#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 120 of 1

vale mulch
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Now the jump pad tech is gonna be good

royal pier
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They were the undisputed (by anyone not blinded by it being their main) best class. They did everything well.

nova fossil
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but last season they nerfed heal beam bc it was also too good

north swallow
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now hear me out

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Splash heal grenade for light that also heals enemies

dim field
royal pier
analog carbon
#

it makes sense. Medium has great movement with the zip and pad and demat, heals, a solid healthpool, and instant revive mehcs. It was def overperforming and it was obvious by the high level ranked team comp of "MMM"

I think the balance changes will allow other classes to shine while keeping medium strong.

hoary coral
#

@silent swallow an idea for new spesialication and maybe a gadget! a cloning ability and a stim gadget

north swallow
royal pier
#

I still think Light should take Jump Pad so that they can become the best at providing team mobility.

It can (in theory) be balanced out by Lockbolt.

nova fossil
hoary coral
royal pier
north swallow
hoary coral
dim field
#

What no one is considering is that now the medium is going to get less used and the light is going to rushed to by players, and then everyone will whine that light is too broken and overused, and next light will get a useless nerf and then heavy will get flanked with players and then everyone is complaining

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the game isnt going to get balanced because its too hard to make a balanced game without forcing players to use a certain meta. and players dont like being told what to do, its in a gamers nature.

nova fossil
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funnily enough i felt that the end of season 3 felt really balanced. it was just too bad they replaced ranked with terminal attack so i didnt even play that season very much

analog carbon
#

i think the idea is to get comp to a place where its "LMH" and the heavy buff is a step in the right direction with the shield rework

north swallow
#

the way to have a good time is to play the current worst weapons in the meta

dim field
#

but atm the current nerf is ridiculous and wasnt needed, it was easy to counter and players who complained just have skill issue, the heavy alone could tank a team of 3 defibs.

north swallow
#

really makes you lose the sweat energy

analog carbon
#

responded to the wrong comment smh

royal pier
analog carbon
#

id be fine with that if they didnt also have the ability to take away opp mobility with the stun gun

north swallow
#

I find that heavy 's weapons are the most consistent but the least satisfying, light's are the most satisfying but not as consistent, and medium is both satisfying and consistent SOME of the time.

royal pier
vale mulch
#

Like some other guy here said, it wasn't a problem when akm was most commonly used

royal pier
analog carbon
north swallow
analog carbon
#

fr. The visual recoil fix has made it feel stronger

royal pier
#

Medium was a massive problem, and this update aimed to change that, finally.

hasty hare
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hi, what is the hit box aiming point when TRYING to block Spear right click?

#

deflect*

hasty hare
#

with dual swords

shut bane
#

somethin happen to heavies movement speed?

royal pier
north swallow
vale mulch
royal pier
vale mulch
royal pier
hasty hare
#

the whirly attack it has a POINT OF AIM so i figured it or some part of the swing could be blocked, or is it only spacing to survive it

royal pier
vale mulch
royal pier
royal pier
#

Part of it is probably servers, as well.

hasty hare
#

deflect

royal pier
hasty hare
#

its like a 30 degree cone

royal pier
#

Spear is designed to be AoE vs the Sledgehammer's more focused damage.

north swallow
royal pier
#

Sledgehammer does have the ability to multi-hit, but you have to be basically on top of each other for it to happen.

vale mulch
#

Me pulling off the most genius play just for a sledgehammer heavy to fall from literally nowhere

royal pier
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And the nerf to the basic swing made it inconsistent on that end.

royal pier
vale mulch
#

Melee will probably never be meta

north swallow
royal pier
#

Spear can now kill Medium with two swings and a spin.

vale mulch
#

Never been a fan of meta shifts but this at least looks promising

royal pier
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It's a noticeable decrease in TTK.

north swallow
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the issue with melee is that its usefulness varies map to map

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on monaco it's good and on seoul it's ehhh

royal pier
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It requires proper support to shine most times.

shut bane
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did sniper buff not make it into the game laugh

hasty hare
elfin oriole
#

Better cheat detection and hardware bans! Best update yetšŸ™ŒšŸ»

royal pier
#

Heavy in general requires a Heal Beam to feel functional. It can take around NINETEEN SECONDS to fully regen from low HP as a Heavy.

stable ice
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thoughts on the cerberus so far? it feels a bit iffy to me

hasty hare
vale mulch
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Heavy needs a Regen speed buff, I don't care if it's an illegal heavy buff

royal pier
vale mulch
stable ice
hasty hare
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well from a counter perspective it wasnt hard to kill them witha shield but its gonna be a finalist by finalist

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smoke AND prox mines on med i never thought i would see again

fading kayak
lunar idol
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a good sledge heavy is terrifying

royal pier
# stable ice it feels like flame doesn't activate sometimes, a bit weird

Fire damage is inconsistent. Flamethrower can either have solid DPS, or be absolutely pitiful. You can run right over a Pyro Mine and not get a flame tic. You can direct impact someone with a Pyro Nade and only do 15 damage with no burn.

The first instance of fire damage should always apply burn. Then, after a brief period where they're immune to another burn tic, the next instance of fire damage should guarantee a burn, etc.

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It wouldn't shock me if it's possible to hit with the Cerberus and not apply burn because each pellet has a random chance of applying the burn or something.

lunar idol
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fire contact should always apply burn tbh, the longer you're in contact with it the longer the afterburn should last

royal pier
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The weird part is that being near environmental or goo fire seems to reliably burn.

shell sonnet
fiery nebula
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Get out of my face with this new medium shotgun. Bro I swear on everything this medium shotgun only does 5% out of 100% damage are you serious patch this asap I’m in my first match having the worst time of my life just hitting enemies multiple times n’ not killing them at all it’s hell every time I come back to this game after playing a different one it I just want to leave every match who’s idea was it to make this gun do 0.5 damage out of 100 bro the fire doesn’t even work like that either lol gomf every update feels like a set back until I randomly feel like playing the game again

vapid garden
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so did the Recurve Bow get an update??
it feels longer to fire, I didn't see anything in the patch notes about it though

late nova
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How does the fire shotgun even work?

fiery nebula
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It doesn’t man it’s like shooting a nerf gun lol you can be 2 feet away n’ put all your 3 bullets into somebody n’ it will leave them at around 30-45 % health still n’ then I guess it tries to damage the remaining health with fire spread but it does nothing at all. It’s completely pointless n’ a waste of time to use until they do something about it.

fiery nebula
late nova
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Does the fire ignite every shot or is it a chance?

drowsy prism
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nerf bow

fiery nebula
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I think it may be chance

It’s taken me all 3 bullets just to shoot out some poison gas because the first wouldn’t clear it as well as the second

late nova
fiery nebula
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Prob just have to land all 3, the gun is weak asf so I wouldn’t doubt it. or maybe only the third bullet contains the fire

late nova
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Ima have to test when I get home cause it could even be dependent on the pellets hit

sullen bear
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To the lh1 users, how do you feel about the red dot vs scope

drowsy prism
sullen bear
drowsy prism
sullen bear
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If lh1 could get red dot I feel like pike could also

sullen bear
stable ice
shell sonnet
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ive only been using it in the shooting range and it hasnt ignited anything at all yet, neither goo, gas nor dummies

stable ice
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it can ignite gas, goo is so inconsistent though

shell sonnet
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which makes me wonder, is it just generally bugged in the shooting range, or did i pull the 1/1.000.000 where it doesnt ignite anything in 25 shots

stable ice
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could've been, it's really really dodgy in terms of damage and ignition

royal pier
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Hopefully this leads to some sort of rework that makes burning consistent. It would help many different weapons and gadgets.

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Get hit with fire damage, get burned, burn ends, brief window of burn immunity, get hit with fire damage, burn again. Doesn't seem complicated or difficult.

fiery nebula
green kite
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I just did a lot of testing, and it seems that the 93R only does 26 per shot and not 28 as listed

late nova
green kite
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Pretty easy to check in shooting range, as three shots to body doesn't remove the medium dummy

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Which it should do if it did 28 damage, as three bursts would be 252 dmg, but it only does 234 damage

little kayak
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The Cerberus- I’m like 90% sure on this- ignites depending on how many pellets hit the target within a certain timeframe. A full cluster up close is usually an instant ignition, while the spread at range makes it harder.

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Id assume the time frame to ignite is about as long as it takes to spam all 3 shots. That would make sense, given the gun seems to be built around suppressing opponents so that they’re easier to eliminate for your team. It’s a support weapon.

stable ice
keen crystal
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snipers are overused

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also what do you guys think is the worst weapon for all 3 classes?

little kayak
# stable ice i shoot gas and goo point blank without igniting it half of the time, it's very ...

I see where you’re coming from, but we’ve gotta keep the gun’s intent and use cases in mind. It’s on Medium for a reason, and in my experience it’s always the Lights or Heavies that initiate and end fights.
A side effect of the ignition is that it delays natural healing- which means that your teammates have more time to finish the job while you duck away to reload, or toss a nade or two to finish the job.

noble kraken
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lockbolt doesnt track elims that are caused by it 😦

little kayak
worldly maple
# keen crystal also what do you guys think is the worst weapon for all 3 classes?

Light - Dagger, it’s just too gimmicky, you do get those big numbers when you get behind an enemy, but at that point in a firefight it’s just luck

Medium - Riot Shield, the shield part is pretty good, being able to block shots, but the baton it comes with is fairly lacking

Heavy - Flamethrower, it’s alright sometimes, but the lack of range and meaningful damage output makes it a pretty unreliable weapon, just use the Lewis Gun

little kayak
wind lintel
#

ngl I'm pretty happy to see embark doing a mass buff instead of the opposite

worldly maple
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Well, at least from my experience

little kayak
worldly maple
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I generally don’t prefer melee weapons

stable ice
worldly maple
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Holy shit, I’m trying the SHAK-50 in the practice range right now and I’m already in love

little kayak
little kayak
bold cliff
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Even known that top 10 are some of them. block now. wow

frigid cradle
little kayak
worldly maple
little kayak
#

Also I’m sorry if I’m being a Cerb glazer rn, It’s just my new favorite weapon and it’s a slow day at work lol

worldly maple
little kayak
wind lintel
little kayak
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Good on you for actually looking that up too, I wouldn’t have known!

worldly maple
frigid cradle
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Im just saying, the gun IS supposed to light things on fire and it doesnt.

flint stone
soft juniper
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The Vortex Kinda sucks feels like it dose absolutely nothing

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I feel it would have been better as a Grenade over a detonation

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hell making it a land mine would be better too

mortal bane
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Anyone else feel like light is absolutely trash this season?

soft juniper
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Light got honestly nothing this season if the vortex is this bad

worldly maple
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So that could be it

mortal bane
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Like, now heavy got a big damage gun so he has over twice as much health and the same dmg as a light and movement doesn't matter in this game

worldly maple
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I don’t know, movement is pretty important

white torrent
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How does the cerberus work

worldly maple
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And the light class is supposed to be used for evasion and steal

worldly maple
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But we should expect to see that ironed out in the next week or so

soft juniper
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So far the only thing that looks good this season thats new is the Heavys weapon...again

wind lintel
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lockbolt is pretty dope

worldly maple
little kayak
worldly maple
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Oh it’s fantastic

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It’s got this unique modifier called ā€œSuspended sponsor structuresā€ where buildings bigger than Monaco’s apartments are just hanging out in the sky

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I’ve been having a blast with it

winter panther
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THE NEW SHOTGUNNNNNNNNNNNNNNNN IS SOOOOOOOOOOOOOO CLEANNNNNNNNNNNNNNNNN IT FEEEEEEEEEEEEEEEELLLLLLLLLLLLLSSSSSSSS AMAZINGGGGGGGGGGGG

little kayak
soft juniper
winter panther
little kayak
winter panther
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In first tourney of the season with it at the finals with 31 total kills

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It just feels so good

little kayak
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I’m seeing a ton of mixed opinions on it, and it’s totally understandable. It’s one of those kinda guns that you need to click with.

winter panther
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never clicked with a gun so hard in a game

worldly maple
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Y’all idk if anyone has noticed but I’m absolutely vibing to this lobby music

winter panther
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There music is always good!

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Boom first tourney of the season won with 38 kills of pure cerberus

little kayak
winter panther
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Its damage is really good aswell and the feel is easily the best in the game to me!... Something finally topped double barrel

soft juniper
royal pier
little kayak
winter panther
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I love it simple as that!

versed siren
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does glitch cancel lock

white torrent
drifting pine
little kayak
still parrot
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I've been having a nice time with the shotgun

drifting pine
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even taking out some gas takes 2-3 shots : |

raven remnant
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how's the new medium shotgun?

drifting pine
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not enough damage and often end up relying on the burning effect to get the last bit of HP from opponents, so its unreliable in some ways

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Shak50 feels very balanced, but maybe 2-3 more shots in the mag wouldnt hurt

toxic plover
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@polar troutthere you are. i did some testing and lockbolt wont suspend a cashout, pretty sure it just waste a tether

shy sigil
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Am I going insane or does the shak cause lag

gaunt rose
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Anyone have any tips on using the matter shotgun? It just seems to put out damage so slow that I'm usually dead before I can do much

spiral pilot
#

Anyone tell me how good the 93r is now, can’t play the finals at he moment

wind lintel
idle pulsar
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I would like the riot shield to get buffed like a movement buff thoughts?

dreamy sage
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The shaks hipfire is kinda dirty?

hallow leaf
fair raptor
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is it me or the nwe shotgun doesnt do any damge

dawn swan
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Thank you dev for Lewis optics

idle pulsar
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@hallow leaf I was thinking a shield bash that knock backs or something

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Or a bull rush or like a role

dawn swan
narrow solar
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what kind of uses would the new light gadget be good for? kind of lost on the point of it

dawn swan
dreamy sage
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New light gadget plus pyro/flamethrower/gasnade is pretty spicy

dawn swan
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well yeah especially gas nade

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Just throw gas nade together with vortex and they shred

raven knot
raven remnant
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😩

narrow solar
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idk why i would choose it over sonar or stun or grenade or invis bomb or breach or pyro nade or gateway or goo

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it just feels like a quick excuse to make it feel like they havent forgotten the light

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after deciding to add the motion sensor to medium

dreamy sage
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Well the gadget is a lot of fun to play around with at least.

burnt stratus
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Hi everyone, I am curious about the SR-84, it was supposed to be buffed for Season 5 according to previews I saw on Youtube (damage increase), but I see no mention of it in the patch notes. Do you know if the damage for that weapon was changed in Season5? Thanks

acoustic mason
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demat nerf is too fucki much man cmon with this shit

lament ginkgo
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what nerf? don't remember anything in the notes

acoustic mason
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after being fibbed u cant use them to get away anymore

lament ginkgo
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oh, well is more like a new mechanic, and a general nerf to med. Maybe reducing the cooldown could be better

acoustic mason
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precisely

silk cargo
hot anchor
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new shotgun need bufffff

dawn swan
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New shotgun definitely need buff

restive plover
#

buff the fire damage and make it be able to light goo on fire please

restive plover
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also i think it be cool if maybe we could get more specialties

south dew
restive plover
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but i think buffing the fire element of it would make it balanced while also making new niches within the class

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also btw it be really funny if they added an air gun/air riffle

soft juniper
restive plover
soft juniper
restive plover
restive plover
hot anchor
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I originally though it burn u just like thremal or flame thrower

restive plover
hot anchor
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but te fact is that it burn u with a lighter lmao

restive plover
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It's not a weapon for 1v1's, it's a weapon for setting people up or finishing them off for your team. In short: a support tool.

It is actually a well balanced shotgun for medium.

hot anchor
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if u have time to set ppl u u already kill them with model

restive plover
#

i shouldn’t need to literally communicate with my team to properly use a weapon+ thats a role filled by another class, light

restive plover
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so is the pike to a certain extent

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No, not at all.

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its still very strong last i used it

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Long range is not, has not, and will never be relevant in this game. And that's the only range where the pike functions.

hot anchor
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thats funny to say model imba bc everything else got nerfed for a loop

restive plover
#

they added an ENTIRE FEATURE so that most weapons can function at LONGER RANGES

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To boot the stk increases have hurt the long range effectiveness disproportionately, since pacing your shots is common at that range.

restive plover
restive plover
hot anchor
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pike scope is too large, basically u cant use it like sr bc its shoot is not pain for hitting

restive plover
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sir the pike has a 3x sniper optic on it, last i checked irons only have like 1.3x

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tbh get good

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So? Iron sights still physically block you from seeing what you're aiming at.

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so? get good

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Same problem existed on a number of other weapons: famas, lh1, v9s, 93r, hence the addition of sights.

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we have had to live with irons for 3 seasons before they added customized sights

restive plover
restive plover
restive plover
restive plover
#

i do the same thing with the LH1

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no one talks about how good it is when it kinda dwarfs the V9S

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i really think the LH1 is a bit of a sleeper pick

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People talk about how good the lh1 is all the time. It's been hard meta since season 1.

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does the light double barrel two tap heavies?

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Embed catastrophe.

restive plover
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it has, and always will

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also the LH1 was a complete joke for like 2 seasons are you actually kidding me?

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No? In season one it was light's strongest gun with absolutely no competition. Would kill faster than anything else with even a single headshot and had 80 meters before any falloff. People only didn't use it more because the visual recoil would give you a migraine.

plain wasp
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I've been using it since s1

restive plover
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And it's only been nerfed since then, so I don't know how it would be a joke then and not now.

plain wasp
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Except for the 3.0 LH1 incident

restive plover
#

Minor trolling.

hot anchor
#

embug studio

restive plover
#

heckler & koch confirmed

tawdry zinc
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New medium gun or heavy gun is better?

tacit vigil
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did they nerf the bow?

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feels so much slower to load this season

faint steppe
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Yeah, they fixed a bug that caused your follow-up shots to not do any damage. And they fixed it by just slowing it down lol

near moss
strong blaze
near moss
strong blaze
#

any tbh

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m60 is better up close imo

near moss
#

Lewis gun with Reddot is the best over all

strong blaze
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havent tried it yet been broke on the currency

near moss
#

its good

sleek dock
#

Pls pls pls pls embark raise the chance of getting the new map for a while after it dropped… I don’t want to feel like im playing the same game as I was last season (especially because for some reason, aka developers being super lazy, light did not get a new weapon even though other 2 classes got one)

hardy dust
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New heavy gun is super good but punishing to miss.

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Kills way faster than the lmgs.

shrewd vault
cinder maple
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Wanted to know the damage thanks

shrewd vault
hardy dust
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It's probably gonna get nerfed but it's so fun to use.

frank wren
#

am i a meta bitch or am i cool

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usually i run explo mine but i need the defib for the res challenge

shut bane
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Wouldn’t exactly call the new shotty Meta tbh

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And defib is still the play in most cases

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Just need to compensate for the lack of range

hardy dust
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New shotgun isn't gonna be meta as long as model exists.

shut bane
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Meh model is about as good as light and heavies shotties now I’d say, I’d rather run something with range over model now personally

shrewd vault
frank wren
shut bane
#

Same with the mass, db, sa12 imo

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I’d actually rather the m26 matter and db

terse gorge
hybrid moss
shut bane
#

It’s a shotty, which means lights will die just as easily to the Cerberus as well, it’s funny because it stinks against higher health targets but chunks lights, we’re bound to get differing opinions in terms of whether or not it’s op or weak

Worst part about classes in multiplayer pvp games is how everyone creates their own interpretations of ā€œbalanceā€ for something that won’t ever be balanced

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Nobodies saying shit now but they will soon enough

frank wren
#

dematerializer underrated af

hybrid moss
shut bane
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I wouldn’t exactly call it the best ranged option tbh but it will kill a heavy fast at point blank

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Faster than model even

charred snow
#

The shAK-50 is so strong. Maybe too strong. Hopefully they don’t nerf it into the ground like the pike šŸ™šŸ™šŸ™

drifting pine
#

Why can't Cerberus light goo bruh

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Make fire more and up the damage or rate of fire, or reduce spread. Anything

charred snow
#

I must be too good then šŸ™„šŸ™„

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I haven’t ’sold’ in any of my games and I’m loving the new respawn system. Now your shitty solo queue teammates die and and you can respawn earlier 😁😁

drifting pine
lethal hazel
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this bullshit shotgun not meta pepe_kek

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and pls remove shotgun from game

hallow leaf
hasty pilot
#

Ł…

drifting pine
upper sinew
#

decreas the spread form the new shotgun (for more consistant hit and add ignitabillety on goo)

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?

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(for M its a universal tool then a gunn like the flame trower )

terse raptor
slate tundra
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sorry random meessssage need lvl

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a

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a

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a

fleet brook
turbid tendon
fleet brook
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Also how did the community come to the agreement that light would be the basis of hp for what we consider strong when medium exists

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Light the class with purposely low HP somehow became this communitys benchmark for op

steady crag
#

Nerf the M11 please

plain wasp
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No

soft juniper
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What if Gravity vortex was switched to a medium gadget and Lock bolt was the new light gadget?

wind folio
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Lockbolt is bigger than light

fleet brook
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Light having a way to lock down /manipulate your movement has never gone wrong

lethal hazel
terse raptor
lethal hazel
fossil juniper
#

i think the balance is in a okay state atm - some weaopons miss a little bit of love but they'll come back soon i guess

fleet brook
plain wasp
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Oh yeah that's a bit far

plain wasp
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Vortex does the same but is usually easily escapable

terse raptor
spare folio
#

which gun is medium meta?

fading crater
#

Swords, trust me

vestal lotus
#

The revolver buff has been so sweet. I always went for those hip fire shots before but now they hit so much more often. Switching off the new shot gun back to my trusty 6 shooter just to g 17 1 in the second round of a WT feels good

jolly bison
jolly bison
hardy dust
vestal lotus
jolly bison
hardy dust
jolly bison
arctic fog
vale mulch
#

Cerberus can clear gas I think

jolly bison
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Otherwise it’s a bug, this gun must do that.

vale wedge
#

XP-54 is goated rn

fathom meteor
hasty juniper
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anyone have detailed damage stats on the cerberus yet?

fathom meteor
plain wasp
#

Yall enjoying the new sucky sucky cylinder on light

hasty juniper
#

i love it

fathom meteor
plain wasp
#

It kills light easy but not heavy

hasty juniper
plain wasp
#

Or so I've heard, I don't use shotguns

hasty juniper
fathom meteor
rare birch
#

Hey guys, I have 2 questions as a newish player:
How does Spear compare to Hammer DPSwhise?
Is using Lockbolt ever worth it? I tried it and it just instantly dies all the time

solemn hull
#

Best light build?

cyan bobcat
rare birch
sand monolith
solemn hull
sand monolith
#

Sit in cloak standing still and burst people down with LH1 then reposition

solemn hull
#

so camper build?

sand monolith
#

Goo grenade for a quick defense up close and then cloak behind it so they can’t tell which way you go immediately

Stun gun for stopping steals and dropping boxes

Gate for verticality

spare turret
#

I found a glitch with the jump pad where if you slide into it while grabbing it and you bounce in the air on it, your hand turns into your gun.

sand monolith
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It’s a more defensive build yeah but it’s the best light build in comp

vale mulch
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I'll have to try it later

plain wasp
#

I've been using vortex instead of goo

sand monolith
#

Goo grenade is imo the best gadget for light at least in higher tiers of play

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When the survivability tied to your specs is nearly useless in high elo because players are good, goo grenade gives a consistent way to block damage

rare birch
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Is the Lockbolt bugged or am I using it wrong? It just instantly explodes without doing anything

sand monolith
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Although this cloak buff is finally some consistent survivability so maybe we will see goo grenade phase out of cloak builds

sand monolith
#

Lockbolt is kind of ass

rare birch
sand monolith
#

But also the gadget is kinda conceptually dumb and they should do some workshopping a bit before making it better. Nobody wants an AOE stun to be meta

torn mantle
#

S2 had the best spec/gadget additions Imo

sand monolith
vale mulch
#

S2 had the best skins

frosty jasper
#

Lh1 or 93R

vast blaze
#

say.... is it just me or is the cerberus shotgun kinda uhhhhh.... missing fire?

#

its supposed to hold incindary rounds but.... i shot grass, its not on fire, i shot goo 10x it breaks but no fire, i shot enemys... maybe 1/10 battles they happen to be on fire

mystic nimbus
jolly bison
#

Or hook instead of dash, in that case u don’t need the gate way, so u can take some nades.

arctic plaza
#

I need 50 more vrs to get the new shot gun IS IT WORTH IT?

cyan bobcat
#

Light weapon concept: AK micro
ā“ an AK cut down to almost pistol size
🩸 dmg: 22, 31 for headshots | falloff start: 18m (59ft) 0%, max falloff: 24m (79ft) -55% dmg
šŸ”„ rpm: 450
mag size: 25
ā±ļø reload speed: 2s (empty), 2,5s (tactical)
šŸŽÆ aimed accuracy: okay | hip-fire accuracy: very good
šŸ’Ŗ recoil kick: very hard (less in hip-fire)

#

thoughts?

jolly bison
#

Small caliber - AK ā€œVityazā€
Mid caliber - AK ā€œSUā€ or AK ā€œSuchkaā€

cyan bobcat
jolly bison
#

AKS-74U?

#

Oh I saw that mod, gotcha.

cyan bobcat
jolly bison
#

Anyway ā€œVityazā€ is looks more suitable for Light. Check this one.

cyan bobcat
jolly bison
#

The most common caliber is 5.45 for shortened versions of any AK.

#

although, maybe I don't know something.

cyan bobcat
jolly bison
jolly bison
jolly bison
#

In general, foreign modifications for NATO calibers are used only abroad, since calibers of a different format are common there.

#

but the way Shak shoots is funny. it only has one barrel. XD

cyan bobcat
jolly bison
#

By the way, it would be interesting to see a 4 barrel derringer as a gadget.

cyan bobcat
cyan bobcat
plain wasp
#

Add railgun to the finals

jolly bison
#

(((

unborn lake
#

The Lockbolt

jolly bison
cyan bobcat
unborn lake
#

The new shotgun needs one more round per reload

plain wasp
#

Add THE breaker blade for heavy

cyan bobcat
plain wasp
unborn lake
#

i was talking about that heavy one though lol

cyan bobcat
jolly bison
cyan bobcat
arctic plaza
#

The new shot gun is op I'm shocked rn

jolly bison
#

I would find something like Apex's Charge Rifle out of place.

jolly bison
cyan bobcat
arctic plaza
#

20 elims with the shot gun god dayum this shi needs to be nerfed

unborn lake
#

i remember my first quick cash

cyan bobcat
vagrant pike
#

jump pad nerf wholly unnecessary

hardy jasper
#

I don't have enough VRs for it tho so I can't try it in game

arctic plaza
jolly bison
arctic plaza
#

Ikr😭

rocky mica
#

lh1 is busted

drifting pine
#

only good for lights, less than mid against mediums and bad against heavy

vale panther
#

bro fuck this new gadget cooldown on revive

#

Defibs are NOT OP. Not at all. You know how many times people will wait by your dead body after a defib and light you on fire before you spawn back in and then they headshot you??? The only way to survive a defib was to use a gadget like goo grenade or jump pad. BUT NO. Now we just get spawn camped. WTF is the point of defib anymore??? You can't do tactical revives anymore because no one can defend themselves for 5 seconds

mortal bane
#

Defibs were my most definitely OP my guy

fleet brook
hardy jasper
#

I was running light, picked off two of them. Third one runs in and revives his teammate then pick him off. teammate that just got revived revives another teammate, then was able to pick him off aswell barely. Final teammate then kills me and revives his other teammates. Four kills by myself from people all on the same team and it wasnt even a teamwipe

#

Dont get me wrong, its a great thing to have, but it most definitely is op and is always worth bringing

sand monolith
toxic fulcrum
#

Please buff medium, what is with the constant nerf?

sand monolith
#

Your example is you 1v3ing mediums that have full util off cooldown. I’d absolutely hope the 3 mediums have a strong team sustain or else the entire class is pointless

#

The only issue is defib is its weakness (closing the gap) being completely negated by the model 1887. Nobody complained about defib until model meta became mainstream. And instead of properly nerfing the model, embark nerfed the defibs instead. Leading to medium being balanced more as a boring cod character that encroached on the niche of both heavy and light. Rather than being an actual interesting combat medic

hasty juniper
west magnet
#

HOW THE HELL DOES A PISTOL OUTSNIPE AN AR GOING BURST

swift cradle
#

So interestingly enough, I think there's enough reason to not equip defib in s5 depending on the map or situation.

It's gonna be weird adjusting to the change though. Defib has been the main gadget on mid for so long. It's still makes me skeptical seeing it not used on other mid loadouts.

narrow solar
#

Lmao a lot of mediums crying over the best class being nerfed slightly

#

Wasn’t enough in my opinion but we’ll see out it plays out and see if it affects usage rates at all

#

Keep in mind medium also got smokes and proximity sensor

sullen bear
#

so why doesn't pike get a red dot when lh1 does? wouldn't it still be balanced?

sullen bear
#

i mean like MMx or MMM

summer bronze
#

nerf the double barrel shotgun

worn smelt
#

does the lh1 acog still have glare?

upbeat kite
#

Damn, that bow nerf feels so ass. It’s almost unplayable

torn socket
#

The update was good but the updates feels underwhelming the weapons and gadgets costing 2000 does not help it I feel like the game did not change a lot at all

worn smelt
#

please increase xp5 damage again. 16dpb is one of the lowest in the game. the gun is terrible

narrow solar
vale mulch
narrow solar
#

Also it might just be me but the invis rework feels off, just toggling it on and off once only gives you like 5 seconds to move around

#

I don’t see a use in running it anymore over the invis bomb

white torrent
#

what is the cerburus's max dmg with one shot?

#

not including fire

obsidian lagoon
#

You can’t melee combo lights but they are veryyyyy low

junior ginkgo
#

what does the new medium shotn gun do?

hollow widget
sand monolith
#

Yes

#

And heavies. Ironically, the nerf encourages defibbing mediums

#

It also encourages running model as that’s the only weapon that’s saving you from the glitched state on medium

normal ice
# sand monolith The only issue is defib is its weakness (closing the gap) being completely negat...

Sorry, mate. I said this before, but Defibs were complained about in S1, too, when Model wasn't meta. They were nerfed back then because Defibs themselves were too strong. And yet Defib has literally always had a 100% pickrate up to at least Season 4, because they were still too strong.

It is entirely possible for the support class to be too good at supporting, and nerfing that supportive ability doesn't inherently make it useless.

That being said, I think the way they nerfed them now was unintuitive and weird. I'd prefer fixed 100 health on revive or a few seconds of a movement penalty or something over causing a separate shift on what gadgets are useful/not useful when defibbing or being defibbed.

junior basin
#

Yeah, heavy and light usually just use their abilities when they respawn so theyed be hit hard

#

Dome, charge, winch, dash, grapple, etc.

sand monolith
normal ice
#

I guess with the i-frames, yeah, but the i-frames still exist

#

That's another aspect I'd like removed to be honest

sand monolith
#

The lack of a hologram is what made defibs stronger in cqc than mid range. The immediate res was impossible to react to. Their charge up was also shorter in s1

normal ice
#

That too

junior basin
#

That said I probably don't really care about the nerf, just means I'm not gonna respawn and charge someone to death just because I died and my teammate suicide resed me

sand monolith
#

Defibs were balanced. They were also the only healing gadget in the game. You cannot balance the pick rate of limited healing. Look at healing beam lol

junior basin
#

Even within the context of healing id still question their balance even if we had other gadgets tbh

sand monolith
#

Defibs should be nerfed once we get more healing gadgets, to stop medium from actually being too strong in support. But nerfing the maximum support output of medium rn is stupid

vale mulch
#

Healing beam nerfs just made it less satisfying, people still heal mid fight, they can still just heal the charging heavy for free value, embark should have addressed the problem directly instead of just nerfing healing beam

normal ice
sand monolith
#

If the healing is bad enough yes, not balanced enough. There is no state where the sole healing item can be at a healthy pickrate. We literally just need more and should leave it alone until then

glad cliff
#

ba ba booey

junior basin
#

Honestly It's an item that I kinda wonder if they would be been better off not having in the game from the start

normal ice
#

I agree that more healing options would be nice. But until then, I'm glad Defib got hit a little lol

#

And while I'm not the biggest fan of the change, it does at least incentivize using it more defensively than abusing its i-frames

sand monolith
#

I would have rather just had iframes removed. This nerf was incredibly short sighted and made the issue worse in higher elo

#

It also disproportionately affects mediums class design as a whole? Medium no longer has one insane strength when triple stacked. They’re just a boring triple stack of cod characters. Which is unbelievably lame and I’m surprised embark went down that route

vale mulch
#

The day a placable heal sprinkler is added is the day I die happy

covert parcel
#

wasnt there a healing station or some equivilant in the alpha or beta

normal ice
junior basin
#

Id prefer a healing bolt skillshot kind of item

normal ice
#

Healing station would be cool, as long as it isn't infinite

vale mulch
#

Maybe you have to activate it by holding e

junior basin
#

You know what? Heal station would be a sick respawning barrel

#

But that would require map design changes

#

Like, to elaborate - you throw it kinda like a red barrel, it sticks itself onto a wall, and then starts sprinkling

normal ice
#

I think it's more typical of barrel behavior for it to explode into a burst of healing or a lingering healing cloud

#

But we got a lot of barrels as it is at the moment. They still haven't fixed Data Reshaper and the way it cycles between Glitch Barrels

junior basin
runic thunder
#

Remove riot sheild

sharp wing
#

make riot shield baton one shot

normal ice
runic thunder
#

i know, it just feels so unpleasant to play against

#

theres no real counter to it besides pyro and it promotes such turtle play and with how the rest of the game plays it feels out of place

#

if he has a pocket Med with beam you are never killing him

unborn lake
#

where is my broadsword. I wanna be william wallace.

hallow current
#

Hey, have they changed the Thermal Vision yet?

Last time I got to play I had to pull out a tablet THEN activate the ability.

Have they made it easier to use the Thermal Vision?

runic thunder
#

no u still pull out the tablet

#

lights are all ipad kids so it makes sense

hallow current
#

Shame.

I don't like the slight inconvenience of having to do another step before using that ability. It would be so cool running that with invis...

runic thunder
#

if there was no tablet it would basically be a secondary specialization

#

thermal cloak is still very good if you can keep track of ur invis

shadow onyx
runic thunder
#

med should have sonar nade imo

#

they had it S1 then it was taken from us

restive plover
#

Double barrel for light from 1-10 ?

#

In terms of how good it is

runic thunder
#

6 very good but you have to get way too close

restive plover
#

It can be deadly when ur aim is good

normal ice
runic thunder
#

m11 or lh1 reward good aim so much more and allow you to stay at more safe ranges

normal ice
#

You pick and choose it depending on the map and the team compositions

runic thunder
#

you have to be in their butt to hit every db pellet

normal ice
#

LH1 is arguably the strongest Light gun, yeah. But you can technically out-TTK it with SH1900 in the right situations

#

Dash always exists

runic thunder
#

it does but then gets joked by lockbolt and if they are playing together they will trap you and if you dont kill their main dps then you will just die

#

i play exclusively med so i might be talking out my ass but i find db lights easy to smash on if you can move around and get them to miss even one shot

#

m11 and lh1 i have much more trouble with

#

bc you are still gonna out dps med and heavy at their prefered ranges so you can get them into fights they wont win if you can hit heads with those two

restive plover
normal ice
restive plover
#

yup

#

but i feel like sh1900 is just overkill once ur aim is good

#

(never nerf it)

runic thunder
#

yeah but you get pounded from anywhere over 5 feet away

#

i like the cerb a whole lot man

#

underrated on utility with the flame shells

runic thunder
humble dirge
#

Out of ten how would u rank the famas for medium

white torrent
#

does each cerberus pellet have an equal chance to set a person on fire or do you have to hit a certain amount

runic thunder
merry crown
#

instead healing beam there should just be healing packs around the map. that would be much cooler

normal ice
runic thunder
merry crown
#

also am I using the cerberus wrong or does it just do no damage. what is the point of this weapon

heavy sequoia
#

Hi

keen turtle
runic thunder
#

the ability to clear goo and gas with your primary lets you free up a util spot in place of pyros, letting you use that spot for better entry tools and or combat tools

runic thunder
toxic plover
#

I kinda wish lockbolt was a little bit better. Someone please comment on this

slow linden
#

Anyone else use goo gun and flamethrower to combo people

plucky spade
#

Time for my lukewarm take

keen turtle
plucky spade
#

What if pre nerf pike but with 7 shots in the mag only

humble dirge
#

Ive also been running riotshield as a secondary is it any good for ranked.

slow linden
plucky spade
#

It needs a team to even start to work

slow linden
#

You can also suppress marksmen with the goo gun and it annoys the heck out of them

runic thunder
toxic plover
slow linden
#

Tether needs to be a little stronger,I think being able to use it like a trap would be cool,the radius is right where it needs to be

toxic plover
slow linden
#

I could see that,you do have a point

#

Being able to use it as a trap would be sick tho

runic thunder
#

i think it should work like a bear trap

toxic plover
#

Also I am 100% on board for letting it work as a trap. I think it shouldn't have the connect delay though and it should be able to tether your teams cashout so you can hold it on ceilings

slow linden
#

That'd be dope,maybe a counter or quirk of it would be it could grab barrels and throwables too from all teams

toxic plover
#

I didn't try explosive cannister though. Pretty sure nothing would happen

slow linden
#

I mean grenades n stuff too

#

Like it can only grab a certain amount of things and using it to catch bombs and potentially use them against your enemy would be a funny use

toxic plover
slow linden
#

Not three more like 5 to 8

#

Three is much too small

toxic plover
slow linden
#

Yeah,imagine using it to counter grenade launcher spam

humble dirge
silver gust
#

What are the thoughts on the Lockbolt so far ?

humble dirge
#

Oh no i meant famas

unborn frigate
#

wait nvm i misread your sentance

humble dirge
#

Like against fcar and im using famas

unborn frigate
toxic plover
slow linden
#

Which one

white torrent
#

did they fix goo launch ?????? 😦

toxic plover
slow linden
#

Yeah

toxic plover
#

I also hate that heavy has such slow health regen

#

It's bullshit

slow linden
#

Yeah,also no light even uses that gadget,love how light players complain that their class is boring and doesn't have anything but just invis 1 tap with the double barrel or just roof camp with a sniper

sinful dagger
upper kayak
#

Am I alone in feeling like the jumper cable defib skin makes it super unclear whether it's fully charged or not? There's basically no audio queue and the visual queue is barely noticeable during a fight. The number of times I hold it down as long as I should and it doesn't work is starting to get annoying lol

slow linden
#

My stance on the balance of the game is lights the worst class in the game,needs something definitely but they're also the most annoying to fight and boring to play,medium is the best class in the game and is where the balance of the game should be,every class needs to be as good as medium,heavy is decent but needs some tweaking to be in a good place

toxic plover
#

I'm just saying it's excessively annoying and tedious playing heavy considering the HP difference isn't that game changing but the movement speed and HP Regen is

slow linden
#

Health regen would be a good buff for heavy,If anything I'd say that'd be good for him

sand monolith
#

every class should get a 1.5s or 2s health regen start buff

slow linden
#

Yeah i could see that

#

Heavy needs a minigun,I mean what's the first thing you think of when you hear 'heavy gun'

sinful dagger
#

But yea, it is annoying to fight

toxic plover
#

Heavy doesn't have its destruction identity šŸ™ƒ light has it

sinful dagger
#

Destruction is under utilized in general

slow linden
#

They're just kind of the annoying ambush class,only time light can kill you is if they're across the map or invisible behind you,very rarely do people actually play light for the movement and do head to head fights

sinful dagger
#

They should make destroying the map a better strategic option

slow linden
sinful dagger
slow linden
#

Yeah,I could imagine people at the top floor randomly getting 1 tapped because someone took out the bottom floor

sinful dagger
#

Yea. Maybe they should overall make typical weapons do more arena damage. Like ks 1 shotting a wall

slow linden
sinful dagger
#

True

toxic plover
#

I just think that for the destruction options heavy has, light has a better one and it's bullshit. C4=breach charge. RPG=thermal bore. Maybe light should have something like the vent materializer that I had came up with, or be the only class that can do a single wall jump or something

slow linden
sinful dagger
#

Yea

sinful dagger
#

New heavy assault rifle should tear through walls, would be fun

slow linden
#

That and the lmgs heavy has

toxic plover
#

It doesn't have enough bullets. Litteraly just a Fcar with better recoil pattern. Needs either damage buff or bullet buff

slow linden
# toxic plover I like that

People would no longer be able to panic charge and slam to get away or they'd end up taking themselves out

toxic plover
#

Would use my cube to counter CNS more often

slow linden
toxic plover
#

Hell yeah. I love talking about buffing heavy cause everyone always agrees except for shitter lights who only care about kills and not getting one taped

slow linden
plain wasp
#

If you want that it'd also have to be true for breach charges

slow linden
plain wasp
#

There is a reason there's a delay

slow linden
slow linden
#

1 second,Maybe 2

toxic plover
slow linden
#

You can fit those on with the defib too as well

toxic plover
#

Add turret boom he's the anti light killer

slow linden
#

If they all run it it feels like they never die

narrow solar
toxic plover
#

I hate being defibed as a sledge heavy main because I completely rely on my gadgets

narrow solar
#

Mines would make way more sense in the light and their the only class who doesn’t have them

idle inlet
#

The new shot gun for medium needs ether 4 shots or heavy damage because can’t kill no one with one load

slow linden
#

Buff the damage but a triple barreled shotgun with 4 shots is cursed

toxic plover
dawn swan
#

We need damage buff for Cerberus

idle inlet
#

You can’t even kill a heavy with a 3 shot but AK can

dawn swan
toxic plover
#

The fire tick damage is super bad, it needs to be on par with being on fire. Rn it's like two little ticks of damage

slow linden
#

Tighten the spread and up the damage by 2 a pellet is an even better idea

toxic plover
dawn swan
toxic plover
#

An okay. Yeah I don't want it tightened that much, just 3-4 feet further effective range

slow linden
#

Model has six shots

#

Cerberus needs to only have 3,those 3 shots need to be rewarding to hit

plain wasp
#

I say remove shotguns from the game

toxic plover
# dawn swan Based

It's the only correct solution, otherwise they will put it up your ass and then it's just another Sh1000

slow linden
#

I feel like the flamethrower should be able to make fire stick to surfaces like napalm,and it should be like you're spraying a stream of liquid fuel instead of an airsolized fuel,so instead of uping the range it would have like 9 feet of range and then you can arc it a bit further by looking up

toxic plover
plain wasp
#

Reasonable

plain wasp
#

Melee weapons should win if you let them in their range

slow linden
toxic plover
white torrent
#

GOO GROUP: what funny goo tech or barricade tech still works?

toxic plover
#

I don't think people realize that SH1000 is a huge fucking problem, but nobody brings it up because light sucks ass

slow linden
#

No,rework it into a beam weapon but the beam is a stream of flaming fuel affected by gravity

#

It would indirectly buff its range tho

toxic plover
#

Also heads up, do not lockbolt a barricade. Doesn't do anything

toxic plover
#

Should it make you burn longer?

slow linden
#

I'd say burn less time but the tick damage is stronger

idle inlet
#

Yeah the new shotty should be buff tbh

#

At this point the new shotty is a support gun

slow linden
#

Stacking tick damage for each pellet that hits

toxic plover
slow linden
#

The fire should be where most of its damage comes from and not the impact

toxic plover
#

Would make it a great support weapon at range

slow linden
#

Not if the tick damage scales based on how many pellets hit

#

Not a lot of pellets would hit

#

Medium range actually maybe

toxic plover
slow linden
#

That'd be interesting

#

Rewarding sustained hits so people can't just run away

toxic plover
#

Would be a really good way to apply pressure at range. Funny story, I was on bernal last night and I had put a vault in a cashout on a suspended structure and took the other zipline to the very next vault, by the time it was open I turned to take the zipline back and I look and it's broken, I look up and there's a medium with the Cerberus looking down at me. He fired 3 shots and fucked off. I only took like 15 damage

#

@slow linden

slow linden
#

Tragic

#

I think they should add goo mines that put you in a goo cube

toxic plover
# slow linden Tragic

It was pretty funny. Almost as funny as when I was about to steal a cashout, a light runs up and attempted to steal, 180 stuns me, then attempt to steal like I wouldn't sledge his head in for costing us a qualifications lmfao

toxic plover
slow linden
#

Maybe?

toxic plover
#

So a medium can't just demat out of it. Or just add a bear trap gadget to heavy

slow linden
#

Every class that can use fire should also have goo for combo potential

toxic plover
#

I want a midevil themed season goddamnit

slow linden
#

Gas clouds should do more damage when you detonate them

#

Imagine direct impacting a light with a Pyro grenade when they're in the middle of a gas cloud

#

And the gas cloud detonating did actual damage instead of like 10 or something

storm tulip
slow linden
#

It might even do no damage i just remember them doing barely any

white torrent
#

Can someone give me a list of all of the weird goo/jump pad/barricade movement tech that still works pls?

odd verge
#

Cerberus just needs a damage amplification debuff when shot that stacks

#

each shot makes you takle 2% more dmg from everything upto 6%

toxic plover
storm tulip
#

One time I was playing heavy and my barricade fell while I was on it onto a jump pad and was thundercunted into the atmosphere

toxic plover
storm tulip
#

But that was probably just the game going insane

odd verge
#

means less fucking around with dmg/mag size/spread etc

white torrent
#

I mean stuff like cheese wheel/goo plane/goo jump

storm tulip
slow linden
#

I Want a throwing mallet or a javelin

storm tulip
#

I want the smithscript hammer from Elden Ring

slow linden
#

Yes

storm tulip
#

I wanna throw a person sized hammer at mach fuck

#

I wanna throw a person at mach fuck, use the person as a hammer

#

Hold up, lemme cook

#

New idea, heavy can throw other teammates (Except for other heavies), and if they hit somebody by throwing their teammate it will do 20 damage if light is throw and 25 if medium is throwm

toxic plover
#

Grr

storm tulip
#

RAH I WANNA HAVE A THrOWABLE FUCKING HAMMER

slow linden
#

I want the bomb Lance from hunt showdown

storm tulip
#

That'd be dope

pine grail
slow linden
slow linden
pine grail
#

Finals balance garbage and hunt better

slow linden
#

Cod is ass,halo is dead,fortnite was never good and titan fall is probably never getting a new game

slow linden
#

Finals is arcady 1 taps are earned and very rare

odd forum
#

is XP ever gonna get buffed rather than extra ammo.

slow linden
#

The smg? Hell no none of those smgs need buffs both can 1 mag a heavy

sinful dagger
#

That could be

fast otter
toxic plover
fast otter
storm tulip
slow linden
#

Real

toxic plover
boreal laurel
#

M11 OP

Can I get a second?

crystal garnet
#

Anyone else feel like their AR aim is worse after the recoil pattern change?

toxic plover
restive plover
toxic plover
#

I say almost no gun should be able to full mag a heavy

rocky rose
#

does the 93r scope bounce around everywhere like the v9s did? or is it actually stable?

toxic plover
rocky rose
#

its not gone but reduced by alot

#

is the 93r bouncy like the pike?

#

might as well just try it

toxic plover
rocky rose
#

93r with scope is insane

#

light famas

toxic plover
rocky rose
#

yes

slow linden
#

Heavy needs the helicopter killer

toxic plover
# rocky rose yes

Don't listen to me then. I'm certified light hater and don't play light

slow linden
#

Anyone else know what that is

toxic plover
#

Idk about that gun either

slow linden
#

It's a shoulder mounted barret M82

toxic plover
slow linden
strange loom
toxic plover
toxic plover
slow linden
#

80 damage,slower firerate,iron sights,explosive bullets

#

8 to 10 round mag

strange loom
strange loom
rocky rose
#

thats fair

faint steppe
strange loom
#

I like the Lewis gun but I’m really not used to the recoil. Maybe if I really tried to get used to it I’d be ok with it but the M60 is just so easier and I like the bigger belt with a slower reload over the smaller drum with a faster reload because you can spray transfer and wipe a whole squad with no reloads on the M60 where as you might need to reload the Lewis before you get a squad wipe

rocky rose
#

u dont really need all 70 shots cuz it reloads fast enough to reload after each kill or so

#

47 is fine for me and the damage and firerate is much higher. with the new red dot i wouldnt use m60 at all rn

strange loom
#

Sometimes all 70 is necessary when there’s two teams on the cashbox and you can prefire corners all day and keep the pressure on

toxic plover
strange loom
#

You can kill a turret and still have 50 rounds to then shoot at the rest of the team, stuff like that. I think the M60 and the Lewis are both real good it’s the same sort of argument over the Scar and AK

toxic plover
toxic plover
strange loom
#

Shaq needs headies and then it melts. I often can’t even kill a medium with a full mag if I’m going for bodies

strange loom
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I think it’s good as a close quarters weapon especially with the solid hipfire spread it pairs good with winch claw. I definitely prefer to use the M60 any day tho

faint steppe
toxic plover
ripe kettle
#

honestly, the lockbolt feels kinda weak.

strange loom
sand monolith
#

Neither the shak nor the m60 are meta

faint steppe
toxic plover
strange loom
sand monolith
#

The shak has downsides in some of the worst areas for heavy. The reload and the ammo count are abysmally bad which really hurts the flow of gameplay for heavy. It should either be stronger during its uptime or have more uptime with a reload buff

toxic plover
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So you are saying I have a skill issue because I can't match the performance of a plat player?

sand monolith
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Also, the shak loses hard to shields

faint steppe
sand monolith
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M60 is just mid

strange loom
#

I never see Shaq or SA down in paper towel 3 through. Lots of hammers and flamethrowers lol

shut bane
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Having to reload after every kill is a bit detrimental lol

#

Though It’s the reload speed that fucks me most of the time

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I just don’t see why I’d ever rock it over dual 50’s imo other than for fun maybe, but I mean like cmon, they’re dual deagles

sand monolith
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Yeah a reload speed buff would be nice. Having downtime between kills is okay but it’s a bit much

strange loom
sand monolith
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50s are bad because mesh is bad

strange loom
#

50’s and winch claw is good

sand monolith
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The moment mesh becomes usable we will see deagles in meta

faint steppe
shut bane
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Ks would be better for mesh juggling no? Less need to aim at closer ranges but nvm deagles just fuck on them at all ranges lol

faint steppe
#

It's basically like the revolver

strange loom
#

I’ll give you that they can be inconsistent

toxic plover
sand monolith
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50s wouldn’t be good because of mesh juggling they’re good because you can force downtime on your enemies and reset when missing. You just gain much more control over the fight which is incredible for burst damage and especially ranged burst damage

strange loom
strange loom
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More consistent maybe I don’t know about better. 357 kill time is insane

shut bane
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Yeah idk if mesh juggling would be brought back tbh, at least not as effective as before

faint steppe
# toxic plover If you say so man

It's not what I'm saying. You can literally look up high elo players right now and see what's meta and what isn't. If you aren't playing well with the meta gear it's on you

rocky rose
sand monolith
#

Mesh should just have 1250 again and it’s fine

faint steppe
shut bane
#

I just want a chunky weighted barrel revolver skin

#

Maybe for the inevitable eclipse design šŸ™

toxic plover
strange loom
faint steppe
toxic plover
#

Okay let me ask anyone else if I'm fucking crazy here about the Shaq

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I'm not too worried though because I main sledgehammer

hardy dust
#

Shak seems pretty good.

#

Its in a bit of a weird spot between sa12 and the lmgs but does pretty well.

strange loom
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It’s good but it’s not my cup of tea. Definitely a close range/close mid range kind of weapon because the two bullets spread out too much when the target is far away. Good hipfire, not enough bullets but a fast reload to sort of balance it.

toxic plover
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I would be so so happy if it just had 5+ more bullets

strange loom
#

I think because the kill time is blatantly better it will be used more at higher levels but I prefer the robustness of the M60 even if I lose fights sometimes due to a slower kill time

hardy dust
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I find it pretty good overall, but you need to have decent aim and ammo management.

#

I find the faster kill time more than makes up for the lower ammo count, but sometimes I like running lewis for better range and ammo capacity

hardy dust
toxic plover
strange loom
#

Yea high level players are already shredding with it 5 more shots could be problematic

hardy dust
toxic plover
strange loom
#

If you don’t miss/stop firing when changing targets you can get away with the smaller mag size. The gun is pretty new I think it needs the time to be played with before we can say if it really needs a rework

Like I said before it’s really good with winch claw you can pull somebody in and hipfire them before they can really do much

#

You could make an argument for charge and slam too because you can take a lot of space with it

toxic plover
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I guess I have the unpopular opinion that I don't think weapons should be balanced around how the top players play, but whatever

strange loom
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It’s a hard thing in game balance. Especially when you’ve got something that overperforms at high level and underperforms at low level. Buffing it would ruin the game for top players and needing it would push it into the steepest corner of obscurity for low level players (not to say the shak is underperforming this is more a comment of game balance as a whole)

hardy dust
#

Thats why light is such a big balance issue.

strange loom
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When I’m getting at is it’s never a good idea to ruin something for an entire group of people when balancing something you want at least somewhat of a happy median, really what it comes down to for a weapon in the finals when there’s a really strong gun at the high level that doesn’t feel good at the low level for the player is to learn the gun and get a lot of hours on it

crystal pivot
#

they always try to balance the M and H so the Light is more balalnced

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playing Light is a difficult thing to do but when done right is dangerous

strange loom
#

Yea light has some really disruptive tools

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Especially stun gun for stopping cashout steals

sand monolith
#

it seems like embark has actually caught on to why light is good at high elo and bad in low elo

crystal pivot
#

sonar is huge too

strange loom
#

Does glitch grenade still stop cashout steal?

sand monolith
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hopefully they keep their new balancing direction for light

crystal pivot
#

all the lights i have encountered where horrible

sand monolith
#

oh i said it in the wrong order

crystal pivot
#

I was about to say

sand monolith
#

bad in high elo good in low elo

crystal pivot
#

the double barrel shot gun is probally the best thing to use

strange loom
toxic plover
crystal pivot
#

in a good or bad way

toxic plover
toxic plover
hardy dust
#

You need to be point blank anyways.

crystal pivot
strange loom
toxic plover
#

I'm just pissy that 350 health doesn't mean jack shit

toxic plover
hardy dust
crystal pivot
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i feel like the team fortress scout when using double barrel

strange loom
#

lol

toxic plover
# hardy dust It means quite a lot...

Against dot damage and maybe rifles. But I have a skill issue (apparently) because I haven't gotten good enough to fight mediums that only beam headshots

strange loom
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You can kill mediums and lights pretty easy when you use all the tools the heavy has and crouching up and down

toxic plover
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So happy that I have slightly better odds winning my first engagement but am totally fucked becausey health takes forever to Regen, I can't run away, and I have no ability tools to escape

crystal pivot
#

i remember when healing tool healed you like a mf

toxic plover
#

I just want mobility bro, because light already does more damage, speed, and destruction and mobility than me

#

The fortifications are a joke

strange loom
#

Barricade is a really good tool for the heavy man you put that sucker down and peek back and forth, you can open up with RPG or nades you can winch claw people in when the time is right or charge and slam through people

#

Heavy is a really strong class and of course you’re gonna lose to a whole team by yourself that’s what the support from the rest of the team is for

Medium jump pads and zip lines and light gateways get you in and out

hardy dust
#

Barricade is pretty good but heavy just has really good gadget options.

strange loom
#

The finals is a team game classes are balanced by support from each other if every class had all the tools they needed it would just be call of duty where everyone’s the same yaknow

toxic plover
topaz orchid
#

Dual blades justice!

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@cinder jetty yes

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Buffed. Better lunges, deflect angle, and damage mitigation.

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BofA @worn smelt

runic thunder
terse gorge
full glen
smoky escarp
#

How's the shaq oneil boys?

soft juniper
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Is this a good medium support build?

#

any recommendation for gadget swaps if I need too?

#

I so far have these
Frag when we need the damage (Willing to make it Gas for more area canceling)
Data for when they have alot of non Goo Structurs

swift cradle
# sullen bear do you think its enough to change the medium meta

I think it's largely dependent on the team comp and map.

Like for 3v3 cashout, imo you could run it with less issues. But it's not as necessary as for ranked cashout, since keeping the team alive can be important for preventing team wipes.

But in 3v3 cashout there's no wipe penalty other than time. So for mmm for example, there's some room to fit another gadget for mid on one or 2 of the other teams depending on the situation.

mmm was the obvious target for the nerf. But also the nerfs effects every class. Because for example, lights can't immediately cloak after respawns since they are on cooldowns.

So a bad defib is much more punishing for all classes. Since no class can't abuse escape options as much.

This means taking the time to reoposition or to protect them after a successful rez.

But... in the time it takes to reposition for a defib, a normal rez could be better, since they are full health and aren't on cooldowns.

sinful patio
#

Just noticed something about the new c4 skin, there’s no indicator on it to show if your c4 is active or not, kinda makes it pay to lose

soft juniper
gloomy bobcat
#

zip or jump pad?

soft juniper
gloomy bobcat
soft juniper
#

I have been recently running no Zip or jumppad and using Goo for movement

gloomy bobcat
#

interesting

#

what was your experience?

soft juniper
#

I did Goo movement alot on light in season 1 but in all honestly choosing between zip and jumppad is a preferance msot of the time

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Do you prefer quick instant upward movement or being able to get where your going to go no matter what

gloomy bobcat
#

I also use jump pad as sorta a door block sorta

#

whenever someone goes inside the room and just get launched by the pad

soft juniper
#

lol

plucky spade
plucky spade