#💣┇weapons-gadgets
1 messages · Page 160 of 1
There’s a happy median in between to strike for. Don’t polarize it!!!
Making weapons inaccurate while strafing would just make it more frustrating to play the game
Ok tiny question am I the only one who thinks that the ARN for light needs a tiny damage buff
Yeah it's a bit weak and weird. Light should have the best weapons since they have the lowest HP, shouldn't they? XP is fine imo.
The ARN just got like a 2-3 damage buff
It can beam at ranges longer than the XP, it serves a completely different purpose and does not need another buff.
But yeah, Lights deserve to kill Heavies in less than a second ongod
Just by looking at Mediums they should be able to make them turn to dust
But then u just have sprayers and snipers
I dunno how people think the ARN is weaj.
Isn't really stronger that AKM or Fcar, but on a class with 100hp less.
it shouldnt be
You do realize Lights also get to zoom around?
Heavies die to it in 1.66s
No crits, 21 rounds.
With only headshots when in range, which rarely happens.
ARN isn't weak, it's just a worse XP-54, which is why people don't run it
Doesn't sound right. And even IF they do in practice range, I rarely see that in actual games
How do you play the game without spraying bullets out of your gun
All the light hate makes me feel they should rework that class maybe.
No, Lights are the Wraiths of The Finals
too much work but it's probably crossed their minds at least once lol
They deserve hate, and they should know it. They are designed to be a nuisance.
I play all classes, so can see pros and cons with them all
With concentration and timing not just holding the shoot button
If anything, the XP needs a nerf so the ARN can have a spot.
Most ttks don't happen perfectly every time, it's just a way to compare relative strength
Just as I struggle to take lights/sword users defending sword seriously, I struggle to take heavy mains hating lights seriously.
Feels like there's too much bias.
Heavy is the hardest class to play in the game due to having no movement in a fast paced shooter.
I play plenty of each and my biggest issue is cerb
i disagree, i think ARN and XP being so similar is the problem.
i'd say make ARN more of a slower, harder-hitting AR that retains the double mag gimmick
Its a Honey Badger
It's a brn-180
I’m a heavy main who tends to view lights as rats and roast them mercilessly with my flamethrower 🔥
BUT then I also go and play throwing knives and be a rat myself 😏 so yeah
Yeah but I think most agree Cerb is a bit too much atm.
Slower and heavy hitting is not what it does. The problem is that they've made 3 different weapons that are all fast firing and excel in close quarters
Day 4 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
Might as well enjoy as much as you can of what the game has to offer 😎
Yes hello I am Honey Badger
Cerb needs it's damage reduced significantly and a buff to the consistency of the fire and the damage of the fire
Yep 😎
Oh my
Make it a stab stab weapon and not the stupid 3 hit combo it does
do you know about spin cancelling? its the one thing spear has got going for it IMO lol, and its a jank exploit not even an intended feature sadge
The Spin is awesome, but it'd be nice if it was a three stage thing that requires to click for each swing instead of locking you into the whole animation
or just right click again to cancel it but yea more agency on it would be an actually huge buff for spear
being able to hit spin 1 & 2 then cancel and chase with left clicks would be a game changer for it
Imagine dash spear
dashing blender of doom, i'd love it
grav vortex that u dash spin into omg
a man can dream
No patch this week?
would be a funny LTM tho, any class can use anything
Probably due to all the "mixed reviews of weapons" when I've never heard anyone say the Minigun is fine where it is.
technically, yes patch no changes
It's like a really strong weapon in the specific scenario it's strong in
Which is
okay hear me out. new weapon - lasso/whip. left click to whip. right click works as a chain gun and lassos and pulls someone closer. perfect for light class.
When I get a sword where the right click is a charge up sword beam slash, you can have your lasso
Minigun is fine where it is
deal 
....Oh, you're a Light main.
I've been playing minigun
I disagree. I think it should start shooting a little sooner, but slower obv. Like it starts out slower but starts shooting sooner during the windup
Acting like I can only play one class because of my server chosen role
I literally think it just needs a tighter spread and thatd be it.
If anything it should get better destruction
I think it'd also be nice if it started out accurate, got inaccurate, then slowly got more accurate as you fired
The damage is fine, range is fine. The spread is just not even acceptable and 90 bullets to destroy a building is crazy
The building destruction is fine imo
The rev is fine, the slow is fine. Its a minigun. But LET IT ATLEAST BE ACCURATE IF YOU GIVE IT ALL THESE DOWNSIDES
The spread isn't that bad because you get 250 bullets
buffing both accuracy and destruction would be scary tho
minigun breaks your cover then shreds you across a building
If it got more accurate it would definitely be too strong currently
Like just keep shooting
If you have teammates aside you to also shoot people it's very effective
if i do ill just lose every duel past 10 meters
It needs like a little adjustment to make it feel more consistent I think. I think the "shoots sooner during the ramp up, but starts slower" would probably make it feel better
It's more of a support weapon than anything
What people said about cerb (which it was) then they over buffed it and now it needs a nerf
They buffed the cerb in the lazy way no one wanted. We just wanted more fire dot tbh
Literally the only weapon in the entire game I have a problem with, it just needed more consistent and powerful fire
Like if the fire was more consistent and did a little more dmg it would've been a fun weapon
Now it's just objectively better double barrel/model
It should not be able to one shot lights at all
It should do like 110-120 total damage with 30 being from fire
I wanted it to be more of a sustained dot weapon where it's more dangerous in longer fights and excellent at supporting other fights
Like a weapon to keep others out of the fight
Just tested this and it's inaccurate. Killing a heavy with body shots leaves you with around 3 bullets, not 9. And takes longer than 1.6s. A bit over 2s would be my guess.
350/17 is 20.5 rounded up to 21
If you're taking more bullets than that I don't know what you're doing
I'm not lying. Was just in practice range and tried it.
Even pre buff it was 24
You missed
definently missed somehow
Either those sheets are inaccurate, or I play this game with a handicap 😅
I do actually 😅 Enemies have twice the HP they should certain games.
Anyway I'm also fine with the damage on ARN but it becomes a bit weak due to the recoil being a bit bugged as in different per mag.
Any type of buff to it should be recoil related imo.
Just compared to the XP it is bad
The XP needs some range reduction or something
wait. the marksman pistol for the light has a different reload and holding anims?
You talking about the skin for v9s
might have to take a break from heavy-
It does
I don’t know exactly how I feel about it
yeah, you hold it with one hand this is rad
Yeah since now it kinda makes no sense using ARN. So a range nerf for XP could be a good idea and then fixing the recoil on ARN.
I guess it isn't a Honey Badger yeah now that I look at it
Oh..sorry I didn’t know that they did buff it already
lol
yup
Know I feel slow😅
yeah
Don’t agree with it🥲
i have no fkn clue just need lvl 1
Xp doesn’t need anything it’s balanced as is
funny joke
Issue with light class isn't the weapons imo. They should be stronger since lights have 100 & 200 less HP.
The issue is Cloak and Dash imo.
If you read, the reasons we want a nerf is so it isnt the defacto best Light weapon
Anything being defacto is bad.
Buff the other shittier weapons to hold similar spots
Let's buff the rest then 😉
yep, 250 damage double barrel
Xp should stay on top but arn can hold long range and m11/93r can hold short range (if they rework 93r a tad bit)
350 per bullet
The specializations are all very poorly designed
Cloak needs to be full cloak but loud and a decloak but what about dash
Maybe a delay after decloaking before shooting?
give Light dead ringee
Yeah that's what I mean by decloak
Aha
Dash could be as simple as 2 charges instead of 3 maybe. Or just make it a bit slower.
???
nerf dash why
where’s the change
2 charges instead of 3 isn't a change?
Dash is dogshit it does not need a hard nerf it needs a rework
I like grappling hook
Medium with G36C and light with a bizon🔥🔥?
Do you have any ideas for a rework for dash?
Sign me up!
I did know about Spin cancelling it was the only thing keeping spear viable last season but they actually patched it at the start of season 6 so it no longer has that going for it 😦
Yo, can yall gimme a light build?
M11 evasive dash frag vanish goo
that sounds really interesting
very much worth investigating
where is it usually done?
i would think its fortune stadium
Thx
the best
minigun needs a buff
the one next to hospital with the tall glass windows?
if you could send me a screenshot of how high you usually place it that would be perfect, but this is already very good, tyvm 
i take xp54 over lh1 and sword-dash any day. but this last buff just put us straight back into xp54 meta. everyone is running it. i think for long term thats not too healthy but we'll see what u guys do
Sword is almost as obnoxious to play against as S1 nukes and wallhacks.. like why is this in the game?
Noone knows.
are people rage baiting about sword on purpose?
sword dash defenders? probably
sword is not op
I don't have a personal relationship for or against Sword, but I've seen enough to know that it's unbalanced. With a vocal (mainly light) minority trying to save it from the nerf that's most likely incoming.
if you let a sword person get close enough to kill you, you're either not paying attention, or you're just bad at aiming
Stupid opinion, gap closing in this game is the most trivial of any FPS game on the market, it's literally impossible to be so bad that you are incapable of closing the gap using sword.
Is super easy getting close as a light as well, imo
if youre using essentially any gun then you have enough dps to kill a sword user before they get to you
That's very situational tho. Your scenario requires open space and sight, and a not very smart light.
But will drop this now! I just like discussing games I play but also don't like to annoy people. And seems some have a special place in their hearts for the Sword.
If you're playing against players who are so bad they run at you in a straight line and let you shoot them while using the sword, kindly keep your opinion to yourself because anyone playing at that low MMR simply does not have the experience to have a valid opinion on balance.
okay, ill be respectful unlike many people on this server and i will agree to disagree
i don't play ranked, and people who think ranked is the only part of a game that's important should rethink their arguments
And players who are terrible at games and playing against terrible players don't have a valid opinion on balance. I don't care if you're a casual or bad, you just don't have a valid opinion when it comes to balance.
alright my argument has been utterly defeated. my opponent has hit the "skill issue" card and therefore i have instantly lost
2 years later: all casuals have left because their opinions dont matter, new players only face seasoned veterans and wont stick around, with a solid chunk of the playerbase gone and no newcomers, not enough people buy cosmetics to keep the server running
You're the one who tried bringing skill into the equation by trying to bring up aim, not me.
its not about being objectively correct, its about making the game as fun as possible to as many people as possible, so that revenue can keep the game alive
that's true, but you can't say i'm bad at the game for bringing up you have to aim in a game that requires aiming
Their opinion does matter, just not when it comes to balance. Game is designed around/for casual play, there's nothing wrong with that, but balanced around better players, because eventually every bad player becomes good, and if something is broken at a middle/high skill level, it eventually becomes everyones problem.
i dont understand how casual players don't matter when it comes to balancing. If the game's not balanced towards casual players, then less people will play the game because it's not casual friendly.
a game can't live off of exclusively veteran feedback
They have to figure out that balance to make the game perfect for everyone
they do matter when it comes to balancing, especially them if anything
the game needs to be accessible
if you have 1 weapon that sucks among skilled players due to an inherent weakness (say melee vs ranged) then you would need to make up for that massively
which would dis-proportionally effect it in casual play, where they might be evenly matched before
now you have a boring meta where everyone is using the same item, everybody trying to steer away gets crushed and people get too bored to stick around
hence they also dont get good and players slowly bleed away
it might not be that extreme but i think you understand what i mean
making it perfect to everyone is impossible
Yes, it is impossible. But they can get close
The game doesnt have to be specifically for tryhards or specifically for casuals
theyve been inching closer, its currently far better than its ever been before, but problems remain
they started at the main big problems, nuke/recon, and have since been getting smaller in scope
after the nuke nerf, servers didnt have 2/3rds H at all times, so the next smaller problem was discovered and dealt with
at some point, the problem becomes small enough that they arent in dire need of fixing (and perhaps with otherwise well balanced wepaons, you will see them rarely enough that it wont matter anyways)
if something is broken at a middle/high skill level, it eventually becomes everyones problem.
but it also goes the other way around
example, übersaw from medic tf2
not sure if you play tf2, so in short
medic has uber, which charges over time, thats a few seconds of invulnerability and very powerful
you can charge it faster (25% of a full charge) for each hit on an enemy with the unlockable ubersaw
this was specifically intended to trickle down balance from high level to low level
at high level, a medic in melee range is a free kill
at low level? far from it
and now its run 9/10 and all other options are a downgrade because it otherwise sucks at high level
and since we need new player, and want them to stick around, thier experience should get extra attention to make sure its solid
like, yeah, we dont want weapons to become a problem for everyone like you said
but we also cant balance it for high level, and then have it punch down on all new players
You have it backwards. Games that are balanced around higher tier play are automatically balanced around casual/low tier play, but not the other way around.
that's why games like cs:go and valorant have a massive casual playerbase, because the game is balanced around the pros.
guns/equipment that are weak in high level play due to a weakness are fine in casual play, because the casual enemies aren't actually good enough to exploit that weakness to counterplay it. Casual players can easily run weak guns or equipment and still do great with it because their opponents aren't good enough for the weaknesses to become a big deal.
Besides, I talked about fun, in that, the sword is not fun to play against. There's zero skill expression in using the sword, and there's no actual counterplay to the sword itself. if they get close, you will die, unless some ridiculous turn of luck happens, regardless of how good your aim or movement is. It's just a function of how the swords hitbox/hurtbox works. It's broken on a fundamental level which is why it's so stupid and unfun to play against. It's not fun for casual OR competitive/veteran players, it's only fun for the sword user itself because it's fundamentally broken and they KNOW it and get a kick out of using something so broken. That's why only specifically sword users defend it.
It's the exact same people who defended wallhacks and nukes in the first season - only players who abused it because it was broken defended it. Anyone with any semblence of sanity KNEW those things were terrible for the game because of how unfun they were to play against.
SOMEONE PLEASE EXPLAIN WHY THROWING KNIVES HAVING NO RELOAD OR COOLDOWN IS BALANCED

wait, do you think im trying to defend sword?
What do you think this discussion is about?
i know it was about sword, i just specifically took issue with the opinion that low level players opinions dont matter
oh well, you did say they do
you know what i mean
Sword has the same counterplay as every other close range weapon, open areas and holding high ground, which is especially effective against sword
It doesn't even have to be that open of an area either, if you see them coming they can't win
I didn't say that. But you're just wrong in that with the sword/gun matchup, aim is irrelevant, because the sword itself only has a single win condition which is close gap, and outside of shit mmr lobbies, gap closing is trivial in the finals, the entire game revolves around forcing CQC at some point.
No decent sword user is going to run at you in the open for your aim to matter, they're going to corner hug, then lunge and kill you in a single frame, while being unhittable themselves due to the desync/jank that happens with those sort of fast lunges/movements in this game, all while not actually having to do any sort of aiming themselves.
I did say it's obvious you're bad because you talked about sword users running at you in the open, then you confirmed it. No one who is decent or plays against decent players would ever say something like that because that's not how decent players play.
Only when it comes to balance, specifically. In everything else, their opinion is just as valuable as veterans.
Did I mention sword can't destroy mines without utility
what about the problems i mentioned?
which problems are you referring too? Thought I got everything
this doesnt really feel like it adresses it
like, "weapons balanced around high tier are balanced around low tier"
when i specifically mentioned an example where this did not work
So what youre saying is sword isnt op, youre just playing against people who are really good at using it
I've never played TF2 so I can't really comment on that example. Based on what I'm reading, it just seemed like a bad design in the first place, something that's very abusable. That sounds more like an issue with the design itself than a pure balance problem
Sword is countered by playstyle, any bad Sword will lose every time against competent enough players, it takes plenty of positioning skill to not just lose because they closed all entrances and are staying at the far end away from the open one
Sword takes skill just like any other weapon, it just seems like it doesnt because of how quickly it pays off for the sword player
It takes learning your counters and being able to react to them on the fly to not lose
It's more positional skill than actually aiming, but it's still skillful. Either way maybe I'm just lucky but I never really had much of a problem fighting swords.
My god people saying sword has no skill expression only deserve the title of "fully functioning human being" exceptionally tentatively
Tried to tell that to reddit earlier (30 downvotes)
It's like saying Reinhardt takes no skill. Or any melee hero from rivals. Yes it takes skill, just cuz they don't have to spend a few hours in the training range learning a recoil pattern doesn't mean it takes no skill. I guess you just lack the ability to understand the type of skill sword takes, so you assume it just doesn't have any?
Like if you position bad, you're fucked. If you miss lunges or mistime your dashes or toss a combo, guess what? You're still fucked
If the enemies have a relatively intelligent player on one of your like 10 or so hard counters, GUESS WHAT
Sword has plenty of skill expression, so stop trying to say it doesn't just because it's not skill expression you much care for
My skill expression is dash lunging over their head and somehow landing the lunge qm slash combo
Don't even know how I won that one
And before you say shit, I hate nukes and recon senses, and I don't really ever use sword. I'm a heavy main who's used m60 for the past season and a half or so
Sure, fix any bugs and maybe make it so the lunge is locked to one direction (but actually works, sometimes I just stick my sword forward without even moving in a rather anemic manner) but sword should not be hard nerfed or removed or anything like that
I think the lingering damage is a little silly.
I've played sword plenty, specifically to learn it's "counterplay" which is exactly why I hold the opinion I do. It's really hilarious that you would have the opinion it takes a lot of skill when you've barely used it at all. A chimp could be trained to play it decently enough with like 3 bananas and a jar of peanut butter.
It's the EXACT same reason nuke was so obnoxious to play against - literally zero skill requirement on it.
I don't actually have a comment on that tbh, I've only hit people so long as I have the pointy part pointed at them.
Honestly I think it's worse on hammer heavy attack
You can clearly miss the person and just wiggle the thing from side to side to smack them
Thats my only complaint
Yeah lock camera while lunging I suppose
Or just lower turning ability
It takes like 15 seconds to realize all you have to do to be good with the sword is not run at enemies who are in the open while abusing the netcode and broken hitbox. The entire animation is a hit, all you have to do to get a kill is time your dash anytime during that animation and you get a hit.
And sometimes the dash lunge spam can feel a bit..obnoxious.
Must be your internet, I've literally never had an issue with a sword in my entire career, no matter how close they are or how much "net code abuse" they do I can just shoot them. And seeing as how my gun kills them faster than their sword kills me, and they're so close I can't possibly miss, it works pretty well. Also just preaiming behind me for when they dash past and killing them the second they do is easy enough
They do the 6 yo with a nerf sword thing and just wiggle that shit about
I think it takes a lot of skill cuz anyone playing the way you've described kinda just gets destroyed anywhere past unranked
"oh but the casuals" yeah if someone good enough to do well with sword someone as equally good with a gun would be just as oppressive
And obv if they're good enough in low ranks then they'll climb out, takes care of the issue of it being good at low ranks
Then they'll run into the wall of people who take their complaints to the training range instead of discord and will realize sword isn't all that op
If sword is the most op weapon in the game why do I see it so infrequently too
Pm
People act like there's 3 every game when I see one like 1/5-1/10 games
Like Cerberus is way more annoying and overpowered, why don't y'all complain about that?
Yeah cerb is like my only issue with balance currently too
you can freely and easily one shot AN ENTIRE CLASS
For the sin of getting too close, the thing light has to do on alot of its weapons
And it takes this amazingly skilled "putting your cross hair somewhere near the opps" (you get three chances, but the reload got buffed anyways so who cares)
And they appear every game I go into, shouldn't that be a sign?
i can get it to work consistently with hand gestures, idk 🤷♂️
No they didn't it still works fine, I just say thanks or hype and it cancels
Sword counter play:
𖨆 <—-> M/H
𖨆 <—————> M/H
that was gadget cancel, comms wheel cancel is untouched
most op are right now are probably cerberus and xp, sword is one of the most annoying though
Xp is not op
why the fuck not? it outclasses every light weapon like when it had 18 damage, but now has more ammo and better fall off
Whats the meta gadgets for medium?
jumpad, zip defib. goo nade is what l usually see good players use, rest situational or play style dependent
Is Rpg still worth running on heavy? Don’t see it as much as I used to
yes, but sometimes people swap for lockbolt or both
Every other light weapon needs to be as balanced as the xp, not the other way around
alright, thanks
And the other light weapons are not significantly worse
250 dps not enough for you mate?
I don't use the xp
Light weapons have and always will still be worse comparatively to all weapons on med and heavy because of health difference
Outside of edge cases
I saw some people running data reshaper in some pro skrims but, I realise now thats only good against heavies
93r is underrated and is not used because XP has too much range, same with current ARN which just needs qol (recoil be same on different mags and reload mechanic be of control of the player). LH1 got gutted for no reason (so buff), v9s fine, DB fine, m11 annoying but fine, throwing knives fine , bow maybe a small buff not much , dagger needs small buffs and netcode to work, sword annoying in a pubstomp state nerf them rework would be ideal or go direct for a rework sniper; sr-84 just cant be viable without being busted in the current ranked setting of no swap reserve (to make it fine to run as a generalist is probably gonna break it)
and turrets
LH1 isn't bad, bow is high skill, sword is fine and very counterplayable
^but like do people really run that in pro skrims? actually is turret good at all compared to heal beam and demat?
Turret is the worst of the 3
XP-54/mp5 issue is simple, its recoil pattern makes too easy to beam as an auto weapon in midrange, combine this and the range fall off buff+ammo it overperforms outside of an smg range, yeah l know most fps make mp5 be an easy to control gun, it does not need to be hard to control just to have actual pattern after 15 bullets
93r is alright, but is only really great against light. Arn just has poor damage, the recoil is super easy although it would make sense to make them the same, lh1 is still very strong and got a well deserved nerf, v9s could do with a small buff ever since they nerfed it over an accessibility issue, db and m11 are fine, tk are kinda bad, bow would do well with a slight buff, dagger needs huge buffs and the servers fixed, sword is fine, but servers fixed would be nice, sr84 should be "reworked" to be a lot better up close and worse at range. (More quickscoping)
in pro no, only demat and healbeam
Turret is arguably the worst spec in the game
Light specs are still worse
Yeah fair
turret is bad, if you have the skill go for demat in solo play most of the time
But at least dash is kinda useful with melee, grapple is pretty shit, but so are turrets. Its more that not running cloak is the bigger issue
l dont think this is true, but probably not worth discussing with you since you seem to have the mentality of lights are against the world or something always in disadvantage
They quite literally are always at a disadvantage
most of the specs help the class flank
Loudly
Only really works on enemies without gamesense
and l bet if anyone could choose any spec with any class combination it would probably always be heavy with that logic
?
ok, if that is the way you think
All three specs are very loud when doing things
Especially grapple, I swear I hear it from across buildings
do you really want flanking to be free?
An effective flank would actually catch the enemy by surprise
Maybe just wanting it not to be almost always useless
Doesn't work if they can hear exactly where you are
yeah as expected
The light specs don't even need buffs, they need reworked
nerf light buff medium
Ong
BUFF HEAVY EMBARK IS ALWAYS AGAINST US AND FOR THE NO BRAIN LIGHTS
Dagger is too oppressive, so nerf it and buff cerb (the only half decent counter)
Nerf the net code dagger needs it
I almost made oscar cry on stream today
I like Grappling Hook
l think its the most fun spec from light
No other gadget lets you flee the scene like Batman
light is arguably in the worst position its ever been in and the cerberus is crazy good rn it doesnt need a buff
Light is in a much better position than launch and also that message was sarcasm
Are there any tips/tricks on fast leveling weapon skins?
LH1 or sword
Minigun and Sledge for heavy, revolver or akm/fcar for med
i wish theyd buff minigun, its too clunky to play as is for me
I think it's fine as is, just jump before you start spinning up
KS-23 My beloved
I want my stun gun back 🥹
ofc i do that, still a bit too clunky for the finals imo, other guns can do the same faster and with less prep
does totally shred tho, the dmg isnt the issue
just the speed/dmg ratio feels off to me
It has to keep the spin up to be different, I like how it feels
To wind it up then turn a light into a mist
woah woah woah the spinup is awesome, i just think it should hold longer or spin or reload a liiiitle faster
Just the let the stun gun die
There's no reason for it to exist, seriously.
How about you...get this...track people while they move 🤯
What it really needs is a massive increase to the destruction
90 bullets is too much for one chunk of wall i totally agree. but i aslo dont want it to be a util weapon over a damage one if that makes sense
For sweet baby jesus's sake, do something against dash sword.
Even if it was just 50 bullets that's a good portion of your mag and takes a bit
For clarity:
Sledge 1 second
KS 2 second
W/windup Minigun 3.5 second
Wo/windup Minigun 4.8
Wall destruction
Maybe make it destroy in 2.5 seconds after windup and 3.8 from 0?
honestly if there was any stat id like to see buffed in minigun its reload speed, it has the lowest of any (full auto, so not model) gun in the game by far, even the old longest are like twice as fast. if reloads were faster itd make destruction easier too bc you have an easier time wasting bullets
Saying "if there was any stat id like to buff" implies you wouldn't change any others. Do you mean you wouldn't change anything else about it?
well i guess i didnt mean that exactly but the damage seems fine to me, if youd buff that it might get too crazy. the terrain damage could be improved, and the rev speed / rev retention could be improved also. i just think that reload speed would be the best change imo
The damage is okay, the lack of consistency it's what make it terrible to use
devs let’s make that happen, love the game btw❤️💯👌🏾
Sometimes it feels basically 50/50 if you win the trade or not
elaborate?
the destruction feels lack luster. I say that as a sledge main, though. I think you could destroy 3 walls with a full clip. That's okay but it just takes so long
2 and a half wall chunks
Let’s get the biblically accurate ks
I think they might be talking about the bullet spread adding a bit of rng, but if that's the case I wouldn't pay it much mind, cause let's be clear here the alternative is that the minigun fires in a straight line.
yeah the range being an issue is part of the charm the spread is good
Bro wants the minigun to be a sniper alternative
I don't wanna be too harsh on him. Sorry Enjoyer of whatever is fun, don't mean to bring the mood down, your critism is correct in that the minigun has a bit of inconsistency but I'm personally not under the impression that this fact should change.
It's a minigun, it's plenty consistent enough
With 1.5x headshot multiplier
They need to stop treating the ks like other shotguns, its a massive slug not buckshot
tf u did to xp54, u wanna have a class only running 1 weapon? than do what u did to xp
My main gripe with the weapon is that it's need a LITTLE bit more narrow spread to prevent loosing in trades where you were suppose to win, and I'm not talking about sniping someone across the room, just at medium to close range. The weapon cons hurt the experience a ton, there were just too many instances where the enemy left with little health cuz none of the bullets hit.
Edit:
I saw the rest of your messages, yeah I agree with most of them. I think the main point it needs tuning is the spread, it's the first thing it needs.
All lights can't run sword and xp at once pick a lane
ur talking against a wall
the slow ROF of the repeater makes missing punishing. nerfing the ROF to make this more pronounced would only work on casuals so thats not the play, and reducing dmg would just make it a worse pike/revolver
real pickle with that one
I think a light rework for all three to give them more clear cut roles might even out usage for all of them
also light mains complaining about it is funny because its litterally countered by good movement
Repeater struggles alot with goo, barricades, dome and meesh shield, good movement, enemies who dive at you
I still think its a bit overtuned
Yeah, it's a difficult situation
there is no good movement options with dash or cloak
dash is easily tracked
cloak has no movement buffs
I mean, alot people say "it kills light with 2 body shot", but even if it make it like 3, wouldn't suck so much balls then?
maybe dont dash where they think ur gonna dash idk just a suggestion
If only that worked
works just fine for me
What would you suggest to make it more balanced?
Don’t ask me
does dash not have i frames?
It does not
im assuming giving it some i frames would make it too op, but then not having i frames makes desync an issue
i frames is a shitty fix
what if the first one has no trail, and then for the next 2 it gets gradually more visible
That doesn’t fix anything lol
makes it less obvious where you went
also I just randomly had a theory that the lag could be caused by the high quality coin particles when you kill a player
even though it makes absolutely 0 sense
Lag or tick rate?
Honestly the repeater feels mostly fine. The largest issue I have is just it's really high damage all across the board. The damage could probably drop off a little faster.
They should probably give the pike back it's damage after falloff a bit too so the two clearly have different roles. The pike feels like a harder to use repeater sometimes
I think its like the minigun where its very dependent on whether or not you have advantage, but its more noticeable with the minigun
The minigun just needs to start shooting sooner but start at a slower rpm. I think it'll feel more natural then tbh
My largest issue with the thing is it feels so clunky. It feels very very team comp specific to be effective, which is ok, but I would like it to be just a tad more flexible
Like, you're either shredding because people are running into you, or dying because they stay away or keep jumping you. It feels very dependent on outside factors to be effective
I like that it has an effective range and a long windup (maybe a bit too long), but it just feels like it needs me usability adjustment and not accuracy or damage.
It's either that or it needs to be more accurate with less damage, which is what I think the dev team will do because it's the laziest option lol.
Removing headshots would also help the weapon a lot I think. Push the damage towards the normal bullets instead. It'll feel a lot more consistent. Headshots with it are basically criticals lol
Its a complete side grade to the flamethrower. When it actually works its better, but the flamethrower will actually work more consistently
Ehhh kind of. I would rather use the minigun in most situations tbh. But in powershift yea
I'm done writing in detail, nerf the hitscan full autos.
People done listening then g
shak-50
What hitscans need to be nerfed
All the ARs, LMGs, and SMGs
Bro what
I usually see some sort of reason in your takes but this one is just wild
They removed the animation cancels that made weapons like the KS-23, SA1216, and 1887 as strong as they were.
That's fine, but it buffed the weapons with no downsides like those mentioned.
It did buff them yes
We’ve had a burst damage meta since launch
2/3 classes have shotguns as their best weapon still
And the other one has a shotgun as their 2nd best
kill the shotgun meta!
How
The question is now how
And what method you suggest can't also make shotguns a bad option. That is the dilema here.
And also keep in mind that reducing range would at best make it a melee weapon and that if you increase bullet spread at all people will dispise it since it "makes it more rng"
And keep in mind that if you nerd the light shotguns then they will likely switch to melee weapons, making more sword lights.
I honestly kinda happy that people are opting to use the shotguns more than other things in this game considering how few shotguns people use in other first person shooters.
shotguns are either the most broken thing in existence or utter dogshit
theres almost no inbetween ever present in any game
There is a balance, and the finals is as close as it's gotten in the games I've played, I'm honestly impressed, good job embark.
Except then there's cerb
I feel like there was definitely a spot for it with medium, a double barrel equivalent to the light and flame thrower equivalent to the heavy, makes a good in between in consept, just wish it didn't completely outshine the other shotgun, not sure what to do about that though.
Not really
Cerb is the only weapon in the game that needs a nerf
Some of lights weapons could use a slight buff too but nothing serious
Ks23 could get something too
Nerf it
The Cerberus is blatantly overpowered idk why they ever buffed it
In the same patch where they get the model to a perfect state too
Insanely odd decision
The SA1216 is below the ShAK-50/Deags/M60 now due to the animation cancel being gone.
No. Having to rotate the chamber drastically lowers the burst.
M60 isn’t really good unless you have 2 heavies and deagles aren’t bad but their consistency isn’t good enough to rely on
Yes, you play around this as a heavy player
Before you could go 4 shots, winch, then instantly 4 more shots.
Or use the ShAK-50
Okay then you play around it’s reload which is longer
The dmg nerf also means the ShAK-50 actually wins that fight.
Sure I think it’s a little easier for the sa12 player though
Deagles already did win vs SA1216 actually
Deagles aren’t consistent enough to be meta ever
Now it's probably even easier.
Spread is too much for deagles to be viable
I just use winch and crouch hipfire as I pull.
Crouching hipfire is pretty reliable.
That’s still not consistent enough for a ranked meta
ShAK is tho.
Yes shak is really good it’s a little under sa12
Over
It’s not better than sa12
They nerfed the dmg too.
We are still watching every comp heavy take the sa12 with almost no exceptions
They can be wrong It's fine.
SA12 just does exactly what heavy needs to do in teamfights
Just because they use it, doesn't make it correct.
Respectfully I think they know a bit more
Siege pros shit on LMGs for years, then realized that they were actually great.
Then they got them nerfed lol.
At the end of the day they're human, and can like the comfort of the familiar.
Sure I don’t think that’s what’s happening here though. SA12 fits heavy’s role in a teamfight perfectly as well as the meta gadgets for heavy. Shak is at most on par with the sa12
Same with how the V9S and 93r are slept on, probably because they still have the stank of their old versions.
People know V9S and 93r aren’t bad
But they’re not the best on light so you don’t take them
I don't take 93r or famas because I don't like burst in this game
Light weapons are extremely competitive
I'd say V9S competes with the MP5.
It doesn’t
Yeah this is a big factor.
The LH1 is peak
V9S is like A tier while Lh1, xp-54, and m26 are S tier
Therefore there is no reason to use the V9S ever because it is outperformed
I would use LH1 if I wasn't having fun with sword currently
Stats say otherwise.
Stats don’t reflect how a weapon plays at all
I've been playing minigun even more recently too
There's a difference between ease of use and optimal power.
If you go by optimal power then the lh1 is the best weapon in the game and a direct upgrade to V9S
But you don’t go by optimal power because that’s not how the game plays out, although lh1 is still a nearly direct upgrade to V9S just cause of the range
Literally just got a fairly heavy nerf.
Bring back stun gun
It's still good
80 damage per shot on all headshots is crazy
And according to stats, it would still be a direct upgrade to the V9S if you go by optimal power
But you can’t go by stats because weapons don’t really play by stats in the meta
If we go by stats sniper needs a nerf
That’s why the m26 is S tier despite killing slower than its direct competition
In optimal conditions sniper beats med every time
Unless they have a cerb which would make it a draw
I like how I knew what that was supposed to say through the typo
Cerberus is a fair and balanced weapon
Repeater is also kinda broken by stats
Is it tho?
Obvi of we're talking ranged the LH1 is better still
Yeah those times are never happening for the v9
That's also assuming you shoot max fire rate at all times
Nor should you play that close with V9 to begin with
So the average range of most fights?
The average range in world tour maybe
That got easier with the change earlier.
When talking about meta, I’d assume we are talking about high ranks. Which means fights take place from further
Only because they've decided to monkey-see-monkey-do.
i mean, thats just playing optimally
You can force fights to be closer.
you can yes
thats very often the goal of attacking teams
its not free to do though
Just saying that high ranks can easily get trapped into a dogmatic view of the meta.
It's meta because it's meta, even if it isn't actually the only way to succeed.
finals players are constantly trying to find alternative metas
thats not whats happening
Meta is more forced in high rank because of how ranked works. It less be so much more free form if you could swap to reserves, or at least had a dedicated swap slot for a second weapon
that would be extremely unhealthy
I don't think so personally. A dedicated second weapon slot would be nice. Most people don't even take a second weapon in reserves in non ranked. I imagine in ranked you take one purely for the final round tbh
swapping in ranked is already purely used for hard counters
You can't even swap mid round lol
Explain, because you can't swap to hard counter if you don't what others are running.
The issue with not being able to swap mid round is it creates a sort of "cover all" mentality where you're afraid to take things that are off meta, or that aren't as generally useful as possible cause you can't swap if it isn't working
Enemy teams can literally just swap all of their gear from one round to the next and to counter swap you basically have to guess if they're doing that
between rounds you can swap, especially before final round
Imo, it's unhealthy and unfun at a base level tbh. Especially in the final round
At most you know one team MIGHT be running a similar setup
what? you just played against them
You have 4 reserve slots. You can swap out a weapon, gas for fire, etc. Why would you risk taking a direct counter to that team when they could swap off making your kit useless, and likewise why would you swap off what's generally working if the other teams may not counter pick? It's a guessing game imo
you only hard counter specs and primaries. specs cant be changed and weapons are what people main. your weapon is also heavily based on the rest of your loadout
if you play a weapon with any downsides you will get counterswapped in final round
this is just a solo queue issue
Yes, so you'll swap your gear up and counterswapping will be pointless for the final round as the other team because you're taking a gamble. That's what I'm saying
its not a gamble, people dont swap their primaries
That just isn't true lol
ok 👍
If I was running sledge I know I would swap in the final round tbh. I imagine if you got to a high rank and wanted to try sledge with a squad you know, you'd also swap off for the final round.
If people aren't running things like sledge, it's because they can't swap if it isn't working mid game. The ranked system naturally squashes variety by encouraging safe picks in general imo. The flamethrower, for example, is very much a weapon pick for specific situations. But being stuck with it when it isn't useful anymore would just be giving a free W, so why would i ever take it?
what would you swap to
A gun
which gun?
A gun that works? M60, lewis, deagles. Might depend on the strat my squad and I have, it might be whatever I wanna go for
you cant switch to deagles or lewis because theyre ranged weapons and if you were on sledge then your loadout is made for close range
m60 is the most generalist of the those but if youre running sledge you definitely have winch and winch m60 is an awful combo, so cant swap to that
your only options left that arent throw picks are close range weapons, because your loadout is made for close range.
if someone is counterpicking your sledge, whatever you swap to is still going to be countered
You have 4 reserve slots. I would argue you could easily set up a kit that would generally work with a gun in the final round with at least 2 slots, maybe 3, because you're 4 main slots already are getting used for your build. You can basically swap your whole bild.
Your specialization would, ofc, be the only pain point
thats not really a good idea either, nor should that be necessary. keeping a 2nd loadout entirely just for if you get counter swapped is still a gamble for both players which doesnt feel great
regardless, having more options to swap would make this worse
and being incentivized to pick what works best in all situations is just a solo queue issue which should be resolved through an lfg page in game
I don't think it's just a solo queue issue, I don't see how it isn't an issue that would affect a team too
premade teams get more usage out of specialized weapons because they are playing around those strengths and weaknesses together
its why m26 matter is a terrible solo q weapon but contends for best gun on light in a stack
same with ARN, bad solo queue weapon, great in a stack with a team comp thats made to play around it
And swapping up reserves wouldn't cause mass counter swapping because to swap you NEED to get wiped or use a resource. I think they could easily adjust the resource cost instead and still allow swapping if they wanted to keep it stricter.
I think you can play around the weaknesses, but then you run into the issue, imo, of those strategies only working because others CAN'T swap to counter your build that isn't as common in general
i dont see a single issue that swapping mid round would fix. it would arguably force you more into generalist weapons because niche weapons are at the highest risk for being counterpicked
game is heavily balanced around weapons having weaknesses so swapping is limited intentionally to prevent exploiting that
But they also gain a good bit of usability imo. And tbh I think being potentially screwed because someone predicted your build - or possibly recognized your stack and remembered your strat - is kind of miserable fun wise. If your kit is entirely based around melee, along with your reservee, and you get to the final round and one item counters you, which the enemy team has, that's just not fun imo.
And if what you said is true - where I would only be running melee stuff and can easily be countered - that basically makes the build a gambling build of "did the enemies take the counter or not"?
That’s again really just a solo queue issue. Team comps are made to cover each others weaknesses
Solo Q is probably what the majority of people do I would think tbh, so I don't think this can just be dismissed in that way.
If im on sword and someone is throwing glitch traps, im asking my medium to shoot them out for me
That would happen with our without reserves as well yea
Yes and the game is a team based game, it shouldn’t be balanced around solo queue, grouping should just be incentivized
The game should be balanced around what's most fun imo - even in ranked - and I think not being able to swap is just less fun overall. I like the dynamic nature of the game with reserves in WT a lot more personally, and don't find counter swapping to be an issue outside of maybe the final round (the final round in general I think is just lazily designed for both WT and ranked but that's another topic)
Like, I cannot see why as a 3 stack you would ever build around flame thrower unless the Meta is all lights with sword simply because the final round would be so ass unless you took a gun
Even if they're covering for you
Respectfully, you should just play world tour then. Being able to swap mid round is a lot less competitive, which doesn’t make sense for a competitive mode.
You would never build around flamethrower because the weapon sucks
Why is it less competitive? Because it's less restrictive?
I don't think it's more fair either tbh
Look at overwatch 5v5, games can be decided entirely by who swapped to a winning matchup during the important fight. That would be even worse with cashout considering how all or nothing it is
You could be at an advantage by losing the first fight because you can see their loadouts and swap for the 2nd fight
Overwatch is an entire beast. I think marvel rivals shows that counter swapping can be basically a non issue based on how I don't hear those complaints from that community
They ban a few, yes, mostly bucky I believe atm lol. You don't ban every character
Well yes but you can ban whats going to counter your team comp
Yes, and that's a layer of strategy. As more characters are added the choices will become more interesting for sure.
I still don't see how that means that this game is more competitive when you can't swap to reserves mid round, and also how it's more fun.
Restrictions usually exist to emphasize a certain element of skill the community values
This is inherently uncompetitive
Most loadouts, I would argue, don't have direct 100% counters other than gas/fire/goo. And in the case you mentioned, you could also have them covering for their weakness anyway. You can't swap specializations like you said
Not being able to swap is also somewhat of a litmus test for balancing. Hard counters don’t belong in this game to begin with and weapons should be counterable by playstyle and strategy rather than swapping. Not being able to swap makes sure this is being tested every game
Yes most loadouts don’t have hard counters but you can still soft counter for an objective advantage. That’s not competitive
Why is countering not competitive?
This also incentivizes running something that works in all situations, like I said
I think it incentives experimentation personally
Being rewarded for losing the fight by getting a chance to counterswap for the 2nd fight?
That’s blatantly uncompetitive
Also, in non final rounds you're not even guaranteed to spawn near the team you just fought
So randomness + rewarded for losing
So swapping may be potentially pointless.
In the final round, the issue still exists of your entire kit being countered from the start, which I think is uncompetitive, and blatantly unfun
You can minimize it by playing around it, but it's still an issue
Like, do people take gas in high ranks? Ever?
Final round would literally just come down to whichever team has the positive matchup during final fights lol. Either that or only super safe weapons
No
I think that's what it comes down to now tbh
Both in WT and ranked. didn't mean to reply lol.
Final round now comes down to strategizing around what the enemy has because you know they’re locked to it for the rest of the game. Playstyle matters a lot more than anything else when it comes to countering in final round. Which is a very good thing
I can promise swaps would be a very bad idea for ranked. They’ve been done in pro tournaments before too because you couldn’t disable them and organizers didn’t wasn’t the hassle of tracking loadouts. It was immediately determined that it was awful for the game and was banned
Idk. I still think the best thing you can do is just playstyle counter and not swap your kit except for final round specific gear you run (swapping motions for example for a mine) regardless of what is being ran
Yes you can’t do that if the other team swaps though
How do I set up on defense if I don’t know what they’re going to be using when they respawn
You still don't know is kind of my point honestly.
You do right now though
You have a general idea, and that general idea would still be there even if you could swap
The first fight in final rounds in high elo is literally just spent learning loadouts to strategize where to take the vault
Agree to disagree at this point. It's interesting to discuss in general for sure. I'm a firm believer that the game should be fun in general first and give the tools for the comp scene to play how they like. I suppose if the comp scene finds it fun, then it's fun
My bad
As long as they share WT progression between ranked and WT we'll be fine
Yeah that I think everyone can agree on
Ridiculous you have to grind twice if you wanna play ranked lol
I don't play ranked because I don't like the no swapping and such, as I've made clear, but I would at least try it more if progression was shared lol
I personally do think they really do need to redesign the final round, it's so lame 😭
Wait no don’t give ranked score for playing world tour lol
Just WT points for playing ranked
No WT yea
Just WT progression lol
Regardless of how I feel about it, forcing all these grinds will kill the game over time lol. That and the lack of content 😭. 3 guns and a net 0 maps added. -1 game mode that WASN'T terminal attack. Ridiculous. WT also now gets events regularly that are a week long, so if you don't like the event, tough luck buddy
I guess they intend for you to just go play ranked if you don't like the event that week or something
Does anyone else run goo gun with sledge
I honestly think they just removed Bank It so they could have TD, but still stupid. They could've used that effort to give us a new map as well as a Vegas redesign.
I keep killing biggers who do that
I think they should add speed to melee weapon users
Because it's just sad
Personally I never use them unless there's a quest for them
Melee Weapons
All secondary abilities are now activated by holding down left click or right trigger
And all melee weapons can now block they cannot block bullets They take 80% less damage from each other (Excluding dagger this weapon cannot block)
Perry it allows you to stun your enemy and take no damage it lasts for 0.5 Seconds it is activated by attacking while blocking you cannot spam Perry if you block there’s a cooldown for Perrying for 0.6 seconds if you are perryed you can still move You just can’t attack for 0.5 seconds Perry takes 0.3 seconds
If you don’t perry anything you can’t block for 1 Second (Riot shield cannot parry)(you can also use it to shove people which will stop them from attacking for 0.3 seconds and will push them back 0.5m)
Reload is now dodge dodging makes it so you cannot take any melee damage and take 50% less ranged damage after you dodge you cannot attack for 0.6 seconds you can only dodge every 0.3 seconds dodging makes you move 1m with a side step
You can headshot with melee weapons for 1.5x damage this is to encourage players to aim up so you can crouch to dodge
Delete aim assist for Melee
You cannot animation cancel with anything
Cannot use specializations during attacks
Cannot quick melee during attacks
You cannot skip the recovery animation after the damage happens Including dagger which means you cannot instantly quick melee
Dual blades
Increase the range and accuracy of which it can deflect make it so you can hit a headshot
the final slash is now activated by holding down mouse one or right trigger and does however much damage you’ve built up converts 50% damage deflected into Melee damage
you also gain an extra 1m of lunge every 50 damage deflected
once you use the attack you cannot attack again until you deflect once you use the attack you lose all the damage and lunge range for this attack
main damage decreased to 10
increase main damage by 10 for every consecutive hit but if you miss the boost for the main damage is gone (and you also fall over for 1 second)(you need to hit both swords to get a boost)
Riot shield
You can now sprint while blocking and you can block all damage even fire the hit box is increased by 10% in all directions (while blocking melee you take 0% damage)
you can only shoot their feet while they are sprinting or looking up
Main damage decreased to 49
(You cannot Perry instead you can shield bash while blocking which deals 50 damage shield bash cannot headshot)(you cannot dodge)
When you get hit through the visor, you take 10% damage and can’t get head shot
(While blocking turning speed is not decreased)(headshot multiplayer 3)(when you use the baton the shield and your body moves far less)(you can crouch while blocking)
Sword
Cannot dash during attack are use any other specialization
(You must jump at the right time to get more distance up to 12m if you jump too early or too late you lose speed)
(You can deflect range attacks by blocking you start with 10% ranged damage resistance and chance to deflect but you can get up to 100% every 1 damage is equal to -1% Resistance but if you deflect it and hit you gain back however much you lost for it)
(you can hit head shots)(the way you get to 100% damage resistance and chance to deflect is by getting head shots)
Dagger
Make it so you have to be standing right behind them (0.5 m) and looking at their back and it automatically charges it and you can’t hold it while it’s charging it disable cloaking and it takes 0.19-0.22 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing you cannot use any specializations
if you backstab anywhere before or after 0.19-0.22 seconds it only deals 80% of their HP (before you call BS have you heard of the SH 1900)(headshot multiplier 2)(you can headshot backstab but only when you get perfect timing)
Hammer
(Secondary Can only headshot when your crosshair is on their head)
|
|
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New melees
Heavy
Knuckledusters
108 damage
180 swings per minute
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning there’s a slight delay between stopping running and attacking
(Has no lunge)
Block only reduces damage by 75%
Flail
100-130
130-160
160-190 damage
110 swings per minute
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)
(blocking makes you spin your flail like a windmill if anyone walks into it, it deals 80 damage and blocks 50% ranged damage and also knocks back opponents 1m
The block spans 0.5m in all directions)
Medium
fire axe
109 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 200 damage which takes 1 second to throw
Once you throw it you must pick it up
While disarmed you’re given fists 44 damage
240 swings per minute
Blocking only reduces damage by 50% while disarmed but you cannot be blocked
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is) (secondary damage is 2x head shot damage and can go through multiple people)(main attack has 0.2 m less range because you’re using 2 hands)
claymore
90 damage
110 swings per minute
Secondary
(When you get an elimination you regenerate 100 HP)
When you use your secondary it drains your HP and gives it to all players within a 2m radius
Your HP drains at constant rate of 100 DPS
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)(if you get a quick melee elimination it does not give you any boosts)
Also gain 10% damage resistance per elimination for a maximum of 80%
(also get 5% extra damage resistance while blocking per elimination for a maximum of 100%)(you lose all boosts on death)
(before you call BS the dual blades protects you from 75% of all range damage in front of you which means you effectively have over 1000 HP for free and you also deflect it back at them and it’s still bad)
Light
Chainsaw
304 DPS
90 swings per minute
Reload speed 5
It’s a gas powered chainsaw You need to put gas in and rev up once it’s reved up you only have 20 seconds to attack before having to automatically reload once you swing you need to keep your camera and weapon on the opponent otherwise you will be stunned for 0.2 seconds
(Works like gas tick rate 4 ticks a second 76 damage per tick)
Dual blades and riot shield just need to be removed form the game.
@ashen hawk What is "TK" you wrote about in suggestions channel?
I like it because I can build an destroy like it's minecraft
guy we dont even have gadgets in this season. last season was 2 weaps and two gadgets. no specializations for s4, s5, s6. s2 was the best ngl
? ThrowingKnives. Like more than half of the weapons i tried against it with my friends were unsuccessful against TK at mid-range. And im talking about me and my friend standing almost completely still (but more or less at the same place), with one of us with TK and the other with the other gun. only shooting. no gadgets or anything. And our aim was the same, on the head too. Any miss would by anyone would lead to us doing it again. to test the damage output.
Ah I see!
Yes, it's the best
What gadgets do you use?
Nothing much, just dome shield, frag grenade, Pyro grenade, and rpg
Try using the anti gravity cube, you can break the ceiling above the cashout and fill the hole with goo once it floats up to you.
It's super fun to pull off
Maybe maybe maybe
Whatever yall did to the Medium Nade launcher...
not it fam
Better or worse?
not a single medium not running it
I'm returning for the first time since season 1, that used to be my go to lol
it 2 shots
It was a little weak back then, but sufficiently spammy and good for lights. Could damage entire teams close together, and get people around corners
Light and Medium even on indirect
Oh nah it never 2 shot anyone before LMAO, those must be direct
Oh shit even indirect damn hahaha
Looks like I came back at a good time 😂
It does 100 damage, not enough to 2 shot med
barely
if you're doing literally anything and theres a nade launcher remotely looking at you you die
Btw, never said it did.
But that doesn't change that the V9S and Deags are weapons being underutilized.
Tried the old Winch + SA1216 combo last night. You can really feel the difference in dmg output.
Yeah you don’t play sa12 witch winch as much anymore
Goo gun meta when
Deagles are good they are just hard to use for casuals and aren’t consistent enough for comp so they don’t really have much of a place
V9S is just outclassed
Right now. Make it happen.
I don't get the consistency argument. Were we not talking about top players? I'm old and washed, and even I find them to be one of my stronger weapons.
I actually find them easier than the SA1216.
The weapon has inherent spread at all times
It's about pacing your shots at range.
Which also has spread
I thought deagles were one with 100% accuracy
Nope there is no way to have 100% accuracy with them
As long as you don't spam shoot
You can test in practice range
They are if you pace yourself right, or damn well near 100%.
No phone, I did mean near, not neat.
Also that doesn’t play into heavy’s role at all in meta
You can’t consistently take space because of the ammo count and you don’t need range
At close range I just crouch hipfire. So long as you get like one headshot, it beats the SA1216 in ttk.
Also so long as you don't fire to empty the reload isn't that bad.
All weapons should get 100% accuracy while ads (except minigun ofc)
Deagles need a full rework if that happens
.8 second difference between empty and tac reload is kinda wild.
Shak has that too it’s really lame
Just for the first shot atleast, consecutive shots should still be punished
Eh, it rewards being aware of your mag size.
I mean deagles should get a full rework anyways
Now the MGL32 having a tac reload is really stupid.
You reload the whole cylinder regardless.
Not really. It punishes emptying the clip. Your regular reload isn’t really fast so it’s not a reward
What weapon is good for heavy?
I'm not a realism guy, but come on. Make the tac reload the default.
SA12 and shak-50
Logically tactical reloads should be faster but in game it would feel better for them to be slower
M60 is better than Shak imo
That's what I mean, it rewards timing the reload at 1/20.
That’s not a reward
A reward would mean your reload is faster. But instead your reload is slower if you don’t do that
Tac reload is just average
It is faster though? It makes sense to punish mag dumping.
Why punish mag dumping
Especially since the ShAK-50 has some of the highest DPS.
It would also make sense to have a risk reward for waiting to reload until your mag is empty
how do you use the sa12? it doesn't really do a lot of damage
Mag dumping has inherent downsides it doesn’t need to be punished extra
Gotta tame this somehow.
Yeah it’s called range
It does a lot you just have to hit center mass and be very close
Shak has both bad damage range and the two bullet gimmick
As I said, you can force fights to be close.
Yeah not for free
It's the guns like the ARs that hit hard at close and mid range that are the problem, not the ShAK-50.
That’s something you have to try to do that the other team can stop. That’s a balanced interaction lol
Which ARs hit hard at close and mid range besides famas
I'm always going to be pro giving guns gimmicks and limitations, it's those without any that are the problem.
Also, you're the one that claims the SA1216 is the best Heavy weapon.
Yes weapons should have downsides
They all do well, not being the top doesn't make them mediocre. The problem is that they are never weak except at DMR/sniper range, which barely matters.
Ok gtg for a bit.
AKM and FCAR are pretty bad at close range. They will lose trades to almost every heavy weapon and are at a disadvantage vs light cqc
I’m all for medium being worse than L and H in cqc but the ARs are just fine
Day 5 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
minigun underpowered pls buff
Underpowered in what way?
It's not
They aren't fine. If there's going to be gimmick weapons like ShAK-50, Deagles, ARN, etc. then there shouldn't be weapons like the ARs and MP5 that are are just good at all ranges with no downsides. Not being the best in a category doesn't count.
It's like 90% of the weapons I see now.
Yeah they’re comfortable weapons
Almost every Light I see has the MP5.
Mp5 needs an ammo nerf but that’s all
I shouldn't be getting beamed from like 30m by an SMG.
That’s just a realism argument
Says who
Almost every game ever with them?
I’ve played plenty of games with mid range SMGs
Then what are ARs role, then?
In the finals they’re longer range and slower ttk for the most part
Which is how it works in the game currently
They aren't though, there's a reason we're seeing more FCAR now. Good at both close and mod range, and with less recoil now too.
We aren’t seeing more FCAR in ranked at all
I don’t judge balance by what I see in world tour
I'm not talking about WT
Lol
?
This high ranked guy disagrees.
In this video, I rank every weapon in The Finals Season 6 from D to S tier on a tier list!
TIMESTAMPS!!!
00:00 Intro
00:31 Lewis Gun
00:56 M60
1:34 Sledgehammer
2:01 Spear
2:27 SA12
2:57 SHAK-50
3:36 KS-23
4:17 .50 Akimbo
4:45 Flamethrower
5:20 Minigun
5:55 MGL-32 + 🔴 Heavy Final List
6:39 AKM
7:01 FAMAS
7:24 FCAR
7:52 Revolver
…
Only thing I took issue with is them claiming the minigun isn't that bad and that they successfully used it vs top players.
Seems like they had a good game or two then decided it was decent lol.
He also thinks sword is the 2nd best weapon on light
Also the minigun is good
It needs a spread buff and range nerf for consistency vs lights but it is a good weapon
Did you actually watch that part? Or did you jump to the end?
I jumped to the end I’m not watching his schizo rant
You can do the same with the M60 with no major downside.
His medium list is also bad. Model in B tier is laughable
No you can’t. The m60 doesn’t prevent anyone from entering the room you’re in
So earlier you said high ranks know more, but when one disagrees with you, they're wrong.
Most high ranked players would call his list a joke
But believe it or not, we’re not a hivemind
Im going by what we’re seeing in meta team comps. And FCAR has no place. I know one ruby player that runs FCAR and his reasoning is literally just that he likes the feel of the recoil
He said that Sword is very good against some types of players, but not others.
Yeah, it’s good against players who don’t have thumbs and bad against others
So them seeing the FCAR is just a flat out lie, huh?
No, their list was made a few days after the fcar got a buff when people were trying it. It’s not a huge mystery as to why he was seeing it
I can't take you seriously at this point. I've seen several high rank players talk about how good FCAR is now.
Like..?
Also, you straight-up lied before
???
You did tho
FCAR kills heavy in 1.6s while LMGs kill med in 1.2s. Where’s the lie
FCAR is easier to get headshots with than the LMGs
You are reading it incorrectly lol
Zafferman said they wanted to find a way to show ttk based on HS%, just not sure how yet.
Fcar is one of meta guns in high elo because it's very well balanced and easier to play with than some other M guns
The ARs lose ttk races to the LMGs
Which is exactly what I said and is exactly what’s shown on the graph
Only with straight body shots.
It loses with all headshots too???
And guess which gun has less recoil, and thus is easier to consistently headshot with?
Dude lmfao
Jfc.
You don't ever see all body or all head with good players.
Well, if a fun wins with all bodyshots AND all headshots, it’ll win with a mix of both as well. Hope this helps!
FCAR has lower recoil, hence easier headshots, hence higher HS %.
You're being intentionally dense.
Bro LMAO
Tell me you’ve never played in a high tier lobby without telling me
Both weapon types have insanely easy recoil + recoil smoothing is consistently used in high elo so it doesn’t matter
One is still easier come tf on.
Completely subjective
You're being an elitist and anyone who disagrees is suddenly wrong, even a prominent high rank.
They put MGL32 low though so clearly I despise them /s
Dude you’re speculating based on fucking recoil over what happens in the lobbies I play in and I’m telling you you’re wrong because you’re wrong
Post rank
You will not see an AR beat an lmg in a point blank ttk race in a good lobby
I’ve been diamond since the game released and haven’t played s6 ranked yet
Besides s3 for obvious reasons
Cause idgaf, but you clearly do.
We are arguing meta??? Rank matters????
Wait. Wait. Wait. So FCAR isn't being used in ranked, but also you haven't played it yet.
Yes I watch streams from friends playing consistently
I don't use the word clown often...
Sorry sorry. I should have realized that the weapons I see used in high rank only matter if I’m playing. Cause friends lobbies in Ruby aren’t real or something
Like lmfao
I have no proof of this from you.
I don’t really care?
I see footage from others on YouTube.
You saw a tierlist that put sword as the 2nd best light weapon and put model in B tier
I wouldn't say well balanced if we're talking when compared to other weapons, but I assume you mean in the "it's almost never weak and has a chance to win vs most other things" sense.
Cause Model is good? Being outclassed by the Cerberus doesn't make it bad.
"Erm but sword is op please nerf embork"
If you can describe why FCAR would be used over Cerberus/pike/famas and what its role in a high elo team comp is then I’ll say you’re right
That's the thing, the guy didn't even say that.
The shotguns are actually so much more annoying than sword
Yes it is good. And for some reason it was placed below FCAR and AKM lmao
Because it's outclassed by them? Duh?
LOL
Waiting on this. Gtg but ping me if you do it
Sword is one of the best L weapons and the strongest and easiest to use among all melee weapons in the game
Because it's solid at most regular engagement ranges and isn't a burst weapon, which some dislike.
Its recoil is also just really easy now.
“Isn’t a burst weapon” doesn’t work when talking about it meta. That’s just preference. Meta doesn’t revolve around picking worse weapons because you like them
And going back to my main point as to why the ARs should do less damage, the changes to animation canceling have drastically nerfed several weapons.
I'm fine with them fixing that, but outside of the SA1216, they were already less used than the ARs/SMGS, so now at all levels you're seeing mostly the same handful of weapons.
That's a stale meta.
"I wouldn't say well balanced" — why not?
Isn't it the same you said later in that message?
I believe M ARs r pretty well balanced except maybe Famas
Sword players when I stand at a slight elevation:
Sword players when their target is more than 10m away
That counters every melee weapon xD
Sword is the one that suffers less from this
They're balanced if you're talking about comparing them against each other and LMGs/SMGs, but they keep everything else from being relevant by being easier to use and having high damage.
Sword players when the enemy has a gun:
That's desync not sword
As if Light doesn't have tools to get the first hit before they can start firing.
ok so we have mr schizo talking to mr formal, with mr boosted to ruby in the sidelines cheering mr formal on
Yeah, you're just cringe and don't want your broken toy to be balanced just like winch users
this is peak
MrCringelord arrived xD
I could literally make the same argument for a hammer nerf
This is obviously server jank more than anything else. The rest of the time he would have to clamber and you could just kill him instantly.
Which one am i
not even a mr
You switch to hammer+everything except bronen winch, I swith to sword+dash and we go several WT and see who will be more successful with setup he never played b4
idk i didnt read ur messages
Acting as if I only play sword
Acting as if you're protecting sword as a sword main
I've played plenty of nearly every build, in fact I mained Sledge once upon a time
I defend sword not only because it's not broken but because I've literally never run into a sword player that made my game miserable
I just shoot them
Well, that doesn't mean such sword players don't exist lol
It'd be a shame if server jank was a persistent part of the game.
Oh.
I have over 2000 games, and not one time I found one
If they can't fix the jank, they gotta balance around said jank.
Hitting people miles above your own head still isn't common, nor should we balance weapons around it.
If anything I'm the menace on sword
Also sword is a monster in the first two matches where third parties are a thing.
2000 QC or PS games I guess?
Which I haven't even been playing sword recently because I've been using minigun, and no, I play exclusively wt and rarely ranked
Before wt it was bank it
It's like how I'm best on Spear when I'm not the focus and dive in to punish grouped up enemies.
As per most close range high damage weapons
They can't really balance around something inconsistent as server lag
Sword is far easier to get in and out with. Heavy has to commit to staying in the fray.
Heavy has the 200 extra health and dome shield to support it
They can make the ttk higher so that there's more time to reaxt5to jank.
Also server lag affects everything and is balanced in that way, it's the reason for dying around corners
H has ZERO mobility options, is much slower, much bigger and thus much more team reliant than L
That's how class tradeoffs work
Sword kills a Heavy in two lunges and a regular swing. They also have tools to ambush and get that first hit before they react.
Not to mention phantom strike
I don't use phantom strikes, they should probably be removed
I agree, but until they are, you have to account for them existing.
So weird that phantom strike is still around, but they already fixed weapon swap canceling spear spin.
You can still emote wheel cancel it
There was probably some other reason for fixing that in particular
Yeah but I think it still says something that they went out of their way to fix one and not the other lol.
Seems so obvious, don't allow access to emotes/emoticons while in an action like attacking.
Just don't let the menu open.
Yeah, but it turns out that mobility tools, faster speed and smaller hitbox r much more useful than extra 200 HP when it comes to melee gameplay
I also already described in details a couple of times why sword is easiest and most powerful melee weapon at the same time
To make melee Heavy work, you need your team to be supporting you, and to land your Lockbolt so they can't just run away.
I played melee heavy before lockbolt was even added
Didn't mean to respond oops
I can make spear work, but the effort required vs just using the M60/ShAK-50 is drastically more.
Me too
You said u mostly play WT?
I can hop on dash+sword and instantly become better than average WT Light with firearms even though I'm H main from the start of s2
And yeah, one thing I never got around to was pointing out is that the balance matters to mid and low level, and with the player population the game has atm, I'd say it matters more than at high level.
Lockbolt isn't necessary but yeah, without team you won't do much as melee H
I should specify Spear in this case. Makes it easier to land the omega spin.
Lockbolt also means that you can take Charge instead of winch. I haven't edited it yet, but I have a clip of me deleting someone by multi-hitting them in an instant.
Lockbolt is so good for punishing grouped up teams, which isn't uncommon.
I haven't bothered clipping it, but a devious thing to do after the Lockbolt hits is to toss a goo nade between them and the base of the bolt.
Every time I wanted to try Spear even in casual modes I just went to practice range and I couldn't understand how I could make Spear secondary attack work :D
Secondary attack range is soo weird + I can't stop its animation b4 it ends
Jumping helps.
Moves your head hitbox and gives you a little more mobility.
Gonna try it someday
Winching into spin is also good, but make sure the spin will finish them on the second hit. That third one is slower for some reason.
It's very much a "hit your combo, or lose" way to play.
i love to drop down while a team is stealing
i usually use 2x destruction explosives and goo gun for easy high ground and 1v1's
Not a drop down from me, but close.
if you go down or they do, doesnt matter, someone is being dropped
nice clip
I've been running goo gun minigun and smokes
Smoking your goo actually forces enemies into the way you want
ive been seeing goo gun a little more frequently recently
Then you can turn them into Swiss cheese
I think I'm just a junkie for weapons with high team wipe potential.
not suprising tho, that shit is awesome
The spin up seems like it'd get in the way there.
I've been preferring winch because it barely interrupts the spin up
Just winning < winning in style
reminds me, i got one of the "the finals™" clips of all time the other day
still need to edit it
probably overplaying it a little, but it did very much piss me off when it happened
perfect situation
whole team clumped up, easy splash
solo play almost wins
alas, the finals™
Goo Gun bro 🤜 🤛
i think the 3rd guy may have been 3rd partied? not sure
either way
Man, that's so satisfying to see
i still gotta work on my manual 🥲
gonna take me another 5 months to get in the mood again
uniroincally I think the best melee weapon is the riot shield, and only when you're not actually using it as a weapon.
just use it to bully people and take space, you really only kill people who don't respect it
i kinda like the idea of protecting people during a steal, but mesh already does that pretty well
and you run the risk of stopping your mates steal since its technically a wall afaik?
Mesh is basically a huge "hit me with a glitch" sign for a L opponents xD
That first part reminds me that this strat is probably even better now with the explosion can change.
Are you talking about goo gun?
WHO TF THOUGH OF THAT I LOVE IT
thats so fucking stupid i swear down
riot shield
but goo does stop too
I'm that dumbass
hmmmmm
you gave me a cursed idea
probably shit but i need to test something brb
Man, I have some GOOd clips to share too, but I'm away from pc :(
Didn't know riot shield itself can stop the steal
if theres some tech in there (and you remember) please ping me, i wanna add as much to the goo guide as possible
i think it does
never tried it, but i saw people complain about it multiple times now
There's a goo guide?
speaking of which, i think you were here last time i asked ben, but just to be sure
do you have any tech i could add?
I haven't been able to do it as much, my friend who took Data Reshaper understandably dislikes the game now.
im making one anyways
but im shit at writing
i trust that any interested person will be smart enough to understand it, thats halfway to a requirement to using goo gun anyways
Honestly the biggest thing for goo gun with me is just treating it like it's still semi-auto. Spraying can block you/goo you as well.
I wish they had made full auto the alt fire.
NOOOOOO
Oh wait one thing, gooing the floor below the cash out makes it so enemies can't Demat drop it.
And if you bring flamethrower you can play "the floor is lava."
YOU BROKE THE GAME
Oopsies.
Yeah, I'll post here tomorrow
fix goo nades why do they take forever to throw
i introduce, nuke 2.0
Oh shit idk if that worked before.
Cause I feel like I tried it. Maybe due to the can change?
Does C4 stay armed on it?
it only changed to explode on first contact except for extremely low angles, shouldnt impact this afaik
of course, since you dont pick it up
I feel like it was more chaotic before.
We should call it "The Torpedo."
it still is, maybe the floor guides it?
lemme try different explosives placements
front heavy explosives might try to guide it down, and it cant go down since its on the floor
If you used goo/barricades to make a curved/V-shaped backboard on the cash box, bigger target.
still is on throw*
Maybe try putting one mine on either side of the center like "wings."
also, pyro mines dont spawn their aoe
Yeah there's some weird interaction there. Maybe try manually detonating it with C4?
i think its just based on what theyre attached to, its attached to a prop that gets destroyed, hence gone
It doesn't like to detonate mid air, so if they're slightly touching the ground it might help.
no
will do
huh, that seems to work?
tried again, didnt now
weird
i see 2 possible problems
either, i detonated the c4 too late or the c4 and the mine need to be close
now i had the mine on top of the c4 and manually detonated, but nothing
weird
any ideas?
Just lower the DPS of the hitscan full autos and DMRs to compensate for the loss of animation cancels.
I feel like there's some system trying to stop fire hovering in the air, but it's inconsistent.
probably
we love code spaghetti
Especially odd since tossing a Pyro Mine in the air and quick meleeing it can cause that.
either way, im adding set up for an easy topedo to my additions for the guide
You know idk if I've tried tossing a Pyro Mine and hitting it with spear to avoid self damage.
due to the increased range?
Yeah
im pretty sure it only deals like 20 damage without the aoe tho
(unless youre ontop of it)
Yeah I only messed around with it for weapons like the KS-23 with wonky breakpoints.
avoid, as far as i can tell, no, but since youre fruther its less
i got 20 randomly just now, and while trying to stay far 40
dont ask me how
Cause that little extra damage makes you need one fewer shot.
Embark magic.
reminds me
1 sec
I've never remembered to actual do the "Pocket Pyro" in a match lol.
im being an idiot, might take a bit longer
you could do this
might be more helpful to this
more likely to remember out of combat, and you wont forget in combat as its right in your face
also gets to recharge early
Suppose you could also drop it then winch first, since doing a shot-winch-shot is too risky now cause you can get stuck in the pump animation.
ok so, thats weird
if you winch a dummy, the mine triggers before you pull them, but they still take full damage
probably due to the range changes
needs some testing, im having devious ideas
yup
although, is it any different than what it used to be?
if you got winched you couldnt do anything anyways, if you get winched into a mine stack and die, or die remotely, its all the same
Yeah I've done it with underhand frag tosses as well. Just jump back as you winch and you'll do only a little self damage.
Reverting the qm changes
And it should be a change to all weapons, not just model
I disagree, animation cancels are jank and make the server/network problems even more blatant.
They weren't that jank, and the issue in that case would be fixing the server and network issues instead of trying to make everything worse just so the effects aren't as bad
The other person doesn't even see the melee most of the time.
im kinda glad its gone
When was melee mentioned?
Here?
^quick melee
or what do you mean?
Mb I thought you were talking abt melee weapons