#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 141 of 1

vestal wagon
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…this guy doesn’t get it

cunning kettle
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Idk how to help you if your whole team somehow dies to a goo gun

vestal wagon
# cunning kettle Idk how to help you if your whole team somehow dies to a goo gun

whatever i’m just trying to speak on the behalf of new players since they claim that’s why they vaulted stun.. i can hop on a heavy too & do the same thing. Theres videos of youtubers teaching devs how to play the game, im sure they’re not aware of how exploitable that combo can be. It’s literally stun on crack.

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& goo was meant for ā€œdefenseā€ not a ā€œkillā€ specialization.. amirite??

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so realistically shouldn’t even be a meta

surreal hare
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We complaining about goo gun now? Rarely even see it being used🐧

timber marten
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if were complaining about goo gun...Let Goo Gun Make Air Boats Again

vestal wagon
vestal wagon
timber marten
exotic cedar
surreal hare
exotic cedar
timber marten
#

air boats would be hella fun in TDM

vestal wagon
slender magnet
#

which goofy ass mf here is complaining about googun of all things

vestal wagon
eager wasp
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It’s time to shine is now

vestal wagon
surreal hare
ashen hawk
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Frags didnt have to be nerfed. Why do you even have to nerf it? Acc to embark it "overshadows rpg". how does grenade even overshadow rpg????????????? rpg literally meta heavy pick. or has been for a long time.
rpg is supposed to be a fight initiator, acc to embark. it also has no lob trajectory, pretty quick and easy to use, instant damage. how does frag match any of that? FRAG is also supposed to be a fight initiator? i tried to intitiate a fight with frags today in the game, i was either crushed by a grapple main or the meds saw me and started placing aps every step

polar venture
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tools

terse grove
fallen glen
surreal hare
fallen glen
#

Alr read more of the convo relating to your response (I had read a few msgs before but I read most of it now) yeah in ranked it can make sense to change who you're targeting, but the OG guy complaining about goo did actually have teammates of some kind.

empty locust
plain wasp
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Maybe 50

peak zenith
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Also I think defib shouldn't give invincibility

restive plover
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Can they add a sword like a really dumb broadsword that sucks

plucky spade
bitter surge
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Nice

swift cradle
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Frag nerfs gonna enable hmm so hard lol

plain wasp
pliant tiger
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what are the metas for each class? ive just been dropping 20 bombs with my light's bow but haven't tried anything else. also please dont say everything is meta if you're good enough (i know that) but if there any stand out weapons or gadgets that i should try out please let me know

swift cradle
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L- LH1, XP, M11, M26
M- FCAR, FAMAS, MODEL (not updated)
H- sa12, shaq, lewis, deagles@pliant tiger

tall jackal
marble sage
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Hear me out but a barret 50 cal on heavy as a sniper with a slower cockback speed but high damage

ashen hawk
# terse grove And yet there was a main difference that was the utility in environmental damage...

exactly. there was too much value for rpg. and the main thing is that it had other purposes. when u think of frags the main thing that comes to ur mind is destroying the roof above the enemy's cashout and chucking it below there. its for bombarding purposes mainly. but rpg is literally something u use to fight ppl and break walls.

@plucky spade wtf. u use frags when you wanna bombard the platform or stop someone from following you or throwing it near the enemies cashout.
And pls cut me the "skill issue" crap. whatever the eff is the problem with anyone in the world saying those two words doesnt make stuff better. lmao
oh yea now i understand what ur tryna say. when i said i got crushed by a grapple user i meant i tried to start a fight with using a frag, but then the grapple user grappled away. was comparing it to how i can instantly damage someone with rpg and not wait for the grenade to burst when im using frags.

@plain wasp bro that wasnt what i was trying to say. i was saying that i tried to start a fight with a grappler with a frag, whereas i usually use rpg to do that. and that i got crushed in the sense that the grappler could just use his grapple or literally just run away from the frag that i threw before it blew, unlike rpg which is instant damage.

oak wyvern
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Hello guys, where can i check for meta builds? Are there any good youtuber or website i could use?

pastel oyster
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Dunno if it's a bug, but grenade launcher damage doesn't count as grenade damage in the weekly. Gonna be one miserable weekly to complete without that

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I remember nade launcher damage counting in the weekly before too

loud merlin
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oh wait i read it wrong
i had a whole different challenge

pliant tiger
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IS THE SA16 GLITCH WHERE YOU DONT HAVE TO TURN THE BARREL STILL IN THE GAME

polar trout
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Make aps larger but have it actually check LoS

vital forge
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Dude why does light get increasingly better than heavy at destruction😵

sand monolith
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All of lights destruction is delayed and can’t be used in quick combat

vital forge
#

Are you a politician?

sand monolith
vital forge
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You avoided answering a question by deflecting🤣

sand monolith
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Because your question assumes something that isn’t correct

vital forge
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You're insane

sand monolith
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How is light better at destruction than heavy

vital forge
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Light has multiple options for Destruction

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Each one of those options is better than Heavies option at destruction

sand monolith
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I can level an entire quadrant of Vegas in 3minutes as heavy. It would take an entire match to do that on light

vital forge
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Take down one hanging platformšŸ˜†šŸ˜†šŸ˜†šŸ˜†

sand monolith
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Yes that’s about the only example where light outperforms heavy at destruction. Which makes sense because heavy is not made for long range utility or damage.

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Class roles still defined perfectly in that scenario

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Suspended on Monaco is also just poorly designed to begin with

vital forge
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The problem is you're thinking so narrow-mindedly about Arena destruction

sand monolith
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Not really? Heavy is able to utilize destruction in combat more effectively than any other class?

Want to drop a cashout? C4
Want to go through that wall? Charge
Want to go through that floor? Slam
Want to drop that player across the room? RPG
Want to drop suspended structures? KS23
Want to have unlimited access to quick destruction? Sledge

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Light just doesn’t have the options to do a lot of these things

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Even when it does, it does them worse most of the time. Breaching charge often leaves cashouts not dropped because the hole it makes isn’t big enough

vital forge
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More often than not a line of sight just needs created, a hole needs to be put in the floor to drop a cash out. Each one of those gadgets on light have more uses than heavy. I main heavy and more often than not I have to request my light teammate destroy part of the arena for us.

sand monolith
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What is your loadout

vital forge
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I shouldn't have to swap my primary on destruction class

sand monolith
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Charge? RPG?

Heavy isn’t ā€œthe destruction classā€ it’s a class that has access to the best destruction tools in the game, you can choose to play without them in favor of other gadgets and abilities. Which it sounds like you’re doing

vital forge
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I tried the ks 23 for about 100 hours and it just doesn't perform...or if don't šŸ˜…

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Well to be honest the best destruction tools are the breach charges and thermal bore

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There's so much happening you need more than one charge per fight

sand monolith
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Breaches are good but the gadget slots on light are so important that you’re sacrificing a lot to bring them. That’s a good balance. Thermal bore is mid but good for suspended.

sand monolith
vital forge
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Charge and slam for life

sand monolith
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It just sounds like you aren’t bringing any destruction options. Balance changes aren’t going to fix that

vital forge
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The problem is needing more than one C4 charge or the RPG doing better destruction

sand monolith
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I’m ngl I don’t think I’ve ever needed more than one C4 in a fight

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I place it under the cashout and it does its thing really

vital forge
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Cool

brisk holly
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They have nerfed/deactivated the two gadgets I had equipped most constantly since season 1 (and I think beta as well) šŸ˜‚

I am interested in what they will do with the stun gun. I am optimistic that I'll like it much more (and maybe use it more, because even I had it equipped, I didn't used it that much as I used the frag grenade for example).

pure salmon
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There is one weapon concept that would be funny but also broken. A homing missle(4shots) that works in conjunction to another class' weapon(like the tracking dart) and in total would deal 400 damage(if all connected)(100dmgrockets)

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It would add range to the heavy class as well, I belive. And would add more connections between classes

hallow current
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My wishlist:

Id like a red dot for xp54

Id also like a kriss vector for the light class

mint hawk
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heres a hot take, i think de-materialiser is unhealthy.

its a step ahead of every other breaching method and tool.

it has a massive 3 uses, which are instant to use.
whereas regular breaching requires to be 'armed' or prepared via carriables and can only be used once.
Un-like regular breaching the de-mat can re-mat opened holes. instantly.

the ability of the de-mat is leading to usage that is straight up undermining map design and defensive gameplay.
it is reaching a point of strength where its use is no longer creative or anticipatory.
its impossible and un-reasonable to be able to anticipate what wall is going to be vanishing, because everywhere is accessible and everywhere is de-mattable.

you just instantly unga-bunga your way through any obstacle because you have 3 charges, and its done without any damage to the map.
its only 'counter' is to sledgehammer the entire map to the ground so it cant be used at all.

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make it a single charge that takes 3 seconds to dissolve the chosen surface, and dont let it come back.
like every other breach.

slender salmon
mint hawk
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again, its only 'counter' is to sledgehammer everything in sight.

slender salmon
mint hawk
# slender salmon it kinda is? heavy can do the same thing with slam or sledge as you mention or C...

slam cant delete and entire floor from below.
nor can it have that floor re-appear.
slam can be dodged, and you can be punished for using it badly.

c4 absolutely cannot do anywhere near the same thing.

sledgehammer takes a while to delete... well, anything, and you sacrifice range for it.

de-mat has no punishment, no trade off. you get 3 instant breaches that dont damage them map permanently.
triple de-mats are common enough.

slender salmon
mint hawk
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dealing with rubble and debris is part of the gameplay loop, and im assuming intentional design.

de-mat does the opposite of that. it stops you interacting with the map entirely. you just make it go bye-bye because everything else is too slow and scarce.

its gameplay breaking and thats a problem. it literally undermines so much of the game.

slender salmon
mint hawk
slender salmon
mint hawk
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doesnt matter if it is or not, its broken.

slender salmon
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medium get balanced because it has next to no other way to break walls or get through them

slender salmon
mint hawk
mint hawk
obsidian nexus
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xD

long sun
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Please do not remove the STUN GUN, maybe change it a little bit if you want to please new players and make their gameplay easier, but don't remove it!
Is such a useful gadget as a light, to defend and attack!
And I'm saying this without even being a light main my self.
I've been playing this game since open beta and I remember how broken the stun gun was back then, but with all the debuffs it got up until now it's pretty fightable, I've had no problems killing lights that stunned me.

A suggestion that I can give about what changes can be done to it is being able to understand if a light is holding a stun gun, you can easily do that by putting a laser pointer on it that emits a bright beam of light that everyone else can see from far.
In this way, a player can see that there's a light approaching you with a stun gun and act accordingly.
This can be really useful especially when you're defending your teammate who's trying to steal a cashout at the last moment, you just see it coming and try your best to kill your opponent or make it miss.

Another thing that could be super useful is shortening the range of the projectile significantly, so a light has to get up close to the enemy to be able to stun them.
And also put an increased draw time before you're able to fire it, so you can't run around and when you need it just pull it out and fire it right after without the enemy having time to see the laser.

This changes will make this gadget more difficult to use, but it will give a really big satisfaction and reward when you manage to master it and are able to hit opponents frequently, like the dagger or the riot shield.

I hope that this message will be read by developers to take some inspiration!
Anyway, have a good game yall.
IT'S SHOW TIME!

quartz juniper
#

EMBARK

Still has issue after death my equipped inspect diesnt work, its the default one.

And please do something about powershift platform damaging the player and if you guys seriously want it to be a mechanic and damage you underneath, then it shouldnt be the fastest damaging thing in game and reduce the DAMAGE

Please go back to old ui for gadget icons

Please fix another glitch thats been in game since day 1, when picking up player totem, cashout, whatever, sometimes you will drop it trying to open door or go up zipline and i have gotten caught trying to run away many times because of this

AND HOW LONG IS IT GONNA TAKE TO BE ABLE TO EDIT LOADOUT OR CHANGE CONTESTANT IMMEDIATELY AFTER DEATH INSTEAD OF WAITING 8 SECONDS TO NOT WATCH A KILL CAM. I DONT WANT TO RUSH TO CHANGE MY STUFF BECAUSE HALF MY RESPAWN TIMER WAS TAKEN UP NY NOTHING, AND HALF THE TIME IT FREEZES OR ACTS LIKE IM CHOOSING SOMETHING ELSE, ANNOYING.

another good idea would be WHEN I CHANGE MY LOADOUT while KIA, then i get a revived and have same contestant or loadout, i get that but when i die again then i should have what i chose, not have to select it once again

And when is it gonna be a fix, or maybe an option in the settings to disable the ability TO GO DOWN A ZIPLINE, why is that an option, rhins gameplay more then anything, yet we will see all these problems be in the game for 5 more seasons

covert topaz
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If we remove the stun, can we replace flash bangs with stun grenades?? šŸ‘€

foggy kestrel
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When are we getting recon senses back

shut bane
#

Never ohyeah

restive plover
pliant tiger
#

anyone got a good tut on how to use the mg32 (heavy nade launcher) in close quater/ in general? i see people pop off with it but i suck 😦

pliant steppe
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The firerate and destruction on the KS should be increased

rose harbor
#

play off angles, use goo nades to make angles to bank off of

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if you box up a cashout with goo and play for the steal you can bait people into eating nades, definitely not a gun youd use to challenge an AR. MIX IN QUICK MELEES, same with alot of weapons you can get alot of extra damage in with well timed quick melees

shell sonnet
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shooting the ceiling can be faster than shooting the floor and having it bounce

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this weapon is kind of a commitment
you wont be good until you have a good handful of matches, not sure how long it took me
but if you find the intuition for it, and use it plenty, it can be mean (but does have its downsides)

lavish shard
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Why y’all did the grenade like thatstopegg

rose harbor
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It was kinda strong, it was and still is in all my loadouts

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cant really tell a difference with the destruction damage tho? idk what it can break now

unique gust
#

It always explodes on the second bounce on floors and broken pieces of the map and it will always explode on hitting players, objects you can lift and the cashout

little owl
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Any tuts on how to use the dagger better? Because I like it for the backstab but it's hard to pull it off

silk cargo
#

@pale hatch why do you think bow can 1 shot

plush harbor
silk cargo
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i was wondering if she was confused abt bodyshot damage or something

austere lodge
toxic plover
# obsidian nexus

I hope that shit never comes back. Invalidating melee all together is stupid

misty relic
silk cargo
misty relic
toxic plover
#

Buff melee nerf shotguns

misty relic
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This is assuming headshots.

Shorty, hammer, and dagger are the only things that oneshot without headshots.

silk cargo
misty relic
#

Yes go test it right now.

silk cargo
misty relic
silk cargo
#

lol

misty relic
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If it did a tiny bit more you could melee combo a med out with it!

silk cargo
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funny that she complained abt being able to be 1 shot, but to stop that you'd pretty much have to nerf lights

silk cargo
misty relic
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Yeah lol, Lights are the things that one shot lights pretty much.

misty relic
silk cargo
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so it is a 1 shot with 2 headshots and a quickmelee

misty relic
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Ahh yeah your right

toxic plover
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That shit is busted

silk cargo
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in the hands of a decent player yeah

toxic plover
#

Throwing hatchet/axe for heavy when

silk cargo
#

and def broken for really good players

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ik a guy who's annoyingly good with TKs, he pretty much never takes them off

toxic plover
silk cargo
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he drops 25-35 almost every game (powershift)

toxic plover
toxic plover
toxic plover
toxic plover
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With the fucking sledgehammer?

silk cargo
#

nah TKs

#

most i've seen with sledge was in the 30s

toxic plover
pale hatch
peak monolith
#

Sooooo, you can shoot most bouncepads with any goo and disable them, as in players are unable to bounce when there's goo touching a boucepad for some reason, this may be a bug. However this bug doesn't work on Skyway Stadium's bounce pads during the High Rise modifier. The bouncepads to reach the lifted Hotel area will bounce goo-gun projectiles off of them, so i assume they still work no matter how goo is affecting it. Any info on this?

silk cargo
# pale hatch bc it can lol

correct, to the head, i was just wondering if there was some confusion abt the damage profile since you didn't include sniper

pale hatch
silk cargo
pale hatch
#

@silk cargo I don't know why you said in your original message that there aren't a lot of weapons that can one shot a light when I mentioned three. That's a lot imo. And no, preventing lights from being one shot does not make light class into medium. Lights are faster and have their own weapon and gadget sets. And adjusting weapons to not one shot lights would not take away from the fact that lights have only 150hp. Only a slight adjustment of throwing knives burst damage and bow headshot etc would fix it.

verbal mantle
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Yeah, the bow is kinda nuts.

misty relic
silk cargo
#

you're only shooting yourself in the foot against other classes

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also 3 weapons out of like 35 isn't a lot to me

pale hatch
plush harbor
#

light v light should be whoever gets the jump on the other
idc if theres one shots as long as they arent stupid bullshit

pale hatch
misty relic
#

Sounds more like a case of a bad sniper. its a one shot headshot and up to 50m its hitscan lol

silk cargo
#

cause that could make a big difference

verbal mantle
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The problem I have with bow and sniper oneshots is they give a lot of excess power to hackers. If the games anticheat was better I wouldn't mind so much.

pale hatch
#

I play all the modes, I just don't play ranked. I don't get why you're on me, I don't think anything I said was offensive.

silk cargo
pale hatch
#

I don't know why you would guess that

plush harbor
silk cargo
misty relic
# pale hatch I don't know why you would guess that

You basically said that, he doesnt need to guess lol

"In my experience this is not the case. I don't play ranked though so maybe that's the perspective you're speaking from? I rarely get one shot by snipers cuz the sniper is very loud so I know whereabouts they are and I know to stay in buildings etc. And when I run into one in a building, good luck getting off a headshot, I move too fast and unpredictably."

Thats literally saying in your experience you don't fight good snipers

silk cargo
#

good snipers hit heads, thats just a fact

#

you aren't getting headshotted, therefore you must not face very many good snipers

pale hatch
#

That's a faulty logic

silk cargo
#

not really

verbal mantle
silk cargo
#

doesn't matter how good your "movement" is, that wont stop my headshots

plush harbor
#

lh1 is miles better to be botting heads with than sniper

pale hatch
#

I didn't say my teammates or other player weren't getting headshot by those same snipers. I said I rarely get headshot by snipers.

plush harbor
#

plus, you dont have to do any calculations for drop or bullet travel since hitscan

misty relic
#

I've rarely encoutered any hackers in general and I've never encoutered one using the sniper or the bow lol

verbal mantle
pale hatch
#

I don't know what we are arguing here, but it's feeling pretty pointless. Wasn't trying to start an argument. I expressed my opinion the game feedback forum and I'm good with it.

silk cargo
#

me when i complain abt bow but claim im too good to get sniped

pale hatch
#

Ok I'm going to disengage, you seem like you want to pick a fight for some reason, very confusing. Peace

misty relic
misty relic
#

At the end of the day this games based in numbers you can have an opinion subjectively and still be objectively wrong lol

silk cargo
#

ik but im still confused

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bow is objectively easier to dodge because its a projectile

misty relic
#

It also does less damage per shot then the sniper. I'm not certain if it does less dps cause I don't have the fire rate on hand but it'd likely be close.

For her arguement tho they're literally the same they both one shot headshot.

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Arguebly the sniper is still stronger because if you miss the headshot and hit the body you can melee to finish

verbal mantle
#

I haven't looked into it

silk cargo
pale hatch
#

Bow is closer range tho, it has no scope. If for example a bow user has their bow drawn fully and they come around the stairs right as I'm going down or up or whatever BOOM I'm dead there was no chance to dodge.

verbal mantle
misty relic
pale hatch
#

Bow is just one example tho, I have this happen way more frequently with the throwing knives heavy attack, just instant kill no chance to counterplay

silk cargo
#

its a bad example but its really not that hard to hit upclose

pale hatch
silk cargo
#

its mainly the quickscope

misty relic
silk cargo
#

hipfire -> dash -> quickmelee, all in less than half a second

silk cargo
pale hatch
#

I'm not sure where we're going with this though since I was never advocating for snipers. My point and opinion was and is that lights should not be able to be one shot. And I gave my reason, because counterplay is imo the fun of engagements in this game.

silk cargo
#

the glass cannon shouldn't be 1 shot?

pale hatch
#

You read me

silk cargo
#

i get your point, but i disagree, ig we can leave it at that

pale hatch
#

Yup, it was obvious we disagree a while ago, dunno why it took this long to get here but ok lol

frozen heath
#

bring back two grenades pls

exotic skiff
timid saffron
tough mortar
#

make dagger and pistol the same weapon, so that you can hold them at the same time
when you press melee button you perform a stab attack

royal pier
smoky jackal
#

the v9s needs a greater dmg drop off at range

south lance
#

Can somebody explain to me why the gravity cube makes a gravity cylinder?

winter jay
eager void
cunning kettle
#

Someone make a time machine and ask in the ama a few days ago

toxic plover
#

Also I'm here to say buff melee nerf shotguns

winter jay
cunning kettle
#

Give it 8 so it’s a perfect cube

toxic plover
cold briar
#

Is the gas grenade good?

restive plover
obtuse aspen
#

buff m60 damage falloff so it doesnt feel like dogshit at 30 m

restive plover
#

Heavy weapons should be dogshit at 30 meters.

fierce pier
restive plover
#

This vexes me.

long sun
#

Please do not remove the STUN GUN, maybe change it a little bit if you want to please new players and make their gameplay easier, but don't remove it!
Is such a useful gadget as a light, to defend and attack!
And I'm saying this without even being a light main my self.
I've been playing this game since open beta and I remember how broken the stun gun was back then, but with all the debuffs it got up until now it's pretty fightable, I've had no problems killing lights that stunned me.

A suggestion that I can give about what changes can be done to it is being able to understand if a light is holding a stun gun, you can easily do that by putting a laser pointer on it that emits a bright beam of light that everyone else can see from far.
In this way, a player can see that there's a light approaching you with a stun gun and act accordingly.
This can be really useful especially when you're defending your teammate who's trying to steal a cashout at the last moment, you just see it coming and try your best to kill your opponent or make it miss.

Another thing that could be super useful is shortening the range of the projectile significantly, so a light has to get up close to the enemy to be able to stun them.
And also put an increased draw time before you're able to fire it, so you can't run around and when you need it just pull it out and fire it right after without the enemy having time to see the laser.

This changes will make this gadget more difficult to use, but it will give a really big satisfaction and reward when you manage to master it and are able to hit opponents frequently, like the dagger or the riot shield.

I hope that this message will be read by developers to take some inspiration!
Anyway, have a good game yall.
IT'S SHOW TIME!

ornate juniper
long sun
#

If instead you meant that it’s hard to kill a light with as you’re using a melee weapon, it’s not easy but it’s not impossible either.
I regularly use melee weapons with all the classes and most of the time I’m able to kill them even when I’m stunned.
The melee weapons are not meant to be easy to use, they’re the most difficult weapons to master.
I know how to use them well, and despite that I still loose some fights with them for this reason, but I don’t complain because I am aware of this

fallen glen
cunning kettle
ornate juniper
hallow leaf
#

Stun gun shuts down melee completely, stun has no place in the game as it is, aps got nerfed into Oblivion because it completely countered a weapon type (grenade launchers) stun deserved to go

toxic plover
#

wth

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i cant do the 100

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cant react to a comment

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yeah stungun never belonged in this game

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crutch and bad development

long sun
# ornate juniper I typed wrong Now try to survive stun gun as melee player

I replied to that also, now I’m gonna explain the strat as @fallen glen asked me to.

It’s really rare that they get up close to you obviously, but it’s actually way easier than you think.
You just have to make them greedy and come close to you, as every time a light stuns you they’re sure they’re gonna take the kill.
The way to do that is by putting an obstacle between you and the light.
You can easily do that with the following options:

  • just take cover behind something when possible and keep that barrier between you and the enemy until the stun effect is gone.
  • put a obstacle between you and the enemy with either a goo grenade or barricade, not the dome shield as that one it’s not a grate protection against that, and just like before keep that barrier between you and the enemy until the stun effect is gone.
  • if you are lucky to play with a team of friends just never leave their side, especially if your teammate is a heavy with barricades of a medium with goo grenades of healing beam.

I’ve been killing lights like this while using melee weapons almost every time.

ornate juniper
long sun
long sun
fair heart
#

Lights use the stun gun for cheap kills not to stall cashouts. 99.3% of the time. Real stats trust me.

ornate juniper
long sun
ornate juniper
long sun
fierce pier
long sun
fair heart
# fierce pier What Cover

The cover you can see but can’t move to. The cover you can deploy that they can manoeuvre around.

ornate juniper
fierce pier
#

Bro creates an illusion on himself

#

Bro is writing an essay for a single sentence response that denys all his arguement

#

BRO IS STILL WRITING

long sun
#

Let’s go on a call since you don’t want to read

long sun
#

Then I wonder why developers have an hard time explaining them self of pleasing the players, y’all just want what is more fit to you and your play style and don’t care about others.
Really good…

#

Just read everything and then show your idea, so the developers can understand the problem more clearly.
That’s why this channel exists

fierce pier
#

Oh no i want the game to be more popular, but at the state the stun gun is as key to just cripple 90 percent of the loadout base aside from regular guns and the stun gun users dumbass running at enemy head first tactic

#

I worded that wrong
Thats what a stun gun is, it stuns people

long sun
fierce pier
#

"Please do not remove the stun gun"

#

Is not a good starter message considering it was never going to be removed but reworked

#

Because sentences like that 90 percent of the time is a sign of slop, i wouldnt want to read slop, would you?

cold oxide
#

for me removing the stun gun was heaven for me because no more annoying easy kill for the lights

long sun
#

@fierce pier Thanks, I’ll do that then next time.
Just let me know what you think about my suggested nerf!

fierce pier
#

I read somewhere that lights must HOLD the taser active to hold someone in place, sort of lile the taser in lethal company, and call for their teams, i kinda liked that idea

long sun
fierce pier
#

But this "run to cover", was kinda blabber sorry to say

#

My ass always gets cauhht in the open

long sun
long sun
#

Propose for huge STUN GUN nerf
I don’t think removing this gadget is the right thing to do, but in many situations I recognize that against casual and new players it can be a little too overkill and annoying.

I think that the best solution would be to turn this gadget as a high risk-high reward gadget, that it’s difficult to use and hard to master.

One big change that I think is fundamental is being able to understand if a light is holding a stun gun, you can easily do that by putting a laser pointer on it that emits a bright beam of light that everyone else can see from far.
In this way, a player can see that there's a light approaching you with a stun gun and act accordingly.
This can be really useful especially when you're defending your teammate who's trying to steal a cashout at the last moment, you just see it coming and try your best to kill your opponent or make it miss.

Another thing that could be super useful is shortening the range of the projectile significantly, so a light has to get up close to the enemy to be able to stun them.
And also put an increased draw time before you're able to fire it, so you can't run around and when you need it just pull it out and fire it right after without the enemy having time to see the laser.
Another change suggested by @fierce pier that can be done is a higher reload time,
So it adds to the difficulty of using this gadget after you’ve already used it once.

This changes will make this gadget more difficult to use, but it will give a really big satisfaction and reward when you manage to master it and are able to hit opponents frequently, like the dagger or the riot shield.

I hope that this message will be read by developers to take some inspiration!
Anyway, have a good game yall.
IT'S SHOW TIME!

plush harbor
#

instead of whatever you proposed

long sun
plush harbor
#

Doesn’t need to be high risk high reward it just needs to stop steals

long sun
calm grove
#

I'm fine with stun gun being removed if we get an alternative gadget

toxic plover
#

Nerf shotguns buff melee

rough marsh
#

I think it would be cool if Embark added rail cannon as counterpart of rocket launcher for medium/heavy. It would have very long reload, a 150-200 damage, you would need to charge it for 1.5-2 second before firing

rough marsh
rough marsh
toxic plover
#

Now picture that, but the SA does that to ALL classes, including heavy. And it doesn't take decent aim either

rough marsh
#

What do you think about SA should be nerfed?

toxic plover
#

Also Cerberus shouldn't be able to 3 shot a heavy. Most medium weapons can outDPS anything a sledge heavy can do as well

toxic plover
toxic plover
# rough marsh does it 3 shot heavy?

If i am toe to toe with a medium, he can shoot me 3 times and kill me faster than I can get a second attack off, sometimes, even before I can get a single heavy attack off from 4 feet away

toxic plover
rough marsh
#

I would not even consider ks a shotgun, its a literally a sniper without scope

rough marsh
dusky gyro
#

i just wish it had more precise aim, better destruction and headshot damage since you are firing a 23mm slug into someones head

rough marsh
toxic plover
#

And that's against sledgehammer, spear is fucking useless

toxic plover
rough marsh
toxic plover
# rough marsh Yes

Just sounds like the proper way to balance RPG in the first place tbh. Like RPG is always unloaded and when you go to fire you load it and fire

#

But now people would just carry both if that was added

rough marsh
toxic plover
rough marsh
#

Also had some thoughts in mind about adding different variations of turret, like if youre carry a turret you can choose one of some variant, for example already existing guardian turret or defensive turret that would spawn a mesh shield if it detects enemy players, once the shield is broken the turret goes off and recharges for a while

obsidian nexus
#

Gasmine xp seems much harder than other gadgets xp.

shell sonnet
pliant tiger
#

im watching a finals video and the dude is talking about kiting? could anyone clue me in as to what thatis

shell sonnet
pliant tiger
#

ah ok thanks

rough marsh
# shell sonnet flamethrower turret way less range, but if someone is caught they will take at l...

Yea that would be cool too, also a healing turret is great idea, if it heals like only 1 guy it healing him like a normal healing beam, if whole team of 3 players it heals less but everyone, and while healing the turret health is decreasing, but if this would get added in game the actual healing beam would become useless since the turret can heal not only one but up to 3 players, which can heavily impact the percentage of healing beam use

spring grotto
spring grotto
keen turtle
#

Is anyone finding the sledge hammer hit registration to be less forgiving or something?

I swear I'm not landing normal attacks that I would in the past

radiant orbit
#

Anyone else getting a lot of near misses with the fire damage on the Cerberus? I feel like quite a few times a match I get the fire to tick enemies down to like 5-10 health. Nearly missing a kill confirm isn’t uncommon across the board with aim as bad as mine but it happens really often with the cerb, way more than normal.

What do y’all think of adding like, 1 or 2 more tics of damage on the fire? Would make it more consistent, especially against heavies who need nearly all the pellets to hit from every shot for a kill.

radiant orbit
keen turtle
radiant orbit
#

I’d get rid of my offensive gadget on my healer if they added something like that

#

Ooh it would also combo really well with the defib allowing you to really leave someone to revive and heal up where they are while you rejoin the rest of the team or move on to revive someone else.

#

I’m all in on the healing APS turret now lol.

#

You could ALSO leave it with a sniper to provide additional backup while you stay with your team. The possibilities are endless šŸ‘€

rose harbor
#

model 1887 NEEDS a reload animation update

#

why tf do you reload two shells to get 1 ammo and 3 shells to get 2 ammo?

restive plover
rose harbor
#

i guess in terms of the guns real life function idk if it makes sense or not but it feels so egregious

nocturne token
#

Odd question is there a way to unequip gun animations? there's not a clear button for it on console mayber theres a trick I dont know

hallow leaf
#

We need Ebony & Ivory skins for the deagles from devil may cry

nocturne token
#

give Medium Dual Revolvers for the luls

covert topaz
#

Could we replace flash bangs with stun grenades or like an oil grenade. It would splatter on your screen until it washed down your face, idk I just think ever since stun got removed flashbangs have become a little annoying lately, but it would be something everyone would have except the heavy since they already got lockbolt

compact nexus
sinful spruce
#

hi

radiant orbit
compact nexus
#

Yeah more burn = more damage

radiant orbit
#

Like literally 1 tic more. Anyways I’m mostly wondering if anyone else has the same experience of having the burn just barely not kill over and over.

radiant orbit
hallow leaf
#

Th Cerberus is great where it's at, it doesn't need more fire damage if anything just make it proc more consistently that's it.

radiant orbit
#

I just think it needs a niche. The burn feels a bit like an afterthought right now.

compact nexus
#

Yeah it needs to burn goo and gas easier for sure

radiant orbit
#

Das my main concern really. It just feels inconsistent in the main feature that sets it apart from other shotties.

compact nexus
#

If the fire visual effect was more pronounced it would feel more impactful

#

It's pretty hard to tell when a player is on fire in general

radiant orbit
# keen turtle I mean as of recently, if not this patch then even this season. It is as if the...

I’ve just spent some time with it, I’ve definitely had some odd times heavies definitely should’ve landed but didn’t while turning to hit a light player. I can’t speak in detail to pre most recent patch but there’s definitely something slightly funky happening with the heavy attack now. Maybe it’s just server issues? I’ve been getting dinked behind walls alot since the most recent patch too.

keen turtle
keen turtle
toxic plover
toxic plover
#

@hallow leaf no way you advocate for Cerberus to stay as busted as it is

#

It shouldn't be able to 3 tap a heavy. Full stop.

eager wasp
#

Cerberus is NOT fine where it’s at

#

it’s the new model at this point, replacing a shotgun with a shotgun is NOT it

shell sonnet
#

one of my main issues with model were the double tap on medium and the 1 shot+qm against light

now that thats gone, they buffed cerberus to do the exact same thing, with fire utility on top of that

toxic plover
#

@eager wasp @shell sonnet
I just think SH and cerb all need to require 1 more shot to kill on all classes

#

Or at least 2 shot+QM a medium for the SH

shell sonnet
#

i would be fine with cerb 3 shotting H if they need to wait like a little bit for some fire damage to accumulate
that or whatever it was before the buff

idk the stats

hallow leaf
shell sonnet
toxic plover
hallow leaf
#

If anything make the sh19 and Cerberus have a delay between shots

#

That's it

shell sonnet
#

that could be potentially annoying to face as well
though at least i guess you can decide to disengage and hide? or just bum rush them

im sure trent would love that since theyre already up and on aout M close range weakness

hallow leaf
#

No one cares about Trent's opinions

shell sonnet
toxic plover
hallow leaf
toxic plover
shell sonnet
toxic plover
shell sonnet
#

damn im sleep deprived, cant even rewrite my own message, maybe i shouldnt be debating
uuuuuuh
lemme fix that

toxic plover
shell sonnet
#

ill engage this some other time
so long teaegg

toxic plover
viral valve
#

Hello guys I am new to the game I have a question how do you do the movement in the weapon in a Playstation Controller?

sand monolith
#

Cerberus should excel in cqc, but it shouldn’t be good for sustained fights. The reload buff never should have happened tbh

#

Its primary weakness should be range and reload speed. Both of those were buffed and now the weapon is op

#

Conceptually the weapon works amazing as a 1 off anti dive tool. Taking away your range and offensive capabilities entirely in order to cover your one weakness as medium

#

It’s just too overtuned for that trade off to work

#

The damage buff was fine tho

patent idol
sand monolith
#

Neither of my nerfs would harm its effectiveness against those weapons

#

It is op, almost objectively, but yes it should also be good vs light cqc weapons

patent idol
hallow leaf
#

I would be fine with a longer reload on both the Cerberus and Double barrel but I don't think the Cerberus's damage should be touched

sand monolith
patent idol
hallow leaf
#

Na db definitely needs a longer reload

patent idol
sand monolith
#

DB is intended to pick off mediums. The correct way for mediums to get help against the double barrel is to stick with their teammates

sand monolith
patent idol
sand monolith
#

DB doesn’t need to be changed until dash is reworked

patent idol
# hallow leaf Its not

yes, yes it is. Lmao. DB isn’t the problem it’s the gadgets with it, people fail to realize DB looses its viability to mediums and heavy if you miss a single pellet

patent idol
hallow leaf
patent idol
sand monolith
patent idol
sand monolith
patent idol
sand monolith
#

Weapons that cover the main weakness of a class need to be super committal

patent idol
hallow leaf
patent idol
sand monolith
#

Deagles do exactly that. And they aren’t useless

patent idol
# sand monolith ???

Cerberus is meant to even the field with Double Barrels, if you only make it good for ā€œcommittalā€ than it turns the Cerberus into a skill based weapon and completely ruins the point bro

sand monolith
#

If a classes main weakness is close range, and you give them a very strong cqc weapon, it needs to be a commitment

hallow leaf
patent idol
sand monolith
patent idol
patent idol
patent idol
sand monolith
patent idol
sand monolith
#

You are arguing against literal decades of game design, not me

patent idol
# sand monolith Yeah true. Every decision embark has ever made was a good one. Let’s bring back ...

my boy…If you want to rush in like a moron and get one tapped by the Cerberus that’s not the games problem…lights, as decades of game design show, are supposed to be in and out to do damage, in a game where both of the mediums shotguns do less damage than lights WEAKEST shotgun, obviously there’s a problem there for people who play medium offensively. You have 0 idea how game balancing works, and you’re trying to dictate how people play medium.

sand monolith
#

LOL

#

Dude you are actually unsaveable this is wild

patent idol
# sand monolith LOL

Nothing I said was inaccurate gang, ur just a crybaby. Stop trying to ruin the game nobody is agreeing with you.

sand monolith
#

Guys the support class should also be average in all ranges of combat. Aren’t I a genius?

patent idol
sand monolith
#

That’s an unbelievably fucking terrible take

sand monolith
patent idol
sand monolith
#

Dude is typing paragraphs arguing with takes I didn’t say

patent idol
sand monolith
#

When did I say that

#

Please show me

hallow leaf
#

Trent believes mediums only job is to be support, so pull out your heal beam and just heal and when it goes on CD hide

patent idol
sand monolith
#

That’s… not what I said at all?? I said if it’s GOING to be strong in an area that class is meant to be weak in, it needs to be a commitment to that role.

patent idol
#

You say it has to be ONE PLAYSTYLE to be good at cqc. Yes bro, you are complaining about it being too good at cqc.

sand monolith
#

Dude you actually can’t read

patent idol
#

You are doing literally what I said. Only make it good if it’s a certain playstyle. That is what I said gang.

sand monolith
#

Please learn to read holy shit

patent idol
#

You just don’t like being wrong😭

sand monolith
#

??? You pointed out a message of me saying that exact opposite of what you thought i was saying LOL

patent idol
#

You got two people telling you ur idea is horrid, shall I ping everyone and get the whole fanbase to tell u ur a moron?

#

Cuz nobody agrees with you dawg😭

patent idol
cerulean meadow
patent idol
cerulean meadow
#

committal means it needs to be a commitment. has nothing to do with it being hard to use

#

he is right you are legitimately arguing against nobody

hallow leaf
#

And the only thing I agree on is that if anything Cerberus could use a longer reload

patent idol
lapis wigeon
cerulean meadow
hallow leaf
#

I would rather a weapon be hard to use than unusable

sand monolith
#

I knew you had no idea what I was saying holy shit

#

Thank you for the laugh

cerulean meadow
#

lol

patent idol
hallow leaf
patent idol
cerulean meadow
patent idol
patent idol
cerulean meadow
#

you made a point that him saying committal meant it needed to be hard to play. but now you're saying it can mean anything?

patent idol
sand monolith
patent idol
patent idol
restive plover
#

File this under ttv's being the dregs of society.

patent idol
hallow leaf
patent idol
sand monolith
patent idol
sand monolith
#

He actually has a concept of game design and class balancing

patent idol
#

So like, literally my whole point. Correct.

sand monolith
# patent idol

Thank you for the AI overview that is non specific to any game or genre

patent idol
sand monolith
#

Yeah I know

patent idol
radiant orbit
#

I’m confused as to why I’m seeing so many folks want the Cerberus reverted. It was straight up bad before, now its still a little inconsistent but can kill within its range (which is shorter then most other shoguns only slightly longer than the sh1900.)

So alright it kills pretty well within its range now, so? Most other weapons have comparable ttk against med and heavy, hell a lot of light’s weapons outpace it. It rewards good positioning and movement so are folks just annoyed they’re being outplayed? What is it?

hallow leaf
#

I don't

sand monolith
patent idol
hallow leaf
#

šŸŽ£

sand monolith
patent idol
patent idol
#

Yall are both wrong gang I’ll take my W while yall yap

#

Tryna argue over a definition like some bums 😭

#

Read that whole overview and tell me that wasn’t my only point this whole time on that matter. Y’all are just weirdos gng

unborn crystal
unborn crystal
#

ok?

patent idol
unborn crystal
#

dude just take the L man.

patent idol
#

Not one of yall can say how that’s hilarious

patent idol
#

This u?

sand monolith
#

@restive plover thoughts on Cerberus

patent idol
restive plover
sand monolith
#

Yeah I don’t think it’s destroying the game like old model was

#

Just not committal enough for the weakness it covers imo

patent idol
patent idol
sand monolith
#

Longer reload or spread nerf. So it still performs well against cqc lights and heavies but is more committed to that role. Nerfing its usefulness in offensive scenarios

patent idol
patent idol
sand monolith
#

It’s not really that long. Assuming you kill someone with the 3 shots, you’ll have enough time to reload and push the next person

patent idol
#

I don’t use the Cerberus much anymore but you can cancel reload after one bullet right?

sand monolith
#

The old reload was fine really

#

Yes

patent idol
#

I feel a reload nerf works slightly better then, but would be better to just do what the model does. Only let them shoot after the 2nd bullet is loaded so it plays like the DB

sand monolith
#

Cerberus isn’t really meant to play like DB

patent idol
#

Yeah but I’m saying it’d be just as committal

sand monolith
#

Yeah

patent idol
#

And doesn’t kill the gun since most people play with 1 bullet in the chamber

hallow leaf
sand monolith
#

Then buff how easy it is to proc that

patent idol
hallow leaf
#

That needs a buff regardless

sand monolith
#

Okay then a spread nerf won’t do that if it’s buffed

restive plover
#

canm they add a big stupid ass greatsword(like guts) that nobody ever picks because it's stupid

toxic plover
hallow leaf
#

Its main gimmick is pryo it should proc consistently

patent idol
hallow leaf
patent idol
#

If it worked like the model than you only get punished for not leaving a bullet in the chamber and it prevent Cerberus kids from clearing out a whole team. So only let Cerberus shoot when 2nd bullet is reloaded.

hallow leaf
toxic plover
toxic plover
hallow leaf
restive plover
# hallow leaf Great sword skin for sledge and sythe skin for spear

no I actually created this whole idea on my own, it's kinda stupid but here it is

great sword

parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)

4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)

patent idol
toxic plover
patent idol
toxic plover
patent idol
sand monolith
#

medium should help in offense through utility, not damage

hallow leaf
toxic plover
# patent idol Demat

Yeah, getting the drop on someone is advantagous but that's using a utility specialization offensively like goo gun

patent idol
sand monolith
#

the rifles are perfectly good enough for offense, while losing in cqc.

toxic plover
patent idol
toxic plover
patent idol
# toxic plover And I agree there too

But making mediums and heavy support only makes this game light centric and I feel like its pacing is only different because mediums CAN be as offensive as lights.

patent idol
sand monolith
#

demat allows medium to play offensively because it ensures they dont have healing beam. you can't do that by buffing the weapons

toxic plover
hallow leaf
#

I honestly think medium needs more support gadgets basically all of their support has been nerfed to the ground

toxic plover
patent idol
hallow leaf
sand monolith
toxic plover
sand monolith
#

theres a reason they walked most of that back

patent idol
patent idol
patent idol
sand monolith
#

and mostly got walked back yes

#

no they just didnt understand the issue with the class

patent idol
#

bring back season 2 LH1 though I’ll die on that hill😭 was it broken? Yes. Best FPS gun ever? Yes.

#

Prime LH1 was the Jon Jones of this game

toxic plover
patent idol
#

That gun was so broken, but so was my heart when it got nerfed

#

Where my femboy skin Devs?

sand monolith
hallow leaf
#

I just them to give explosive mines 2 charges again

#

Them and frags both got the same treatment when they got nerfed they nerfed both their damage and charges

#

@toxic plover when you say nerf something you should list examples. For Cerberus say nerf it's reload or fire rate, if you don't they will probably nerf it's damage since the devs seem to only know how to nerf damage or recoil

toxic plover
hallow leaf
#

And the only heavy melee that could use a buff is spear

toxic plover
#

Might even main spear if they did that actually

toxic plover
#

I want more winch range though

hallow leaf
toxic plover
#

Cerberus should not be one tapping lights when riotshield and dual blades can't do that

hallow leaf
toxic plover
#

Three hit combo a heavy(one whole sequence)

hallow leaf
#

And they would kill a heavy in a combo if the last part of the combo was doubled like the other 2 parts

toxic plover
hallow leaf
#

Its hitting with 2 blades but only does damage for one

toxic plover
toxic plover
#

(enough to three combo a heavy)

toxic plover
# hallow leaf Its hitting with 2 blades but only does damage for one

Here's a better question. Let's say the head developer was listening to this conversation. Let's say deal or no deal, dual swords now 3 tap heavys, but only if sledge heavy attack kills medium on hit, so you can still 100 win against them if you attack first and even if you fuck it up, blocking a melee attack now does a small stun preventing further attacks long enough for you to swing again

hallow leaf
toxic plover
#

Was a pretty good i gotta say

hallow leaf
toxic plover
#

Jesus this game needs a melee revemp

toxic plover
eager wasp
#

waiting for shotgun nerfs, i want to be out of the shotgun meta chat

#

we need a dagger meta honestly

toxic plover
cunning kettle
restive plover
toxic plover
cunning kettle
restive plover
# toxic plover Apsolutly not, because sledge needs winch to even be viable in ranked because sl...

Sledge is still bad even with winch. Winch does a lot to prop it up, because it guarantees the heavy gets a kill on somebody as long as they get within ten meters of him once. But this dynamic extends to almost all of heavy's weapons, which are better than sledge by default. Sa12 is of course the biggest beneficiary, given what it is and the fact that it was already heavy's best weapon. But the fault still lies with winch.

An anti-positioning tool that brings people to you, fully stunned and unable to retaliate, is fundamentally flawed. Sa12 was fine before winch, and it will be fine again after something is properly done about winch. The fact it can chip people outside it's effective range has nothing to do with it.

toxic plover
#

There has to be a alternate to make heavy melee viable(they keep curb stomping googun into the ground for no reason)

wide onyx
#

Maybe dogwater is too harsh. I still dominate basically any building indoors but, winch is the only thing that gives me viability in open spaces.

#

But honestly, a good counter to winch is simply keeping distance. I've lost many games to medium demats and light lh1 dashes that can just, stay out of range. Winch can only do so much.

toxic plover
# wide onyx Even though I consistently out perform my winch SA12 friend as a sledge winch, I...

Anecdotal, but I'll let it slide. Winch isn't meant to make sledge function like a sniper I think we can all agree on that, but I do think it's meant to allow viability in the medium range, or at the very least, buildings that were not made with melee in mind such as bernal or fortune stadium as there's no close quarters to allow a melee to get the upper hand. There's literally nothing a melee can do against dash or grapple hook light, or a competent demat medium. Surely there's something that could bridge that gap needed that isn't a 40sec cooldown lockbolt or a 12 second cooldown winch, they also keep shadow nerfing tf out of googun

#

Like, something that wouldn't just enable SA to be more oppressive, but I can't think of anything

wide onyx
#

Neither can I

toxic plover
sterile sandal
#

Seeing an increase in revolver did it get another stealth buff?

wide onyx
toxic plover
wide onyx
#

Honestly the sledgehammer itself is fine. Its just the dilemma of winch around it.

toxic plover
#

Sledge:
Heavy attack 200-> 310
Light attack 115->125

Spear:
Spin 105-> 120 and remove the third spin or make it input based.
65,80,90->85 flat

Riot shield:
Light attack 90->90
Swing damage is okay, swing speed needs to be increased slightly Like 10%. Increase hitbox registration.
Special attack
Blocking is great and all, but there's almost no reason to block when you can passively block so let's lean into that. Be able to slide and jump while blocking. Slide blocking basically makes you unable to take damage unless very neich angles or AOEs.

Duel blades:
Light attack 50Ɨ2, 60Ɨ2, 70. -> remove third hit, standardize damage to 55Ɨ2 per input.
Special attack deflect-> add headshot multiplier, fix deflect hit registration

Sword:
Light attack 74->75
Special attack charge 140->150

Dagger:
Light attack 50->unchanged
Special attack 320->350 if they backstab a heavy they are gonna do the quick melee anyways so it's a small QOL. Also buff backstab angle by 10° , recent nerf was a bit excessive

#

I'll also accept 210 for sledge heavy attack

wide onyx
#

You want the heavy attack to one shot mediums? I think thats a little unnecessary.

toxic plover
toxic plover
wide onyx
#

I don't believe sledge damage needs buffs. I can perform well with the current kill combos already.

toxic plover
#

I literally can't finish melee combos on mediums because the QM just won't land

wide onyx
#

Yeah it happens to me too. I don't think attacking while sprinting would be too bad a idea. Since light melee gets those massive lunges anyway.

toxic plover
#

Slide jump smash into a fucker who gets too close I should 100% get the kill

#

Can't even two hit a fucking medium yet light gets to two shot heavys

sinful spruce
#

hi

spark igloo
#

its completely winch carried but you cant really go wrong with 1 tap combos

toxic plover
spark igloo
#

the breakpoints are really well done imo

toxic plover
#

And since SA, DB, Cerberus and dagger can all kill a medium quicker than that I figured it be no problem

#

I'd honestly kill for just being able to attack while sprinting @spark igloo

spark igloo
#

sprint to attack on primary is fine but imo it makes sense for alt

#

at least until servers are better

#

or if winch was worse

toxic plover
plucky spade
#

Alt attack on heavy should be multi hit again

toxic plover
late sequoia
#

Since they've been nerfed into near uselessness:

Taking the heal beam should passively give a decent (15-20% faster?) hp regen speed buff.
You might get targeted in literally EVERY engagement even through smoke thanks to the glowing line showing your enemy EXACTLY where to shoot while you don't have a gun out, but at least (if you don't die... admittedly a big "IF") you won't be out of the fight for too long on top of it.

Taking defibs should passively reduce the time it takes for you to revive allies by hand (-10% the total time normally).
You might have to hold off on reviving allies in a firefight with the defibs because it's essentially just prolonging your ally's death respawn timer (your ally getting revived at half health only to get practically instakilled while surrounded and then having his respawn timer reset to max yet again, and against his will)...
...but this passive benefit would encourage even the newest/dumbest of defib users to revive by hand when possible "because even if it's on cooldown, I do it faster than everyone else thanks to my taking the defib!"

twin raptor
#

hi

static fossil
#

man gotta love how the devs buffed invis and said that they wanted to encourage sneaky players when its pretty much becoming useless with all these annoying anti invis items :/
like people either place glitch mines wich dont disappear unless destroyed causing you to expose yourself, they have sonar mines wich also dont disappear unless destroyed.
the slightest little explosion or stray bullet causes ya to leave ivis consuming so much charge, ther are also glitch grenades and sonar grenades as well as thermal vision wich just invalidates invis.
the sound it makes when you move is just a dead giveaway too.
im using invis and dagger cause i likes that playstyle but its just become so disadvantages gievn all the counter measures for it

lyric jackal
#

although that brings up another point. why is vanish bomb a better pick than the actual ability? V bomb's actual ability to conceal you is better, and for some reason, light is punished heavily for turning invis on and off, so it's really only useful for big bursts of invis. which vanish bomb can do just fine.

minor yew
#

Should heavy have an ability, where he can rip walls and floors thinner, so you can shoot through them?

#

Just so heavy class can have support

dusky gyro
#

How much damage does QM do?

obsidian nexus
ashen hawk
#

Gimme my helldivers 2 collab terminid invasion event

dreamy sage
#

Whats fked up is that Light gets access to two specs at the same time essentially, and the combos that comes from this can be disgusting to play against.
Talk about having your cake and eating it too.

sand monolith
gaunt lion
gaunt lion
#

i was typing in vr stop bulyin me sadsquid

gleaming crater
#

please buff fire rate of the 93r its just not enough

low mural
#

Some1 help I need a medium aggressive build

#

For world tour and ranked

shut bane
static fossil
crimson slate
#

HUGE BUG: you cant placer back a turret after picking it up manually. it just pulls the gadget out for half a seconf before unequipping, its happened multiple times in my last games

rich peak
#

We need a heal grenade

steep herald
#

this medium pike meta is the most cringe shit ever, what is the counter exactly

shell sonnet
#

im trying to think of reworks for recon

something i think might work is giving all objects an outline (like allies have) that can be seen through walls
so you can see the outline of walls, floors, windows, doors and holes made by explosions, and map placed ziplines for example
it would also show non building props, like the yellow boxes, furniture, etc.
all of these could be gray ish maybe

then throwables, which could share a color, but might be better off having their own color each (green for gas, red for propane, white for smoke and so on)
perhaps to avoid messing with visuals too much, these could be the only entities that are solid in color, instead of having an outline

and then enemy placeables
turrets, mines, ziplines and so on, having a team colored outline

but im not sure if thats enough to warrent a special slot
any ideas for added benefits to make this work better?

cold briar
shell sonnet
cold briar
#

Unless of course it only lasted a specific set of time and not like the actual thermal.

shell sonnet
#

its definitely more useful than thermal
but it would be quite lacking for a special slot if it was only this

shell sonnet
cold briar
shell sonnet
#

i was thinking about frag indicators
but depending on how the devs change frags that might already be included

but if they opt for only a sound a some light traces, perhaps a clearly visible symbol would help it a bit more

shell sonnet
#

but i struggle to come up with anything else information based that could help it

cold briar
shell sonnet
#

recon nades are for light
without specials, lights suffer
and i think mediums would complain if their specialisation is added back, but to another class

cold briar
#

Yeah true

cold briar
shell sonnet
#

ive been trying to draw it
but i had to mess around with screenshots, trying to overlay it and because the software i used isnt exactly made for this specifically, it just kept deleting parts of it like 3 times 🄲

ill get it done eventually

#

i was thinking of turning everything a certain color (like thermal does), maybe black/dark purple
and then have the named things be highlighted

cold briar
#

I see, doesn't sound too bad ngl

shell sonnet
#

now that i think about it
what about making it like the cns cubes in the streets of syss horizon
that might work

cold briar
shell sonnet
shell sonnet
#

well, only if you got anything obviously
no pressure

cold briar
# shell sonnet well, only if you got anything obviously no pressure

Well honestly only thing I could think about is having it like, a sort of ability from a different game I played. In it you could use the charecters ability and any player/item in the vicinity near you would be pinged just for you. It's color representing rarity/dangers. Such as a yellow color for a throwable gas canister or a red color for an enemy.

#

Oh, kind of like the Hunter from Apex legends.

shell sonnet
#

thats how recon used to work
you had red particles around enemies that you could see through walls

cold briar
shell sonnet
#

giving that to everything else could work, but i dont think it would be useful enough
hence the outline-idea
so that you can better judge your surroundings and have it be a bit more helpful

shell sonnet
cold briar
shell sonnet
#

well, it did have to recharge after a while
but iirc, you could just deactivate and activate it any time

so unlike thermal, you didnt need to wait after it went down

i think some time later they added activation cost like cloak, but that was about it

cold briar
#

Well tbh, would've been a nice sniper ability, being able to see enemies through buildings and able to predict where they'd come from

shell sonnet
#

maybe...

cold briar
#

Gotta say, would be nice for heavy class to have a. 50 cal sniper.... I know their built for close combat and such but a .50 cal that can go through a wall would be awesome.

shell sonnet
#

but well, long range fights against a class with a massive hp pool
calls for disaster

#

having blowthrough on sniper to open up paths to supress the objective from would have been fun
could also have opened up flanks for the team, insentivising sniper lighst to attempt teamplay a bit more

cold briar
solar pecan
#

Best loadout for a future ranked player wanting to play Light? so ion waste coins?

cold briar
shell sonnet
#

nah fuk, im stupid
light specifically, the midnight brain drain strikes again
apologies, ill see myself out

cold briar
shell sonnet
cold briar
#

Ofc don't take my words for it, I'm usually a Console player so idrk what pros would use

restive plover
#

I love sworddddd

toxic plover
restive plover
#

just tryna be lvl 1

restive plover
#

awdsad

#

rtrthh

#

so long

fallen wagon
#

Light feels useless for now

toxic plover
#

I know this is off topic but I'm trying to set up a server for Minecraft I need some help and some questions answered

abstract harbor
#

can we actually give this to heavy?

toxic plover
toxic plover
restive plover
#

It's mine

spring grotto
#

Why do so hammer hits make huge hole and others glory???

lament dune
#

how good is the revolver ( R.357)

cold briar
lament dune
#

ok thanks for the info

radiant orbit
#

Hehe the sledgehammer is really fun. THAT BEING SAID. I kinda wish it wouldn’t repeat heavies when you hold down alt attack. I’ve missed some kills because I wanted to do a light atk but the game had already decided I was gonna do another heavy.

cold briar
cold briar
spring grotto
spark igloo
spring grotto
pure salmon
cold briar
livid geode
#

I've been thinking of a shotgun that I think would be fun to add to the game, or at least be satisfying to use. Basically the KS7 shotgun. Bullpup pump-action shotgun with a carry handle.

spiral anchor
#

How do you reactivate the weapon wheel

livid geode
toxic plover
cold briar
spring grotto
toxic plover
#

I think you should be able to attack while sprinting with melee weapons to make up for the lack of range and lackluster performance compared to shotguns@spring grotto

toxic plover
#

@plush harbor what are you laughing about? How about you explain to me why you think it's a bad idea

celest flare
#

yo anyone down to play

livid geode
#

Medium getting a healing grenade of sorts that works in the same way as the Healing Lantern did in the DISSUN challenge could potentially be kinda nifty.

desert spruce
# toxic plover Game sucks and destruction is fucked

yall be staying and playing the game still even though you say it sucks?
this game already has probably one of the most cinematic destruction physics and imo is the better version of the cod games
sure there's server issues but it's still a great game

toxic plover
desert spruce
toxic plover
radiant orbit
radiant orbit
toxic plover
radiant orbit
desert spruce
toxic plover
radiant orbit
toxic plover
#

Sledge

desert spruce
radiant orbit
#

Yeah sooooo

#

Anyways I would actually like to see a response from a dev on specifically how chunks of destruction are calculated. Would be interesting.

toxic plover
radiant orbit
#

Either way no way to know without a dev leaving a note šŸ‘€

cold briar
#

I kinda wish the dagger and the throwing knives were the same. It'd be awesome to have a throwable knive that also worked as a Melee weapon

desert spruce
last forge
#

Cloak and dash ar e better than grapple for light but I love feeling like spider man 😢

cold briar
last forge
#

Also recommendation for either buying a sight for the base smg for light or should I buy the xp 54

last forge
#

Wait mb I mean the other smg

cold briar
last forge
#

Maybe let me check

cold briar
#

It is. Uhhhhh
I'd recommend probably a no but only if you don't like very close quarter combat with the M11

last forge
#

No the sight for the m11 or the xp54

cold briar
cold briar
#

Why would u buy a sightless Mp5 lmao

last forge
#

Also sometimes i paly with throwing knives ant tips? Sometimes they seem to either 1 tap or tickle

last forge
#

Alr

cunning kettle
#

If you want the range that you get from the xp-54, just get lh1 when you have the funds

cold briar
#

You could use the invisibility grenade/cloak to get the jump on them

last forge
#

Yeah the amount of times I’ve chased a one tap player around a corner for a heavy to charge me 😢

cold briar
last forge
cold briar
cold briar
last forge
#

Oh wait there’s an invis grenade

cold briar
cunning kettle
last forge
cold briar
#

It can take out a light in 3 hits, heavy medium in about 4-5, but never attack a heavy above half health

last forge
cold briar
cold briar
last forge
#

Alr I will probably buy the sight for m11 and then start saving for pump

cold briar
#

Just run at them as ur throwing them, slide to them, and hit em.

cold briar
last forge
cold briar
desert spruce
cold briar
last forge
#

Nice thanks for the advice. Bye āœŒļø

cold briar
toxic plover
desert spruce
toxic plover
desert spruce
cunning kettle
#

Lights that aren’t playing lh1 or sniper gets fucked by glitches in general

toxic plover
cunning kettle
toxic plover
#

If I can't hide behind a corner and bait the DB i got nothing

cunning kettle
#

If I can’t hit them with the sledge, I either block em off or I put pyro mines where I predict they will go

toxic plover
desert spruce
cunning kettle
toxic plover
cunning kettle
#

No dome is crazy

#

No wonder you have such an issue with db lights

toxic plover
cunning kettle
#

If it’s such an issue, make your loadout to have a way to counter it

toxic plover
#

Like what? That's what the prox is for

cunning kettle
#

Prox doesn’t do shit

cold briar
#

What's a db light again

#

(Yes am noob)

toxic plover
#

If audio wasn't so fucked I wouldn't need prox

toxic plover
cold briar
toxic plover
cold briar
#

Maybe It was just a skill issue

toxic plover
cold briar
desert spruce
toxic plover
desert spruce
#

it's kinda hard to find a good Winchester player nowadays
feels ass to play unless you're playing off a good heavy

cunning kettle
toxic plover
royal pier
#

Embark just making Cerb and Pike stupidly busted in the same patch.

cunning kettle
#

You’re gonna get killed by basically any gun in the open if you have sledge

royal pier
desert spruce
toxic plover
royal pier
cold briar
#

Pike-556

desert spruce
cold briar
royal pier
desert spruce
royal pier
desert spruce
royal pier
desert spruce
royal pier
#

Pike can be good without hitting a single headshot whereas Deagles need headshots.

royal pier
desert spruce
desert spruce
royal pier
#

Having 100 more HP ain't justification. Especially since Medium is faster and regens quicker.

#

Alright I gotta sleep gn.

desert spruce
desert spruce
royal pier
#

Medium has no weakness.

desert spruce
royal pier
#

Which is bad balance when Heavy and Light do.

cold briar
desert spruce
royal pier
cold briar
royal pier
#

Nope I'm done I don't wanna suffer through work.

smoky jackal
#

why medium got back sensor is beyond me

cold briar
desert spruce
cold briar
#

Doesn't get me alot of kills but it helps the team.

smoky jackal
#

glitch mines are great against a lot of classes. stops drive by defibs, dashing lights, heavy c&s, etc

desert spruce
cold briar
smoky jackal
cold briar
#

They work for dashing enemies
Also heavies with shields or other abilities

desert spruce
smoky jackal
#

put one at your feet and fight on top of it so it makes it almost impossible to dive you

smoky jackal
#

or put one right next to a heavys explosive mine and watch a light cry in the distance

cold briar
#

I mainly focus on supoort in my classes. For light I either just use the bow and fight from afar or I just go invis and attack the enemy from behind.

desert spruce
cold briar
smoky jackal
desert spruce
cold briar
smoky jackal
#

also not having stun gun in the game has made sword a 1000% more enjoyable

cold briar
desert spruce
smoky jackal
cold briar
#

Honestly idk what builds to use. I just use the pump action shotgun, the grappling hook, invisible grenade, glitch grenade, and then some random gadget like the Pyro or gas grenade

desert spruce
cold briar
#

Probably not a good build but it's worked for me :p

desert spruce
#

You just have to find the one you like

smoky jackal
#

sword, invis nade, smoke nades, and teleporter is my go to sword set up

cold briar
#

I mostly wanna get into Throwing Knives, I've tried them but I got a skil issue ngl..

cold briar
smoky jackal
#

yeah, lets you get high ground. also lets you disengage then reengage when you are in a more favorable spot

cold briar
desert spruce
#

recurve bow, evasive, glitch, sonar and breach charge

smoky jackal
#

you can throw your smoke through the tp before you go through as well for cover

desert spruce
cold briar
#

Yall got any tips for the throwing knives or nah?

smoky jackal
#

i play bow like hanzo in ow and just run, dash, sonar, nades, & thermal bore

cold briar
#

Seen a dude instantly kill me when I was full hp as a medium so, ig their pretty op if u know how to use em.

desert spruce
smoky jackal
#

they have a timing on the rc that is really weird but of you can get it down, they do a lot of dmg because it throws both at the same time

desert spruce
#

you should always be considering where your enemies will show up and charge your right click for that sweet chunk of damage that guarantees a kill

cold briar
cold briar
smoky jackal
#

another thing, if you play dash and TK, try to throw the knives between dashes, not during. it makes it so only 1 of the 2 hits or they go way off target

desert spruce