#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 106 of 1

vale obsidian
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bro i have so much clip of that lmao

shell sonnet
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What if i dont want to use frags?
What if i dont like the next option?

At some point, we run out of options

And dont forget, the enemy can still avoid them, and they can be on cooldown

Though luck

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They should be balanced on their own, not around gadgets

viral forum
vale obsidian
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"self damage is usually pretty forgiving" i have a grudge on that cus my main gun cl40 with one shot do 160 self damage leaving you at 90hp 🄲

shell sonnet
viral forum
viral forum
vale obsidian
shell sonnet
shell sonnet
viral forum
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also again theres really not that many 'hard' counters in tbis game and skillful application of anything will overcome most loadout differences

vale obsidian
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...

shell sonnet
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Many of these counter are flawed in some way too

Stun gun users told me to just use dome shield while running melee
So i did

Unless i preemptively poped them (which has problems in its own right), they always got me down to 150 hp before it went up
After which they either waited out the dome shield, then killed me
Or just rushed inside for a burst

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Or for another example mines
They take time to set up

Pull them out and throw them, by then the light has at least passed you once for 140 damage
If they arent already charging up the next one
Youre lucky if its charged by then

And they can just move 2 meters to the side and push another angle

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Goo nades need to pull the pin, throw, then get on top of them

Etc. Etc.

viral forum
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well thats why I hate stun gun bevause theres not many good counters to it besides praying they miss their shot lol, along with utterly breaking the smooth gameplay feel

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but ngl too you have teammates who should be able to back you up in most situations but 1v1s do happen

shell sonnet
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And how is sword any different?

Its not quit as gamebreaking
But thats about it

Not much besides "just aim better" or "use xyz"
All flawed

shell sonnet
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Just get 3 people to use dagger and bum rush the flamethrower heavy

See, not quit as bad

viral forum
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I mean the game is gonna have to punish you at some point for playing like a potato, if you cant aim, cant use your gadgets effectively, and dont have any game sense to anticipate where the sword player is going you are just gonna lose lol

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and like, good, you should

shell sonnet
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Since when is it about this?
It has been about gadgets as counters the whole time
And i told you why that doesnt work

viral forum
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Like yeah the sword wiggle mechanics are annoying sometimes, but its not game breaking and you can usually dunk on them just fine if you play smart.

shell sonnet
viral forum
rustic pecan
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yo

viral forum
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like going against it or you using it?

shell sonnet
shell sonnet
viral forum
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and they cant be sidestepped if you play around a doorway or some choke point, again play smart with them

shell sonnet
viral forum
shell sonnet
viral forum
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but you can see them, and therefore kill them

restive plover
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A little roundabout, but still.

viral forum
shell sonnet
viral forum
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im telling you how to run thermal in ways that are very effective

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pair it with smoke grenades

shell sonnet
viral forum
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also yes if they use cloak as a sword either thru ability or vanish bomb you will counter that with thermal and can counterplay them

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the sword still has to close the gap

shell sonnet
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Ok and now, how long does that take to set up
Get out smoke nade and throw it, swap to thermal, activate

Considering how lethal sword is, you arent surviving that unless you saw them coming

viral forum
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you can have the thermal up before you even get into the fight

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and well you probably should

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again you have to use your stuff competently

shell sonnet
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Thermal literally has a charge
You cant have it active at all times

What if they just come when you dont have it active?

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Same thing i mentioned before
If your item is on cooldown, tough luck

viral forum
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cloak is loud and so is vanishing bomb

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if you hear it play smart around it

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I really dont even know what you are arguing for anymore lol

shell sonnet
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Do you?

viral forum
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Yeah, that sword isnt that big of a problem and 'hard counters' arent that big of a deal in this game

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you can take any loadout you want and be effective against anything else if you play it right, but that comes down to skill and being quick thinking/adaptive

shell sonnet
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Its been about how items as counter are flawed, make the game less fun and often end up being unreliable

viral forum
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nah honestly I think its a pretty good system and generally everything is pretty effective when played correctly

shell sonnet
shell sonnet
viral forum
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if someone cant figure out how to counterplay someone else with plenty of useful things at your disposal thats just a pure skill issue

viral forum
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some require other gadets some dont

shell sonnet
viral forum
shell sonnet
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I could also just turn this around and say "you must be low elo, since all your enemies fall for those counters"
Wouldnt be very nice, now would it

viral forum
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its not a case of falling for tricks its just playing smart, if anything their own counters will at least buy you time to make another play or disengage

shell sonnet
viral forum
shell sonnet
viral forum
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well actually dash and grapple can be seen as melee counters too, also in that case playing closer to your team is the counter to that

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I do not hate stun gun because of raw balancing, I hate it because it breaks game feel entirely

shell sonnet
viral forum
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Every team fight starts as a 3v3, if they have a stun crutch light then play closer to your team

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if you left in a 1v1 or whatever say you are sledge H, focus on rezzing your teammate safely before trying to just bum rush the light with a stun gun

shell sonnet
viral forum
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I play casually with friends and use VC to actually like coordinate even in casual

shell sonnet
viral forum
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And if you put your teammates totem somwhere good for yourself you will force them into melee range

shell sonnet
viral forum
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well idk turn your mic on then and use it lol

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no point in playing multiplayer games if you are sitting in silence and suck

shell sonnet
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So basically
"Want to have fun?
Just go into a 3 stack and sweat your ass off"

viral forum
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you can find talkative randoms

shell sonnet
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I shouldnt need to tell you why thats an issue

Solo vs group que gets enough complaints to be an obvious issue

viral forum
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and theres no way for them to fix it, a set group will almost always play better than a set of randoms

shell sonnet
shell sonnet
viral forum
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how is comminication with teammates abusing something lol

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thats just a bog standard part of mp games

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I dont even know what tangible game change you would even want anymore, besides turning the game super lame and homogenized like counter strike

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imo embark has done a pretty decent job with overall balancing and gameplay, yeah its not perfect but its certainly good enough to have fun

shell sonnet
# viral forum how is comminication with teammates abusing something lol

Wording couldve been better
But does it make a difference?

You want me to have a numbers advantage to have a chance at winning

Communication is a core part
But the advantage it brings, its effort and its downsides should not be a requirement to "outplay" a single random

I doubt you could even homogenize the game at this point
And there are plenty of ways to fix things without ruining their identity

But i doubt telling you has much use since you will just play in your 3 stacks and not care either way

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Embark did do a good job, many borken things are not anymore
And it is, frequently, very fun

But there are some fun-stoppers i would like to see changed

And specifically, trying to balance somethign too strong around "just use xyz" is one of those things

viral forum
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most of those arguments arent catch alls, thats just what one player finds effective as a counter, find what works for you

shell sonnet
sharp portal
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is heavy GL good or nah

pulsar grail
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very good, actually op

shell sonnet
sharp portal
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yeah coach me, coach

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how to grenade launcher

shell sonnet
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Shooting the ceiling is very good, makes it easier to hit (if you can estimate where it will land)

Stay away from rooftops

Buildings are your friends, especially monaco

You can place a pyro/explosive mine next to a door or window and shoot it for big damage

Charge n slam is very good because of mgl's minimum range

Spam = good

Decend for defences but it depends (dome shuts it down pretty badly
Above is good, but not directly, get some horizontal distance and hit the sides of the cashout so they detonate near the floor

You might be able to get some use out of goo gun
Shooting random blobs around enemies might make it easier since you have to bounce off of
(Heard about it a few times, didnt test it myself, might not be woth the setup, since they also blow them up)

*copied from a convo i had some time ago

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Basically a lot of intuition

Its probably the weapon i took the longest to get a hang of

But once i did it was awesome

Might take you a few matches

"Few"

unkempt moss
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#buffgoogun

shell sonnet
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Uuuuh, what else

Make use of its gimmik, shooting around corners is good
For example, spamming the attic on monaco

sharp portal
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so basically, im junkrat?

shell sonnet
pulsar grail
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love dva!

sharp portal
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thats good, atleast one of us still has sanity

shell sonnet
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Oh boy, if you knew

sharp portal
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what game drove u to insanity?

unkempt moss
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The finals

pulsar grail
unkempt moss
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Four seasons of my kills being defibbed in my face will do that

shell sonnet
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But its getting better

For example, im not hard shut down by aps anymore
I hug_friend it

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Honorable mentions, tf2, pvz gw 1/2, fortnite

cyan bobcat
shell sonnet
cyan bobcat
shell sonnet
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I sense a possible misunderstanding

shell sonnet
shell sonnet
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Adding at least 1 mythical op item per season isnt doing it any good

Thats also why im a little scared about embarks new balance approach
Potentially being stuck with a broken item for half a season scares me a little

Kinda like winch all over again

unkempt moss
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I love having a single hard meta every season.

shell sonnet
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Although i do recall that they mentioned doing adjustments early if need be
Still has me a little worried

shell sonnet
unkempt moss
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It’s nice because I can tell from the season patch notes if the entire season will be worth playing or not. Embark saving me time so I can put it in a game i will have fun with it.

sharp portal
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@shell sonnet how good is the stabby stabber

shell sonnet
sharp portal
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the small one

shell sonnet
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The very small one, or the one with 7 meter reach?

serene glade
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heard someone bitching about defibs. smells like low elo trash

cyan bobcat
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accidentally pressed enter too early

unkempt moss
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Googs, don’t switch up just because you hit Ruby this season.

shell sonnet
serene glade
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funtards stay losing, compchuds cant stop winning

unkempt moss
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You can’t just pretend they aren’t broken because you started maining defib and climbed

serene glade
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they should let me equip the defib in my main weapon slot

shell sonnet
shell sonnet
serene glade
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i think i can get kills more consistently with a defib than the mgl

unkempt moss
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Heal gun is my primary. Defib is my spec. Model is my number one gadget.

shell sonnet
unkempt moss
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The MGL is good and working as intended.

serene glade
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ive used it only one time

unkempt moss
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Opinions on the spicy nuggets from Doncs?

serene glade
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im not fat so i dont go to doncs

shell sonnet
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I got drunk with it the other day
One of the rounds
11:1
Next best had 3 kills
My teammate didnt have to do anything because i was tearing the lobby apart

Yall are just doing it wrong 🤣

serene glade
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cl-40 is just more fun because mortar strikes are based

shell sonnet
unkempt moss
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They need to add an actual mortar

shell sonnet
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Cl is closer to a rocket launcher imo

shell sonnet
unkempt moss
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Let me mortar strike on my heavy as a counter sniper tool.

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Even though embark has counter sniped everything with patches for me already.

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The pike nerfs went crazy. Haven’t seen one since

shell sonnet
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Yeah, because they now cant outcompete model

Now its only model

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Hence my argumentation for defib nerfs

Buffing everythinf up only makes it annoying
The top ones need to come down

unkempt moss
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The nerf to model feels like they didn’t even do anything. I messed with it

serene glade
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gate way on top of mortar, throw it in a room and let it sing

unkempt moss
shell sonnet
serene glade
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thats too fun, high elo players think model nerf will make game perfect

unkempt moss
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I like that Embark has essentially made it so they pick your load out for you on medium this season.

shell sonnet
unkempt moss
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Defibs and heal beam were already brainless. Now you can just drool on your controller when it comes time to make a contestant.

shell sonnet
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I think heal beam needs more down time

I was in favor of making it heal until overheat

But i did have another idea recently

serene glade
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i honestly dont even think heal beam is a problem

unkempt moss
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If Heal Beam is the Ice Truck Killer, defib is the Bay Harbor Butcher.

shell sonnet
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Delay the recharge like .25-.5 seconds after healing

That way it prevents tap healing and forces the medium to get off it a bit

But its not quit as harsh, since its szill available

unkempt moss
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Biney has been nerfed enough. Let’s get the real problem.

shell sonnet
shell sonnet
unkempt moss
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Probably not.

shell sonnet
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They did say they want more "consistent " and "larger" balance shifts

For me that means, going from number tweaks to reworks

Which is exactly what defib needs

unkempt moss
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They did say they don’t want to make big meta sweeping changes, then proceeded to nerf everything but the Defib. So maybe they see it as a big meta item, meaning they will.

serene glade
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no, because then people with "stop nerfing support" or whatever as their name wont have an identity in their games. and high elo wont get to act like them dying out of position is a "strategic advantage"

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i saw 3 uses of defib in a 90 second long "look i enjoy the game in high elo" video post yesterday

unkempt moss
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Give me a world tour stop that removes defibs and watch me hit Emerald in a week. Right now I just get on to do contracts and then go play other games.

serene glade
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defib bring much joy

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listen to these giggles

unkempt moss
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Death shouldn’t be punished. It’s fun to live as many times as you need.

shell sonnet
unkempt moss
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Change the defib. At least I can stop a model user.

serene glade
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genie balance strat is so based

unkempt moss
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Model user isn’t nearly as scary if I only have to kill them once.

shell sonnet
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A dagger that comes back every 5 seconds would be scarier

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(*if given a decent amount of skill)

unkempt moss
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I’m telling you, let me GooGun trophies and all the really cool kids can keep their defib.

shell sonnet
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Its good for goo gun
But i do want to enjoy the game in other ways

unkempt moss
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You can do it to everything but trophies.

serene glade
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give heavy jump pads and demat, so i can kick flip on a class that isnt boring as shit

unkempt moss
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True.

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Make that GooGun change and watch it become meta over night.

shell sonnet
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Yeah, because counter counter counter items are awesome

Cant wait for another season without light in the meta /lh

serene glade
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me too, i hate light

unkempt moss
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Hey, shutting defib down in some way makes the light better.

shell sonnet
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Maybe there are so many lights in casual because ranked players also want variety but cant play them in ranked

serene glade
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no defib literally buffs lights. but im low elo trash and get told im wrong

unkempt moss
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Imagine putting in all that work on light and not having some fat medium slob run up one handed with defibs, other hand on Cheetos, and get insane value with zero effort.

shell sonnet
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Man, i really gotta get better at reading sarcasm

shell sonnet
unkempt moss
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Oh yeah, having the glass cannon class shut down by a single item is smart. It’s almost like them not being able to do their job ruins the entire class

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Hit me, I am indeed heavy.

serene glade
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he called mcdonalds doncs, hes a heavy

unkempt moss
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I play fatly regardless of the class

shell sonnet
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Basically
Barricade

But its see through
Doesnt have collision with the world(only bullets, projectiles and enemies)
And can be placed on walls and the ceiling

You get 1 charge
It lasts a certain amount of time
And recharges faster than barricade

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An energy shield

A mix of dome and barricade

unkempt moss
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So like a placable mesh shield?

shell sonnet
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Yes
But you cant shoot through it

unkempt moss
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I feel like it would struggle to define itself from our other options.

shell sonnet
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Its supposed to be useable more frequently and have certain utility (e.g. movement)

shell sonnet
royal thicket
unkempt moss
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I’d try it, but I’d rather Heavy get some utility that isn’t just stop bullet

shell sonnet
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And stopping bullets from above

unkempt moss
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They took away the best movement in the game this season. They want heavy to be slow and require a team.

shell sonnet
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Not really

As sad as the loss of goo ship
It was the more extreme case

Heavy still has some good movement options like this

unkempt moss
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I watched my heavy teammate run around looking for a way up to a roof that wasn’t possible for him.

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No RPG, no anti gravity, zip lines broken. He just had to stand there and watch.

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It was pretty cool. Should have run GooGun to get up there.

keen turtle
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Goo for traversal is the best

shell sonnet
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I mean, medium can also have that issue

keen turtle
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and light. All about the gadgets

shell sonnet
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Cloak light technically

keen turtle
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Having no destruction feels bad too. You see it on MMM often

shell sonnet
unkempt moss
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His fault for not running GooGun.

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He’s a scrub for that

shell sonnet
unkempt moss
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Defib should be able to destroy terrain. I think it needs that.

serene glade
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your heavy teammate sounds like a funtard

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should have been a compchud

unkempt moss
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Start giggling at RPG kills. Now.

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Then desperately post it in the discord saying ā€œlook I have friends guys! HA HA HA look how we laughā€

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Googs. I hope you have a terrible day. Stop having fun on this game. Do not try new things. Buy skin shoot model press defib button.

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If you want to have fun and try stupid things go play deadlock.

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This game is for very cereal players only.

keen turtle
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Playing like they wont need a day job

unkempt moss
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Exactly. Leave it to the Frank poster to understand.

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Take away my precious goo tech. I’m getting the entire game ruined. GooFO only ever hurt one guy. It didn’t deserve this.

serene glade
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punch vindicta

unkempt moss
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Just because that one guy we killed with the KingGoopa was Embarks balance guy doesn’t me it needed to be removed.

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God this game could be so fun but the dumb ass devs are chasing the esports bucks.

serene glade
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i dont even think they are chasing esports bucks

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i think they are just not smart. some people would say stupid

unkempt moss
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I am counted among those people.

sand girder
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Hi

cyan bobcat
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Medium or Heavy weapon concept: Fusion gun
ā“ an energy based full auto semi-short range gun. no ammunition, but has an overheat. charges up before it starts firing
🩸 DMG: 26 | crits: 39 | DMG falloff: 14m(46feet)-21m(69feet) -80% DMG max (from 22m(72feet) deals ~5/8DMG).
šŸ”„ RPM: 410 (starts firing after 0.6s charge)
šŸŒ”ļø Overheat: 3.6% per round fired (overheat comes after 28 shots in when spraying)
ā±ļø Overheat cooldown: after a 1s animation, it takes 3.5s to cool down to 0%, but you can start firing below 50% (after 1.75s)
šŸŽÆ Aim accuracy: Good at 0-16m(52feet) | Hip fire: not good but not bad at 0-6.5m (21feet)

Thoughts? i didn't want it to be long range, so it's range has been grounded so i think the dmg could be a little higher, but then again, it could be OP and we dont want that.

art by Pavel Proskurin on ArtStation.

unkempt moss
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#buffgoogun

keen turtle
unkempt moss
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It’s a good QoL change. I have a list of changes in a copy paste I post sometimes.

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My main thing is turning the right click of the googun to charge up to 10, and make a line perpendicular to the surface it lands on. Just for better movement and set ups.

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They took away my beloved GooFO and other movement stuff, but it’s still the best spec

tidal cave
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I think it would be pretty funny to make a skin for the glitch grenade or mine where it's just a car battery

azure prawn
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opinion on sh1900? currently using m11 only

drowsy pasture
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What weapon is that?

azure prawn
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the light double barrel

drowsy pasture
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The sawed off is insane when used properly

azure prawn
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im thinking about unlocking it

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(im kinda new so dont have everything unlockeD)

drowsy pasture
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I don't have everything unlocked either

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That's probably because I don't spend my thing until it's full because I don't need to unlock anything new

tired minnow
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Light shotgun makes me a dead man

royal pier
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Instead of having linear downscaling of explosion damage past max damage range, I'd rather explosions always do the same amount of damage over a smaller range overall.

It would be less range than currently, but always do the same damage.

If you get a hitmarker with an explosion, you know exactly how much damage you did.

They can also keep the environmental damage range as it is. So you could make RPG do 120 damage with a very small player damage zone, but still have the same environmental range as before.

drowsy pasture
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Dumb idea

azure prawn
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how is the m11 compared to the xp54?

drowsy pasture
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More recoil, more ammo, faster firerate

azure prawn
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which do u think is better

drowsy pasture
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M11

royal pier
# drowsy pasture Dumb idea

Why? The current system is awful. It doesn't work properly. You can land a blast at their feet, and do basically nothing.

azure prawn
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ty

drowsy pasture
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M11 also has faster reload but xp has longer range

azure prawn
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aight, thanks!

royal pier
azure prawn
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cloak or dash? ur opinion on that? @drowsy pasture

spring oasis
drowsy pasture
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I don't play light

drowsy pasture
drowsy pasture
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If that's what you want to believe then I can't stop you

royal pier
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Your girlfriend lives in Canada, too, I'm sure.

drowsy pasture
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I don't have a girlfriend

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I'm gay

fleet brook
drowsy pasture
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Actually no I'm not but it's easier to sat that than to say pan

fleet brook
royal pier
drowsy pasture
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Wdym?

fleet brook
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I don't know how we got here but I'm loving it

drowsy pasture
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This guy is dumb

spring oasis
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I think the issue is they cannot aim at a target well enough to use a normal firearm so they use a grenade launcher, but they cannot aim that properly either, so clearly what needs to happen is the game needs to be changed

glass tangle
#

What's the fastest way to rank up weapon levels?

drowsy pasture
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Use the weapon

spring oasis
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True

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Doing good with the weapon makes it rank up faster than doing bad with the weapon

glass tangle
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So it's just kills? or are there other hidden multipliers

royal pier
# drowsy pasture Wdym?

I was driving.

At least in the US, there was always a kid who would make claims (like having a girlfriend/boyfriend), then when asked who, they would lie and say they lived in Canada or went to another school. They make claims without backing them up.

You claimed my rework suggestion was bad. When I asked why, you said you had one but didn't want to write it.

Sounds like a lie. You said no to say no.

royal pier
drowsy pasture
royal pier
drowsy pasture
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That is what made me not want to write it anymore because I am petty

royal pier
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I pretty much always say why I don't like an idea. Saying "dumb idea" is as useful as saying nothing.

drowsy pasture
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That's not true

royal pier
drowsy pasture
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Ok

royal pier
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"Dumb idea" gives me nothing to work with.

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Cause I'm not against adjusting the original concept.

I'm fed up with firing a MGL32/RPG/Frag and seeing it do almost no damage despite it being basically on top of them.

This didn't happen as often under the old system, so it doesn't seem to reliably work as expected.

cinder turtle
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why did you nerf the sword?!

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pls revert your changes plsssss

shell sonnet
# royal pier Cause I'm not against adjusting the original concept. I'm fed up with firing a...

i mean, if it didn't deal decent damage then it wasn't on top of them

a change like that would also make them less unique, as smaller, high damage splash would be functionally almost identical to a shotgun that also deals damage if you hit the floor right around them
a bigger splash radius keep them intact

but i do agree that readability could use some improvements
perhaps if it dealt >85% of max damage it shows as a crit?
or just damage numbers

main zephyr
#

yea

royal pier
# shell sonnet i mean, if it didn't deal decent damage then it wasn't on top of them a change ...

Your first point just doesn't hold true. I have gotten wildly inconsistent results with explosions post-rework. I have seen explosions hit their feet, and not do max damage many times. I've seen it happen to me personally. I've had an RPG do 100 to my teammate that's right next to me, and I only take ~60. It's not consistent.

I'm not proposing every explosion have a significant increase in max damage range. In fact, I think frags should just lose their linear splash range. They're too good for how low their CD is.

I'd actually shrink the RPGs player damage range in exchange for 120 damage. It would be a single target skill shot instead of an AoE opener (unless they group up too close, their mistake).

restive blade
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they need to add a wing suit for light

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so you can glide around the map

boreal laurel
restive blade
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well you would need to be high to use it

boreal laurel
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I do have to wonder when we’ll start hearing calls for a grapple nerf

royal pier
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I guess they could make it infinite use.

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I'm still not sure what it really gives Light outside of "cool flying wheee."

shell sonnet
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and as a whole, it would likely take away dev resources when its mostly fine as is and they could focus on other stuff

royal pier
shell sonnet
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and it also kinda adds the issue of being very black and white

either you hit it and they take a ton of damage, or you dont and its nothing
also might make it more frustrating to face since dodging isnt rewarded unless you avoid it completely

shell sonnet
#

feels a bit weird that light can be better at destruction than heavy

royal pier
shell sonnet
royal pier
shell sonnet
royal pier
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I think less AoE range in general would be healthier for the game.

shell sonnet
#

but then we get the issue again

royal pier
#

You'd gain more range for max damage, but lose overall range that in many cases doesn't actually change hits to kill.

shell sonnet
#

i dunno
that does seem logical

i cant really say more than "bad gut feeling" at the moment
i just have a bad feeling about it thats all

royal pier
#

MGL32 needs more than that to be meta-relevant, but it's a start.

shell sonnet
#

depends on the actual numbers though
and it does mean that you can kill someone thats on 1 hp in a decent aoe, which is what they are kinda supposed to do

royal pier
shell sonnet
royal pier
royal pier
shell sonnet
#

as long as they keep the bounce mechanic (and obviously aoe because grenades) im happy
thats what makes this weapon so great for me
its just interesting to activate your brain for once and do more than point and click

royal pier
#

In fact, CL-40 having direct impact and consistent splash damage values would make it less frustrating for all involved.

I can't be mad if someone masters hitting me directly.

royal pier
#

The biggest issue you'll encounter with the MGL32 is when people get right in your face. You can aim at the floor directly below, but it bounces so much that you have to be asleep or reckless to fall for that.

The nades having more mass would help with this. Also making the nades ignore small pieces of debris and props (like chairs and props) would help.

shell sonnet
royal pier
#

I am going to mess around with Winch MGL32 a little for fun. If you aim straight down, they bounce behind you for some reason. So you winch, turn 180, then leave a trail of explosive poo behind you.

shell sonnet
#

thats some cool tech though

royal pier
#

It used to be in a fine spot at launch, then they just messed with it for no reason.

shell sonnet
shell sonnet
royal pier
royal pier
shell sonnet
royal pier
#

If you're outside and they're in the 1-7m or so range, you literally cannot skip the nades in a way that lands.

Another big issue is elevation. The bounce is so extreme you would think they coated them in flubber.

shell sonnet
royal pier
#

I use goo nades for backboards. The problem is weapons like the M11/1887 and the like don't allow you enough time to use the nade and kill them considering it's only 83 dmg a nade.

royal pier
shell sonnet
royal pier
#

Embark, the MGL32 will gladly take the reduced self damage you gave the CL-40.

unkempt moss
#

Wasn’t the max damage aoe what got everyone so pissy about the CL40?

vale obsidian
unkempt moss
#

That seems like good balancing to me

shell sonnet
lament mountain
#

does the CL-40 only do damage when it feels like it or something. I played it for some contract progression and. I don't understand it.

restive blade
#

its just shy

torn laurel
#

General question, gas grenade or pyro grenade? Which do you like better?

shell sonnet
# torn laurel General question, gas grenade or pyro grenade? Which do you like better?

Pyro counters gas and goo, so thats a +
Pyro can be used on ceilings
Pyro can be used to set off mines
Pyro explodes on contact while gas nades bounce once or twice (i think)
Pyro has damage over time once the enemy leaves its aoe

Gas cant be countered by smoke
(Which actually combos quit well on light, indestrucrible aoe damage)
Gas has a bigger radius, which is pretty much its main draw
And i think it deals more damage, not sure

#

For the gas + smoke tech
Keep the gas cloud size in mind

A gas cansiter cloud is smaller than a gas nade cloud
Same with smoke

So a smoke grenade will cover both fully (if placed right)
But a smoke container will only fully cover a gas canister

shell sonnet
shell sonnet
vale obsidian
#

why is that so funny to me lmao

shell sonnet
#

Whoopi cushion skin for gas mine when?

vale obsidian
#

a flashing beeping pillow is what i just need to sleep at night

shell sonnet
#

I mean the thing you accidentally sit on and it makes a fart noise

Not a pillow

spark hamlet
vale obsidian
#

well google give me this when i search it

shell sonnet
#

Nope, not what i meant

spark hamlet
#

I believe you are thinking of a Whoopee cushion

shell sonnet
shell sonnet
spark hamlet
#

No problem

vale obsidian
#

english is stupid sometime lol

shell sonnet
#

...should i just post that rq in feedback?

vale obsidian
#

i'll post it with you

shell sonnet
#

Huh, thats odd

vale obsidian
#

?

shell sonnet
# shell sonnet

Picture turned gray

Didnt know it changes colour after posting if you edit the original

shell sonnet
vale obsidian
#

what ever ok to you

burnt python
#

what is the best medium weapon right now

shell sonnet
#

Model

burnt python
#

is ak or cl40 bad now

vale obsidian
shell sonnet
vale obsidian
#

idk its some other person clip

shell sonnet
#

Potentially useable on doughwrangler model?

#

Due to the detached hand

vale obsidian
#

idk man, i don't really like messing around testing stuff tho (boring) so your on your own for this one :P

shell sonnet
#

Cant really get a 3rd person view of myself
I may have potential testing subjects though

All good!

lavish heron
#

but with defib mixed together with an akm it was so funny although i think it happens when you die while lagging

ornate schooner
#

They should make an ospuze can skin for the frag

hot kraken
#

Can we get modifiers for gadgets? Sorta like how you customize optics for your gun, I see potential to spend VRs on variations of things like gas grenades (a thought that comes to mind is a stink bomb that if the initial impact grenade hits, it makes the player emit noxious gas for a short duration like a semi broken gas barrel but follows you until; taking damage by fire eliminates the gas status effect but just might kill you.) customizable shapes for shields (with the same functional volume as the traditional shape)

This way you maintain gears identity while offering ways to spice up gameplay and diversify it's approach

#

Another idea is different shapes and antigravity cube can take on. Like imagine if it's longer and skinnier so you could pull off sick running slides through

#

Or like a narrower one that goes higher

royal pier
#

So they mighta broke sledgehammer.

vale obsidian
royal pier
vale obsidian
#

wait whaaaaaaaat

#

hammer do splash damage

noble swift
#

Barrels

royal pier
copper sinew
hallow leaf
dusky gyro
#

ok nvm looked at wiki, gas is 30 dps but goes to 60 in 2 seconds, pyro isent stated

hallow leaf
dusky gyro
#

i see

hallow leaf
#

It last 12 sec and I think it does a 4 sec burn

#

If you get a direct hit I think it does 20-40 direct damage

#

I believe its 40 direct hit but will need to test, the pro does more damage then you would think

#

Also if you go in fire you burn immediately while gas ramps up so it has a delay before it starts doing damage

#

Gas is mainly good at defending while pryo can also be good at defending but is better at everything else

strong sun
#

I really think that they should nerf the turret or buff the lights health, cos the turrets insane fire rate combined with the light only having 150 health, it does like half your health within the first 3 seconds

hallow leaf
#

Goo is your best friend

strong sun
#

Nah but they're super op if ur fighting someone or if a team all have them, which for some reason every team I fight always have at least 2 of them. Basically, if ur preoccupied with fighting someone and ur a light,by the time you throw a goo, the player has killed you or by the time you kill the player, the turret kills u

sand monolith
tired minnow
#

Do frags count as explosives

sand monolith
tired minnow
#

Good

sand monolith
#

They explode

burnt oar
sand monolith
burnt oar
#

Thanks for saying the same thing as me.

sand monolith
#

Not really

#

Every class can dive and flank easily including heavy

#

Light is arguably not even the best at it

sand monolith
#

If you throw a smoke barrel or grenade at a turret they stop shooting

strong sun
#

Oh

drowsy pasture
sand monolith
drowsy pasture
#

You mean the fastest, smallest, most mobile, and has invisibility isn't the best at flanking?

sand monolith
#

Yep

drowsy pasture
#

I think you're wrong

sand monolith
#

Because all of those traits are hard countered by simply playing well

#

Compared to the specs on med and heavy that provide consistent value

drowsy pasture
#

Ok but like

#

If we are talking about flanking here light is the best

sand monolith
#

Not really

drowsy pasture
#

How can you say that

sand monolith
#

Jump pad enables any class to flank, invis is genuinely bad at flanking, and dash is super unreliable

#

Grapple is okay at flanking but that’s kinda like all it does

drowsy pasture
#

I'm beginning to question your understanding of what flanking means

sand monolith
#

Flanking can be going from behind or above the enemy

#

Invis is terrible at it because it just gives away your position with the insanely loud sound it makes

#

Dash isn’t going to help you flank because you shouldn’t be wasting dash like that

drowsy pasture
#

Ok so let's just say it's behind because who goes from above. You're going to want mobility in which light has the best

sand monolith
#

It can help you get out if caught but it’s very inconsistent at that

restive plover
sand monolith
#

Light is the best at getting into a position to flank, but arguably provides the least or 2nd least value off of actually flanking

drowsy pasture
#

Sure whatever

sand monolith
drowsy pasture
#

I hate that smile

eager bluff
#

The medium needs a Saiga-12 and the heavy needs a big single shot bolt action sniper

drowsy pasture
#

No they don't

restive plover
shut bane
#

Let’s buff mgl32 to detonate on direct impact with another player

restive plover
#

What about gadget mgl

shut bane
#

The thermal bore? Yeah let’s buff that

restive plover
#

Those two aren't anything alike.

shut bane
#

Ok.

#

I don’t see why you’d feel the need to punctuate but my bad I guess.

restive plover
#

I'm sending 987 flying wiggles to your home.

shut bane
#

I’ll kill you. In game.

loud merlin
#

500 rpg damage

#

and 500 more rpg damage

#

5 seconds recharge time
5 charges stack

midnight cape
fleet brook
sand monolith
#

Or team utility

fleet brook
sand monolith
#

Not really

fleet brook
#

At least most light players I run into play selfish with the occasional vanish bomb

sand monolith
#

Every class has a ton of support value

fleet brook
#

Lights original intention was a low HP flank class on release they had a bunch of selfish utility and little team utility

#

Medium was the maximum supporter

And heavy was just a fat gun

prime coral
#

Heavy now has a ton of team support and utility. Barricades, Dome Shield, etc

fleet brook
#

Those are all defensive utility

#

Medium is kinda loosing its identity as the support class

#

Overtime at least and they nerf the support attributes of it

vale obsidian
#

medium = healer that can do damage āŒ
medium = damager that can do heal āœ…

pliant steppe
vale obsidian
#

(balance cus its competing with so many great light gatgid)

pliant steppe
vale obsidian
spare scaffold
pliant steppe
vale obsidian
#

yeah

prime coral
#

We would need more Healing sources for a anti-healing weapon to be needed

vale obsidian
prime coral
#

Like, if there were Healing grenades, or a healing dart gun.

prime coral
#

Currently there’s no Burst Healing option, which is where something like a Poison dart that prevents healing would really have a major effect.

pliant steppe
sand monolith
#

hard counters are typically poor design and this game should really steer away from them

pliant steppe
sand monolith
#

this game is not meant to be rock paper scissors

#

theres way better ways to prevent healing without it relying on hard counters and healing beam also isnt really an issue

amber ermine
#

embark bring back spaming mesh shield but lower the hp to make it balanced

shell sonnet
# pliant steppe

We shoulsnt add even more broken items, just because something else is an issue

Without it, heal beam is still a problem
With it, healbeam mediums dont get to use an impirtant part of their loadout

Things should be balanced by themselves, not around counters

unkempt moss
#

Is heal beam still a problem? The rate reduction seemed to have fix it.

bitter surge
#

F**k model, that’s it.. I’ve had enough

unkempt moss
#

Trent promised the model would get rid off all the high level players, so I’m hoping it kind of stays the same.

fleet brook
fleet brook
fleet brook
vapid frost
#

Yeah I guess, still pretty weird how you can nullify all lights with a single gadget

#

Dashing is surviving as a light, and not only it takes away your dashes but also removes vanish bomb's invisibility

#

Enough glitch mine rant

unkempt moss
#

I’m more talking about defib than light, but I’m also a big defib hater.

open blade
#

Thoughts for s5

vapid frost
#

Idk what it does, but looks cool tho

sand monolith
#

its not meant to be, and they addressed this in their recent patch notes

open blade
#

Oh and also

sand monolith
fleet brook
open blade
fleet brook
unkempt moss
sand monolith
#

"anti-fun" LOL

open blade
#

Medium needs a kriss vector

sand monolith
#

medium shouldnt get an smg

weak kernel
#

i mean RPS interactions like the ones with gas, fire, goo, and smoke certainly are intended, and the entire point of the reserve loadout system as I read it was to allow you to strategize around counters without letting you just freely counterpick from every gadget in the game- but the game's had issues with really high value must-take loadouts since launch anyway

pliant steppe
# sand monolith this game is not meant to be rock paper scissors

Not sure how to respond to that; it’s not a matter of debate, the game has enough RPS style hard counters in it to clearly demonstrate that the developers have that as part of their design philosophy.

Healing beam is a significant part of the MMM meta issue but I understand that is isolated to certain game modes and certain ELOs and therefore a subjective point.

Do you have any examples of or suggestions for how to prevent healing?

@shell sonnet

The sort of deontological aversion to hard counters is silly. The game is full of counters. I don’t think it is even possible to design a game that has no element of ā€œthis counters thatā€.

Without the gadget, heal beam is a problem. With the gadget, heal beam has a reliable counter, same as many other things in the game, including Invis, shields, goo, fire, gas, barriers, et cetera.

The defib and heal beam don’t have reliably effective counterplay even after their substantial nerfs. We can keep nerfing them until they are useless, or we can keep them strong but provide tactical counter measures.

The dart would have limited range, it would be a projectile - not hit scan, it should have a longer cooldown, it should be blocked by shields, it would be blocked by barriers or solid objects, it would require sacrificing other gadgets, and it would only neutralize the heal beam’s ability to heal a certain person for a brief period. So, 1. The heal beam would still work on anyone not hit by the dart. 2. The dart would need to be used at the right time or it would be a waste.

The ammo count and effect duration could be adjusted.

open blade
vapid frost
#

Holy shit

sand monolith
unkempt moss
sand monolith
#

goo ship wasnt removed because of comp

unkempt moss
#

It shouldn’t have been removed at all.

sand monolith
#

it was removed to fix a bug that allowed people to crash servers lmfao

#

the same physics that allowed goo ship to work also allowed for a server crash method

open blade
weak kernel
#

to be honest I get where he's coming from because the ARs already beat light's submachine guns on TTK at point blank, you'd assume a submachine gun would trade range for firepower, and medium with dedicated close range firepower is really annoying

open blade
#

It could be similar to fcar in many ways in terms of game play, but more of a personal preference. Shorter ideal range.

sand monolith
#

it is a mid range specialist class for a reason

open blade
#

It’s about fun too

sand monolith
#

more medium meta isnt really what this game needs to be fun imo

pliant steppe
vapid frost
#

I dont think it would be that fun to find your way to get close to a medium as a light, only to get melted

shell sonnet
weak kernel
#

yeah and I get just wanting to add content that sounds fun regardless of balancing decisions but it's really easy to see how a medium AR that kills faster than the currently existing ARs at close range (that already kill very quickly at close range) would become not very fun very quickly when you're on the other side of it

#

like the 1887 for as obnoxious as it is is punishing on miss

sand monolith
#

just add a kriss vector to light instead

open blade
unkempt moss
#

Give it to heavy then. It’ll look like the noisy cricket from men in black.

sand monolith
weak kernel
#

give medium the american 180 or something, peashooter caliber high firerate SMG that gives you a high firerate sustained fire option but higher on the TTK end of things

open blade
#

Jus chamber the vector in the heaviest round possible, the. Give it to medium so it can be described as a ā€œheavy smgā€

sand monolith
#

i dont think medium needs any more automatics tbh

#

the fcar already doesnt have a place

open blade
sand monolith
#

and impossible to balance

open blade
weak kernel
#

I never know what to give Medium because whenever Medium gets something new it ends up feeling annoying because it's on the same class as the defib/medigun/cracked team mobility

sand monolith
#

it feels like shit for a weapon to be fun to use but objectively worse than the other options

weak kernel
#

I don't think there's anything wrong with adding a fun weapon that's not super practical every now and again, I liked the launch KS a ton

vapid frost
open blade
sand monolith
#

it would still be a worse AKM

open blade
#

Isn’t the dps higher?

sand monolith
#

ttk times are practically the same as AKM

weak kernel
#

slightly but the benefits don't really outweight the downsides generally

unkempt moss
#

It really depends how much worse it is than the others. Because flamethrower is terrible, but it’s good enough to still be usable for making dumb builds.

frail hare
#

Why did the pike get nerfed??????????????????

weak kernel
#

I don't really think any weapon in this game is so bad that you can't succeed with a fun casual build- dual blades maybe

frail hare
#

I hate playing against the model

sand monolith
#

the max ttk difference between AKM and FCAR is that the AKM is 0.04s faster than killing lights than the fcar is with all headshots

sand monolith
frail hare
#

Pain

sand monolith
#

this is the breakout tournament linked by embark LOL

wind folio
#

everyone using model huh?

#

with the dough wrangler skin

frail hare
#

Maybe if the buffed the pike instead and the fcar

sand monolith
#

its one of the last weapons that needs a nerf. nerf it at the same time as you buff like 3 weapons and people wont complain

#

slightly buff the AKM and FCAR, and buff dual blades to be faster while holding block and full speed while deflecting

#

AA12 for heavy would be awesome

frail hare
heady kindle
#

Why does everyone want duplicate weapons?

Medium doesn't need more assault rifles, light doesn't need more smgs, and heavy doesn't need another fast firing shotgun.

Innovate at least a little. Like at all. Explosive ammo, whips, incendiary ammo, underbarrel weapons on normal guns, any of the crazy failed weapon designs over the last century that make no sense.

That's the kinda stuff you should want cause we don't already have it

cyan bobcat
#

but would be cool ngl

restive plover
#

We really don't need anymore weapons.

#

More gadgets, though? Definitely.

shell sonnet
# pliant steppe Not sure how to respond to that; it’s not a matter of debate, the game has enoug...

im not against counters
im against hard counters

stuff like stun gun deleting melee users

gadgets being hard countered is somewhat ok, its only a small part of your loadout
but your spec is very important, it shouldnt be hard countered

With the gadget, heal beam has a reliable counter
and that is not how it should be balanced
we should not gatekeep the fun out of a videogame, to prevent people people from being excessively frustrated

things should be balanced on their own

or we can keep them strong but provide tactical counter measures.
and those dont have to be items
for example being able to shoot the hologram

healbeam could instead be changed to leave a better opening to attack in, leaving it strong, but counter-able (without forcing people to give up 1/3rd of their gadgets for it)

all of your listed fun just make it "balanced" but if its fun or causes further frustrations is not considered

this is not a good idea

heady kindle
shell sonnet
#

imagine a c4 vest that 1-shots both the user and a nearby enemy
a literal 1:1 trade

that would technically be balanced
but people hate being 1-shot, so it would suck the fun out for everyone but the guy using it

cyan bobcat
restive plover
#

The trade's not worth it, especially with a studio as prone to lethargy as embark.

shell sonnet
cyan bobcat
# shell sonnet imagine a c4 vest that 1-shots both the user and a nearby enemy a literal 1:1 tr...

gadget or specialization idea for Medium or Light: Kamikaze
ā“ a suicide bomb vest. if you're gonna die anyway, why not take them with you?
🩸 DMG: 350-60, depending on how close to the point zero of the explosion.
šŸ’„ Blast Radius: 9m (29ft) | Point Zero (PZ): 2.5m (8.2ft) | DMG beyond PZ: 225-60*
ā˜ ļø yes, using it will kill you.
ā• if revived, you cant use it again.

spark steppe
#

Also

#

Anyone have any advice for a revolver build?

#

Still learning the ways so i wanna know what equipment would go with it

proven solar
#

What's the best famas loadout?

cyan bobcat
restive plover
spark steppe
#

Right now I'm just running goo grenade, zipline and gas mine with the wall hack thing

spark steppe
spark steppe
#

That thing where you make the wall transparent and can shoot through ot

spark steppe
#

Forgo the name šŸ˜šŸ‘

#

This slow mode is kinda annoying

cyan bobcat
#

its to avoid spam

spark steppe
#

Yeah

fervent flare
#

What’s everyone’s favorite weapon

#

Mines pistol I’m new by the way

#

Like duel

fleet brook
# sand monolith

Tbf that's most comp game tourneys it's just chat spam of

X is op

sand monolith
#

I mean yeah usually because that thing is op

fleet brook
#

For any dbd tourney it's nurse

Seige it's mira

fleet brook
#

People love complaining and embark has a history of just nerfing weapons into the ground to satisfy a community that chases blood

sand monolith
#

Finals community hasn’t really been chasing blood they just want higher ttk to fit a team based game

#

Ttk on release was completely unfitting for the genre

#

Bad game design gets people to complain even if they can’t point out exactly what they’re upset with

fleet brook
#

It was longer which was enjoyable but made med a problem and I'd argue anytime a gun or strat is to this community demands it be nerfed into the ground

sand monolith
#

ttk was much faster on release

fleet brook
#

Thought on 1.0 it was slower than beta

sand monolith
#

They’re pretty much identical

#

I mean compared to how the game is now, ttk on release was terrible

#

Instant kill rifles and shotguns

fleet brook
#

Light also used to kill you fast enough to justify they're hp and were super annoying

#

I should know throughout beta and 1.0 I hated heavy so I played light

hardy dust
#

Light ttk hasn't changed much iirc.

sand monolith
#

With the m11 micro buffs. S2 LH1 might have been faster though

hardy dust
#

S2 or S3?

#

Although beta lh1 ttk mightve been faster, but I'm not sure exactly.

sand monolith
#

Oh I forgot about early s3 lh1. I just meant before the 6% rpm nerf

hardy dust
#

I think m11 was faster, unless you counted headshots.

strange kelp
#

Is the akm or the f car better ?

terse raptor
#

Does anyone have anygood sniper loadouts

icy forge
# strange kelp Is the akm or the f car better ?

Depends on what you want, your experience with recoil, ect. I'd say, Akm is the standard choice if you used assault rifles on Counter Strike for an example. The Fcar is the less easy version to use, more recoil, less amo but faster reload and better accuracy due to the scope. I don't really like full auto weapons because I can't handle the recoil, if you don't want to deal with the recoil but still want to use an assault rifle, try the Famas out, very solid weapon, good ttk, good mag size, good range, little recoil and good accuracy.

restive plover
icy forge
#

Famas is fire

tame quiver
#

Make sniper one shot headshot for all characters

drowsy pasture
#

You have the worst name I've seen in a while

tame quiver
#

Idc

tame quiver
#

Why not at least for meds

drowsy pasture
#

No

icy forge
restive plover
#

Sniper needs to go back to being hitscan all the way.

#

But that's about it.

sacred barn
#

Anyone know if Embark have any plans to make the smoke grenades more akin to the CS:GO ones? that way they're more consistent.

languid crag
#

thermal bore skin that makes it one of those single shot grenade launchers or a flare gun

hallow leaf
hallow leaf
tame quiver
hallow leaf
restive plover
#

It should not.

tame quiver
#

Bold of you

hallow leaf
tame quiver
#

It’s a sniper tho

hallow leaf
#

sniper is balanced where its at

tame quiver
#

In a close/mid range focused game one shot sniper isn’t that overpowered. But one shot revolver is wild

spark igloo
#

only time anything should be one shotting is when it's like stupid difficult to pull off like sniper headshotting a light or getting behind someone's back with a melee

dapper umbra
#

Does anybody know if last patch's (4.6.0) sword nerf is just a roll back of the lunge buffs in 4.0.0 or if they tinkered with it? Is it different now or am I just going crazy?

hallow leaf
restive plover
dapper umbra
#

"
Sword

Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate

Increased the range of the secondary lunge from approximately 5m to approximately 6m

Secondary lunge attack now maintains its top speed for slightly longer
"

"
Sword

Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m

Decreased the length of the secondary attack’s hit sweep by 55cm

Dev Note: These changes should decrease the effective range of the lunge attack by ~1.5m, hopefully making the Sword slightly less oppressive for players facing it.
"

restive plover
dapper umbra
dapper umbra
#

oh wait, I understand the 1.5m figure now

#

Still weird they said the patchnotes disagree by a meter on the range of the lunge

hallow leaf
dapper umbra
#

made sword lunge oneshot heavies like the sledge!!!!!!!!!!!!!!!

dapper umbra
#

oh wait dagger lol

restive plover
#

Same thing for sledge m2 vs. lights, unless winch is in play.

dapper umbra
#

well tbf mediums can oneshot combo lights with model 1887 quickmelee

restive plover
dapper umbra
#

nah its fine

hallow leaf
dapper umbra
#

ttk is practically oneshot but requires a more favourable situation

restive plover
hallow leaf
#

also mines and frags should go back to 150 damage

dapper umbra
#

nah it's fine. But they should be bad at range if they choose the weapon that makes them good in close quarters. That was what the last patch's model 1887 change was about

rocky cedar
#

i should be able to drag a bag of peanuts across the forehead of someone I kill as an emote or finisher

dapper umbra
#

don't frags do 150 damage? I think I could onehsot myself as a light with a frag nade when I wanted to kill myself

grizzled plover
restive plover
hallow leaf
restive plover
#

The range should have been left alone and the damage nerfed instead.

hallow leaf
#

they shadow nerfed them a while back to kiss lights ass

grizzled plover
#

Honestly I love frag but I hate when it doesn't register a hit because screwed up line of sight

dapper umbra
#

nerf wasn't severe enough. I don't think the double barrel shotgun or melee weapons will ever be meta because they are so bad at range

restive plover
#

M26 isn't good at range and is one of the meta options for light.

dapper umbra
#

even though they are powerful and fun to use

restive plover
#

Forcing close range in this game really isn't that hard.

dapper umbra
#

it is not

restive plover
dapper umbra
#

I'm surprised, why is the m26 meta? Does it have high damage per mag and decent distance?

restive plover
#

Lh1 is more generally applicable, m26 is more for triple shotgun hml. Still a very good weapon regardless. The only problem with it is that medium currently has a better one in the form of model.

dapper umbra
#

it has bad dps and should be pretty restricted in range no?

#

I would think the double barrel is way better, albeit less consistent

restive plover
dapper umbra
#

I guess for coordinated teams good damage and ttk is less important because the enemy will die if everyone focus fires them anyway

#

so you don't need a perfect shot, 3 okish shotgun shots will kill

restive plover
#

And for burst damage weapons like model, ks23 and m26 raw ttk isn't all that important, especially with perfect hipfire accuracy.

gloomy sonnet
#

Is there any purpose in using the XP-54 anymore? lol

restive plover
gloomy sonnet
#

It's funny how it was one of the best and suddenly became the worst

restive plover
#

It only needed a tiny adjustment but embark smites it from the heavens.

dapper umbra
#

where can I watch to see meta competetive gameplay? I want to see this m26 meta

gloomy sonnet
restive plover
#

93r was never even good to begin with.

#

And they nerfed it anyway.

gloomy sonnet
gloomy sonnet
restive plover
#

Because embark doesn't know what the hell they're doing.

dapper umbra
#

I mean Embark has been pretty consistenly fixing issues asked for by the community

restive plover
#

Which is why they nerfed heal beam again instead of properly addressing the model.

gloomy sonnet
#

I think instead of straight up nerfing stuff that is good they just need to buff what's really bad

midnight cape
#

I just don't get the one and only sniper being tied to the light class. My only real complaint in my first 50 hours

dapper umbra
#

It's clear to me that embark is balacing stuff better than what the community would. Healbeam probably still gets used despite the nerfs, it's just useful. Remember when they utterly nerfed RPG and domeshield into the ground and everybody thought that was the end of those gadgets? They still get used a ton.

gloomy sonnet
grizzled plover
#

People sleep on goo nade

gloomy sonnet
dapper umbra
#

surprise

#

blowing up gas cannisters from behind walls

shell sonnet
gloomy sonnet
shell sonnet
#

?

grizzled plover
#

Rs is right though those are reasons to pick charge over bore

#

Both have advantages

gloomy sonnet
shell sonnet
#

The delay after shooting is my main issue with bore

If i need something gone i want it that very moment

I cant look over shoot, have it travel, land, then explode after a second

dapper umbra
#

Yeah, it's not exactly a big surprise when the floor blows up for example

shell sonnet
#

But for range and utility, bore does have its moments

Pretty balanced imo

gloomy sonnet
spring oasis
gloomy sonnet
#

i can just shoot a wall with bore and hold my aim button

shell sonnet
gloomy sonnet
#

But really everything is subjective, but there is no denial that sometimes some are just better

dapper umbra
#

perhaps not in this case

shell sonnet
#

Obviously there are exceptions, but i do think breach and bore nailed it

dapper umbra
#

If i'm not using lh1 or sniper I would probably prefer breach charge for defense

grizzled plover
#

I agree charge and bore both have moments so they are good

gloomy sonnet
#

yeah

#

I enjoyed using breach when i first started out, but now is just "meh" also because i don't see many people making use of it

#

or making GOOD use of it

normal ice
#

Bore allows you to ignite goo and gas, which breaches can't. Breaches allow you to do damage and detonate at any time, which bore can't

dapper umbra
#

very true, just cant compare to usefulnes of gateway and stungun for example.

shell sonnet
#

I had a perfect clip of breach on skyway

With the hotel near the cliff next to the 2 skyscrapers, opposit side of the construction site on the map

Cashout was right at the top and we owned it

I then defended it 4 times by blowing the floor under it

Still salty i wasnt recording

gloomy sonnet
#

Really i don't see a reason on why to pick it if you're a light

normal ice
#

I honestly think the S4 changes were a nerf. Too little uptime on the tracks

shell sonnet
#

They couldve left the duration where it was with the ammo buff tbh

gloomy sonnet
#

yeah

#

it's just taking a slot in inventory now

normal ice
#

I think Motion Sensor nearly invalidated all the other recon gadgets

gloomy sonnet
normal ice
gloomy sonnet
#

could be a light or medium too

shell sonnet
#

Like, i guess its harder to ambush you if you spam it/get to set up, but thats kinda what heavy is for

#

Like, you cant use it though walls

Sonar grenades are for that

gloomy sonnet
normal ice
# shell sonnet What? How?

The range is huge, you get 2 at once, and they stick around passively. It's very quick to use/deploy, too. You don't give away your own position as you do with sonars or tracking darts. The only drawback is they're destructible, but only if the enemy destroying them gets detected by them first, really.

#

That and ig they don't work through walls like sonars lol

shell sonnet
#

I mean, the range itself is decent, but the range at which you get to use it is lacking

You cant throw it into the top of a building from ground level for example

Then again, cant detect enemies through walls, only if they walk by

#

I dont know, it does make sence what youre saying
But i really dont find it problematics
So i dont quite understand

#

Possibly because of heavies other options?

normal ice
#

Nah, I don't mean it's OP. I think it's balanced compared to his other gadgets

shell sonnet
#

But this was against other recon items

normal ice
#

I just wish Light's recons were better. I honestly think Sonar Grenade shouldn't show enemies the pulsing effect. And darts just need better duration

shell sonnet
normal ice
#

Yeah. But they should still know they were "DETECTED." That or I wish the sonar noise was only heard by the team using it

shell sonnet
#

Thats the only counterplay you have against sonars (besides reshaper)

That would not be good

normal ice
#

You could still move out of the way with either the audial or visual cues, respectively

#

Or if not either of those, it'd at least be nice if the tracking duration was just long enough to make it consistent between every one of the 3 pulses. Don't quite like how it leaves them unseen for roughly a second

shell sonnet
#

But you just dont get told that you need to move
And suddenly youre detected because "you didnt move in time"
When there was literally nothing to react to

warm gyro
normal ice
shell sonnet
shell sonnet
#

I would possibly give sonar a faster recharge, maybe even a 3rd charge or maybe an added ping

If in return, the wave actually works as a wave

And if its set off, you van run away from it and not be found

#

Id be interested in seeing more stuff balanced this way

Stronger, but with more innate counters

normal ice
shell sonnet
#

And even if it doesnt get lost

How well can you pin point where a grenade landed just by sound?

Can you estimate perfectly where it wont detect you anymore?

It would be overly frustrating trying to avoid it

normal ice
#

I suppose. Oh, but what if it only showed the visual when you actually got detected by it? Like with Motion Sensor?

shell sonnet
#

Thats usually with the thether mechanic

Not sure if that would fit visually when the wave just pops into existence

normal ice
#

I mean to say the wave would be shown, but only if it hits you

#

But you know, actually, screw all my suggestions. The real buff we need is to make the visual effect on detected enemies less noisy and obnoxious. It is HARDER to shoot them when they have those weird glittery colors overlaying them. Just wish it was an outline like in TF2

shell sonnet
#

No no, thats what i mean

You cant see the wave, until it hits you
Where it just suddenly pops into existence

Would be weird

#

I can get behind that

#

I wonder what other things from tf2 could fit this gane...

#

Possibly the demoknight charge for sword m2

Only deals 140 damage at the very end of your charge (in return gets more reach)
So its more used for starting engagements
Not to deal high damage bursts over and over again

normal ice
#

true invis, ability to toggle on and off viewmodels, custom HUD, outlines on objectives, and funny 3rd person model in the bottom left corner :)

shell sonnet
#

I was for true invis at one point
But im not so sure anymore

normal ice
#

Obviously cloak and vanish bomb would need nerfs in other areas

shell sonnet
#

Attacking out of true invis is kind of a no go
But needing to wait to decloak wouldnt fit this game

#

Would likely turn useless, unless its silenty at which point counterplay is being reduced again

normal ice
shell sonnet
#

One idea would have been full invis + attacking out of invis

But its always loud

But that kills the quick hiding tech

#

Ok so, what about this

True invis
Cloak always makes a sound, this sound always sounds the same in a certain range, no matter where they stand in relation to you
Cant attack out of cloak
Said sound effect still plays during decloak, so you cant tell when theyre decloaking

#

Always gotta be on your toes with one of them around

But at the same time, both parties get more out of it

Cloak lights dont get beamed for moving their pinky toe
And the enemies get more responsive counterplay

normal ice
#

I think the decloak would have to last at least a solid second to allow enemies to survey their surroundings when they hear the noise

#

But otherwise, I'd be down for it

shell sonnet
#

I mean, maybe not a full second, but like .75

During which, the cloak noise still plays, so they cant just not give a shit until its gone

They actually need to pay attention the whole time

#

But thats more of a rework for cloak

I think vanish bomb is pretty much perfect

normal ice
#

Nah, I'd like vanish bomb to be true invis, too

#

This half-visibility thing just isn't fair or coherent design

shell sonnet
#

Well, if in doubt, at least that would remove the jank between different graphic settings

normal ice
#

Exactly lol

shell sonnet
#

That was a wild week, couldnt see the cloak

But demat looked kinda sick like that

#

Just light blue lines with a blue undertone, otherwise cleat as the sky

#

Shoul kinda stay that way tbh

normal ice
#

Yeah, I miss it, too

#

Or at least turn down the opacity on the current effects

shell sonnet
normal ice
shell sonnet
#

More like "why attempt somethinf else"
Whatever

shell sonnet
#

Also, isnt that a sunken cost fallacy?

"We put so much effort into it, maybe its not worth it but i dont want the work to be in vain so we will stick with whats objectively worse"

normal ice
#

It is. And that's honestly how these game companies operate sometimes

#

Look at the Wheel of FOMO. Everyone hates its guts and they haven't said anything about it lol

shell sonnet
#

I mean

Waiting to react to feedback until its actually done is an option
Reacting and slightly changing it midway is an option, but nor a must do

#

Personally, i like the wheel

It just has its problems
Without repeats, id love it

It would be awesome if it were used to reintroduce lost items like steal the spotlight, bunny bash, smoking guns etc.

Make it like 5k vr to spin

Boom, fomo reduced and vrs finally have a use

#

Throw the random hat in there and maybe an over the top fancy knive like csgo and im happy

normal ice
#

I want to convert 5k VRs to 1 multibuck šŸ˜‹

shell sonnet
#

We will be eating well tonight

languid crag
normal ice
#

5k for 10 seems reasonable to me

#

Consider WT gives you 250 at most

languid crag
#

3k for 20

#

thas my

echo citrus
#

Hello! Any fellow 357 user here? I want to know what you prefer between the iron sights and compact reflector (red dot) and why. Thanks!

mellow vector
#

Irons. Front sight post makes it easier to head tap for me.

midnight cape
echo citrus
#

@mellow vector @midnight cape @Ah, thank you for your answers! I also noticed that the red dot is quite unstable and it felt better to use the irons. Also, I felt that I can ADS faster with the irons? Is that the case or only my perception?

mellow vector
#

I haven't noticed either ADSing faster, but I also haven't really paid much attention, admittedly.

languid crag
#

ammo changing idea for incendiary 10% reduce in damage but 25% chance to light enemies on fire

desert falcon
languid crag
lethal oxide
#

anyone play light on console? how to easily use other weapon than m11 šŸ’€

sharp zenith
#

I recommend a (kind of) high fov

vale obsidian
#

its too genaral

sharp zenith
#

And one of my favourite weapons has to be the new shotgun, don't need too much brainpower for it honestly

lethal oxide
vale obsidian
lethal oxide
lethal oxide
vale obsidian
sharp zenith
#

My advice is be patient with your shots

#

(but make sure you shoot them eventually lol)

lethal oxide
lethal oxide
sharp zenith
#

Yeah better tracking is all I've got for ya chief my apologies šŸ˜”

vale obsidian
#

@lethal oxide do you have a clip of your gameplay?

lethal oxide
vale obsidian
#

i use pc so idk how people record on ps

azure shuttle
#

red dot for 93R please. Am asking till happens 😁

languid crag
#

holographic sight or acog for pike would be nice

amber ermine
#

embark bring back spamming mesh shield but lower the hp to make it more balanced

plain wasp
icy forge
#

Having lower hp than 750 would just kill it

restive plover
#

Does the Famas need its sight or iron sight is just fine?

#

The sight is definitely better.

restive plover
warm light
finite spire
icy forge
coarse karma
shell sonnet
#

Should data reshaper have input buffer?

As in, you press, and as long as you still hold reshaper, it will reshape the first viable option

This would mostly make it easier to reshape rpg and grenades

fleet brook
amber ermine
#

rather have less hp but be able to spam it

#

tbh it was perfect in s1 and 2 , i don't recall people complaining

#

and it's not hard to counter spamming considering thar all glitch gadgets neutralize it on impact

icy forge
amber ermine
past ravine
#

We need more weapons for medium

icy forge
#

Same but we have to adapt now. I play KS-23 CnS or for a more troll playstyle, I got my Holtow PyroHeavy with Flamethrower and Goo gun

ember mist
#

How about we just making everything basic melee but make is percentage damage, so the way to use your gadgets to melee others without getting meleed yourself

main cove
#

Can 93R possibly get a damage buff by 1 or 2 damage. The changes to everything else to the weapon is excellent, but I personally think this would make it more viable in all situations. Headshot damage is outstanding but if not body shots is abysmal I feel. Damage of body shot feels lackluster. If that is possible. I do not know the overall feel and effectiveness of this change. Embark please consider this possibility. I know what you said in the patch notes but I do not see any other option. Thank you for listening to my suggestions.

normal ice
zinc kiln
#

The day slegehammer gets nerfed is the day i finaly start to get good with the M60 XD

#

Like i love it and im prety damm good with it but like take away my ability to crush little lights and just run at heavys without conciquence and that just my entire playstyle down the drain XD

pearl crystal
#

what's the best weapon for heavy atm? akimbo?

sand monolith
sand monolith
#

Model

pearl crystal
#

well might as well ask for light

#

also is the mesh shield any useful still?

dreamy talon
#

is the xp-54 still viable ?

zinc kiln
#

It's much beter against say one target at mid range than the m11 but loses out on cqb

sinful dagger
finite basin
zinc kiln
#

Yeah the only thing i strugle with is lights that run or stun, everything else i'm fairly good with

dreamy talon
shut bane
#

DB is busted btw, its funny watching lights switch to it in bank it whenever they start getting obnoxious

weak kernel
#

the DB is such a fun weapon and it conceptually only works if it can kill both classes in two shots, otherwise you just take a ranged weapon that can actually kill in one mag

frosty jasper
#

Is tk good on controller?

weak kernel
#

I'm worried that it's going to fall under scrutiny once/if the 1887 gets gutted because it's pretty good at playing against it

weak kernel
#

was so wack in season 2 when landing double meatshots didn't even leave heavy in range for a quick melee

shut bane
#

it can one burst a heavy now just need to place the shots well

#

its especially effective against lights and anyone if you spam your gadgets which is a given

coral root
#

Buff SCAR buff dual blades buff RPG buff MP5 buff M93R make glitch grenade explode on impact and revert LH1 to original firing animation

torn adder
#

is the data reshaper situational or do people just not know how to use it?

#

I use it at least almost every fight or if we're stealing cash out

lean lily
#

i just dont know how to use it

brazen scarab
torn adder
#

that's exactly what I use it for. The only other gadget i'd run other than the data reshaper is the goo grenade. Just for cover but I think the data reshaper is to good to not run it. Getting rid of mines on the cash out or sonar grendaes can change an entire fight

tired minnow
#

Give model some actual spread

cyan bobcat
tired minnow
#

Like I don't think the model is too strong, Its just not shotgun enough

#

Add more bullet spread, boost the damage but make it fall off really quick with distance

restive plover
#

The problem is the damage. Medium getting to run a full support loadout while having the same close range power as lights and heavies is what fuels triple medium.

The spread and falloff nerfs should be reverted and the damage nerfed below 110.

tired minnow
#

Just make it like
A shotgun

restive plover
#

That won't fix the problem.

tired minnow
#

I don't think I've ever seen a team run triple medium

#

Besides my own

cosmic pendant
#

hey im new on the discors can anybody tell me where i can find some mates

restive plover
#

Really? It's been all over season four.

tired minnow
tired minnow
cosmic pendant
#

thx

tired minnow
restive plover
#

Do you play a lot of quick cash?

tired minnow
#

Yeah

restive plover
#

That tracks.

tired minnow
restive plover
restive plover
#

World tour also sees some messing around, but since you actually get something for winning people tend to play more seriously than not.

tired minnow
#

So there's not much of a problem in casual modes

faint steppe
tired minnow
#

Playing a round of WT, see what you mean ...

normal ice
iron ember
#

Yall I’ve been struggling to get the 5 elims with gadgets from 30 meters, anyone got any tips to help? I’ve just been chuckin grenades and hoping for the best but idk what to do anymore

#

Could the contract be glitched too? There are times I swear I got 30 meter or more with nades but haven’t gotten progress since

pallid sandal
#

What's the best overall weapon for light? I'm trying the LH1 but can't land shots

fleet brook
tulip grove
fleet brook