#š£āweapons-gadgets
1 messages Ā· Page 106 of 1
What if i dont want to use frags?
What if i dont like the next option?
At some point, we run out of options
And dont forget, the enemy can still avoid them, and they can be on cooldown
Though luck
They should be balanced on their own, not around gadgets
I mean as I said unless you are delibertely taking all gadgets that dont do anything against a sword light almost every gadget will be useful in some way to counter them
"self damage is usually pretty forgiving" i have a grudge on that cus my main gun cl40 with one shot do 160 self damage leaving you at 90hp š„²
And what if i do?
Or what if i choose to take 1 and its on cooldown?
I mean tbh I think they went a little too crazy on self damage with a couple things but cl has such a short blast radius you can even get away with some close range fights, I see my friend do it all the time
well if your current loadout isnt working then swap something out lol
you're missing the point dude
what if i just want to have fun and play what ever loadout is my favorite but some dude play something that "counter" me?
swapping out my fav loadout for something i don't like is not very fun
And it still reaches further
Sniper mains told me to just stay indoors to counter it
Winch mains just tell me to stay outside to counter it
Now what
Do i just disappear in a black hole?
I have had at least 5 different people telling me different gadgets i could "just use" to counter them
I literally cant have them all
And if i did, i would still be ignoring everything i find fun
Thats exactly the issue ive been explaining to you the whole time š„²
also again theres really not that many 'hard' counters in tbis game and skillful application of anything will overcome most loadout differences
...
Many of these counter are flawed in some way too
Stun gun users told me to just use dome shield while running melee
So i did
Unless i preemptively poped them (which has problems in its own right), they always got me down to 150 hp before it went up
After which they either waited out the dome shield, then killed me
Or just rushed inside for a burst
Or for another example mines
They take time to set up
Pull them out and throw them, by then the light has at least passed you once for 140 damage
If they arent already charging up the next one
Youre lucky if its charged by then
And they can just move 2 meters to the side and push another angle
Goo nades need to pull the pin, throw, then get on top of them
Etc. Etc.
well thats why I hate stun gun bevause theres not many good counters to it besides praying they miss their shot lol, along with utterly breaking the smooth gameplay feel
but ngl too you have teammates who should be able to back you up in most situations but 1v1s do happen
And how is sword any different?
Its not quit as gamebreaking
But thats about it
Not much besides "just aim better" or "use xyz"
All flawed
"Just 2v1 them"
What an exceptional example of proper game balance
Just get 3 people to use dagger and bum rush the flamethrower heavy
See, not quit as bad
I mean the game is gonna have to punish you at some point for playing like a potato, if you cant aim, cant use your gadgets effectively, and dont have any game sense to anticipate where the sword player is going you are just gonna lose lol
and like, good, you should
Since when is it about this?
It has been about gadgets as counters the whole time
And i told you why that doesnt work
Like yeah the sword wiggle mechanics are annoying sometimes, but its not game breaking and you can usually dunk on them just fine if you play smart.
Not gamebreaking
Still an issue
and I keep saying that every gadget has counterplay potential if used in smart ways
Ok, thermal vision
yo
like going against it or you using it?
And again, keep in mind, most of the counter have some issues
Like my mentioned "swap to, throw, wait for charge, can still be sidestepped" issue with mines
Hey
and they cant be sidestepped if you play around a doorway or some choke point, again play smart with them
How can thermal vision be used to survive a sword attack
How does it helo
rock it with a smoke and they literally cant see you lol
Map dependent, wont always be the case
Thats like saying a flamthrower heavy is not an issue because youre a sniper sitting on a crane
but you can see them, and therefore kill them
Every sword player runs dash, and most decent dash players will also run vanish bomb for cloak's positioning potential.
Thermal is a hard counter for cloak so they can't get a good spot.
A little roundabout, but still.
what? how so? you take smoke grenades with you lol
How did smokes get in there?
im telling you how to run thermal in ways that are very effective
pair it with smoke grenades
You replied to my mine example
also yes if they use cloak as a sword either thru ability or vanish bomb you will counter that with thermal and can counterplay them
the sword still has to close the gap
Ok and now, how long does that take to set up
Get out smoke nade and throw it, swap to thermal, activate
Considering how lethal sword is, you arent surviving that unless you saw them coming
you can have the thermal up before you even get into the fight
and well you probably should
again you have to use your stuff competently
Thermal literally has a charge
You cant have it active at all times
What if they just come when you dont have it active?
Same thing i mentioned before
If your item is on cooldown, tough luck
cloak is loud and so is vanishing bomb
if you hear it play smart around it
I really dont even know what you are arguing for anymore lol
Do you?
Yeah, that sword isnt that big of a problem and 'hard counters' arent that big of a deal in this game
you can take any loadout you want and be effective against anything else if you play it right, but that comes down to skill and being quick thinking/adaptive
Its been about how items as counter are flawed, make the game less fun and often end up being unreliable
nah honestly I think its a pretty good system and generally everything is pretty effective when played correctly
Obviously a given, that was also in there
When i explained the problem with mines you told me to just play around doorways
Literally the winch + sniper example
if someone cant figure out how to counterplay someone else with plenty of useful things at your disposal thats just a pure skill issue
yeah and thats just ine possible option theres so many others available
some require other gadets some dont
Was kinda waiting for that
When you dont have any fitting arguments, just throw skill their way
I literally told and explained to you, why the "plenty useful things" can end up not working
But if you refuse to listen to what im trying to say
Whats the use
Nope, unless you misuse them, they will work
I could also just turn this around and say "you must be low elo, since all your enemies fall for those counters"
Wouldnt be very nice, now would it
its not a case of falling for tricks its just playing smart, if anything their own counters will at least buy you time to make another play or disengage
Ok, what if the enemies start playing smart and those counters stop working because they employ the strategies, like the ones i have explained
and whoever plays smarter and better wins, yippee, we just figured out how everything ever works
Ok, so you agree that the counters you mentioned are unreliable and can be worked around
Good
That means we can now focus on the "whoever plays smarter and better wins"
Stun gun, a hard counter to melee, disproves that too
well actually dash and grapple can be seen as melee counters too, also in that case playing closer to your team is the counter to that
I do not hate stun gun because of raw balancing, I hate it because it breaks game feel entirely
They are, correct
In an ideal world, a melee user would still have an equal chance at killing them
Its not an ideal world, but at very least they dont kill the user as well
(Unless its an open field where you cant ambush)
And same thing again
A 2v1 should be a win, not a requirement for fighting back
It isnt a balance reason to justify anything
Every team fight starts as a 3v3, if they have a stun crutch light then play closer to your team
if you left in a 1v1 or whatever say you are sledge H, focus on rezzing your teammate safely before trying to just bum rush the light with a stun gun
I thought you play casually?
You should know that teams often spread apart
Be that intentionally or not
And being tied to your team with a leash like a dog isnt very fun for some people
Especially if you like movement heavy flanking playstyles
I play casually with friends and use VC to actually like coordinate even in casual
That implies the enemy is bad again
If theyre good they will follow you, stun you during the revive and kill
And if you put your teammates totem somwhere good for yourself you will force them into melee range
That explains a few things
And it never crossed your mind that that may exactly be the reason you dont have the same problems?
well idk turn your mic on then and use it lol
no point in playing multiplayer games if you are sitting in silence and suck
So basically
"Want to have fun?
Just go into a 3 stack and sweat your ass off"
you can find talkative randoms
I shouldnt need to tell you why thats an issue
Solo vs group que gets enough complaints to be an obvious issue
and theres no way for them to fix it, a set group will almost always play better than a set of randoms
Correct, can
If your suggested counterplay is essentially random you should see the issue
And youre telling me to abuse exactly that
Something out of my controle and unfun
Just to counter 1 guy
Like?
how is comminication with teammates abusing something lol
thats just a bog standard part of mp games
I dont even know what tangible game change you would even want anymore, besides turning the game super lame and homogenized like counter strike
imo embark has done a pretty decent job with overall balancing and gameplay, yeah its not perfect but its certainly good enough to have fun
Wording couldve been better
But does it make a difference?
You want me to have a numbers advantage to have a chance at winning
Communication is a core part
But the advantage it brings, its effort and its downsides should not be a requirement to "outplay" a single random
I doubt you could even homogenize the game at this point
And there are plenty of ways to fix things without ruining their identity
But i doubt telling you has much use since you will just play in your 3 stacks and not care either way
Embark did do a good job, many borken things are not anymore
And it is, frequently, very fun
But there are some fun-stoppers i would like to see changed
And specifically, trying to balance somethign too strong around "just use xyz" is one of those things
most of those arguments arent catch alls, thats just what one player finds effective as a counter, find what works for you
Are we going back again?
I cant just pick every counter ever
Even if i did, i would have nothing to myself
The items can be on cooldown
And should i happen to have the righ counter, at the right time, the enemy can often still play around and avoid it
Whats the point if you ignore all of this
is heavy GL good or nah
very good, actually op
Very good if you can use it right, want some advice?
Shooting the ceiling is very good, makes it easier to hit (if you can estimate where it will land)
Stay away from rooftops
Buildings are your friends, especially monaco
You can place a pyro/explosive mine next to a door or window and shoot it for big damage
Charge n slam is very good because of mgl's minimum range
Spam = good
Decend for defences but it depends (dome shuts it down pretty badly
Above is good, but not directly, get some horizontal distance and hit the sides of the cashout so they detonate near the floor
You might be able to get some use out of goo gun
Shooting random blobs around enemies might make it easier since you have to bounce off of
(Heard about it a few times, didnt test it myself, might not be woth the setup, since they also blow them up)
*copied from a convo i had some time ago
Basically a lot of intuition
Its probably the weapon i took the longest to get a hang of
But once i did it was awesome
Might take you a few matches
"Few"
#buffgoogun
Uuuuh, what else
Make use of its gimmik, shooting around corners is good
For example, spamming the attic on monaco
so basically, im junkrat?
I never played overwatch
love dva!
thats good, atleast one of us still has sanity
Oh boy, if you knew
what game drove u to insanity?
The finals
bro is speaking facts
Four seasons of my kills being defibbed in my face will do that
Not sure where it went wrong
But yeah, the finals did contribute, at least for late stage
But its getting better
For example, im not hard shut down by aps anymore
I
it
Honorable mentions, tf2, pvz gw 1/2, fortnite
L take on fortnite
In what way
fortinity is ass
I sense a possible misunderstanding
Nope, misunderstanding
It contributed to my insanity
Glad im out of there
sorry
good for you
Adding at least 1 mythical op item per season isnt doing it any good
Thats also why im a little scared about embarks new balance approach
Potentially being stuck with a broken item for half a season scares me a little
Kinda like winch all over again
I love having a single hard meta every season.
Although i do recall that they mentioned doing adjustments early if need be
Still has me a little worried
You scared me for a second lol
Itās nice because I can tell from the season patch notes if the entire season will be worth playing or not. Embark saving me time so I can put it in a game i will have fun with it.
@shell sonnet how good is the stabby stabber
Which one exactly
the small one
The very small one, or the one with 7 meter reach?
heard someone bitching about defibs. smells like low elo trash
accidentally pressed enter too early
Googs, donāt switch up just because you hit Ruby this season.
Damn, someone has hate to get rid off
funtards stay losing, compchuds cant stop winning
You canāt just pretend they arenāt broken because you started maining defib and climbed
they should let me equip the defib in my main weapon slot
Tbh
Thats more balanced than what we have now š
So dagger?
i think i can get kills more consistently with a defib than the mgl
Heal gun is my primary. Defib is my spec. Model is my number one gadget.
Ok, now thats a skill issue /j
The MGL is good and working as intended.
ive used it only one time
Opinions on the spicy nuggets from Doncs?
im not fat so i dont go to doncs
I got drunk with it the other day
One of the rounds
11:1
Next best had 3 kills
My teammate didnt have to do anything because i was tearing the lobby apart
Yall are just doing it wrong š¤£
cl-40 is just more fun because mortar strikes are based
Mgl is more of a mortal than cl will ever be
They need to add an actual mortar
Cl is closer to a rocket launcher imo
Placeable gadget
Needs to be manned
Let me mortar strike on my heavy as a counter sniper tool.
Even though embark has counter sniped everything with patches for me already.
The pike nerfs went crazy. Havenāt seen one since
Yeah, because they now cant outcompete model
Now its only model
Hence my argumentation for defib nerfs
Buffing everythinf up only makes it annoying
The top ones need to come down
The nerf to model feels like they didnāt even do anything. I messed with it
gate way on top of mortar, throw it in a room and let it sing
This guy gets it.
Light 1 shots stayed the same, 2 shots are actually easier now
And medium 2 shots have only be slightly reduced in range (which wasnt an issue to begin with)
thats too fun, high elo players think model nerf will make game perfect
I like that Embark has essentially made it so they pick your load out for you on medium this season.
Innovating before its even released
I applaud you
Defibs and heal beam were already brainless. Now you can just drool on your controller when it comes time to make a contestant.
I think heal beam needs more down time
I was in favor of making it heal until overheat
But i did have another idea recently
i honestly dont even think heal beam is a problem
If Heal Beam is the Ice Truck Killer, defib is the Bay Harbor Butcher.
Delay the recharge like .25-.5 seconds after healing
That way it prevents tap healing and forces the medium to get off it a bit
But its not quit as harsh, since its szill available
Biney has been nerfed enough. Letās get the real problem.
Average ranked experience
No problem with starting off at the top
Do yall think they will nerf defib in the season 5 wave?
Probably not.
They did say they want more "consistent " and "larger" balance shifts
For me that means, going from number tweaks to reworks
Which is exactly what defib needs
They did say they donāt want to make big meta sweeping changes, then proceeded to nerf everything but the Defib. So maybe they see it as a big meta item, meaning they will.
no, because then people with "stop nerfing support" or whatever as their name wont have an identity in their games. and high elo wont get to act like them dying out of position is a "strategic advantage"
i saw 3 uses of defib in a 90 second long "look i enjoy the game in high elo" video post yesterday
Give me a world tour stop that removes defibs and watch me hit Emerald in a week. Right now I just get on to do contracts and then go play other games.
Working as intended
Death shouldnāt be punished. Itās fun to live as many times as you need.
Guys, remember, we can only get the genie to magically change 1 item for the rest of the year
Change the defib. At least I can stop a model user.
genie balance strat is so based
Model user isnāt nearly as scary if I only have to kill them once.
A dagger that comes back every 5 seconds would be scarier
(*if given a decent amount of skill)
Iām telling you, let me GooGun trophies and all the really cool kids can keep their defib.
Its good for goo gun
But i do want to enjoy the game in other ways
You can do it to everything but trophies.
give heavy jump pads and demat, so i can kick flip on a class that isnt boring as shit
Yeah, because counter counter counter items are awesome
Cant wait for another season without light in the meta /lh
me too, i hate light
Hey, shutting defib down in some way makes the light better.
Maybe there are so many lights in casual because ranked players also want variety but cant play them in ranked
no defib literally buffs lights. but im low elo trash and get told im wrong
Imagine putting in all that work on light and not having some fat medium slob run up one handed with defibs, other hand on Cheetos, and get insane value with zero effort.
Man, i really gotta get better at reading sarcasm
Btw, as heavy player i need your opinion on an idea
Oh yeah, having the glass cannon class shut down by a single item is smart. Itās almost like them not being able to do their job ruins the entire class
Hit me, I am indeed heavy.
he called mcdonalds doncs, hes a heavy
I play fatly regardless of the class
Basically
Barricade
But its see through
Doesnt have collision with the world(only bullets, projectiles and enemies)
And can be placed on walls and the ceiling
You get 1 charge
It lasts a certain amount of time
And recharges faster than barricade
An energy shield
A mix of dome and barricade
So like a placable mesh shield?
Yes
But you cant shoot through it
I feel like it would struggle to define itself from our other options.
Its supposed to be useable more frequently and have certain utility (e.g. movement)
I mean, we have like 5 options to block damage on heavy
Goo gun, goo nade
Dome, mesh
And barricade
I like it but ngl I think it will be ether completely overpowered or completely underpowered.
Iād try it, but Iād rather Heavy get some utility that isnāt just stop bullet
But movement š„²
And stopping bullets from above
They took away the best movement in the game this season. They want heavy to be slow and require a team.
Not really
As sad as the loss of goo ship
It was the more extreme case
Heavy still has some good movement options like this
I watched my heavy teammate run around looking for a way up to a roof that wasnāt possible for him.
No RPG, no anti gravity, zip lines broken. He just had to stand there and watch.
It was pretty cool. Should have run GooGun to get up there.
Goo for traversal is the best
I mean, medium can also have that issue
and light. All about the gadgets
Cloak light technically
Having no destruction feels bad too. You see it on MMM often
Hope you told them, we need some propaganda
No need, you can bum rush the single mined chokepoint, defib them all and then brute force a win
Defib should be able to destroy terrain. I think it needs that.
Yeah. He deserves to lose tbh. Stop having fun and maybe youāll win a game.
Start giggling at RPG kills. Now.
Then desperately post it in the discord saying ālook I have friends guys! HA HA HA look how we laughā
Googs. I hope you have a terrible day. Stop having fun on this game. Do not try new things. Buy skin shoot model press defib button.
If you want to have fun and try stupid things go play deadlock.
This game is for very cereal players only.
Playing like they wont need a day job
Exactly. Leave it to the Frank poster to understand.
Take away my precious goo tech. Iām getting the entire game ruined. GooFO only ever hurt one guy. It didnāt deserve this.
punch vindicta
Just because that one guy we killed with the KingGoopa was Embarks balance guy doesnāt me it needed to be removed.
God this game could be so fun but the dumb ass devs are chasing the esports bucks.
i dont even think they are chasing esports bucks
i think they are just not smart. some people would say stupid
I am counted among those people.
Hi
Medium or Heavy weapon concept: Fusion gun
ā an energy based full auto semi-short range gun. no ammunition, but has an overheat. charges up before it starts firing
𩸠DMG: 26 | crits: 39 | DMG falloff: 14m(46feet)-21m(69feet) -80% DMG max (from 22m(72feet) deals ~5/8DMG).
š„ RPM: 410 (starts firing after 0.6s charge)
š”ļø Overheat: 3.6% per round fired (overheat comes after 28 shots in when spraying)
ā±ļø Overheat cooldown: after a 1s animation, it takes 3.5s to cool down to 0%, but you can start firing below 50% (after 1.75s)
šÆ Aim accuracy: Good at 0-16m(52feet) | Hip fire: not good but not bad at 0-6.5m (21feet)
Thoughts? i didn't want it to be long range, so it's range has been grounded so i think the dmg could be a little higher, but then again, it could be OP and we dont want that.
art by Pavel Proskurin on ArtStation.
#buffgoogun
what did you think of the full auto goo gun change?
Itās a good QoL change. I have a list of changes in a copy paste I post sometimes.
My main thing is turning the right click of the googun to charge up to 10, and make a line perpendicular to the surface it lands on. Just for better movement and set ups.
They took away my beloved GooFO and other movement stuff, but itās still the best spec
I think it would be pretty funny to make a skin for the glitch grenade or mine where it's just a car battery
opinion on sh1900? currently using m11 only
What weapon is that?
the light double barrel
The sawed off is insane when used properly
I don't have everything unlocked either
That's probably because I don't spend my thing until it's full because I don't need to unlock anything new
Light shotgun makes me a dead man
Instead of having linear downscaling of explosion damage past max damage range, I'd rather explosions always do the same amount of damage over a smaller range overall.
It would be less range than currently, but always do the same damage.
If you get a hitmarker with an explosion, you know exactly how much damage you did.
They can also keep the environmental damage range as it is. So you could make RPG do 120 damage with a very small player damage zone, but still have the same environmental range as before.
Dumb idea
how is the m11 compared to the xp54?
More recoil, more ammo, faster firerate
which do u think is better
M11
Why? The current system is awful. It doesn't work properly. You can land a blast at their feet, and do basically nothing.
ty
Actually they are pretty close
M11 also has faster reload but xp has longer range
aight, thanks!
Nothing huh?
Istg people like you just like being contrarian without any actual substance.
cloak or dash? ur opinion on that? @drowsy pasture
True
I don't play light
Dash.
I have a reason but I don't want to say it anymore
Liar
If that's what you want to believe then I can't stop you
Your girlfriend lives in Canada, too, I'm sure.
Actually no I'm not but it's easier to sat that than to say pan
I'm resisting sending the idubzz clip
Congrats, I'm calling you that kid in school who made claims and never backed them up.
Wdym?
I don't know how we got here but I'm loving it
This guy is dumb
I think the issue is they cannot aim at a target well enough to use a normal firearm so they use a grenade launcher, but they cannot aim that properly either, so clearly what needs to happen is the game needs to be changed
What's the fastest way to rank up weapon levels?
Use the weapon
True
Doing good with the weapon makes it rank up faster than doing bad with the weapon
So it's just kills? or are there other hidden multipliers
I was driving.
At least in the US, there was always a kid who would make claims (like having a girlfriend/boyfriend), then when asked who, they would lie and say they lived in Canada or went to another school. They make claims without backing them up.
You claimed my rework suggestion was bad. When I asked why, you said you had one but didn't want to write it.
Sounds like a lie. You said no to say no.
Have you ever used the MGL32? That thing requires more effort than any regular gun.
I said I had one but I didn't want to write it anymore because of what you said
What did I say outside of "Nothing huh?"
That is what made me not want to write it anymore because I am petty
I pretty much always say why I don't like an idea. Saying "dumb idea" is as useful as saying nothing.
That's not true
It is
Ok
"Dumb idea" gives me nothing to work with.
Cause I'm not against adjusting the original concept.
I'm fed up with firing a MGL32/RPG/Frag and seeing it do almost no damage despite it being basically on top of them.
This didn't happen as often under the old system, so it doesn't seem to reliably work as expected.
i mean, if it didn't deal decent damage then it wasn't on top of them
a change like that would also make them less unique, as smaller, high damage splash would be functionally almost identical to a shotgun that also deals damage if you hit the floor right around them
a bigger splash radius keep them intact
but i do agree that readability could use some improvements
perhaps if it dealt >85% of max damage it shows as a crit?
or just damage numbers
yea
Your first point just doesn't hold true. I have gotten wildly inconsistent results with explosions post-rework. I have seen explosions hit their feet, and not do max damage many times. I've seen it happen to me personally. I've had an RPG do 100 to my teammate that's right next to me, and I only take ~60. It's not consistent.
I'm not proposing every explosion have a significant increase in max damage range. In fact, I think frags should just lose their linear splash range. They're too good for how low their CD is.
I'd actually shrink the RPGs player damage range in exchange for 120 damage. It would be a single target skill shot instead of an AoE opener (unless they group up too close, their mistake).
People would whine way harder about this than they are now about dash (which is a lot)
well you would need to be high to use it
I do have to wonder when weāll start hearing calls for a grapple nerf
My concern would be it just being a worse grappling hook.
I guess they could make it infinite use.
I'm still not sure what it really gives Light outside of "cool flying wheee."
i never have issues with the explosion damage
so its most likely some other factor at play here
to me, its pretty accurate
i do think frags are fine as is, this is mostly just opinion
rpg needs a whole rework, it shouldnt focus on player damage at all (in my opinion)
i think it should focus on destruction
and as a whole, it would likely take away dev resources when its mostly fine as is and they could focus on other stuff
RPG being destruction focused just makes it a worse Thermal Bore.
and it also kinda adds the issue of being very black and white
either you hit it and they take a ton of damage, or you dont and its nothing
also might make it more frustrating to face since dodging isnt rewarded unless you avoid it completely
obviously should come along with buffs
also, add thermal bore to heavy (as in, make it shared)
feels a bit weird that light can be better at destruction than heavy
I'd rather have the all-or-nothing if it means I know exactly how much damage I did. Especially with the launchers.
They're balanced around hitting max damage, but if you're getting a hitmarker around the corner, you have no idea if you're hitting for max damage, or 3 damage.
i mean, if you hit them around a corner it absolutely wasn't max damage
meaning if your plan relies on max-damage hits, you should know that 1 more shot likely wont be enough
but again, damage numbers do the job without messing with balance
You'd have to see the numbers through walls for that to matter in my example.
Also, you can absolutely do max damage with the MGL32 around corners, that's the one thing is has going for it lol.
oh, yeah, no thats true with mgl
mb
I think less AoE range in general would be healthier for the game.
but then we get the issue again
You'd gain more range for max damage, but lose overall range that in many cases doesn't actually change hits to kill.
i dunno
that does seem logical
i cant really say more than "bad gut feeling" at the moment
i just have a bad feeling about it thats all
MGL32 needs more than that to be meta-relevant, but it's a start.
depends on the actual numbers though
and it does mean that you can kill someone thats on 1 hp in a decent aoe, which is what they are kinda supposed to do
I bring up the MGL32 so much because it would be good weapon to test the concept on.
mgl is good, just hard to use
direct hit explosions maybe
but dont change it too much
i like how weird it is
I have it at tier 7, which is why I know how inconsistent it can be. I've hit stationary targets twice, without moving my mouse, and done different damage.
I don't like the idea of direct hits, that CL-40s thing.
as long as they keep the bounce mechanic (and obviously aoe because grenades) im happy
thats what makes this weapon so great for me
its just interesting to activate your brain for once and do more than point and click
In fact, CL-40 having direct impact and consistent splash damage values would make it less frustrating for all involved.
I can't be mad if someone masters hitting me directly.
Having to lead the bounce is was harder than direct impacts. You'd see people just bring winch and hop backwards while landing direct impacts to avoid self damage.
The biggest issue you'll encounter with the MGL32 is when people get right in your face. You can aim at the floor directly below, but it bounces so much that you have to be asleep or reckless to fall for that.
The nades having more mass would help with this. Also making the nades ignore small pieces of debris and props (like chairs and props) would help.
are you really sure about that?
because there have been a on of people that complain about cl-40 because of its direct impacts
youd be happy to see someone mention mgl, let alone complain about it
people get more mad at getting blow up by being shot at the feet than someone doing math and sinking a nade by bouncing it correclty, basically doing trickshots
I am going to mess around with Winch MGL32 a little for fun. If you aim straight down, they bounce behind you for some reason. So you winch, turn 180, then leave a trail of explosive poo behind you.
thats some cool tech though
I was saying I want the CL-40 to go back to being balanced around direct impact.
It used to be in a fine spot at launch, then they just messed with it for no reason.
the answer, dont let them get close by using mines
or use charge n slam
in a pinch shoot the ceiling, cuz that lands in like half a second
way faster than waiting for a bounce
if it were direct hit it would be a worse model
literally 0 reason to use beyond "i can also break walls"
Charge is what I normally use, but there's CD involved in everything. If you're an CD and they get close, the mines arming time will take to long.
I use pyro mines a lot as a trap, though.
This is literally how it used to work. It had high direct Impact damage, but still decent splash, but less than the MGL32.
usually its a layered defence
all normal enemies, just lob nades
someone gets close? mines
someone survives that/someone else comes after you killed the guy with mines? charge n slam
if a 3rd guy actually dares show up you can likely just pull something out of your rear, if not, a 2 for 1 trade is pretty good
If you're outside and they're in the 1-7m or so range, you literally cannot skip the nades in a way that lands.
Another big issue is elevation. The bounce is so extreme you would think they coated them in flubber.
but they didnt swap away from it without reason
and after this whole roller coaster im glad its where its at right now
I use goo nades for backboards. The problem is weapons like the M11/1887 and the like don't allow you enough time to use the nade and kill them considering it's only 83 dmg a nade.
The CL-40 requires less skill now, and does insane self damage.
as much as i hate to say it
thats just a quirk of the gun
some stuff just works better in specific environments
you can deal aoe damage in teamfights, but if you want to protect yourself decently, you need to be inside
rooftop bounces hurt a it, but its like 3 maps
and you can usually avoid fighting there, especially if you blow it all up
There'll always going to be some inherent issues, for sure.
That being said, a bit more mass so that aiming low results in less bounce (like how frags work), would help a lot.
Also the less overall splash means fewer incidents of hitting yourself for chip damage.
Embark, the MGL32 will gladly take the reduced self damage you gave the CL-40.
Wasnāt the max damage aoe what got everyone so pissy about the CL40?
i think its worth saying that it still have the same break point now as it is then, it still 2 tap light it still 3 tap medium and 4 tap heavy i think
the only deference is that those shot need to be all direct
That seems like good balancing to me
But in the same vain as lower overall splash means less self damage, it also lowers hits on enemies, which it doesnt need
Less bounce would help on rooftops, but mess with range and the intuition of everyone that has used it until now
Not worth it imo
does the CL-40 only do damage when it feels like it or something. I played it for some contract progression and. I don't understand it.
its just shy
General question, gas grenade or pyro grenade? Which do you like better?
Pyro counters gas and goo, so thats a +
Pyro can be used on ceilings
Pyro can be used to set off mines
Pyro explodes on contact while gas nades bounce once or twice (i think)
Pyro has damage over time once the enemy leaves its aoe
Gas cant be countered by smoke
(Which actually combos quit well on light, indestrucrible aoe damage)
Gas has a bigger radius, which is pretty much its main draw
And i think it deals more damage, not sure
For the gas + smoke tech
Keep the gas cloud size in mind
A gas cansiter cloud is smaller than a gas nade cloud
Same with smoke
So a smoke grenade will cover both fully (if placed right)
But a smoke container will only fully cover a gas canister
In general, i think i use pyro more
But gas does have its moments, when defending a cashout for example
But on medium, i find the 2nd charge of gas mines generally a worthwhile trade off for the lack of range compared to grenade
As long as you dont mind triggering it manually via shooting
Thanks!
Remain ignorant to the underground meta and perish under our indestructible fart power
why is that so funny to me lmao
Whoopi cushion skin for gas mine when?
a flashing beeping pillow is what i just need to sleep at night
Pillow?
Tbf, im not sure if i spelled that right
I mean the thing you accidentally sit on and it makes a fart noise
Not a pillow
I know I should use pyro more, but gas is so stupidly funny in scenarios that I almost always use it
well google give me this when i search it
Nope, not what i meant
I believe you are thinking of a Whoopee cushion
Spelling be damned, mb
Also ty
No problem
english is stupid sometime lol
...should i just post that rq in feedback?
i'll post it with you
Huh, thats odd
?
Picture turned gray
Didnt know it changes colour after posting if you edit the original
Very nice of you
Im kinda uncomfortable repeat posting it though
Dont wanna look the...
you know
If the devs like it that will be enough
what ever ok to you
what is the best medium weapon right now
Model
is ak or cl40 bad now
PLEASE TELL ME THATS REPLICATEABLE
idk its some other person clip
idk man, i don't really like messing around testing stuff tho (boring) so your on your own for this one :P
Cant really get a 3rd person view of myself
I may have potential testing subjects though
All good!
i also had this
but with defib mixed together with an akm it was so funny although i think it happens when you die while lagging
They should make an ospuze can skin for the frag
Can we get modifiers for gadgets? Sorta like how you customize optics for your gun, I see potential to spend VRs on variations of things like gas grenades (a thought that comes to mind is a stink bomb that if the initial impact grenade hits, it makes the player emit noxious gas for a short duration like a semi broken gas barrel but follows you until; taking damage by fire eliminates the gas status effect but just might kill you.) customizable shapes for shields (with the same functional volume as the traditional shape)
This way you maintain gears identity while offering ways to spice up gameplay and diversify it's approach
Another idea is different shapes and antigravity cube can take on. Like imagine if it's longer and skinnier so you could pull off sick running slides through
Or like a narrower one that goes higher
So they mighta broke sledgehammer.
love that you didn't even say why its broken lol like it just is
Look at the dmg values
Barrels
Typically shows a triangle with an ! in it.
Gas is better for denying a steal, but pyro is better at cleaning up mines and canisters on a cashout, since it will burn away the gas and the flames usually don't spread far enough to deny a steal from every angle.
Pyro is also the only grenade that shatters on hit so you can throw it right at people
I would say pyro is better in almost every way but straight damage
how much dps does gas do and how much does fire do?
ok nvm looked at wiki, gas is 30 dps but goes to 60 in 2 seconds, pyro isent stated
Pyro does 20damage a sec and also lingers for a few secs after they get hit by it
i see
It last 12 sec and I think it does a 4 sec burn
If you get a direct hit I think it does 20-40 direct damage
I believe its 40 direct hit but will need to test, the pro does more damage then you would think
Also if you go in fire you burn immediately while gas ramps up so it has a delay before it starts doing damage
Gas is mainly good at defending while pryo can also be good at defending but is better at everything else
I really think that they should nerf the turret or buff the lights health, cos the turrets insane fire rate combined with the light only having 150 health, it does like half your health within the first 3 seconds
- You can glitch them. 2. You can goo them. 3. You can destroy them by shooting them or frags
Goo is your best friend
Nah but they're super op if ur fighting someone or if a team all have them, which for some reason every team I fight always have at least 2 of them. Basically, if ur preoccupied with fighting someone and ur a light,by the time you throw a goo, the player has killed you or by the time you kill the player, the turret kills u
Thanks for the other tips tho
If the sledge hits a barrel and that does damage to you it just shows the sledge
Do frags count as explosives
Yes
Good
They explode
The whole point of the turret is to counter lights lol
The point of the turret is to secure objectives and personally protect the medium from dives because medium is meant to be weaker in close range
Thanks for saying the same thing as me.
Not really
Every class can dive and flank easily including heavy
Light is arguably not even the best at it
You can also smoke them
If you throw a smoke barrel or grenade at a turret they stop shooting
Oh
?
At flanks and dives? Yeah lights not indisputably the best
You mean the fastest, smallest, most mobile, and has invisibility isn't the best at flanking?
Yep
I think you're wrong
Because all of those traits are hard countered by simply playing well
Compared to the specs on med and heavy that provide consistent value
Not really
How can you say that
Jump pad enables any class to flank, invis is genuinely bad at flanking, and dash is super unreliable
Grapple is okay at flanking but thatās kinda like all it does
I'm beginning to question your understanding of what flanking means
Flanking can be going from behind or above the enemy
Invis is terrible at it because it just gives away your position with the insanely loud sound it makes
Dash isnāt going to help you flank because you shouldnāt be wasting dash like that
Ok so let's just say it's behind because who goes from above. You're going to want mobility in which light has the best
It can help you get out if caught but itās very inconsistent at that
Not at all
It never hurts to have high ground.
Light is the best at getting into a position to flank, but arguably provides the least or 2nd least value off of actually flanking
Sure whatever

I hate that smile
The medium needs a Saiga-12 and the heavy needs a big single shot bolt action sniper
No they don't
Medium should not be strong in close quarters and heavy should not be strong at mid-long range.
Letās buff mgl32 to detonate on direct impact with another player
What about gadget mgl
The thermal bore? Yeah letās buff that
Those two aren't anything alike.
I'm sending 987 flying wiggles to your home.
Iāll kill you. In game.
This part is hard for me to swallow because I love playing the "not really helpful but might just solo the victory" light role and flanking is a big part of my game lol
Lights value is just damage/ kills besides them trying to make support light a thing
Light has amazing support output wdym
Or team utility
I know which kinda detracts from mediums whole point
I mean original intent and what light players actually run
Not really
At least most light players I run into play selfish with the occasional vanish bomb
Every class has a ton of support value
Lights original intention was a low HP flank class on release they had a bunch of selfish utility and little team utility
Medium was the maximum supporter
And heavy was just a fat gun
Heavy now has a ton of team support and utility. Barricades, Dome Shield, etc
Those are all defensive utility
Medium is kinda loosing its identity as the support class
Overtime at least and they nerf the support attributes of it
medium = healer that can do damage ā
medium = damager that can do heal ā
its balance? i guess?
but 100% not fun to play vs
(balance cus its competing with so many great light gatgid)
Triple medium, stacking heal beams, isnāt fun to play against either.
Even from the perspective of M or H, I actually think this would be less frustrating to play against than the stun gun because you could still run away or fight back.
if its an "aim to shoot" type thing i'd actually want this in the game cus shooting while antiheal dart them is a bit op
great idea
I think I understand what youāre saying but I might not; it would be a gadget that you would switch to, then aim, then fire, then switch back to your weapon.
Thatās what you meant, right? If so, we totally agree.
yeah
We would need more Healing sources for a anti-healing weapon to be needed
no? lol heal beam is already common AND powerful enough
Like, if there were Healing grenades, or a healing dart gun.
Heal Beam isnāt really as strong as you think it is. Is it good? Yes, but it doesnāt out-heal constant damage.
Currently thereās no Burst Healing option, which is where something like a Poison dart that prevents healing would really have a major effect.
This is one of those weird moments where it depends what game mode you play and what ELO youāre in. For some populations of the game, this gadget probably seems unnecessary, while, for other populations of the game, this gadget is incredibly necessary.
hard counters are typically poor design and this game should really steer away from them
Typically. Healing beam is an exceptional case.
The game also has plenty of hard counters already and is supposed to be a Rock, Paper, Scissors type design.
this game is not meant to be rock paper scissors
theres way better ways to prevent healing without it relying on hard counters and healing beam also isnt really an issue
embark bring back spaming mesh shield but lower the hp to make it balanced
We shoulsnt add even more broken items, just because something else is an issue
Without it, heal beam is still a problem
With it, healbeam mediums dont get to use an impirtant part of their loadout
Things should be balanced by themselves, not around counters
Is heal beam still a problem? The rate reduction seemed to have fix it.
F**k model, thatās it.. Iāve had enough
Trent promised the model would get rid off all the high level players, so Iām hoping it kind of stays the same.
hi coach
We love instant and easy counterplay at the click of a button
This game unfortunately is completely rock paper scissors in alot of ways
Glitch mine
That's more setup than
I see x I click Y I've completely countered x all game
Yeah I guess, still pretty weird how you can nullify all lights with a single gadget
Dashing is surviving as a light, and not only it takes away your dashes but also removes vanish bomb's invisibility
Enough glitch mine rant
Instant easy things deserve instant easy counter play
Iām more talking about defib than light, but Iām also a big defib hater.
Thoughts for s5
Idk what it does, but looks cool tho
it is in a few ways and those already stick out as problematic, we dont need more
its not meant to be, and they addressed this in their recent patch notes
Oh and also
and somehow you would still be bottom 500
Mira from R6
Yup
Wamai and IQs gun
Sounds like the game would only improve then. Only one thing is changing and itās all the anti-fun chuds would get cycled out.
"anti-fun" LOL
Medium needs a kriss vector
medium shouldnt get an smg
i mean RPS interactions like the ones with gas, fire, goo, and smoke certainly are intended, and the entire point of the reserve loadout system as I read it was to allow you to strategize around counters without letting you just freely counterpick from every gadget in the game- but the game's had issues with really high value must-take loadouts since launch anyway
Not sure how to respond to that; itās not a matter of debate, the game has enough RPS style hard counters in it to clearly demonstrate that the developers have that as part of their design philosophy.
Healing beam is a significant part of the MMM meta issue but I understand that is isolated to certain game modes and certain ELOs and therefore a subjective point.
Do you have any examples of or suggestions for how to prevent healing?
@shell sonnet
The sort of deontological aversion to hard counters is silly. The game is full of counters. I donāt think it is even possible to design a game that has no element of āthis counters thatā.
Without the gadget, heal beam is a problem. With the gadget, heal beam has a reliable counter, same as many other things in the game, including Invis, shields, goo, fire, gas, barriers, et cetera.
The defib and heal beam donāt have reliably effective counterplay even after their substantial nerfs. We can keep nerfing them until they are useless, or we can keep them strong but provide tactical counter measures.
The dart would have limited range, it would be a projectile - not hit scan, it should have a longer cooldown, it should be blocked by shields, it would be blocked by barriers or solid objects, it would require sacrificing other gadgets, and it would only neutralize the heal beamās ability to heal a certain person for a brief period. So, 1. The heal beam would still work on anyone not hit by the dart. 2. The dart would need to be used at the right time or it would be a waste.
The ammo count and effect duration could be adjusted.
Why. It has a higher effective range than a normal smg, and its larger with those attachments. Light already has 2
Holy shit
what niche would it fill and how would it be balanced against the ARs
It wouldnāt be competitive or something. Has to fall in line with balancing or something. This is the no fun zone where we remove GooFO before any other problems that need addressing.
goo ship wasnt removed because of comp
It shouldnāt have been removed at all.
it was removed to fix a bug that allowed people to crash servers lmfao
the same physics that allowed goo ship to work also allowed for a server crash method
Lower accuracy, higher damage output and rpm than the akm. Meant for closer range, but can go long if youāre skilled. Smaller magazine than the fcar.
to be honest I get where he's coming from because the ARs already beat light's submachine guns on TTK at point blank, you'd assume a submachine gun would trade range for firepower, and medium with dedicated close range firepower is really annoying
It could be similar to fcar in many ways in terms of game play, but more of a personal preference. Shorter ideal range.
this and they also are very close with heavy in a TTK race. an smg that kills even faster on medium would just be the best gun alongside model. medium shouldnt really be strong at close range
it is a mid range specialist class for a reason
Itās about fun too
more medium meta isnt really what this game needs to be fun imo
Why should other builds counter M at certain ranges? Shouldnāt all builds be good at all things in all ranges? Or are we cool with things countering other things?
I dont think it would be that fun to find your way to get close to a medium as a light, only to get melted
thats not what a hard counter is
Hey, whats up
yeah and I get just wanting to add content that sounds fun regardless of balancing decisions but it's really easy to see how a medium AR that kills faster than the currently existing ARs at close range (that already kill very quickly at close range) would become not very fun very quickly when you're on the other side of it
like the 1887 for as obnoxious as it is is punishing on miss
just add a kriss vector to light instead
Noooooo. I donāt like playing light but I really like the vector
Give it to heavy then. Itāll look like the noisy cricket from men in black.
i mean thats just like unfortunate i guess
give medium the american 180 or something, peashooter caliber high firerate SMG that gives you a high firerate sustained fire option but higher on the TTK end of things
Jus chamber the vector in the heaviest round possible, the. Give it to medium so it can be described as a āheavy smgā
i dont think medium needs any more automatics tbh
the fcar already doesnt have a place
An auto shotgun for medium would go hard tho
and impossible to balance
Itās fun
I never know what to give Medium because whenever Medium gets something new it ends up feeling annoying because it's on the same class as the defib/medigun/cracked team mobility
yeah too bad its just outclassed by the other rifles
it feels like shit for a weapon to be fun to use but objectively worse than the other options
I don't think there's anything wrong with adding a fun weapon that's not super practical every now and again, I liked the launch KS a ton
A game should be thought in a way it's fun for everyone, not just medium players.
They need to reduce its recoil
it would still be a worse AKM
Isnāt the dps higher?
ttk times are practically the same as AKM
slightly but the benefits don't really outweight the downsides generally
It really depends how much worse it is than the others. Because flamethrower is terrible, but itās good enough to still be usable for making dumb builds.
Why did the pike get nerfed??????????????????
I don't really think any weapon in this game is so bad that you can't succeed with a fun casual build- dual blades maybe
I hate playing against the model
the max ttk difference between AKM and FCAR is that the AKM is 0.04s faster than killing lights than the fcar is with all headshots
its ok they will nerf model in season 50
Pain
Maybe if the buffed the pike instead and the fcar
they just need to nerf the model
its one of the last weapons that needs a nerf. nerf it at the same time as you buff like 3 weapons and people wont complain
slightly buff the AKM and FCAR, and buff dual blades to be faster while holding block and full speed while deflecting
AA12 for heavy would be awesome
Yeah if anything the dual Blade could genuinely use the buff
Why does everyone want duplicate weapons?
Medium doesn't need more assault rifles, light doesn't need more smgs, and heavy doesn't need another fast firing shotgun.
Innovate at least a little. Like at all. Explosive ammo, whips, incendiary ammo, underbarrel weapons on normal guns, any of the crazy failed weapon designs over the last century that make no sense.
That's the kinda stuff you should want cause we don't already have it
they would break the game
but would be cool ngl
im not against counters
im against hard counters
stuff like stun gun deleting melee users
gadgets being hard countered is somewhat ok, its only a small part of your loadout
but your spec is very important, it shouldnt be hard countered
With the gadget, heal beam has a reliable counter
and that is not how it should be balanced
we should not gatekeep the fun out of a videogame, to prevent people people from being excessively frustrated
things should be balanced on their own
or we can keep them strong but provide tactical counter measures.
and those dont have to be items
for example being able to shoot the hologram
healbeam could instead be changed to leave a better opening to attack in, leaving it strong, but counter-able (without forcing people to give up 1/3rd of their gadgets for it)
all of your listed fun just make it "balanced" but if its fun or causes further frustrations is not considered
this is not a good idea
That's kinda the point. You should want to risk the balance for excitement, not the other way around
imagine a c4 vest that 1-shots both the user and a nearby enemy
a literal 1:1 trade
that would technically be balanced
but people hate being 1-shot, so it would suck the fun out for everyone but the guy using it
defib could make it a weird meta
Unbalanced stuff is fun for a very short period and then it gets incredibly stale.
The trade's not worth it, especially with a studio as prone to lethargy as embark.
not an actual suggestion
just an example of why i think that way
gadget or specialization idea for Medium or Light: Kamikaze
ā a suicide bomb vest. if you're gonna die anyway, why not take them with you?
𩸠DMG: 350-60, depending on how close to the point zero of the explosion.
š„ Blast Radius: 9m (29ft) | Point Zero (PZ): 2.5m (8.2ft) | DMG beyond PZ: 225-60*
ā ļø yes, using it will kill you.
ā if revived, you cant use it again.
I think there was gadget or something like that but it was too op against melee players
Also
Anyone have any advice for a revolver build?
Still learning the ways so i wanna know what equipment would go with it
What's the best famas loadout?
ive seen ppl just use all the normal ones
Anything you would run with the akm or fcar you would run with the famas.
Right now I'm just running goo grenade, zipline and gas mine with the wall hack thing
Ahh kk
wall hack??
That thing where you make the wall transparent and can shoot through ot
dematerializer
its to avoid spam
Yeah
Whatās everyoneās favorite weapon
Mines pistol Iām new by the way
Like duel
Tbf that's most comp game tourneys it's just chat spam of
X is op
I mean yeah usually because that thing is op
For any dbd tourney it's nurse
Seige it's mira
Or just annoying
Anytime Sombra saw play anywhere near top OW she was in every chat
People love complaining and embark has a history of just nerfing weapons into the ground to satisfy a community that chases blood
Finals community hasnāt really been chasing blood they just want higher ttk to fit a team based game
Ttk on release was completely unfitting for the genre
Bad game design gets people to complain even if they canāt point out exactly what theyāre upset with
It was longer which was enjoyable but made med a problem and I'd argue anytime a gun or strat is to this community demands it be nerfed into the ground
ttk was much faster on release
Thought on 1.0 it was slower than beta
Theyāre pretty much identical
I mean compared to how the game is now, ttk on release was terrible
Instant kill rifles and shotguns
Light also used to kill you fast enough to justify they're hp and were super annoying
I should know throughout beta and 1.0 I hated heavy so I played light
Light ttk hasn't changed much iirc.
Fastest ttk on light excluding double barrel has gotten even faster I think
With the m11 micro buffs. S2 LH1 might have been faster though
Oh I forgot about early s3 lh1. I just meant before the 6% rpm nerf
I think m11 was faster, unless you counted headshots.
Is the akm or the f car better ?
Does anyone have anygood sniper loadouts
Depends on what you want, your experience with recoil, ect. I'd say, Akm is the standard choice if you used assault rifles on Counter Strike for an example. The Fcar is the less easy version to use, more recoil, less amo but faster reload and better accuracy due to the scope. I don't really like full auto weapons because I can't handle the recoil, if you don't want to deal with the recoil but still want to use an assault rifle, try the Famas out, very solid weapon, good ttk, good mag size, good range, little recoil and good accuracy.
Akm by virtue of magazine capacity, since they perform near identically to each other.
Both are inferior to the famas.
Famas is fire
Make sniper one shot headshot for all characters
You have the worst name I've seen in a while
Idc
Real
Why not at least for meds
No
Unbalanced asf
Anyone know if Embark have any plans to make the smoke grenades more akin to the CS:GO ones? that way they're more consistent.
thermal bore skin that makes it one of those single shot grenade launchers or a flare gun
i would like to at least have smoke on all classes first
revolver should one shot headshot lights
I did not say all that
im saying it should
It should not.
Bold of you
says the one that thinks sniper should one shot every class
Itās a sniper tho
sniper is balanced where its at
In a close/mid range focused game one shot sniper isnāt that overpowered. But one shot revolver is wild
only time anything should be one shotting is when it's like stupid difficult to pull off like sniper headshotting a light or getting behind someone's back with a melee
Does anybody know if last patch's (4.6.0) sword nerf is just a roll back of the lunge buffs in 4.0.0 or if they tinkered with it? Is it different now or am I just going crazy?
it would only one shot lights and it would be amazing
I've heard it is slightly worse than it was pre buff.
"
Sword
Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate
Increased the range of the secondary lunge from approximately 5m to approximately 6m
Secondary lunge attack now maintains its top speed for slightly longer
"
"
Sword
Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m
Decreased the length of the secondary attackās hit sweep by 55cm
Dev Note: These changes should decrease the effective range of the lunge attack by ~1.5m, hopefully making the Sword slightly less oppressive for players facing it.
"
Medium absolutely does not need to one shot lights.
Revolver is in need of some love, but the damage is perfectly fine where it is.
That is what I'm feeling. It feels like it deaccelerates you to a standstill for a moment, which I don't recall being as severe before.
also what is the deal with these numbers? Did they buff it to 6m or was it 7m? Did they nerf it from 7m to 6m or by 1.5m?
oh wait, I understand the 1.5m figure now
Still weird they said the patchnotes disagree by a meter on the range of the lunge
it should, if lights get to 1 shot meds then meds should be able to one shot lights
If heavies can oneshot lights then lighs should be able to oneshot heavies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
made sword lunge oneshot heavies like the sledge!!!!!!!!!!!!!!!
if heavies can why cant med?
oh wait dagger lol
The only thing that does that is dagger, which doesn't work on people with brains.
Same thing for sledge m2 vs. lights, unless winch is in play.
well tbf mediums can oneshot combo lights with model 1887 quickmelee
Which is a problem that needs to be fixed.
nah its fine
thats not one shot, thats 2 shots
ttk is practically oneshot but requires a more favourable situation
Effectively a one tap since they happen in such quick succession.
Medium shouldn't have it because medium being strong in close quarters is bad.
also mines and frags should go back to 150 damage
nah it's fine. But they should be bad at range if they choose the weapon that makes them good in close quarters. That was what the last patch's model 1887 change was about
i should be able to drag a bag of peanuts across the forehead of someone I kill as an emote or finisher
don't frags do 150 damage? I think I could onehsot myself as a light with a frag nade when I wanted to kill myself
Pretty sure it's 149 max but could be wrong
Medium being able to match light and heavy's power in close quarters while running a full support load out is game breaking. It's why model is still hard meta and triple medium is a thing to begin with.
The range was never the issue, nerfing it didn't solve any problems.
correct
The range should have been left alone and the damage nerfed instead.
they shadow nerfed them a while back to kiss lights ass
Honestly I love frag but I hate when it doesn't register a hit because screwed up line of sight
nerf wasn't severe enough. I don't think the double barrel shotgun or melee weapons will ever be meta because they are so bad at range
M26 isn't good at range and is one of the meta options for light.
even though they are powerful and fun to use
Forcing close range in this game really isn't that hard.
it is not
It is. It and the lh1.
but that is true
I'm surprised, why is the m26 meta? Does it have high damage per mag and decent distance?
Lh1 is more generally applicable, m26 is more for triple shotgun hml. Still a very good weapon regardless. The only problem with it is that medium currently has a better one in the form of model.
it has bad dps and should be pretty restricted in range no?
I would think the double barrel is way better, albeit less consistent
0-20 meters is the most important range because that's where cash out fights take place.
M26 is better than the double barrel for consistency, poking, and not having nearly as much downtime.
I guess for coordinated teams good damage and ttk is less important because the enemy will die if everyone focus fires them anyway
so you don't need a perfect shot, 3 okish shotgun shots will kill
And for burst damage weapons like model, ks23 and m26 raw ttk isn't all that important, especially with perfect hipfire accuracy.
Is there any purpose in using the XP-54 anymore? lol
There is not.
It's funny how it was one of the best and suddenly became the worst
It only needed a tiny adjustment but embark smites it from the heavens.
where can I watch to see meta competetive gameplay? I want to see this m26 meta
Just like 93rr i guess
I meant the adjusting part
literally, like why?
Because embark doesn't know what the hell they're doing.
I mean Embark has been pretty consistenly fixing issues asked for by the community
Which is why they nerfed heal beam again instead of properly addressing the model.
I think instead of straight up nerfing stuff that is good they just need to buff what's really bad
I just don't get the one and only sniper being tied to the light class. My only real complaint in my first 50 hours
It's clear to me that embark is balacing stuff better than what the community would. Healbeam probably still gets used despite the nerfs, it's just useful. Remember when they utterly nerfed RPG and domeshield into the ground and everybody thought that was the end of those gadgets? They still get used a ton.
I think that's because the other stuff literally just doesn't get used because of how unreliable they are really
People sleep on goo nade
Example: Why would you pick breach charge instead of thermal bore?
You get more
It explodes instantly on 1 tap (after the charge up)
Doesnt require line of sight for activation
I mean you understood what i mean't really
?
Rs is right though those are reasons to pick charge over bore
Both have advantages
But there's also a reason why people pick bore more than charge
The delay after shooting is my main issue with bore
If i need something gone i want it that very moment
I cant look over shoot, have it travel, land, then explode after a second
Yeah, it's not exactly a big surprise when the floor blows up for example
But for range and utility, bore does have its moments
Pretty balanced imo
I have the same issue with breach charge, the delay and the fact you need to plant it is annoying
multiple different things can occur at once š
i can just shoot a wall with bore and hold my aim button
See, you like 1 playstyle and choose according options
I like another playstyle and choose according options
Were both having fun, but arent really at an advantage compared to the other
Its perfection
But really everything is subjective, but there is no denial that sometimes some are just better
perhaps not in this case
Obviously there are exceptions, but i do think breach and bore nailed it
If i'm not using lh1 or sniper I would probably prefer breach charge for defense
I agree charge and bore both have moments so they are good
yeah
I enjoyed using breach when i first started out, but now is just "meh" also because i don't see many people making use of it
or making GOOD use of it
Bore allows you to ignite goo and gas, which breaches can't. Breaches allow you to do damage and detonate at any time, which bore can't
yeah
very true, just cant compare to usefulnes of gateway and stungun for example.
I had a perfect clip of breach on skyway
With the hotel near the cliff next to the 2 skyscrapers, opposit side of the construction site on the map
Cashout was right at the top and we owned it
I then defended it 4 times by blowing the floor under it
Still salty i wasnt recording
let's not talk about tracking dart...
Really i don't see a reason on why to pick it if you're a light
I honestly think the S4 changes were a nerf. Too little uptime on the tracks
It feels nice
Thats about it
They couldve left the duration where it was with the ammo buff tbh
I think Motion Sensor nearly invalidated all the other recon gadgets
sadly it's a heavy only
What?
How?
Yeah
could be a light or medium too
Like, i guess its harder to ambush you if you spam it/get to set up, but thats kinda what heavy is for
Like, you cant use it though walls
Sonar grenades are for that
it would be nice if it lasted forever and had to be manually removed by the player hit to stop
The range is huge, you get 2 at once, and they stick around passively. It's very quick to use/deploy, too. You don't give away your own position as you do with sonars or tracking darts. The only drawback is they're destructible, but only if the enemy destroying them gets detected by them first, really.
That and ig they don't work through walls like sonars lol
I mean, the range itself is decent, but the range at which you get to use it is lacking
You cant throw it into the top of a building from ground level for example
Then again, cant detect enemies through walls, only if they walk by
I dont know, it does make sence what youre saying
But i really dont find it problematics
So i dont quite understand
Possibly because of heavies other options?
Nah, I don't mean it's OP. I think it's balanced compared to his other gadgets
But this was against other recon items
I just wish Light's recons were better. I honestly think Sonar Grenade shouldn't show enemies the pulsing effect. And darts just need better duration
The enemies shouldnt see the detection wave?
Yeah. But they should still know they were "DETECTED." That or I wish the sonar noise was only heard by the team using it
Thats the only counterplay you have against sonars (besides reshaper)
That would not be good
You could still move out of the way with either the audial or visual cues, respectively
Or if not either of those, it'd at least be nice if the tracking duration was just long enough to make it consistent between every one of the 3 pulses. Don't quite like how it leaves them unseen for roughly a second
But you just dont get told that you need to move
And suddenly youre detected because "you didnt move in time"
When there was literally nothing to react to
I like taking charge for defense as light bc of stopping cash outs and stuff
I mean, that's kinda how it currently is, anyway. Sonars are just unavoidable sometimes.
I mean, this is a pretty minor point, but that second is possibly to give the enemy a split second to run off while undetected, leaving them slightly hidden as you dont know where they ran off to
Sometimes
But not literally unavoidable
Something invisible, unseen, that gives you a disadvantage you because you didnt do something you literally cant know would not be good
I would possibly give sonar a faster recharge, maybe even a 3rd charge or maybe an added ping
If in return, the wave actually works as a wave
And if its set off, you van run away from it and not be found
Id be interested in seeing more stuff balanced this way
Stronger, but with more innate counters
I mean, like I said, it could still give the pulse noise and tell them they're detected. That's a good amount of info to still use. But I'm not against other ideas instead
In this game, audio gets lost incredibly often
We need the visual que, but you often times cant see it if its above/below you
So we cant just remove the audio cue either
And even if it doesnt get lost
How well can you pin point where a grenade landed just by sound?
Can you estimate perfectly where it wont detect you anymore?
It would be overly frustrating trying to avoid it
I suppose. Oh, but what if it only showed the visual when you actually got detected by it? Like with Motion Sensor?
Thats usually with the thether mechanic
Not sure if that would fit visually when the wave just pops into existence
I mean to say the wave would be shown, but only if it hits you
But you know, actually, screw all my suggestions. The real buff we need is to make the visual effect on detected enemies less noisy and obnoxious. It is HARDER to shoot them when they have those weird glittery colors overlaying them. Just wish it was an outline like in TF2
No no, thats what i mean
You cant see the wave, until it hits you
Where it just suddenly pops into existence
Would be weird
I can get behind that
I wonder what other things from tf2 could fit this gane...
Possibly the demoknight charge for sword m2
Only deals 140 damage at the very end of your charge (in return gets more reach)
So its more used for starting engagements
Not to deal high damage bursts over and over again
true invis, ability to toggle on and off viewmodels, custom HUD, outlines on objectives, and funny 3rd person model in the bottom left corner :)
I was for true invis at one point
But im not so sure anymore
Obviously cloak and vanish bomb would need nerfs in other areas
Attacking out of true invis is kind of a no go
But needing to wait to decloak wouldnt fit this game
Would likely turn useless, unless its silenty at which point counterplay is being reduced again
I think waiting for decloak would fit. Just make it like 0.25s or 0.5s instead of 2s.
Or if we can't have that, just add a damage nerf when coming out of cloak. Maybe 50% for the first shot. Or a ramp-up over the course of 0.5s
One idea would have been full invis + attacking out of invis
But its always loud
But that kills the quick hiding tech
Ok so, what about this
True invis
Cloak always makes a sound, this sound always sounds the same in a certain range, no matter where they stand in relation to you
Cant attack out of cloak
Said sound effect still plays during decloak, so you cant tell when theyre decloaking
Always gotta be on your toes with one of them around
But at the same time, both parties get more out of it
Cloak lights dont get beamed for moving their pinky toe
And the enemies get more responsive counterplay
I think the decloak would have to last at least a solid second to allow enemies to survey their surroundings when they hear the noise
But otherwise, I'd be down for it
I mean, maybe not a full second, but like .75
During which, the cloak noise still plays, so they cant just not give a shit until its gone
They actually need to pay attention the whole time
But thats more of a rework for cloak
I think vanish bomb is pretty much perfect
Nah, I'd like vanish bomb to be true invis, too
This half-visibility thing just isn't fair or coherent design
Well, if in doubt, at least that would remove the jank between different graphic settings
Exactly lol
That was a wild week, couldnt see the cloak
But demat looked kinda sick like that
Just light blue lines with a blue undertone, otherwise cleat as the sky
Shoul kinda stay that way tbh
We have already seen perfection, why mess with something else?
Because sometimes you gotta compromise with companies lol. Embark already spent time and money on the silly extra effects. I doubt they'd want to just cull some of them, even if it's objectively right
More like "why attempt somethinf else"
Whatever
I think its reused for data reshaper
And they can always use it for sometbing else again
Also, isnt that a sunken cost fallacy?
"We put so much effort into it, maybe its not worth it but i dont want the work to be in vain so we will stick with whats objectively worse"
It is. And that's honestly how these game companies operate sometimes
Look at the Wheel of FOMO. Everyone hates its guts and they haven't said anything about it lol
I mean
Waiting to react to feedback until its actually done is an option
Reacting and slightly changing it midway is an option, but nor a must do
Personally, i like the wheel
It just has its problems
Without repeats, id love it
It would be awesome if it were used to reintroduce lost items like steal the spotlight, bunny bash, smoking guns etc.
Make it like 5k vr to spin
Boom, fomo reduced and vrs finally have a use
Throw the random hat in there and maybe an over the top fancy knive like csgo and im happy
I want to convert 5k VRs to 1 multibuck š
We will be eating well tonight
2k vrs for 50 multibuck
Tbh that'd be a bit too generous. I don't think Embark could really incentivize buying multibucks then
5k for 10 seems reasonable to me
Consider WT gives you 250 at most
3k for 20
revolver skin idea https://discord.com/channels/1008696016318513243/1303634729072852993
thas my
Hello! Any fellow 357 user here? I want to know what you prefer between the iron sights and compact reflector (red dot) and why. Thanks!
Irons. Front sight post makes it easier to head tap for me.
I prefer the irons, red dot feels like it doesn't return to center on follow-up shots but I don't feel it as much with irons
@mellow vector @midnight cape @Ah, thank you for your answers! I also noticed that the red dot is quite unstable and it felt better to use the irons. Also, I felt that I can ADS faster with the irons? Is that the case or only my perception?
I haven't noticed either ADSing faster, but I also haven't really paid much attention, admittedly.
ammo changing idea for incendiary 10% reduce in damage but 25% chance to light enemies on fire
the revolver needs a scope
It has one
its not a scope its a red dot sight idiot
anyone play light on console? how to easily use other weapon than m11 š
I recommend a (kind of) high fov
i don't think there's even an answer to that question :P
its too genaral
And one of my favourite weapons has to be the new shotgun, don't need too much brainpower for it honestly
i see
i mean there's is one but it just such a bad advice lmao
but i find it harder to use it, maybe my sens too low
what is it :d
play more, get more experience, gitgud, silly noob lol
My advice is be patient with your shots
(but make sure you shoot them eventually lol)
šš im good at using m11, but when bored, i just play medium
i see, i tend to spam it
Yeah better tracking is all I've got for ya chief my apologies š
@lethal oxide do you have a clip of your gameplay?
nah, maybe ill send later, just learn how yo record on PS
i use pc so idk how people record on ps
red dot for 93R please. Am asking till happens š
holographic sight or acog for pike would be nice
embark bring back spamming mesh shield but lower the hp to make it more balanced
Scope is the general term for any attachment that is used for a better view
Nah, just bring back 1200 hp mesh with cd
Having lower hp than 750 would just kill it
Does the Famas need its sight or iron sight is just fine?
The sight is definitely better.
It was already perfectly balanced where it was, the nerf was completely senseless.
I personally like it more without the sight ( its not good if you skope in on short range), but if you play a lot of long range than the sight is very good.
defintly red dot since its only visually recoil and there is no recoil at on the gun it will always hit where you start to aim. the recoil is broken rn so it doenst matter what you use red dot help aim imo
Iron sight takes a big place on your screen compared to the scope, just get the scope, it's the best option
imo the iron sight is really good on the famas but i found myself both hitting more and feeling better when i put on the sight (theoretically less clutter like the guy above me said)
Should data reshaper have input buffer?
As in, you press, and as long as you still hold reshaper, it will reshape the first viable option
This would mostly make it easier to reshape rpg and grenades
It's already a easy gadget to use and RPG doesn't need another better counter
but 8 seconds cool down is diabolical
rather have less hp but be able to spam it
tbh it was perfect in s1 and 2 , i don't recall people complaining
and it's not hard to counter spamming considering thar all glitch gadgets neutralize it on impact
S1 and 2 mesh was good but I still prefer my trusty Charge n' Slam when I play with randoms
I miss sa12 with mesh shield š
We need more weapons for medium
Same but we have to adapt now. I play KS-23 CnS or for a more troll playstyle, I got my Holtow PyroHeavy with Flamethrower and Goo gun
How about we just making everything basic melee but make is percentage damage, so the way to use your gadgets to melee others without getting meleed yourself
Can 93R possibly get a damage buff by 1 or 2 damage. The changes to everything else to the weapon is excellent, but I personally think this would make it more viable in all situations. Headshot damage is outstanding but if not body shots is abysmal I feel. Damage of body shot feels lackluster. If that is possible. I do not know the overall feel and effectiveness of this change. Embark please consider this possibility. I know what you said in the patch notes but I do not see any other option. Thank you for listening to my suggestions.
reload speed, fire rate, mag size, accuracy, and falloff are all balancing factors
The day slegehammer gets nerfed is the day i finaly start to get good with the M60 XD
Like i love it and im prety damm good with it but like take away my ability to crush little lights and just run at heavys without conciquence and that just my entire playstyle down the drain XD
what's the best weapon for heavy atm? akimbo?
SA1216 or deagles depending on map and team comp. But 99% of the time itās SA1216
what about medium?
Model
is the xp-54 still viable ?
I wouldn't say light it viable rn but if you do run them the Xp is propably slightly below m11
It's much beter against say one target at mid range than the m11 but loses out on cqb
Not at all. Use m11 with sight
sledge hammer doesnt need to be nerfed. they are already at a disadvantage because they cant engage in fights at a distance. meaning they cant help there teammates in team fights. only when they are up close. learn to kite melee users and you will have no issues.
Yeah the only thing i strugle with is lights that run or stun, everything else i'm fairly good with
Yeah i feel like i get out damaged by every single weapon rn
nein
DB is busted btw, its funny watching lights switch to it in bank it whenever they start getting obnoxious
the DB is such a fun weapon and it conceptually only works if it can kill both classes in two shots, otherwise you just take a ranged weapon that can actually kill in one mag
Is tk good on controller?
I'm worried that it's going to fall under scrutiny once/if the 1887 gets gutted because it's pretty good at playing against it
it does 
was so wack in season 2 when landing double meatshots didn't even leave heavy in range for a quick melee
it can one burst a heavy now just need to place the shots well
its especially effective against lights and anyone if you spam your gadgets which is a given
Buff SCAR buff dual blades buff RPG buff MP5 buff M93R make glitch grenade explode on impact and revert LH1 to original firing animation
is the data reshaper situational or do people just not know how to use it?
I use it at least almost every fight or if we're stealing cash out
i just dont know how to use it
*FCAR
It's just niche. It's a great counter to turrets, mines, and even grenades if you're quick enough, but it's usually easier to get value out of a different gadget instead
that's exactly what I use it for. The only other gadget i'd run other than the data reshaper is the goo grenade. Just for cover but I think the data reshaper is to good to not run it. Getting rid of mines on the cash out or sonar grendaes can change an entire fight
Give model some actual spread
this.
Like I don't think the model is too strong, Its just not shotgun enough
Add more bullet spread, boost the damage but make it fall off really quick with distance
The problem is the damage. Medium getting to run a full support loadout while having the same close range power as lights and heavies is what fuels triple medium.
The spread and falloff nerfs should be reverted and the damage nerfed below 110.
Just make it like
A shotgun
That won't fix the problem.
hey im new on the discors can anybody tell me where i can find some mates
Really? It's been all over season four.
I've seen triple light and heavy but almost never medium
#š„āspawn-point
thx
And another thing, I rarely see people use the model, idk why
Do you play a lot of quick cash?
Yeah
That tracks.
What modes do you see triple m in?
World tour and ranked.
Most people in quick cash are either:
A: Bad
B: Fucking around
C: Both
So something like model, which punishes you pretty heavily for missing, doesn't get around often.
I see
World tour also sees some messing around, but since you actually get something for winning people tend to play more seriously than not.
So there's not much of a problem in casual modes
Due to the low population WT has actually been rather sweaty lately. You pretty much always have most teams running full meta + most people at least try to enter VC every time I play
Playing a round of WT, see what you mean ...
Last night, I got into a WT match of literally only Mediums... Yup, 12 Mediums lol
Yall Iāve been struggling to get the 5 elims with gadgets from 30 meters, anyone got any tips to help? Iāve just been chuckin grenades and hoping for the best but idk what to do anymore
Could the contract be glitched too? There are times I swear I got 30 meter or more with nades but havenāt gotten progress since
What's the best overall weapon for light? I'm trying the LH1 but can't land shots
If you suffer from missing lights a bad class
This is true, there are a lot more Lights on "Casual" game modes while Power Shift is a 50:50 on whether or not the team comps are balanced or heavily one-class-lenient
Maybe the new shotgun because it's the spammiest weappn
