#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 169 of 1

runic thunder
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you just have to move the box first then it procs ( i keep fat fingering)

opal crow
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If you demat below and land cashout on the launchpad its pretty funny

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I’ve stalled wins a couple times doing that it’s really dumb but I mean it works lol

serene glade
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I miss the play making of dematting the cash out up a level

runic thunder
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my go to is heal, prox scan, frag, defib

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you can move well enough with map and movement engine knowledge

unkempt moss
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Defib is the biggest problem in the game tbh.

opal crow
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When I play medium which is rare I just go demat, whatever gun I wanna run, jump pad, defib, explosive mine. Not even a good setup really I just like dropping people on mines and stuff

runic thunder
unkempt moss
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It’s the only mandatory gadget in the game. It devalues light as a class in its entirety, it overvalues the heavy. It takes a game about skill expression through takedowns and removes it.

slender bear
opal crow
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Think a neat change for defib would be getting rid of the sickness but making it an auto res instead of an instant one. Like it would take the same amount of time a normal res takes after you defib someone but you could just trigger it and go do something else while it does its thing

unkempt moss
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The punishment for death is not a thing to mediums, and it makes mediums the only triple stack efficient class.

runic thunder
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i mean rpg is pretty mandatory

unkempt moss
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I don’t get flamed by randoms for not taking RPG.

runic thunder
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but i agree that more than 2 mediums one one team makes defib completely opressive\

unkempt moss
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Defib is and will continue to be a crutch for medium players until it’s removed.

opal crow
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It’ll never get removed but I mean I’m sure there’s ways to alter it

runic thunder
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im usually the only medium in my stack so i've never been on the doing end of stacking defib but i hate playing against it

opal crow
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It seems like a super hard gadget to balance though

serene glade
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I don't think it needs to exist

runic thunder
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i think it would be cool if only one Med per team gets to use the defib

unkempt moss
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The light as a class is way overtuned because they need to be able to get a kill, survive with only 150 health, kill the defiber before he does. Then if not, win the fight before the defib goes off against, then win again against the invincible person he just killed. And thats hoping a third person doesn’t show up.

runic thunder
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they removed post rez immunity

opal crow
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Or well I guess it doesn’t have to be instant to still be a problem

unkempt moss
slender bear
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It would be cool if they added an prompt to cancel a defib on the recipient's end so you don't get rez'd in gas clouds by trolls.

oblique crypt
runic thunder
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but if there's a bug that makes it still work than im not suprised

storm wind
runic thunder
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there was a bug where some games the heal beam would just straight up not work for like 3 seasons

unkempt moss
slender bear
runic thunder
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that just sounds like a teammate issue\

slender bear
runic thunder
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just q with people from the server and or irl bros thats what i do

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i had to beg my friends to play the game and now we have a clan of like 8 people and i rarely play without at least one person

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or talk in gc with your teammates and if they're good ask if they wanna keep playing

opal crow
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My friends and I recently started getting back into the game, like I’ve been playing sporadically for a while but I’m actually playing pretty consistently now. Wonder when that’ll end lol

runic thunder
opal crow
serene glade
# storm wind Are you actually complaining about defib lol

That's always the response "herrr derrrr no way you complain about da defib, you must be da scrub. No I will not supply any counter argument or anything hahaha you must be low Elo. Why do I like defib???? Because when I die I don't like being on death screen, it wasn't my fault. Excuse me I need to go wipe I just shitted myself hahaha classic defib user"

runic thunder
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damn dude did a defib smash ur gf or something?

opal crow
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I played a decent chunk of finals in the beta and then season 1, dropped it and came back like season 3, and then I came back like season 5 and didn’t play much then either

serene glade
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Just contribute to the conversation rather than being a piece of shit idk

runic thunder
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ive been playing pretty much the whole time since beta only took a break during s4 bc i had to lock in on school

opal crow
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Fair

slender bear
opal crow
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Groups been most consistently playing rivals since it came out, but I like to have a good selection of shooters/various other games to mess around on

runic thunder
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who me??

opal crow
slender bear
storm wind
runic thunder
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okay nvm, i have been a warrior in the death of the light class since i started tho so i can see how it could be me

serene glade
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Brother got dunked on because he has a room temp iq and can't develop anything of meaning to anything

opal crow
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šŸ•ŗ dancing guy emoji

runic thunder
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i think a good defib nerf could be if you kill the med before the rez fully gets off it cancels

slender bear
opal crow
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I really like my idea with the whole auto res instead of instant res thing but I wanna see other people’s thoughts on it

runic thunder
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i think it should spawn you with 25% health too

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that way you dont have defib apes diving in and rezzing someone and than they run away

opal crow
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Nah I mean you should have a chance to fight back or escape I think if it gets off proper

grand turtle
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Might as well make it explode in the mediums hands at that point

runic thunder
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i think defib should be used more as a quick rez when you get their statue to a safe place rather than rezzing them instantly in the middle of a fight

slender bear
opal crow
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I think they should make the defib res a dead by daylight generator fixing type mini game where if you don’t get it perfect you explode your ally’s totem and it deals 300 damage to you

slender bear
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Getting defibbed knowing you're about to die instantly sucks

storm wind
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anyone else really like the tracking dart? I only use it so people have to hear the annoying ass sound

runic thunder
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i only swap when im forced to for challenges

serene glade
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Tracking dart feels stronger than sonar on maps like kyoto, but other than that it's just a worse sonar grenade

opal crow
runic thunder
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nerf defib and give meds sonar nade back?

slender bear
opal crow
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Nah jump pads are awesome I love using them as light with sword dash you go fuckin flying

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Mediums movement isn’t just for themself which I think balances out having crazy good tools

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Teammates and enemies can use it too lol, I use enemy jump pads a lot whenever I see them

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I don’t really see the reason why anyone would use ziplines over jump pads though but I don’t play enough medium

slender bear
rough spire
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No this spec will have more verticality and distance, and is more for movement; tougher to use during fights to oppress opponents.

I mean a jump that takes you to the 2nd or 3rd floor, gliding so basically floating for a set period of time, and a fast drop that can take you from roof to ground in less than half a second.

shadow onyx
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SCAR is goated imho

slender bear
# rough spire No this spec will have more verticality and distance, and is more for movement; ...

Sounds awesome, but that still turns into an evasive dash with slightly more vertical movement (evasive can already take you up 2 floors if you use 2 charges). The glide would just be dashing across the air but slower and without losing height, and drop would be interesting but situational. It sounds fun, but it would steal evasive dashes whole thing if it let you have any horizontal movement. Floating in place could be interesting on sniper loadouts, though.

unkempt moss
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This would also fix this problem you’re having with the weird meds making spawn times longer or whatever it is.

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Really, if the light is going to have the faster heal passive I’d like to see all three classes get passives.

rough spire
rough spire
shell sonnet
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Imo heavy should regen later, but regen a lot faster

Vulnerable to chip damage, and with a big window to counter attack, but overall less waiting time for the player

slender bear
# rough spire The floating is the main mechanic i desire. It was basically a whole (underused)...

Would a self-targeted antigravity thing also work? The floating thing seems interesting, but it wouldn't be of much use for anything other than snipers. If you were able to hold the spec button to rise slowly through the air, with 2-3 seconds of staying in place (verticality wise) when you let go, it would function as more movement for general purposes, while also allowing you to float. It could be on a resource bar like cloaking device, taking 20-25% to activate, so just tapping the button would buy you 2 seconds of air time, and you could repeat 4 times. It would get too stall-y if it regened while you where already floating, so the bar could start to refill 1-2 seconds after you stop floating.

narrow bane
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On the 93R
21 bullets is fine, the weapon is supposed to be punishing

What they should actually do is boost its actual stats; however, not in terms of increasing damage, that would make it very overpowered (+2 damage, +1 would do nothing)

What they should do instead is actually decrease the damage per bullet from 26 to 24, but also decrease the time between bursts (burst delay) from 0,275s to 0,21s.

You see, the main problem with this gun is that it is too oppressive versus lights (kills lights faster than an M11 at three times the range), but is is bad against mediums and heavies.

These changes to the 93R would have the following effect on TTK:
Body:
Light: 0,52s > 0,66s
Medium: 1,19s > 1,05s
Heavy: 1,64s >1,44s

Head:
Light: 0,40 > 0,39s
Medium: 0,79s > 0,66s
Heavy: 0,91s > 0,99s

(splitting message, too long)

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You might notice that Light body TTK increases. But this isn't bad. Currently you can 2-Burst a Light class with body shots only. With these changes, that becomes 3 bursts.

However, you can achieve the same old light body TTK if 0,52s if you hit a single headshot in those 2-bursts.
This rewards skill and not skill-less 2 bursts to the body from 30m away.

Another acceptable trade-off for all the problems these changes would do is a very slight increase of Heavy Head TTK time, which is an acceptable compromise.

Overall, this would fix the core problems of the weapon and make the it more competitive (but also more punishing for shots missed, requiring more skill to use), and would be beneficial for all players of all different skill levels.
(Sorry for the yap)

hardy dust
narrow bane
hardy dust
unkempt moss
hardy dust
austere yarrow
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From the hip as welll as scoped. I even put a few different scopes on it and still seems to be wildly inaccurate. From long range and up close

unkempt moss
rough spire
# slender bear Would a self-targeted antigravity thing also work? The floating thing seems inte...

Being in the air is a glass cannon mechanism in itself. It's like free high-ground, remember it was a whole class-choice in D2 so it has some use. You have high ground so more headshots for you less for them.

I used it as a surprise since it was underused my enemies don't usually look up and I'd have an advantage on them. Although in OW flying exposed you to more lines of fire.

If it was a slow ascent it would be really hard to use during combat; providing no escape (like the other 3 specs) which is necessary for Light. That's where the fastdrop comes into place to disengage while floating.

slender bear
final geyser
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Please buff spear! The hit registration is so so awful

narrow bane
# hardy dust it already has a lower damage per mag than almost every other light weapon, redu...

Not that much really

It would only take 1 more shot to deal with each class.
Worst affected by this would be heavy headshot kills, which would take 1 more burst (takes 10 shots instead of 9; 4 bursts instead of 3; however, something positive about this is that you can utilize the 4th burst as a little bit of leeway. Ideally you kill a heavy with 10 headshots (4 bursts), killing in 0,99s; but with the 4th burst you can also have one of those bursts be a body burst, taking down the heavy with 12 shots, which is still 4 bursts, resulting in a TTK of 1,11s.

Same thing applies to headshotting mediums. You can have two of the bursts be body bursts, and it will still kill in 3 bursts if the remaining burst hits the head.

The 93R never was that good at dealing with multiple enemies. The proposed changes would bring damage per mag from 540 down to 504.
You would be able to deal with 3 lights; or 2 mediums + 1 light; or 1 heavy + 1 light.

^^ These are the same number of enemies you can currently deal with, having the current 540 damage per mag.

The 93R has quick reloads. Reload between engagements to maximize uptime and effectiveness.

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i am done chief im going to sleep 😓

unkempt moss
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Yes

cunning wyvern
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Make the heavy GL shoot sticky proximity bombs

royal pier
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Do you stand by this? @spark igloo

spark igloo
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minigun is best in slot rn

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tbh it probably was before the buff too

shadow onyx
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wait is minigun really that good

weak kernel
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huge mag high DPS close range space control and now it has reach

shadow onyx
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My friends and I were messing around with it and just assumed it was a troll pick but it's actually good

royal pier
shadow onyx
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yeah that's the only problem you require teammates to glaze you while your shit charges

spark igloo
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like all great heavy weapons of the meta it's actually a suprisingly high skill weapon

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you need good positioning, game sense, and team play to use it properly

shadow onyx
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The slide jump spool tech is pretty strong with it

spark igloo
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too bad they've stated in the patch notes that they dont intend to keep it!

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because it makes a sluggish weapon feel a million times more intuitive to play without making it feel unhealthy

royal pier
shadow onyx
spark igloo
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a downside which as you get better because less of an issue

royal pier
spark igloo
royal pier
spark igloo
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something more weapons in this game should have

spark igloo
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its like how sa12 wasnt super meta in lower levels

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it's just a weapon with a fair skill curve

shadow onyx
spark igloo
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unless you winch it's usually better to tap fire even if you lose some dps, just so you hit your shots better

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there's mesh SA12 too but I have no experience playing it

royal pier
spark igloo
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thats not shade btw

royal pier
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Only difference between ruby and gold is how cultishly you follow the current thought leader.

spark igloo
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what

royal pier
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Just because high ranks does something doesn't make it optimal.

spark igloo
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it's 98/100 times more optimal than whatever gold is doing

royal pier
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See: Light plug meta instead of just using two Mediums. One with Jump and zip, and one with one or the other.

spark igloo
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light was also (and still is) meta for other reasons other than plug

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anyways @royal pier I havent played in a while. I'm looking at the phl live rn and it's a pretty solid mix of m60, minigun, and sa12. Out of the 3 I am seeing more miniguns tho. If you want to see what the meta looks like this is probably where you'd see it in play the hardest https://www.twitch.tv/prohubstf

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for the most part these teams are running some form of meta

royal pier
spark igloo
royal pier
spark igloo
royal pier
spark igloo
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OH

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I read "least effective at what it does" gg

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but even then it IS the best option for a variety of situations

royal pier
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Also I've been deleting people with Winch ShAK-50.

spark igloo
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winch shak is alr

royal pier
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Honestly the ttk feels better than old SA1216.

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If nothing else because missing a single burst is death on the SA1216 and there's still the bug where the first shot will just no reg.

shadow onyx
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Is akm worth using at all now

restive plover
shadow onyx
restive plover
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You're out of luck I'm afraid. I'm unranked.

leaden brook
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W

mossy flax
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Ranked is not definitive of your skill

void harbor
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I need CAD file for turret por favor anyone I wanna build one oer da summer

zinc obsidian
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Skak-50 buff
+5 bullets Please that is all I am asking for

spark igloo
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it's outranged, dpsed, and harder to use than famas

pearl anvil
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would you guys say the FCAR is worth using?

shut bane
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Yes

brittle yoke
hardy dust
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Basically no recoil

tender python
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Genuine question, are phantom strikes that strong? (Mainly talking about this from the perspective of pre-nerf sword) Yeah you could kill heavies kind of quicker with lunge -> phantom strike + lunge but you could just do the same thing with quick melees In between the lunges, And yeah you could one shot mediums but you would have to be directly on top of them and not have dealt any damage to them for it to be useful and that doesn't happen very often since you usually lunge towards them. Am I missing something?

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Ig the main appeal would be not having to quick melee for kill thresholds so faster kill, but was that decrease in time to kill op

hardy dust
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Prenerf they were a flex option 99% of the time (not using them would be better) and post nerf they are only decent in a niche scenario against mediums

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Plus they're inconsistent since half the time the servers just wont let you do them

tender python
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yea but there easy to turn back on if they break if you get a few seconds out of combat

hardy dust
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The only real times they were useful is heavy kill (but using qms was way more consistent + no need to stay in their face, so basically only steals) and mediums if you didn't have a lunge ready

tender python
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fair

hardy dust
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So you can't count on them to work when you need it

tender python
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if they where consistent would they be broken?

hardy dust
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Not broken, but a nice tool to have.

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It's still only worth it for heavies stealing and mediums when you dont have a lunge ready

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Ig you could use it against heavies more often, but you gotta be in their face the entire time vs 2x lunge + 2x qm which lets you be more mobile

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And the ttk difference is so small it doesn't change too much

tender python
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with mediums isnt the ttk faster than already having a lunge ready if your on top of them?

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since the ttk is just the lung charge effectively

hardy dust
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Yeah, but starting with a lunge is generally more consistent since you don't have to be so close

tender python
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yea, is it just me or does the item swap phantom just not break, like ever

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I dont think I have ever had it fail on me in actual combat that wasn't just user error

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honestly funniest way to buff sword rn would be to leave the damage and bring back old b-hoping, im I wrong

hardy dust
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Its also the only way to phantom off of a qm iirc

tender python
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iirc?

hardy dust
tender python
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what do you mean of a qm? like right after a qm

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because I think you can just do it after a qm

hardy dust
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You need to gadget swap otherwise it doesn't work

tender python
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wait do you mean using a qm to phantom or having the qm be the phantom

pearl anvil
hardy dust
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Pike is also very strong

pearl anvil
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okay

tender python
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pike? I dont know much about medium but I have not heard good things about it (tbh I could have just been playing with a bad medium)

hardy dust
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Pike is kinda hard to use (compared to the rest of medium's arsenal), but it's very good rn since it got buffed in s6

tender python
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was it bad before the buff?

hardy dust
tender python
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ok that makes sence then

raw cave
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rework secondary attack for riot shield to secure kills on lights or medium, often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves hitbox in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework

tender python
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wait riot shield has an alt fire that isnt just holding out the shield?

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sence when

hardy dust
tender python
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oh the way they worded it made it sound like it already had a alt fire

lavish swallow
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Really hoping for sword revert today šŸ™

placid slate
night sonnet
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yep, because they need to apease the reddit users

slender bear
weak kernel
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every now and then i think "maybe i'll check the finals reddit" and am instantly greeted with a weirdly smug "light is actually the strongest class and those so-called 'good players' are wrong" thread

near scroll
night sonnet
near scroll
night sonnet
weak kernel
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light can be good in solo queue and in lower ELO because people have bad aim and that gives light a ton of freedom to do whatever with their good positioning and pick potential, and then you run into a medium/heavy team that are good at working together and controlling space and you crumple

night sonnet
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light is the low skill floor high skill ceiling class of the finals

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and very very few people can reach above the average skill of it in the first place

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the other classes are both easeir and stronger in almost every way

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and i dont think in a bad way except for a few stand outs. cough cough cerb

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the other classes escpecialy medium are very good for team play

weak kernel
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i genuinely don't mind light being a struggle class against good teams but every "this light weapon is unhealthy" discourse seems to inch closer and closer to "light needs to be reworked" and every idea for reworking them seems to be something along the lines of "make them diet medium"

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like let the zippy high mobility rat class be the high mobility rat class lol it's fun and fits the game

night sonnet
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light should be a mobility shooter style class.

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and the other classes should obviously have things like glitch trap to counter it. there is no inherit balance issue with the structure of the classes currently, just make it so other classes can be used at high level other than medium. though idk how without drastic changes šŸ¤·ā€ā™‚ļø

slender bear
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Why does heavy get so much damage from their gadgets? I wish light had the option to drop 100 damage on anyone instantly.

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Could you imagine if they gave rpg to light?

serene umbra
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but I wouldn't complain if I got to use rpg on light in a limited time mode

night sonnet
serene umbra
night sonnet
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use to have breach charge melee combo, but that does like 30 dmg now

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does more self dmg i think šŸ’€ (well feels like)

serene umbra
night sonnet
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yea

ashen hawk
slender bear
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How light feels when it comes to any situation:

gaunt finch
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What if the shak 50 could destroy walls with a full mag
It would make it more like the real shak 12 nd give it more utility

restive plover
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We don't need even less reasons to take the ks23.

normal acorn
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Reposting this cuz i like it all minigun players should run prox alarms

opaque wing
#

virtual extension fcar PLS!! 🄲

shut kelp
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the fucking lockbolt is too op change my mind

mossy flax
opal crow
mossy flax
normal acorn
sand monolith
weak oriole
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Correct the inspection of the alien pistol, it is with standard inspection and there is no way to change it, since the name of the inspection is another, in this case a legendary, it has been with this problem since s1

final geyser
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Please buff spear, or at least just fix its hit registration problem. I could make a montage of my spear fazing through enemies at this point.

cyan steeple
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Fuck cerber and every toxiq weapons

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Gg embark

deep seal
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THROWING KNIVES NEED TO HAVE A FUCKING RELOAD MECHANIC! HOW IS SOMETHING WITH SUCH HIGH DPS NOT LIMITED LIKE EVERY OTHER GOD DAMN WEAPON

raw cave
shut kelp
civic mauve
#

Multi-guns part 1 and 2 (light and medium respectively, working on heavy rn)

normal acorn
# shut kelp But in the heat of battle with it having so much HP and being relatively small i...

Its maybe kind of difficult for some weapons but if you have teammates caught with you it should probably break before you get in a gunfight. If you get caught alone and ur a light its just you either win the 1v1 or dash around the lockbolt radius until you break it or it ends. Its kind of difficult to land and the heavy still needs to peek out of cover to get you. If ur a light and you get caught by a lockbolt alone and die i dont think thats an op problem.

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Its doing what its supposed to do

shut kelp
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Yeah ok

twin shuttle
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where is stun gun 😦

rough marsh
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Goo-gum should get a rework. Goo-gun sounds really strong on paper, can stop steals, can build bridges and other things. But in-game you will rarely use all these techs, and other specs are pretty much better than goo-gun. My solution is turning goo gun into a gadget, giving it a rework, making magazine include 10 goos instead of 20, And Make it so that there are 10 magazines in stock, and if you spend one, and this one magazine will reload 10-15 seconds. Or give it a secondary fire, which will spawn a goo wall in a pride of the whole magazine.

bleak copper
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what is the best loadout for heavy class

shell sonnet
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dont just wait for an obvious use case, go around thinking "how would throwing goo at my surroundings help me right now" then do that

serene glade
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Goo gun is literally my primary most the time

rough marsh
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Alright alright

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I’ll give it another shot

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I heard some guy said play with goo gun for straight days and you might get an idea how to use it properly

unkempt moss
unkempt moss
gritty swallow
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Just tried Dash and I have no idea what am doing, anybody know something I should realy know about?

vague verge
gritty swallow
vague verge
unkempt moss
unkempt moss
shut kelp
unkempt moss
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Do you ever use reshaper?

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You’ll never get lockbolted again. Beats barricades, dome and grenades if you’re fast. Antigrav. Turret. Mines. It’s pretty useful, but you lose out on a gadget slot to ruin others loadouts.

opal crow
# gritty swallow Just tried Dash and I have no idea what am doing, anybody know something I shoul...

I usually try to keep at least 1 dash free whenever I can, only really using all 3 in a burst if I need to cross a large gap or get to high ground. Or if I mess up and am about to fall to my death and need to save myself because of my own dumb mistake. Dash is pretty fun and versatile though, I use it at the start for just basic rollouts and map traversal, but mostly try to keep it for use in combat or use escaping combat. It’s not as good as grapple for taking immediate high ground but you can use dash to pull off some crazy jukes by dashing into building windows and out of them into other on different floors and blah blah. Lotta freedom of movement/expression with dash

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I could talk about sword dash stuff if you want but regular dash is pretty good by itself too. Dashing into jump pads to get insane height and speed in whichever direction you want works well, you can’t dash directly up but can gain some height say like a 30-35 degree angle upwards

shadow onyx
worn smelt
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im so tired of xp5 meta, i love xp5 and even tho it hasnt been meta for the past 2 seasons its all i see lights use. i want to see the m11 nerf reverted, the v9s to get slight rpm and range buffs, the lh1 to get a rpm buff, the arn's switch mag to work better, the matter to get more skins (its has so few skins and most of them arent even that cool)

gritty swallow
final geyser
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I know a lot of people don't like melee weapons (ok understandable) but so many of them are in such a bad place right now. Not because the melee weapons are bad but just because of how dominant many of the other classes short ranged weapons are. Cerberus, Double Barrel, and Minigun are all guns that just out ttk every melee weapon easily against their counterparts in addition to being able to deal damage from range.

gritty swallow
shadow onyx
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Depends if they're focusing you or not

crimson epoch
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points

radiant thicket
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They ruined the portal, the money box doesn't move by itself anymore, they ruined the gameplay lightly, they don't give a damn about the light, nerf after nerf, embark is making it fun only for medium and heavy players, while the light nerfs all the time, it's already tiring

gritty swallow
royal pier
#

The Finals does not need more ARs, SMGs, LMGs, Shotguns, or DMRs.

I have consistently seen people suggesting new weapons in the aforementioned weapon categories. The reason I believe that we have more than enough of these kinds of weapons is fairly simple: they will inevitably either be better than the currently available options, resulting in power creep, or they will be like the ARN and inferior to available options.

Even if they do somehow miraculously nail the balance where everything is equal in power, it would not change the fact that there would be very little different or unique mechanically. That's understandable in games like Battlefield or CoD where they are basing their options on current or near future options, but this game is not constrained in that way.

The Finals is set in a VR game show. They can add basically any weapon concept, and it'll fit with the setting. A wizard staff that shoots lighting, bouncing disk launchers, throwing axes, the zero point energy manipulator from Half Life 2, they all would fit right in. Not only would they fit, they would offer completely unique mechanical challenges, instead of just mild differences in recoil, damage, and reload speed.

Ok, now is the time when you reply with some form of "I can't read more than one sentence" and pat yourself on the back for being a comedy genius.

crimson epoch
#

yo

royal pier
#

Side tangent, revert the Anti-grav Cube change. It was better before. It's far too large now.

radiant orbit
#

yo why does the pike have like no unique skins no additional animations and isn’t available to use with any of the s6 update sights? Did Embark forget it was in the game? It’s pretty well balanced at the moment and sees almost zero pickrate atm. I see the model more than I see the pike.

#

Frankly I’d be happy if it just got the longer range sights (adder and looking glass) with increased zoom to compensate for easier target acquisition. In fact why not just give it the Reflector sight the Famas LH1 and XP-54 have? That’s already got scope glint on the LH1 so that’d fit in perfectly.

autumn star
#

Grenade indicator definitely needs to be added to this game. I understand that you CAN see the grenade, but in the middle of a fight, nobody is going to actually see that shit. This is a videogame, dying to something you can't even avoid isn't fun.

ivory jewel
royal pier
mild pond
#

wish they would add more weapons 😦

tranquil rose
#

In this season minigun was a complete hit, ARN was a garbage decision and repeater is just straight up better revolver T:

royal pier
restive plover
#

Personally I think most of the wackiness should come from gadgets, which is just another reason why they need to start adding way more.

royal pier
#

I was expecting Medium Flamethrower, got 1887 2.

clever sleet
#

BRING BACK SWORD!

tranquil rose
shadow onyx
royal pier
slender bear
#

Hear me out, when they do a medieval themed map, they add a full set of knight armor with a matching greatsword skin for sledge. Sledgehammer also gets a great bow with longer charge times and more damage than the Recurve Bow. Light gets a flail, which would be the first weapon on light with decent environmental destruction. For the alt fire, the end of the flail could be affected by gravity and momentum during the alt, allowing for high damage (not quite one shotting light though) at the cost of high end lag and difficult aim/planning (you have to figure out the end is going to move). Medium could get a lance, which could be used while sprinting, and would have knock back and damage based on how fast you are going, but would also not one shot light. It would have slight multi hit on the alt (where you just hold it up) but the hitbox would only be active again half a second after you hit an enemy, ensuring there are no sword 2.0 shenanigans or instakills on light. Also because I really want it, PLEASE GIVE LIGHTS A SPEC THAT LETS THEM STAND ON WALLS, I NEEEEDD IT!!!

#

Alternatively they could give lance to light and the flail to medium, or just give medium a sling and either of the melee weapons to light.

oblique crypt
#

A flail could be interesting, the longer you hold the faster it spins and the more damage it does.

weak kernel
#

i'm a fan of goofy joke weapons, give medium a musket+bayonet and light a sling

oblique crypt
#

Musket would be hilarious

weak kernel
#

149 bodyshot damage, terrible accuracy and a ten year reload

#

but it's got a bayonet so you can charge in and panic swing after firing your only shot

oblique crypt
#

149 is crazy

#

A mix between melee and ranged is interesting though

weak kernel
#

or maybe something goofy like damage based on a percentage of max health so it's doing a big significant chunk to every class despite being one shot only

#

and light just gets the sling from Northern Journey

#

charges up, chucks rocks

slender bear
#

Honestly I wouldn't mind the sling on light. I just want something other than a gun. They might not be as viable competitively, but the melee weapons and projectile based stuff are the most interesting weapons on light imo.

#

Since a musket wouldn't actually be medieval, they could just give medium the sling and let you attack with a melee alt fire for 90 damage at sledge hammer primary speed

#

I'd imagine getting whipped in the face with a bag of rocks could do some decent damage.

weak kernel
#

i feel like if you're gonna add a sling it's gotta go to light if only because of the mythological connotations of a sling

slender bear
#

I can see why they might also want to keep the game non religious though.

#

I'm pretty biased. I just really want to see more melee in the game. Being limited to 2 per build is pretty annoying, as a light main that means I'm stuck with a recently nerfed sword an a niche dagger that really needs a rework.

slender bear
#

I just realized they have some stuff inspired by the Japanese mythos, so it already has some religious stuff. Including catholic stuff would be fine.

hardy dust
#

Revert sword, buff dagger, nerf cerb.

hazy spoke
#

clown skin pls

#

horror clow

smoky summit
night sonnet
slender bear
#

It would be cool if light got an aoe weapon. We're currently the only class without one.

#

I'd still rather see a flail on light though, at least when we get the medieval map (if we do)

lucid gale
#

UAV please

ashen hawk
#

We. Need. To. Stop. Nerfing. Weapons. And. Instead. Buff. Other. Weapons. To. Their. Level.

STOP THIS NERF MARATHON

gloomy marsh
#

well well well if you buff every weapon so you can oneshot a heavy, that's not ideal, right? in an optimal world every weapon per class would have the same amount of time needed to kill. (every light weapon the same, a different time for medium, and so on for heavy). to make the weapons distinctive you can change damage, fire rate, recoil and reload. as a simple guideline: the higher the damage, the higher the recoil needs to be or reload and with reload the magazin capacity is included as well.

sacred cypress
#

Give heavy a shockwave launcher

dusky field
grand turtle
#

Weapons dont need to have exactly the same time to kill.

One weapon can excel at shorter ranges while some other is better at longer distances.
You have an advantage that depends on the range of engagement.

gloomy marsh
#

haven't tried every weapon yet, but most seem pretty equal. yeah range is another way to divers the weapons. but every weapon should have an equal time to kill on the optimal range

indigo nexus
indigo nexus
raw cave
#

riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework

gloomy marsh
indigo nexus
gloomy marsh
#

well if you would take the same weapon and only change the range dmg drop off, i agree with the equal ttk part. but if you compare for example a sniper and a shotgun. both are on the extreme sides on the range scale. my argument is, that the shotgun in close range should be as effective as a sniper on the long distance.

gusty rock
#

the FLUX RAIDER (320) would be a great addition to the game

indigo nexus
royal pier
gritty swallow
gusty rock
shell sonnet
gusty rock
gritty swallow
gusty rock
#

it has a built in mag release

gritty swallow
past parcel
#

Buff the sniper, its worse than the repeater? esp since they added bullet drop etc like whats the point in using a sniper. You hit a medium once and they run before you can hit them 2 more times which is already hard by the way since i have to lead my shot and account for bullet drop. but an akm or a repeater and pike can just wipe me from across the map like hello????

eager wasp
graceful grail
#

The ability of the flamethrower to go through barricades should be removed, it's just bs and there's no reason why it should work...at least I've never seen fire go through solid matter because it can.

bold sentinel
#

i was thinking about a light specialization : Poison trail

Working with a system like invis (charge decreasing with use)
Creates a poison trail and makes the user insesitive to all poison while activated

Poison damage must be lower than regular poison dmg since it could be abused a lot with melee weapon

any other ideas for new weapons / specialisation ?

eager wasp
eager wasp
#

If sword does get reverted in nerfs tho I could see that potentially being abused by them only tho, I think dagger will always be a dash spec

bold sentinel
#

it is true that using this specialisation would require to sacrfice tons of mobility

indigo nexus
eager wasp
#

I disagree with a flamethrower buff frfr

gusty rock
gritty swallow
graceful grail
indigo nexus
#

supposed to be the heat I guess, but it's kind of a major part of the skillset required to properly use the flamethrower

#

can counter that by not going within 2m of them though :p

past parcel
gritty swallow
#

am running matter with sonar dash and vanish rn but idk what to put in the last gadget slot , any idea's?

eager wasp
#

or goo grenade, either or

#

imo you should switch out sonar or vanish for the one you don’t choose

gritty swallow
#

only problem is that idk how to use gateway properlyµ

eager wasp
#

so it’s better to get more utility

#

out of bringing another gadget

eager wasp
#

It does only have a 70m range so be careful not to go too far

gritty swallow
#

70m + how far you can throw it no?

eager wasp
#

But you physically cannot go any further only the portal

#

otherwise it resets

eager wasp
gritty swallow
eager wasp
#

Yeah you gotta run bc once thrown it doesn’t go too far, about a buildings height I’d say off the top my head, like a skyway stadium building

gritty swallow
eager wasp
#

Well consistent enough, it’s not a very easy weapon lmao

gritty swallow
gritty swallow
copper hazel
eager wasp
gritty swallow
copper hazel
#

fair enough
as soon as you're just playing for fun it doesn't matter

gritty swallow
spark igloo
#

Basically every stat except damage

brittle yoke
#

yeah dagger too op it does too much damage

royal pier
#

It's time to usher in the oppressive Mesh Spear Meta.

royal pier
#

Either a charge stab and one swing, or two regular swings and a QM.

placid slate
placid slate
#

Works better with it than sledge since it has the built in range, plus you're normally able to abuse sliding alot more to close the gap on spear

royal pier
placid slate
royal pier
placid slate
#

Also how do I increase the sensitivity on mesh shield? I can't find anything on google

royal pier
placid slate
#

Fuck this game bro

royal pier
#

Would be nice to have a separate slider.

spiral mist
#

up ur sens to MAX

placid slate
#

We need separate settings for each weapon bro

royal pier
#

Also diving into an already somewhat damaged squad and spinning to win is the best feeling.

placid slate
#

Had to create a weird ass crosshair just so I could have a crosshair on spear when I removed the centre dot for deagles

royal pier
#

I will say, Winch helps kill light in two attacks instead of 3/QM, but Lockbolt does as well.

#

Lockbolt can be really fucky, though.

placid slate
placid slate
# royal pier

Not just off cliffs, throwing them into a corner is a free kill

royal pier
placid slate
smoky summit
smoky summit
#

i mean.. what i said is true lol

#

not very convenient but yea

gritty swallow
#

What sight do yall like on the matter , I know it's a shotgun so you can just hipfire but quikscoping is more Fun for me and matter has some range

wide onyx
#

All the sights do the same thing. It's just personal preference.

#

I'm an OKP enjoyer myself though

#

Not like I use any ranged weapons though lol

gritty swallow
halcyon zenith
#

Did they buff the shield or something?
I see a lot more shield users and even when he's sprinting at me full body exposed it won't let me hit him.

slender bear
#

Should the finals have a weapon ban mechanic like marvel rivals and overwatch? If they're not going to nerf the weapons that are actual problems they could at least give the players a way out of getting cerb'd every competitive round.

dusky field
halcyon zenith
dusky field
#

I don't think so sry

spark igloo
gritty swallow
halcyon zenith
slender bear
#

If somebody defibbs and the person dies within 3 seconds of being rez'd that death should be counted as the defibber's and their defibrillator should get an extra 30 seconds on it's cooldown.

#

If they don't make it harder to troll with defib, I'm just going to switch medium and throw down gas before every single use.

serene glade
#

do you like talk in game or just actively throw all the time. ive never been trolled by a defib and you make it seem like it happens to you every other match

slender bear
unkempt moss
#

I was wondering the same. Judging how you conduct yourself in the discord I can see it though. You have an air of Chris Kattan about you.

serene glade
#

cmon man, that one was hurtful

unkempt moss
#

He was great in Roxbury, what do you mean?

#

Very self assertive, confident, handsome.

#

Great style and music choice. They hate him because they ain’t him type

olive geode
#

When does the stun gun rework get added to the game

unkempt moss
#

Have they said how they rework a stun gun?

nocturne lark
#

did i miss in patch notes somewhere a change for the warp gate? or is it currently bugged? cash boxes no longer pop through on the other side for me, they appear for like a split second and then go back to the entry gate

wide onyx
unkempt moss
haughty ferry
brisk pagoda
#

This is the best skin name. Please keep it.

slow linden
#

Lava chicken

obsidian flower
#

i think that tracking dart is good

#

hitscan, 4 darts, 10 sec cooldown, 13 seconds of tracking

#

the perfect tool for a support light-class

unkempt moss
obsidian flower
unkempt moss
obsidian flower
#

its funny to immediately track the enemy team in the final round right after they spawn

unkempt moss
obsidian flower
#

i will admit, sonar has its place. however, i tend to play a longer-range support light class. Bow/sniper/lh1 with gateway, grav vortex, tracking dart, and grappling hook

#

having the ability to instantly mark multiple enemies at range is amazing

unkempt moss
#

I think tracking dart on open maps is really good. Things like Kyoto and Bernal it does really well. The tall and tight maps I think Sonar is better.

#

However, I’m not a light player.

obsidian flower
#

you can outrun a sonar grenade. you cant outrun a dart

unkempt moss
#

I can’t outrun anything on heavy.

obsidian flower
#

although not having to expose yourself is nice with the sonar grenades

unkempt moss
#

You learn to just exist and fight in the vision.

obsidian flower
#

very true

unkempt moss
#

I like when lights dont just copy paste the standard load out though.

obsidian flower
#

yeah, its boring as hell

#

i find greater satisfaction in marking people and having my other two teammates chase down our target like dogs

#

its very funny

#

grapple hook is meta. drop the cloak and the dash

unkempt moss
obsidian flower
#

peak mobility allows for such goofiness

unkempt moss
#

When we found out you can keep jump pad momentum through a gateway we had some fun with it.

#

Seeing a heavy launch 30m in the air out of a gateway is pretty awesome.

slender bear
#

I just realized if we do get a knight set with a greatsword sledge skin, they could have an armor based spec for heavy as well.

slender bear
obsidian flower
#

true

slender bear
#

I've just heard a lot of people asking for a greatsword skin and that sounds like something embark would do, considering they've already mentioned being interested in doing a medieval themed season.

obsidian nexus
#

NERF XP54

#

u did not need to buff an already versatile weapon to the point where almost all other weapons are obsolete

north shard
#

Xp is probably my favorite weapon

#

Or 9s

serene glade
#

Because they are strong?

#

Those would also be my favorite weapons if I felt like deleting things

shadow onyx
spice kernel
#

Buff sword

slender bear
#

If you had to guess, which do you think kills faster? A sword, or someone's shoulder?

slender bear
sacred scroll
#

What's your point?

late bramble
#

nerv the fire shotgun for mid

weak kernel
#

like the idea of a serious sam cannon RPG sidegrade for heavy (causes heavy knockback and extreme destruction in its flight path, like a projectile charge n' slam. has to be charged before firing, no splash.)

smoky summit
foggy dagger
jolly bison
#

My friend and I have been searching for a ranked game for over 40 minutes now. Are you sure people are interested enough in a game that is planning a 100k major?

unkempt moss
#

I think it’s working

random fractal
#

So i kinda have an interesting and dumb rework for the light class invis.

What if the invis never runs out as long as you dont move, but it doesn't recharch if you dont move

activating it would still consume i thinking 25% of its charge and only drains if you are moving and/or sprinting

And you would have about 10 seconds of sprint/walking time with the invis active

This way i think it could work more as an ambush tool

royal gale
#

Guys zipline or jump pad

fiery cairn
#

The throwing knives are much too strong

#

70% Plays light class everyone plays either throwing knives or xmp

stoic garden
# royal gale Guys zipline or jump pad

depends on map, sys horizon and maybe Seoul are better with zips, maps like monaco or skyway stadium fare better with jump pad (mainly due to high buildings and many many sloped roofs you can take advantage of)

dusky field
timid saffron
errant jungle
#

Goo gun
So
Is it good?

dusky field
#

Can be good if you use it right it has a high skill ceiling tho

#

If you want to see a good goo gun user i recommend watching EkaZoko

slow linden
placid slate
slow linden
#

Honestly revert its most recent buff,it felt nice before

weak kernel
cunning jasper
#

will i ever get my model 1887 back? i get sad everytime i use it these days.

slow linden
#

It's excessive now,it was already a death ray in the right hands

slow linden
cunning jasper
slow linden
#

They needa give the ks23 crits

graceful grail
#

Hear me out...nerf invis by making it like in TF2...you first have to decloak over like a second before you can shoot, use gadgets, etc. . I'n return if it's too bad you could make it not drain when completely still, cloak and dagger style maybe. And if an invisible light gets hit you could either have them auto decloak over a sex too or instantly decloak and be able to fight back. I'd say that probably it would make cloak more stealth than spam, but I guess I'm just a heavy main who hates lights too much.

tulip ore
#

Can of beans skin for the sonar grenade

#

oh and function flip for all throwables

blissful dawn
#

How come the rhinestones don’t glitter on the Vegas gems gun skin?

slow linden
#

As someone who USES invis when i play light that would feel a lot better

cunning jasper
graceful grail
slow linden
#

Honestly as an all class player sonar grenade and motion sensors should be removed,tracking dart is fine cause it's a direct hit but hey

slow linden
#

Nah,revert the xps most recent buffs

graceful grail
slow linden
#

There is no mp40 yet

#

But I agree both smgs need a range nerf

graceful grail
raw cave
#

riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. The riot shield needs a rework

slow linden
#

Nah AKMs easier but it's inherently worse

dusky field
#

Cerberus is also very easy to use (in the current state)

lucid gale
#

how good is the model 1887 in the current meta

cunning jasper
# lucid gale how good is the model 1887 in the current meta

it's fkn dookie literally every 1v1 unless they're also using an absolute trash can like yourself you lose. The ttk is abysmal. You rely alot of hit and run tactics cause every gun outperforms you by wide margins. Not having the QM 1 tap any more makes lights way more dangerous due to your tight spread at close range, limited ammo, and firerate. I flat out think the current sword is still better than the model lmao. Either hit every shot to make it viable or go home pretty much. 1 miss or partial can ruin your day.

slow linden
#

They should also rework the flamethrower into a beam weapon that is affected by gravity and momentum but no one is ready to have that conversation

shell sonnet
#

what if you had to like charge it up
the longer you hold, the straighter it flies

#

tap fire (or m2 maybe for ease of use?) for similar to now usage
but you can hold it and the jump into a room to set everyone on fire

slow linden
shell sonnet
#

aim actually required, with a power boost to match

slow linden
#

It would make goo gun combos more viable

shell sonnet
#

but i have my worries around lingering aoe hitboxes
nerfing its aoe might not be enough of a detriment to make the buffs a fair match

slow linden
#

I think it'd be fine,it would also make spear less of a hard counter to it

#

I think hard counters are bad for the game

#

This is the finals not overwatch

dusky field
#

Spear and hard counter i have never heard these words together before

shell sonnet
#

spear vs dagger šŸ¤·ā€ā™‚ļø

#

although, dagger is an ambush weapon, so one could say they failed their job already in that case

slow linden
dusky field
#

My Riot shield ass looking at a winch hammer/spear user 🫄

slow linden
#

Make the spear throwable,remove spin,keep it's basic poke combo

dusky field
#

Don't make Spear throwable pls

slow linden
shell sonnet
#

spinning should be interruptible anyways

dusky field
slow linden
#

Unless they're being pocketed by heal beam

shell sonnet
dusky field
graceful grail
slow linden
shell sonnet
dusky field
#

You can emote cancel tho so there is that (but you can't sprint after lol)

shell sonnet
slow linden
graceful grail
slow linden
#

I direct impacted someone with the CL40 for 13 damage twice in one day 😭

dusky field
shell sonnet
graceful grail
graceful grail
slow linden
shell sonnet
slow linden
#

Stungun also stuns for a long ass time

shell sonnet
slow linden
shell sonnet
#

we shouldnt take the downward spiral of
"x is is very bad, so mine should be allowed to be a little bad"

its all downhill and everyone looses

shell sonnet
#

better gone than actively negative

slow linden
slow linden
graceful grail
#

Can we nuke the smoke + thermal vision combo next pls?

slow linden
#

Nah

#

I actually like smokes and that's coming from a heavy main

shell sonnet
#

i dont really have a problem with thermal, but the balancing reason someone gave on being a hard counter to cloak is valid imo

weak kernel
#

rather than getting rid of smoke/thermal vision i'd rather just have some kind of way to dissipate smoke, maybe high explosives

slow linden
#

I run smokes and the minigun and spray at people through the smoke

#

It's great

shell sonnet
#

cs2 smokes that can be pierced with gunfire for short windows of visibility

lets kill this gams performance

weak kernel
#

you've got the RPS shit with goo/poison/fire/smoke but smoke doesn't actually lose to anything

shell sonnet
#

smoke should loose to being close

cant see inside from outside, cant see outside from inside, but you can see silhouettes from inside, so its at least not random/buggy if they actually work in your favor

#

i cant count how often i used smoke, just for it to be thinner than crumbling building smoke, right after which an enemy uses it and you cant see shit while they steal "for free"

weak kernel
#

people don't really talk about the gadget RPS stuff anymore because demat means a single member of your team can instantly negate any attempt to fortify and turtle (and it's plausibly more than one because demat is completely nuts and medigun's been nerfed pretty hard)

shell sonnet
#

literally a solid gray sphere of smoke, that you cant see inside of from outside, with thermals black and white vision inside would be better imo

#

at least it would be consistent

slow linden
#

There are 4 gadgets and 2 weapons that dissipate smoke,the weapons being niche picks and only one of the gadgets being very reliable for the task

slow linden
weak kernel
#

i don't think explosives can actually dissipate smoke I was offering that as an idea lol

at best I think it works like gas where you tear down the floor to get the objective away from the smoke

slow linden
#

Could just throw gas into the smoke and ruin the fun for everyone tho

shell sonnet
#

even if they do, with how much i use explsoives, me never noticing they do speaks for their consistency/helpfullness

slow linden
graceful grail
slow linden
#

They WILL hit you, because they WANT to

shell sonnet
graceful grail
slow linden
#

Meanwhile someone could imbed a dagger between your vertebrae for what feels like 25 damage

graceful grail
slow linden
weak kernel
#

so i'm labbing the smoke nade and detonating an explosive where the smoke grenade was out does seem to instantly kill the cloud, sometimes

#

I'd like to know exactly how the smoke nade works because it acts funny sometimes

slow linden
weak kernel
#

sometimes the smoke cloud stays, sometimes the cloud moves somewhere else

graceful grail
slow linden
weak kernel
#

almost seems like it's dependent on hitting the invisible smoke grenade but even that doesn't work sometimes

white belfry
graceful grail
slow linden
weak kernel
graceful grail
weak kernel
#

double barrel is peak fun and diving into a minigun heavy and blasting him before he can mist you is one of life's simple joys

slow linden
white belfry
slow linden
haughty ferry
#

new record for most damage done with grenade?

graceful grail
slow linden
white belfry
#

Last time I played this game was when heavy was broken

So like preseason

haughty ferry
weak kernel
#

yeah i don't think not being able to kill smoke grenades is a simple hitreg issue it feels like something weirder than that

slow linden
graceful grail
slow linden
#

I play all classes by the way,though I am a heavy main so I may be a little biased keep in mind

weak kernel
#

like if i'm dumping a full tube of CL-40 shots into a smoke grenade and it's not dissipating there's something about the mechanics of it that i'm not understanding

white belfry
shell sonnet
graceful grail
obsidian nexus
#

gasmine, APS, gasnade all need a buff to XP gained. its way too slow compared to other gadgets

shell sonnet
weak kernel
#

i mean i was testing on the ground floor and sometimes it worked and sometimes it didn't, don't feel like going back in rn

slow linden
shell sonnet
slow linden
shell sonnet
#

i didnt even spell it right 😭

slow linden
#

Lmao

white belfry
#

The surpressed pistol is fun

slow linden
slow linden
white belfry
shell sonnet
#

i rarely use it

the few times i used it i either did incredibly well or got wiped without question, no in-between

slow linden
#

I'd say it could use a buff and the smgs could use range nerfs tbh

slow linden
shell sonnet
slow linden
#

I don't like using it because ARs bore me to sleep but the arn is good

white belfry
shell sonnet
#

i love gimmik weapons

i think we may have about reached the saturation of "standart" type weapons

slow linden
#

Yeah

shell sonnet
#

dont think these will be the last one, but imo its starting to bloat

slow linden
#

Could use a few more pistols maybe

shell sonnet
#

3 assault rifles and 2 dmr's on medium

slow linden
#

Heavy needs a 500 magnum

shell sonnet
white belfry
placid needle
slow linden
white belfry
#

Oh

slow linden
#

Medium has just a humble 44 magnum and no other pistols

#

Heavy needs a 500 magnum

graceful grail
# slow linden He has duel deagles

Give heavy a 50.cal mg...like the other mgs...but less fire rate, more DMG per bullet and more range...also, I wanna see a fat guy with a 50 run around and fire at little guys...the American dream

slow linden
#

Medium could use dual automatic glock 19s maybe?

graceful grail
white belfry
#

Give light a UMP

shell sonnet
#

what are some gimmik weapons we could add?

is a light gl a bad idea?

slow linden
slow linden
#

I will not take no for an answer

white belfry
#

I don't think the devs would be able to do the irons justice tho

shell sonnet
graceful grail
#

I want either an M1 Grand weapon or skin in this game ...gimme the plings

shell sonnet
#

not sure if 1-shotting lights is an option tho

might end up with a loch n load situation

but like, with how fast the other weapons kill, and this being a projectile

white belfry
#

Heavy 500 mag would oneshot lights

shell sonnet
#

one-shots (often) suck (imo)

slow linden
#

They need to give heavy the MK19 grenade machine gun

shell sonnet
graceful grail
shell sonnet
#

+/- being stationary

slow linden
white belfry
shell sonnet
graceful grail
slow linden
shell sonnet
#

i mean, if we gotta have a direct explosion gl on heavy, rather add a new one to mess around with than screw around with mgl and potentially make it less interesting/worse

white belfry
slow linden
shell sonnet
#

the bounce is limiting, sure, but i absolutely love it
actually gets you to think about playing and how to get pipes in

its the kind of tickle my brain needs, ive been playing it almost non-stop for like a week

#

not a rare use before that either, i almost got triangle twinkle

slow linden
shell sonnet
#

not everything can be ranked viable

#

have there ever been 2 different weapons simultaneously being ranked viable on a class without overshadowing the other?

graceful grail
slow linden
slow linden
#

Hipfiring it would be kinda funny

shell sonnet
graceful grail
#

I want our heavy to have a sandwich that he can eat...but instead of insta health it should like double to triple his regen the next time he's outta combat, so heavy could get quicker into the fight again but still takes until he regens...and one hit interrupts it still...also I love tf2 too much

slow linden
#

Honestly the only other LMG heavy needs is the M249 saw

oblique crypt
shell sonnet
oblique crypt
#

Doesn't matter what weapon you use if you never miss.

white belfry
#

Okay pal

oblique crypt
#

And play perfectly in every way

gritty swallow
shell sonnet
#

and what about like dagger, if you assume perfection, every player would always perfectly anticipate an ambush and you would never get close

jagged flume
#

I would love for Embark to add a single-shot black powder rifle with a bayonet. A hard hitting projectile weapon effective out to medium range with a longer, more effective quick melee. Something like a Dreyse or Martini Henry

oblique crypt
#

Not impossible, technically impossible.

shell sonnet
#

are we basing our discussion on common ground right now?

oblique crypt
#

Nope

white belfry
#

Ranked discussion moment

graceful grail
graceful grail
slow linden
weak kernel
#

a single shot bayonet rifle for medium, a classic fan the hammer hipfire-oriented revolver with a slow rounds reload for light, honestly i'm not sure what to give heavy, my mind usually goes to funny-but-obligated-to-be-bad gimmick weapons like a 20mm AMR

slow linden
graceful grail
weak kernel
#

i like the idea of a big naval cannon as a gadget tho

slow linden
#

Meaning a 500 magnum would be feasibly fannable

graceful grail
nocturne harbor
weak kernel
#

but the magnum research BFR came to mind as a funny oversized weapon if a big rifle like the NTW-20 or PTRS-41 just can't really work with heavy's balancing

graceful nova
#

Gadget randomizer: a gadget/specialization. upon activation, it becomes a random gadget from your reserve. Using it causes a cooldown

jagged flume
slow linden
fading bison
#

#freemoolah

placid slate
clever sleet
#

Buff the sword....

slow linden
placid slate
slow linden
#

Nah I feel like spear kills way quicker

placid slate
#

I've had several 1v1s against a flamethrower recently end in a tie

slow linden
#

I'll have done a third of their health and I'll be on a third of my health

mossy ibex
#

The XP54 has high damage, large magazine capacity, low recoil, and long range — isn't it a bit too powerful? I think it should be rebalanced.

slow linden
#

I usually have to trap them in goo and throw a pyromine at them and shoot it to win

placid slate
#

If we knew the attack speed of the spear we could get definitive proof but since whoever does the wiki doesn't do that stuff for melees we just gotta go off personal experience, which is unfortunate since we have polar opposite ones

#

Spear ttk on heavies aren't cut by quick melee either

#

Only way to actually test is to 1v1

slow linden
placid slate
slow linden
#

This is science that we need to test,I'm playing oblivion right now but I'll be on finals later,shoot me a DM

placid slate
#

I'm busy rn too, I'll message when I'm free

slow linden
#

K

obsidian nexus
#

cerb

lucid marsh
#

When is the XP getting nerfed?

graceful grail
#

Is it a hottake to say that heavy is both the best and worst class in the game? If you have a good team that you can communicate with you're the goat...but...if you gotta random queue cause you don't have friends...you're as useless as a fat guy in a gunfight irl.

shell sonnet
graceful grail
#

Biggest enemy is the vents...as a heavy you can't go through...and then my teammates tend to run off through it, not help me by demating or anything or even wait for a bit ...and then die and complain about me not being there with them

serene glade
#

Technically with goo gun there is a couple vents you go through as heavy šŸ˜

shell sonnet
#

with mgl thats not too bad tho
direct combat sucks, but shooting into the next room works pretty well

#

especially on monaco where you can shoot from window to window over an alley

graceful grail
#

Only issue is that I do kinda sucky especially on my own...

shell sonnet
#

would love to give advice but i cant think of anything

graceful grail
slow linden
spark igloo
#

it really depends on your loadout tho, I dont notice loadouts like winch sledge being too much more difficult when solo qing

although winch sledge is probably the easiest way to play the game right now while being very effective

slow linden
#

Goo gun is probably the best solo heavy spec since you can use it to run away

slow linden
spark igloo
#

what's easier

#

I should rephrase that, easiest for the most value

#

its basically the same as sword without being completely miserable to fight

shell sonnet
shell sonnet
spark igloo
shell sonnet
#

but thats also way less rewarding

slow linden
shell sonnet
#

but yeah, winch makes them stupid easy imo

spark igloo
#

sledge is easy and very good

slow linden
#

It's only shortcoming is bad hitreg,in a stable match with no latency or lag or rubber banding of any kind its great,it's probably one of the most balanced weapons in the game

#

Great power for reasonable sacrifice

spark igloo
#

sledge on ping gives you the advantage of being able to walk at people who think you're nowhere near them

#

when I play on ping with a melee my main issue is the movement and gadgets taking so long to use

slow linden
#

That's a thing with all melee weapons though,heavy having a speed disadvantage and the other melees just being bad on average but on faster classes

spark igloo
#

I wouldn't call it balanced though, winch makes sledge too easy for the value it provides. It needs something like old s2 goo that makes it more skillful to use and less obnoxious to fight

spark igloo
#

you're not making as complex movements or blocking like you do on others

shell sonnet
shell sonnet
#

cant confirm, but wouldnt be suprised if it was slightly faster

slow linden
#

I think it's balanced,I don't mind being vaporized by the heavy attack but people who just mash the basic attack and win because they're still doing 75 damage have goo for brains

spark igloo
slow linden
#

Its basic attack is problematic due to spamming,it's alt is funny enough the most balanced part of it

shell sonnet
#

no idea if you can do
the only times i recall the speed difference was after a winch, hard to tell since i never get far enough away to know

spark igloo
#

sledge itself is completely fine

winch is what makes it an issue

shell sonnet
#

does the m2 even have a lunge?
never payed attention to that

spark igloo
#

the hitbox is fine tbh

slow linden
spark igloo
#

the lunge should just go on all melees, then they should receive buffs like R key alt fires

spark igloo
shell sonnet
spark igloo
#

sledge just gets rid of most of it's downsides
while being extremely easy to use

shell sonnet
#

i used to love playing sledge as ambush weapon
open a floor, jump down and smack em

spark igloo
shell sonnet
#

flank heavy is surprisingly fun

slow linden
slow linden
spark igloo
#

it's a crutch but it's also just the best heavy spec for 2 of heavy's best weapons. There isnt really a better option for sledge or sa12

slow linden
#

Goo guns my favorite,I run it with everything

shell sonnet
#

i played minigun for a week straight when the season dropped

spark igloo
shell sonnet
slow linden
shell sonnet
slow linden
#

"Man I love ice cream"

"So steak is just awful for you then?"

#

Actually winch with spear is pretty toxic but that's about it

shell sonnet
#

how could spear winch be worse than sledge (beyond that 1 cheese tactic)

spark igloo
slow linden
slow linden
spark igloo
slow linden
eager wasp
shell sonnet
spark igloo
shell sonnet
#

even if they get hit twice, youre still in the animation for a solid second and they get to run

slow linden
graceful grail
shell sonnet
#

maybe they got a ptsd panic attack and just accepted their death because they still havent processed that winch has been nerfed and is now slightly oppressive?

short seal
slow linden
graceful grail
#

M60 after buffs is real good, solid DMG and sometimes it feels like enemies don't wanna charge you cause you got so much ammo tbh, and it's got decent enough range

#

And deagles get extra style points even though I have some rounds where I miss every single shot, and then rounds where I hit every single shot

slow linden
slow linden
graceful grail
slow linden
#

There are ways around its limitations

graceful grail
#

My biggest issue with minigun often is how you have to play rather specific and to the rules without much flexibility...for me it's strong but not that fun...at least not for playing it long periods of time

slow linden
#

I basically only use flamethrower and minigun

#

I think there is flexibility in positioning but using it basically triples heavys weaknesses

#

Flamethrower is good but I'd prefer they make it work like an actual Flamethrower and not a propane burning torch

graceful grail
slow linden
#

Minigun despite its spread requires nearly perfect aim at longer ranges

graceful grail
#

most annoying stuff ive ever seen is always a minigun supported by two healbeams at once...it scares me...

graceful grail
#

thats not a heavy anymore, thats some avengers level threat

#

but like...the most op thing i ever saw was once in powershift...two miniguns, switching between meshing for the other and firing and three healbeams that also put glitch traps and APSs on the platform...that shit was unbreakable

slow linden
#

That minigun strat is pretty common,I like minigun stacking with my boys

unkempt moss
unkempt moss
#

I’d also say it’s one that requires decent movement as you dont have the DPS against most other weapons.

slow linden
#

I'd still prefer they rework it into a proper flamethrower

#

Leaving fire on surfaces,beam weapon,instead we get a propane burning torch

unkempt moss
#

The problem with making flamethrower decent is that it’ll crush all the dumbass light players. It already does, but it’ll increase the percentage of dumbasses that are losing to it. Meaning they will flood the discord even more than they do.

unkempt moss
#

When thinking of buffs for weapons it has to pass the DAL test. Are dumbass lights going to have to get better at the game with this change? If yes, it cannot enter the game.

slow linden
#

But that doesn't mean we shouldn't strive for more,just keep calling them shit and they'll block you or just cry about it

unkempt moss
#

Embark sees that lights are the most played, most losing class. They only focus on the most played part. They can’t forsake their largest player base. Just how it is. They gotta have a paycheck

slow linden
unkempt moss
#

We could have a lot of cool things if lights weren’t just brainless. Look at the sword posting lately. My heavy player that loves melee tried out the new sword and was smoking people in ranked. It’s not bad, it’s just not as brainless as it was.

unkempt moss
slow linden
#

At this point I've started asking for things that I know they will cry about but are really cool for the sake of ragebait

unkempt moss
#

That’s fine. I just salt post in here all the time. There’s a lot of things that would be awesome to add.

#

I do respect the light grind though. Spending more time in the discord crying than playing has shifted the game in their favor more and more every season. It’s kind of impressive, really.

slow linden
#

Earlier I was asking for them to give heavy this

#

The mark 19 grenade machinegun

slow linden
tender python
#

what is better right now the xp or the m11

dusky field
#

Xp

slow linden
#

Xp by a landslide

shell sentinel
#

lmaoooooo

#

lmaooo

#

i love the finals

unkempt moss
slow linden
#

Not mounted,carryable

#

Look up fallout new vegas grenade machine gun

unkempt moss
kindred knot
#

The best thing that could come to the finals would be a medeival sword and shield skin for the riot shield

#

i would spend all of my money on it

unkempt moss
#

The best thing would probably be better servers tbh

#

I’d go back to spending money on the game religiously.

kindred knot
#

yeah fair, im being hyperbolic

unkempt moss
#

Hopefully they go in on better servers when they start blowing money on the esports nonsense. It’ll look real bad to have some of this stuff happen in tournament. Embarrassing even.

slow linden
unkempt moss
slow linden
#

I pretty much exclusively go for heads when I use the minigun

#

I think all weapons,the actual models of the weapons should be bullet proof

acoustic adder
#

What is your guys recommended loadout for medium I am getting back into the finals again

slow linden
acoustic adder
#

Cool cool I’ll give it a go

#

Thanks @slow linden

slow linden
hardy dust
#

Very easy and quite decent

exotic skiff
#

as medium you need always pad and defib then the last gadget take what you like

#

For weapons : fcar, famas, cerberus, pike

clever sleet
#

bring back the SWORD!!!

haughty ferry
haughty ferry
#

sonar grenade is a good alternative to the defib if you plan to go more aggressive very helpful for gathering information on the enemy team yk

rough ivy
#

When’s the stun gun coming back

hardy dust
royal pier
#

Idk how people can consider something as RNG as the minigun to be meta.

unkempt moss
#

Discord cancel

haughty ferry
serene glade
hardy dust
#

The rng part of it only exists when you use it wrong

unkempt moss
royal pier
#

Note I didn't say it was bad, but there will always be times where you have your crosshair placed perfectly and get a different ttk than the time before.

royal pier
unkempt moss
#

Bennyboy, please.

unreal pond
#

so invis is significantly harder to see when standing still but how long do you have to stand still for it to take effect?

strong pendant
#

like half a second

opal crow
slender bear
amber ermine
#

can we get people showcasing the engimo and alfa acta arn sponsor skins? cause all I see on YouTube is the ospuze one

eager wasp
#

w ospuze

rancid isle
graceful grail
#

Honestly...running pure support medium with healbeam, defib, jumppad and zipline is pretty fun...and not even that ineffective despite lacking offensive stuff...and you can move that gear (your heavy) up very well...and you can be useful otherwise if your aim isn't aiming again

north shard
#

Personally I like the enigmo and skin more than the opusr but both are cool

amber ermine
#

the alfa acta one almost looks exactly like the one in the last page of the battlepass

obsidian nexus
#

loads into tdm

everyone and their mother playing xp54 light