#đŁâweapons-gadgets
1 messages ¡ Page 104 of 1
How would you fix KS-23 ?
Buff the destruction damage of it
Hmmm, I think itâs really good in that thing
pls revert mesh or replace cooldown system with activation cost system. We went from having 2 classes in the meta to 1 class in the meta lol
I hate how long it takes to Level up Gas Grenades
a triple barrel blunderbuss skin for the lever action shotgun and you load in the metal balls or shrapnel pellets from the top
@smoky light My Brudda!!!
anybody in here got suggestions/problems with this?
Hey new to this channel i was wondering how the pirate's revolver looks in action before i make any costly choicesâşď¸
Winch one is false, the change last patch is completely only nerf to Right click/vertical slam hit duration, not faster hit
Nothing change except can't easily 180° hit with vertical slam move
Medium could use Jumpad (almost every medium use this) and dash light is straight winch counter
Pulling heavy with charge n slam is suicide
Even worse if anyone aware, winch make heavy like can't shoot 0.5-1 sec before enemy u winch free tho
It was a winch change that happened alongside the sledge one however it wasnt mentioned in the patch notes. Medium can jump pad... and then die when they land. Charge is the only scenario that you cant kill exclusively with winch sledge but thats ignoring any cooldowns you may have such as rpg or goo grenade
You can also M2 M1 mediums off winch which was not possible prior to the patch
When u winch medium, u can't immediately slam them with vertical, still need chase them with slide+slam which make it like 50/50 u can pulled out combo
Light can dash out
It's only nerf to heavy right click bruh, nothing change about winch+sledge combo since beginning
I am willing to get in a practice range with you right now and show you the changes
its very cool
Just use it on rank and tell me does it really need nerf đ
I was ruby last season playing only winch sledge
its by no means overpowered but it needs changes to be healthier to fight
here are two videos of myself and a light, both on native NA ping. The light is spamming dash inputs and still dying
Idk it just seems like there needs to be some sort of delay between melee weapon and quick melee, imo using your melee weapon should be primary and shouldn't pair with quick melee
winch just needs a rework and goo gun needs to be rebuffed
sledge was fine before winch
Give winch to med
I'll take anything to help med melee
it should be the spear m2
It feels faster though because u dont have to pull the pin
Ok, Didn't thought about it
heres my interpretation of a double barrel blunderbuss skin for the lever action
xp54 is okay imo it has good range for what it is
winch is NOT fight winning button by any means (literally just walk forward, past the heavy, and you can live)
dash is fine
cloak honestly needs a nerf more than a buff
i genuinely still dont understand the kyoto hate, its not that bad
sandstorm vegas is fine
riot shield is semi-viable now with the buff but everything else for the most part yeah
i have saved myself from dying to grenades many times soley because of the voice lines from contestants
ive only seen a vault clip out of bounds on vegas once, so idrk if its a problem or not
everything else i didnt mention is mostly true
Xp doesn't do enough damage to be worth it as a light weapon.
Winch sledge is a kill on any class besides charge heavy where you can goo them or rpg them.
Dash is bad past plat
Cloak is fine if just needs the bugs relating to it to be fixed
Kyoto and sandstorm Vegas play horrendously in ranked settings
Hol up lemme find a clip I got today fighting a riot player
ah, i was emerald in wt and silver in ranked and silver in ranked right now, so your light takes would be better most likely
It definitely varies between elo brackets
wow 
Most of my takes are from a comp standpoint tho
i will say though i have never died to a winch sledge unless the heavy was up against a wall
you can literally just hold w and escape
i figured
If the sledge does a light attack they will hit you no matter what
And melee lunge is strong enough to pull you into the next m1 and qm if we're referring to mediums
Lights just get m1 quick melees and instantly die tho
oooh
i guess its just the heavies i encounter are bad because every single one does m2 after winch
Yeah that'll do it
You can literally see a light running around with cloak from 60m away how much more borked do you want it to be? 
neither invisibility nor wallhacks should be present in any pvp game, and light has both, on top of tiny hitbox, crazy mobility and massive damage
A Light also is supposed to be a hit and run class with scouting and assassination capabilities.
As a Heavy main, though, there definitely is some painpoints when having to fight against a sweaty Light player, such as Stun Gun freezing me into a screeching halt in a game that's so much about active movement.
A Very controversial topic on items but, Switch the Stun gun to Heavy and it'll balance out usage of items from light spam. As for Mediums give Defibs a cooldown after use to be 35sec to prevent defib spam to make using or not using defibs more crucial :D
Oh you weren't playing when literal wall hacks were a thing
Neither of those changes would accomplish the goal you'd just end up in a RPG situation where it's too strong not to bring it but has a long CD so it feels cheeks to use
but RPG was not talked about it still is an item and has utility, heavy isn't only good with rpg they have proxy mines and barricades plus mines
The only problem with medium is weaponry, not the support ability. And stun gun is mostly a non-issue.
Just a tad annoying.
On console it makes me hate the game
Stun gun utility to stop cashout steals as a crutch for lights makes having lights with dash or cloak hard to fight but if a heavy with no quick entry makes getting into the point more crucial and stopping lights from flying away more reliable, as lights have ttk of 0.6 seconds
A different thought would be on the idea of data ReSharper removing a turret from play shouldn't put the turret on a full 12 sec cooldown but should be a 8 sec delay
Steal stopping with stun gun is not a crutch lmao, and lights should be harder to pin down.
Name any high elo team of a light that doesn't use stun gun in some way as a Light player lol It just is the best of the best items for light same goes with rpg on heavy and why it was nerfed
I do think it could be changed a little, losing the movement lock and being a full glitch effect. But that's about it.
I think it's in a good spot of disabling but it shouldn't be able to reload in such a short time like defibs, It could be a 23 sec cooldown XD
Something having a high pick rate doesn't mean it needs to be nerfed. Gateway is the actual best gadget on light, but nobody thinks it should be nerfed.
That would be like saying nerf jump pad lol
Exactly.
they both have reasons of use compared to a Stun gun
I have wall hacks
Because it's a skill reward not just I click button good thing happens
Neither of them are mechanically complicated.
Yes but it's easier to setup a bad gate /misuse it then it is to do a bad stun gun
As long as stun gun lands it's guaranteed value
I hate the stungun but it really does keep swordies in check. If anything the medium or the heavy should get it. And I say this as a sword user
Day 2 of suggesting a mag fed repeating crossbow lever action (look up the one invented by jorge sprave) and possibly the the HK G11 burst rifle for heavy, both are iconic in the way the gun would handle and uniqueness, the G11 would be a perfect size for heavy and heavy does not have a burst or any ARs in their kit
If the medium can have a nade launcher like heavy and the heavy has access to deagles like handguns like light and medium it would be cool for heavy to have access to a marksman style rifle or AR, just lower dmg and increase mag size and possibly fire rate to make it similar to their machine guns so it's not to overpowered for heavy to have such a long range rifle
worst take i've ever seen tbh
Yes because itâs one of the only ways light gets value in high elo
Stun gun DB is fun
those guys are intimidating lol
Stun on medium or heavy would be insanely overpowered
Not really
ive seens some good cloak db
Heavy could use it for melee I guess
Mediums ideal range for all its weapons is mid range
scout is spy's son indeed
everyone gets a stungun xD
Heavy winch stungun and sledge
I would be down for everyone-gets-a-stun-gun week
Medium generally doesn't like being up close and personal
And heavy has enough chase down but slowing you can be useful
Redundant
That sounds bad but one of the buttons would always be bad
Heavy has a stungun, it's called the goo gun
Back in the day when you used to get trapped in goop it was technically better
Yes because they have nothing to help in close range
You can still slow people and hammer em
I agree to that though give everyone stun gun
as long as they dont take that away i wont complain
Stun would be cool with melee and then insanely broken on deagles and sa12
Yeah stun gun would primarily combo with non melee
but think of what medium and heavy wont be using if they opted to use stungun
that would effect their kit to a degree
Both classes have a free gadget slot
I mean heavy has decent things but his load out rn is very flexible
Or give classes an item like cleansing glitch/stuns temporary shield for 2 sec
Having more options isnât really a nerf
To niche
Also you'd need to shoot it on someone else as you can't cleans your own glitch
ana overwatch heal nade would be better
Could apply to all effects of gas fire glitch and stun
I mean they'd still be bad because octane sacrifices health
i can see medium having a speed GATE rather that launches you horizontally like a hot wheels car
It'd be more so used for quick rotation
a speed stim would certainly challenge the cloak nade meta
i would rather haul ass rather than not be seen
and if it chunked away 25 or 50 hp and delayed regen until the speed stopped then oh well
still want a canister launcher that sucks up loose canisters on the map and stores them to be dispensed at will, shot at the enemy in a semi auto fashion like the junk jet from fo4
sounds like a heavy specialization
Power jump for heavy would be dope as a specialization heavy. As heavies have almost no mobility gadgets except grav cube and has to rely of medium kits and gateway to get around, if your teammates have none womp womp. The jump could easily be balanced from jump height and jump distance/ horizontal range and speed of jump and cooldown. It would be nice to see a new specialization that isn't defense related or similar to a winch, in maps like Kyoto it's almost impossible to get height in a quick manner ( grav cube) and it would be funny to see heavy jump up the side of a building in fortune stadium ( the iseult portion with the all of the windows) the jump can also be charged to change height/horizontal distance to allow diversity and also help the heavy get in and out of combat whilst also making the predictability of jump hard to predict for players aiming at the heavy
Dragoon Heavies, yes please
I think it would be awesome if the concepts expanded a little bit, like adding magic weapons/gadgets, maybe with a fantasy themed season? It may sound a bit weird considering the actual setting of the game, but after all, it is a virtual gameshow where anything is possible, right?
way i'd go to balance stim would be -25hp on use and -25hp on speed end and thats it
nice and sinple
Magic worked for Borderlands why not here
What item would be or weapon could be considered magic themed? It is a very broad theme, I did suggest a mag fed repeating crossbow
Or the automatic crossbow from van helsing đ
Resigned cl40 and mgl
its by design that heavy have next to no mobility
giving heavy a very Very relyable mobility will be very powerful
Staffs, wands, tomes, anything actually
how would you go about it
Its a broad concept
Wands that shoot out projectiles and you do a little spell as a reload
It already felt pretty weird to have a melee based season
I dont mind magic weapons but if anything they need to be skins, not whole weapons
You're right next season should be MMA themed
Perhaps they could work around effects? like burns, slows and stuff
Finding or making skins for some of those weapons seems limited imo I think wands would be dope unlimited ammo with a heat mechanic so u have to wait for it to cool down and an aoe alt fire
I still want a boxing glove skin for sledge
what if a single shot serious sam cannon as an alternative to the RPG
big cartoon cannonball that smashes through buildings
Sounds dope indeed
Just a big uppercut for the hard swing
i have a wand spec idea for a very long time now
its for medium and to use it you need to do damage and that damage get stored in a meter
holding right click show a circle menu with 3 spell, one offensive, one defensive, one heal
left click to select the spell, and if you keep left clicking it'll use the same selected spell
It's tf2 heavy fists but consistent
I was more thinking of an energy punch akin to fortnite stw
But that would be fine by me lol
Thats actually really good
I personally thought of the wand as a light weapon, a staff for heavies and maybe a tome for medium
Or crystall balls, there are many possibilities
A brick for mediums. I'm not kidding. Throwable brick.
I mean, would it be?
Just make staffs and they act as the weapon in question (book and fireball for rpg, staff for gun, etc.)
Only issue i could see would be weapons being too unrecogizeable, and you cant tell them apart
Which wouldnt be any different if they existed on their own
And how would you even make skins for them?
Can you even apply the level skins to them?
They would break every metric
If heavy had the high leap, the boxing glove and the doomfist gauntlet we have our doomfist recreation right there
That sounds unbelievably scary and impossible to avoid lol
those 3 spell i haven't thought about yet but i have to spit ball it
offensive: % movement speed
defensive: 50 over heath with decay
heal: triger regen/25hps for 2 sec
Sounds like a throwing knife skin
Maybe it could apply debuffs too
NO. a brick. My kingdom for a brick.
debuff are boringly annoying
Movement speed is potentially problematic depending on class
Overhealth screws with damage breakpoints
Not ideal
Slightly less RoF than throwing knives but hurts more maybe
breck point leave people with 1 hp anyways
it can be balance done right
Concussion effect for headshots
Oooo a charging ice shard launcher for heavy, slow charge but gives a cooldown effect
High damage slow fire rate with a minor slow debuff that can stack if hit multiple times
If we had a looney tunes sorta toon themed season fine throwing brick for medium lol
They leave them at 1 because that means they need to be hit 1 more time
Anything less and it would be annoying
Specifically the reason its done that way
Removing that would be frustrating to no end
Maybe it can be balanced right
But is it likely?
Do we take out chances?
and also its embark on the wheel here ahhhh
Id rather not...
can't trust them on the road of balancing sometime
help be think of something for defences then
I dont think magic fits in this game as its own thing
Maybe as skins, but thats about it
but come on it would be so cool tho
what about movement accelaration speed?
like the time form going left to going right when starfing
Thats practicall instant already is it not?
Even making it instant wouldnt change much
I mean, it could be cool
But i just dont think it fits as its own thing
But as reskins, i could totally see that
Like, an artifact you hold up and use to heal allies as healbeam skin
A wand that fires a fireball for rpg
A magical glove that spews flames as flamethrower skin
it need to be play tested
cus it might also be one of those thing that heavilly effect low elo and none at all high elo
That would be fine imo
Could also make flasks as grenade skins
Orange for pyro
Green for gas
agree
We already had dnd stuff, i could totally see more skins being added
A mace would go hard as sledge skin
And a medieval spear would be nice
Throwing javelins for heavy!
A whole season might end up feeling a little like season 3, where the whole thing just commits way too hard
But it would be cool
How did u get that iseult badge at the end of ur name rs? I just joined da discord yesterday
Season 5 eill be a real place, so season 6 will still need to be conceptualised
And since it will likely be made up place, dnd would be fitting
go to Channel & Roles
Channels and roles at the very top of the server
Scroll down and select
Probably better fit for Dual Blades, since you already have two weapons and it already has a blocking mechanic
No, thats reflecting
That wouldnt fit imo
Preesciate it
Yeah blocking with katanas also doesn't really reflect bullets, that's just bullshit video games came up with I don't see why we couldn't have a guard up animation and mediums punching bullets back at enemies
also gloves compared to a hammer would probably put too much dissonance between the outline of the heavy and what he is using, making it hard understand what weapon he is using.
Visual clarity is usually very important in games like these
I mean, its kind of iconic for them
There are plenty of movies where stuff like that happens
Boxing gloves just feel kinda...
Off?
Knuckle duster skin đđ
Usually slice bullets in half at most, not deflect them back at the enemies. That is really only popular because of Genji from Overwatch and any game that copied that from him.
Still way closer than boxing gloves
you need to think out side the box with weapon idea now
thats the best part of all weapon being quince
â˘_â˘â˘@/â/â/â-â-
remove swords
had famas skin idea, considering it has some pretty basic skins, the main gun would be made out of wood metal and old bolts, 3 lightbulbs are on top of the gun, the lower your ammo gets, the more brighter they will get, ( not effecting gameplay whatsoever, embark could figure out how ) when its at max brightness your mag is empty, so when you empty reload the bulbs will burt to turn off the lights (the glass wont shatter)
originally put this is feed back, not knowing there is a 7 min timer.
learn how to fight them :P
they sack all range power into close range so ofc you get distroy in melee range
tips: try sliding into them, work really reliably when you time it right
lewis should have a red dot đŁď¸đŁď¸đŁď¸
M60 dead
Lewis is still better than m60 right now anyways
even more of a reason to not use m60 đ
Ok, i just had a stupid idea
Approach enemies
Throw a vanish bomb in one direction, hopefully the enemy will look in that direction expecting an attack
Then cloak and attack from the other side
Depection tactics
ive done that and sometimes it distracts them but most of the time they just get more alert since they know theres a cloaked light somwhere
well, it has more boolets
I NEED MORE BOOLETS I NEED MORE BOOLETS
BIGGER WEAPONS
was about to write that đ¤Ł
WAIT THAT WAS OVER A YEAR AGO đ
model nerf idea, ( spare me ) add headshots, 64 body 96 headshot, 4 pellets
It always has been. Still not very good at the moment.
any guesses as to what the exclusive rewards will be for emerald this season
what about an rpg skin that is an old pirate cannon
That would be really cool actually
Wouldâve gone well with the pirate set
did they lower the damage falloff for the revolver?
dont think so
bruh they need to
an m1911 revolver skin would go hard
Itâs been untouched since season 1 I think. Or at least hasnât had a major change
Lvl 8 pike complete with 40 days left in the szn. Genuinely curious as to how much of the community has this already? Or am I some of the first to obtain this? If that information is even available to you , I just havenât seen any of the top streamers w it nor do I know anyone w it and I have plenty of top players in the game added
@restive plover
day 5 of asking for a light, wing suit
musket with a magazine skin for pike
Ilycommit dose have it
your probably close to top 10-20, due to its mass use in higher ranks at the beginning of the season
give it 12 pellets idk but lower there dmg idk
Howâve I not seen that𤣠but thatâs what I figured too, I was just curious if they had data on it or not. Iâd be suprised if 20 ppl have it as of current tho tbh cos even at higher ranks the shotty was more prevalent after a week then the pre patched pike was. I finished top 100 last szn and been chilling at 41k for a week. More then 90% of high elo mediums play shotgun @bleak onyx
this is a problem in any comp game. if a gun has very high damage but the draw back is firerate or "hit your shots" like a shotgun it will dominate high elos where skill is high, shots are generally hit, and builds/meta are more important than weapon choice
The issue isnât that the model is strong if you hit all your shots, the model breaks the cqc weakness of medium entirely and is also more rewarding for hitting all your shots than weapons that are much harder to hit all your shots with. Itâs a much easier and safer weapon than the rifles
chill out. I didnt say it was balanced or bad or broken. Just that a gun like the model is on such a tipping scale of power. SLIGHTLY too powerful and itll dominate the meta. Slightly too weak and its still being used
On the topic of the model, do you know if it was outright banned from private scrims during season three?
im having trouble figuring this out, if i need 30k weapon xp, how much dmg do i need to do?
Hear me out: Sci-Fi season. Heavy gets an ion cannon, must hold trigger to charge and fire, very long range and high damage.
Medium gets a laser rifle. No ads, right click changes from laser bolts that deal burning damage, to a solid laser beam.
Light gets a plasma mine launcher. Kinda like demoâs sticky bomb launcher in tf2 left click to shoot, right click to detonate (no cool down on detonation so you can explode mines in mid air with skill)
Isn't the famas the best of the worst in terms of ak options
hey all, just wondering, is there a "meta report" website for the finals with weapon/gadget playrates and stuff for the current season?
Technically yes, but calling it that is a little misleading. It is a genuinely good gun.
m1911 skin for lights revolver
is there any other use for the currency that unlocks weapons? i unlocked everything a long time ago and its just 5000/5000
nah uh
but dev dose seem to be thinking of a way to add more use to it rn no promises
it was a twitch drop like 2 months ago
since itâs still in the customization menu it might still be available but I doubt it because theyâve had like 2 since then
add a nuke for 500 robux
Hey guys where do I aim with the scope on the pike? Like the top of the bump or just above it?
Top of the bump
That's dumb can't see what I'm shooting
Well thatâs the indicator, it wouldnât be just above it
I just wish I could change the ridicule? To like a circle or a dot
The sights canât be altered as that would change their effectiveness directly i think and that depends on embark
Just our crosshairs
Too bad cross hair disappear when ADS. Even the Static one
Not for deagles and shotguns 
Hahahaha yeah. I can aim better with akimbo better than with pike and it's stupid.
my cursed blunderbuss skin concept for the lever action
Nerf sword nerf 1887 nerf 1900 nerf deagles buff scar buff riot sheild buff 93r
Buff Deagle nerf scar nerf riot shield nerf 93r buff sword buff model
Just realised how op the bow is
It fucks once you get the hang of it
3 un charged shots leveling any light is crazy
Itâs funny seeing it one tap lights to the head as well
Ok but what if auto loading break action shotgun with alofs system 
alofs system would go crazy
Modernize it and slap one on a break action cl40 skin 
the cursed blunderbuss would be good for the pirate set
i also like the cursed flintlock alot
Self revive mine for medium when? You insta rez but with 1 HP
God I need to be a game dev
yeah im tryna learn to code and model
so i can join embark one day and actually add good stuff
You think the self revive thing would be good?
Great movent tech but risky
It can be a CNS gadget
Heavy Gadget that makes every other instance of damage heal his team for 10 seconds? 100 damage =33hp healed per teammate
Bring back season 1 Fcar and its damage if to match the model
Light gadget that makes a sphere around it that prevents gas and fire for 30 seconds.
Oooo light gadget that makes a wall that makes your team invisible on one side but not the other
they should replace the fcar with the kriss vector
Sticky goo mine when
Crazy
what would go hard is
is
medium slots that let you use a gas mask
thats super situaltional
im thinking of a heal bomb
stim shot, and or a single throwing tomahawk
but thats so powerful so im going to balance it by making it a mine that you need to shot to activate
defibs already annoying as is
they should replace the cl40 with something else its a no brain weapon
i love how cl40 only got heat after it got buff once
people never call it a brainless weapon at all form open beta to season 2 orr 3 when it buff
i dont see no embed
yeah cus you delete that msg
nuh uh
yah uh
đ¤
cl40 is in a balance state now as it do fk all then going for splashes
has anyone taken the time to figure out the rate of XP for weapons and gadgets? Like how many times do I have to use the stun gun to level it up?
a shitlot
One of my frindes plays the Stun since the beta and it is Level 5 it takes some time
Yeah it's almost like KS but with AoE attached to it.
And a much slower projectile.
Im sad how underwhelming the m26 and the pike were. I hope we get more interesting weapons next season. And if they add a crossbow i hope they scale the damage properly with the bow. (so many games make it ridiculously op when its actually quite weak compaired to a bow of the same draw strength)
they may not be interesting but they are really fun
Really? Are they viable?
It just didnt seem worth useing in practice
they are more then viable my friend
in fact they are pretty good
2-shot+qm to kill a medium with the matter is hella fun (if you can hit your shots)
Huh didnt know that
agreed omg lol
i had saw a great thing from someone about how they would rework the model
it was liek 8x13 doing 104 dmg but revert the range it had
nerf scar?
Yeah, i hope they reduce the damage
On model*
is this serious?
People thought pike was hard meta for the first week or so but then dropped it because model is just better
Pike is still stupid and needs an rpm nerf, model is just more op
"yeah pike is op af but model is more op"
even after nerf is that op to cancel pikes opness?
Pike is still super broken and antifun
that nerf only nerf range, something a shotgunner don't use so much anyways
its the insane burst damage that people use it for
lmao "anti fun"
please , for gods sake, buff sword lights ... they are too weak in current meta
Sounds like a skill issue
im sorry to announce to you...
but you are diagnose with skill issue
Yes
what do we think will be emerald rewards in s4??
Bring back dagger multi-hits!!!!!!
No donât do that 
Throwing knives are so strong for no reason
You should throw one at a time instead of three
Bring back sledge multi hit
it just the nature of burst damage
you can't fix that
bring back dagger right click
it should work like throwing knifes. If you click then its the old one, but you can hold it for long if u press
hey guys, i started playing today but im a huge tryhard
is there a website or smth where i can see the updated meta
Just buy the funny medium shotgun
real, i cant tell you how often i think im ready to stab, let go, just for it to not do anything
ill take an out of sync, delayed stab that can potentially miss over death
which one
there's only one
i started playing today
The one and only
does anyone have the rough sizes of the maps?
i got 250 meters in mind, but i cant recall which map it was
being able to compare would be good right now, i need it for something
Which L loudout would you recommend?
heavily depend on what your playstyle is
quick and deadly -- in and out
Thats the point of light
thats why i like it xd
Almost every L weapon (except the sniper and a couple more) fit that playstyle
Some more than others
any weapon works, dash a guarantee, and any of these: frag, gateway, sonar, glitch, stun, invis bomb
which one should i play? have only tried the standart one
which weapon would u recommend?
Depends on how you aim
pretty good
Do you like burst shots or tracking
it more so how fast you go in and out đł
form fast and furious to slow and gentle
Double shotty, m26, m11, ~~~~, xp54, lh1
someone said throwing knives in other chat
Yeah
how does it work
throwing knife can play at any engagement rate
You have shit damage and shit range but can (almost) one shot every class with a charged attack from the back
dagger?
XD
dsnt sound to good
tell me more about the throwing knives, usable and how?
you play at close range 24/7 anyways, the range is not a problem
It really isnt, but if you are committed to it, you will do sick plays
i don't play tk tho so idk the rest
Can I send youtube links here?
yeah
anyone got a good pike combo to use
It works a bit differently rn, you can charge the backstab, with makes it a bit slower but easier to pick up
what you mean
Bc you dont really have to time it, just let go the click
a combo to use with the PIKE-556
hmm i see
cant decide now..
no like what you mean by "combo"
you mean like a gatgid to enable your gun?
no loadout that works well with it
I'd suggest the throwing knives first
i'd say frag/fire to soften enemy + it make enenmy move predictablily (away form danger)
a movement and defib
thanks
yea i think ill try them first
whats ur opimion on sword btw?
I used to main it, probably the highest skill ceiling along with dagger
But overall the sword is better, it has a lot more movement and mechanics in general
you need to be swag to be good at sword
Yeah
so sword or trowing knives?
I prefer sword, but throwing knives are easier
just play what you like and gidgud with it
Depends on you
since its my first weapon i buy i think ill get the easier one first
Sounds good
so throwing knives, and what else do i use with it? i need to buy the dash right
Yeah
dash always
ALWAYS
xD
what else?
nah uh only dash
I dont think that there is a specific gadget combo, just use the usual vanish bomb, gateway, frag nade or taser
i mean nades and stuff
maybe try pyro nade
I personally use goo nade bc it is swag as hell
i need to buy the vanish bomb i guess
yep vanish is good you could try flash to
so far i use pyro nade, smoke and detection
so ill add vanish to it
could add the flash
yea i u se flash sometimes too
I personally dont use it, but if you like the in and out style, gateway is almost a must
true
It has good supportive capabilities too
any advice on playing the knives?
Uhhh, shoot their heads
"gitgud" xD
is there a mechanic to it? like can i charge it or smth
and dash around and try to use the meele aim assist the get the aim right
Keep in mind that they are not hitscan, and you have a secondary chargeable attack
is the charge usable?
Yes, I think you should enter/start fights with the attack charged
aight
i should trty to get as close as possible right?
@azure prawn you asking too much question my friend
its so much more fun to try shit out yourself rather then just asking for it
yes close is the win
bro thats just me
im a very curious person
same
As long as they arent melee, yeah
keep that ceriousity for when you experimentation with loadout my freind
those are the most fun part of the game imo
and dont try to snipe with the alt fire its really bad
oh the charge? alright
any other advice?
Have fun
nope just play some quickcash and figure it out
Alright, thanks a lot guys!! â¤ď¸
đ
your welcome @azure prawn have fun!
stfu its a casual game play the game have fun if you ever feel a little too tilted just go for a walk and come back
nothing more tbh
rude
oh yeah didn't think about that sorry
its ok
@azure prawn How did it go?
Took a break, now ill try it
Oh, ok
Wouldn't be worth it.
True, the game is really chaotic so I don't think that brings much value.
What if it also added range
Wouldn't it defeat the purpose of the silence? after all you can stay further away
Or maybe not, Idk how much sound "falls off" with distance
Dmed you
nerf m11
Can someone help me understand why long distance weapons like the pike and lh1 is allowed to be good close and far away. And has a high fire rate plus alot of dmg per mag. I play revolver ALOT. I have 6 shots, WHY CANT I HAVE SOME MORE DMG AT RANGE. Ty or make it worse for everyone else I am willing to make that sacrifice too
CL-40 are cheat asf and you want the m11 nerf ????
i am no expert but i think revolvers are more like close range stuff but idk
idc i just want the No Skill sprayer thing out of heređŤđŤ
skill issue, if you can't kill m11 sprayer dont go play with guys who play it good
You literally out dps/outrange them with any decent weapon
2 grenades for kill light and middle
i got sprayed from another roof bro
i never hit anything w them
nothing more easy bro
also im kinda cheeks at the game even tho im level 56
Can't get sprayed by a grenade launcher
but by m11
skill issue bro there is nothing more imprecise than the m11
you can't get sprayed for this range with the m11
or maybe cheater btw
ion know stop bullying me for being shambles
what character and weapon do you play ?
i got into throwing knives again recently but i also like pike, famas or akimbo pistols
and before the Change i loved the dagger
pike famas and you get kill by m11 across roof ?
i was playing knives that round
wbu
yeah, go train your aim at the boot camp btw
day 6 of asking for a wig suit for light
does the revolver have a skin where it brings the animations too ?
The new pirate pistol skin has different animations. The wooden stick revolver probably does too (IDK for sure though)
Yes please
yes please
because revolvers arent DMRs
but yeah the revolver should get a small range buff imo
Yes, the damage drop off is crazy steep
no fucking way u want m11 nerfed but use the PIKE , FAMAS and Deagles ?? those are quite literally the definition of light repellent. . . the pike 2-3 taps a light and so do Deagles , the famas 1 bursts a light with all 3 shots or usually 2 bursts the m11 requires you have the accuracy to hit most of your magazine to even 1 clip while the pike has 100% accuracy hipfire and the famas has near that for hipfire too. literally light got absolutely butt fucked this season , and players who can't keep up with skill diff are the reason for that
I am about to lose my mind trying to get kills with pumkins. I've had pumkins bounce off of people, explode on people with no damage, and hit thin brushes and explode in my face
Another day another light player complaining about being weak to burst weapons
Famas does not one burst, two bursts is the very minimum
Either or.
Heal beam is the best regardless of what weapon you run anyhow.
Heal is still better.
Dematerializer is lots of fun though.
I prefer it to open up unpunishable sightlines on pike/famas.
Heal is objectively better but if you want to ice fish demat
it really is
So we all know the breach gun for light right? Why doesn't it do a small amount of fire damage if we pass by it
gel blaster skin for revolver
Does anyone know what it's like now, once you reach Emerald rank in WT, do you get the weapon skins again?
No I dont know what its like right now that might be a good thing to send to eggmail though
Anybody have a good loadout for APS turret thats fits with meta
Turret in f and mesh in c might be the worst takes Iâve ever seen
turret does nothing half the time and the other half you can just throw goo at it
And dash and cloak are pretty wrong too ngl
cloak is the only consistently good light spec rn. Dash kinda eats shit in high ranks
Turret does nothing if you just leave it on its own sure, but if you think about it more than 1 second turret is actually decent. Still the worst m spec tho
well SOMETHING had to go in F
Also I think demat is a s tbh
realistically turret is like D but it's the worst spec uncontested so like
demat would be S if heal beam didnt exist. heal is just WAY too important
Man turrets ainât that bad fr, you just gotta play with em. Goo gun would be the f if I HAD to choose one tbh
bunkering just isnt that good sadly
I rarely see turrets making a considerable difference in a fight
especially because my entire comp plays goo grenade so turrets are rarely in the fight for more than 2 seconds
If the fight ever moves you just don't have a specialization anymore.
Even if it doesn't, they are easily disabled and circumvented.
I've been running it for a while because ENGIMO and while the occasional post mortem kill is funny, most of the time it's just a waste of space.
Doesn't have versatility or power. And even if it did, data reshaper exists.
Its only alright against lights when they need to be finished off
Me when I one tap the light with model shot + quick melee before the turret even realizes there's an enemy:
Turrets just do little while also having some of the best specs to contest with.
Bunkering is great to buy some time. It should however never be your entire plan.
one of my favorite things to see is a bunkering team without an aps
The best use for turrets is intel. They are like glorified motion sensors
motion sensors that lights also can also do a bit of damage
whatever this chat is, i like it
KILL TRIPLE MEDIUM ITS THE ONLY THING I SEE I JUST HAD A MATCH OF ONLY TRIPLE MEDIUMS
Some kind of health potion gadget would be nice
Just a more nerfed type of heal maby slower recharge to make heal beam more viable
"i like this channal" (the very next masage)
KILL TRIPLE MEDIUM ITS IT EVERY MATCH!!!!!!!
lol
imo the best use for turrets is turret armor
stand behind it so it body block any bullet your way
I feel like the m11 definitely needs a bit of a nerf
Ks23 needs a buff of some kind but I don't even know what part needs buffing. It's just not solid enough
How can I increase the rank of Specializations?
Do they consume regular XP?
Dash is definitely a tier
dash when I just shoot them
real
Use them rhats how to wank them up and it's the only way to
So basically, every time I use Cloaking Device, it will level up?
Ye
Demat is S tier man
Yeah
Destruction the amount of rounds it takes to destroy something is laughable and rpm or reload buff
grapple more like B. it's a lot better than it looks especially when using something like lh1
is this all good?
i use the grapple a lot simply for movement are there better options?
Grapple is the only on demand and versatile vertical movement tool in the game
Using it strictly for horizontal movement and not vertical/diagonals is such a waste ngl
ok cool so should i keep using it?
Yeah but I say try and get better about using verticality with it / diagonal
thanks!
depends on what you want out of the game
you can quite comfortably play everything this game has to offer with Light without ever touching cloak, but you just wont have a chance if you fight genuinely good Teams in ranked when you are running dash or grapple
i thought cloak was useless at high elo?
everyone always said you get spotted instantly
and considering im getting beamed if i dare move my pinky toe, id agree atm
its the polar opposite
cloak is THE best light spec at high elo, you just have to be good at using it
Cloak has one of the biggest skill gaps in the game as far as Specs go
then i have no clue whats going on
i always see cloak lights running around with it, pretty obvious to see
thats why my intention when i started using cloak recently was to just sneak about, so its as little visible as possible
kinda suprise the enemy by doing something they arent used to/expect
its working pretty well against a lot of people
but sometimes im literally standing still, move half a meter while crouch walking and instantly get beamed
even at times where i mask the cloak noise whith something loud thats currently happening
Please nerf the sledgehammer Embarkđđ
If youâre too close to people while invis youâll get heard easily, people will get aware and start looking for you
cloak is less visible if you move slower
so the sound should be more silent too right?
I donât think thats how it works
does it not?
When a lights hiding from me I typically hear the same amount of noise when theyâre crouched in some room
Assuming I get close enough
Rpm and reload are both pretty frustrating, but the destruction I disagree with kinda.
I think 3 shot arena damage is good, but the size of the hole it makes is as small as it gets. Not very useful.
I also think accuracy is a big problem. It's way too accurate to hipfire, and way too inaccurate to ads. A really horrible limbo of accuracy that has me missing damn near perfect shots all the time
thats activation
im talking about that after
The destruction is bad because it takes 3 shots to make a dent
Meanwhile I could just sledge and I know that KS has the range destruction factor to it but it's just bad
when the charge n slam heavy came around the corner and you moved to the box
i basically walked half that distance while crouch walking and the enemy started beaming me
It's muffled to less muffled depending on speed
Could've been cheating but meh
I know after is what Iâm talking about, cloak emits that sound the whole time lights are invis donât they
that was the intention
slowly waddle over and get a slightly better position
nope, instant death
Nope it just muffles all the sounds the light would normally be making
I think every action in the game causes noise even walking so it's not the cloak making the noise it's the sound of whatever the light is doing but muffled/ dimmed
dont crouchwalk with cloak its pointless
Crouchwalking makes the same audio as walking
probably never, gotta keep the tech hidden
is it at least less visible?
because in the testing range it does seem like it
not really
prefference
or sometimes i hide behind a doorway, sitting completely still
and a medium (that didnt see me prior) comes though, instantly turns to me, and does the model 1+qm 1-shot
maybe they heard me beforehand
but that they can pinpoint where im sitting?
they cant be cheaters, its happening too often for that
so whats wrong
would have to see specific clips to tell you
like, sometimes im just sitting there cloaked and i randomly get shot at
not a stray, just straight up shot
hold on a sec, gotta do smth
generally speaking, and this is gonna sound crazy
positioning well WITH cloak is harder than without against good teams, however the places WHERE you can position with cloak are a lot more, numerically speaking
cloak doesnt make positioning easier, if anything it makes a lot of it harder, but it opens up A LOT MORE positions you can take that would be batshit insane to be anywhere near without cloak.
Ok get this, motion sensor 
does sound noticeably different to me
idk tbh, there might be a slight different but who knows
it doesnt matter what first person sounds or looks like
So just another thing thats misleading players for no reason?
Got it
pretty much
cloak is cool cuz it lets arrogant shitbags like myself say things like "the entire playerbase doesnt understand how it actually works" and its not even wrong
the entire gameplay loop around cloak revolves around understanding how, when and where to move and how the Audio affects your odds of being spotted
there has never been a "cloak guide" cuz even the best light players even completely understood the spec for A WHILE, I doubt Piggy ever knew of the existence of the strongest cloak tech we have rn
I'm ngl... I don't see it đ
real!
I guess the steriotype of light being selfish is overarching
Aint even sharing their own tech
Yeah cause itâll get removed immediately because embark will do anything besides rework the light specs to be good by design
if you run the stungun you deserve to rot in hell that's all I know.
Grappling hook stay strong
Grappling hook is overpowered
We need perks in the finals, like wallrunning etc...
we need to just abolish the light class
Iâll be sure to let embark know about this tech
DId the double barrel get buffed? I'm getting two tapped from 20 feet away
Honestly the game would play better without that class
It would notđIt would lose so many players
We would only lose light players. Sounds like heaven to me đĽš
That's a crap ton of players tho
I hate that you're right
And I wouldn't have my baby my sniper
finger gun skin for the akimbo
Fully agree
It would lose so many *bad players. Fixed it for you.
Yea ok the bad players that everyone hates bc were so opđ
Just because you canât play it doesnât mean itâs a bad class
That's what I'm saying
Yes, the sword itself is a total exploit. And no I can play light no problem, thatâs the issue. Anyone can play with broken exploitative weapons and equipment
As a light I despise the sword
We can agree on this. Itâs a plague. A total cancer.
Yes
I mainly play as light because its movement is fun. Sure I can be one shot by almost anything but that doesnât make it useless.
WT would like a few words with you
WT?
RIGHT like the other classes I feel like I can barely get anywhere bc they don't have movement
World Tour
Thatâs my biggest problem when switching off light
Samee then I immediately switch backđ
Unless I gotta do contracts
Itâs kinda like being born with beer goggles on. You never know until you take them off and then spend some time with them off. You get used to it and then realize you drive better without them đ
I have won as light with light in all mods, itâs rare but happens.
Uh
But I'm 100% postitive they won't take lights out
No ofc not. Its wishful thinking. But at least get rid of that sword and stun gun. Those are straight cancer
I AGREE I HATE THE STUN GUN
OR AT LEAST NERF IT
Itâs for notalent clowns who canât hit a moving target
Ikk like they can't even shoot a moving person
Itâs range alone is a warcrime
I just realized I repeated what you said in different wordsđđ
But you have to hit them with the stun gun. I personally donât use it because you have to switch to it and then back to your weapon, itâs not worth it to use it.
Hitting with it aint hard
Keep it the same, but make it a melee to activate.
No, but it is a one time use then you have to wait for it to recharge.
It's like the boogie bomb in fortnite you can't do nothing against itđ
I definitely can understand limiting its range, but I personally have never had trouble fighting someone that used it.
This exactly, well said. I started playing as a pure light main couldnât swap because I felt too slow, but after I dedicated some time to heavy and really grinding it i donât see it as much of a problem. I often times feel more rewarded when I do land movement techs like b hops and mantling windows because Iâm eliminating that one gripe I had with playing the other two classes while keeping all the benefit of having 350 HP đ
ikk
g
g
day 7 of asking for a wing suit for light
Dagger skin with a bipod
Goo Plane spec for heavy
quarter staff for medium
buff xp
Smoke grenades on medium pls :3
Same here, I started as a light main, but switched to medium when I figured out how much I loved the 1887, at this point after using him for a while, the jump pad gives me all the mobility I need to succeed
Leave my sword alone
Also if you want never to have a problem with sword players again, just play flamethrower đĽđĽđĽ
China lake my beloved
XP?
Quick question, wasn't there a list asking you what weapons etc you wanted to see in the next battle pass?
Ya there is. It doesnât show for me so a friend just sent me the link
Oohh
Can I have the list too?
the gun is horrid now tf ?
Horrid is crazy it's not KS level
Wanna know how I know because people remember that the XP exist
Thanks!
why are the akimbos a heavy weapon
âCause the community asked for them
What else would you give them from the set
It would make sense for light or medium to handle the recoil of dual weilding deagles
Medium has trouble controlling a revolvers recoil they jolt
I say give the light a 50 cal sniperđ
@box7531#0000 light and medium can't handle the recoil of the double handcannons
Light gets mostly small guns and mediums biggest handgun is a revolver
a 50cal would be to powerful with light and its movement
Never will I leave it alone, BUT I will make a note of the flamethrower, thank you.
Double barrel is way scarier than sword
*when all shot land lol
Erm, your 7th shot didnât land 
Can we ban this guy for that crosshair
i won't have commit such crime had we have a static crosshair
Rob has already spoken on this, as long as it doesnât change game files it is allowed under there terms to use any 3rd party crosshair.
wait they really said that?
Yes, aslong as you donât tamper with game files so monitor crosshairs etc.
I donât mean to be rude but am I the only one having a stroke trying to read this?
Lucky me it pulled an Uno reverse on my stroke.
translation: i wouldn't use such horrible looking crosshair if the in game crosshair isn't so bad
I see I see, thank you for helping me, my brain is sometimes unable to process lol
revolver or pistol skin concept
true
Looked into it more, some 3rd party crosshairs can still trigger anti-cheat and get you possibly banned, Iâm unable to find the tweet they posted about it before so maybe better to be safe than sorry, If your monitor has a built in crosshair though that will be completely safe.
I don't understand why they can't just have an option to keep the in-game crosshair visible when aiming down sights/scopes
what baffle me more is why they can't code a png on a screen
its legit the first thing you learn in coding
Weapon concept for medium: Springfield 1866
âThe first ever cartridge gun made. Single shot, high risk, high reward.
đЏDMG: 110 body | 220 head
âąď¸Reload: 3.2s
đĽRPM: 19 max.
đŻDMG falloff start: 34m (-0%) | max falloff: 39m (-25%)
â¨Cosmetic look: default could be a modernized version like Embark did w/ Famas (og famas is much bulkier) and Model 1887.
Thoughts?
nah man medium (the support class btw) should not have such a powerful range let alone a burst damage one
prob should give it to light as a sniper side grade
@normal ice theres a long ass cooldown there so let talk here
my spoon is bigger
https://tenor.com/view/spoon-big-spoon-funny-mad-evil-stare-gif-17762991
Size doesnt matter my friend
but how much ice cream can you get with one scoop tho
Anyways, the springfield 1866 is single shot, in case you misinterpreted it for bolt-action. The huge dmg i put on the stats is because it would be pointless without it. I also chose 1866 instead of just a flintlock rifle because of the 30s reload of flintlocks.
but we all know how everyone feel about sniper right?
this is a more extreme version of it so its going to be really really frustrating to fight
i think it should just be a dmr with less damage
like a pike with much slower fire rate a bit high damage and small mag (compaired to pike)
Thats why it woulnt be on heavy. But you could make it more unique for example:
Reducing the dmg to 80 body and 160 headshot and giving it something like a bayonet to encourage CQB fights
The bayonet would give it like a +10-20 bash dmg bonus
i see this gun would be like a sniper for medium even with all this change
so if it have a bayonet it prob should do bleed damage so the light coming for our 1866 user would have to stay out and wait for reegen for longer if they play really poorly agenist 1866
very small damage so light wouldn't be likely to die to it but it last for a bit
Ive posted in the past a few concepts of guns like Gewehr 98 w/ a bayonet and bayonet charge, but ppl have complainet about the dmg/rpm ratio being OP.
So i made this concept, which is w/ a gun that literally doesnt even have more than 1 round in it and still, youre complaining about dmg being too high even when i lower it so much its dps is LOWER than pike's
Truly, we live in a society.
it is balance i'll give you that
but what im more focus on is "how fun it is too fight"
going form 250hp to 10hp in a blink of an eye is just not fun
even the body shot doing 110 thats half of your health and you can't enage anymore or worst you think you're save to peek at half hp to do a bit of supporting damage then yu died out of no where
so you now have to pay FULL Attention on that one guy, listening out for that one gun shot before making a play
which if they just don't shoot and hold on to their shot for ever. you just sitting ther behind cover not playing the game
Nerf flamethrower all i have to say đ
U definitely use flamethrower
i've only play heavy like max 10 game this whole season
I use light
im more so enjoy fighting flamee cus they're feel kill
keep range?
Dont need
I see, you must be a sword or dagger user
Abomination
Better than heavy
you have all the range in the world to stay away form the heavy
you have all the mobility in the game to stay away form the heavy
What if there on cash out
Yet you complain about the worst heavy weapon
You definitely have a skill issue then,if a slow ass heavy can get into range for flamethrower that means your movement is horrid
JUST SHOOT HIM SO HE FK OFF
Casually defending cash and some big guy comes in with a flamethrower
Then they wip out the barrier
Light shouldnât be sitting on pointâŚ.
well i actually play objective
Play around it not on it youâre not heavy smh
My team is ass most of the time
one less barricade your team need to get throw
now flank around that barricade and make him waste another

You mean you dont cooperate with them
when they are afk good one pal
nah i'll give him that one
match making works on hopes and pairs
Literally
Only if you dont have friends
I mean if I saw a light using xp or throwing knifes die to a flamethrower heavy id probably be afk laughing my ass off.
Only know 1 of my mate who plays finals
Beg u 2v2 me
Jokes on you, i have 5!
Finalâs isnt popular like games like call of duty
YO TIME OUT PATCH NOTE HERE
Yep youâre a light player for sure
And ur heavy for sure
Nah I play med
Its too revolutionary
rolsiem begin
Pike nerfed again les go
And a heal beam nerf because the support class shouldn't be good at support woohoo!
will it stick to shield now?
Cant wait till he figures out light has smoke and can counter flamethrower lol.
maybe they see meds as dps that can heal :(
smoke don't counter flame thrower tho?
Were the changes to the healing beam necessary ? I mean itâs not that OP of an ability
Ive read that suffocating on nitrogen gas is the most pleasant way to go
That's not how macho servicemen do it.
Cancels the afterburn, and clutters there vision pretty bad, good luck tracking a fast light through smoke and fire.
if you go to practice range and shoot the flame thrower in smoke its a much shorter range, also fire is imideatly extinguished from smoke, kinda like the fire + gas mechaninc
True men kill 100 civilians w/ a c4 vest
nah i thought it smoke only effect the enviorment and not gun
also what is this and we had it before?
you can test it but last time i checked it also messes with the max range attack, literally cripples flame thrower
when are they nerfing the sword?
i hope soon
yeah like right now even
They literally just did
they fixed the riot shield and dual blades are still forgotten
lol yea that was a problem
it took them 4 seasons to fix that, by this logic we will see a dual blades buff in season 8
september 2025 here we come
I am level 5 on Riot and I played it since s2 and honestly, dual blades are just a lesser good version of riot shield, first, they should have better dmg and allow you to dash with the secondary, deflecting bullets while taking dmg is just ass and doesn't give any value but losing hp and maybe getting dmg if you are lucky, just play riot, it got buffed this patch, when it could just be lit on fire was awful because you had no choice but die of fire dmg, now, we are almost good.
Damage traded for range
But at a certain point it's either gonna feel bad to use and it'll just be a long range peashooter or the model will have better burst from mid-range than it
i really dont get that change at all. its a single shot weapon so landing close range shots isnt free but without great damage no one is using it for range
just seems like a dead weapon to me now
honestly melee on medium just doesnt work
Bruh who is gonna use pike from 80 smthin meters
Medium needs a frost impact grenade that slows people
especially with its 47 damage đ
That would help med melee so much
i like the idea but i dont want another taser in the game
i think even a single use speed boost could work, just something to close small distances
Both stun gun and winch claw slows, so why can't med have a slowing item?
stun gun is miserable to go against đ
I agree but still
idm claw though
id prefer speed boost
like i said a single use speedboost would be cool, not like a dash but just a ms increase for a second or so
Give med a can on ospoze that gives you a speed boost when you drink it
Cuh they did not need to destroy it's damage, just lower the rpm. That way it feels more rewarding, slows you down without making you feel like a peashooter
yeah i agree, i feel like they didnt know what to do with it
Wanna be sniper players
Sniper support essentially
If I'd have to guess though on some of their choices, imagine coming from battlefield, and having to design gameplay around less people, in smaller maps. I feel like that plays a big role in how they design the gameplay
Has anyone completed this task? I don't understand how to do it!!! đŚ (Eliminate 5 opponents from 30 meters or more using gadgets 0-5)
Help plse.đŚ đĽ˛
Play heavy and rpg lights
this is the only option that I think is suitable, but it doesn't work out to be 30 meters đŚ
are there no other options?
id go nades, you could theoretically do lots of things though, use a pad to launch mines, put down c4 then run from it, would probably be easy to do in power shift with a dedicated loadout
Play light with a gateway and grenades, put a gateway above your cashout, go away by the required distance, when someone starts stealing place the other gate and spam nades thru the gateway.
It'd be more time effective to use grenades or mines
Needs an AOE speed boost special
I don't even know if you can throw grenades that far but RPG is unreliable
Specialization -Adrenaline boost
Effect shoot an ally with a dart giving them an immense speed up after 5-10 seconds ally is slowed by 30% for 2-4 seconds
Amounts of usage - the dart gun is given a dart every 10 seconds
or even a adrenaline shot to boost yourself
red dot for 93R please.
I don't like selfish utility and I think that'd belong more on light then a support like med
Should be AOE so it boosts the entire team like Lucio
The movement speed while aiming down sights with a revolver, AKM, and sniper rifle is the same, all covering 10 meters in 5 seconds. This means itâs actually only affected by the character type? Honestly, the revolver, being such a cool weapon, feels too heavy to use because its aiming movement speed is the same as that of rifles and sniper rifles. I hope that different weapon types have different aiming movement speeds to create more varied gameplay experiences.
That'd be hard as if you're running any amount of distance people would fall out of effect and pick it up randomly also if it was more personal the boost could be larger
Sure as a light I might enjoy a 10- 15% speed buff for being around my medium and having to stop running every so often but I would definitely prefer 30% for a bit
they dropped the idea of med being support back when they took away all their support gadgets. I dont hate the idea of a team boost but honestly medium needs something to make melee viable on them so thats why i was suggesting ways for them to boost themselves
Solo speed boost would just be used on SA heavies exclusively
Just have the effect linger
If you're playing Meta and trying to optimize everything you do down to the core and could guarantee a stack and the weapons they're running maybe . But realistically it would get spread around because not every situation is the ideal situation
Also as a player I prefer a larger speed boost over a small speed boost
It'd have to be smaller because it's applying to the whole team
And if you're in pubs (which most people are ranked players are the minority and sweats a minority within that minority) imagine speed boosting a sword light
Also grouping is rarer in the majority of my games that's why I prefer a dart
tbf i think thats more of a sword issue
I'm bringing up the synergy of sword (any melee user) getting hit with a speed dart from your medium
speed boosting melee would be the most valuable use imo
Or any close range weapon or if they're so dedicated to making pike ranged give medium a way to far range support by hitting you with a long range dart
playing away from your team isnt very smart, idk if i like the idea of encouraging that
i wish we have a stim like doc form r6
but it only give + %speed or 50 over health
please, nerf uzi gun.
if its too extreme then cut the effect in half and give it 2 charge
thats is like light most balance gun...
Dart gun essentially but close range
yee
im bored of arging projectile tho so if i can choose i'd make it a straight moving projectile with falloffs
CL-40 grenade launcher it's broken đ, why enemies with low life recieve damage immunity against CL40 ?
maybe cus you rush your shoot in panic of they might get away
U haven't seen my screen đ¤Śââď¸ u don't know what u talking about , i might record it to show it here
that why i said "maybe"
cus its the most posible thing i can think off
Well u are wrong đ¤ˇââď¸
mb then fam
So how hard do the nerfs feel my friends?
they nerfed 1 of only 2 viable weapons for light lol so you can only uze uzi now, sword is thrash
literally all of lights weapons are good
Lh1 has remained the best light weapon since forever. M26 is also good for a triple shotgun team.
yeah LH1 is insane
sad they killed the pike but seeing saber get nerfed was nice
Not really. XP, dagger, and 93r are garbage, throwing knives and v9s are just "alright."
I see it the other way honestly⌠đ
V9S is busted bro
93r is great, ik most people struggle with it but its legit one of my favorite guns
It is categorically worse than the FAMAS, a medium weapon, in literally every way.
It is totally unsuited for light.
its still a very strong weapon imo, i have no problems with it
i didnt like it until the most recent changes they did to it though
I'm glad you think it's fun but it's really not strong at all.
yeah idk, i like it and it doesnt feel weak at all to me but i know literally no one uses it so maybe im just weird. i used to enjoy dagger a lot too but the most recent changes make it feel so clunky
The 93R could really use that 1 damage increase
i definitely wouldnt mind a buff if people think it needs it. with how strong the famas is i dont see why they couldnt buff the 93r
Famas has the scope, more range, less recoil, more bullets, only thing it worse against the 93r is the reload speed and hipfire
honestly both guns have pretty crazy hipfire. its the main thing i like about both of them
Yea, but 93r is better in that. I really feel like it just needs that boost from 24 to 25 damage per hit
i certainly wouldnt be complaining
what makes the xp so bad? i dont often use it but i remember it used to be the main gun every light used
People complain that you no longer melt Heavies and Mediums so easily on AR range
Damage nerf
that doesnt entirely sound like a bad thing lol
Aka they complain that they have to play the purpose of the light role, the hit and reposition
crazy, light players complaining? i would have never imagined
I love doing the hit and run with the bigmac11 and the lh1, just works as intended
lh1 grapple is my main light build, its crazy fun
I use dash primarily, I go in the open to deal massive chip damage and dash back into cover
I don't understand this nerf for the pike in the latest patch , the fact that you have to 4 tap a light for a kill is crazy especially with a weapon that has slow fire rate , and the fact that you have to 3 tap headshots to kill a light is just insane, this pike nerf doesn't make any sense
It got a really severe damage nerf.
i wouldnt say slow fire rate but yeah the damage nerf was crazy
its always felt worse than the m11 to me. usually the only time i use it is when i get bored of the m11 lol
Or it was after the first adjustment. Not sure how the recent range extension changed things, but it still kills too slowly for what it is.
It killed way too fast in short to mid ranges for long range dmr. I would have much preferred a firerate nerf, but it is what it is.
yeah i definitely think a firerate nerf would have been the way to go
4 taps for a light? Lmao
It's what it needed, you could melt people across the entirety of africa with that XP.
Now it's fair towards the other automatic mid-range guns because you still have the highest firerate out of all mid-range weapons (Like AK, FCAR, LMGs)
and 3 for headshot đ
Back to revolver ig
yeah basically
Honestly the damage nerf for pike was needed imo. Even when I rather would've appreciated heavy recoil like the LH1 when spammed
I'm not a pike main but this is just sad ngl for a weopon with alot of potential
But man was it frustrating as a light to die in 3 shots in cqc because of lucky pike hipfire spam
idk for a mid range dmr its damge just sucks
Itâs obsolete compared to lh1 now
It never outperformed the rifles at midrange, contrary to popular belief.
Oh boy are you wrong.
it did on release, but they nerfed the recoil and now the damage
They had already nerfed the damage after release, it was busted then
But it was superior at range compared to guns like the m11 and v9s without sacrificing too much close range power, and was no where near as painful to use as the lh1.
the recoil has always been my issue with the xp
Is the sword feeling any different? My guess is that the changes only made the timing requirement tighter without touching the hit boxes
this game was crazy on release lmao
ngl the last patch was probably the most balanced one
No lol. At 27 meters, before any rifles started their falloff, it would kill a medium in 1.5 seconds. Akm does it in 1.2, FAMAS in 1.16.
To say nothing of what those rifles would do in a direct engagement with an xp light at that range.
Im curious as to what the community will bitch about now, itâd be funny if it was another medium rifle, actually, deagles are probably next on the chopping block
kill time is not the only factor, hitting all the bullets was easier on the pike after release
Model's main problems are unchanged, so that's probably going to continue.
Remember you are talking raw numbers. In an actual fight, especially if a light gets the drop on you, you barely have any chance to react before 70% of your hp was gone and they either went invis or dashed into cover
model didnt have any problems, that nerf was so random
3 body shots to kill a light is clearly the solution 
Pike also had pretty much identical times to kill before the most recent damage nerf.
I was able to destroy whole teams with the Hit and run XP dash strategy. It was so stupidly strong on AR range
Light should kill you if they get the drop on you, that is their job.
But the XP still killed slower than rifles at mid range. That is just a fact.
Model gives too much close range power to medium, who ought only to be stronger at mid to long.
The range nerf fixed none of this, and model is still hard meta.
meta over any of their rifles? definitely not. its a shotgun with a tight spread, it preforms about as youd expect
It absolutely is.
A light should make you disorganized and hurt. But not outright destroy just because he got one out of the 57638 correct positions and angles
its not better than the akm and its not better than the famas
It is lol. You get to run full support medium and face-check heavies.
Model has been top 1 since the end of season two.
Model is stupidly strong, but it's really only the range that makes it powerful
128 damage is the same as the M26 Mass and its not nearly as powerful as the model because of it's shorter damage range and worse spread
m26 fires faster
Is the lack of penalty for moving with it imo
M26 does less damage. 121 vs 128. And their range is pretty similar now.
Their range is not similar at all, lol
Not another bad hat Ben.
M26 mass has a bigger spread and faster damage fall-off
You cannot get the same 75-100~ damage shots at range like the model can
Their falloff range is the same, from 15 meters to 25. And their falloff is also similar, 60â for the model and 64â for the matter.
I would give model a slight edge for the spread, but it's hardly a world of difference now that that was also nerfed.
also lights typically play closer anyway, i never found the spread mattering much on the m26
Model's problem is being a generic close range blaster of a shotgun that is attached to a class meant to be a mid range support.
It simply doesn't work.
lights have shotguns and snipers
But hey heal beam nerf lmaooooooooooo
Support class keeps shotgun but keeps losing sustain.
And 2/3 of their ars languish in mediocrity.
Whether itâs meant to be this or that at range depends on embark tbh, to me it doesnât seem like they care much about keeping every class in line with their respective ârangesâ, just in weapon characteristics
i think giving classes more options is fun