#💣┇weapons-gadgets

1 messages · Page 93 of 1

languid crag
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what about a trench gun for heavy with the melee being the bayonet

bronze spade
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the akm should be reworked into having a slower rate of fire and high headshot damage

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while the fcar functions more like a m4

sand monolith
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Should be Fcar imo. It already has longer range. The AKM is kinda perfect where it’s at rn. I doubt they’ll ever rework it considering how popular it is

bronze spade
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AKM just doesnt feel like a AK

sand monolith
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Most of the weapons kinda feel different than their normal representation in games

languid crag
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what about a non sawed off double barrel for the heavy

sand monolith
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I think the actual model of the scar is a heavier version that should be shooting much slower than it is? Idk some gun nerd told me that

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I could also be wrong I have no idea

bronze spade
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its kinda upsetting that my main weapon doesnt get the proper buff

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93r

sand monolith
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Cuz embark added it before they knew what to do with it

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Which is why they really need to just slow down on primary weapons

languid crag
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double barrel shotgun for heavy?

bronze spade
languid crag
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thats what the ks23 does

bronze spade
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i still think its odd on heavy gotten the deagles

languid crag
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yeah

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why the deagles

bronze spade
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the lewis is still being over looked

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one of the most annoying things embark has ever did for balance was recoil pattern changes

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day 1 the akm gets changed

languid crag
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the mac 11 has like zero recoil

bronze spade
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that gun was the worst in beta

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its the few guns they actually got right by change

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whats fixed leave it alone

normal ice
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Cloak is too easy to see/hear and honestly just acts as a crutch for lower ELOs. The mobility dash or grapple give you is actually a gameplay advantage unlike being slightly harder to see. If you really want to crutch on being hard to see, anyway, there's always Vanish Bomb. But not that many gadgets can give you tricky movement like dash or grapple can

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I really wish they would make invisibility truly invisible and/or truly silent and then balance it around that. The way it is right now is just an accessibility killer and nothing else. It's not fun to spot someone using Cloak, and it's not fun being spotted, either.

bronze spade
normal ice
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It's better, yes, but it's still technically visible and audible. And people have spotted me even while being completely still like that

fleet brook
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True invisibility on command would be the most annoying thing in the game

And randomly getting one shot by dagger would just make people rage

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Imagine getting hit by a light burst weapon from nowhere

normal ice
# fleet brook True invisibility on command would be the most annoying thing in the game And ...

Well, if we're assuming it made you truly invisible and silent, then they could make it give you a period of being unable to attack when uncloaking (like Team Fortress 2) and/or a damage nerf for a second. Hell, I don't mind if they staple on instantly dying when shot while invisible, too. At least the ability would be consistent and I know for a fact people can't just spot me 40m away

fleet brook
sand monolith
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Standing still invis barely works anymore

fleet brook
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Also invis used to be better without being completely invisible

sand monolith
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A lot of the time you are just as visible as running

fleet brook
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No need for complete invis just season 1 invis would be enough

sand monolith
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Invis should be balanced around full invis or else you will just be hard countered by people who are good at seeing it with nothing you can do about it.

It’s fundamentally bad game design

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The power is not in the hands of the user

normal ice
fleet brook
normal ice
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speaking of which i'm about to play Scream Fortress so have fun lol

sand monolith
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Yes you can. Almost every comp game with invis uses full invis

fleet brook
sand monolith
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Finals is the only comp game I know besides apex (ass) that uses semi invis and also lets you shoot immediately out of it

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Both of which are terrible decisions

fleet brook
sand monolith
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Sombra is full invis

fleet brook
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Invis characters are either hated to play against

Or suck and are hard to play

sand monolith
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And sombra isn’t really hated anymore after the rework. Unless you are spawn camping

fleet brook
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A good scout has the least general impact on the game in my opinion

I don't judge character power on general player base I judge it by the better/ best user of the character

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And a good medic is a top tier class

sand monolith
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Both invis and dash have the same inherent issue of being countered by good players with nothing the user can do about it

bronze spade
digital zephyr
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does anybody have an ospuze pyro nade skin

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because i don't know how i got it

bronze spade
digital zephyr
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ok thx

sinful dagger
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Ngl unless paired with sword dash is one of the worst specs in the game

bronze spade
sinful dagger
bronze spade
sinful dagger
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But if you want to reposition the only thing in the game that's better is gateway

bronze spade
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gateway and dash

sinful dagger
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Dash only works now days at running away which grapple does better. Dash was meant to be a crazy movement freak spec but its slow and short.

sinful dagger
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Dagger yea

cunning kettle
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honestly the entire backbone of light melee is dash

normal ice
# fleet brook Also a spy/demo is needed and spy is better at shutting down power classes in th...

Good power classes have their ears tuned to Spies and constantly turn around for no reason. I'm one of them, I got over 8k hours in the game.

Not that I like 6v6 whatsoever -- hate it, in fact -- but Spy is completely useless there and having 2 Scouts is meta. Why? Because they excel in 1v1 fights and picking off weak targets. When there are no distractions to reliably surprise backstab people with, Spy has no damage and no mobility to actually kill people

hardy dust
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Spy is 100% the worst class.

languid crag
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they should add a scope for the revolver

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i'd use revolver more if it had a scope as an option for a sight

cunning kettle
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-it has a red dot
-if you want long range use pike

languid crag
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revolver does better damage

cunning kettle
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not far out

languid crag
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or they could give the shotgun a sight

cunning kettle
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no one even ADS with shotgun anyways

languid crag
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i do

cunning kettle
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💀

hardy dust
cunning kettle
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and reduce how much of the target you can see

hardy dust
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It's actively harmful to ads with shotguns, since the spread and accuracy does not change.

languid crag
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i want to get the hedge hunter bundle

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some people want the model 1887 nerfed but i think the slow firerate is already a nerf

cunning kettle
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the firerate isnt the problem though, its the range

restive plover
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The range isn't the problem, it's the damage.

sinful dagger
fleet brook
normal ice
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I mean when he's spotted and misses/can't backstab lol

restive plover
fleet brook
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Whichll be the case with light most of lights weapons will get negatively tuned why because there's movement is the best in the game

fleet brook
fleet brook
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Without distractions or prep time a sentry nest isn't being built

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If we pull every character into a vacuum,tf2 and the finals changes alot but these games aren't played in a vacuum by the best players on there a game every game

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Also because of this games lower ttk

Getting two tapped by a DB from a player I can't see would be rage inducing (and I play DB light and that's not even the fastest kill)

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And I'd prefer if there wasn't a resurgence of flamethrower light checking because people just got annoyed (altho light is very threatening outside of flame range so even that wouldn't work)

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No character with good movement and a true invis has ever been healthy for any shooter

languid crag
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the db shotgun needs a new animation pack

fleet brook
languid crag
fleet brook
fleet brook
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Also I don't want to fight Sombra 2.,o

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2.0 and a massive vanishing bomb buff of a heavy appearing from thin air

languid crag
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maybe an inspection animation where you balance a shotgun shell on your finger idk.

fleet brook
languid crag
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or you balance 2 stacked shotgun shells on your pointer finger as an inspect

tranquil rose
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Does zapping an enemy stealing vault actually counts as interrupting? Or you gotta really kill them while they steal?

spiral pilot
tranquil rose
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No I mean, if it COUNTS for the contract that say you gotta interrupet enemy from stealing.

spiral pilot
tranquil rose
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Well, you're very lucky, f'ing terrible to do

late sequoia
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Just ran into a guy who was full-speed sprinting while rapid fire swinging the power stroke (ONLY the power stroke) on DBs.
Is that an exploit, or is this guy just straight up cheating?

deep karma
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What is a power stroke?

late sequoia
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DBs

deep karma
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The light Double Barrel?

late sequoia
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Dual Blades

They have a weak stroke (2 swings at 50dmg each)
Then mid damage stroke after (2 swings 60dmg)
Then a single 70dmg power stroke (X shape attack)

vale obsidian
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like a power sneeze but its a stroke i guess lol

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oh stroke as in heavy attack ok, i thought you mean something like a heat stroke

deep karma
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Oh I see, I'm not sure if there's a way to attack while sprinting or bunny hopping, I think attacking overrides your momentum with the Dual Blades IIRC, but it might be one of those things you can cancel by emoting.

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Emoting cancels the logic that tries to dampen your speed at the end of Light's dash for example, so you can use that to go flying - might apply to Dual Blades? Wouldn't put it past them. I think movement is checked server side.

late sequoia
languid crag
#

-levels

raven finchBOT
#
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languid crag
#

this as a 93r skin would be funny

icy sparrow
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@vale obsidian I did hear complaining,no problem in casual but in ranked the most health class spamming shield was a big problem

icy sparrow
languid crag
vale obsidian
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BB gun

icy sparrow
languid crag
vale obsidian
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wait thats actually awsome lol

languid crag
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just add some ironsights to the magazine cylinder thing

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then its ready as a skin for the 93r

late sequoia
languid crag
late sequoia
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I have several, im aware.

vale obsidian
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we have cardborad gun for skin, don't over think it lol

languid crag
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the light class is techincally a small animal

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but yeah that .22 machine pistol would be a funny skin for the 93r

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it would be funny if they added it next season

late sequoia
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LOL
AM-180
.22lr ammo
275 round drum mag

we could totally make this an in-game item!

4dmg a shot
4200rpm

white nymph
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Has model 1887 been nerfed?

last garden
misty axle
late sequoia
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It's designed to match the M11
M11 has 16dmg a shot at 1050rpm

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But even at 2dmg a round, the mag size would be too weak, and the fire rate would have to be utterly insane (8400rpm)

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So to have a 275 round mag, it has to have a larger mag than the M11 would

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A smaller mag wouldn't look like the classic and iconic 275 round drum either, which would be a shame.

misty axle
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I p.sure the M11 is slightly less rpm at 1000

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And can only fire for about 2.4s before empty.

late sequoia
misty axle
late sequoia
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Oh, sorry, 1021

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still, that'd put the theoretical AM180 at 4,084rpm
not much of a change in the grand scheme of things

misty axle
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Which isn't internally consistent since 1021/60 = 17.0166rps
Which, with 16 damage, would be 272.266 rps

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https://www.thefinals.wiki/wiki/M11
But the wiki says it has 265.5 dps, which implies a 995.625 rpm

THE FINALS
M11

The M11 (Military Armament Corporation Model 11) is a Light class submachine gun designed to deal high close-distance burst damage.

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The person derived the firerate off of the "firing time" or vice versa.

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I'm more inclined to believe the spreadsheet which shows its work and 1000rpm is just a nicer number that makes more sense than 1021.

late sequoia
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even still, that's still 4000rpm for 4dmg a shot

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4.125s to fire an entire mag.

misty axle
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I still say that it's kind of a ridiculous rpm to me since no gun can even reach half that firerate irl, and hopefully that wouldn't cause any techincal issues either, spawning over 60 hitscans per frame at 60fps

late sequoia
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yeah

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I guess it could be a decent Heavy gun, but heavy already has the Lewis and they'd look painfully similar when picking between them.

Too easy to get the wrong one by mistake

misty axle
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I'd also say that it'd somewhat go against the design ethos of most of Lgiht's weapons be more bursty over sustained, but that's another type of can of worms.

late sequoia
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AM180 just isn't viable

misty axle
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It's a cool concept, but I can't justify a reason for it to exist outside of cool factor.

late sequoia
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I'm really disappointed that the Medium's arsenal has one of the worst damage-per-mag (AND worst reload per magdump as well) models in the game.

Light is the class with best reload speeds and TTKs, while heavy has best damage per mag and longest reloads, at the very least Medium could stand to have a happy medium between the two.

Discounting oddity weapons (melee, shotgun, grenade launchers, bows/knives, etc):
Most Light weapons can kick out around 750dmg a mag and reload in 1.3-2.4s, most heavy weapons can kick out +1000 damage a mag (1330 in the case of the M60) but granted that's pretty much the entire heavy selection of non-specialty and non-gimmicky weapons... and they have long reloads to match (3.5s each).

Meanwhile, Medium's weapons (ARs mostly) have low damage a mag (550-620) and their reloads are in the 2-2.75s range which is just hideous.

misty axle
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Overall,

  • Light weapons have big bursts of DPS
  • Medium weapons are middling
  • Heavy weapons have a lot of sustained damage

But, like, the SA1216 on heavyis the highest DPS weapon in the game rn, iirc

normal ice
late sequoia
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It's the downtime that's the bad part for Medium.

Heavy has exceptional uptime with weapons capable of wiping an entire 3 man team without head shots AND allowing for missed shots, but pays for it with longer down time (kind of, 3.5s vs the Pike's 3s really isn't that big a deal given the M60 has twice the damage and killing potential).

Light not only can drop more enemies before being effectively forced to retreat or die, but it has minimal downtime while reloading for that same killing potential.

Medium gets nearly-heavy levels of reload time, while getting only 50-65% the killing potential per mag compared to some weapons.

Even the new heavily nerfed XP54 is better in that regard than the Revolver or FCAR.

misty axle
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AKM and FCAR have the same reload times whether they're empty or only missing 1 bullet.

late sequoia
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TBH, not really sure why the revolver's even in the game.

misty axle
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The revolver has a 2x headshot multi and a decent firerate - it's a high skill floor, high reward type of gun.

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Unfortunately, it's got projectile dysfunction after about 30m

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(Revolver dropoff starts @23m and ends @40m while losing ~55% of its damage)

late sequoia
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Yeah.
It's one of those guns that has a design best suited for hipfire, but hipfire's exceptionally bad for it.

misty axle
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I wouldn't say that it's exceptionally bad, but it's still not good.
The Pike has "exceptionally" bad hipfire as its the worst one Medium has access to by a decent margin.

late sequoia
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In practice, revolver's only really useful against Heavies in close enough range to melee (50% mag worth of head shots for a head shot dependent weapon with no range potential is pretty bad)...
...or with an aimbot. (But that's a bad balancing metric)

fickle radish
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#addfanningtorevolver

late sequoia
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V9S is one of those guns that's best with head shots due to how close it's damage starts falling off, but it gets a 1.3s reload speed.

fickle radish
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reload speed is not the main problem. low rof, low magazine, huge dmg drop off

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v9s has a huge magazine

late sequoia
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It's reload is longer than the FCAR's

misty axle
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The V9s also has extremely easy recoil and 240 max dps, compared to the M11's 267 dps.
they have the same damage dropoff ranges, but the V9S retains slightly more of its damage.

late sequoia
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Or the FAMAS after 6 bursts

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(and the FAMAS kills in the same number of bursts as the revolver does... with body shots)

misty axle
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The FAMAS is literally the best AR on Medium, stats-wise.

late sequoia
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And the fire rate makes it all but a death sentence against a heavy up close

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TBH though, that's the medium's worst point:
Damage per mag.

Miss virtually any significant amount of your mag against a heavy on medium, you're dead.

Miss the same percentages on light or heavy, you laugh it off. (Either plenty more where that came from, or you press reload and keep firing moments later).

spiral pilot
late sequoia
#

XP-54 is the only gun that comes close to comparing to Medium's non-shotgun/melee/GL weapons in massive aim requirement

spiral pilot
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akm and fcar has very good range like 35-40 max range and mp5 only i guess 27.5 meter which does 16 dmg per bullet only tho

late sequoia
spiral pilot
misty axle
late sequoia
misty axle
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But with 25% faster firerate

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If we ignore the health differences between Light and Medium, the XP does 13% more dps out to 15m, where the XP starts to get damage dropoff until 27.5m
The AKM retains its damage longer until 30m, dropping steeply (losing 45%) at 37.5m

late sequoia
misty axle
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That being said, a Medium would win every DPS duel due to just having 67% more HP.

late sequoia
misty axle
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This is the prennial issue with balancing Light's killing potential.
(I wonder what would happen if EVERY class got +100HP and we increased TtKs across the board)

late sequoia
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Movement is FAR preferable to health.

I'd take a "Extra Light" class with 2x movement speed and only 75hp over any other class at any time.

misty axle
late sequoia
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No one would ever be able to get their crosshairs on you, let alone land a slow explosive

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Only one that might pose an issue is heavy with a flame thrower

misty axle
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You'd die to a turret in 1.875s

spice vigil
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at least rpg doesnt 1 shot anymore

late sequoia
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And you'd be on it in 0.6s or less, charging head-on

misty axle
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Oh yeah, your "Extra Light" would also die to 1 RPG

late sequoia
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Good luck landing the hit.

You know how the SR84's big issue at range now is that once you see it, you can just side-step the bullets mid-travel?

Yeah.
Picture that, but for anything not hitscan.

late sequoia
#

the air time on a normal level-ground jump alone would be insane.

spice vigil
late sequoia
# spiral pilot old times

You'd need RPG's to get that velocity back if you wanted to hit an extra-light further out than 10m or so

spiral pilot
late sequoia
#

Aaand it's past 3am here.
Should have been asleep long ago, good night guys!

spiral pilot
bitter surge
river tinsel
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I very much would like an rpg rework. Maybe give it 80 damage and 2 rockets instead of just one. That away heavy can break down suspended platforms without having to wait 2 to 3 business days for a rocket cool down cause right now the light can break the platforms better than the heavy and thats thematically really shouldn't be the case

north flint
icy sparrow
#

@median olive I get random stutters(unplayable)when I open the game on pc and it never goes away till I reopen the game but it doesn’t get fixed after restarting but gets fixed randomly when I try again much later,been a problem since S2

tranquil rose
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Is the dual deagle good? I tried it out a few matches, but the aim feels so inconsistent…sometimes it just refuses to hit

north flint
# icy sparrow

What a beast

But I 100% get you the defib after defib gets annoying 😂

north flint
median olive
icy sparrow
median olive
#

-ask here

raven finchBOT
#
<:thefinals:1108025386081714196> PLAYER SUPPORT

Reach our Support Team: Link

Please note you need to log in with your EmbarkID.

tranquil rose
fleet brook
amber wasp
#

WUT YOU TALKING ABOUT I JUST JOINED

#

i accidetly put capitals

fleet brook
north flint
# tranquil rose Any recomendation?

The circular reticle helps alot for me because it's kindoff like deadeye accuracy whatever you aim at gets hit but the other crosshairs aren't that good for it

fleet brook
deft ibex
#

and if you wanna go over board, flamethrower/spear

fleet brook
deft ibex
fickle radish
#

M60

fleet brook
#

Technically with that logic of burning util I believe everyone besides light could wipe 3M if medium just brings all his nades

amber wasp
#

to be honest they should nerf the throwing knifes because it almost 1 shots me as a light player

fleet brook
# fickle radish M60

I'm gonna be real even if the lmgs are good they took a massive hit in enjoyment for me

deft ibex
fickle radish
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Lmgs are fine now imo, on s3 were not really funny to play

fleet brook
#

Embark made the meta class unfun to play so unless you just purely enjoy winning like alot heavy in ranked feels meu

fleet brook
amber wasp
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the thing is so many lights use the throwing knives and it kills me in less than 2 secs AND it takes lik20 secs to respawn

fickle radish
#

At least now you can play both weapons instead of being forced to play Lewis all the time like every previous season and betas

amber wasp
#

i love being lights but the sweats keep on killling me with the knives

fleet brook
#

I'm gonna be real on a unrelated note

I see the devs nerfing c and S next patch even though it's been the same for at least 2 seasons just because community sentiment

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I see them nerfing heavy specs while trying to fix the issue they made themselves with shield

fickle radish
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C and S?

fleet brook
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And dome changes which made heavy far less of a defensive powerhouse and now people just wanna run fat light

fleet brook
fickle radish
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Hope you did something really useful with the 2 seconds you saved by typing C and S instead of charge and slam

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Anyway I don't think so, they nerfed all the heavy fortify aspects, and charge and slam is not one of those

fleet brook
#

In between morning sets so yes

fleet brook
torn mantle
leaden iris
#

Does anyone feel like deadpool when using dual blades and the deages?

fleet brook
idle yoke
#

Any opinions on glitch trap, I've been having fun punishing lights thinking they can flank my team

azure shuttle
#

red dot for 93R possibly?

fleet brook
idle yoke
#

I've noticed that it can cancel cns(?) If they come near it

analog jewel
empty apex
idle yoke
#

That's something I'd have to test in priv matches to see if glitch trap can cancel charge n slam from heavy

north flint
analog jewel
north flint
north flint
analog jewel
empty apex
north flint
analog jewel
supple oracle
#

If youre going to use a controller on pc for shooters, you better use gyro, NOT negotiable

north flint
north flint
#

Or atleast I was untill I ran into a losing streak

empty apex
north flint
analog jewel
# north flint Gold 2 Why?

Cause i'm too, and when i see this robot gameplay, i understand why most of my games are based on... random death

supple oracle
#

I hate when my team chase kills instead of the objective, but i hate enemy team that does the same and waste our time with a useless fight

north flint
north flint
analog jewel
#

Bru pls wtf is this...

north flint
#

Wtf is what bru

analog jewel
#

U dont miss any shots, and u saying mouse is unfair compared to your aimassist ? Did u even try ??

north flint
north flint
drowsy pasture
#

Console player

analog jewel
#

I think that's a shame, we dont play the same game, but same elo... idk, i just dont get it

north flint
drowsy pasture
#

I will say as much as I clown on console for being worse than pc (because it is) using a controller to aim is so much nicer than a mouse because of how smooth is it

drowsy pasture
north flint
drowsy pasture
#

Understandable

analog jewel
#

Bru he dont even use it... He dont have to, he got a controller...

north flint
north flint
drowsy pasture
#

Because my controller is broken and I don't care enough to buy a new one

drowsy pasture
north flint
north flint
drowsy pasture
#

True

north flint
drowsy pasture
#

No?

#

It broke from being overused

north flint
# drowsy pasture True

Living in south africa and playing in European severs can sometimes be a pain I'm the ass

drowsy pasture
#

Then move

north flint
drowsy pasture
#

Ok well I had the controller since 2019 and playing fortnite does a lot to the controller

north flint
north flint
idle yoke
#

I wonder if smoke disables aim assist for controller like it did in apex

drowsy pasture
#

It should

idle yoke
#

A lot of stuff I need to test out

north flint
idle yoke
#

Very interesting

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Ima try out a playstyle ima experiment with

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Data reshaper (for smoke), guardian turret, glitch trap, defib

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If no lights to deal with ill put zipline

tender thorn
#

jikes

crisp heart
#

people are complaining about the sword. yikes

restive plover
#

Ofc the fact u can dash with the heavy sword attack makes you go insanely fast, the fact a light can wipe a 3 man in under 6 seconds

idle yoke
#

I saw a light just rush in, spammed m1 wiped an entire team with the sword

crisp heart
#

yikes

idle yoke
#

He tried that on my team, got evaporated cus glitch trap denied his dash

crisp heart
#

perhaps you saw cdogs team get wiped then

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like, imagine downplaying the effort sword lights has to go through to get kills just so someone says that the weapon is too strong and not the player using it.

restive plover
sand monolith
#

The sword is extremely obnoxious but not overpowered

restive plover
#

It probably contributed to the dash nerf.

tender thorn
#

what got nerfed about the dash?

restive plover
crisp heart
#

cd

sand monolith
restive plover
sand monolith
#

Yeah buff dash btw

tender thorn
#

aah not too bad was playing with it and didnt feel bad

restive plover
#

It's more significant than it may seem

crisp heart
#

each dash has to count now with the sword.

tender thorn
#

with all the nerfs to specializations i get it

sand monolith
#

Double dash speed and let the player slide or jump at the end to keep momentum. And then also remove its stacking with sword lunge and buff sword lunge speed

crisp heart
#

they already buffed it's lunge speed though, unless you mean lunge charge speed,

versed siren
#

we will return sword to its former glory.

crisp heart
#

the sword is already glorious as it is.

versed siren
#

it seems all my time playing sword in season 3 really paid off

#

it was a gimmick they said

#

they threw games just because i used the sword

#

they forgot the finals is not an fps, it’s a first person fighting game

crisp heart
#

killing someone with a sword is basically telling them, "you have no one to blame but yourself"

versed siren
#

if you walk around a corner into a sword i can get the frustration but maybe don’t move up towards the person with a fucking sword

crisp heart
#

man, I wish I can get players to move towards my sword

wooden glade
#

Dash is necessary for sword but I think grapple is underrated for light, it’s so good for long distance burst of movement

versed siren
#

there are a few ways

#

most people are forced to fight you over the objective

crisp heart
versed siren
#

you can bait people around corners like with sledge (helpful for isolation targets)

wooden glade
versed siren
#

you can also double boost with a lunge if you really need distance

crisp heart
versed siren
#

and even though we give stungun a lot of flak it’s still useful for chasing people down

crisp heart
versed siren
#

another thing you can try doing is running/dashing from cover to cover to close distance

crisp heart
versed siren
#

did i just repeat the most basic info 💀

exotic skiff
#

sword is not even good

crisp heart
#

exactly. it's very hard to use.

#

even if you learn it, it's still pretty difficult to use against experienced players.

#

it's like maining little mac in smash

exotic skiff
#

dash overall is just a bad spec

#

against good people you just gonna get tracked down instant

crisp heart
#

yeah, it needs to be buffed

sand monolith
crisp heart
#

I mean, it kinda helped. a little

sand monolith
#

Remove super dashing and buff the lunge speed to be a little under that. So sword is usable with other specials and also slightly slower

#

And then dash can be buffed properly without it making sword op

crisp heart
#

nah, we should just get both. both is good.

#

sword OP? what's that?

sand monolith
#

Lmao a sword meta with buffed dash would be funny. It would probably take them 7 seasons to fix though so I’m okay

fleet brook
#

99999999IQ verticality versus horizontal movement

crisp heart
fleet brook
crisp heart
#

what about the matter?

#

I really depends on your playstyle,
jumping in, getting a kill, running away, would be more effective with the grapple
a more lengthy close range skirmishes for lights who wants to be the last one standing, dash would probably help them do that

vale obsidian
#

how would yall buff dash in pro game without effecting low skill game that much?

i only see 3 option rn

  • let you cerve dash by holding starfe key while dash
  • just make dash faster
  • copy tracer ow
crisp heart
#

dying to a light means that your team fails to keep tabs on rotate points, and that they panic a lot in close range combat

vale obsidian
#

i heard people with good tracking can just track a dashing light throw it dash
light survivability became something that make light ez-er to hit cus it make him move in predictable line. that should not happen

crisp heart
#

exactly. the moment light becomes predictable in combat, they become useless.

vale obsidian
#

and thats why im proposting a dash rework

#

ofc its still shit stomp in casual mode

#

so we still have to be careful of that

crisp heart
#

it won't though, especially with a c&s heavy

#

and stun and glitches and mines and winch and flamethrowers

supple oracle
#

would anyone say Flamethrower is better than sledge, and if so why

vale obsidian
#

ok we have many badly design weapon and ability but i want to focus on dash for now
what would be the best rework in your opinion for dash be?

#

(my idea is curve dash)

crisp heart
crisp heart
old robin
#

Does anyone actually use the dagger outside power shift? It's tons of fun but feels like it falls completely flat in anything that isn't a roughly 2-sided objective mode

crisp heart
#

they're very scary to deal with on a 1v1

vale obsidian
#

dagger people is so hit or miss no pun intented

#

they're either the best gamer you've ever seen blessing the lobby with their skill or a first time using this weapon

old robin
#

I can definitely be a menace with it but it's just kinda a niche weapon, since it's biggest strength is partially based on how likely your target is to turn around

crisp heart
#

I almost lost a game because I left my M and H teammates to deal with the dagger user while I was finishing off a Medium, literally 2v1 them.

#

we only won because I stalled him long enough to secure the cash out and everyone to coin in

vale obsidian
crisp heart
#

man, Heavies are scary when playing light

vale obsidian
#

and in the right senarious, we scare them

#

like a cat and mouse game but who is which change sometime

crisp heart
#

depends on whether they hit C&S

cyan bobcat
#

when new famas skins i really love that gun

crisp heart
#

there's a famas skin if you're sponsored by iseult

cyan bobcat
#

i am hug_friend

cunning wyvern
#

We just need a complete overhaul to game feel. The new destruction makes everything feel like paper

shut bane
#

It’s map dependent

#

The other maps feel just fine, it’s just the structure of fortune stadium, why not come up with an event that triggers at a certain damage threshold that materializes everything or individual areas/buildings of the map back into place

urban mango
#

Does anyone else feel like the lh1 recoil got worse?

fickle radish
#

Something changing the map like levelution on BF4 would be way better than most of the stupid game events

#

For example on monaco switching from standard Monaco to duck and cover in the middle of the map

#

Or opening the skyscraper on Seul after a while

cyan bobcat
fickle radish
#

I don't like game events, they are not fun and they are not entertaining. And the only few times game events manage to affect your game is in an annoying way that pisses you off most of the times like you get blasted by a random meteor or the UFO decides to spawn on top of your cash out ecc

#

And don't talk about that fking annoying useless low gravity

cyan bobcat
#

a halloween event thing that would be cool is random spooky themed events like "rise of the dead" where all dead players get instant revived with 50-80% health

#

of course limited time events would be casual only

fickle radish
#

I would prefere real game changing events that really affect the gameplay, like huge map changes or cashouts spawning on weird positions like open areas (idk about this one, I'm just spamming ideas), map rebuild ecc ecc

cyan bobcat
#

we need laser weapons to finals

fickle radish
#

Yeah, but also being destroyed. Imagine the big skyscraper falling down in Seul like Shangai map in bf4

vale obsidian
#

goated idea

#

but wouldn't it make the map play worst?

cyan bobcat
vale obsidian
#

unless the big building falling is just an animation and when it hit the gound it spawn a rubble style map

#

or we'll be playing 10fps gaming

fickle radish
# vale obsidian but wouldn't it make the map play worst?

Idk, there are tons of way to change the map. It could fall on top of the mall destroying it and making a new destroyed building with new cash out spots ecc, or falling towards the hospital changing or even adding new ways to approach it. Idk there are tons of scenarios

fickle radish
cunning wyvern
#

Just take the spear out of the game. Buggy. Low damage. No pick rate

soft lark
#

i have 3000/3000 currency in this game, its used to buy guns etc? should i be spending it and if so what guns/equipment would people recommend?

fickle radish
#

Keep spending it unless you have everything unlocked

#

Cause if you reach 3k and don't spend you are just wasting time

#

It was also used on S2 to reroll daily challenges but that feature got removed

soft lark
#

run and gun normally, fairly agressive

cyan bobcat
#

for light: mp5 (in-game name changed), medium: Fcar or model shotty, heavy: Lewis gun, flamethrower or .50 akimbo. idk about gadgets, but for heavy i recommend unlocking all defense gadgets and specials.

soft lark
#

thanks so much, i will get those unlocked asap and give them a go

#

i like playing aggressive but i also love getting kill streaks, other games i often get several kills before each death kinda thing

cyan bobcat
#

also i recommend trying out cl40 on medium, if you have good aim then that will take care of most light players

lavish flower
#

lmao

#

I don't get cl40's purpose, so lowskill weap

fickle radish
#

Ok

polar trout
fickle radish
spiral pilot
languid crag
#

WHAT THE FUCK

amber cloak
#

Um

#

New breacher on the horizon

languid crag
#

it takes 1 mag and a quarter of a mag

spiral pilot
#

3 team of light with matter break walls in 3 seconds together

fickle radish
languid crag
#

what about this as an m11 skin

spiral pilot
#

ceilings is the same

languid crag
vale obsidian
#

got a magic trick to surprise enemy now lol

languid crag
#

i might start using matter 26 more now

fickle radish
languid crag
#

what about a h&k usp skin for the lights pistol

shadow onyx
#

med can get an sbr

polar trout
#

Can we get a feudal japan weapons pack with a hankyu for the bow, kanabo for sledge and naginata/yari for the spear please like it was such a missed opportunity that all we got was swords

#

Haha embed failure

languid crag
#

medium should get a sawed off mossberg 590 or whatever its called

naive glacier
#

these model 1887 skins would go crazy

shell sonnet
#

Yeah, id love to have one with the spinning animation
Just not the 1 we already have
Irl looking guns are some of my favorite

sturdy sand
#

MGL always garbo is it just me?

shell sonnet
sturdy sand
shell sonnet
#

Or more, cant remember

Decent amount of time

shell sonnet
shell sonnet
#

Depends, i like it

#

Its a bit weird with its bounce mechanic, but i find that engaging

Tickles my brain so to speak

Not suprised few people like it

sturdy sand
#

maybe a new sight

shell sonnet
#

Want some advice for it?

sturdy sand
#

Please

#

Also maybe World Tourney is the best place to use it

shell sonnet
#

Shooting the ceiling is very good, makes it easier to (if you can estimate where it will land)

Stay away from rooftops

Buildings are your friends, especially monaco

You can place a pyro/explosive mine next to a door or window and shoot it for big damage

Charge n slam is very good because of mgl's minimum range

Spam = good

Decend for defences but it depends (dome shuts it down pretty badly
Above is good, but not directly, get some horizontal distance and hit the sides of ghe cashout so they detonate near the floor

You might be able to get some use out of goo gun
Shooting random blobs around enemies might make it easier since you have to bounce off of
(Heard about it a few times, didnt test it myself, might not be woth the setup, since they also blow them up)

sturdy sand
#

I'll play some more quick cash to try and figure out the range and spread

shell sonnet
#

Oh, almost forgot
Make use of your gimmik

It can be incredibly valuable to be able to shoot someone you cant see

Ive gotten a decent amount of kills by just spamming the attaic, by shooting up the ladder hole on monaco

#

Generally, try to stay away from the action and just overwhel them with chip damage

Again, monaco comes to mind

Cashout in a building?
Set up in the building next to it and spam though the windows

shell sonnet
# sturdy sand Current loadout

Take this with a grain of salt, since i havent used goo gun with mgl yet, but i do think you will get more value out of charge n slam

Sometimes the close range weakness can be very obvious

Frags are somewhat sub-optimal since your primary does pretty much the same thing
You might be better off with utility or area denial

Rpg is a good choice as panic button if you run out of ammo or cant line up some shot (like rooftops)
Good choice

C4 is good to deny a cashout shortly, giving you a bit more time to spread around damage on a team

Having a less restrictive gun in your reserve is a good idea, sometimes it just cant deliver, having a general use fallback option is always good

Maybe consider using dome shield, it allows you to take 1v1's a little better, since youre (probably) only taking self damage and not being shot by the other person (though you can accidentally destroy it yourself quit easily)

sturdy sand
#

I wish there was a save load out button

shell sonnet
#

There are likely a few other things and strats, but i dont remember right now

Just experiment

polar trout
#

Extra tip (I don't know if he said it) but there's a reason you have infinite ammo, if you see someone don't chase. Just spam where you saw them go into (try and get a good bounce) and let your teammates with direct fire weapons finish em off

shell sonnet
#

Also, 1 damage chip shots (should) still stop regenerating
So thats something

polar trout
#

With the mgl, you need to play as a support base of fire. It's odd, and the only weapon in the game that really plays like that, but if you get used to it it works really well

shell sonnet
#

Wonder if the 0 damage shots that still technically connect also do this

languid crag
shell sonnet
languid crag
#

i hope they rework the mgl

#

i might play heavy more if they do

shell sonnet
#

Maybe add like explode on direct hit, but dont take my weird little thing away please

night elk
#

Opinions on V9S vs 93R?

long isle
#

I feel like shotgun is peak for medium rn

polar trout
#

But I still love the 93r

sturdy sand
#

God bless hallways

polar trout
#

It has really good handling to make to for it's horrible damage

long isle
#

.50 akimbo for heavy is so useless at close range

polar trout
#

One of my favorite things about this game is how the weapons are usually really unique

#

And I love that

shell sonnet
long isle
shell sonnet
#

Hallways are fren

polar trout
polar trout
polar trout
long isle
#

93R should get a buff

sturdy sand
shell sonnet
polar trout
# long isle 93R should get a buff

Ong please I NEEEEEEED it they keep yapping about how it would be game breaking or some shit but idc please just gimme the op 93r puhleeaaaaase

polar trout
shell sonnet
cunning wyvern
#

When spear rework

long isle
sturdy sand
shell sonnet
polar trout
sturdy sand
cunning wyvern
polar trout
long isle
#

SA1216 is underpowered too

polar trout
shell sonnet
polar trout
cunning wyvern
long isle
#

Spear should've had an throwing attack for ALT
Stay with me on this one

polar trout
#

Not the winch ngl combo, but putting the cashout in funny places with winch

cunning wyvern
shell sonnet
polar trout
long isle
shell sonnet
polar trout
#

Not more powerful or anything, but it's nice to be able to hit people from across the room

shell sonnet
cunning wyvern
polar trout
long isle
#

granade launcher for heavy is basically useless at close range, in comparison to medium granade launcher. Should've made it explode on impact

polar trout
shell sonnet
#

I wish they kept the knockback on m2, yeeting cashouts was the only decent way of moving cashouts without winch

Would have single handed made it a viable alterantive to slede, freeing up the specials slot

polar trout
#

Throw frags(or shoot rpg), drop and spin

long isle
#

RPG damage is disappointing to say the least

sturdy sand
#

Three heavy's the GLs OH GOD IT WAS AMAZING

polar trout
night elk
long isle
shell sonnet
#

I think rpg is currently in limbo

Its not bad, but its not fun either

The damage was very frustrating, but just nerfing made it suffer

They should have reworked it to be destruction focused

#

Like 2 ammo
Faster recharge

~50 damage

full glen
#

Lights are so out classed this season 😿

night elk
long isle
#

M26 MATTER is insanely underwheling in gameplay

polar trout
shell sonnet
cunning wyvern
long isle
polar trout
shell sonnet
night elk
cunning wyvern
#

Don't even trust that devs see this, is there some way to make a poll?

shell sonnet
#

If youre willing to put up some time, it can replace breach, freeing up some utility

long isle
#

Hear me out.
A model 1887 with a sniper sight

polar trout
#

@devs gimme a 93R buff next patch if you read this channel ‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️

shell sonnet
cunning wyvern
polar trout
shell sonnet
#

I kinda want a cl-40 animation pack

I have a few ideas but they likely wouldnt be enough to warrent a pack

Any ideas?

night elk
cunning wyvern
#

Any max level DC wanna pass on a message

polar trout
#

Also smoke thermals is good too

shell sonnet
cunning wyvern
shut bane
long isle
#

Taser shouldnt stop you from interactions like stealing cashout or resing

night elk
shell sonnet
#

Forgot, breach has 3 ammo, so technically its better at pure destruction

polar trout
reef vector
night elk
shell sonnet
polar trout
#

Just stay witcho team an you good

shell sonnet
#

I specifically hoped i could do it exactly that way

#

For any launcher

night elk
shut bane
shut bane
#

Which is why the alofs auto loader came to my mind, it would have also just looked cool as hell

shell sonnet
#

Also, just barrel spin
Like in drg
Just flip the gun

Quick and snappy as inspect animation

shut bane
#

Maybe but that does sound kind of goofy

shell sonnet
#

But thats basically all i have, gun snap and gun flip

The least we have for animation packs is 4 i think?

Needs more

shut bane
#

True but the the flips are cool 😎

shell sonnet
#

Chip in guys 🙏

fickle radish
shell sonnet
long isle
#

Can we get a cat added as a gadget? (Skin maybe)

jolly sable
#

LFG

shell sonnet
long isle
#

Mental support gadget

shell sonnet
shell sonnet
#

Unless you mean like as new gadget

#

Still, likely would need to be a skin anyways

#

But maybe there is something that can be created with it in mind

#

If all else fails, make it a gun skin that shoots out fur balls i guess 🤷

shell sonnet
# long isle hmm... Some healing tool

You know, ive been thinking about a rework for healbeam

Next to the charge idea, another idea i had was making it a small robot that follows you around and heals nearby teammates
Counterplay being that it can be destroyed
The robot could have a cat skin
(obviously the downside being, you need to shoot a cat to destroy it, not that shelldome is any different right now)

supple oracle
#

Heavy could use a "Arena Re-constructor" tool, repair the damaged arena

shell sonnet
edgy dragon
#

I was sleeping and an idea for winch claw rework came to my head:

you can charge the winch to have longer range and it would be super obvious for enemies with a sound effect and animation.
Uncharged range would be like 5 or 8 meters and max charge would be 20 meters

shell sonnet
#

Like
Step 1. Destroy the very bottom part of a building
Step 2. Building falls
Step 3. Reconstruct
Step 4. Fly

shell sonnet
#

(Imo)

#

Personally i think it should have been utility without player interaction from the get to

edgy dragon
#

The idea came to me like it would be a dark soul boss move with telegraphed movement

#

And tbh I just miss when it could reach far

shell sonnet
#

Many dont

untold creek
#

a repulsion grenade

shell sonnet
#

If it effects teammates, it has griefing potential

If its on heavy, it might be broken with sledge, flamethrower and charge n slam

Medium just has better options with jump pad

And light has options altogether

Maybe as moving the cashout option for light?
They dont have that yet

languid crag
#

hk usp skin for lights pistol

subtle drum
#

it do be wildin out there

reef vector
#

So does goo gun and grenade

shell sonnet
#

True, but you get out of it pretty easily

If used on Seoul, you could jzst 1 shot your team

#

But tbf, so does rpg on the bridge, which already happens

But those guys get reported anyways, so it shouldnt stop us from adding new cool things

Just a factor to keep in mind

reef vector
#

I have accidentally gotten multiple team kills with gas grenade

#

But no one abuses it

shell sonnet
#

Yeah, ive gotten the odd collateral with pyro nades myself
Just gotta keep its potential in mind

reef vector
#

Yeah I think it should be fine on the most part but maybe it doesn’t affect teammates?

cyan bobcat
#

we need impact grenade like in bf1 for light

reef vector
cyan bobcat
reef vector
#

🦫

#

Battlefront is pretty good too maybe add the jump pack from it?

cyan bobcat
reef vector
#

Or impact nades

cyan bobcat
shell sonnet
#

Even as special, heavy kinda aint supposed to do that

cyan bobcat
#

impact nades for light cuz light doesnt have or need a nade launcher

ocean anchor
#

womp

shell sonnet
cyan bobcat
#

impact grenade - explosive gadget for light: fuse activates on impact and takes 0,2-0,5s to explode. Direct hit on opponent: 150-200dmg. blast radius: very small. damage drop semi high too. also destroys goo and thin structures in blast radius

sharp walrus
#

how do i get interuped stealing cashouts????

restive plover
sharp walrus
restive plover
#

It's incredibly stupid and entirely reliant on your opponent to stand there and let you kill them.

shell sonnet
copper spade
#

does stun gun work?

shell sonnet
copper spade
#

yeah this challenge is kinda rough then. I thought i could use breaching charges and it would work, it doesnt 😦

dusk apex
#

This has probably been talked about before but does anyone know if the ISEUL-T famas skin has any special effects/inspects? I assume probably not but I also haven't seen anyone use it yet shrug

sharp walrus
#

I wish I can use the hook from the heavy

#

To interrupt the cashout makes it easier

#

Devs please make this easier than

old marsh
night elk
#

So can we all agree that riot shield feels awful to fight against? Give it a health bar of like 100 hp or something that knocks it aside if you deplete it

hardy dust
night elk
#

And? Didn't say it was good, that just means not even the people trying to use it are having fun

hardy dust
#

You're asking to make it completely useless.

shell sonnet
#

Kinda scared they might, even if only so few people ask for it

It would suck

copper spade
shell sonnet
copper spade
#

yea unless they patched it

hardy dust
#

You need smoke or a heal to live.

shell sonnet
#

Another hidden upside to reshaper
(Once they fix the glitch barrel rotation anyways)

supple oracle
#

What makes the spear bad compared to sledge?

Damage or just lack of the utility you get from destruction?

night elk
# hardy dust You're asking to make it completely useless.

The concept of an unbreakable shield is a bad concept, especially in a game like this. There is very little counterplay aside from just running away, especially on heavy. The niche it filled is mostly filled by duel blades anyways now which is much more balanced for both sides. That's all I want, counterplay. Even the fire nade thing isn't good because there's nothing the shield user can do. I'd be fine if it had some sort of shield charge but the shield was smaller or the shield had health, but almost full vulnerability unless you shoot their feet (not fun for either sides), use a specific gadget (limiting and not fun for shield), or run away (not fun for either) is bad game design

polar trout
restive plover
#

It technically has a reach advantage but they both operate in essentially the same range anyways. Spear loses to sledge 100% of the time.

polar trout
thin sand
#

They should make riot shield able to move at regular speed with it up but if it breaks they get some kinda visual impairment maybe

restive plover
shell sonnet
#

But dont add a gap closer either please

night elk
supple oracle
#

Spear i swear attacks slower on some chain attacks, also 3 hits to kill a light is pain

The spin move i do like it deals 100 damage each hit and can be spammed for some specific situations

restive plover
#

Making the shield have only 100 health and have to regenerate afterwards would be an insanely hard nerf.

shell sonnet
#

Especially since it cant be used to block for teammates anymore

One of the few things that make it "worth it"

#

Tanking a full mag while a teammate caps is one of the few high moment i got with that wepaon

supple oracle
#

Speaking of riot shield, does it block a teammates capture process?, i swear i had this happen to teammate when i try to block his hitbox

restive plover
#

The shield is basically a wall, so it can cut off line of sight.

supple oracle
#

Well that explains it

restive plover
#

I think this is also why fire hangs onto it for so long.

shell sonnet
restive plover
#

Someone here took a clip of them doing exactly that.

restive plover
#

Don't remember who it was or where they posted it, but it happened.

shell sonnet
#

Likely funny, but i think ill stick to battery fishing for now

Why just block los if you can 1-shot em

#

Although, riot works in domes, battery fishing doesnt

restive plover
#

Battery fishing?

shell sonnet
#

Does dome block melee attacks?

copper spade
#

what do you mean by battery fishing??

supple oracle
#

It does and honestly it sucks, as if melee (LIGHT SWORD NOT INCLUDED) dint need more drawbacks

shell sonnet
# restive plover Battery fishing?

Placing mines 1 floor above the cashout and dropping the mines with demat

Was in the season 4 trailer too

I posted about it a while ago, some others apperantly did too, no idea who posted it first

Didnt seem to have a name, so i dubbed it that

night elk
supple oracle
#

Brother, melee dos not need anymore drawbacks

shell sonnet
#

I wish i knew if my clip was what made the devs put it in the trailer
Ill never know

supple oracle
#

Altough i have a bias against light sword because 2 forms of dashes is stupid

shell sonnet
thin sand
polar trout
thin sand
#

Youd think 2 swords would deal significantly more damage than one but apparently no

polar trout
thin sand
hardy dust
#

Sword isn't an issue.

thin sand
#

Cant exactly shoot someone who can dash around u 5 times in a few seconds

restive plover
thin sand
restive plover
hardy dust
#

Not heavy if he has his win buttons.

supple oracle
shell sonnet
hardy dust
#

So the only real "guaranteed win" is dagger, riot and dual blades.

restive plover
supple oracle
#

Ah sorry then, i get pissed real quick when Real world stuff is used as example or excuse for balance in a video game

#

i played helldivers 2, so dont blame me

restive plover
#

I've got no idea of anything going on in that game.

hardy dust
supple oracle
#

Lets just leave it as : "dev focuses too much on realism for game balance it loses about 60-70% of the playerbase since everything is unfun or shit to use"

hardy dust
#

I thought it was more that the devs nerfed stuff since people said the game was too easy.

#

Plus stuff is getting a TON of buffs now.

shell sonnet
alpine rapids
#

Didn't they buff a lot of stuff recently also? I haven't played in months

supple oracle
#

Lets leave that for off-topic shall we?, as much i want to talk about it

hardy dust
shell sonnet
#

True

thin sand
hardy dust
thin sand
shell sonnet
#

The last combo attack needs a damage buff and the reflects should be more accurate (at the cost of more damage from reflecting)

More distinct from riot, one highly defensive, one seminoffensive

supple oracle
#

How does dual blade deflection works anyway?, i swear i am aiming right at the enemy but the reflected stuff just does not seem to hit

restive plover
supple oracle
#

EXCUSE ME, RANDOM SPREAD?

thin sand
hardy dust
#

I think it has a cone shaped reflect.

#

And the last blow should do 140 instead of 70.

shell sonnet
#

Or like, i guess that just normal bloom?

What i mean is, that that needs to be more accurate

hardy dust
#

From how I understand, the deflected bullet will be anywhere in that cone.

supple oracle
#

Thats horseshit

#

Why the hell it works like that

restive plover
#

Because uhhh umm uhhhhhhhhhh

alpine rapids
#

I'm kinda pissed that the swords can reflect any melee attack while the riot can't at all
Balance wise I get it but the amount of times i die because i'm less than 40 hp and a light melees me while using it, I wish it would knock away the shield for a while or something and not go through the shield when blocking

supple oracle
#

Wait, youre telling me i can reflect a overhead smash and kill the heavy with the reflection?

alpine rapids
#

It doesn't do damage but i'm pretty sure the deflect can block any melee attack

supple oracle
#

Ah, bugger

hardy dust
#

It just reduced the damage taken.

sand monolith
#

Riot wouldn’t be OP or even oppressive against other melee weapons if it could block them. It would just be an even matchup

supple oracle
#

I want a shotgun for heavy that insnt the SA

#

Ks-23 being a projectile slug aint it...

alpine rapids
#

Give heavy an AA12

supple oracle
#

What is a exotic shotgun that heavy could use

#

Someone mentioned a single barrel with alof magazine

alpine rapids
#

Just give heavy a gaint double barrel that instantly kills lights

supple oracle
#

Id rather have a 4-bore instead for double barrel

alpine rapids
#

Or maybe a saiga 12

supple oracle
#

I dont think auto-shooties will be a thing, theres a reason we have SA with its rotating 4 shots

primal island
supple oracle
#

THERMITE IS NOT THE SAME AS 4-BORE (i think)

alpine rapids
subtle crater
#

um

warm jackal
#

Guys, I think we should add these in the game:
Anti-interference magnetic field generator: can ignore glitch within the range, and this is the only effect

Reverse magnetic field adsorption shoes: walking on a nearly vertical or vertical plane, for example, you can save yourself from outside the map, but there is a time limit for use

Sonic blaster: basically a shotgun, but it emits sound waves, and players in the nearby area will be shaken away and damaged at the same time, and medium-thick walls such as glass will be shattered. The attack range of this instrument is very wide, covering the range of 2x3 rectangular glass

lament mountain
#

what's the best weapon for this contract? my loadouts typically only use weapons incapable of headshots

lament mountain
#

...could've sworn it was v95.

crisp heart
#

With headshot contracts, the burst weapons really shine

primal island
#

This game needs an rpk 74 or a bar

restive plover
#

Ok let's be honest. Dagger charge should be an option if you want to hold or toggle

crisp heart
warm jackal
sand monolith
cunning kettle
#

lowkey famas performs better at long range than sniper

supple oracle
#

Dual blades needs damage buff to kill heavies faster, its so damn slow to kill a full hp heavy

hardy dust
cunning kettle
#

not that hard to hit headshots after the change but its easy to dodge

#

lowkey if we could 1-shot headshot mediums i would be down for a complete projectile

#

ACTUAL BULLSHIT

cunning kettle
supple oracle
cunning kettle
#

yea

supple oracle
#

damn, 5hp shy away

cunning kettle
#

yea and pike can kill at range faster than sniper can even if sniper headshots

sand monolith
#

Buff pike

cunning kettle
#

give pike cl40 projectile

tired charm
#

cl40 needs buff

#

flame thrower needs nerf

sand monolith
loud merlin
#

five hundred damage from RPG

cunning kettle
supple oracle
#

I swear to god

#

lights SHOULD NOT BE ABLE TO DASH AND SHOOT AT THE SAME TIME, FUCK THESE COCKROACHES

frank wren
#

the cl40 kinda feels like shit now

#

i think the 90% dropoff right at the edge of the explosion was too much

tranquil rose
#

Is there anything goin on with light sword atm? I'm getting burst down super fast but what appears to be his charged attack, BUT, it's seems much faster than before lol Usually i'm able to react, but in my recent matches the single moment that I saw the little devil coming and get half my health down in seconds

frank wren
#

the cl40 went from undertuned to overtuned back to undertuned

shut bane
#

Im expecting another adjustment tbh, but embark would need to be careful as a certain player class demographic would just go back to having a temper tantrum

spice vigil
calm turtle
#

is the pike still good?

spring oasis
wintry jungle
shut bane
#

It’s about on par with the lh1 but is more viable at range, not as good close range as lh1 though

#

Light sniper still better at really long ranges though

calm turtle
#

prob gonna go back to the famas then

shut bane
#

Famas is the better all rounder with the sight on it

calm turtle
#

I would use 1880 but ive used that since season 1, so I wanna do something different

calm turtle
cunning kettle
crisp heart
cunning kettle
#

i love how embark nerfs sniper because of power shift and ta but then add pike which fucks all classes at all ranges

late sequoia
#

I've been having issues with sideways containers (gas and fire mostly) not having hit detection on the two sides (top and bottom of the barrels).

late sequoia
#

Whoever said DBs don't reflect more than 1 pellet from shotguns was straight-up lying out their a$$.

Just shot a DB guy with a single round from the M26, lost +80hp

torn mantle
#

Anybody have any tips for recoil training?

normal ice
late sequoia
#

Yeah, it was effectively a "makes below avg players slightly above avg", but it's tradeoff was a hard cap on potential. It makes above avg players no better, and trash to top tier players.

normal ice
#

Well said. Indeed, the skill ceiling only goes so far for some options

late sequoia
#

TBH, it's practically useless now with the heavy handed self-damage.
1.25x self would have been fine.

torn mantle
late sequoia
#

Really hating the "hit enemies with furniture/canisters/etc" sponsor mission this week.

#

The others were fun, but this one's painful given how slow they are.
Only the explosive canister has the needed acc/velocity to be consistent.

Even hitting heavies with non-explosive ones requires melee range, and it's pisspoor hit detection on top of it all makes a lot of them bad options.
Flame and gas don't even have proper hitboxes, i've tossed barrels straight thru enemy faces with no hit so many times already.

normal ice
crisp heart
#

it isn't a challenge if it's easy

late sequoia
#

It's imbalanced if it's not equal.

late sequoia
haughty olive
#

bro i just played a game with the new dagger and its so bad. it used to be such a fun weapon the the charge up is terrible. dont get me wrong, being able to hold a charge for weapons like the throwing knives is great, but that mobility is needed with the knives. you charge it for 2 seconds and then you cancel last second and your a free kill. if they revert it back to the old way where you could just right click and it would auto charge to full, it would be viable again. we dont even need to be able to hold the charge if it means no movement slow.

late sequoia
#

Where do you RPG the crane to destroy it?

#

I've hit the base with the redirect cab, that's not it, the top above, that's not it, dunno where else

alpine iris
#

right between the first plaform and the control plat form, it takes 2 tho, so if a red canister is nearby use that

spring oasis
#

It feels like the sight on the AKM has more visual recoil than the irons

crisp heart
alpine iris
spring oasis
late sequoia
#

wow, no wonder it's taking so long to get the hit 20x arena carriables one.

I'm on 19/20.
Start a match of Power Point.
Toss a flame canister, bounce it off a medium's head, catch it again, toss it and hit a heavy.

Get hit detectors on both and see their hp bars drop from the impacts.
It lands on the floor of the platform with us, and explodes moments later.

Match ends about 2-3 minutes (and a death) later.
See that im still at 19/20

🤬

shell sonnet
#

Whats the range on gateway again?

alpine iris
cunning kettle
late sequoia
#

A while back (2019, I think?) a guy I know who's REALLY into 3D printers and guns linked me something I've since lost, but i've drawn a mock-up in MS Paint of what it looked like.

It's a way to 3D print bullet casings out of ordinary plastics (IE, ABS/Nylon) for reloading.

The cool part is, it does this by making the walls thicker and using an hour-glass internal geometry to create a sort of high-pressure shape charge out of the ordinary reloading powder.

This lets you have low heat, high pressure 3D printed casings that are also thick enough to survive the extreme pressures and temps to function for smaller caliber (up to .357mag, IIRC) rounds.

inland hatch
#

does world tour drop weapon skins this season or nah

late sequoia
#

Left is an ordinary shell, right is one that would be 3D printed out of ABS or whathaveyou

shell sonnet
alpine iris
river ridge
#

🦾

late sequoia
#

I really wish we could see all store items for weapons from the Equipment page.

late sequoia
#

Rather than having to individually select a class, then hit change weapon, then hit overview on a weapon in the selection.

late sequoia
# alpine iris just go to customization

+3x as many steps.
Unnecessarily time consuming to view what's available for a larger list of weapons across multiple classes.

Just add a "cosmetics store" tab from the equipment page. Boom, now you can hit 3 buttons instead of 7 just to view one class, and an additional 3 per weapon you want to view, rather than 3 and 1 per weapon.

alpine iris
late sequoia
#

I wanted to see all options for all light weapons.
Took like 15 minutes to go through it all.

It could have only taken like 4-5 minutes or less if they had a more stream-lined process.

alpine iris
#

store can have a featured page, which is the normal store, and then a weapons cosmetic tab, where u can go thru all the 3 classes and each of them has a more detailed shop for specific things

late sequoia
alpine iris
#

or divide the weapons and equipment maybe into 2 seperate things

#

might be a little much

late sequoia
#

I'd love to see some more gadget skins.

There's really not much to choose from, and no good looking options (let alone legendaries) for most gadgets.

And the legendaries are practically no-brainers.
IE, molitov cocktail for the flame grenade, LED light bar for flash bang, Shaving Foam canister for Goo grenade, giant inhaler for gas grenade, dry ice in plastic bottle for smoke grenade, various cakes/pies for mines, etc.

alpine iris
#

they should have a flash mine

late sequoia
alpine iris
late sequoia
#

It's highly situational.
I've been grinding it for a while now, takes FOREVER.

Mostly, it's best use cases are for getting rid of turrets in Terminal Attack, and changing heavy Barricades so they don't block doors or protect them on the Power Shift platform.

#

But if there aren't a ton of meds running turret or multiple heavies with barricades everywhere, it's quite underpowered.

alpine iris
#

also i u manage to change multiple at once does it only take 1 charge?

late sequoia
#

Yeah, only 1 charge if you change multiple at once, BUT the path of it's effect is REALLY difficult to line up in battle, so it's either you have plenty of time to get it right, or assume your charges are one-item per use.

#

Only exception to that is mines/barricades placed really close together.

#

But since the explosive mine nerf, that's super rare, so mostly just the barricades.

#

(Gas doesn't stack if you have two clouds, sadly.)

alpine iris
#

it should be able to counter defib, the charge up thing where its rebuilding u should change into a plant smth if u get the reshape onto iut

late sequoia
#

That would be interesting.

alpine iris
#

give people a reason to run it more

late sequoia
#

Would be cool if it applied the glitch effect for a few seconds on cloaked enemies.

#

(But only if they're actively cloaked.)

alpine iris
#

or it just screwed up any and all cloaking ablities and give it a nmoticable but glitched out thing, kinda like the look of demat

late sequoia
minor flame
#

Why is Pike got a good range but horrible hipfire?

alpine iris
late sequoia
alpine iris
minor flame
late sequoia
late sequoia
alpine iris
late sequoia
#

Demat should be able to dematerialize foam too, IMO.
It's kinda dumb that the heavy can just spam foam in the cash out room walls and laugh as it hard-counters the dematerializer from popping in unexpectedly.

late sequoia
#

It works on barricades, concrete, wood, and plaster alike.
No reason it shouldn't work on foam too.

alpine iris
#

i guess to make goo a viable staller instead of demat mediums running streaight thru, but they have to run demat to do that

late sequoia
#

Demat has to get pretty darn close, to be fair.

alpine iris
#

yeah

late sequoia
#

Not like it has data reshaper range.

#

--
I still want a good riot shield.

alpine iris
#

they need to have a riot shield for heavy or light, but it slows them down significantly

#

or they have a pistol that they have to expose themselves to shoot or try to fire with hipfire

late sequoia
#

Pistol would be cool.

#

TBH, the revolver with decent hipfire instead of the blind man's desperate spraynpray gamble hipfire it's got would be a decent pairing.

#

At least then it could justify it's utterly pathetic kill-to-reload+long reload speed combo it's got going on

spice vigil
#

hear me out, sniper gets buffed to 120 dmg. this keeps the shots to kill on medium and light, but makes heavies a 3 shot.

late sequoia
#

Heh, sniper takes 4/5 (80% acc) to drop a heavy with body shots and that drops to 5/5 at 80m.
Revolver takes 5/6 shots and drops to 6/6 at 24m (plus drops to 11 shots at 38m)

#

it's kinda ridiculous how bad they are up close. (Pike too, while LH1's actually decent thanks to it's fire rate and mag size given it's super high damage profile.)

#

Gotta land an insane amount of shots.
ADS is a death sentence up close 9 times out of 10.
Hipfire's a death sentence 8 or 9 times out of 10.

IMO, sniper should get 240dmg AND have a bit better rechamber time.
Revolver should have less recoil and either 1.5s reload (so it can have a chance of reloading in time to finish off an enemy if you don't have god-tier accuracy) or MUCH better hipfire.

#

If the 1887 is fine with it's accuracy for close range hip fire, the revolver with it's extremely low kill to mag ratio could easily have it's stand-still accuracy be identical to it's moving accuracy.

#

TBH, all the non-meta guns should be slowly buffed until they're on-par with the meta ones.

#

Everything should feel like a solid option, rather than a bunch feeling like downgrades.

restive plover
shell sonnet
# late sequoia It works on barricades, concrete, wood, and plaster alike. No reason it shouldn'...

I mean, its nice to have a counter option thats available to all classes and can even be used via barrel if you dont run it

At most it covers like 3-5 meters of a wall, so its not like a demat medium cant just walk a few steps and try agaik
(Or just straight up try a little further up)

Only thing that might be an issue is a heavy that actually just spams goo gun, but that thing needs every advantage it can get

icy sparrow
# shell sonnet I mean, its nice to have a counter option thats available to all classes and can...

Time to kill is just too quick in this season for all weapons,the pike and deagle(range and recoil)is just way more op.

Somehow the most health class also has high damage weapon plus charge n slam has high damage.
Heavy is supposed to compensate with gadgets(not high damage) while lights for speed and movement.
But no balance in this game.

While charging heavy should have low damage and knock back enemies and have high damage only while slamming

Deagle should be only accurate midrange when u aim and hip fire for very close range,it’s has more range then ks shotgun.

shell sonnet
#

Pinging random people again i see?

restive plover
icy sparrow
icy sparrow
#

Can’t go on not knowing this

bitter surge
#

Nerf model’s range, it’s a SHOTGUN 🤝

north flint
ornate juniper
icy forge
gritty swallow
#

Should I be using aim assist on riot shield or nah?