#💣┇weapons-gadgets

1 messages · Page 129 of 1

outer flint
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I wouldn’t mind a visual indicator on screen tho

bronze cedar
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Maybe I'm the one unlucky person in the world that often just insta-dies to the nearly invisible and soundless grenades while playing medium.

outer flint
#

Not to mention this is assuming that both frags land almost directly under the mediums feet, which in most cases after the first one goes off that won’t be happening.

outer flint
shadow elm
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And by technicality 1 frag can’t kill a light in one shot. It would have to land directly on the light and blow up on them. It’s only happened to me once in my time playing.

bronze cedar
shadow elm
fleet brook
#

Sky nadding?

outer flint
#

Sky nading? Like throwing grenades from above your opponents?

fleet brook
outer flint
#

Well I haven’t played apex so I don’t understand what that means

fleet brook
bronze cedar
#

Maybe I'm just unlucky, because for me it's always "1 grenade right before your face, the second is right behind" and i litteraly can do nothing in this situation except of dying.

shadow elm
bronze cedar
#

I think it's bad that such combination is possible for 1 person. Yesterday I just blown 2 people to the moon with a pair of frags while I haven't even saw them, it is so dumb and unfair to be in such a situation.

shadow elm
dull abyss
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Does anybody have a good idea for a gun skin for any gun in game, I can try to make your idea

bronze cedar
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A Nerf gun version of Pike 556, it litteraly has the same performance at the moment.

bronze cedar
fleet brook
shadow elm
bronze cedar
shadow elm
bronze cedar
#

The only effective way to use them in combat was to stack two explosive mines in the doorway while kiting your opponent so he could be blown up, but for some reason this combo was nerfed to the ground.

shadow elm
fleet brook
#

Tbf mines aren't very punishing for running into unless you play light

shadow elm
shadow elm
fleet brook
outer flint
bronze cedar
#

I found out that LH-1 deals more headshot damage then Pike-556. Looks like devs forgot to increase headshot multiplier for Pike when they nerfed it's base damage.

olive olive
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That... Explains something I saw recently when using the pike

bronze cedar
#

If they will make it deal 52 damage this gun will be so much better. At the moment it feels too uncomfortable to use.

vale obsidian
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@bronze cedar no one should do as much burst damage as light never mind medium
burst damage is what make model op so don't give meds another op gun

bronze cedar
#

This gun is doing less damage then other AR's of medium, what are you talking about? If you think that is too much then they might decrease rof or increase recoil of that thing. It's just funny that "sniper weapon" can't outdamage anything even on longer ranges.

fleet brook
vale obsidian
vale obsidian
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i don't play light too often but when it dose happen to me its really annoying

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gotta wait another 7 sec to start refilling my health before playing the game again

fleet brook
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Yes half your HP dissapers in a headshot because you only have 150 of it

vale obsidian
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great observation shurlock
yeah i know light should be 2 shotted by big bursty weapon but its so got damn annoying

fleet brook
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Everyone had to wait to play the game after damage unless you have a heal beam med (which was nerfed)

vale obsidian
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i guess im just mad stroggo

outer flint
vale obsidian
#

i might have light air head syndrome form playing too much light someone please save me

deft rune
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the hit box for backstab damage is quite possible the most broken mechanic in the game. All a light has to do is dash through you and release RMB and they do max damage. unbelievable that it hasn't been patched yet

faint steppe
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Melee hitboxes in general are insanely broken in this game. The same dude was probably responsible for giving Winch a lingering hit box

vale obsidian
fleet brook
#

I'll equipped for medium to long range what is the wiki on

vapid frost
burnt crescent
raven finchBOT
warm gyro
gleaming ledge
#

I'm working my way up in world tour, I'm top 35,000. I use the lh1 but not sure what gadgets to run. You guys think you can tell me?

bronze cedar
dapper mountain
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What do I do with a riot shield when I get attacked by a sledge hammer

shell sonnet
#

has anyone seen any weird or cool uses for goo lately?

keen gale
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I've been playing the Winch more. But I've been noticing that instead of pulling people to me, they go too far and end up getting yeeted behind me.
Is this a bug? Or a counter or something?

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they also don't always seem to stop firing while winched

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I just wanted to winch a heavy who was half health, but he ended up flying out of the window behind me

covert parcel
keen gale
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And it's happened a few times over different matches

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But good to know that jumppad is a counter

keen gale
covert parcel
#

the alt attack just chucks anything thats not nailed down around

keen gale
static lodge
toxic plover
tranquil torrent
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I propose a change to the cl-40 where if you hit yourself without hitting another player the self damage inflicted is decreased compared to shooting yourself and another player. Similarly to how Soldier in TF2 functions.

shadow onyx
dapper mountain
shadow onyx
toxic plover
dapper mountain
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Yours was helpful

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Ig youre kind of just cooked if that happens

toxic plover
dapper mountain
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Sword.reduces it?!

toxic plover
dapper mountain
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That's op

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Riot gets pounded

toxic plover
dapper mountain
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Uses flashes aggressively goes so hard

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I watch them walk into a wall and then murder them

toxic plover
toxic plover
# dapper mountain Sword.reduces it?!

What I said about beeming a sledge heavy still applys if you do nothing but block. That applys to my too though, you can't block both me and my teammates bullets if you goes slightly to your side.

pastel fog
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ive heard alot from people saying that model 1887 is the best weapon for medium when it comes to versatility, esepcially if you can hit your shots and it just makes me wonder how come noone uses it if its so good, its rare if i seee anyone

toxic plover
#

Someone argue with me

plain wasp
#

And usually the teams with it are the ones winning

native hamlet
plain wasp
#

AIO? Am I overreacting?

hallow leaf
hallow leaf
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This one is better but even this one has dual blades listed incorrectly

#

This one's the final attack is listed as 65 damage but it's damage is actually 70

native hamlet
hallow leaf
hallow leaf
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And no they can't crit that's why I said the other one is bad, man I wish your brain actually functioned

vale mulch
toxic plover
modern citrus
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Dual blades are still garbage but I have them at level 6 and I want to be the only person with level 9 dual blades so please keep them bad thx

bright tiger
modern citrus
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Lead me to the slaughter

viral drum
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Does anyone play controller with back paddles? What uses could they have?

wheat tulip
#

Is the new cerberus 12 guage any good?

weak kernel
weak kernel
plain wasp
rough drift
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Bow, throwing knives, or the matter

outer flint
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Shak 50

uneven kindle
shut bane
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But it takes a different play style to the model, mac is right in that demat does make it much easier to move around but even without it you will make it work if you know how to shmoove

pine dew
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The CL 40 is just not a weapon worth using maybe take it out of the game?

vague verge
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its not overpowered to just remove it?

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The Ks23 sucks so should we just remove that weapon too?

lost pivot
faint steppe
vague verge
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it has a lot of utillity, but compared to other weapons it falls short

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I personally have a better time with the deags which are very similar, but they can headshot and dont have awful bullet velocity

faint steppe
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I don't agree but it's definitely more of a team weapon. Being able to hit for 100 on a body shot can be extremely powerful and prepping walls to destroy them in one shot can be extremely powerful for defending your cashout. It's definitely a niche weapon but I do think it has its place.

hallow current
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If each class is going to have 3 assault weapons what should be the 3rd automatic weapon the Medium and the Light class get since Heavy got the Shaquille O'Neil 50

covert parcel
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whatever looks flashy

zenith edge
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Buff the dome shield

outer flint
hallow current
# zenith edge Buff the dome shield

We don't need to go back to the MMH meta again.

Mediums can't do anything against Heavies and lights would need to get a buffed glitch nade.

Embark is good at shaking things up and making new things happen in their game so let's not back track and let's buff something else in the Heavy category.

rough drift
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Which one do I get

lavish plover
narrow plinth
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Glitch or thermal bore

lavish plover
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Glitch you already have breach charges plus your job isnt destruction its disruption

narrow plinth
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No I was telling him what one to get

mystic nimbus
lavish plover
narrow plinth
lavish plover
mystic nimbus
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then stungun

lavish plover
mystic nimbus
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yes

rough drift
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Yeah I was thinking gateway glitch or stun just wasn’t sure

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Going with glitch

mystic nimbus
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it's annoying but we're already struggling against heavy specializations so we need smth to balance the scale

mystic nimbus
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except the final round in wt and ranked (3v3)

rough drift
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Ahh ok

lavish plover
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How could we buff spear.

rough drift
#

😭

shut bane
narrow plinth
#

What would be the best light setup console player runs m11

scenic crane
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Yo I need help pls so I get like 17 kills per much right I main the bow what is the best gadget to mix with thst

reef glade
# rough drift Which one do I get

I've been using tracking dart for solo queue
Thermal is good for when none of your team have wall destruction. Stun gun is good for melee playstyle
Glitch is for when you see a team abusing shields and heals

plain wasp
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Breach charge helps a lot trust

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I've been using it instead of frags

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Along with vortex and gateway

mystic nimbus
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depends on the play style tho

plain wasp
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Shooting down at them through the ceilings then chasing to above where they run and blowing up the ceiling above them is the best

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Also helps with the cashout defense because it's not easy to steal a falling cashout

sour sonnet
vague epoch
scenic crane
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Thx I will be try them both out

toxic plover
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If they add a greatsword to heavy class what's it's special gonna be guys

arctic fog
toxic plover
arctic fog
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Also allows for more cool combos

toxic plover
arctic fog
toxic plover
arctic fog
#

I'm not quite sure if that's balanced

toxic plover
# arctic fog The attacks will probably be slower than sledgehammer because it's a heavy great...

great sword

parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)

4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)

Me and members of the community came up with this. What do you think?

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Tbh I'm okay with a slower greatsword, even if it's slower than the sledge, but then it still needs to be able to one shot lights with its special

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@unborn frigate something really really cool would be that in special attack summon a APS sphere during parry

arctic fog
polar obsidian
#

What you favorite gun

toxic plover
toxic plover
arctic fog
toxic plover
toxic plover
toxic plover
#

Blocking damage gives shield to you and teammates and makes a APS aura

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@unborn frigate I have a idea and I need your opinion

toxic plover
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Retractable flail. 95 damage up close per hit, 75 damage +destroys walls on impact on ranged attack. Similar distance to winch

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@arctic fog

toxic plover
warm jackal
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I think we should give Med-builds Tommy for their machine-gun

serene hull
cosmic oriole
#

one of these things is not like the other

toxic plover
serene hull
serene hull
toxic plover
serene hull
toxic plover
#

Kinda making it up as I go at this point and would appreciate some ideas/criticism

unborn frigate
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nah would be pretty busted

toxic plover
toxic plover
spring grotto
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How about
. Red dot for the pike and some attention to the weapons that don’t get enough .

toxic plover
toxic plover
#

Does RPG do 100 damage or 140

loud shale
restive plover
toxic plover
restive plover
toxic plover
restive plover
#

They also aren't even remotely as reliable.

#

RPG is still an incredible pick tool and remains hard meta.

toxic plover
restive plover
loud shale
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I think the RPG and grenades are fine. What needs a fix/adjustment, is the hitbox with the knife. So many face backstabs.

restive plover
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That's a latency thing, on their screen they got you in the back.

loud shale
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I understand latency plays a part, but if you see the character swing in front of you I don't think you should have died. The hitbox just seems wonky. Maybe worse than TF2 back in the day.

https://youtu.be/_XFhe9z0JMU

Here's a clip of what I'm sort of talking about. YouTube compressed the clip, so unfortunately some frames are lost (making it harder to see).

modern citrus
wheat quiver
#

Hello,
I'm quite new to the game and was wondering which weapon is better for ranked between V9S, XP-54 and Double barrel shotgun ?
Any advice ?

worn yarrow
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DB is good with cloak. if youre using dash the V9S and XP with both work well. which of the two youre better with at that point

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personally i say XP

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its the most well rounded of the three IMO but the V9S can def get the job done

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with the DB you have to play around the DB. you will have to change ur play style to get the most value out of DB.

wheat quiver
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Thanks for the advices.
I like V9S the most and i usually play with cloak in ranked.
The DB gameplay seems fun, but i dont know if it more effective than Ă  V9S

fleet brook
potent jungle
alpine stirrup
#

Started playing this game 2 days ago and looking for advice on the best loadout as a Medium build, I currently play FAMAS/Pyro/HealGun and looking to upgrade

wispy panther
# loud shale I understand latency plays a part, but if you see the character swing in front o...

spectating a player will greatly skew how things look. I have had friends spectate me while on dagger and they say what they see is like a different planet from when I show them a clip from my POV. This maybe has something to do with how the servers prio the attacker(?)... not sure the exact reason and I wish we had death replays. I also have probably 2 dozen ss's and clips of me stabbing someone clearly from behind and not getting a backstab. Definitely some unknowns looming.

cosmic oriole
#

chair pile strat

wheat quiver
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Is the DB shotgun competitive in ranked ?

cosmic oriole
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idk but ive seen ppl use it

wheat quiver
#

Do you know what weapons are for ranked ?

next lichen
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just abuse lh1 cuz its the most broken weapon, hoping for a nerf soon

wheat quiver
#

To be honest, i don't like this weapon, i'm bad with it, it's a me problem. I'm looking for another competitive option

covert swift
wheat quiver
covert swift
#

in my experience at least (everyones playstyles are different)

wheat quiver
#

It's always nice to have multiple opinions

restive plover
#

Are there secrgadgets to be unlocked?

boreal laurel
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As for other gear, I would say take at least one movement gadget (jump pad or zip line), one support gadget (motion sensor, goo grenades, or maybe APS), and one offensive grenade. I don’t encourage using defibs because a manual revive is stronger now. As for specs, demat is best overall IMO. Only use heal beam if you’re a dedicated team player (in which case respect đŸ«Ą)

full quest
#

how should i build my heavy class

restive plover
#

Whats a gadget that makes heavy faster

dim carbon
#

Grav cube has some hidden mobilities to it, like if you slide into it you beam up a bit faster

dim carbon
alpine stirrup
atomic heath
#

What should I run on my load out for medium

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And reserve

atomic heath
silk jungle
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i really dislike that the taser shakes around your scope. Just seems unnecessary with all the other things it already does.

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Just generally one of the most unfun gadgets out there. Not unbalanced, but unfun.

shell sonnet
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Ive been noticing the shaking a lot lately, especially with the shak
I agree its unfun, but i also think its unbalanced
At least in certain scenarios

If you run sh1900 with it, lights become free kills
So does melee, unless you happen to run point blank weapons yourself as well

Getting killed should not be this uninteractive

silk jungle
shell sonnet
# silk jungle My thoughts exactly. It's just so anticlimactic to just sit there and watch. Rec...

Question is, what should it do instead?

Im kind of a fan of the cashbox joinking/steal denial, as it gives light a pretty good defensive option

But ive also been spitballing some ideas around a single person glitch nade with extended duration before...
(As in, it just sets all abilities on cooldown, so that certain abilities that recharge quickly like dash are back somewhat quickly again)

Do you have any ideas?

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One thing i was particulerly curious about was making it stop gadgets instead of specials

covert swift
#

is it me or does every light that uses the stun gun not know what to do after stunning you and just jump around until you kill them

shell sonnet
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Almost very single special in the game can counter stun gun
(Exception being medium, who will likely be fine due to the defensive nature of their melee weapons, and cloak lights, where you could argue they shouldnt be found by another light in the first place)

covert swift
#

hipfiring on the pike actually isnt terrible (not at point blank range at least)

outer flint
covert swift
shell sonnet
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It would fix the "just use xyz" issue that forces you to run items you dont like

And it would be more effevtive, since theyre accessable at a single button press
Rather than needing to pull out, (potentially prime) and then throw as gadget

outer flint
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Stun gun shouldn’t be just a free kill

shell sonnet
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Imo, stopping steals, stealing boxes and making an enemy a still target is already fairly strong

Should be fine imo

outer flint
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Someone suggested that you should have to hold the stun gun to keep stunning them, but make it stun for longer than it does.

shell sonnet
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Maybe there is a better solution we should look for
But its not like weve done bandaid fixes before that ignore the actual issue

Good enough is good enough
If its not painful to play anymore, that will do for a while

shell sonnet
outer flint
#

I think it would work great, it would prevent people from using the stun gun as a free kill gadget, while also keeping its utility.

shell sonnet
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Personally, id rather have something be underpowered than overpowered

Worst case, stun gun feels bad and you miss out on 1 potentially fun item
Meanwhile currently, it shuts down an entire category of weapons

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To me its pretty clear what should be prioritised

trim chasm
#

What is the best counter to heavys with winch and sledgehammer?

torn tide
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Evasive dash on light

trim chasm
#

What about on medium?

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Cuz I keep coming up against double heavy winch teams in ranked and i main medium

torn tide
#

Uh, demat semi works, if you get chased by a heavy demat the floor under them

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It allows you to survive longer, regen health and get extra damage in, but only works if your fighting in buildings

shell sonnet
trim chasm
#

It's really difficult on maps like Kyoto or fortune stadium cuz it's mostly ground floor fights

shell sonnet
#

a lot of people recommend certain items, but i find all of them kind of flawed
winch should be reworked imo

torn tide
#

Fortune stadium has a lot of buildings tho

trim chasm
#

And I don't know whether I should be running model, fcar or famas

trim chasm
shell sonnet
#

funnily enough i loved dagger during season 3
cant be winched if they die before they notice you
but thats a rather limited playstyle

torn tide
#

Sledge hammer are always better to plays against than a heavy with a gun, but you always have to pay attention, or else you will get destroyed

torn tide
trim chasm
#

Are there certain maps where I should run a specific gun?

torn tide
#

Like Kyoto is very open long rage weapons do really well on them, but all weapons still kinda do work

trim chasm
#

I feel like maps like vegas with lots of opportunities to take height would be better suited to running the famas or fcar but I find it harder to actually get kills with the famas, it feels like I'm just hitting them for damage with no end result

torn tide
trim chasm
#

Ok

#

Thank you, this has been very helpful

torn tide
#

Your welcome

covert swift
#

how it feels to teabag a light player who stungunned you but died bc they dont know how to use it:

tired minnow
#

Is the ks a shotgun

outer flint
tired minnow
outer flint
#

Obviously, it’s a shotgun lol

#

How did you not know the ks was a shotgun

wind lintel
blissful vault
spiral anchor
#

Does anyone know if you can combo the goo gun with sledge hammer I've been trying the goo launcher and am trying to use it to stop someone so I can hit them is there a better combo with the googun

toxic plover
spiral anchor
#

Is there a way of using the googun for weapon assist

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Any weapon

soft lichen
#

You can block people off and kill with sledgehammer

spiral anchor
#

I guess, but it does leave something to be desired because there is a stun that happens after hitting them with goo, I want to try using the flamethrower

shell sonnet
toxic plover
shell sonnet
#

goo flanking is really fun if you can get it down

spiral anchor
#

I will be practicing my goo flanking

sacred stratus
#

i cant let shoulder charge go lol

shell sonnet
#

did anyone happen to find/see any interesting goo tech lately?
trying to collect some

outer flint
spiral anchor
#

I like shoulder dash but I'm a cosmetic horder and am trying to max out all my abilities

sacred stratus
#

makes sense

outer flint
#

Charge and slam is alright too for flamethrower, but I’d say winch is the superior option over any other specialization, it obviously varies from person to person tho, some prefer goo gun some prefer CNS and some prefer winch

gilded kraken
#

which spec is the best for heavy with shak-50?

shell sonnet
outer flint
spiral anchor
#

CNS??? The hackers?

shell sonnet
outer flint
spiral anchor
#

Oh

spiral anchor
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I meant the other one

shell sonnet
#

here

#

i have a small list of stuff im missing, hold on

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-goo air breaking
-turret blinding
-demat
-goo leashing
-goo jumping (jump pad) (for long range)
-catching a cashout (jump pad/grav cube) (<-may be added already)
-sky cover
-goo tripper against sword lights
-you can block the alien invasion projectiles by shooting their gun
-bonk head during low grav tech
-shooting goo out window, onto a wall, to climb on and reach the next floor
-throwing goo canister out of broken window to make a ledge to grab onto and climb onto next floor with
-container jank
-dynamite fishing
-(Movement-) vault locking
-Blocking off paths and hiding a mine in goo, hoping they run into it
-sky bridge with hidden c4+mine
-goo locking addition
if you goo someone with a gun, shoot the head to block bullets
if there is a teammate nearby, consider blocking the legs so they can get headshots on them, but keep in mind they can shoot back
if the enemy is melee, might as well only lock legs
-blocking sightlines while using zipline
-continued burning for defence (like goo nade)
-making a platform on the side of a building (or crane) to look and shoot down on people
-moving items (cashouts?) from a floor below
-moving wall subble
-saving yourself while sky bridge-ing (shoot yourself with goo and nudge over to get closer, the nerf was a buff for this)
-nade grapple

#

been collecting for a few weeks
mostly just personal notes, not meant to be readable until i translate brain jank into words
if anything interests you just say the name and ill try to explain it

spiral anchor
#

What how did they nerf googun

shell sonnet
#

i think you used to be 100% standstill stuck in goo if you got hit
now you can move ever so slightly

which in this case means you can readjust your position to save your bacon

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i think my main text may have too much added flavour
i should probably keep it a bit simpler
dont think im good at that

desert vault
#

A new type of barrel/effect? I was thinking cyro/freeze would be a really cool addition. The substance makes you slip and slide and regular guns could be able to destroy walls that have a cryo/freeze effect on them. I think it would be interesting! Fire and Cyro/freeze would cancel each other out.

shell sonnet
#

ill figure that out eventually

shell sonnet
desert vault
#

Yes that would probably be better :) would allow you to make some cool movement plays

shell sonnet
#

brittle walls are really interesting though

spiral anchor
#

They should make it a oil or tar barrel that slows them and they can be lite on fire

shell sonnet
#

its been ages but ive discussed an oil gadget with someone before

basically allowing light extended area denial to boost defence and allowing players to slide for as long as there is oil below them
movement stuff

spiral anchor
#

Also I hate that when I am at the end of throwing a grenade and I die split second when the grenade could have saved a teammate or kill them

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Oil grenade you throw and makes a trail you can light or slide on

shell sonnet
#

i do fear we would make it too complicated
its currently relatively simple and intuitive

but every new substance added is more complexity and potential to make it confusing

desert vault
#

Yes I agree - however cyro/freeze I feel would fit the style of the finals and add to the creative plays we love and see today ;) I think beyond that would be too much

shell sonnet
#

cryo is the one i see being more likely to be added

desert vault
#

:) I wonder if devs read this chat??

shell sonnet
#

people already question if they read the main feedback chat

but i do admit, i have personal reason to believe at least some do read this one as well

desert vault
#

We will just have to see!!

shell sonnet
#

like, id kinda wanna know what others think of this

spiral anchor
#

I just tested if you can block a flash bang effect by gooing yourself

shell sonnet
#

ive posted like 2-3 clips of me doing this because i thought it was silly

shell sonnet
spiral anchor
#

Nope

#

But I'm going to test it on frag grenades next

shell sonnet
#

its ridiculous and stupid to think
but also what if...?

spiral anchor
#

It works!

shell sonnet
#

i think you cant encase frags though, only nudge

spiral anchor
#

I encased myself meaning that if I suicide bomb into the enemy room and goo me or a teammate they take no damage

toxic plover
shell sonnet
toxic plover
shell sonnet
#

disrespectfully disagree, please expand your horizon
goo is incredibly versitile

gilded kraken
#

is flamethrower good?

spiral anchor
#

Yea

gilded kraken
#

with winchclaw?

spiral anchor
#

Jump a lot

shell sonnet
gilded kraken
#

or sledge + winch is better

shell sonnet
#

i think this depends

sledge can kill every class, while flame struggles with heavies and sometimes mediums
but its hitbox is pretty jank at times and has less range than flame

but its util of destruction is far more impactful imo

toxic plover
shell sonnet
#

i love goo

toxic plover
# shell sonnet i love goo

So it should have more than 250 health to break a blob. Also, a entire goo wall is connected at a single blob

shell sonnet
#

just because i love it doesnt mean i want it buffed

sure, it should be usable and fun
but i think it fits that mark

#

i think people are actually discovering goo recently after the long hard meta has been nerfed a bit

toxic plover
#

And googun buffed

shell sonnet
#

if we make the blobs bigger then towering wont be possible anymore
at least as conveniently as it is right now

woeful agate
shell sonnet
#

and certain line ups might be skewed

shell sonnet
spiral anchor
#

You could still climb with the goo

woeful agate
#

i do think that they should give heavy a stronger/larger version of goo nade compared to the other classes

spiral anchor
#

So making the goo bigger wouldn't be so bad

shell sonnet
#

not always
given, a bit niche
but still

#

there would still be the diagonal tower i guess

toxic plover
shell sonnet
#

not sure how jank it would make it though

toxic plover
shell sonnet
#

and like
you can just shoot a 2nd blob đŸ€·

#

unless you mean goo nades after someone shot out the upper blob

toxic plover
toxic plover
shell sonnet
#

if its doesnt interfere with my tech, i dont mind

but i think on hp its kinda like flash bangs

there is no black and white good vs bad
it just gets progressively more problematic the more hp it has
not sure when thats breached

#

also, more hp might mess with another tech i have depending on how explosive interactions are coded

spiral anchor
#

They should make it where heavy has ladders

shell sonnet
toxic plover
toxic plover
shell sonnet
#

not too familiar with bernals architecture yet

have you tried placing the goo on torso hight?

#

wait, right
noo nade, not gun

#

we do have vents though
its kind of a given that heavy has less movement

spiral anchor
toxic plover
shell sonnet
shell sonnet
#

yall have a good one

spiral anchor
#

Now that I think about it heavy can't really have too much climbing or movement tools and I forgot you can just use the thing gravity cube

toxic plover
spiral anchor
#

They should add something the turns back time and reverse damage but that might cause major lag

#

Who knows I trust embark will add a new weapon or tool next season

toxic plover
#

The idea is like a steel square that expands to plug holes in walls

spiral anchor
#

Cool I could see that for heavy but it kills the goo grenade

toxic plover
spiral anchor
#

Now something they should add is a rage vial for heavy that takes fifty health from nearby teammates and the user and gives them speed and damage boost

#

I loved when they added vanish bomb for the light class so he could share his ability and something like that could fit nicely if they balance correctly

spiral anchor
#

What

toxic plover
# spiral anchor What

Winch claw into light sledge attack on a light, they dash away, you pop the vial and it kills them lmao

spiral anchor
#

That could cool but if they survive you would be very dead

brittle yoke
#

thing with damage boost item in this game is all the breakpoints for weapons are sooo tight that any boost makes them sorta busted, the change in s3 where lh1 could 3 tap lights made it insane

spiral anchor
#

It could be a speed boost only

#

Taking from the smash and dash

brittle yoke
#

the smash and dash

spiral anchor
#

Oops

toxic plover
toxic plover
spiral anchor
#

The light sledge hammer does 115?

toxic plover
brittle yoke
#

light attack

spiral anchor
#

Oh ok

brittle yoke
#

wtf no the light attack does 115

spiral anchor
#

I think I may have namatama brain damage

toxic plover
#

Yeah light attack does 115, heavy attack does 200

gilded kraken
#

not 205?

toxic plover
#

Imagine how many people would scream for sledge nerfs if light attack did 125

spiral anchor
#

That wouldn't be that bad would it? You still couldn't one shot an light

toxic plover
#

And three shot heavy instead for f 4 shot with only light attacks

spiral anchor
#

Oh didn't know that I usually spam heavy attack because of how slow heavy is

toxic plover
spiral anchor
#

That makes sense I do know about the light attack after heavy attacking a medium

toxic plover
#

Also winch doesn't always stun enemies and that's very frustrating

spiral anchor
#

Do you use rpg

toxic plover
spiral anchor
#

What do you use

toxic plover
#

Winch, sledge, goo grenade, anti gravity cube, and motion sensor

spiral anchor
#

Personally I can read audio cues pretty good like footsteps and I like using the flash bangs as I can tell where a enemy is by the point thing that shows up when stunning them

toxic plover
#

Gravity cube because it helps me get kills because they can't run away hardly at all, camping statues, movement, cashout manipulation, vertical denial.

Goo grenade because it combos with the other two well

#

I can winch the cashout into a corner and goo it into a small triangle room then put a motion sensor on the ceiling. Any light daring enough to try to hop over the goo gets one shot

spiral anchor
#

Goo grenade is literally one of the first gadgets I maxed

#

It's so useful

#

Well I'm going to catch some zzz seeya

toxic plover
lavish plover
#

Do yall think gunplay would feel smoother if you could reload while vaulting small things.

toxic plover
cold thicket
toxic plover
#

Is it just me or does bernal kinda fucking suck for sledgehammer

opal bone
#

Anyone else constantly having problems with the dematerializer not working? Especially right after switching from gadgets/weapons. You click and nothing happens

toxic plover
outer moss
boreal laurel
desert copper
#

tempted by the new years rocket launcher. anyone know if it has any special effects/explosion etc? I couldn't find anything that could give me an answer

shut bane
#

Ah bit late lol

desert copper
#

all good mate, thanks!

muted cargo
vale obsidian
wheat quiver
#

Hello !
What are you opinions about the SH1900 and the throwing knives in ranked tournament (high elo) ?

toxic plover
wheat quiver
toxic plover
wheat quiver
#

Lh1 has its own tier lol

wheat quiver
toxic plover
covert swift
wheat quiver
toxic plover
covert swift
toxic plover
covert swift
toxic plover
wheat quiver
toxic plover
covert swift
toxic plover
royal pier
#

Launch Spawns: Can't remember having major issues.

First time they fucked spawns: Generally spawned way too far away.

Current Spawns: Get rewarded for wiping first because you spawn close and get a free clean-up.

Final round is the worst, you can wipe the enemy, and they spawn by the obj and get there before you.

#

Oh, or you get the "go fuck yourself" spawn where it picks the absolute furthest possible spawn from anything.

royal pier
vale obsidian
royal pier
vale obsidian
royal pier
weak kernel
#

the guy who can instantly kill light with two out of four of his specs

rocky river
#

ic

scenic crane
#

I love useing the bow with the frag and Stan and vanishing bomb is it good?

fleet brook
covert swift
#

i dont try to hit headshots

spring grotto
#

No way someones crying bout the db


vale mulch
#

Not something worth counter crying about though!

spring grotto
vale mulch
spring grotto
vale mulch
spring grotto
vale obsidian
#

very fun to use and very annoying to fight

#

the most fun part is to stand still after they miss 2 shot knowing full well that they need to reload, completelly powerless to do anything about you as you line up a good shot lol

vale mulch
#

Matter is better than lh1 and I will prove it

toxic plover
#

Cranked out a win that felt like Devine intervention holy hell feels good

vale obsidian
#

please i wanna know!

toxic plover
# vale obsidian let me hear it <:kaycemPopcorn:744026527166890044>

Played sledge heavy with our second a model heal beam medium and our third a akimbo CnS heavy against orange team consisting of Truce, imblackjesustv, and some other guy and first round they get 97k and we barely qualify. I'm black Jesus got 27 kills and the two heavy both got like 35ish put together between them. Second round we are getting messed up pretty bad because pink team and orange team are dominating(ofc). At the very very end of the round orange came to third party and they split up too much, I took out the third orange guy and medium was down, third heavy stole while I body blocked and we went to finals by a lead of like $1000 over orange knocking them out. We then got both of the cashouts final round and won.

#

I'm going to post the video to YT eventually

spring grotto
toxic plover
vale obsidian
toxic plover
vale obsidian
#

dude i need to share my own intease match too lmao
it was in season 2 i think

spring grotto
#

Yall need WT wins?

toxic plover
vale obsidian
#

rank tour, semi final, my team of 3 shitter and everyone in the lobby is getting crush by a team of roit shielder
i made the heroic sacrifice and bait every single one of the rioter to chase me for like 5 min straight BUT THIS CHAD, This roiter is so god damn good he keep hitting me as i regen. i dodge around as best as i could, before the game is aboout to end and as a funny send off i jump off into the void and THE CHAD Fallow me down, that man is the best i swear. he will chase me till the end of time lol

#

my team and the roit team lose tho which kindda suck but it was so fun lol

spring grotto
vale obsidian
toxic plover
vale obsidian
#

as soon as you blame something other then yourself you already start losing

spring grotto
#

Cap, it all depends on if you get a light on your team..

toxic plover
vale obsidian
spring grotto
#

The amount of games lost because my lights decide fighting nonstop is the way to win, as i sit there with 11 revives playing babysitter

vale obsidian
#

get a 3 stack đŸ€·â€â™‚ïž its your choice to solo que so deal with it

toxic plover
#

To be fair, it feels good to have a heal beam up my ass constantly it lets me get away with playing like shit and enables me to fully wipe teams

spring grotto
vale obsidian
#

honestly i can not expect shit form solo que teammate
i only hope that theey carry their own weight and thats all

toxic plover
#

To be fair, me and the other heavy carried out medium lmao

spring grotto
#

Solo q is healthy for the soul, not the mind

vale obsidian
spring grotto
#

S3 i made it diamond soloq, e1 twice soloq. Now im gonna be on page one WT leaderboard

spring grotto
#

As of last night i was 81, but nothing is gonna stop me. I need like 16mil to get to the top 10. THE NAME S-L-A-P-N-U-T-S- will be carved into the s5 trophy in the practice match, by god I swear it

vale obsidian
#

BASED LMAO
love the name

toxic plover
#

I'm posting the video now, it'll be up in like 40 mins

spring grotto
#

Whats the channel?

vale obsidian
#

hee prolly gonna post it here anyways
just needa wait

spring grotto
#

Yiz

shell sonnet
vale obsidian
#

dude if i saw that shit im going to sneak up behind him and emote sit next to him lmao

shell sonnet
#

Or that 1 time i hid in the attic of the barn in kyoto
Shot a db medium once and we just looked at eachother shaking heads

I love stuff like this

vale obsidian
#

tf2 vibe lol

shell sonnet
#

Im so glad it drilled that into me

#

We need more silly in our lives

vale obsidian
shell sonnet
#

Sawblade launcher weapon when?

vale obsidian
#

dude another projectile weapon for med would be so nice
im starting to get bored of cl40 now

shell sonnet
#

Im thinking of ultrakill with its magnets
Could be funny

Like less dps than tk's, piercing, can set up traps

vale obsidian
#

would be so useless, clunky, bad, and weird
my kind of fun

shell sonnet
#

Maybe alternate fire mode that bounces instead of getting stuck in a wall?
Bootleg mgl

vale obsidian
#

this is a cosmetic thing that don't really do anything but i want the saw to stick to people when it hit lol
someone turning into a headchog tonight

shell sonnet
#

Riot shield back cosmetic, covered in saws
"Guess it does come in handy sometimes"

toxic plover
#

@vale obsidian @spring grotto "comradeoctober" is the yt channel

vale obsidian
#

also now that you mention it
does giving riot a support buff by making the riot be put on your back when unequip would it be a good change?
so people can heal turning their back

toxic plover
vale obsidian
shell sonnet
toxic plover
#

Might have to put a space between comrade October

shell sonnet
#

Did find something called that
But its not the finals

vale obsidian
#

yeah i don't know if thiss you

shell sonnet
#

Thats what i found

vale obsidian
#

@toxic plover yo?

toxic plover
vale obsidian
#

i don't see the vid anywhere

toxic plover
#

I didnt wanna post it to my other channel, that's just where I lift weights and voice over

shell sonnet
#

Imma watch that later

hardy dust
#

Oh wait nvm I misread that

vale obsidian
#

yeah i was about to say lol
what you think about it

hardy dust
#

Yeah it could be cool but probably kinda annoying

#

Especially stealing while crouched or smth

#

But you still have to run riot shield, so it would be fair

shell sonnet
#

ive been thinking about giving riot a build in helmet which reduces headshot damage/stops headshot crits

but that would fw cosmetics and be potentially really stupid design

just wanna throw that out here anyways

thoughts?

loud merlin
#

ay remove the damn stun gun

restive plover
# loud merlin ay remove the damn stun gun

It doesn't need to be removed. It could be reworked into a full glitch effect and lose the movement lock to become less annoying, but it's still mostly fine as of now.

loud merlin
#

i agree on the rework part but its defo not "mostly fine" if i were to say

loud merlin
#

i mean thats possibly the most annoying thing
more than whatever those double barrel shorties do

lost bronze
#

Where can I put gadget ideas cuz I got a really good one

torn tide
lost bronze
#

Hi zoggy

scenic crane
fluid venture
#

Hey guys, haven't played in a year. Anyone know the top weapons for each weight type/class? Not sure how much the meta shifted

lost bronze
# scenic crane Interesting

What if they added a stim (me and ziggy and another one made rhis):
if you use it, you gain a temporary boost, where it reduces time taken to start healing, and increases health regenerated per tick?

restive plover
fluid venture
#

GANG THE MODEL IS STILL INFORM

lost bronze
restive plover
#

M26 is better if you have another person with a shotgun to play up close with but 9 times out of 10 go lh1.

scenic crane
fluid venture
#

Famas is now good? I remember that being meh on release

spring grotto
lost bronze
restive plover
lost bronze
fluid venture
scenic crane
#

Wait are you thinking apex legends huh

lost bronze
restive plover
#

That was back at the start of season three.

lost bronze
spring grotto
#

Gotta add a gadget that crashes the games of lights and lights only

fluid venture
#

I played from beta to half-way S2. Didn't expect guns to shift. How's the deagles play on the Heavy? I used to be a strict flamethrower/hammer supporter.

spring grotto
fluid venture
#

guess it got range and high ttk

fluid venture
#

is it like Med's revolver with headshots or is it less punishing with bodyshots?

restive plover
#

Very short ttk if you go for headshots with the 2x multiplier.

fluid venture
#

2x multi huge

restive plover
#

The main thing is you should pace your shots, especially over long distance. They have slight random deviation even while aiming down sights.

fluid venture
#

thanks, appreciate the advice man!

#

btw did data reshaper get any work done or is it still meh?

restive plover
#

It has another charge now, which is nice.

#

Also better range and detection. The addition of lockbolt was also an indirect buff since there is another gadget it can counter

#

Still situational as of now.

fluid venture
#

So gadgets barely changed in terms of ranking?

Mediums still running beam + defibs + aps
still can't replace mesh shields + rpg + C4s for heavies?

wait just saw heavy new gadget cool

restive plover
fluid venture
#

wait what

#

not competing sounds crazy

restive plover
#

Both got nerfed in ways that undermine their purpose.

#

Aps eats three things then dies, making it even more fragile and unreliable for protection.

Defibs now apply a glitch effect to the resurrected person, making it effectively take longer than a normal revive to actually get them back into the fight.

#

The only sure pick for medium is jump pad. The remaining slots can be occupied by some combination of Zipline, frag grenades, glitch traps, and maybe goo or motion sensors.

fluid venture
#

jump pad zip line mobility med is what i live for. honestly a better change, nobody likes non-stop revs

restive plover
#

Defib chains would have been a non issue if model were sufficiently nerfed.

#

Nobody cared when mediums were chaining with akm because you just get in their face and murder them. If you do that against model it kills you.

ocean mica
#

imho glitching the entire inventory was a bit overkill, because if they wanted to stop the chaining, just putting the revived guy's defib on a cooldown would work

#

not having to wait for what feels like an eternity for a chance to defend yourself

fluid venture
#

bro nobody told me rip dome shield

shut bane
#

Why what happened to it

pine crescent
spark igloo
#

Every class has been nerfed, for better or worse

shut bane
#

They’re still smarter than we are that’s for sure

pine crescent
# restive plover Defib chains would have been a non issue if model were sufficiently nerfed.

defib/healing chaning became a problem because Embark's genius balancing team has been nerfing heavy non stop. They thought people would switch to light, but they did not. They switched to medium. Constant nerfs reduced variety. Reduced variety results in tripple stacking and same gadgets. Instead of buffing alternatives and counters, to get people to switch to something else, embark once again resorted to simply nerfing. Most of current problems are a result of embark's brainless nerf spree. I don't understand how they don't see this cause and effect.

shut bane
#

Wait wait wait what’s wrong with heavy

spark igloo
#

The brawler class stopped being as relevant for brawling so why have one when you could just sustain stack

#

Model single-handedly made defib stacking a problem

pine crescent
# spark igloo Defib chaining was a problem cause as they nerfed the strong weapons on heavy th...

mediums and heavies did not need this much nerfing. they both were fine in season 2. They always worked good together and against each other. Instead of nerfing medium and heavy, they should have redesigned light to be more of a team-player and stick with their teams.

I repeat, mediums and heavies were fine. They did not need this much nerfing. Strong aps, strong dome, strong cl40, strong rpg (yes it did need a bit of damage nerf), 2 mines and c4s, turret without this dumb remote detonation thingy, etc were all fine and better than what we have today.

Light had issues. They should have redesigned/buffed/addressed the light. Not mess with mediums and heavies.

spark igloo
#

It's to the point where heavy is generally considered the best balanced class rn

#

The conception that light isn't a team player also just isn't true

#

C4 terrorized s1 and is still hard meta as it is while being extremely healthy as such

#

The issue is when certain nerfs should've been reworks, if a weapon has to nerfed into feeling like shit then it needs a rework, like what cl40 should've gotten

pine crescent
# spark igloo A lot of medium and heavy aspects needed serious nerfs

No they did not. Nerfing spree is the stupidest thing they did. They should have buffed counters and alternatives. That's it. APS did not need a nerf. Heavy dome did not need a nerf. C4 did not need a nerf.

They eroded the definition and the point of having classes. What's the point of dome if it pops in 3 seconds and now a fire passes through?. What's the point of an 350 health if a light melts you in 0.1 seconds?

My point is, if heavy is suppsoed to defend a point, reduce their offensive capabilities but keep/buff their defensive capabilities. But they nerfed everything. And this is coming from a medium main.

So why do we even have classes now? just make everyone light and be done with it.

spark igloo
ocean mica
#

Nay, Embark's team is doing a good job. They do nerf things that the playerbase has clear issues with, or if they see problems themselves.

#

I do think most people complain out of being used to a certain playstyle

#

Not all, of course, but a great deal

#

My point being, it's probably not that easy to balance anything more specific than "pike does a lot of damage at any range"

pine crescent
# spark igloo I'm not even gonna argue with this because it's the same light hate bias that ev...

And I'm not gonna argue with a person who clearly does ot see that we are stuck in a nerf spree. Every nerf reduces variety in the game, which leads more people to equip the same thing, which leads people to whine about it, which leads to embark nerfing that thing now. It is a closed cycle.

We need hard balancing revert back to season 2 and buff alternatives/counters wherever necessary. We don't need nerfs. They have nerfed enough.

spark igloo
pine crescent
spark igloo
#

Talk to me when you make it to gold

pine crescent
spark igloo
vague breach
pine crescent
outer flint
vague breach
#

ong nerf dash đŸ—ŁïžđŸ—ŁïžđŸ—ŁïžđŸ˜ˆ

outer flint
#

Pretty sure embark just nerfs things based on usage rates

spark igloo
outer flint
#

Which is a terrible way to go about balancing the game

vague breach
spark igloo
#

A lot of nerfs weren't the cause tho. They just don't understand the main problems with items so every time something got nerfed it never actually fixed the problem and the game just felt watered down

outer flint
#

Not that long ago

spark igloo
vague breach
scenic crane
outer flint
#

Obviously the model is still strong, but the nerf did make it weaker

spark igloo
outer flint
plain wasp
#

It should do less than 110

spark igloo
#

The most recent nerf unironically buffed it against lights and heavies

vague breach
#

make so every time i get hit by a model oscar personally comes out the screen and beats the shit out of me

spark igloo
vague breach
spark igloo
vague breach
# spark igloo Yeah

well technically after the nerf you have to hit 3 full pumps to kill a heavy but not that it changes much

outer flint
#

The only issue with the model in my eyes is the spread/range

spark igloo
potent pilot
#

or use your qm button

spark igloo
outer flint
spark igloo
#

An under 110 damage model is what it needs to be

pine crescent
# spark igloo A lot of nerfs weren't the cause tho. They just don't understand the main proble...

Thank you. You see this, i see this. Why doesn't embarks balancing team see this?

Whats the point of cerberus when there is a model? Cerberus sucks.

Or for example I would love to use lockbolt instead of grenade or something in powershift. I want to shoot it at the ceiling so it catches and drags people of the platform. But lockbolt sucks. They can run half the map when they are attached to it.

What's the point of adding things if they are utterly garbage since day 1.

Make things viable so people choose different loadouts. Nobody wants to be trapped in the same loadout just because other stuff suck.

spark igloo
outer flint
vague breach
shell sonnet
#

Winch is kinda a problem imo
Makes many otherwise fine weapons problematic

spark igloo
outer flint
#

If the sa1216 had the range of the model it would probably be an issue wouldn’t it?

vague breach
#

medium is meant for medium range tho

spark igloo
vague breach
#

and a shotgun just doesn't fit medium

potent pilot
#

winch is the issue for heavy which is a brawler class, should be the strongest class up close meanwhile medium the support class which should be worse at cqc than others gets the best peek weapon in the game

spark igloo
outer flint
#

The best solution for your argument would just be to remove the model entirely

spark igloo
plain wasp
#

Give the model a chance to misfire and shoot your eye out and turn half the screen black

spark igloo
outer flint
vague breach
spark igloo
plain wasp
#

The problem being that medium excelling in close range is game breaking

outer flint
#

aswell as mediums melee weapons, and the Cerberus

spark igloo
sacred stratus
#

model removed would be lovely 👀 😅

plain wasp
#

They're good for defense not offense

spark igloo
#

And Cerberus never should've been added considering how they struggle to deal with model

outer flint
#

The model should just have its range reduced

vague breach
#

medium having a shotgun is like heavy having a sniper

outer flint
#

then it keeps the benefits of being a shotgun, while not being ridiculously overpowered

spark igloo
vague breach
outer flint
spark igloo
outer flint
spark igloo
outer flint
#

They’re meant to excel at close ranges, cause that’s what they’re made for.

vague breach
#

and thats not what medium is made for

pine crescent
#

What you need is your mom to take your computer away 😁

outer flint
spark igloo
outer flint
#

Dude you’re literally overlooking my point

pine crescent
#

Send me your address

vague breach
outer flint
#

And just saying medium shouldn’t be good at close ranges

shell sonnet
spark igloo
#

It just makes the weapon feel worse while not addressing the issue

outer flint
#

that is literally the only solution you’d be happy with, or just making the model completely unusable

outer flint
#

You are completely overlooking my point and ignoring what I’m trying to say

spark igloo
outer flint
spark igloo
#

Yes????

outer flint
#

Okay then that’s what I’m saying, nerf the range.

spark igloo
#

depends on your definition of mid range ig

vague breach
#

usable at range but not good whatsoever

spark igloo
outer flint
vague breach
outer flint
vague breach
spark igloo
#

Sa1216

outer flint
#

Okay what about the sh1900, where does that land?

#

cause for close range, it’s definitely better than the model is, so how about we nerf that too?

vague breach
#

cause its on the dps class

outer flint
#

Well the sa1216 is on the tank class, so why is it the best close range weapon?

vague breach
#

cause its not the tank class? lol

outer flint
#

What do you consider the heavy to be then?

spark igloo
#

Because heavy is also the cqc brawler class

spark igloo
outer flint
#

You never even mentioned the sh1900 until I did

pine crescent
outer flint
sterile ginkgo
#

ĐșŃ‚ĐŸ руссĐșĐžĐč съДл?

spark igloo
#

Because that's what I consider it. Depending on the person and what they consider makes the best cqc weapon they may say sh1900. Damage at close range yes sh1900 is the second best. But model does most other things better

spark igloo
#

Dagger is also a cqc weapon that does 320 damage but I'm not bringing that up because the weapon is terrible and it isn't relevant to "medium shouldn't be a cqc terror"

outer flint
spark igloo
#

Because you took it there bruh I'm not bringing up sh1900 when it has nothing to do with my point

#

Like get a grip dude 😭

outer flint
spark igloo
#

And sh1900 is one of the best but that literally has nothing to do with model being the second best????????

#

Sh1900 ain't a model damage value bruh

#

The number you're looking for there is 116

grand turtle
#

My hot take is that the other medium weapons just suck in comparison to model.
You only see FAMAS (other than model) in the top ranks apparently.
Its easy to be the top pick when everything else sucks.

potent pilot
#

take a peek at the damage per mag of model and sh and consider than sh is on a class that should get picks and info and then consider that model is on a class that should support their team

outer flint
pine crescent
outer flint
pine crescent
outer flint
#

Not from what I’ve seen

#

I don’t really see it often tbh

fluid venture
#

model is great and doesn't need to be changed

#

shotgun go pow, shotgun feel good.

mystic nimbus
fluid venture
#

yes i said it

mystic nimbus
#

tell me you're baiting

fluid venture
#

bro can't read names

grand turtle
# outer flint I see fcar often when watching videos/streams

For an average player that doesnt sit in range for hours learning the pattern, it does feel crap to use.
AKM on other hand is easy to control since the recoil just goes up and goes left and right a tiny bit.

That is at least my take on it.
Worse recoil changes little for the pro players/people who have nothing better to do but memorize the patterns. But for someone who hops on to play it feels awful.

fluid venture
#

I respect the consistency of AK recoil pattern across most FPS games.

mystic nimbus
fluid venture
#

it's crazy you're using too much of your brain to see someone likes a weapon and is enjoying its broken state.

outer flint
mystic nimbus
fluid venture
#

because i like the model, i like it broken, idk whats so hard to understand

mystic nimbus
#

at least you're honest

outer flint
fluid venture
#

i mean you couldn't figure that out holy

mystic nimbus
#

i would dagger to backstab from the front goo

mystic nimbus
fluid venture
#

my guy you must not think of every message online as a direct factual statement

solid knoll
grand turtle
scenic crane
#

Real

bronze cedar
#

I think that the problem is not in a Model, but rather with other guns. Why would I use FCAR or AK over Famas or Model if they are much less effective? I think it would be better not to heavy nerf Model or Famas, or even LH-1, but rather buff other guns and (maybe) do a slight nerf to the more effective ones. I think that player base would be much more grateful if devs will reduce recoil of FCAR (and also, I think that the damage of FCAR should be 23 rather then 22, because at the moment this gun just don't worth it) and will give AK back it's 36 round mag.

mystic nimbus
#

yea let's bring back s2 fcar. brilliant idea!!!

restive plover
bronze cedar
# restive plover Multiple things can need adjustment at once.

Well, this is what all developers encounter, unless your game is “rock, paper scissors”. Also, we should remember that in this game we have customisation of builds, so the phrase “medium is support and long range, so he must be worst in close range” just doesn’t work. If all things must be balanced in this way, then why we have customisation at all? Won’t it be better to make smth like TF2 or Overwatch? Because in this logic of fixed roles for fixed classes, half of Heavy’s guns must be deleted, because they are not ment for cqb.

restive plover
# bronze cedar Well, this is what all developers encounter, unless your game is “rock, paper sc...

Only two guns on heavy need major nerfs/reworks for giving heavy too much ranged power: .50 akimbo and lewis.

And why doesn't it work? Having set roles is the purpose of making a class based shooter to begin with. You can customize your equipment to choose how you want to fulfill that role, but it still exists. Classes not being self reliant in every scenario also encourages a healthier HML meta, instead of double stacking heavies or triple stacking mediums like we've seen since season one.

boreal laurel
toxic plover
#

@shell sonnet @vale obsidian @spring grotto

hardy dust
#

It was always super good but nobody bothered to complain about it

#

The red dot and lack of visual recoil helped it become a lot more accessible, so now its more popular

vale mulch
#

As a former lh1 main the red dot was unneeded

hardy dust
#

Red dot is definitely much better than irons or scope

#

Yep

restive plover
#

Red dot wit da glint

vale mulch
#

Also can someone explain the whole nerf shak thing?

hardy dust
#

Idk

#

Probably bc it kills faster than medium rifles at a decent range

#

Not really

#

I dont really know much about people asking to nerf shak

vale mulch
#

Deagles are so busted

#

I recently out-sniped a poor lh1 light with deagles

hardy dust
#

Yeah they're pretty stupid

#

Having falloff start around 40m is stupid

vale mulch
#

That's literally the falloff of sr84 💀

hardy dust
#

Giving heavy good ranged options is stupid

hardy dust
vale mulch
#

Yeah

#

Lewis is almost too much range

hardy dust
#

Lewis has the same issue but to a lesser extent

#

They both ought to get some kind of rework

grand turtle
#

There would be no "issue" if the close range guns were actually good at close range :)
Just like M11 or V9S the light class has.
Meanwhile you get the weapons with more range that somehow are better at close range, especially the hipfire...
One day I might understand this balancing.

autumn dirge
#

the lethal damage range of the light shotgun is the same as the range of the sledge 😭

#

light player eternal suffering

acoustic patrol
spring grotto
#

But unlike sledge, it can dash, grapple, or invis sneak up on someone


acoustic patrol
autumn dirge
#

the light shotgun sucks

spring grotto
spring grotto
autumn dirge
#

oh yeah theres two now, db

spring grotto
#

Bud, the db is crazy, no other weapon two shots every class..

acoustic patrol
spring grotto
#

It has its shortcomings but its expected as a delete button typa weapon

#

Mustards typing

#

Hes still typing

grand turtle
narrow plinth
#

Yo anyone down to buy me a r .357 skin lol😂

acoustic patrol
#

"Lol"

grand turtle
#

There is a 357 skin in the contracts right now if you need any

narrow plinth
#

Ya it just ant that good lol

spring grotto
grand turtle
narrow plinth
spring grotto
#

Still, some poeple only hit headshots with ak and its pretty good

grand turtle
#

Im just joking

acoustic patrol
#

And I thought it was just a funny way to say "you're wrong."

grand turtle
#

I personally like the vaiiya skins with that red effect.
If a bundle comes out with those for other weapons, im probably buying that.

narrow plinth
#

I just want the stick skin

acoustic patrol
narrow plinth
#

Ow no I was joking that’s just the skin I want tho

acoustic patrol
warm portal
#

best heavy weapon?

acoustic patrol
#

Ohhhh, that's hard.

#

Flame+mines seems pretty nasty rn.

warm portal
acoustic patrol
#

Best all round is prolly Lewis or Shak.

warm portal
warm portal
acoustic patrol
warm portal
#

is it good w the additional scope? or should i js get shak

acoustic patrol
#

The red-dot?

warm portal
toxic plover
#

@spring grotto did you see the video

acoustic patrol
acoustic patrol
warm portal
warm portal
acoustic patrol
grand turtle
# spring grotto EOU is whats great about them, sure the Ak isnt better than fcar or famas, but s...

That ease of use is not that of a big deal though.
This is where I kinda disagree.

It should be easy to use the weapon at its range.
Imagine AKM getting its bullets back or maybe even reaching 40, much better hipfire.
Meanwhile FCAR no longer gets that recoil jump and gets worse hipfire.

This would make AKM in perfect imaginary scenario better at closer ranges. FCAR would be at a disadvantage in comparison.
Meanwhile FCAR would be really accurate at range, making AKM struggle.

Similar thing would go for M60 and lewis.
Basically close range pick and range pick. Each being better at their ranges.

At least this is how I see it being more fun.

warm portal
acoustic patrol
#

Use goo, barricade, etc.

#

Block lines of sight.

#

Or dome shield+charge and slam to cover a big area quickly to get to a safe one.

#

Also, controller ain't an excuse.

warm portal
#

ive got 2 paddles but i js dont use them properly bc there from fortnie

acoustic patrol
#

Nice but, I find default binds excellent.

#

What is your specific problem with the binds?

unborn frigate
acoustic patrol
#

You have three slots....

warm portal
boreal laurel
# warm portal best heavy weapon?

IK I’m late to the party but the ShAK is actually one of the best right now. M60 however is way easier, so if you’re a heavy noob you can start there. Deagles are good if you’re a good shot

warm portal
unborn frigate
warm portal
unborn frigate
warm portal
spring grotto
grand turtle
#

I do not understand.
You mean learning the recoil pattern?

unborn frigate
outer flint
acoustic patrol
warm portal
acoustic patrol
#

Lb+stick flick

warm portal
acoustic patrol
#

I'm NA and it's good, but I guess ping Is too bad if u use NA?

spring grotto
unborn frigate
acoustic patrol
acoustic patrol
warm portal
warm portal
warm portal
unborn frigate
grand turtle
warm portal
acoustic patrol
unborn frigate
warm portal
#

never bothered to try oce queues

unborn frigate
#

litterally impossible to get into a oce game that isnt qc or ps

warm portal
#

@acoustic patrol what rank r u

acoustic patrol
#

Gold 3

#

Exclusively play ranked and PS

#

Tryna get to plat.

warm portal
#

when u were like silver or sm whod uverse asw

acoustic patrol
#

Usually silver 4 to Gold 1

acoustic patrol