#💣┇weapons-gadgets
1 messages · Page 142 of 1
they both share similar playstyles but one punishes you a lot more for a missed shot in return you get higher damage
throwing knives
if you want to play any melee, just beware of stairs. the stairs in this game will screw ya. for some reason when fighting on stairs, sometimes the melee will hit the stairs but not the player you are trying to kill even when they are right on your crosshair. try to lure them off stairs
Ohhh.... dang I'm quite dumb
Got it, I'll keep it in mind when I play with the sword
it applies to most melee so be careful when doing it on most classes
take advantage of door ways, makes hitting shots easier
but remember it's the same for the enemy as well
Alrighty well I appreciate all the info, I must go sleep now. Thanks!
also if you have never tried CS surfing, look it up and maybe gt an idea of what they are doing. it will help a lot with your in air strafing and movement control
Ohhhh kk
Still waiting on Molotov cocktail skin for Pyro nade
what's even good on heavy anymore? My go to was CnS, frags, rpg and barricade but now only one of these items isn't neutered
also like unironically you're an idiot if you couldn't deal with old frags
loud as fuck, you can't cook them so they're never going to instantly explode. Why do we let the legally deaf and blind make the decisions? It feels like the same kind of player who couldn't deal with invisible lights complains about frags
KS23 is pretty good
CnS is still a very good spec if you’re conscious of how much health the enemy player has
The same applies to rpg and you just need to be smarter with how you use frag
Not when you factor the reload
all of these items are still good
the only thing thats genuinely gutted on heavy that used to be good is mesh. and its still like okay, just below average
buff.
thats great
pain, but here it is
youre so right
recon rework idea
upon activation, your vision turns purple (like thermal turns everything gray)
map geometry gets a bright purple outline
map placed items such as ziplines and jump pads get a gray outline
carryables such as propane, gas and pyro barrels are solid colored based on their current in-game colors
enemy placed items like mines, turrets, c4, etc. get a red (or better yet, team colored outline <- might mess with environment outline colors though, change might be needed)
player visuals are unchanged, and cannot be seen through walls
if anyone got feedback for improving the visual representation or writing this suggestion better, please tell me
A good setup is ks23, pyro mine/c4, rpg, and explosive mine
I might the only one but I think the sten gun from ww2 would be nice to see in game, I mean you already got kyto being in the past, why not add some guns from there too 🤷♂️
An idea I've had for recon senses is that: any person you are able to see, is marked and tracked, possibly for a few seconds once line of sight is broken as well. Every one of your teammates can see the marked enemies through walls from let's say around 75 meters away or something.
This rework of recon senses could function through a timer like the invisibility too with some balance work done so that it doesn't last a super long time.
This rework allows for the recon senses to still show enemies through walls somewhat, allows for greater team play as the ability shows where enemies are, and rewards scouting out the enemy and then relaying that info to your teammates.
I think this idea is somewhat interesting and allows for the specialization to come back to the game in a way that isn't super broken and rewards team play.
I'm actually so sour about the lock bolt it's antithetical to the nature of the game why remove stun gun and leave that
thats actually just this
whoops
how so? though it does stop you from going super far away from where its placed, its easy enough to break, and doesnt have any effect on gadgets, specializations, or weapons. stun gun is definetely a bit much as it is but i dont think the lockbolt is too bad.
why do you want recon senses back so bad?
dunno
thought that was a neat idea and wanted to give it visuals
didnt use it much back in the day, but i think this could be a decent niche to occupy
Recon senses could just have a limited fov (like 5 meters) and a range of 30 meters.
Any area within the area of effect, would visibly show a glitch effect that let's enemy players know recon senses would being used.
It could give away your position if used for too long, but it would be a better way to let other players know what's going on and come up with ways to get around it.
oooh, yes. add an element of vulnerability with them so they arent too powerful
Personally, I'd see that as a plus. I could bait them into coming to me. Maybe lay down a trap or smth to help too.
recon senses should never come back. too unfair no way to balance
and... maybe stun gun shouldn't either
Just for those rare instances where you're not standing 1 feet away from them
Melee beats shottys 8 times out of 10 in melee because unlimited "ammo" and no need for accuracy. Super easy to miss a shot at that range but not a swing
Melee is doing pretty good ATM I main cerberus and lose to sledge and sword regularly, you really do have to aim perfect to win which is harder than it sounds point blank
Goo mine: A mine that blows up an air bag, pushing people off, and then forms a 3x3 goo blob. Yeah that’s it.
If they go up the stairs and then a goo blob comes out of nowhere, they just wasted their time.
Moving platforms? Place these mines around the edge, elimination by void ensues.
that actually sounds awesome...... and really annoying
I'm pro adding some odd older guns, I mean we've already got the Lewis. Here's a few additional ideas, Welrod pistol (close range heashots kill silently but you've only got one shot and a loooong reload, sort of a dagger sidegrade), PPSh-41 smg (crazy firerate and dps, crazy recoil, high damage falloff), orrr if we need another lmg subclass how about a BAR (high damage, low firerate, low recoil, small mag.)
oh I so dig that idea
I usually run in the opposite direction and chip them to death
dude the ppsh would absolutely sick
seconding Jaden, you've gotta land nearly all your pellets to get a heavy in one mag. I've really only ever killed a heavy without reloading the cerb when I've got the drop on them so I can put my barrel up their nose.
the problem would be balancing against the M11 and the shotguns. Its gotta stand out.
In the nicest possible way I think you should try a different strategy then. Tunnel down to escape and flank around to get them by surprise, or since you are playing melee you can slide and bob around to get their aim thrown off, if they can't get you in 1 mag then you're pretty much guaranteed a kill.
There's nothing that can't be solved by changing your approach
Again if fighting upfront doesn't work try something else.
Maybe the rocket should have two charges and do less dmg as to make it more for destruction than opening fights since the purpose of the thing is destruction…
Or maybe im just bitching bc every team with a heavy has an entire 100dmg headstart because of it
I wouldn't mind if it did like 50 on direct with an extra 1 rocket in reserve, so you could get more destruction out of it but it's still a decent finishing tool.
that's probably for the best
afaik, sledge heavy spam swinging is as fast as a medium, so youd literally loose out if you had sprint speed instead
still technically better because you get the chance to hit the edge and keep up, as opposed to straight up loosing speed
but potato potato
What if we move the goo gun from the specialization and put it in the gadgets section ?
But of course we minor nerfs and adjustments
Wouldn't be entirely against it, honestly. It would need some cooldown, slower reload, and/or reduced ammo capacity though.
As it is, though, I don't think it's a bad specialization
I will never not seethe over the fact that throwing knives do more dpm than half the loadouts of other classes
doing magic tricks with PLAYING CARDS and it hurts more than bullets fuck off
how we feeling about invis/db
Everyone does that, and everyone who does is hated.
im going to lose my mind
Don't hate the player, hate the mechanic lmao
👍👏
when did i call out a player? I just hate that logic
Especially when they basically insta with headshots
No no, it's js a saying. Sorry for the confusion
Well the basically insta kill lights. Also headshots with playing cards would Def be hard.
Why is everyone complaining about LH1 when V9S exists? I was playing with my brother just now and he dropped 22 kills with it
Do you use reddit
lh1 has more range and 2x hs multiplier. v9s is very strong but only close range
I honestly believe the 93r outperforms the v9s nowadays
Idk why something needs to be meta for people to acknowledge somethings bullshit and unfair
Its objectively a bullshit weapon but erm its not used high ranks its not meta its fine!!!
I feel fine getting all my health clapped away by a light with a sniper because he has to hit a headshot that shit is not easy, for the DB all you need is a fully formed brain stem, not even a brain (and people still cant manage it)
How would you suggest they nerf it
Not everything needs to be nerfed, some things are just so unfathomably conceptually fucked off rip that they need to be scrapped entirely or reworked. le stun gun le medium wallhacks. 195 damage for the reward of barrel stuffing someone isnt a balanced reward. Its barely harder than melee. Damage needs to be absolutely GUTTED but its gonna be so bad at that point no ones even gonna wanna use it
A similar example of an unbalanced effort-reward ratio is how the FCAR is the hardest to use AR, lowest bullet count in mag and yet for that effort you get 2 less dps than the akm
The only reason to use FCAR anymore is if you're cool as hell
Which I unfortunately am
I mean if a have a problem with it one shotting a light you can go ahead and complain about every other shotgun that can do that exact same thing with a shot + melee combo. If you try to argue that it should three shot a medium....yeah you can figure. I can see it being too powerful against heavies though
And boy do I. Only shotgun I really dont mind is ks23 and its not even really a shotgun its a rifle
And the matter, that one isnt crazy overtuned or anything
Well then you have a major issue cause that's how shotguns are supposed to operate
Very high close range DPS
Sword + dash is so completely and utterly broken. Desyncs are way too crazy. Taking damage before he has dashed into you, taking damage while he's missing you by 10m.. it's just ridiculous
In most games yeah but when you have apex legends level ttk but cod shotguns, theres a problem
I think itd be better if it was more like tf2
Did you think the model deserved it's nerf?
What were the previous numbers? Like can you link an old wiki or something like that
no, bc they then proceeded to make the cerberus stronger than the model ever was
There's a spreadsheet somewhere but I don't have it on me rn
Idk if the Cerberus is stronger than the model used to be cause it's strictly a close range option
Model could stand to do a little more damage if its 11x9. thats 99 damage with spread vs the ks23's 100 with 0 spread
But if it was doing like 140 a shot, yeah obliterate that shit throw it into the sun
And then blow up the sun
Even if there was no desync, still busted. Dash sword light defenders cant even argue its melee and close range, that shit is mid range.
Not sure what it used to do but I thought the model was fine last patch but they still gutted it. You need genuinely great aim and movement to pilot that thing and I cannot fathom why the hell they trashed it when SA 12 is a thing that exists
SA12 also needs to be smashed with various construction equipment
You rarely if ever see how broken the SA12 actually is in match because almost all heavy players are insanely mechanically challenged
As for DB the only meaningful change they can make is removing it from the game entirely and I don't think it's as big an issue for that Extreme measure
I think theres a lot you can do inbetween removing it from the game and making it NOT do 200 damage in one shot, but if it got removed you wouldnt see me crying.
The only change that won't make it a piece of scrap metal is nerfing the damage so it wouldn't two shot a heavy at 0 range
but they always cry that they have so little health, so no nerf probably
I think the swords damage is overtuned but people crying light op 9/10 is just an absolute joke. If a medium or a heavy cant deal 150 before they can do 250 or 350, you need to seek rehab and stop huffing that cope
The reason the "meta" is cloak and stun is because light dies in the blink of an eye and most feel for them to be effective they HAVE to jump you brutally
Unless you're just a mechanical psycho and use dash
Dealing 150 to dashing sword before he can stab you twice is not easy
agreed 100%.
I've seen a ruby team almost get wiped twice by the same dashing light, and he wasn't the best sword light I've ever seen lol
still, something like shooting an SH out of cloak while stationary makes M barely any time to react before they die
not to mention that other classes are large as skyscrapers to L while H can't even see them right in front of them when aiming straight
I like "Those who dare" Weapons like the revolver or fcar, If you dare to attempt to use this diffcult weapon for potentially little to no reward but, if you dare, if you're good enough, you will be rewarded massively. I feel like the sniper (not played like a bitch), The Revolver, v9s and the akimbos are great examples of that. I feel like light is a "those who dare" class. I kinda dont think they should be meta. It should only work if you're a fucking nut case
(any even myself as a M main who almost never plays L, I find it much easier to deal 250 or 350 dmg as a L than 150 to a L playing M or H)
yes, b4 you complain, ofc i should then probably aim better haha. But i feel like all the options that L has really overcompensates a blink too much for the low health
which is also the problem with L. OP in low elo and close to useless in high elo
I disagree, but I really dont like his melee options and the DB I think those are overtuned. What I do to decide if somethings balanced is effort reward and those 3 give you so much reward and are just not hard. full stop.
Near instantly dying to something that you know really wasnt that hard or difficult at all is upsetting.
Revolver is pretty cracked if you've got the aim for it (Given you don't engage further than 25 meters or wherever that falloff begins)
But yea fcar is a joke and I don't understand why all the top players shit on the akm
btw i don't see how fcar is a difficult weapon
The recoil is the hardest in the game except m11 kinda but that isnt the same. At a range that shit can be insanely hard to land a shot with
Probably coping and attatched emotionally to the fcar because they managed to tame the recoil and conquer it just to have their baby shit on
If your aim isnt good enough to do nuclear damage with medium and heavy but you're so good at recoil management that fcar is easy for you to use then you're one weird specimen
hm never felt that the recoil was particularly difficult.
i accept i'm weird
i'm certainly not that good, but i perform similarly well with akm and fcar
I play light and medium equally and I think I consistently shit on most lights as a medium cause I know first hand how fragile they can be. The fact that as a light you can get the jump on a medium, stun them and still have a relatively high likelihood of losing the fight is goofy
i think my main problem is that Lights appear out of nowhere and almost simultaneosly deal enough damage so that i'm then in a disadvantage
You can hear an invis light coming way before they can deal a single point of damage to you
Yeah thats mostly a gamesense thing but no hate for that everyone starts eventually
if it's quiet enough, then yes
but with a gunfight nearby and the overly loud audience cheering not so much
I prefer using mp5 over mac10 because mac10 you are 100% aiming but it feels less like you're aiming and more like you're vomiting bullets
Make sure your audios on night mode btw
it is
I mean if a light is playing off angles, flanking people while they're taking fights then yea, they're doing a damn good job and there's nothing you can do about it
And that's the whole idea behind the class
Outside of that they're pretty manageable
Im uniqely suited to always detect a light because Ive played a shitload of tf2 so I just know when a little shit wants to be behind me
every other week i take one look in this chat
always people throwing shit at each other 💀
nah just like taking a light stroll or something idk
Hurling insults has been proven to be the only way to get your point across on the cord
unfortunate :P
Who's stopping you
mod bot
You've got a keyboard
fastest typer in chat
not in this one lol
||untill it isn't||
How long is a long while
if a gay man has dementia can i call them a forgot
i leave when the tripel fire shotgun thingy was added
it was that storng? or was it just annoying
Just a few questionable balance changes here and there and plug meta has been mostly addressed that's about it
Mfw I lose a fight cause I winched a shotgun user
Technically does
You can right click, left click + melee a medium before they can three shots off probably
Given you wench them before behind or something

Do you guys think that in season 6 or 7 they should add impact grenades for lights, a speed boost specialization for mediums that can exceed light movement, and a specialization for heavy where he gets a 4 rocket launcher like in HD2 that does great burst damage against players and good environmental damage as well?
I've been swinging my guitar suboptimally this entire time ✍️
Brother mediums can already exceed light movement with jump pad, zip and demat combos
Nah I just mean like a 15-10 second boost in sprinting and sliding speed
That way shotguns on mediums can be used more aggressively
That'd effectively nuke the balance and make lights redundant
But do it for the memes
What about lights having impact grenades? Would that be a better idea for the new season?
Cerberus running into a room punching three holes into someone then fleeing like sonic the hedgehog
How does an impact grenade function
You get 2, it does 50 damage per grenade ( that way the damage isn't too crazy) it obviously explodes on impact and can be used for quick burst damage, and finish enemies on the run
Pretty much octane from apex legends with unlimited revives. You only survive if you're bellow the age of 15 with a 0.05 millisecond reaction time
Oh. I somehow forgot what impact grenades were. Not a bad idea
He don't got unlimited revives I'm saying it'd be that way in the finals. Shit would be hilarious
Or u know what, maybe that speed boost for the medium should just really speed up cool down times for gadgets, and could be countered by glitch grenades
Dog what is actually wrong with you
The more you speak the more I think you're eligible for a lobotomy 
You know what fuck it, give heavy a an innate shield passive that activates when he reaches 30% health
50% health worth
Triple shield meta
Give heavy a specialization that when he reaches 20% health, he has the ability to nuke an entire building floor
😭 😭 😭
😭
Charge and slam, but instead of that heavy just spontaneously explodes killing everyone in the vicinity
I mean that's basically pre-nerf charge and slam so
Or heavy could have almost like a doom slayer rage mode, where he gains a small movement boost and has crazy melee damage
Sounds like a war crime
Yes
Let's give light a ninigun
What do you guys think about a healing or shield bomb
because heavy isnt carried enough
other sources of healing could be interesting. shield bomb already exists. le dome shield
But a bomb that just gives u more health like a light can go from 150 to 200 or 175hp
if you mean a nade that applies sheild to their health you have to keep in mind light would benefit the most from that and people already cant deal 150 damage before lights can do 250 and 350 (skill issue), imagine how hard they'd tweak if light had 175 or even 200 hp
"I dont wanna have to worry about positioning or aiming I just want a billion health and a weapon where if i click while looking near them ill obliterate them instantly"
Well I feel like that's how it kinda should be in tdm if they add it permanently
Heavies were effectively lobotomized by charge and slam that's about what I'd expect one to conjure
How do u guys feel about the recoil in the game?
Heavies were already lobotomized this just made it more obvious
Because game balance. Light has 200 less health than you, its called risk reward. You are risking nothing as a heavy and yet you can do 200 damage with one swing. How could you want more.
I'm not an FPS fanatic so I don't get the visual recoil complaints I think it's aight
lol this guy
Go swing your stick at people you absolute neanderthal
it literally makes sense?!??! i could argue medium and light should have rpg because heavy has it that doesnt mean its a good idea
So are you telling me you are any good mechanically or game sense wise. Or have any idea what the games balance looks like
💀
My mistake what a god LOL
You have a good night squirt.
Caveman brain does wonders. Bro is tuned to swinging clubs
What do u guys think about lights being able to stick to ceilings in corners, and jump scaring the enemy team
Maybe they should just change the secondary fire on the sledgehammer to a charge that does 200 damage that rams the hammer at the enemy maybe that would be better
Knowing you you'd probably still use it as a baseball bat
How dare I not be able to roll an fps with 10,000 health and without any mechanical effort!!! Grrrr!!! now let me chimp out in a discord channel.
Or just pick up a gun
But also some people want to play games, get kills, and have fun rather than paying attention to every single little detail about the mechanics of a game in order to win a match
I vote for SPES to be in charge of balance
We'd be playing overwatch in a single patch
That would be horrible
Now now
True, and for that I think games like overwatch and marvel rivals and mobas in general are good for that, no skill required turn your brain off and just mash buttons
I would just make crazy mechanics and then nerf the crap out of them
No back peddling
Like that heavy nuke specialization that I said a few minutes ago
We need how experience gain works in game (like how much for deployment)
lh1 needs a serious rework. its in a horrible state balance wise
check the wiki ;)
How is it in a horrible state?
needs less ammo and less hs multi
Fixes the gun
It's fine.
Still should be in game
I think it would be funny if they gave heavy 4000 hp
oh, in that case. yes
Heavy needs a counterpart to RPG, something like railgun, you charge it and then deals insane amount of damage to only one opponent, instead of multiple ones
FCAR is bae
I hope next season we get a weapon or gadget with some reeeeal funk. I’ll be a lil’ disappointed if we get a rifle with an interesting statistical difference or another explosive, I want something with an interesting mechanical difference like the bow or the ks-23.
I love utility! Gimmie something that can wallbang, gimmie a weird combo weapon, gimmie a goo mine, a healing turret. Funk!
Discovered last night that you can interrupt the quick melee animation with Mesh Shield. I wish it didn't.
Of all the times action/animation queuing leads to issues, this was the one thing I wanted to have it. I wanted to do pocket pyro and Mesh right after to potentially block some of the self damage. Being able to cancel the quick melee makes timing that impractical.
They could go wild and add literal magic if they wanted. The setting means there's no limits.
Could have a staff that shoots lightning (think Winston from OW) that also has a melee attack.
They could have a slow moving fireball projectile that leaves tiny lingering AoEs.
Let Heavy be a Earth Bender and chuck rocks and maybe even pieces of debris.
Istg if we get something as generic as a P90...
Hell yeah that’s what I’m talkin’ about. The devs have talked about doing an old timey map, maybe we do a whole knights and wizards season!
Witches broom spec for light lil
Those cosmetics could go hard.
I want full plate armor for my healer medium dammit
Riot Shield that's literally a sword and shield.
YES YES YES
HANDHELD DRAGON SKIN FOR THE FLAMETHROWER
Yeah, sledgehammer is probably good for skins for a while.
Adjust Charge to always produce a piece of debris that the Heavy can use their "alt fire" to pick up with their earth magic primary. It acts as a shield before you throw it, but it completely blocks your view.
Or just call rock throwing a weapon, make it like heavy throwing knives. Alt throws a big rock that doubles as cover wherever it lands 👀👀👀
PUT US IN CHARGE OF DEVELOPMENT WE’RE ON A ROLL
Yeah that was mostly my thought. Primary is TK-like stones, alt fire picks up debris.
gimme an altfire that shoots nukes for the vs9
Alt fire modes wouldnt be a bad idea for specialized weapons honestly
So long as they aren’t game breaking ofc
Shak has some unprecedented dmg…
Like every other gun in that class doing that dmg has recoil, or no sight…
Its not that much if you factor in the range and ammo count as well as innacuracy with both barrels that make it pretty much unreliable for headshots
Pike hipfire should not be as good as it is, let the revolver have that
R.I.P stun gun
I want a great sword skin for the sledge like guts from berserk or cloud strife from final fantasy 7 or a zweihänder. Something like thaat
I feel like the data reshaper is underrated. It's still incredibly situational but if you're trying to go for a last min steal against a team of heavies changing their gas/pyro mines is the play
agree^^
I heard something about that a long while ago
Except they wanted it to be its own weapon
What about cake or pie skins for the mines?
This about sums it up. ShAK is in a pretty good place right now, powerful but difficult to use. I’ve kind of moved on from it to M60 due to the low ammo of ShAK
It suffers in terms of range and ammo tho, so i’d say it’s an equal trade off
how many pellets do i need to hit a guy with using cerberus so he is ignited? or is it just in %
Could you add the wire buttstock to the ks-23? It looks odd without it imo. Loving the the state of the gun right meow, though more consistent destruction would be lovely
adding a great sword skin for the hammer would be really cool
The KS should either instantly or two shot walls
one shot mean every shot miss on an enemy is a wall break behind them?
might be a bit much imo
Embark needs to decide if they want fast killing things in this game or not, and stick with it.
Charge dealing high dmg isn't ok, but yet the Double Barrel, Dagger, and Cerberus delete people with only a reload in-between.
you could make the holes it leaves behind small
in my opinion they should rebalance shotguns
I don’t think a special is comparable to primary weapons
nor is the dagger in need of a nerf
give the 1877 better range but slower firerate and cerb less range less fire damage and more instant damage, the cerb doesnt feel like a shotgun to me it feels like a glorified peashooter that is just unuseable in most scenarios
the 1877 feels like a better gun than the cerb to me because it is alot more consistent and useable in all scenarios
Didn't say it was. But as to it being a spec, it's also tied to a CD and not a reload, yet it's not allowed to hit as hard as the Cerb/DB?
I swear it only does like 10 fire damage if you even set people on fire and you have to be super close to do decent dmg or thats how it feels to me
i dont understand why it is so inconsistent tho, when i use it it feels unusable but when somebody else uses it it shreds me
maybe the fire damage stacks
Idk i think the burn needs to be more and more consistsant for the lack of range and inconsistent acctual damage but i dont like trying to fix things especially when i havent used the gun alot
it just feels out of place to me and would be a better gun for heavy, im a big fan of three shot break actions but it would work alot better if it wasnt incendiary and was just a cqc powerhouse
It fits fine to me and medium needed another shotgun it just doesnt do enough and isnt consistsnt enough to me
i feel like the 1877 is the only shotgun medium needs but the ksm would work alot better for medium as a buckshot gun and the cerb would work alot better for heavy as a slug shooter
yes it shouldnt hit as hard simply because you have a weapon to defend yourself in between said cooldown
But the weapons I mentioned do that dmg with no CD
because they are primary weapons
they need to do consistent and reliable damage
and both the db and Cerberus have 3+ second reload animations and the dagger is situational
The Cerb needs to out DPS the sldge in close quarters?
Not slugs but maybe on the heavy
all melee weapons have low ttk apart from a dagger backstab
Dagger has a super low ttk wdym
dagger is the true superior option chief…
Embark specifically said they nerfed charge because it was punishing for Lights. So why is DB OK since it's super punishing for Heavies?
Either big burst dmg is Ok, or it isn't.
One shots light and medium and gets heavy to one light hit from dagger i think not 100%on that but still super low
cerb just doesnt feel like a good fit overall to the games speed and the importance of good positioning and strategy
Cerb can 1 shot a Light
meanwhile the 93r keeps getting railed by the balancing team…
rework now
so can sledge
1 shotting a Light with sledge requires them to be bad.
Its great for Finnishing skills that get out of your reach w the burn but thats abt it
all of these weapons are fine simply because they are primary weapons
1877 should be able to consistently one shot light
you shouldn’t get a free 130 close range hit simply by clicking q
remove the cerb entirely from the game and buff the spread and range of the 1877
you need to stop comparing a special made for map destruction and damage to primary weapons
nerf sledge buff spear
no it can’t
sledge shouldnt be more effective than spear, sledge should only have the benefit of map destruction over spear
what are you talking about. charge being compared as a primary weapon or your winch clip
Saw a friend escape it with grapple.
cause if winch allowed you to instantly win fights if you hit a hook it would be stupid
Responding to this.
the same way stun gun is stupid
i feel like charge should have more damage slower cooldown and hitting objects while charging damages the user
but you have to be almost point blank for 2 shots as the lowest health class in the game
Cool the sledge is melee
you could literally counter both with even post nerf charge
Winching a DB is basically killing yourself lol.
db is stupid as in cqc it demolishes anything infront of it but if you take a couple steps back its a peashooter, nerf damage buff spread and range
same way winching a sledge heavy or a cerb medium into you
I tested. If you fire the first DB shot at like 7m at a heavy while slide/dashing in for the second, still kills.
and you can literally beat dagger by walking backwards
The main issue I have with DB is that you can miss a decent number of pellets and still kill.
it shouldnt be able to 1 mag a heavy, should at most do 275 damage in one mag but have better range
I woulda agreed before, but they made the M26 which is kinda already that in function.
the db was ass at 300 damage per mag what makes you think 275 would make it any more balanced
m26 doesnt deserve a place in the meta
the db is either the worst gun on light or the best cqc weapon
But it's basically what you described in function.
275 damage but better range would take cloaking device out of meta with db and put dashing into meta with db
Point being, why does Light get to insta-kill Heavy, but heavy can't 2-tap Light with Charge?
if you lower the damage per mag of the db to anything less than 310 it would make the m26 better in every way
you guys are just describing the m26 with 2 bullets instead
Take weapon vs spec outa the convo cause the damage was what Embark commented on.
being able to do 275 damage at like 15 meters then dashing away to reload would require alot better map knowledge and positioning
Why is Charge being punishing for Light bad, but DB being punishing for Heavy OK?
I'm just asking for consistency.
because ITS A SPECIAL
m26 should be a shotgun for range atm just like how the 1877 can finish up kills from a good distance
if you want to 2 shot lights the same way use the sa1216
sa and 1877 are the only balanced shotguns at the moment
A special with a 12 sec CD, Meanwhile DB has a 2.6 sec Reload and deals more damage.
ITS NOT A PRIMARY WEAPON
IM SAYING IT BEING A SPEC IS A DETRIMENT
YOU HAVE A GUN ALONGSIDE IT
fr but they should buff the cd on it
YOU CANT USE THE GUN AND CHARGE AT THE SAME TIIIMEEE
you could literally hit the charge and hit 1 single sa1216 shot
rpg then follow up charge is op tho
RPG now has a 1 second draw and stow time.
you can literally win fights against melee lights by never using you main weapon
do you realise how stupid that is
dont need a direct hit to get the light low enough to kill with charge tho
A DB Light can literally eat the RPG and kill the Heavy before the RPG is stowed
direct hit with rpg would get the light low enough to one punch the light
No, it does 100.
QM is 40.
alr but lets say you are on a 2nd floor in a building, the light would be knocked down to the bottom floor allowing you to follow up with charge
They have nerfed Heavy like 20 times to make sure Light has breathing room.
buff the akimbos in cqc
If a light let's a heavy catch them with charge and they had the warning of the RPG, they fucked up. They can literally sprint away from it.
The speed boost isn't that much.
My shift key being fucky.
There's also the fact that Light shouldn't even be fighting a Heavy head-to-head up close. They're the ambush build.
atm the only way i can consistently win fights against light is through the 1877
So if you're playing correctly your target shouldn't even know they're under threat until it's too late.
which is why cloaking device needs a rework
It's funny, I prefer Cloak to Dash and grappel. My settings lemmi see it just fine.
my gamma settings make it harder to see it but easier to see in general
Sucks for consoles and lower end rigs. Invis in general needs a rework
Should be totally invisible at range, then the closer you get the more visible they are.
when cloaked you should take double damage to reward people focusing on looking out for cloaked players
also give medium a special that does nothing but let them carry two guns, would love to run pike and 1877 at the same time
the fcar has the fastest light ttk of the assault rifles give it a try
I have a sword
I personally don’t think we should implement it, but what if we gave a flamethrower 2meter range buff, i personally don’t really care, as im fine with current flamethrower and Lewis, but i wanna know your opinion?
use thermal vis or wallhack mine made it so easy to counter them
LH1 NEEDS REWORK LIGHT SHOULDNT BE ABLE TO PUMP OUT MASSIVE DMG OVER LONG RANGE
Medium too
can someone explain me what exactly made the fire damage with the cerberus ? sometime i hit and no fire damage is applied and sometime yes. I made some test and i can assume that the distance doesnt change but its look like its the number or the position of the pellet thats made the fire damage but i cant confirm this can someone have more info abouty that pls ?
interesting light weapon idea for light. single action revolver with a chain magazine.
ammo: 10 ammo. thats good for how much damage it dose and the fire rates I think it should have.
firerate: change the max fire rate between ADSing and hip firing. when hip firing you'll 'fan the hammer' and fire around 350 rps. it has hard recoil, but not the most inaccurate, while ADSing your fire rate will go down to about 125, pulling the hammer with your firing hand not your off hand.
damage: its damage should be around 50-60. it can kill all classes in one mag, but you'll have to hit more than half of your shots to kill a heavy, and around half to kill a medium. its a good light buster weapon, like the KS-23, but this time for a class that can move.
reload: IDK what the reload should be, but it is going to be longer than most light weapons. if it's a break action revolver and single action it will have the same tactical reload as empty reload. slower than most light tactical reloads, but faster than most empty reloads.
hey embark, i just want to say i love the creativity in the weapon skins u make and i think an awesome gun skin idea would be a glue gun for the 93r

Light definitely doesn’t need a nerf
I would say it’s objectively the worst class in game right now
Depends on the game mode
cerbs dmg and fire rate is just cancer
Or make it completely invis but make the foot step easier to hear
It give invis better immediate protection since you can only hear a general direction but also make it more forgiving to people fighting it with the louder audio
Huh? Auto mod trippin
no reworks under any circumstances
light needs a weapon that does dmg based on max health of the target. if heavy gets to counter light so hard why cant they have an option?
This is old barricade model
so are they bringing it back or just using old videos cuz of budget
It’s old footage cause this isn’t a s6 trailer
it's not like they haven't used old footage in previous seasons trailers
When was this?
Also I was hoping they would give the light class a kriss vector
Right now on steam
A hecking miningun for the heavy class would be peak
Wowwww, is it a clip or trailer?
Trailer but apart from those frames it’s all old footage
This is likely a gun for the light class.
- Because they didn't get anything last season
- Because it looks & sounds like it has a silencer
- Because it seems like it will have "fast mags" for quick reloads. (Looking at the left side of the gun)
- The Pov of the player seems to be shorter than those heavies
I would be presently surprised if medium got a silenced weapon.
Id like some kind of grenade launcher for the light class
maybe light would feel better if every shotgun in the game wasnt a light delete button atm
Just a slight rework
I don't think med is getting a weapon next season
It could but it's unlikely unless minigun is a gadget
Other pic of it
Looks like a new highly destructive weapon
Hopefully they wouldn't make it overpowered somehow
Minigun must be for heavy.
Cerberus isn't that impressive so I hope the mediums get a new gun.
If the medium and lights both get a new gun while the heavy gets a minigun would feel nice.
I'm very interested in seeing what kind of gadgets would get added though.
I want the light class to get some useful stuff.
I could imagine it having a "low" mag size. You wind it up and dump the mag in a burst then it recharges
Light is 50/50 for a gadget and med is 50/50 for a weapon because those both got one last season
I don't see them adding 3 weapons in a season
Even if the minigun is a gadget heavy is likely to get a weapon as well, medium is practically guaranteed a gadget next season too
If they follow what I'd expect them to the next 2 seasons will have 2 weapons and one gadget for light 2 gadgets and one weapon for med and one of each for heavy
Meaning overall 2 weapons 2 gadgets for each
Then the cycle would reset
Anyone else see the white-colored gun in the trailer at 0:05-ish? Is it just an FCAR with iron sights or a new weapon entirely?
And the shot before it (0:04 to 0:05) is really looking like a minigun
New weapon
It is
New map, too. We don’t have any OspUze theming one any of the current maps.
whatever this is its confusing, because why is their obviously a las vegas slot machine in the background
Atlanta, GA im calling it now
Can we please revert the "bug fix" from 5.6.0 where spear sliding got removed which was really just some cool tech to make spear somewhat decent
The problem with sound cue only changes is that the sound in this game is jank, and it doesn't help those with hearing issues. Visuals changes help basically everyone.
I hope the minigun is projectile based and you gotta lead your shots kinda like a Anti-Air gun in Battlefield 1. Otherwise it'll probably just be a hitscan, high capacity tickle gun.
I like the Minigun feedback in Team Fortress 2, not really precise and powerfull, but really fun to use and good for stop people to push
BRN 180 SH in 300 blk
No this is double mag its like a mag attached to another mag so you just pull and put
And this is most likely a honey badger
It is an AR but i think this a light class
Brn 180sh
I just hope if it is on light it isn’t just an XP-54 side grade.
Hm lemme see the gun
Frankly I hope it’s a medium weapon. The trailer could depict a crouching medium.
I hope the minigun doesnt get to the game man its cool but god dang its hell of a gun to play against
I just hope it’s a proper suppressive tool like the turret and not just a better LMG with a long reload.
Bro aint no way it is
The medium class had 2 guns in the last 2 session and the heavy so its probably a light weapon bec light didnt get a weapon since S3
PLEASE EMPARK
light got a weapon in s4
You never know 🤷♂️
Embark moves in mysterious ways…
Fuck it suppressed rifle on heavy. All weapons go to heavy. Heavy supremacy.
Also maybe light will get something else. A specialization or a funky gadget.
I WANT A NEW WEAPON FOR LIFHT
I feel like s6 is gonna be a bit of a hodge podge either way.
give us a spec that isnt selfish
PLEASE EMPARK 😭
EMPARK
I want the stun back ;(
I feel like wall running is kinda good special for light class
I’m kinds excited for that rework, wonder what they’re gonna do.
Idk what will it do good tho
I’ve seen folks suggest a charge up and tethering you to your target, I dig both of those.
I dont want it to be shitty it has to be good rework
Well one would hope lol
Same thing
Lol
I really liked it as a counter to melee specifically, not much lights can do when they get dropped by a melee user without it. I think some folks might say that’s a good thing though lol.
Also it’s a good utility for stopping cashout steals and revives I GUESS
Same thing if it is going to make both sides fare
The way Embark has been balancing it seems like they want everything to have a counter. Makes me excited to see what roles stuff they add fit into.
I dont mind you cursing at it actually i am a light and i kinda hate when i get stunned it make me feel like being brain rotting searching for diamond meme
that new rifle could be totally different on med or light.
I guess the last thing they will do is make the light have a counter before you play with it 💀
Alr i gtg i had a good time talking with y'all fellas
Introduce quick time events for the team to boot them to heavy at the start of a match. 🥴
hi
honey badgers dont have that charging handle
SG 552-3
oh yah i forgot
idk how to draw but someone should make a marshmallow pump gun m26 matter, marshmallow nade, smores defibs, and ofc an on theme goo gun
maybe i will try 🤔
that would be sick
Ooh I’ve just seen someone suggest that the minigun might be a spec for heavy. That might be interesting, make it basically an ultimate ability.
Another fuckin AR?
Is this one special in any way at all? Would it be med or light?
Its a BRN-180
Light, med and heavy both got a gun this season
minigun, sg, and what?
I mean cerb and shak, s5, not new
Yeah that's what I mean
Med and heavy both got one so if embark is doing what I expect the next two seasons will have 2 light weapons total
oh youre so right it is
I wonder what theyll name it in-game
same
why is the macuahuitl on sword and not sledge? like its used for slashing motions, and the sledge does attacks that follow that motion, its weird stabbing people with it
plus we just got an end of bp sword skin with the katana
OH i read the comma in the original message as a list, and assumed you had made a grammatical error saying "both"
Next light weapon fr
Agreed. Med already has AK which would be too similar in terms of stats
I didn’t even realize it was a sword skin until I actually got it lol
I thought it was a sledge skin
what have you done
since fucking when is it impossible to hit backstabs
like literally just n o t h i n g is a backstab anymore
I literally pov stabbed the cow plush on someone's tutu through the whole animation and just... nothing
Since they nerfed the angle by 30 degrees.
okay, but it feels consistent and easy on training targets but not actual players
like i can hit it no problem from literally all the way on the side of the target but then i cant even get a hit on a target where I have their shoulder blades square with my knife
i think they mentioned somewhere that the training dummies hitboxes dont behave like players
Whyyyyyyy
for what purpoooose that literally defeats the entire purpose of the TRAINING range
I wish I was even able to use dagger, I’m trash😂
dont ask me i didnt make the game. i just saw it in a recent patch note
I think real players are probs smaller than the dummies tbh. The hitreg for them is probably different server side too.
someone explain to me why we can't have nice things
changing the subject do you think the new gun in the trailer (not he minigun) is for med or light?
How does the famas feel after the nerf, is it noticeably worse? I haven’t tried using it yet
Im guessing light because A: med got a gun last season, B it has a supressor, and C the gun doesnt look all the large IRL and they seem to like giving lights smaller guns
It's kind of back to where it was for me. A gun I don't really vibe with super hard, but does work for the ranges you'd want to use it in.
It's in a good spot I think. The FCAR still feels a bit weird, but it's definitely the highest DPS one. I with the recoil wasn't so ass weird with it, but whateves
The AKM still does it's job as the overall best in most situations gun imo.
Would data reshaper be particularly broken if it had no charges and was infinite use??? I mean you need a barrel for it to even have a use and even then. Its just a barrel. I feel like the inconvenience of having to go run and find a barrel justifies having every tactical on rotation. I mean especially when you realize medium has the ability to heal, dissolve walls instantly, instantly res a team mate ect. I feel like they added the charges just cuz
The fcar 100% needs a bit of a damage boost. Its easily the hardest full auto weapon in the game to use, and all to have 2 less dps than the akm? Nah thats not a balanced effort-reward ratio. Completely offset. The only reason to use FCAR really is because you're cool
FCAR seems like the worst out of all the ars on medium for me tbh
I don’t think there’s any reason to use it over the other 2
Thats because you're correct
I often see people saying the FCAR is really good tho and I’ve never understood why
Id say famas is the best one just because aim for upper chest and you're getting headshots guranteed without much risk and it absolutely fucking BANGS at range like no other
it deletes mines, frags, barricades etc in a button press
nvm then balanced as is.
25 bullets in the mag and not much of a difference in damage between the other 2 ar’s
I ask people who run it and they just say "cuz cool" Which is also why I use it and thats why I say the only reason to run it is if you're cool. 25 round mag vs a 27 and 34 round mag wouldnt matter normally but with how hard the recoil is I think it does
Trying to hit people at range is insanely hard its like theres a fucking kid upper cutting my barrel
The recoil has a weird jump after the first few bullets
Yeah its really hard up, a little to the right then up more
But after the jump it’s not bad
I failed to explain to a friend the other day the concept of effort=reward ratio and how Its fine for FCAR to be the best AR for medium IF you manage to tame it because thats skill. Like the v9s on paper is a completely and utterly broken gun but Its not easy to use and hit those required shots to make it broken.
I think AKM couldnt be more balanced than it is it does what its meant to do perfectly its a great gun. Low risk fairly good reward, uber consistent rifle
And I think revolver is the ultimate example of a balanced risk reward weapon
On one hand, six shots, hard to use but on the other hand. Three tap heavy.
Yeah revolver is really good if you can consistently hit headshots with it
If they gave it an extra 1 damage it would be absolutely insane
Im really pleased with the recent sniper buff Id say its viable now if you're crazy. Probably still wouldnt put it above B tier but 3 body heavies, 1 head one body? Sensational.
With how much heavies cry and get their way and how much light gets dunked on, Im really suprised I havent heard much about it
Fcar does the most damage I believe
Like the DPS of it is just better than the other guns if shot accurately, and you can out damage most other people with it.
The jump is the only part that makes it a bit wack. The old recoil felt better imo, and I'm pretty sure it was more wild lol. Right now it's like: no recoil, RECOIL, no recoil. Just feels unnatural
2 less than dps than akm actually, le frown
I think it depends, I'm pretty sure its TTK is lower
Yeah probably
Like BARELY though. Like .2 of a second
It's not. Definitely better than the akm and probably also the famas since it got reverted to season two.
But its a shame, its objectively a lot more effort and a lot less effective range than the akm just for it to do barely less dps and barely more ttk
Do you have anything to back this other than just stating it.
The fcar was miserable to fight before though tbh
its still rough its crazy how little I see it
Like, it was like this last patch's famas where it was just clearly the best gun, no questions asked, but even more so
If it came to you in a dream thats valid
Much better falloff than the akm, best hipfire, fastest reload.
I see the fcar a ton now
I've started using it a lot more now too. Just feels consistent
Falloff doesnt matter if its infinitely more difficult to hit a shot at that range. And true the reloads really nice.
Best ttks on light and heavy too now I believe.
It's not though.
tbh, the fcar is easy to hit with if you just hold down the mouse and let it get past the recoil hump. Then it's a laser for the last bit of the mag
Subjective, keep in mind you're probably talking from the perspective of someone whos used it a metric shit ton. For the majority yes it is difficult even if it isnt for you.
And props to you if the recoil patterns nothing to you.
The pattern is very simple, the simplest of the ars. The jump is high but that's all you have to get used to.
I posted a thought I had in feedback but I wannae edit it and post it here too since it’s about weapons.
I see a lotta complaints about specific weapons or gadgets and they usually boil down to “this weapon kills me too easily when I do this.” To simplify my thoughts on that and to quote my doctor “if it hurts don’t do it.”
There seems to be a fundamental misunderstanding about how this game is being balanced, almost everything (with a few exceptions like the bow or the revolver) is reasonably easy to use within its niche by design. This is because counter-picking and counter-strategizing is core to the gameplay loop, it’s why you have a (unfortunately under-utilized) reserve loadout for each of your set ups. So if your team is having trouble in close range fights then you can swap to your reserve weapon which is hopefully something with longer range, or vice versa.
My point is, most weapons are balanced to function well within a narrow niche, and if you have an issue fighting against something then you should probably consider trying a different strategy. Or if something you’re using isn’t working in one situation, consider if that’s how it’s meant to be used.
None of this is to say don’t criticize the weapon balance. I also after all of this don’t want to say don’t criticize this style of balance. I just think it’s worth pointing out this is how the game is structured since I see so many nearly identical complaints in this discord.
The fcar isn't really too difficult to use, it's just got a really silly recoil pattern to get used to that takes some time atm. I really hope they change it to something a bit more natural and honestly hope they up the recoil on every gun next season a bit. Everything feels like a laser now since they kept reducing recoil before the visual recoil changes.
Counter-picking doesn't exist in ranked, L
I have never once played ranked so that tracks
The pattern is a bit annoying to learn when you could honestly just use a famas for just as little recoil and better hop fire accuracy I think, but it feels better and isn’t as annoying to look at with its smooth and non existent visual recoil, I think only people who really main it and have the best tracking abilities will be able to get more out of it
That's probably where a lot of the complaints come from. People having to just eat whatever is countering them the entire match in ranked
I've argued for literally since closed beta for ranked to allow swapping mid match like every other mode (not class swapping, swapping to reserves). It's just better for the game. They don't allow it because it looks "more competitive", but its' simply not smh
Yeah just seems worse
The famas usually fails you up close is the issue.
Really? I had thought the hipfire was really good, at least that’s how it felt to me last I used it
I usually pick my gun depending on how I'd like to play that match, then get my ass blasted because my team was the opposite of me that round lol.
The hipfire is good, but it's the burst mostly
It’s good but it’s still 3rnd burst so with spread you miss a lot
It's not like bad like it used to be, but you still will miss a few key bullets when someone is running around you
What lost said lol
It's like how the pike can hipfire good on paper, but tends to miss every shot lol
doctors break into my room at night and tie me down and pour liquid in my ears and chant "db is balanced, db is balanced, 200 damage a shots reasonable, 200 damage a shots reasonable."
True but I’ll personally take it over the fcar and AKM hipfire which just gets pretty bad for bloom imo, I feel like the burst let’s it correct itself for the next one
DB is fine tbh
i wont give in though, they cant break me
Ooh I leveled up.
I see they got you.
I remember when it wasn't balanced, those were the days, truly. A time worth not playing for.
Now sword, sword is REALLY stupid atm
Being able to charge into a light, then quick melee them for basically an instant kill is WILD for them lol
Sword dash is maybe slightly silly at the moment with how long the hotbox lasts.
It was fine before, idk why they changed it tbh. Just let dagger walk at full speed when charging. That's the buff we want lmao
I agree it felt fine before
I feel like sword lights are either literal cannon fodder, or actually untouchable. No inbetween
And it doesn't feel like a skill thing.
Against a good team they’re usually canon fodder lol, If there isn’t any communication or counters they’re untouchable and that’s the majority of solo players
On your behalf, or on theirs. Because on theirs no its not. Its mind numbingly easy.
Idk, I feel like sword lights who just dash at you from behind will basically win that fight every time. I know that's kind of lights thing, but I'm talking it feels like I'm fighting the dash more than the sword lol
I press q and hold right click. No you see it requires a lot of game sense, it took a thousand hours to learn to not run straight at people actively firing at me and run into them (sometimes)
Definitely this. Frankly this is the case for all ambush subclasses lol.
I play healer a lot and my favorite thing to do is merc an ambusher and immediately defib whoever they got.
Bro's gonna crashout about it lol
I just cant help but scoff at goober shit melee users
bro idk, the good sword lights fucking obliterate in lobbies I'm in.
Hehe sledgehammer go CRASH
Really hope medium or heavy gets a "gooey floor" gadget that can slow everyone (including themselves) down
It’s unlikely for people to go melee in competitive game modes, but they’re much more prevalent in the more casual scene
That would be a direct counter and be fun. Just make it the stun gun rework
Tap firing with fcar is under rated. Mfw its a battle rifle no shit
If folks are grouped up yeah. When I play healer I stay off to the side so I can hop in and turn the tide of a battle.
Does that mean if the ambusher gets me first we’re boned? Yes, but uhhhhhh.
Apparently the new AR is for medium, I had thought it was for lights
Bro when I play healer I usually just get shot first lmao. It's painful. I'm in the back and everything 😭. I think my drip is too fantastic or something.
I have 2k hours on sword as a light my thoughts ? leave it as it is now and dont touch it
who would've thunk that
Lights can smell the healing beam
You wish.
its in a good state anything more too good anything less too shit
It just needs some kind of change. I felt it was literally fine before, but it just feels really annoying to fight atm. Just do something to it so it's more fun to fight and doesn't feel annoying af
Meh, i usually just put down glitch mines to mess with melee lights lol, it’s funny watching them swing around without being able to do anything
I get its video games and doesnt matter but the thing about melee is you put 2000 hours into using a gun vs 2000 hours into using a sword, you play another game and you can aim. with sword you play another game and you're back to square one
its not about whats annoying
Why did glitch mines get hit with the 1 mine nerf bro, it sucks
I think some of the light mains here will lose their minds if med and heavy both get weapons two seasons in a row.
The range is much farther now though, I think it’s better than it used to be
its about making sure its inline with the state of the game right now I think the sword is balanced its strong but has easy counter play
Theyre bound to get something im pretty sure but I wouldn’t care even if they didn’t they already have so many 
It kind of is. Things should be fun to use and fun to fight against imo. I literally never have fun fighting the sword. Even if I'm using a counter it's annoying lol.
Fuck it minigun on light
Nah too late, it’s heavy time 
and we call that m11
For me what matters in game balance is effort reward ratio
It's like how dagger would constantly face stab you last patch, it was horrid
Idk why they can't just make dagger viable on anything other than dash lol
I am speaking strictly about the dedicated player base and top level comp play as a high diamond sword main I can say that I think competitively speaking its in a good spot it does tear ass againts new players though and therefore can be annoying
Dash is just the best combat spec for lights really
I’ve seen folks use it pretty well with grapple. Although grapple is hard to master.
Grapple is fun but it’d only real advantage is verticality and cloak won’t get you out of any sticky situation
Bro I don't even consider ranked in this game. Not being able to swap to reserves is so miserable imo. Idk how anyone plays ranked. I can't imagine having to basically take the safest possible gear simply because someone might be running something that counters it. Not being able to swap mid round on final round is still insane to me
I kinda hope light gets a new spec tbh. Y’all are right dash is really the best option rn, especially with the vanishing bomb available.
Every class needs a new spec tbh
It's been since season 2. Kind of ridiculous imo. Technically we lost a spec 
I wouldn’t mind replacing cloak with something survivability focused
Buff shak
Don't replace anything, just add shit lol. We don't need to only have 3 on each class
If* The servers werent ass. Servers are so horrible that it barely works
I think med is fine atm. Heavy’s specs mostly need reworks.
Ok but what if cloak got the recon senses treatment, replaced with something cooler and better 
recon was fucked though
That is NOT what happened with recon sense lol. Recon sense was way crazy
What's funny is there's some pretty good ways to balance recon sense, but I guess it wasn't worth the effort lol
Or what if cloak gave a reduced version of recon sense. Would make cloak actually useful.
Right now it’s kinda a waste
There are games with temporary wallhacks as a thing right? Hunt showdown I thought, but it’s really brief
Yeah I was thinking cloak getting a rework and replaced with something similar to the phase pilot from titanfall 2 if anyone remembers that, same idea with more benefits that won’t make it busted
That’s not a bad idea, I’m guessing it’ll be miserable to play against until Embark figures out how long it lasts and what you can interact with while it’s active but yeah I totally dig it.
Recon sense can be balanced by making it do a long range sonar pulse from the player who activates it. That way if someone uses it you know exactly where they are. It should also only show static images of where everyone is, not moving ones for that one pulse. IMO it would be nice to be able to dodge it by standing still as well.
Either the above, or make it a sonar pulse everyone can see, but it's constant waves coming out. To compensate, the medium can't see anything other than the pulses during it (all black except the pulses) and it takes a second to put it away and for it to activate.
You shouldn't be able to shoot in either case while it's going.
Give it a wind up so it’s not an invulnerability panic button lol
Cloak is fine, but its viability depends on your opponents graphics settings lol
Nah, titanfall was a beloved near perfect game of course game devs decided to forget everything about it
I hope they never make a third game
For phase in this game I’d say keep it close to the Titanfall 2 version. Invincibility, near complete invisibility, but you have to remember the positions of your enemies and objects since you’re nearly blind.
5 seconds, short-ish cooldown.
same with team fortress
I just want invisibility to be less visible while crouch walking please
The tf’s trinity of goated games and only ones still being supported
Like, I want basically no noise or visibility when I'm crouch walking with it. Sometimes invisibility will just make loud noise for no reason while standing still too lol
Agreed, respawn scrapped all of their T3 ideas in favor of Apex when they saw the market shift. There’s no hope 😔
I have gotten so good at spotting cloaked players that they’re basically free kills lol. They’re loud as fuck.
The vanishing bomb doesn’t make that noise does it, I can’t recall it doing so actually maybe I have
Its incredibly loud
I actually don’t know the answer to that. I thought it didn’t but now I’m questioning myself.
Well I’m taking it off of my ambush loadout now lol
The bomb itself going off is but not sure if the lingering static is as prominent or even there
I run therms full time when I hear a vanish bomb its a free kill I just toggle it and they dont expect it
Does thermal vision see invis lights
Yep
I can see them pretty easy up close, but I think it's because sometimes it just kind of fails lol. Idk, it's weird. Sometimes it isn't loud at all, and sometimes it'll just keep the max noise while standing still even though you're fine.
That’s funny
Thermals are underused imo. They’ve got some funky uses.
It also helps in general because the amount of stupid visual clutter in this games absurd. I also like to run smokes for relatively free steals and res
My only issue with thermal vision is toggling it on and off reliably lol
Please give me a setting to make it so I automatically swap to my primary after interactions/when an interaction gets canceled because GRRRR
Yeah its also just buggy in general
There are also just a lot of input dropping issues in general atm.
Just got the one where I couldn’t shoot or use gadgets for the first time today. That was bad.
ATM? Between the input issues and the server issues, next update does NOT need to add content they need a god damn health season. I mean how long as this been a known issue?
"Esport ready" If people mean ready to fail then yeah.
THIS IS WHAT IVE BEEN SAYING
Nooo we have to add more slop for our little guys so they dont get bored!!!!
I played Chivalry 2 religiously for a while and there were near constant stability issues but instead of listening to their community they pushed ahead with their roadmap which burned out the playerbase to the point they stopped supporting it early lol
I reeeeeeally don’t want to see that happen again
You do know they have different teams for adding content and fixing bugs? You can’t just tell the people working on adding weapons to fix bugs
Yea but they can refocus their efforts
Put more funding towards stability
Yes I agree they should hire more people to work on the backend and bug fixes
Yes you can???
Lol???
No, you can’t. It’s not their codebase, it’s likely areas of the code they never touch. And that’s not to mention the modelers, designers, sound engineers, etc that work on the new content. They also need stuff to work on
Then they can work in advance, a season ahead
??
There is no such thing as a no choice situation. you CAN infact just stop adding stuff.
Yeah you can stop adding stuff of course. That’s not going to help with bugs at all
The people who make weapons aren’t going to work on that. It would be a bad idea to ask them to
???
Okay let me explain this to you like you're five. NOT adding wood to a fire will not put it out, true! But it stops it from growing eeeeven bigger. Do you understand trent?
This analogy only works if your assumption of why new bugs appear is correct. Which it likely isn’t
Hmm
Bugs appear because they add shit and then naturally bugs occur and they need to hammer it out. One team adds things, another fixes the problems that causes. They can stop lighting fires for a season
How do you know that adding new content like maps and guns adds bugs to the game
That’s arguably the safest new content to add in terms of risk to adding new bugs. Their codebase for those are likely scalable to levels that won’t ever be seen
Because Im a person with common sense and live in the real world and dont see sugar plum fairys im not dissing the dev team, bugs are impossible to avoid. Its the nature of things. If you add something, a bug WILL be found. Its just how things work
You are just assuming things because you see bugs added when new content is added. You don’t understand each season comes with major revisions to the codebase, some likely unfinished, which are why bugs actually appear. Adding new content like guns and maps is the least likely cause of new bugs
It was a good discussion. I’m glad we can agree I won. ggs
tru
How do u know cobra
I disagree he’s French but I can see the appeal
LOL
Minigun for heavy is going to be wild
They’ll probably have it buffed like crazy or it’ll be nerfed like the Cerberus
Most heavy weapons are insanely juiced. Expect this to be no different. It will be neat though if it destroys structures
Ok then, that would be cool if it could destroy terrain and structures, but maybe they’re saving that for when they add a quad launcher or a railgun 🤔
Again it’s just an idea, but it would still be cool if they did that
whats the best heavy build rn with the shak 50. and is it any good?
One shot for the wall is the hammer's niche imo. Right now, I can shoot 2 mm off the center of my first slug and it apparently counts as a different section of the wall. It is taking me 4-5 shots just to break through sometimes
Winch and SA1812 is probably meta*. The Shak is great, but your aim needs to be on to use it well
What is the best weapon in all classes?
Light: M11
Medium: Fcar
Heavy: Shak
I could be wrong but from my experience they are the best
what are the best gadgets and specialisations to match shak 50?
Can we please revert the "bug fix" from 5.6.0 where spear sliding got removed which was really just some cool tech to make spear somewhat decent
adding a railgun for the heavy could be cool. large chargup, one bullet, but shreds both walls and contestants, plus it would be the first long range gun for the heavy
Not Lewis??
When will the balance adjustment be updated?
When a small child with a sawed off causes you irreversible brain damage
Pretty much any specialization is good, though the high ranked players gravitate towards wench and mesh shield. RPG and dome shield are always on for me with the last gadget spot being flexible depending on the situation. Goo nade/ barricade for extra defense, lockbolt to combo their team or control melee players, c4 for building destruction. Motion sensor and mines are viable as well
Is lockbolt viable?
Agreed that would be so sick
With the new buff it is extremely powerful
Alr man thanks
Can we please revert the "bug fix" from 5.6.0 where spear sliding got removed which was really just some cool tech to make spear somewhat decent
gravity vortex needs a black hole skin
omg holtow black hole insurance xD
to be fair, for my personal opinion. since stungun got vaulted(temporarily) the balance is the best its ever been.
does anyone know if the new AR/SMG in the trailer is for medium or light?
Light
The real answer is that it's actually for both.
Oh that shit is unchanged
completly bullshit stabbed ronning recently, on his end
my end looked normal
the nerf didnt do anything
but make shit like this here happen more often
i second tf out of this
Yo does anyone know what gun the smg like gun in the trailer was?
It’s a BRN-180 it’s a .223 assault rifle. Probably for light
Thanks
We don't know but it's probably for medium, light players are the one with the highest weapon choice for now, I think embark wants to fill that gap. But I could be wrong.
Yeah i think they want a close-range smg option for medium
Its going to be another AR
How come?
Medium already has 3
Just like the shak 50, I think they’ll turn an ar into an smg
Look up Brn 180, the front part looks exactly like in trailer
I know it shoots .223, I’m saying just like heavy’s 50 cal rifle, it will probably fulfill the role of a close range smg option
Oh yeah absolutely, my guess since it has a flip mag it’s gonna have something around 28 rounds with a short reload (transition between clipped mags) and a long reload (changing 2 mags completely). I imagine damage will be close to that of an AK with a bit faster fire rate
What gadgets or guns should some new and not having everything unlocked for med/heavy go for?
Any new stealth skin drops
minigun inbound? With a new sponsor
?
i already know what sponsor i am choosing
I think light has enough things to choose from already
i agree
I LOVE BEING A HEAVY MAIN
Heavy mains eating good this season
I know I can’t wait for the 20 days to end
I gotta finish up my battle pass challenges, I haven’t played in so long 😭
The challenges makes it go by fast you’ll complete it before the season comes
Give the m60 some fun reload anims like other guns have gotten please 😭
I stopped using the m60 in season 4 I also don’t pay attention to reloads but I do think the battle pass m60 skin reload is nice I like throwing my gun and just spawning a new one
MINIGUN MINIGUN MINIGUN HELL YEAH BROTHER 🔥🇺🇲🦅
I swear if that isn't in season 6 I'm gonna cry
Exactly bro
Surely it's gota be, saw some guy talking about it being a specialisation, could be an option especially with the cary vest thing in the announcement
Noooo I use goo gun to much to switch I’ll still use it but damn
I gota say I realy hope the devs nail this one, I don't want a convenient little m60 clone I want a heavy piece shit that does as much damage as it looks and gives the heavy a cardio workout just to move with it
Like I don't want mobility and speed, I just wana sit at the top of some stairs and just vaporise anything that comes close XD
with the new dual blades skin (hooked on victory), i was thinking in a buff to the weapon that lets you climb walls with the blades
a
Lights lights lights
A FUCKING MINI GUN ARE YOU SERIOUS
That and deflect would be a little to good
Also the br180 could be pretty damm sick for medium or light, if it's medium a high rate of fire low range carbine style gun would suit medium well with demat as they don't realy have anything like that yet. If it's on light too I thing it would do well being like mid range beamer with solid recoil and falloff with a long reaload would make it realy good in mid range but still competent in short range which light doesn't realy have
Riot shield should have a shield bash attack, A little dmg and knockback depending on who you're hitting.
typing to get that promotion yep
Definitely should it’s not that good fun if used well but always under performs
RPG would have been more interesting if you can rocket jump you or your teammates by shooting at you or their feet. imagine the potential
valve lawyers menacingly arch eyebrow 
Just slap the brass beast into the game, whilst we're at it every game named tf2 has been amazing so just make the finals 2 and boom instant success
Jk jk lol
hi
No patch notes?
idk if the new gun double mag smg is going for the reload alternating between fast and slow route or 2 different ammo types route
hoping for that latter, that sounds a lot more interesting
It’s a store update. Every other update is usually only a store update
lh1 needs rework! fire rate mag size and HS multiplier
Regarding the alfa acta video, I am the only one thinking about the other things they show us?
The ballistic knife could be a new weapon/gadget
for the light class. The rate reducer could be a gadget that slow fire rate but increase damage. The geo defense system could be a specialization as well as the third one which is called the advanced old factory targeting system. Or is it Just comedy? Hype is devouring me
Probably just comedy
My balatro addiction led to me making this as a concept skin for a collab that could 100% happen if embark wanted.
Since everyone wants the card skin back anyway its such a perfect opportunity for fans of both the finals & Balatro
hi
I NEED THIS
as a non-adddicted daily gambler I must say its a perfect skin
it would just be such a double win imo. I threw it in the fan works channel
hi
Olfactory, not old factory. Means scent, it targets based on smell
Might target lights then
I wonder if they all count as a part of the minigun, and are just special mechanics. Like it gets a specific vision modifier when you use it, it fires slower than a normal minigun (for balance) and gives DR when you're shooting or smthn. The blade is likely a skin? But it could be a gadget
Is there any news or topic about Recon Senses? I saw some posts on Reddit like some kind of a “from the dead” moment
Best revolver skin? sight or no sight? using tree branch no sight pretty fun
Sombody speculate with me.
What would a "rate reducer" be?
And if the targeting system and the Geo fence system are gadgets for the other two classes, what do you think they will be used for?
The minigun being a primary weapon would be CRAZY
Rate reducer would likely Sacrifice rpm for more damage and accuracy
Targeting system might be a add on for turent (long shot guess) idk if it isn’t tho
Geofence system will likely be a tripwire
And yea miniguns gonna be a primary weapon most likely
Season 6 is gonna be WILD
Rate reducer would make sense to be an addon for the minigun. That's going to be interesting if it ever gets added.
Having a deployable geofense would be interesting. maybe since the light got the gravity bomb and heavy got the lock bolt, maybe the medium gets some sort of trap ability.
Maybe the targeting system is going to be the reintroduction of a new "recon sense" back into the game... 🤔🤔
Maybe it's a new specialization for light class.
Nunchuck skin for the dual blades
How bout that dagger?
That's likely a skin for the light class. That one is pretty obvious imo
Every 3rd update is balancing
Targeting system sounds more like aimbot than walls
How much longer until new season?
20 or so days
it launches on March 20th
do we have any more info on the new gun
"BRRRRRT"
Since they brung up smell would that mean the recon senses revival would be in the form of an after image? Where you can see like 3 seconds worth of trail or smthn? I think that would be pretty neat i dont know
GASP THAT WOULD BE SMART!!!
Instead of seeing the literal player maybe you can see a trail or even footprints left behind like one of the perks in COD!
Brother you deserve a prize! Idky I never thought about it that way!
Lmao, i think itd be a good way to make recon useful without being overpowered. Can't wait for season 6.
Im thinking it would probably have a cooldown like recon
I wonder what the targeting system could be like tho.
They really need to rework the thermal vision. As a console player it's too clumsy to have to equipt a tablet. Then activate the skill. So annoying.
I really do wonder what the targeting system could be, because we already have the tracking dart. So i think it may be targeting in a different way. Not quite sure tho... yeah thermal takes way too long to activate. Having a tablet just makes it clunky.
Imagine we get a heat seeking missile kind of gadget👀👀
Maybe that's why they showed that missile silo at the end of the clip
It being clunky is not the worst, the worst part is that 10% of time it just glitches and refuses to activate at all
Using it on controller is ass.
I definitely would incorporate it more into playing casually but it's annoying to ues
Oooooh, cooking with that, maybe since people were sad about the rpg nerf. Thing is its meant to be a breaching device, so maybe a targeted missle would be the case. Like a mortar or smthn where you lock on with that little targeting system and a missle fires towards that contestant from above.
Seeing as they were battlefield devs it wouldn't be a farfetched theory
That happens too, not fun to use
Yeah. All of the weapons and gadgets & even the missile at the end definitely give a military theme to it.
Moarters, homing rocket, targeting devices. It feels like we are right.
The way they were selling it in the ad seemed like a home defense ad lol, but like... overkill products lol
That would be cool. The heavy version of a turret is a moarter. Sounds cool.
They should an ice element
Like ice grenade and mines
That would be cool imo.
Making them slower
Making the ground slippery
Slow DOT damage
Being able to freeze areas of water in Kyoto maybe
The RPK-74 should’ve been added instead of the minigun
It would’ve been a good weapon between the M60 and Lewis gun
the RPK is cool, but....no
Better than the minigun
yea i disagree
minigun lowkey seems like a gimmick
I also disagree.
Minigun is hilarious. Rpk is too similar. We're trying to have fun
Of course you do
That's why it's funny and fun bro.
and i love gimmicks
I want minigun for light
That would be fun
My problem with it is that I can't see much depth to the gameplay other than spraying
That’s all it does
Some people will never be happy no matter what you do. It's better if Embark does whatever they want in the direction of making the game funny and fun as hell.
There is litterally new crayon skins added to the game...
They really are just trying to laugh more.
yea...its a gun? im not sure what this means
I would love if dual blades went to the light class tbh.
And if they added a nunchuck skin for the DB. Spinning them blocks bullets.
new dual blades skin looks good
That’s like the worst idea ever
Rate reducer incoming
Lol
Christ. Have a sense of humor bro.
I've been saying this for a year now we need the steyr m1912 doppel maschinenpistole
Hold on
What if...
Rate reducer, as in frame rate?
Normal shooting, and if you put it on you get an accurate representation of the mini gun ad
is this a new gadget or a just a thing for the video
(Obviously its not, but funny thinking)
?
Alr light main go on
We speculate the bundle may be hints at incoming gadgets or attachments. We don't know tho...
they should add a rate reducer as in mortage
I just hope this thing is really incorporated somehow bro
It would nice to have some kind of mid range assualt rifle for light
There's way too many for medium
The AS Val maybe
Or the SR-2
get reduced mortage rates
Right, we do know that the new weapon is most likely for the light class.
I wanted a kriss vector but maybe the new gun is a honey badger and it's more of a mid range high mag weapon
?.... Hell yeah bro...?
300 blk for a light is a pretty weird thing for the light class
I would love to see a vector in this game
That AR they teased is probably for light
Idk but the trailer looks like .45 acp or 9 mil but it could just be the angle
That’s not an ar it’s in 9 mil. It’s an smg for sure.
yessir 🗣️ 🗣️ 🗣️
Uhhh hell yeah sure
Maybe next season. But whatever this next gun is will probably fill the slot that I was hoping the vector would take tbh.
As far as the DB, I initially wanted the light class to have them because the light class has no way to block damage like heavy and medium.
I wanted the light class to have genji block basically
I hope to God above they have multiple sights for this thing.
And I hope it's a quiet gun. I like how silenced weapons sound
That’s just diabolical
I hope we get more skins for the famas
Oo they could add barrel attachments mabye
Like suppressors and muzzle breaks
We need more skins for it
since right now all we have is the Valorise
I mean...
Medium riot shield
Heavy some shield, mesh shield, baracade
Light has nothing.
They could have made it so damage don't bounce back at all but light could block most damage. Many ways to make it balanced.
Muzzles might be cool
light has running away or goo grenades
Or cloak
I need more stuff to spend my VRS on tbh.
Id like to water my VRS on a spectator mode tbh
Lights are having it good
yep that too
We could get like FAMAS G2, G2 shorty, Commando
I pray you are capable of understanding my point.
i am. light doesnt have any because it shouldnt have any. you have to use your mobility
More real world gun skins
Also we need the eotech for the FAMAS
Ak skin for the medium should be a soviet AKM with Bakelite magazines
Or a Russian Zenico style AK104
Would be goated. For the heavy I think a PKM would’ve been nice to have at the beginning or an RPK.
Before other guns for the medium the Daewoo K2 rifle would’ve been nice too.
St. Étienne M12SD Submachine Gun
Oh wait
I lowkey think the new gun might be the BRN-180 according to reddit it's .300 blackout
Only saw other people's videos, I couldn't find the original trailer
oh ok
Same
my guess is the geo fence might be like.... a wall that you can shoot through maybe? but its indestructable? and the olfactory sensor might deadass be recon senses back again. my main question is, why would they mention everything aside from the light/med gun?
its the vid for the finals on the store page
the first vid, a trailer for the game. its just the old one, but with some scenes replaced with the new stuff
yeah i watched a ronin vid on it. Thanks though!
Whew I think that thing is ugly...
Railgun when
Primarily because they can.
Gotta space out the content so we have something to look forward too
I much prefer being surprised with stuff in game that wasn't spoiled in trailers tbh
Which class would you give a rail gun to?
Either light or medium but it'd be a one use gadget with no recharge
Like the RPG but for killing
Id rather it be a weapon

