the enemy team in the final round right after they spawn
I think itās map dependent vs Sonar, but it is completely fine to run.
i will admit, sonar has its place. however, i tend to play a longer-range support light class. Bow/sniper/lh1 with gateway, grav vortex, tracking dart, and grappling hook
having the ability to instantly mark multiple enemies at range is amazing
I think tracking dart on open maps is really good. Things like Kyoto and Bernal it does really well. The tall and tight maps I think Sonar is better.
However, Iām not a light player.
you can outrun a sonar grenade. you cant outrun a dart
I canāt outrun anything on heavy.
although not having to expose yourself is nice with the sonar grenades
You learn to just exist and fight in the vision.
very true
I like when lights dont just copy paste the standard load out though.
yeah, its boring as hell
i find greater satisfaction in marking people and having my other two teammates chase down our target like dogs
its very funny
grapple hook is meta. drop the cloak and the dash
This is how my friends and I feel as well. Especially if youāre running gateway. On top of this, itās the funnest spec on light.
ah yes, i love opening vault 5 while cashout 3 is still going
peak mobility allows for such goofiness
When we found out you can keep jump pad momentum through a gateway we had some fun with it.
Seeing a heavy launch 30m in the air out of a gateway is pretty awesome.
I just realized if we do get a knight set with a greatsword sledge skin, they could have an armor based spec for heavy as well.
what about a war hammer
We already have two war hammer skins for sledge though.
true
I've just heard a lot of people asking for a greatsword skin and that sounds like something embark would do, considering they've already mentioned being interested in doing a medieval themed season.
NERF XP54
u did not need to buff an already versatile weapon to the point where almost all other weapons are obsolete
Because they are strong?
Those would also be my favorite weapons if I felt like deleting things
I can never bring myself to put Russian optics on American guns, something about it feels wrong
Buff sword
If you had to guess, which do you think kills faster? A sword, or someone's shoulder?
Hint: It's not something you carry in your hand.
What's your point?
nerv the fire shotgun for mid
like the idea of a serious sam cannon RPG sidegrade for heavy (causes heavy knockback and extreme destruction in its flight path, like a projectile charge n' slam. has to be charged before firing, no splash.)
chicken jockeyy
Flint and steel
My friend and I have been searching for a ranked game for over 40 minutes now. Are you sure people are interested enough in a game that is planning a 100k major?
I think itās working
So i kinda have an interesting and dumb rework for the light class invis.
What if the invis never runs out as long as you dont move, but it doesn't recharch if you dont move
activating it would still consume i thinking 25% of its charge and only drains if you are moving and/or sprinting
And you would have about 10 seconds of sprint/walking time with the invis active
This way i think it could work more as an ambush tool
Guys zipline or jump pad
The throwing knives are much too strong
70% Plays light class everyone plays either throwing knives or xmp
depends on map, sys horizon and maybe Seoul are better with zips, maps like monaco or skyway stadium fare better with jump pad (mainly due to high buildings and many many sloped roofs you can take advantage of)
Just run both š
Both
Goo gun
So
Is it good?
Can be good if you use it right it has a high skill ceiling tho
If you want to see a good goo gun user i recommend watching EkaZoko
9s is fine,xp is a little overtuned though
Realistically what can be done to the xp that doesn't make it completely irrelevant
Honestly revert its most recent buff,it felt nice before
I don't know how the stat spread of light's autos looks right now but slightly cutting the effective range down or taking a few rounds away from the mag sounds the most intuitive to me
will i ever get my model 1887 back? i get sad everytime i use it these days.
It's excessive now,it was already a death ray in the right hands
They fear fun weapons being strong,only Automatic long range beams are allowed to be strong
honestly i'd be okay if pumps still had animation cancels. very peeved they removed that
They needa give the ks23 crits
Hear me out...nerf invis by making it like in TF2...you first have to decloak over like a second before you can shoot, use gadgets, etc. . I'n return if it's too bad you could make it not drain when completely still, cloak and dagger style maybe. And if an invisible light gets hit you could either have them auto decloak over a sex too or instantly decloak and be able to fight back. I'd say that probably it would make cloak more stealth than spam, but I guess I'm just a heavy main who hates lights too much.
How come the rhinestones donāt glitter on the Vegas gems gun skin?
This is not a hot take, invis needs this
As someone who USES invis when i play light that would feel a lot better
ngl if cloak was less run and gun from the start i doubt people would've complained about it as much. They basically fused scout and spy into one but gave lil bro a nuke lol
Light with invis and XP54 feels like a mixture of spy, scout and a level 2 sentry sometimes
Honestly as an all class player sonar grenade and motion sensors should be removed,tracking dart is fine cause it's a direct hit but hey
mini sentry :3
Nah,revert the xps most recent buffs
I'd keep it's better DPS than then ARN, but give it more falloff, but less than the MP40, making it some middle ground between the two
I hate walls yes lol
Meant M11...I played too many WW2 games lately I see...
riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework
M11 is probably the easiest thing to use in the game tbh,not the best but it's pretty damn good
Nah AKMs easier but it's inherently worse
Cerberus is also very easy to use (in the current state)
how good is the model 1887 in the current meta
it's fkn dookie literally every 1v1 unless they're also using an absolute trash can like yourself you lose. The ttk is abysmal. You rely alot of hit and run tactics cause every gun outperforms you by wide margins. Not having the QM 1 tap any more makes lights way more dangerous due to your tight spread at close range, limited ammo, and firerate. I flat out think the current sword is still better than the model lmao. Either hit every shot to make it viable or go home pretty much. 1 miss or partial can ruin your day.
I won't deny that,they should nerf it's damage and rework fire to work in a maximum of 3 multiplicative stacks
They should also rework the flamethrower into a beam weapon that is affected by gravity and momentum but no one is ready to have that conversation
sounds interesting
what if you had to like charge it up
the longer you hold, the straighter it flies
tap fire (or m2 maybe for ease of use?) for similar to now usage
but you can hold it and the jump into a room to set everyone on fire
It would basically be a range buff with the removal of most of its AOE,also it should leave fire pools after continuous fire
This would be sick
if its aoe wasnt as big (and potentially got afterburn changes to scale based on time hit to avoid mouse sweep cheese) we could probably buff the range
aim actually required, with a power boost to match
It would make goo gun combos more viable
but i have my worries around lingering aoe hitboxes
nerfing its aoe might not be enough of a detriment to make the buffs a fair match
I think it'd be fine,it would also make spear less of a hard counter to it
I think hard counters are bad for the game
This is the finals not overwatch
Spear and hard counter i have never heard these words together before
spear vs dagger š¤·āāļø
although, dagger is an ambush weapon, so one could say they failed their job already in that case
It counters flamethrower and most other melees apart from sledge,it's not overpowered it's just very annoying for certain builds to play against and a free kill in the open to anyone with a gun
My Riot shield ass looking at a winch hammer/spear user š«„
Make the spear throwable,remove spin,keep it's basic poke combo
Don't make Spear throwable pls
You at least have a chance against sledge,spear they just spin to win
remove spin
please dont, i like it
if you have to add throwing, make it like on hold and make tapping a single spin
spinning should be interruptible anyways
That would be interesting
There is no way we are asking for a Spear nerf
I dunno I feel like once you start spinning on someone they're going to die
Unless they're being pocketed by heal beam
its supposed to be a buff, so you arent hard locked into a 3 step animation with 0 movement that just gets you killed on a missclick
Oh i thought you meant the enemy being able to stop the spin
Lemme throw the spear and nail enemies into walls and the floor for a second or two with a cool down
That'd be extremely funny
i have plenty of clips where i think i will hit someone, it doesnt actually go that far, and then they just walk away and shoot me
sometimes stuck under stairs
one time i missclicked and an enemy took the box
another time i couldnt rpg to stop a steal
That'd be sick
You can emote cancel tho so there is that (but you can't sprint after lol)
please no stun mechanics
not sure if that counts as exploit tech, i aint using that
This game has terrible hit reg even with hit scan weapons and don't get me started on projectiles and explosions,they don't even do the proper damage half the time
It'd kinda be like the stun gun, but does some damage, but also locks you in place for shorter and you can still aim and shoot normally
I direct impacted someone with the CL40 for 13 damage twice in one day š
I mean you can't sprint until the original animation finishes so idk
its not as bad, but a stun is a stun imo, just a slider on how frustrating you want it to be
best case would be none
When my C4 and RPG combo does 27 DMG cause some flowerpot was in the way š
But as is there isn't really much the spear has to go for it, especially when you can just use the sledgehammer
Half the time nothing will be in the way but you still do 27 damage lmao
but there are surely other ways to buff that dont include stuns
The stungun is an instant hitscan death sentence,a spear pin would be a projectile
Stungun also stuns for a long ass time
and stun gun is (rightfully) getting reworked
Hopefully it gets the recon sense treatment
we shouldnt take the downward spiral of
"x is is very bad, so mine should be allowed to be a little bad"
its all downhill and everyone looses
wouldnt mind
better gone than actively negative
The most lazy toxic players would use it imo
Can we nuke the smoke + thermal vision combo next pls?
i dont really have a problem with thermal, but the balancing reason someone gave on being a hard counter to cloak is valid imo
rather than getting rid of smoke/thermal vision i'd rather just have some kind of way to dissipate smoke, maybe high explosives
cs2 smokes that can be pierced with gunfire for short windows of visibility
lets kill this gams performance
you've got the RPS shit with goo/poison/fire/smoke but smoke doesn't actually lose to anything
smoke should loose to being close
cant see inside from outside, cant see outside from inside, but you can see silhouettes from inside, so its at least not random/buggy if they actually work in your favor
i cant count how often i used smoke, just for it to be thinner than crumbling building smoke, right after which an enemy uses it and you cant see shit while they steal "for free"
people don't really talk about the gadget RPS stuff anymore because demat means a single member of your team can instantly negate any attempt to fortify and turtle (and it's plausibly more than one because demat is completely nuts and medigun's been nerfed pretty hard)
literally a solid gray sphere of smoke, that you cant see inside of from outside, with thermals black and white vision inside would be better imo
at least it would be consistent
There are 4 gadgets and 2 weapons that dissipate smoke,the weapons being niche picks and only one of the gadgets being very reliable for the task
?
There are?
Cl40,mgl32,rpg(reliable) frag grenade,frag mine,C4,oh I forgot breach charges too
i don't think explosives can actually dissipate smoke I was offering that as an idea lol
at best I think it works like gas where you tear down the floor to get the objective away from the smoke
Could just throw gas into the smoke and ruin the fun for everyone tho
even if they do, with how much i use explsoives, me never noticing they do speaks for their consistency/helpfullness
It's very inconsistent as I've stated the hit reg in this game is trash
Hit reg is a sledgehammer mains greatest ally in this game it feels like when they break reality itself to hit me
It is,Sledge mains subsist purely off of stubbornness and sheer force of will
They WILL hit you, because they WANT to
lovely negativity bias
if you play it (at least now) its frequently just pain imo
which your opponents dont notice
they only notice the pain of an extender hitreg kill
They command the air in front of it the attack me
Meanwhile someone could imbed a dagger between your vertebrae for what feels like 25 damage
Or hit your small pinky from the front and that's a backstab
Dash stabs are actually impressive and hard to do tho imo
so i'm labbing the smoke nade and detonating an explosive where the smoke grenade was out does seem to instantly kill the cloud, sometimes
I'd like to know exactly how the smoke nade works because it acts funny sometimes
Yeah,trash,match selling hitreg
sometimes the smoke cloud stays, sometimes the cloud moves somewhere else
At least it takes skill unlike spamming dash and double barreling your face š
Dash and double barrel how fun
Yeah I hate double barrel lights,the matter is a much more elegant weapon
almost seems like it's dependent on hitting the invisible smoke grenade but even that doesn't work sometimes
"just get far away out of the damage radius bro"
Double barrel is like knife without the effort
100%agree
double barrel is knife *but viable
You gotta dodge it in real life by running away from your Pc and quitting the game
double barrel is peak fun and diving into a minigun heavy and blasting him before he can mist you is one of life's simple joys
Meanwhile they're the fastest class in the game and WILL get you if they want you
Me winning a fight against a knife user at 1 HP cuz they always missed
I ain't say it ain't fun,it's just not fun to fight depending on the player
new record for most damage done with grenade?
Still don't understand why they nerfed the DMG and reduced it from one to two in the same balance change
It finally surpassed the CL40s record of full healing the entire enemy team on hit
Last time I played this game was when heavy was broken
So like preseason
i honestly think the nerf was reasonable all i want is it to be more consistent with its dmg
yeah i don't think not being able to kill smoke grenades is a simple hitreg issue it feels like something weirder than that
Heavy is okay now,lights balanced but very annoying and medium is the strongest class in the game
Single queue heavy feels like beating a fat disabled person in a wheelchair...but that person is you...
I play all classes by the way,though I am a heavy main so I may be a little biased keep in mind
like if i'm dumping a full tube of CL-40 shots into a smoke grenade and it's not dissipating there's something about the mechanics of it that i'm not understanding
Every heavy I've come across now either have no aim or is using a sledgehammer lmao
its not thaaaat bad
you just need to sell you kidney for energy drinks and chug them all in 1 go (dw, the kidney would be fucked anyways)
Triple medium team is sometimes like fighting the horde thanks to triple defib
gasmine, APS, gasnade all need a buff to XP gained. its way too slow compared to other gadgets
try damaging a floor with 7 cl shots
then place a smoke on it
and then destroy the floor with 1 final cl shot
my theory is that the thinner building smoke will replace the "thick" nade smoke
i mean i was testing on the ground floor and sometimes it worked and sometimes it didn't, don't feel like going back in rn
Agreed,heavy cannot live without competent teammates,if your team has bad positioning you have horrible positioning,and heavy gets kurb stomped by bad positioning,also if there is no support like a heal medium or mesh heavy with dome to back you up in spite of the bad positioning then you're just boned
someone actually admiting and keeping in mind they may be biased?
whats next?
vayia will actually keep cns out?
Do not slander vaiiya in my presence
i didnt even spell it right š
Lmao
The surpressed pistol is fun
Yeah triple medium sucks to fight,and Don't get me started on brainless horrible medium teammates that defib you in the middle of an open fight and run away without healing you and get you farmed
It is fun,it's one of my favorite light weapons
I would say it's the only light weapon that isn't terrible but that's biased
i rarely use it
the few times i used it i either did incredibly well or got wiped without question, no in-between
I'd say it could use a buff and the smgs could use range nerfs tbh
The arns really good try it
might have been map dependent
i recall dipping in and out on monaco doing well, and i think i sucked on seoul?
but whats new
I don't like using it because ARs bore me to sleep but the arn is good
Alright
i love gimmik weapons
i think we may have about reached the saturation of "standart" type weapons
Yeah
dont think these will be the last one, but imo its starting to bloat
Could use a few more pistols maybe
3 assault rifles and 2 dmr's on medium
Heavy needs a 500 magnum
could do like melee maybe, every class 2
but what would we even give heavy
I thought it did?
Well. That is defibs main use. I do not run healing gun as delay is miles better. But yeah 3 meds is best team comp imo.
He has duel deagles
Oh
Give heavy a 50.cal mg...like the other mgs...but less fire rate, more DMG per bullet and more range...also, I wanna see a fat guy with a 50 run around and fire at little guys...the American dream
The heavy should get a ma deuce I think that would be cool actually
Medium could use dual automatic glock 19s maybe?
We need both of these
Give light a UMP
what are some gimmik weapons we could add?
is a light gl a bad idea?
Probably
The umps so plain,why not a P90 or a MP40 or a Thompson?
Give the light an M79 thumper
I will not take no for an answer
Mp40 is nice
I don't think the devs would be able to do the irons justice tho
me want
I want either an M1 Grand weapon or skin in this game ...gimme the plings
not sure if 1-shotting lights is an option tho
might end up with a loch n load situation
but like, with how fast the other weapons kill, and this being a projectile
Heavy 500 mag would oneshot lights
one-shots (often) suck (imo)
They need to give heavy the MK19 grenade machine gun
isnt that just a faster rof mgl?
Just because we can destroy the entire map doesn't mean we HAVE to...
+/- being stationary
No it's this horrifying thing
(Heavy victim)
We need to
carrying a stationary canon by hand is kinda silly tho
...let's give heavy a fatman from fallout...
I think 100 to the body and 200 to the head would be fair with braced aim and no sights
i mean, if we gotta have a direct explosion gl on heavy, rather add a new one to mess around with than screw around with mgl and potentially make it less interesting/worse
I wanna be able to tear down whole buildings with the click of a button
You mean the Davy Crockett? A real portable nuclear warhead launcher that existed?
YES
the bounce is limiting, sure, but i absolutely love it
actually gets you to think about playing and how to get pipes in
its the kind of tickle my brain needs, ive been playing it almost non-stop for like a week
not a rare use before that either, i almost got triangle twinkle
The mk19 should do a flat 50 damage and shouldn't have bounces but you can only fire it while aiming and you can't move while aiming it
not everything can be ranked viable
have there ever been 2 different weapons simultaneously being ranked viable on a class without overshadowing the other?
Not move at all while aiming...? Idk...it means everything can headshot you for free
Should probably not have map destruction
Hm,this is a fair point maybe it doesn't need such harsh penalties
Hipfiring it would be kinda funny
excluding the time it took people to realize model was way better than the other options before its nerf
I want our heavy to have a sandwich that he can eat...but instead of insta health it should like double to triple his regen the next time he's outta combat, so heavy could get quicker into the fight again but still takes until he regens...and one hit interrupts it still...also I love tf2 too much
Honestly the only other LMG heavy needs is the M249 saw
Everything is ranked viable if you try hard enough .
im pretty sure most people would disagree
heck, it is/was up for debate if light is viable at all with how fast they die
Doesn't matter what weapon you use if you never miss.
Okay pal
And play perfectly in every way
your supposed to move while shooting? , thats why I keep on dying now I understand
never missing is impossible
but even if it was, then its reasonable to assume the enemies would as well, at which point some weapons just loose the ttk battle no matter what
and what about like dagger, if you assume perfection, every player would always perfectly anticipate an ambush and you would never get close
I would love for Embark to add a single-shot black powder rifle with a bayonet. A hard hitting projectile weapon effective out to medium range with a longer, more effective quick melee. Something like a Dreyse or Martini Henry
Not impossible, technically impossible.
are we basing our discussion on common ground right now?
Nope
Ranked discussion moment
If you can't hit most of your bullet, then use gun with more bullet, therefore more bullet will hit
D Day Ahh mindset
M60 + Minigun gameplay
The martini Henry is my beloved
a single shot bayonet rifle for medium, a classic fan the hammer hipfire-oriented revolver with a slow rounds reload for light, honestly i'm not sure what to give heavy, my mind usually goes to funny-but-obligated-to-be-bad gimmick weapons like a 20mm AMR
You must play hunt showdown
I think as long as the revolver isn't double action you should be able to fan it
Heavy gets a handCANON...an entire canon, right in his hand
i like the idea of a big naval cannon as a gadget tho
Meaning a 500 magnum would be feasibly fannable
When they defend the building too much so you remove it
but the magnum research BFR came to mind as a funny oversized weapon if a big rifle like the NTW-20 or PTRS-41 just can't really work with heavy's balancing
Gadget randomizer: a gadget/specialization. upon activation, it becomes a random gadget from your reserve. Using it causes a cooldown
The vintage weapons featured in Hunt Showdun are lovely, but I hate the game itself
I like the game I hate 90% of the player base being insufferable redditors
Flamethrower and spear 1v1s generally end in both sides dying simultaneously
Buff the sword....
Half the time yes,but the other half spear steamrolls flamethrower
Their ttk is functionally the exact same, plus the flamethrower has nearly double its range
Nah I feel like spear kills way quicker
I've had several 1v1s against a flamethrower recently end in a tie
I'll have done a third of their health and I'll be on a third of my health
The XP54 has high damage, large magazine capacity, low recoil, and long range ā isn't it a bit too powerful? I think it should be rebalanced.
I usually have to trap them in goo and throw a pyromine at them and shoot it to win
If we knew the attack speed of the spear we could get definitive proof but since whoever does the wiki doesn't do that stuff for melees we just gotta go off personal experience, which is unfortunate since we have polar opposite ones
Spear ttk on heavies aren't cut by quick melee either
Only way to actually test is to 1v1
True
Swapping weapons for data purposes no gadgets or specs apart from winch?
Unironically want to 1v1?
This is science that we need to test,I'm playing oblivion right now but I'll be on finals later,shoot me a DM
I'm busy rn too, I'll message when I'm free
K
cerb
When is the XP getting nerfed?
Is it a hottake to say that heavy is both the best and worst class in the game? If you have a good team that you can communicate with you're the goat...but...if you gotta random queue cause you don't have friends...you're as useless as a fat guy in a gunfight irl.
Depends on strategie and how you play imo
I frequently go in the neighbourhood of 10:0 k/d with mgl32 of all things
I guess it just comes down to not playing like youre in a stack when solo
Heals, other shields, defib and support fire massively help heavy out, but if you dont have that you might just end up eating dirt
Biggest enemy is the vents...as a heavy you can't go through...and then my teammates tend to run off through it, not help me by demating or anything or even wait for a bit ...and then die and complain about me not being there with them
Technically with goo gun there is a couple vents you go through as heavy š
i work around that by being the idiot running off alone, difference being i somehow fuck up so bad it starts working again
with mgl thats not too bad tho
direct combat sucks, but shooting into the next room works pretty well
especially on monaco where you can shoot from window to window over an alley
Only issue is that I do kinda sucky especially on my own...
would love to give advice but i cant think of anything
Nah this is accurate
my biggest issue is that after i fight someone im often quite low...and heavy health regen sucks ass tbh
It helps to play heavy as if you were playing light when solo,hold angles,run away,be a coward,be an alive coward
heavy is very reliant on your team which is rough when you're queued with clueless bricks
it really depends on your loadout tho, I dont notice loadouts like winch sledge being too much more difficult when solo qing
although winch sledge is probably the easiest way to play the game right now while being very effective
Goo gun is probably the best solo heavy spec since you can use it to run away
Easy yes,but not easiest per se
what's easier
I should rephrase that, easiest for the most value
its basically the same as sword without being completely miserable to fight
thats just something you have to put up with, not much you can do about it
try using defensive items such as mines/goo to seal yourself in for safe regenerating, learn the maps and movement tech (like window vaulting) to run away better and hide more easily
but thats pretty much it
might be flamethrower
flamer is very easy but also just bad
but thats also way less rewarding
That's better
but yeah, winch makes them stupid easy imo
sledge is easy and very good
It's only shortcoming is bad hitreg,in a stable match with no latency or lag or rubber banding of any kind its great,it's probably one of the most balanced weapons in the game
Great power for reasonable sacrifice
this is only kinda true and also kinda not true
sledge on ping gives you the advantage of being able to walk at people who think you're nowhere near them
when I play on ping with a melee my main issue is the movement and gadgets taking so long to use
That's a thing with all melee weapons though,heavy having a speed disadvantage and the other melees just being bad on average but on faster classes
I wouldn't call it balanced though, winch makes sledge too easy for the value it provides. It needs something like old s2 goo that makes it more skillful to use and less obnoxious to fight
tbh heavy's lack of speed makes sledge the most playable melee on ping
you're not making as complex movements or blocking like you do on others
isnt the sledge lunge enough to make you as fast as medium?
faster
cant confirm, but wouldnt be suprised if it was slightly faster
I think it's balanced,I don't mind being vaporized by the heavy attack but people who just mash the basic attack and win because they're still doing 75 damage have goo for brains
if you can catch up to a medium with it then it's faster
Its basic attack is problematic due to spamming,it's alt is funny enough the most balanced part of it
no idea if you can do
the only times i recall the speed difference was after a winch, hard to tell since i never get far enough away to know
mashing the light attack is more often than not what you're supposed to do lol
sledge itself is completely fine
winch is what makes it an issue
especially because of the lunge and more forgiving hitbox
does the m2 even have a lunge?
never payed attention to that
the hitbox is fine tbh
With Sledge it feels boring to do,I'd rather primarily heavy attack and only occasionally throw the basic
the lunge should just go on all melees, then they should receive buffs like R key alt fires
it does, all melee attacks do
i cant recall ever seeing any real complaints about sledge before winch
idk if it was other stuff being more problematic during that time, or if winch pulled people into range often enough to finally notice the m2 hitbox jank
but it seems every other sledge complaint has only materialized because of winch
sledge just gets rid of most of it's downsides
while being extremely easy to use
i used to love playing sledge as ambush weapon
open a floor, jump down and smack em
you can even m2 off of winch unless it's a max winch heavy
flank heavy is surprisingly fun
Winch is a crutch,only bad heavys favor it,same as stungun being for bad toxic lights
Flanking with a minigun and mowing down a whole team is peak comedy
it's a crutch but it's also just the best heavy spec for 2 of heavy's best weapons. There isnt really a better option for sledge or sa12
Goo guns my favorite,I run it with everything
i always prep the floor below a cashout to be just before falling, and when someone steals i turn the floor and them into swiss cheese
i played minigun for a week straight when the season dropped
just cause it's your favourite doesnt make winch bad
goo gun my beloved
No winch is great I just think people who can't use anything else aren't the best,they aren't toxic like stungun lights though
that reminds me of that one twitter meme
no idea how it goes
something along the lines of:
A: "man, i love pokemon"
B: "that means you must hate minecraft"
(no offence)
"Man I love ice cream"
"So steak is just awful for you then?"
Actually winch with spear is pretty toxic but that's about it
how could spear winch be worse than sledge (beyond that 1 cheese tactic)
maybe toxic for yourself
It has no chance of missing,and guarantees death no matter the class,heavy can escape a Sledge winch
I used it once,got a 20 kill game and did not feel too good about myself for it,it's an evil build imo
Light with dash š«„
it doesnt, literally every class can escape
Spear spin winch can probably kill them before they can dash away
what gadgets do you use for your sledge build
i mean, light maybe, but the rest?
light can escape too WITHOUT dash lol
even if they get hit twice, youre still in the animation for a solid second and they get to run
Barricades and goo gun,RPG,C4
my favourite for single queue are probably the deagles and m60...cause they require little reload and do decent dmg on defense...and are somewhat good against lights
maybe they got a ptsd panic attack and just accepted their death because they still havent processed that winch has been nerfed and is now slightly oppressive?
Weirdly I vibe with sledge on solo q when playing heavy.
The others don't have dash so they're especially boned,actually charge and slam might just hard counter it but that's about it
Solid choices honestly
M60 after buffs is real good, solid DMG and sometimes it feels like enemies don't wanna charge you cause you got so much ammo tbh, and it's got decent enough range
And deagles get extra style points even though I have some rounds where I miss every single shot, and then rounds where I hit every single shot
A good minigun player will usually beat m60 but minigun also relies more heavily on team play
I feel that I suck with the deagles
Honestly, in my lobbies it's rather even, cause when they're spun up you can pump them full with headshots, and you got no spin up time, meaning many times you're the first one firing...don't know how it's in the skilled lobbies though
I usually flank with the minigun or jump around corners or drop into fights with it pre-spun
There are ways around its limitations
My biggest issue with minigun often is how you have to play rather specific and to the rules without much flexibility...for me it's strong but not that fun...at least not for playing it long periods of time
I basically only use flamethrower and minigun
I think there is flexibility in positioning but using it basically triples heavys weaknesses
Flamethrower is good but I'd prefer they make it work like an actual Flamethrower and not a propane burning torch
Flamethrower doesn't really need any aim, which is my issue with it...cause I'm already not good at aiming, but I wanna use stuff that teaches me and makes me better at it... not that I shame anyone for using it...
The no aim thing is my issue,I'd rather they make it a napalm beam weapon but at the same time they'd have to make its only limit on range how far you can arc the stream with gravity
Minigun despite its spread requires nearly perfect aim at longer ranges
most annoying stuff ive ever seen is always a minigun supported by two healbeams at once...it scares me...
Oh that's horrifying
thats not a heavy anymore, thats some avengers level threat
but like...the most op thing i ever saw was once in powershift...two miniguns, switching between meshing for the other and firing and three healbeams that also put glitch traps and APSs on the platform...that shit was unbreakable
That minigun strat is pretty common,I like minigun stacking with my boys
The flamethrower isnāt a weapon you need aim with, though it does require some tracking. Itās a weapon that wins with positioning and gadget usage. Itās far more difficult to use effectively than a majority of the heavy weapons.
On this we agree
Iād also say itās one that requires decent movement as you dont have the DPS against most other weapons.
I'd still prefer they rework it into a proper flamethrower
Leaving fire on surfaces,beam weapon,instead we get a propane burning torch
The problem with making flamethrower decent is that itāll crush all the dumbass light players. It already does, but itāll increase the percentage of dumbasses that are losing to it. Meaning they will flood the discord even more than they do.
True
When thinking of buffs for weapons it has to pass the DAL test. Are dumbass lights going to have to get better at the game with this change? If yes, it cannot enter the game.
But that doesn't mean we shouldn't strive for more,just keep calling them shit and they'll block you or just cry about it
Embark sees that lights are the most played, most losing class. They only focus on the most played part. They canāt forsake their largest player base. Just how it is. They gotta have a paycheck
You're referring to the players who only play light because light excells at low elo play and they'll never in a million years see past silver 2 in both ranked and world tour without being carried yes?
We could have a lot of cool things if lights werenāt just brainless. Look at the sword posting lately. My heavy player that loves melee tried out the new sword and was smoking people in ranked. Itās not bad, itās just not as brainless as it was.
Somewhere in their metrics thats what they learned.
Yeah honestly more people need to play all the classes tbh
At this point I've started asking for things that I know they will cry about but are really cool for the sake of ragebait
Thatās fine. I just salt post in here all the time. Thereās a lot of things that would be awesome to add.
I do respect the light grind though. Spending more time in the discord crying than playing has shifted the game in their favor more and more every season. Itās kind of impressive, really.
The only justified crying was about the cloak nerfs and dagger nerf and I've seen not one soul truly crying about either
what is better right now the xp or the m11
Xp
Xp by a landslide
Mounted weapons like this would be amazing. Or a like a mounted machine gun with a shield on the front.
I want it to be both. I want the alt fire to be setting up on a mount for better accuracy.
The best thing that could come to the finals would be a medeival sword and shield skin for the riot shield
i would spend all of my money on it
The best thing would probably be better servers tbh
Iād go back to spending money on the game religiously.
yeah fair, im being hyperbolic
Hopefully they go in on better servers when they start blowing money on the esports nonsense. Itāll look real bad to have some of this stuff happen in tournament. Embarrassing even.
You'd have to get a damage reduction boost when in a mounted state or something,if you stand still for a split second anything in this game will atomize you
Nah, I trust that medium and light players are dumb enough to stand in front of it and shoot the no hurty spot. Then come in and complain about it.
Yeah no one goes for heads anymore
I pretty much exclusively go for heads when I use the minigun
I think all weapons,the actual models of the weapons should be bullet proof
What is your guys recommended loadout for medium I am getting back into the finals again
Akm,turret,glitch trap,aps,motion sensors
It's stupid simple enjoy
Demat,fcar,defib,jump,frag
Very easy and quite decent
as medium you need always pad and defib then the last gadget take what you like
For weapons : fcar, famas, cerberus, pike
bring back the SWORD!!!
swords still in the game its just reasonably balanced now
evasive dash, m134 minigun, defib, gateway and of course dome shield
sonar grenade is a good alternative to the defib if you plan to go more aggressive very helpful for gathering information on the enemy team yk
Whenās the stun gun coming back
Probably next update
Idk how people can consider something as RNG as the minigun to be meta.
Discord cancel
Thats like saying "Idk why people think the cerberus is meta its not very good at medium to longer ranges"
sounds like a new salvatore tech
Because it's stupid good when you use it right
The rng part of it only exists when you use it wrong
Thatāll teach you to give your opinion here, fella
It has bloom lol
Note I didn't say it was bad, but there will always be times where you have your crosshair placed perfectly and get a different ttk than the time before.
Except the Cerb has a consistent pattern, so not like it at all.
Bennyboy, please.
so invis is significantly harder to see when standing still but how long do you have to stand still for it to take effect?
like half a second
I don't play much heavy but this gun fuckin rips, fun weapon
Hopping over someone to go back to lasering them is nasty work
can we get people showcasing the engimo and alfa acta arn sponsor skins? cause all I see on YouTube is the ospuze one
w ospuze
https://youtu.be/O41-AN_k-ts just made this, i dont use AA so some of the lines on it look a little blurry, pretty sure they clean up a bit with antialiasing though !
Honestly...running pure support medium with healbeam, defib, jumppad and zipline is pretty fun...and not even that ineffective despite lacking offensive stuff...and you can move that gear (your heavy) up very well...and you can be useful otherwise if your aim isn't aiming again
Personally I like the enigmo and skin more than the opusr but both are cool
legend
Thanks
the alfa acta one almost looks exactly like the one in the last page of the battlepass
loads into tdm
everyone and their mother playing xp54 light