#đŁâweapons-gadgets
1 messages · Page 129 of 1
Maybe I'm the one unlucky person in the world that often just insta-dies to the nearly invisible and soundless grenades while playing medium.
Not to mention this is assuming that both frags land almost directly under the mediums feet, which in most cases after the first one goes off that wonât be happening.
You should probably turn your headset up
And by technicality 1 frag canât kill a light in one shot. It would have to land directly on the light and blow up on them. Itâs only happened to me once in my time playing.
It technically can't, but losing at least 1 HP to anything in the game is the easiest thing you can do, even while not trying intentionally.
Stupidly enough it can⊠there is a super small radius of the explosion that deals 150. That radius is basically touching the frag itself. Everywhere else it only deals 149. I didnât learn this till like 3 weeks ago.
Sky nadding?
Sky nading? Like throwing grenades from above your opponents?
Old apex term but basically using the air as a primer for your grenade
So when it falls it immediately triggers on your opponent
Well I havenât played apex so I donât understand what that means
Nah your fine but same process with a little difference for the finals that way when the nade lands there's no rolling
Maybe I'm just unlucky, because for me it's always "1 grenade right before your face, the second is right behind" and i litteraly can do nothing in this situation except of dying.
I always throw a nade then if I get hit markers I throw another
I think it's bad that such combination is possible for 1 person. Yesterday I just blown 2 people to the moon with a pair of frags while I haven't even saw them, it is so dumb and unfair to be in such a situation.
Eh but itâs a good use of map knowledge and game sense. Most people wonât just randomly throw frags so if you think a person is there and throw it. Itâs a display of skill.
Does anybody have a good idea for a gun skin for any gun in game, I can try to make your idea
A Nerf gun version of Pike 556, it litteraly has the same performance at the moment.
Give me a burrito CL-40
Then why other gadgets don't have the same effectiveness if you use them well? The funniest thing is that explosive mine, that requires more map knowlege and enemy stupidity performs worse then frag nade in the same situation.
Tbf If a window is open to the cash out area I'll chuck them in
Circumstance. Are you using mines to actively get kills while in combat or while setting up for defense? Frags are used mid combat or as an opener.
Even as a defense tool, mines in this game perform quite poorly due to the fact that they require nearly direct contact with them to trigger.
Thatâs why you need to put them in certain spots. @raw crescent can attest that I am a wiz with the pyro mines. Itâs all about placement and understanding of where the enemy is going.
Pyro mines work with c4 combo.
The only effective way to use them in combat was to stack two explosive mines in the doorway while kiting your opponent so he could be blown up, but for some reason this combo was nerfed to the ground.
Yeah cause mines are not supposed to be used in active combat 
Tbf mines aren't very punishing for running into unless you play light
You would be surprised what a pyro can do to a unsuspecting medium
laughs in demat
Laughs in ability to shoot people
Well usually I'm ice fishing or coordinating a ice fish with my team
Pyro mines can do some pretty good damage
I found out that LH-1 deals more headshot damage then Pike-556. Looks like devs forgot to increase headshot multiplier for Pike when they nerfed it's base damage.
That... Explains something I saw recently when using the pike
If they will make it deal 52 damage this gun will be so much better. At the moment it feels too uncomfortable to use.
@bronze cedar no one should do as much burst damage as light never mind medium
burst damage is what make model op so don't give meds another op gun
This gun is doing less damage then other AR's of medium, what are you talking about? If you think that is too much then they might decrease rof or increase recoil of that thing. It's just funny that "sniper weapon" can't outdamage anything even on longer ranges.
This smells of a light player
(Mostly joking but I've noticed light players hate any decent burst option that isn't there's
in my lobby people goes for headshot
sometime i survive doing nothing but every other time half my heath disappear
As a light?
i don't play light too often but when it dose happen to me its really annoying
gotta wait another 7 sec to start refilling my health before playing the game again
Yes half your HP dissapers in a headshot because you only have 150 of it
great observation shurlock
yeah i know light should be 2 shotted by big bursty weapon but its so got damn annoying
When I'm playing power shift or (generally against a good light)
Half my HP dissapers in less than second and even if I win I have to wait awhile to play the game
Everyone had to wait to play the game after damage unless you have a heal beam med (which was nerfed)
i guess im just mad 
Because light has low health, but in turn for having low health light also has the highest dps, and the fastest health regeneration in the game, it has to be like that so itâs balanced.
i might have light air head syndrome form playing too much light someone please save me
the hit box for backstab damage is quite possible the most broken mechanic in the game. All a light has to do is dash through you and release RMB and they do max damage. unbelievable that it hasn't been patched yet
Melee hitboxes in general are insanely broken in this game. The same dude was probably responsible for giving Winch a lingering hit box
for you, the backstab always somehow hit your back
for that light, the backstab always somehow miss
do with that infomation as you like đ»
That was called akiba step or smth like that idk, but it isnt on the game anymore, you have to turn your camera and time the hit for it to work
-wiki This is not the official wiki, this is.
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Lights are supposed to deal more dps than any other class though because of their low health. But I get what you mean pike shouldnât have been nerfed to the ground
I'm working my way up in world tour, I'm top 35,000. I use the lh1 but not sure what gadgets to run. You guys think you can tell me?
Frag, glitch nade, maybe stun gun or vanish bomb.
What do I do with a riot shield when I get attacked by a sledge hammer
Thx
has anyone seen any weird or cool uses for goo lately?
I've been playing the Winch more. But I've been noticing that instead of pulling people to me, they go too far and end up getting yeeted behind me.
Is this a bug? Or a counter or something?
they also don't always seem to stop firing while winched
I just wanted to winch a heavy who was half health, but he ended up flying out of the window behind me
jumppad or you died half way thru the winch animation causing them to fly
Hmmm... in my cases, neither of the two
And it's happened a few times over different matches
But good to know that jumppad is a counter
Ah, clipped it and I think I start spinning before he's fully pulled in. And that's maybe why they keep their momentum and fly behind me
if ur using the spear its a bug i think
the alt attack just chucks anything thats not nailed down around
Ah, oki
Its way deeper than that, lights capable of doing it consistently have LOTS of trial and error to get to that point.
Also you vant dash through people.
Pray. Don't attack them 1v1. And in worse case scenario... Try crouching and sliding diagonally past him between his swings
I propose a change to the cl-40 where if you hit yourself without hitting another player the self damage inflicted is decreased compared to shooting yourself and another player. Similarly to how Soldier in TF2 functions.
Hope they shoot you in the shield with their rpg and damage themselves
I meant the hammer part but this is actually kind of helpful
In a 1v1 I think it's basically impossible to win unless the heavy somehow misses one of their shots. You have to rely on your team or on getting damage in at range or before the fight which is hard considering they have stuff like rpg, charge, winch, etc.
Damn guess my advice was ass
Yeah shield doesn't reduce melee damage the way sword does
Sword.reduces it?!
Sword can litteraly stall a heavy sledge long enough for your team to beam him, and if he trys to run you can cut his ass up
Riot actually stopped bullets and can nullify flashbangs if you block though
Uses flashes aggressively goes so hard
I watch them walk into a wall and then murder them
Fucking hate flashbangs-a sledge heavy
What I said about beeming a sledge heavy still applys if you do nothing but block. That applys to my too though, you can't block both me and my teammates bullets if you goes slightly to your side.
ive heard alot from people saying that model 1887 is the best weapon for medium when it comes to versatility, esepcially if you can hit your shots and it just makes me wonder how come noone uses it if its so good, its rare if i seee anyone
Famas is the most versatile
Someone argue with me
I am killed by it frequently
And usually the teams with it are the ones winning
AIO Stat charts updated as of 1/4/2025:
https://docs.google.com/spreadsheets/d/1kn__IxrPr68M_pRhLHqhvGK6nlwUnCtFaXWGk1pVgg0/edit
AIO? Am I overreacting?
Some of the information on that is just wrong, for starters it doesn't list burn damage for Cerberus and second the damage for dual blades is just wrong
Someone shared the link with me
This one is better but even this one has dual blades listed incorrectly
This one's the final attack is listed as 65 damage but it's damage is actually 70
Honestly, I donât mind errors as long as I get the general idea from it
Yeah, that's why I said zaffers is better at least it shows the damage as it should be
So spear and sledge can crit?
What? Did you even read the damage chart?
And no they can't crit that's why I said the other one is bad, man I wish your brain actually functioned
đđđđđđđđđđđđ
Wish you could go fuck yourself I was busy up at work
Dual blades are still garbage but I have them at level 6 and I want to be the only person with level 9 dual blades so please keep them bad thx
thou shall not, I am already level 9
Brother âïž
Lead me to the slaughter
Rip your teammates
Does anyone play controller with back paddles? What uses could they have?
Is the new cerberus 12 guage any good?
only comparable thing I've really used is steam deck but generally anything you might have on face buttons that you want to access without taking your thumb off the stick is a good choice for back buttons- i usually put movement stuff like crouch and jump on them so the shoulder buttons and triggers are free for their usual functions
IMO it's good with the caveat that you have to get into very close range for medium and not miss for it work- I can't imagine running it without the mobility demat offers
I use my paddles as the two bumpers and I can just dash and shoot at the same time
Bow, throwing knives, or the matter
Yes very
But it takes a different play style to the model, mac is right in that demat does make it much easier to move around but even without it you will make it work if you know how to shmoove
The CL 40 is just not a weapon worth using maybe take it out of the game?
its not overpowered to just remove it?
The Ks23 sucks so should we just remove that weapon too?
Ability left paddle crouch, right paddle
The KS is actually pretty damn good especially with Winch. Also don't underestimate how powerful its destruction capabilities can be
it has a lot of utillity, but compared to other weapons it falls short
I personally have a better time with the deags which are very similar, but they can headshot and dont have awful bullet velocity
I don't agree but it's definitely more of a team weapon. Being able to hit for 100 on a body shot can be extremely powerful and prepping walls to destroy them in one shot can be extremely powerful for defending your cashout. It's definitely a niche weapon but I do think it has its place.
If each class is going to have 3 assault weapons what should be the 3rd automatic weapon the Medium and the Light class get since Heavy got the Shaquille O'Neil 50
akimbo glocks light
jungle mag ? medium
whatever looks flashy
Buff the dome shield
Itâs already really good, definitely doesnât need a buff
We don't need to go back to the MMH meta again.
Mediums can't do anything against Heavies and lights would need to get a buffed glitch nade.
Embark is good at shaking things up and making new things happen in their game so let's not back track and let's buff something else in the Heavy category.
Which one do I get
Glitch nade
Glitch or thermal bore
Glitch you already have breach charges plus your job isnt destruction its disruption
No I was telling him what one to get
gateway is a must pick for light
Mb point still stands
Ya
That too.
then stungun
NO!
yes
it's annoying but we're already struggling against heavy specializations so we need smth to balance the scale
i mean if u play casual then whatever but if u want to get better then u must equip gateway all the time
except the final round in wt and ranked (3v3)
Ahh ok
How could we buff spear.
đ
Give it a javelin throw instead of a weeb out moment
What would be the best light setup console player runs m11
Yo I need help pls so I get like 17 kills per much right I main the bow what is the best gadget to mix with thst
I've been using tracking dart for solo queue
Thermal is good for when none of your team have wall destruction. Stun gun is good for melee playstyle
Glitch is for when you see a team abusing shields and heals
Breach charge helps a lot trust
I've been using it instead of frags
Along with vortex and gateway
Shooting down at them through the ceilings then chasing to above where they run and blowing up the ceiling above them is the best
Also helps with the cashout defense because it's not easy to steal a falling cashout
when i mained bow i used dash frag sonar and thermal
i used grappler pyro gas and thermal bore
Thx I will be try them both out
If they add a greatsword to heavy class what's it's special gonna be guys
Prob a big swing that hits in a circle around the heavy
Okay so I like that, but I don't think it's different enough from spear unless it's single input single swing unlock spears animation lock crap
I think the single input would make more sense and be way less janky
Also allows for more cool combos
I can only imagine the clips. So would it swing 360° or just a horizontal arc the way a light sledge attack does?
I think 360 for the special and the primary would be maybe a 3 hit combo that goes swing, swing, slam/jab
Okay okay and how about it's damage? What do you think it should be
The attacks will probably be slower than sledgehammer because it's a heavy great sword so maybe the primary will do like 100-100-120 (because of the slam or jab at the end) and the special will do like 130-150 with an even longer charge up time
I'm not quite sure if that's balanced
great sword
parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)
4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)
Me and members of the community came up with this. What do you think?
Tbh I'm okay with a slower greatsword, even if it's slower than the sledge, but then it still needs to be able to one shot lights with its special
@unborn frigate something really really cool would be that in special attack summon a APS sphere during parry
A parry attack on a melee weapon would be awesome
What you favorite gun
Throwing sledge
I think so too bro. It should auto one shot anyone that hits it lmfao
or like a stunning effect
Yeah though would be cool too. I made a joke about when you parry the dagger back stab god and he sees his life flash before his eyes
Do you think the APS effect would be too much or should that be for like a medium melee weapon
more of a medium weapon i think
Fuck it. Double shields for medium
Blocking damage gives shield to you and teammates and makes a APS aura
@unborn frigate I have a idea and I need your opinion
I'll take your input too
Retractable flail. 95 damage up close per hit, 75 damage +destroys walls on impact on ranged attack. Similar distance to winch
@arctic fog
retractable huh?
Yesss. So you got ranged attacks and close range too
I think we should give Med-builds Tommy for their machine-gun
Would there be a difference in power from the two modes
one of these things is not like the other
Yeah the short range attack does 95 damage and is faster and the long range attack is a little slower, does 75 damage a hit, but does more structural damage
Little guy
It it a hit per second for the first form?
Let's say it swings as fast as the riot shield for the close range attacks
And how much for the other one
Ig imagine winchclaw but it shoots faster but comes back just as fast as regular winch
Kinda making it up as I go at this point and would appreciate some ideas/criticism
nah would be pretty busted
cool idea
Lmao you think so? Lights can already dodge the winch so your bound to miss some ranged attacks
Thanks bro
How aboutâŠ. Red dot for the pike and some attention to the weapons that donât get enough .
Pike recoil is so ass I be lucky to see one pike user per day
Does RPG do 100 damage or 140
I believe it's 100.
Used to be 150 -> 140 -> 100
Used to be 140, now it's 100.
Sad
Not at all.
Thx
Frags do way more damage than RPG does and you get two and they respawn quicker
They also aren't even remotely as reliable.
RPG is still an incredible pick tool and remains hard meta.
True, but that's because there other tools are lacking not because RPG is game breaking
I didn't say it was, it's alright now.
I think the RPG and grenades are fine. What needs a fix/adjustment, is the hitbox with the knife. So many face backstabs.
That's a latency thing, on their screen they got you in the back.
I understand latency plays a part, but if you see the character swing in front of you I don't think you should have died. The hitbox just seems wonky. Maybe worse than TF2 back in the day.
Here's a clip of what I'm sort of talking about. YouTube compressed the clip, so unfortunately some frames are lost (making it harder to see).
Here he is 1 frame before death.
They're fine with it.
Hello,
I'm quite new to the game and was wondering which weapon is better for ranked between V9S, XP-54 and Double barrel shotgun ?
Any advice ?
depend on what special ur using
DB is good with cloak. if youre using dash the V9S and XP with both work well. which of the two youre better with at that point
personally i say XP
its the most well rounded of the three IMO but the V9S can def get the job done
with the DB you have to play around the DB. you will have to change ur play style to get the most value out of DB.
Thanks for the advices.
I like V9S the most and i usually play with cloak in ranked.
The DB gameplay seems fun, but i dont know if it more effective than Ă V9S
It feels lack luster for what it's designed for and is only a kill finisher which is only up after 2 respawn cycles effectively
As a dagger player: There wont be any backstab that you hit from front. The dagger can even give you a normal hit if you hit your backstab too high or out of a jump. Playing dagger is already hard enough, there shouldnât be a nerf
Started playing this game 2 days ago and looking for advice on the best loadout as a Medium build, I currently play FAMAS/Pyro/HealGun and looking to upgrade
spectating a player will greatly skew how things look. I have had friends spectate me while on dagger and they say what they see is like a different planet from when I show them a clip from my POV. This maybe has something to do with how the servers prio the attacker(?)... not sure the exact reason and I wish we had death replays. I also have probably 2 dozen ss's and clips of me stabbing someone clearly from behind and not getting a backstab. Definitely some unknowns looming.
chair pile strat
Is the DB shotgun competitive in ranked ?
idk but ive seen ppl use it
Do you know what weapons are for ranked ?
just abuse lh1 cuz its the most broken weapon, hoping for a nerf soon
To be honest, i don't like this weapon, i'm bad with it, it's a me problem. I'm looking for another competitive option
its not great but its usable (just use the v9s)
So the v9s is competitive ? More than the DB ? Good to know đ«Ą
in my experience at least (everyones playstyles are different)
It's always nice to have multiple opinions
Are there secrgadgets to be unlocked?
Hard to âupgradeâ from the FAMAS honestlyâitâs been quietly very strong since release. AK is easier, but FAMAS is a little stronger if you get good at aiming. If youâd rather be a close-quarters sweat, 1887 and Cerberus are good picks, or revolver if youâre the king of headshots.
As for other gear, I would say take at least one movement gadget (jump pad or zip line), one support gadget (motion sensor, goo grenades, or maybe APS), and one offensive grenade. I donât encourage using defibs because a manual revive is stronger now. As for specs, demat is best overall IMO. Only use heal beam if youâre a dedicated team player (in which case respect đ«Ą)
how should i build my heavy class
Whats a gadget that makes heavy faster
Grav cube has some hidden mobilities to it, like if you slide into it you beam up a bit faster
Build it how you want to have fun with it, but for me lately, I've been doing pretty well with
Bubble Shield; Flamethrower; Lockbolt; Grav. Cube; Motion Sensor
Very insightful, thanks a lot đđ»
I think the Ak is better all around good at long range and close
i really dislike that the taser shakes around your scope. Just seems unnecessary with all the other things it already does.
Just generally one of the most unfun gadgets out there. Not unbalanced, but unfun.
Ive been noticing the shaking a lot lately, especially with the shak
I agree its unfun, but i also think its unbalanced
At least in certain scenarios
If you run sh1900 with it, lights become free kills
So does melee, unless you happen to run point blank weapons yourself as well
Getting killed should not be this uninteractive
My thoughts exactly. It's just so anticlimactic to just sit there and watch. Recently i've played a lot of melee and some cqb sniping too. especially with the sniper aiming is just terrible which gives you even less of a chance of clutching that 1v1, without normal movement and dashes.
Question is, what should it do instead?
Im kind of a fan of the cashbox joinking/steal denial, as it gives light a pretty good defensive option
But ive also been spitballing some ideas around a single person glitch nade with extended duration before...
(As in, it just sets all abilities on cooldown, so that certain abilities that recharge quickly like dash are back somewhat quickly again)
Do you have any ideas?
One thing i was particulerly curious about was making it stop gadgets instead of specials
is it me or does every light that uses the stun gun not know what to do after stunning you and just jump around until you kill them
Almost very single special in the game can counter stun gun
(Exception being medium, who will likely be fine due to the defensive nature of their melee weapons, and cloak lights, where you could argue they shouldnt be found by another light in the first place)
hipfiring on the pike actually isnt terrible (not at point blank range at least)
Flamethrower is a lot of fun to use it kinda sucks tho, the ttk isnât all that great.
all you need is the shak and the dome shield
It would fix the "just use xyz" issue that forces you to run items you dont like
And it would be more effevtive, since theyre accessable at a single button press
Rather than needing to pull out, (potentially prime) and then throw as gadget
Or we could just remove itâs ability to stop specials and not make it stop gadgets either
Stun gun shouldnât be just a free kill
Imo, stopping steals, stealing boxes and making an enemy a still target is already fairly strong
Should be fine imo
Someone suggested that you should have to hold the stun gun to keep stunning them, but make it stun for longer than it does.
Maybe there is a better solution we should look for
But its not like weve done bandaid fixes before that ignore the actual issue
Good enough is good enough
If its not painful to play anymore, that will do for a while
Not sure if that might screw with the cashbox stealing
And it would be a bit boring for both user and victim, as they both wait for someone else to do something
But i guess at least they need to coordinate
Only "free" kills if you run into a 2v1 on your own
Which you are likely not winning anyways
Fair enough in my book
(But would obviously need testing)
Well you would have to keep line of sight to hold the stun gun on them, so you would be able to get shot while not being able to do anything
I think it would work great, it would prevent people from using the stun gun as a free kill gadget, while also keeping its utility.
Not sure why my brain auto filled "neither can attack" into that
Im afraid that if it worked like this, some people would complain about it
Even if i like it
Personally, id rather have something be underpowered than overpowered
Worst case, stun gun feels bad and you miss out on 1 potentially fun item
Meanwhile currently, it shuts down an entire category of weapons
To me its pretty clear what should be prioritised
What is the best counter to heavys with winch and sledgehammer?
Evasive dash on light
What about on medium?
Cuz I keep coming up against double heavy winch teams in ranked and i main medium
Uh, demat semi works, if you get chased by a heavy demat the floor under them
It allows you to survive longer, regen health and get extra damage in, but only works if your fighting in buildings
but keep in mind that a light can be combo-1-shot
so dont be suprised if you die outright anyways
It's really difficult on maps like Kyoto or fortune stadium cuz it's mostly ground floor fights
a lot of people recommend certain items, but i find all of them kind of flawed
winch should be reworked imo
Fortune stadium has a lot of buildings tho
And I don't know whether I should be running model, fcar or famas
Yes but when you claim cash boxes and the fights take place outside I don't know what to do
funnily enough i loved dagger during season 3
cant be winched if they die before they notice you
but thats a rather limited playstyle
Sledge hammer are always better to plays against than a heavy with a gun, but you always have to pay attention, or else you will get destroyed
All of them are good, use the one you do the best with or like the most
Are there certain maps where I should run a specific gun?
There probably is
Like Kyoto is very open long rage weapons do really well on them, but all weapons still kinda do work
I feel like maps like vegas with lots of opportunities to take height would be better suited to running the famas or fcar but I find it harder to actually get kills with the famas, it feels like I'm just hitting them for damage with no end result
Your prob jus t better with fcar
Your welcome
how it feels to teabag a light player who stungunned you but died bc they dont know how to use it:
Is the ks a shotgun
no
It's counting as shotgun damage
ks-23m made by russia, it also shoot buckshot
Once i got tebag by a light using throwing knifes and cloack, before he would finish another enemy came and killed him with the medium grenade launcher and then proceeded to teabag them, since that day the medium and i are friends
Does anyone know if you can combo the goo gun with sledge hammer I've been trying the goo launcher and am trying to use it to stop someone so I can hit them is there a better combo with the googun
Winch is better. Use goo grenades in a pinch
You can block people off and kill with sledgehammer
I guess, but it does leave something to be desired because there is a stun that happens after hitting them with goo, I want to try using the flamethrower
you can technically kill using goo gun by sticking an enemy with it while using a bounce pad above a pit
It's incredibly difficult to use goo gun for sledge kills because the actual projectile is slow as Christmas and tiny
only if you engage directly
a flank heavy that appears out of nowhere and 1-shots you can be scary as shit
goo flanking is really fun if you can get it down
I will be practicing my goo flanking
i cant let shoulder charge go lol
did anyone happen to find/see any interesting goo tech lately?
trying to collect some
If youâre gonna use flamethrower Iâd definitely recommend winch over goo
I like shoulder dash but I'm a cosmetic horder and am trying to max out all my abilities
makes sense
Charge and slam is alright too for flamethrower, but Iâd say winch is the superior option over any other specialization, it obviously varies from person to person tho, some prefer goo gun some prefer CNS and some prefer winch
which spec is the best for heavy with shak-50?
i posted a vomit of goo tech a while ago
incomplete, not proof read and idk how readable it is
wanna know some tech anyways?
You could go with CNS or mesh shield
CNS??? The hackers?
i should probably finish that tbh, i love procrastinating
Charge n slam
Oh
Sure why not
I meant the other one
here
i have a small list of stuff im missing, hold on
-goo air breaking
-turret blinding
-demat
-goo leashing
-goo jumping (jump pad) (for long range)
-catching a cashout (jump pad/grav cube) (<-may be added already)
-sky cover
-goo tripper against sword lights
-you can block the alien invasion projectiles by shooting their gun
-bonk head during low grav tech
-shooting goo out window, onto a wall, to climb on and reach the next floor
-throwing goo canister out of broken window to make a ledge to grab onto and climb onto next floor with
-container jank
-dynamite fishing
-(Movement-) vault locking
-Blocking off paths and hiding a mine in goo, hoping they run into it
-sky bridge with hidden c4+mine
-goo locking addition
if you goo someone with a gun, shoot the head to block bullets
if there is a teammate nearby, consider blocking the legs so they can get headshots on them, but keep in mind they can shoot back
if the enemy is melee, might as well only lock legs
-blocking sightlines while using zipline
-continued burning for defence (like goo nade)
-making a platform on the side of a building (or crane) to look and shoot down on people
-moving items (cashouts?) from a floor below
-moving wall subble
-saving yourself while sky bridge-ing (shoot yourself with goo and nudge over to get closer, the nerf was a buff for this)
-nade grapple
been collecting for a few weeks
mostly just personal notes, not meant to be readable until i translate brain jank into words
if anything interests you just say the name and ill try to explain it
What how did they nerf googun
i think you used to be 100% standstill stuck in goo if you got hit
now you can move ever so slightly
which in this case means you can readjust your position to save your bacon
i think my main text may have too much added flavour
i should probably keep it a bit simpler
dont think im good at that
A new type of barrel/effect? I was thinking cyro/freeze would be a really cool addition. The substance makes you slip and slide and regular guns could be able to destroy walls that have a cryo/freeze effect on them. I think it would be interesting! Fire and Cyro/freeze would cancel each other out.
ill figure that out eventually
dont like the idea of slows
id much rather have it be slippery
allows for cashout movement jank, and allows you to abuse it for movement yourself
Yes that would probably be better :) would allow you to make some cool movement plays
brittle walls are really interesting though
They should make it a oil or tar barrel that slows them and they can be lite on fire
its been ages but ive discussed an oil gadget with someone before
basically allowing light extended area denial to boost defence and allowing players to slide for as long as there is oil below them
movement stuff
Also I hate that when I am at the end of throwing a grenade and I die split second when the grenade could have saved a teammate or kill them
Oil grenade you throw and makes a trail you can light or slide on
i do fear we would make it too complicated
its currently relatively simple and intuitive
but every new substance added is more complexity and potential to make it confusing
Yes I agree - however cyro/freeze I feel would fit the style of the finals and add to the creative plays we love and see today ;) I think beyond that would be too much
cryo is the one i see being more likely to be added
:) I wonder if devs read this chat??
people already question if they read the main feedback chat
but i do admit, i have personal reason to believe at least some do read this one as well
We will just have to see!!
like, id kinda wanna know what others think of this
I just tested if you can block a flash bang effect by gooing yourself
ive posted like 2-3 clips of me doing this because i thought it was silly
and?
havent seen anyone else do it before that
and then like a month later, this exact strat is used 55 seconds into the season 4 trailer
its ridiculous and stupid to think
but also what if...?
It works!
i think you cant encase frags though, only nudge
I encased myself meaning that if I suicide bomb into the enemy room and goo me or a teammate they take no damage
I like it. Already had the idea for cryo grenades. And cryo on goo makes it fire immune and harder to break
i feel like if anything it should make it easier to break, since its the same for walls
fire immunity does sound ok though
Nah bro. Goo is already ass. Having to run a double utility for something that is barely used should be fine
disrespectfully disagree, please expand your horizon
goo is incredibly versitile
is flamethrower good?
Yea
with winchclaw?
Jump a lot
depends
casual with lights running around that dont know how to press s?
pretty good
might be problematic in ranked though
or sledge + winch is better
i think this depends
sledge can kill every class, while flame struggles with heavies and sometimes mediums
but its hitbox is pretty jank at times and has less range than flame
but its util of destruction is far more impactful imo
Goo is on every single load out I have, disrespectfully.
i love goo
So it should have more than 250 health to break a blob. Also, a entire goo wall is connected at a single blob
just because i love it doesnt mean i want it buffed
sure, it should be usable and fun
but i think it fits that mark
i think people are actually discovering goo recently after the long hard meta has been nerfed a bit
I think goo should be taller.
And googun buffed
if we make the blobs bigger then towering wont be possible anymore
at least as conveniently as it is right now
i have been a goo enthusiast for a long time but before - at least on medium - you could get so much more value with other items so I couldn't run it that much but now with the defib nerfs i run it all the time
and certain line ups might be skewed
that was what i hoped would happen while asking for nerfs
clad to see it take effect
You could still climb with the goo
i do think that they should give heavy a stronger/larger version of goo nade compared to the other classes
So making the goo bigger wouldn't be so bad
not always
given, a bit niche
but still
there would still be the diagonal tower i guess
I didn't say too tall to tower, just too tall to climb indoors
not sure how jank it would make it though
Erm it's 300
A 1000 apologies
im afraid thats gonna overlap
im also experimenting with tech regarding exactly this possibility of vaulting over it
and like
you can just shoot a 2nd blob đ€·
unless you mean goo nades after someone shot out the upper blob
Nah. There's middle ground and you know it. 20% larger gooblobs and 350 health per blob would be fine for both our sides
I am referring to goo nades
if its doesnt interfere with my tech, i dont mind
but i think on hp its kinda like flash bangs
there is no black and white good vs bad
it just gets progressively more problematic the more hp it has
not sure when thats breached
also, more hp might mess with another tech i have depending on how explosive interactions are coded
They should make it where heavy has ladders
the humble goo gun:
It's just bullshit that on indoors for bernal a heavy can't climb over goo but a light can. So no class should be able to do that
Works like a vertical zip line but only for heavy
not too familiar with bernals architecture yet
have you tried placing the goo on torso hight?
wait, right
noo nade, not gun
we do have vents though
its kind of a given that heavy has less movement
I was thinking a ladder he could hold and place down so you can be freed from having to have another class help and help another class
Fucking what. So not only a light can slide into a vent to escape me but if I place a goo nade i trap myself while the M-11 light can beam me with no consequences?
Can you climb it fast
blowing holes at the point where wall and ceiling meet can allow you got vault onto the borken wall, then jump up to the next level
its at least something
not sure if i can put it into the right words
its like 2 am and im tired
i should probably know when to call quits
yall have a good one
Now that I think about it heavy can't really have too much climbing or movement tools and I forgot you can just use the thing gravity cube
I mean they gave destruction to light already
They should add something the turns back time and reverse damage but that might cause major lag
Who knows I trust embark will add a new weapon or tool next season
Have you seen sekiro deployable fan shield?
The idea is like a steel square that expands to plug holes in walls
Cool I could see that for heavy but it kills the goo grenade
It can't be placed outdoors though
Not like it matters because CnS exist
Now something they should add is a rage vial for heavy that takes fifty health from nearby teammates and the user and gives them speed and damage boost
I loved when they added vanish bomb for the light class so he could share his ability and something like that could fit nicely if they balance correctly
You know what would be funny?
What
Winch claw into light sledge attack on a light, they dash away, you pop the vial and it kills them lmao
That could cool but if they survive you would be very dead
thing with damage boost item in this game is all the breakpoints for weapons are sooo tight that any boost makes them sorta busted, the change in s3 where lh1 could 3 tap lights made it insane
the smash and dash
Oops
It adds together to 115+50=165
Pike 3shotting lights was awsome
The light sledge hammer does 115?
Huh? Not the heavy sledge does 115
light attack
Oh ok
wtf no the light attack does 115
I think I may have namatama brain damage
Yeah light attack does 115, heavy attack does 200
not 205?
No
Imagine how many people would scream for sledge nerfs if light attack did 125
That wouldn't be that bad would it? You still couldn't one shot an light
Your 2 shot medium now instead of being forced to QM after the second hit
And three shot heavy instead for f 4 shot with only light attacks
Oh didn't know that I usually spam heavy attack because of how slow heavy is
Knowing your combos really makes the difference. It's the difference between winch a light, light attack into QM instakill and miss the heavy attack, they dash back and stun you then beam you
That makes sense I do know about the light attack after heavy attacking a medium
I think double light attack into QM is quicker, but it's riskier. Against a Famas user I always go for the combo. Can't tell you how many times I'm left with single digit health
Also winch doesn't always stun enemies and that's very frustrating
Do you use rpg
No
What do you use
Winch, sledge, goo grenade, anti gravity cube, and motion sensor
Personally I can read audio cues pretty good like footsteps and I like using the flash bangs as I can tell where a enemy is by the point thing that shows up when stunning them
Motion sensor is slept on so hard. Saves my life so much, and gets me a kill
Gravity cube because it helps me get kills because they can't run away hardly at all, camping statues, movement, cashout manipulation, vertical denial.
Goo grenade because it combos with the other two well
I can winch the cashout into a corner and goo it into a small triangle room then put a motion sensor on the ceiling. Any light daring enough to try to hop over the goo gets one shot
Goo grenade is literally one of the first gadgets I maxed
It's so useful
Well I'm going to catch some zzz seeya
Take care
Do yall think gunplay would feel smoother if you could reload while vaulting small things.
Sure, even if it gets me killed more often as a sledge heavy
I mean, I donât know how often most people are reloading while vaulting and I think that not being able to reload whilst vaulting can make players more strategic with when they reload
Right? Like getting punished for bad positioning
Is it just me or does bernal kinda fucking suck for sledgehammer
Anyone else constantly having problems with the dematerializer not working? Especially right after switching from gadgets/weapons. You click and nothing happens
I had it happen to me like once?

Iâbe been noticing that since it was released. I love demat, but itâs really not as responsive as it should be
tempted by the new years rocket launcher. anyone know if it has any special effects/explosion etc? I couldn't find anything that could give me an answer
It does have its own explosion vfx
Ah bit late lol
all good mate, thanks!
Hello !
What are you opinions about the SH1900 and the throwing knives in ranked tournament (high elo) ?
Sh1900 good. Throwing knives, depends on your skill
I'm good with them, can it compete ?
Yeah. Don't get surprised when a Lh1 light tears you a new one though
Lh1 has its own tier lol
I fell like the sh1900 is inconsistent
Probably is, this game is going into the shitter with bugs
against heavies its terrible but it shreds mediums and lights
It can two shot heavy too
That's why it's bullshit
maybe im using it wrong but that never happens even at point blank range
Happens to me as a heavy and trust me it's not fun playing the tank class and being instakilled
lights are really easy to kill on heavy if you bring the sledgehammer
I'm a sledgehammer main and no they aren't if they just dash or stungun
It's quite unforgiving tho
No it's not
not if you use dash/cloak
Or vanish bomb which any light load out can equip
Launch Spawns: Can't remember having major issues.
First time they fucked spawns: Generally spawned way too far away.
Current Spawns: Get rewarded for wiping first because you spawn close and get a free clean-up.
Final round is the worst, you can wipe the enemy, and they spawn by the obj and get there before you.
Oh, or you get the "go fuck yourself" spawn where it picks the absolute furthest possible spawn from anything.
Heavy is the size of a SUV, if you can't give them a hug and hit both shots...how?
because people AND The shooter move very erratically
Heavy is slower than the others, bigger, and you can afford to miss some pellets.
what im saying is that light always move so fast and their movement mess up their own aim, so they sometime miss a very easy shot trying to be erratic
Or you just use Invis and saunter up once they're already fighting. At least the dagger asks for more mechanical skill.
are we really going to talk about the SH1900 not requiring skill to use in the matchup against heavy
the guy who can instantly kill light with two out of four of his specs
ic
I love useing the bow with the frag and Stan and vanishing bomb is it good?
Aim center mass not head not shoulders
i dont try to hit headshots
No way someones crying bout the dbâŠ
Quite a few people do lol
Not something worth counter crying about though!
Lmao, its just ghasts my flabs. The gun literally two shots the worldâŠ
Are you saying it's busted or not
Idk if its busted, its just the most annoying thing to deal with. Paired with invis and a brain yeah its broken.
Grapple db Is so fun but so annoying
Bow grapple is even more fun. Doing spins around people while filling with arrows
i competely agree with everything you said after this...
but you say everything after this so idk what to make of it
very fun to use and very annoying to fight
the most fun part is to stand still after they miss 2 shot knowing full well that they need to reload, completelly powerless to do anything about you as you line up a good shot lol
Matter is better than lh1 and I will prove it
Cranked out a win that felt like Devine intervention holy hell feels good
let me hear it 
please i wanna know!
Played sledge heavy with our second a model heal beam medium and our third a akimbo CnS heavy against orange team consisting of Truce, imblackjesustv, and some other guy and first round they get 97k and we barely qualify. I'm black Jesus got 27 kills and the two heavy both got like 35ish put together between them. Second round we are getting messed up pretty bad because pink team and orange team are dominating(ofc). At the very very end of the round orange came to third party and they split up too much, I took out the third orange guy and medium was down, third heavy stole while I body blocked and we went to finals by a lead of like $1000 over orange knocking them out. We then got both of the cashouts final round and won.
I'm going to post the video to YT eventually
Truce and blackjesus are literally the funniest people out there man.
Fr? I'm probably in a video then
dude that sound like a whole god damn movie
It was fucking intense
dude i need to share my own intease match too lmao
it was in season 2 i think
Yall need WT wins?
Who? Me?
rank tour, semi final, my team of 3 shitter and everyone in the lobby is getting crush by a team of roit shielder
i made the heroic sacrifice and bait every single one of the rioter to chase me for like 5 min straight BUT THIS CHAD, This roiter is so god damn good he keep hitting me as i regen. i dodge around as best as i could, before the game is aboout to end and as a funny send off i jump off into the void and THE CHAD Fallow me down, that man is the best i swear. he will chase me till the end of time lol
my team and the roit team lose tho which kindda suck but it was so fun lol
Sounds hilarious
Yuh, im sick of solo queueing, coin flipping wether or not my team with talk.
solo que is all about your and yourself only my friend
nothing matter as long as you do the best you can and move on đ«Ą
Yeah bro but Im off for the night
as soon as you blame something other then yourself you already start losing
Cap, it all depends on if you get a light on your team..
You know that medium from my story? He only got 5 kills the whole tournament
in the match perspective yes, but improvement as a whole no
The amount of games lost because my lights decide fighting nonstop is the way to win, as i sit there with 11 revives playing babysitter
get a 3 stack đ€·ââïž its your choice to solo que so deal with it
To be fair, it feels good to have a heal beam up my ass constantly it lets me get away with playing like shit and enables me to fully wipe teams
I love healbeam whej my team is using it, and swear it should be removed when someone else has it
honestly i can not expect shit form solo que teammate
i only hope that theey carry their own weight and thats all
To be fair, me and the other heavy carried out medium lmao
Solo q is healthy for the soul, not the mind
soloQ is a life style
it may not be the best game style but it is a style lmao
S3 i made it diamond soloq, e1 twice soloq. Now im gonna be on page one WT leaderboard
As of last night i was 81, but nothing is gonna stop me. I need like 16mil to get to the top 10. THE NAME S-L-A-P-N-U-T-S- will be carved into the s5 trophy in the practice match, by god I swear it
BASED LMAO
love the name
I'm posting the video now, it'll be up in like 40 mins
Whats the channel?
hee prolly gonna post it here anyways
just needa wait
Yiz
I love shit like this
The other day i saw an mgl heavy
I just stood on the highground drinking coffee and had him miss me for 3 full mags
dude if i saw that shit im going to sneak up behind him and emote sit next to him lmao
Or that 1 time i hid in the attic of the barn in kyoto
Shot a db medium once and we just looked at eachother shaking heads
I love stuff like this
tf2 vibe lol
Sawblade launcher weapon when?
dude another projectile weapon for med would be so nice
im starting to get bored of cl40 now
Im thinking of ultrakill with its magnets
Could be funny
Like less dps than tk's, piercing, can set up traps
would be so useless, clunky, bad, and weird
my kind of fun
Maybe alternate fire mode that bounces instead of getting stuck in a wall?
Bootleg mgl
this is a cosmetic thing that don't really do anything but i want the saw to stick to people when it hit lol
someone turning into a headchog tonight
Riot shield back cosmetic, covered in saws
"Guess it does come in handy sometimes"
@vale obsidian @spring grotto "comradeoctober" is the yt channel
Whats up?
also now that you mention it
does giving riot a support buff by making the riot be put on your back when unequip would it be a good change?
so people can heal turning their back
The Devine intervention WT win
its a movie of a match bro
Doesnt make it combat opressive
Potentially massive for stealing
Could be good
I wouldnt mind trying that
Might have to put a space between comrade October
Did find something called that
But its not the finals
yeah i don't know if thiss you
Thats what i found
@toxic plover yo?
That's it
i don't see the vid anywhere
I didnt wanna post it to my other channel, that's just where I lift weights and voice over
Imma watch that later
That would be a huge nerf to riot shield
Oh wait nvm I misread that
yeah i was about to say lol
what you think about it
Yeah it could be cool but probably kinda annoying
Especially stealing while crouched or smth
But you still have to run riot shield, so it would be fair
ive been thinking about giving riot a build in helmet which reduces headshot damage/stops headshot crits
but that would fw cosmetics and be potentially really stupid design
just wanna throw that out here anyways
thoughts?
ay remove the damn stun gun
Real
It doesn't need to be removed. It could be reworked into a full glitch effect and lose the movement lock to become less annoying, but it's still mostly fine as of now.
i agree on the rework part but its defo not "mostly fine" if i were to say
Real
i mean thats possibly the most annoying thing
more than whatever those double barrel shorties do
Where can I put gadget ideas cuz I got a really good one
I feel like a buff to a riot sheild is to make it block everything, melee weapons and fire weapons
Hi zoggy
Interesting
Hey guys, haven't played in a year. Anyone know the top weapons for each weight type/class? Not sure how much the meta shifted
What if they added a stim (me and ziggy and another one made rhis):
if you use it, you gain a temporary boost, where it reduces time taken to start healing, and increases health regenerated per tick?
Medium is model 1887 and famas. Heavy is sa1216 and deagles. Light is lh1.
Dagger.
GANG THE MODEL IS STILL INFORM
Reallll
No fcar??????
Ong
M26 is better if you have another person with a shotgun to play up close with but 9 times out of 10 go lh1.
They should thst will be crazy
Famas is now good? I remember that being meh on release
Amazing idea seeming as lights heal after 3 seconds
And like your screen has like a neon green highlight to show the effect is in place
It's the best rifle now after the damage buff.
Yea
Only avail to mediums and maybe heavies?
Famas buffed? HUUUUGE I'M SO HAPPY
Wait are you thinking apex legends huh
Unc
That was back at the start of season three.
Kinda, but idk cuz my friend my started it and me and ziggy built up on it
đ
Gotta add a gadget that crashes the games of lights and lights only
I played from beta to half-way S2. Didn't expect guns to shift. How's the deagles play on the Heavy? I used to be a strict flamethrower/hammer supporter.
They are prolly the safest pick
guess it got range and high ttk
They're essentially a dmr.
is it like Med's revolver with headshots or is it less punishing with bodyshots?
Very short ttk if you go for headshots with the 2x multiplier.
2x multi huge
Both. It has the same ttk as the lmgs for body shots but more range than either, and the aforementioned headshots.
The main thing is you should pace your shots, especially over long distance. They have slight random deviation even while aiming down sights.
thanks, appreciate the advice man!
btw did data reshaper get any work done or is it still meh?
It has another charge now, which is nice.
Also better range and detection. The addition of lockbolt was also an indirect buff since there is another gadget it can counter
Still situational as of now.
So gadgets barely changed in terms of ranking?
Mediums still running beam + defibs + aps
still can't replace mesh shields + rpg + C4s for heavies?
wait just saw heavy new gadget cool
Defibs and aps have both been guttered and are not competing for slots anymore.
Both got nerfed in ways that undermine their purpose.
Aps eats three things then dies, making it even more fragile and unreliable for protection.
Defibs now apply a glitch effect to the resurrected person, making it effectively take longer than a normal revive to actually get them back into the fight.
The only sure pick for medium is jump pad. The remaining slots can be occupied by some combination of Zipline, frag grenades, glitch traps, and maybe goo or motion sensors.
jump pad zip line mobility med is what i live for. honestly a better change, nobody likes non-stop revs
Defib chains would have been a non issue if model were sufficiently nerfed.
Nobody cared when mediums were chaining with akm because you just get in their face and murder them. If you do that against model it kills you.
imho glitching the entire inventory was a bit overkill, because if they wanted to stop the chaining, just putting the revived guy's defib on a cooldown would work
not having to wait for what feels like an eternity for a chance to defend yourself
This would be incredible
bro nobody told me rip dome shield
Why what happened to it
What you are saying is too complex for embark's balancing team. They understand one thing only. Nerf medium, nerf heavy, buff light. That's it. They are incapable of complex thought.
Friendly reminder that light has received two overall buffs (regen change and gateway) since the game's launch, which leaves it still worse than light was on launch
Every class has been nerfed, for better or worse
Theyâre still smarter than we are thatâs for sure
defib/healing chaning became a problem because Embark's genius balancing team has been nerfing heavy non stop. They thought people would switch to light, but they did not. They switched to medium. Constant nerfs reduced variety. Reduced variety results in tripple stacking and same gadgets. Instead of buffing alternatives and counters, to get people to switch to something else, embark once again resorted to simply nerfing. Most of current problems are a result of embark's brainless nerf spree. I don't understand how they don't see this cause and effect.
Wait wait wait whatâs wrong with heavy
Defib chaining was a problem cause as they nerfed the strong weapons on heavy they didn't nerf the strong medium weapons
The brawler class stopped being as relevant for brawling so why have one when you could just sustain stack
Model single-handedly made defib stacking a problem
mediums and heavies did not need this much nerfing. they both were fine in season 2. They always worked good together and against each other. Instead of nerfing medium and heavy, they should have redesigned light to be more of a team-player and stick with their teams.
I repeat, mediums and heavies were fine. They did not need this much nerfing. Strong aps, strong dome, strong cl40, strong rpg (yes it did need a bit of damage nerf), 2 mines and c4s, turret without this dumb remote detonation thingy, etc were all fine and better than what we have today.
Light had issues. They should have redesigned/buffed/addressed the light. Not mess with mediums and heavies.
A lot of medium and heavy aspects needed serious nerfs
It's to the point where heavy is generally considered the best balanced class rn
The conception that light isn't a team player also just isn't true
C4 terrorized s1 and is still hard meta as it is while being extremely healthy as such
The issue is when certain nerfs should've been reworks, if a weapon has to nerfed into feeling like shit then it needs a rework, like what cl40 should've gotten
No they did not. Nerfing spree is the stupidest thing they did. They should have buffed counters and alternatives. That's it. APS did not need a nerf. Heavy dome did not need a nerf. C4 did not need a nerf.
They eroded the definition and the point of having classes. What's the point of dome if it pops in 3 seconds and now a fire passes through?. What's the point of an 350 health if a light melts you in 0.1 seconds?
My point is, if heavy is suppsoed to defend a point, reduce their offensive capabilities but keep/buff their defensive capabilities. But they nerfed everything. And this is coming from a medium main.
So why do we even have classes now? just make everyone light and be done with it.
I'm not even gonna argue with this because it's the same light hate bias that every bronze swings by with
Nay, Embark's team is doing a good job. They do nerf things that the playerbase has clear issues with, or if they see problems themselves.
I do think most people complain out of being used to a certain playstyle
Not all, of course, but a great deal
My point being, it's probably not that easy to balance anything more specific than "pike does a lot of damage at any range"
And I'm not gonna argue with a person who clearly does ot see that we are stuck in a nerf spree. Every nerf reduces variety in the game, which leads more people to equip the same thing, which leads people to whine about it, which leads to embark nerfing that thing now. It is a closed cycle.
We need hard balancing revert back to season 2 and buff alternatives/counters wherever necessary. We don't need nerfs. They have nerfed enough.
Idk whatever enjoy the climb to silver đŻ
do you feel better?
Talk to me when you make it to gold
talk to me when you grow up and hit puberty, child.
Considering hitting some kovaaks first. Maybe you wouldn't struggle to hit the class that dies in 4 shots đŻ
start a gofundme so you can buy kovaaks bruh
Can you read? What part of we need variety, buffs to alternatives and counters instead of dumb nerfs do you understand as "I can't kill lights"?
They also nerf a lot of things that donât need nerfs the ak is a great example, it was perfectly fine where it was, and they decided to nerf itâs mag size for no reason.
ong nerf dash đŁïžđŁïžđŁïžđ
Pretty sure embark just nerfs things based on usage rates
Ngl you were right about like half the things you said I'm just sayin shit
Which is a terrible way to go about balancing the game
nah cause model
A lot of nerfs weren't the cause tho. They just don't understand the main problems with items so every time something got nerfed it never actually fixed the problem and the game just felt watered down
2nd Model nerf that did nothing đŻ
so true embark are so quick with nerfs and now model is balanced hooray for embark!
It will
It definitely did do something
Obviously the model is still strong, but the nerf did make it weaker
Model is only ran 90% of the time in high elo instead of 99% guys big change
Inflated numbers, and yes 9% is actually a sizeable change
It should do less than 110
The fcar visual recoil change did more to change up what people ran than the model nerf
The most recent nerf unironically buffed it against lights and heavies
make so every time i get hit by a model oscar personally comes out the screen and beats the shit out of me
Only nerfed it against mediums
was this the damage nerf
Yeah
well technically after the nerf you have to hit 3 full pumps to kill a heavy but not that it changes much
The only issue with the model in my eyes is the spread/range
Full pumping a heavy is easy enough
or use your qm button
The damage is the issue, it shouldn't be able to 1 shot qm lights
do you also have a problem with the sa1216?
An under 110 damage model is what it needs to be
Thank you. You see this, i see this. Why doesn't embarks balancing team see this?
Whats the point of cerberus when there is a model? Cerberus sucks.
Or for example I would love to use lockbolt instead of grenade or something in powershift. I want to shoot it at the ceiling so it catches and drags people of the platform. But lockbolt sucks. They can run half the map when they are attached to it.
What's the point of adding things if they are utterly garbage since day 1.
Make things viable so people choose different loadouts. Nobody wants to be trapped in the same loadout just because other stuff suck.
No because the sa12 has drawbacks and a clear speciality
And what are those drawbacks?
sa12 is perfectly healthy but with winch idk
Winch is kinda a problem imo
Makes many otherwise fine weapons problematic
Range, you need to spec into it, heavy is supposed to be good in cqc, you are slow, it is punishing and high skill
Yeah exactly, the problem is range
If the sa1216 had the range of the model it would probably be an issue wouldnât it?
medium is meant for medium range tho
Because embark has no clear balancing goals, they have no clear balancing team if you take the word of some people
and a shotgun just doesn't fit medium
winch is the issue for heavy which is a brawler class, should be the strongest class up close meanwhile medium the support class which should be worse at cqc than others gets the best peek weapon in the game
Medium is also just not meant to excel in close range or have high burst damage
Well thatâs not the argument here is it?
The best solution for your argument would just be to remove the model entirely
Yes that is the argument we are talking about a medium weapon that outclasses all but two weapons in the game at close range
Give the model a chance to misfire and shoot your eye out and turn half the screen black
Or make it 104 damage, making it useable at close range and close to mid range without be absurdly overtuned
Itâs a shotgun, obviously itâs meant to excel at close range
and that doesn't fit medium
Yes but the issue is that medium isn't supposed to excel at close range
The problem being that medium excelling in close range is game breaking
Okay well I guess the model should be removed then?
aswell as mediums melee weapons, and the Cerberus
Both medium melees are terrible no matter what range
model removed would be lovely đ đ
They're good for defense not offense
And Cerberus never should've been added considering how they struggle to deal with model
The model should just have its range reduced
medium having a shotgun is like heavy having a sniper
then it keeps the benefits of being a shotgun, while not being ridiculously overpowered
medium is too good at close range
nerf model so it is still too good at close range
What are you not getting here
range was never the issue, it was just kinda obnoxious
Dude I donât think you understand what Iâm trying to say, youâre basically just saying we should remove the model, Iâm trying to balance it out.
That still keeps it overpowered because nothing changes. It is still unhealthy this way
It definitely has too much range for a shotgun
Yes but the range isn't the issue. It is the damage
I donât think you understand the caveat that comes with using a shotgun
Theyâre meant to excel at close ranges, cause thatâs what theyâre made for.
and thats not what medium is made for
What you need is your mom to take your computer away đ
Then just fucking remove the model omg !!!!
But this literally doesn't work in the game. Just make it above average at close range and ok at mid range and the weapon is fine
Dude youâre literally overlooking my point
Send me your address
1 goated lane
And just saying medium shouldnât be good at close ranges
This game is not realistic
Otherwise any single shot would just kill you
Same with explosives
The finals is not like that, for the better
So model is a long range shotgun, what gives?
Your proposed fix does not solve medium being too good at close range
It just makes the weapon feel worse while not addressing the issue
Oh my god dude just tell them to remove the model, and the Cerberus, thereâs a fix to your problem.
that is literally the only solution youâd be happy with, or just making the model completely unusable
???
You are completely overlooking my point and ignoring what Iâm trying to say
High burst damage at close - mid range is not unusable
is the model currently usable at mid range?
Yes????
Okay then thatâs what Iâm saying, nerf the range.
depends on your definition of mid range ig
usable at range but not good whatsoever
Model being usable at mid range isn't an issue. Model being the second best close range weapon in the game is the issue
Still has arguably too much range for a shotgun
if it was like cerberus range it wouldnt be fixed
Whatâs the first best in your opinion?
actually idk
Sa1216
Okay what about the sh1900, where does that land?
cause for close range, itâs definitely better than the model is, so how about we nerf that too?
cause its on the dps class
Well the sa1216 is on the tank class, so why is it the best close range weapon?
cause its not the tank class? lol
What do you consider the heavy to be then?
Because heavy is also the cqc brawler class
when the tank has cqb
It's a toss up between sh1900 and model for second imo. Sh1900 is very punishing and only lets you get off two shots without putting yourself in extreme risk, meanwhile model lets you wipe a team of mediums without reloading and is on a beefier class.
You never said that until I brought up the sh1900, you were saying the model was the definite second best close range weapon in the game.
You never even mentioned the sh1900 until I did
I don't think even embark understands what their classes are supposed to be. They eroded the class division too much. Imho heavy at this point is just a piece of meat.
Yeah, the classes definitely arenât limited to what their descriptions say theyâre meant for now.
ĐșŃĐŸ ŃŃŃŃĐșĐžĐč ŃŃДл?
Because that's what I consider it. Depending on the person and what they consider makes the best cqc weapon they may say sh1900. Damage at close range yes sh1900 is the second best. But model does most other things better
Because model is the topic bruh đ
Dagger is also a cqc weapon that does 320 damage but I'm not bringing that up because the weapon is terrible and it isn't relevant to "medium shouldn't be a cqc terror"
The topic has also shifted to what the best close range weapons were multiple times
Because you took it there bruh I'm not bringing up sh1900 when it has nothing to do with my point
Like get a grip dude đ
No I didnât, you mentioned yourself multiple times that the model is the second best close range weapon.
And sh1900 is one of the best but that literally has nothing to do with model being the second best????????
Sh1900 ain't a model damage value bruh
The number you're looking for there is 116
My hot take is that the other medium weapons just suck in comparison to model.
You only see FAMAS (other than model) in the top ranks apparently.
Its easy to be the top pick when everything else sucks.
take a peek at the damage per mag of model and sh and consider than sh is on a class that should get picks and info and then consider that model is on a class that should support their team
I see fcar often when watching videos/streams
90% of the time I see mediums with AK or model. What's the point of fcar or cerberus. Not talking about the meele.
Iâd say itâs just preference
Do people still play pike?
???????
yes i said it
tell me you're baiting
bro can't read names
For an average player that doesnt sit in range for hours learning the pattern, it does feel crap to use.
AKM on other hand is easy to control since the recoil just goes up and goes left and right a tiny bit.
That is at least my take on it.
Worse recoil changes little for the pro players/people who have nothing better to do but memorize the patterns. But for someone who hops on to play it feels awful.
I respect the consistency of AK recoil pattern across most FPS games.
it's crazy how i can determine the skills/iq of someone by just reading their msgs/names
it's crazy you're using too much of your brain to see someone likes a weapon and is enjoying its broken state.
Honestly it didnât take me much time to learn the recoil of the fcar, it definitely can be challenging tho because of that little jump it has after the first couple bullets.
u just said it's great and doesn't need to be changed
because i like the model, i like it broken, idk whats so hard to understand
at least you're honest
Iâve seen you say many stupid things in this server, please donât be talking.
i mean you couldn't figure that out holy
i would dagger to backstab from the front goo
i double checked and u told me to read your name soooođ€·ââïž

my guy you must not think of every message online as a direct factual statement

Imagine FCAR without the recoil jump there.
You do not need to learn the pattern in the first place
You can enjoy the gun and the only factor you take is its stats.
I would personally love to use lewis but it is the same deal.
Its hard to aim at heads when it jumps everywhere around the target.
Real
I think that the problem is not in a Model, but rather with other guns. Why would I use FCAR or AK over Famas or Model if they are much less effective? I think it would be better not to heavy nerf Model or Famas, or even LH-1, but rather buff other guns and (maybe) do a slight nerf to the more effective ones. I think that player base would be much more grateful if devs will reduce recoil of FCAR (and also, I think that the damage of FCAR should be 23 rather then 22, because at the moment this gun just don't worth it) and will give AK back it's 36 round mag.
yea let's bring back s2 fcar. brilliant idea!!!
Multiple things can need adjustment at once.
Well, this is what all developers encounter, unless your game is ârock, paper scissorsâ. Also, we should remember that in this game we have customisation of builds, so the phrase âmedium is support and long range, so he must be worst in close rangeâ just doesnât work. If all things must be balanced in this way, then why we have customisation at all? Wonât it be better to make smth like TF2 or Overwatch? Because in this logic of fixed roles for fixed classes, half of Heavyâs guns must be deleted, because they are not ment for cqb.
Only two guns on heavy need major nerfs/reworks for giving heavy too much ranged power: .50 akimbo and lewis.
And why doesn't it work? Having set roles is the purpose of making a class based shooter to begin with. You can customize your equipment to choose how you want to fulfill that role, but it still exists. Classes not being self reliant in every scenario also encourages a healthier HML meta, instead of double stacking heavies or triple stacking mediums like we've seen since season one.
Out of curiosity, why am I hearing so much hate on the LH1 all of a sudden? I feel like itâs still the same as itâs always been: strong in the right hands only. Is it coming into meta at the higher ranks? Because the only thing we casuals see are triple-stack M11s
@shell sonnet @vale obsidian @spring grotto
No
Bc its popular and now people complain about it
It was always super good but nobody bothered to complain about it
The red dot and lack of visual recoil helped it become a lot more accessible, so now its more popular
As a former lh1 main the red dot was unneeded
Red dot wit da glint
Also can someone explain the whole nerf shak thing?
Idk
Probably bc it kills faster than medium rifles at a decent range
Not really
I dont really know much about people asking to nerf shak
That's literally the falloff of sr84 đ
Giving heavy good ranged options is stupid
Not the falloff, but the projectile thingy
Lewis has the same issue but to a lesser extent
They both ought to get some kind of rework
There would be no "issue" if the close range guns were actually good at close range :)
Just like M11 or V9S the light class has.
Meanwhile you get the weapons with more range that somehow are better at close range, especially the hipfire...
One day I might understand this balancing.
the lethal damage range of the light shotgun is the same as the range of the sledge đ
light player eternal suffering
Oh yeah the damage fall of on the revolver leaves me beaten by heavy with dagles I noticed.
But unlike sledge, it can dash, grapple, or invis sneak up on someoneâŠ
Whopse, didn't cancel reply.
the light shotgun sucks
V9s has the most amazing hipfire ive seen, i can be sliding and junping an the thing shoots straight
Db? Or the other one
oh yeah theres two now, db
Bud, the db is crazy, no other weapon two shots every class..
Sounds like a skill issue.
It has its shortcomings but its expected as a delete button typa weapon
Mustards typing
Hes still typing
Yup. Hipfire is accurate, plenty of ammo, solid damage, blitz reload.
But at the range it starts sucking.
Meanwhile you have M60 and AKM, which have less range than other weapons from their category, yet I do not see anything great about them other than ease of use.
Yo anyone down to buy me a r .357 skin lolđ
"Lol"
There is a 357 skin in the contracts right now if you need any
Ya it just ant that good lol
EOU is whats great about them, sure the Ak isnt better than fcar or famas, but shouldnt the game have these guns just for that?
How dare you diss on Vaiiya...
Clearly unchipped user.
What sometimes you gotta be honest the skin sucks
Still, some poeple only hit headshots with ak and its pretty good
Im just joking
And I thought it was just a funny way to say "you're wrong."
I personally like the vaiiya skins with that red effect.
If a bundle comes out with those for other weapons, im probably buying that.
I just want the stick skin
That's odd to ask for a skin, it doesn't seem like you are joking anymore.
Ow no I was joking thatâs just the skin I want tho
best heavy weapon?
ive played flame thrower but its useless in big maps and im js stuck in the open
Thank God for reserve
Best all round is prolly Lewis or Shak.
reserves only after a roundd tho not mid respawn
ye alr ive got lewis rn but the scopes horrid
You usually swap when you spot a open map.
is it good w the additional scope? or should i js get shak
The red-dot?
yeah
@spring grotto did you see the video
I personally like it more.
Before the match starts.
whats the best heavy gadgets?
yeah ik but still id rather js not use flameturower bc even in closed maps theres stiill sometmes where im caught in the open
Then focus on positioning.
That ease of use is not that of a big deal though.
This is where I kinda disagree.
It should be easy to use the weapon at its range.
Imagine AKM getting its bullets back or maybe even reaching 40, much better hipfire.
Meanwhile FCAR no longer gets that recoil jump and gets worse hipfire.
This would make AKM in perfect imaginary scenario better at closer ranges. FCAR would be at a disadvantage in comparison.
Meanwhile FCAR would be really accurate at range, making AKM struggle.
Similar thing would go for M60 and lewis.
Basically close range pick and range pick. Each being better at their ranges.
At least this is how I see it being more fun.
ive got the worst movement ever bc im on controller
Positioning, not movement.
Use goo, barricade, etc.
Block lines of sight.
Or dome shield+charge and slam to cover a big area quickly to get to a safe one.
Also, controller ain't an excuse.
ive gotta switch to better binds
ive got 2 paddles but i js dont use them properly bc there from fortnie
Nice but, I find default binds excellent.
What is your specific problem with the binds?
rpg
You have three slots....
id reckon its my gadget binds
IK Iâm late to the party but the ShAK is actually one of the best right now. M60 however is way easier, so if youâre a heavy noob you can start there. Deagles are good if youâre a good shot
i use the one where u press lb and then a letter to select a gadget
alr thanks
most of the other ones are decent but not the best imo
yo what rank r u
dont play ranked cause i play oceania and no one plays ranked
u dont queue asia?
Idk dawg the last time a game changed a gun i spent a sickening amount of time using, i stopped playing
I do not understand.
You mean learning the recoil pattern?
no i am not usually the host in my parties and they all have theirs set to oce
Asia servers from what I heard are completely infested with cheaters and basically unplayable
Set it to stick flick.
yeah ima change to that
Lb+stick flick
not rlly im low elo tho only like 9k rr fairly new to the game but nobody plays asia and ive been queued w golds and plats
I'm NA and it's good, but I guess ping Is too bad if u use NA?
Yes, rust had a big following who spent literal weeks of playtime just learning it, then they did whatever tf with its pattern and many left. Ak does need its bullets back, but the fcar shouldnât be stripped just because the ak is underperforming
usually over 100-150ping or even more
Something needed to change, what else do you suggest?
Ugh, what server is overall decent for you?
yea na ping isnt the best asia is not the worst, for me i js get random lag spikes and dsometimes game freezes on asia worst is i gotta reconnect to server
oce
i think its js my shitty wifi and 60 fps console
u can only play quick cash w oce really
yea and powershift
which are the 2 gamemodes i play most anyway
Never played rust, but I know what you mean. It sucks when that happens.
But... what I meant by removing the recoil jump is to make the recoil be very easy. It would only go lightly up, similar to shak or famas even. (The jump at the 3-4th bullet)
Nothing to learn in the first place.
So I would say both weapons actually get better.
u can get powershift queues? how long r they
Jeez I get ~2:00 ranked queue times in NA, wbu?
1min or so
in asia it can range from 1.30 to liike 6
never bothered to try oce queues
litterally impossible to get into a oce game that isnt qc or ps
@acoustic patrol what rank r u
oh damn what ranks dy verse
when u were like silver or sm whod uverse asw
Usually silver 4 to Gold 1
Same thing but subtract a rank, seems to follow that formula.