#💣┇weapons-gadgets
1 messages · Page 93 of 1
the akm should be reworked into having a slower rate of fire and high headshot damage
while the fcar functions more like a m4
Should be Fcar imo. It already has longer range. The AKM is kinda perfect where it’s at rn. I doubt they’ll ever rework it considering how popular it is
AKM just doesnt feel like a AK
Most of the weapons kinda feel different than their normal representation in games
what about a non sawed off double barrel for the heavy
I think the actual model of the scar is a heavier version that should be shooting much slower than it is? Idk some gun nerd told me that
I could also be wrong I have no idea
Cuz embark added it before they knew what to do with it
Which is why they really need to just slow down on primary weapons
double barrel shotgun for heavy?
ks23 is your closet
i still think its odd on heavy gotten the deagles
the lewis is still being over looked
one of the most annoying things embark has ever did for balance was recoil pattern changes
day 1 the akm gets changed
the mac 11 has like zero recoil
that gun was the worst in beta
its the few guns they actually got right by change
whats fixed leave it alone
Cloak is too easy to see/hear and honestly just acts as a crutch for lower ELOs. The mobility dash or grapple give you is actually a gameplay advantage unlike being slightly harder to see. If you really want to crutch on being hard to see, anyway, there's always Vanish Bomb. But not that many gadgets can give you tricky movement like dash or grapple can
I really wish they would make invisibility truly invisible and/or truly silent and then balance it around that. The way it is right now is just an accessibility killer and nothing else. It's not fun to spot someone using Cloak, and it's not fun being spotted, either.
if you stand still, its still effective
It's better, yes, but it's still technically visible and audible. And people have spotted me even while being completely still like that
It would either need to make you slower or last insanely short amount of time
True invisibility on command would be the most annoying thing in the game
And randomly getting one shot by dagger would just make people rage
Imagine getting hit by a light burst weapon from nowhere
Well, if we're assuming it made you truly invisible and silent, then they could make it give you a period of being unable to attack when uncloaking (like Team Fortress 2) and/or a damage nerf for a second. Hell, I don't mind if they staple on instantly dying when shot while invisible, too. At least the ability would be consistent and I know for a fact people can't just spot me 40m away
Tbf then you'd just end up with worse spy
And a good spy can make a game of TF2 unplayable and unlike TF2 you can't wall crawl in the finals
- Imagine you're stuffed being glitched because a random glitch grenade from someone you can't see
Or the paranoia of light checking
I completely agree with your point btw I was just wondering if you were going to bring up the recent bug
Standing still invis barely works anymore
Also invis used to be better without being completely invisible
A lot of the time you are just as visible as running
No need for complete invis just season 1 invis would be enough
Invis should be balanced around full invis or else you will just be hard countered by people who are good at seeing it with nothing you can do about it.
It’s fundamentally bad game design
The power is not in the hands of the user
No offense, but Spy is easily the weakest class in TF2. He has the highest skill floor, and at his skill ceiling, he doesn't really do that much that other classes don't. He's okay in 9v9 or 12v12 when there's lots of distractions, but in low player counts (like in The Finals), it's much easier to be aware of where someone is trying to flank
If it is full invis you can't out skill someone just popping full invis when they want
speaking of which i'm about to play Scream Fortress so have fun lol
Yes you can. Almost every comp game with invis uses full invis
Spy is the hardest class in tf2 definitely not the weakest
Also In the finals rarely is it just a 3v3 usually it's a 3v??? Because there's a lot of random people joining fights
Finals is the only comp game I know besides apex (ass) that uses semi invis and also lets you shoot immediately out of it
Both of which are terrible decisions
Overwatch and Sombra is deeply hated for it
Sombra is full invis
Invis characters are either hated to play against
Or suck and are hard to play
And sombra isn’t really hated anymore after the rework. Unless you are spawn camping
Also a spy/demo is needed and spy is better at shutting down power classes in the hands of a good player second only to a good sniper
A good scout has the least general impact on the game in my opinion
I don't judge character power on general player base I judge it by the better/ best user of the character
And a good medic is a top tier class
Both invis and dash have the same inherent issue of being countered by good players with nothing the user can do about it
dash has been nerfed a bit but still good for movement
beta skin
ok thx
Ngl unless paired with sword dash is one of the worst specs in the game
i disagree, good for repositioning
Might as well use grapple
grapple suckls
But if you want to reposition the only thing in the game that's better is gateway
gateway and dash
Dash only works now days at running away which grapple does better. Dash was meant to be a crazy movement freak spec but its slow and short.
dagger and sh1900:
Dagger yea
honestly the entire backbone of light melee is dash
Good power classes have their ears tuned to Spies and constantly turn around for no reason. I'm one of them, I got over 8k hours in the game.
Not that I like 6v6 whatsoever -- hate it, in fact -- but Spy is completely useless there and having 2 Scouts is meta. Why? Because they excel in 1v1 fights and picking off weak targets. When there are no distractions to reliably surprise backstab people with, Spy has no damage and no mobility to actually kill people
Spy is 100% the worst class.
also getting a top of ledges
they should add a scope for the revolver
i'd use revolver more if it had a scope as an option for a sight
-it has a red dot
-if you want long range use pike
revolver does better damage
not far out
or they could give the shotgun a sight
no one even ADS with shotgun anyways
i do
💀
All it does is slow your movement speed.
and reduce how much of the target you can see
It's actively harmful to ads with shotguns, since the spread and accuracy does not change.
i want to get the hedge hunter bundle
some people want the model 1887 nerfed but i think the slow firerate is already a nerf
the firerate isnt the problem though, its the range
The range isn't the problem, it's the damage.
Grapple does that significantly better
Saying spy has no damage is odd because he's built around a one shot
I mean when he's spotted and misses/can't backstab lol
no distractions to reliably backstab people with
Whichll be the case with light most of lights weapons will get negatively tuned why because there's movement is the best in the game
Against a fully organized team yes
Against 99% of people they'll be an opening he also had utility and is a waste of bullets to shoot because of haha I didn't really die and if you realize this and still shoot me I get damage resistance
In a TF2 without distractions you can send your lights to rush down the sniper
(Spy also being the counter to one of the best classes in the game just being ignored)
Without distractions or prep time a sentry nest isn't being built
If we pull every character into a vacuum,tf2 and the finals changes alot but these games aren't played in a vacuum by the best players on there a game every game
Also because of this games lower ttk
Getting two tapped by a DB from a player I can't see would be rage inducing (and I play DB light and that's not even the fastest kill)
And I'd prefer if there wasn't a resurgence of flamethrower light checking because people just got annoyed (altho light is very threatening outside of flame range so even that wouldn't work)
No character with good movement and a true invis has ever been healthy for any shooter
the db shotgun needs a new animation pack
True also a skin would be nice
well there is the beyond the engrave skin
Fair
Also good characters with a true invis
Usually have
Bad range
Bad burst outside a specific source
Low mobility options
Also I don't want to fight Sombra 2.,o
2.0 and a massive vanishing bomb buff of a heavy appearing from thin air
maybe an inspection animation where you balance a shotgun shell on your finger idk.
I'd say a reload animation of throwing shells in the air then the gun catching them could be cool .
A inspect animation where you click but it doesn't fire and your character smacks the gun/ quickly unjams it Could be cool
yeah you throw the shotgun shells in the air and catch them in your gun
or you balance 2 stacked shotgun shells on your pointer finger as an inspect
or maybe this as a skin for the db https://steamcommunity.com/sharedfiles/filedetails/?id=919176758&searchtext=toz
That'd be cool
Does zapping an enemy stealing vault actually counts as interrupting? Or you gotta really kill them while they steal?
it stops them for doing any stealing for 5 seconds and it stops mid steal
No I mean, if it COUNTS for the contract that say you gotta interrupet enemy from stealing.
^
ah no idea i never had this contract lol. but it should
Well, you're very lucky, f'ing terrible to do
Just ran into a guy who was full-speed sprinting while rapid fire swinging the power stroke (ONLY the power stroke) on DBs.
Is that an exploit, or is this guy just straight up cheating?
What is a power stroke?
DBs
The light Double Barrel?
Dual Blades
They have a weak stroke (2 swings at 50dmg each)
Then mid damage stroke after (2 swings 60dmg)
Then a single 70dmg power stroke (X shape attack)
like a power sneeze but its a stroke i guess lol
oh stroke as in heavy attack ok, i thought you mean something like a heat stroke
Oh I see, I'm not sure if there's a way to attack while sprinting or bunny hopping, I think attacking overrides your momentum with the Dual Blades IIRC, but it might be one of those things you can cancel by emoting.
Emoting cancels the logic that tries to dampen your speed at the end of Light's dash for example, so you can use that to go flying - might apply to Dual Blades? Wouldn't put it past them. I think movement is checked server side.
dude did at LEAST 7 power strokes rapid fire, as if it were the only attack the DBs have.
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this as a 93r skin would be funny
Could be an emote cancel!
@vale obsidian I did hear complaining,no problem in casual but in ranked the most health class spamming shield was a big problem
Looks like a cleaning device
well its a real gun
BB gun
Hahahaha
22.lr is not too far off from a bb gun
wait thats actually awsome lol
just add some ironsights to the magazine cylinder thing
then its ready as a skin for the 93r
Except the projectiles weigh like 8x as much, travel about 10x faster, and can kill even with a single shot to a vital area like the femoral artery...
22.lr is usually used for hunting small animals
I have several, im aware.
we have cardborad gun for skin, don't over think it lol
the light class is techincally a small animal
but yeah that .22 machine pistol would be a funny skin for the 93r
it would be funny if they added it next season
There are some .22lr machine pistols with crazy fire rates (+1600rpm) and they can carry a 100rnd mag in the same size drum as a 50rnd 9mm mag. that much ammo going that fast is absolutely CRAZY.
It's nearly like having 8 shots of 12ga double 0 buckshot fired at you... but the pellets are also rifled.
LOL
AM-180
.22lr ammo
275 round drum mag
we could totally make this an in-game item!
4dmg a shot
4200rpm
Has model 1887 been nerfed?
why not another stick :V
Those numbers make no sense.
That's 280 dps for 4 seconds.
Not to mention that 4200rpm is so much faster than the fastest guns irl (~1500rpm).
It's designed to match the M11
M11 has 16dmg a shot at 1050rpm
But even at 2dmg a round, the mag size would be too weak, and the fire rate would have to be utterly insane (8400rpm)
So to have a 275 round mag, it has to have a larger mag than the M11 would
A smaller mag wouldn't look like the classic and iconic 275 round drum either, which would be a shame.
I p.sure the M11 is slightly less rpm at 1000
And can only fire for about 2.4s before empty.
The wiki says 1050rpm, is it incorrect?
1021
Oh, sorry, 1021
still, that'd put the theoretical AM180 at 4,084rpm
not much of a change in the grand scheme of things
Which isn't internally consistent since 1021/60 = 17.0166rps
Which, with 16 damage, would be 272.266 rps
https://www.thefinals.wiki/wiki/M11
But the wiki says it has 265.5 dps, which implies a 995.625 rpm
The person derived the firerate off of the "firing time" or vice versa.
Zafferman's testing over 5 trials averaged a 1000 rpm:
I'm more inclined to believe the spreadsheet which shows its work and 1000rpm is just a nicer number that makes more sense than 1021.
I still say that it's kind of a ridiculous rpm to me since no gun can even reach half that firerate irl, and hopefully that wouldn't cause any techincal issues either, spawning over 60 hitscans per frame at 60fps
yeah
I guess it could be a decent Heavy gun, but heavy already has the Lewis and they'd look painfully similar when picking between them.
Too easy to get the wrong one by mistake
I'd also say that it'd somewhat go against the design ethos of most of Lgiht's weapons be more bursty over sustained, but that's another type of can of worms.
AM180 just isn't viable
It's a cool concept, but I can't justify a reason for it to exist outside of cool factor.
I'm really disappointed that the Medium's arsenal has one of the worst damage-per-mag (AND worst reload per magdump as well) models in the game.
Light is the class with best reload speeds and TTKs, while heavy has best damage per mag and longest reloads, at the very least Medium could stand to have a happy medium between the two.
Discounting oddity weapons (melee, shotgun, grenade launchers, bows/knives, etc):
Most Light weapons can kick out around 750dmg a mag and reload in 1.3-2.4s, most heavy weapons can kick out +1000 damage a mag (1330 in the case of the M60) but granted that's pretty much the entire heavy selection of non-specialty and non-gimmicky weapons... and they have long reloads to match (3.5s each).
Meanwhile, Medium's weapons (ARs mostly) have low damage a mag (550-620) and their reloads are in the 2-2.75s range which is just hideous.
Overall,
- Light weapons have big bursts of DPS
- Medium weapons are middling
- Heavy weapons have a lot of sustained damage
But, like, the SA1216 on heavyis the highest DPS weapon in the game rn, iirc
like I said before, if they made it true invis and/or silent, they could just make it give you an uncloaking animation and a damage nerf for a moment after uncloaking to prevent instant cheap kills
It's the downtime that's the bad part for Medium.
Heavy has exceptional uptime with weapons capable of wiping an entire 3 man team without head shots AND allowing for missed shots, but pays for it with longer down time (kind of, 3.5s vs the Pike's 3s really isn't that big a deal given the M60 has twice the damage and killing potential).
Light not only can drop more enemies before being effectively forced to retreat or die, but it has minimal downtime while reloading for that same killing potential.
Medium gets nearly-heavy levels of reload time, while getting only 50-65% the killing potential per mag compared to some weapons.
Even the new heavily nerfed XP54 is better in that regard than the Revolver or FCAR.
Pike takes ~2s if you don't shoot that 12th shot
FAMAS is in a similar boat
AKM and FCAR have the same reload times whether they're empty or only missing 1 bullet.
Revolver's the big one.
Same reload either way, and it's worse than the pike with a long reload when you consider it literally can't even kill a single heavy without +83% accuracy
TBH, not really sure why the revolver's even in the game.
The revolver has a 2x headshot multi and a decent firerate - it's a high skill floor, high reward type of gun.
Unfortunately, it's got projectile dysfunction after about 30m
(Revolver dropoff starts @23m and ends @40m while losing ~55% of its damage)
Yeah.
It's one of those guns that has a design best suited for hipfire, but hipfire's exceptionally bad for it.
I wouldn't say that it's exceptionally bad, but it's still not good.
The Pike has "exceptionally" bad hipfire as its the worst one Medium has access to by a decent margin.
In practice, revolver's only really useful against Heavies in close enough range to melee (50% mag worth of head shots for a head shot dependent weapon with no range potential is pretty bad)...
...or with an aimbot. (But that's a bad balancing metric)
#addfanningtorevolver
It'd be better with a faster reload, V9S style.
V9S is one of those guns that's best with head shots due to how close it's damage starts falling off, but it gets a 1.3s reload speed.
reload speed is not the main problem. low rof, low magazine, huge dmg drop off
v9s has a huge magazine
Mostly what kills me with the revolver is not being able to use it as a hit-and-run weapon.
You can't just fire a few shots, duck back, reload quickly (it's only really good in CQC to close range), and get back in the fight quickly.
It's reload is longer than the FCAR's
The V9s also has extremely easy recoil and 240 max dps, compared to the M11's 267 dps.
they have the same damage dropoff ranges, but the V9S retains slightly more of its damage.
Or the FAMAS after 6 bursts
(and the FAMAS kills in the same number of bursts as the revolver does... with body shots)
The FAMAS is literally the best AR on Medium, stats-wise.
Eh, the bursts make it kinda sketchy against dash lights up close.
FAR easier to miss enough shots that you're screwed against one than with the AKM or FCAR in the same situation.
And the fire rate makes it all but a death sentence against a heavy up close
TBH though, that's the medium's worst point:
Damage per mag.
Miss virtually any significant amount of your mag against a heavy on medium, you're dead.
Miss the same percentages on light or heavy, you laugh it off. (Either plenty more where that came from, or you press reload and keep firing moments later).
medium weapons are insane allrounder guns on all ranges, light does not really have that
XP-54 is the only gun that comes close to comparing to Medium's non-shotgun/melee/GL weapons in massive aim requirement
akm and fcar has very good range like 35-40 max range and mp5 only i guess 27.5 meter which does 16 dmg per bullet only tho
Light has a great selection of weapons for all ranges, and a few that are just great for everything (LH1 and V9S are practically all you EVER need).
From what I hear, the 93R is also decent now as an allrounder.
allrounder yeah close to mid range and then some poke dmg, but akm does full dmg up to 35 meter and v9s only 15 meter
The TtKs of all 3 ARs against
Light span 0.67-0.74s
Medium span 1.16-1.22s
Heavy span 1.59-1.70s
I also like the burst of the FAMAS because it front-loads the damage, making quickpeeking-type actions more effective, imo.
Doesn't the XP54 fall off to like the same or virtually the same damage per shot though?
Before the nerf, it was 0% damage loss, so no loss at any range. (Technically, it loses damage, but the amount is 0% meaning it ""drops"" from 16dmg to 16dmg a shot.)
The XP-54 does the same damage as the AK per bullet after 37.5m
But with 25% faster firerate
If we ignore the health differences between Light and Medium, the XP does 13% more dps out to 15m, where the XP starts to get damage dropoff until 27.5m
The AKM retains its damage longer until 30m, dropping steeply (losing 45%) at 37.5m
AK drops from 20dmg to 11dmg
Damage falloff starts at 35m and ends at 40m.
That means it loses 9 (45%) damage in just 5m.
Half of 5m is 2.5m (so 37.5m)
Half of 9dmg is 4.5dmg
So AKM is at 15.5dmg
Big whoop.
XO54 drops from 16dmg to 15.5dmg
That being said, a Medium would win every DPS duel due to just having 67% more HP.
If a dash light can't dodge some bullets evening out those odds and then some, he's using the ability wrong.
This is the prennial issue with balancing Light's killing potential.
(I wonder what would happen if EVERY class got +100HP and we increased TtKs across the board)
Movement is FAR preferable to health.
I'd take a "Extra Light" class with 2x movement speed and only 75hp over any other class at any time.
Good luck dying to
1 Grenade
1 CL-40 shot
1 shotgun blast
1 Explosive mine
1 Red can
1 Orange can
No one would ever be able to get their crosshairs on you, let alone land a slow explosive
Only one that might pose an issue is heavy with a flame thrower
You'd die to a turret in 1.875s
at least rpg doesnt 1 shot anymore
And you'd be on it in 0.6s or less, charging head-on
Oh yeah, your "Extra Light" would also die to 1 RPG
Good luck landing the hit.
You know how the SR84's big issue at range now is that once you see it, you can just side-step the bullets mid-travel?
Yeah.
Picture that, but for anything not hitscan.
old times
the air time on a normal level-ground jump alone would be insane.
i feel like an old man
You'd need RPG's to get that velocity back if you wanted to hit an extra-light further out than 10m or so
they never changed velocity on rpg afaik
Either that's a max FOV viewpoint and much closer than I remember that crane being, or that's noticeably faster than when I try something like that.
That looks like it's around 20-25% faster to me.
Aaand it's past 3am here.
Should have been asleep long ago, good night guys!
no its the same bro, no difference. you could just shoot without ads, they made the accuracy much worse so you have to ads now, maybe thats why
I very much would like an rpg rework. Maybe give it 80 damage and 2 rockets instead of just one. That away heavy can break down suspended platforms without having to wait 2 to 3 business days for a rocket cool down cause right now the light can break the platforms better than the heavy and thats thematically really shouldn't be the case
These are definitely the best guns in the finals atm
@median olive I get random stutters(unplayable)when I open the game on pc and it never goes away till I reopen the game but it doesn’t get fixed after restarting but gets fixed randomly when I try again much later,been a problem since S2
Is the dual deagle good? I tried it out a few matches, but the aim feels so inconsistent…sometimes it just refuses to hit
What a beast
But I 100% get you the defib after defib gets annoying 😂
Yes it is just try changing your crosshair
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Any recomendation?
Tbf my brain puts high mobility and DPS and true invis together and it can't escape the thought of Sombra also even if it gives a sound queue to your opponent that defeats using invis to get the drop on them and makes it more into an escape tool
What weapon can wipe 3M without reloading? If it's wiping a full team of lights without reload that feels disingenuous to say
charge n slam + grenade + rpg
The circular reticle helps alot for me because it's kindoff like deadeye accuracy whatever you aim at gets hit but the other crosshairs aren't that good for it
Whether invis should be a true invis
and if you wanna go over board, flamethrower/spear
M60
They should buff it
There talking about weapons not burning uutil
spear fucking shreads then
M60
Technically with that logic of burning util I believe everyone besides light could wipe 3M if medium just brings all his nades
to be honest they should nerf the throwing knifes because it almost 1 shots me as a light player
I'm gonna be real even if the lmgs are good they took a massive hit in enjoyment for me
right click headshot can one shot a light
Lmgs are fine now imo, on s3 were not really funny to play
Embark made the meta class unfun to play so unless you just purely enjoy winning like alot heavy in ranked feels meu
I've played since beta so it was like having 100$ then embark taking 60$ but overtime giving me back 40$ . Still feels worse
the thing is so many lights use the throwing knives and it kills me in less than 2 secs AND it takes lik20 secs to respawn
At least now you can play both weapons instead of being forced to play Lewis all the time like every previous season and betas
i love being lights but the sweats keep on killling me with the knives
I'm gonna be real on a unrelated note
I see the devs nerfing c and S next patch even though it's been the same for at least 2 seasons just because community sentiment
I see them nerfing heavy specs while trying to fix the issue they made themselves with shield
C and S?
And dome changes which made heavy far less of a defensive powerhouse and now people just wanna run fat light
Charge and slam
Hope you did something really useful with the 2 seconds you saved by typing C and S instead of charge and slam
Anyway I don't think so, they nerfed all the heavy fortify aspects, and charge and slam is not one of those
In between morning sets so yes
And nerfing fortified heavy is gonna move people to play fat light which they didn't like in the past
So can sniper, sword, both shotguns, dagger, and that's just light
Does anyone feel like deadpool when using dual blades and the deages?
Light players when they have low HP to counter there high burst and super mobility
Any opinions on glitch trap, I've been having fun punishing lights thinking they can flank my team
red dot for 93R possibly?
Really only good for light or if you're worried about people nading/ charging in
I've noticed that it can cancel cns(?) If they come near it
Controller diff i guess.
your aimassist is on point too m8👍
That's something I'd have to test in priv matches to see if glitch trap can cancel charge n slam from heavy
What's wrong with controllers?
Do you really ask ?
Any controller players aim would be ass without it
Yes
Coz I think you can also use controllers on pc?
Yes, but i like gaming :/
the accuracy between controller and mouse/keyboard is just unfair, anyway you have the best aim, we can't revalized
I dont get it
Ok ok, what's your rank ? Just to know
If youre going to use a controller on pc for shooters, you better use gyro, NOT negotiable
Yes keyboard and mouse are insane compared to controller
Gold 2
Why?
Or atleast I was untill I ran into a losing streak
did you deranked easilly when you play against full teams of mouse/keyboard?
Nope I deranked easily because of braindead teammates that see we pushed the other team of their point but instead of going for the steal they choose to chase the guys
Cause i'm too, and when i see this robot gameplay, i understand why most of my games are based on... random death
I hate when my team chase kills instead of the objective, but i hate enemy team that does the same and waste our time with a useless fight
I've gotten so used to controller that idek what the aim assist feels like
What do you mean by robot gameplay💀
Bru pls wtf is this...
Wtf is what bru
U dont miss any shots, and u saying mouse is unfair compared to your aimassist ? Did u even try ??
Yes mouse has alot of freedom because of the high sens and stuff and pc in general having more frames
what you think about this one
And yes i did try😂
Just wondering how that other guy was shooting me while I was behind him
Console player
I think that's a shame, we dont play the same game, but same elo... idk, i just dont get it
Hell yes
What do you mean
What's a elo
I will say as much as I clown on console for being worse than pc (because it is) using a controller to aim is so much nicer than a mouse because of how smooth is it
What is the crosshair bro
A circular one
Understandable
Bru he dont even use it... He dont have to, he got a controller...
Console is amazing
But my only downside is I don't have good ping
Why don't you use controller more often then?
Because my controller is broken and I don't care enough to buy a new one
Your console isn't the reason why you have good or bad ping
I might start soon coz I am gonna get a pc this year
Yes but no servers in my country is
True
Did it break from rage quitting😂?
Living in south africa and playing in European severs can sometimes be a pain I'm the ass
Then move
I used my controllers non stop for a whole year and sometimes didn't even sleep for 2 days and they not broken 💀
Ok well I had the controller since 2019 and playing fortnite does a lot to the controller
When I get some money I'll consider it
Or maybe embark could make an African sever like call of duty
I just have a little bit of stick drift I'm considering getting the elite controller but idk if its worth
It should
A lot of stuff I need to test out
It does
Smoke is crazy right now
Very interesting
Ima try out a playstyle ima experiment with
Data reshaper (for smoke), guardian turret, glitch trap, defib
If no lights to deal with ill put zipline
jikes
people are complaining about the sword. yikes
Ofc the fact u can dash with the heavy sword attack makes you go insanely fast, the fact a light can wipe a 3 man in under 6 seconds
I saw a light just rush in, spammed m1 wiped an entire team with the sword
yikes
He tried that on my team, got evaporated cus glitch trap denied his dash
perhaps you saw cdogs team get wiped then
like, imagine downplaying the effort sword lights has to go through to get kills just so someone says that the weapon is too strong and not the player using it.
People have been complaining about that forever.
The sword is extremely obnoxious but not overpowered
It probably contributed to the dash nerf.
what got nerfed about the dash?
Is it really? I don't find it to be that annoying.
cd
I despise fighting sword players tbh
1 extra second of cooldown for each dash, 3 in total for the whole specialization.
Yeah buff dash btw
aah not too bad was playing with it and didnt feel bad
It's more significant than it may seem
each dash has to count now with the sword.
with all the nerfs to specializations i get it
Double dash speed and let the player slide or jump at the end to keep momentum. And then also remove its stacking with sword lunge and buff sword lunge speed
they already buffed it's lunge speed though, unless you mean lunge charge speed,
we will return sword to its former glory.
the sword is already glorious as it is.
it seems all my time playing sword in season 3 really paid off
it was a gimmick they said
they threw games just because i used the sword
they forgot the finals is not an fps, it’s a first person fighting game
killing someone with a sword is basically telling them, "you have no one to blame but yourself"
if you walk around a corner into a sword i can get the frustration but maybe don’t move up towards the person with a fucking sword
man, I wish I can get players to move towards my sword
Dash is necessary for sword but I think grapple is underrated for light, it’s so good for long distance burst of movement
grapple was always a good choice depending on your playstyle,
you can bait people around corners like with sledge (helpful for isolation targets)
Really? I guess I don’t see it too often, not as much as dash at least
you can also double boost with a lunge if you really need distance
must be a server thing.
and even though we give stungun a lot of flak it’s still useful for chasing people down
in tight spaces sure, but the moment you get that first hit in, and you're alone. you have to do a lot of weird maneuvers just to keep the enemies guessing. otherwise, you dead
another thing you can try doing is running/dashing from cover to cover to close distance
I stopped trying to chase down enemies with double dash, it's just better to reposition and engage with all 3 dashes
yeah. sword 101 right there
did i just repeat the most basic info 💀
sword is not even good
exactly. it's very hard to use.
even if you learn it, it's still pretty difficult to use against experienced players.
it's like maining little mac in smash
dash overall is just a bad spec
against good people you just gonna get tracked down instant
yeah, it needs to be buffed
They buffed the lunge speed but it’s still bad without dash
I mean, it kinda helped. a little
Remove super dashing and buff the lunge speed to be a little under that. So sword is usable with other specials and also slightly slower
And then dash can be buffed properly without it making sword op
Lmao a sword meta with buffed dash would be funny. It would probably take them 7 seasons to fix though so I’m okay
Always has been always will be
Dash users running along the ground like sad fish while I get to be spider man and parkour up buildings
verticality versus horizontal movement
it's also depends on your weapons effective range.
True but also I play grapple even on my DB
what about the matter?
I really depends on your playstyle,
jumping in, getting a kill, running away, would be more effective with the grapple
a more lengthy close range skirmishes for lights who wants to be the last one standing, dash would probably help them do that
how would yall buff dash in pro game without effecting low skill game that much?
i only see 3 option rn
- let you cerve dash by holding starfe key while dash
- just make dash faster
- copy tracer ow
it won't because lights are squishy. and HP is everything
dying to a light means that your team fails to keep tabs on rotate points, and that they panic a lot in close range combat
i heard people with good tracking can just track a dashing light throw it dash
light survivability became something that make light ez-er to hit cus it make him move in predictable line. that should not happen
exactly. the moment light becomes predictable in combat, they become useless.
and thats why im proposting a dash rework
ofc its still shit stomp in casual mode
so we still have to be careful of that
it won't though, especially with a c&s heavy
and stun and glitches and mines and winch and flamethrowers
would anyone say Flamethrower is better than sledge, and if so why
ok we have many badly design weapon and ability but i want to focus on dash for now
what would be the best rework in your opinion for dash be?
(my idea is curve dash)
I see flamethrowers as an assist weapon, it melts the enemy while making them panic, while your teammate gets an easy kill
they'll probably go with the simplest fixes with dash and not over complicate things. so maybe a faster, less visible dash to make it less predictable?
Does anyone actually use the dagger outside power shift? It's tons of fun but feels like it falls completely flat in anything that isn't a roughly 2-sided objective mode
I've encountered several dagger mains in WT and they're good at it.
they're very scary to deal with on a 1v1
dagger people is so hit or miss no pun intented
they're either the best gamer you've ever seen blessing the lobby with their skill or a first time using this weapon
I can definitely be a menace with it but it's just kinda a niche weapon, since it's biggest strength is partially based on how likely your target is to turn around
I almost lost a game because I left my M and H teammates to deal with the dagger user while I was finishing off a Medium, literally 2v1 them.
we only won because I stalled him long enough to secure the cash out and everyone to coin in
unrelated but you'll love to see it lol
man, Heavies are scary when playing light
and in the right senarious, we scare them
like a cat and mouse game but who is which change sometime
depends on whether they hit C&S
when new famas skins i really love that gun
there's a famas skin if you're sponsored by iseult
i am 
We just need a complete overhaul to game feel. The new destruction makes everything feel like paper
It’s map dependent
The other maps feel just fine, it’s just the structure of fortune stadium, why not come up with an event that triggers at a certain damage threshold that materializes everything or individual areas/buildings of the map back into place
Does anyone else feel like the lh1 recoil got worse?
Something changing the map like levelution on BF4 would be way better than most of the stupid game events
For example on monaco switching from standard Monaco to duck and cover in the middle of the map
Or opening the skyscraper on Seul after a while
the ufo event doesnt even affect the game. meteor shower rarely does anything ever
I don't like game events, they are not fun and they are not entertaining. And the only few times game events manage to affect your game is in an annoying way that pisses you off most of the times like you get blasted by a random meteor or the UFO decides to spawn on top of your cash out ecc
And don't talk about that fking annoying useless low gravity
a halloween event thing that would be cool is random spooky themed events like "rise of the dead" where all dead players get instant revived with 50-80% health
of course limited time events would be casual only
I would prefere real game changing events that really affect the gameplay, like huge map changes or cashouts spawning on weird positions like open areas (idk about this one, I'm just spamming ideas), map rebuild ecc ecc
i'd very much like a map being rebuilt mid game
we need laser weapons to finals
Yeah, but also being destroyed. Imagine the big skyscraper falling down in Seul like Shangai map in bf4
yeah, i hate it when a building is so fucked up that you literally get stuck in the rubble. this could have that same effect.
unless the big building falling is just an animation and when it hit the gound it spawn a rubble style map
or we'll be playing 10fps gaming
Idk, there are tons of way to change the map. It could fall on top of the mall destroying it and making a new destroyed building with new cash out spots ecc, or falling towards the hospital changing or even adding new ways to approach it. Idk there are tons of scenarios
Depends, cause if you make it scripted it's different,cause devs can decide the way the building falls down. It does not have to follow the physics of the game. Exactly like Shangai on BF4, skyscraper dalla creating a new environment
This
Just take the spear out of the game. Buggy. Low damage. No pick rate
i have 3000/3000 currency in this game, its used to buy guns etc? should i be spending it and if so what guns/equipment would people recommend?
Keep spending it unless you have everything unlocked
Cause if you reach 3k and don't spend you are just wasting time
It was also used on S2 to reroll daily challenges but that feature got removed
whats your playstyle?
run and gun normally, fairly agressive
for light: mp5 (in-game name changed), medium: Fcar or model shotty, heavy: Lewis gun, flamethrower or .50 akimbo. idk about gadgets, but for heavy i recommend unlocking all defense gadgets and specials.
thanks so much, i will get those unlocked asap and give them a go
i like playing aggressive but i also love getting kill streaks, other games i often get several kills before each death kinda thing
also i recommend trying out cl40 on medium, if you have good aim then that will take care of most light players
Ok
I thought I remembered that, but then when I checked it wasn't there so I thought I was tweaking
Idk, they removed it on S3 and then they stopped talking about that lol. Now I have the same daily challenges everyday. Idk if it's just me or everybody
it would be a good m11 skin
matter 26 has one benefit over most other guns
WHAT THE FUCK
it takes 1 mag and a quarter of a mag
3 team of light with matter break walls in 3 seconds together
This one would be perfect
what about this as an m11 skin
its actually good to know when you are defending, you can shoot walls and later when needed just drop the cashout with 1-2 shots for example
ceilings is the same
This weak ahh sounding gun can make walls disappear?
got a magic trick to surprise enemy now lol
i might start using matter 26 more now
Every gun can destroy walls, it was already proven ages ago by a guy who used to made myth busting videos. You only need a lot of bullets
https://en.wikipedia.org/wiki/Steyr_M1912_pistol what about this as a 93r skin
what about a h&k usp skin for the lights pistol
med can get an sbr
STEEL BALL RUN??????????!?!!?!???!?????
Can we get a feudal japan weapons pack with a hankyu for the bow, kanabo for sledge and naginata/yari for the spear please like it was such a missed opportunity that all we got was swords
Haha embed failure
medium should get a sawed off mossberg 590 or whatever its called
these model 1887 skins would go crazy
Yeah, id love to have one with the spinning animation
Just not the 1 we already have
Irl looking guns are some of my favorite
MGL always garbo is it just me?
Hard to use, eventually good
Took me a good 10 matches to get the hang of it
After that it sweeps (given, with some downsides, experiences may vary)
it doesn't have direct impact right?
Or more, cant remember
Decent amount of time
Not directy (maybe should have)
But if you hit right at the feet it bounces between them and the floor, exploding basically instantly
It's just not fun to use
Depends, i like it
Its a bit weird with its bounce mechanic, but i find that engaging
Tickles my brain so to speak
Not suprised few people like it
maybe a new sight
Want some advice for it?
Shooting the ceiling is very good, makes it easier to (if you can estimate where it will land)
Stay away from rooftops
Buildings are your friends, especially monaco
You can place a pyro/explosive mine next to a door or window and shoot it for big damage
Charge n slam is very good because of mgl's minimum range
Spam = good
Decend for defences but it depends (dome shuts it down pretty badly
Above is good, but not directly, get some horizontal distance and hit the sides of ghe cashout so they detonate near the floor
You might be able to get some use out of goo gun
Shooting random blobs around enemies might make it easier since you have to bounce off of
(Heard about it a few times, didnt test it myself, might not be woth the setup, since they also blow them up)
Current loadout
I'll play some more quick cash to try and figure out the range and spread
Oh, almost forgot
Make use of your gimmik
It can be incredibly valuable to be able to shoot someone you cant see
Ive gotten a decent amount of kills by just spamming the attaic, by shooting up the ladder hole on monaco
Generally, try to stay away from the action and just overwhel them with chip damage
Again, monaco comes to mind
Cashout in a building?
Set up in the building next to it and spam though the windows
Take this with a grain of salt, since i havent used goo gun with mgl yet, but i do think you will get more value out of charge n slam
Sometimes the close range weakness can be very obvious
Frags are somewhat sub-optimal since your primary does pretty much the same thing
You might be better off with utility or area denial
Rpg is a good choice as panic button if you run out of ammo or cant line up some shot (like rooftops)
Good choice
C4 is good to deny a cashout shortly, giving you a bit more time to spread around damage on a team
Having a less restrictive gun in your reserve is a good idea, sometimes it just cant deliver, having a general use fallback option is always good
Maybe consider using dome shield, it allows you to take 1v1's a little better, since youre (probably) only taking self damage and not being shot by the other person (though you can accidentally destroy it yourself quit easily)
I wish there was a save load out button
There are likely a few other things and strats, but i dont remember right now
Just experiment
Extra tip (I don't know if he said it) but there's a reason you have infinite ammo, if you see someone don't chase. Just spam where you saw them go into (try and get a good bounce) and let your teammates with direct fire weapons finish em off
There "is"
I cant even fit all my loadouts in the 8 slots we get
Also, 1 damage chip shots (should) still stop regenerating
So thats something
With the mgl, you need to play as a support base of fire. It's odd, and the only weapon in the game that really plays like that, but if you get used to it it works really well
Wonder if the 0 damage shots that still technically connect also do this
spas 12 would go crazy
The devs mention they want to rework it
I hope not 🥲
Maybe add like explode on direct hit, but dont take my weird little thing away please
Opinions on V9S vs 93R?
Yep
I feel like shotgun is peak for medium rn
Good gun vs dogshit ass that has less DPM then most medium or heavy weapons
But I still love the 93r
God bless hallways
It has really good handling to make to for it's horrible damage
.50 akimbo for heavy is so useless at close range
You and me both
One of my favorite things about this game is how the weapons are usually really unique
And I love that
No
Now youre getting it
Or maybe im just ass at heavy
Hallways are fren
Prolly, I find it to be quite good
Fien??????????????????????????????????????????????????????????????????
Fren
FIEN????????
93R should get a buff
Seoul is the best map in the game
No, fren
Ong please I NEEEEEEED it they keep yapping about how it would be game breaking or some shit but idc please just gimme the op 93r puhleeaaaaase
FIEN!?!??!??!!?‽‽‽‽
Monaco is better imo, but may depend on playstyle
Do you have any tips on how i can make it better there?
When spear rework
It was such a great idea but its now just underpowered
What's wrong with it
No. 😞
Lots of tight spaces, plus multiple floors. Use being above the opps to your advantage
Nah I think I'm good. One good game and my head is big
Extremely buggy, no natural cancel of alternate attack, one of the lowest ttks across the board
Yeah, it feels like it's supposed to be a more precise rather than powerful weapon, so I think a 2x hs would be a good buff
SA1216 is underpowered too
Yeah and even the cancel you can do just makes it so you can't attack and shi
There is a small voice inside me, telling me to explode a wall in monaco, winch the cashout into the narrow alley ways, and spam
Alas, winch and mgl sucks together (subjective)
Esp now that it doesn't have it's pookie mesh
Yup, also the dude could just choke down and use it like a spear. Poke. Just a six foot poking stick
Spear should've had an throwing attack for ALT
Stay with me on this one
It works well
Not the winch ngl combo, but putting the cashout in funny places with winch
It's a no brainer, been saying it for months
Didnt they say something about it being nimble?
Meanwhile: me being forced into a 4 second, slow as sh animation, because i accidentally tapped m2 (the enemies took no damage because the barricade ate the first 5 hits and nothing else registered)
Eh the lmb feels better than sledge's
The dissapointment in my eyes the moment i used the ALT attack and was spinning instead of throwing is insane.
Usually do that with sledge and winch
Gravity cube works wonders
Saldy no long range damage, gotta rely on miney, rpg and frags
Not more powerful or anything, but it's nice to be able to hit people from across the room
You think?
Got any tips?
That thing aint been treating me well
Same, sledge is just better
I do God cube, spear, winch, nades and barricades/goo
granade launcher for heavy is basically useless at close range, in comparison to medium granade launcher. Should've made it explode on impact
Then I put it below me like 2 or three floors (I put it on ground floor, go as high as I can)
I wish they kept the knockback on m2, yeeting cashouts was the only decent way of moving cashouts without winch
Would have single handed made it a viable alterantive to slede, freeing up the specials slot
Throw frags(or shoot rpg), drop and spin
Ye.
RPG damage is disappointing to say the least
Three heavy's the GLs OH GOD IT WAS AMAZING
Should be, honestly. I want it to be a destruction tool, and it needs to sacrifice DMG to be that while not being op
It's the highest range burst dmg outside of sniper though, it's a finisher/follow-up
Rpg as a weapon sounds fun but in reality it would be a massacre
You're forgetting sledge m2
I think rpg is currently in limbo
Its not bad, but its not fun either
The damage was very frustrating, but just nerfing made it suffer
They should have reworked it to be destruction focused
Like 2 ammo
Faster recharge
~50 damage
Lights are so out classed this season 😿
Does sledge m2 have a projectile or something that I missed?
M26 MATTER is insanely underwheling in gameplay
For the last 4 seasons
Its useable
Not much i have to say about it though
Or sticky proximity bombs
YES
My dumbass didn't see range
Breaking walls in 11 seconds is good though
Oh, lol
Don't even trust that devs see this, is there some way to make a poll?
They do see it
If youre willing to put up some time, it can replace breach, freeing up some utility
Hear me out.
A model 1887 with a sniper sight
@devs gimme a 93R buff next patch if you read this channel ‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
You need to be like max level on dc
😔
No ‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
I kinda want a cl-40 animation pack
I have a few ideas but they likely wouldnt be enough to warrent a pack
Any ideas?
Reminds me, what's the consensus around thermal? I use it over breach but honestly I could go either way
Any max level DC wanna pass on a message
It's so fun, esp in casual as there's so many more lights there
Also smoke thermals is good too
Interchangeable
Breach is good for defending cashouts/traps
Thermal takes some time so its not viable for defending
But it ignites goo/gas, so it has some utility
Does destruction just as good
And is just better as sniper for opening sightlines from afar
(Also helps against snipers because it can apperantly 1-cranes if you hit the controle station, only heard about it though)
yes
Yes
Oh shit you meant bore mb
How about a modern break action gl skin with a modern alofs auto loader 
Taser shouldnt stop you from interactions like stealing cashout or resing
My fault, I legit forgot thermal vision was in the game
Forgot, breach has 3 ammo, so technically its better at pure destruction
No ‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
No otherwise no one would play it
Honestly good. Taser is one of the worst concepts for a gadget in the game
Nah
I wanted break action to be just a normal animation for any launcher
Like you shake your hand, it snaps in half (the cut is hidden by cns cubes) you stuff the shells in, and then snap it back, after which the cubes disappear
Just stay witcho team an you good
I main light with grapple though, taser is the bane of my existence along with glitch traps and turrets. It's not fun to have all my counterplay removed off one body shot
Mmmm yeah true, though it’d need to be some quick reload animations for each individual grenade for something like the cl40
L
Which is why the alofs auto loader came to my mind, it would have also just looked cool as hell
Just uhh
Idk skill issue
Also, just barrel spin
Like in drg
Just flip the gun
Quick and snappy as inspect animation
Maybe but that does sound kind of goofy
Take a look at the entire revolver/akimbo animation line up please
But thats basically all i have, gun snap and gun flip
The least we have for animation packs is 4 i think?
Needs more
True but the the flips are cool 😎
Chip in guys 🙏
So would cl flip be, trust
Can we get a cat added as a gadget? (Skin maybe)
LFG
What would it fit though?
Needs a beam
Unless its like some yarn i cant think of anything else
But that doesnt feel right imo
Mental support gadget
Unless you mean like as new gadget
Still, likely would need to be a skin anyways
But maybe there is something that can be created with it in mind
If all else fails, make it a gun skin that shoots out fur balls i guess 🤷
You know, ive been thinking about a rework for healbeam
Next to the charge idea, another idea i had was making it a small robot that follows you around and heals nearby teammates
Counterplay being that it can be destroyed
The robot could have a cat skin
(obviously the downside being, you need to shoot a cat to destroy it, not that shelldome is any different right now)
Worth it imo
Heavy could use a "Arena Re-constructor" tool, repair the damaged arena
Honestly?
I dont wanna know if how many possible ways that would screw up the servers lol
I was sleeping and an idea for winch claw rework came to my head:
you can charge the winch to have longer range and it would be super obvious for enemies with a sound effect and animation.
Uncharged range would be like 5 or 8 meters and max charge would be 20 meters
Like
Step 1. Destroy the very bottom part of a building
Step 2. Building falls
Step 3. Reconstruct
Step 4. Fly
If you can hear it from 20 meters, it would likely be obnoxious
If you cant, you just gave heavy a 20 meter 1-shotting tool
Spin up for current reach and a slight delay would be good enough
(Imo)
Personally i think it should have been utility without player interaction from the get to
The idea came to me like it would be a dark soul boss move with telegraphed movement
And tbh I just miss when it could reach far
Many dont
a repulsion grenade
If it effects teammates, it has griefing potential
If its on heavy, it might be broken with sledge, flamethrower and charge n slam
Medium just has better options with jump pad
And light has options altogether
Maybe as moving the cashout option for light?
They dont have that yet
hk usp skin for lights pistol
it do be wildin out there
Gas and flame can also grief
So does goo gun and grenade
True, but you get out of it pretty easily
If used on Seoul, you could jzst 1 shot your team
But tbf, so does rpg on the bridge, which already happens
But those guys get reported anyways, so it shouldnt stop us from adding new cool things
Just a factor to keep in mind
I have accidentally gotten multiple team kills with gas grenade
But no one abuses it
Yeah, ive gotten the odd collateral with pyro nades myself
Just gotta keep its potential in mind
Yeah I think it should be fine on the most part but maybe it doesn’t affect teammates?
we need impact grenade like in bf1 for light
But that would be op
Battle front 1?
battlefield
emoji looking like a rat taking a huge dump
Or impact nades
jump pack/jetpack for heavy cuz medium already has jump pad
Charge n slam in question:
Even as special, heavy kinda aint supposed to do that
impact nades for light cuz light doesnt have or need a nade launcher
womp
Not mentioning that it screws over melee even harder
impact grenade - explosive gadget for light: fuse activates on impact and takes 0,2-0,5s to explode. Direct hit on opponent: 150-200dmg. blast radius: very small. damage drop semi high too. also destroys goo and thin structures in blast radius
how do i get interuped stealing cashouts????
You have to kill them.
darn its quite hard
It's incredibly stupid and entirely reliant on your opponent to stand there and let you kill them.
i got 3 so far
You can use dagger i guess
Or try battery fishing
does stun gun work?
I think i saw someone say it does, dont count on it though
yeah this challenge is kinda rough then. I thought i could use breaching charges and it would work, it doesnt 😦
This has probably been talked about before but does anyone know if the ISEUL-T famas skin has any special effects/inspects? I assume probably not but I also haven't seen anyone use it yet 
I wish I can use the hook from the heavy
To interrupt the cashout makes it easier
Devs please make this easier than
It does work actually for me anyways
So can we all agree that riot shield feels awful to fight against? Give it a health bar of like 100 hp or something that knocks it aside if you deplete it
It's really bad. One of the worst weapons in the game.
And? Didn't say it was good, that just means not even the people trying to use it are having fun
I like it and have fun with it.
You're asking to make it completely useless.
Thats why you can just run away
Be happy if the devs dont add a speedboost to medium
Kinda scared they might, even if only so few people ask for it
It would suck
fire nade deletes shields, it burns them infinite
Never had that happen to me or an enemy
Does ir really kill them even if they put it away?
yea unless they patched it
Not infinite, but long enough to do 250+ damage.
You need smoke or a heal to live.
Another hidden upside to reshaper
(Once they fix the glitch barrel rotation anyways)
What makes the spear bad compared to sledge?
Damage or just lack of the utility you get from destruction?
Both.
The concept of an unbreakable shield is a bad concept, especially in a game like this. There is very little counterplay aside from just running away, especially on heavy. The niche it filled is mostly filled by duel blades anyways now which is much more balanced for both sides. That's all I want, counterplay. Even the fire nade thing isn't good because there's nothing the shield user can do. I'd be fine if it had some sort of shield charge but the shield was smaller or the shield had health, but almost full vulnerability unless you shoot their feet (not fun for either sides), use a specific gadget (limiting and not fun for shield), or run away (not fun for either) is bad game design
Can also use stun gun, or does that not count?
It technically has a reach advantage but they both operate in essentially the same range anyways. Spear loses to sledge 100% of the time.
This is a horrible take
Nah the spear can win, it just takes a lot more thought from the spear
They should make riot shield able to move at regular speed with it up but if it breaks they get some kinda visual impairment maybe
I actually agree with passive block being dumb and dual blades being a healthier design. But both DB and riot shield are so handicapped by medium's lack of gap closers that proposing a nerf to either is a bit preposterous.
But dont add a gap closer either please
I don't want a nerf, just a rework
Spear i swear attacks slower on some chain attacks, also 3 hits to kill a light is pain
The spin move i do like it deals 100 damage each hit and can be spammed for some specific situations
Making the shield have only 100 health and have to regenerate afterwards would be an insanely hard nerf.
Especially since it cant be used to block for teammates anymore
One of the few things that make it "worth it"
Tanking a full mag while a teammate caps is one of the few high moment i got with that wepaon
Speaking of riot shield, does it block a teammates capture process?, i swear i had this happen to teammate when i try to block his hitbox
The shield is basically a wall, so it can cut off line of sight.
Well that explains it
I think this is also why fire hangs onto it for so long.
Heard that too, not sure if it does
Also, if it does, i see potential to stop enemies from capping
Someone here took a clip of them doing exactly that.
Yeah that works well
Don't remember who it was or where they posted it, but it happened.
Likely funny, but i think ill stick to battery fishing for now
Why just block los if you can 1-shot em
Although, riot works in domes, battery fishing doesnt
Battery fishing?
Does dome block melee attacks?
what do you mean by battery fishing??
It does and honestly it sucks, as if melee (LIGHT SWORD NOT INCLUDED) dint need more drawbacks
Placing mines 1 floor above the cashout and dropping the mines with demat
Was in the season 4 trailer too
I posted about it a while ago, some others apperantly did too, no idea who posted it first
Didnt seem to have a name, so i dubbed it that
Maybe buff it's range but make it so it has a walls health, meaning things like breach, bore, and rockets could knock it aside for like 0.7s where you can still attack just not block
Brother, melee dos not need anymore drawbacks
I wish i knew if my clip was what made the devs put it in the trailer
Ill never know
Altough i have a bias against light sword because 2 forms of dashes is stupid
Would end up feeling unresponsive
Even if its "balanced"
People are already complaining about the 5 meter sledge range
Sword should deal way lss dmg
Neither dome nor mesh block melee, they also dont block flamethrower
Youd think 2 swords would deal significantly more damage than one but apparently no
Just fucking shoot people™️
Brother its in the game already its too late for that
Sword isn't an issue.
Cant exactly shoot someone who can dash around u 5 times in a few seconds
Yes, you can.
Stabbing is historically more effective than slashing.
Depends on the weapon/class
Yeah. It's not even as rapid or as frequent as you've described.
Ig it beats other melees.
Not heavy if he has his win buttons.
I will ask nicely to not mix real world stuff to game balance, we have dual swords that deflect bullets
That moment when a rifle headshot doesnt kill, but a butt stab does
So the only real "guaranteed win" is dagger, riot and dual blades.
I wasn't being serious, come on.
Ah sorry then, i get pissed real quick when Real world stuff is used as example or excuse for balance in a video game
i played helldivers 2, so dont blame me
I've got no idea of anything going on in that game.
How are people bringing up realism in that 😭
Lets just leave it as : "dev focuses too much on realism for game balance it loses about 60-70% of the playerbase since everything is unfun or shit to use"
I thought it was more that the devs nerfed stuff since people said the game was too easy.
Plus stuff is getting a TON of buffs now.
If they said the game was too easy, then they didnt play hazard 8
Didn't they buff a lot of stuff recently also? I haven't played in months
Lets leave that for off-topic shall we?, as much i want to talk about it
Honestly it wasnt that bad, and now even difficulty 10 is pretty easy, but I'd expect some big enemy buffs and more difficulties.
True
That was an exaggeration i mean in a fight. Also im not saying sword is op im saying the fact it does more dmg, is faster and easier than dual blades kinda sucks
That's an issue with dual blades, not sword.
Yea thats what ive been saying
The last combo attack needs a damage buff and the reflects should be more accurate (at the cost of more damage from reflecting)
More distinct from riot, one highly defensive, one seminoffensive
How does dual blade deflection works anyway?, i swear i am aiming right at the enemy but the reflected stuff just does not seem to hit
Combination of server issues and it apparently having random spread.
EXCUSE ME, RANDOM SPREAD?
Yea the last attack clearly seems like it should deal more dmg or be a finishing blow only for it to be worse usually cuz is harder to hit and does same dmg
Shouldnt 👍
Or like, i guess that just normal bloom?
What i mean is, that that needs to be more accurate
From how I understand, the deflected bullet will be anywhere in that cone.
Because uhhh umm uhhhhhhhhhh
I'm kinda pissed that the swords can reflect any melee attack while the riot can't at all
Balance wise I get it but the amount of times i die because i'm less than 40 hp and a light melees me while using it, I wish it would knock away the shield for a while or something and not go through the shield when blocking
Wait, youre telling me i can reflect a overhead smash and kill the heavy with the reflection?
It doesn't do damage but i'm pretty sure the deflect can block any melee attack
Ah, bugger
It just reduced the damage taken.
It’s not even really a balance thing tbh
Riot wouldn’t be OP or even oppressive against other melee weapons if it could block them. It would just be an even matchup
I want a shotgun for heavy that insnt the SA
Ks-23 being a projectile slug aint it...
Give heavy an AA12
What is a exotic shotgun that heavy could use
Someone mentioned a single barrel with alof magazine
Just give heavy a gaint double barrel that instantly kills lights
Or maybe a saiga 12
I dont think auto-shooties will be a thing, theres a reason we have SA with its rotating 4 shots
Already in the game
THERMITE IS NOT THE SAME AS 4-BORE (i think)
If only I really want a auto shotty, maybe a revolving shotgun like a sr-410
um
Guys, I think we should add these in the game:
Anti-interference magnetic field generator: can ignore glitch within the range, and this is the only effect
Reverse magnetic field adsorption shoes: walking on a nearly vertical or vertical plane, for example, you can save yourself from outside the map, but there is a time limit for use
Sonic blaster: basically a shotgun, but it emits sound waves, and players in the nearby area will be shaken away and damaged at the same time, and medium-thick walls such as glass will be shattered. The attack range of this instrument is very wide, covering the range of 2x3 rectangular glass
what's the best weapon for this contract? my loadouts typically only use weapons incapable of headshots
Probably v9s.
...could've sworn it was v95.
Headshots? 93r
With headshot contracts, the burst weapons really shine
This game needs an rpk 74 or a bar
Ok let's be honest. Dagger charge should be an option if you want to hold or toggle
I've fought and play with dagger mains. I think they don't need that anymore
Agree
Also aiming
Choose quick fire handguns
nah its 93r cause you can get 30 headshots on the same person without killing them
True...
lowkey famas performs better at long range than sniper
Dual blades needs damage buff to kill heavies faster, its so damn slow to kill a full hp heavy
Sniper is pretty bad past 40m now...
yea i find it funny how they do allat to sniper and then give famas a sight and add pike
not that hard to hit headshots after the change but its easy to dodge
lowkey if we could 1-shot headshot mediums i would be down for a complete projectile
ACTUAL BULLSHIT
yea honestly i shouldve used my glitches
wait, is that 1 headshot and a bodyshot?
yea
damn, 5hp shy away
yea and pike can kill at range faster than sniper can even if sniper headshots
Buff pike
give pike cl40 projectile
Walk away from it
five hundred damage from RPG
on god
I swear to god
lights SHOULD NOT BE ABLE TO DASH AND SHOOT AT THE SAME TIME, FUCK THESE COCKROACHES
the cl40 kinda feels like shit now
i think the 90% dropoff right at the edge of the explosion was too much
Is there anything goin on with light sword atm? I'm getting burst down super fast but what appears to be his charged attack, BUT, it's seems much faster than before lol Usually i'm able to react, but in my recent matches the single moment that I saw the little devil coming and get half my health down in seconds
the cl40 went from undertuned to overtuned back to undertuned
Im expecting another adjustment tbh, but embark would need to be careful as a certain player class demographic would just go back to having a temper tantrum

is the pike still good?
Right where it should be
it's got the same damage as the S3 pre-nerf LH1, so take that as you will.
It’s about on par with the lh1 but is more viable at range, not as good close range as lh1 though
Light sniper still better at really long ranges though
prob gonna go back to the famas then
Famas is the better all rounder with the sight on it
I would use 1880 but ive used that since season 1, so I wanna do something different
sight changes anything?
nah pike out-dps sniper at long range
Yes, CL40 stopped being too strong is what happened
oh yea and its harder to hit shots
i love how embark nerfs sniper because of power shift and ta but then add pike which fucks all classes at all ranges
I've been having issues with sideways containers (gas and fire mostly) not having hit detection on the two sides (top and bottom of the barrels).
I think it'd be less annoying if it only had 4 shots, but reloaded faster (and no interruption delay).
Whoever said DBs don't reflect more than 1 pellet from shotguns was straight-up lying out their a$$.
Just shot a DB guy with a single round from the M26, lost +80hp
Anybody have any tips for recoil training?
"too strong" in low ELOs where people can't aim hitscan, maybe. It was a self-damaging projectile with no headshots and a higher TTK than EVERY ballistic weapon...
Yeah, it was effectively a "makes below avg players slightly above avg", but it's tradeoff was a hard cap on potential. It makes above avg players no better, and trash to top tier players.
Well said. Indeed, the skill ceiling only goes so far for some options
TBH, it's practically useless now with the heavy handed self-damage.
1.25x self would have been fine.
even 1x could'eve been fine, but right now it's horrible
Really hating the "hit enemies with furniture/canisters/etc" sponsor mission this week.
The others were fun, but this one's painful given how slow they are.
Only the explosive canister has the needed acc/velocity to be consistent.
Even hitting heavies with non-explosive ones requires melee range, and it's pisspoor hit detection on top of it all makes a lot of them bad options.
Flame and gas don't even have proper hitboxes, i've tossed barrels straight thru enemy faces with no hit so many times already.
Yeah, don't know what they were thinking with that challenge. But honestly, throwables have always felt awkward even since S1. Too many times now I've tried to just grab and throw a poison canister only for it to be invisible for a second, shoot out in the completely wrong angle (even towards me), or refuse to detonate when hitting the wall... lol...
it isn't a challenge if it's easy
It's imbalanced if it's not equal.
I just hit a heavy in the chest with a canister at ~25m... it bounced off his chest like a soccer ball, and exploded just out of range (like, 5m or so?) to the left and behind him, did 0 damage.
trained goalee
bro i just played a game with the new dagger and its so bad. it used to be such a fun weapon the the charge up is terrible. dont get me wrong, being able to hold a charge for weapons like the throwing knives is great, but that mobility is needed with the knives. you charge it for 2 seconds and then you cancel last second and your a free kill. if they revert it back to the old way where you could just right click and it would auto charge to full, it would be viable again. we dont even need to be able to hold the charge if it means no movement slow.
Where do you RPG the crane to destroy it?
I've hit the base with the redirect cab, that's not it, the top above, that's not it, dunno where else
right between the first plaform and the control plat form, it takes 2 tho, so if a red canister is nearby use that
It feels like the sight on the AKM has more visual recoil than the irons
or just use the KS
ive been able to control it perfectly
Visual recoil is different from actual recoil
wow, no wonder it's taking so long to get the hit 20x arena carriables one.
I'm on 19/20.
Start a match of Power Point.
Toss a flame canister, bounce it off a medium's head, catch it again, toss it and hit a heavy.
Get hit detectors on both and see their hp bars drop from the impacts.
It lands on the floor of the platform with us, and explodes moments later.
Match ends about 2-3 minutes (and a death) later.
See that im still at 19/20
🤬
Whats the range on gateway again?
75m i think?
70 from first gateway, and this only applies to your player, the second gateway can be thrown farther than 70m
A while back (2019, I think?) a guy I know who's REALLY into 3D printers and guns linked me something I've since lost, but i've drawn a mock-up in MS Paint of what it looked like.
It's a way to 3D print bullet casings out of ordinary plastics (IE, ABS/Nylon) for reloading.
The cool part is, it does this by making the walls thicker and using an hour-glass internal geometry to create a sort of high-pressure shape charge out of the ordinary reloading powder.
This lets you have low heat, high pressure 3D printed casings that are also thick enough to survive the extreme pressures and temps to function for smaller caliber (up to .357mag, IIRC) rounds.
does world tour drop weapon skins this season or nah
Left is an ordinary shell, right is one that would be 3D printed out of ABS or whathaveyou
Ty
i think the end
🦾
I really wish we could see all store items for weapons from the Equipment page.
just go to customization
Rather than having to individually select a class, then hit change weapon, then hit overview on a weapon in the selection.
+3x as many steps.
Unnecessarily time consuming to view what's available for a larger list of weapons across multiple classes.
Just add a "cosmetics store" tab from the equipment page. Boom, now you can hit 3 buttons instead of 7 just to view one class, and an additional 3 per weapon you want to view, rather than 3 and 1 per weapon.
or a tab in the store page for all weapon skins might be nice, i see ur point
I wanted to see all options for all light weapons.
Took like 15 minutes to go through it all.
It could have only taken like 4-5 minutes or less if they had a more stream-lined process.
store can have a featured page, which is the normal store, and then a weapons cosmetic tab, where u can go thru all the 3 classes and each of them has a more detailed shop for specific things
That'd be cool.
Store>
-featured
-classes
Classes>
-Light
-Medium
-Heavy
[Insert Class Here]>
-Abilities
-Weapons
-Gadgets
-Outfits/Garments/Etc.
or divide the weapons and equipment maybe into 2 seperate things
might be a little much
perfect
I'd love to see some more gadget skins.
There's really not much to choose from, and no good looking options (let alone legendaries) for most gadgets.
And the legendaries are practically no-brainers.
IE, molitov cocktail for the flame grenade, LED light bar for flash bang, Shaving Foam canister for Goo grenade, giant inhaler for gas grenade, dry ice in plastic bottle for smoke grenade, various cakes/pies for mines, etc.
they should have a flash mine
Yeah, but shooting it should detonate it ^_^
Give another good reason for the data reshaper to exist.
i havent played it, but i know its underated af
It's highly situational.
I've been grinding it for a while now, takes FOREVER.
Mostly, it's best use cases are for getting rid of turrets in Terminal Attack, and changing heavy Barricades so they don't block doors or protect them on the Power Shift platform.
But if there aren't a ton of meds running turret or multiple heavies with barricades everywhere, it's quite underpowered.
also i u manage to change multiple at once does it only take 1 charge?
Yeah, only 1 charge if you change multiple at once, BUT the path of it's effect is REALLY difficult to line up in battle, so it's either you have plenty of time to get it right, or assume your charges are one-item per use.
Only exception to that is mines/barricades placed really close together.
But since the explosive mine nerf, that's super rare, so mostly just the barricades.
(Gas doesn't stack if you have two clouds, sadly.)
it should be able to counter defib, the charge up thing where its rebuilding u should change into a plant smth if u get the reshape onto iut
That would be interesting.
give people a reason to run it more
Would be cool if it applied the glitch effect for a few seconds on cloaked enemies.
(But only if they're actively cloaked.)
or it just screwed up any and all cloaking ablities and give it a nmoticable but glitched out thing, kinda like the look of demat
Actually, just delaying the revive would be great.
Why is Pike got a good range but horrible hipfire?
i feel if a glitched grenade landed in the radius of a actrive defib it should pause the revive bar
Prevents you from decloaking, you can't perform ANY action that would decloak you until the cloak wears out.
its meant to be a marksman rifle
what if u take damage
LH1 did a better job then...
Maybe the cloak shimmers at max "cloaked visibility" level, making you easy to spot?
LH1 is superior in every way, once you've mastered it.
or just gave out blue particles like demat
Demat should be able to dematerialize foam too, IMO.
It's kinda dumb that the heavy can just spam foam in the cash out room walls and laugh as it hard-counters the dematerializer from popping in unexpectedly.
can it demat barricades?
It works on barricades, concrete, wood, and plaster alike.
No reason it shouldn't work on foam too.
i guess to make goo a viable staller instead of demat mediums running streaight thru, but they have to run demat to do that
Demat has to get pretty darn close, to be fair.
yeah
they need to have a riot shield for heavy or light, but it slows them down significantly
or they have a pistol that they have to expose themselves to shoot or try to fire with hipfire
Pistol would be cool.
TBH, the revolver with decent hipfire instead of the blind man's desperate spraynpray gamble hipfire it's got would be a decent pairing.
At least then it could justify it's utterly pathetic kill-to-reload+long reload speed combo it's got going on
hear me out, sniper gets buffed to 120 dmg. this keeps the shots to kill on medium and light, but makes heavies a 3 shot.
Heh, sniper takes 4/5 (80% acc) to drop a heavy with body shots and that drops to 5/5 at 80m.
Revolver takes 5/6 shots and drops to 6/6 at 24m (plus drops to 11 shots at 38m)
it's kinda ridiculous how bad they are up close. (Pike too, while LH1's actually decent thanks to it's fire rate and mag size given it's super high damage profile.)
Gotta land an insane amount of shots.
ADS is a death sentence up close 9 times out of 10.
Hipfire's a death sentence 8 or 9 times out of 10.
IMO, sniper should get 240dmg AND have a bit better rechamber time.
Revolver should have less recoil and either 1.5s reload (so it can have a chance of reloading in time to finish off an enemy if you don't have god-tier accuracy) or MUCH better hipfire.
If the 1887 is fine with it's accuracy for close range hip fire, the revolver with it's extremely low kill to mag ratio could easily have it's stand-still accuracy be identical to it's moving accuracy.
TBH, all the non-meta guns should be slowly buffed until they're on-par with the meta ones.
Everything should feel like a solid option, rather than a bunch feeling like downgrades.
Lh1 also has horrible hipfire. Neither of them should be reliable up close. Pike still kills a little too fast, but hopefully that gets adjusted.
I mean, its nice to have a counter option thats available to all classes and can even be used via barrel if you dont run it
At most it covers like 3-5 meters of a wall, so its not like a demat medium cant just walk a few steps and try agaik
(Or just straight up try a little further up)
Only thing that might be an issue is a heavy that actually just spams goo gun, but that thing needs every advantage it can get
Time to kill is just too quick in this season for all weapons,the pike and deagle(range and recoil)is just way more op.
Somehow the most health class also has high damage weapon plus charge n slam has high damage.
Heavy is supposed to compensate with gadgets(not high damage) while lights for speed and movement.
But no balance in this game.
While charging heavy should have low damage and knock back enemies and have high damage only while slamming
Deagle should be only accurate midrange when u aim and hip fire for very close range,it’s has more range then ks shotgun.
Pinging random people again i see?
Heavy should be able to kill quickly, just only up close and not at midrange.
Fair enough but with weapons and not gadgets and abilities
I needed u to know stuff about this game
Can’t go on not knowing this
Nerf model’s range, it’s a SHOTGUN 🤝
😭
💯👍
How did you hit that
Should I be using aim assist on riot shield or nah?
