#💣┇weapons-gadgets

1 messages · Page 112 of 1

sand monolith
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The only issue with defib is that model negates all its weaknesses and it’s literally the only healing gadget in the game

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It will always be a must pick unless more healing gadgets are added or if it’s nerfed into the ground

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Making it limit the user would just make the game feel worse to play

mellow ridge
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i disagree i think it lets other gadgets get used

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this game is the kinda game needs a shifting meta

young quail
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This is fire

mellow ridge
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it also sets an interesting precedent. the ability to bring in really strong gadgets for each class that deepen its specialization/role, except these gadgets can take up 2 slots

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defib is inherently game changing, it changes the way we can play the game and for such a strong tool in a sandbox mode that encourages a diverse playstyle it needs a drawback that makes you hesitate. someone on the team should still have it, maybe it comes up faster if it takes two slots. theres something there worth looking into

fresh raft
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damn

solemn light
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Is this the channel for new weapon ideas, or just current ones?

north flare
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6

heady kindle
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Speaking of, indulge me, are these ideas fun?

  • Incendiary ammo weapon of some kind. A second shotgun for mediums maybe? Or an Incendiary explosive weapon?
  • Crossbow. Preferably with some gimmick to differentiate from the bow. Special ammo, or a unique firing mode maybe.
  • A melee/range combo weapon. Think like a knife or riot shield with a sidearm or an smg.
normal ice
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Game could indeed use more unique weapons like those

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as long as they're balanced, of course

heady kindle
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Long as it's not 8 more assault rifles on medium, and 6 more smgs for light.

spare scaffold
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its not it would be a way of nerfing MMM but is a way to big nerf to Teams where there are only one or two M so no embark dont add this idea just balance it otherwise

ember sigil
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I’m getting really annoyed by hammer and winch

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It’s really hurting my feelings 😔

grave zodiac
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A heal pistol should be added, something like:

2 charges 15 cd, fires a single dart with a little reload animation afterwards. Each dart on contact with a teammate immediately starts regeneration with a 1.5x (maybe lower) multiplier, the multiplier is removed if a gadget is used or a gun is shot and regeneration is stopped as normal if you get shot. This would give medium the pattern of having a similar specialization and gadget (light has cloak and cloaking bomb, heavy has mesh shield and dome shield, medium used to have recon nade, and they removed wallhacks). This would give medium a way to have that "top up post fight" gameplay that is separated from heal beam, which allows you to nerf heal beam harder. To Nerf heal beam, I would:
Further reduce its range, and heavily reduce its maximum healing (I would say to about 50-70) and maybe nerf its cd to be higher but buff it's heal rate to about 20hp/s. This would make it the mid fight heal option, able to quickly add health to a low teammate, but due to its low heal cap you don't get the undying medium as even if 2 medium feed medium, the one being healed would of have the same amount of health as if he just picked heavy, discouraging heal chaining due to the low amount of health given

tranquil rose
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There's no way people use the model non-ironically, seriously. How can a medium shotgun 100% outclass a entire light shotgun in terms of cqc effectiveness

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The more time passes, the more I think model should've been a light weapon, give matter to medium that is away more balanced damage wise

golden trail
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man, if heavy ever gets a sniper option, instead of the obvious barrett 50 cal they should make it something weird like a scoped nitro express

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like a classy over/under break action with irons or acog

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an elephant gun sized weapon would be so fun to see added

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signalis gave me the idea of a nitro as a rifle and i think it'd be a great fit to round out the trio of break actions now that medium is getting one

tranquil rose
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It has burst, it has range, it's much more safer than DB, it would be a secondary shotty option for a class that basically dies to anything competent so lol

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Gotta remember it's a 150 HP class, any small disadvantage or misstep

grave zodiac
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The issue with the model is despite how moderately tanky medium is, they have an insane amount of mobility with jump pad and can just teleport on you, then hit you with a 2 shot and roll on with 90 hp remaining

tranquil rose
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People would hate it AWAY less if wasn't in a 250 HP class with full utility

tranquil rose
grave zodiac
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Model should be knocked down to 115 (same as sledge left click) and remove animation canceling with the rack animation

tranquil rose
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The medium class has no reason to be a 250 class if it's this powerful, a 150 class would be more away more balanced around it

tranquil rose
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I think it's like 47 a quick melee?

grave zodiac
tranquil rose
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Oh sorry, not, its SA something

grave zodiac
solemn light
tranquil rose
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And KS doesnt suck at all, it's just hard to use but it's such a incredible weapon to master

grave zodiac
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That's half the issue with it medium can stay in mid range and dodge really easy, while tanking hits

tranquil rose
grave zodiac
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... thats why I said swap KS and model

tranquil rose
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I don't know, whatever is the case model needs to be balanced asap

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After this the game would be in a good state in terms of no weapon is singularly opressive

grave zodiac
tranquil rose
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They 100% will nerf to ground model to give the spotlight to the new shotgun lol

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There's no way they will allow model to stay as it is

grave zodiac
tranquil rose
plucky spade
grave zodiac
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It's the whole reason the matter is moderately weak

tranquil rose
plucky spade
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Yayyyy now we can talk

tranquil rose
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I think model full blast is 128

plucky spade
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Yes 128

grave zodiac
# tranquil rose 40, happy now?

And yeah it's a close range shotgun, if you get close enough for me to quickmelee you after I hit you you deserve to die, you are the fast little movement guy

tranquil rose
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yeah because there's no CQC and surprises while playing the game, not everything is recipe that will 100% work most of the time

plucky spade
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Idk why they insist on model 2 shotting meds when every single fire weapon 3 shots meds or more from the same distance.

grave zodiac
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People harp on about how much of a glass cannon light is and how they deserve strong weapons because they die fast, then want to remove combos that kill lights quickly

plucky spade
tranquil rose
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The game has so many variables and decisions that change the outcomes, saying shit like "oh just do x and y" it's unrealistic as hell

plucky spade
grave zodiac
tranquil rose
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It does apply to model, vice versa, but just say "oh you're fast you can do it" is reductive as hell

plucky spade
grave zodiac
tranquil rose
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Problem is it's more on "what's the most likely sutituation?", because at the same time may know how to counter model you, the enemy also know how to approach and kill you

grave zodiac
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You are the glass cannon, you have to be aware and always on the move so you don't die quickly

tranquil rose
plucky spade
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You're gonna overnerf the model 100%

tranquil rose
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Melee is the most poorly thought out gameplay in the game, so many things cancel it

tranquil rose
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EVERYBODY complains everyday how zap is annyoing, how low gravity fuck you over etc etc

grave zodiac
tranquil rose
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How glitch mine basically nuliffilies your movement so you're screw with you relying on dashes

plucky spade
tranquil rose
grave zodiac
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This really is the light mindset at work

tranquil rose
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How is a light mindeset man?

I'm not talking about only in a class perspective, i'm talking about the whole feedback people has been giving through the history of the game

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Melee was always kinda super niche gameplay due the game's nature

heady kindle
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Grapple is fun but dash is useful.

I hate enjoying grappling around and making plays only to be destroyed by a dash light.

I know it's a skill issue, but I think dash is a little much. 1 or 2 dashes would be better. You couldn't get so much distance with it, and the grapple could finally shine as a movement tool.

I don't like the idea of nerfing the speed or distance of each one, cause then it'll feel worse

tranquil rose
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Due how many things can screw you over lol

plucky spade
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Everybody screws everybody else over. Hell, goo can screw you over and every class has access to it.

grave zodiac
tranquil rose
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The only one I kinda see happens is the hammer due goo and grapple helping, but most of all other options happens so very little

grave zodiac
tranquil rose
grave zodiac
plucky spade
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Because it's not comfortable. I've been fucking people over in powershift using shield, just as i've been fucked. Just because gunplay is genuinely good in a game doesn't mean melee isn't. People who play this game have been yearning good gunplay, not melee necessarily.

heady kindle
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Melee is hard to use and hard to counter. It's just turning up the difficulty for everyone which I'm happy with every now and then.

I think melees in a good place. I also think that gadgets and guns could be slightly better all around, but all things considered...

...I'd rather they focus on adding more stuff to use instead of changing what we already have

plucky spade
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Trust me you can do very fucking well with melee.
But you can't carry ( as med), you need a team, you become an even better support while giving away your ranged damage.
Now do some melees need tweaks? Yes
Esp dual blades, their parry should be more generous.
Dagger should have it's backstab hitbox reduced to 120 degrees and a 1 frame hurtbox
Sword remains sword, the dash and some bugs around it are the problem
Spear has very few going for it but is ok otherwise
Hammer good
Riot shield good

still magnet
plucky spade
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Fuck dagger and it's tf2 ass problems

heady kindle
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Maybe it's just me but I would have loved a riot shield/sidearm combo. I know it's dumb but that's cool you can't deny it

grave zodiac
heady kindle
still magnet
# grave zodiac Hm?

dagger isnt a "oneshot" in terms of like you look people down and they die, dagger takes a good amount of effort to kill people with

grave zodiac
plucky spade
heady kindle
grave zodiac
still magnet
plucky spade
grave zodiac
still magnet
plucky spade
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It's not your job actually

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You relieve yourself of instakilling lights once you equip the dagger

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Can we agree on that?

still magnet
grave zodiac
grave zodiac
still magnet
grave zodiac
heady kindle
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Oh hey does anyone think there should be more visual clarity? I'll list some examples off

  • aps should have a dome shaped range indicator instead of a flat circle
  • gas should be easier to see through than smoke
  • Data reshaper should have an indicator of its effective area where you point it
  • ally mines should have a toggle to show the trigger range for ease of use (debatable, depends on where you want the skill gap)
  • The effects for sonar effects and dashing should have a toggle to reduce the particles for accessibility (motion sickness, strobe effects, etc)
grave zodiac
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Discourages just always holding a charge while also letting you catch up to people

still magnet
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This is an image I posted couple times before

heady kindle
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I'm gonna post that again every few days until we get more accessibility. The finals is too good to not get better

grave zodiac
still magnet
mystic nimbus
heady kindle
plucky spade
mystic nimbus
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it's worse

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since u need to do more work than just pressing m2

plucky spade
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Bruh
Still
Facestabs are a thing so you don't get that much empathy

mystic nimbus
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facestabs have been removed in 2.6

still magnet
grave zodiac
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Also dagger has the same weird thing from tf2 where you can sidestab on one side, but the other sometimes won't even register backstabs

plucky spade
mystic nimbus
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it's not your internet

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it's called server desync and it sux for both u and the dagger user

still magnet
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Wait I have an image, not a backstab btw

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It goes both ways, bullshit for enemy’s bullshit for me

plucky spade
still magnet
plucky spade
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Hey it's gotta feel good at least

still magnet
plucky spade
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It didn't make sense on dagger, 320s all around is a bit too much

still magnet
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?

plucky spade
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Dealing a possible 1k with one click?

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That's a bit much I think

still magnet
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People can nullify my weapon by hugging the wall turning around and body blocking stealing teammates,

but sword can multi hit with a lingering hatbox…

plucky spade
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Sword can't one shot

still magnet
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Make a failed backstab deal 75 dmg like come on, I hit someone so hard for 75 only

plucky spade
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Sword has it's own problems with cancelling and dashes

plucky spade
still magnet
plucky spade
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No I mean how much should it be

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Be careful because you'll be close to sword territory

heady kindle
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  1. Don't open up 2 shots for lights on a failure, but still leave it so close that you can still catch that 2 shot bus if you hit em while they're damaged
vale obsidian
plucky spade
plucky spade
vale obsidian
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hot take: model should 3 tap (cold) and cl40 should 2 tap (hot)
but that damage that let you 2 tap med with cl should be bonus damage and not base damage buff in genaral

still magnet
vale obsidian
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what is the dps of butter knifing with dagger?

still magnet
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100 dps

vale obsidian
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not.. bad at all

still magnet
vale obsidian
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i mean its a good meme tactic

still magnet
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You thinks butter knife Dps is good untill light uses stun gun

Medium jump pads

Heavy uses winch or charge

vale obsidian
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i didn't say its good i say its not bad

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but very funny tho imma fram ssome butter knife clip

grave zodiac
plucky spade
vale obsidian
vale obsidian
grave zodiac
plucky spade
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It simply deletes the player it hits if more than 10 meters off the ground and you're further away than 5 meters from the target

vale obsidian
grave zodiac
plucky spade
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Nobody goes for flying targets that's why im saying that

grave zodiac
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Maybe just give it like a 2x headshot multiplier when off the ground

plucky spade
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I just want light fireworks 50 meters in the air is that too much?

vale obsidian
grave zodiac
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Then it synergies with anti grav

plucky spade
grave zodiac
vale obsidian
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im trying to find a clip rn

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burh the app might've delete it thats suck

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i was hitting air shot after airshot on people fighting on jump pad burh\

plucky spade
vale obsidian
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its not even that hard for new player
you can play vs ez bot

plucky spade
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Bu but it's hard bro
Arena shooters ar hard bro
They they uh they

vale obsidian
plucky spade
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Average codworm inflicted individual

plucky spade
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Peak gaming was instagib duels in 5 sqm maps with your the other 4 guys in your team respecting the 1v1

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And taking turns 1v1ing
No gadgets no bullshit just point and click good
And move even better

vale obsidian
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that sound so fun lol

plucky spade
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Yeah oddly enough a corridor with two corners to hide and respawn on was funner than cod die respawn cycle

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Maybe that's rose tinted glasses

mellow ridge
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Make Defib take two gadget slots. It’s game changing, it should have a drawback. Maybe you won’t see 3 zombie mediums running around being maniacs

normal marsh
plucky spade
normal marsh
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it doesnt reload weapons either so unless your really good at communicating things like that you often get rez just to get farmed

plucky spade
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The thing is it's faster than a normal revive whilst it also frees you to do w/e you want

normal marsh
vale obsidian
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i've saw a suggestion to rework it and i thought its pretty good
its form either Trent | nerf model or RS___C

it was: when you get defib it respawn you like when you use coin but much closer

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form 300meter away to 100-200

normal marsh
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i think that still makes it an issue because then your transported to safety and potentially close enough to reenter fight for cashout invis if your light instead of being in danger of a bad rez

normal marsh
normal marsh
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damn ive had some 200m spawns but usually only if teamwipe when cash was about to finish

vale obsidian
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team wipe will always spawn you as far as possible

normal marsh
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well damn anyways 300 is crazy

normal marsh
vale obsidian
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the idea behind that is that it prevent you form mass rezing

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one guy res, that guy just spawn and also res

normal marsh
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yeah ive definitely been apart of that and seen it happen in my face and its def. rage inducing

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i think lower health would help alot 25/50/75 for L/M/H

vale obsidian
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and cut the Regen time off the res in half to cus that sound so annoying

plucky spade
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And remove the invisibility at the start

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Rezzed in front of the whole team? You get domed instantly

vale obsidian
plucky spade
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I don't want mediums being morons with their defibs anymore

vale obsidian
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Although yeah what we have rn is a bit long

plucky spade
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( for 0.5 seconds )

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Anyways it shouldn't have invisibility end of story

vale obsidian
plucky spade
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Bad revives dont get punished enough

plucky spade
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It's so mindless rn it's mind boggling

vale obsidian
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There should at least a change for you to make it out

plucky spade
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You always pay for your teams idiocy

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This doesn't change anything except properly punish you

vale obsidian
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properly punishing solo quer for not rolling a good teammate rng

plucky spade
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Doesn't this always happen?

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Everytime your teammates leave you alone to fight the 1v3 for the cashout because uh um light 200m away

vale obsidian
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That situation you can always outplay people, but you can't out play 3 people looking at you respawning in the middle of nowhere while you're 50 hp

normal marsh
# plucky spade Doesn't this always happen?

im not trying to be rude but it sounds like your only thinking with your frustrations and emotions at the forefront and not trying to come up with a way to better the util. for the whole game. your just saying this is annoying it makes me frustrated bad person for using it and complaining instead of trying to give good ways to make it less oppressive besides just taking it out of the game.

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Like if your facing 3M and you know they spam rezzing use gas mines to cause DOT on people trying to repawn and the person being respawned. Taking away visibility and potentially killing the rezzed person.

plucky spade
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May be, but still this suicide rezzing is not being punished enough

vale obsidian
plucky spade
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Also this isn't even that effective because you can simply pull the statue away, this won't work, not to mention depending on the circumstance this gives them even more cover

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Also you're given a second chance for playing like a moron and dying in the middle of the enemy team

ashen hawk
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Sorry to say, but all the videos on reddit showing people with heavy shotguns or meelees using charge n slam to get close to opponents, and all the times I've done that myself or heard from other ppl doing that, would like to tell you:
"Skill Issue"

But dont worry just to make this arguement constructive, here's some tips:

  • When you're using a meelee weapon, make sure NOT to bash on the ground at the end of charge n slam because it might give ur opponents time to get more distance and might not do enough damage. It's better to keep the momentum going
  • When ur using shotgun or flamethrower, make sure to bash on the ground at the end of charge n slam because you still have some range with the guns and can deal damage, even if you lose some momentum get a bit far apart.
  • Make sure to have an rpg just in case they try to dash or grapple away with few hp remaining
  • Make sure to have a barricade to stop them from dashing after you do charge n slam and try to hit them.
fleet brook
#

Me

Something feels unintuitive to me

Other people "Skill issue"

vale obsidian
ashen hawk
# vale obsidian

Just get all abilities on cooldown when you get defibbed so that a defibbed guy cant defib the guy that defibbed him an died.

Simple.

fleet brook
ashen hawk
plucky spade
#

Based

ashen hawk
vale obsidian
ashen hawk
warm merlin
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honestly yeah that's a pretty good idea

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Maybe half-cooldown to be generous

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but I like where the head is at

ashen hawk
plucky spade
ashen hawk
ashen hawk
plucky spade
#

Game feedback post incoming

ashen hawk
plucky spade
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Nah for real this game be feeling like battlefield with the amount of rezzes

north snow
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so actually why is taser still a thing, like genuinely its gotta be the most complained about thing by a long shot, even more then the heavy's rpg, like if we're talking heavies walking around like its their primary weapon, lights are shooting off 40 tazes a match, i feel like there's definitely gotta be a reality where we dont need too suffer from it

fleet brook
#

You're having too much fun or attempting to shouldn't be a heavy limiter in games

vale obsidian
north snow
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so the solution is complain more

stone helm
#

67

ashen hawk
pliant steppe
toxic plover
#

dear god revert mesh shield nurf

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feels terrible

vale obsidian
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the key is to only use it in key situation like low health or protecting teammate when you can't do damage

toxic plover
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@vale obsidiannah the cooldown is too punishing

vale obsidian
#

natural cover is your shield my friend

urban coral
#

Can this shotgun meta piss off

shut bane
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If it isn’t shotguns it’ll be smg’s

plain wasp
#

I'd rather anything over shotguns

vale obsidian
#

real

urban coral
plain wasp
#

M11 has no range

urban coral
#

SMGs you at least have to track with. Shotguns are just click twice for a free kill.

shut bane
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Xp is still easier to use than fcar lol

urban coral
shut bane
#

Believe it or not you do need well placed shots with shotguns as well, they’re just more effective at their ranges

urban coral
#

I disagree

shut bane
urban coral
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I have used the 1887 plenty and it's just two clicks in the enemy's general direction for a free kill.

plain wasp
#

I don't even have shotguns unlocked

shut bane
#

Model isn’t bad but it’s about on par with lights shotguns now

plain wasp
#

3x the ammo too

shut bane
#

I’d argue db and matter are more effective and forgiving personally

urban coral
#

And they're just as annoying.

shut bane
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Well shotguns are just something you’re gonna need to adapt to as they exist and they’ll always be the play for really close cqc as a light player you should know how to create enough distance to render them ineffective easily so long as you don’t forget to shoot back lol

urban coral
#

It at least shouldn't be in ranked.

#

How many times are you going to edit that message

shut bane
#

Woah bro chill

urban coral
#

?

vale obsidian
#

honestly skill issue

restive plover
restive plover
shut bane
#

Not this again bro

#

Gn bros

restive plover
#

My (misrepresented) statement has been attached to a soyjak image.

It is truly over for me.

fleet brook
fleet brook
#

Missing a shot /clipping a target with the DB usually means you're running for your life

#

Clipping/missing with the matter doesn't mean much unless you're low on ammo

spark igloo
#

4.8.0 spec tier list but move mesh to B

shut bane
#

Wee bit subjective TBH

shut bane
#

I think the most satisfying part of the db is one tapping another light

drowsy pasture
spark igloo
shut bane
#

even then I personally would take dash over grapple but thats just me

sacred socket
#

i love revolver

urban coral
tranquil rose
restive plover
grave zodiac
#

I would say M11 is a little wack and skill less, but that's probably just salt for it being the main pick for light

grave zodiac
#

M11 you hit q to dash on someone, hold left click till they are gone, then hit q to leave

grave zodiac
# vale obsidian tracking is not skillful?

Shit has such a big mag and is so accurate you barely need to track, and if you engage with advantage (which you should always do as light) it just eats people before they can react

hallow leaf
grave zodiac
restive plover
grave zodiac
tranquil rose
spark igloo
grave zodiac
vale obsidian
restive plover
tranquil rose
#

So is melee not that strong? Or just niche? Or just weird do measure it out

restive plover
#

So long as guns exist it's next to impossible to avoid melee being niche.

grave zodiac
tranquil rose
fleet brook
vale obsidian
#

but thats skillful somehow

fleet brook
#

Tbf the revolver skill is dealing with visual recoil

vale obsidian
#

god damn visual recoil lol

heady kindle
#

That would solve sword over poweredness too

grave zodiac
#

Fr

heady kindle
#

Dual swords should have much better follow through since... there's 2 weapons. It makes sense to me. You lose power in a swing as you hit things, but you don't if the thing doing the hitting isn't the same each hit

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The final hit in the combo should do more damage too. When you cross the blades sure you effectively moot one of the blades, but you return the physical force that comes with using both hands on a single weapon.

Thus, the single blade becomes as effective as 2 at once, which would solve the gameplay issue of that last hit in the combo being 1 less hit than the rest for no reason.

#

Dual swords fixed. Pay me 15 multibucks embark

tranquil rose
#

I think what screws over dual swords is not be able to catch up and also take damage while reflecting, you're kinda a class that don't have a burst of mobility or something to close the gap fast enough for it to work :/

Even if they increase the damage but not do anything with it's mobility I still highly doubt people would use it more

heady kindle
#

I think medium and heavy have no way at all to close distance.

Mediums movement gadgets are not viable for something like that 9 times out of ten, especially due to the cooldown.

Heavy has charge slam I guess, but it's not the greatest.

Lights ease of movement is way too much higher than the other classes for them to ever be good at melee

tranquil rose
#

Medium atm is the only class that has nothing to help him out, but perhaps next season they might introduce something about it because I really think all his specializations are in a good spot, or at least usable

hazy spoke
#

dk what it is but i feel like the playerbase got wayyyyy better. last season i was able to clutch 1v3 with ease (only sniper) but now its like a whole therapy to fight only one. either the people got at least 2x as good or there are a GIANT amount of hackers in the game. i mean its good in terms of having a reason to improve further but i actually feel like everyone is pro in this game xdd. have you made similar experiences?

bitter surge
tranquil rose
indigo cedar
mystic nimbus
tulip grove
# mystic nimbus ks & rpg?

You'd then be either wasting your RPG cooldown on taking down a structure that needs two beams snapped to drop it or use a weapon that specifically possesses arena damage qualities and demands a higher skill floor to get value out of compared to the other weapons outside of destruction

mystic nimbus
#

or just use red barrels?

tulip grove
#

those do appear pretty frequently tbh

mystic nimbus
#

nuh uh

plain wasp
fleet brook
#

Also charge is good for destruction

mystic nimbus
#

we're talking about long range destruction

restive plover
bitter surge
indigo cedar
tulip grove
tidal hollow
#

Heavy has better cashout manipulation if you commit to it

#

Gravity cube + winch and a destruction tool can move the cashout anywhere

indigo cedar
# bitter surge When did i say that ?!

That'd mean sacrificing two light gadget slots just for the sake of having slightly better destruction abilities than a heavy, nobody does that outside of Cardboard rank lobbies and throwaway casual loadouts
Dematerializer is a single ability and pretty much does the same thing any other explosive can, except that you can repair walls after breaching them

viscid ibex
tidal hollow
#

Definitely S-tier weapon

sand monolith
#

Hell it’s not even the best weapon in its niche on light

#

It’s arguably the most balanced gun on the class right alongside the m26 matter

hallow leaf
sand monolith
#

How is it not balanced

#

What about it is overpowered and why

plain wasp
#

It's clearly not balanced because it requires 8m range to be effective

hallow leaf
#

It's ttk is too fast it needs lower damage or a slower fire rate, or hell even both but the m11 needs nerfed

sand monolith
#

I’d hope it kills fast, the drop off is 10m

plain wasp
#

Hey that's less than the model isn't it?

sand monolith
#

That’s kinda the point of the weapon

sand monolith
plain wasp
#

Doesn't the model also do more damage?

sand monolith
#

Yes!

#

I’m sorry the m11 is just not overpowered at all. It’s a high risk and high reward weapon. Being right next to the opponent while also having the lowest HP in the game as the only way to deal any considerable amount of damage is worthy of fast ttk

#

If you can’t punish the light player for being up in your face, that’s your fault

hallow leaf
#

If that's the case then let's buff the revolver to to 75 damage instead of 74. If s light gets one shot by it, it's their fault for having low health

sand monolith
#

how is that even remotely comparable

hallow leaf
#

They should have used that movement to avoid the headshot

sand monolith
#

except for movement is something thats countered by skill. not vice versa

#

(this is why dash is universally agreed to be terrible by top players)

gleaming loom
#

hello

plain wasp
#

Hey

restive plover
#

wassup

indigo cairn
#

jump pad

iron zenith
bitter surge
surreal canopy
languid raft
#

I need someone to rate my build, I'm relatively new. I run the AKM with sight, healing specialty, defibrillator, jump pad, and Pyro grenade, for context, I run with a 3 stack.

#

What can I do to improve it

#

Nvm, a 9is good

restive plover
languid raft
#

I really like the AKM, even over the Fcar, anything else I will change

restive plover
#

Akm is okay as a weapon, but the model breaks medium and the famas beats it in every category.

Pyro grenades are just not that great.

#

Everything else is best in slot. Glitch traps are also something to consider replacing pyro grenades with.

languid raft
restive plover
#

10% at the very least. None of the differences are dramatic but it's better at everything.

#

Actually the range extension is pretty significant.

rancid horizon
#

pretty please revert dagger r2 change its really depressing to use rn

royal pier
#

How about dome-like gadget for Light that bounces projectiles back at the one who threw them?

#

APS being the only anti-projectile gadget is an issue, since frags are plentiful these days.

royal pier
royal pier
#

It can be better at range, but why does the FAMAS also have the best hipfire as well?

restive plover
#

Yeah the cones aren't really that well thought out.

#

Although I think fcar still has the tightest by a very small margin.

royal pier
#

The FCAR having the highest recoil makes it already well suited to be the AR with the best hipfire.

royal pier
#

That would give all three ARs a different playstyle.

restive plover
#

Nah, akm should get it for having the shortest range. The opposite for the famas.

Fcar gets a recoil readjustment and a cone that sits between them, among other changes.

restive plover
royal pier
#

Crouched FAMAS hipfire is basically like playing CS.

restive plover
#

Except the fcar is already better over mid range. Not quite enough to matter, usually. But it is better. The recoil is just kind of annoying.

royal pier
#

The AKM being ok at everything, but best at nothing, makes it probably the most balanced weapon in the game.

royal pier
restive plover
#

The rifles should be a gradient of range specialties from akm being basically only a smidge above short range to pike effectively being long range only.

restive plover
royal pier
#

It would also keep it having a tighter hipfire cone (or maybe lower movement penalties) from becoming oppressive.

royal pier
#

FCAR does already have good hipfire, but that's why I'd just reinforce that so there's a reason to take it over the FAMAS.

restive plover
royal pier
#

Let FAMAS be the mid range headshot king.

The Pike could use a "sweet spot" mechanic that DICE made use of in Battlefield. It would mean it does the damage it currently does in close range, then at long distance it deals more.

royal pier
vocal island
#

wtf ist that stungun range?!

restive plover
# royal pier I think the ship for them sticking to their original roles has sailed. Mostly ...

I disagree on akm. It's been underpowered since launch; famas got all of one buff in season three and was instantly better. It just also has the misfortune of sharing space with absolutely absurd weapons(old fcar, current model) and happens to look perfectly reasonable by comparison.

+1 damage and the tightest hipfire cone in exchange for a range reduction, more punchy and better fits it's role.

And just because embark keeps making mistakes in how they handle roles of both classes and weapons doesn't mean we should stick with them, or that we can get healthy balance out of it.

royal pier
restive plover
#

The fcar would also get a major rework.

#

I had a writeup of what I would do to each rifle, one moment.

#

For the akm I'd like to see it trade hipfire cones with the fcar and get bumped up to 21 damage. Then have it's falloff range change to 28-35 meters instead of 30-37.5 alongside 50% damage at maximum falloff. This is all to make it punchier while enforcing it as the shortest range rifle.

Fcar should go down to 490(from the current 540) rpm, in exchange getting it's old 25 damage and 20 ammo back. It keeps the 55% modifier at max falloff, and the aforementioned hipfire trade with the akm(this is a nerf).

Famas is in need of the least changes. It should simply have no horizontal recoil and a 60% modifier at maximum falloff range. In addition, a significantly larger hipfire cone.

As of late I'm on the fence about fcar's damage. Hard to get a fire rate that kills mediums and heavies in a reasonable amount of time without going too quickly on lights. A possible alternative is something like 24 damage, 510-520 rpm, and 22 ammo.

royal pier
restive plover
urban coral
#

#newgen

spark igloo
tired minnow
#

they should remove the annoying light wapons, light has extras

sand monolith
#

The takes in this server have only gotten worse since launch Jesus

warm jackal
#

Should they add a mask in the game? Like a mast that prevents gas and lowers the damage of headshots? Maybe it can be a gadget for all classes

restive plover
#

No, especially on the headshots. Gas already has a counter in fire.

drowsy pasture
warm jackal
#

I mean when fire is deployed, gas will be gone but fire will still be there

drowsy pasture
#

Smoke extinguishes fire

warm jackal
drowsy pasture
#

Skill issue

restive plover
warm jackal
#

NO~ It is when some of you can fight in gas and some of you can't

warm jackal
drowsy pasture
#

That's such a stupid reason to add an item like that. Something that makes it easier to counter and already easy to counter thing is unnecessary and all it does it spoon feed bad players bro

#

Also the lower hs damage thing is really dumb

warm jackal
drowsy pasture
#

Gas isn't even an issue

#

Is does piss damage and can be tanked

warm jackal
drowsy pasture
#

So a smoke?

restive plover
restive plover
#

And why should people be able to fight in gas? It's area denial, let it deny the area.

warm jackal
drowsy pasture
#

It's a dumb idea bro

warm jackal
#

Sure

restive plover
drowsy pasture
#

Ok my steam is linked in my profile

warm jackal
#

Should duel blades be able to deflect when attacking? Or should it deal damage when gets pulled out?(The animation looks like that)

shut bane
#

Yeah idk why It swings when you pull them out but it’s a bit annoying

#

I don’t mind them not deflecting as you attack but if like I’d the deflect itself was a bit more accurate

#

An attack speed change would be nice instead though

warm jackal
analog crescent
#

The heavy shield, but as one spot gets repeatedly shot it weakens til it eventually punctures and one can hit through that puncture hole. It doesn't lose health directly from getting shot but instead from regenerating those weakened areas. The regeneration process has to be manually activated and cannot be activated while actively taking damage. Thoughts?

tidal hollow
#

Since one problem right now is that it's hella hard to see gas while using it

vale obsidian
#

next question is how will dose spot be place

analog crescent
# vale obsidian next question is how will dose spot be place

Something like a combination of bottom middle and top right. This would decrease the area of protection so the heavy could take damage from more angles. I feel like this would increase the skill gap a bit more rather than the tank getting even more health with one button press. I don't think it would make it that much worse, simply would require more brain power.

hushed crown
hushed crown
plucky spade
rich flame
#

I wasn't really having fun with Heavy until I got the KS-23, that thing is so much fun

vale obsidian
rich flame
#

It doesn't fire awfully fast tho

vale obsidian
#

bc of breck point light need to tread every shot form that gun like a model

rich flame
#

And its balanced out by light being extremely difficult to hit, especially with a single projectile with travel time

#

I remember I was struggling to kill this obnoxious DB dash light until I noticed that they always expend all their dash charges to retreat so as long as they ended up in my field of view I could almost always predict where they would end up and I could line up a crisp 100 damage slug

hushed crown
#

i mean i havent used it in a long while but yk

rich flame
#

Also everything kills lights quick

vale obsidian
#

honestly i won't complain about light dying so fast if dash isn't so bad
(compare to other game)

rich flame
#

Compared to other games wtf are you talking about, I haven't even owned the game for a week and I can tell you dash is very powerful for skirmishes

vale obsidian
#

its storng but it get counter by good aim bc it have such slow travel time for dashes

#

you can legit track a light throw his dash

rich flame
#

Everything gets countered by good aim

vale obsidian
#

this one thing is THE One thing that shouldn't be counter by good aim

#

and cloak is THE One thing that shouldn't be counter by good eyes

rich flame
#

yeah it should, if you cant counter it with your weapon skill than what the actual hell are you supposed to do when you get into a gunfight with a dash light?

#

light already has the smallest hitbox and fastest movement speed, and high dps on top of that

vale obsidian
#

im not saying dash should make you unkillable
im saying that you should not be able to kill a light mid dash

#

like tracer form overwatch

#

also the dash is so dank

#

it have an input delay for no reason at all andd it have acceleration

arctic compass
#

Tracer can get killed mid blink its just really fast

vale obsidian
#

that one im fine with cus itss so rare

rich flame
#

but not with

#

i do not understand your logic

vale obsidian
#

yeah cuss the dash we have its so common to be killed mid dash

vale obsidian
lavish blaze
#

you are not meant to have invulneravility frames during dash, it would be broken af; its just a movement tool

vale obsidian
#

im saying getting kill in the middle of a dash should not be so common

rich flame
#

it would be EXTREMELY unfun to have a light dash into you, blast you down instantly with the DB, and dash back out if it was nearly impossible to punish or read a dash

#

its already unfun for that to happen in the current state of dash

vale obsidian
#

thats a db issue imo

#

db is it own can of worm

rich flame
#

it applies to all close quarters weapons, dash in, dump damage, GTFO as soon as they start shooting back

#

its already extremely obnoxious to fight

#

it dosent need to be any more frustrating

arctic compass
#

Or just dont be predictable i main dash and dont have your problem

vale obsidian
#

thats just the nature of light
if you want that gone light gonna need a rework as a whole

vale obsidian
#

play far away but they have range vs me
play close to be evasive then they have the aim on me

rich flame
#

than pick your fights, or just aim better than them

#

i hate to be that guy but
Skill Issue

vale obsidian
#

what fight there to be pick if everyone can track you throw all your dash

rich flame
#

"oh that person can kick my ass i should leave as fast as possible and fight them when i have the advantage"

arctic compass
#

thats literally the light mindset 😭

vale obsidian
#

then i'll be usless on the side line cus that time when i have an advantage is so rare
it usually when my team go in to make the enemy low but we talking solo q here, all my team do is feed one by one

rich flame
#

light has the power of positioning, if you take a fair fight as light you have already made a mistake

vale obsidian
#

i already said my problem 🤷‍♂️

rich flame
#

and i said the solution, as much as i hate to be that guy, the solution is Get Good

#

if you cant be winning your gunfights, thats a you problem

arctic compass
#

Its just how it is i see where ur coming from you just gotta outplay em

rich flame
#

you dont even have to have the numbers advantage, light, as the most mobile class in the game, should always be looking for the position advantage

vale obsidian
#

i have to dash away as soon as i do 10 damage

rich flame
#

outplayed, dont get so close to a 1887 user, soften them up with your gadgets, better yet, go pick on someone else who dosent hard counter you

vale obsidian
#

the f you mean someone else
all people use is model

rich flame
#

than stick next to your team if thats not working, people can only shoot in one direction after all

#

you dont even have to kill them, you can lob a frag or a sonar or one of the many other things light can do that will help out your team

#

you have options

plush wyvern
#

is the model still the best medium weapon after the nerf?

rich flame
#

the update JUST came out

#

give it like, a day

torn mantle
bitter surge
#

F**k MODEL ❤️

plucky spade
#

1 shot + qm
2shot + qm
3 shots for heavy

plucky spade
#

Why the pellet increase? Couldn't get the dmg numbers right?

bitter surge
torn mantle
rich flame
#

unrelated irrelevant nitpick but for some unfathomable reason i dont like that this community calls it "Model" and not "1887" like everyone else does

torn mantle
#

Nerf 1887. Bad year

rich flame
#

nerf the model, too many polygons

plucky spade
torn mantle
plucky spade
#

The thing is, why tighten the outer circle?

rich flame
#

ill never complain about a more consistent spread in a game

torn mantle
#

(It was the only weapon like this)

plucky spade
rich flame
#

they also added a guaranteed center pellet, probably to push out its range but still nerf the damage

torn mantle
#

Im happy with the nerf tbh.

plucky spade
#

Like beyond 15 meters it should not be viable just like the double barrel and the sa12

torn mantle
plucky spade
#

DO NOT CUT THE SA1216's NAME NUMBERS

rich flame
#

well the Medium class is supposed to be the jack of all trades, limiting a weapon to JUST close quarters is kinda counter to the classes puropse isnt it?

plucky spade
lofty sky
#

I want to make a small rant about the revolver again. Give me more range please! It has the second lowest dmg per mag in the game. I know it is suposed to be middle range weapon but god damn give me some more range please. The shotguns are better at close combat, the spike and lh1 are better at range. It leaves the revolver in a weird spot. I dont want crazy sniper range but a bit better than it is now.

torn mantle
#

I wish the revolver had better hipfire personally

plucky spade
rich flame
#

i did outsnipe a sniper light on the Crane in Seoul with the 357 once and that was cool

lofty sky
#

Just to rant a bit more, the Lh1 has a crazy dmg per mag, you can spam it at close with no worries and has range. I feel like its not really fair or something should be changed

plucky spade
#

Yes

torn mantle
plucky spade
lofty sky
torn mantle
plucky spade
# torn mantle Still its quite bad

Tbh with how inconsistent it feels I can't really judge when it feels like you're firing a real gun and you need to shoot when the iron sights are aligned

torn mantle
#

Petition to give riot shield 16x scope

copper sinew
rich flame
#

and thats why i usually stick to slug shotguns in video games

torn mantle
plucky spade
rich flame
dreamy sage
#

Holy shit, could you imagine a slamfire shotgun in the finals? Please embark, may we have some spicy war crime in our game? LUL

plucky spade
copper sinew
plucky spade
dreamy sage
plucky spade
dreamy sage
#

So, place your bets. Which weapon is next on the chopping block?

rich flame
#

i want it to be the throwing knives but im gonna guess deagles

#

and pike

copper sinew
#

I don't think there will be any, but if anything Famas does feel like it is noticeably better than other ARs

rich flame
#

many people hate using 3 round burst fire by default and i havent seen it used a much as other medium weapons, than again im still new so my opinion may change with time

dreamy sage
#

TK's are very infuriating to fight against. every other ranged weapon has a downtime/reload but you can just spam those indefinitly.
I'd love to see a stamina system for them that if overdone halves their rof or something.

torn mantle
#

I had an idea for TKs, but I want to get a few more opinions

plucky spade
#

Yeah like give me a window to juke their next knives

#

Buuuut still I dont think they are that bad

rich flame
#

i think its the combo of alt fire throw followed up by the unending spam that is the most frustrating

vale obsidian
#

how much dose tk right click body shot damage?

torn mantle
#

So essentially you fire two bursts of knives rapidly, then small delay, another knife, then reload / long delay

copper sinew
torn mantle
rich flame
#

i WANT them to be nerfed, but the only time a weapons NEEDS a nerf is if its nigh ubiquitous imo

vale obsidian
#

wait 120 left click is one knife or?

dreamy sage
torn mantle
copper sinew
sand monolith
plucky spade
torn mantle
plucky spade
rich flame
#

i only want them to be nerfed is because theyre so godamn annoying

#

i want them nerfed for completely selfish reasons

copper sinew
rich flame
#

and embark should be making balance decisions based entirely on my own feelings and absolutely nobody elses

torn mantle
vale obsidian
copper sinew
torn mantle
plucky spade
copper sinew
#

It's like the metal pipe sfx, except tiny and somehow louder compared to how tiny it sounds

dreamy sage
rich flame
#

to be fair, whiffed throwing knives can be pretty damn loud

#

especially if you have thinner ones that vibrate more

#

its like throwing a xylophone key

plucky spade
torn mantle
#

Honestly I want the knives to not have infinite ammo on the first attack but instead give them better RoF or proj speed or smth

copper sinew
#

I mean I like that they are recognizable coz if they where silent tehy would be too op, but at least muffle them when we are looking directly at the guy throwing or something

torn mantle
copper sinew
rich flame
#

tbh i think just increasing the delay between throws would be enough, but would probably have to be buffed in another way to make up for it

dreamy sage
plucky spade
#

Yeah and it's a grenade launcher not a rocket launcher, the hitboxes are smaller and the grenade is smaller

#

Therefore if someone is good and airshots you say 20meters off the ground and 20 meters away from you I think you deserve the one shot

torn mantle
rich flame
#

fair

torn mantle
plucky spade
#

But it's more of a feeling thing idk how to say it

torn mantle
#

I want them to get reworked becoz theyre cool af aesthethically and thats the only reason I wanna use em

rich flame
#

i have no fathomable idea how to make the throwing knives less annoying to fight, therefore they should simply be removed from the game and have their existence scrubbed from history

plucky spade
#

Use em anyways

torn mantle
rich flame
#

i like it

torn mantle
#

And exchange tough, I propose faster projectile speed and less movement accuracy penalty

plucky spade
#

Eh idk very lukewarm

plucky spade
torn mantle
#

Idk I just want them to be less spammy and more accurate

#

Aka my suggestion

dreamy sage
#

They're pretty much the only wepon that punishies you all but nothing for missing shots imo.

heady kindle
#

STOP UPDATING THE SAME WEAPON 3 WEEKS IN A ROW.

THERE ARE OTHER THINGS TO FIX

FIX THE 93R! BUFF THE KS23!

sorry for the all caps. You understand though, it's irritating to see the model get another change while every other weapon is still untouched for weeks, some for months.

Then the gadgets. Have any gadgets had any changes in the last 6 months? All things considered there isn't even that much stuff being added.

I don't blame embark cause this game rules. I'm confident the problems are coming from nexon.

plucky spade
torn mantle
heady kindle
#

Hold on lemme fix my name

rich flame
#

the 1887 getting nerfed means every other close range weapon got buffed

torn mantle
plucky spade
#

Yes, it was just a small weekly update to buff these weapons you're calling weak

rich flame
torn mantle
heady kindle
torn mantle
rich flame
#

i am being a little rhetorical, but when something is a dominant as the 1887 a nerf is very justified because its easier and probably healthier than bringing all the competition up to its level

plucky spade
#

Yeah exactly

heady kindle
plucky spade
#

Eh look it's just that, like every game, there are niche weapons ,"overpowered" weapons, balanced weapons, overpowered weapons

heady kindle
#

Honestly if I still have fun with the 93r than the games in a better place than most games

rich flame
#

its also important to remember that we are not game devs, we are not privy to everything behind the curtain, its probably never as simple as we think it is

plucky spade
rich flame
#

they should buff the 93r by making you use the foregrip and reducing the recoil because that would be hilarious

heady kindle
#

Embark is where the good comes from

heady kindle
rich flame
#

Also get a robocop collaboration and give it an auto 9 skin

plucky spade
rich flame
#

Although it would be weird to see a light dressed up as Robocop zooming around with a grappling hook and shit

torn mantle
#

I wish light had more support gadgets

gentle spire
#

Agreed

rich flame
# torn mantle Does mod dev count-

Well I doubt you have to go through much bureaucracy to get things done, I imagine devs for most games have to get their changes approved by a committee or authority figure of some kind

torn mantle
rich flame
#

The bureaucracy is the main thing I meant by "we don't know what goes on behind the curtain"

rich flame
#

You know more than me that's for sure

torn mantle
#

cough season 3 cough

rich flame
#

I got the game less than a week ago so I am not privy

coral root
#

This nerf is superficial

copper sinew
#

Man we got yet another another CL40 skin that only pretends not to be a re-skin by changing the minimal amount of things it can.

restive plover
#

does Charge n Slam now properly count towards interruption challenges?

#

it does!

copper sinew
#

yeah it seems a bunch more of things now count as I have been doing the quest slowly without even trying

restive plover
#

it feels fun

jade violet
#

guys who love m26 and sa only

#

I really cant understand why people said m1887 is op

royal pier
narrow chasm
#

is it just me or dose the model changes sound like a buff?

#

cus the spreed is smaller no?

toxic plover
royal pier
#

So it's less powerful against Medium, but just as good vs Heavy if you hit all shots.

sand monolith
#

Hence the usage of “harder time”

toxic plover
#

Yeah, missing a single pellet makes it a 4 shot on heavy

sand monolith
#

It should do 108 damage with a tighter spread to act as a backline pressure tool

royal pier
#

Kinda why I said dmg nerfs were always gonna be fucky

sand monolith
#

Giving medium a frontline shotgun is unbelievably stupid

royal pier
#

And why they should look to mechanical nerfs, not just dmg.

sand monolith
#

Damage is the only issue really. They just didn’t nerf it enough

#

They cooked so hard with the m26 matter and then applied none of that knowledge to the model

toxic plover
#

I think almost ALL light weapons should be nerfed because for a class that has unmatched mobility, it should work better as an harasser/scout/flanker class and have buffs to the class as a whole to reflect that such as moving 33% faster and having 200 health(maybe?). The damage it has is a crutch for not having satisfying or impactful gadgets/utilities

sand monolith
royal pier
sand monolith
#

It doesn’t though

royal pier
sand monolith
royal pier
sand monolith
#

Yes as it should

royal pier
toxic plover
#

I think 6 shots is kinda crazy, or was anyways until now

sand monolith
#

Medium shouldn’t have a 1v1 focused shotgun. It should be a more teamplay focused tool like the m26 matter is

#

The m26 matter SUCKS in 1v1s but is one of the best weapons on light

vale obsidian
#

the matter is good?

toxic plover
sand monolith
#

The matter is incredibly good but only with a coordinated team. It’s top 2 light weapons when played well

#

Lh1 is #1 imo

vale obsidian
#

whats number one then
oh

toxic plover
#

I get so pissed when a dagger light one taps me when I'm doing the spear spin. That shit shouldn't be possible

royal pier
sand monolith
royal pier
vale obsidian
sand monolith
#

It would be viable. Just not in low elo. Which is okay really for weapons that break the rules of a class like a med shotgun

#

And then embark should NEVER put another cqc weapon on medium

toxic plover
#

Sad. Spear spin needs a rework to move at a fast speed and to not be input locked

sand monolith
#

No smgs and no shotguns on medium please

toxic plover
#

Faster*

#

Dual swords suck ass too because the third hit comes out slow. Not Sprinting when you attack is so stupid

#

Can't get shit off as a sledge heavy

vale obsidian
sand monolith
#

Medium doesn’t even have room for another automatic in general

royal pier
toxic plover
#

Great sword melee weapon where regular attacks do 125 damage and special attack blocks melee attacks?

vale obsidian
royal pier
vale obsidian
#

thats such a hard clip

royal pier
toxic plover
#

Nah, hit registration is ass and the third attack takes forever to come out

astral cedar
#

Medium cqc should be limited to melee fr

royal pier
#

Spear can already actually out DPS the sledgehammer. If we both attack at the same time and the spear does a single stab and spins immediately after, it wins.

astral cedar
#

Then we get dual blades rework that makes rmb an attack with momentum like (old) sword+some damage reduction
Riot shield gets the desync fixed and then both are golden

royal pier
toxic plover
#

Stab comes out faster after spin?

astral cedar
#

It’s quick to go into spin not out of it

toxic plover
#

I swear that's not the case I've used spear for the last 6 hours

#

It like instantly hits

astral cedar
#

That being said i still cannot advise spinning at all unless you’re in a situation like the clip above, very very easy for people to slip out otherwise

royal pier
# royal pier

The 1887 needs movement and aim penalties. That's how you let it still hit hard, but take away mobility.

See: The KS-23.

Not that harsh, mind you. The KS-23 needs it's penalties to be a bit less severe.

astral cedar
royal pier
royal pier
#

Slide and jump, actually.

astral cedar
#

Yeah but if you try to poke first and then go for the spin it’s tough to hit all of it

toxic plover
#

I won't be happy with spear until I get individual special inputs and mesh juggling/slightly faster 3rd swing

royal pier
#

They need to not have the damn thing slow you down on the regular stabs, though. That nullifies its range.

toxic plover
royal pier
#

Sledgehammer gets lunge, so the extra 2m doesn't really matter for spear.

astral cedar
toxic plover
#

Sledge is 100% good positioning

sand monolith
#

Dual blades should get 115% speed when actively deflecting bullets

royal pier
#

Spear doesn't need lunge, but just let it stay regular speed at least.

toxic plover
astral cedar
#

since melee will become very annoying depending on the changes I just think more lunge or speed in general should just be for all the options

sweet thistle
#

please revert the sword 😦

astral cedar
#

Less killing power and more consistency

royal pier
royal thicket
royal pier
#

Also, why tf does spear have to quick melee to kill consistently? Kinda defeats the purpose.

toxic plover
toxic plover
royal thicket
toxic plover
royal pier
#

I'd like to see spear get "headshot" dmg actually. I'd trade some of the hitbox width if you could 2 shot Light and 3 shot Medium if you poked the skull.

astral cedar
royal pier
toxic plover
#

I want spear to have a better vertical hotbox on spin, I be missing shit I 100% shouldnt

#

Hitbox*

royal thicket
royal pier
#

Aim assist will be tricky. Would have to have it favor whichever part the player is closer to.

toxic plover
royal pier
toxic plover
#

And expand the shield a little?

royal pier
vale obsidian
#

imagine roit shield get a flash
thats be a night mare

toxic plover
royal pier
#

We can talk Riot Shield when/if Medium loses jump pad. Cause good riot players can be a terror.

toxic plover
#

I would actually love to see every class have a 4th gadget slot

daring hamlet
#

is model still good

bleak forum
#

X SAL ON TOP

royal thicket
toxic plover
#

Heavy litteraly can't hit shit even when you can get the first attack to connect with sledge, you will always get outpaced

royal pier
# daring hamlet is model still good

Good players: Have to quick melee to kill Medium in 2 shots. Same shots to kill for Heavy. Light basically unaffected.

Average player: Use the FAMAS.

royal thicket
vale obsidian
#

bro funny story about the roit shield
in season 2 or 3 there was a team of riot shielder that was distorying everyone
then they run at me all game, it was so intense trying to dudge all 3 of them but this guy THIS Chad of a roit guy keep hitting me, it like a 1v1+2 that game lol
then i jump off the map to see if they'll fallow and they actually did, what a guy

royal pier
toxic plover
#

Maybe give the spear spin some momentum/magnetism like sledge does?

vale obsidian
toxic plover
royal pier
#

Or a very slight slow effect on spin to more reliably hit a second time.

royal thicket
vale obsidian
drowsy pasture
toxic plover
royal pier
vale obsidian
toxic plover
royal pier
toxic plover
drowsy pasture
#

What is going on here?

royal thicket
# royal pier Read context, then reply.

I'm telling you how to defend against any medium melee player with a tactic a 4 year old could figure out and you tell me that a riot shield buff would only be acceptable if you would remove one of mediums most important movement gadgets? Who is missing the context here

vale obsidian
#

what is melee magnetism then? it can't be aim assit right?

vale obsidian
toxic plover
toxic plover
#

I swear to god if the spears 3rd attack on spin came out at the same speed the first and second did, I would be the best spear user in the world

#

Keep getting kill cucked

royal thicket
royal pier
# royal pier You. You are.

It was proposed to basically make riot shield just faster in general. Combine that with Medium's movement gadgets and demat, you wouldn't be able to escape.

drowsy pasture
#

Riot shield is aids

royal thicket
vale obsidian
#

@royal pier i want your opinion on this weapon idea
basically riot shield but the shield only extent to your hip, the up side is that you can run while shielding (and or while attacking if its shit)
also you bash your shield as an attack

sand monolith
royal pier
#

Also, I think Medium having jump and zip is a big reason for the MMM meta. Light only has Gateway. If it has Gateway and Jump, they get to be the new team mobility build.

royal thicket
royal pier
royal pier
#

But it would be awful if riot was also running at full speed.

royal thicket
toxic plover
slate mulch
#

I want peek & fire feature and a kill cam in the game, also a footstep indicator will be nice, and it's better if you give us a volume control for footsteps and please separate the sound of effects from master volume. Also give medium some gud weapon that's easy to aim with and please give light some more health, they just for like woosh 😅, please take 50HP form heavy and donate it to light.

Guys who agree Vote with ❤️
Who don't agree Vote with 👀

toxic plover
royal pier
toxic plover
#

Donate some movement speed and I'll say yeah

royal thicket
# royal pier Because the double mobility is a problem in general.

how are you supposed to reach someone 5 meters away with something like this?! Both jump pad and zip line need time to construct and use and Demat is only an option if your opponent is taking a suboptimal route and you're able to catch him taking a different route. Wow, best gap closer in existence

vale obsidian
#

i wish we have pickable passive like +10% movement speed, -10% reload time, -5% cd time, or +20hp

royal pier
royal pier
#

I sleep now.

royal thicket
#

He better tell me how cause there's an entire bug-reports channel only for riot shield and how bad it is

toxic plover
#

I think of all classes moved as fast as the class smaller than them if they are running melee, melee would be in a great place.(Yes this includes a speed buff to sword lights)

royal thicket
# royal pier I sleep now.

You're from north america. In new York it's 9am right know, in California it's 6am. You're foolin' nobody man

toxic plover
royal thicket
toxic plover
#

¯⁠\⁠_⁠ಠ⁠_⁠ಠ⁠_⁠/⁠¯

royal thicket
toxic plover
#

I'm going to bed

vale obsidian
#

uhm yes indeed
model

royal thicket
jovial kraken
#

Does sword need a nerf or is it just a skill issue

torn mason
#

Model

vale obsidian
modern jay
#

just wondering if the throwing knifes animation cancel thing is well known

modern jay
#

hmm

daring hamlet
modern jay
jovial kraken
#

Double mm‼️

drowsy pasture
#

Modle

vale obsidian
#

Molde

modern jay
#

so if you hold down left and right click with throwing knifes and only release right click it shoots both attacks at once

drowsy pasture
#

What

vale obsidian
#

What

modern jay
drowsy pasture
#

Wait that's insane

modern jay
#

one shots medium on body and heavy on head; very balanced

drowsy pasture
languid raft
#

Rip

#

Bros message got deleted for saying that

#

"Oh my"

modern jay
tranquil rose
granite orchid
fossil cove
#

This model change is solidifying a pattern of just nerfing whatever people are whining about this week instead of actually looking at the weapons in an ecosystem, its pretty sad. Wish the fun weapons didn't have to be made unfun to satisfy the vocal minority who will never stop complaining no matter what. Already see multiple teams of triple rifle mediums or smg lights in every game before the update, its not like they weren't already the best weapon types in the game. I used to praise The Finals for having shotguns that were actually viable, but they just keep nerfing them over and over till they are no longer fun. Wish they would pump the breaks on all these nerfs and take a look at the underperforming weapons and making them stronger.

royal thicket
#

Bro, model was the definition of meta for a very long time and this nerf is not that huge. Calm down man

fossil cove
#

it has had multiple nerfs back to back, its not just this nerf to it

#

all of the changes have combined to change the feel of the weapon for the worse

royal thicket
tranquil rose
#

"This model change is solidifying a pattern of just nerfing whatever people are whining about this week instead of actually looking at the weapons in an ecosystem, its pretty sad."

But that's exactly why they nerf it, they saw that model was basically dominant

#

I don't understand why people are so desperate to comment about a nerf that might potentially not change a single thing, it wasn't a hard nerf

rocky mica
#

A medium's goto weapon should not be a non slug shotgun and it should especially not be shotgun deleting heavies at long range and 1.5 tapping lights

tranquil rose
#

Now you know how absurdly strong the model was when THIS many people appear out of nowhere to say embark is stupid xD

#

I've never seen so many white roles commenting about it lol

grand turtle
#

By nerfing "the best performer", eventually dual blades will be considered meta. Just like model was considered strong but was not used all the time. Now suddenly it is the meta weapon.
What was that AKM mag nerf for example? It felt very random.

rocky mica
#

Which nerf are people even talking about model got buffed in this patch

ashen hawk
#

I'm honeslty starting to hate this game.

EVERY single time a weapon gets nerfed, the community has something else to complain about. I'm pretty damn sure I'm not the only one fed up. Guns are constantly getting nerfed to the ground, with no logical thinking about the actual purpose of the gun and whatsoever.

Embark, just stop listening to the community, I know you tried to be a game with a good customer service and all, but just stop. It's clearly backfiring. You DON'T listen to the community's complains EVERY single time. Everything that the community says is NOT always justified. Around seventy percent people in the game lose to some normal ahh weapon, and come up to discord to whine about it. That doesnt mean they always have a logical explanation for it.

They nerfed the model, what else will they complain about? Tomorrow there's going to be something else. A human being will always complain about what it's using rather than his/her own skill, because it's the easier thing to do. But that doesn't mean you listen and do according to them.

YOU'RE the devs, YOU should be using statistics and logics to balance weapons.

And dont even get me started on the mesh and dome. LITERALLY no one asked for that.

Thanks so much, Embark. Just because you're listening so much to us, know that you should change your strategies when driving Arc Raiders up there.
Wouldnt want that GEM of a game to be like the Finals too. It actually deserves a lot more

granite orchid
ashen hawk
granite orchid
ashen hawk
# tranquil rose I don't understand why people are so desperate to comment about a nerf that migh...

It changes a lot. Go play the model now, its like they messed up the hit reg, and feels shit to use.
The nerf wasnt really that needed because the model was supposed to be a high skill high risk high reward weapon. Nerfing its damage just makes it more annoying to use because now you have shit dps, shit reload speeds, and whatnot.

But at least they did those spread buffs and all, still makes it more accurate.

Patch feels fine

grand turtle
granite orchid
grand turtle
#

DPS went up?

granite orchid
lavish radish
#

xp-54 or m11?

lavish radish
ashen hawk
granite orchid
lavish radish
#

is riot shield viable?

granite orchid
sly estuary
# granite orchid “Dual blades will be considered meta” <:jerrykek:739953815591190670>

i mean if u think about it, charge and slam was scorned in s1, if u didnt play sa and mesh u were throwing, and model was a b tier weapon overshadowed by fcar, and m60 was practically irrelevant, and now its one of the best heavy guns, m11 was b tier now its the most used, throwing knives was never used at all and was dogshit now my duo who joined the a game a month or two ago goes 20 and 3 every game

granite orchid
sly estuary
#

also unless u have a good team thats willing to shape their build around u and actually has good comms riot shield is shit

granite orchid
# sly estuary dont encourage him 😭

I’m open to seeing more riot shields get used and demolished. It’s actually really good in disciplined hands but I don’t expect soloQ folks to get much value tbh

sly estuary
#

thats fair

#

i run charge and slam so idk why im complaining

lavish radish
#

wow the m11 has no range
you might as well use the shotgun will how close you need to be

spiral osprey
#

Nerf the Uzi

tranquil rose
tranquil rose
#

Also we’re not on levels of XP nerf to the shotgun begin completely discarded, people will still use it

heady kindle
#

Why is everyone talking about the accuracy you need to use the model?

All guns need extreme accuracy. The range is hit the target or don't. In fact shotguns are the least demanding by a sliver cause you can still deal a sliver of damage if you miss by a sliver?

tranquil rose
lavish radish
#

so am i the only one that thinks the m11 dose not have the correct range?
i might as well use a shotgun with how close i need to get

#

how come i suck at all classes exept light?

granite orchid
# lavish radish or am i just bad?

It takes a little bit of getting used to. I think effective range is 10-15 meters and drops off quickly. Your high rpm means you can land multiple headshots in a tight spread

lavish radish
#

tight spred?
i find that it misses so often

rose knoll
#

1887 nerf looks like a hidden buff ? Total damage only decreased by up to 11 per shot, but a tasty center pellet and tighter spread are bonkers for a shotgun that already has crazy good range and accuracy

lavish radish