#š£āweapons-gadgets
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light weapon concept: SR-3 Vikhr aka CP3M
ā a close-quarters combat assault rifle used by the Spetznav
𩸠DMG: 20, crits 30 (1.5x) | DMG falloff start: 18m 0% (59ft), MAX falloff: 24m (79ft) -60% DMG
š„ RPM: 700
šÆ Aim Accuracy: decent, but worse than AKM | hip-fire accuracy: okay, but worse than M11
Mag Size: 20
ā±ļø reload: 2.3s
Did I cook?
Im ngl this is just xp54 but absolutely broken
233 dps
Thanks
Lh1, matter, m11
I tried bow but I suck at it
I'd say... reduce Mag size to 18?
Or seriously hamper fire rate. I'm talking... 450 RPM, WW2 pipe gun grade fire rate.
Body shots
youre right, this gun is pretty op. but i tried making it irl accurate
It needs getting used to, but it can get pretty deadly at close ranges. It's not everyone's cup of coffee tho. And Throwing Knives are probably objectively better outside of range disadvantage.
i actually looked up the caliber of this gun and its 9x39mm, and comparing it to AKM which is 7.62x39mm... this gun would actually have an insane recoil since it dont have a stock either and it shoots the same rounds as VSS vintorez
Then you'd likely need to work it like it kicks like a horse, basically either forcing you to tap/burst fire or try and learn it's recoil pattern. Both would no doubt still make the gun really lethal because good weapon users learn these things quickly. Just look at deagles.
or maybe give it a randomized pattern
also it could be made to be semi auto, since its a pistol rifle
Yeah, just anything to make sure the weapon doesn't end up becoming a laser rifle on a remotely competent pair of hands.
it would work like, the devs would give it like 10 different recoil patterns and every time you respawn, the pattern is randomized between those patterns
actually imo all guns should have it like that
Seems a little complex. Still, I wouldn't be against giving lights ARs.
In my honest opinion.
Thermal bore should be given to Heavy and then have it's damage buffed to actually be able to decently harm players.
Heavy should be the destruction class, after all, idk why Light has two gadgets that are great at destruction tbh.
you just described the RPG
Thing about RPG is that it almost exclusively is used for damage and to bust a hole through destructible terrain. Unless they give another RPG charge I don't see why not give Thermal Bore to Heavy.
Give everyone access to smoke grenades, let us decorate the battlefield
smoke nade skins should affect the smoke color
If you have a lot of Lights lurking in the lobby, a pyro-explosive mine combo can pretty much instagib them. You just need to keep distance from the mines and almost straight up fish for an elim. Alternatively, play Power Shift. It's much easier to deal damage against enemies from afar when you know for sure where they lurk in and the platform tends to be a good place to toss grenades in.
Remove defib from the game, decrease amount of time it takes to manual revive.
Give heavies healing beam and APS (buff APS).
Give mediums winch and gravity cube.
Give Light the data reshaper and RPG.
LIGHT WITH RPG????
How busted would it be if we made a primary weapon version of the RPG? You have infinite charges, but still have to reload every shot. :troll:
It would be fucking hilarious and chaotic. Imagine a little bastard jumping through a gateway just to fire off a rocket right in your face.
For current RPG? Not at all. It would be a significantly worse ks23.
Yeah, thought so too lol. It would take buildings down fast, at least. Then we could have laggier servers :)
Thatās the spirit.
Heavy with dash
does light sword have any visual cue to tell you the charge is ready? i hate when i release the button too early and just sit there to get shot
Demat light with the SH1900.
Medium melee with mesh shield.
When you hold the sword level and your other hand is all the way up. There's also a sound cue.
If it's really giving you trouble, just drop in the practice range for a bit to get a feel for it.
ty
If we were to have a long ranged option for Heavy, I think a Crossbow would be the perfect choice in my opinion
We don't need anything more than Deagles for Heavies honestly. It's not a long range class and shouldn't be.
I'd like a new LMG with very high RoF, like a MG3 for instance. Low damage per hit, insane RoF, very inaccurate hipfire, inaccurate when fired on the move, severe damage drop off, but an absolute laser beam in CQC when stationnary.
Would be cool as shit tho you'd have to admit
how much dmg does the sa12 do if you land full pellets
dash sledge š
heavy with dash sledge*
I think around 91 damage if I remember
fucker with 350hp dashes at you and beats your ass with consistent 200 damage
im pretty good with 93r
Question, which one has less recoil. AKM or FCAR?
akm has easier to control recoil imo
yeah
yea
Should they add auto running?
p90 for medium would go hard
you can toggle running
in keybinds setting
Really? I didn't see that when I was looking for it. TY
gotchu, there should be two different sprint keybinds, one is hold and the other is toggle, just bind your sprint key to the toggle keybind and you are good to go
we really just saying random shit now
yeah hes saying random shit now
Here's a "fun" collection of people being able to shoot once being winched, or shooting far too early once winched.
From one day of playing, btw.
what's a sword?
Also forgot to clip one or two.
Divine intervention against sinful winch players. š
winch sledge has tarnished the winch hook name
Other way around.
It's winch that's stupid and tarnished sledge by making it play so brainless.
You'd complain about them using Charge, too.
Or Goo Gun.
Because charge is also unbalanced. Goo gun is kinda annoying sometimes but otherwise totally fine.
charge still do 130 on first hit btw
Sounds like you're only fine with Sledgehammer/Heavy when it's ineffective.
Winch and charge have problems that extend far beyond sledge heavies.
They're both stupid "press q to get kill" abilities and work with just about everything heavy has. Sledge is just another option.
So, Light gets to have the Double Barrel and Dagger that instantly/functionally instantly kills anything, has Stun to make it easier, and has Dash.
Is that fine? Or is only Light allowed short range quick kills?
Winch mgl is an exception because then you just explode yourself.
Yeah that clip I was messing around with the concept. Too janky and unreliable.
Heavy objectively has less mobility than the other two builds. They also have many short range only weapons.
Without ways to close distance/bring them close, they are worthless.
You can shoot someone charging. So, if it did pitiful damage, it would be worthless. If Winch didn't stun, you see the result.
Could charge need a clearer wind up (it has one, but the game is unreliable when it comes to doing the animation), and a more limited turn radius? Yes.
If Light can basically kill Heavy instantly with several weapons, and with a far lower CD, then winch is not imbalanced.
Yes actually
Light should be effective with all their weapon choices otherwise they bring nothing
So why must Heavy be ineffective? Why is it fair for Light to instantly kill, but Heavy cannot?
Because lights have 150 hp
And Heavy lacks mobility and is inherently slower and larger.
On top of having no health, they also dont have oh shit buttons or a button that brings back someone from the dead instantly
So next question
If you are actually putting db/dagger on the same level as winch and charge I'm not really sure what to say to you. Stun should lose the move lock because hard cc is stupid.
Ideally, heavy would be able to close the gap with stuff like mesh shield. Instead embark gave heavy the best mid range weapons in the game because their brains are full of sand.
What? You can spam dash to escape most situations.
Unless your opponent can actually aim.
Last time i checked, it wasnt an instant free kill when a light dashed
You cannot close the gap with shield. They can literally sprint backwards and shoot it down because Heavy is slower.
Light is supposed to be the pick class, among other things.
Because they are the ambush assassin class. If you get caught, you messed up.
Right, so dont get caught by them
Ya'll will never be satisfied until Heavy is either a shield monkey, or worthless.
Yes you can, or at least you could. Right now it's pretty worthless.
?
I would like to see heavy fulfill it's role of close range tank without stupid pick abilities.
How the shit is a panic 130+60 dmg ability on a 10 second cooldown fine?
What? If you ever let a shield Heavy reach you, that's on you. Especially as a light.
It's not 10. So you're already lying to make a point.
Feels like less than 10 actually
It's not.
Lights have three (or more) get-out-of-jail-free buttons, soā¦
It's 12. Don't act like it was some massive exaggeration.
Sure, how is a fart dash a get out of a jail card?
Ummā¦you donāt die (if youāre smart with it)
CD does not start until the end. So if you use the full time, it is 15.
Breh
Point still stands regardless
No, it doesn't.
Ok buddy
I see we have chosen to remain in semantic land.
As I said, they should fix the wind up animation, and cap turn speed.
Ughā¦C&S wind-up gets me killed pretty often already
Lights lost their shit over the Äash CD nerf. 2 seconds matters. You lied to make it seem stronger than it is.
hi
Dash nerf really wasn't that significant, just annoying. Especially considering it was embark deciding to punch down on an already mediocre ability.
So youre contradicting yourself now, nice
Charge does not immediately start dealing damage on activation, there is a delay.
Make up your mind, dash gets you out of most situation or its not strong
No? You have 3 charges.
Which is it broski?
Never said it wasn't strong. Lie number two.
"Edited"
I changed "that" to "then" you lying goober.
Anyways... point still stands on how charge and slam is a bullshit panic button
I'm on an elliptical typing as I run.
Wow. Proven a liar, then says point still stands.
Oh ik dw, the gaslighter tryna gaslight is having trouble keeping up
?
It is a 12-15 second CD
Are you lost? Nobody is debating the activation time
You are. It's not a panic button if it isn't instant.
Dash is instant
You went on about it on your own
I merely said the cd is 10 seconds, which was incorrect by 2 and youre saying im exaggerating when its not overblown
If you keep getting close to a heavy you Ęnow has Charge, that's a you issue.
Whatever helps you sleep better
Then dont bitch about a light killing you witj a double barrel and then go WAHHH WHY CAN THEY DO THAT AND NOT ME
I didn't complain. I asked why it's OK for Light, and not Heavy
Lie number three.
So many here refuse to learn how to argue with the points made. They'd rather create a strawman that said something they didn't actually say.
So mediocre that almost every Light uses it. Wild statement.
I won't argue that Light's health is a hindrance, but the fact remains that they are intended to be an ambush focused glass cannon.
Don't play the glass cannon if you don't want to be made of glass. The 1887, FAMAS, and several other weapons can kill Light faster than the time the winch sledgehammer combo takes.
I could take a LMG/Deagles and have more range, and kill faster than winch sledgehammer.
That's not a strawman. Learn what that term means.
You said a factually incorrect number, and I corrected it. I also added that it doesn't start recharging until it ends, and can last 3 seconds.
hey heres something that im sure has been recommeneded before
Why and how the fuck isn't there different cross hairs PER gun
You said I complained about something I didn't. You said I edited something out that I didn't, I fixed "that" to "than" because I was typing while running.
Also, gaslighting is trying to convince someone that they said something they didn't, or that they're imagining something that is actually happening.
So you misused that one, too.
It gets exponentially worse as your opponents get better and learn to track. A ton of people run light just for kicks, but actually decent lights use cloak because of how much better it is for keeping you alive.
And again, sledge is not the problem in winch sledge. Winch also synergizes incredibly well with the sa1216, which kills lights very quickly and is just generally heavy's best gun. But really you can run anything with it.
You can make your crosshair pretty customized to w/e you want now. It's not Valorant level, but it's fine.
What we could use is the ability to save different kinds.
What? I love when light uses Cloak. It's so worthless. You can set your graphics in a way that makes it very easy to see.
The ability to mash Dash and run away is so much more useful for both offense and defense.
If you're fast enough, you can even avoid the followup quick melee after the first sledgehammer swing. Sever dependent, but everything is.
Dash just gets shut down very easily. Cloak has its own issues because partial invisibility, but it is far and away better. You can set up in positions that would be suicidal to try and take as a dash light.
This is contingent on knowing that moving cloaked is always a terrible idea and the mantle tech, but still.
Set up positions? So what do you do when it's the final round and you die and have to respawn? You die again.
I can't even remember the last time I lost to a Cloak Light in the final round, let alone seen one in the final round.
Obviously, my personal experience isn't universal, but I feel like this holds true to most in this case.
Wrong verbiage I suppose. "Take space" would be more accurate.
So much easier to hit someone that can't suddenly zip right through me or 90 degrees to the side.
I guess LH1/Sniper makes ok use, but they also suck in the final round.
If I lose to a team with a Light in the final round, it's to a dash light with M11, DB, or Sword.
I canāt figure out how to use it very well but thatās probably just me
Except it can be hard countered in the final round by someone using a goo nade/barricade/body blocking.
Range can get you to the finals, gl winning with it.
Oh or the pistol. If they can land headshots, beeg dmg.
Thatās why you have teammates, so they can make space and clear obstacles for you to get good angles as well as being able to finish off the enemies you get low
This visual recoil is still kind of annoying after all this time but that's the main hurdle.
Headshots are very rewarding due to the 2x multiplier, and be mindful that both the in air and hipfire spreads are very bad.
Iām so used to the pike that I expect the lh1 to be similar but ig not, thanks
Visual recoil is my big problem with it too. Still itās pretty solid even in my clumsy hands
Or you use Dash and just rush them with a M11/DB and kill them.
But thatās boring
Or get killed instantly because you are in range of both heavy and medium's "fuck you die" options for light.
Yay, someone else sees M11 as an actual threat
The main game mode is just inherently hostile to Light. It is an ambush class that has to deal with a 3v3 at the end, and a good team stays close enough for that damage to not be an issue.
People donāt? The m11 sucks to fight against when itās in the right hands
Go look at the feedback channel š
Oh, it's insane. If Light didn't have 150hp, it would be the most busted thing in the game.
Literally just scrolled for like 2 seconds and I see what you mean lol
IKR, not that I really want the thing gutted but itās more dangerous than it looks
whatās the best load out for aggressive medium
the model
what does that mean
Model + demat, double movement or frags and jump pad.
model
what does model mean iām lowk new to the game
all you really need is the model
The model 1887, currently top 1 gun on medium. Basically any "best" loadout for medium is going to include it.
oh
All it needed was a damage nerf. But you know they're not going to restore the range so when they get around to that it's just going to be dogshit.
All without even considering what other half measures come out in between.
the gun still has so much range to it
Not really.
yes really tf
No. About the same as the m26. The range nerf was very significant but it just doesn't matter because that's not why the model is broken.
the range nerf don't really matter when you play up close and personal anyways
Yeah exactly.
like how you should when using a shotgun btw lmao
But that's not what medium should be doing. šæ
ItS a SuPpOrT cLaSs!!! lol
Embed failure
i dont even know what that mean
It means embed failure.
this is what Embed failure mean and a halfs
omg now i magically know omg
My words are powerful and informative.
what
it actually is lol
could you actually explain
when i tell you that your msg (the blue link thingy) is an embed failure, that blue link thingy IS! an embed failing
ok so how do i fix it
-levels
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that
ok thank you
also btw it stops doing damage past 20m so yes it does have range
?
you are wrong nama
you meant to reply to this msg?
no i didn't i did it on purpose because it was most recent
well the range nerf didn't do much imo
m1911 for medium
yes that is what we are talking about
R6 knockoff
game is not even anything close to r6
its like saying r6 is a doom clone like wtf
Can't wait to see a post complaining about sledgehammer after beating that team that insisted on being directly on top of each other all match.
Maybe...stop doing that?
Also, slow its ADS speed slightly and don't give the accuracy until fully aimed like the KS-23.
skill issue department lmao
Probably best model rework solution without really nerfing it's real potential. Just requires to stop looking like a crack addict with a shotgun for a split second
polaroid camera for tazer
This wouldnāt fix any issues with the gun Unforch
Um one of the issues is that they can run and jump around at full speed between shots while still being perfectly accurate with no downtime to ads
Tru but this change would not affect the gun in any meaningful way and would still allow medium to be 1 shot on engage by a double med team
That's not really an issue though, that's largely just how shotguns are in this game.
Hammer superior
buff ks23, currently getting cooked by the model
I love the KS23. Itās not forgiving if you miss a shot š
The model is amazing in the right hands. It will shred me in almost every fight I have up close
I never liked how your spread would get tighter when you ads when using shotguns in games
Doesn't make any sense
I think all shotguns should have a minimum consistent damage
Lights wonāt like that 
For example if you're in effective range and you somehow only hit one pellet I think instead of it doing the one pellet damage it should do a minimum different damage so it doesn't seem like you're tickling them
This would apply to all shotguns except the ks
That would make them too forgiving imo
It really depends what youād want the minimum damage to be but I can already imagine just how insane something like the double barrel would be with its spread and damage
That is true
A scythe for light that has some sort of "kill to heal" mechanic? Tho I guess it may defeat the purpose of light, since it means prolonged fights instead of in and out fights.
Itās cool anyway
Close enough, welcome back Crossbreed Priscilla.
Just seein this now, thanks! Ima try it out!
Good aim can also stop the lights
Fein
MAKE A THROWING KNIFE SKIN THATS JUST BRICKS!!
we need dorito skin for the knifes and a big baguette for the bow
im a riot shield main btw
I'm missing that freaking inspect animation myself
need the ugly green hair then im done
Buy it 
waste of money
i might buy it if im unlucky and dont get it by the end of the event
but i will be patient
ive rolled every ticket and i only have 17
For most people to be at around 16-20 without spending, itās a really good ratio tbh
Me too š„² (and seriously who plays 93R?)
https://i.imgur.com/Tvo7dJa.mp4 im trying to see if it imbeds because -r won't work
i guess I'm not level 3 yet
@unborn crag -r didn't work cus you need to type -r first try, edit it won't work
i did that then edited like twice after
I got 18 just the other day šsurely we make it
#EmeraldSledgehammer
haha
#EmeraldSledgehammer
hk usp for medium
š§
@astral cedar
ok so ive been running a cloak + db + stun gun build on light for awhile now, and i bought the m26 shotgun
i used it in practice mode a bit before i got off, but i want to know your guys thoughts on the gun
seems better than the db to me because of more ammo and range and still having good damage (121)
I still think the db is still better but the mass is much more forgiving with the mag size
Pyro mine or gas mine? For higher damage at a fast rate.
Gas mine will deal more damage over time I believe but the pyro mine does a little more once stepped on
Maybe pyro if you want raw damage quick though at that point Iād go regular mine if available
Only one class has access to each option here š
pyro mine is the best mine in the game since explosive lost its 2 cap
gas mine isnāt bad, personally Iād go with gas without demat and explosive with demat
I play all of the clases randomly, despite light being my main. Heavy when the team has two mediums, medium when there are two lights, and light when there are two heavy or one heavy and one medium.
Iāve seen the damage to gas mines, though the problem for me with both mines they trigger at random times when enemy gets too close and it ends damaging my own teammates.
Just gotta place them further away or get smarter teammates šI havenāt had issues with that very often
Not if you take gateway at least right
Nah not getaway, donāt have time to stop and throw. Grappling hook, goo grenade, pyro and gas grenade.
Been running with loadout from the start, still works likes a charm. Though the goo grenade and pyro is a bad mix in tight spaces but helps defending your cashout.
The reason I do that cuz those two big guns take the fight outside while Iām on the run with the cashbox.
If youāre lucky enough to find really good heavy players then theyāll keep the fight at the door while you cashout.
That type š
If itās all about putting it in first might as well take the other cash box too and be a real menace
That i do šæunless they spawn you across the map for no reason.
dragons breath spas 12 for medium
does the aps delete the breach charge or the thermal bore?
buff the dagger, w/o dashes it completely useless rn, charging right button is too long (LONGER THAN EVEN SWORD FOR LIKE A SECOND) and you cant run anymore when charging right button (cant trickstab anymore when i liked it so much š ). i have over 1200+ hours in this game and like 700 hours of it i played with dagger, EMBARK PLS DO SOMETHING, in current meta dagger doesnt have any place, in current state dagger dont have any competitive appliance, i dont see ANY dagger players on high elo cus EVERY FREACKING THING IS COUNTERING IT AND THIS WEAPON RIGHT NOW IS TOO UNCOMFORTABLE IN USE.
Breach
Tbf some things just don't get to exist in high elo like melee heavy for the longest time and it popped up because of winch
preach š
cloak dagger got gutted after they made it holdable
they should just make it like tks where you can tap do the animation or hold down the button to hold the stab
Winch for the win
I think they just have to add the option to right click like before while being able to hold it
I'm also a dagger main and, even tho it is kinda selfish, I love the skill expression/ceiling of the dagger and feel like any further buffs will just make it not as fun.
so when do we think we gettin a thermal vision rework chat
buh
a thermal scope for the pike or the bolt action sniper would be cool
yummers
Clean looking skin
You can do that with winch? Game changer
That's how I grinded the last 5.
Though I do think you need to winch the stealer not the chashout station
Imagining a healing dart gun for the light (and in general giving some support type gadgets to them)
Would be awesome. Light is too solo focused
Light already has a decent support gadgetry
Well imagine more lol
I feel like what support light can offer is pretty niche:
- Stun gun helps to stop steals, which is team value, but thatās about it
- Gateway has massive potential but requires a lot of skill to make it work well
- Vanish bomb is a good idea but most meds and heavies donāt use it well
So sonars are about the best help a light can give his team. Not to say a good light canāt be useful, but itās not easy
tbh
2nd best light weapon behind lh1
lights support is provided more in being able to assist your team with damage imo
gateway and stun are two of the best support gadgets in the game as well I wouldnt call them niche
guys should i grind for gateway
Shotguns are 100% gonna get nerfed this next season
LMH/LMM teams can work very well. A smart Light player can do wonders if the other two are able to deal some damage, put pressure, draw fire and attention away from him. Gateway, Stun, Vanish Bomb or Sonars/Tracking Darts can be very strong tools for the team if used right.
I believe we are closer than ever to a LMH meta. Medium needs to be toned down for that to happen.
Realistically HML is already the best comp in the game it's just the hardest of the meta comps
MML can work pretty well but it's kinda just crippled HML with all the HML issues and none of the H benefits
Like and MMM and HML hybrid with some of the issues of both and some of the benefits of both
Yes, because any mistake is punishing, as the team only has one player with heal/defibs.
More Mediums = more room for mistakes and/or suicide runs into enemy teams since you can always defib your way out of a bad fight.
watching in horror as I take my eye off the MMM body for 0.5 seconds and their entire team is back up
Exactly.
me watching the umpteenth model 3 stack tbag and alien emote
theyre all using the wrangler skin + witch hat
HB nerf hurt all team comps but MMM the most.
hb?
i barely see any lights running pyro grenades
The more Mediums, the less the HB nerf hurts
Model Balancing
- up close 1/2/3 L/M/H is main issue
- medium is defined as mid range combat
- specifically lights are being pushed further out of the meta with burst primary weapon damage
- ideal balance is 109 or below to keep CQB weapon presure but keep mediums mid range combat allowed
_ _
Nerfs spread, keeps damage
ok embark make it make sense
oh heal beam
are they that bad
yeah heal beam nerfs affect MMM the least because you just have 2-3 heal beams no matter what LOL
Pyro grenades do 15 on impact and then more if the target stays in the AoE
stun gun + (unique light util (not thermal)) + (not thermal)
Frags do 149 tops... However I've been using Pyros more recently as they can be great for quick area denial
wait what was yalls OB/S1 loadout
But I'm using them for my Medium loadout
I was a Heavy main in S1. CnS/M60/RPG/C4/Dome
Medium
- Recon
- CL40
- Gas Nade, Gas Mine, Defib
noone could steal with triple gas, + 2 on CD**, + gas barrels
my S1 was Heal/Model (I used it when it was considered off meta)/Defib/Pad/Goo grenade
C4 has been gutted into oblivion at the same time Demat was introduced due to nukes. They nerfed it further to 1 ammo count as if anybody used it anymore LMAO.
jail time
jail time would be if I used fcar
is there a Beyond Scared Straight for The Finals contestants, for using that?
I wouldnt say gutted. It's still a top 3 heavy gadget in comp
I don't understand why you would even run C4 right now. 1 ammo count, long CD, low damage, and there are better options out there to destroy the map if need be.
I'd have to see how these players use it.
its mostly used for objective denial; like putting it on points to stop steals via dropping or instakilling with rpg combos
Again there are better options out there IMO.
its really important because you dont have to actively be on an objective to prevent steals
which is huge
The vast majority of players don't use it though.
oh yeah it's definitely just whatever if you arent tryharding
I don't even run RPG in my active loadout anymore so
1 tap traps with mines and rpg combos still see use outside ranked tho
how do you forward a message
you might not have it idk how discord rolls out features
yeah u dont have it yet, you can try looking up if there is a way to enable it
ok thanks discord
100 damage is still great assuming you hit right on target
its still hard meta and strong asf but not required which is really cool
You can delete a player very fast with a RPG hit for sure
RIP double rpg eat shit nobody will miss you
RPG is still goated
Splash damage is crazy
I guess that's important in higher ELO
Im at the point where I wouldnt mind embark doing seperate balancing for ranked and casual
I run frags instead and keep the RPG in reserve right now
this game differs so much between elo brackets and that cant really be changed without affecting so much in the game
Frags don't do instantaneous damage, but 149 tops can win fights
You get two
The CD is shorter
yeah why is there two frags
And you can get indirect hits if you bounce them off walls and ceilings
and not one, or at least buff gas/pyro nade to 2 charges but weaker
Because gas/pyro being area denial grenades, it would be hell if you could throw two in a row, I guess
frags tho
I don't think that's an issue tbh
minor annoyance is seeing everyone run frags over gas nade / pyro nade
only time i see people grab gas / pyro, its pyro to counter gas mines
you get 2
yeah but again I run pyro in my Medium loadout right now because it can be a great tool in some situations
like why switch off
better than frags ? maybe not
I also run gas nades in my Light builds to prevent steals
bet, gonna end these heavy users
anybody got tips for the m26 tho?
its very much a team fight weapon so try to avoid 1 on 1s whenever possible
its good with all 3 specs so you're free to choose whichever fits your playstyle best
go for quick melees, it has a qm breakpoint on light and medium
you can 1 tap lights like its model with qms
okie thx
can we get an SA1216 skin that looks like a toy train
No
Spear gives oddly low combat score.
Nerf throwing knives
exactly
The akimbo deagls are so good right now. They do crazy headshot damage and have a really good hip fire. Like youād rather hipfire than ads up close. Also their high magazine size is good. Definitely works well with charge and slam
whatās the light meta rn
yes
theres different playstyles to light that are meta rn it really depends on ur playstyle tbh
rn iām running cloak, sawed off, taser, pyro/smoke and breaches if itās any help
84589204147
ngl an auto M4A1 with a mini shield for medium would be cool
what i often hear is cloak, m14, gateway, stun gun, and breaches. Gateway is probably light's best gadget and is almost always worth taking no matter what you like playing. M14, M11, bolt shotgun, and sawed off are all considered solid weapons
I swear by goo nade over stun gun and enjoy grapple too much to drop it but that's mostly just for fun's sake
I think people forget that that good headshot damage is a trade-off for shitty body shot damage
Iām not even joking dude. I had like 3 matches in a row with light plays just spamming throwing knives. It does crazy dmg and the fact it has no cooldown is wild. It even shreds tanks sometimesš¤¦š½āāļø
- I believe that the ks-23 needs a slight improvement in performance. First of all, I think. that it is worth increasing the damage from the shot to 105 (at the moment the damage is 100). Now let's do the math: let's take the damage per shot equal to 105 and the butt hit equal to 40, the total will be 145. Therefore, light will not die from one single shot + butt blow. A different situation will happen with the medium. The damage for two shots is 105x2= 210. Then 210 + 40 hit damage = 250. Therefore, after two shots, we will be able to finish off the medium with one blow. Now heavy 105 x 3 = 315 damage for three shots. So 315 + 40 = 355. Heavy will also die from a single blow. The weapon has few bullets and the cost of a miss is very high. In battle, you often have to reload your weapon. With this damage (105), the weapon will not become stronger in a normal firefight because the number of shots required to kill will remain the same. However, we will be able to fight more effectively by use a butt kick.
- I think that it is necessary to give the KS-23 increased damage to the head like the rest of the weapons. It is not so easy to get into the head shooting from a KS-23, especially to hit the head of a light. And accurate shooting should be rewarded somehow. Moreover, not every shot will fly exactly to the head due to the peculiarities of the ballistics of the KS-23 (the bullet is very slow)
- Change the reload animation. If you have not emptied the entire magazine, then you will insert one cartridge at a time until the weapon is fully charged. It's very slow. But only when you have a completely empty magazine (0/6), then you will insert two cartridges at once, and very quickly. The medium weapon Model 1887 can be loaded with two bullets when you have reached 3/6 or 1/6 bullets in the magazine. I think. that the KS-23 needs the same mechanics.
I played with 93r yesterday and it almost didn't disappoint me. I haven't taken the 93r since this weapon was added to the game. I felt that the developers had improved this weapon. But it really annoys me to constantly click the mouse button to shoot. I want the developers to make sure that 93r and famas do not require constant mouse clicks. It will be enough to hold down the left mouse button and the weapon will shoot itself (like AK or scar). The burst will remain, but it will become more convenient to shoot
what would yall say is the best weapon in the game
Class dependent
help akm or fca
Whichever one you like the most. The famas is better than both.
damn how
does it deal more dmg
Better time to kill, better range, highest damage per mag, and excellent hipfire.
wow thx didnt know
whats the current meta for mediums?
the cl i think
I'd say model1887 and fcar, up to you (ak is also quite solid, just not as much as fcar imo)
really?
Model, heal beam, defibs, jump pad. Third slot is dependent.
Famas is the best ar at present.
jump pad better than zipline?
Absolutely.
I'd argue it's kind of a tie between the fcar and famas
i come back from the dogshit that was late mid/end of S2 and come back to WORSE?!
Heal beam is WAY weaker than it was in season 2
Not at all. Famas is better at everything, the only reason to not run it is not liking burst fire.
true S2 heal beam meta was proper dogshit and im glad its over but wtf do you mean weāre in a model meta
And heal is weaker but it's still the only healing source, so top tier regardless.
about the jump pad and zipline
i think zipline is better, prevents fails and missplays once put down
Model has been meta for a looooong time. Just was obscured by no ranked cash out in season three.
yea but model being meta over ak or fcar is just⦠odd.
A support medium isn't supposed to be strong up close and the model lets them be anyhow.
Genuinely game breaking design, just like lewis and deagles on heavy.
lewis and deagle are balanced I think, they're not gamebreaking
for season 5 I'd love to have a high fire rate ar for medium, like an AS-VAL or somthing
No lol. Giving heavy consistent midrange options means they get to dominate every range through sheer force of health. Once model no longer shreds them into pieces we're going right back to HHM being hard meta again.
there are no words in the history of the english dictionary that scare me more than HHM
The only gamebreaking gadget heavy has is the whinch claw, there is reliable counter expect the stun gun on light
doubt it will come back, healing beam can't provide enough heal for long enough on 2 heavies
It will be worse than old HHM, but heavy will still be the best class. Their only deficiency being movement, which medium still provides plenty of.
I love soda
I need crowbar weapon/skin
It was just as stupid.
"This class has the most stuff so pick more of it" is stupid.
they're just gonna give that to Sword again
I would say sledge is more fitting but sledge already has the Comically Large Wrench.
frag grenade mad overrated, only good in world tour, ranked, terminal attack, powershift, bank-it, quickcash, and 1v1s
The Light in power shift watching me throw my 87th Pyro grenade
is pike any good for medium or is Famas better also what is the best loadout as far as equipment goes?i ussally just go all nades. i usually only play Powerslide and quick cash..
Triple spear (ran it and actually worked)
Fein
When I match with an LLL team, I pull out my goo gun+flamethrower build just to grief them š
The flamethrower is very OP!!! š¢
Ehhā¦against lights maybe, but almost literally any heavy weapon will beat it 1v1
Yes, the flamethrower is killing me very fast š I'm getting out for 2 seconds if i play vs framethrower
Well then don't go close to it. You know you can shoot from afar right?
i just had to beat up my pillow
Yes, but when i go invisible i want to kill them from close range lololololol š
Even light can just stand there and win a ttk race against it depending on weapon choice(charge n slam nonwithstanding.)
Just a very bad weapon.
Still fun though, most lights just stand still and get roasted šŖ
why tf do lights always go after me
Well if you want to sneak up on them you completely deserve to be burnt. Any light that uses cloak + stun deserves to be burnt alive
ahahahahahahaahah
i hate lights that use cloak and stun
we don't deserve to be burnt š leave us a chance š
another ragebaiter
If someone invis+stuns me, then it gets personal. Imma leave the objective and melt your ass down
i think heavy needs an AR maybe an M4A1 for heavy with an acog would be good for heavy
yeah if i see that person using invis or stun im gonna hunt them
cuz i hate stun users they are so scummy
Heavy needs a flail man
the spear is just a better flail
m11 and cloak is scummy still
š thats my fav combo + in the heavy's back
No.
No
Embark likes adding weapons that generally arenāt the most reliable and or are limiting in capability in real life but act as cool concepts for a virtual game show
That is just false
Well, i thought so with the additions of the m26 mass, famas and ks
Even the deagles which can be pieces of shit in real life
Are you saying the famas is shit?
In game?
Irl
Not shit but known to have reliability issues yes
Like yeah deagles are shit irl but adding famas on the same level if shit as the deagles isn't it
Could there be better? Yeah of course
Never compared both of them, just deagles
I don't like deagles
My point is only that theyāre not the most reliable in real life, KS is but itās limiting with its size
The worst people ever are people who prefer 357 over 50 ae in a deagle
tazer is so bs its unfair
Skill issue
ragebaiter
Nah
yuh uh
Just kill the light
its not that easy when they have the m11 or mp5 cuz they mow down health
m11 since day 1 ā¤ļø
Isnāt the real life range of a taser like 7 meters
tazer m11 with dash invis and emp-nades
That's my daily driver atleast, and it's so fun
How about you be a real man and pick a grappling hook.
Every hero should have a grappling hook.
Yeah but light's health is so low they don't win a straight fight even with that. If they sell the first shot with stun gun, you should win.
i dont know where to put this but we need gun scopes to match the gun skin š¦
yeah i agree
fr like cmon the sticky situation revolver with the red dot is ugly af š
Nama Tama's Son Has Entered Chat
What should my first purchase for light class be?
That's gonna require some additional effort, but I think if they do it ASAP they probably can pull it off.
They probably won't tho
Vanish bomb? Helps you pick up dash or grapple while having part of the benefit of Cloak and also being able to cloak teammates.
It's not a must have but really useful at disengaging.
If you want to be really annoying, you can pick up Stun Gun. Great at immobilising people who are caught off-guard by it, also denies any ongoing action of theirs like holding a carriable, reviving and stealing.
oh thats a really good shout
Just know that they can still shoot at you, so you'll need to account for what weapon they're using.
Stun Gun doesn't guarantee a kill, it's just a very potent gadget.
Another unlock you could pick up is either of the recon gadgets. In any fast-paced shooter, information is king.
just wanted to put this somewhere, i think glitch grenade should be reworked to function like the concussion nades from team fortress :) real ones kno
When was that video taken?!?!
Do you think frag grenade is an S tier gadget ?
Two charges and each deal 149 max..
goo is s tier
Stun gun probably
does heal beam stack
Yes
V95 keeps killing me
V9S not 5
Oh ok
I want the p90
fcar s tier all other guns are mid
āļø
No no, 93r s tier all the rest in f
Then the dual blades must be ss tier
Erm wrong there
the dual blades are not the best and not the worst
They are easily the worst weapons in the game
but hey there just opinions
i think the model 1887 is s teir
i avarage 10000 combat score on a bad day with it
Need a Nickel plated virtual extension skin for the 93R
@dusk lynx the posts were sarcasm
I actually have been using my fists alone and average 30 kills per game
69k combat score too
Can confirm, itās true
Whatās the best loadout for medium as far as equipment goes in general. And especially for power slide.
i just want a scope on 93r and a little faster fire rate ā¤ļøāš„
Heal beam, glitch mine, jump pad, APS, and your choice of weapon
Itās good in general even against heavies, itās damage output is enough to 2 tap them so one reload in between isnāt really that much if you can stay evasive
I think it works much better with dash than cloak nowadays
I like it with cloak
Grapple>
I've noticed a interaction between the jump pad and RPG. I'd upload a video if I could but I cant.
If you shoot the RPG over a jump pad, so it passes over it in the air, it will usually bounce off whatever terrain it hits
Momentum Balls: A throwable weapon that has the same or altered physics of the grenade. Basically the contestant will have 4 starter balls that they are able to throw. The farther you throw the more damage it does. I also think this is REALLY easy to balance. To many balls to throw? Decrease it. It dominates mid range? Make it long range. Too easy or too hard to hit shots? Change projectile size. I see it being a nightmare for light class to have maybe?? It probably overthrows the throwing knives but... PLEASE GIVE OPINIONS I HAD THIS IDEA FOR WEEKS
season4 almost end
thank god
which gun is this
XP-54
m11
m60
Best season yet wdym
I'm saying this as glazer tho ngl BC I love this game. But why don't U like it?
i like the season but i need more content
Momentum Balls: A throwable weapon that has the same or altered physics of the grenade. Basically the contestant will have 4 starter balls that they are able to throw. The farther you throw the more damage it does. I also think this is REALLY easy to balance. To many balls to throw? Decrease it. It dominates mid range? Make it long range. Too easy or too hard to hit shots? Change projectile size. I see it being a nightmare for light class to have maybe?? It probably overthrows the throwing knives but... PLEASE GIVE OPINIONS I HAD THIS IDEA FOR WEEKS
xp54
dose the ball have a blast range? if you need to hit direct hit on such a faar range it just be useless and utterly just luck base
we need a healing gadget
healing need to be limited, it just won't make fighting feel as rewarding and take away some aspect of tacticalness
blunderbuss
or something like a imortality feild from overwatch
like for 3 seconds or smthing
imortality should never be in any pvp game ever
what ever counter point you have just nah uh just not
everyone should be killable, thats what make a SHOOTER Game fun (you get to kill people)
What are you tapper
ow 2 haha
in a game like the finals where everyone can stack the same skill? sure
in a game where stacking is impossible in a normal match? temporary immortality is fine. a lot of games made it work
my point of "imortality should never be in any pvp game ever" is not bc it never work, but rather it just rob kills form other player just bc this smuck press basically a "win button" on a guy at the correct time
i just want the dome shield to last long enough for a steal/revive..
it never been the problem before yet they nerf it burh
whoever's in charge of weapon/gadget balancing must be drunk on the job
Here to see if people still think sword is op
This ruler as a dagger skin would go crazy
barely any difference made, we still see them around. š
only the noob think that :P
That's nothing, they keep nerfing goo for some reason
Real as real can be, so true
We have a pencil āļø skin for it
Yeah I know
that depends on the requirements though, we're not talking finals but usually it has a really tricky gimmick to it.
Have it be throwing knives and it be a snapped in half ruler and the inspect is you breaking the ruler
You snap the ruler in half to show the knives
i come form overwatch and that game is just press [button] then win
You snap it in half to make the 2 throwing knives
because ow is a bad game
Well, it is made by Activision
it have all the potential but get royally fk by it dev
@cosmic oriole what skin we really need is a fucking Molotov skin for pyro
It's made by Blizzard, who was acquired by Activision in '23
Same thing
league of legends (despite not being an fps) plays around with immortality a lot. tf2 made it work by having the support class not being able to attack while casting it.
There's a difference š
The only good blizzard is the og blizzard before Activision got their hands on it
A molotov that looks like a party popper
I don't know if apex and valorant has it though, quitted those the games early
wait, apex technically has an immortality ability with wraith where she becomes invisible and can't see nor attack enemies.
yeah, so immortality usually has a weird gimmick to it in games that has it. and the finals doesn't need it
I have a skin idea mid evil sheild skin with a wooden shield and mabey a bonk thing as the melee weapon. Like a tower shield and morning star or like an axe or hammer š³ for riot shield
Dota
Jesus Christ the accessibility of immortality in dota
could someone give me advice on sensitivity adjustment?
im trying to get non-ads and ads sensitivity to be equal
but no matter what i change, ads is always lower
Is there a difference bar/ setting like something that'd say 1.0
thats probably "mouse zoom sensitivity multiplier", right?
Yea
like
during zooming, your sensitivity is multiplied by this much
this goes from 0-100%
0 just disables movement during ads
But 100% isnt my non-ads speed, its about 25% less
whats going on?
That may be the max
Like a weird rule the game has I personally haven't ran into this
but like
why make it disproportional?
there is 0 upside to make 100% be less than 100%
anybody who wants ads speed lower than non-ads can already do that by making that value less than 100%
thats what its for
meanwhile i cant have my sensitivity be the same for both
and either need to make my non-ads sensitivity too high, so my ads speed can be accurate
or have my non-ads speed be on point, but have my ads speed be too slow
found it, it was the focal length scaling
ty for the help
is this how you do it?
im not following
it's not even the worst of what dota has. if I recall, there's a skill that if you were to get killed by it, it'll extend your respawn time to the point you might as well play a single game of league while waiting to be respawned.
i feel like i am doing smth wrong?
you might be releasing a bit too early
It's an ult
what if, the 93r is an akimbo that can't ads, and you have to alternate lmb and rmb in perfect rhythm to get the fastest firerate/dps?
how do I improve my timing?
turn first then release
i discovered the backstab technique a few days ago and im struggling a bit on how to use it
i'll figure it out
you are trying to release while dashing
ill try charge, turn, release
i didnt even know that you could charge knife until like a week ago
if only dagger's primary fire deals crits on attacks that hit the back.
YEA
Farm crit the weapon
But wouldn't that make it mega bursty
you saying it have one charge or one charge can only change one item?
it targets only one barrel instead of the cluster
if charged backstab fails, there's a more aggressive, do or die, plan B that isn't running away or dying.
Fair but I feel like that's alot of lights weapons that aren't long range/ smgs
Miss your first shot with the DB and you better pray
with the DB? if you fail to hit the 2 shot or 1 shot, you better have good movement.
with the dagger, you miss your opportunity to hit the backstab? welp, too bad. he's now aware of your existence, better find a way to juke him with a bunch of mines and glitches around
@civic basin
good atl ull keep quiet š
Theory is that Breach Charges are great for creating custom mines using barrels & canisters
Explosive, Fire & Gas require two Charges for controlled detonation while Glitch, Goo and Smoke only need one (Tested)
Fire & Gas may use one Charge for controlled detonation after landing from being tossed (Skips canister 'fuse'/delay & saves ammo)
If Goo is thrown (which causes it to activate upon impact) the Breach Charges -> maintain momentum <- & retain re-arm progression from the start of the throw. The Charges land on the ground nearby. Activated Goo may crumble unless there is a strong forward momentum in the throw [If not, the Charges will land underneath the Goo which prevents Goo from attaching to a world surface]
A Smoke canister with a Charge will have it drop straight down. A Goo canister that is -> placed <- with a charge will become a semi-circle of Goo instead of becoming a wall
season 3's arsenal was predictable. but what the heck are we getting for season 5?
This has been a thing heavy did it with c4
Heavy spawns with 1 C4 and has to regen it after placing, while Light spawns with 3 Charges & has access to movement abilities which assist with setting Charge traps
Not roasting just saying it was done before
It was called something but effectively heavy had 2 C4 and would stack the damage of the explosive with a red can
Also breach is already a great tool it doesn't need more
It allows light more on demand destruction than heavy
From gadgets*
Gotcha. Yeah since Heavy has only 1 C4 I started looking at the Breach Charges
s1 nuke
The average tf2 player will always turn their back to you somehow given the chance, and I'm not sure why
anyone knows the best gadgets to counter sword players
glitch mine set š£ļø
Pad, zip line, glitch trap, stun gun, heavy is heavy
Goo can be annoying to play into at times if you simply pop it and get on top of it
I'd say lowering the scaling of item on barrel to damage down could be fine
I figured it's hard to get a proper overview of how players feel about the game through continuous messages in this channel, Reddit topics, or raw data gathered from the game (on Embark side).
I'm curious to get a more synthetic glimpse at what people think, so I built a Google Forms: https://forms.gle/EAMdthHyB2bYgWRFA
The topics are as follows:
- Class/team comp balance
- Simple class per class review of specs, weapons and gadgets
- New cashout rules and respawn logic
- Maps
I didn't want to make it too complicated or deep, but it should give us some insight on what the community thinks.
I've enabled access to the results for any participant. So any of you should be able to see/use/share them.
HP doesn't really counter sword just lets you live against it longer won't help if you're bad
heavy meta rn? tire of medium finally
Instead of sword being an annoying mosquito you've turnt it into an annoying fly
No triple M meta
Wdym hp?
Hit points
Heavy has c4, rpg, charge... lot of crap by default that basically everyone knows is what I mean by Heavy Is Heavy
only real counter to that for me at least is glitch traps and model or heavy charge
Rpg isn't really gonna help with a sword light because it doesn't do a lot of damage and will self damage you at that range so your counter still leaves you close to death at best and that's with a direct hit and the CD takes so long the light can revive 2 times over
The C4 isn't that great of a gadget and again at this range self damage and it would need to be a direct to get much done.
Charge is the only thing you listed really helping you out
Brother... c4 is meta as fuck
Also as a heavy, you just shoot the sword guy down
The ttk is so stupidly high for a sword outside of the optimal combo that you have plenty of time to kill the lil bugger
At that point if youre losing that fight, i mean not much to say
Not uncommon for heavies to straight up kill themselves for a kill when they can just get defibbed usually easier than a light cuz heavies usually stick with a team unlike the lights
I can Vouch for this š¦
fell in love with pyro mines just because of this. pyro mines are the only mine to not have been nerfed since beta, i think, so that makes them the model 1887 of the mine gadgets
it's like having two pyro nades that you can't possibly miss! great for zoning and funnelling if you're running melee or the shotgun
Iām with you there. You should see me spam pyro mines with flamethrower and grief the entire lobby š (sometimes even my teammates accidentally š¬)
Also technically they were released at launch and not during the beta
they also have the most aesthetically pleasing model. inspect that thing at the wrong angle outside and you are blinding yourself. also can someone explain why the pyro mines just happen to be 2-in-hand while the explosive and gas ones have been nerfed? is there really a reason why pyro mines are considered less oppressive compared to the others???
model needs distance-strength rework
Probably because people use them less. IMO theyāre actually stronger than the other two, but most people donāt realize it. Also theyāre on heavy, which has a lower play rate than med. if heavies started spamming them theyād get nerfed within the week probably
mines just fit the heavy playstyle better to be honest. once you're hunkered down and the rest of the team med and lights are rotating around you mines are just a lot harder to dodge or play around for the enemy. i don't really get why meds use explosive or gas since it's a lot easier for them to just move the battle elsewhere and you just have a wasted gadget slot
heavies benefit the most from placeables and fortifications. even on med running aps or turret feels weird because a lot of the time the fight can just shift elsewhere bc you don't really dictate the flow or angles people peek or fight from
When is the ospuze consumable gadget dropping?
thats what im sayin'!
If Embark releases this skin for the LH1, I'm buying in a heartbeat
This is sort of an old thing, but I forgot to ask.
Has any dagger main noticed a significant reduction in the combat score when using the dagger? It used to give so much more, but since the rework it gives a lot less combat and I haven't seen anyone talk about this nor is it mentioned on any patchnotes.
Idk if it's intended or if it is a bug
I do recall having had very high combat scores at times
I dont specifically notice a difference, but thats because im not comparing them atm
I do have some old footage i could probably pull up to compare
What i notice more is missing plenty of (often times vital) stabs because there is not enough feedback on if the stab is ready
There are a few things like that, turret remote recall for example also makes 0 noise and if im running somewhere i ofzen notice a bit later that my press didnt actually go though and i have to try again
Yeah, that too, it used to give around 1000 combat per kill (if backstab) and now it gives the same combat per kill as the other weapons
I mean, that would be fair i guess?
It's not a big deal but it was a nice feature ig
I want multie hit back :/
Me too :/
Please just make it like the tks and give us 2 right click options
I'm begging
Like press m2 for stabbing as soon as its ready, and hold m2 to hold?
Because thats what i would like to have
Yeah, kind of
Basically you could press m2 and do the stab animation, which is slightly quicker and doesn't slow you, or you could hold it in exchange for being able to stab as soon as you let go of m2, being more precise
So you could hold it when you are trickstabbing around corners or fighting a sword
Yeah, that would have saved me a few cashouts
I hope they do that
Yeah, it would also not only bring back the previous skill ceiling, but rise it more
Its so painful to rush in behind someone stealing
Charge it up, but let go a second too late
Its a real dilemma
Either you charge longer, to make sure its actually ready but risk using too much time and loosing the cashout
Or you let go as quickly as you think you can, but risk being unable to, due to charging too little and loosing your charge
It sucks
Since you get rewarded for hitting harder to time backstabs and you have to choose wisely between clicking and holding
It definetely does
I also feel like it doesnt register my click and try to stab when I wasn't even charging in the first place
Also, whats up with vaulting at the moment?
Sometimes im just walking, maybe bunny hopping a bit and i suddenly grab onto a ledge and vault onto something that i wasnt even looking at
And other times, im try to jump into a window, and i just get stuck because it refuses to vault
Or while jumping from one moving platform to another (right above seouls death pit no less :/)
Probably wouldnt even be that bad if it vaulted often than not, but was very quick so you dont eat 15 bullets because its basically a soft stun
Oh, I don't recall that happening to me, but it must suck
It was a little
Not major by any means, but the few times it does happen it kinda breaks the flow (especially if it gets you killed)
It may not happen all too often, but there are a few such things, it adds up
Any counter to heavy claw?? Getting back into game and it's less than fun getting stunned and pulled into my death hammer or flamethrower
You can shoot well before the claw pulls you into the heavyās range. If you have a high-DPS weapon you might win the engagement. If you use light, dash or grapple might also save your hide. Other than that š¤·āāļø
Hmmm well thanks! šš»
Happened to me in a game a few minutes ago and messed me up into falling to my death
Bro do you guys think that the defibrillator should be a specialization?
lowkey sometimes i think that it should
But then it would have to be buffed
I say put all specialization and gadgets on cool down after a defib revive and remove invulnerable frames and then it'll be balanced
stun, glitch, and charge are really your only ones
so to beat boring you have to be REALLY boring
dash doesnt let you escape anymore either
On console does winch then immediately after rpg work?
idk why different platform would change a 2 button combo
Uhh Click speed, fps, internet speed, resolution, macros for pc. Uh idk
Not quite howelectronics work but it should still work
Double barrel needs a nerf
no
how tf would resolution affect it š
welcome to extreme design
but it is a nessiary evil other wice we will only have 100 ar and nothing else
famas skin
wtf is that abomination
just an older version of the weapon i think
this is what comes up when you search famas on google
and other games like pubg use this representation of it
sure buddy the famas is a bullpup whitch means its mag is at the back
dunno
most intellegent conversation in the finals discord server right here
Nah the balancing discussion takes the crown
I feel like I'm like 1cm away from hitting people with the sword after the nerf
i hate sword users
Simply shoot them.
I hate fighting sword users, I love using it.
not that easy when they are dashing everywhere
real
Not that hard either.
good thing i dont see much sword users
we don't want to nerf shit just bc its annoying/hard to fight
hum
hmm
gamefan approved
how's my current loadout?
Light 1: Evasive Dash, Throwing Knives, Sonar Grenade, Frag Grenade, Vanishing Bomb, Reserve: SH1900, XP-47, Gateway, Breach Charge
Swap the vanish bomb for the breach charges and you have my exact loadout
(In other words I approve š)
oh, cool! Thanks
Also it's XP-54 not 47 but anyways I'd equip the gateway most of the time instead of sonar because sound does about the same as sonar does
How Americans be feeling like after discussing who's the biggest patriot in a video game related discord server š : 
Some Americans are like that and some Europeans act like that, that's life
"cough cough* half the nerfs up to this point
the m26 skin on the last page doesn't show the effects in game
am I the only one with this ?
we didn't get full-auto weapon since season 1 š New smg, lmg or assault rifle would be soo nice. And also multiple scopes on one weapon, not only 1 scope on one weapon. Also we really need scope for lewis gun 
I know the revolver is bad and I know I'll never be as good as JFJ with it but everytime I watch one of there videos it tempts me to pick it up
anyone know how long you have to hold down right click for the sword to lunge?
Just wait for the animation
nah i want to know exactly, like 1.5 seconds or smth casue im working smthing out
Im sure you can find it online, idk off the top of my head
cheers
If you keep them at a distance they literally canāt attack you
Med doesn't have that tho
Lmao there should be a mine like the glitch trap that just makes a slow field
Best loadout to run with the pike?
i dont play light
That's fair
gravity cube, its funny to watch the mediums swim through it trying to get their buddy off the roof with defibs
this is disgusting
im sad the dual blades aren't very good, they're super fun
if doing more than just w+m1 is hard for you then perhaps try something else
Couldnāt agree more
Charge Slam, KS-23, Dome Shield, Barricade and RPG.
Yeah, it's sad. The devs added them to the game then forgot about them
all they really need to do to make them better is to get rid of the 3rd attack
I believe the 3rd attack is bugged, I believe it's supposed to do 70x2 but currently just does 70
50x2 60x2 70 just doesn't make sense, why have the damage drop off at the end
Maybe they don't want it to kill a heavy in one combo?
is it just me or is ait that if u wanna play light u should be running a gateway
at least a useful one
What is the gayest gun you can use for each class
I don't understand why that would be an issue it's combo would still be slower then sledge or spear ttk
Yeah I agree, was just the only non bug reason I could think of lol
idk
M11 for light, cl40 for med and flame thrower for heavy
Smart ones just shoot it
I don't think it should be able to be shot out it's not an insanely strong gadget and requires setup
Sometimes I don't want to sweat my butt off to just play a game and having my brain off weapons that I can fall back on isn't bad
I think the cl and flame thrower are in a decent spot but the m11 just needs nerfed
m11 has a lot of recoil tho
it needs to be in a better spot than the xp
That's not hard to control and the ttk on that gun is fucking broken
also light needs a lot dps in comparison to its health
It has movement to compensate for it's missing health
lights do not need a nerf, mediums do. Its rare to see lights in high elo besides occasional hml
The ttk doesn't need to be that damn fast
if were talking about dps in comparison to health medium is more of an issue imo. Also overall med just too good rn
And lights 100% need a nerf, the main nerf med needs is defib
light is by far the weakest class rn and basically no one in high elo would disagree
Light would be seen more if defib got nerfed
100% the main reason medium is so prevalent is because of the defib chains
and heal beam and glitch grenade and jump pad and shotgun and demat and turret and zipline
Heal beam has been consistently nerfed, jump pad and zip aren't an issue and Demat is completely balanced in its current state cant say the same for broken dash, and turret is useless
And med doesn't have glitch grenade
Anyone thinking when to nerf model and sword?
nah you the first person to say that i think
love how the game answered my own question, mine or nade? Final cashout, threw a nade and wiped the team because of their mines lmao š¤£
You said the reason itās so prevalent, didnāt say they needed nerfed
But medium is by far the best class in the game and I donāt think the m11 is an issue
literally what on light needs nerfing
model has an annoying cycle model does not need to be nerfed sword needs to be nerfed tho
right on target crosshair (its perfect)
But they should honestly reduce damage level so when lights letās say are like 100 hp, they wouldnāt have to be instantly one shot by it and instead 2 shotted
throwing knives need a nerf i get 3 shot as heavy
honestly yeah
So it should do less than 50
The implications of what you're saying about a burst weapon is strange
It would literally make it useless
1 shot for light
I mean it could join the revolver
Look they should just nerf the model some more because the recent nerf wasnāt anything
Before model gets a nerf they need to nerf the m11, sh19, throwing knives, v9s and dash and stun gun
skill issue
I just can't stand no skill lights
m11 and v9s are pretty skilled in comparison to model tbh
The m11 is fucking broken
when the average lobby has 9 mediums and a couple heavies or lights i think theres a definite issue
Yes, it's defib
hell yeah thats why i use it... bc if i didnt my ass would get whopped by the 3 medium teams
A heavy shouldn't get bursted in a millisecond by a no skill m11
1 shot them with sledge
Also shouldn't get 2 tapped by the sh19
imagine a weapon not being able to kill if oyu hit ALL its bullets. you have so much skill issue rn
if i didnt use the m11 there is no shit i would be able to compete with teams made of mediums and heavies
It's ttk is the issue not how many bullets it takes
yeah, the ttk would be shit because you would have to reload
or heear me out. USE THE THINGS YOU COMPLAIN ARE TOO GOOD
I'm a firm believer that if light was removed the game would be in a better place
but like it takes some kinda skill to hit all your shots bc if you dont your ass is getting sent strait to the shadow realm
these are awful takes
MG3 for heavy
Any take defending lights bullshit is a horrible take
yes
lights have it too good
soo you want light to be more useless than it already is?
Skill issue
the double barrel can 2 shot
only thing there that needs a nerf is the double barrel
stun gun also needs a nerf
range i can see, yeah. beyond that it would be useless to make to do anyless than it does now
yeah because its a god damn double barel do you want the light to be right next to the opponent and have to reload?
Tf I main m11 and its def not a skill issue
thats a death sentence
I was emerald 4 last season
im talking about server dumbass
And your opinions are bad
yeah his opinions are bad
No why it's not a op weapon
154 dmg in 1 shot with no effort isnt balanced
yeah
You have to be in sneezing distance
still its op
so does sword, so does dagger
That's a very narrow way of looking at a weapon is raw damage output
Lmgs didn't do alot of damage per bullet
That excludes mag size and a bunch of other factors like effective range
That would make sledge an op weapon in season 2 and most melee weapons the best in the game
you mean weapons that have a readable charge up?
nerf light guys š¤ š
You mean the light that's running/ dashing/ grappling towards you isn't a pretty clear Indicator of a melee weapon
nerf smoke grenade
No
the dash that had a literal trail behind it and the lunge that has to be charged up?
I was being ironic
You know on second thought the cd is too short
Also if you nerf the DB out of two shot range it becomes a terrible weapon
And yes I'm saying it's your fault that you can't read that the light charging into melee range doesn't have a melee burst weapon
Somethings are infact a problem on your end and not the high damage high risk burst weapon closed the range on you
Nah just clown react the dude because you ran out of argument
no im just talking to someone with 4 working braincells so it isnt worth it, boy
I'm talking to a light main . I'm surprised you took your Adderall and are able to form full sentences before you diverted to name calling
light mains when every weapon one shots them
You want to nerf the DB out of 2 shot range which would make it terrible as a gun
Give the shotgun with 2 barrels more ammo capacity frfr ong
also if it was nerfed, then it wouldn't be able to kill heavies
You're expecting a light main to think for more than 3 seconds
coming from the failed abortion who played db lmao
Mfw ad hominim
if you're letting a db light get in 1 shot range and live, you aren't playing the game right
I've had better insults thrown at me
But I actually played 93R mostly when I started light+ xp 54 and M11 on beta
DB is fun and a quick play weapon
im sure you have
