#đŁâweapons-gadgets
1 messages · Page 167 of 1
honestly... if you remade the RPG into a weapon... it wouldnt hurt to give it a bonus while hitting something with the rocket... so like 100 splash damage and 50 or so impact damage by the rocket
so you couldnt instakill 3 Lights with one rocket but if you somehow manage to actually hit them directly....
Youâre going to set off the light players. Theyâre already touchy because of the sword right now
i mean it used to be like this before (at least what I remember from beta) but with an extra main weapon to potentially kill those you couldnt instakill with RPG
You're either a light main or a pike or AKM medium,just because you use boring weapons doesn't mean all the fun goofy shit can't get a buff now and then
Wow ur wrong asf
I'd love if rpg was a primary,with it's reload time and damage and breaching utility it'd honestly be balanced,they might need to slightly reduce its blast radius though if they do that?
What do you use
agreed.... I think its better than the RPG being a gadget in its current state
Truthfully, the goofy shit should be buff. I can go shoot an AK or MP5 in any of these copy paste shooters.
The light players blame everything and everyone but themselves.
The weapon would be fine as is for a primary. Just give me rocket jumping and less self damage and itâs perfect.
Agreed if I want to be a boring smg or AR sweat I'll just play call of duty(which is a dogshit baby game that takes no effort to play that way by the way)
It's so weird that they insist on giving Heavy mostly gimmick weapons that require learning how to play around their quirks, yet they give Medium a mildly different Pike and Light a worse MP5.
I mean... rocket jumping would be even more glorious
tho I dont think its wise to do that with something that deals 100 splash damage
Medium could defo benefit from another gimmick weapon, thats for sure... rn the Medium seems the most boring out of the bunch imho
Also, let me point that flamethrower at the ground to give me some upward thrust.
Light mains don't want funny things like grenade launchers or bee guns they want more ars and smgs,tbh the only smgs I want are the thomson,the PPSH and the MP40
Obviously I prefer the quirky stuff more, but it's lame that the easy to use stuff is also on the higher/highest end of DPS.
eh... isnt that kinda similar to what they already have?
I really wish we would get an M1garand for heavy
Whats so broken about Heavy? To me it struggles with virtually any weapon it has rn
Real
how about PTRS? đ€
Send image
figures...
I don't mind if easy weapons like the ARs and SMGs exist, but don't also make them have high end DPS as well.
I cant... and cant even send links đŠ
Heavy went through a stage where it was being nerfed for survivability and stuff because medium was strong. The light players are some of the dumbest players Iâve ever seen in any video game. As soon as they dive head first in to a 1v3 they come in and here and cry until they get the XP in its current state or how the LH1 was for a long time.
but you can google PTRS-41... soviet WW2 anti-tank rifle
I don't mind them I am just saying there's enough of them for now
Just dm me it
Honestly we don't need any new ARs/SMGs/LMGs/DMRs ever.
They'll either be slightly better or slightly worse than the available options.
Thatâs why the Minigun will be nerfed quickly. They stand in front of it and wonder why they die immediately.
Lights when they die because of their horrible positioning or they got kill greedy and got ground to paste all of a sudden the thing that kills them gets nerfed
The shit that's good at killing lights that gets nerfed wasn't even that good against the other classes and the weapon is just unusable dogshit now because lights can't stop crying
but I gotta admit... I was not expecting Embark to listen to feedback... Ive played throughout the beta and once that was done, sent a quick Feedback where I suggested few weapons that should be added to increase variety... and they actually added 2 of them đ„°
I'd agree but I want an m1garand and an m249 saw and that's it
I use akm but only cause of the holtow skin, its funny getting a kill and seeing rosaparks show up on a receipt
Well actually I'm a light player and I don't play with my teammates because they just can't match my dps. They are just dead weight. When I drop 14 kills with my XP and lose the match it's because if my fat fucking loser heavy teammates. Like brother just play medium and heal beam and defib me đ
I think heâs larping
I mean that depends on what are you playing... if TDM, then sure... but in tournament you need more than just dishing out the pain
The akms not an entirely boring weapon,there's fun builds for it but it just feels way too safe for me to be using all the time
I'm super serious. People witerawy just don't understand the pain and suffering a light main has to go through
Real asf i ride or die by the revolver
thats because of the unending magazine... you can miss 60% of shots and you still get the kill đ
Average shitter lights (i usually team kill these lights with pyromines and goo if we're losing because of them)
Yeah it's a little excessive
Very mindless weapon
Embark keeps nerfing us heavies, we just keep getting smarter and better. Theyll never learn.
its simply too safe to play anything else... the SCAR is not really that big of an upgrade... FAMAS is limited to burst and other weapons are quite hard to hit with since the overall speed of ppl is very high
Weâre aim and brains, baby.
I love when the "support class" out DPS's me on heavy. Makes me wish they'd give mercy a famas in overwatch
Hate to break it to ya, but they would either be the new meta, or never used a month after release because the alternative is better.
I hardly ever see the Lewis Gun now that the M60 got buffed.
I seriously dont understand the whole "nerf winch" agenda that people keep slinging around... the winch is the funniest shit that the Heavy gotten since the start of the Finals....
They should buff the winch to let me spider-man swing off of walls and trees
Wrecking ball tech
Like... its is already quite hard... when Light misses his grappling hook, because you dont quite reach, you can INSTANTLY try again... heavy gets 50% cooldown đ
and with Light you are hitting a BUILDING not a fast moving person
I know this,but they'd still be fun off meta picks,and I think the m1garand should actually have a lot of falloff but just be accurate and do a shit ton of damage,also it should do 10 damage to yourself on reload
but I digress... Heavy with winch and Sledge is now perfectly playable while bringing lots of utility to the team comp... i pray to gods they dont ruin it :I
they could rework the Sledge so you can actually wind up the heavy attack and actually use it in combat instead of wildly slinging the light one, but hey... still better than nothing
Is it weird that I'm a heavy main yet I don't really care for winch? I don't hate it per se I just don't use it
This game would be a lot more bearable if the servers weren't dog ass. Trying to rely on goo locking people to kill them with sledge or spear and just having the shots go straight through them on my end is the best feeling in the world.
oh thats the BEST shit ever... you can effortlesly move around the objective â€ïž
I'm a sledge heavy main and have used the winch only once.
someone is stealing your shit? winch it away from them... someone popped a fire at the objective? winch it away from the fire... etc
I main goo gun,I am hardly ever not using goo gun
i carry goo grenades... is usually enough
Same!
I use both
goo is great
I am an arson build
theres a great weapon that would fit the arson Heavy... the M202 Flash
an incendiary 4-round rocket launcher...
I fuck with it
I am enjoying the increased Sledgehammer viability, but the jank on the main swing hit detection is a downer.
But they need to make the flamethrower actually shoot a stream of napalm and not loosely fart out fire
whats with the wind up on heavy attack... was it always like this?
How so? As far as I know the only changes have been to add and then remove cleave.
Yes I'm basically asking for a huge range buff and heavily reduced aoe
that you cant hold the right button
ive tried many other melee weapons in practice range and everything seems to be working fine (which means you can hold the RMB to keep the heavy attack ready and by letting the RMB go you swing)
Anything that isn't hitscan is dogshit and even the things that are hitscan are inconsistent messes for this reason
Even melee weapons have terrible hit reg
Grenade launchers will sometimes direct impact for 10 fucking damage that's just my favorite thing
Dagger is infuriating sometimes
Pushing for Esports on a game with what feels like 5 tick rate servers is so based
i personally hate the constant crashing... I remember back in beta you could crash once per 2 games... so you had to reconnect at least once per tournament... nowadays its not so bad but we still crash at least once per evening
Make it make sense embark
especially since you cant reconnect to quickplays
I haven't crashed since I started playing again in season 5.
I did like 7 times since we started playing this season
and my friend crashes every day at least once
Naw you could never hold it.
supersad.... is there a reason for it?
This isnât Tom and Jerry. You donât get to wait for the light outside of the vent hole and then smack him. Stop trying to have fun.
It'd be pretty overpowered. Imagine being able to wait around a corner with a held Heavy attack.
Actually making it so u have to use the flamethrower that u already have at a structure for a long time should have that effect as it's more of a defensive move and u need time commitment and fire a the ground for a long time so it's all balanced
He thinks Cerberus is being nerfed next patch
That'd be cool
Like 5 fuel for every fire pool?
Possibly
Like do u know how puny flame thrower is now u have mini gun
It's laughable,no chance to win so atleast make it a defensive weapon
It's called a flamethrower even though it's basically just a propane burning torch,it's false advertising
Even increase the range but low damage but increases the closer u r to the flame
I feel like the damage is fine imo,but instead of more raw damage at range I think at it's farest ranges the burn stacks should last twice as long
While having slight direct damage falloff but being a dps monster up close
I saw a vid where u can golf barrels with spear but that's probably patched out.
Goo gun
Flamethrower
Spear
All needs a rework or buff
That's what I said
Maybe the more u keeping firing the longer the flame get cause time commitment and empty mag
Yeh
Hey guys, could use advice. I love Heavy, and I am always going to be using what weapon I want for the most part. But I want to help my team as much as I can, and I'm not sure what utilities are most necessary to make that happen. Is it better to use the dome shield or a goo wall? Are there any heavy-exclusive utilities I should always carry if I can?
Play heavy like you're playing light,just because you're big and slow and have a lot of health doesn't mean you shouldn't or can't play angles and use movement,that's about all the advice I can give
As for utilities there's mesh shield and goo gun for specs,c4 and rpg are almost interchangeable for breaching and barricades pair really nicely with goo gun and goo grenades together
Winch has a little bit of utility,you can move the cashout and stop steals but that's about it
Dome shield is okay but hard cover is honestly way better,dome shield used to be way better
U like the comment I made on the suggestion just now?
Yeah
Bro that's what I meant the more u fire the bigger the flame gets so it's doubled and it's balanced
It's not balanced if it's double from the start
U should change the comment
Hmmm,1 meter added to the base range?
The flame get very long but the more u fire or else it's not balanced I like playing all classes and it's a problem with light
I wish Dome Shield stuck to surfaces to avoid bouncing. Maybe add a tap-to-use option so that it's more reactive and better for helping teammates.
It'd be cool
I agree I'm just saying it could use a slight static range increase on top of that,I play all classes too
cause somehow people unironically think its fine
U got any googun tips for me?
When paired with flamethrower specifically or general use
Both
goo gun tips you say?
Flamethrower you're going to want to shoot kinda around them before goo locking them to maximize stacking fire hit boxes
Other offensive use you shoot where they're going to be more than where they are cause the hit reg is kinda bad
Put random goo piles and lines around the room you'll ne defending,let it be known to your teammates that you are to light the whole room on fire should you be pushed,do not light the whole room on fire if your teammates are lights
Fleeing through buildings with the goo gun is nice it's one of heavys only escape tools,flee through door,close door,bar the door shut with goo,keep doing that for every door you go through If you are being pursued or if the enemy team is behind you and just heading the same way
Is the heavy slug shotgun any good now?
No,it doesn't crit,it has spread for some reason,ass tons of falloff,and it's a projectile weapon so the hitreg is kinda bad too
medium's guns are so funny this season, cerberus is the most belligerent close quarters weapon in the game (with the added benefit of dealing with gas and goo) and the cb-01 is both easy to use and about as oppressive as any other DMR
Replace shotgun with smg and you'll achieve peak comedy
@honest garden yea the xp is really bad it makes heavy health go away instantly
Genuine question, are phantom strikes that strong? (Mainly talking about this from the perspective of pre-nerf sword) Yeah you could kill heavies kind of quicker with lunge -> phantom strike + lunge but you could just do the same thing with quick melees In between the lunges, And yeah you could one shot mediums but you would have to be directly on top of them and not have dealt any damage to them for it to be useful and that doesn't happen very often since you usually lunge towards them. Am I missing something?
It doesn't make health it deletes it
Lol yea typo
so... its the sword back yet? lol
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Gang shit đ
Goo Gun has the highest skill ceiling in the game. It just takes time on the sticks to get it. But once you get it you will feel gimped playing without it. Use it to make off angle entries, stall with locks, shoot it in front of you to make quick cover if youâre getting beamed from somewhere. Shoot it at long range to stop sniping. Thereâs a lot of tech and use, so just mess around with it
Basic goo gun tech is bridge, barricade, and lock. Pair it with grenade and you can gooinforce a room in seconds.
Goo cocoon trophies to stop defib by building a small dome around them.
Goo foundation under cash out to stop demats. Goo Childproof mines, turrets and proximities. Goo parry incoming frag grenades.
Goo airbrake people on zip lines and jump pads for easy kills.
You are goo pilled
Check the name, gamer.
I know,I see,I acknowledge
Respect to all Goonnoisseurs like yourself.
Never forget the day Embark took GooFO from us.
):
đgoo airship got patched,the worst thing Devs could do
I donât know how the current XP made it through internal testing all the way to a patch.
Truly a great crime
Do u think goo gun needs an alt like making 3x3 charged shot?
We also need goo airship in casual atleast I understand it should be patched in ranked but let us have fun
Iâve said in the past you should be able to charge up to a certain point with right click to make a straight line quickly. Being able to charge a goo bridge or something while youâre moving would be nice. But im assuming they want you to use grenade like that. It does seem like they could do something creative with the right click though.
Goo grenade and barrel is unpredictable sometimes and just stops after making 3 goo at random
Iâd say let it rip in ranked as well. They keep removing fun unique things about the game that werenât intended, but gave the game character. Like the kick flip with jump pad and demat. They keep sterilizing the game of unique interactions and itâll make it bland.
But they are more focused on esports because they think thatâs whatâs necessary to make money and bring in players I guess? Which it might. All I know is where I came from, fighting games, when they go esports it just means they are planning on removing the soul for the game so we can worship some random guy from Europe or Korea whoâs really good.
The strength of the finals has always been its unique interactions and gadgets. I couldnât care less about the pro scene for this game, and I canât imagine itâs going to be a good spectator game. Itâs way more chaotic than Overwatch, thats two teams and near unwatchable.
I donât know how someone who doesnât play the game is going to see whatâs going on at all. I think they should focus on keeping the game fun for their player base and let word of mouth do the leg work for their money making on skins and whatever.
Im also the type that thinks when youâre balancing a game around the top 500, that they say has 300k unique players a month, is kind of dumb. They supposedly make up .001% of the player base, who gives a shit what they have to say about the game. Balance the game around making it fun and players will come and spend money.
Not gonna happen lol
I know, but thatâs my take on it. The esports apologist will swarm to defend it but it will objectively make the game and community worse.
Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spinâŠâŠ?
If u can do vaulting(in an arc motion) and itâs just one easy animation then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack
The CSGO guns should be there for people transitioning to the game. Something familiar.
Then they work in to the cool stuff from AK and frag grenades.
What about my spear idea
Well?
I WANT A PROPULSION GRENADE FOR ALL CLASSES
I think it would be fun. Give heavy some extra mobility. Plus being coupled with CNS would go crazy
Iâd like for CnS to be replaced with a hulk jump though. Keep the slam damage, let the big guys get some vertical.
revert sword, its not fun anymore, it was fun because I was playing something other than a gun in a fps game. I felt like grey fox (ninja) and now I feel like a child throwing a tantrum with a stick barely able to do a 1v1.
i really want the m60 to have 100 round boxes
You should get the stick skin:D
I've got all the skins from the store and i'm lvl 10 with it
use dagger
While wearing a clown skin!
its not as fun! and I'm lvl 9 for that also
It was nerfed to shit shortly before sword was
only melee weapon allowed to exist is sledge
Based on the dev note on the sword nerf it looks like it won't be existing for much longer
I fail too see how is that overpowered... the heavy attack has little to no benefits against people. You can instakill Lights with light attack and melee almost as fast as by hitting them with Heavy attack
Flashbang go flash
if you fight Mediums, it is faster to do 2 light attacks and melee, than heavy and 2 melees or heavy and light
i despise you
how do you not flash your teammates?
i can almost guarantee they do
It rng with randoms
Most certainly they do
does flashing team mates give flashbang exp? lol
That would explain the level 10 flashbang
ikr hahahaha
Maybe I should just hotbox the cashout instead of flashing it
Throwing goo grenade
GOO GRENADE, OUT! đŁïžđ„
Is flash decent to use with sword? Tried it a few times but feels like its better to use vanish or goo
Flash can be good but vanish is realy realy good with Melee weapons ( from my experience)
What I cant understand is how Im even gonna use flash with a melee. Like, if throw it in while being covered, I have no idea if the enemy is flashed or not. And if I throw it while being exposed, im gonna flash myself
Like in what situation I would think: 'Yep, thats a job for my flash!' instead of vanishing or waiting for team to distract opponents
Deploying a Pyro mine
Only Melee i know flash is good with is the riot but still with riot it's hard to use ,for me at least/doesn't a flashbang show a hitmarker?
flashbangs do give hitmarkers, the same ones as glitch nades
Could anyone explain what is the minigun juggle tech?
Why was the data reshaper nerfed in season 6? , I have seen 1 person use it so far
probably sliding right before a corner and jumping, which readies your minigun for firing as you appear in the corner
(i have no idea this is what i think it is)
minigun takes time to spin up, but also to spin down, so you can let go of the spin up button for a short time, enough for a slide or run jump or anything, then press the spin up button again, and you won't have to go through the entire spin up period again, just a portion of it
Revert sword
Unfortunate that this shares a name with the thing that people do with the mesh shield.
well one is mesh juggle and the other minigun juggle, not so bad imo
Im convinced the devs are playing a different game than us when they do stuff like this. I see data reshaper once a season unless Iâm using it.
According to them itâs because it was crushing turret players too often. So the ultra niche pick was making it unplayable for the worst medium spec?
just make it so you can't reshape turrets, or it consumes all 3 charges
If we really need another throwing knives skin, it should be multi bucks. Let me throw currency
Such a weird thing to spend time on, nerfing that. They should focus on fixing issues instead
Thatâs not how it works on the finals. Remember the MGL has been near unusable for as long as I can remember. The model was insane for half the life of the game before they toned it down.
They nerfed the sword but for the wrong reasons and in the wrong way. They were punishing heavy players for medium gadget/specs for months, until they found a way to meaningfully balance mesh. The XP is insane right now, and theyâre the only ones that didnt see it coming. Iâve heard itâs a single guy doing the balancing and that would make a lot of sense.
Flashy Washy âïž âïž âïž âïž đ„ đ„ đ„ đ„
Theyâre focused on esports and the game isnât even close to ready to be shown on that level. I remember the week they announced they were starting esports I had a match where my random couldnât left click, my friend couldnât turn left and right, and I had a hard crash within the same minute.
Half of the weapons in the game are unusable, the S Tier weapons are beaming people from a mile out with zero recoil or just annihilating people before they can even see whatâs going on. I feel like this is the worst the game has ever felt to play, but I canât put my finger on a single one reason why. Itâs just the sum of them all.
I've never encountered any of these problems đ
I get a crash on a rare occasion, but not consistently. My friend however still disconnects or crashes multiple times a night.
During season 2 and 3 I would get the disconnect every match or every other. Thankfully that was fixed.
I think the main thing for me is that The Finals is the best shooter on the market for me, and itâs not even close. It always feels like itâs right on the cusp of elevating to its potential. I just want to see them succeed so I can keep playing while still being the fun shooter Iâve been playing.
#JUSTICEFORMOOLAH
Buff MOOLAH
bring back the sound back and u will make the finals community happy again
I hate how the devs of this game listen to the people that want melee to not exist in the game whatsoever
amazing job on the bow although they should make it so you can make your crosshair still exist when your ads with scopes
The cl40 melee delay is absolutely broken and needs rework đ I love when I melee and try to shoot again but wind up just staring at the enemy for 3 seconds if I donât get lasered.
I know for a fact I canât be the only one struggling with bogus ass delay
It was a bogus ass change that messed with a lot of weapons.
If you remove minigun juggling I swear I'll kill my pet ant Giovanni Battista
Embark when one of the multiple minigun downsides can be semi negated with a skill gap vs when mediums main class downside can be thrown out the window with a brainless shotgun
It was completely out of favor in the meta and still gave mid performance
Who could have guessed that high cqc burst damage on medium might be inherently strong
Ya'll we gotta talk about how Embark very likely stealth buffed Defib i-frames again.
It's long enough now that you can get several shots off before you are vulnerable.
Probably on accident
How do you accidentally change i-frames tho
Defib iframes were buffed to like 5 seconds long in the preview event and when we brought it up to the team they had no idea why
Like, i kinda get the goo gun changes when cl-40 happened
But this? How?
Incompetence is what itâs called. But, is there any actual data that they screwed it up?
Not that itâs currently messed up no
I agree, I just find that with Winch it's especially bad since you bring your enemy closer to you so they can kill you lol.
Winch needs a full rework tbh itâs such a poorly designed hook ability
They should probably, like, mention that they plan on fixing it then.
Until they do, I'm just going to assume they didn't want to draw attention to another Medium, and indirectly a Light, buff.
Those i-frames benefit Light way more than Heavy.
Idk I was doing pretty good with the KS-23 and I don't even have winch unlocked yet, I'd still like a buff for it tho
I would assume that if itâs actually in game, they donât know
Winch with KS-23 is really clunky atm. If you winch even 0.01 seconds before the pump animation finishes, you do the animation twice.
Cause they fixed it from preview event
Idk how you miss the fact that people can attack before they can be attacked.
In preview event it was literally like 5-7 seconds long you just had to run
The i-frames should be basically 0. As soon as you have control, you can be hit.
The first nerf ages ago where all they did is functionally remove i-frames but the revive was instant was the best iteration, imo.
Adding the hologram and shit was unnecessary.
Worked fine without it +no i-frames.
It was good for getting someone up fast, just not out in the open.
They could add a toggle to deny a defib to eventually teach Medium players to not use Defib as a panic button.
It never existed without iframes
They nerfed iframes by half on all spawns and respawns but that was it
The first major nerf had functionally none. It was before the hologram.
It had just as much as it has now
It didn't.
Find the patch notes where they added more
The nerf was short lived, the hologram came shortly after it.
Idk where my phone got the word deer.
Hologram addition didnât touch iframes
Yes that still exists
It's clearly longer now.
It just like, isnât
I can literally shoot people before they can shoot me.
You could always do that
Not this badly.
Okay well even if that is true, it was fine before this alleged recent bug
I disagree.
Besides defib sickness which is dumb and should be removed
Defib should only be useful to dip out and get someone up fast, never useful in active combat.
Why
Sickness was a good idea, I'm fine with it staying.
Whatâs wrong with defib being used in active combat
You should be punished for dying. You should not be able to win an otherwise lost fight due to someone getting i-frames to shoot while being unable to be shot.
Yeah iframes should be removed entirely. But using a gadget slot to pull off a worse revive faster during combat is fine
Honestly, a better rework would be to have Defib lock you in place like a regular revive, but in half the time. Then they can reduce the sickness to like a second and have them come back at like 75%.
I would rather have no invincibility moments but no "sickness"
Medium should be pushed more towards the support role than it is now
Defib sickness is poor design that was made after defib became way too strong when model negated its main downside entirely
The defib isn't really used as support, though. It's just adding back someone who died so they can help clutch up. Even if they die right after, doing just a bit of damage can be what wins the team fight.
Thatâs support
Brainless
Most support tools in games are
if you want to push medium into the "support" role i think you need to make their weapons be dogshit
Itâs never been the most skillful role but itâs still healthy
but that wont ever happen so
The weapons are fine besides Cerberus. Medium just needs to be bad at close range unless specifically built for it
The ARs being both super easy to use and on the higher end of DPS is so dumb.
the mediums need to be bad at every range if they are able to defib a teammate and then run down someone and pump out damage while the revive is happening
Happens when support gadgets/spec gets nerfed multiple times
I still play heal beam, but I cant even heal a heavy before that thing gets overheated
Istg you disagree for the sake of disagreement.
No other gadget lets you just undo someone else's fuckup that fast while also staying mobile.
Almost like itâs unique? Idk what to tell you lol
unique lmfao
Did you not play Battlefield? Defib was a problem there, too.
Defib was great in battlefield what
Oh yeah I love the small maps just being a constant train of defibs.
(Lie)
Yes same. I enjoy maximum uptime in battlefield and teamfights. Itâs fun and leads to dynamic back and forth teamfights
I think itâs unbelievably boring when one death immediately decides a teamfight
i love when my opponent isnt punished for dying out of position
Death should matter. You should try to avoid it. Defib in both games reward brainless gameplay.
There's a reason after BF4 they started to add more downsides.
Death in finals matters if you play properly and punish the defib by pushing in while the hologram is up
Which is why the hologram is a good addition
Yeah move closer to the person that'll get some free hits.
Gee I wonder why medium is meant to be bad in cqc
My solution was Anti-grav Cube, but they done fucked that gadget up.
Who tf asked for the Cube to be a massive AoE with a weaker pull?
its still good to throw on the hologram when they defib fortunately
It was perfect before outside of the visuals being slightly off, which was an easy fix.
but i love how defib is the only gadget in the game you have to build your loadout for to be mindful of
Yeah it's OK, but it can fuck over yourself/team more easily because it's huge.
Also, they removed the ability to get a little boost by timing your jump right.
So honestly I think it was intended as a nerf.
Can't have Heavy having a tiny little bit of vertical mobility.
It was hardly used and now even I don't use it as much. It was a nerf disguised as a buff.
yeah ive just been using goo gun for mobility lately. none of the other specializations feel worth using, and it couples well with melee weapons on heavy if the servers allow me to goo lock people
And I have it almost at tier 7
Yeah the goo gun thing is a big "if" lol.
Although winch is even more unreliable now than it used to be sooo...
You can only get the sledgehammer winch - swing - qm against either bad lights, or at max range stun.
you dont like hitting a max range winch claw with the changes where they are supposed to be stunned longer but for some reason can still shoot you before you can shoot them? and the only guns being used are XP and cerberus so you just die in the blink of an eye for doing so?
yeah a light with dash is just never going to let you do that, ive been having more success on spear than sledge this season and i think its just because it feels better at dealing with lights
If defib sickness is removed, you know you'll be one of the people complaining about triple defib again. It's completely fine. And about the dumb meds that defib you in the worst time and situations, that's just their problem. All embark can do, is to encourage meds to be more useful.
I never complained about triple defib lol
yeah but it was problematic
That do be how it feels now.
Yes because the downside of defib is entirely negated by op weapons that medium shouldnât have like old model and current Cerberus
Nobody would ever complain about triple defib if it was also triple AKM
At least we agree on Cerberus ig.
Or triple any weapon that doesnât destroy in cqc
im definitely complaining if i need to kill a team 6 times in order to win the fight
When you give medium util thatâs countered by closing the gap, and then give medium an insane cqc weapon, donât be surprised when the util appears to be uncounterable
What's even sillier is that Cerb is stronger vs Light and Heavy, so it's pushing people more towards MMM.
Killing defibbing AKM players is like fighting toddlers
........... right. Medium has all the op weapons. And lights don't have any at all (not mentioning heavy because most of them have been nerfed to hell rn). And cerb isnt that op. It needs a range nerf at max. Literally nothing else. No damage nerf fgs
"meDS sHouLDNt hAve POwerFuL weApoNS beCauSE THERe suPorT ClAsS!"
Who is talking about light? What?? Youâre missing the point entirely
I was going to jokingly say to rework the Cerberus and give it to Heavy, but at this point, why not?
the argument for defib is always "they defib in bad spots" but then you fight people who dont do that and just endless stall out fights with their 5-6 lives and its just fucking miserable. but its ok because support class
Medium is supposed to be the mid range build to Heavy's close range, supposedly.
Guess what, if they have light a weapon that increased its hp, that would be stupid too! Negating class downsides with primaries is stupid design regardless of class
/s /j
am trying to say that cerb is not op, but otherwise i really dont understand what ur trying to say.
It doesnât make sense to nerf the utility thatâs balanced around a class downside because of a primary that negates that downside
It just makes double Medium builds way easier than any single Medium comps.
If only the class had a tangible weakness so that stacking it meant your team comp lacked something important
Yeah im aware, i never said anything against that. Now that you said the nerf thing, I think I should add that we shouldn't nerf anything at all and instead buff everything else up (other than stuff that has a bad design entirely)
The Cerberus is a spit to the face of Heavy considering it has burn like Flamethrower but half (or less) the ttk while being effective at about the same range. Only thing FT has is ammo capacity.
i think youre underplaying how usable and good the medium weapons are
This is just power creep and should never be applied in a blanket way. Everything needs to be evaluated on a case by case basis. But yea, plenty of stuff in this game needs to be pulled out of F tier
Flamethrower also has the need for less accuracy ig. Plus, some things dont have to be "equally better". The flamethrower is in a spot where if u use it the right way u can practically take down s tier weapon users
Not having a gadget that gets someone up fast while also barely hindering your ability to do damage would help with that.
Like it doesnât make sense to buff light weapons up to the level of xp-54
like the akm and famas and fcar are not shooting peas
I'm pretty good with FT, but it's still infuriating to lose to Cerberus.
No thatâs not a tangible downside to a class, thatâs just taking away an upside. Stacking medium without defib would still bring no downside to the team
If you continue to go by "case by case basis", that just means you continue to nerf everything in the top-tier, which is a complete nerf cycle.
The gadget is literally the incentive to have multiple.
lol yeah it gets annoying
If you stack heavy your team loses mobility, verticality, and range. If you stack light your team loses sustain damage and health. If you stack medium your team loses nothing
Even the sickness doesn't change that
It's not "their problem" tho. It's the one getting revived's problem. Really wish they could allow us to deny defibs.
I also think the MP5 is bullshit and that power creep is bad. Nerfing the Defib is anti-creep.
I mentioned earlier that they could add a toggle while dead to block defib.
But I want that to come with the removal of hologram and almost no i-frames.
Yeah and the defib is part of the problem there lol.
They do lose shields but goo nades exist.
Sth need to change. Isn't smart to base a nerf on actual party players. They just forgot about the whole solo/casual population with those nerfs. So the least they could do is allow us to deny getting defibbed.
thats not really a downside because only heavy has shields, thats just the lack of heavy's upside
Ill say Demat is also a big part of the problem. One of Heavy's key strengths is destruction, but Demat is Destruction-but-better.
medium just needs to be bad at close range, thats literally it
the cerberus is weaker in almost every way than a lot of other shotguns in the game but is still the best because of the class its on
Am I the only one who's tired of glitch mines? Like glitch grenades are fine because you it's thrown at you and actually takes some precision, but glitch mines people just spam on the floor everywhere.
from 2.6 - 3.0 after fcar was nerfed and people didnt know the model was op, everyone used the AKM. and nobody complained about the class once
For fun I did the old "sledge down the whole objective" strat, but it made things more chaotic. Meanwhile Demat can just open and close a hole instantly.
yes
Glitch mines are the only real way to stop some of the most obnoxious stuff in the game. Heavy needs some sort of glitch gadget.
I think glitch mines ARE one of the most obnoxious things.
glitch mines are stupid and should be reverted to how they were before the rework
Sonar spam is quite annoying as well imo
What is it stopping you from doing?
They were fine to make Demat so that it didn't randomly open just one layer of a surface. It didn't need to take out a C4 sized chunk of it.
It should only make holes that are crouch sized. If the cash out is sideways, it should require 2 charges to drop reliably.
yeah dash on 5 tick rate servers arent obnoxious, its those damn glitch traps
Nah I agree Glitch Trap is bullshit.
it should just have 2 charges only or emit an ambient sound while its held
Ill take any kind of impactful nerf at this point.
Medium is so bloated it's insane.
another issue with demat is that the cerberus is way too strong alongside it
so id rather see cerberus nerfed first and then wait to see how that plays
Give glitch traps to heavy. Thats how I fix it.
Medium would be more balanced as primarily support with a side of CC/AoE.
Give Light Jump Pad, give Medium Vortex to combo with Gas Mine.
just revert glitch traps to s2 state and buff the radius
here we go again with deflecting issues with medium as a whole to one weapon. and then when they nerf the cerberus they continue to be strong because they have the strongest kits in the game
I'm not against this, but I'd reduce the range or add a delay before the glitch happens.
no, a large amount of mediums utility is balanced around the idea that its weak in cqc. when you then make medium strong in cqc, that util becomes problematic. nerf the weapon first and then see how it performs
Or maybe it pulses out an AoE glitch that lasts for a short time every few seconds.
Thatâs fine. But heavy would get more reasonable use out of it. Maybe give medium glitch grenade, and the light will have its taser act like a glitch single target or something. Idk
its been what 6 seasons now, i know how medium is going to perform with one nerfed weapon
It could stay on Medium of it was something like this, feeds into the CC/AoE.
name a time period where medium didnt have strong cqc
you say it like nerfing the cerberus is going to magically make the fcar or famas bad at close range as well
I feel like the medium class doesnât really have a range itâs weak at.
fcar and famas are relatively bad in cqc compared to the weapons on heavy and light
Cerb should get changed, but it'll still just result in more FCAR/FAMAS/Pike/Repeater.
I agree, I don't think Medium should have them, or glitch nades.
Medium having Motion Sensor is also dumb.
medium needs more quirky weapons that arent complete dogshit
Intel gathering should be Light's thing.
no more quirky weapons allowed, got to get ready for esports
If it wonât work as a CSGO weapon i donât want it in my super serious esports game.
Except for Heavy, they get all the interesting weapons, but they also want them to be bad apparently.
Heavy really does carry the game on interesting guns. They need to fix the MGL.
mgl fix??? you will take a stun gun rework and like it
"Here's a spread buff, but also WATCH YOUR HEAVY ASSES CAUSE WE'RE CONSIDERING MAKING YOU BASICALLY IMMOBILE WHILE SPOOLING IT."
"We want these interesting weapons for marketing, not actually be good!"
Yes embark-sama!
imagine if you tuned into a finals esports event and someone was using something silly like a spear, would be unacceptable.
Iâd shut it off immediately. I want to watch the top players use guns that are in my most favorite every other video game.
Stun is just being removed at this point right? How long can the rework take? What can a stun gun even do alternatively.
MGL32 changes:
No linear scaling for explosions, go back to three set damage values.
Less bounce when used from height or when fired close to the user. Not quite frag grenade level, but closer to that than the current bounce.
Slightly faster projectile speed.
Make the "tactical" reload the normal reload. Why does leaving in nades make the reload faster when removing them is an extra step?
Consider 84 damage instead of 83, meaning you can potentially 3 tap medium. Only do after the first couple of changes.
giving the mgl an impact damage as well would be a nice change, if someone is in your face you have the ability to do damage, doesnt explode or anything on impact from close range, just does something like 50 damage. i just depise how the counter is running inside a grenade launcher users player model
Make the "tactical" reload the normal reload. Why does leaving in nades make the reload faster when removing them is an extra step?
PLEASE
i want the spinny reload no matter what
also, i do think the empty shells still need to be removed no matter what
but that also means it would still take the same time no matter if you have unused shell left
Didnt you hear the ChepechitoGorganzola from EU is really good with MGL so itâs A tier these days. Rivals the XP
ah yes sorry massa
What were glitch mines like before?
normal mine but glitch instead of damage
i always felt like it didnt last long enough to really make use of it unless you camp it, which i found boring
there was pocket sand and potentially dropping it on a dome
Yea that doesn't seem very good
They werenât as effective, so lights and deffibERs can get away with more.
I think glitch mines are fine as is, just need to be a heavy gadget so medium isnât so ridiculously overloaded on useful gadgets.
medium needs to be overloaded, they are the support class. dumbass
Sorry Embark-sama. I will defib and shoot AR like a good boy
I despise the idea of impact on players. That completely changes how the weapon plays.
How so?
the damage isnt nuts so just running in looking for impact damage is horrible, just lets you have an option that isnt shooting at your toes or charge and slam
The aim would be to always hit with the initial lob, and the bounce would be far less important.
Rewarding accuracy and giving someone a fighting chance on a weapon that is already criminally underpowered for what it is? Maybe thats what is needed, because how the weapon plays now is awful.
It's about having an identity that's different than the CL-40
dont make it explode at close range is what im saying, dont make it explode on impact either
its just something to combat being in your face
He just wants the projectile to have damage on it, and then explode afterwards.
Mastering the bounce is what makes it unique. The problem is that the linear scaling is buggy.
Almost like a beanbag round, and then it still gets the bounce.
And it's a little too slow vs mobile targets.
You could add both the impact damage and linear scaling and itâll still be niche at best.
What is this disproving?
I just think having to bounce is what makes it unlikely anything else.
Add any impact damage, and that's what you have to go for now.
It's suboptimal otherwise.
It would still function like this⊠heâs saying that if the projectile hits it would do 50 damage, bounce and then explode like normal. Like a mid range melee basically.
if you go for impact damage and miss wouldnt the grenade just miss them entirely
so going for that over the lob would be suboptimal most the time
Which is why it fundamentally changes the weapon. It would be very close the the CL-40.
You would be expected to hit directly.
Because otherwise it's lower damage.
i dont want it to be like the cl40 or explode on impact, i just want something to combat someone in an open field in my face. the lob would definitely still be what you should be going for because missing impact on someone would mean 0 damage compated to whatever chip you are getting with the lob
It could also become oppressive in terms of steal denial. Let's say it was 50 impact and then it drops in max damage range.
That's 133 damage a nade.
50 was a random number i pulled out of my ass
Well go much lower and it's pointless.
its better than the somtimes 2 damage i get with it when a light dashes into my player model
I mentioned going back to three set damage zones.
No linear scaling.
I'd try either 83/84, 70, and 50.
ill take anything at this point that isnt just blatantly ignoring it
I'd take the range going back down to where it used to be in exchange for better breakpoints.
83 vs 84 depends on whether they keep Medium's DPS in terms of ARs where it is or not.
Being able to 3 blast Medium would probably be too good if they lower Medium DPS. Especially since the CL-40 takes a minimum of 4 hits with a lower ROF, although it's impact, so it might even out to being basically a trade if both sides play optimally. That would be ideal.
I think the model should reload a bit faster, more specifically the part where you catch and reinsert the shell. That entire animation gives you zero progress on the reload so speeding it up would help the gun feel better to use
Also the bottom right pellet is slightly out of line with the rest of them which I find minorly annoying
The real solution is do undo the quick melee anim cancel nerf
I think minigun should reload faster. 3s. Only adjustment it needs imo. Don't feel that it would make it OP since you can still hear the wind up and get away if close, where it is crazy strong.
That won't make it reload faster but I do agree for the sake of the ks23
That's true but I think the reload is fine, the problem is that it's a literal toy right now
you CAN anim cancel with gadgets swapping but it's so unwieldy it might as well not exist
Eh not really, it's just not cancer rn
They could adjust the spread slightly since it does have damage drop-off but no damage increases
They could just make it more consistent and people will be satisfied, expect maybe the people who used it solely because it was meta
they butchered my baby so i just swapped to cerb
and now i use cb
i mean that they should know when to defib and when to not
The correct answer is never because defibrillators are ass.
Idk if its just me but minigun just feels way to slow for how fast paced this game is dont understand how your supposed to engage with it
Keep it on rev
If you were to run around a little more faster with the Minigun, itâd be too op.
People seem to praise demat and call turret bad but I just don't know why
demat can go fuck itself, its just explosives without any of the risk involved
In the now ancient Battlefield Bad Company 2 (maybe in other BFs as well, idrk) the underbarrel grenade launchers dealt impact damage and would simply despawn the round and not explode when you hit someone directly... maybe that could be the option with MGL? đ€
So when you fire it into a building, it bounces around and blows up, but if you hit directly, the person consooms the projectile, takes lets say 100 or so damage and the grenade wont explode... that would give the MGL user ability to protect themselves while sacrificing the splash potential
To what end though? Cause it would have to deal more damage than the regular splash to matter, but then you still have the problem that you are now encouraged to use it like the CL-40.
well kinda... the "on direct hit the grenade doesnt explode" should already be a difference to Chinalake
so if you get ambushed by 3 players up close, you could either fire at the ground to explode them all eventually... or aim directly at them and hope you can pick them off one by one
meanwhile with chinalake you would simply fire straight at them without a care in the world, because it explodes even if you hit a person directly
i agree
I don't think it was based on hitting someone directly, it was based on range, which is a thing in real life, there's a minimum arming distance on grenade launchers so you don't misfire and blow yourself and everyone else up.
Well yes... Thats how it is irl, but I really think hitting the GLs directly into ppl wont caused the projectile to blow... Maybe i can find some old video or something đ€
I'd rather it just be good at the thing that makes it unique, which is the bounce.
if it worked more like the halo grenade where it detonates on a timer after the first bounce I'd like it more than it specifically detonating on the second bounce which makes it unusable in way more situations than if it were the former
Or... If we want to be extra brutal... Maybe the projectiles could embed into players with direct hits...
Just a quick question, can throwing knives one-shot a heavy at full hp?
no, they deal like 240 damage if both headshot iirc
hmmmmmm
thats weird, cause in a game i played, i was chilling at full hp when I get oneshot by a random light
maybe 2x hs + qm, had that happen before
or you just caught a random stay at the same time
nah, he wasn't close enough to get a quick melee
the damage table on death is messed up anyways, only shows partial damage sometimes
I donât recall how or why I joined ts, but the game fire
i think all damage is cut off from the message if you regen at all
so maybe you were low, regenerated (all former mentions get removed) and before you got back to 240 he 2x headshot you
This isnât the case with their ideas. Technically because of the bounce you would only be getting the impact damage and then it would bounce off in some random direction before exploding after collision with a player model.
The player would act as geometry, but take damage. It would have to be an active choice between the bounce or impact in most cases.
Which kinda just seems like a pointless addition that might even be detrimental to the AoE capabilities.
True. I hope it just stays terrible at this point so I can keep taking shots at Embark over their terrible balancing.
https://www.reddit.com/r/thefinals/comments/1k2j425/lets_finally_buff_the_93r_to_a_healthy_state/
read my yap on why i think the 93r should be adjusted
Can you give a cliff notes?
not sure what u mean by this broski
He ain't reading all that
For the folks who said "I ain't reading allat"
OP is suggesting a rework of the 93r that isn't just a damage buff but a higher ttk on mediums and heavy with emphasis on accuracy and going for headshots.
They also proposed slightly nerfing the damage output so that it's less oppressive to other lights among other things.
(correct me if I'm wrong lol)
Bring back the damn Sword holy sht... if its too " over power " against noobs then don't math noobs with high lvl players... easy as that.
I'm sure they have a plan with the sword, just trying to quell complaints for now.
Sword deserved a nerf but not that one. Problem is being able to hold the charge with dash, while also dash being impossible to shoot sometimes with the servers.
i know they wont leave it like this, its stupid excessive even for them.
the thing is i dont like any other class/weapon other than the sword, this game became my only go to, and i fucking loved it, even with the bugs and movement glitches, until... they took the most precious thing away. </3.
Please don't say get better aim and track it because that's not what im saying. Dash completely avoids melee sometimes with how horrible these servers are
dash its kind of durty but if thats the case, i rather give all my gadgets away and simply use dash and sword... i dont ask for anything else man
using the sword without dash feels like eating cereal without milk, so you can understand what im saying.
Heâs obese, he definitely knows what youâre saying.

If they revert sword I want flame thrower to provide thrust. Itâs only fair.
My issue with the sword is that it seemed like I was always taking two instances of damage whenever a sword players used the lunge attack. As a heavy it felt really depressing having a sword player do two lunges and im already starving for hp
Goo King mentioned the flamethrower and I think you can make an interesting point here. Even using a weapon intended for very short range like the flamethrower it can be very hard or even impossible to kill an evasive dash sword user before they kill you
Rocket launcher go BURRRRRRR
they should just change swords lunge to 110 or 115 dmg
so the combos still work but the lunge isnt to broken
hi
whats the strongest gun right now for light?
That's the neat part: they all are,
In the right handsđ«€
thank u, next time no need to respond
I'm telling the truth tho
XP
true
P3R
SH1900 or XP-54
You had me at burst delay. The amount of time between bursts makes it extremely hard for me to use. Id rather use Alien... But decreasing the delay will both make the weapon perform a bit better and make it easier to use imho
I personally find the MP5 quite tricky to use... Maybe because of the recoil pattern? Or shitty hipfire? Dunno... But imho the Ingram holds the first place as the deadliest Light weapon. It can dish out so much damage from that massive mag.
Also... While I admit its not exactly op, but I am quite fond of the Mass. Huge magazine, super quick reload, tight spread, so somewhat useful at range (especially against damaged fleeing Lights) and enough damage to instakill unsuspecting Light with single shot and melee attack...
The only possible buff I believe the Mass could get is having the magazine size decreased to its actual size (5 rounds) and the pumping speed increased a bit, so it has more dps, especially against heavies who need 4 full hits
Sorry, bit what are the MP5 and the Ingram? I don't know what the mass is either, but I just don't know what terms the community uses for a lot of the weapons.
Oh... I believe the MP5 is XP something in the Finals... Ingram is a tiny smg with a silencer and Mass is a underbarrel shotgun, that the Light has in a standalone configuration... If I remember correctly they did some kind of word play with the Mass... Matter i think? đ
Ye... I dont know if its because of the licensing, but they use different names for the weapons than they are called irl... But just slightly off
It would be interesting to sit down and break down the "finals name" of the guns and see how they got there... Some are quite obvious, like the CL-40, which is ChinaLake grenade launcher 40mm... Some are a the same like their irl counterpart, like AKM... Some are quite weird like HCAR
Oh yeah I love the Matter. The XP is currently considered to be among the best light weapons, but I don't play automatic weapons very well and recoil pattern memorization is too much for me. The Ingram is probably the M11, which has some of the best damage in the game right now. Mass is awesome because you can hit a light once and quick melee to finish them, but it is awesome how much more consistent it is than the double barrel.
Oh ye, that actually makes sense... The Ingram is manufacturer and M11 is the model... Silly me
But yes... The XP is deadly, but requires some skill to learn the recoil pattern (which i refuse to do)... In my headcannon, the Light is the party's damage dealer, just like the medium is support and heavy is the breacher and as such I dont mind that the lights have the most deadly weapons... They are squishy and can be cut down easily if they position themselves badly
im gonna breach all over myself when i use demat on medium
The reason the XP is so ridiculous is because itâs at the crossroads of extreme damage/range and ease of use. Im not sure whatâs difficult about the non- existent recoil.
Question: If you were from Bosnia, where would you want me to take you?
Why does dagger's secondary feel so terrible to use? I know it nearly one shots almost anything, but the backstabber almost never actually work in real matches, to the point where I stood directly behind someone who was afk and it didn't work. Sword's lunge at least gives it some mobility, but dagger's slows you down for the entire charge time, which makes it feel even longer than sword's lunge. That paired with the fact it doesn't work makes it feel horrible. They should honestly either halve the charge up time (not remove, because it can still put out good damage) or just give it a new secondary attack.
XP's recoil is nonexistant! Its the easiest auto to use.
Bullshit, I have an easier time shooting people at range with the ARN
Also I just realized I have a serious skill issue so take that with a grain of salt.
Agreed, the ARN feels much smoother... but compared to XP it has nonexistent damage
oh yes... the Demat basically buried the Heavy class
It would be if you had used it enough; it feels existent to me
Most of people now rather play Medium with Demat instead of hauling around the Heavy with their shitty weapons and slow moving bulk... I still prefer the Heavy because of the cool gadgets like Dome and nowadays bcs of the Winch, but ye... its hard to stay competetive while playing Heavy đŠ
Yeah we haven't gotten gadgets in forever
Which in my opinion is way more important then new weapons
Eh... kind of... I quite struggle to find current Heavy's weapons effective... I rather play with Sledge, because it at least has the added benefit of being a breaching tool (which frees my gadgets from shit like C4 or RPG)
We already got enough weapons
That may be true... but we dont have enough EFFECTIVE weapons... I am not saying they should add more... but maybe bring the existing weapons at least to be on par with medium
Yeah BC they keep nerfing weapons instead of buffing
true... I havent seen the basic M60 and Lewis gun in ages...
I always like weapons getting buffed instead of nerfed
BC the weapons are gonna feel clunky which they already are
I'm worried about how they're going about nerfing things. It's been clear to see that cerb was a problem since at least the start of season 6, and no nerf. Sword had Phantom strikes as an issue, but other than that was balanced but it got gutted within a week of people complaining.
well to be fair... the nerfing is the quickest solution... Everyone plays this weapon, we could either sit down, look at the data and figure out why noone picks the other weapons, OR we could nerf it now and see what happens....
Ik that's one reason I don't like S6 the balance changes
Like they nerfed data reshaper like why?!? It's useless in ranked
Yeah BC it's lazy and will bite them later
Because lockbolt was overpowered and they didn't like that it had a single counter đŠ
Medium has only gotten 1 spec and 1 gadget
i mean... the medgun is still nice
Med gun seems like such a cool specialization. I kind of wish they made it universal but that would steal medium's healing niche.
lol ok
They should make it so that you can change your load out even if you get revived in casual. I get that it would allow for some shenanigans involving suicide to change weapons mid round, but I'm really sick of changing weapons only to get revived, then I have to go find somewhere to kill myself with gas just to change weapons, assuming I don't get revived again. I would rather have enemies quickly change weapons in a creative way at the cost of taking two of them out of play for 20 seconds than spend a minute and a half dying and praying that my teammates don't revive me so I can change something.
Ye... But to be fair the specialization should be one powerful gadget... and I believe that the Healing beam checks this box 100%
Tho I am missing some kind of "healing gadget"... In Abiotic Factor there is a Healing briefcase item, which you can throw at the ground and it slowly heals EVERYTHING in a small radius... Maybe they could introduce something like that as well đ€
It could be highly visible so everyone could see that someone is trying to heal there and it shouldnt be as strong as the Healing beam, but ye... something which you could use on your battered team, when you wipe a team and you need to get ready to fight with second team
could have a decent synergy with Heavy's Dome or Mesh, as it would force the attackers to either close the distance quick or let the enemy heal
and ofc the direct disadvantage would be that it could potentially heal your enemies as well, if they manage to get in the radius
I dont think we should add more healing items
The only one we had already had massive complaints and basically had to be balanced by attrition where they just nerfed it over and over agaon until complaints were reduced enough
A new healing item risks the need to be dealt with in the same way
And there are a bunch of issues im seeing from a mile away
-regeneration is already decently fast in this game, so to be worthwhile it might need fast healing (which can easily, tip into being too fast and frustrating to fight)
-even if its slow, a single point of damage could already potentially mess up the breakpoints on a weapon thats balanced around killing in that amount of shots
-its self healing, so people would go around using it like aps where they throw it down whenever they engage someone, possibly leaving its usage selfish
-it leaves the enemy a with a problematic choice, do i shoot the item or them?
If they shoot the enemy, they get to constantly see their health go back up while theyre shooting them, which sucks and would be even more frustrating to loose to a small hp difference with
And if they shoot the item, its basically still free hp for the item user anyways, since youre occupied in shooting it while they get to shoot you back, youre also wasting ammo on it instead
I hope this doesnt sound personal, i just think this kind of item has too much potential to be problematic if added
One healing item i could potentially see being added is a carbon copy of tf2 heavies sandwich (ignoring the heal allies part)
Because heavies do take ages to regen, so its useful
It cant be used mid combat, leaving this a non-issue
And outside of that it can still be a decent risk vs reward thing going on with enemies ambushing them during it
Problem with Heavy is that they often lose fights but win games.
The objectives of the game and the cadence of respawns often means that being survivable alone will often result in victory, even if you personally don't feel like you do much.
Or at least that's how I feel. The devs claim heavy has the highest win rate.
But we should be incredibly careful with any healing items that could be added, there is a lot of potential for them to mess the game up
I agree with RS___C. Healing items are a real problem in game design.
Overwatch was most fun very early on when no one wanted to run healers.
Once the two healer meta established in earnest the game got more and more grueling.
I dont mind the idea of healing items, it just needs to be done with a lot of consideration
Like, the healing enemies thing
While good on paper, i dont see it really working out
Like, you need to get close for that
While you get close they shoot you (which would be especially troublesome if used to heal a team, if you try to rush down 3 people, youre dead)
So you would need to shoot back early, making it meaningless
Even if that wasnt the case, you only just leveled the playing field (or are potentially still at a disadvantage if your weapon happens to have a bad breakpoint)
And it could be used to force punishment too
Set up a mine + healing, abuse healing to win the fight, if they do try to get close, they blow up
Ah, here I'll summarize
Buffing damage will not work. Why? It'll make the 93R too overpowered.
So I actually propose reducing damage but also reducing burst delay, which will make it so you have to wait less time between bursts.
This will make TTK times much more reasonable.
It doesnt sound personal... Those are valid concerns
Trying to use dagger's secondary feels like I'm throwing no matter when I use it. It does crazy damage, but the charge time is longer than sword's, so I keep charging and releasing early, to the point where I sometimes try to charge a stab 3 times before panicking and just swinging. Not only does It not give any mobility, unlike sword, the damage without hitting the back is terrible. It also has crazy latency issues. I've seen a lot of people complaining a bout dagger hitting from the front, which is a serious problem, but that's only ever happened for me once, and a lot of the time the dagger doesn't even give me the extra damage even if I hit somebody who is afk square in the back with it. The dagger's secondary gets me killed every time I try to use it, and even when I hit with it it usually won't do damage right.
I usually get upwards of 7 kills for every one death on other weapons, even post nerf sword, but my k/d ratio with dagger has been around 1/6
Blame embark for making it have a shitty 150 degree backstab cone
I honestly wish they would just give us back one click stabbing and just nerf the damage a bit to make up for it.
Nah current dagger is way more consistent (aside from 150 change)
Some would have taken that the other way, cant hurt to clarify
Thanks you for being understanding 
Is the Repeater hitscan?
Everything except for ks23, bow, throwing knives, flamethrower, and sniper past 40m are hitscan (i mightâve missed some)
Ah thanks, such a good info
Hm, no complaints about the sword? Weird. I guess its early.
Poor cl-40 and mgl32 đ„Č
yea i def missed some đ
nah hit scan for throwing knives is diabolical
Dev team really rather have a weapon people love made unusable instead of fixing the bugs that it has
If something is too strong, you take it out the rotation, but not the defib?
the gadget that no matter the nerf is required on every loadout since s1?
Defib meta is fine but sword is too overwhelming. Make it make sense.
Developers just love to play mediums for sure thats why every season they add another op gun to this class and overall they ignore facts about how strong this class is, model being op since s0 but they didnt care till s5, just to add cerberus after it and make it even stronger then model, guys getting invulnerability after getting defib is another crazy thing because then can shoot you and u cant even do dmg to them, like make it that we can hit them instantly and not have to guess oh this is right moment to shot ... shield having the most weird hitbox and tanking bullets that are not even hitting it, famas being increadibly strong, like medium do better at doing dmg then lights which is crazy considering it it support class after all, they get best stuff in the game and its bascially u either play medium or suffer and lose
Buff repeater 
The issue is that if healing beam is ever buffed to not be ass, itâll be too strong
oh yeah invulnerability with defib is diabolical
this invulnerability should be removed
There isnât a good middle ground to balance a single healing item around, if itâs not dogshit then itâs a must pick and if itâs not a must pick then itâs dogshit
I havenât seen heal used in a ranked or comp game since like s4
Which sucks because imo healing makes fights less one dimensional and way more back and forth based on smart cooldown usage and resource management
I think more heals would benefit the game as long as theyâre on high cooldowns and fit class boundaries
Imo jump pad should have been on light from the start. The fact that medium gets more movement from it's gadgets than the movement class is criminal considering it almost has more defense gadgets than heavy on top of the healing stuff it has.
No donât take away even more team util from medium
Medium isnât meant to be the call of duty class
I think they could even make it a universal gadget like the grenades or the proximity sensor on launch. I just feel like all of the interesting gadgets are gatekept by medium. I'm biased cuz I main light but medium's melees look fun, defib looks fun, jump pad and zip line look fun, light is the only class that doesn't get mines, and they stole our proximity sensor! I get that sonar goes through walls, but I would have loved to have the extra duration even if it doesn't bypass line of sight.
Light has some interesting stuff, but medium has so much more room for creativity and playing to the environment, which is kind of what the finals is all about.
The only really unique things light has are gateway, thermal, sonar, and vanishing bomb.
And demat is almost always better than actually blowing shit up with heavy, it's no wonder that medium is the only class that can be three stacked, it can do everything
Ong
We're just lucky they didn't give medium a c4 or rpg ripoff like they got light. I wouldn't be surprised if they did next season though, to round out medium as (still) the best class in the finals. Technically they already have demat though, which is better than anything else for breaching. (Even BREACH charges)
And breach charges are worse than c4 in every way, which is pretty sad tbh.
Oh yeah heavy should get access to the light destruction gadgets, I'd like to choose more destruction over DMG or blast radius or wtv
It's nice having three, you can open multiple holes
Oh I didn't realize c4 only had two, that's my bad.
It has one
Max place of two, but one held, so you have to wait like half a minute to get it back to actually utilize the max placed
Wait that's actually crazy
Yep
I guess it was actually c4 that was worse than breach charges in almost every way.
It's like... they gave heavy all these destruction tools that they also just so happened to give really high DMG, then were surprised when people used them for DMG instead of breaking shi
I've gotten instakilled on platform 4 times today alone by getting rpg'd without realizing there was c4 behind me.
Like RPG used to do 165 DMG, would you rather one shot an enemy (or massively chunk them) or blow a hole in a wall with your minute long RPG cool down? Its kinda obvious
I'm glad I didn't have to deal with that these last 5 seasons. I quit back in S1 because I didn't think the game had controller capabilities.
ospuze version needed
Technically is an OSPUZE skin, fizzy tiger is an OSPUZE drink
I guess drink companies still have monopolies even in a dystopian world.
Oh wait...
Medium is the catch all class unfortunately. There isnât really a single thing it does poorly. Defib is the single strongest gadget in the game by a huge margin. Only somewhat rivaled by another medium gadget, and maybe gateway. Itâs the support class, call of duty class, breacher class, anti gadget class, lockdown class. It does everything.
well its meant to have a weakness in cqc but the devs gave up on that
Buff sord
Jack of all trades, master of every single one of those trades
I donât really have a problem with it having strong guns, but it needs to have a weakness somewhere. I personally think defib is really unhealthy for the game, and so is heal to a certain extent if it wasnât brought down to where it is now.
King of all trades.
I think, defib/heal has been the origin point for every single poor balance decision that has been made. The light continues to be buffed and buffed to compensate for the fact that nothing stays dead. A light is expected to be able to nuke things down with 150 health, to then fight that same target that is invulnerable and with 50% health again. They either challenge or have their entire previous effort negated instantaneously by a single gadget. And in this challenge, they must deal with the medium that defibbed shooting at them.
It makes light inherently less valuable as a class in its entirety. It overvalues heavy, which has caused them to be nerfed constantly to the point that itâs a meme.
On top of this, embark and medium players have gaslit heavy and lights in to hating each other. When mediums are the least fun thing to play against in the game. Someone said it earlier, but itâs the only class that can be triple stacked effectively and itâs true.
Minigun accuracy buff is great, Iâm going for headshots in minigun duels in Bunny Bash
XP buffs are great. I'm playing with one hand and winning gunfights
What are you doing with the other hand, boy?
Using my rosary sir
Praying for more XP buffs?
Well it is a borderline A tier weapon. Would be nice to buff it and get it in the level as something like the cl40. That thing is way too easy to use and does way too much damage. When I'm running in a straight line or just standing still and die to that thing I get so angry and wanna start posting about nerfing it in game feedback
Yeah, Appoh said that Minigun is as effective as XP since he saw some guy in Europe really good at using it. He said the XP was effective at all ranges, with a fast reload, and very little recoil. And the Minigun was similar in performance. I have no choice but to believe him since he has YouTube subscribers.
Yeah you have to trust someone that wears an arm sleeve while playing the finals WHILE also having yutoob subcribers
The Cerberus has pretty much convinced me that Mediums are more of a problem than people realize
What class do you play?
Light.
Oh yeah, bud. I play heavy and that thing is ridiculous against us as well.
Im convinced the balance guy at embark is a medium player.
People have the fucken audacity to say that Light players are Embarkâs golden children
When off the top of my head, I canât think of a single weapon or gadget from Medium thatâs straight up terrible
Besides the dual blades, maybe
Medium is the golden child, but the embark team balances the game around light it feels like if that makes sense
Considering medium has gotten way more buffs than nerfs compared to light, no not really.
thing is, everyone has been complaining (casuals and high elo players), yet embark has not done shit about cerb
Nerfs are centered around the light class
Gun kill times for other classes are built around the 150 hp class
Was super excited for the arena vision sets because I absolutely adore silver and wood skins.
This being said I couldnât be more upset they put wood on the scope of the sr84 and decided to make the entire barrel of the cerb wood????? What were you people thinking????
I will return to the peace of my 93R virtual extension skin.
I think someone at embark hates me specifically with the pueblo power and the arena vision sets.
perfectly balancedâąïž
I honestly feel like in completive light players get the short end of the stick. I've mostly only heard from other people because I'm a casual player, but apparently light has been pretty bad in top ranked because at that level all the movement in the world won't save you and you have less health. Then they came out with the weakest of the three new weapons (which was buffed, so it's not really a problem). The only thing that made the class work in high level when I wad playing in S1 was stun gun, which got removed because it was annoying. It feels like they try to make the light class feel good, but it's a high skill class so bad players complain when people make it work right. Ultimately good light players can't make it in competitive so they go to casual, where people complain because they have to deal with people who are good at the game. Then they take away everything that's fun in light class because if it's fun, it works and people don't like fighting against light's play style when it works.
I can only say as high as low diamond, but even in to those ranks I see light players playing like absolute morons. Even the ruby lights I played with and against they either go in and die instantly or win their 1v3. Thereâs no in between. On an exceedingly rare occasion I get the dream light players that play off the team and it dominates.
To me, lights seem to think they should be able to do way more than they should. Embark seems to try and facilitate that by making them nukes. Imo the game should play more like Spies vs Mercs from splinter cell. Where they are strong until theyâre caught, after which they get deleted. This whole thing with lights needing to be terminators at 150hp has never made sense.
Heavy best weapons to get? I preffer shooting bullets but anything goes
Deagles, Shak 50, Lewis gun, M60 you have a lot of options đ«
SHAK is the most consistently good in the most situations I think. M60/Lewis.
Deagles require aim but are good at most ranges. SA requires an understanding of the class, map, and match ups but is strong.
KS, Flamethrower, and Mini kind of all suffer from very fun but frustrating if youâre not in the right circumstances.
Sledge/Spear is probably in that group as well.
I love Minigun ngl
MGL is dogshit, but âmuh idenidyâ will keep it that way for ever.
Minigun is the funnest gun on the class right now. I agree. Thereâs something about letting that big biddy sing thats so satisfying.
Its probably the only weapon that makes me play heavy and maybe Spear but thats bc im a melee player (Riot shield)
What spec do you use for spear?
Winch Claw
If you also wanna know my loadout (for Spear) its Winch Claw, Goo nade, RPG, Dome shield
Best spear player Iâve ever seen was this guy called WingedYolk, not sure if heâs on here. He used the GooGun spec to lock people down and trap people and beat ass with the spear.
Scary ass playstyle
Yeah, I thought it only worked with winch but he was getting dubs and wipes with it. As a Gooman myself, I appreciated it even more.
The best Spear players i know are troop and Kyubi (idk if troop still plays Finals)
I could never play Goo gun and Spear ngl i would probably kill my fingers
If you ever learn googun, it makes the game so much fun. It makes every other spec feel weak.
Whatâs your load out for riot shield?
Demat, Data Reshaper, Jumpad (or Zipline) and Goo nade
I used to play Explosive mines instead of Data Reshaper but i got cooked by mediums placing a Jumpad đ«„
Can we fix the demat???, why do I gotta slam my trigger just for it to work??
Ah, so youâre the reason it got nerfed. I was wondering who that was targeting.
Nah im ass at this game i do remember Bizzy saying that his comp used Data Reshaper right before the patch notes came out so maybe thats why
Instead of tommy gun for med (which I think has been suggested once or twice) consider this, an American 180.
https://youtube.com/shorts/yNUGAZdqxqw?si=sl5dyOPxeFCipVeB
massive mag, reasonably quick reload, nearly no recoil whatsoever, great hipfire, but low damage and poor ranged performance. Itâd fit in great amongst the rifles as a proper sustained close-mid range damage option, great for supporting the team as even though the damage is low its easy to land shots at any range so itâll keep enemies on the run from regen-ing health. See the vision? Eh?
What do you use data reshaper for? I use riot shield a lot and my loadout is something very Different
Thoughts on a gas mask gagdet?
This guy sounds based
Mostly bc of Jumpads since they counter Riot shield.
Also if there are mine players Data Reshaper is just really good since you don't have to figure out a new way to get to a Cashout or enemy etc. Turrets are also annoying when playing Riot shield.
And i Reshape glitch barrels into Red barrels a lot for possible instant dmg without having to chase a mf for 5 years
Btw Data Reshaper is really good on Powershift if enemies are playing APS Turret and Barricades
I have run full mines with a full team a few times so I get what you mean Il maybe check it out ,it sounds handy
Do you like demat on riot? cause I have never used it before when it Came out it just looked very hard to use so I didn't realy get into it
It would be pretty cool if light got something with more utility like how heavy got the machine gun this season. All light ever gets is weapons meant to kill as fast as possible and it hardly ever dips into other extremes. They tried to move in that direction with the ARN, but they gave it a magazine of 60 that gets interrupted every 30 rounds, then turned around and gave machine gun higher damage, with environmental destruction and a capacity of 250 rounds, then they ended up just buffing ARN so it can kill as fast as possible too. I really hope they do something like machine gun again but for light.
Heavy is the fun class, bud. Just switch.
I love Demat on any weapon its very versatile and especially good on Riot shield since you can cut corners and catch enemies of guard but the best use for Demat imo is dropping the Cashout.
Also it helps you escape fights which is very important on Riot shield
If you want to see a good Demat player i recommend watching Sanguine on YT he basicially only plays Demat on Medium not really a Riot shield player tho
I love all the stuff heavy has, but I'm addicted to grappling hook and dagger đŠ
I saw that goo gun could reload whenever just an hour ago and I freaked out because that leaves so much room for creativity, and I've honestly never considered switching more than now with sword getting gutted and how much the devs seem to hate letting light have fun.
Grappling hook should be a heavy spec. Combine it with CnS and make a new one called Wrecking Ball
cries in medium
Thats rhe secret to GooGun, itâs actually your primary.
Even though I love grapple, I would still trade it instantly for a goo gun or a mini mesh shield or something like that.
Wreaking ball?
Actually since people dislike winch I suggested it should stop pulling people and help u swing short range and it's slow swinging
K thanks Will check it out
I would also love if light's melees had something as unique as dual swords' reflection. It seems so cool, but I'm pretty happy with the movement from sword. Dagger's secondary feels completely useless a lot of the time, and the instant kill still feels annoying to fight against, so I really hope they just change dagger's alt to something more interesting (I do like that the secondary can one-shot goo though).
I wanted dual blades on light. I think their blocking would be more impactful on light, plus the gap closers and faster walk speed.
Plus the attack on titan larp with grapple hook would be a dream
Trading Sword for dual blades with medium. We don't need sword post nerf.
The lunge on medium would be more meaningful anyway. Take sword, add shield, give to heavy.
That or sledge needs a greatsword skin
Another shield on heavy does seem very fitting. You could run mesh shield, Riot Shield, Shield dome, goo grenades, and barricade and just claim and objective as yours for the rest of the match.
Enter at your own risk
đ
A claymore could go crazy as part of a knight's bundle when they finally do the medieval themed season they were talking about.
Just get me on the skins and balancing team. Iâll take care of the rest. It wonât be esports, but itâll be fun.
I feel like most games really do need to have players on the developement team. Players seem to understand more about the general balance of the game than devs do most of the time.
Itâs because thereâs only so much internal testing you can do.
But what about Esports
Even if you have a test server, itâs only so much data.
People want Esports apparently?
Esports are my religion, sensei!
Please join my $500 prize pool major tournament series
Just like my marriage, I prefer to watch instead of do!
Np
Everybody gangster until you see a bhopping sledge heavy approaching you at mach fuck
Hahah u need to attach upward for a swing(physics based) u don't get much speed @unkempt moss
Swing implies momentum, which translates to bhopping
Also why the fuck would you not let the grapple hook onto the floor? It's not like it would suddenly be worse to play against than winch
Then u would need a pull and speed which heavy class isn't balanced with
It would be minimum speed on ground that's not what swinging means
Je ne comprends pas
Winch should work like a strong lockbolt tether. To geometry or players. Let me swing or hold on to a player. Hold the use button to reel them in.
if you unlocked a twich drop, have steam connected whered o you claim it?
Broooooo.........
Instead of instantly pulling it should just act as lockbolt plus u can throw players and barrels at players at high speed
I think it should still insta pull airborne players
That's rare,maybe happens near jump pads and that's if u can winch them at all
Maybe be u winch them and u get to throw and reposition them multiple times
Maybe
is revolver viable in plat+?
you just gonna get cerb to the face or out traded by fcar
if you can headshot 50%+ yeah ig
What are people's ideas for nerfing the repeater? Bc to me, if we do a simple damage nerf and make it a three shot for lights, 4 for medium etc. the ttk will make the gun basically useless.
If you diminish the range on the gun it kinda gets rid of the point of having a weapon specifically dedicated to precise long range combat.
I'm open to the idea of the nerf but I haven't heard a practical suggestion yet đ€·ââïž
Yeah thats the issue, because nerf range and it's literally just a straight upgrade to the revolver
except time in between shots
Yeah that seems like the only option but I really don't see a reason to nerf it in the first place. Everyone complains about not having a powerful medium weapon but then they turn and complain when they actually add one.
plus the cb actually requires a really hefty amount of skill to use
CB requires aim and precision
Cerberus requires position
Nerf the fire rate a bit? I donât know, I think more people need to complain about the Cerberus
Also saying Medium doesnât have any powerful weapons is straight up bullshit. The FCAR, the Famas, the Pike, do they not exist?
Not to mention the fucken Cerberus
Fr, we should be encouraging higher skill weapons to be meta, most medium weapons perform really well if they're in the right hands
People complain the medium doesnât have a powerful weapon?
Yeah I've heard a handful of people complain about that on this channel but I'm sure the majority of people don't agree
Honestly, game is the most balanced itâs ever been imo
expect for the Sword nerf, if you dont agree, u have skill issues.
BRING BACK THE SWORD!!!!!
Every ranked team has 2 mediums running cerb/fcar, pad, defib, goo/glitch
and then a L or H to fill in for utility or another M with the same exact loadout
Mister Sir, that's not balanced, that's just 1 loadout being by far the strongest in the game, but its been since s1 basically so yeah, nothing's changed
nerf sword again tho
I disagree 
felt the most balanced to me late last season, Cerb buff was kinda wack, CB-01's a little wack, sword gutting is irrelevant to the meta but still wack
Was stun gun around last season
oh, my bad then
I don't remember if it was late last season or this season that it was taken out
I think lights only really started to get better at the game once that went away
Or bad lights swapped to medium's piss easy arsenal
"Piss easy arsenal" aka light
these poor, pitiful sword lights simply don't know what skill is- I, with my high-cap, low TTK hitscan assault rifle that has had its recoil (both physcal and visual) increasingly smoothed or outright removed over time will show them
Yeah mb. I forgot that cerb has the highest skill cap in the game
Yeah mb. I forgot that double barrel has the highest skill cap in the game
Revert the sword nerf!
The DB, bow and xp have always been better to use over the sword. (The sword was always more fun for me to use) They lower the damage because it was too op? You have weapons that all basically 1 tap, DB, sniper, dagger and bow. All weapons require somewhat skill to use, but they decide to nerf the sword, plz help me understand the logic!
ok bud
The SR-84 needs it's hip fire nerfed, im sick and tired of lights running around using it as a shotgun with the quick melee combo. If the SR-84 gets perfect hip fire then why is the repeater and deagles so abysmally bad?
cerb nuff said
not nuff said, the hitreg on it is garbo sometimes you want a buff or nerf
server buff
Technically if everyone is using the same thing, itâs perfectly balanced in game.
My repeater getting kinda nasty bruv
except if everyone uses the same thing its because everything is so much worse compared to it
that's the opposite of balanced
The key part of what I said is âin gameâ
I know itâs at the end of the sentence and itâs hard to get that far, so itâs okay
reverse sword nerf and take away phantom strike lol
Just realized all of the progression skins for dagger are useless after you get the last dye job, because everything else only paints the handle which is covered by your hand...
Do people use the dagger with melee assist on or off? Or is it just preference?
I don't actually know what melee assist is somehow
Melee assist is aim assist on melee which allows it to essentially lock onto a target that you're aiming at
Problem is sometimes it can bug out apparently when going for a backstab and cause it to hit the front from what I've seen.
Off
On makes it much less consistent (it's generally worth having melee aa off for every melee weapon)
The only thing melee aa is kinda decent (not even worth it anyways) is for qms with non-melees
I see
Hear me out, since the Recurve Bow only has a slight zoom in effect for aiming downsights, what if they made it so the arrows could curve in whatever direction you're turning while aimed down sights. I don't think actual Recurve bows have anything to do with curving shots, but I feel like I could give the weapon it's own character other than "sniper without a scope and hitscan". I'm not sure how it would effect the current playstyle though.
Heavy and Medium get their own designated Sniper Rifles, what would yall like to see
Yea
The only easy weapons on medium right now are cerb(its unbalanced and will probably be changed) and AKM and FCAR
levergun's easy as hell dude
I haven't used it yet I've been enjoying minigun
Imo I don't want to see medium or heavy get a sniper, instead I would like for medium to get a crossbow and heavy to get a ballista or cannon
I would love to see this for heavy
I think they should Lower the damage a little but make it shoot fast from the hip(levering),they should also make the revolver shoot fast from the hip(fanning)
Yes
Give me one of the cannons you see on that one map
If your taking about the cb-01, it's damage is fine if anything just give it better hipfire
I was also thinking Crossbow would be a cool sniper for medium, but also I do think it would be very cool if heavy got a semi-automatic .50 cal like the GM6 Lynx
I think it's fine too,haven't struggled against it except for one guy that was cheating with it,but many complain of it
Its gimmick could be penetrating through destructable surfaces and doing bonus damage to placed structures like Turrets and Dome Shields
To be fair the cb-01 has a slower ttk than all the medium ARs
I'll have to try it to form a better opinion on it
Imagine how well it would pair with recon gadgets like sonar grenade or motion sensors, encouraging teamwork
repeater should just get a fire rate nerf
no damage nerf since even 1 makes med take an extra shot
Repeater is fine, the xp needs a nerf way before the repeater does
repeater 100% needs a nerf before xp
Agreed
That's a wild take
xp is actually balanced compared to repeater
Nah it's honestly fine
Lol, that's crazy the xp is in no way balanced
xp is above average but balanced
The XP is broken
xp is really good but balanced.
I wouldn't be suprised if XP is the single most used weapon in the game right now
If the XP is balanced then every other gun needs buffed to be "balanced"
Its a classic video game SMG that's basically a laser beam with the falloff profile of an AR because those are always super well balanced in every game they feature in yep
XP is balanced or close to balanced but same old problem with casual players seething at the high mobility glass cannon being a high mobility glass cannon
definitely light's best weapon right now, definitely strong relative to light's other weapons- but it still loses the 1v1 against every medium gun so idk
i would love a mosin-nagant skin for the repeater
the speedloader would be a bayonet
also while i used to hate cloak lights, now it is completely useless unless against snipers in long-range because of the visibility being so high and the noise, and now it is sneakier to just sneak behind.
also i want back the old dagger
just use repeater
but otherwise any other classes would never get sniper probbaly
or it'll be so bad so no one will use it
lights have a whole bunch of shit to use when goig against enemies. meds mostly have stuff thatd help their teammates or mobility. with lights u can use breach, vortex, thermal bore, vanish, gateway, etc. and create so many plays. thats literally why i play them when i do lol
but ofc if ur gonna stand there at a single place and continue firing at a med while being a lil target then ur probably not gonna win unless ur opponent med has ass aim
Lights deserve the Cerberus tbh
heavies deserve to have a rod rammed up their ass for existing
Embarks way ahead of you, bud.
holy shit its happening this season!!!!
"ummm bro my favorite strimmer triple stacks and uses mesh shield and has a heal beam on him and he does just fine in high elo"
Winch is super bad against people... its hard to hit (but you have 2 chances, when it goes out and then when it returns, which is kinda cool) and if you hit someone, they magdump your face, bcs the "stun" doesnt work most of the time, then you hit them once with the melee and they simply run away, if they are at least somewhat intelligent
BUT! it brings great utility to the team so I love it despite the fact its quite pointless to waste it against people... it works only if you manage to deal damage to them beforehand and they turn their back to you and try to run straight away from you
You can winch dead teammates to cover to revive, circumvent fire and gas laid down on objective when you need to captoor or winch your objective away when someone starts capturing, effectively cancelling their animation... pull in boxes and barrels... move friendly or enemy turrets... is just way too cool for it to be swapped with "Yell, run and destroy a wall or two"... the goo gun is nice, but since the Goo grenade has 2 charges, you can "have goo gun at home", which is still somewhat decent
If you goo successfully and manage a one-shot with a sledgehammer, you will find temprorary true happiness
you can oneshot only Light with sledge
i mean... there are MANY weapons that oneshot Lights... and to be fair a hammer with like 0.5m range should be the most ok oneshot in game
Did anyone see this?
especially since the Heavy is the slowest class so its always up to the Light to approach the sledge wielding Heavy up to the pummeling distance
Yes, but when it works, the heavy can reach enlightnement.
ye kinda... to me the sledge is currently the only usable weapon that Heavy has... and it is more tool than weapon, which kinda describes how bad all of their other guns feel like đ«
I think its an issue that teamfights are rarer now, many lights are just running around
Shak is also good if you just fight one light at a time alone
And the shotgun if you have a good aim (ks)
I havent understood the logic behind the Shak... like why does it exist in game? It is a rifle firing .50 rounds irl, which was made to DECIMATE drugged up cantsaythiswordbcsreasons with CQB fully automatic fire....
for some reason in game it "fires multiple bullets per round"
which sounds like shitty shotgun? and from what I have tried on test range, it is basically an M60 with 20 round mag
i was expecting a weapon that would be usable on mid to long range while firing semi automatic or short bursts, while having the potential to unleash absolute hell up close with massive recoil but giant damage... it does neither of those things
so what is the actual purpose of the shak? what niche is it supposed to fill?
it is supposed to fill the need to obliterate Those Who Cloak
those who cloak:
yes, i mean lights, those little motherfu-
ridiculous things in the finals are what makes the game fun
like the sledgehammer
embark should make it so that lights are almost powerless without their team, and make it so that i dont get level 11 noobs when enemies are emeralds,(i am level 80)
now that i think about it, i never felt the need to nerf anything except cloaks, but they are completely useless now.
I agree, even if you cannot deal damage to them because they run right after, your mediums can, it works well with my flamethrower support build,the goal is to pull enemies closer to my team to isolate them from their mates or finish off a team, protect my mates and provide info on the enemy teams.
The matchmaking is ducked, I can't play one match of quick cash without my mates being level 20 and enemies are level 90, Emerald and Ruby on the last 3 seasons. I'm almost level 80 with 400hrs on TheFinals, the guys I am against have at least 700 - 1000hrs and the mates I get have 50. That's annoying
It's been like that since season 4 and I just don't understand why it doesn't take in account player level or playtime.
Same for me, mid/end of S4
maybe we are in the middle of low level and high level ranks
what season did you start in?
S1 but I stopped playing just before S3 then I played again at the end of S3. I took a one month break a month ago.
The sensors in TDM. I will have nightmares about that sound. And I only played 3 games. The spam is crazy!
I started ar s3 because i didnt have a capable pc before that
such is a life of Heavy player đȘ
Yes
yo
Hello
bufmodel
GET THE XP BACK IN LINE
like it didnt need the buff, everyone only plays xp54 now. what is going on. get XP54 and cerb BACK in line!
Is the stunning gun in again?
triple light running rampant in WT again with triple XP54 permacoining
No
When are they gonna add a riot shield skin that's just a tire iron and a car door?
As a post apocalyptic themed cosmetic, it could be fire, yk, just a rusty door with spiked wire and some bolts holding it together
Id love apocalypse sets
Rifles could be made like virtual extension, but like dusty, with scratches and duct tape maybe
And those have probably the most potential for melee weapons
must be their time of their life
Im booking for getting it as a seasons theme, there were some awesome ideas floating around
Like a big overgrown city, and with a flooded map alternative where heavy rain creates a giant river for fast movement downhill
Weapons with suppressors get it attached to the gun with duck tape
The DIY supressors made of bottles maybe?
A cotton fabric and duct tape gas mask cosmetic
The long awaited molotov pyro nade
Yeah or some people use oil filters I heard
Either would probably look rad
does anybody else just nopt vibe with the sa1216
There could be no other reason to hold a classic like this back unless they plan on making it a whole season
A Metro 2033 type outfit would be great. Also for the map, nuclear fallout Moscow would be awesome
I was more looking for a tlou2 seattle style map
We need an existing city anyway so yeah, maybe a Eastern Europe, cold city could be good or a more stereotypical post apocalyptic city like in Alice in Borderland
Skyscrapers would be really cool
Problem is, if a single one of them falls, the server tanks
How could we make them a possibility?
I was thinking of making a solid, indestructible mesh that breakable walls are attached to
The scaffolding cant fall, but the stuff around it can
Goes a little against the spirit of the game, but for getting an incredibly unique, interesting and potentially hella fun map i think thatd be worth it
nah pretty sure they dont. if u want another shotgun by all means, but the kind of guns they have rn are already really good.
@unkempt moss that down there isnt necessarily for u just fyi
and pls cut me the "light weapons always lose to the med weapons" nonsense thats coming to me, u all know what u do, just go stand there in front of a medium without doing nothing and expect to win by just pure aim as a light.
learn how to make plays, how to use ur abilities. ofc if ur going to let the med hit you ur gonna die. that applies to literally every one else.
most med abilities arent suited for personal use and such tactics. theyre either guarding an area, or helping ur team. lights and heavies have stuff they can use to escape, make ways, destroy stuff, bring ppl closer, which they can use to survive and win. but most of the time a med relies on sheer aim, cuz it doesnt have gateway, barricade, rpg, vanish bomb, grapple, evas dash, winch, or charge. so it needs powerful weapons.
Make the building fully destroyable except the corners so it cannot collapse but as you said, this type of system is a bit against the DNA of the game
But otherwise were forever incredibly size limited
ooooooor they code it in a way where if an object falls more than x meters, it doesnt calculate colosions/interactions, and jzst falls apart (like how the PS platform destroys them) instead
Should cut down majorly on calculations
Problem would be that we cant have cashouts in buildings like this because they would just be flattened if there is a single cns/sledge heavy
Yeah, I mean, making a 2000 meters high building by 400-500 meters sides would be awesome but the servers would just overheat
Not that extreme dude đ
But like, being maybe 2-3 monaco house sized would be awesome
Ziplines between them and everything
It would be awesome, just imagine, the elevator is at the bottom, you place a ton of mines and barrels, go all the way up and you just slam to the bottom and BOOM no building
Waaaait what if
Theres like skyscrapers in china/japan, that are build alongside a cliff
The look incredibly tall if youre at the base, but barely pass the floor if youre on the cliff
Could that maybe work?
They can each individually only fall to the step theyre on
Illusion of size
Could that work?
Maybe, I don't know
No, I meant they deserve the Cerberus as a punishment. They deserve to be smoked by it all day every day.
I was salty because I had a lobby of 7 XPs so I posted that. Love watching little light shit heads turn to ash.
Well, that's part of it. Should be noted that the lower the health pool, the higher the dps should be. Also, the classes are built for different purposes. For example, I used to be pretty good with sword back when it was viable, (no, I didn't phantom strike cause that felt exploit-y to me) and I would always have the highest eliminations on my team. But the game is designed well to be team based. The times I left my mediums alone, they would die, and I would die. But when we coordinated, even though the meds didn't necessarily get as many elims, they'd have high support scores, objective play, and typically get lots of assists. Heavies also play differently, as they're supposed to. Obviously a ranged light should never stop moving/strafing, but saying mediums need better guns than lights would just defeat the purpose of lights. The health pool and team value account very well for the mobility/playmaking of lights
imo Mediums should have consistent, reliable weapons, not necessarily "powerful" ones. That's not what their class is for. This game isn't ffa on krunker.io loll
Cerberus.
anyone ever vibed with the sa? afaik it was always "worse flamethrower"
worse flamethrower?
doesnt it have like the higest dps on heavy?
i think thats what i heard pre nerf, what was changed?
i have no idea tbh... ive played in the beta and we started playing like 2 weeks ago again... so I remember it as a somewhat gimmicky weapon that hadnt really worked most of the time
1 less pellet
less fall off to increase damage at slightly longer ranges
adjusted spread to make up for the lost pellet slightly
and I dont remember seeing it once since we started playing again...
did whatever made you leave get fixed?
oh we left bcs the meta was EXTREMELY boring
and bcs we rose to unplayable ranks, while we simply couldnt compete anymore... so we stopped and agreed to wait until they introduce more ways to play...
id say that the meta rn is definitely somewhat better... I used to play the support medium with grenade launcher, which was quite bad, but you could remedy the insufficient GL damage by using explosive mines... this doesnt work anymore, but it feels that the grenade launcher is a bit stronger by itself (especially against lights, that need just 2 rounds) ... playing Heavy feels extremely punishing compared to the beta... its basically a freekill for any medium or light, BUT! it has very cool gadgets, which can easily turn the tide of battle... so even though it feels bad playing as a heavy, and you are pulling your team down most of the game, you can definitely turn the game around with one or two outplays...
back then the AKM ruled the lobbies and 3 mediums with defibs ran rampant... especially on higher levels, you couldnt really compete against that... they were slow to reach objective, but they simply walked into the room guns blazing and annihilated anything that stood in their paths...
nowadays it feels much more tame... and even if we meet 3M teams with defibs, there is definitely way to play around them...
Slow to reach the objective? They have the 2 movement gadgets
when I started playing, I mainly used Light with M11, which was strong enough to wipe Heavy AND Medium on one mag, if you managed to flank them and start blasting from 0 distance... it got nerfed hard, so I had to find different playstyle, but what Ive tried now, the Ingram feels good again...
I'm just gonna accept this games balance will never be close to being good and I'm gonna just run at people with the sledgehammer and accept my punishment like a good little boyim
Well yes, but intelligent team lays down some obstacles when defending... 3M teams had 0 breaching potential (they have now, bcs Demat) could have been hampered by gas or fire and goo took them some time to chew through...
yeah, cl-40 had quite the rollercoaster of rebalances, im happy with where it is now
especially how aps got changed around it
i hope the changes are enough to make you stick around, its always nice to get a few more people
thank god I missed it... I stopped playing when it was reasonably ok and came back when it is definitely playable
oh lmao my bad i thought u said they should give the cerberus to lights pretty much like almost every light rn
the mine rework is kinda sad... to me it increased the skill ceiling with the weapon, which imho is the coolest shit about the finals... its not like any other fps where you force learn a few recoil patterns and that is the single defining factor if you are going to be good at the game or not (I am looking at you CS:GO)... you can use different approach when it comes to killing the other teams and I am all for it... reminds me of TF2
but it was kinda needed
the og mine nerf down from 150 dmg absolutely
the mine stacking was annoying, it wasnt a must go, but im glad thats gone too tbh
exactly. but i never said mediums need better guns that lights, they alr have really good guns. im just disagreeing with ppl crying about mediums every now and then and that they destroy lights and whatnot. Sorry to say, but thats just big skill issue. And the whole game is built around teamplay, lights were supposed to be frag class, mediums support class, and heavies the obj and tank class. and they still are. So saying that mediums have a higher dps is just way wrong.
Good to know that u didnt use the sword exploit, finally a sane human
or do you mean pocket sand?
mine stacking was basically just two incredibly loud and easy-to-spot explosives on the ground. Every time youd try to tell them this theyd change the subject and continue whining.
How does one "accidentally" step on a mine?? and if you do make a mistake, thats not even the mine's problem. Its YOUR problem.
all im trying to say is that 150 dmg or even highher is completely fine for something u can counter by moving away from it. and its not anything like invis or charge and slam that you might be to busy or distracted by something to react fast enough.
its not anything like invis or charge and slam that you might be to busy or distracted by something to react fast enough.
i have no idea what kind of enemies youre playing against, but some people actually put them around corners, on top of stairs, behind doors, etc.
forcing people to take it slow in a fast paced game, and punishing them with instant death is not fun
but judging by your distinct viewpoint on people that share this opinion i doubt trying to talk about it is gonna go very far