#💣┇weapons-gadgets

1 messages · Page 89 of 1

eternal lodge
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I suppose dev don't care to sell there skins

coral sequoia
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CL40 is balanced haha

Wait until you see a good player with the model

eternal lodge
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model same shit different taste

uncut apex
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with model you atleast have to have good aim

coral sequoia
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yeah

eternal lodge
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yep but still wide spread and easy to hit

uncut apex
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its has a super narrow spread, lmao

coral sequoia
eternal lodge
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yeah but still a shotgun

uncut apex
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you clearly dont know what you are talking about if u think its got a wide spread

eternal lodge
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still wider than AK

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so make it like a real shotgun not a mid range shotgun

coral sequoia
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Real shotguns have an effective range of about 35 meters, that’s a shit ton more than the model

I like that it rewards precision in contrast to shotguns in other modern games.

eternal lodge
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yeah I ok no problem with that, then what to do ? look like a waste my time here by the way ... I was hopping the best for season 4 now I not interested in this game anymore .... too many balance issue. lot of hopes fall in the bin

uncut apex
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sure alot of balance issues, but model isnt even close to being a priority on the list

eternal lodge
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not the most OP

coral sequoia
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Who knows, maybe they’ll introduce the changes you want next patch!

I recommend taking a break from the game, there’s no point in playing stuff you don’t enjoy 🙂

eternal lodge
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yep exactly I will ! cause right now it's not really fun

uncut apex
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yeah just like alot of people arent playing until cl40 is nerfed 🙂

sick dirge
pine grail
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I agree but the pike is aids

eternal lodge
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  • light is weak and don't have any really good weapons
  • Medium is OP with all the gadget (Turret, APS, defib, CL40, Pike, Model etc ...)
  • Heavy is still OP with so many health, charge, and flamethrower. you can do many thing whithout any penalty cause you have so many HP.

Every games with 3 body type like that fail cause there is always a body type OP when you try to balance. So I guess this is no different. they try but still not working Imo ! the simple example is when you play ranked there is only Med and heavy. the meta is still 2 mediums and a heavy. So I think there is a problem.

Not fun to play lead to super low player retention.
and the game die. end of story.

It's now 4 seaons they try to balance and everytime there is drama cause the balance sucks ... and look like dev didn't care ...
So I suppose let this game die

distant flare
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I defo agree with you on this one, as far as video games go this one actually has surprisingly good balancing. Obviously some weapons are better than others but very few items in the game are unviable. There are also some very strong weapons in the game but they aren't so broken to the point where everything else is non-viable by comparison

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There's def some buffs and nerfs that need to be made but all in all the devs did a good job on the balancing

eternal lodge
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have fun on this broken game 😉 I will wait until maybe season 75 I will try again. if not dead by the way

distant flare
eternal lodge
distant flare
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Yk there is a very big difference between balancing problems and just being ass at the game 💀 Sure the pike and the med grenade launcher are strong but I can still handle them, clearly you cant say the same 😭

eternal lodge
distant flare
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😭 😭 😭

eternal lodge
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when I see COD "Jesus" I don't have anything to do with you 😉 I don't like COD at all and I don't even talk about Jesus !

distant flare
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You have to be like 12 years old 💀 Theres just no way

eternal lodge
pine grail
dense oasis
wooden maple
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Hey, anyone know what the explosive arrows are that I see people use?

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People (I think lights?) fire these bolts that have a delayed detonation. Like an arrow that is thermite with delayed explosion. Seen in multiple games. Google has been useless. Anyone know what it is?

dense oasis
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The Thermal Bore?

wooden maple
dense oasis
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Gadget

wooden maple
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Thanks! Light?

dense oasis
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It's like a grenade launcher with a scope. And yes it's Light exclusive

wooden maple
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ah cool thanks

dense oasis
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Don't try to use it on players lol it goes through them without damaging them

wooden maple
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oof

dense oasis
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You can kill with it, I've done it. Usually against anyone taking cover behind the Heavy Barricades, and indirectly on anyone foolish, FOOLISH I SAY, enough to be on a crane, 'cause that thing breaks cranes easy

mild crest
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type shi

valid goblet
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pike is broken

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the devs barely play their own game they play for one twitch stream and thats it they don’t play it when a patch comes out they don’t test things before pushing out of patch so they don’t have a realistic justification of how the weapons play every weapon and gadget should have use the original mentality with this game was to have fun, now its a game of meta abuse over and over again its a cycle that will never stop because they clearly can’t see what the player base sees

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I been playing sword from the beta most off meta u can be and I just see a cycle of meta abuse each patch or new season if they truly want a player base that will enjoy the game , they need to actually do some testing with weapons and gadgets , please fix the bugs also I enjoy this game but it starts to feel stale when u just see the same cycle of what got nerfed this patch an what got buffed to high hell

royal pier
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I think I finally understand why the KS-23 irks me. I keep wanting to have to lead way more than what's necessary. It feels more natural to lead for the CL-40/Knives/Bow/etc. because the amount you gotta lead is actually semi-significant. Meanwhile, the KS-23 require you leading by a very, very slim distance.

royal pier
slim path
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Why dont they make a class that has the equipment and abilities of a light and the hitpoints of a heavy? Very Fatphobic to me tbh

dawn granite
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Can we have a flash bang or concussion mine? Alternately, we could have a tar mine that slows and can make fire more intense

nocturne bridge
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Best gadget is the one thats the best

proven lance
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this is so cap lol

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Negative nancy over here

loud merlin
viscid ibex
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embark devs wtf are u doing with this game like when u gon nerf the model im tired of it taking half my health from 50m and it being so op bro and like u actually need to balance shi and not js sit there and do nth bec u think ur game is so balanced and good so please just listen to feedback and not just randomly change the balances

distant flare
fleet brook
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I sometimes convince myself that this isn't just a place for spam of

Thing op bro thing op

With no nuance on how to fix it or make it better

I used to call it the light support group but now it's more of a I just lost to something in a match support group

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Tbf I've had nuanced discussions but I feel like 87% of this page is just

"EMBARK x is broken fix it my life is in shambles because of it"

distant flare
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I'll give the devs props this game has far better balancing than a lot of other competitive games

shut bane
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hey embark wtf are you doing with "MY" game that "I" play, its not like you guys made it. tch

fleet brook
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Overwatch

Jesus overwatch fandom is bad about demanding nerfs for things they don't like even if the thing isn't good

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And smite it's the constant It's not that I hate feedback it's spam brain rotten "X is broken fix X" shows a lack of understanding about the game the weapon or people who just want to make something terrible because it's op rn

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Or the "My fun" is more important than everyone else's fun types

distant flare
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I regularly get chewed out by my teammates because my build isnt meta

fleet brook
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Tbf I'm a twins main they sold me the idea of a "rework" for 3 years then reverted half of it so it just ended up being a large bug fix

distant flare
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Yo Ive actually never thought about it like that 🤯 Thats so facts, the devs never meant to make a comp game but they were forced into balancing one because of the audience the game built

distant flare
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True-er words have never been spoken

fleet brook
distant flare
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Also facts, Melee for example is one of the biggest comp games of all time but the balancing is atrocious because it was never supposed to be comp in the first place

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The revolver is objectively worse than the pike because it does similar damage while only having 6 shots but that doesn't make it non-viable

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Very few things in this game are non-viable, you can even pop off with the war machine if u know what ur doing

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The heavy grenade launcher

fleet brook
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Revolver has a less constricting sight but less range

ornate tiger
# distant flare Very few things in this game are non-viable, you can even pop off with the war m...

the thing that frustrates me about the discussion about weapons in this game is that people don't seem to realize how good a weapon is varies so much based on team comp, positioning, and how well your team is playing to support you

like the light sniper rifle or the heavy grenade launcher are basically support weapons but people think they're bad just because they're not good in close range 1v1s, the point is that this is supposed to be a team game and ideally you're not fighting those close range 1v1s

shut bane
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Is anyone at the last stage of the battlepass yet, im wondering if the vfx on the sledgehammer are purple

acoustic patrol
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Idea: Gadget: Wrecking Ball Flare.

Throw it down, unchained wrecking ball comes flying in from a random direction. Absolutely decimates the building.

reef vector
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or normal flare, retro alien invasion happens where you are

gaunt terrace
reef vector
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but flares arnt great so not really

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thermal bore

gaunt terrace
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I’m picturing a horizontal orbital strike. Or whatever direction you’re looking maybe when you activate it

reef vector
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maybe

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also y isnt anyone picking engimo its the best sponsor

gaunt terrace
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Can I post links here btw? Want to link a Reddit post with an idea I had

shrewd axle
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you can but no embed I think

fickle radish
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did time to steal got increased in the last few months?

sand monolith
hot kraken
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Will the heavy get a sniper too? What would you wanna see as a heavy sniper? Personally think they could pull off a high risk high reward weapon. Low rate of fire, high damage

acoustic patrol
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I like heavy risk weapon, but I wanna see arena damage.

hot kraken
acoustic patrol
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Railgun.....

hot kraken
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They have canons already. But this would have a sight

acoustic patrol
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Too old. Game is set in the future where the weapons they are using are considered relics, railgun too new.

hot kraken
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Or maybe a Winchester?

acoustic patrol
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Specifically?

hot kraken
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They have the old shotty for medium and a Lewis gun for the heavy

hot kraken
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Literally ancient weapons. Spears too

acoustic patrol
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But musket just doesn't fit.

idle reef
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lowkey embarrassed I forgot spear I ran spear only for like 3 weeks

hot kraken
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Another good candidate would be the auto sniper from CSGO

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Low ammo capacity, high dam

idle reef
spiral pilot
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Nerf cl40, Nerf pike, Nerf charge damage and maybe add more slam damage. buff xp54 magazine or range

hot kraken
idle reef
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I use every gun when it's added, plus I main revolver so I'd probably enjoy a musket for a solid few weeks or so

hot kraken
hot kraken
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Instantly have to reload. If they had gun game it would be a fun weapon

idle reef
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150 damage with 2x head multiplier 🔥

hot kraken
idle reef
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gotta make that one bullet count

acoustic patrol
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Yes because making a gun that one hit kills a light at decent range is not asking for reveiw bombing.

hot kraken
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That would be pretty cracked. It would have to be up to a certain range like other weapons

acoustic patrol
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145 damage.

idle reef
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plus you ignored the fact that mediums would be 1 shot head which is even funnier

acoustic patrol
hot kraken
hardy dust
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Holdfast musket...

hot kraken
acoustic patrol
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Hm, 3.5 second reload?

hot kraken
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I can pretend to be a pirate ☠️

hardy dust
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1 shot kill to the body, bad range and accuracy, 12s reload. 💀

idle reef
burnt canyon
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Cl40 needs more self recoil considering rpg showed how toxic the playstyle is of just shooting ur own feet

hardy dust
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M2 is a bayonet jab..

acoustic patrol
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Congratulations, if the dome shield wasn't nerfed, it would be viable 🤣🤣 12 second reload lol.

hot kraken
burnt canyon
acoustic patrol
idle reef
hot kraken
hardy dust
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Ngl a range melee hybrid would be pretty fun.

acoustic patrol
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Ballistic knife.

burnt canyon
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Ballistic knife from cod

idle reef
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yalls braincells linked

hot kraken
spice vigil
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paintball guns in new events that do like 5 damage

burnt canyon
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Just let spear have a rework that lets you throw it

acoustic patrol
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Long Barrel Double barrel for heavy, perfect match made in hell?

hot kraken
idle reef
acoustic patrol
burnt canyon
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Explain to me why rpg was nerfed from 1 use 140 to 1 use 100 but cl40 has 4 rounds that hit about as hard with barely self damage?

hot kraken
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Bro. Would you FW Ice Canisters as a grenade type? Sticky bomb (potentially) that makes sliding faster, on affected surfaces and another thing that puts out fire. Frozen doors must be destroyed until they unthaw

acoustic patrol
icy forge
burnt canyon
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The only thing they fear is you needs to play if you wipe a squad within 6 seconds

acoustic patrol
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What don't you understand.

hot kraken
icy forge
idle reef
# burnt canyon Just let spear have a rework that lets you throw it

I so desperately want to argue with this about how throwing spears and close combat spears are different, but at the same time like... they gave it a javelin skin so I don't know what to think anymore. (Plus the fact spears are designed to be used with throwing machinery to actually really hurt)

burnt canyon
idle reef
acoustic patrol
burnt canyon
idle reef
hot kraken
burnt canyon
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From my understanding you can destroy terrain with cl40 now

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Well without having to require the area to be decimated already

icy forge
fickle radish
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last time i tried i think i used like 6 shots to destroy that blue metal roofs on vegas

burnt canyon
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Seems reduced or at least on fortune stadium

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Whereas the ksg seems to take 4 shots to open up a wall

odd verge
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defibs need to be a specialisation

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please I beg you

random fractal
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If im in the wrong channel tell me, but i have an idea for the future

Suppressors for some guns, just like with the new red dots sights we could aplay them to some weapons and take the suppressor off from the v9s (or v95 im not sure) and the M11

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And for guns i would love to see two of the, for the light class would be the Kriss vector and for the medium class the M416

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For the heavy class i guess the chainsaw? But not the one to cut wood, the Lmg

fickle radish
burnt canyon
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That's funny cuz last season I grinded up to emerald 1 using 3 shots to open up walls consistently

fickle radish
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so it was 4 first and then changed to 3

icy forge
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Adding supressors as well would make the game look to much like cod, we would have to many options and it would be overwhelming for new players

tender oriole
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New melee for light: Claws (like wolverine- can be a skin) m1's individual slash - m2's dual slash with a slight dash like while dual slash it goes forward

fickle radish
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its already annoying being killed by an invisible light coming out of nowere with a shotgun

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imagine the fun of being killed by guy hidden in a corner using a silenced akm

eager wasp
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silenced sword

burnt canyon
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Suppressed dagger

noble ibex
# burnt canyon Suppressed dagger

If only certain weapons could give hidden perks, like the sword can get a lunge(I know it already has a lunge with it's charge stance), dagger with silent steps instead of using the cloaking device. Medium's shield could offer a small shield bonus to nearby allies, dual swords offer an increase movement buff after deflecting. Heavy's sledge offers a small damage buff to devices (turret, mines, etc), the spear could offer movement speed or maybe a small weapon speed buff

burnt canyon
halcyon brook
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Funky

distant flare
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Still a blast to use nonetheless but finding teammates who are willing to learn a weapon they won't even end up using + adjust their build/playstyle to suit it is pretty unlikely

vale obsidian
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^^^

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weapon that rely on teammate is not fun for everyone anyways

shell sonnet
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@vale obsidian
Someone else already suggested something like that
If we did that, it would compete (and loose to) model

Less damage, being a projectile making it harder to hit, less ammo

Utility from clearing mines and destruction isnt impactful enough

And (imo) it would kind of ruin its identity
There must be a way to get it balanced without changing that

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Personally id be interested to see how rate of fire would affect it, because in theory it should allow us to tailor ttk to exactly what we want

vale obsidian
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half damage is plenty enough to clear utill
and half being bonus on hit make the direct more satisfying

shell sonnet
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Id rather have a strong but slow grenade launcher than leaving enemies at 5 hp constantly

vale obsidian
shell sonnet
vale obsidian
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i see cl40 as model that trade damage for utility anyways

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model will be better yes but if cl40 can hold his own then thats balance imo

shell sonnet
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But it wouldnt

With direct hits, cl-40 takes 3 shots, while model does 2
(While also being harder to hit)

And splash would need probably like 6 shots, by then youre dead

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Is there anything wrong with trying to lower its rate of fire as balance attempt?

vale obsidian
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model also have the same quo&quo "splash" problem as cl40 with paschal shot
so idk i feel like its around the same, beside cl40 only need to hit 1 more splash the size of a observable universe to kill the 5hp meds

and reason why i didn't want to tiger with fire rate is cus i feel like i have to play test it first to say anymore
(very bad)

shell sonnet
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You didnt want to suggest a rate of fire nerf because you cant play test it...

But suggesting to half its damage on the only thing that makes it stand out is fine?

vale obsidian
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the half damage change i think is best for what we have now cus i can test the base gun
but i can't play test the half damage change so i don't want to add more

near scroll
# hardy dust Ngl a range melee hybrid would be pretty fun.

I always thought a handgun + melee combo would work very well on light, get up close to get initial hipfire shots then dash/grapple in for the melee finisher. not sure what weapons exactly, though we still don't have fist type melee weapons, so perhaps a handgun + brass knuckles?

in the same train of thought, I also really like the idea of giving heavy sort of an overwatch doomfist type weapon, where they shoot using hand gauntlet gun thingies (would fit a sci-fi season best) and also have melee attacks just punching people

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speaking of a sci-fi season, I feel like a season with 3 laser guns would go hard, one of the guns could be a hitscan continuous beam, one could be a repeating blaster, firing projectiles and the last a chargeable gun, either projectile or hitscan idk

icy forge
near scroll
brittle mortar
near scroll
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rpg skin otherwise?

brittle mortar
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Would be an option

unique swallow
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Man I love cashout against 3 chinese CL user

ashen hawk
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Introduction of Limit on no of classes in a team?
I mean, could reduce the triple med defibs, med cl40s, med pikes, light cloaks, heavy sledge, or almost any other triple that u coudl find in the game, so that things dont get so annoying (but triples like famas, m11, or lewis and stuff like those dont really matter tho)

icy forge
near scroll
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give it any form of explosive jumping and i'm all in haha

void edge
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Best weapon to pair with heal beam?

near scroll
# void edge Best weapon to pair with heal beam?

the best all rounder pick is AK : lots of bullets with high damage, so lotta dmg/mag, and reload isnt so bad, so you can switch back and forth between beaming and beaming quite easily

then depending on your playstyle and your team's loadouts pike for long range poke, model for close range or cl40 for explosive spam are all good options, though those weapons will need more attention when it comes to ammo management

timber sparrow
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If you aren’t comfortable with it just use akm

stiff vine
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cl-40 can kill a heavy faster than any of heavy's weapons can kill a medium

timber sparrow
covert parcel
inner comet
stiff vine
restive plover
timber sparrow
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Only body shots compared to only directs on the cl40 they kill faster than the cl40

inner comet
# inner comet

Is this a good idea? Obviously just a rough collection of ideas, but I think it has potential. I wouldn't make it season 5/6 tho because it would be to soon after the s3 Japan

restive plover
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Cl40 and model are pretty inefficient with heal beam due to excessive down time.

timber sparrow
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cl40 well its really not that good. More or less takes no skill to use so anyone can be good with it

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My dog dropped a 20 bomb with it

hazy spoke
# covert parcel no dupelicates could be a temp gamemode to see if its good (or only implement ra...

taking away matchup possibilities is the worst you can do. its about versatility and games that are unique everytime.
we know that it isnt that versatile right now because of bad balancing. but forcing comps would take the posibillity of high versatility every game.
the best solution to equalize pick rates would be to buff specs and add specs to the classes that bring a VERY HIGH value to the fight (even if its something like raw damage (charge and slam) every spec needs such a different playstile to counter it) which is making specs the perfect medium to adjust class value and therefore pick rates. (light will still be most played bc of fun factor, but maybe you could run him at high elo someday)

stiff vine
covert parcel
stiff vine
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3 direct hits from cl-40 kill a heavy and 3 near hits leave the heavy at little to no hp where he can easily be cleaned by a teammate or any sort of damage

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exactly

fleet brook
stiff vine
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lights have no hp tho

fleet brook
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I don't think cl is even the highest DPS for mediums

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It's annoying like all grenade launcher

stiff vine
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sure the aimbotters that hit 100% of their headshots have faster ttks

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you can miss wiuth cl40 and still 2 shot lights

timber sparrow
fleet brook
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And grenade spam is annoying

I play junkrat in ow and played a decent amount of pre buff CL

Grenade spam is the issue

hazy spoke
timber sparrow
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m60 has no recoil

fleet brook
covert parcel
fleet brook
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Heavy had spec variety (before sheild got old yellered)

covert parcel
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temp gamemode just spitballing

smoky jackal
covert parcel
fleet brook
icy forge
fleet brook
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Turrets only work if at least 2 people have them

Demat is a kinda selfish utility

covert parcel
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im not argueing that what

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am i not writing correctly or are people illiterate

fleet brook
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Heal beam is always useful and makes meds quick revive not useless on lights

stiff vine
# icy forge I disagree

dont mind them they are saying bs only to annoy. they said m60 has no recoil in defence of the cl40

fleet brook
timber sparrow
fleet brook
covert parcel
stiff vine
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how can you even defend the cl40 right now? its basically a better sledge hammer with a faster fire rate and range

timber sparrow
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Im not gonna defend the cl40 it requires no skill, but im not gonna lie that its overpowered

hazy spoke
fleet brook
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I'm not defending it I think it should have a LOWER AMMONIA COUNT to reduce spam

icy forge
covert parcel
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ca thunk funny +1 ammo to CL40 and give it faster reload

fleet brook
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But pre buff it was competing with meds better weapons which kinda got gutted

stiff vine
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i cant believe they nerfed the rpg to deal 100 damage and made the cl40 do more damage than it in the same update

fleet brook
stiff vine
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pre buff cl-40 was mostly used in power shift to protect the platform

fleet brook
#

Jesus that quote aggravated me because I play destruction heavy destruction heavies don't want RPG because it takes years to come back

timber sparrow
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Cl40 is really not that good

stiff vine
fleet brook
icy forge
fleet brook
stiff vine
fleet brook
timber sparrow
#

No skill floor, low skill ceiling

stiff vine
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imagine the rocket deals 90 damage but has bigger explosion radius and 20 second cd

fleet brook
fleet brook
icy forge
fleet brook
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Also I think it's unreal that light has better long range breaching and destruction then heavy

timber sparrow
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i like rpg as a long range breach especially with suspended structures

stiff vine
icy forge
fleet brook
fleet brook
#

It can kinda destroy stuff not well but can

timber sparrow
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Honestly gonna start playing heavy in ranked, love light but hard to have the same impact even when playing well

icy forge
stiff vine
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dont you need half a magazine to break a small part of a wall?

#

with the ks

supple oracle
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Sometimes more than half

stiff vine
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and why did they even nerf heavy's c4 to only have 1 charge and let lights have 3 charges?

timber sparrow
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Also been loving the m60, actual laser

fleet brook
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I prefer burst over sustained damage because cover in this game is everywhere

stiff vine
timber sparrow
stiff vine
timber sparrow
#

Cope harder, dont lie about the cl40 then

fleet brook
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I just think it needs an ammo nerf

stiff vine
#

whatever light main. bet you still cant win a fight without your stun gun

timber sparrow
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I dont like it as much as the next guy but i wont flat out lie to make it look worse

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Havent used stun since season 2 throw pick gadget

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Guys the cl40 kills faster than every heavy weapon (i love spreading misinformation)

fleet brook
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Hmmm tribalism what society is built off of

river tinsel
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When are we getting an auto 9 (robocop) skin for the 93R?

timber sparrow
fleet brook
river tinsel
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Because its irons are terrible tbh.

timber sparrow
fleet brook
#

Just curious because it's been one of my Faves

fleet brook
timber sparrow
fleet brook
#

Plus with 93R it has good hip fire so I spend a decent amount of time un ads

river tinsel
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If it didn't have as much jitter with each burst it wouldn't be so bad but tracking with it is terrible which is why they seem to buff its hip fire constantly

timber sparrow
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i mainly hipfire but sometimes ads can Guarantee those hs

fleet brook
#

Also at the risk of sounding rude

Whenever we're talking balance you gotta remember most of the community is casuals and most people aren't even out of gold like 60% of the player base is gold

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Or below

river tinsel
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Embark have the chance to do the funniest thing ever and make a nerf toy skin for the CL-40 for everyone saying to nerf it

timber sparrow
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Ranked as easy and the guy was level 2 with 3 wins 😔

fleet brook
river tinsel
fleet brook
fleet brook
river tinsel
#

I think the issue is they look at the data spreadsheet of how often everything is used and just go "oh this isn't used much, buff it" or "oh this is used a lot, nerf it"

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Its the same issue arrowhead had with balance in helldivers to a certain degree

fleet brook
#

Spreadsheet balancing will always lack context

river tinsel
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Sometimes its just as simple as people like this weapon. Or people are too afraid to experiment with the "weird" weapons.

timber sparrow
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Or sometimes the weapon flat out sucks like the dual blades

river tinsel
#

Tbh I don't know why they even added thoes.

timber sparrow
#

They were cool on paper, terrible TERRIBLE execution

river tinsel
#

I'd rather they let some weapons be usable cross classes and just let medium use the sword or something

#

But also make it so it breaks walls some how

stiff vine
#

cns light deals 5 damage per hit

river tinsel
#

Would the pike be nessary if they just let medium use the LH1?

stiff vine
#

and it does a squishy plush sound

river tinsel
#

I don't see why meds shouldn't also be able to use dual degals

#

Or the heavy be able to use the . 357

timber sparrow
river tinsel
#

Embark have a lot of ex battlefield devs and like even BF3/4 had cross class weapons

#

But like I don't think every weapon should be cross class, just a handfull

river tinsel
#

And its not like it can't be done because I've literally had a bug where I was playing light with an ak

timber sparrow
river tinsel
supple oracle
timber sparrow
#

Been mid ever since

mellow gazelle
timber sparrow
fair jetty
#

did they change something with the ak in new season apart from the clip size? Idk but it just feels really different now

leaden iris
#

What's better ks-23 or SA1216?

timber sparrow
leaden iris
shut bane
vale obsidian
#

@raven jungle how?

bleak cedar
#

Hey guys, how are you?, ive been thinking of a really interesting weapon concept that is not normal for games to have but are also really cool, the weapon concept i created is a bracelet that would be on your right arm, that would shoot small coins that deal some time of bleeding like damage(not sure how to balance that), it would have inf ammo but it would kinda of overheat. The overheat would be severe, but would be managable.
After that im not sure what to put as an extra to the weapon nor how damage numbers work, so i would like some help with it. What about this?

#

I would probably give it to medium or light

icy forge
stiff vine
vale obsidian
#

it would just be a bandage fix like rpg :P

#

as a weapon?

grizzled plover
#

so goo gun but with aoe?

vale obsidian
#

why would you want that

vale obsidian
grizzled plover
vale obsidian
#

oh ok, people actually susgressed something like that and being serious about it before

#

i forgot what they susgessed

grizzled plover
#

throwing axes for heavy

vale obsidian
bleak cedar
#

I really need opinions

hallow leaf
grizzled plover
#

and watch the chaos that unfolds in the discord

hallow leaf
#

or buff cl-40

#

oh wait they already did that

grizzled plover
#

lets be honest they did that to sell skins

hallow leaf
#

100% and if i didnt already hate the balance team this would have made me hate them now i just hate them more

#

this game would be soooo much better if they just got rid of the current balace team

crimson wedge
#

fire fighter outfit and fire axe skin for sledge when? The irony of being torched by a guy dressed as a firefighter with a flamethrower is to good not to happen

shut bane
#

Get a load of feedback chat lmao

hallow leaf
#

the only thing dead is the balance teams brains

crimson wedge
#

I prolly should have lead with this but a funny pyromaxing heavy loadout is the whinchclaw, flamer, baricade or dome, pyro mines, proxy sensor or explosive mines. I want to dress up as a firefighter as I fight with fire to really pull the gimik together

dapper tendon
#

What do you guys think the meta is? For each class

lofty sky
#

Yo why does the sniper get projectile but not the pike?

#

The same with the lh1 tbh

hardy dust
dapper tendon
#

What is c&s
And cloak over dash?
And heal over demat?

hardy dust
crimson wedge
#

Iron sights or at least non-scope sights for the tracking dart and thermal bore when?

hallow current
#

Legendary Weapon Skin Idea for Dual Blades: ✨Nun-Chucks✨

Spinning Nun-Chuck animation for deflecting bullets 😃

crimson wedge
#

I wish there was a button to quickly disequip or equip scopes from the before match loadout prep phase, or at least see if a scope is on a gun to begin with. its a little thing but it still would be a nice QoL addition.

lilac sphinx
shut bane
#

Dual blades should have some increased movement speed and or a charged attack when attacking while blocking just to start off an attack more consistently if you can get close enough

crimson wedge
hallow leaf
brisk lake
#

they should rlly buff mediums shotgun to 1 shot heavies from 50 meters

#

good idea holy s***

calm turtle
#

Make it do irl damage

bitter surge
#

F-car has the hardest recoil pattern in the game.

valid goblet
#

Sword is the best light weapon if you know how to use it , its meta

spiral pilot
#

nerf pike its way way way to overpowered in hands of decent players. and nerf cl40 ofc

exotic skiff
#

Just pull down that all

fleet brook
hardy dust
safe oak
#

Duals:
controversal oppinion incoming... I think the deflection is not that bad... the shooting at feet for full damage is not optimal, of course. In that scenario you have to crouch and loose all movement :/
What i would suggest as a step in the right direction is a bit faster attacks, and the ability to go into "parry" faster, when attacking.
at least it would help me out alot
I only play duals (cant aim at all with guns!). I've got well over 200 hours in game with them now.
And for gods sake do something with the cl 40. As a melee medium its just horrible to go up against. all others are fine, perhaps except heavy melee... but thats fine really.
All this, In my opinion.
ps: all other weapons without exception has had a tweak one or the other way. Please Embark team.

fleet brook
#

Also the CD is getting rough because it lost a decent amount of value

hardy dust
fleet brook
hardy dust
#

And there isn't much competition in heavy gadget slots, barricade is the only other really viable pick iirc.

hushed cloud
#

dagger dash is just winning
prove me wrong

hardy dust
#

So it depends a bit on your playstyle too.

fleet brook
#

I don't understand why grav cube can be shot

hushed cloud
#

grav cube should be a black hole type thing that you just throw forwards

fleet brook
hushed cloud
#

its just not interesting enough though

hardy dust
#

Its fine but needs something like googun/winch to fully utilize it.

fleet brook
jaunty creek
#

Top3 most toxic light builds

hardy dust
#

On it's own its alright, but not worth taking over other "better: heavy gadgets.

fleet brook
#

Since most unranked people don't know you can just shoot it out fairly easily

hardy dust
#

It ought to at least have enough health to make it a liability to spend ammo on.

hushed cloud
fleet brook
fleet brook
fleet brook
# hardy dust 😔

I don't think this game rewards smart gadget's/ smart utility it always seems to favor the brain afk gadgets that don't have multi use

#

There's also not a lot of combo you can do easily with teammates or obvious ones

jaunty creek
hushed cloud
jaunty creek
#

What about the sword

hushed cloud
#

the sword i've never had problems with

jaunty creek
#

What's the most Chad light build

jade talon
#

Probably should have posted here instead:

Heavy should have a saddle that lights can mount 🙂

versed siren
#

what do you think the reaction would be if there was laser/energy weapons added?

jade talon
#

Personally hate energy weapons, they always feel weird to play

inland lynx
#

Anybody knows if the riot shield + fire bug is still happening?

rough carbon
#

4 or 5 round magazine seems apt

mellow musk
#

Real

spark igloo
crisp heart
spiral pilot
rough carbon
crisp heart
#

No sight will encourage them to get good at mid ranges. Instead make it have a x8 scope and make them useless once the enemy reaches him

grizzled narwhal
#

:))))))

crisp heart
#

It'll encourage teamplay where lights can scouts guys with the tracking dart or sonar grenade, while heavy shoots them down.

spring oasis
#

What if instead of Pike 5.56 it was Pike .22LR

lapis tartan
#

Another damage buff to the riot shield would save this game

spring oasis
sand monolith
lapis tartan
sand monolith
#

You’re supposed to be able to block melee hits but it rarely works

lapis tartan
#

Speaking of why does my spear alt do flashy ass moves that hit nobody but I get two inches off the top from another heavy and instantly eat shit

sand monolith
#

I’d much rather they focus on buffing the shields shielding ability rather than damage buff it again tbh

sand monolith
lapis tartan
#

It would be really funny if they buffed it to 100 damage

sand monolith
#

Buff riot shield to 350 damage

lapis tartan
#

absolute cinema

hallow leaf
#

they need to buff dual blades before they buff riot again

lapis tartan
#

Dual blades just need a buff to the damage reflection

#

It’s very inconsistent

hallow leaf
#

they need a buff to damage and deflecting

#

even riot out damages them now

lapis tartan
#

Does riot have slower swing speed?

hallow leaf
#

their damage just falls off at the end

#

riot has more damage and more consistent damage

lapis tartan
#

to be fair dual blades does have two swings per click

hallow leaf
#

dual does 50x2 60x2 70

#

if you put riot vs dual the riot will win

lapis tartan
#

deflect should be buffed so that it’s more effective after a short cooldown of not deflecting anything, and gradually becomes less effective the more you consecutively deflect

#

by which I mean it deals even less damage to the user

hallow leaf
#

i agree that deflecting needs buffed but so does their damage at the very least it shouldn't fall off at the end and should be 50x2 60x2 70x2

lapis tartan
#

third attack is simultaneous blade swings though

hallow leaf
#

also when it comes to shot guns they only deflect one pellet and you get hit by the rest

lapis tartan
#

should register as 50x2, 60x2, 100 at least

hallow leaf
hallow leaf
#

this will basically do nothing vs lights and med but will help them against heavy

lapis tartan
hallow leaf
lapis tartan
#

medium main mathematics

hallow leaf
#

it shouldnt go 120 then drop in damage

lapis tartan
#

I agree

hallow leaf
#

or make it 60x2 60x2 120

lapis tartan
#

maybe it could use less endlag as well because it sometimes feels like it takes forever to actually get hits out

#

might just be me though

hallow leaf
#

rn it hurts you to do the final attack

#

there should be a reason to finish the combo and it shouldnt just drop in damage

lapis tartan
#

Do dual blades nullify melee damage on block?

hallow leaf
#

idk who thought it was a good idea to punish you for finishing the combo but they need fired

hallow leaf
lapis tartan
hallow leaf
#

if you are too close they still hit you, but if you are in the right distance you can block them, its like they didnt know how to do it

lapis tartan
#

because I’m fucking sick of lights spamming dashes and lunges with the sword

hallow leaf
#

dual blades currently are a buggy mess and worse riot shield

#

worse damage and worse blocking

lapis tartan
#

Super fun though, I have a sick looking medium build that goes with the wakizashi skin

hallow leaf
#

i agree they are fun and i mained them for all of season 3

#

but that doesnt change the fact that they need a buff

lapis tartan
#

Brother I am not disagreeing with you stop acting like I am

hallow leaf
#

i wish we could main melee rn

#

but cl-40 stops that

#

they should buff riot shield so that cl-40 bounces off of it

lapis tartan
#

cl-40 needs to remain relegated to room clearing, they should make its grenades function like the ones in TF2 that bounce and roll around before exploding

hallow leaf
#

or let us stick a bouce pad to riot shield

lapis tartan
#

but like, make it so that you can still make them explode on impact if you’re far enough away

hallow leaf
#

med melee need some love

#

at the very least remove the bug that has pyro stick to riot

past parcel
#

hi im just here to say
nerf the cl40

lapis tartan
#

not exactly in the spirit of the finals methinks

hallow leaf
lapis tartan
hallow leaf
#

also i would love to see med get a blast grenade that knocks people back

fleet brook
hardy dust
#

I'm not sure of the exact numbers, but it would be something like only taking 50% damage from incoming hits.

hardy dust
#

I thought it was higher...

hallow leaf
#

and its supper buggy you need to be in the right stop too close and it doesnt block shit

hardy dust
#

Yeah... it really sucks 😔

hallow leaf
#

but as for melee blocking they didnt know how to do it so if you are too close it doesnt block like it should

fleet brook
#

I want buffs for the odd goofy gadgets

hallow leaf
#

its stupid, also they also only block one pellet from shotguns so you get hit by the other like 49 pellets

fleet brook
#

Tbf when dual blades dropped it was a AK/ lmg/ smg meta

#

Too consistent of a block and it just becomes better sheild tho

hallow leaf
#

its kind of useless now

fleet brook
#

It's decent against the pike

hallow leaf
#

cant use it vs other melee and shotguns and they damage is ass

#

the damage just falls off at the end sadly

lapis tartan
# fleet brook So win any melee duel for free?

Uhh, gee, with how sweaty lights with swords are and how much heavies spam spear alts and sledge m2s it sure would be nice to stand a chance with something other than standing really far away with a pike or the riot shield if you’re lucky enough

#

I once watched my team get wiped by a light with a sword who ate several 1887 shots to the face and asked for second helpings

gaunt terrace
lapis tartan
#

This will spell disaster for power shift players

obsidian drum
gaunt terrace
#

Thanks man I’m also Chris! Would love to see it maybe even as a teenage too!

#

Yikes I mean grenade wtf lol

rough carbon
crisp heart
#

And lots of goo towers will be burning

lapis tartan
#

But I can’t help but feel that this is 100% gonna be paired with the flamethrower to make power shift a nightmare

pseudo swallow
#

Got a weird gadget idea today, tell me what you all think.
Vision dome: imagine a dome shield where it blocks enemies but not your own teamates. Now take this idea, and imagine it with sight. You and your team can see through the vision dome, but enemies cant! (Obviously this one enemies can shoot through cause it only effects vision which also means they cant break it down unless they hit the core). This would not only be a super interesting part of the gameplay, but also give back some bit of use to the light’s thermal vision gadget, which would be able to ignore the effects of the vision dome.

Tell me your thoughts on this gadget, and what you would do to make it better

lapis tartan
# pseudo swallow Got a weird gadget idea today, tell me what you all think. Vision dome: imagine ...

It would need a pretty decently sized radius, given that if it’s not that large, it doesn’t take much guesswork for the enemy to pin down where you and your mates are if it’s thrown down, especially, say where the cashout station is. While it would be slightly more beneficial in situations like on power shift where snipers run amock, I still think it’ll turn out very situational (especially given that you stated lights bypass it with thermal vision).

pseudo swallow
#

I did consider its radius would have to be somewhat larger compared to the dome shield its based off of

#

So great point

lapis tartan
#

Would it be a gadget for heavies? Mediums? Lights? Because then that changes the sort of application that can be expected for it. Like, a heavy could sit inside one comfortably with a flamethrower, a light with a sword and a medium with a turret, not to mention mines and all the more, but then it would also be easily countered with grenade spam and suppressive fire

spring oasis
pseudo swallow
#

I would leave that up to embark to decide honestly. I just feel like it could be fun to use regardless of class

lapis tartan
#

I’m not saying it’s a bad idea, I actually really like how it sounds and I feel like it would be interesting if it replaced smoke grenades or something, but it seems too here and there to be relegated to its own gadget that has to be leveled. A smoke that turns clear for people on the same team but opaque for enemies.

hardy dust
#

poor smoke nades...

lapis tartan
#

I once watched a teammate cause our team to be wiped out because he walked into a mine he couldn’t see (he had thermal vision on from spamming smokes)

pseudo swallow
#

So with that aside, i have something that i think is an even better idea.

#

We have pyro mines and grenades already, so i came up with its counterpart;
Introducing the Cryo mine and Cryo grenade: deals very slow damage, but this isnt where it shines. Upon hitting a contestant, they are slowed down by 50%! This effect lasts for about 5 seconds, and makes the floor around where the activation happened very slippery.
What do you guys think of this one?

supple oracle
#

i'd really prefer a limit to Slow or stun effects

gaunt terrace
#

As default I imagined it as a canister that everyone can use like any other barrel. A grenade I feel like would have to be universal

lapis tartan
gaunt terrace
#

Sorry meaning the air canister.

pseudo swallow
pseudo swallow
#

Heavy or medium having a stun of its own could turn out to be interesting
Or awful, idk i dont make games lol

lapis tartan
#

Could be intriguing, but I cannot really say how it’ll affect the balance. In general, slowing down is ideally avoided in a game like the finals

gaunt terrace
#

Slipping on the slick surface or moving fast sounds cool though

pseudo swallow
lapis tartan
#

throw in the slippery floors and gateways and you have Portal 2

pseudo swallow
lapis tartan
#

I was thinking of the vanish bomb when writing that, yes

gaunt terrace
#

Also maybe a bounce or rubbery surface type barrel or grenade 🤔

#

Maybe it even causes bullet ricochet wooooow ideas

pseudo swallow
#

So like, a liquid bounce pad that ricochets bullets?

#

BOUNCE-GOO.

lapis tartan
#

oooh, kind of like the jump pad but weaker for players and grenades

gaunt terrace
#

And it burns like goo

lapis tartan
#

whilst ricocheting bullets and whatnot

gaunt terrace
#

And coats your feet for a few steps to let the bounce effect last a bit

#

Goddamn we’re game designers

#

The ospuze can you can shake and throw for AOE 😎

buoyant berry
#

Akimbo

spring oasis
#

I want a light gadget that turns me into an inanimate object like a flower pot or a chair

#

Bonus if you can be picked up and thrown while transformed

hot shadow
#

what are yalls go to loadout?

sweet trench
sweet trench
hot shadow
#

is the stun gun x pistol combo still good
(i have not played since season 1)

spring oasis
hot shadow
#

whats new in the game?

#

Should i re-download the game?

shrewd quarry
#

Yes

#

1000%

hot shadow
#

alright ill download it

sweet trench
#

A shit tonne of other stuff 2

hot shadow
#

oh wow alright

upbeat anvil
#

with the winchester 1887's wonky reload mechanics, when's the best time to reload it?

lapis tartan
#

All the time.

upbeat anvil
#

fair

north snow
#

the guys 1 tapping with the sword are sending me up the fucking wall

upbeat anvil
#

bit of a noob question but how does sword onetap?

lapis tartan
#

Lunge followed immediately by an m1, for a total of 210+ damage on the spot

#

paired with dashing to make you obnoxiously difficult to hit as WELL as lunging immediately out of a dash

upbeat anvil
#

ah

hardy dust
#

The only "1 tap" with sword is m2 + qm and it does 180.

lapis tartan
#

I always forget quick melee exists until i accidentally fumble and press it trying to hit my reload button

bitter surge
# exotic skiff Just pull down that all

I have been trying a lot lately but man.. it’s painful I don’t know if can’t control that weapon all the time, yes it’s good and i get a lot of kills with it but…

neat hornet
#

wtf with granade launcher on medium? Its insane

bitter surge
bitter surge
neat hornet
#

how to counter this shit? APS is destroyed with three shots

valid goblet
#

@bitter surge very true i have 50k kills with sword 10k revives also been playing since the beta @neat hornet iso the GL out as best u can ik the play style is very stupid just jumping shooting ur feet but use as much burst damage as u can or out range it , try to get first pick on the GL or their team mates too, force them to revive then keep pressure on that team

#

especially with the triple medium meta, utilize flanking and holding high ground over the enemy team as best u can also flashbangs are very viable now the time of the flash is about 7 seconds with my estimation, the GL user will most likely start spam shooting out of desperation use that to ur advantage play distance and get the free pick

#

and ik the damage is to much I’ve seen 208, 186, whole bunch of high numbers that makes no sense just because they got one lucky direct hit

bitter surge
crisp heart
valid goblet
#

Truly aps just isn’t viable with this meta, I’d say for mediums if u don’t have a light double movement , and if its MMH two defibs and the heavy with defense options to anchor

#

if the light can play well an both mediums could potentially frag out as well as the light use , one medium with defense other on offense an team support

exotic skiff
#

Better to play HLM

#

More utile, just drop TP into people face and wipe fast

valid goblet
#

Flanking is always a option don’t forget that shi an utilize high ground never play the same level as a cashout

#

@exotic skiff with good positioning it can work but team coordination is key just being in that flow as a team allows for options like that

exotic skiff
#

Not that hard, just com

merry fulcrum
#

is there any tips people can give for Revolver? I don't want to just throw in the towel and say it's inconsistent, but it's hard to make feel reliable. any advice?

bronze spade
#

aim for the neck or missing shots just go for bod then head

#

its inconsistent when you start moving and firing

valid goblet
#

@merry fulcrum I feel like it can be played with angles and does good chip damage play off height especially like that parking garage cashout on vegas play on the roof u can use it like a medium to long range weapon with proper positioning , honestly flash , nades, defib could be a good loadout, allowing u to keep pressure with good nade throws to clean up , still having team support

crisp heart
#

crouching helps with hipfire

valid goblet
#

i don’t use the weapon just some suggestions also, utilize barrels every single one they’re are in the game for a reason every single one should be used, and goo u can use as a shield to counter players advancing an trap people in it too the gadgets u run should truly be used to out weigh the util of barrels

#

fire barrels can be thrown at heavy domes an the fire will stick to it

torn mantle
#

Opinion on FCAR?
A lot of people seem to say it's the weakest AR but I just prefer it over AKM, PIKE, or FAMAS, not even with a particular reason

restive plover
exotic skiff
restive plover
exotic skiff
#

Fcar is way easier and have better visual and slightly better range. And one of the best hipfire on the game

#

that legit just vertical recoil when ak is an S

late sequoia
#

TBH, I want the FCAR to be like an AR version of the V9S.
Up damage from 22 to 37, lower mag from 25 to 20 rounds, lower fire rate from 577rpm to 340rpm (close to same TTK as current FCAR, I did the math).

For reference, the V9S's maximum fire rate is 425rpm.

BOOM!
Now we get the high damage FCAR back, but without the stupidly fast TTKs.

#

V9S still has massive advantages (provided equally skilled users in a 1v1 situation) under CQC situations with it's faster fire rate and quicker reload (1.3s, as opposed to the FCAR's 2.0s), but FCAR gets the advantage at range.

exotic skiff
#

Just bring fcar dmg back and reduce mag size

#

No point of just changing mag and firerates

late sequoia
#

It was insane, tbh.

exotic skiff
#

And that was fine, with less bullet

#

Because you needed to not miss

late sequoia
exotic skiff
#

Heavy need four shoot that was not better

late sequoia
#

It was a V9S on steroids, and the V9S is one of (possibly the single best) CQC weapons in the game (provided your aim isn't trash or the enemy isn't significantly more skilled than you are).
Edit: a melee weapon MIGHT top it, but IDK all their TTKs so I can't say for certain, obviously that's apples-to-oranges though.

exotic skiff
#

v9s is not the best cqc weapons

late sequoia
#

Currently, the FCAR feels like it doesn't fill much of a niche.
All the ARs are kinda same-y.

I'd like the FCAR to get it's heavy hitting niche back, and fill the role of a middle-ground between the AKM and the Pike.

Enough damage per shot to really freak someone out on that initial hit, but also providing a more consistent damage output (as well as letting you hold down the trigger).

exotic skiff
#

if ttk doesn't change that will not solve the pb

late sequoia
exotic skiff
#

model, db, m26 sas12

#

are better

austere lodge
#

looking for someone to play goo with (like goo ships and hiding cashbox)

late sequoia
#

Just did the math:

V9S TTK with body shots against a heavy:
1.271s (more accurately, exactly 1.2705882352941176470588235294118 seconds... but let's just round the numbers for the sake of convenience.)

Model 1887 TTK against heavy: 1.481s
M26: 1.412s
SA1216: 1.28s

Melee really shouldn't be compared to fire arms, but what the heck. Let's see:

DBs were tough because they do 2x50 on the first swing 2x60 on the second and 70dmg on the power strike. AND, I don't know the fire rate, or if it slightly varies (definitely slower on the power strike) between the first and second strikes, then there's the fact that they can't kill a heavy in even a full cycle, so you have a delay after the power strike before the next 2x50 starts up.

Anyway. Instead of doing the math due to not having decent figures, I opted for a more hands-on approach. I started the game up, recorded it in the practice range, and trimmed the recording down to a frame-perfect count to record the exact time it takes to kill a heavy.
That gave me a time of 2 seconds and 47 frames (at 60fps, 47 is 0.783333333333333333333 of a second).

DB: 2.783s

Oh, and that's not even factoring in head shots.
Those kill WAY faster, and none of the weapons you mentioned can head shot (shotguns and melee don't crit).

restive plover
#

Below 500 in my opinion.

late sequoia
#

TBH, I'd like to see the AKM get a faster fire rate and it's old mag size back, making it more of an all-arounder that has a slight emphasis on close range.

The Pike and FAMAS already do well for longer range.

And having the FCAR with my suggested 37dmg model would be more of a mid-range weapon that bridges the gape between the two extremes (while still being an AR, as the ARs are meant to be easier to use in general for a beginner than weapons like the 1887/Revolver/Pike).

#

Excluding melee niches:

CL40 and 1887 are the best performance Medium has for CQC, but offer different use cases and differ greatly in the user experience.

Revolver is great for close and mid range, but not great at significant distances or against multiple targets. (TBH, it could use some better reload speed and hip fire to distinguish it from the FAMAS' 3x burst, which functions almost identical to the revolver if you're landing all 3 shots, but the FAMAS has 9 bursts and the revolver reload is too long to justify it.)

Pike is the opposite of the revolver, being great at mid/long ranges, but extremely difficult to use in close range. Sure, you can spam fire from the hip if they're within distance to hug you, but from 2-8m, you're in serious trouble when up against an equally skilled opponent with an automatic or shotgun from just about any class.

The ARs fill the very similar roles, but are more forgiving with missed shots.

AKM is (or rather, WAS) good up close thanks to it's large mag (which is now effectively gone) and very accurate, but loses a significant amount of it's damage at range.

FCAR is (or rather, was supposed to be, but was a bit too powerful up close thanks to the fire rate) good up close and at mid range, but the mag wasn't too forgiving so it's ideal range was 8-20m where you could ADS and track the enemy fairly easily, rather than letting the enemy get close enough that you had to hip fire.

FAMAS is (and kinda still is, though it could use a little love) good at range, where you can fire a burst of rounds down range like a discount Pike, BUT it also lets you hip fire a 3x burst that functions like a pseudo-shotgun if they get in close.

It's not as good at range as the Pike if you're landing all your shots, but it's still very solid, and it's FAR better when someone jump scares you.

crystal garnet
#

Does medium truly need 2 movement abilities? Should, say, light get access to jump pad or zip line, while removing one from medium?

late sequoia
#

I get what you're saying, but personally I feel Medium makes more sense to have the mobility tools because they don't fit Light's run-and-gun design better than they fit Medium's support role.

crystal garnet
late sequoia
#

TBH, I think the zipline is kind of a double edged sword and generally is more trouble than it's worth at higher levels of play.

It's not great at getting out of sticky situations, and it's fairly easy to destroy with explosives or melee before you can get to your destination (especially across a gap).

#

If anything, the odd one out is the teleport grenades on light.

#

But it's kinda half way between light's solo schtick and medium's team support (because it's period of usability is on a timer and then they burn themselves out).

#

If you're going to mess with meta by forcing medium to only take one movement option, you'll have to force heavy to choose between barricade and dome shield.

And force light to choose between sonar grenades and vanish bomb, or stun gun and glitch grenades. (Or only 1 of the 4.)

#

Personally;
I'd say any of the above stifles player freedom and creativity, and the game wouldn't be as fun without those possibilities. (And I don't even carry both the medium's zipline and jump pad at the same time.)

deft ibex
#

could
could we increase the XP gain on the data reshaper
you need:
9000/75=125
125 uses to get it to level 2 alone

late sequoia
#

Is the dematerializer the same? They work on similar principles, and I have noticed that despite maining it when I play medium, my Dematerializer's not even at lv3 yet.

deft ibex
#

it really is
im trying to level it up to level 4 this season and itd take something like 500 uses (probrably wrong)

deft ibex
late sequoia
#

I just checked the wiki, same principle.

1 charge used = 25xp, same XP requirements per level.

#

Effectively, it's also a horrible grind.

#

TBH, I'd prefer to see it be more along the lines of 50xp each.

deft ibex
#

huh
never noticed that
but tbf youd use demat more commonly and more useful than data reshaper, so it feels easier although its just the same

late sequoia
#

Maybe 100 for the data reshaper, given how much more likely you are to need to be frugal with it's charges (in case of turrets or mines)

#

Reshaping a turret should give more, and mines should provide more than altering ordinary furniture/barrels.

Maybe 250 for a turret, 175 for a mine, and 100 for a barrel/furniture?

#

That's still 36 turrets reshaped, 52 mines, or 90 barrels/furniture items just to hit lv2.

Which will take a LONG time when you factor in that turrets and mines are going to be far less common finds, and you can't exactly count on finding them too often.
So most of your XP will come from griding for it, by reshaping barrels.

deft ibex
#

we oughta play one day together
The Reshapers

late sequoia
#

It'd be nice if the dematerializer went by surfaces altered too, rather than charges used.

#

I love using both. Though I only pull out the reshaper when I see turret mediums or play TA and see mediums who'll no doubt have mines.

Nothing like watching a dude think his turret will scare you off him when he's low, only to see you change it to a potted plant on approach.

deft ibex
#

imagine getting fatal florist with the fucking reshaper

late sequoia
#

LOL

#

Imagine watching a guy carry his turret mounted atop a potted plant or barrel in his grasp, only to watch it change to a desk chair.

deft ibex
#

dude datareshaper vs pre patched nukes
imagine how funny itd be

#

datareshaper instantly becomes meta if it could remove RPG's into furniture

late sequoia
#

that would be awesome.

#

change the rocket to a red explosive canister, then toss it back.

#

Achievement:
"Return to sender" (Alternatively, "Insufficient Postage")
Change an enemy heavy's RPG7 rocket with the data reshaper (always converts them to the explosive canisters), then throw it at him and deal damage to him.

deft ibex
#

we should be hired

shrewd axle
#

would be cool that instead of a red canister it was something like bouncing it off a jumpad

deft ibex
#

imagine putting a jumppad on something you can pick up
then walking up to a team of CL-40's

its just the dual blade deflection but with projectiles

late sequoia
late sequoia
heady void
late sequoia
winged kernel
#

is there any niche that revlover has a great strength to?

stiff vine
winged kernel
stiff vine
#

then use it lmao

#

trying the revolver right now

crisp heart
#

Especially with the gun twirling animation

#

Pretending you're ocelot

winged kernel
crisp heart
#

Sure, but can't beat cool

#

And that's what truly matters

winged kernel
#

hoping for a diamond skin later on for it !! wanna feel like a rich cowboy
but also i was thinking you think if they change the mag count from 6 -> 8 would do anything for it?

#

i think the ttk is fine, it just feels so unforgiving given its niche of range being between mid and short cause it drops off range wise so bad from when i used it

stiff vine
#

just used revolver and it is more of a burst weapon than the pike

loud merlin
#

and less ammo

stiff vine
#

you shoot once then take cover. the pike is more of a hybrid between an antuomatic and the revolver. you try for kills with the pike

loud merlin
#

overall i still believe pike is better than revolver but when the revolver clicks its just so good

fleet brook
winged kernel
crisp heart
#

The pike might took everything from the revolver, but it will never take how cool it is

winged kernel
#

i was giving revloer a try again since i was getting bored and the sight def made it feel better, but i felt like i was rewarded for hitting all shots till the last 1 or 2 bars on the enemy 😭

spiral pilot
#

nerf cl40 nerf pike buff xp 54

wide swan
#

please

crisp heart
#

it just needed damage drop-off reduced, they nerfed it's damage

river tinsel
#

Tbh who ever is in charge of balancing is being kinda goofy lately.

#

I think the best way to balance the pike is just reduce the damage but also let it shoot faster

#

It genuinely makes me miss the old aps turret

crisp heart
#

if only all classes has their version on ap turrets

hazy spoke
#

ok guys i have a take that may be controversial but is still interesting to think about.

embark wants to bring every class in line and equalize their pick- and winrates.

since light will always be the most fun class, there is only one option to equalize pickrates.

  • giving every class a unique utility that has a high value to the team and synergises with the other classes. doing this will lead to a team missing a certain utility to use the teams full potential IF there is a class missing.

technically this is already the case through specs and a few gadgets. but there are still a few problems.

1st: lights primary power is speed/movement AND recon. the problem here is, that mediums primary power is heal/support AND movement.
there is the problem.
the fact that medium can provide so much movement power for the team (through gadgets) its taking away the meaning of lights utility.

ideas:

-give light a gadget that can boost the whole teams moving speed like a adrenaline grenade🫠

  • take away mediums zipline and give it to heavy, to reduce the movement utility of medium, so light movement can be the best in its utility again.

  • there are too little gadgets that match the different classes primary roles and are bound to one class alone.

CONCEPT:

-every class can have more than one primary role
-the different specs are the indicator of the role and there should be more gadgets that match with the different specs to create and expand the different roles.

  • of course you can always choose your whole loadout like now so you could choose a loadout that doesnt really match a certain role.

-BUT, matching gadgets to different specs creates unique utility for the team so everyone is happy to have any class in his team.

  • the goal is to make a M/H/L team the team with the highest potential because every class brings some sort of high value to the team that none of the other classes can

lmk if this sounds like smth to think about😃🫶🏻

ly embark

river tinsel
#

Also why can the CL-40 knock down boxes but the heavy mgl grenads just bounce right off?

#

At this point I kinda feel like the mgl and the cl40 should swap. Give meds the mgl as it can't break things and does less damage

astral cedar
#

Cl40 really wreaking havoc at low elo

river tinsel
#

Pike and cl40 are just wildly overtuned right now. Like I said whoever is in charge of balance is being real fucking goofy

crisp heart
#

and if you're dealing witha team that has both + the model?

astral cedar
#

cl40 is still not as good as model it’s just easier

ashen hawk
astral cedar
#

Give healing beam to light trust

#

Medium keeps defib

lapis tartan
crisp heart
#

light tries to slam into the ground and then died of fall damage

river tinsel
#

Another thing that really annoys me is the mp5 now just feeling anemic compared to the m11 and it used to be the mp5 atleast had the holo sight as a trade off for being less of a bullet hose but now the m11 can just have a read dot so the sights argument doesn't even feel fair

astral cedar
#

Glitch stopping the revive post defib might be heat actually

crisp heart
#

I would gladly swap stungun for glitch if it does that

astral cedar
#

I still think a pike fire rate and hipfire accuracy nerf, glitch stopping the defib animation, and a reduction to the mesh cooldown timer would be healthy I think

river tinsel
astral cedar
#

Glitch useful again, mesh useful again, medium nerfed

lapis tartan
crisp heart
#

it still a must pick regardless of how you nerf it. instant rev is always helpful

lapis tartan
vale mulch
#

Hear me out, mesh gets 1,250 hp. But while it's active it loses 5hp per second and doesn't start regenerating until 10 seconds of being retracted

lapis tartan
crisp heart
#

the cooldown was fine if they want to avoid shield juggling, the health nerf was strange though

river tinsel
#

I'd be okay with the health being upped a bit but the cool down is needed

crisp heart
river tinsel
#

I kinda want the dome shield buffed a little bit either in its lasting duration or just hp in general

crisp heart
astral cedar
#

Glitch grenades..

vale mulch
#

GOO MINE 💥💥💥💥💥💥

crisp heart
astral cedar
#

Yeah I wish glitch mines could still detonate

#

then medium could drop them on a dome shield similar to light’s glitch grenade

astral cedar
crisp heart
hazy spoke
#

ok guys i have a take that may be controversial but is still interesting to think about.

embark wants to bring every class in line and equalize their pick- and winrates.

since light will always be the most fun class, there is only one option to equalize pickrates.

  • giving every class a unique utility that has a high value to the team and synergises with the other classes. doing this will lead to a team missing a certain utility to use the teams full potential IF there is a class missing.

technically this is already the case through specs and a few gadgets. but there are still a few problems.

1st: lights primary power is speed/movement AND recon. the problem here is, that mediums primary power is heal/support AND movement.
there is the problem.
the fact that medium can provide so much movement power for the team (through gadgets) its taking away the meaning of lights utility.

ideas:

-give light a gadget that can boost the whole teams moving speed like a adrenaline grenade🫠

  • take away mediums zipline and give it to heavy, to reduce the movement utility of medium, so light movement can be the best in its utility again.

  • there are too little gadgets that match the different classes primary roles and are bound to one class alone.

CONCEPT:

-every class can have more than one primary role
-the different specs are the indicator of the role and there should be more gadgets that match with the different specs to create and expand the different roles.

  • of course you can always choose your whole loadout like now so you could choose a loadout that doesnt really match a certain role.

-BUT, matching gadgets to different specs creates unique utility for the team so everyone is happy to have any class in his team.

  • the goal is to make a M/H/L team the team with the highest potential because every class brings some sort of high value to the team that none of the other classes can

lmk if this sounds like smth to think about😃🫶🏻

ly embark

crisp heart
#

give the light a small whip and make it increase team mates movement speed if you hit them with it

astral cedar
astral cedar
#

stim gun specialization for light

crisp heart
#

aww, I liked the energy drink specialization suggestion more. with the ospuze skin

vale mulch
#

Ohh ospuze gadget

#

And you can right click to throw it like a speed grenade

dense inlet
#

remove the stupid meshshield cooldown 😋

crisp heart
#

or you could drink it

#

shake it and spray it on your teammates

#

and then drink the remainder

supple oracle
#

Any news from embark

crisp heart
#

they are working very hard

supple oracle
#

Damn

crisp heart
#

using sword against a c&s heavy feels like playing a souls-like game

#

especially if they use hammer with it

astral cedar
#

swordlight mains when their opponent can aim

crisp heart
vale mulch
astral cedar
#

I do that when I can

#

but when I don’t have it it’s just a stalemate at best

#

Riot shield has many losing matchups just off specialization alone

vale mulch
#

Data reshaper is slept on with the triple turret + cl40 strat

astral cedar
#

Thanks for reminding me I need level 3 reshaper for the sound

uncut apex
#

am I insane or does dual blades no longer deflect headshots

vale mulch
crisp heart
#

medium melees need to rely even more on their gadgets and spec than the average medium

#

the goo grenade stun is very useful

uncut apex
#

ahh, ive been running turret, defib, juimp pad and zipline

#

is there a specialization that would work better?

crisp heart
#

Most med melees I've encounter uses the dematerializer

spiral pilot
#

its almost criminal that we dont have molotow skin for pyro grenade yet

uncut apex
#

I really dont, out of every class, they still have the most bs

uncut apex
vale mulch
#

It's fortifications have been nerfed 800 times

uncut apex
#

they specialize in killing you and the map at the same time

#

on top of just, not dying

spiral pilot
#

like gta san andreas gangs and skins

uncut apex
#

yeah, gangster themed tommy gun and v9s would go hard

crisp heart
#

they only nerfed the mesh shields since a see-through shoot through shield is stronger than a barricade or goo

spiral pilot
#

the new m60 skin is pretty cool, full reload you just throw away your m60 and pull out a fresh one. and the inspect is cleaning

uncut apex
#

and unlike the dome shield, the enemy cant really walk through it

spiral pilot
#

if mesh shield would be a proper wall where you cant pass through it would be so much better

uncut apex
#

you can really just turn in the direction of the enemy whos trying to walk through

crisp heart
spiral pilot
#

or you pull out the mesh shield and you have the option to drop it and have it stationary

#

and pick it up again for mobility

crisp heart
#

if they nerfed shield juggling, they definitely wouldn't allow that

spiral pilot
crisp heart
#

same thing, activate mesh shield, drop it, shoot the enemy, pick it up again if the enemy relocates.

spiral pilot
#

picking it up takes like 2 seconds

#

like picking up any items in the game

#

the mesh shield would last infenite amount of time on the ground unless its shot down or glitched which would make light much more valueable too for teamcomp

crisp heart
#

that doesn't really matter, it's the similar issue with shield juggling of heavy being over protected while having the ability to fight back, pair it with dome shield and it'll fill the finals game feedback channel instantly

spiral pilot
crisp heart
#

not all classes have a glitch grenade

spiral pilot
#

then light has more value as i said

#

its only protecting one angle not 360 degree

crisp heart
#

ah yes, the bringer of the glitch grenade

uncut solar
#

i love the new season

unique swallow
#

Nerf CL, Do anything that make shit balanced (increase self damage, decrease damage) whatever make it not too OP

fickle radish
#

Very funny for the first 2 minutes

uncut solar
#

game is fun'

royal pier
#

Vanish Bomb: No longer AoE, the user crushes it in their hand for personal invisibility.

Invisibility Cloak: Makes nearby allies invisible within a couple of meters. Hitting an ally only decloaks them, hitting the Light decloaks everyone.

This makes Cloak team utility that requires less coordination, and works as a way to close the distance on ranged focused teams.

pallid stirrup
#

that's not true, literally this morning someone threw a invis bomb on me and it worked

restive plover
icy forge
iron shell
#

Is it just me or are the m11 and the xp-54 not really fun

pallid stirrup
iron shell
restive plover
royal pier
# pallid stirrup Wrong

Nope it is indeed a balance proposition. Atm Cloak is generally obsolete. Meanwhile the bomb lets dash and grapple lights get nearly the same effectiveness as Cloak while being AoE.

restive plover
#

And you may simply not like automatics.

iron shell
icy forge
iron shell
#

On medium I love the akm

royal pier
restive plover
royal pier
#

In fact, if all Light weapons were around the MP5's power level, I say bring them up to 200 HP. More enjoyable for everyone.

royal pier
iron shell
restive plover
fleet brook
#

Weapons in games are designed around breakpoints

Hp being one of them

#

That would adjust the time it takes to kill lights for all weapons

#

Making light just significantly better

royal pier
# fleet brook Who is everyone?

Light gets more health so that a single frag doesn't leave them at 1 hp (or kill of unlucky), players fighting lights are happier with the lower DPS.

fleet brook
icy forge
#

Just give heavy a hp buff, lights are not supposed to have hp but to burst enemies hard

fleet brook
#

You'd have to redesign every weapon on a chart primarily damage buffs

iron shell
royal pier
#

And yes, other weapons will need adjustment.

#

But Light will always suck at like mid gold and beyond with 150 hp

royal flicker
#

Give light a speed boost gadget you can place down and it launches your character forwards in that direction, putting it up again a wall pointing up would send you flying up

You give this to light cause they are the fastest and can place them down for their teammates to follow

royal pier
#

Sometimes you're the only one available to steal, and having low health will always make that more risky. Not to mention that the need to flank means if you die, it's harder to defib.

royal pier
icy forge
# royal pier Make them a bit bigger.

Would be a good option because having to pick winch over charge n' slam because you have to grab those little insects so they cannot escape then kill you is problematic

royal pier
royal flicker
#

Gateway creates a temporary portal between 2 locations, and can be used through walls,

This item would be more similar to a jump pad but instead of vertical movement it would be for horizontal movement,

Also if you put it just right at the edge you can force people to fall off the map

royal pier
royal pier
#

Human cannonball.

icy forge
royal flicker
royal pier
royal flicker
#

But what I say is more for sped, like giving the whole team a small light dash

icy forge
royal pier
royal pier
royal flicker
crisp heart
#

Light energy drink specialization. [Fire] drinks and gets speed buff and jump buff.
[Alt fire] shakes and sprays it to teammates and then drinks what is left, all of them gets the buff but for a shorter duration.

That's what I want for the 4th light spec.

royal pier
royal pier
crisp heart
#

Hell yeah

crisp heart
#

Let's do

crisp heart
#

Yes

royal flicker
#

Oh you know those yellow triangle jumpads, yeah I want to give those to lights but with no vertical movement

crisp heart
#

It's a spec so they have to sacrifice other specs to use it. Yes

royal pier
#

Gives spear some love, too. Imagine catapulting into battle spinning.

royal flicker
royal pier
royal flicker
#

Yeah but it maximize damage

#

Further the drop the more damage

royal pier
#

And requiring either goo to adjust the angle or height make it so that just using it for only movement would make the slam only do like 80 dmg max.

royal flicker
#

Yep but it has many more uses like giving better angles for rpgs

pallid stirrup
#

weapon proposal: An anti-healing beam lol, it's just a hurting beam

royal pier
#

If you let the heavy set up an entire circus stunt and do nothing, your fault lol.

royal flicker
pallid stirrup
royal flicker
#

"tis the season of giving, and the biggest giver gets the reward,

Heal others for points, but if you kill someone you can take their points"

royal flicker
#

Ooh

royal pier
#

I mean that's actually just the Flamethrower.

royal flicker
#

Turret skin, alien laser

royal pier
#

The flamethrower "beam" basically cancels out healing.

royal flicker
royal pier
#

The fire around it is just visual.

#

It's not a cone. Or at least not a wide one. Use it at the end of a round and you can see it while in slow mo.

#

A small QoL addition for the MGL32 would be showing the trajectory while "aiming." It gives the aim an actual purpose, at the least. I don't expect it to show the bounce, just the initial impact.

vale mulch
#

Goo mine when

#

Imagine a goo trap that would trap you can you had to spam space to escape

#

Imagine iron sights sr84

vale mulch
#

Is HHM still good

restive plover
restive plover
#

Good on hmm though.

crisp heart
#

Should a heal barrel be a thing?

vale mulch
delicate valley
covert parcel
#

wait goo barrel is alr a thing

#

OOH shield barrel, make it like orisa shield from OW but it decays super fast + only 75 ish HP

north helm
#

Antigravity barrel would be fun as hell too

naive glacier
covert parcel
#

grab =heal value decay; incentivizing using it in battle

silent holly
#

Can I use the Data Reshaper on Dome shield?

spiral pilot
#

i think it would be cool if light gets a gadget to manipulate statues, they cant be carried away or defibed for x amount of time

#

something with enemy statues at least

vale mulch
spiral pilot
#

or glitch works on statues that they cant be revived with defib for that time

sand monolith