#đŁâweapons-gadgets
1 messages ¡ Page 123 of 1
Nah not in terms of changing the meta
But at least riot has better damage then dual blades
but dual blades buffs this season are straight up solid and imo put it better than shield
I did some testing with a friend. In S4, you could stand diagonal to block bullets. Now you have go stand in a full 90 to 70 degree angle
5 hits with dual blade is 290 damage, 5 hits with riot is 450 damage
Riot has more consistent and better damage than dual blades and riot also doesn't punish you for finishing the combo
Dual blades hit with more then double the speed of the shield
Dual blades need their damage on the last attack at least doubled
5 melee attacks with dual blades not killing heavy sounds super wrong
Exactly
Idk why the damage goes 50x2-60x2-70 when it should be 50x2-60x2-70x2
Those 5 melee hits are also in 3 attacks
Misinformation gambit
5 actual attacks is enough to kill a heavy
Thatâs what I was saying đ
Because they technically count the first set as 2 attacks
That 50x2 60x2 70 + 50x2 + 60x2
Or
100+120+70+100+120
Technically correct the best kind of correct
The 3rd attack should still be better tho
Still the damage on the last attack needs doubled and riot shield should get a shield bash
Itâs like comparing the pike to the ak and saying âomg the pike only needs three hits to kill a light while the ak needs 8 ak is so much worseâ
i think they messed up adding 2 damage reduction melees. Riot shield shouldâve been the only one and dual blades the damage dealer/kill weapon
With no way of slowing someone, if the dual blades didn't block then you would never catch anyone
It's because med should generally be mid range and as we see with the model them having super effective close range kinda breaks the game
Medium melee should just get a passive movement speed buff at all times when not blocking
Itâs straight up desync and inconsistency keeping those weapons from being absurd, iirc someone in #medium-build-main posted clips of riot shield on really low latency with no desync and it was blocking everything easily
Right now dual blades are better than the shield in every aspect. They donât want the riot shield in the game Iâm telling you
I hate the whole "med shouldn't have any close range weapons" argument it's so dumb
Yeah part of why I wished they made it more vulnerable and gave us cc instead
Light and heavy both have cc med should get cc as well
Not that they shouldn't have any but they shouldn't outclass the weapons of heavy
I think medium has super effective close range right now bar the hard counters and inconsistency
Medium deserves a frost grenade
I still think medium close range is good especially with cerb also here
And it should be medium only
The cerb feels like shit to use imo
Iirc even old model didnât win the ttk race vs heavy but they often did because itâs easier to move around and hit targets with model
Model was strong because everything else is got nerfed and comparing a melee weapon with a (for shotguns at least) high range shotgun doesnât make any sort of sense
It needs a tighter spread or something, currently that gun just sucks
And the pyro effect feels so damn inconsistent
Now current model is like buffed cl40 where it does lose the ttk race on paper but with movement and a bit of range you can often win anyways
It's good in the team comps that make it effective, as a supportive weapon and not just a kill everything you see weapon
Cerb is in a super delicate spot rn, any buffs or changes outside of reload would need to be complete reworks or it starts entering old model zone
Why not steal the stun gun from light? Itâs annoying on light and wouldnât be op for med in any way
All it needs is a tight spread
100 extra HP is kinda important
Because lights cry enough as it is, if you took something away from them you would never hear the end of it
Maybe just me but tighter spread on cerb would make model look pretty bad
But I do agree that med should get stun gun or any of the new gadgets
The spread is legit the major reason its effective range is like 7m, their damage falloff and % damage retention is similar
Either one of the new gadgets would have helped their melee but nope med apparently doesn't get any slowing items
That's reserved for light and heavy only and med gets no cc
Yeah I think the dynamic is fucked the way they have it now
But one thing the support class does get is their movement nerfed or their support nerfed
At this point they need to stop calling medium the support class
you canât fight dual bladers, I was in a WT game and my team with no charge heavy just couldnât fight them indoorsâdidnât have the space for it
it was a triple med team with x2 dual blades any indoor cashout was so good for them
My issue with medium melee is needing really lame hard counters to kill decent users đlight and heavy can at least be shot at from the jump
Dual blades are really easy to counter, once they get in melee range just hip fire and I promise you any automatic weapon will kill them before they kill you
On heavy maybe
Even on light and medium
Give Medium a concussion/force grenade that does low damage and pushes things. It would give Medium it's own gravity throwable and could work for melee by throwing it ahead or behind cover
Gap closing for different classes
(class specific)
Light: movement, dash, invis, vanishing bomb, maybe even grapple, the stun gun and the new vortex
Heavy: Winch, charge, rpg, goo gun and the lockbolt.
Medium:
Itâs 2 melees to kill a light, if I didnât have dash i donât think it makes sense to play with fire like that
That and a frost grenade that slows
when I used dual blades there were very many lights that died this way by choosing to engage, the smartest ones just didnât and kept out of my range
Your best bet as a medium melee is goo grenade
Just me or is the Famas the best AR compared to AK and FCAR?
Maybe if you never miss a bullet and have really really good tracking at super close range
Nah it is the best AR factually
Goo grenade is a must for catching people with med melee
That works too. Goo kind of fills that niche already, but a gradual slow buildup like how burn works could be different enough. Just worried it would make M-H-M comps even stronger than they already are
I just want an aoe frost impact that slows people
But the key points is what ever slowing gadget medium should get better be medium exclusive
Not class specific and I bet you five bucks sledge and swords players are gonna have a mental breakdown if they would have to use goo nade as gap closer for even one match
I agree
Medium has zip which imo is the best of the two for horizontal speed to try and catch people
It just can't be so unbearably slow that spears mulch the entire server
But the downside with both zip and jump is the enemy also benefits from them
While stuff like stun gun and the new gadgets the enemy can't benefit from them
I've been saying the zipline should have a despawn similar to the turret
Just hoping embark realizes thereâs more ways to support a team
But still the zip and jump pad nerf was UNCALLED FOR
we have healing beam whatever, defib which is whatever, and then real shit like aps and movement items
aps got nerfed into Oblivion
medium should be the deployment class but we havenât gotten much and explosive mines got nerfed and are already available on heavy
Also explosive mines need two charges back, those things are so useless now
You have to pair them with another mine just to make them useful
why donât we add bonus health or reload speed or extra ammo or anything else for teammates
Medium Is kinda fine, doesn't need to be the deployment player. I don't want medium to become a TF2 engineer wannabe
Poison/fire resistance? Gas clearing? Anything else to support the team? Letâs expand embark
Doesnât have to but really I just want anything, we ainât got shit since s2
Medium should get 2 new turrets to really push them into the support role, one being and armor turret and the other being a healing turret that functions like the aps and you need to be in their zone
Give med the wind guster from zelda
It gives health, movement and support to the team. It's fine. Problem rn is that every class is losing his characteristic elements
we just disagree on fine
I think itâs fine but not very creative since season 2 which only dropped 1 special and 1 gadget anyways
you can say light hasnât gotten a special since S1 but has been getting continuous gadgets
I wonder if a CNS themed ability like Damage Rewind or a buff aura would work. Something that makes sticking to the Medium and placing yourself well with your team a clear benefit
It hasn't received anything on the last season but does not means that it's not good. Is the only class that still works even without any update
And continuous buffs, the devs love to kiss lights ass
Air could be an interesting "element" to add to the finals alongside goo/fire/gas/smoke and could have interactions with each as well as propelling people hit with it as a grenade form
I'm not saying that it should stay as it is rn uh. Medium is really boring rn
never said itâs not good either just really uninspired
whatever new we get doesnât need to be deployment either but holy smokes just something else to play with would be nice
I just hope mediums next gadget is a cc gadget
The next 2 seasons will likely give both med and light a weapon and gadget each as well as what they didn't get this season
Since itâs been getting nerfed since inception because it was too busted
Now weâre finally more in-line because we didnât get a broken new weapon this season
Why not adding built in elements to every class. Like integrate defib to medium and one distinctive gadget also for light and heavy. It would open up at list more variety on the gadgets. Kinda annoying that now on medium you only have one free gadget slot cause you are forced to play defib + jump/zip
What about a TF2 Rocket Jumper in the form of those air bazookas?
And I hope with this seasons mid season update we see a buff to both of mediums melee
It was a dps and they nerfed it to being only support class. Then it became support class and they nerfed it to a way weaker support class
Maybe is just medium that is too perfect and other classes are just bad idk lol
that would look so silly lol
with the movement cooldown nerfs Iâve been considering double movement for the first time
I want a new spec for light that is a grenade launcher that is used for movement
the cd on pad really mattered for my gameplay once I had to play with it
Believe it or not goo is a great movement gadget
i want a spec that is just another weapon slot
it kindda only work on light tho
Iâve been running goo to mostly to replace defib
Goo is the only gadget I use on medium
Well obviously give it a good design. That thing is a garbage can and some plastic wrap. I was thinking something like an RPG-22 with an air canister you reload once it's off cooldown
Well everyoneâs talking about adding something from TF2, I would like to suggest adding pyros jetpack for medium
Someone had an idea of this earlier and Iâm paraphrasing here, but youâd switch to something like cl40 with 4 shots max but more destruction damage and lower direct damage, and after using all 4 shots it enters cd. You have to empty the entire mag/all the shells because it wonât reload otherwise
Don't have space for both
nothing top frag trapping in satisfaction tho xD
A jetpack spec for medium would be great
Smoke+gas is something
Smoke + gas mines
I think they should add new things mid season instead of exclusively when going to a new one
And there just aren't enough balance changes every update
people don't bring fire tho?
(and people are not smart enough to carry a berral)
I wish, but until they make medium fun again we always have marvel rivals
Ik right? It would work for many different playstyles and could be used as an escape tool as well while still being a funny way of gap closing
I miss season 1 balance updates, if we didn't get balance changes every week is was every other week
I mainly went with the Rocket Jumper because it's something that would show up well on the HUD and you get more control of your angle compared to the jetpack, but to be honest i'd take any super jump equipment Embark cooks up at this point
Like if they're making lots of changes it'd be easy to revert in the next update
It's only a week of things being too powerful
Yeah but that would mean the balance team would have to work and they have shown that they obviously really hate working
Then the benefit becomes we get balance changes that make the game better and the ones that make it worse are reverted quickly
They work like one week every 2 months
lot of change also keep thing fresh too
but it dose cluttered/mess with the stat that embark most likely are tracking so idk
A week of gameplay from everyone playing every week would be a bit
More changes making the game fresh also means more players to gather data from
At the very least monthly balance fixes or even better bi-weekly
They're too scared to make big changes anymore
We get lucky to get balance changes once a season which really fucking sucks
You can basically check in at the start of the season and see what changes they did, and if they changes are shit (spoiler alert they probably will be) then you can wait for the next season to come back
They changed so much back then, now itâs a small buff or nerf for a few weapons every season and thatâs it
Maybe I should get a job working for embark to fix the game
Or they over buff a weapon so they can count nerfing it 2 weeks later as their big balance change
Cough cough lh1 and cl-40
Don't forget adding a charge and doubling the cooldown
Smoke should get 4 charges and a 1.5 minute cooldown
ik im not saying that they shouldnt use breach
Then after nerfing those weapons they call it quits for the rest of the season and effectively didn't change shit
Pike on release:
Well after that the weapon has always entered a pretty balanced state so why not buff riot shield into being completely op for two weeks to make it balanced (definitely not biased suggestion)
Just goes to prove my point
Oh ye i forgot abt the new gadget sorry myb
but goo grenade is for everyone. im talking abt only light gadgets, like vanish and breach
When is the bundle of rope gadget getting added that let's me hogtie heavies and strap them to the cashout
Also medium cl-40 should do more destruction damage, we should be able to break walls with it
8 shots
That takes a minute
That's too many
fr
Should be like 6 so 3 mags can break 2 things
That's why I said it should do more destruction damage I didn't say that it didn't do any destruction damage
Or wait it's 5 now so
You reminded me of riot shield not blocking explosives, now Iâm sad
It blocks flash though
Hey don't worry they made Pyro not stick to it after 4 seasons!
With this rate, riot shield wonât be bugfree in season XX
what about my minigun idea for heavy spec
100 boolet, high destruction power
can't reload but the bullet get refill by 1 bullet every 1 second
Give heavy og tachanka turret
Na give heavy a cannon or ballista
How much damage per bullet, what firerate
Or make it so light can jump on a heavies back and control them like a turret
we have a backup weapon for a spec already
just what you would expect form a minigun
its called charge and slam, and it throws off the flow of a fight
very fun to have a 130 kill finisher even tho they missed half their bullets as a panic button
Yes and it's a free no skill panic button that does at least 130 damage
Don't forget they also have the 100 damage kill finisher
According to google the minigun could fire 3 seconds max
having 2 guns throws off the ttk flow, make the minigun a primary weapon in line with lewis/m60 but somewhat unique
on first hit too
so they can keep missing their charge and on the last possible moment that the charge aboout to end, hit you for 130 anyways
to be fair the game isnt realistic we could do whatever they want
ie fake stats
Minigun could be balanced in not able to move while shooting and forced to shoot a minimum amount of bullets
Before we give heavy a second weapon give medium a trash pistol as a gadget
i don't want that cus it just make the minigun, THE Highest dps gun in any game, just another heavy lmg but no reload
that why i make it reload itself over time so it can have it high moment without being too op
I would love to see medium get the Monowire or mantis blades from cyberpunk
just make it not high DPS, we already have a weapon as a spec and its called chargeNslam
and for the ttk, it would have a really long hoster time anyways
as every gun is
Medium would be more fit for mantis blades monowire is light
BUT ITS NOT MINIGUN
Heâs not wrong tbf
And of course heavy gets gorilla fists
And the Rocket arm for heavy (Projectile Launch System)
Maybe a bit of damage? Not really much else it could do without being a little crazy
Projectile launch system is not cool compared to punching people and knocking their head off
Again, donât give heavy a second gun before giving medium a pistol as a gadget
Revert fucking Sword and SH1900 I'm tired of this META slop now
hah?
why pistol for med?
You are just wrong no offense. HML is almost always the best or 2nd best comp at top level play right now purely because of how much utility and teamplay light has
So what, just give heavy the gorilla arms then?
Iâm thinking a trash pistol. 4 bullets, low range, low damage, pretty high reload speed and the mag needs to with cooldown
as a kill clean up tool?
Be funny if the pistol healed 50 health a shot
Why? Because med melee needs at least some form of gap closing. Heavy has the rpg so why donât we have a pistol?
@slow linden maybe use it once to connect, use it again to make it real it in super fast?
Medium needs cc not a damage item like a pistol
Ok. Whatâs on your mind? Would like to hear new ideas
i think a spec that is a passive buff would be better for melee
like on melee hit give them a sight speed boost for a short time or something
A frost impact that slows or a blast grenade that knocks people back
Could work,double the tether would mean double the speed and hold
Would the frost stay like gas or fire or would it be one blast and thatâs it?
Air grenade
i remember drawing that idea before
let see if i can find it
I would say it would stay in the area for like 2-5 sec
I'd actually kinda fuck with that,maybe it'd shoot syringes full of gas
Fart in a jar terraria lore
i love that i was the first to come up with this idea lol
I think I may be on to something. Maybe you have to deploy it like a APS turret, and then fire it?
Slippery is more fun than slowing
Like mount it?
Who all gets it
Like you have to mount it, then aim and shoot it, then interact with it to pull
But a slow would be more beneficial to melee than having them slip, them slipping could actually be counter productive
They should give medium a old timey Gatling gun like that
Yeah slippery isn't as effective for that purpose but it's much more fun to play against
i remember i was going to write "-20% slow on direct hit" but theres no space :P
I main goo gun so yeah sure fuck it
Or here is an idea, give medium an ender pearl
I like the idea that it slows on hit but then becomes a slippery area
Give it to Heavy. I'm trynna be Jason Vorhess up in here with the sledge
Heavy melee doesn't need any help
I think passive perks that every class can use would be cool like melee hits applying stun for 0.5 seconds or having 25 more hp, more movement speed, taking less damage from fire or gas, being able to do more damage with the quick melee or reloading faster, the possibilities are endless
That shit is fine where it's at
Just give heavy a chainsaw
Don't care
slow is never fun
also slippery surface give counter play for both side. ofc the thrower will always have the advantage cus they are the one chooseing to throw
Maybe you'd have to mount it to be able to shoot more than two tether,can't ads while its in your hands,the ads button is how you place it,you can ads while it's mounted
It might not be fun but if light have heavy both have movement stopping gadgets medium should get one as well
Medium melee is more defense oriented for a reason
A man of culture,try with flamethrower
woe woe woe
i agree with you but that "stun for 0.5seconds" line 
I would love to goo the line to make a bridge for teammates on suspended structures, then activate it to destroy it instantly
Then why is it so shit
I have. It's nasty too but sledge just feels....mmmm
cus people use the defense oriented weapon to smack people
A team of 3 dual blades with heal beams in a close quarters room would not ever lose
Yeah ok that would be kinda op. Maybe less stun or just glitch for a short duration
Sledge good,in good place,spear needs it's spinning stance reworked into a javelin throw
I got teamwiped by one spear spin the other day
We were trying to steal last second for context
also imo i think flame thrower need a right click mode that give it more range
Let it shoot out fuel that can be lit on fire later
Then why can people still shoot my feet when I block with the shield?
at the cost of not very good dps and prolly eat throw ammo
It's not that easy to hit toes
Also heavy should just get the drg driller weapons
Get lasered 24/7 when using rmb block. If you canât hit them at all itâs probably a skill issue tbh
as weapon?
Why not steal from tf2 again?
Then why did they buff the damage and worsened the blocking?
cus people use the defense oriented weapon to smack people
and not use it like a defense oriented weapon
to be honest no matter what they will do with dual blades i love them
I love using them to defend a teammate when he's stealing
my fav weapon
thx
History shows that Embark doesnât like defensive heavy playstyles so why would you think that?
i have some cool clips but unfortunately i'm bad at this game XD
my fav weapon hands down will always be the sledgehammer because i have room temperature IQ and my monkey brain activates when i am given a big stick to hit things with
I can say that I prefer using it as a defensive weapon but there are days where I'm just mad an life and want to smack some humans around
embark work in mysterious ways đ¤ˇââď¸
also prolly people complaining about how bad med melee is so they buff it killing power (the only thing people see in a weapon)
They nerfed mesh and dome shield so no, I donât think it was because people complained
Oh so I don't want to be mean BUT I got a 27 kills before the update so its more of a skill issue
Also riot shield heavily depends on the ability to block so nerfing this stat just makes it worse as a damage dealer
honestly real, med melee is bad but it aint THAT Bad like some people thought
besides this weapon excels at picking fight and using enemy stupidity
But I agree on one thing. Embark truly works in mysterious ways
most of my lights kills on duals are from reflecting they are too fast to stab
it dosn't a line with embark original vision is the best guess i have
but they really should've keep the original shield cus god damn are they fun and god damn do they suck now
If the light shot enough bullets at blocking dual blades to die from it there IQ must be compatible to the one of a rock
well depends on light's weapon
when i get permission to send videos i can send some funny clips
im not denying that they are dumb but in their defenses:
in the heat of the moment when a duel blade guy running into you and you need to kill him before they kill you
the first thing they reasonably do is shoot
ye
and just hope for the best cus in the heat of the moment (for me atleast) brain for some reason just dosn't allowed me to think
i can see the panic in their movement đ
always so funny lmao
Still nothing more than proof of Darwins theory
XDDDD
yo can i borrow your physics text book so i can see wtf Darwins theory is?
But still I have the most fun when any player with a gun emptied a mag on me and then comes close to me thinking he has a chance to kill me with quick melee.
same for me with the cl40 too
people always rush at me trying to get me to do self damage when they literally run in a straight line
i always kill them before they get close
if you could have a secondary weapon, a pistol or something else i would be happy but balancing that could be a nightmare
secondary really don't belong in this game
but if balance right it dose have a place imo
mid grenade launcher?
my second fav weapon
but stoped playing with it after the masive buff
but they revert that last season already
oh
no not last season
it alot longer then that i think
bc it only change some direct hit breck point
it make killing heavy take 3 bullet
(no change to light or med shot to kill)
why did they even buff it in the first place it was fine
if i understand correctly now i has more damage but less splash
but while we are on the topic of duals
the rolling pins skin is a nerf
you see WAY less while blocking
and it's kinda depressing
pay to lose lol
I managed to get the free katana skin for them when they came out
Kinda clean
well i had a break from the game then
Add a four-barreled Derringer to the gadget slot, I beg you.
i was playing in
Jan
Feb
break and i came back
Sep
Oct
Nov
Dec
till now
Any melee character can be countered by zap light, you need a counter pick that won't suffer from it.
no i don't agree
i have many times got zaped when plaing with duals
and I rarely die to it
What is your lobby rank?
world tour ?
DudeâŚ
i don't play this kinds of games often
I'm more of a strategy games player
the finals is the only fps pvp game i play
and one of like 3 fps's
Mate, in this game, in a competitive context, they tend to favor the principle of "rock, paper, scissors."
well most games
in this sezon right now i'm gold 3 last sezon it was platinum 1? idk I dont play much
and I dont play normal ranked
No buddy, you just said about dual swords, that's why I asked about the rating.
No dude. XD
most light run away after getting them-self low by:
being to close and the dual blades dash thing kicks in
shooting me while I'm blocking
Or they just die
This is a relatively bad weapon, in terms of balance. You might feel the pain when you start getting Zap from skillful lights. It's literally a meta gadget. (I'm a light main myself, it doesn't need a nerf, it needs a counterbalance)
well yes I know even tho Im not that sharp i can see the obvious
when we are playing a custom game with friend we have some weapons banned not because they are op but it's just not fun to fight against
and zap is one of them
It's a bit easier to hit feet with an automatic weapon than it is with an LH1
Yeah true u got a point
also am i the only one who after reading this:
"ShAK-50: A heavy-hitting rifle for the Heavy that fires two bullets per shot, delivering immense stopping power with each pull of the trigger."
thought that heavy was getting a sniper like weapon perhaps something like pike or LH1
It does 30 damage with each trigger pull which is more than most weapons, but yeah it isn't exactly what I expected
Iâm the exact sameâI play mostly strategy games but I make an exception for this game
and I have a weak spot for colony sim's np rimworld
Should I swap to duals from riot
i thinks so
Gimme your pros and cons
i use riot only to make other angry by being annoying
ok give me like 10 min
Bet
Shield is better for survivability; DB are better at actual fighting. Plus DB is the only weapon you can use to make people kill themselves, so high cheese potential đ
Interested in the cheese đ¤
Also I like melee in this game so much but maybe the deflect will help improve aim?
So I like to think like this there are 3 types of weapons: melee , ranged and gimmicks
so for mele i beleave that dual blades are in the midle betwen lights sword (demage) and riot (defence)
*in regular match i don't think you nead the amound of defence riot can provide
*i have frequently killed with dual block something you cant do with riot
*you can see way more
*blades destroy riot in 1v1
@pallid moth
@ me when you respond
Can we have it so melee weapons can be used in the opposite hand?? This would add a fun mix up in line with guns having different sights
Riot shield would be so f**king back
@pallid moth
Umm sorry i dont remember saying that HML isnt the best, but lol ok
And saying someone is wrong is wild, anyone ever told you that u make the weirdest and most zero-logic statements in this whole server??
Da fk you mean zero logic
That guy my goat bro
HML has been in the meta of top level play since season 3. Purely due to lights teamplay gadgets lol
when the new mgl-32 skin release?
Never
Trent is kinda stupid like that
Light is kind of lacking in teamplay gadgets except for the new portal gadget and the the old portal gadget and the invisi-bomb
I feel like heavy is the best for team-play gadgets
Glitch and stun are both fight winners
Gateway is insane for plug meta
Pls nerf the Guardian turret its way to over powerd
It really ain't Lil bro. Just move out of it's line of sight or goo it or shoot it
Or throw smoke at it
Oh I didn't think about that
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Now that I think about it he's probably just rage baiting
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How is breach charge and team play gadget? Also gateway was the old portal i was talking about glitch is worse than glitch trap in every game mode except bank it vanishing bomb was the invisible bomb I was talking about but I don't see stun or thermal bore as it can explode nearby barrels and only has two charges with a sucky ads for its proj. Speed. So I agree that sonar nade, gateway, and vanishing bomb along with the new gravity tool for light are good teamplay gadgets but I don't know about the others
Dps is decent, tracking is insane, but it's heavily counterable, and ppl don't try to remove that possibility of the turret killing you with goo gun, goo nade, smoke nade, any of the glitch stuff among other things
Breach charge drops cashouts and opens holes to push through. Itâs very viable for if your heavy wants to run double defense gadgets instead of C4.
Glitch nade and trap are completely different. One is more defensive and the other one is used to glitch a whole team and push in on them or to shut down dome and mesh. Stun is great for stunning a target and diving them for a pick, stopping steals, and dropping cashouts for plug meta. Thermal bore isnât seen too often but itâs a decent pick for suspended on Monaco or Kyoto.
@cyan orbit all of these uses have been seen from top team comps and pro scrims
Granted, sometimes they don't have the ability to do that, but even just running a goo gun heavy completely removes that turret problem
Stun as in the concussion, right? I don't see stun grenade thrown around too often anymore
Stun gun
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Oh got it
Flashbangs arenât really seen in meta but honestly I think theyâre slept on
I use a vanishing build on light and sometimes use flashback to blind them and cover the sound
Thatâs smart asf
Damn that's one way to play the game bro
The ability to shield yourself from them is it's fatal flaw, though??? It doesn't move around like the medium who placed it, and it deals less damage than it, and it also stops shooting relatively as soon as you are no longer visible (i.e. vanishing grenade, or barricade)
I used a similar tactic in bf where I would flash them then rpg them
@subtle mortar you gonna say your piece? I wanna argue more
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The turret can't do that, that is my point
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You can cut off a source of damage for them, similar to glitches
Doesn't matter, after it is thrown, it is stationary, and you can kill it
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After the fight, then you can worry about it, who would prioritize a turret over a medium
Im bronze and even i get that
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Rpg
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Lock bolt to stop you from throwing it
I never said it would be destroyed instantly I was stating ways to avoid that, actually
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I was saying ways to stop it from shooting, however you can weaponize it with enough time if it's isn't your team's turret by going behind a wall after applying a source of knockback to it
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My brother in christ, it do less DPS then quick melee spamming BURH
Qm is 40 a piece
And it is decent for a extra dps option
DPS = Damage Per Second
I understand that
I can tell you as someone who try to do a quick melee only on a new account
It Is Not at all a decent DPS option lol
Not qms đ the turret
You said "and" after talking about qm
Anyways the turret dose not need nerf
It's so counterable
If you ever get clutch fighting what effectively a 2v1 just calmly walk back throw the door you mindlessly run throw without listening for the turret beeping
Or even better use that door frame to block off the turret los of you then fight the 1v1
Wait.....
The best counter is medium only and it's Data reshaper and the other really good counter to turret every class has access to and it's called goo grenade, imo the turret is in no need of a nerf atm
@vale obsidian i said that in the very beginning....
Good points
Oh I reply to the wrong guy
Lol it's fine imma go have a good day
What does a "fun" heavy look like
imagine if you could heal beam revive statues to revive from a distance
id imagine it would take longer if you're further away from the statue, but sometimes you just can't get to your dead teammates đ
Well what is fun to ya?
If it's killing then any weapon, rpg, dome, and what ever let you run it down
Well it's more of a question for others
Embark is having trouble keeping heavy fun but not op
Fun for heavy is his bursty impact
All his gatgid do big burst of damage or support
And they can keep it balance by just giving the enemy counter play to all his gatgid
My issue with that is when the counterplay is basically set-and-forget/point-and-click.
Demat can circumvent most defensive setups in an instant, can drop the cash out two floors and close up one of them with very little risk. The draw and stow time is functionally non-existent.
Data Reshaper isn't super popular yet, but it's also a case of "pull up an iPad and do something instantly." It's possible that eventually more will realize the potential it has, and Heavy will be pushed into being a Shield Monke again.
Of course, Glitch Trap can instantly disable said shield. Set-and-forget. APS is still strong post-nerf, same deal. I'd like there to be more mechanical depth to Medium, or at least risk.
Yeah it really shouldn't be rock paper scissors
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I do think that while Charge could use some adjustments (like protection from multihits), the game does need those big impact abilities to avoid the meta becoming rooftop simulator where it's MMM with FAMAS just stalling everyone. Winch can help break up death ball comps where they just run double Heal Beam and take turns ducking in and out of cover. Mesh Shield could help the team close distance, but atm it just melts under focus fire.
Mesh is just not fun to me atm. It doesn't help that the desync is so bad that people can be in front of the shield to you, but are actually just shooting through it when close. A stronger Mesh shield also makes Light's Gitch Nade more powerful. Medium should probably lose Glitch Trap to Heavy (nerf it some though). Maybe Mesh has infinite health, but a set duration. Or, shrink it some so that it's not such an easy target, let the Heavy move a bit faster while using it, but don't let them slide or do anything that enabled the old juggling. At a minimum, let it regen faster when out of combat. Maybe have it regen after 10 seconds like health does.
If we want Light to be relevant to the meta in Gold+ Ranked, they need a role. Atm, embark seems to just want to make them have overtuned guns and Stun, but that falls off in usefulness against highly coordinated teams. Imo, guns should be the tools that finish the fight that gadgets actually won, most of the time. Instead, Light's just use the M11 and Double Barrel to get fairly easy kills on Heavies in less coordinated groups due to how big Heavy is. Way easier to hipfire a build the size of a barn than it is Medium.
Why if light instead of being the flanker converts into the utility and support role
Idk but makes more sense to me. Give it good mobility, a bit less DMG but tons of utility like heals, glitch ecc and let medium be the dps and movement giver role and heavy the defensive role
Like it is on most games with classes kinda similar to the finals. Support usually has good evasive movement and decent DMG just enough to survive and run away
I've been advocating for Light to get the Jump Pad recently. It makes Medium only have Zip, so Light with Gateway and Jump can be the team mobility.
Encourages light to be by their team more, too.
removing jump from med is a bad idea
giving light jump is interesting
If they both have it, then medium is still the better choice. Heal Beam and Demat are clearly better for teamplay.
but medium is THE support class
or the most supporting class
Nah, mobility util should be the only thing to not remove from medium. Light should have other utility like stun, heal and glitch
Light shouldn't have team mobility imo, that's the medium whole shtick.
But I will make an exception for gateway cus it just fit light better
Light getting a heal sounds dreadful
Read my other message
I think classes have already lost there identity and light stole the destruction of heavy from heavy
Don't look at class as specialization, more so just best in something
They still have their identity just not what you expect at frist
Mobility =/= support.
Healing is support, APS is support.
Intel used to be a key part of Medium, then after Recon Senses got snapped, they gave all that to Light.
Finally gave some of that back this season.
By definition movement is support because it helps the team
also i meant team support not just support in general my bad
Light is the better option for team mobility because otherwise they tend to get so far ahead of the team that they risk getting picked off.
I keep having to try and reign in Lights on my team that want to initiate fights, when their mobility is best used after a heavy has gotten the enemy's attention.
i never said not to give light it i just said not to remove it from med
Then what does Light bring that Medium doesn't do better/is more impactful?
Then by that broad definition heavy is also a support.
But I'd classify them as Defense and destruction oriented.
I agree. I'm fine if there's gadgets that allow other builds to do a bit of what another does, but they just kinda went wild.
heavy is defense and destroy
light is flank and dmg
medium is team support and range
Every build does damage, that's why Light always falls off hard at high skill play.
I mean every character can be versatile even tho eachone is specialised in those categories
Except now Medium and Light can actually compete with/surpass Heavy in terms of destruction. Light has Thermal Bore and 3 Breach Charges. Demat is just better destruction because it's instant and can be undone instantly on a fairly short CD.
Specialization has been a thing in games this long for a reason.
Thats true thats true but those characters aren't specialised in destruction, they can be used as such, like the turret is a defensive specialisation imo
They probably should shuffle around a bunch of gadgets.
Yeah I agree
i've been saying for awhile that light, the high-mobility flanker, ought to have an instant breach tool like medium and heavy both have, IMO
something like a one shot on cooldown M79 that busts down a wall kind of like a more specialized RPG
Turret could probably be a Heavy gadget or something. With nerfed health, obviously.
Or they could rework it.
Fax
The turret doesn't do a lot of damage on its own, so I don't really think it should be reworked its balanced
Miss old turret
Rip
Maybe give Medium two lil healing Turrets. Way slower/less healing than beam, but no micromanagement.
Op low key
Or it should be on a timer, not to be like that but it could be on a timer like in borderlands 2 axtons turret, it has a timer and if its depleted you'll get a cool down again
Hmm
Not that much, on such a movement game a static healing current wouldn't be that strong imo. Maybe give it a shooting syringe that you can shoot that slowly regens hp. Like the medic on delta force or idk I don't have other similar examples
Meat shielding
Maybe the light build can have a healing pistol like in R6 but it wouldn't be instant it would just shorten the cool down you start regening
That's what I was thinking, too.
Useless, to make it useful it should start the cooldown immediately but without any boos
Boosts*
Nahhh bcs the cooldown for regening is kinda long
It can have the same "startup" that current turret has.
Honestly we're just ripping off Thunderbird from Siege kinda.
Not that I care.
I wouldn't make it a "shot" though. Just a mini heal-beam with a set amount of healing before going on CD.
Or maybe a charge that refills, so your Light that's missing 10 HP doesn't use it up.
We should get a bowling ball grenade skin...
Start the Regen immediately*
It's not,it's hard countered by goo
I don't like the thing,I think it's underhanded and I feel dirty using it,but it's not overpowered
I would probably run flamethrower and sledge
how is it that im always getting shot through smokes even if im just chilling in the back of one
i thought it hides ur outline name etc and ur opponents cant see you through it?
I heard somewhere that thereâs a graphics setting which lets you see through smoke. If it exists, I want itâŚ
shoot me too lmao
What factors xp for gateways? Iâve seen a lot of different answers so Iâm not sure
It's just per throw
Like 75 xp or something
please nerf the M11. It's gonna make me uninstall this game
Ok thank you
just grinding
how does the cerebrus pair with dual blades? like if i ricochet bullets, will i still catch fire?
damn shi crazy
Dual blades can block 1 shotgun pellet
so a well placed shot will still light me up huh, ayt
I feel like dual blades should probably not be countered entirely by the other variety of close range weapons
type shit
dual blade buff seems like it now gives full front cover, idk if anyone tested it though. I dumped half a lewis clip while moving around their hitbox and my bullets were blocked
they increased the angle from 25 to like, 35 or something? it is way more pliable now
also reduced dispersion angle and the damage you take from deflecting them, so much so i was able to block three shAK's (whole magazine) and lost barely half my health [atleast i THINK they were shAK's]
i haven't tested it out but i'd wager blocking while crouching gives you even more of a protection considering your legs are tucked away now
does the gravity vortex pair well with the matter? from the gameplay I've seen it's full potential is only reached when youre able to watch over the vortex and get the from afar so I think using the matter might be nerfing it's potential
too much lag wtf
Holy shit
Gadget that doesn't make the cashout invisible but makes the icon for it move 30meters away in a random direction for 30 seconds
Holy molyyy
yeah it's shak
what the actual f.
who the hell is telling u that???
the meta has always been MMM or HMM or MHH, saying this as a med main.
Lights were barely ever in the competitive, ask anyone
Bro i doubt uve ever made it above gold, thats why ur saying such nonsense.
This is pure rage bait.
@cunning kettle lmao
Dude this is data from pro scrims and top comps not World tour. Yes you will mostly see MMH and HHM. Itâs a lot of value for the least effort. HML has repeatedly been in spots of most value for the most effort in top level play since s3
holy shit this looked so cool ngl
You are objectively wrong if you think HML hasnât been meta. Just because itâs not in pub lobbies doesnât make it not meta
isnt HML a good thing? why is bro even fighting over this đ
Not necessarily no. If a meta can ever be described with 1 comp then itâs an unhealthy meta
theres always gonna be some kind of meta. and meta is always gonna be a single comp changing every now and then
nothing is unhealthy. no one is asking u to follow the meta
I mean weâve had metas before in top level play with up to 3 comps so not really
Idk why everyone just says âitâll never be perfect so donât botherâ
Weâve had healthy metas in the past and varied metas as well
ur not asked to be a meta slave. if u dont want to play HML then dont. play a triple light or MMH
What does that have to do with anything
then good. we can have them again
All I said was light has teamplay options
HML isnt a problem
What the fuck are you talking about lmao
blud stop confusing
u took lights loadout to medium, then u took the conversation to HML
Youâre arguing against things I never said
wtf lol
Half the conversation ur telling me HML is this and that and comp is this and bs
literally just stop
u have confused urself too much for u to continue to talk normally, nor have u enabled me to reply
zero logic whatsoever, full-on emotional and no thinking statements
You said light has no teamplay. I told you no and that HML has even been meta due to lights teamplay gadgets alone.
Thatâs all
Itâs not that hard to follow a conversation dude lmao
Light doesn't have team play. Because nobody uses light for team play. It's a completely kill based class
It does but nobody uses it for team play outside of high elo
Exactly, so to say it does is a far reach
Well no, it definitely does lol. It has extremely strong teamplay gadgets. Only good players use them though
Hence why HML is often seen in the meta of top level play and pro scrims
Lmao dude, you need to stop being defensive. I literally agreed with you. But the top of the top doesn't matter when it comes to a games balancing. That's how you get garbo games that nobody actually enjoys and ends up killing the playerbase
Who is talking about balancing bro are you guys able to follow a conversation at all
Light has teamplay. Itâs not a hard concept to grasp.
Dude. Smh. You're talking about something being meta, meta is always linked with a games balancing
Wow u sure are a genius
This case is LMH, so don't tell me you weren't talking about balancing
These topics are vaguely linked together. Thay must be what were talking about!
The original point was that light has teamplay. I brought up HML team comps being in the meta to show how light has teamplay, as HML is a meta comp in high elo and light is included purely do to its teamplay gadgets alone
So no, you are wrong
Then it needs a rework to encourage the rest of the entire player base to use it as such
whats best on light??
Everything
Not really. Thereâs nothing wrong with a class being used for different reasons at different skill levels. Nobody in low elo mesh shields or dome shields their teammates. The most you will ever see is defib and heal beam on teammates because that is their only use
i don't get why it so hard to fallow
if anything i think Season 1 FCAR joins the chat guy is making stuff confusing for me
You will generally always see less teamplay in lower elo. As teamplay is a skill
Yeah heâs stupid ignore him. He literally wants season 1 FCAR back lmao
Yet they nerf the defib and healing beam into the ground
pretty much all weapon and gatgid and spec is viable as long as you have hands
ay it aint that bad
Healing is still decent but defib was basically slaughtered. I think most people are upset about the defib nerf
It really is when in comp.
I think at least for high elo, defib will be completely out of the meta by the end of this season. Once people get used to playing for slow revives
people still use defib but yeah its less useful now but its still decent
Defib's in a nice spot now IMO
I just hate that lights rarely see a debuff and yet it feels like mediums always get the short end of the stick because of light players complaining when they're literally using a risk/reward archetype
I already have just been using goo instead for a long time
Defib chaining wasnât even an issue unless the enemy team was running model lol
Any other weapon made defib chains free kills
i don't play any serious comp like scrim or something like that
but imo a res is still a res, it give you a another meat shield and or negate the run out of fight to res time
still very strong
But even then. If you wanna run that strat then you should be able to
nah defib was TOO MUCH in ranked, if u donât think it wasnt bad then u havnt played this game enough
Or a heavy that instacharges if you're caught in a smaller space
Most high ranked players agree it wasnât the defibs and are upset about the nerf lol
And I'm sure you think the stun gun is completely balanced too huh?
It's fine tbh
Breaking news the only healing gadget in the game is a must pick when well balanced in a vacuum
if they werenât âupsetâ about the defib in the first place⌠why are they upset about the nerf? doesnt make sense
Because defib was healthy for the game
Now fights finish faster and medium brings less teamplay
Medium is closer to being a generic call of duty class more than ever rather than being interesting
Nobody wants that lmao
I think if they keep the new mechanic, they need to make it a full health revive and have the teammates guns reloaded. I'm now constantly dying because I'm using the cerberus and then spawn back and get shredded
Thereâs a reason nobody complained about defib until model meta took off
enlighten me pls
i am infinitely curious
Because assuming the medium isnât running a model, defib is hard countered by closing the gap
Especially when they spawn with half health? You can easily just aim at where the head is and instantly kill the revive
The guy with the defib can immediately switch back and instantly deal 117 damage, the guy being defibbed can immediately shoot for 117 upon respawning
nah itâs not balanced but hey u might as well use it while it lasts lmao
Healing beam is also designed to be weaker up close. Thereâs a reason medium is labeled as the mid range combat class in game. Itâs entirely balanced around being generally weaker than H and L up close
Also why it has no close quarters combat gadgets like light and heavy
Itâs also the reason model had so much range in the first place. The only issue with model was how good it was at point blank. Full support mediums were contesting heavies that were built for cqc
Even thr cerberus isn't really used like a shotgun sadly. It's more like, lemme set em on fire, wait, then do it again. And again. And finally kill them.. them being a light lmao
The Cerberus gives medium power in cqc for about 1 kill and then youâre vulnerable until you reload. It breaks the boundary in a healthy way
Yet the light walks right up to me and rocks my world with the double barrel instantly lmao
You also need to hit almost every shot to make it work
I don't think it's healthy when every other gun in the game reloads the same or faster and can kill multiple players
But the triple barrel shotgun can barely manage to kill one
Rarely 2
defib is still useable okay. im sure everyone is happy that players canât defib their teamates off spawn
Not really. We are already seeing top teams complain and forego defib entirely and just play for slow revives instead. Itâs a terrible change
i mean the db is on light, the bursty damage assassination class
and the theri shotty is on med the support mid range class.
so it make sence why it balance that way, but db is annoying as shit tho no denying that
If they really wanted to nerf defib they should have removed the iframes or made the prefib take longer
Even if you wanted defib nerfed, this was a terrible way of doing it
Well it makes NO sense that the DB does as much damage as it does but when the mediums get a TRIPLE BARREL that's even longer, it does a fraction of the damage??
Agreed
The Cerberus is meant to be a more niche weapon for specific team comps not really a general weapon like the DB
Itâs very strong in HHM when you can force teams to push into you
Well then that's kinda just bad weapon design.
I mean medium already has a million generalist weapons
but a step in the right direction imo
they are not afraid of making big changes
I think itâs about time they get something more specific and niche
Yeah and this was supposed to be it's shotgun prioritized for short range high damage.. but it barely does any at even close range
i haven't use the tri shotty much, hows it vs model?
i get reck by them pretty fast when playing meds
Be ready to play hide and seek
the peek-a-boo reload redo strat?
A LOT of your kills will just be trying to hit them one last time because the fire is always just short of killing them
Yeah, Very much that
If it had a quicker reload I'd feel much better about the way you pretty much HAVE to play with the gun. But as it is right now you have to exclusively play around cover or else you'll get out ranged by every weapon in the game or killed by a Melee too fast to kill them with the shotgun.
If you are good at placing your shots at close range it will delete heavies quicker than they can charge and slam
Just like with lights db, you need to make use of most your shots well unless you want to be retreating temporarily
For that demat is kind of the best option in really dense buildings, but even without it you can usually reload at least one more time if you damaged the enemy enough to make them panic or run away
Putting a turret on a throwable and then having said throwable break causes it to fall out of the world, again.
So glad that came back. /s
Hey can anybody help me out with building loadouts?
But defib was always complained about since the very beginning man
The gadget that receive 3 changes, what do you mean "nobody complained"
maximum minecraft loadout?
heavy goo spec, barricade, dome
I was thinking more stuff that wonât get me yelled at in ranked tho I will keep that in mind it sounds fun
why there's more guy than late s4 playing with a cl-40 in WT
Nobody complained after its rework in 2.0
Alright, now we're in a better context now. And yes, people still complained due chaining revives.
I don't understand why they haven't implement a mechanic where you could simply stop the revival process. That would prevent mediums from diving in and use it more taticaly.
It's just super stupid to see that hologram reviving someone and waiting for them to pop up.
Because you already had a huge advantage over the people reviving lol
That really depends in the situation, it isn't always in a winning condition
I mean yeah thatâs how support tools work. Thatâs a good thing. But you were also pretty easily able to kill the guy reviving most of the time
The whole chaining revives was clear example of how annoying it can be, but other times it could result nothing
Yeah it depended on if they had the model or not
Easily IF you're in a winning in situation, if not it will be a free revive with nothing you can do about
And it still works, I don't really get people saying defib is terrible now
Just don't dive in, pick up the totem, go to a safe place and revive the teammate
Because you can already do that without sacrificing a gadget slot
No way anyone with a braincell is saying defibrillator is bad. That thing smacks and I kiss any medium using it
They are, truly
Top teams are already putting it down entirely in favor or other gadgets. Slow res is just better lmao
Defib and wait up to 13s for your teammate to be back in the fight. âSlowâ res and wait up to 5 lmao
You might want to use the next 5 seconds to secure a position, most of the time I used to prevent from stay far away to the vault
To me it's more the speed at which you can revive two people at the same time
Or prevent enemy from pushing while still reviving someone
It really good for bringing the team back after a fight
This generally doesnât happen in higher elo because mediums are targeted first for this reason
More defib counterplay
Tbh, they could just prevent the use of another defib
I don't think it mattered too much if they enemy could use their gadgets or specialization
Or nerf the only weapon that made defib chaining problematic
Nobody gaf about defib chaining when AKM was the perceived meta
I don't think it would make chaining defib any less annoying
People didn't gaf about model for years too, only after all other broken shit was nerfed then people realized how bust model was
The only thing that was ever stronger than model on medium was old FCAR
Any of you think the shak 50 worth buying?
It was 1 nerf of a weapon that deserved it
Nukes, Heavy entire loadout was overtuned, double barrel had giagantic range
a lot of things were super BS
I mean sure but nukes werenât contesting the weapon slot of medium
Yeah for sure itâs probably the 2nd best if not the best weapon to use on heavy right now
Model for some crazy reason was, and it still is somewhat, kinda still the same
Whats a good runner up? The Lewis gun?
Because devs donât understand the issue with it and are hesitant to change the 1 breakpoint that makes it problematic
The Lewis gun and sa1216 are also good choices for heavy
My point is that many things don't seem strong until the get the spotlight, sometimes people just don't really pay attention at all
It just depends on your kind of play style
I mean yeah, but idk what that has to do with my point of saying that model was what made defib op
That chaining revive was always a super annoying thing to deal with even to this day
The first nerf in the defib people say it was garbage ( I remember it vividly)
Then the second nerf came in, people say it was unusable, people still 100% times use it
Annoying doesnât mean op. Every triple stack comp is annoying at what they specialize in. MMM with model was particularly annoying because it was an actually good strategy unlike any LLL or HHH comp.
MMM should specialize in mid range damage and team sustain and should be weak in other areas
Then now finally the third nerf, people are saying again is unusable, but this time it might went overkill
No itâs still hard meta lol
What, weren't people saying it was garbage now
Yeah casuals were. Every comp player immediately knew it wasnât enough and itâs still 80% of the weapons you see in high elo
It arguably buffed its performance against L and H
Triple medium was always opressive, even in the whole heavy meta the triple medium was viable
It was opressive when the FCAR was strong, it was opressive when the recon existed, it is opressive now with model so I don't know
Yes and thatâs because theyâve always had a weapon that excels in cqc. The only time triple medium was on the same level as HHH or LLL is when people thought AKM was meta after the fcar nerf in 2.6
MMM becomes a perfectly fine team comp when running a balanced primary
I'm partly sure in the recon meta people didn't use model as much as they did now
I guess the model ascesion came in season 3
Yes it did
From 2.6 - 3.0 people falsely assumed the AKM was the best weapon on medium and it was used in all levels of play. This is when medium was considered the most balanced itâs ever been and MMM was on the same level as HHH and LLL
I don't know if it was the most balanced but for sure I remember most people said it was the best weapon
But anyways, I think now perhaps the best thing they can do is reduce the amount of time for the cooldown
It's either this or get back full life, since the only thing you can do is shoot back
But reducing the timer might be more like a Embark move
Removing revive sickness and either prolonging the hologram or removing iframes would be more than enough
I think removing the iframes was the first solution people thought out
I don't know why they didn't try that out first
A million slaps on the wrist for model and instantly sent to the depths of hell for defib
What a time to be alive
I just got shit on by flashbangs and Jesus Christ did it hurt
Nacho chips skin for throwing knives đ¤
Revert 4.6.0 sword and SH1900
Melee is in a good spot
Spears the only one that needs not a nerf but a rework as it's not fun at all to fight
The basic attacks fine,the spinning stance needs to be changed to something else,maybe rapid pokes or a javelin throw
You are aware of riot shield right?
Iâm looking to improve my light gadgets, should I swap out the dart for something else?
Yes. Sonade, Gateway, anything
Ah ok gateway Iâve been meaning to switch to
Hammer always gets me cuz it looks further away than it is. But that is a ping issue cuz I play in South Africa
Chain is what annoys me with melee but pretty sure ping is why
Personally I would like the ability to swap reserve during games in Ranked as many of the problematic gadjets are easily fixed by countering with a diff gadjet or weapn
Like have swap tokens that you can use when you die, same way you have respawn
Is AKR better with a scope?
Just personal preference
what about ADS time?
Is not even a stat shown on the game. I would say that every weapon is almost the same
How do u even add scope? I main model
It's countered by goo,fire and explosives,which are very common
What? What's your point?
with winch for heavy
Without winch on heavy you're not accomplishing much with the hammer against good players
This is fine,don't see why you brought this up as an issue
on customization
Most people me especially have little trouble with the riot shield
I main flamethrower and goo gun
thx
I don't think you understand. When I pointed at riot shield, I did so because it's the worst melee weapon in the finals and maybe even the worst weapon in general
I think it's really strong for 1v1s but I suppose it could use a buff,maybe some extra utility but I don't know how else they could buff it
Riot would be cool if you could swich shield to back and just have a club
Like instead of a heavy attack, tap right and you swing faster but with no protection
like a toggle
Riot shield would be cool if you could actually block shit (other melee attacks, bullets shot at your feet, a running man)
Sorry, but that would be even less useful than the current active block
Melee I agree,feet just crouch and be mobile
yeah, because riot shield gameplay isn't complicated enough, right? I know that there are countermeasures to most of riot shields problems but some really just shouldn't be necessary
I mean how hard is crouching,they can't shoot your feet if you're close enough to hit them anyway,supposed to protect your team more than you
You are Mobil cover and a close range fighter,you do plenty for the team you're just not going to have crazy high kill games,run with heal beam and defib,goo and glitch mines,it is a pure support weapon
It might need a slight damage buff, that is all though
Because it means it isn't in a good state it's been propelled from ass to tolerable by the addition of the winch
It's also uninteractive to fight it just extends the threat range of a melee player to 12M
Hammers fine,damage good,good utility,what more could you give it
I want you to tell me what YOU want for hammer,truly I'm curious
I personally think that giving heavy his movement speed from game launch would be a great idea
But that affects more than just melee
Melee heavy is inherently flawed not one particular element of it besides winch being uninteractive
Because heavy can't chase people nor can he punish a dash light with melee and if a medium is smart you're not catching them either
Because he's the slowest class his melee is the most punishing but gap closing and sticking to enemies is his issue
Winch used to have an 8 second cooldown as well,they nerfed it pretty hard I believe
They need to give heavy back his movement speed from launch
He used to be faster,hammer felt fine way before winch claw was ever added
Then why did Embark make blocking this season SO MUCH worse? You have no gap closing tools, so no kills. You have no way of holding it while using other things like healing beam, you have terrible hit reg and the blocking is only useful for your teammates if they don't care about shooting the enemy and just want to not die -> only useful if you're loosing already. SO, DEAR @slow linden what the f is riot shield supposed to do exactly?
Heavy has the lockbolt, the winch claw, if you're desperate the goo gun and the rpg to finish off players who got away. Medium has NOTHING and you suggest giving heavy ANOTHER buff for melee. Are you sure man?
I wasn't aware of a nerf,but you're right,it should be a passive tool that replaces your elbow bash,as it is now I suggest you play around turrets and mines for kills
I know the tactics to get kills with the shield. Most of them are just "try to get kills like if you wouldn't have a weapon"
It should be a passive tool that doesn't go away even when using gadgets and specs,this we agree on,other than the shield and spear my point stands that melee is fine and needs no nerfs
Yeah ok that I can agree with. But like the shield is 100000% worse then spear so this should be mentioned
Spear is good it's just annoying
They need to rework its spinning stance into something else,I think a spear throw,it feels brainless to fight,if not a little toxic and is especially not fun to fight with winch claw. But that's not a problem with winch claw,the spear is fundamentally flawed
Give spear a try with winch claw and a decent team,you'll feel nearly unbeatable in world tour
i kinda wish flamethrower left fire on the ground like in deep rock galactic
Ez trick for countering suspend Structure
This
Push this more or it won't happen I want it to happen so bad
Hi, is there a TTK chart for all the weapons that is updated to 5.1?
Thanks
It would be cool if 1/3 of the weapons in the game just didn't completely invalidate the shield part, if people just couldn't run away and create space easily (running away, dash, jump pad, zipline juggling, if the shield actually covered more of your body
To use this weapon properly you really have to sacrifice your entire loadout so that you stand a chance against certain loadouts
It's real rough man
Charge just wins every single time, sword ignores the whole shield, blades ignore the shield, dagger is also just on light, spear goes through the shield, sledge overhead just ignores the shield, CL-40 users can just shoot to your side to hit you, flamethrower burn just will make it a very close fight
Not to mention that Embark just keeps changing things without telling us at all - they moved the hitbox of the shield so your effective movement speed while bishopping is just notably slower and the swing range and width feels off now
I have probably died only once to a riot shield while using a gun and that was on 170 ping - they're very easy to kill if you know how to deal with them (I main this weapon so it's just very easy to win)
I think it's very telling when I just hop in a random PS to farm damage quests and I get 12 kills in the first minute of the game as a heavy (a team decided to run 4 riots for fun)
A lot of riot shield's issues are fundamentally more of a medium melee issue, as you have no tools to reliably close distance
Have you seen spear vs sword matchup đ
It should be able to block melee unless you're swinging
No, spears just not fun to fight,
is mesh and sa1216 still viable for heavy?
Mesh is ass and only good for support
If your teammates are machine gunners or launchers it's good
It's just insanely funny - spear just chills and holds rmb to win most engagements and then sword is sweating buckets trying to time the gap in the alt fire, or just running around finding throwables to whittle the spear user's HP down
is charge and slam still the strongest?
ohh and btw what is the best heavy weapon?
My point is even greater,melee combat is supposed to take skill,sure sledge heavy can 1 tap light with its alt but you have to actually hit them
Subjective
Very very strong still
Very,a little too good right now,I think they should make it do less damage the less health you have,so it's less of a panic button
It's just insanely funny how some melee matchups look đ¤Ł
Do you want me to dump a mountain of charge and slam clips on you (I hate how broken it is and want it nerfed despite abusing it myself and it is a lot of fun due to how overtuned it is xD)
thanks for the input, any tips for the sa1216
I like using it to charge through walls and get picks when I hear people
Beware the reload,your opponent will have died of old age by the time you get your next volley off
Winch is disgusting with it, don't be afraid to just tap fire and ensure that you'll get a good shot on people
whats the best loadout for medium?
Thanks!
Deterministic,mediums the best class right now,there's only bad loadouts,no best
Nah, this is peak.
I fuck with this heavily,no nerf pls
Cerberus still needs a buff
Hate that they're nerfin all the world object tricks,ruins the fun
It can shoot through the ground level when flipped upside-down. That should probably be fixed.
This wasn't intentional.
Yeah that should be cause that's an actual bug
Their confusion was palpable.
But they nerfed nukes and it makes me sad
I mean, I was sick of them, even as a Heavy player.
It was nuke-or-be-nuked.
I am guilty of using the above bug to have it fall to the floor below. I'd be fine if they fixed it, though.
You can give the turret a glitch trap as a hat, btw.
If you have it use it,not our fuck up its the devs
OML THIS WAS SO PEAK HAHAHAHA
Getting 3 turrets and placing them on 1 goo can was so fun
This brings back S1 memories
Flamethrower,goo gun,c4 or rpg,armored wall,Pyro mine
S1 was fun but nukes had to go c:
Any machine gun,charge and slam or mesh,rpg,armored wall,mine or grenade of your choice
Yeah, but i encountered them rarely (1 per 15-20 matches), maybe thats becouse i didnt play tournaments and ranked
(Ignore my clipping software clipping my friend's mic)
Was fun xD (not balanced)
This you can still do,and it's fun,being able to throw thems what changed
Yeah :P
I love when my team was obliterated by the last heavy on the other team
Yeah - had to go for the game's health :P
Fun to use, NOT fun to die to
Now its fun to use (sometimes), and fun to shoot it while someone is carying it (sometimes)
Still,rework spear and riot shield
Something like this is a singleplayer game would be awesome.
https://discord.com/channels/1008696016318513243/1319936332276957215
Btw, a weird side effect of this bug is that if used on pyro/gas cans, they'll immediately explode if tossed at an enemy.
Not that useful, but kinda funny.
Why do you feel the need to drop techs in the open
I think this bug should stay,turrets not that good
Especially since goo can just turn the Damn thing off, I don't even use turret personally
Knowledge is to be shared.
Agreed
That would be aweesome
Emerald should come with special inspects or something
jail
breach in the floor?
oh my god wait
I suddenly want to play ranked
no
wt isn't ranked
Never said it was
Wt is the standard mode of the game,it's how its meant to be played
Ranked is ranked
what u mean actual bug?
whats the worst weapon rn?
worst weapon? light medium or heavy?
Glitching the turret through a wall or floor is an actual bug you gonk
anything
ah right
Cerberus
melee
what meele?
no top 500 player uses melle weaponâs lmfao
literally all melee weapons are đŠ but if ur a good sledgehammer guy then u do u
Never said they were meta,everyone higher up uses the same 3 weapons anyway,you're boring and carry a boring mindset if you want to be like them cause all they do is play the meta,they don't play for fun
but in MY opinion meless weapons are troll
(currently diamond 4 player here)
They play because the games all they have
so im boring like the top 500 players because i WANT to win?đ
You can win and still do silly shit,if you don't play off meta you NEED to win because the game matters that much to you,which means you have nothing else going on in your life,this can be a sign of you being boring
okay but i play serious in ranked but when it comes to world tour or the other gamemodes i play troll loud outsđ¤ˇđ˝ââď¸
Your first mistake was playing ranked
im a competitive guy lmao nothin wrong with playing a game you/i enjoy
I ain't say to quit all I said was smell the roses,not everything's a sweaty light build,branch out
Slow down and enjoy the game thoroughly
For some reason Vaiiya White SA1216 has a crack on the cannon
Everything reminds me of her
whats the worst weapon for heavy
SA1216,if your goal was to kill your enemy,sure I'll give you that you killed one guy pretty damn quick,the rest of their team will have died of old age by the time you reload the damn thing
So where's my crew at? I got a idea for a gadget. @unborn frigate
You want them to add a chair
i mean they should
Lmao nah but you can listen up too
Should I get cloak or sword whatâs more fun
Cloaks only fun with dagger get sword
So hear me out. It's a barricade...but looking at it within 20 meters provides the flashbang blind effect, and it gets worse and worse the closer you get to it
@slow linden @unborn frigate
alr and whatâs meta rn too so I can lock in after I sell
How about a barricade with a detonater remote that makes the flash go off,the flash can recharge,this should be for medium
too op why would anyone take barricade or flashbang over it
yes
M11 or any of lights pistols
Alr thanks for the help
Add blitz shield from r6 to light
Nah,give clash's
@unborn frigate @slow linden okay maybe not quite a barricade, but like a really tall turret? About as hard to break as lockbolt, but remains active indefinitely
An armored turret that flashes people
Why though,it'd have to be a spec and for what class
@slow linden @unborn frigate
that literally is a prop from construction seoul
@slow linden @unborn frigate yeah but I was thinking it should be like a foot taller than heavy, just so it getting randomly shot won't destroy it, you'd have to consciously aim at the lights/the base of it
It could also peek over armored walls
Also, buff smoke. Make it nullify the flash effect of flashbangs and this new gadget(the smoke is still pretty bright but you aren't outright blinded)
Smoke shouldn't extinguish burn from specifically the flamethrower and that's about it
I agree tho
That smoke should soft counter flash effects?
I think flamethrower should actually have its fire proc effect extended too
I think the flamethrower procs and fire in general should stack
Gross AF bro
A little but the flamethrower only kills heavy in 4 seconds,stacks going by 1 a sec wouldn't buff it much,would only counter people being healed by heal beam
I think gas shouldnt instantly explode, it should quickly but not instantly shrink. I agree about your buff idea though
Light in almost 2,medium in almost 3
Depends if it's indoors or not
Nah. I say outright because that's too much variable
Fair nuff,I agree cause I actually like gas,want them to make a gas grenade launcher
That would be cool AF. Give medium a gas thermal bore. Doesn't destroy the wall but injects the room with gas
I'm already imagining the flash pillar bro@slow linden @unborn frigate . Imma goo the base of it and the neck. It's gonna be so oppressive on say, under construction soeul. Pointed towards the cashout and the exits gooed up. Would really enable my game style as a sledge googun heavy too
No.
Coward
the sword get another nerf?
Nah, game has terrible hit registration and desync, AND melee magnetism is ass and just breaks sometimes
fair enough
@slow linden@unborn frigate I feel like a whole team of heavys with the blinding lights gadgets(2 each) is really going to be hard to go against if you fall into their kill box lmao
it would have to blind the heavys as well
Coward.
Very but a whole team of armored wall goo gun heavies is also
Lol can you imagine both at once?
Nothing blowing up the building can't fix
Blowing up the building is nothing they can't fix either lol
You need structure to build off of,there will be no more structure
I will find a way,also I run flamethrower I'll be fine
Lmao just don't get blinded and beamed by the light turret thing
Smoke grenade:
Smoke grenade what
Is trash, mainly
The least consistent gadget ever
Smoke nade is useful on like two cashout locations and hinders allies AND enemies.
You spelled flashbang wrong. Fucking ruins me, does jack shit to enemies
brother why can i not aim in with the V9S
good to see that sword dash combo is still utterly broken but Embark is too busy thirsting over lights to fix it
Skill issue
That's good to hear
How should I use it then. Go into detail and situations
Why are you flashing yourself loser
I underhand threw it while running at the enemy because I use sledgehammer
Should I not do that?
Yeah keep doing that