#💣┇weapons-gadgets
1 messages · Page 112 of 1
It will always be a must pick unless more healing gadgets are added or if it’s nerfed into the ground
Making it limit the user would just make the game feel worse to play
i disagree i think it lets other gadgets get used
this game is the kinda game needs a shifting meta
This is fire
it also sets an interesting precedent. the ability to bring in really strong gadgets for each class that deepen its specialization/role, except these gadgets can take up 2 slots
defib is inherently game changing, it changes the way we can play the game and for such a strong tool in a sandbox mode that encourages a diverse playstyle it needs a drawback that makes you hesitate. someone on the team should still have it, maybe it comes up faster if it takes two slots. theres something there worth looking into
damn
Is this the channel for new weapon ideas, or just current ones?
6
I see no reason why not both
Speaking of, indulge me, are these ideas fun?
- Incendiary ammo weapon of some kind. A second shotgun for mediums maybe? Or an Incendiary explosive weapon?
- Crossbow. Preferably with some gimmick to differentiate from the bow. Special ammo, or a unique firing mode maybe.
- A melee/range combo weapon. Think like a knife or riot shield with a sidearm or an smg.
Game could indeed use more unique weapons like those
as long as they're balanced, of course
Long as it's not 8 more assault rifles on medium, and 6 more smgs for light.
its not it would be a way of nerfing MMM but is a way to big nerf to Teams where there are only one or two M so no embark dont add this idea just balance it otherwise
A heal pistol should be added, something like:
2 charges 15 cd, fires a single dart with a little reload animation afterwards. Each dart on contact with a teammate immediately starts regeneration with a 1.5x (maybe lower) multiplier, the multiplier is removed if a gadget is used or a gun is shot and regeneration is stopped as normal if you get shot. This would give medium the pattern of having a similar specialization and gadget (light has cloak and cloaking bomb, heavy has mesh shield and dome shield, medium used to have recon nade, and they removed wallhacks). This would give medium a way to have that "top up post fight" gameplay that is separated from heal beam, which allows you to nerf heal beam harder. To Nerf heal beam, I would:
Further reduce its range, and heavily reduce its maximum healing (I would say to about 50-70) and maybe nerf its cd to be higher but buff it's heal rate to about 20hp/s. This would make it the mid fight heal option, able to quickly add health to a low teammate, but due to its low heal cap you don't get the undying medium as even if 2 medium feed medium, the one being healed would of have the same amount of health as if he just picked heavy, discouraging heal chaining due to the low amount of health given
There's no way people use the model non-ironically, seriously. How can a medium shotgun 100% outclass a entire light shotgun in terms of cqc effectiveness
The more time passes, the more I think model should've been a light weapon, give matter to medium that is away more balanced damage wise
man, if heavy ever gets a sniper option, instead of the obvious barrett 50 cal they should make it something weird like a scoped nitro express
like a classy over/under break action with irons or acog
an elephant gun sized weapon would be so fun to see added
signalis gave me the idea of a nitro as a rifle and i think it'd be a great fit to round out the trio of break actions now that medium is getting one
Lol, lmao even
It has burst, it has range, it's much more safer than DB, it would be a secondary shotty option for a class that basically dies to anything competent so lol
Gotta remember it's a 150 HP class, any small disadvantage or misstep
The issue with the model is despite how moderately tanky medium is, they have an insane amount of mobility with jump pad and can just teleport on you, then hit you with a 2 shot and roll on with 90 hp remaining
People would hate it AWAY less if wasn't in a 250 HP class with full utility
Yeah I know, that's what i'm saying
Model should be knocked down to 115 (same as sledge left click) and remove animation canceling with the rack animation
The medium class has no reason to be a 250 class if it's this powerful, a 150 class would be more away more balanced around it
I would say 100s damage, atm you can shoot + melee a light, that's stupid as fuck
I think it's like 47 a quick melee?
Honestly I was thinking the opposite. Increase its spread like 20% and give it to heavy. Give medium the KS as they can close the gap easier and could use the destruction
Heavy already have like K-S3 as a "in your face" type of weapon
Oh sorry, not, its SA something
KS just kinda sucks because it's inaccurate and heavy struggles to keep up to actually hit the shots
Aight, lemme find that old post
Let me correct myself, SA1216 is already the type of shotgun that is "in your face", while the KS it's a more ranged weapon
And KS doesnt suck at all, it's just hard to use but it's such a incredible weapon to master
Yeah and the model is a mid range shotgun
That's half the issue with it medium can stay in mid range and dodge really easy, while tanking hits
KS is already heavy mid range option though
... thats why I said swap KS and model
I don't know, whatever is the case model needs to be balanced asap
After this the game would be in a good state in terms of no weapon is singularly opressive
Hahaha you say that until the next meta walks in. Here's betting on famas
They 100% will nerf to ground model to give the spotlight to the new shotgun lol
There's no way they will allow model to stay as it is
Like I like playing the model but it just plays like a better revolver thats easier to hit, it's kinda crazy
Yeah, to be honest with you, at this point is better to main KS than trying the revolver lol
You don't even know how much dmg a quick melee does?
Also this idea just sounds so Cancer, light can get out of cover, blast you, then back in cover using a dash all in like a second
It's the whole reason the matter is moderately weak
40, happy now?
Yayyyy now we can talk
I think model full blast is 128
Yes 128
And yeah it's a close range shotgun, if you get close enough for me to quickmelee you after I hit you you deserve to die, you are the fast little movement guy
yeah because there's no CQC and surprises while playing the game, not everything is recipe that will 100% work most of the time
Idk why they insist on model 2 shotting meds when every single fire weapon 3 shots meds or more from the same distance.
People harp on about how much of a glass cannon light is and how they deserve strong weapons because they die fast, then want to remove combos that kill lights quickly
It's a shotgun, look at the double barrel
The game has so many variables and decisions that change the outcomes, saying shit like "oh just do x and y" it's unrealistic as hell
You think that doesn't apply to model?
This is the real issue with it. It outdamages everything at its range, and has slightly longer range then its role. 115 and its better
It does apply to model, vice versa, but just say "oh you're fast you can do it" is reductive as hell
I mean yeah if you can 2 shot a med in super close quick melee range it's fair cause I closed the distance to you enough to finish you off with a melee
By this logic we should nerf hammer right click because "how is it fair that light dies instantly, what if they get snuck up on you can't predict everything"
Problem is it's more on "what's the most likely sutituation?", because at the same time may know how to counter model you, the enemy also know how to approach and kill you
You are the glass cannon, you have to be aware and always on the move so you don't die quickly
You're not bringing melee weapons to this discussion man...seriously
You're gonna overnerf the model 100%
Melee is the most poorly thought out gameplay in the game, so many things cancel it
Your name really is a lie
EVERYBODY complains everyday how zap is annyoing, how low gravity fuck you over etc etc
Because one is a button that just turns off all close range playstylr (tazer), and other is a random event that makes the game hard to play
How glitch mine basically nuliffilies your movement so you're screw with you relying on dashes
Yeah you're a light lol
Me when wasd juking.
Also you can jump over people while glitched
Unless melee by which point oh well
There's also differences in speed
This really is the light mindset at work
How is a light mindeset man?
I'm not talking about only in a class perspective, i'm talking about the whole feedback people has been giving through the history of the game
Melee was always kinda super niche gameplay due the game's nature
Grapple is fun but dash is useful.
I hate enjoying grappling around and making plays only to be destroyed by a dash light.
I know it's a skill issue, but I think dash is a little much. 1 or 2 dashes would be better. You couldn't get so much distance with it, and the grapple could finally shine as a movement tool.
I don't like the idea of nerfing the speed or distance of each one, cause then it'll feel worse
Due how many things can screw you over lol
Everybody screws everybody else over. Hell, goo can screw you over and every class has access to it.
Thats why melee is so strong. Hammer one shots lights and can combo mediums, spear has good range, riot shield has a shield to block damage for free, sword dash is basically unblockable damage and dagger is an instant kill
Yeah and why it's not popular picks? Hm?
How many times do you see people going full melee?
The only one I kinda see happens is the hammer due goo and grapple helping, but most of all other options happens so very little
What do you mean full melee? Like a full team? Because running everyone close range is just stupid perhaps?
oh man fuck off, you know what I'm meant
I literally don't
Because it's not comfortable. I've been fucking people over in powershift using shield, just as i've been fucked. Just because gunplay is genuinely good in a game doesn't mean melee isn't. People who play this game have been yearning good gunplay, not melee necessarily.
thats over exaagurated af
Melee is hard to use and hard to counter. It's just turning up the difficulty for everyone which I'm happy with every now and then.
I think melees in a good place. I also think that gadgets and guns could be slightly better all around, but all things considered...
...I'd rather they focus on adding more stuff to use instead of changing what we already have
Trust me you can do very fucking well with melee.
But you can't carry ( as med), you need a team, you become an even better support while giving away your ranged damage.
Now do some melees need tweaks? Yes
Esp dual blades, their parry should be more generous.
Dagger should have it's backstab hitbox reduced to 120 degrees and a 1 frame hurtbox
Sword remains sword, the dash and some bugs around it are the problem
Spear has very few going for it but is ok otherwise
Hammer good
Riot shield good
me and my trio go full melee, i go dagger my friends go riot and sledge yet we kinda manage and play in 38k plat as we all are really good
Fuck dagger and it's tf2 ass problems
Maybe it's just me but I would have loved a riot shield/sidearm combo. I know it's dumb but that's cool you can't deny it
Hm?
Nightmare(?)
I don't know what that mean sorry
dagger isnt a "oneshot" in terms of like you look people down and they die, dagger takes a good amount of effort to kill people with
I know it's hard, but it literally is a one-shot against everything except heavy
The receiving end feels really unfair
See face stabs
Exactly. Hard to use hard to counter. Hard mode finals
Have you seen my clip in #🔴┇media-chat ? I did not deserve that
#🔴┇media-chat message
light is legit bullshit, you are suposed to get behinde a person thats the same speed as you? that can dash away ???
Mediums have model and jump pad and winch claw and charge are absolute nonsense
How does tf2 spy work against scout huh?
Team
How does tf dagger light work against lights?
Team
Are you mad that a instant kill one shot... is hard?
I have 500h on dagger I guarantee you it’s not that easy
It's not your job actually
You relieve yourself of instakilling lights once you equip the dagger
Can we agree on that?
No, I am mad about a movement penalty for using my weapon on the lowest hp while beeing pointblank requiring a backstab, but embark thinks my walking speed needs to be slower then a heavy
Yeah that's why you play with your team in a team game
I agree it's a bit slow, maybe should match medium, but you should not be moving at full light speed with an instant kill charged
My solution is just make the penalty take place after I am done charing, currently you are slowed down for pressing charge IMMEDIATELY just make it after 0.81 second when I have it ready
You know what, that's pretty fair.
Oh hey does anyone think there should be more visual clarity? I'll list some examples off
- aps should have a dome shaped range indicator instead of a flat circle
- gas should be easier to see through than smoke
- Data reshaper should have an indicator of its effective area where you point it
- ally mines should have a toggle to show the trigger range for ease of use (debatable, depends on where you want the skill gap)
- The effects for sonar effects and dashing should have a toggle to reduce the particles for accessibility (motion sickness, strobe effects, etc)
Discourages just always holding a charge while also letting you catch up to people
Data reshaper one is a need
Yes
This is an image I posted couple times before
I'm gonna post that again every few days until we get more accessibility. The finals is too good to not get better
Heavy grenade launcher should give you a bounce indicator when you scope in
note that while charging your dagger you're slower than heavy when they're charging their sledgehammer
Yes this has been discussed
That's a good one. Same debate as the mines thing. Depends on where we want the skill gap.
I'm 100% for it
I didn't know that was that bad tbh
Bruh
Still
Facestabs are a thing so you don't get that much empathy
facestabs have been removed in 2.6
I mean not really? I make dagger videos on YouTube and 1 of my 10000s of kills is a face stab
Every other kill for my pov is a regular backstab, here is my YT
Also dagger has the same weird thing from tf2 where you can sidestab on one side, but the other sometimes won't even register backstabs
Huh
Ain't no way my internet is that bad
it's not your internet
it's called server desync and it sux for both u and the dagger user
Wait I have an image, not a backstab btw
It goes both ways, bullshit for enemy’s bullshit for me
just join this thread and see how shitty dagger is
https://discord.com/channels/1008696016318513243/1213572237941284864
Impressive shit ngl, but fuck you at the same time
( I'm just jealous I can't actually git gud )
Dagger is so janky you can do this shit here
Also thx @plucky spade
That's on multiple frame hurtboxes
Hey it's gotta feel good at least
Well yes, but let’s remove multi hit from dagger and keep it on sword btw
It didn't make sense on dagger, 320s all around is a bit too much
?
People can nullify my weapon by hugging the wall turning around and body blocking stealing teammates,
but sword can multi hit with a lingering hatbox…
Sword can't one shot
hehe hat
Sword deals consistent 140 dmg i deal 50 dmg if someone decsides to turn around
Make a failed backstab deal 75 dmg like come on, I hit someone so hard for 75 only
Sword has it's own problems with cancelling and dashes
So what? 100 dmg for failed backstab?
75
No I mean how much should it be
Be careful because you'll be close to sword territory
- Don't open up 2 shots for lights on a failure, but still leave it so close that you can still catch that 2 shot bus if you hit em while they're damaged
multi hit is just as powerful
Good luck 2 shotting a light with 2 charges
I'll have to agree on this one my bad
hot take: model should 3 tap (cold) and cl40 should 2 tap (hot)
but that damage that let you 2 tap med with cl should be bonus damage and not base damage buff in genaral
Yes it should be 75
what is the dps of butter knifing with dagger?
100 dps
not.. bad at all
Until you See how awfull the hit reg is, while also people play guns and shoot you with higher dos
i mean its a good meme tactic
You thinks butter knife Dps is good untill light uses stun gun
Medium jump pads
Heavy uses winch or charge
i didn't say its good i say its not bad
but very funny tho imma fram ssome butter knife clip
I have some butter knife clips in my yt
Cl40 needs nothing and should stay as a niche pick
One shot kill on airborne targets and i hear nothing else
i want it to move away form being a noob gun
what do yuo mean one shot
If you remove the splash damage/reduce it it just becomes a arcing revolver
It simply deletes the player it hits if more than 10 meters off the ground and you're further away than 5 meters from the target
exactly how i like it
i play cl40 for the hard to use projectile but ofc this kind of gun always have splash for no reason
...because this kind of gun is normally a grenade launcher
Nobody goes for flying targets that's why im saying that
Maybe just give it like a 2x headshot multiplier when off the ground
I just want light fireworks 50 meters in the air is that too much?
on a splash weapon?
Then it synergies with anti grav
Direct hit
It only splashes on contact
im trying to find a clip rn
burh the app might've delete it thats suck
i was hitting air shot after airshot on people fighting on jump pad burh\
this clip will do
Chef's kiss
The gaming community should be ashamed for leaving games like this to rot
its not even that hard for new player
you can play vs ez bot
Bu but it's hard bro
Arena shooters ar hard bro
They they uh they
check this out lol
Average codworm inflicted individual
LeL
Peak gaming was instagib duels in 5 sqm maps with your the other 4 guys in your team respecting the 1v1
And taking turns 1v1ing
No gadgets no bullshit just point and click good
And move even better
that sound so fun lol
Yeah oddly enough a corridor with two corners to hide and respawn on was funner than cod die respawn cycle
Maybe that's rose tinted glasses
Make Defib take two gadget slots. It’s game changing, it should have a drawback. Maybe you won’t see 3 zombie mediums running around being maniacs
I think if you made it so defib respawn means you cant be healed for 3-5 secs would change a lot but also its been nerfed heavy from instant to delayed and full hp to half
It's a whole other person up in seconds
Yes im not saying it isnt powerful but what else can you do to it without removing it? theyve already done a lot
it doesnt reload weapons either so unless your really good at communicating things like that you often get rez just to get farmed
The thing is it's faster than a normal revive whilst it also frees you to do w/e you want
I know but what can they do to it? revive at 1 health or 50 so your even lower? make revive time longer and then its still an issue in a 1v1 where you just keep running after hitting your teammate and your opp. can choose to follow and have a guy behind him or follow and finish you.
i've saw a suggestion to rework it and i thought its pretty good
its form either Trent | nerf model or RS___C
it was: when you get defib it respawn you like when you use coin but much closer
form 300meter away to 100-200
i think that still makes it an issue because then your transported to safety and potentially close enough to reenter fight for cashout invis if your light instead of being in danger of a bad rez
also ive never been spawned 300 meters from obj does that actually happen?
very commonly yes
damn ive had some 200m spawns but usually only if teamwipe when cash was about to finish
team wipe will always spawn you as far as possible
well damn anyways 300 is crazy
not to shut down your idea i think this is interesting just pointing out what might be an issue with that
the idea behind that is that it prevent you form mass rezing
one guy res, that guy just spawn and also res
yeah ive definitely been apart of that and seen it happen in my face and its def. rage inducing
i think lower health would help alot 25/50/75 for L/M/H
and cut the Regen time off the res in half to cus that sound so annoying
And remove the invisibility at the start
Rezzed in front of the whole team? You get domed instantly
Nah uh
that stuff have to stay to avoid frustration for the res person
A teammate res you in the middle of no where and you have to get to cover with 50 HP and no invisibility
I don't want mediums being morons with their defibs anymore
Although yeah what we have rn is a bit long
They shouldn't be incredible idiots, their teammate is another gun, not an infinite health body shield
( for 0.5 seconds )
Anyways it shouldn't have invisibility end of story
but the idiot keep resing you and you keep dying, there's nothing you can do
Bad revives dont get punished enough
They should learn when the time comes for a fucking teamwipe instead of further delaying it
It's so mindless rn it's mind boggling
I'm not defending the idiot
I'm saying that you can not do anything at all when put in that situation
There should at least a change for you to make it out
Unlucky, just another teammate heavy shoving you out the map
You always pay for your teams idiocy
This doesn't change anything except properly punish you
properly punishing solo quer for not rolling a good teammate rng
Doesn't this always happen?
Everytime your teammates leave you alone to fight the 1v3 for the cashout because uh um light 200m away
That situation you can always outplay people, but you can't out play 3 people looking at you respawning in the middle of nowhere while you're 50 hp
im not trying to be rude but it sounds like your only thinking with your frustrations and emotions at the forefront and not trying to come up with a way to better the util. for the whole game. your just saying this is annoying it makes me frustrated bad person for using it and complaining instead of trying to give good ways to make it less oppressive besides just taking it out of the game.
Like if your facing 3M and you know they spam rezzing use gas mines to cause DOT on people trying to repawn and the person being respawned. Taking away visibility and potentially killing the rezzed person.
May be, but still this suicide rezzing is not being punished enough
i can agree with this
Also this isn't even that effective because you can simply pull the statue away, this won't work, not to mention depending on the circumstance this gives them even more cover
Also you're given a second chance for playing like a moron and dying in the middle of the enemy team
Sorry to say, but all the videos on reddit showing people with heavy shotguns or meelees using charge n slam to get close to opponents, and all the times I've done that myself or heard from other ppl doing that, would like to tell you:
"Skill Issue"
But dont worry just to make this arguement constructive, here's some tips:
- When you're using a meelee weapon, make sure NOT to bash on the ground at the end of charge n slam because it might give ur opponents time to get more distance and might not do enough damage. It's better to keep the momentum going
- When ur using shotgun or flamethrower, make sure to bash on the ground at the end of charge n slam because you still have some range with the guns and can deal damage, even if you lose some momentum get a bit far apart.
- Make sure to have an rpg just in case they try to dash or grapple away with few hp remaining
- Make sure to have a barricade to stop them from dashing after you do charge n slam and try to hit them.
Me
Something feels unintuitive to me
Other people "Skill issue"
and now we circle back to msg
Just get all abilities on cooldown when you get defibbed so that a defibbed guy cant defib the guy that defibbed him an died.
Simple.
Also I run full destruction/ arena manipulation when I play CnS
Oh wait that's good
yeah too much fun
Based
idk why i didnt see anyone saying this
imma put that in game feed back rn ngl
thnx it is needed
hopefully embark sees
honestly yeah that's a pretty good idea
Maybe half-cooldown to be generous
but I like where the head is at
lmao yea it would still make the problem solved
Never thought of that tbh that's pretty good
thnxx
we need ppl to see this
EMBARK
Game feedback post incoming
lol
Nah for real this game be feeling like battlefield with the amount of rezzes
so actually why is taser still a thing, like genuinely its gotta be the most complained about thing by a long shot, even more then the heavy's rpg, like if we're talking heavies walking around like its their primary weapon, lights are shooting off 40 tazes a match, i feel like there's definitely gotta be a reality where we dont need too suffer from it
I think theres a problem in a game when the fun way to play it is the worst
You're having too much fun or attempting to shouldn't be a heavy limiter in games
my guess is that its isn't enough complaining or isn't as servia as recon sense or nuke to be pulled out or gutted
so the solution is complain more
67
wha no
thats not what i meant by "too much fun"
ofc i dont want to limit heavies theyre my fav class to have in a team-- as a med main
it still very good
just take a bit of getting used too
the key is to only use it in key situation like low health or protecting teammate when you can't do damage
@vale obsidiannah the cooldown is too punishing
natural cover is your shield my friend
Can this shotgun meta piss off
If it isn’t shotguns it’ll be smg’s
I'd rather anything over shotguns
real
MAC-11 is the only SMG that's an issue. MP5 was nerfed into dust.
M11 has no range
SMGs you at least have to track with. Shotguns are just click twice for a free kill.
Xp is still easier to use than fcar lol
The damage is so bad it doesn't matter.
Believe it or not you do need well placed shots with shotguns as well, they’re just more effective at their ranges
I disagree

I have used the 1887 plenty and it's just two clicks in the enemy's general direction for a free kill.
I don't even have shotguns unlocked
Model isn’t bad but it’s about on par with lights shotguns now
3x the ammo too
I’d argue db and matter are more effective and forgiving personally
And they're just as annoying.
Well shotguns are just something you’re gonna need to adapt to as they exist and they’ll always be the play for really close cqc as a light player you should know how to create enough distance to render them ineffective easily so long as you don’t forget to shoot back lol
It at least shouldn't be in ranked.
How many times are you going to edit that message
Woah bro chill
?
honestly skill issue
M11 is fine where it is.
That's the problem given that it's on medium.
My (misrepresented) statement has been attached to a soyjak image.
It is truly over for me.
The DB is fun the matter is a crutch
Pike over model honestly
Missing a shot /clipping a target with the DB usually means you're running for your life
Clipping/missing with the matter doesn't mean much unless you're low on ammo
4.8.0 spec tier list but move mesh to B
Wee bit subjective TBH
I think it depends on your gadget personally, dash easily lets you stall enough time to get another two shots out but with cloak or grapple yeah you’re fucked lol
I think the most satisfying part of the db is one tapping another light
Ain't no way
It's for comp just to make that clear
even then I personally would take dash over grapple but thats just me
i love revolver
It was fine before the recoil buff.
I think cuz dash is just more confortable to use, even though I see situations where grapple would’ve be a better choice
If it was fine then it's fine now. Set recoil patterns mean nothing if you just practice the weapon.
I would say M11 is a little wack and skill less, but that's probably just salt for it being the main pick for light
if m11 is skill less then all gun and weapon is skillless
Revolver and even model you have to hit flicks, dagger you have to get backstab to actually work,sledgehammer you have to have good movement and positioning
M11 you hit q to dash on someone, hold left click till they are gone, then hit q to leave
tracking is not skillful?
Shit has such a big mag and is so accurate you barely need to track, and if you engage with advantage (which you should always do as light) it just eats people before they can react
I agree m11 needs fucking nerfed, either make its damage lower or something
I agree, make "is damage" or something
I won't argue that it's terribly demanding, but most weapons aren't and I don't think that really needs to change.
Lh1 and the matter are better picks besides.
Yeah that's why I said it is just salt, it's just really annoying losing because I missed once while the light just holds left click
Nama, what's your opinion about the state of melee weapons?
Is it in a good spot?
It didn't get a recoil buff
Bro was too mentally taxed from holding left click to come up with an actual response, the state of light players
that is not an "actual response" either
Kind of. Sledge and sword are fine more or less, the weird nerfs they got ought to be reverted though. Dagger is a gimmicky one shot weapon that I don't believe should ever be truly good. Spear could use some love.
Riot and dual blades are both terrible and I don't know how you would remedy that without further fucking up class design so 🤷♂️
So is melee not that strong? Or just niche? Or just weird do measure it out
So long as guns exist it's next to impossible to avoid melee being niche.
Idk why they removed multi hit from sledge to be honest, it's kinda stupid that just standing inside of eachother soft counters sledge
Alright, thank you very much for answering!
If you're new to shooters or less then advanced it is a skill after awhile of playing shooters it becomes automatic memory
can say the same for flicking
but thats skillful somehow
Tbf the revolver skill is dealing with visual recoil
god damn visual recoil lol
Follow through damage would have been better
First target takes 100%
Second takes 75%
Third takes 50%
Etc
That would solve sword over poweredness too
Fr
Dual swords should have much better follow through since... there's 2 weapons. It makes sense to me. You lose power in a swing as you hit things, but you don't if the thing doing the hitting isn't the same each hit
The final hit in the combo should do more damage too. When you cross the blades sure you effectively moot one of the blades, but you return the physical force that comes with using both hands on a single weapon.
Thus, the single blade becomes as effective as 2 at once, which would solve the gameplay issue of that last hit in the combo being 1 less hit than the rest for no reason.
Dual swords fixed. Pay me 15 multibucks embark
I think what screws over dual swords is not be able to catch up and also take damage while reflecting, you're kinda a class that don't have a burst of mobility or something to close the gap fast enough for it to work :/
Even if they increase the damage but not do anything with it's mobility I still highly doubt people would use it more
I think medium and heavy have no way at all to close distance.
Mediums movement gadgets are not viable for something like that 9 times out of ten, especially due to the cooldown.
Heavy has charge slam I guess, but it's not the greatest.
Lights ease of movement is way too much higher than the other classes for them to ever be good at melee
You're forgetting something xD
Heavy has winch and goo gun! Both of those things help a bunch! I've been massacred by a heavy that use goo gun specialiazation, locked me in and exploded me with the hammer
Medium atm is the only class that has nothing to help him out, but perhaps next season they might introduce something about it because I really think all his specializations are in a good spot, or at least usable
dk what it is but i feel like the playerbase got wayyyyy better. last season i was able to clutch 1v3 with ease (only sniper) but now its like a whole therapy to fight only one. either the people got at least 2x as good or there are a GIANT amount of hackers in the game. i mean its good in terms of having a reason to improve further but i actually feel like everyone is pro in this game xdd. have you made similar experiences?
Is a bit of both actually, the ones that stayed are pretty much the people dedicated to the game. The other ones might be aimboting but you can't quite tell since the lack of kill cams, so you kinda report and hope that you're right
The ks-23 takes down platforms in 0,01 seconds
ks & rpg?
You'd then be either wasting your RPG cooldown on taking down a structure that needs two beams snapped to drop it or use a weapon that specifically possesses arena damage qualities and demands a higher skill floor to get value out of compared to the other weapons outside of destruction
or just use red barrels?
those do appear pretty frequently tbh
nuh uh
Only when you're not looking for them
Ks sucks and rpg is on a 1/2 a minute CD
Also charge is good for destruction
we're talking about long range destruction
First correct redditor in history.
Gun is very niche and unreliable..
plus we are talking about the gadgets and the class as a whole not weapons specifically 🙏
So you just want a destruction tool with infinite range, multiple shots and zero drawbacks ? That's not how the game works
Loadouts are all about commitment bro
no one also uses data reshaper to spawn red canisters
When did i say that ?!
Heavy has better cashout manipulation if you commit to it
Gravity cube + winch and a destruction tool can move the cashout anywhere
That'd mean sacrificing two light gadget slots just for the sake of having slightly better destruction abilities than a heavy, nobody does that outside of Cardboard rank lobbies and throwaway casual loadouts
Dematerializer is a single ability and pretty much does the same thing any other explosive can, except that you can repair walls after breaching them
fr bro and i main light and even i think its ridiculous
Definitely S-tier weapon
M11 isn’t even the 2nd best weapon on light
Hell it’s not even the best weapon in its niche on light
It’s arguably the most balanced gun on the class right alongside the m26 matter
It's not balanced at all. It's more broken then the model, and they both need a nerf
It's clearly not balanced because it requires 8m range to be effective
It's ttk is too fast it needs lower damage or a slower fire rate, or hell even both but the m11 needs nerfed
I’d hope it kills fast, the drop off is 10m
Hey that's less than the model isn't it?
That’s kinda the point of the weapon
Yes!
Doesn't the model also do more damage?
Yes!
I’m sorry the m11 is just not overpowered at all. It’s a high risk and high reward weapon. Being right next to the opponent while also having the lowest HP in the game as the only way to deal any considerable amount of damage is worthy of fast ttk
If you can’t punish the light player for being up in your face, that’s your fault
If that's the case then let's buff the revolver to to 75 damage instead of 74. If s light gets one shot by it, it's their fault for having low health
how is that even remotely comparable
They should have used that movement to avoid the headshot
except for movement is something thats countered by skill. not vice versa
(this is why dash is universally agreed to be terrible by top players)
hello
Hey
wassup
jump pad
zip line buddy
As much as I agree, I'm also really fucking tired of shotguns in this game and tbf wouldn't mind seeing it in the dirt. But nvm we getting a new shotgun.
I need someone to rate my build, I'm relatively new. I run the AKM with sight, healing specialty, defibrillator, jump pad, and Pyro grenade, for context, I run with a 3 stack.
What can I do to improve it
Nvm, a 9is good
Change out pyro grenades for frags, and akm for either famas or model.
I really like the AKM, even over the Fcar, anything else I will change
Akm is okay as a weapon, but the model breaks medium and the famas beats it in every category.
Pyro grenades are just not that great.
Everything else is best in slot. Glitch traps are also something to consider replacing pyro grenades with.
I had been running them, but I tend to be very aggressive so they don't really do as much for me I feel
10% at the very least. None of the differences are dramatic but it's better at everything.
Actually the range extension is pretty significant.
pretty please revert dagger r2 change its really depressing to use rn
How about dome-like gadget for Light that bounces projectiles back at the one who threw them?
APS being the only anti-projectile gadget is an issue, since frags are plentiful these days.
Imo, the hipfire is the biggest problem. But I think you know that I think that.
What, on the famas?
It can be better at range, but why does the FAMAS also have the best hipfire as well?
Yeah the cones aren't really that well thought out.
Although I think fcar still has the tightest by a very small margin.
The FCAR having the highest recoil makes it already well suited to be the AR with the best hipfire.
I'd make it just a smidgen better, and make the FAMAS' worse by a bit.
That would give all three ARs a different playstyle.
Nah, akm should get it for having the shortest range. The opposite for the famas.
Fcar gets a recoil readjustment and a cone that sits between them, among other changes.
It would take more than that.
AKM is the perfect middle ground atm. Lower recoil, but less potent at the range the FAMAS excels at, with a larger mag.
Make the FCAR the closer range AR, and they all have a niche.
Crouched FAMAS hipfire is basically like playing CS.
Except the fcar is already better over mid range. Not quite enough to matter, usually. But it is better. The recoil is just kind of annoying.
The AKM being ok at everything, but best at nothing, makes it probably the most balanced weapon in the game.
Smaller mag makes it less forgiving.
The rifles should be a gradient of range specialties from akm being basically only a smidge above short range to pike effectively being long range only.
So? It still has the better falloff of the two.
It would also keep it having a tighter hipfire cone (or maybe lower movement penalties) from becoming oppressive.
You see more AKM than FCAR for a reason, imo.
FCAR does already have good hipfire, but that's why I'd just reinforce that so there's a reason to take it over the FAMAS.
Like I said, the difference at midrange is small. And over other ranges the performance is nearly identical because of how the nerf was botched.
I would much prefer leaning into what they were originally supposed to be.
Let FAMAS be the mid range headshot king.
The Pike could use a "sweet spot" mechanic that DICE made use of in Battlefield. It would mean it does the damage it currently does in close range, then at long distance it deals more.
I think the ship for them sticking to their original roles has sailed.
Mostly because the AKM is just...balanced. messing with it would be a mistake imo.
wtf ist that stungun range?!
I disagree on akm. It's been underpowered since launch; famas got all of one buff in season three and was instantly better. It just also has the misfortune of sharing space with absolutely absurd weapons(old fcar, current model) and happens to look perfectly reasonable by comparison.
+1 damage and the tightest hipfire cone in exchange for a range reduction, more punchy and better fits it's role.
And just because embark keeps making mistakes in how they handle roles of both classes and weapons doesn't mean we should stick with them, or that we can get healthy balance out of it.
That change just makes it better than the FCAR.
The fcar would also get a major rework.
I had a writeup of what I would do to each rifle, one moment.
For the akm I'd like to see it trade hipfire cones with the fcar and get bumped up to 21 damage. Then have it's falloff range change to 28-35 meters instead of 30-37.5 alongside 50% damage at maximum falloff. This is all to make it punchier while enforcing it as the shortest range rifle.
Fcar should go down to 490(from the current 540) rpm, in exchange getting it's old 25 damage and 20 ammo back. It keeps the 55% modifier at max falloff, and the aforementioned hipfire trade with the akm(this is a nerf).
Famas is in need of the least changes. It should simply have no horizontal recoil and a 60% modifier at maximum falloff range. In addition, a significantly larger hipfire cone.
As of late I'm on the fence about fcar's damage. Hard to get a fire rate that kills mediums and heavies in a reasonable amount of time without going too quickly on lights. A possible alternative is something like 24 damage, 510-520 rpm, and 22 ammo.
Sorry, but I don't see Embark reworking the ARs to that level. Early launch? Maybe.

find the patch note
they should remove the annoying light wapons, light has extras
The takes in this server have only gotten worse since launch Jesus
Should they add a mask in the game? Like a mast that prevents gas and lowers the damage of headshots? Maybe it can be a gadget for all classes
No, especially on the headshots. Gas already has a counter in fire.
This idea sucks don't suggest it again
I mean when fire is deployed, gas will be gone but fire will still be there
Smoke extinguishes fire
I know, but it can drive people simpler and make the game more complex by letting people fight in gas
Skill issue
That's not more complexity, it lets you ignore an aspect of the game you would have to somehow interact with otherwise. You're simplifying it.
NO~ It is when some of you can fight in gas and some of you can't
Bruh, nobody is talking about fighting in gas like a pro or not. It is just for more conditions and situations
That's such a stupid reason to add an item like that. Something that makes it easier to counter and already easy to counter thing is unnecessary and all it does it spoon feed bad players bro
Also the lower hs damage thing is really dumb
NOT counter. And hs damage is just a concept, not as important as gas.
NOT ISSUE. It is just for people fight in and out the gas
So a smoke?
This absolutely is a counter lmao. You can't use gas against a person that has this.
Maybe I guess, then.
And why should people be able to fight in gas? It's area denial, let it deny the area.
It doesn't damage you, so you can fight within even with thermal vision
It's a dumb idea bro
Sure
Add me on steam
When I'm at my computer again I suppose I will.
Ok my steam is linked in my profile
Should duel blades be able to deflect when attacking? Or should it deal damage when gets pulled out?(The animation looks like that)
Yeah idk why It swings when you pull them out but it’s a bit annoying
I don’t mind them not deflecting as you attack but if like I’d the deflect itself was a bit more accurate
An attack speed change would be nice instead though
Agree. Maybe the last strike has a higher damage
yessssssss
The heavy shield, but as one spot gets repeatedly shot it weakens til it eventually punctures and one can hit through that puncture hole. It doesn't lose health directly from getting shot but instead from regenerating those weakened areas. The regeneration process has to be manually activated and cannot be activated while actively taking damage. Thoughts?
It would be trash on its own. Add it to thermal vision instead
Since one problem right now is that it's hella hard to see gas while using it
this will only work if the middle of the shield have more health to protect you or un breckable other wise it be even worst then it already is
next question is how will dose spot be place
Something like a combination of bottom middle and top right. This would decrease the area of protection so the heavy could take damage from more angles. I feel like this would increase the skill gap a bit more rather than the tank getting even more health with one button press. I don't think it would make it that much worse, simply would require more brain power.
thats kind of the point of smoke & thermal vision
ive mained m11 since the start of s4, and im gonna be honest, its not too op, but its one of if not the best light weapon. though i think its comparable to the db shotgun and v9s
Do not touch the cooking apparati again
I wasn't really having fun with Heavy until I got the KS-23, that thing is so much fun
that thing 2 tap light with the fire rate of minigun burh
It doesn't fire awfully fast tho
bc of breck point light need to tread every shot form that gun like a model
And its balanced out by light being extremely difficult to hit, especially with a single projectile with travel time
I remember I was struggling to kill this obnoxious DB dash light until I noticed that they always expend all their dash charges to retreat so as long as they ended up in my field of view I could almost always predict where they would end up and I could line up a crisp 100 damage slug
dont you dare complain about the ks23 its the most balanced weapon by far
i mean i havent used it in a long while but yk
Also everything kills lights quick
honestly i won't complain about light dying so fast if dash isn't so bad
(compare to other game)
Compared to other games wtf are you talking about, I haven't even owned the game for a week and I can tell you dash is very powerful for skirmishes
its storng but it get counter by good aim bc it have such slow travel time for dashes
you can legit track a light throw his dash
Everything gets countered by good aim
this one thing is THE One thing that shouldn't be counter by good aim
and cloak is THE One thing that shouldn't be counter by good eyes
yeah it should, if you cant counter it with your weapon skill than what the actual hell are you supposed to do when you get into a gunfight with a dash light?
light already has the smallest hitbox and fastest movement speed, and high dps on top of that
im not saying dash should make you unkillable
im saying that you should not be able to kill a light mid dash
like tracer form overwatch
also the dash is so dank
it have an input delay for no reason at all andd it have acceleration
Tracer can get killed mid blink its just really fast
that one im fine with cus itss so rare
yeah cuss the dash we have its so common to be killed mid dash
dash is like a parry, if you hit the parry window and get hit anyways its frustrating
you are not meant to have invulneravility frames during dash, it would be broken af; its just a movement tool
i never say it should have an invis frame ??????????????????
im saying getting kill in the middle of a dash should not be so common
it would be EXTREMELY unfun to have a light dash into you, blast you down instantly with the DB, and dash back out if it was nearly impossible to punish or read a dash
its already unfun for that to happen in the current state of dash
it applies to all close quarters weapons, dash in, dump damage, GTFO as soon as they start shooting back
its already extremely obnoxious to fight
it dosent need to be any more frustrating
Just dont dash in front of people who can aim?????
Or just dont be predictable i main dash and dont have your problem
thats just the nature of light
if you want that gone light gonna need a rework as a whole
what if the entire lobby is that person who can aim?
what do i do?
don't dash inn fort of anyone at all?
play far away but they have range vs me
play close to be evasive then they have the aim on me
than pick your fights, or just aim better than them
i hate to be that guy but
Skill Issue
what fight there to be pick if everyone can track you throw all your dash
"oh that person can kick my ass i should leave as fast as possible and fight them when i have the advantage"
thats literally the light mindset 😭
then i'll be usless on the side line cus that time when i have an advantage is so rare
it usually when my team go in to make the enemy low but we talking solo q here, all my team do is feed one by one
light has the power of positioning, if you take a fair fight as light you have already made a mistake
i already said my problem 🤷♂️
and i said the solution, as much as i hate to be that guy, the solution is Get Good
if you cant be winning your gunfights, thats a you problem
3 stacking op sob
Its just how it is i see where ur coming from you just gotta outplay em
you dont even have to have the numbers advantage, light, as the most mobile class in the game, should always be looking for the position advantage
and you already know what happen next
they turn around and hit me with model
i have to dash away as soon as i do 10 damage
outplayed, dont get so close to a 1887 user, soften them up with your gadgets, better yet, go pick on someone else who dosent hard counter you
than stick next to your team if thats not working, people can only shoot in one direction after all
you dont even have to kill them, you can lob a frag or a sonar or one of the many other things light can do that will help out your team
you have options
is the model still the best medium weapon after the nerf?
Its the best medium weapon to deal with both heavies and lights, dunno about agaisnt mediums tough
Normalised to x shots + qm
F**k MODEL ❤️
1 shot + qm
2shot + qm
3 shots for heavy
If you main heavy nothing changes
Why the pellet increase? Couldn't get the dmg numbers right?
Yeah i know but it will be a bit less aggressive
Honestly I think this nerf was aimed more towards ranked then casual, since there there were almost entierly model mainers
unrelated irrelevant nitpick but for some unfathomable reason i dont like that this community calls it "Model" and not "1887" like everyone else does
Nerf 1887. Bad year
nerf the model, too many polygons
Now you'll have to be even more aggressive because you gotta get the qm
No, no, here's the thing. Model now will probably get countered by most M weapons. Aka I wont have to deal with lobbies with 10 ppl with model (happened once in power shift, I also switched to model then because hell, was a nightmare)
The thing is, why tighten the outer circle?
ill never complain about a more consistent spread in a game
Its outer circle had a very odd shape, a square. I think npw its more circular
(It was the only weapon like this)
Thing is it's supposed to be a shotgun, not a med range dmr with no sights
they also added a guaranteed center pellet, probably to push out its range but still nerf the damage
Im happy with the nerf tbh.
Like beyond 15 meters it should not be viable just like the double barrel and the sa12
The double barrel isnt viable from like 5m 💀
DO NOT CUT THE SA1216's NAME NUMBERS
well the Medium class is supposed to be the jack of all trades, limiting a weapon to JUST close quarters is kinda counter to the classes puropse isnt it?
You get what I mean
Ahem, riot shield
I want to make a small rant about the revolver again. Give me more range please! It has the second lowest dmg per mag in the game. I know it is suposed to be middle range weapon but god damn give me some more range please. The shotguns are better at close combat, the spike and lh1 are better at range. It leaves the revolver in a weird spot. I dont want crazy sniper range but a bit better than it is now.
That is very true
I wish the revolver had better hipfire personally
Me thinks it's a case of the pikes
i did outsnipe a sniper light on the Crane in Seoul with the 357 once and that was cool
Just to rant a bit more, the Lh1 has a crazy dmg per mag, you can spam it at close with no worries and has range. I feel like its not really fair or something should be changed
Yes
Not really since pike was good for all ranges, revolver has low range and horrible hipfire
I mean regarding hipfire requiring you to sit still or crouched
Those moments are amazing. I love this weapon,. Its my favoritt but I need to rant about it too. Thank you for coming to my ted rant
Still its quite bad
Tbh with how inconsistent it feels I can't really judge when it feels like you're firing a real gun and you need to shoot when the iron sights are aligned
Petition to give riot shield 16x scope
irl shotguns can hit people pretty accurately up to 55 meters. Model can from like 20 meters at best. It is still a far cry, but I do love me when shotguns in game are more realistic rather than a one-shot stick that turns into a fart rod past 2 meters
and thats why i usually stick to slug shotguns in video games
Irl you cant summon shields and create portals-
Irl shotguns op, plz nerf
True it's just unexpected for the way they were going with it, like in an earlier patch they nerfed its long range
Germany thought the same thing
Geneva was the ones to nerf it though werent they?
Holy shit, could you imagine a slamfire shotgun in the finals? Please embark, may we have some spicy war crime in our game? 
And you don't bleed coins when shot
yeah, coz they thought that would help, but it didn't so they are exchanging that for a damage nerf. Also they might have thought they have overnerfed the range and they are fixing that.
It is not like this is a revert, because they nerfed both outer and inner rings, but they are now only buffing the outter one
Also fr what was the new med shotgun they showed in the picture for S5?
Speculations points too, triple barrled dragon breath
Ok ok makes sense
Eating lights from xp54 range here i come 
So, place your bets. Which weapon is next on the chopping block?
I don't think there will be any, but if anything Famas does feel like it is noticeably better than other ARs
If you hit your headshots
many people hate using 3 round burst fire by default and i havent seen it used a much as other medium weapons, than again im still new so my opinion may change with time
TK's are very infuriating to fight against. every other ranged weapon has a downtime/reload but you can just spam those indefinitly.
I'd love to see a stamina system for them that if overdone halves their rof or something.
I had an idea for TKs, but I want to get a few more opinions
Yeah like give me a window to juke their next knives
Buuuut still I dont think they are that bad
i think its the combo of alt fire throw followed up by the unending spam that is the most frustrating
how much dose tk right click body shot damage?
So essentially you fire two bursts of knives rapidly, then small delay, another knife, then reload / long delay
I feel like the stamina system would defeat the point of the weapon. It would basically be a glorified magazine.
Right click body is 140, left is 120
i WANT them to be nerfed, but the only time a weapons NEEDS a nerf is if its nigh ubiquitous imo
wait 120 left click is one knife or?
Make it only affect the primary spamming fire, rightclick can still function as is. Thus rewarding more skillful play rather than spamming down your opponents.
When you throw them sepperatly its 60 dmg per knife, when you throw them togheter in the alt attack you throw for 140
I mean they where everywhere after the buff, but people gradually noticed they aren't that op and moved on to the typical light weapons like the before the nerf xp or... well actually that was the only weapon everyone used at at the time
It’s a strong weapon absolutely. But that’s kinda the point of light. It’s not even top 3 light weapons though
It's just that they're barely playable in a sense, like the potential is there, but people can be very maneuverable
Nope, people switched off because they got nerf after nerf
XP can't beam a heavy in a mag can it?
i only want them to be nerfed is because theyre so godamn annoying
i want them nerfed for completely selfish reasons
I don't know now, but it usd to be able to kill 2 mediums before you had to reload
and embark should be making balance decisions based entirely on my own feelings and absolutely nobody elses
I want the primary reworked, because I like them and the holding down and continously attacking is boring af
can we even remove the annoying part of the tk without crippling it identity
Based
Biggest nerf to the knives would be changing their sound to something less annoying
I have a suggestion that imo would make them even more distinct from bow
For real they drop 1 inch off the floor and suddenly you can hear it 200 meters away
It's like the metal pipe sfx, except tiny and somehow louder compared to how tiny it sounds
gets ptsd remembering the cl40 triplespam 
to be fair, whiffed throwing knives can be pretty damn loud
especially if you have thinner ones that vibrate more
its like throwing a xylophone key
I will still hold the opinion that CL-40 should, if certain conditions apply, one shot people in the air
Honestly I want the knives to not have infinite ammo on the first attack but instead give them better RoF or proj speed or smth
I mean I like that they are recognizable coz if they where silent tehy would be too op, but at least muffle them when we are looking directly at the guy throwing or something
(As an ex-tk main, now I main FAMAS)
weapon deals mini-crits to airborne players
tbh i think just increasing the delay between throws would be enough, but would probably have to be buffed in another way to make up for it
That'd be neat im just remembering the sound, god that constant explosion everywhere was awful XD
Yeah and it's a grenade launcher not a rocket launcher, the hitboxes are smaller and the grenade is smaller
Therefore if someone is good and airshots you say 20meters off the ground and 20 meters away from you I think you deserve the one shot
Nope, if the delay between throws gets nerfed, the weapon will never win any fights unless the secondary was primed for a headshot
Battlefield
fair
My idea is make the knives have 2 bursts, long delay, two bursts
It should get a mechanic rework at the very worst
But it's more of a feeling thing idk how to say it
I want them to get reworked becoz theyre cool af aesthethically and thats the only reason I wanna use em
i have no fathomable idea how to make the throwing knives less annoying to fight, therefore they should simply be removed from the game and have their existence scrubbed from history
Use em anyways
What would y'all think
i like it
And exchange tough, I propose faster projectile speed and less movement accuracy penalty
Eh idk very lukewarm
Dragon breath yayyyy
They're pretty much the only wepon that punishies you all but nothing for missing shots imo.
STOP UPDATING THE SAME WEAPON 3 WEEKS IN A ROW.
THERE ARE OTHER THINGS TO FIX
FIX THE 93R! BUFF THE KS23!
sorry for the all caps. You understand though, it's irritating to see the model get another change while every other weapon is still untouched for weeks, some for months.
Then the gadgets. Have any gadgets had any changes in the last 6 months? All things considered there isn't even that much stuff being added.
I don't blame embark cause this game rules. I'm confident the problems are coming from nexon.
Goofius gooberius the 3rd over here
Well if the person youre fighting is even slightly competent, theyll shoot you back. There is a punishment. And unlike other weapons, if you missed a shot with this, it takes a lot more ttk
That's me
Hold on lemme fix my name
the 1887 getting nerfed means every other close range weapon got buffed
There will be massive balance changes and new content in s5, we just need to wait a bit ❤️
Yes, it was just a small weekly update to buff these weapons you're calling weak
from, a certain point of view
Technically only riot and db
I know. Very soon. But with so few updates in between, it can't be healthy to focus on one thing for so long
That may be so but theres only two more weeks til' s5
i am being a little rhetorical, but when something is a dominant as the 1887 a nerf is very justified because its easier and probably healthier than bringing all the competition up to its level
Correct
Yeah exactly
Absolutely, and I do think it needed this one too, but with so much else in need of fixing, it took a little too long.
It doesn't matter that much though. Games still fun so I'll take what I get
Eh look it's just that, like every game, there are niche weapons ,"overpowered" weapons, balanced weapons, overpowered weapons
Honestly if I still have fun with the 93r than the games in a better place than most games
its also important to remember that we are not game devs, we are not privy to everything behind the curtain, its probably never as simple as we think it is
Yeah go play the m249 in cs2 and tell me how much you're gonna have fun
they should buff the 93r by making you use the foregrip and reducing the recoil because that would be hilarious
Yeah. I'll happily blame nexon tho. They kinda earnt their reputation. It'd be hard to believe they weren't causing problems for embark somewhere in all this
Embark is where the good comes from
I mean why have an attachment if not to use it?
Also get a robocop collaboration and give it an auto 9 skin
Does mod dev count-
Indeed nexon might be the problem due to the targets they put on embark for s3
Although it would be weird to see a light dressed up as Robocop zooming around with a grappling hook and shit
I wish light had more support gadgets
Agreed
Well I doubt you have to go through much bureaucracy to get things done, I imagine devs for most games have to get their changes approved by a committee or authority figure of some kind
I mean I did have to get things aproved by a higher up and then reviwed by the publishing platform, but yeah it prob doesnt count
The bureaucracy is the main thing I meant by "we don't know what goes on behind the curtain"
I definitely think that counts for something at least
You know more than me that's for sure
Well I agree you said, anyway. Nexon is almost surely putting a thorn in Embark's side
cough season 3 cough
I got the game less than a week ago so I am not privy
This nerf is superficial
Man we got yet another another CL40 skin that only pretends not to be a re-skin by changing the minimal amount of things it can.
yeah it seems a bunch more of things now count as I have been doing the quest slowly without even trying
it feels fun
Because Embark not-so-secretly loves the damn thing.
is it just me or dose the model changes sound like a buff?
cus the spreed is smaller no?
I'm just happy the model has a slightly harder time killing heavys
13 × 9 = 117
117 × 3 = 351
So it's less powerful against Medium, but just as good vs Heavy if you hit all shots.
Hence the usage of “harder time”
Yeah, missing a single pellet makes it a 4 shot on heavy
It should do 108 damage with a tighter spread to act as a backline pressure tool
Kinda why I said dmg nerfs were always gonna be fucky
Giving medium a frontline shotgun is unbelievably stupid
And why they should look to mechanical nerfs, not just dmg.
Damage is the only issue really. They just didn’t nerf it enough
They cooked so hard with the m26 matter and then applied none of that knowledge to the model
I think almost ALL light weapons should be nerfed because for a class that has unmatched mobility, it should work better as an harasser/scout/flanker class and have buffs to the class as a whole to reflect that such as moving 33% faster and having 200 health(maybe?). The damage it has is a crutch for not having satisfying or impactful gadgets/utilities
Did you make this
A consistent 4 shot to kill heavy makes it shit, end of story.
It doesn’t though
Yes.
Can I post it to my YT page :—-)
It will lose to many, many heavy weapons in a shot-for-shot trade.
Yes as it should
Yes.
I think 6 shots is kinda crazy, or was anyways until now
Medium shouldn’t have a 1v1 focused shotgun. It should be a more teamplay focused tool like the m26 matter is
The m26 matter SUCKS in 1v1s but is one of the best weapons on light
the matter is good?
So true. So true. Matter is so nasty when attention is divided. I feel like almost all heavy weapons need a buff of some sort.(Mostly KS-23 from 100 to 110)
The matter is incredibly good but only with a coordinated team. It’s top 2 light weapons when played well
Lh1 is #1 imo
whats number one then
oh
I get so pissed when a dagger light one taps me when I'm doing the spear spin. That shit shouldn't be possible
That doesn't change the fact that people just won't use it.
That’s fine
I disagree. All weapons should be viable ideally.
the back is tied to the cam and not the player model
so you can jukes him by turning around
It would be viable. Just not in low elo. Which is okay really for weapons that break the rules of a class like a med shotgun
And then embark should NEVER put another cqc weapon on medium
Sad. Spear spin needs a rework to move at a fast speed and to not be input locked
No smgs and no shotguns on medium please
Faster*
Dual swords suck ass too because the third hit comes out slow. Not Sprinting when you attack is so stupid
Can't get shit off as a sledge heavy
what about a fast ar, something like a p90
just wanna know
Medium doesn’t even have room for another automatic in general
That'd make it absurdly strong.
Great sword melee weapon where regular attacks do 125 damage and special attack blocks melee attacks?
not really
thats such a hard clip
That's .3 speed
Nah, hit registration is ass and the third attack takes forever to come out
Medium cqc should be limited to melee fr
Spear can already actually out DPS the sledgehammer. If we both attack at the same time and the spear does a single stab and spins immediately after, it wins.
Then we get dual blades rework that makes rmb an attack with momentum like (old) sword+some damage reduction
Riot shield gets the desync fixed and then both are golden
Stab comes out faster after spin?
It’s quick to go into spin not out of it
I swear that's not the case I've used spear for the last 6 hours
It like instantly hits
That being said i still cannot advise spinning at all unless you’re in a situation like the clip above, very very easy for people to slip out otherwise
The 1887 needs movement and aim penalties. That's how you let it still hit hard, but take away mobility.
See: The KS-23.
Not that harsh, mind you. The KS-23 needs it's penalties to be a bit less severe.
I’ve been saying it was more like the KS before and just needed balancing closer to that instead
I think it's just a regular ol' animation cancel.
You can jump into the spin.
Slide and jump, actually.
Yeah but if you try to poke first and then go for the spin it’s tough to hit all of it
I won't be happy with spear until I get individual special inputs and mesh juggling/slightly faster 3rd swing
They need to not have the damn thing slow you down on the regular stabs, though. That nullifies its range.
That's all melee weapons and it's fucking stupid
Sledgehammer gets lunge, so the extra 2m doesn't really matter for spear.
melee in general is weird in that sledge might be the only thing that works without a specialization with good positioning, the lunge is faster than sprinting if you can keep them in line of sight
Sledge is 100% good positioning
Dual blades should get 115% speed when actively deflecting bullets
Spear doesn't need lunge, but just let it stay regular speed at least.
You mean sprinting melee attacks.
since melee will become very annoying depending on the changes I just think more lunge or speed in general should just be for all the options
please revert the sword 😦
Less killing power and more consistency
Both. Or at least less dramatic slow down.
maybe just let people sprint while reflecting
Also, why tf does spear have to quick melee to kill consistently? Kinda defeats the purpose.
Nah let all melee weapons have it
I wouldn't know 80% the time I spin
Meanwhile riot shield crouching while blocking
I don't understand what you are getting at
I'd like to see spear get "headshot" dmg actually. I'd trade some of the hitbox width if you could 2 shot Light and 3 shot Medium if you poked the skull.
shit we have the same mind fr
It makes it fit into the FPS setting more, too.
I want spear to have a better vertical hotbox on spin, I be missing shit I 100% shouldnt
Hitbox*
It's just funny that you recommend giving all melee weapons sprint speed while riot shield doesn't even has walking speed
Aim assist will be tricky. Would have to have it favor whichever part the player is closer to.
I say give riot shield running speed while blocking and sprint while attacking
Probably lower the assist in general.
And expand the shield a little?
Oh God pls no not briefly-op-Blitz in this game.
imagine roit shield get a flash
thats be a night mare
Keep those mines in reserve 😈
I don't remember the last time I've seen riot shield so fuck it give it the buff, it's not like it can shoot you
We can talk Riot Shield when/if Medium loses jump pad. Cause good riot players can be a terror.
I would actually love to see every class have a 4th gadget slot
is model still good
X SAL ON TOP
I think sprinting while attacking isn't a good idea. It makes it so you can't just spam the attack button and pray for something to hit. M melee weapons are bad because mediums loadout doesnn't have the gadgets or specializations to support it. You've got dash, stun gun and invis for light, winch, charge n' slam and rpg for heavy but for medium? Nothing good really
Heavy litteraly can't hit shit even when you can get the first attack to connect with sledge, you will always get outpaced
Good players: Have to quick melee to kill Medium in 2 shots. Same shots to kill for Heavy. Light basically unaffected.
Average player: Use the FAMAS.
Riot shield main here, have you ever heard of turning around and just pressing w for a longer time? Jump pad won't do shit if you don't positon yourself in the worst spot possible
bro funny story about the roit shield
in season 2 or 3 there was a team of riot shielder that was distorying everyone
then they run at me all game, it was so intense trying to dudge all 3 of them but this guy THIS Chad of a roit guy keep hitting me, it like a 1v1+2 that game lol
then i jump off the map to see if they'll fallow and they actually did, what a guy
Goo nade with an angled jump pad lets them catapult into battle. If they gave it more speed, horrifying.
Maybe give the spear spin some momentum/magnetism like sledge does?
you mean to walk faster toward people when you spin?
No, with all melee weapons if you are close enough, you can spam attack and 'stick' to an enemy with your attacks
Or a very slight slow effect on spin to more reliably hit a second time.
You can still run? they maybe get 1 or two hits on you but that doesn't matter if you're not a light. And if you get killed by a riot shield jumping into you and you don't manage to escape in time that's just a skill issue from your side
oh you mean the melee lunge?
Read context, then reply.
Nah man, you get pulled towards the enemy if you are close enough to them as you begin attacking, lunging is just slide jumping at them right?
Lunge is supposed to pull you forward towards them, it is unreliable at times.
you know how when you heavy attack with light sword it pull you forward?
thats lunge
I don't play light so non applicable
Sledgehammer has lunge as well. It's supposed to stop people from just sprinting away, but it can also just decide not to work.
What I'm talking about is melee magnetism if you are close enough, heavy sledge has it for sure
What is going on here?
I'm telling you how to defend against any medium melee player with a tactic a 4 year old could figure out and you tell me that a riot shield buff would only be acceptable if you would remove one of mediums most important movement gadgets? Who is missing the context here
what is melee magnetism then? it can't be aim assit right?
yappening
Like I said, it's like a small speed boost as you attack if and only if you are close enough to the enemy when you do it, like a magnet
You. You are.
I swear to god if the spears 3rd attack on spin came out at the same speed the first and second did, I would be the best spear user in the world
Keep getting kill cucked
Ok. Then tell me what context
It was proposed to basically make riot shield just faster in general. Combine that with Medium's movement gadgets and demat, you wouldn't be able to escape.
Riot shield is aids
noted thabk you
i know. You replied to the same message I did where I said giving melee weapons sprint speed while attacking isn't a good idea and said a lot more about it
Because it's a bad idea lol
@royal pier i want your opinion on this weapon idea
basically riot shield but the shield only extent to your hip, the up side is that you can run while shielding (and or while attacking if its shit)
also you bash your shield as an attack
Like a Spartan
It’s still meta
Also, I think Medium having jump and zip is a big reason for the MMM meta. Light only has Gateway. If it has Gateway and Jump, they get to be the new team mobility build.
I think we're both missing the point. Just making riot shield faster is a bad idea. Right? So why not talk about other buffs/reworks
I was thinking steel chair weapon lol.
Because the double mobility is a problem in general.
But it would be awful if riot was also running at full speed.
Both jumppad and zip line are awful at precise movement. Demat's the only thing mediums got and it's not even that good. Riot shield needs some way of gap closing
Riot mediums almost don't exist, I say buff them and let's see what happens
I want peek & fire feature and a kill cam in the game, also a footstep indicator will be nice, and it's better if you give us a volume control for footsteps and please separate the sound of effects from master volume. Also give medium some gud weapon that's easy to aim with and please give light some more health, they just for like woosh 😅, please take 50HP form heavy and donate it to light.
Guys who agree Vote with ❤️
Who don't agree Vote with 👀
Boy take 50 health from heavy? Shut up
It has...a shield. If Medium gave jump pad to Light, I'd be open to it moving faster.
Donate some movement speed and I'll say yeah
how are you supposed to reach someone 5 meters away with something like this?! Both jump pad and zip line need time to construct and use and Demat is only an option if your opponent is taking a suboptimal route and you're able to catch him taking a different route. Wow, best gap closer in existence
i wish we have pickable passive like +10% movement speed, -10% reload time, -5% cd time, or +20hp
I play with a Riot Shield player. They are a terror against all but the most meta-crutch teams.
Biased not based.
@weak imp makes it work.
I sleep now.
He better tell me how cause there's an entire bug-reports channel only for riot shield and how bad it is
Not enough melee magnetism lol
I think of all classes moved as fast as the class smaller than them if they are running melee, melee would be in a great place.(Yes this includes a speed buff to sword lights)
You're from north america. In new York it's 9am right know, in California it's 6am. You're foolin' nobody man
Chill bro maybe he works night shift
What class comes after light, bullet?
¯\_ಠ_ಠ_/¯
Doubt he's coming from night shift up until know only to argue with strangers online
I'm going to bed
uhm yes indeed
model
was there a chloroform leak in the usa or what?!
Night bro
Does sword need a nerf or is it just a skill issue
Model
model
just wondering if the throwing knifes animation cancel thing is well known
only this one
hmm
should i be using double movement with defib? or id a si gle movement gadget with like a nade or something else better?
not what i was talking about
Double mm‼️
triple mine
Modle
Molde
so if you hold down left and right click with throwing knifes and only release right click it shoots both attacks at once
What
What
Wait that's insane
one shots medium on body and heavy on head; very balanced
360 dagger with range
I love this, it would make perfect sense as weapon to a support class. So it's great weapon to use as a team rather than 1v1, shots will be much easier to hit due more tighter spread but away less opressive in a 1v1.
Yes absolutely, but if you’re just a nonchalant chill guy, you’ll go frags, goo and flash for extra bullshittery
This model change is solidifying a pattern of just nerfing whatever people are whining about this week instead of actually looking at the weapons in an ecosystem, its pretty sad. Wish the fun weapons didn't have to be made unfun to satisfy the vocal minority who will never stop complaining no matter what. Already see multiple teams of triple rifle mediums or smg lights in every game before the update, its not like they weren't already the best weapon types in the game. I used to praise The Finals for having shotguns that were actually viable, but they just keep nerfing them over and over till they are no longer fun. Wish they would pump the breaks on all these nerfs and take a look at the underperforming weapons and making them stronger.
Bro, model was the definition of meta for a very long time and this nerf is not that huge. Calm down man
it has had multiple nerfs back to back, its not just this nerf to it
all of the changes have combined to change the feel of the weapon for the worse
Bro never heard of riot shield
"This model change is solidifying a pattern of just nerfing whatever people are whining about this week instead of actually looking at the weapons in an ecosystem, its pretty sad."
But that's exactly why they nerf it, they saw that model was basically dominant
I don't understand why people are so desperate to comment about a nerf that might potentially not change a single thing, it wasn't a hard nerf
A medium's goto weapon should not be a non slug shotgun and it should especially not be shotgun deleting heavies at long range and 1.5 tapping lights
Now you know how absurdly strong the model was when THIS many people appear out of nowhere to say embark is stupid xD
I've never seen so many white roles commenting about it lol
By nerfing "the best performer", eventually dual blades will be considered meta. Just like model was considered strong but was not used all the time. Now suddenly it is the meta weapon.
What was that AKM mag nerf for example? It felt very random.
Which nerf are people even talking about model got buffed in this patch
I'm honeslty starting to hate this game.
EVERY single time a weapon gets nerfed, the community has something else to complain about. I'm pretty damn sure I'm not the only one fed up. Guns are constantly getting nerfed to the ground, with no logical thinking about the actual purpose of the gun and whatsoever.
Embark, just stop listening to the community, I know you tried to be a game with a good customer service and all, but just stop. It's clearly backfiring. You DON'T listen to the community's complains EVERY single time. Everything that the community says is NOT always justified. Around seventy percent people in the game lose to some normal ahh weapon, and come up to discord to whine about it. That doesnt mean they always have a logical explanation for it.
They nerfed the model, what else will they complain about? Tomorrow there's going to be something else. A human being will always complain about what it's using rather than his/her own skill, because it's the easier thing to do. But that doesn't mean you listen and do according to them.
YOU'RE the devs, YOU should be using statistics and logics to balance weapons.
And dont even get me started on the mesh and dome. LITERALLY no one asked for that.
Thanks so much, Embark. Just because you're listening so much to us, know that you should change your strategies when driving Arc Raiders up there.
Wouldnt want that GEM of a game to be like the Finals too. It actually deserves a lot more
That’s what I was wondering. Sure the dmg per pellet was reduced but they made the spread tighter and added an extra pellet, sounds like the dps went up with an emphasis on skill over ease-of-use
Thats not even a buff, its to maintain consistency and accuracy. Cuz maybe uve never played a shotgun, it needs extreme accuracy which is hard to maintain if your damage is already nerfed.
Typical community, always looks at what they dont want, and continues to complain
“Dual blades will be considered meta” 
It changes a lot. Go play the model now, its like they messed up the hit reg, and feels shit to use.
The nerf wasnt really that needed because the model was supposed to be a high skill high risk high reward weapon. Nerfing its damage just makes it more annoying to use because now you have shit dps, shit reload speeds, and whatnot.
But at least they did those spread buffs and all, still makes it more accurate.
Patch feels fine
Sarcasm, but I honestly wouldnt be surprised if it happened in the future seasons.
Dps went up and reload speed was unaffected, it seems like it is a high risk, high skill weapon now as intended like the revolver.
DPS went up?
People will typically find something to complain about, I’m with the line of thinking that weapons should get buffs over nerfs.
xp-54 or m11?
see a mix of both being used so i came here to found out the benifits of both
yeah im aware.
Wait wat. Since when did dps go up wtf.
DPS got nerfed, spread got buffed.
But yeah im just asking ppl to stop whining still about the gun, its fine now. Stop asking for relaod speed and mag size nerfs
M11 has better dps but XP-54 has slightly better range
is riot shield viable?
Ah nvm, you’re right. I just did the math, dps is down by 11
i mean if u think about it, charge and slam was scorned in s1, if u didnt play sa and mesh u were throwing, and model was a b tier weapon overshadowed by fcar, and m60 was practically irrelevant, and now its one of the best heavy guns, m11 was b tier now its the most used, throwing knives was never used at all and was dogshit now my duo who joined the a game a month or two ago goes 20 and 3 every game
In certain comps, yeah it is, riot shields take a good amount of positioning and timing to get good with tho
dont encourage him 😭
also unless u have a good team thats willing to shape their build around u and actually has good comms riot shield is shit
I’m open to seeing more riot shields get used and demolished. It’s actually really good in disciplined hands but I don’t expect soloQ folks to get much value tbh
wow the m11 has no range
you might as well use the shotgun will how close you need to be
Nerf the Uzi
"Changes a lot" is super exageration, is like saying the weapon is unusable.
High skill and high rewards? Yes, kinda. In a support class with 250 HP and a fuck ton utility? Nope, should not be in a medium hands at all.
or am i just bad?
Also we’re not on levels of XP nerf to the shotgun begin completely discarded, people will still use it
Why is everyone talking about the accuracy you need to use the model?
All guns need extreme accuracy. The range is hit the target or don't. In fact shotguns are the least demanding by a sliver cause you can still deal a sliver of damage if you miss by a sliver?
Some people treat it like you’re using a sniper, bow or any high precision weapon which is weird too lol
so am i the only one that thinks the m11 dose not have the correct range?
i might as well use a shotgun with how close i need to get
how come i suck at all classes exept light?
It takes a little bit of getting used to. I think effective range is 10-15 meters and drops off quickly. Your high rpm means you can land multiple headshots in a tight spread
tight spred?
i find that it misses so often
1887 nerf looks like a hidden buff ? Total damage only decreased by up to 11 per shot, but a tasty center pellet and tighter spread are bonkers for a shotgun that already has crazy good range and accuracy
idk
might just be too use to the xp-54