#š£āweapons-gadgets
1 messages Ā· Page 120 of 1
They were the undisputed (by anyone not blinded by it being their main) best class. They did everything well.
but last season they nerfed heal beam bc it was also too good
yes, me and freinds had discussed this, it helps make them not die all the time
They nerfed it in all but the way that mattered most.
It shouldn't be able to stack, and you shouldn't be able to get healed while being healed.
Do that, and they can reduce some previous nerfs. I think the reduced range is healthier though. You shouldn't be able to heal from half the room away.
it makes sense. Medium has great movement with the zip and pad and demat, heals, a solid healthpool, and instant revive mehcs. It was def overperforming and it was obvious by the high level ranked team comp of "MMM"
I think the balance changes will allow other classes to shine while keeping medium strong.
@silent swallow an idea for new spesialication and maybe a gadget! a cloning ability and a stim gadget
it would make it very to steal if you just 2 stack the nades on a heavy
I still think Light should take Jump Pad so that they can become the best at providing team mobility.
It can (in theory) be balanced out by Lockbolt.
the stim should cost health
yeah the range is good but straight up reducing the output made it okay when paired with defib. now when u get revived u can't start healing the tm8 trying his best to stay alive
yea ofc
They can up the healing some if they don't let it stack two beams on one target.
I'm quitting my iseul-t loyalties because of you
bruhhhhhhhhhhhh lol
What no one is considering is that now the medium is going to get less used and the light is going to rushed to by players, and then everyone will whine that light is too broken and overused, and next light will get a useless nerf and then heavy will get flanked with players and then everyone is complaining
the game isnt going to get balanced because its too hard to make a balanced game without forcing players to use a certain meta. and players dont like being told what to do, its in a gamers nature.
funnily enough i felt that the end of season 3 felt really balanced. it was just too bad they replaced ranked with terminal attack so i didnt even play that season very much
i think the idea is to get comp to a place where its "LMH" and the heavy buff is a step in the right direction with the shield rework
the way to have a good time is to play the current worst weapons in the meta
but atm the current nerf is ridiculous and wasnt needed, it was easy to counter and players who complained just have skill issue, the heavy alone could tank a team of 3 defibs.
really makes you lose the sweat energy
revolver supremacy
responded to the wrong comment smh
revolver supremacy
I think all Light needs is for it to take the team mobility role that a Medium currently fills.
Give Light Jump Pad, that combined with Gateway gives them something neither of the other builds would provide.
id be fine with that if they didnt also have the ability to take away opp mobility with the stun gun
I find that heavy 's weapons are the most consistent but the least satisfying, light's are the most satisfying but not as consistent, and medium is both satisfying and consistent SOME of the time.
Yeah that's why Gold 1 and above was mostly MMM with 3 defibs and at least one with double mobility, because they all had skill issues.
Model was the problem tbh
Like some other guy here said, it wasn't a problem when akm was most commonly used
After the model nerf they all just went FAMAS/AKM.
i feel dirty playing light. The weapons are crazy strong. Heavy has very fun items minus their shotguns tho. medium has revolver.
revolver is great when it is and shit when it isn't
fr. The visual recoil fix has made it feel stronger
And if there is a Heavy/Light, the Model is still used because shots to kill remained the same.
Medium was a massive problem, and this update aimed to change that, finally.
hi, what is the hit box aiming point when TRYING to block Spear right click?
deflect*
You don't block it.
with dual swords
somethin happen to heavies movement speed?
You don't block it. You can deflect the basic swings I believe.
it doesn't stop that much damage for melee weapons
It's like waiting for New Year's to start a goal, why wait to fix something that everyone is complaining about?
Probably because the week-to-week patches were often buggy af due to lack of QA.
My computer still flies away whenever the fortune stadium popsicle stick buildings collapse
Do you meet the minimum recommended specs?
the whirly attack it has a POINT OF AIM so i figured it or some part of the swing could be blocked, or is it only spacing to survive it
Spacing only as far as I know.
Yeah, easily too but I worry that one day I'll just never get 120 fps again
Hence why it's slower.
The performance has steadily dropped since launch, for sure.
Part of it is probably servers, as well.
its like 6 hits i cant block any of it?
deflect
It's 3. Don't think of it as a series of swings. Think of it as a dome that pulses damage at a set rate.
its like a 30 degree cone
ok ill keep that in mind
It's a sphere. It hits all around.
Spear is designed to be AoE vs the Sledgehammer's more focused damage.
you block a small amount of damage, but it won't damage the opp
Sledgehammer does have the ability to multi-hit, but you have to be basically on top of each other for it to happen.
Me pulling off the most genius play just for a sledgehammer heavy to fall from literally nowhere
And the nerf to the basic swing made it inconsistent on that end.
Better than the meta just being MMM with all ARs.
Melee will probably never be meta
dual blades are generally alright
Might be at least viable at all levels now with Lockbolt and Medium nerfs.
Spear can now kill Medium with two swings and a spin.
Never been a fan of meta shifts but this at least looks promising
It's a noticeable decrease in TTK.
the issue with melee is that its usefulness varies map to map
on monaco it's good and on seoul it's ehhh
It requires proper support to shine most times.
did sniper buff not make it into the game 
Don't think so
Filth
all good its top tier fun in my book
Better cheat detection and hardware bans! Best update yetšš»
Heavy in general requires a Heal Beam to feel functional. It can take around NINETEEN SECONDS to fully regen from low HP as a Heavy.
thoughts on the cerberus so far? it feels a bit iffy to me
That part is so stupid
they are still largely feeling out teh range and damage someone will break it in some way, they didnt say Mgot smoke granades back so that was a welcome surprise
Heavy needs a Regen speed buff, I don't care if it's an illegal heavy buff
The 10 seconds to start I get, but it should be fast once it starts.
Yeah, or all classes heal a percent of HP per second
it feels like flame doesn't activate sometimes, a bit weird
shorter overall duration faster ramp
well from a counter perspective it wasnt hard to kill them witha shield but its gonna be a finalist by finalist
smoke AND prox mines on med i never thought i would see again
Spear for power shift
a good sledge heavy is terrifying
Fire damage is inconsistent. Flamethrower can either have solid DPS, or be absolutely pitiful. You can run right over a Pyro Mine and not get a flame tic. You can direct impact someone with a Pyro Nade and only do 15 damage with no burn.
The first instance of fire damage should always apply burn. Then, after a brief period where they're immune to another burn tic, the next instance of fire damage should guarantee a burn, etc.
It wouldn't shock me if it's possible to hit with the Cerberus and not apply burn because each pellet has a random chance of applying the burn or something.
fire contact should always apply burn tbh, the longer you're in contact with it the longer the afterburn should last
The weird part is that being near environmental or goo fire seems to reliably burn.
doesnt really do that for me tbh
sometimes i vault over burning goo and nothing happens
other times i round a corner into burning goo, retreat immediately and get set on fire a solid second later
and dont get me started on burning grass in kyoto
Get out of my face with this new medium shotgun. Bro I swear on everything this medium shotgun only does 5% out of 100% damage are you serious patch this asap Iām in my first match having the worst time of my life just hitting enemies multiple times nā not killing them at all itās hell every time I come back to this game after playing a different one it I just want to leave every match whoās idea was it to make this gun do 0.5 damage out of 100 bro the fire doesnāt even work like that either lol gomf every update feels like a set back until I randomly feel like playing the game again
so did the Recurve Bow get an update??
it feels longer to fire, I didn't see anything in the patch notes about it though
How does the fire shotgun even work?
It doesnāt man itās like shooting a nerf gun lol you can be 2 feet away nā put all your 3 bullets into somebody nā it will leave them at around 30-45 % health still nā then I guess it tries to damage the remaining health with fire spread but it does nothing at all. Itās completely pointless nā a waste of time to use until they do something about it.
^
Does the fire ignite every shot or is it a chance?
nerf bow
I think it may be chance
Itās taken me all 3 bullets just to shoot out some poison gas because the first wouldnāt clear it as well as the second
Do you think it could be on the third shot only or maybe you have to land all three shots for an ignition?
Prob just have to land all 3, the gun is weak asf so I wouldnāt doubt it. or maybe only the third bullet contains the fire
Ima have to test when I get home cause it could even be dependent on the pellets hit
To the lh1 users, how do you feel about the red dot vs scope
THEY BOTH SUCK
You prefer irons?
nah i dont play the game
If lh1 could get red dot I feel like pike could also
You just love socializing with us? š
it's constant. i've been using it all morning and i'd say 2/3rd's of my shot's don't proc. it's really frusturating
ive only been using it in the shooting range and it hasnt ignited anything at all yet, neither goo, gas nor dummies
it can ignite gas, goo is so inconsistent though
which makes me wonder, is it just generally bugged in the shooting range, or did i pull the 1/1.000.000 where it doesnt ignite anything in 25 shots
could've been, it's really really dodgy in terms of damage and ignition
Hopefully this leads to some sort of rework that makes burning consistent. It would help many different weapons and gadgets.
Get hit with fire damage, get burned, burn ends, brief window of burn immunity, get hit with fire damage, burn again. Doesn't seem complicated or difficult.
pm me if u ever feel like playin' together
I just did a lot of testing, and it seems that the 93R only does 26 per shot and not 28 as listed
š
Pretty easy to check in shooting range, as three shots to body doesn't remove the medium dummy
Which it should do if it did 28 damage, as three bursts would be 252 dmg, but it only does 234 damage
The Cerberus- Iām like 90% sure on this- ignites depending on how many pellets hit the target within a certain timeframe. A full cluster up close is usually an instant ignition, while the spread at range makes it harder.
Id assume the time frame to ignite is about as long as it takes to spam all 3 shots. That would make sense, given the gun seems to be built around suppressing opponents so that theyāre easier to eliminate for your team. Itās a support weapon.
i shoot gas and goo point blank without igniting it half of the time, it's very inconsistent. it's reload speed needs to be upped if they keep it like this. it's ignition only does like 15 damage too
snipers are overused
also what do you guys think is the worst weapon for all 3 classes?
I see where youāre coming from, but weāve gotta keep the gunās intent and use cases in mind. Itās on Medium for a reason, and in my experience itās always the Lights or Heavies that initiate and end fights.
A side effect of the ignition is that it delays natural healing- which means that your teammates have more time to finish the job while you duck away to reload, or toss a nade or two to finish the job.
lockbolt doesnt track elims that are caused by it š¦
Also If itās pure damage youāre looking for, weapons like the AKM, 357R, and Model are better options overall.
Light - Dagger, itās just too gimmicky, you do get those big numbers when you get behind an enemy, but at that point in a firefight itās just luck
Medium - Riot Shield, the shield part is pretty good, being able to block shots, but the baton it comes with is fairly lacking
Heavy - Flamethrower, itās alright sometimes, but the lack of range and meaningful damage output makes it a pretty unreliable weapon, just use the Lewis Gun
Depends on how you play, and what class you stick with the most.
I have awful recoil control, so I tend to stay away from SMGs, ARs, and LMGs on their respective classes.
ngl I'm pretty happy to see embark doing a mass buff instead of the opposite
baton is fire wdym 
Well, at least from my experience
Honestly tho my last picks personally (not the worst by any means)
L-XP
M-Dual Blades
H-MGL
I generally donāt prefer melee weapons
I donāt think itās gimmick merits how much worse it is then the other weapons, if it consistently applied flame fine, but it literally just gets outperformed by everything else lol.
Holy shit, Iām trying the SHAK-50 in the practice range right now and Iām already in love
Itās got its place as a support weapon for a support class. Iāve been going to town with it.
So happy we have something AR-adjacent for the Heavy!
Even known that top 10 are some of them. block now. wow
The new shotgun does NOT set structures on fire
Yep!
Dragonās Breath is more of like, a magnesium-based spark irl. Flamethrower and Pyro nades use liquid fuel, which sticks to surfaces.
Itās the same reason fire from the other two weapons are able to spread over water.
Man, I would have saved up my VRS if I knew thatās what it would have been
Yeah, I was able to unlock it but I didnāt have enough for the red dot :(
Also Iām sorry if Iām being a Cerb glazer rn, Itās just my new favorite weapon and itās a slow day at work lol
Iām not sure how it will stand up to the Twin 50s though
Def seems like it has a shot consistency advantage, as well as the fire rate being much higher. Weāll see!
google says yes though, I'm no gun expert though
Makes sense, I aināt either lol.
Honestly I get the reason it doesnāt do structure damage for game balance. Itās a medium class weapon after all.
Good on you for actually looking that up too, I wouldnāt have known!
Yeah no, Dragons breath absolutely will light things like cloth on fire
Im aware of irl lol. The patch notes said "...it also ignites the environment..." and it doesn't do that.
Im just saying, the gun IS supposed to light things on fire and it doesnt.
it feels so bad, sometimes it can pop gas clouds and I dont think its set fire to goo a single time, it struggles to even light enemies on fire it feels like
Ah shit, guess so!
The Vortex Kinda sucks feels like it dose absolutely nothing
I feel it would have been better as a Grenade over a detonation
hell making it a land mine would be better too
Anyone else feel like light is absolutely trash this season?
Light got honestly nothing this season if the vortex is this bad
Supposedly all the guns got a slight damage buff
So that could be it
Like, now heavy got a big damage gun so he has over twice as much health and the same dmg as a light and movement doesn't matter in this game
I donāt know, movement is pretty important
How does the cerberus work
And the light class is supposed to be used for evasion and steal
Well, right now it doesnāt, itās got consistency issues
But we should expect to see that ironed out in the next week or so
So far the only thing that looks good this season thats new is the Heavys weapon...again
lockbolt is pretty dope
Hey the new map is pretty tight
Excited to try it- hadnāt gotten it in rotation yet
Oh itās fantastic
Itās got this unique modifier called āSuspended sponsor structuresā where buildings bigger than Monacoās apartments are just hanging out in the sky
Iāve been having a blast with it
THE NEW SHOTGUNNNNNNNNNNNNNNNN IS SOOOOOOOOOOOOOO CLEANNNNNNNNNNNNNNNNN IT FEEEEEEEEEEEEEEEELLLLLLLLLLLLLSSSSSSSS AMAZINGGGGGGGGGGGG
A FELLOW CERB GLAZER LETS GOOO
I dont count maps
I only really care about weapons and balance changes
I DONT SEE MYSELF TAKING IT OFFFFFFF
It makes Light players run for their lives, and as someone who plays a lil bit of all 3 I think thatās hilarious
In first tourney of the season with it at the finals with 31 total kills
It just feels so good
Iām seeing a ton of mixed opinions on it, and itās totally understandable. Itās one of those kinda guns that you need to click with.
never clicked with a gun so hard in a game
Ehhhh. . Ok
Yāall idk if anyone has noticed but Iām absolutely vibing to this lobby music
Oh my god yeah.
There music is always good!
Boom first tourney of the season won with 38 kills of pure cerberus
I was talking earlier about how itās a killer support weapon. It delays health regen long enough for you to combo it with a nade or have a teammate get the kill!
Its damage is really good aswell and the feel is easily the best in the game to me!... Something finally topped double barrel
let me rephrase that
new maps arnt on my top priority for looking at a new season
Did you bribe embark, because most seem to hate it lol.
Iām in the same boat a @winter panther and I aināt seeing no money from embark lol
I love it simple as that!
does glitch cancel lock
idk bruh I like it but the fire feels very inconsistent
it doesnt do enough dmg
also this
Iām in the camp that believes it isnāt supposed to be a finisher weapon- I use it to suppress enemies and stunt their regen with the burn!
I've been having a nice time with the shotgun
the burn doesnt do enough tho
even taking out some gas takes 2-3 shots : |
how's the new medium shotgun?
loads of fun, can do 3 shots to medium if you are really up close
not enough damage and often end up relying on the burning effect to get the last bit of HP from opponents, so its unreliable in some ways
Shak50 feels very balanced, but maybe 2-3 more shots in the mag wouldnt hurt
@polar troutthere you are. i did some testing and lockbolt wont suspend a cashout, pretty sure it just waste a tether
Am I going insane or does the shak cause lag
Anyone have any tips on using the matter shotgun? It just seems to put out damage so slow that I'm usually dead before I can do much
Anyone tell me how good the 93r is now, canāt play the finals at he moment
get into rhythm and flick has worked for me
I would like the riot shield to get buffed like a movement buff thoughts?
The shaks hipfire is kinda dirty?
Since medium will never get a stun or slowing gadget (thost are apparently heavy and light exclusive) both the dual blades and riot should should have a passive movement speed increase
is it me or the nwe shotgun doesnt do any damge
Thank you dev for Lewis optics
@hallow leaf I was thinking a shield bash that knock backs or something
Or a bull rush or like a role
I like the way shak is designed now because its key is trading mag size with damage. It is all about landing more shots in a single mag. More mag size might make it overly oppressive for medium and light
what kind of uses would the new light gadget be good for? kind of lost on the point of it
Trap people init and nade them with right timing? Just kidding
New light gadget plus pyro/flamethrower/gasnade is pretty spicy
straight trash
š©
thats so incredibly niche i feel like
idk why i would choose it over sonar or stun or grenade or invis bomb or breach or pyro nade or gateway or goo
it just feels like a quick excuse to make it feel like they havent forgotten the light
after deciding to add the motion sensor to medium
Well the gadget is a lot of fun to play around with at least.
gotcha, thanks
Hi everyone, I am curious about the SR-84, it was supposed to be buffed for Season 5 according to previews I saw on Youtube (damage increase), but I see no mention of it in the patch notes. Do you know if the damage for that weapon was changed in Season5? Thanks
demat nerf is too fucki much man cmon with this shit
what nerf? don't remember anything in the notes
after being fibbed u cant use them to get away anymore
oh, well is more like a new mechanic, and a general nerf to med. Maybe reducing the cooldown could be better
precisely
i think they should be able to use specialty but thats it
new shotgun need bufffff
New shotgun definitely need buff
buff the fire damage and make it be able to light goo on fire please
at least the triple m meta isnt as strong
also i think it be cool if maybe we could get more specialties
Rn its trash yeah š
if they buff it tho it might be up to the level of the model
but i think buffing the fire element of it would make it balanced while also making new niches within the class
also btw it be really funny if they added an air gun/air riffle
I do agree its fun but to work it needs more suction to it, I find either no one getting pulled into it or it does barraly anything
i wish it had a larger radius with no arm time yeah, ive tried to use it with no success
you needs a good buff was hoping to use it as a trap to suck people into so I can attack them with a sword
Not at all, we don't need another model.
i see your point but it should at LEAST be able to 3 shot a heavy point blank
the fire is neglectable, the mag is small, the damage is tickling, the reload is sleepy
I originally though it burn u just like thremal or flame thrower
i also thought it would set off goo nades
but te fact is that it burn u with a lighter lmao
It's not a weapon for 1v1's, it's a weapon for setting people up or finishing them off for your team. In short: a support tool.
It is actually a well balanced shotgun for medium.
if u have time to set ppl u u already kill them with model
i shouldnāt need to literally communicate with my team to properly use a weapon+ thats a role filled by another class, light
And model is still unbalanced.
so is the pike to a certain extent
No, not at all.
its still very strong last i used it
Long range is not, has not, and will never be relevant in this game. And that's the only range where the pike functions.

thats funny to say model imba bc everything else got nerfed for a loop
they added an ENTIRE FEATURE so that most weapons can function at LONGER RANGES
To boot the stk increases have hurt the long range effectiveness disproportionately, since pacing your shots is common at that range.
What?
slap irons on the pike and you can use it at closer ranges
No you can't because the irons are terrible and obscure everything. That's what adding customizable sights was about, actually being able to see what you're shooting at at any range.
pike scope is too large, basically u cant use it like sr bc its shoot is not pain for hitting
sir the pike has a 3x sniper optic on it, last i checked irons only have like 1.3x
tbh get good
So? Iron sights still physically block you from seeing what you're aiming at.
so? get good
Same problem existed on a number of other weapons: famas, lh1, v9s, 93r, hence the addition of sights.
we have had to live with irons for 3 seasons before they added customized sights
Or perhaps you could get good and learn to use the scope at shorter ranges. You'd be better for it.
since when did 93r have sights
I thought they gave it a red dot this update, no?
as a matter of fact i actually have, i crush people
i do the same thing with the LH1
no one talks about how good it is when it kinda dwarfs the V9S
i really think the LH1 is a bit of a sleeper pick
People talk about how good the lh1 is all the time. It's been hard meta since season 1.
does the light double barrel two tap heavies?
Embed catastrophe.
yes
it has, and always will
also the LH1 was a complete joke for like 2 seasons are you actually kidding me?
No? In season one it was light's strongest gun with absolutely no competition. Would kill faster than anything else with even a single headshot and had 80 meters before any falloff. People only didn't use it more because the visual recoil would give you a migraine.
Just plain wrong
I've been using it since s1
And it's only been nerfed since then, so I don't know how it would be a joke then and not now.
Except for the 3.0 LH1 incident
Minor trolling.
embug studio
heckler & koch confirmed
New medium gun or heavy gun is better?
Yeah, they fixed a bug that caused your follow-up shots to not do any damage. And they fixed it by just slowing it down lol
heavy by far
i feel like it sucks compared to the lmgs
at what range tho?
Lewis gun with Reddot is the best over all
havent tried it yet been broke on the currency
its good
Pls pls pls pls embark raise the chance of getting the new map for a while after it dropped⦠I donāt want to feel like im playing the same game as I was last season (especially because for some reason, aka developers being super lazy, light did not get a new weapon even though other 2 classes got one)
its sooo funnn after a long time i enjoyed a weapon do uk the damage of that gun?
30 damage (2 shots of 15).
Wanted to know the damage thanks
gadamnn i js hope it doesnt get nerfed to the ground i love that gun so much š
It's probably gonna get nerfed but it's so fun to use.
am i a meta bitch or am i cool
usually i run explo mine but i need the defib for the res challenge
Wouldnāt exactly call the new shotty Meta tbh
And defib is still the play in most cases
Just need to compensate for the lack of range
New shotgun isn't gonna be meta as long as model exists.
Meh model is about as good as light and heavies shotties now Iād say, Iād rather run something with range over model now personally
i hope not ;-;
defib doesnt work with my playstyle too well tbh
Its still very good.
If they spam out weapons, this game is gonna be a second cod in a year. We are still all used to three weapons because that was standard for the start of the game to get a big equipment very fast
New shotty running it as a trio is absolutely meta
Itās a shotty, which means lights will die just as easily to the Cerberus as well, itās funny because it stinks against higher health targets but chunks lights, weāre bound to get differing opinions in terms of whether or not itās op or weak
Worst part about classes in multiplayer pvp games is how everyone creates their own interpretations of ābalanceā for something that wonāt ever be balanced
Nobodies saying shit now but they will soon enough
dematerializer underrated af
Nah I play as heavy. We were getting sniped with it across the map. Why playtesters dont give decent feedback anymore is beyond me
I wouldnāt exactly call it the best ranged option tbh but it will kill a heavy fast at point blank
Faster than model even
The shAK-50 is so strong. Maybe too strong. Hopefully they donāt nerf it into the ground like the pike ššš
Why can't Cerberus light goo bruh
Make fire more and up the damage or rate of fire, or reduce spread. Anything
It's alright, balanced tbhhhh
I must be too good then šš
I havenāt āsoldā in any of my games and Iām loving the new respawn system. Now your shitty solo queue teammates die and and you can respawn earlier šš
youre too good bro crazy
meta is shak-50
this bullshit shotgun not meta 
and pls remove shotgun from game
It can, just not friendly goo
Ł
yea but it shoud light all tho
decreas the spread form the new shotgun (for more consistant hit and add ignitabillety on goo)
?
(for M its a universal tool then a gunn like the flame trower )
Wdym, it sucks but is a cool concept that just needs a few buffs
Light when they see any viable burst weapon
"It's op"
and ānerf plzā
Also how did the community come to the agreement that light would be the basis of hp for what we consider strong when medium exists
Light the class with purposely low HP somehow became this communitys benchmark for op
Nerf the M11 please
No
What if Gravity vortex was switched to a medium gadget and Lock bolt was the new light gadget?
Lockbolt is bigger than light
Light having a way to lock down /manipulate your movement has never gone wrong
and all weapons on light
That's a joke... right
no it's not
i think the balance is in a okay state atm - some weaopons miss a little bit of love but they'll come back soon i guess
Vortex isn't very powerful
I meant giving light lock bolt
Oh yeah that's a bit far
It just didn't reply
Vortex does the same but is usually easily escapable
Then you should play light for a little while and see just how absurd that sounds to say nerf everything
which gun is medium meta?
Swords, trust me
The revolver buff has been so sweet. I always went for those hip fire shots before but now they hit so much more often. Switching off the new shot gun back to my trusty 6 shooter just to g 17 1 in the second round of a WT feels good
U mean s5? How did they buff it?
Famas/model if u like girls
Better hipfire
Hip fire is 20% more accurate now pretty much. (Check out the patch notes brother)
Overall, or just in crouch?
Overall
Omfg IM JESSIE MCCREE NOW
Yeah that was a serious missed opportunity
Cerberus can clear gas I think
But it can lol. As I remember, after 3rd shot itās fires goo and gas.
Otherwise itās a bug, this gun must do that.
XP-54 is goated rn
no
anyone have detailed damage stats on the cerberus yet?
that name is diabolical
Yall enjoying the new sucky sucky cylinder on light
I haven't used it yetš
It kills light easy but not heavy
itās a little getting used to, but once you get dialled in itās so good
Or so I've heard, I don't use shotguns
if you land all three shots, all pellets on Heavy they will have just a sliver of health left, and the burn takes care of it
all i use is heavy or light I jus can't play medium 4 some reason
Hey guys, I have 2 questions as a newish player:
How does Spear compare to Hammer DPSwhise?
Is using Lockbolt ever worth it? I tried it and it just instantly dies all the time
Best light build?
Hammer is just better in every way
Thanks :>
Cloak, LH1, goo grenade, stun gun, gateway
how does it work?
Sit in cloak standing still and burst people down with LH1 then reposition
so camper build?
Goo grenade for a quick defense up close and then cloak behind it so they canāt tell which way you go immediately
Stun gun for stopping steals and dropping boxes
Gate for verticality
I found a glitch with the jump pad where if you slide into it while grabbing it and you bounce in the air on it, your hand turns into your gun.
Itās a more defensive build yeah but itās the best light build in comp
Goo grenade?
I'll have to try it later
I've been using vortex instead of goo
Goo grenade is imo the best gadget for light at least in higher tiers of play
When the survivability tied to your specs is nearly useless in high elo because players are good, goo grenade gives a consistent way to block damage
Is the Lockbolt bugged or am I using it wrong? It just instantly explodes without doing anything
Although this cloak buff is finally some consistent survivability so maybe we will see goo grenade phase out of cloak builds
Someone has to be nearby for it to trigger
Lockbolt is kind of ass
Oh, so I can't preemptively set it as a trap? That's really bad :<
But also the gadget is kinda conceptually dumb and they should do some workshopping a bit before making it better. Nobody wants an AOE stun to be meta
S2 had the best spec/gadget additions Imo
Yeah itās unbelievably situational
S2 had the best skins
Lh1 or 93R
say.... is it just me or is the cerberus shotgun kinda uhhhhh.... missing fire?
its supposed to hold incindary rounds but.... i shot grass, its not on fire, i shot goo 10x it breaks but no fire, i shot enemys... maybe 1/10 battles they happen to be on fire
s1 too
M11, dash, gate, vanish, zap.
Or hook instead of dash, in that case u donāt need the gate way, so u can take some nades.
I need 50 more vrs to get the new shot gun IS IT WORTH IT?
Light weapon concept: AK micro
ā an AK cut down to almost pistol size
𩸠dmg: 22, 31 for headshots | falloff start: 18m (59ft) 0%, max falloff: 24m (79ft) -55% dmg
š„ rpm: 450
mag size: 25
ā±ļø reload speed: 2s (empty), 2,5s (tactical)
šÆ aimed accuracy: okay | hip-fire accuracy: very good
šŖ recoil kick: very hard (less in hip-fire)
thoughts?
Its good but a bit op for light
Ak micro, like small caliber?
Small caliber - AK āVityazā
Mid caliber - AK āSUā or AK āSuchkaā
no its just a short barrel and no stock
yes
but it could be 300 AAC/7.62x35mm (the same as in the honey badger)
Anyway āVityazā is looks more suitable for Light. Check this one.
aint rifle or pdw caliber
They were not released in these calibers, except for the American modifications. 7.62 for a long barrel only.
The most common caliber is 5.45 for shortened versions of any AK.
although, maybe I don't know something.
its not that deep though. devs got the shak 12 wrong too, it shoots 2 bullets in game even tho its not DB
Simply 7.62, this is a caliber that can penetrate walls, it would definitely not be in service with a shortened barrel and a folding stock. Departure squads, or squads operating indoors, most often use SU, or small-caliber AK. In Soviet times, they used "Grach", or "VSS Vintorez".
To be honest, I was shocked.
7.62x39 or 7.62x51?
I apologize. Not "Grach" but "Kedr".
51 is a NATO standard. Post-Soviet countries use it extremely rarely.
In general, foreign modifications for NATO calibers are used only abroad, since calibers of a different format are common there.
but the way Shak shoots is funny. it only has one barrel. XD
caliber discussion aside, the finals is set somewhere in 2100 so embark can pretty much make up weapons from their head, like a pistol size AK chambered in PDW calibers
just at the moment, in my opinion, if it corresponds to the weapon released in our time. I thought it was a trend.
By the way, it would be interesting to see a 4 barrel derringer as a gadget.
yes, so far all guns in the finals are based off real guns. but id love to see something more scifi stuff.
good idea. a self defense option for dagger users
Add railgun to the finals
Overall, this would suit any melee player. However, it still won't counter the zap gun.
(((
The Lockbolt
What about the GAUSS GUN?
aint that the same thing
The new shotgun needs one more round per reload
Add THE breaker blade for heavy
bro its a triple barrel you would need a whole new gun for that
It is named after a dog with 3 heads
That dog should have had 4 heads. It may still be alive
i was talking about that heavy one though lol
too much energy consumption
Yeah, but they're sticking to the verisimilitude of the weapons. They have to be at least a little realistic.
its literally not a shotgun
The new shot gun is op I'm shocked rn
I would find something like Apex's Charge Rifle out of place.
lol???
yeah its TOO sci fi
20 elims with the shot gun god dayum this shi needs to be nerfed
i remember my first quick cash
you got lucky the enemy had a skill issue
jump pad nerf wholly unnecessary
Does it actually ignite people? I tried it in the training area and it didn't seem light the targets or the goo
I don't have enough VRs for it tho so I can't try it in game
It does but only for like 5 seconds
Not even 5 seconds dude. Like 2 secs.
Ikrš
lh1 is busted
Yea it does wack damage per pellet and wack damage overall. Burn damage is also wack
only good for lights, less than mid against mediums and bad against heavy
bro fuck this new gadget cooldown on revive
Defibs are NOT OP. Not at all. You know how many times people will wait by your dead body after a defib and light you on fire before you spawn back in and then they headshot you??? The only way to survive a defib was to use a gadget like goo grenade or jump pad. BUT NO. Now we just get spawn camped. WTF is the point of defib anymore??? You can't do tactical revives anymore because no one can defend themselves for 5 seconds
Defibs were my most definitely OP my guy
Tbf that's already capable of being produced it'd just be to expensive to produce
You havent felt the pain of picking off a full medium team just for them to be able to instantly revive eachother
I was running light, picked off two of them. Third one runs in and revives his teammate then pick him off. teammate that just got revived revives another teammate, then was able to pick him off aswell barely. Final teammate then kills me and revives his other teammates. Four kills by myself from people all on the same team and it wasnt even a teamwipe
Dont get me wrong, its a great thing to have, but it most definitely is op and is always worth bringing
Defibs are not op and their nerf needs to be reverted
Please buff medium, what is with the constant nerf?
Your example is you 1v3ing mediums that have full util off cooldown. Iād absolutely hope the 3 mediums have a strong team sustain or else the entire class is pointless
The only issue is defib is its weakness (closing the gap) being completely negated by the model 1887. Nobody complained about defib until model meta became mainstream. And instead of properly nerfing the model, embark nerfed the defibs instead. Leading to medium being balanced more as a boring cod character that encroached on the niche of both heavy and light. Rather than being an actual interesting combat medic
dummies cannot light on fire. it does light contestants tho
HOW THE HELL DOES A PISTOL OUTSNIPE AN AR GOING BURST
So interestingly enough, I think there's enough reason to not equip defib in s5 depending on the map or situation.
It's gonna be weird adjusting to the change though. Defib has been the main gadget on mid for so long. It's still makes me skeptical seeing it not used on other mid loadouts.
Lmao a lot of mediums crying over the best class being nerfed slightly
Wasnāt enough in my opinion but weāll see out it plays out and see if it affects usage rates at all
Keep in mind medium also got smokes and proximity sensor
so why doesn't pike get a red dot when lh1 does? wouldn't it still be balanced?
do you think its enough to change the medium meta
i mean like MMx or MMM
nerf the double barrel shotgun
does the lh1 acog still have glare?
Damn, that bow nerf feels so ass. Itās almost unplayable
The update was good but the updates feels underwhelming the weapons and gadgets costing 2000 does not help it I feel like the game did not change a lot at all
please increase xp5 damage again. 16dpb is one of the lowest in the game. the gun is terrible
Mm I doubt it, the being able to quickly res in a dangerous area is super valuable still. You probably wonāt see the pros switching off of it
Just +1 damage per bullet would be amazing
They nerfed the bow???
Also it might just be me but the invis rework feels off, just toggling it on and off once only gives you like 5 seconds to move around
I donāt see a use in running it anymore over the invis bomb
I think like around 100
You canāt melee combo lights but they are veryyyyy low
what does the new medium shotn gun do?
the nerf makes rezzing lights worthless in a fight
Yes
And heavies. Ironically, the nerf encourages defibbing mediums
It also encourages running model as thatās the only weapon thatās saving you from the glitched state on medium
Sorry, mate. I said this before, but Defibs were complained about in S1, too, when Model wasn't meta. They were nerfed back then because Defibs themselves were too strong. And yet Defib has literally always had a 100% pickrate up to at least Season 4, because they were still too strong.
It is entirely possible for the support class to be too good at supporting, and nerfing that supportive ability doesn't inherently make it useless.
That being said, I think the way they nerfed them now was unintuitive and weird. I'd prefer fixed 100 health on revive or a few seconds of a movement penalty or something over causing a separate shift on what gadgets are useful/not useful when defibbing or being defibbed.
Yeah, heavy and light usually just use their abilities when they respawn so theyed be hit hard
Dome, charge, winch, dash, grapple, etc.
Yes defibs were complained about in season 1 because their weakness (closing the gap) wasnāt present at all. They were arguably stronger in cqc than mid range
I guess with the i-frames, yeah, but the i-frames still exist
That's another aspect I'd like removed to be honest
The lack of a hologram is what made defibs stronger in cqc than mid range. The immediate res was impossible to react to. Their charge up was also shorter in s1
That too
That said I probably don't really care about the nerf, just means I'm not gonna respawn and charge someone to death just because I died and my teammate suicide resed me
Defibs were balanced. They were also the only healing gadget in the game. You cannot balance the pick rate of limited healing. Look at healing beam lol
Even within the context of healing id still question their balance even if we had other gadgets tbh
Defibs should be nerfed once we get more healing gadgets, to stop medium from actually being too strong in support. But nerfing the maximum support output of medium rn is stupid
Healing beam nerfs just made it less satisfying, people still heal mid fight, they can still just heal the charging heavy for free value, embark should have addressed the problem directly instead of just nerfing healing beam
Nah, if the healing is bad enough, it can be worth not taking, even if it is the only source of healing in the game.
And honestly, if you only have one Medium, Demat and Healing Beam are both debatably worth taking. Because Demat has unique utility, too
If the healing is bad enough yes, not balanced enough. There is no state where the sole healing item can be at a healthy pickrate. We literally just need more and should leave it alone until then
ba ba booey
Honestly It's an item that I kinda wonder if they would be been better off not having in the game from the start
I agree that more healing options would be nice. But until then, I'm glad Defib got hit a little lol
And while I'm not the biggest fan of the change, it does at least incentivize using it more defensively than abusing its i-frames
I would have rather just had iframes removed. This nerf was incredibly short sighted and made the issue worse in higher elo
It also disproportionately affects mediums class design as a whole? Medium no longer has one insane strength when triple stacked. Theyāre just a boring triple stack of cod characters. Which is unbelievably lame and Iām surprised embark went down that route
The day a placable heal sprinkler is added is the day I die happy
wasnt there a healing station or some equivilant in the alpha or beta
I mean, they can still stack healing, defibs, movement, or traps. The defibs just have to be spaced out more
Id prefer a healing bolt skillshot kind of item
Healing station would be cool, as long as it isn't infinite
Maybe you have to activate it by holding e
You know what? Heal station would be a sick respawning barrel
But that would require map design changes
Like, to elaborate - you throw it kinda like a red barrel, it sticks itself onto a wall, and then starts sprinkling
I think it's more typical of barrel behavior for it to explode into a burst of healing or a lingering healing cloud
But we got a lot of barrels as it is at the moment. They still haven't fixed Data Reshaper and the way it cycles between Glitch Barrels
And that's why it would be unique!
Also slightly more interactable since it becomes destroyable mid fight/glitchable
Remove riot sheild
make riot shield baton one shot
It's been in the game for a year, man. They ain't just gonna remove it
i know, it just feels so unpleasant to play against
theres no real counter to it besides pyro and it promotes such turtle play and with how the rest of the game plays it feels out of place
if he has a pocket Med with beam you are never killing him
where is my broadsword. I wanna be william wallace.
Hey, have they changed the Thermal Vision yet?
Last time I got to play I had to pull out a tablet THEN activate the ability.
Have they made it easier to use the Thermal Vision?
Shame.
I don't like the slight inconvenience of having to do another step before using that ability. It would be so cool running that with invis...
if there was no tablet it would basically be a secondary specialization
thermal cloak is still very good if you can keep track of ur invis
They should make it as a place-able item for medium that has limited uses. Like in other games how the medic can put down a med pack that other people can use similar to ww3.
6 very good but you have to get way too close
I feel like once u master it its 8-9
It can be deadly when ur aim is good
It's meta. To be clear, other options like LH1 are also meta. But not many things can kill Light or Heavy as quickly as SH1900 can
m11 or lh1 reward good aim so much more and allow you to stay at more safe ranges
You pick and choose it depending on the map and the team compositions
you have to be in their butt to hit every db pellet
LH1 is arguably the strongest Light gun, yeah. But you can technically out-TTK it with SH1900 in the right situations
Dash always exists
it does but then gets joked by lockbolt and if they are playing together they will trap you and if you dont kill their main dps then you will just die
i play exclusively med so i might be talking out my ass but i find db lights easy to smash on if you can move around and get them to miss even one shot
m11 and lh1 i have much more trouble with
bc you are still gonna out dps med and heavy at their prefered ranges so you can get them into fights they wont win if you can hit heads with those two
close range is so bad for it
It still has one of the fastest TTKs in the game even at close range. It's just harder to aim
yup
but i feel like sh1900 is just overkill once ur aim is good
(never nerf it)
yeah but you get pounded from anywhere over 5 feet away
i like the cerb a whole lot man
underrated on utility with the flame shells
lh1 rewards good aim just as much but you dont have to be inside them, db in ranked will get you killed when the teams are all playing close to eachother
Out of ten how would u rank the famas for medium
does each cerberus pellet have an equal chance to set a person on fire or do you have to hit a certain amount
10 it is mediums best gun, AKM is more usable but famas has highest dps if you're hitting shots
instead healing beam there should just be healing packs around the map. that would be much cooler
10, meta along with Model
i don't think no beam, but i do like the idea of med packs so you arent stuck to just be dead if u have no beam
also am I using the cerberus wrong or does it just do no damage. what is the point of this weapon
Hi
can you give some examples? burning down goo fortifications seems like a big W for medium. Otherwise you need demat for entry
the ability to clear goo and gas with your primary lets you free up a util spot in place of pyros, letting you use that spot for better entry tools and or combat tools
you have to get very close like the DB
I kinda wish lockbolt was a little bit better. Someone please comment on this
I agree
Anyone else use goo gun and flamethrower to combo people
Time for my lukewarm take
I like to goo gun and sledge hammer combo
What if pre nerf pike but with 7 shots in the mag only
Ive been using it for a while and ive gotten pretty good results. I was a bit concerned about its viability against fcar in ranked but ig its the better choice
Ive also been running riotshield as a secondary is it any good for ranked.
Beautiful combo,but try with flamethrower,if they're completely encased it's like you're hitting them with 3 flamethrowers at once
If you can make it work
It needs a team to even start to work
You can also suppress marksmen with the goo gun and it annoys the heck out of them
if you can get shifty you'll make an fcar player miss and they don't have the mag size to get into long engagements
What would you like to see changed
Tether needs to be a little stronger,I think being able to use it like a trap would be cool,the radius is right where it needs to be
Tether definitely needs to be stronger, I think it needs to last twice as long because currently, they just ignore it and for the most part aren't punished for it.
I could see that,you do have a point
Being able to use it as a trap would be sick tho
i think it should work like a bear trap
Also I am 100% on board for letting it work as a trap. I think it shouldn't have the connect delay though and it should be able to tether your teams cashout so you can hold it on ceilings
That'd be dope,maybe a counter or quirk of it would be it could grab barrels and throwables too from all teams
I tested this with a friend, but I tried tethering barrels and throwing them off ledges. Barely did a damn thing.
I didn't try explosive cannister though. Pretty sure nothing would happen
I mean grenades n stuff too
Like it can only grab a certain amount of things and using it to catch bombs and potentially use them against your enemy would be a funny use
That would be cool. Shouldn't be limited to the three tethers though
For sure. I'm just kinda disappointed that it doesn't have a lot of applications
Yeah,imagine using it to counter grenade launcher spam
Honestly whenever i go into engagemenda with fcar in close range i change to hip fire and spam crouch just cause the famasā hipfire is soooo accurate.
fcar not famas
What are the thoughts on the Lockbolt so far ?
Oh no i meant famas
wait nvm i misread your sentance
Like against fcar and im using famas
yea i misread it
I hate that the new light gadget does exactly what the heavy gadget does but better. I'm tired of that shit.
Which one
did they fix goo launch ?????? š¦
The vortex
Yeah
Yeah,also no light even uses that gadget,love how light players complain that their class is boring and doesn't have anything but just invis 1 tap with the double barrel or just roof camp with a sniper
I don't believe anyone thinks light is the most boring. Light is just inferior to a medium
Am I alone in feeling like the jumper cable defib skin makes it super unclear whether it's fully charged or not? There's basically no audio queue and the visual queue is barely noticeable during a fight. The number of times I hold it down as long as I should and it doesn't work is starting to get annoying lol
My stance on the balance of the game is lights the worst class in the game,needs something definitely but they're also the most annoying to fight and boring to play,medium is the best class in the game and is where the balance of the game should be,every class needs to be as good as medium,heavy is decent but needs some tweaking to be in a good place
I'm just saying it's excessively annoying and tedious playing heavy considering the HP difference isn't that game changing but the movement speed and HP Regen is
Health regen would be a good buff for heavy,If anything I'd say that'd be good for him
every class should get a 1.5s or 2s health regen start buff
Yeah i could see that
Heavy needs a minigun,I mean what's the first thing you think of when you hear 'heavy gun'
Hmm. I always thought light was considered the fun class
But yea, it is annoying to fight
Heavy doesn't have its destruction identity š light has it
Destruction is under utilized in general
They're just kind of the annoying ambush class,only time light can kill you is if they're across the map or invisible behind you,very rarely do people actually play light for the movement and do head to head fights
They should make destroying the map a better strategic option
Falling rubble should do damage scaling by its size
Sounds great in theory and I'm for it but it would be hard to implement
Yeah,I could imagine people at the top floor randomly getting 1 tapped because someone took out the bottom floor
Yea. Maybe they should overall make typical weapons do more arena damage. Like ks 1 shotting a wall
It could also indirectly nerf charge and slam if it were to happen
True
I just think that for the destruction options heavy has, light has a better one and it's bullshit. C4=breach charge. RPG=thermal bore. Maybe light should have something like the vent materializer that I had came up with, or be the only class that can do a single wall jump or something
I agree,only weapons that shouldn't put holes in concrete are lights pistols and smgs
Yea
I like that
New heavy assault rifle should tear through walls, would be fun
That and the lmgs heavy has
It doesn't have enough bullets. Litteraly just a Fcar with better recoil pattern. Needs either damage buff or bullet buff
People would no longer be able to panic charge and slam to get away or they'd end up taking themselves out
I think gadgets should come out the instant you press the button
Would use my cube to counter CNS more often
Make bullets explosive,up damage,keep recoil pattern the same
Hell yeah. I love talking about buffing heavy cause everyone always agrees except for shitter lights who only care about kills and not getting one taped
I would like this but also I think c4 should have no delay or at least they should lower it because it's so hard to use it offensively
If you want that it'd also have to be true for breach charges
Lights fear heavy when they should really be worried about medium,triple medium with defib and heal beam is a damn near unbeatable
There is a reason there's a delay
I'd be fine with that
A delay is fine but what feels like a 5 second delay isn't
1 second,Maybe 2
I mean..glitch mine and the new motion sensor for medium can hard counter a full team of lights
You can fit those on with the defib too as well
And that's only one guy on the team
Add turret boom he's the anti light killer
If they all run it it feels like they never die
Yea tbh idk why light needs breach charges or thermal bores it barely even helps the light
I hate being defibed as a sledge heavy main because I completely rely on my gadgets
Mines would make way more sense in the light and their the only class who doesnāt have them
The new shot gun for medium needs ether 4 shots or heavy damage because canāt kill no one with one load
Buff the damage but a triple barreled shotgun with 4 shots is cursed
I say tighten the spread, don't touch anything else
We need damage buff for Cerberus
You canāt even kill a heavy with a 3 shot but AK can
But we donāt need another model
The fire tick damage is super bad, it needs to be on par with being on fire. Rn it's like two little ticks of damage
Tighten the spread and up the damage by 2 a pellet is an even better idea
Didn't say that
I say, we canāt tighten it too much because Iāll be another model
An okay. Yeah I don't want it tightened that much, just 3-4 feet further effective range
Model has six shots
Cerberus needs to only have 3,those 3 shots need to be rewarding to hit
Based
I say remove shotguns from the game
It's the only correct solution, otherwise they will put it up your ass and then it's just another Sh1000
I feel like the flamethrower should be able to make fire stick to surfaces like napalm,and it should be like you're spraying a stream of liquid fuel instead of an airsolized fuel,so instead of uping the range it would have like 9 feet of range and then you can arc it a bit further by looking up
Wrong. But melee weapons should out DPS shotguns
Reasonable
Yes
Melee weapons should win if you let them in their range
The flamethrower should throw fire,not fart it
So buff flamethrower range you mean?
GOO GROUP: what funny goo tech or barricade tech still works?
I don't think people realize that SH1000 is a huge fucking problem, but nobody brings it up because light sucks ass
No,rework it into a beam weapon but the beam is a stream of flaming fuel affected by gravity
It would indirectly buff its range tho
Also heads up, do not lockbolt a barricade. Doesn't do anything
I like this
Should it make you burn longer?
I'd say burn less time but the tick damage is stronger
They need the fire tick on that thing to hit like a traintbh
Stacking tick damage for each pellet that hits
If it's too strong people are gonna bitch it won't catch goo on fire
The fire should be where most of its damage comes from and not the impact
Would make it a great support weapon at range
Not if the tick damage scales based on how many pellets hit
Not a lot of pellets would hit
Medium range actually maybe
What if each pellet resets the damage tick time but adds to the damage
Would be a really good way to apply pressure at range. Funny story, I was on bernal last night and I had put a vault in a cashout on a suspended structure and took the other zipline to the very next vault, by the time it was open I turned to take the zipline back and I look and it's broken, I look up and there's a medium with the Cerberus looking down at me. He fired 3 shots and fucked off. I only took like 15 damage
@slow linden
It was pretty funny. Almost as funny as when I was about to steal a cashout, a light runs up and attempted to steal, 180 stuns me, then attempt to steal like I wouldn't sledge his head in for costing us a qualifications lmfao
Will it goo the floor under you too?
Maybe?
So a medium can't just demat out of it. Or just add a bear trap gadget to heavy
Every class that can use fire should also have goo for combo potential
I want a midevil themed season goddamnit
Gas clouds should do more damage when you detonate them
Imagine direct impacting a light with a Pyro grenade when they're in the middle of a gas cloud
And the gas cloud detonating did actual damage instead of like 10 or something
You just want a sword, and dammit I do too
It might even do no damage i just remember them doing barely any
Can someone give me a list of all of the weird goo/jump pad/barricade movement tech that still works pls?
Cerberus just needs a damage amplification debuff when shot that stacks
each shot makes you takle 2% more dmg from everything upto 6%
šššyou've been hiding until I mentioned it huh
One time I was playing heavy and my barricade fell while I was on it onto a jump pad and was thundercunted into the atmosphere
Throw goo then angle jump pad to sling forward
But that was probably just the game going insane
means less fucking around with dmg/mag size/spread etc
Well I know that
I mean stuff like cheese wheel/goo plane/goo jump
Yeah, I was just waiting to see how long it'd be before you brought something like that up
I Want a throwing mallet or a javelin
I want the smithscript hammer from Elden Ring
Yes
I wanna throw a person sized hammer at mach fuck
I wanna throw a person at mach fuck, use the person as a hammer
Hold up, lemme cook
New idea, heavy can throw other teammates (Except for other heavies), and if they hit somebody by throwing their teammate it will do 20 damage if light is throw and 25 if medium is throwm
NO OT RUINS THE UTILITY OF MY GREAT SWORD CONCEPT š¹š¹š¹šæšæ!!!!
Grr
RAH I WANNA HAVE A THrOWABLE FUCKING HAMMER
I want the bomb Lance from hunt showdown
That'd be dope
Got to hunt itās a better game anyway
Heavy being able to throw lights or even pick them up and carry them around would make for good combo potential,would also make for good support plays like a light gets low and the heavy carries them or throws them towards cover or towards the heal beam medium
It is but they're both two good games,the only good shooters out right now anyway
Finals balance garbage and hunt better
Cod is ass,halo is dead,fortnite was never good and titan fall is probably never getting a new game
Hunt is easier to Balance because it's a realistic game
Finals is arcady 1 taps are earned and very rare
is XP ever gonna get buffed rather than extra ammo.
The smg? Hell no none of those smgs need buffs both can 1 mag a heavy
That could be
Hell yea brother
They killed halo and I have no idea how they can blunder it that bad
Pick up a light teammate by their damn ankles and yeet them through the earth
I miss my sweet green guy
RIP Gears of War
Real
Gears was pretty cool
M11 OP
Can I get a second?
Anyone else feel like their AR aim is worse after the recoil pattern change?
Nah it made M60 from trash to goated. I've never aimed so well
It really is not.
I say almost no gun should be able to full mag a heavy
does the 93r scope bounce around everywhere like the v9s did? or is it actually stable?
Visual recoil may be gone, but certain guns like the pike scope still bounce and suck ass
its not gone but reduced by alot
is the 93r bouncy like the pike?
might as well just try it
Revolver with scope feels pretty good. Pike is aids
Is that the light gun
yes
Heavy needs the helicopter killer
Don't listen to me then. I'm certified light hater and don't play light
Anyone else know what that is
aight
Idk about that gun either
It's a shoulder mounted barret M82
Send pic
I did
M60 might be my favorite gun in the game right now, super easy to control recoil makes lasering people a routine task and the hip fire is good enough for close quarters. 70 rounds is usually enough to take care of several people without a reload. M60 my beloved
I mean it looks pretty fucking cool. What stats do you recommend
Litteraly no reason to use the Shaq in my opinion because M60 is better in every eay
lewis is better m60
Yea Iāve tried the Shaq and the kill time feels pretty good with hitting headshots but you gotta reload way too often in my opinion and it loses effectiveness at range quite a lot
Too much side to side recoil for my tastes
thats fair
Shaq feels pretty much perfect. Maybe a bit more bullets in the mag but that might make it too powerful
I like the Lewis gun but Iām really not used to the recoil. Maybe if I really tried to get used to it Iād be ok with it but the M60 is just so easier and I like the bigger belt with a slower reload over the smaller drum with a faster reload because you can spray transfer and wipe a whole squad with no reloads on the M60 where as you might need to reload the Lewis before you get a squad wipe
u dont really need all 70 shots cuz it reloads fast enough to reload after each kill or so
47 is fine for me and the damage and firerate is much higher. with the new red dot i wouldnt use m60 at all rn
Sometimes all 70 is necessary when thereās two teams on the cashbox and you can prefire corners all day and keep the pressure on
Same
You can kill a turret and still have 50 rounds to then shoot at the rest of the team, stuff like that. I think the M60 and the Lewis are both real good itās the same sort of argument over the Scar and AK
I go for body shots and can't kill shit with a full mag. It needs something
I like it A LOT.
Shaq needs headies and then it melts. I often canāt even kill a medium with a full mag if Iām going for bodies
Sad. Major L. Bad weapon
I think itās good as a close quarters weapon especially with the solid hipfire spread it pairs good with winch claw. I definitely prefer to use the M60 any day tho
Skill issue because it's definitely meta besides the SA
Lie? M60 is definitely meta over Shaq. All I see is M60
honestly, the lockbolt feels kinda weak.
I think itās good but Iām bad with it lol
Neither the shak nor the m60 are meta
Meta in Wood 4 maybe. Plat and up is SA, Shaq and sometimes Lewis
We non lights agree in the sector of the finals reddit
That esports event was pretty much all SA
The shak has downsides in some of the worst areas for heavy. The reload and the ammo count are abysmally bad which really hurts the flow of gameplay for heavy. It should either be stronger during its uptime or have more uptime with a reload buff
So you are saying I have a skill issue because I can't match the performance of a plat player?
Also, the shak loses hard to shields
I mean yeah, that's the definition of a skill issue
M60 is just mid
I never see Shaq or SA down in paper towel 3 through. Lots of hammers and flamethrowers lol
Having to reload after every kill is a bit detrimental lol
Though Itās the reload speed that fucks me most of the time
I just donāt see why Iād ever rock it over dual 50ās imo other than for fun maybe, but I mean like cmon, theyāre dual deagles
Yeah a reload speed buff would be nice. Having downtime between kills is okay but itās a bit much
Dual 50ās can obliterate basically anything if youāre hitting the headhshots I think itās a little slept on
50s are bad because mesh is bad
50ās and winch claw is good
The moment mesh becomes usable we will see deagles in meta
They are simply too inconsistent. But feel definitely better than last season and also provide heavy with decent range
Ks would be better for mesh juggling no? Less need to aim at closer ranges but nvm deagles just fuck on them at all ranges lol
It's basically like the revolver
Iāll give you that they can be inconsistent
If you say so man
50s wouldnāt be good because of mesh juggling theyāre good because you can force downtime on your enemies and reset when missing. You just gain much more control over the fight which is incredible for burst damage and especially ranged burst damage
357 is accurate tho especially now that the reticle doesnāt move itās a baby DMR
ars are still better
More consistent maybe I donāt know about better. 357 kill time is insane
Yeah idk if mesh juggling would be brought back tbh, at least not as effective as before
It's not what I'm saying. You can literally look up high elo players right now and see what's meta and what isn't. If you aren't playing well with the meta gear it's on you
consistency is key. winning 1 of 5 one on ones wont win you a game
Mesh should just have 1250 again and itās fine
It's much better but the in air accuracy and movement accuracy still feel inconsistent. Also a bit lacking in range but similar to the Deagles it's a very rewarding gun
I just want a chunky weighted barrel revolver skin
Maybe for the inevitable eclipse design š
So it's a gun that's only good if you have immaculate aim? We just got the deagles last season
Well that more so depends on the player. The 357ās skill ceiling is way higher than something like the AK if youāre somebody who can really click head itās gonna beat almost anything in a vacuum. Iāve seen some crazy guys on YouTube run through lobbies with the thing
Nah, decent aim is enough. More than enough aim trainers out there to help you. Even the practice range might help you improve.
Okay let me ask anyone else if I'm fucking crazy here about the Shaq
I'm not too worried though because I main sledgehammer
Shak seems pretty good.
Its in a bit of a weird spot between sa12 and the lmgs but does pretty well.
Itās good but itās not my cup of tea. Definitely a close range/close mid range kind of weapon because the two bullets spread out too much when the target is far away. Good hipfire, not enough bullets but a fast reload to sort of balance it.
I would be so so happy if it just had 5+ more bullets
I think because the kill time is blatantly better it will be used more at higher levels but I prefer the robustness of the M60 even if I lose fights sometimes due to a slower kill time
I find it pretty good overall, but you need to have decent aim and ammo management.
I find the faster kill time more than makes up for the lower ammo count, but sometimes I like running lewis for better range and ammo capacity
That would probably make it a bit too good.
Okay. So 3-4 would be fine?
Yea high level players are already shredding with it 5 more shots could be problematic
I think its fine right now.
Okay
If you donāt miss/stop firing when changing targets you can get away with the smaller mag size. The gun is pretty new I think it needs the time to be played with before we can say if it really needs a rework
Like I said before itās really good with winch claw you can pull somebody in and hipfire them before they can really do much
You could make an argument for charge and slam too because you can take a lot of space with it
I'll have to try it with winchclaw then, because I agree the hipfire is super awsome
I guess I have the unpopular opinion that I don't think weapons should be balanced around how the top players play, but whatever
Itās a hard thing in game balance. Especially when youāve got something that overperforms at high level and underperforms at low level. Buffing it would ruin the game for top players and needing it would push it into the steepest corner of obscurity for low level players (not to say the shak is underperforming this is more a comment of game balance as a whole)
Thats why light is such a big balance issue.
When Iām getting at is itās never a good idea to ruin something for an entire group of people when balancing something you want at least somewhat of a happy median, really what it comes down to for a weapon in the finals when thereās a really strong gun at the high level that doesnāt feel good at the low level for the player is to learn the gun and get a lot of hours on it
they always try to balance the M and H so the Light is more balalnced
playing Light is a difficult thing to do but when done right is dangerous
Yea light has some really disruptive tools
Especially stun gun for stopping cashout steals
it seems like embark has actually caught on to why light is good at high elo and bad in low elo
sonar is huge too
Does glitch grenade still stop cashout steal?
hopefully they keep their new balancing direction for light
is light good at the higher ranks?
all the lights i have encountered where horrible
oh i said it in the wrong order
I was about to say
bad in high elo good in low elo
the double barrel shot gun is probally the best thing to use
Yea I canāt hit the broad side of a barn door so a light dashing back and forth turns my brain into soup but if I could hit shots they would be very unproblematic lol
It's also bullshit
in a good or bad way
Lockbolt helps a little bit, winch helps alot
Its alright
Bad. Shouldn't be able to two tap a heavy
Its fine being able to two tap a heavy, otherwise it would be pretty bad considering it only has 2 rounds.
You need to be point blank anyways.
I have to 4 tap where are you aiming
Itās a situational weapon like the Cerberus with the range it has yea
I'm just pissy that 350 health doesn't mean jack shit
You plug it up their ass while invisible
It means quite a lot...
i feel like the team fortress scout when using double barrel
lol
Against dot damage and maybe rifles. But I have a skill issue (apparently) because I haven't gotten good enough to fight mediums that only beam headshots
You can kill mediums and lights pretty easy when you use all the tools the heavy has and crouching up and down
So happy that I have slightly better odds winning my first engagement but am totally fucked becausey health takes forever to Regen, I can't run away, and I have no ability tools to escape
i remember when healing tool healed you like a mf
I just want mobility bro, because light already does more damage, speed, and destruction and mobility than me
The fortifications are a joke
Barricade is a really good tool for the heavy man you put that sucker down and peek back and forth, you can open up with RPG or nades you can winch claw people in when the time is right or charge and slam through people
Heavy is a really strong class and of course youāre gonna lose to a whole team by yourself thatās what the support from the rest of the team is for
Medium jump pads and zip lines and light gateways get you in and out
Barricade is pretty good but heavy just has really good gadget options.
The finals is a team game classes are balanced by support from each other if every class had all the tools they needed it would just be call of duty where everyoneās the same yaknow
Hey I came up with how to balance Shaq. Just modify the headshot multiplier a tad down and increase the damage a bit. Rounds out to still the high TTK it has with headshots, and still usable in lower ELO
Dual blades justice!
@cinder jetty yes
Buffed. Better lunges, deflect angle, and damage mitigation.
BofA @worn smelt
i find the exact opposite to be true in practice, any light in my WT games gets deleted off the screen instantly but in QC they always give me an issue
Justice! For Gotham!
You have to hit all pallets so itās gotta be like right in there face
How's the shaq oneil boys?
Is this a good medium support build?
any recommendation for gadget swaps if I need too?
I so far have these
Frag when we need the damage (Willing to make it Gas for more area canceling)
Data for when they have alot of non Goo Structurs
I think it's largely dependent on the team comp and map.
Like for 3v3 cashout, imo you could run it with less issues. But it's not as necessary as for ranked cashout, since keeping the team alive can be important for preventing team wipes.
But in 3v3 cashout there's no wipe penalty other than time. So for mmm for example, there's some room to fit another gadget for mid on one or 2 of the other teams depending on the situation.
mmm was the obvious target for the nerf. But also the nerfs effects every class. Because for example, lights can't immediately cloak after respawns since they are on cooldowns.
So a bad defib is much more punishing for all classes. Since no class can't abuse escape options as much.
This means taking the time to reoposition or to protect them after a successful rez.
But... in the time it takes to reposition for a defib, a normal rez could be better, since they are full health and aren't on cooldowns.
Just noticed something about the new c4 skin, thereās no indicator on it to show if your c4 is active or not, kinda makes it pay to lose
I still see most mediums defib in the open and leave or defib someone whos being revived just because they can
zip or jump pad?
Goo Grenade
but yeah thats kinda my main gadget
cant go without it ever
I have been recently running no Zip or jumppad and using Goo for movement
I did Goo movement alot on light in season 1 but in all honestly choosing between zip and jumppad is a preferance msot of the time
Do you prefer quick instant upward movement or being able to get where your going to go no matter what
most of the time I just wanna go where I wanna go quick and fast, and for that ive been using the jump pad because it just made sense... but I wanted something new and forgot ziplines existed
I also use jump pad as sorta a door block sorta
whenever someone goes inside the room and just get launched by the pad
lol
Stop playing like you're in call of duty
Your last point is moot because in order to get a normal rez through you still have to go through the whole run to a safe place process