#💣┇weapons-gadgets

1 messages ¡ Page 123 of 1

hallow leaf
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Yet both of those buffs basically did nothing to help them

astral cedar
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Nah not in terms of changing the meta

hallow leaf
#

But at least riot has better damage then dual blades

astral cedar
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but dual blades buffs this season are straight up solid and imo put it better than shield

royal thicket
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I did some testing with a friend. In S4, you could stand diagonal to block bullets. Now you have go stand in a full 90 to 70 degree angle

hallow leaf
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5 hits with dual blade is 290 damage, 5 hits with riot is 450 damage

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Riot has more consistent and better damage than dual blades and riot also doesn't punish you for finishing the combo

royal thicket
hallow leaf
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Dual blades need their damage on the last attack at least doubled

astral cedar
#

5 melee attacks with dual blades not killing heavy sounds super wrong

hallow leaf
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Idk why the damage goes 50x2-60x2-70 when it should be 50x2-60x2-70x2

plain wasp
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Those 5 melee hits are also in 3 attacks

astral cedar
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Oh

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Why are you counting it that way and not how many times you press lmb

royal thicket
plain wasp
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5 actual attacks is enough to kill a heavy

astral cedar
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That’s what I was saying 😭

hallow leaf
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Because they technically count the first set as 2 attacks

plain wasp
#

That 50x2 60x2 70 + 50x2 + 60x2
Or
100+120+70+100+120

astral cedar
#

Technically correct the best kind of correct

plain wasp
#

The 3rd attack should still be better tho

hallow leaf
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Still the damage on the last attack needs doubled and riot shield should get a shield bash

royal thicket
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It‘s like comparing the pike to the ak and saying “omg the pike only needs three hits to kill a light while the ak needs 8 ak is so much worse“

astral cedar
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i think they messed up adding 2 damage reduction melees. Riot shield should’ve been the only one and dual blades the damage dealer/kill weapon

hallow leaf
plain wasp
hallow leaf
#

Medium melee should just get a passive movement speed buff at all times when not blocking

astral cedar
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It’s straight up desync and inconsistency keeping those weapons from being absurd, iirc someone in #medium-build-main posted clips of riot shield on really low latency with no desync and it was blocking everything easily

royal thicket
hallow leaf
astral cedar
hallow leaf
#

Light and heavy both have cc med should get cc as well

plain wasp
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Not that they shouldn't have any but they shouldn't outclass the weapons of heavy

astral cedar
hallow leaf
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Medium deserves a frost grenade

astral cedar
#

I still think medium close range is good especially with cerb also here

hallow leaf
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And it should be medium only

hallow leaf
astral cedar
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Iirc even old model didn’t win the ttk race vs heavy but they often did because it’s easier to move around and hit targets with model

royal thicket
hallow leaf
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It needs a tighter spread or something, currently that gun just sucks

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And the pyro effect feels so damn inconsistent

astral cedar
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Now current model is like buffed cl40 where it does lose the ttk race on paper but with movement and a bit of range you can often win anyways

plain wasp
astral cedar
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Cerb is in a super delicate spot rn, any buffs or changes outside of reload would need to be complete reworks or it starts entering old model zone

royal thicket
hallow leaf
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All it needs is a tight spread

hallow leaf
astral cedar
#

Maybe just me but tighter spread on cerb would make model look pretty bad

hallow leaf
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But I do agree that med should get stun gun or any of the new gadgets

astral cedar
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The spread is legit the major reason its effective range is like 7m, their damage falloff and % damage retention is similar

hallow leaf
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Either one of the new gadgets would have helped their melee but nope med apparently doesn't get any slowing items

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That's reserved for light and heavy only and med gets no cc

astral cedar
hallow leaf
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But one thing the support class does get is their movement nerfed or their support nerfed

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At this point they need to stop calling medium the support class

astral cedar
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you can’t fight dual bladers, I was in a WT game and my team with no charge heavy just couldn’t fight them indoors—didn’t have the space for it

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it was a triple med team with x2 dual blades any indoor cashout was so good for them

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My issue with medium melee is needing really lame hard counters to kill decent users 😭light and heavy can at least be shot at from the jump

hallow leaf
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Dual blades are really easy to counter, once they get in melee range just hip fire and I promise you any automatic weapon will kill them before they kill you

astral cedar
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On heavy maybe

hallow leaf
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Even on light and medium

heavy tusk
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Give Medium a concussion/force grenade that does low damage and pushes things. It would give Medium it's own gravity throwable and could work for melee by throwing it ahead or behind cover

royal thicket
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Gap closing for different classes
(class specific)

Light: movement, dash, invis, vanishing bomb, maybe even grapple, the stun gun and the new vortex

Heavy: Winch, charge, rpg, goo gun and the lockbolt.

Medium:

astral cedar
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It’s 2 melees to kill a light, if I didn’t have dash i don’t think it makes sense to play with fire like that

hallow leaf
astral cedar
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when I used dual blades there were very many lights that died this way by choosing to engage, the smartest ones just didn’t and kept out of my range

hallow leaf
crystal garnet
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Just me or is the Famas the best AR compared to AK and FCAR?

astral cedar
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Maybe if you never miss a bullet and have really really good tracking at super close range

astral cedar
hallow leaf
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Goo grenade is a must for catching people with med melee

heavy tusk
# hallow leaf That and a frost grenade that slows

That works too. Goo kind of fills that niche already, but a gradual slow buildup like how burn works could be different enough. Just worried it would make M-H-M comps even stronger than they already are

hallow leaf
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But the key points is what ever slowing gadget medium should get better be medium exclusive

royal thicket
hallow leaf
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Medium has zip which imo is the best of the two for horizontal speed to try and catch people

heavy tusk
hallow leaf
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But the downside with both zip and jump is the enemy also benefits from them

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While stuff like stun gun and the new gadgets the enemy can't benefit from them

heavy tusk
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I've been saying the zipline should have a despawn similar to the turret

astral cedar
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Just hoping embark realizes there’s more ways to support a team

hallow leaf
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But still the zip and jump pad nerf was UNCALLED FOR

astral cedar
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we have healing beam whatever, defib which is whatever, and then real shit like aps and movement items

hallow leaf
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aps got nerfed into Oblivion

astral cedar
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medium should be the deployment class but we haven’t gotten much and explosive mines got nerfed and are already available on heavy

hallow leaf
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Also explosive mines need two charges back, those things are so useless now

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You have to pair them with another mine just to make them useful

astral cedar
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why don’t we add bonus health or reload speed or extra ammo or anything else for teammates

fickle radish
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Medium Is kinda fine, doesn't need to be the deployment player. I don't want medium to become a TF2 engineer wannabe

astral cedar
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Poison/fire resistance? Gas clearing? Anything else to support the team? Let’s expand embark

astral cedar
hallow leaf
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Medium should get 2 new turrets to really push them into the support role, one being and armor turret and the other being a healing turret that functions like the aps and you need to be in their zone

plain wasp
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Give med the wind guster from zelda

fickle radish
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It gives health, movement and support to the team. It's fine. Problem rn is that every class is losing his characteristic elements

astral cedar
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you can say light hasn’t gotten a special since S1 but has been getting continuous gadgets

heavy tusk
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I wonder if a CNS themed ability like Damage Rewind or a buff aura would work. Something that makes sticking to the Medium and placing yourself well with your team a clear benefit

fickle radish
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It hasn't received anything on the last season but does not means that it's not good. Is the only class that still works even without any update

hallow leaf
plain wasp
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Air could be an interesting "element" to add to the finals alongside goo/fire/gas/smoke and could have interactions with each as well as propelling people hit with it as a grenade form

fickle radish
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I'm not saying that it should stay as it is rn uh. Medium is really boring rn

astral cedar
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never said it’s not good either just really uninspired

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whatever new we get doesn’t need to be deployment either but holy smokes just something else to play with would be nice

hallow leaf
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I just hope mediums next gadget is a cc gadget

plain wasp
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The next 2 seasons will likely give both med and light a weapon and gadget each as well as what they didn't get this season

astral cedar
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Since it’s been getting nerfed since inception because it was too busted
Now we’re finally more in-line because we didn’t get a broken new weapon this season

fickle radish
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Why not adding built in elements to every class. Like integrate defib to medium and one distinctive gadget also for light and heavy. It would open up at list more variety on the gadgets. Kinda annoying that now on medium you only have one free gadget slot cause you are forced to play defib + jump/zip

heavy tusk
hallow leaf
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And I hope with this seasons mid season update we see a buff to both of mediums melee

fickle radish
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Maybe is just medium that is too perfect and other classes are just bad idk lol

vale obsidian
astral cedar
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with the movement cooldown nerfs I’ve been considering double movement for the first time

plain wasp
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I want a new spec for light that is a grenade launcher that is used for movement

astral cedar
#

the cd on pad really mattered for my gameplay once I had to play with it

hallow leaf
vale obsidian
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i want a spec that is just another weapon slot
it kindda only work on light tho

astral cedar
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I’ve been running goo to mostly to replace defib

fickle radish
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Goo is the only gadget I use on medium

heavy tusk
# vale obsidian that would look so silly lol

Well obviously give it a good design. That thing is a garbage can and some plastic wrap. I was thinking something like an RPG-22 with an air canister you reload once it's off cooldown

hallow leaf
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Goo + smoke is the ultimate bunker combo

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You shal not burn by goo fort

royal thicket
astral cedar
fickle radish
vale obsidian
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nothing top frag trapping in satisfaction tho xD

hallow leaf
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A jetpack spec for medium would be great

plain wasp
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Smoke+gas is something

hallow leaf
plain wasp
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I think they should add new things mid season instead of exclusively when going to a new one

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And there just aren't enough balance changes every update

vale obsidian
hallow leaf
royal thicket
hallow leaf
heavy tusk
plain wasp
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Like if they're making lots of changes it'd be easy to revert in the next update

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It's only a week of things being too powerful

hallow leaf
plain wasp
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Then the benefit becomes we get balance changes that make the game better and the ones that make it worse are reverted quickly

hallow leaf
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They work like one week every 2 months

vale obsidian
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lot of change also keep thing fresh too
but it dose cluttered/mess with the stat that embark most likely are tracking so idk

plain wasp
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A week of gameplay from everyone playing every week would be a bit

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More changes making the game fresh also means more players to gather data from

hallow leaf
plain wasp
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They're too scared to make big changes anymore

hallow leaf
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We get lucky to get balance changes once a season which really fucking sucks

plain wasp
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The last big change was the cashout game rule changes

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That was like s2

hallow leaf
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You can basically check in at the start of the season and see what changes they did, and if they changes are shit (spoiler alert they probably will be) then you can wait for the next season to come back

royal thicket
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They changed so much back then, now it‘s a small buff or nerf for a few weapons every season and that‘s it

plain wasp
#

Maybe I should get a job working for embark to fix the game

hallow leaf
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Cough cough lh1 and cl-40

plain wasp
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Don't forget adding a charge and doubling the cooldown

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Smoke should get 4 charges and a 1.5 minute cooldown

ashen hawk
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ik im not saying that they shouldnt use breach

hallow leaf
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Then after nerfing those weapons they call it quits for the rest of the season and effectively didn't change shit

plain wasp
royal thicket
hallow leaf
ashen hawk
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Oh ye i forgot abt the new gadget sorry myb
but goo grenade is for everyone. im talking abt only light gadgets, like vanish and breach

plain wasp
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When is the bundle of rope gadget getting added that let's me hogtie heavies and strap them to the cashout

hallow leaf
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Also medium cl-40 should do more destruction damage, we should be able to break walls with it

plain wasp
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That takes a minute

hallow leaf
covert parcel
#

fr

plain wasp
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Should be like 6 so 3 mags can break 2 things

hallow leaf
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That's why I said it should do more destruction damage I didn't say that it didn't do any destruction damage

plain wasp
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Or wait it's 5 now so

royal thicket
plain wasp
hallow leaf
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Riot should block flame thrower

royal thicket
vale obsidian
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what about my minigun idea for heavy spec

100 boolet, high destruction power
can't reload but the bullet get refill by 1 bullet every 1 second

plain wasp
#

Give heavy og tachanka turret

hallow leaf
royal thicket
plain wasp
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Or make it so light can jump on a heavies back and control them like a turret

covert parcel
vale obsidian
covert parcel
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its called charge and slam, and it throws off the flow of a fight

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very fun to have a 130 kill finisher even tho they missed half their bullets as a panic button

hallow leaf
plain wasp
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Don't forget they also have the 100 damage kill finisher

royal thicket
covert parcel
vale obsidian
covert parcel
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ie fake stats

plain wasp
#

Minigun could be balanced in not able to move while shooting and forced to shoot a minimum amount of bullets

royal thicket
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Before we give heavy a second weapon give medium a trash pistol as a gadget

vale obsidian
hallow leaf
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I would love to see medium get the Monowire or mantis blades from cyberpunk

covert parcel
vale obsidian
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and for the ttk, it would have a really long hoster time anyways

covert parcel
#

as every gun is

plain wasp
plain wasp
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And of course heavy gets gorilla fists

hallow leaf
slow linden
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Maybe a bit of damage? Not really much else it could do without being a little crazy

plain wasp
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Projectile launch system is not cool compared to punching people and knocking their head off

royal thicket
unique swallow
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Revert fucking Sword and SH1900 I'm tired of this META slop now

sand monolith
#

You are just wrong no offense. HML is almost always the best or 2nd best comp at top level play right now purely because of how much utility and teamplay light has

hallow leaf
royal thicket
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I‘m thinking a trash pistol. 4 bullets, low range, low damage, pretty high reload speed and the mag needs to with cooldown

slow linden
royal thicket
toxic plover
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@slow linden maybe use it once to connect, use it again to make it real it in super fast?

hallow leaf
royal thicket
vale obsidian
hallow leaf
slow linden
royal thicket
vale obsidian
hallow leaf
slow linden
royal thicket
vale obsidian
toxic plover
plain wasp
slow linden
#

Like mount it?

toxic plover
toxic plover
hallow leaf
slow linden
plain wasp
#

Yeah slippery isn't as effective for that purpose but it's much more fun to play against

vale obsidian
toxic plover
hallow leaf
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Or here is an idea, give medium an ender pearl

plain wasp
#

I like the idea that it slows on hit but then becomes a slippery area

toxic plover
hallow leaf
royal thicket
hallow leaf
#

That shit is fine where it's at

plain wasp
#

Just give heavy a chainsaw

toxic plover
vale obsidian
slow linden
hallow leaf
plain wasp
#

Medium melee is more defense oriented for a reason

slow linden
vale obsidian
toxic plover
hallow leaf
toxic plover
vale obsidian
plain wasp
#

A team of 3 dual blades with heal beams in a close quarters room would not ever lose

royal thicket
slow linden
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Sledge good,in good place,spear needs it's spinning stance reworked into a javelin throw

plain wasp
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I got teamwiped by one spear spin the other day

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We were trying to steal last second for context

vale obsidian
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also imo i think flame thrower need a right click mode that give it more range

plain wasp
royal thicket
vale obsidian
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at the cost of not very good dps and prolly eat throw ammo

plain wasp
#

Also heavy should just get the drg driller weapons

royal thicket
vale obsidian
royal thicket
royal thicket
vale obsidian
loud aurora
#

to be honest no matter what they will do with dual blades i love them

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I love using them to defend a teammate when he's stealing

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my fav weapon

royal thicket
loud aurora
#

i have some cool clips but unfortunately i'm bad at this game XD

deep birch
#

my fav weapon hands down will always be the sledgehammer because i have room temperature IQ and my monkey brain activates when i am given a big stick to hit things with

loud aurora
vale obsidian
royal thicket
loud aurora
royal thicket
#

Also riot shield heavily depends on the ability to block so nerfing this stat just makes it worse as a damage dealer

vale obsidian
loud aurora
#

besides this weapon excels at picking fight and using enemy stupidity

royal thicket
loud aurora
#

most of my lights kills on duals are from reflecting they are too fast to stab

vale obsidian
royal thicket
loud aurora
#

well depends on light's weapon

#

when i get permission to send videos i can send some funny clips

vale obsidian
loud aurora
#

ye

vale obsidian
#

and just hope for the best cus in the heat of the moment (for me atleast) brain for some reason just dosn't allowed me to think

loud aurora
#

i can see the panic in their movement 😈

vale obsidian
royal thicket
loud aurora
#

XDDDD

vale obsidian
#

yo can i borrow your physics text book so i can see wtf Darwins theory is?

loud aurora
#

But still I have the most fun when any player with a gun emptied a mag on me and then comes close to me thinking he has a chance to kill me with quick melee.

vale obsidian
loud aurora
#

if you could have a secondary weapon, a pistol or something else i would be happy but balancing that could be a nightmare

vale obsidian
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but if balance right it dose have a place imo

loud aurora
#

my second fav weapon

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but stoped playing with it after the masive buff

vale obsidian
#

but they revert that last season already

loud aurora
#

oh

vale obsidian
#

no not last season
it alot longer then that i think

loud aurora
#

didn't notice i was feeling really bad when using it

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so many undeserved kills

vale obsidian
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bc it only change some direct hit breck point

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it make killing heavy take 3 bullet

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(no change to light or med shot to kill)

loud aurora
#

why did they even buff it in the first place it was fine

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if i understand correctly now i has more damage but less splash

loud aurora
#

but while we are on the topic of duals

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the rolling pins skin is a nerf

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you see WAY less while blocking

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and it's kinda depressing

vale obsidian
#

pay to lose lol

loud aurora
#

ye kinda

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I will still play with it but kinda sad

slow linden
#

Kinda clean

loud aurora
#

well i had a break from the game then

slow linden
#

Unfortunate

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You can't get it anymore,wish you'd had the chance

jolly bison
#

Add a four-barreled Derringer to the gadget slot, I beg you.

loud aurora
#

i was playing in
Jan
Feb
break and i came back
Sep
Oct
Nov
Dec
till now

jolly bison
#

Any melee character can be countered by zap light, you need a counter pick that won't suffer from it.

loud aurora
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i have many times got zaped when plaing with duals

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and I rarely die to it

jolly bison
loud aurora
#

world tour ?

jolly bison
loud aurora
#

i don't play this kinds of games often

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I'm more of a strategy games player

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the finals is the only fps pvp game i play

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and one of like 3 fps's

jolly bison
#

Mate, in this game, in a competitive context, they tend to favor the principle of "rock, paper, scissors."

loud aurora
#

well most games

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in this sezon right now i'm gold 3 last sezon it was platinum 1? idk I dont play much

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and I dont play normal ranked

jolly bison
#

No dude. XD

loud aurora
#

im dum

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I main duals

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it's the weapon i have the most fun with

loud aurora
jolly bison
#

This is a relatively bad weapon, in terms of balance. You might feel the pain when you start getting Zap from skillful lights. It's literally a meta gadget. (I'm a light main myself, it doesn't need a nerf, it needs a counterbalance)

loud aurora
#

well yes I know even tho Im not that sharp i can see the obvious

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when we are playing a custom game with friend we have some weapons banned not because they are op but it's just not fun to fight against

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and zap is one of them

dapper pelican
#

yooo

#

lets go trying to get the vc option

plain wasp
royal thicket
loud aurora
#

also am i the only one who after reading this:
"ShAK-50: A heavy-hitting rifle for the Heavy that fires two bullets per shot, delivering immense stopping power with each pull of the trigger."
thought that heavy was getting a sniper like weapon perhaps something like pike or LH1

plain wasp
#

It does 30 damage with each trigger pull which is more than most weapons, but yeah it isn't exactly what I expected

boreal laurel
loud aurora
#

and I have a weak spot for colony sim's np rimworld

pallid moth
#

Should I swap to duals from riot

loud aurora
#

i thinks so

pallid moth
#

Gimme your pros and cons

loud aurora
#

i use riot only to make other angry by being annoying

loud aurora
pallid moth
#

Bet

boreal laurel
pallid moth
#

Interested in the cheese 🤔

#

Also I like melee in this game so much but maybe the deflect will help improve aim?

loud aurora
#

So I like to think like this there are 3 types of weapons: melee , ranged and gimmicks

so for mele i beleave that dual blades are in the midle betwen lights sword (demage) and riot (defence)

*in regular match i don't think you nead the amound of defence riot can provide
*i have frequently killed with dual block something you cant do with riot
*you can see way more
*blades destroy riot in 1v1
@pallid moth

pallid moth
#

@ me when you respond

#

Can we have it so melee weapons can be used in the opposite hand?? This would add a fun mix up in line with guns having different sights

royal thicket
ashen hawk
vale obsidian
sand monolith
frank quarry
#

when the new mgl-32 skin release?

amber cloak
#

Never

cunning kettle
cyan orbit
#

I feel like heavy is the best for team-play gadgets

sand monolith
#

Glitch and stun are both fight winners

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Gateway is insane for plug meta

wanton gorge
#

Pls nerf the Guardian turret its way to over powerd

amber cloak
#

It really ain't Lil bro. Just move out of it's line of sight or goo it or shoot it

amber cloak
#

Oh I didn't think about that

subtle mortar
amber cloak
#

Now that I think about it he's probably just rage baiting

subtle mortar
#

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cyan orbit
# sand monolith

How is breach charge and team play gadget? Also gateway was the old portal i was talking about glitch is worse than glitch trap in every game mode except bank it vanishing bomb was the invisible bomb I was talking about but I don't see stun or thermal bore as it can explode nearby barrels and only has two charges with a sucky ads for its proj. Speed. So I agree that sonar nade, gateway, and vanishing bomb along with the new gravity tool for light are good teamplay gadgets but I don't know about the others

cyan orbit
sand monolith
#

Breach charge drops cashouts and opens holes to push through. It’s very viable for if your heavy wants to run double defense gadgets instead of C4.

Glitch nade and trap are completely different. One is more defensive and the other one is used to glitch a whole team and push in on them or to shut down dome and mesh. Stun is great for stunning a target and diving them for a pick, stopping steals, and dropping cashouts for plug meta. Thermal bore isn’t seen too often but it’s a decent pick for suspended on Monaco or Kyoto.

@cyan orbit all of these uses have been seen from top team comps and pro scrims

cyan orbit
#

Granted, sometimes they don't have the ability to do that, but even just running a goo gun heavy completely removes that turret problem

cyan orbit
sand monolith
#

Stun gun

subtle mortar
cyan orbit
sand monolith
#

Flashbangs aren’t really seen in meta but honestly I think they’re slept on

cyan orbit
sand monolith
#

That’s smart asf

amber cloak
#

Damn that's one way to play the game bro

cyan orbit
cyan orbit
#

@subtle mortar you gonna say your piece? I wanna argue more

subtle mortar
#

ZokZokZok Zok Zok Zok'Zok Zok ZokZok

#

Zok ZokZok ZokZokZok ZokZok ZokZokZok Zok ZokZok, Zok ZokZok ZokZok Zok ZokZok ZokZok ?

#

ZokZok ZokZokZok Zok ZokZokZok

cyan orbit
subtle mortar
#

ZokZok, ZokZok ZokZokZok Zok ZokZok, ZokZok'Zok ZokZokZok Zok ZokZokZok Zok
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cyan orbit
#

You can cut off a source of damage for them, similar to glitches

cyan orbit
subtle mortar
#

Zok ZokZok ZokZok ZokZok ZokZok, Zok ZokZokZok 2 ZokZokZokZok ZokZok ZokZokZokZok ZokZokZok ZokZok Zok ZokZokZokZok ZokZokZok'Zok Zok ZokZok
Zok Zok Zok'Zok ZokZok ZokZok, ZokZok ZokZokZokZokZok ZokZok Zok ZokZokZok ZokZok ZokZok ZokZok Zok ZokZokZokZokZok

#

||Zok ZokZok, Zok ZokZok ZokZok Zok ZokZokZokZok ZokZokZok...||

cyan orbit
#

Im bronze and even i get that

subtle mortar
#

ZokZok Zok Zok ZokZok ZokZokZok ZokZok ZokZokZok ZokZok ZokZok Zok Zok Zok Zok ZokZokZokZokZok Zok ZokZok ZokZokZok Zok ZokZok Zok Zok ZokZokZokZok

subtle mortar
cyan orbit
#

Lock bolt to stop you from throwing it

cyan orbit
subtle mortar
#

Zok ZokZok'Zok ZokZok ZokZok, Zok ZokZokZokZokZok Zok ZokZok ZokZok ZokZok ZokZok'Zok Zok ZokZokZok ZokZokZok

cyan orbit
#

I was saying ways to stop it from shooting, however you can weaponize it with enough time if it's isn't your team's turret by going behind a wall after applying a source of knockback to it

subtle mortar
#

Zok ZokZokZok ZokZokZok Zok ZokZokZok ZokZokZok ZokZokZokZokZokZok Zok Zok ZokZokZok Zok Zok
Zok'ZokZok ZokZok ZokZokZok ZokZok ZokZok ZokZokZok, ZokZok ZokZok

vale obsidian
cyan orbit
#

And it is decent for a extra dps option

vale obsidian
cyan orbit
vale obsidian
vale obsidian
#

You said "and" after talking about qm

#

Anyways the turret dose not need nerf
It's so counterable

#

If you ever get clutch fighting what effectively a 2v1 just calmly walk back throw the door you mindlessly run throw without listening for the turret beeping

#

Or even better use that door frame to block off the turret los of you then fight the 1v1

hallow leaf
cyan orbit
vale obsidian
cyan orbit
fleet brook
#

What does a "fun" heavy look like

cinder scaffold
#

imagine if you could heal beam revive statues to revive from a distance

id imagine it would take longer if you're further away from the statue, but sometimes you just can't get to your dead teammates 😭

vale obsidian
fleet brook
vale obsidian
#

Fun for heavy is his bursty impact

#

All his gatgid do big burst of damage or support

#

And they can keep it balance by just giving the enemy counter play to all his gatgid

royal pier
# vale obsidian And they can keep it balance by just giving the enemy counter play to all his ga...

My issue with that is when the counterplay is basically set-and-forget/point-and-click.

Demat can circumvent most defensive setups in an instant, can drop the cash out two floors and close up one of them with very little risk. The draw and stow time is functionally non-existent.

Data Reshaper isn't super popular yet, but it's also a case of "pull up an iPad and do something instantly." It's possible that eventually more will realize the potential it has, and Heavy will be pushed into being a Shield Monke again.

Of course, Glitch Trap can instantly disable said shield. Set-and-forget. APS is still strong post-nerf, same deal. I'd like there to be more mechanical depth to Medium, or at least risk.

vale obsidian
#

Yeah it really shouldn't be rock paper scissors

brave elbow
#

On cherche des joueurs français pour jouer chill et tryhard pour rejoindre notre club, dm moi si tes interessÊ !
We are searching for a french player,s,chill and who wants tryhard to join our club, dm me if you are interested !

fickle radish
#

Learn English first

royal pier
#

I do think that while Charge could use some adjustments (like protection from multihits), the game does need those big impact abilities to avoid the meta becoming rooftop simulator where it's MMM with FAMAS just stalling everyone. Winch can help break up death ball comps where they just run double Heal Beam and take turns ducking in and out of cover. Mesh Shield could help the team close distance, but atm it just melts under focus fire.

Mesh is just not fun to me atm. It doesn't help that the desync is so bad that people can be in front of the shield to you, but are actually just shooting through it when close. A stronger Mesh shield also makes Light's Gitch Nade more powerful. Medium should probably lose Glitch Trap to Heavy (nerf it some though). Maybe Mesh has infinite health, but a set duration. Or, shrink it some so that it's not such an easy target, let the Heavy move a bit faster while using it, but don't let them slide or do anything that enabled the old juggling. At a minimum, let it regen faster when out of combat. Maybe have it regen after 10 seconds like health does.

If we want Light to be relevant to the meta in Gold+ Ranked, they need a role. Atm, embark seems to just want to make them have overtuned guns and Stun, but that falls off in usefulness against highly coordinated teams. Imo, guns should be the tools that finish the fight that gadgets actually won, most of the time. Instead, Light's just use the M11 and Double Barrel to get fairly easy kills on Heavies in less coordinated groups due to how big Heavy is. Way easier to hipfire a build the size of a barn than it is Medium.

fickle radish
#

Why if light instead of being the flanker converts into the utility and support role

#

Idk but makes more sense to me. Give it good mobility, a bit less DMG but tons of utility like heals, glitch ecc and let medium be the dps and movement giver role and heavy the defensive role

#

Like it is on most games with classes kinda similar to the finals. Support usually has good evasive movement and decent DMG just enough to survive and run away

royal pier
#

Encourages light to be by their team more, too.

unborn frigate
#

giving light jump is interesting

royal pier
unborn frigate
#

or the most supporting class

fickle radish
vale obsidian
fleet brook
fickle radish
fleet brook
vale obsidian
royal pier
#

Healing is support, APS is support.

#

Intel used to be a key part of Medium, then after Recon Senses got snapped, they gave all that to Light.

#

Finally gave some of that back this season.

plain wasp
#

By definition movement is support because it helps the team

unborn frigate
#

also i meant team support not just support in general my bad

royal pier
#

Light is the better option for team mobility because otherwise they tend to get so far ahead of the team that they risk getting picked off.

I keep having to try and reign in Lights on my team that want to initiate fights, when their mobility is best used after a heavy has gotten the enemy's attention.

unborn frigate
#

i never said not to give light it i just said not to remove it from med

royal pier
royal pier
#

But I'd classify them as Defense and destruction oriented.

royal pier
unborn frigate
#

heavy is defense and destroy
light is flank and dmg
medium is team support and range

royal pier
zenith relic
#

I mean every character can be versatile even tho eachone is specialised in those categories

royal pier
#

Specialization has been a thing in games this long for a reason.

zenith relic
royal pier
zenith relic
#

Yeah I agree

weak kernel
#

i've been saying for awhile that light, the high-mobility flanker, ought to have an instant breach tool like medium and heavy both have, IMO

#

something like a one shot on cooldown M79 that busts down a wall kind of like a more specialized RPG

royal pier
#

Turret could probably be a Heavy gadget or something. With nerfed health, obviously.

#

Or they could rework it.

amber solstice
#

Fax

zenith relic
fickle radish
#

Miss old turret

amber solstice
#

Rip

royal pier
#

Maybe give Medium two lil healing Turrets. Way slower/less healing than beam, but no micromanagement.

amber solstice
#

Op low key

zenith relic
amber solstice
#

Hmm

fickle radish
#

Not that much, on such a movement game a static healing current wouldn't be that strong imo. Maybe give it a shooting syringe that you can shoot that slowly regens hp. Like the medic on delta force or idk I don't have other similar examples

amber solstice
#

Meat shielding

zenith relic
royal pier
fickle radish
#

Useless, to make it useful it should start the cooldown immediately but without any boos

#

Boosts*

zenith relic
royal pier
#

Honestly we're just ripping off Thunderbird from Siege kinda.

#

Not that I care.

#

I wouldn't make it a "shot" though. Just a mini heal-beam with a set amount of healing before going on CD.

Or maybe a charge that refills, so your Light that's missing 10 HP doesn't use it up.

zenith relic
#

We should get a bowling ball grenade skin...

fickle radish
slow linden
#

I don't like the thing,I think it's underhanded and I feel dirty using it,but it's not overpowered

slow linden
restive plover
#

how is it that im always getting shot through smokes even if im just chilling in the back of one
i thought it hides ur outline name etc and ur opponents cant see you through it?

boreal laurel
turbid laurel
#

What factors xp for gateways? I’ve seen a lot of different answers so I’m not sure

plain wasp
#

Like 75 xp or something

royal hound
#

please nerf the M11. It's gonna make me uninstall this game

turbid laurel
muted fern
#

just grinding

balmy mountain
#

how does the cerebrus pair with dual blades? like if i ricochet bullets, will i still catch fire?

muted fern
#

damn shi crazy

plain wasp
balmy mountain
plain wasp
#

I feel like dual blades should probably not be countered entirely by the other variety of close range weapons

muted fern
#

type shit

wind lintel
#

dual blade buff seems like it now gives full front cover, idk if anyone tested it though. I dumped half a lewis clip while moving around their hitbox and my bullets were blocked

balmy mountain
balmy mountain
#

i haven't tested it out but i'd wager blocking while crouching gives you even more of a protection considering your legs are tucked away now

gilded lintel
#

does the gravity vortex pair well with the matter? from the gameplay I've seen it's full potential is only reached when youre able to watch over the vortex and get the from afar so I think using the matter might be nerfing it's potential

rigid yoke
#

too much lag wtf

toxic plover
#

Gadget that doesn't make the cashout invisible but makes the icon for it move 30meters away in a random direction for 30 seconds

ashen hawk
ashen hawk
sand monolith
ashen hawk
sand monolith
#

You are objectively wrong if you think HML hasn’t been meta. Just because it’s not in pub lobbies doesn’t make it not meta

ashen hawk
sand monolith
#

Not necessarily no. If a meta can ever be described with 1 comp then it’s an unhealthy meta

ashen hawk
sand monolith
#

I mean we’ve had metas before in top level play with up to 3 comps so not really

#

Idk why everyone just says “it’ll never be perfect so don’t bother”

#

We’ve had healthy metas in the past and varied metas as well

ashen hawk
sand monolith
#

What does that have to do with anything

ashen hawk
sand monolith
#

All I said was light has teamplay options

ashen hawk
#

HML isnt a problem

sand monolith
#

What the fuck are you talking about lmao

ashen hawk
sand monolith
#

You’re arguing against things I never said

ashen hawk
#

u have confused urself too much for u to continue to talk normally, nor have u enabled me to reply

zero logic whatsoever, full-on emotional and no thinking statements

sand monolith
#

You said light has no teamplay. I told you no and that HML has even been meta due to lights teamplay gadgets alone.

That’s all

#

It’s not that hard to follow a conversation dude lmao

untold lodge
#

Light doesn't have team play. Because nobody uses light for team play. It's a completely kill based class

sand monolith
#

It does but nobody uses it for team play outside of high elo

untold lodge
#

Exactly, so to say it does is a far reach

sand monolith
#

Well no, it definitely does lol. It has extremely strong teamplay gadgets. Only good players use them though

#

Hence why HML is often seen in the meta of top level play and pro scrims

untold lodge
#

Lmao dude, you need to stop being defensive. I literally agreed with you. But the top of the top doesn't matter when it comes to a games balancing. That's how you get garbo games that nobody actually enjoys and ends up killing the playerbase

sand monolith
#

Who is talking about balancing bro are you guys able to follow a conversation at all

#

Light has teamplay. It’s not a hard concept to grasp.

untold lodge
#

Dude. Smh. You're talking about something being meta, meta is always linked with a games balancing

sand monolith
#

Wow u sure are a genius

untold lodge
#

This case is LMH, so don't tell me you weren't talking about balancing

sand monolith
#

These topics are vaguely linked together. Thay must be what were talking about!

#

The original point was that light has teamplay. I brought up HML team comps being in the meta to show how light has teamplay, as HML is a meta comp in high elo and light is included purely do to its teamplay gadgets alone

#

So no, you are wrong

untold lodge
#

Then it needs a rework to encourage the rest of the entire player base to use it as such

opaque dawn
#

whats best on light??

untold lodge
#

Everything

sand monolith
#

Not really. There’s nothing wrong with a class being used for different reasons at different skill levels. Nobody in low elo mesh shields or dome shields their teammates. The most you will ever see is defib and heal beam on teammates because that is their only use

vale obsidian
#

i don't get why it so hard to fallow
if anything i think Season 1 FCAR joins the chat guy is making stuff confusing for me

sand monolith
#

You will generally always see less teamplay in lower elo. As teamplay is a skill

sand monolith
untold lodge
#

Yet they nerf the defib and healing beam into the ground

vale obsidian
vale obsidian
sand monolith
untold lodge
#

It really is when in comp.

sand monolith
#

I think at least for high elo, defib will be completely out of the meta by the end of this season. Once people get used to playing for slow revives

restive plover
rain geyser
#

Defib's in a nice spot now IMO

untold lodge
#

I just hate that lights rarely see a debuff and yet it feels like mediums always get the short end of the stick because of light players complaining when they're literally using a risk/reward archetype

rain geyser
#

I already have just been using goo instead for a long time

sand monolith
#

Defib chaining wasn’t even an issue unless the enemy team was running model lol

#

Any other weapon made defib chains free kills

vale obsidian
#

i don't play any serious comp like scrim or something like that
but imo a res is still a res, it give you a another meat shield and or negate the run out of fight to res time
still very strong

untold lodge
restive plover
rain geyser
sand monolith
untold lodge
sand monolith
#

Breaking news the only healing gadget in the game is a must pick when well balanced in a vacuum

restive plover
sand monolith
#

Now fights finish faster and medium brings less teamplay

#

Medium is closer to being a generic call of duty class more than ever rather than being interesting

#

Nobody wants that lmao

untold lodge
#

I think if they keep the new mechanic, they need to make it a full health revive and have the teammates guns reloaded. I'm now constantly dying because I'm using the cerberus and then spawn back and get shredded

sand monolith
#

There’s a reason nobody complained about defib until model meta took off

vale obsidian
#

enlighten me pls
i am infinitely curious

sand monolith
#

Because assuming the medium isn’t running a model, defib is hard countered by closing the gap

untold lodge
#

Especially when they spawn with half health? You can easily just aim at where the head is and instantly kill the revive

sand monolith
#

The guy with the defib can immediately switch back and instantly deal 117 damage, the guy being defibbed can immediately shoot for 117 upon respawning

restive plover
sand monolith
#

Healing beam is also designed to be weaker up close. There’s a reason medium is labeled as the mid range combat class in game. It’s entirely balanced around being generally weaker than H and L up close

#

Also why it has no close quarters combat gadgets like light and heavy

#

It’s also the reason model had so much range in the first place. The only issue with model was how good it was at point blank. Full support mediums were contesting heavies that were built for cqc

untold lodge
#

Even thr cerberus isn't really used like a shotgun sadly. It's more like, lemme set em on fire, wait, then do it again. And again. And finally kill them.. them being a light lmao

sand monolith
#

The Cerberus gives medium power in cqc for about 1 kill and then you’re vulnerable until you reload. It breaks the boundary in a healthy way

untold lodge
#

Yet the light walks right up to me and rocks my world with the double barrel instantly lmao

sand monolith
#

You also need to hit almost every shot to make it work

untold lodge
#

I don't think it's healthy when every other gun in the game reloads the same or faster and can kill multiple players

#

But the triple barrel shotgun can barely manage to kill one

#

Rarely 2

restive plover
untold lodge
#

No. Definitely not happy

#

Nobody I've talked to in game has been happy about it

sand monolith
vale obsidian
#

i mean the db is on light, the bursty damage assassination class
and the theri shotty is on med the support mid range class.
so it make sence why it balance that way, but db is annoying as shit tho no denying that

sand monolith
#

If they really wanted to nerf defib they should have removed the iframes or made the prefib take longer

#

Even if you wanted defib nerfed, this was a terrible way of doing it

untold lodge
#

Well it makes NO sense that the DB does as much damage as it does but when the mediums get a TRIPLE BARREL that's even longer, it does a fraction of the damage??

sand monolith
#

The Cerberus is meant to be a more niche weapon for specific team comps not really a general weapon like the DB

#

It’s very strong in HHM when you can force teams to push into you

untold lodge
sand monolith
#

I mean medium already has a million generalist weapons

vale obsidian
sand monolith
#

I think it’s about time they get something more specific and niche

untold lodge
#

Yeah and this was supposed to be it's shotgun prioritized for short range high damage.. but it barely does any at even close range

vale obsidian
#

i haven't use the tri shotty much, hows it vs model?

#

i get reck by them pretty fast when playing meds

untold lodge
vale obsidian
#

the peek-a-boo reload redo strat?

untold lodge
#

A LOT of your kills will just be trying to hit them one last time because the fire is always just short of killing them
Yeah, Very much that

#

If it had a quicker reload I'd feel much better about the way you pretty much HAVE to play with the gun. But as it is right now you have to exclusively play around cover or else you'll get out ranged by every weapon in the game or killed by a Melee too fast to kill them with the shotgun.

shut bane
#

If you are good at placing your shots at close range it will delete heavies quicker than they can charge and slam

#

Just like with lights db, you need to make use of most your shots well unless you want to be retreating temporarily

#

For that demat is kind of the best option in really dense buildings, but even without it you can usually reload at least one more time if you damaged the enemy enough to make them panic or run away

royal pier
#

Putting a turret on a throwable and then having said throwable break causes it to fall out of the world, again.

#

So glad that came back. /s

random anvil
modern nova
#

Hey can anybody help me out with building loadouts?

tranquil rose
#

The gadget that receive 3 changes, what do you mean "nobody complained"

vale obsidian
modern nova
scarlet thunder
#

why there's more guy than late s4 playing with a cl-40 in WT

misty axle
sand monolith
tranquil rose
# sand monolith Nobody complained after its rework in 2.0

Alright, now we're in a better context now. And yes, people still complained due chaining revives.

I don't understand why they haven't implement a mechanic where you could simply stop the revival process. That would prevent mediums from diving in and use it more taticaly.

#

It's just super stupid to see that hologram reviving someone and waiting for them to pop up.

sand monolith
#

Because you already had a huge advantage over the people reviving lol

tranquil rose
#

That really depends in the situation, it isn't always in a winning condition

sand monolith
#

I mean yeah that’s how support tools work. That’s a good thing. But you were also pretty easily able to kill the guy reviving most of the time

tranquil rose
#

The whole chaining revives was clear example of how annoying it can be, but other times it could result nothing

sand monolith
#

Yeah it depended on if they had the model or not

tranquil rose
sand monolith
#

That’s good

#

That’s how support works

tranquil rose
#

And it still works, I don't really get people saying defib is terrible now

#

Just don't dive in, pick up the totem, go to a safe place and revive the teammate

sand monolith
#

Because you can already do that without sacrificing a gadget slot

uneven iris
sand monolith
#

Top teams are already putting it down entirely in favor or other gadgets. Slow res is just better lmao

#

Defib and wait up to 13s for your teammate to be back in the fight. “Slow” res and wait up to 5 lmao

tranquil rose
uneven iris
tranquil rose
#

Or prevent enemy from pushing while still reviving someone

uneven iris
#

It really good for bringing the team back after a fight

sand monolith
#

More defib counterplay

tranquil rose
#

Tbh, they could just prevent the use of another defib

#

I don't think it mattered too much if they enemy could use their gadgets or specialization

sand monolith
#

Or nerf the only weapon that made defib chaining problematic

#

Nobody gaf about defib chaining when AKM was the perceived meta

tranquil rose
#

I don't think it would make chaining defib any less annoying

tranquil rose
sand monolith
#

The only thing that was ever stronger than model on medium was old FCAR

uneven iris
#

Any of you think the shak 50 worth buying?

sand monolith
#

It was 1 nerf of a weapon that deserved it

tranquil rose
#

a lot of things were super BS

sand monolith
#

I mean sure but nukes weren’t contesting the weapon slot of medium

outer flint
tranquil rose
#

Model for some crazy reason was, and it still is somewhat, kinda still the same

uneven iris
sand monolith
#

Because devs don’t understand the issue with it and are hesitant to change the 1 breakpoint that makes it problematic

outer flint
tranquil rose
outer flint
#

It just depends on your kind of play style

sand monolith
tranquil rose
#

The first nerf in the defib people say it was garbage ( I remember it vividly)

#

Then the second nerf came in, people say it was unusable, people still 100% times use it

sand monolith
#

Annoying doesn’t mean op. Every triple stack comp is annoying at what they specialize in. MMM with model was particularly annoying because it was an actually good strategy unlike any LLL or HHH comp.

#

MMM should specialize in mid range damage and team sustain and should be weak in other areas

tranquil rose
#

Then now finally the third nerf, people are saying again is unusable, but this time it might went overkill

sand monolith
#

No it’s still hard meta lol

tranquil rose
#

What, weren't people saying it was garbage now

sand monolith
#

Yeah casuals were. Every comp player immediately knew it wasn’t enough and it’s still 80% of the weapons you see in high elo

#

It arguably buffed its performance against L and H

tranquil rose
#

It was opressive when the FCAR was strong, it was opressive when the recon existed, it is opressive now with model so I don't know

sand monolith
#

Yes and that’s because they’ve always had a weapon that excels in cqc. The only time triple medium was on the same level as HHH or LLL is when people thought AKM was meta after the fcar nerf in 2.6

#

MMM becomes a perfectly fine team comp when running a balanced primary

tranquil rose
#

I guess the model ascesion came in season 3

sand monolith
#

Yes it did

#

From 2.6 - 3.0 people falsely assumed the AKM was the best weapon on medium and it was used in all levels of play. This is when medium was considered the most balanced it’s ever been and MMM was on the same level as HHH and LLL

tranquil rose
#

I don't know if it was the most balanced but for sure I remember most people said it was the best weapon

#

But anyways, I think now perhaps the best thing they can do is reduce the amount of time for the cooldown

#

It's either this or get back full life, since the only thing you can do is shoot back

#

But reducing the timer might be more like a Embark move

sand monolith
#

Removing revive sickness and either prolonging the hologram or removing iframes would be more than enough

tranquil rose
#

I don't know why they didn't try that out first

sand monolith
#

A million slaps on the wrist for model and instantly sent to the depths of hell for defib

#

What a time to be alive

toxic plover
#

I just got shit on by flashbangs and Jesus Christ did it hurt

tacit minnow
#

Nacho chips skin for throwing knives 🤌

unique swallow
#

Revert 4.6.0 sword and SH1900

slow linden
#

Melee is in a good spot

#

Spears the only one that needs not a nerf but a rework as it's not fun at all to fight

#

The basic attacks fine,the spinning stance needs to be changed to something else,maybe rapid pokes or a javelin throw

royal thicket
restive plover
#

I’m looking to improve my light gadgets, should I swap out the dart for something else?

restive plover
#

Ah ok gateway I’ve been meaning to switch to

tired cedar
#

Hammer always gets me cuz it looks further away than it is. But that is a ping issue cuz I play in South Africa

#

Chain is what annoys me with melee but pretty sure ping is why

#

Personally I would like the ability to swap reserve during games in Ranked as many of the problematic gadjets are easily fixed by countering with a diff gadjet or weapn

#

Like have swap tokens that you can use when you die, same way you have respawn

humble shuttle
#

Is AKR better with a scope?

fickle radish
humble shuttle
#

what about ADS time?

fickle radish
tired cedar
#

How do u even add scope? I main model

slow linden
royal thicket
fleet brook
#

Without winch on heavy you're not accomplishing much with the hammer against good players

slow linden
fickle radish
slow linden
#

I main flamethrower and goo gun

tired cedar
royal thicket
#

I don't think you understand. When I pointed at riot shield, I did so because it's the worst melee weapon in the finals and maybe even the worst weapon in general

slow linden
#

I think it's really strong for 1v1s but I suppose it could use a buff,maybe some extra utility but I don't know how else they could buff it

tired cedar
#

Like instead of a heavy attack, tap right and you swing faster but with no protection
like a toggle

royal thicket
royal thicket
slow linden
royal thicket
slow linden
#

I mean how hard is crouching,they can't shoot your feet if you're close enough to hit them anyway,supposed to protect your team more than you

#

You are Mobil cover and a close range fighter,you do plenty for the team you're just not going to have crazy high kill games,run with heal beam and defib,goo and glitch mines,it is a pure support weapon

#

It might need a slight damage buff, that is all though

fleet brook
#

It's also uninteractive to fight it just extends the threat range of a melee player to 12M

slow linden
#

I want you to tell me what YOU want for hammer,truly I'm curious

#

I personally think that giving heavy his movement speed from game launch would be a great idea

#

But that affects more than just melee

fleet brook
#

Melee heavy is inherently flawed not one particular element of it besides winch being uninteractive

#

Because heavy can't chase people nor can he punish a dash light with melee and if a medium is smart you're not catching them either

#

Because he's the slowest class his melee is the most punishing but gap closing and sticking to enemies is his issue

slow linden
#

Winch used to have an 8 second cooldown as well,they nerfed it pretty hard I believe

#

They need to give heavy back his movement speed from launch

#

He used to be faster,hammer felt fine way before winch claw was ever added

royal thicket
# slow linden You are Mobil cover and a close range fighter,you do plenty for the team you're ...

Then why did Embark make blocking this season SO MUCH worse? You have no gap closing tools, so no kills. You have no way of holding it while using other things like healing beam, you have terrible hit reg and the blocking is only useful for your teammates if they don't care about shooting the enemy and just want to not die -> only useful if you're loosing already. SO, DEAR @slow linden what the f is riot shield supposed to do exactly?

royal thicket
slow linden
royal thicket
slow linden
#

It should be a passive tool that doesn't go away even when using gadgets and specs,this we agree on,other than the shield and spear my point stands that melee is fine and needs no nerfs

royal thicket
slow linden
#

Spear is good it's just annoying

#

They need to rework its spinning stance into something else,I think a spear throw,it feels brainless to fight,if not a little toxic and is especially not fun to fight with winch claw. But that's not a problem with winch claw,the spear is fundamentally flawed

slow linden
woeful aspen
#

i kinda wish flamethrower left fire on the ground like in deep rock galactic

lilac hemlock
slow linden
regal ledge
#

Hi, is there a TTK chart for all the weapons that is updated to 5.1?

regal ledge
#

Thanks

rain geyser
# slow linden I think it's really strong for 1v1s but I suppose it could use a buff,maybe some...

It would be cool if 1/3 of the weapons in the game just didn't completely invalidate the shield part, if people just couldn't run away and create space easily (running away, dash, jump pad, zipline juggling, if the shield actually covered more of your body
To use this weapon properly you really have to sacrifice your entire loadout so that you stand a chance against certain loadouts

It's real rough man

Charge just wins every single time, sword ignores the whole shield, blades ignore the shield, dagger is also just on light, spear goes through the shield, sledge overhead just ignores the shield, CL-40 users can just shoot to your side to hit you, flamethrower burn just will make it a very close fight
Not to mention that Embark just keeps changing things without telling us at all - they moved the hitbox of the shield so your effective movement speed while bishopping is just notably slower and the swing range and width feels off now

I have probably died only once to a riot shield while using a gun and that was on 170 ping - they're very easy to kill if you know how to deal with them (I main this weapon so it's just very easy to win)

I think it's very telling when I just hop in a random PS to farm damage quests and I get 12 kills in the first minute of the game as a heavy (a team decided to run 4 riots for fun)

#

A lot of riot shield's issues are fundamentally more of a medium melee issue, as you have no tools to reliably close distance

rain geyser
slow linden
slow linden
tulip grove
#

is mesh and sa1216 still viable for heavy?

slow linden
#

If your teammates are machine gunners or launchers it's good

rain geyser
# slow linden No, spears just not fun to fight,

It's just insanely funny - spear just chills and holds rmb to win most engagements and then sword is sweating buckets trying to time the gap in the alt fire, or just running around finding throwables to whittle the spear user's HP down

tulip grove
#

ohh and btw what is the best heavy weapon?

slow linden
slow linden
rain geyser
slow linden
rain geyser
rain geyser
tulip grove
#

thanks for the input, any tips for the sa1216

slow linden
#

Beware the reload,your opponent will have died of old age by the time you get your next volley off

rain geyser
sacred tide
#

whats the best loadout for medium?

slow linden
slow linden
#

Cerberus still needs a buff

#

Hate that they're nerfin all the world object tricks,ruins the fun

royal pier
slow linden
#

Yeah that should be cause that's an actual bug

royal pier
slow linden
#

But they nerfed nukes and it makes me sad

royal pier
#

It was nuke-or-be-nuked.

slow linden
#

You can still make em but they're more traps now

#

I like making traps

royal pier
#

I am guilty of using the above bug to have it fall to the floor below. I'd be fine if they fixed it, though.

#

You can give the turret a glitch trap as a hat, btw.

slow linden
#

If you have it use it,not our fuck up its the devs

tulip grove
#

any tips for a strong heavy load out

#

or a fun one

rain geyser
#

Getting 3 turrets and placing them on 1 goo can was so fun

vagrant scroll
slow linden
rain geyser
slow linden
vagrant scroll
rain geyser
slow linden
vagrant scroll
rain geyser
vagrant scroll
#

Now its fun to use (sometimes), and fun to shoot it while someone is carying it (sometimes)

slow linden
#

Still,rework spear and riot shield

royal pier
amber cloak
slow linden
#

Especially since goo can just turn the Damn thing off, I don't even use turret personally

royal pier
slow linden
#

Agreed

pallid moth
#

Will emerald flamethrower shoot green fire??

#

Hope it does 🙏🏽😓

main ore
plain wasp
#

Emerald should come with special inspects or something

covert parcel
covert parcel
covert parcel
slow linden
mystic nimbus
mystic nimbus
slow linden
#

Never said it was

#

Wt is the standard mode of the game,it's how its meant to be played

#

Ranked is ranked

grizzled lagoon
#

what u mean actual bug?

urban nova
#

whats the worst weapon rn?

grizzled lagoon
#

worst weapon? light medium or heavy?

slow linden
urban nova
#

anything

grizzled lagoon
#

ah right

slow linden
restive plover
slow linden
#

Melee is good you just can't be shit

urban nova
restive plover
restive plover
slow linden
#

Never said they were meta,everyone higher up uses the same 3 weapons anyway,you're boring and carry a boring mindset if you want to be like them cause all they do is play the meta,they don't play for fun

restive plover
#

but in MY opinion meless weapons are troll
(currently diamond 4 player here)

slow linden
restive plover
slow linden
#

You can win and still do silly shit,if you don't play off meta you NEED to win because the game matters that much to you,which means you have nothing else going on in your life,this can be a sign of you being boring

restive plover
#

okay but i play serious in ranked but when it comes to world tour or the other gamemodes i play troll loud outs🤷🏽‍♂️

slow linden
#

Your first mistake was playing ranked

restive plover
#

im a competitive guy lmao nothin wrong with playing a game you/i enjoy

slow linden
#

I ain't say to quit all I said was smell the roses,not everything's a sweaty light build,branch out

#

Slow down and enjoy the game thoroughly

blazing flare
#

For some reason Vaiiya White SA1216 has a crack on the cannon

slow linden
#

Everything reminds me of her

urban nova
#

whats the worst weapon for heavy

slow linden
# urban nova whats the worst weapon for heavy

SA1216,if your goal was to kill your enemy,sure I'll give you that you killed one guy pretty damn quick,the rest of their team will have died of old age by the time you reload the damn thing

toxic plover
#

So where's my crew at? I got a idea for a gadget. @unborn frigate

slow linden
#

You want them to add a chair

unborn frigate
toxic plover
hollow sundial
#

Should I get cloak or sword what’s more fun

slow linden
toxic plover
#

So hear me out. It's a barricade...but looking at it within 20 meters provides the flashbang blind effect, and it gets worse and worse the closer you get to it

#

@slow linden @unborn frigate

hollow sundial
slow linden
unborn frigate
slow linden
hollow sundial
plain wasp
#

Add blitz shield from r6 to light

slow linden
toxic plover
#

@unborn frigate @slow linden okay maybe not quite a barricade, but like a really tall turret? About as hard to break as lockbolt, but remains active indefinitely

slow linden
#

Why though,it'd have to be a spec and for what class

toxic plover
#

@slow linden @unborn frigate

slow linden
#

I fuck with it

#

Gadget then,and you get 2 of em,should be for heavy or medium

unborn frigate
toxic plover
#

@slow linden @unborn frigate yeah but I was thinking it should be like a foot taller than heavy, just so it getting randomly shot won't destroy it, you'd have to consciously aim at the lights/the base of it

slow linden
#

It could also peek over armored walls

toxic plover
slow linden
#

Smoke shouldn't extinguish burn from specifically the flamethrower and that's about it

#

I agree tho

toxic plover
slow linden
#

Yes

#

Do you agree with that it shouldn't neuter the flamethrower?

toxic plover
slow linden
#

I think the flamethrower procs and fire in general should stack

toxic plover
#

Gross AF bro

slow linden
#

A little but the flamethrower only kills heavy in 4 seconds,stacks going by 1 a sec wouldn't buff it much,would only counter people being healed by heal beam

toxic plover
#

I think gas shouldnt instantly explode, it should quickly but not instantly shrink. I agree about your buff idea though

slow linden
#

Light in almost 2,medium in almost 3

slow linden
toxic plover
slow linden
#

Fair nuff,I agree cause I actually like gas,want them to make a gas grenade launcher

toxic plover
#

I'm already imagining the flash pillar bro@slow linden @unborn frigate . Imma goo the base of it and the neck. It's gonna be so oppressive on say, under construction soeul. Pointed towards the cashout and the exits gooed up. Would really enable my game style as a sledge googun heavy too

toxic plover
rare lake
#

the sword get another nerf?

toxic plover
rare lake
#

fair enough

toxic plover
#

@slow linden@unborn frigate I feel like a whole team of heavys with the blinding lights gadgets(2 each) is really going to be hard to go against if you fall into their kill box lmao

unborn frigate
slow linden
slow linden
toxic plover
slow linden
#

Nothing blowing up the building can't fix

toxic plover
slow linden
#

You need structure to build off of,there will be no more structure

#

I will find a way,also I run flamethrower I'll be fine

toxic plover
plain wasp
toxic plover
topaz orchid
#

Is trash, mainly

plain wasp
topaz orchid
#

Smoke nade is useful on like two cashout locations and hinders allies AND enemies.

toxic plover
hybrid marsh
#

brother why can i not aim in with the V9S

deft rune
#

good to see that sword dash combo is still utterly broken but Embark is too busy thirsting over lights to fix it

toxic plover
toxic plover
rancid herald
toxic plover
#

I underhand threw it while running at the enemy because I use sledgehammer

toxic plover
rancid herald
#

Yeah keep doing that