#💣┇weapons-gadgets

1 messages · Page 73 of 1

fleet brook
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Also getting revived usually you're a fair ways away from your team but at least it would give you all your util back and reload your gun

shell sonnet
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I mean, comperatively youre right

That defib would be dogwater compared to current defib

But that thing is incredibly strong and used by 99% of people

shell sonnet
fleet brook
shell sonnet
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Obviously it could be a bit tedious to need to run back

But i think that most players would be relieved that they didnt wipe and get a chance to make a comeback

I cant really think of any other ways to rebalance defib without just making it bad to use

chrome bobcat
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What if you could shoot at the holograms from the Defibs

shell sonnet
# chrome bobcat What if you could shoot at the holograms from the Defibs

Then youre occupied

Either you shoot the hologram and the medium gets to win the 1v1, or you shoot the medium and the person will be revived to fight you after
Either way youre also using ammo, which makes finishing the other person off way less forgiving, or just straight up forcing a reload, which makes the situation even more bleak

And you need to be basically camping the statue, not fun

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By all means, thats better than what we have now

But still not good

vital forge
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I know right! Since back stabs already work from the front they should give it like a 10-meter range for backstab huh?

chrome bobcat
chrome bobcat
shell sonnet
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@chrome bobcat
Wrote something about it a little earlier

Maybe you wanna give your opinion on this idea

chrome bobcat
shell sonnet
vital forge
chrome bobcat
shell sonnet
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I mean, we already do get punished for our teammates misplays

If a medium just runs into open fire, defibs you and then dies, he just reset your respawn timer

If you respawn far away, you at least get to engage the situation how you like, not being forced to do it where ever you gor defibbed

shell sonnet
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You respawn as if you had used a coin

But without one being used up

chrome bobcat
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Oohhh I get it now. Honestly idk that's a pretty weird change but I'm not opposed to it. Tho with a 10% wipe it honestly wouldn't be all that useful (if it's meant to prevent teamwipes that is)

shell sonnet
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It saves the cash from a wipe
It saves the time from a wipe
(Maybe a coin if you know you cant win)
Possibly allows for movement shinanigens by respawning teammates somewhere else

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It may be a bit limited usage, but id prefer that to what it does currently

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Maybe it could come along some other buffs to make it a bit more usable

Maybe give it 2 charges, so a lone medium can defib both of his teammates and just need to worry about getting out himself

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A full team reset to allow for a timely retry could be pretty valuable

shell sonnet
chrome bobcat
shell sonnet
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But if it came down to it, id rather have defib be underpowered

You can stop using something underpowered but you cant stop an enemy from abusing something broken

As long as defib remains as strong as it is, everyone that wants to play something else will suffer
Reducing the fun, experimentation and variety of this game

plucky spade
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A thought for defib from me is to simply remove any spawn protection after being revived. Thus making sure that the medium has to back off from the fight, allowing you to gain ground

chrome bobcat
shell sonnet
plucky spade
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1 second approx

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Like why do you have spawn protection? It is your revivers job to get you somewhere where you can reorient yourself, not the game's

shell sonnet
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Weird, felt like less to me

I still have an issue with that though, let me gather my thoughts rq

plucky spade
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Surely, but defib was supposed to just speed up the whole process of pickup statue, hide, revive for 8 seconds(?), slap back into the fight. Now it's just send more dudes

shell sonnet
# plucky spade A thought for defib from me is to simply remove any spawn protection after being...

Even without spawn protection, as soon as they get the defib off, it turns into a 2v1

If you shoot the medium first you will be out of ammo when defib finishes (alongside likely being wounded)
And if you try to not shoot them, so you can catch the defib target while theyre injured, then the medium is just free to engage you

It remains as a number advantage, keeping it pretty much just as strong as right now

plucky spade
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Yeah but you're thinking of a series of 1v1s

shell sonnet
plucky spade
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Yes, you should lose in such a position either way because you were fighting 1v2

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If both teams are of equal skill

shell sonnet
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I have an issue with that again, give me a minute, ill brb

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so, in general, i agree that a 2v1 should be lost in a majority of cases
(exceptions being extreme examples like 2x dagger vs flamethrower heavy)

shell sonnet
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but this isnt a 2v1 in the usual sense
you aren't running into 2 people head on

you (skillfully) eliminate an opponent
the enemy team is now down 1 player
they either need to try and win against your team with a number disadvantage, waste a coin, or get the statue and revive

that last point especially is really important, since you can easily follow up on it and attack someone standing still during a revive

all of these aid in helping you win the match, by either:
-having a higher chance to wipe them and keep the cashout (should they try to fight)
-wasting respawn tokens (which might help you later on)
or
-having the enemy risk further damage by reviving (which further strengthens point 1)

all of which comes from the effort you had to eliminate a player
you are being rewarded for your plays

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by increasing your likelyhood to win

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but with defib that changes

you killed someone
but instead of being able to further capitalize on it, you only waste the enemies defib charge

after you wasted all of their defibs, your plays start to matter

it basically increases the effort you have to put in to get a reward
which also comes along being more likely to make a mistake and die during it all

plucky spade
shell sonnet
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im not quit sure if i could explain that well, but i hope you do understand it

plucky spade
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You think that you only play 1v3s. No you dont

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Plus teamplay > personal skill

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And defib is that in its simplest form

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The solution should revolve around making defib revives a conscious choice

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And not ah I got defib imma use it

shell sonnet
# plucky spade Yeah but with my suggestion the revived player becomes an afterthought because t...

thats the thing, before they use defib, they also hit your team

so lets say a 3v3 happens
both teams take damage and have casualties and 1 player is left on both sides
but 1 team has defibs while the other does not

it would be a 1v1 now, but instead the enemy gets to defib, maybe you can kill the medium in time, but now low on ammo and likely injured you die to the 2nd one and wipe

the proportions stay the same, regardless if its 1 medium turning a 1v1 into a 1v2 or a 3v3 into a 3v6

shell sonnet
# plucky spade You think that you only play 1v3s. No you dont

i dont fight 1v3's
what i do is kill a lone target in a (hopefully skillful) 1v1

but instead of being rewarded by getting the opportunity to punish a careless revive, or being more likely to overpower and wipe them
i only get to waste a defib charge at best or at worst, die trying to prevent it

chrome bobcat
shell sonnet
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you alone probably cant match 1 medium with defib
you need 2 people to match 1 medium with defib
(given, since the revived person only has 50% hp, they are at a disadvantage in a 2v2, but you still need 2 people, otherwise youre out of luck)

shell sonnet
# plucky spade The solution should revolve around making defib revives a conscious choice

its a bit of a long shot, but i also had another idea regarding this

when you defib someone, the medium regains a guns worth of damage, so they double their dps
but it also adds 50% of that classes hp to the total hp pool

an option would be to make the medium share their hp with the defib target
they still gain a guns worth of dps, but the total health pool of the players stays the same
and since they are now injured, you have the opportunity to quickly dispatch them

while you do fight 2 people, they're both at 50% hp, so you still collectively only need to kill 1 players worth of hp instead of 1 and 1/2 (with overlapping dps)
(which is still a little strong considering you do that to keep the 1 kill you already got)

it would force the medium to consider if its worth it for half their hp, or if they should risk a normal revive
it also makes revive chains less impactful, since they each only gain 50% of whats left down the line

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this doesn't come without problems though

it would be the only item that innately hurts the user
and it can be circumvented by heal beam, enforcing the meta even harder

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but its an option

plucky spade
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I think that removing spawn protection is more than enough because you simply mine the statue or drop a nade at the revived guy. They are most probably on low ammo/no gadgets, half hp and disoriented, therefore an easy picking, and if you catch the medium in the act? You've already won the 1v1

unborn stirrup
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Birdshotting a half health light from like 50m with all six shots of the Model is what makes people cry that its overpowered. I seriously don't get the demand to nerf it.

hardy dust
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2 shotting mediums with a model from 15m

unborn stirrup
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It really isn't that much stronger.

hardy dust
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it just needs a range nerf

delicate grove
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I and my friend have found a strat for power shift (yes, I know, irrelevant) when the other team has possession: equip grenade launcher on medium and then for spec do turret, then use gas mine, expos. mine, and jump pad. Shove all the mines on a pot or other carriable or canister, preferably a red or grey barrel. Jump pad onto the platform and then chuck the carriable on it. Then you can choose between a turret or shooting them with grenade laucher, if they all die or run off, turret. If they are still on, shoot them.

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It’s seriously so fun, please try it out

cunning kettle
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Did you just rediscover nukes

plucky spade
vague silo
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i hated nukes so much

glad bluff
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Can u guys imagine a dubstep gun like the one in saints row getting into the finals?

twin ermine
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#bringbacknukes #makethegamegreatagain

inner terrace
valid goblet
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light needs a glitch pulse

vale obsidian
valid goblet
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if u ever played div one uk the sonar pulse have that but be a glitch coming from the lights body demat should have a glitch effect on the demated area too , to have area denial imo

dreamy hare
shell sonnet
# plucky spade I think that removing spawn protection is more than enough because you simply mi...

i had a little time to think, here are the problems i see with that solution

-you need to run specific items
depending on class and playstyle you want different items, which also greatly impacts the fun and self-expression of the player
with this solution, while undoubtedly better than what we have now, you still force people to run a few very specific items to effectively retaliate
(something like dagger, smoke and thermal vision normally greatly benefits from terrain destruction, which you must give up for this)

-timing and human error
defib takes around 3 seconds to complete after initiation
a frag takes around 2.5 seconds to explode
so you will need to hold the frag for at least a little bit into the defib animation (and probably a bit longer than .5 seconds because humans aren't perfect)
during that time the medium is now free to shoot you, making it even less likely you can eliminate them

mines are a little better since you don't have to hold them, but if you miss the statue there is a decent chance the defib target can just run the other way upon completion, forcing you to throw another mine if you want to make sure they get hit
that's more time wasted during which the medium can shoot you
and light for example doesn't have mines, not great for them

-effort and reward
all of this is more stuff you have to do, to keep the kill you had to put in effort for
you need to use items you may not like, have another skill-check on timing it right (so more effort and opportunity to fail), take a disadvantage in a following 1v1
just so the effort (and maybe also items) you already had is not nullified and wasted

and if you still do it in spite of all of this, there is still another problem
-the defibbed will be punished for his teammates actions

plucky spade
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The last part is intentional, because the teammate will not be able to regain the member, therefore trading at the very least 1 for 1 and instant rez

shell sonnet
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they get defibbed and instantly die again without being able to prevent it
that would be frustrating, which is probably the reason the i-frames exist to begin with

so removing them would probbaly not be a good idea

thats why i would want the repawn mechanic
it comes with the risk of facing a 2v3 or needing to hide for a bit
is still powerful because you can avoid wipes incredibly easily
and it puts them in a situation where the defib target get to make the choice on what to do, without just being a free kill

plucky spade
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I think that your approach is kinda bad because then the defibrillator is different than just pressing E

shell sonnet
ashen robin
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Why the hell does the 4th place team always ambush the 3rd place team while the first two places sit there doing nothing lmao

plucky spade
ashen robin
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I hate that they have a hitbox when they are reviving off defrib that sh it blocked my grenade

plucky spade
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Why do you intentionally keep putting yourself in 1v2s?

ashen robin
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You used to be able to grapple while reviving lmao good old

ashen robin
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I won’t win but I’ll do it and make you mad 😠

plucky spade
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Cuh got the spirit

shell sonnet
plucky spade
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Well gadgets are supposed to provide advantages either way, doesn't feel good getting hit by a glitch mine either

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It just feels too much if anything

shell sonnet
# plucky spade But why do you think it would work like that and you wont just jump the med tryi...

because if you go for the medium you aren't taking care of the defib target, once they're back they will shoot you
fighting 2 people back to back is very likely to kill you

thats why normal revives are so vital
they either put themselves at great risk reviving then and there, or waste more time by going somewhere "safe"
where you can also still follow them
you have (not sure exactly how long) ~6 seconds to find them and fill a sitting duck with bullets, its incredibly risky to them
being able to just straight up avoid all this risk for the almost the same benefit is broken

shell sonnet
shell sonnet
hardy dust
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If you defib in a spot where they would die instantly they deserve to die

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Remove the Iframes on defib

shell sonnet
hardy dust
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Being able to destroy ghosts would prevent mindless revives

shell sonnet
hardy dust
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Defib should still have value tho, forcing you to decide between the 2 can be useful while still nerfing it

shell sonnet
hardy dust
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Glitch trap is way too powerful

shell sonnet
hardy dust
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It gives a massive advantage and can easily win team fights

hardy dust
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So ex : ghost has 125 hp, you shoot it for 75 and they spawn at 50 hp

shell sonnet
hardy dust
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It really depends, but in a situation where it's a 1v1 but one player has defib and someone to res, they should have the advantage

shell sonnet
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whats your opinion on this idea?

hardy dust
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It feels really counter intuitive

shell sonnet
hardy dust
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It wouldn't be that useful mid fight and outside of fighting it would just be worth reviving normally

fleet brook
hardy dust
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What about
Destructible ghosts, hp cap on revive (can't heal until natural regen) and no I frames

shell sonnet
fleet brook
hardy dust
fleet brook
shell sonnet
fleet brook
hardy dust
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Ehh... not really

fleet brook
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There's a good spot between a rewarding kill and depending on where you die you aren't worth risking to save

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But tbf that's on the person who died dying in a bad area

shell sonnet
fleet brook
# hardy dust Ehh... not really

Well going for a revive the best situation is you're fighting a 1v1 and if they die during a team fight a 2v3 worse situation a third party comes along

shell sonnet
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unless you're talking about non-defib revives specifically

hardy dust
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Defib ought to be more of a commitment and more punishable

fleet brook
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Also reviving (maybe for me) is loud and very telegraphed to your enemies and if you're caught you're almost guaranteed to die

Carrying a trophy is also bad

fleet brook
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Unless you're playing light

hardy dust
shell sonnet
fleet brook
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Lights can get safe revs because they're speedy enough to avoid fights while carrying a trophy

shell sonnet
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also makes revive chains weaker

only issue would be heal beam

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though you are able to kill them before the hologram finishes

then they never get to heal, so maybe not that bad

fleet brook
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Heavy it's a bad idea unless you know for certain the area is clear.

Medium (you have defib) you're too slow to avoid fights while carrying a trophy but too low HP to sit on a revive

hardy dust
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Overall defib should still be a stronger pick for medium

shell sonnet
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thats what its supposed to be

fleet brook
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Medium is the only class that can't semi comfortably get a rev so I think that's why they have defib

fleet brook
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At that point have the light (if you have one on your team) grab the trophy and leave

shell sonnet
fleet brook
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Also removes the reason for defib is to bring someone back mid fight

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If the area already has to be decently clear or safe for me to use defib then I'd rather just normal revive and have an extra slot

shell sonnet
fleet brook
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Also they got rid of nukes but then left the nerfs they put in place because of nukes

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Not the devs team best example of balancing a concept

shell sonnet
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same effect

c4 was intended to combine with any carryable to provide heavy with 1-shots

doesnt mean its balanced just because it did what its supposed to

fleet brook
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Who told you it was meant to give heavy one shots

shell sonnet
fleet brook
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My point being

Medium doesn't really have a comfortable way of reviving you unlike the other two classes

And if you nerf defib to be a slightly faster rev that's a waste of a slot

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Literally anything else is better than a 2-3 second faster rev

shell sonnet
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and does that change anything?
because it feels like were going a bit off-topic

imo defibbing someone mid fight, while intended, is not healthy for the game
at least currently

it needs more risk or a whole rework or some other change

shell sonnet
fleet brook
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Disable meds other gadgets and specilzaitions for 6 seconds after using defib on someone

shell sonnet
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that would be an option, that would for example deny instant heals
and gives a little risk in not having gadgets

but they still have guns, leaving you to fight 2 fights in a row and likely dying

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it makes it a little less bad, but keeps the core issue

something else would be better

fleet brook
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Okay so normal rev is 5 loud seconds to your enemies

Defib not counting charge up is 2 seconds

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Although defib has a 2-3 second charge up so on paper both five seconds except for one you're not spending half the time being useless

obsidian nexus
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lh1 needs damage dropoff

cunning kettle
fierce ermine
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this would literally kill defib, they already respawn with half hp, and can pretty much be killed immediately anyway, essentially glitching them straight after res does nothing expect feed the enemy team more kills, at that point defib is utterly useless

fleet brook
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The other suggestions were more extreme

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If you'd read up I was more defending defib

shell sonnet
# fleet brook Although defib has a 2-3 second charge up so on paper both five seconds except f...

it takes a little less than 1 second to charge it (which already makes it a 2v1)
and then 3 seconds for the player to be able to move

on paper, thats just a small time save on getting back to full strength
but that's not the whole story

you are not spending that time sitting still
this immediately removes the ability to punish bad placement, because you spend so little time actually being vulnerable
(even the charge up time is often less than helpful, since they can often just bunny-hop, crouch spam and often even just jump around a corner, out a window or use a movement item to be hard to hit during it
alongside that, after a defib has been started you cannot stop it, unlike a normal revive which is either interrupted or forces the enemy to tank your shots and take further punishment

you're not saving a little bit of time
you're removing a majority of the risk, virtually all punish potential and revive 80% faster
alongside forcing you into unwinable 2v1 situations for trying to actually be rewarded for your plays, which is incredibly frustrating

fleet brook
shell sonnet
fleet brook
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You're saying it's removing the reward for winning a 1v1

If you've just finished a 1v1 with a player of equal skill your health is near dead to under half

You can't fight a medium of equal skill immediately after that

So what's stopping in your 1v1 scenario of the med just shooting and killing what killed there teammate

shell sonnet
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and that also gives the same situation again
do they keep reviving and take even more damage?
or do they stop, fight you and then try to revive again, wasting time

fleet brook
shell sonnet
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i dont necessarily camp trophies, but they're often nearby
and thats another point, with defib you have so little time to react that you need to camp a statue
with revives you have at least a few seconds to run after, find and attack them

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its true that someone at 1 hp is an easy pick, but they still need to react, turn around (if they're facing away) and shoot you
which is often enough to deal substantial damage with the incredibly easy headshots

and again, interrupted revive, wasting time

fleet brook
# shell sonnet i dont necessarily camp trophies, but they're often nearby and thats another poi...

Camping trophies is bad because if the team isn't a bunch of solos the teammates will comeback as a pair

Or you're just wasting time

If the medium is decent they'll just finish you off and then res there teammate a light will just snatch the trophy and run off with it

Camping is also bad because they can just leave with the trophy

A heavy can winch it (but that sucks now )

I'm guessing you play light? Cuz Med doesn't really have good flank/ 1v1 potential

shell sonnet
# fleet brook Camping trophies is bad because if the team isn't a bunch of solos the teammates...

if they are solos, you get your kill denied and put into an unwinable 2v1 situation
and if theyre together, they turn 3v3's into 3v4-6's

its too strong either way

If the medium is decent they'll just finish you off and then res there teammate
again, i often get to regen beforehand, at worst i would be put into another 1v1 (or even get free damage in because of a revive)
instead its removed immediately and i need to fight a 2v1

a light will just snatch the trophy and run off with it
that is true
but while running away they're wasting time
and if they do it wrong they can still be found and take massive punishment for their misplay

same with winch heavy, they're all at risk while reviving, except defib medium

I'm guessing you play light? Cuz Med doesn't really have good flank/ 1v1 potential
i play all classes
and its not just light that suffers (though i do think defib is a major reason they're unviable for comp)

flanking and picking someone off is one scenario where that comes into play, but by far not the only one

sometimes a player overextends, or is left behind
sometimes they make stupid plays and get punished

and normally that leaves their team at a disadvantage and rewards you by making a win more likely
unless they have defib, which has minimal punish potential

fleet brook
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I mean

Higher ranks don't play solo so I guess we're looking at it from two different stand points

Also light has no utility at all that's why they're unviable in ranked

They bring nothing but selfish utility in a team game

shell sonnet
# fleet brook I mean Higher ranks don't play solo so I guess we're looking at it from two di...

no, because as explained, it also turns 3v3's into 3v4-6's
its still an issue in team fights
we covered that

imo utility is less of a factor when fights are being brute forced by number/damage advantage
putting a vault in using gateway for example doesn't matter if you will be wiped and cant keep it

heavy turns fights from 3v3's into 3v2 (possible worse if the aoe hits)
medium can turn fights from 3v3's into 3v4-6's

utility doesn't matter if your team gets someone 1-shotted and you will always fight an uphill battle
utility doesn't matter if you're overrun by a 3v6

defib and rpg are way too strong and have the usage numbers to show for it
currently they both exist to outcheese eachother

if both were nerfed, they wouldn't need to outcheese the other one, other things could be used instead without feeling like you're throwing and it would make the game way less frustrating

north flint
north flint
fierce ermine
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nerfing them again makes absolutely zero sense, it’s like you want the rpg to be weaker than a frag, rpg’s are supposed to be powerful explosives, and how can you nerf defib even more, you wanna essentially glitch deffibed players for 6 seconds, this will basically negate any use of that gadget, if they get defibbed and then immediately die again because they have no utility, you’ll all be complaining about it being trash, it really isn’t op, them respawning at half health is enough, they can still get killed almost instantly, rendering all of their utility useless for 6 seconds achieves nothing except boosts the opponents ego because they were given a free kill

vital forge
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That auto shotty skin in the store is so fucking good! I wish I used that gun more, I would buy it in a heartbeat.

fierce ermine
shell sonnet
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it’s like you want the rpg to be weaker than a frag
damage wise? yes
frag can be avoided, rpg pretty much not unless they suck at aiming
rpg should be ranged destruction, not damage
just like thermal bore

this will basically negate any use of that gadget"
not really
in direct 1v1 (unless youre a heavy or using melee), you dont use gadgets
you shoot them
which it still leaves just as strong (which is also why i dont think this would be a good solution)

if they get defibbed and then immediately die again
they probably wouldnt
but even if, that's kinda the point
making defib mediums actually weigh their options and risk themselves a little for avoid the massive risk a manual revive would be

they can still get killed almost instantly
they do, but you also need to take out the defib medium first
after 1v1'ing the medium you will likely be at low hp and have no ammo, so you will likely die to the defibbed

shell sonnet
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do we want to work on every single item in the game (possible breaking lots of other balance aspects) just to make them as strong as defib?
or do we nerf 2 items and be done with it?

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making them as strong as defib would likely also make them as annoying
damage gadgets like frags would either need more damage (enabling 1-shots) or a higher carried amount (increasing spam)

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this games stakes are too high and respawn times too long to allow for such strength

upper sinew
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a double sprinnt system on M whold go hard

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(can be the reson wy better slides)

fierce ermine
# shell sonnet > it’s like you want the rpg to be weaker than a frag damage wise? yes frag can ...

rpg doing less dmg than a frag is literally unheard of, in team fights people always go for defib, if that player gets up, and can’t do anything then there is no point in defibbing, and even if they will die no matter what, if at least 1 player targets them they are dead, half hp, no utility, no movement, and more than likely no ammo, they will get insta killed, and that’s just against 1 player, most people always see the defib so they tunnel it, making the revived player even weaker is not a good balance change, they deserve at least a fighting chance, half hp and the need to reload is sufficient, if they are going to nerf it then it should be done in a way that possibly limits the amount any 1 team can have, don’t nerf the gadget itself, we are trying to end this nerfing spree embark have started, pretty soon we’ll all be running melee and goo because everyone seems to want dmg nerfs on absolutely everything

fierce ermine
upper sinew
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guys there is no meta only play stiles and counter play (ttk valiu and consistnacy as a player)

fierce ermine
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constantly nerfing absolutely every piece of utility will do nothing but make light more op, and the game more boring, YO CHECK OUT THIS NEW GUN, ITS A HIGHLY ADVANCED FUTURISTIC ASSAULT RIFLE, but don’t worry, it does 0.5 dmg per mag because we don’t want anything in this game to be half decent

upper sinew
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im still exidet for ewhat wapons there will be (we dont have atachments, so were dependent on what the devs will bring every season)

shell sonnet
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rpg doing less dmg than a frag is literally unheard of
i see plenty of people asking for it to be nerfed to 100 damage
but even more people ask for 70 or less with 2x ammo

can’t do anything then there is no point in defibbing
but you can pretty much always do something, actually ties into my next point

most people always see the defib so they tunnel it
and here is the issue
either you fight the defib medium, take damage and use up your ammo, and die to the defibbed, or you wait to use it for the defibbed and get shot by the defib medium
if youre alone, you always loose, and it teamfights its still just a straight numbers advantage most of the time

i dont want to make the defibbed person even weaker, it sucks to be killed when you couldnt do anything, but i also have a defib rework idea that prevents exactly that, i can reply to that in a minute

shell sonnet
#

imo most gagdets have about the right amount of impact
they do a specific jobs and are helpful every now and again

some are a little more used than others, but a lot of them have a decent use rate
or are at least not match throwing by using the different option

except defib and rpg, which are run by everyone and you will likely loose if you dont use it yourself to match it

neon plaza
#

DOES SOMEONE HAVE THE RUBIN SKIN FOR THE AKM? I WANA SEE IT

fierce ermine
# shell sonnet > rpg doing less dmg than a frag is literally unheard of i see plenty of people ...

ig the rpg change could work, but the defib nerf still makes no sense, in a balanced team fight, the player who is defibbing is exposing himself to gunfire as he goes for a res, possibly dying, if that’s the case they still lose a man but the one replacing him is ultimately weaker, the only time a defib will work in your favour is if the enemies have bad aim or are already outnumbered, it’s very hard to lose a fight against a player who was just defibbed, you literally have all of the advantages, taking away their utility too is just crazy

#

ofc defib is the best gadget, and you absolutely would want to run it, but that’s the point, it’s literally performing as it should, by definition it’s supposed to give you a quick revive in the midst of battle, if it is nerfed again all it will do is indirectly make the regular respawn longer

torn mantle
#

Did the grapple buff from a few weeks ago get reverted?

shell sonnet
# fierce ermine ig the rpg change could work, but the defib nerf still makes no sense, in a bala...

ok, lets say its a 3v3 and your team kills someone

your team now has the numbers advantage

if the enemy team wants to do a manual revive, they have to take the statue, run off (which wastes time), hide and revive for multiple seconds while standing completely still
if you find them during that time, you can line up easy headshots and punish tem for not being careful enough
(should they decide to fight back instead of trying to tank, then the revive is also interrupted)

or use defib
the charge up takes 1 second, during which they can crouch spam, bunny hop or maybe even use a mobility item to make themselfes hard to hit
(if they dont just jump around a corner or out a window for the defib)
you have 1 second to do anything, after that the defib is set off and you will be in a loosing fight
you either focus the medium and loose health and ammo, which the defibbed can use to kill you
or youcould wait for the defib target for whatever reason, and shoot them once they can be damaged again, but then youre not fighting the medium, that will just kill you

shell sonnet
#

i dont think mid-fight defibs can really be balanced to be fair and not frustrating

at least not with something like glitch on defib or health-sharing, thats why i want to come up with different ideas

#

that being said, id like your opinion on this

#

it should be less frustrating to face, since a medium doesn't immediately gain
at the same time it remains powerful by reducing the chances of a wipe to a minimum

ashen hawk
#

What if reviving near any enemies in mid battle got the revive animation loading right there until the enemies have gone or died??

fierce ermine
shell sonnet
ashen hawk
#

@raw nexus sorry i was on cooldown on game feedback. ur idea is absolutely trash noffense
they alr nerfed the winch claw hard. this must be a joke.
we dont need more heavy nerfs thnx.
u light mains alr did enough
the winch claw now is finally perfectly balanced (speaking as a med main)

fierce ermine
shell sonnet
# fierce ermine mid fight defibs will always be annoying obviously, but the same thing can be sa...

but most of those things aren't even close to as strong

stun gun can be shot (unless youre melee, which id also like to see changed somehow)
glitch nades only disable gadgets, you can still shoot back and fight
and fire only deals a little bit of damage in a relatively small are, you can likely just walk around, take another path and if all else fails just tank it

defib gives you a straight numbers advantage a majority of the time

shell sonnet
exotic skiff
#

Defib are fine rn, whenever someone try that a free kill and the guys who is rez is only mid hp

chrome bobcat
whole sparrow
#

why is the spreadsheet not working??

icy sparrow
#

@pseudo pike @junior crag u need to listen this is to too important as it’s s3 weapon r terribly shallow

Bow needs optics aim down sight and faster arrow velocity

The glitch trap should have a very visible electric visual effect cause u barely see it and it zaps u out of no where and it should be bigger(thus bigger hit box)

Double blade replacement should be a heavy sword for medium which has a fast downwards slash when jumping plus more damage if u fall from high and (60 damage) wide range swings on ground plus secondary deflect bullets

We need a flare gun gadget(light) so bad that’s sticks to enemies or walls. It’s low damage but it long term so it help for enemy player to avoid pursuing and heal Lol it’s also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
Give sonar back to medium

Fast double barrel shotgun reload when one bullet left out of two.

Tf2 shovel inspired weapon
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)

Wall run and wall bounce for light ability which could replace cloak

chrome bobcat
vale obsidian
shell sonnet
exotic skiff
#

It rarely make me loose anything, there is plenty of thing that can os a medic mid hp

chrome bobcat
shell sonnet
#

exactly

shell sonnet
shell sonnet
shell sonnet
#

this

exotic skiff
#

and one glitch mine can counter it

#

defib are fine

shell sonnet
shell sonnet
vale obsidian
#

i actually love this change, the only thing im not so happy about is that it'll confuse the shit out of new play as in other game defib usually insta rez people back in the fight but seemingly send the guy to narnia in this game

#

i still would perfer this over what we have now

shell sonnet
#

the finals is just build different
changing its functionality, while confusing, overall improves the fun and balance

maybe there could be some steps to teach them
obviously changing defibs description
but maybe also an obvious sound cue etc.

exotic skiff
shell sonnet
exotic skiff
#

glitch mine are op, pad a must have

shell sonnet
#

the only way to replace it is to outcompete it, aka buff them to be as strong

vale obsidian
#

it would be a hassle to buff everything when you can just nerf one thing tho no?

exotic skiff
#

And even if you nerf it defib will always been pick because that a rez option

shell sonnet
vale obsidian
#

^^

exotic skiff
#

Model in the other hand is busted as fuck

shell sonnet
shell sonnet
vale obsidian
#

yeah i think modle wasn't as op in the beginning but now its a bit over power

shell sonnet
shell sonnet
#

rather nerf the few broken ones

vale obsidian
#

the 5 thing they should nerf they did not nerf since its introll duction

chrome bobcat
vale obsidian
#

every other nerff for the most part feel like a filler to me

shell sonnet
# exotic skiff you do actually

all mediums i see run defib
but i do see mediums without movement somewhat often

i dont feel a lot weaker if i dont have movement, and sometimes i have fun trying to win without it
but without defib/rpg you just dont win if the enemies have it

exotic skiff
exotic skiff
chrome bobcat
shell sonnet
vale obsidian
shell sonnet
chrome bobcat
exotic skiff
#

Meta exist in every fps

chrome bobcat
vale obsidian
shell sonnet
vale obsidian
chrome bobcat
exotic skiff
vale obsidian
#

huh?

exotic skiff
#

on the other hand everyone was using glitch trap and model

#

Because that broken

shell sonnet
exotic skiff
shell sonnet
#

i think lights gadgets overall are the most well balanced cooperatively

vale obsidian
#

even heavy specto some extent

shell sonnet
chrome bobcat
exotic skiff
#

Breakout

chrome bobcat
#

Never heard of "BES" tournament

shell sonnet
shell sonnet
exotic skiff
chrome bobcat
shell sonnet
exotic skiff
chrome bobcat
vale obsidian
shell sonnet
exotic skiff
exotic skiff
vale obsidian
#

can you list some for me?

chrome bobcat
vale obsidian
exotic skiff
exotic skiff
shell sonnet
exotic skiff
vale obsidian
#

is it not a discord sever?

exotic skiff
vale obsidian
#

burb

chrome bobcat
chrome bobcat
shell sonnet
vale obsidian
shell sonnet
#

heck, make windows the same colour, cant look through it anymore, but it makes sense, since its a solid object

chrome bobcat
exotic skiff
shell sonnet
#

i wonder if it would be broken to just not have a charge on it...

like activate it whenever, no cooldown, no nothing

vale obsidian
#

we talking defib?

chrome bobcat
shell sonnet
chrome bobcat
shell sonnet
chrome bobcat
#

Yay! :3

shell sonnet
chrome bobcat
shell sonnet
shell sonnet
vale obsidian
#

playing gamews rn

whole sparrow
#

why is the spreadsheet no working?

restive plover
#

Guys would an arsonist build be viable? I’m saying like heavy flamethrower rpg pyro nades and pyro mines.

shell sonnet
restive plover
#

Winch is also good but at that point I might just wanna go melee.

honest willow
#

Model is balanced imo

fierce ermine
#

it’s godly when in the right hands, which can be said for every other weapon in the game

honest willow
#

and it hasn't been touched at all really in so many patches. Ppl are just noticing that its a decent weapon after they nerfed the FCAR

fierce ermine
#

tbf i’ve seen a teammate hit 4 shots at close range, did a total of like 30dmg

honest willow
honest willow
#

it really only thrives at 10-20 meters. which makes it difficult for ppl who have poorer aim who have to get in close to hit shots with the AKM and FCAR

#

like you're facing a shotgun what do you expect? just play at 20-25m and you'll win almost every encounter

covert parcel
turbid lake
#

Sniper must be either removed or reworked as DMR

fierce ermine
fierce ermine
#

i regret my decision

#

bro i lost a fight with a turret

chrome bobcat
near stratus
#

This might be a dumb question but how do you underhand throw a grenade? I’ve done it accidentally before

shell sonnet
fierce ermine
fierce ermine
shell sonnet
#

Or reduce range to mid-range and make its shots destroy buildings

Destruction utility in exchange for combat ability

Also pairs well with its style of defending

fierce ermine
shell sonnet
#

Fall off on a sniper, i know, a little stupid

fierce ermine
#

ok so what happens to all the skins people have on the sniper, and all the levels

shell sonnet
fierce ermine
shell sonnet
#

Yes

fierce ermine
#

so it would be a bolt action rifle with a big ass scope but incapable of sniping at distance

shell sonnet
#

We can reduce the zoom to make it fit mid range

fierce ermine
#

i’m not even against your idea, but as you describe it, the sniper we have now looks to small to have that kinda role, i feel we’d need a beefier looking and sounding gun

shell sonnet
#

Sound should be pretty easy
Looks not so much though...

But if it makes the game more fun
Why not

#

Like

We have a spoon to replace a hammer

Bullets magically reload by looking at a dragon

You can summon energy drinks out of thin air

Things dont need to be accurate here

fierce ermine
shell sonnet
#

We could just add a skin

Not ideal obviously since you need to get that first, be it buying, challenge, etc

But if it breaks immersion that much, maybe that might be ok

restive plover
#

Dome shield buff happy_friend

#

Guys what would be a good gadget combo for riot shield? It sounds fun so I might get it.

shell sonnet
# restive plover Guys what would be a good gadget combo for riot shield? It sounds fun so I might...

Well, its melee
So movement stuff would be good

Though i do reccoment just trying to make use of your enviroment very well

Jumping from window to window to catch people off guard, blocking off paths or creating them with goo can be good

Maybe you can dematerialize yourself down to someone, though thats pretty risky

Cant really think of something that performs specifically well with it

It is one of the less used weapons
Not without reason

But standing in front of your teammate and tanking hit after hit while they steal of shoot can feel really good

near stratus
restive plover
fierce ermine
shell sonnet
#

Or mgl32, most people cant manage it, but if you do it can put in some work

Shooting people around corners, in the attic, landing nades through holes

It feels awesome

hardy dust
#

There's nothing in this game you can't do "well" with

#

At high elo, maybe not. But for basically anything else, you can literally run whatever you want and find success, it just might be a bit harder.

#

Even 93r

restive plover
#

as for class, probably not light because im dying WAY too fast in 1v1s. So its between heavy and medium.

#

not sure which one ngl

#

defensive medium sounds fun idk

shell sonnet
#

Fun fact, you dont die ifbthey never see you coming

If you got decent movement, try dagger

Thats how i played through the early winch-pocalyps

#

Cant be winched if they never see you

Admittedly a bit much for a new player

But who knows

restive plover
shell sonnet
restive plover
#

yup lmao

#

but yeah I still dont have a clear grasp on what class I wanna play sadly.

shell sonnet
restive plover
#

I got riot but I suck with it sadly

fringe spear
#

I'm bad with it as well

boreal laurel
restive plover
#

Melee should be buffed

eager wasp
#

I disagree

boreal hawk
#

Nerf explosive mine

vale obsidian
#

buff the healing but it get -30 to -40% heal when healed tarket get damage

#

And or heavily nerf the heal recharge time but let you build it up by doing damage

sonic kernel
#

I would pay good money for a lightsaber skin for sword... just saying.

hallow current
#

Are we running out of weapons?

sonic kernel
# vale obsidian buff the healing but it get -30 to -40% heal when healed tarket get damage

I also think that healing a target thats full HP should still run up the charge on the heal gun. Currently you can hold heal beam on a teammate thats full HP who is stealing cashout with no penalty, and the instant they start taking damage they are already getting healed. If the heal beam started running out of charge regardless of whether your teammate was full hp or not, it would encourage players to wait for a teammate to take damage before healing and if they are holding the beam on a full hp teammate, there would be some penalty because there would be less charge when they actually start taking damage. This would force people to be more selective about the beam and charge usage.

vale obsidian
late idol
#

what happened to the invisibility cloak, it got nerfed multiple times?

vale obsidian
late idol
#

i used to play when it was op, it still is good tho

hardy dust
#

The only actual viable one.

In pubs you can run whatever, but grapple is still pretty bad

modest valve
#

Using different weapon combinations and ability combinations allows you to essentially create the TF2 classes in THE FINALS.

willow dragon
#

lovely ppl plz help me using which gadget i can close task saying ''deal N ammount damage to opponents with explosives'? is it explosive mine? red barrels? frag nade? :_)

fleet brook
fleet brook
hardy dust
#

So it's pretty bad against good players

shell sonnet
obsidian nexus
#

model is kinda nuts

shell sonnet
#

I think we should revert the winch nerfs, but give it to medium instead

Imo on heavy its just problematic
They deal too much damage and have too much hp to get it reasonably balanced

Melee medium on the other hand needs something to engage, winch would be great for this
They dont deal insane damage, so you actually get a chance to escape instead of being one-shot
And should they fail, you actually get to escape, instead of being slammed by a 140 damage aoe

And with the whole pulling statues thing, it plays into mediums support role very nicely

Thoughts?

obsidian nexus
#

WINCH WINCH WINCH WINCH WINCH WINCH WINCH WINCH WINCH

fleet brook
#

Grenade launchers should count for both grenade damage challenge and explosive challenges

fleet brook
fleet brook
#

Because whenever someone loses a gadget it's usually replaced also it would just always be passed up for heal beam

#

Heal beam/ turret and medium wants to fight you at mid range

#

Their melee ttk is to slow to justify a pull in

digital zinc
#

Give heavy dematerializer?

fleet brook
shell sonnet
# fleet brook WTF is medium gonna do with winch and What replacement gadget are you gonna giv...

medium can use it to engage with its melee weapons, which should elevate them from pretty bad to decent

we dont have to give heavy a replacement, but if you really want it i did have an idea for one we could discuss later on

maybe it would be passed up for healbeam, but thats part of the balance
not just make meleee medium viable, but also make heavy less broken
(because right now i pretty much only ever see winch heavies in the final round, and they just brute force team wipes with insane melee dps)

specifically because mediums melee ttk is so slow its justified
being pulled into a heavies melee range removes the main thing that keept melee balanced on heavy, being that you need to get into close range to begin with
mediums melee dps kinda sucks, so giving them a tool to get into it easier is imo justified, also because it would be way less frustrating to face

shell sonnet
#

as for the replacement idea, we could let heavy turn into a giant
its a bit of a long shot but if youre interested id love to explain the idea

fleet brook
#

Plus winch gives heavy objective play but right now it's shit

#

Stealing from a class and giving it to another isn't really the answer here

#

It also doesn't fit mediums class identity

#

Medium wants to fight you from range and support the team

Not yank someone in and force an engagement which they'll likely loose to most other weapons ttk

#

They don't have a playstyle that melds well with the tool because it wasn't built with them in mind

#

Also again it'd be competing against heal beam /turret and if you choose winch over those two as medium you're throwing

#

Trolling even

fleet brook
#

It'd be like giving the sniper to heavy

shell sonnet
# fleet brook Just taking a gadget from a class is shitty no matter the reasoning without givi...

taking a gadget from a class is shitty no matter the reasoning
it sucks for the class, true
but it makes it way less frustrating for everyone trying to face the heavy, making it justified

but we can also just give them something new too

Medium's melee is bad not because they can't close the distance
i think multiple people mentioned its bad specifically because of that
lights outrun you, mediums can keep up and heavies out dps you
with this you can at least get them close and threaten them

i know it wont be as good on medium as on heavy, but specifically because its not as strong on medium, it will be balanced

Plus winch gives heavy objective play
isn't heavy already objective focused with all their defensive potential?

Stealing from a class and giving it to another isn't really the answer here
to make the game more balanced and fun it might be

Medium wants to fight you from range and support the team
except when they want to use melee, which this would help with
it even expands their support capability by letting them pull statues, it would fit right in

They don't have a playstyle that melds well with the tool because it wasn't built with them in mind
except they do with riot and dual blades, just that theyre pretty bad right now, which winch would help against

shell sonnet
fleet brook
# shell sonnet > taking a gadget from a class is shitty no matter the reasoning it sucks for th...

No it'd go from good to just a throw specialization to pick it'd be the only useless specialization on medium

Riot and dual blades are bad because DPS not closing gap

Heavies melee was bad because closing the gap was difficult and they introduced several movement options into the game over time (mostly light) making heavy melee worse and worse that's why winch is strong for melee heavy because without it gap closing against any decent player is a death sentence+ adding a bunch of open maps

fleet brook
#

Med has some of the best innate (not counting other factors) gap closing of any melee weapon

shell sonnet
# fleet brook No it'd go from good to just a throw specialization to pick it'd be the only use...

its not "good" on heavy
its instantly kills lights, mediums are very likely to die (if not by just the rpg that follows) and even heavies are at a major disadvantage
every heavy that ends up on the final round uses it because of how strong it is

i know that it would be used less on medium, no doubt about it
maybe there are some interesting buffs to get it a bit up to speed
but whatever we do, its preferable to the impact it has on heavy

Heavies melee was bad because closing the gap was difficult
which is exactly why it was balanced
even with its insane close range dps, there was always something you could do: run
not anymore, and now they can just force insane dps down everyones throat and brute force fights by 1-shotting the first guy they see

it's not gap closing it's killing confirming
which winch also enables
sneak up on someone, hit them, they run off (normally you couldn't do anything at that point), but now you have the option to winch, getting them close again to finish them off

Med has some of the best innate (not counting other factors) gap closing of any melee weapon
thats the thing though, all of their gap closing is defensive
denying damage with riot or returning damage with dual blades
all of this is defensive
if the enemy just runs, youre out of luck and cant catch up
thats why they could use winch

ashen hawk
#

Give us an orbital ems strike that destroys terminids in seconds

tropic stirrup
ashen hawk
#

@raw dew
i was on cooldown.
its a skill issue. those were obv not genuine opinions. i wrote them as sarcasm, therefore it is sarcasm. and they genuinely look like so
and most of them commented on the actual opinions like lewis or fcar. they understood that tk was obv effing sarcasm. every1 can, since tk just got nerfed and only a dimwit would ask for another nerf
pls stop acting like a dum nitwit

#

discussion over

turbid lake
#

Sniper that degrade the quality of the game must be removed

clever fern
shell sonnet
#

@brazen mango

I agree that we shouldnt have had it to begin with

But at this point the best we can do is damage controle and heavy is too opressive with it

Medium wouldnt be

+riot/dual swords should get more usage, which is nice

brazen mango
shell sonnet
brazen mango
shell sonnet
#

Oh i see

brazen mango
#

winch doesnt fit the medium Design philosophy at all, it fits heavy more (despite how unhealthy it is rn)

#

winch just needs to either be removed or reworked to be way less frustrating to fight

shell sonnet
#

It does support with the pulling statues thing

But i do see the issue...

brazen mango
#

I think a big thing they could do to fix winch is make it so it has a longer windup animation before hooking, right now its nearly hitscan

shell sonnet
brazen mango
#

yeah same, but I dont see that happening sadly

#

they gave heavy another free kill button so all the heavy mains with 10 thumbs are gonna bitch and cry if they further nerf it or take it away

shell sonnet
#

I think we need like a big rebalance of all classes

That way, with everyone getting nerfs and buffs, nobody should complain that "only x gets buffs and my classes nerfs"

But they would probably complain the other buffs and their nerfs were too much

shell sonnet
brazen mango
#

neither heavy or medium should be able to oneshot light, their weapons putting the class at low HP is fine (besides sledge 200 damage hit that one is fine)

restive plover
#

U can't balance the game for everybody there always gonna be people complain about something, game for everybody is a game for nobody

#

Exactly

brazen mango
#

it was part of the reason why we had (and arguably still have) a double heavy meta

#

Light gets punished enough by shotguns and burst damage without them oneshotting the class

#

people want light to be even more punished for small positoning mistakes than already is the case but then the same people complain about stun (lol)

restive plover
# brazen mango how does that matter

If you maneuver around them and catch them by surprise they won't even have time to react to one shoot u, but if you go 1v1 with heavy up front like mediums do u done, u can still handle a medium as a light if u really good

brazen mango
#

literally the reason why nuke and old 180 damage rpg made light useless, the class was already completely gone from a fight with a single button press

#

oneshots AGAINST light are only balanced if they FROM a light, or are at a very high cost/ are very niche, like sledge 200 hits or model + quick melee

fleet brook
#

Or before winch the counterplay wasn't running it was walking backwards and shooting and you'd win everytime

restive plover
#

If they don't pull u with a claw and smack u with a hammer like a mosquitoe

#

Got ptsd from it bro

fleet brook
#

I'm saying it'd be a throw pick at best and never used at worst

restive plover
fleet brook
fleet brook
#

They also get out dps by most guns

restive plover
#

Idk I seen few in TA, but it's mostly from relatively new players, don't know why they ruining their experience like that

#

I guess it's cool to deflect bullets like Deadpool

#

I honestly thought light would get them when I saw it for the first time, would make sense

shell sonnet
fleet brook
#

Thank you for being an active detriment to your team when you could've saved your dome for anything else

crisp falcon
#

Ay fellas, so I don't normally run the model because I've always had this same issue but I've recently started trying to using it again because everyone else seems to, whenever I try to interrupt a reload some matches it's fine I shoot and it interrupts the reload, other matches no matter what I do he loads all shells into the tube, am I just being an idiot? Is there a button to interrupt the reload? I'm on console by the way

shell sonnet
# fleet brook Yes because trading your shield and Charge and slam for one kill is worth it an...

but winch claw isn't any different in that regard?
you still use your specialization to get a kill

only difference is that winch has pretty much no counterplay besides "hope hes outside lmao"

and like, thats the whole point
sledge is insanely powerful, in combat as well as outside of it
it needs downsides
in this case it means that you need better movement/ambush abilities or to use items to make engagements possible

#

winch does it in a frustrating way that sucks the fun out of the game

fleet brook
crisp falcon
#

I've always just assumed the only way is to shoot, I have like 500 hours in this and everytime I give the model a shot I just get increasingly more frustrated when I die because I can't interrupt my reload

fleet brook
#

Basically even if you did all the skilled play you were talking about

A light could hit dash and invalidate all of it

boreal laurel
#

Yes 😎😎😎 KS my beloved ❤️ They may nerf flamer but our little slug-thrower is still ours

fleet brook
shell sonnet
fleet brook
#

Why put in all that effort and skill for a 1 button counter

somber raft
shell sonnet
fleet brook
shell sonnet
fleet brook
fleet brook
crisp falcon
fleet brook
#

also dash was an amazing utility trade for the light

Heavy burned there charge and maybe some other items

You used 1 charge of dash that comes back and then continue running maybe 2

shell sonnet
somber raft
fleet brook
crisp falcon
#

Yeah I get all that fellas, I was just intrigued as to whether there's something I'm missing because 80 percent of the time I just can't do what's supposed to happen, you interrupt the reload by shooting so I end up finding other means but it's just slower than simply shooting, if that makes sense

shell sonnet
# fleet brook Both of these are problem abilities that are either bad or god tier depending on...

one thing i find really important though is, dash is no issue for most people
the people that have the biggest issue with dash are melee players

meanwhile winch is a problem for everyone

a sledge player has chosen to play it dispite the risk of dash existing, its their vault
meanwhile winch is a big issue to everyone, regardless of what they use

you can stop using an underpowered option (in this case sledge)
but you cant stop others from abusing overpowered ones

in a world without winch, i could swap off sledge any play something else if it really does not work at all
but with winch, i can swap to whatever i want and still have an issue with it

#

if you use sledge, at most you could be having a bad time

if someone is using winch, they have fun, while everyone else does not

the fun of the majority should be more important, than that of a single player

fleet brook
#

It also meant adding new Melee/ close range weapons for heavy was completely useless

It also limits map design

#

Also it screwed over mediums melee which was already on life support

#

It also screwed over light melee but there entire kits is gap closers

#

When dash came out it was basically killing an entire playstyle because it was severely under rewarding

shell sonnet
#

you need to get close for pretty much everything (unless its like moving platforms)
and when you do, winch just wins

fleet brook
#

Also nerfing winches range made it worse at objective play encouraging grabbing players with it

#

Which is the opposite of what they wanted

fleet brook
shell sonnet
#

That's like saying you chose to play anything but heavy knowing winch exists
because thats how it is right now
pretty much anything looses to winch sledge (unless you can keep at distance, which you cant if you play the obhjective)

only difference here is that winch screws over everyone, while dash only screws over close range weapons

fleet brook
#

Like I said I think both are incredibly problematic

But giving winch to medium won't do anything but kill it's usage

That's like back then someone saying give dash to medium it wouldn't do anything but kill it's usage and at that point you're not solving an issue just hiding it away

shell sonnet
#

It also meant adding new Melee/close range weapons for heavy was completely useless
again, not useless, but you need to play smart, which is what should be making them skillful

When dash came out it was basically killing an entire playstyle because it was severely under rewarding
but if you use melee, youre kind o setting yourself up for it, it sucks but you can just swap and play something else
winch does it to everyone, no matter what you do, you will be killed by it

you can swap off melee, you cant stop a heavy from abusing winch

Winch sucks vs other heavies
no it doesnt
how come you think that?

everyone staying close together so when you're grabbed you can call it out and heavy gets melted
teamwork should always win
it shouldn't be required to kill a single player

which is especially bad for those looking to have fun in casual

I mean medium and heavy at the time and now can play at decent range only class who absolutely needs to close is light
they can play decently at range, true
but they cant force range
a lot of the cashouts are inside, where a heavy can just wait
if you dont move in, you will loose and when you do you get winched

shell sonnet
fleet brook
fleet brook
#

Dash is / was the everything In one light specilzaitions

#

You can nerf winch's range (which they did and they'll eventually make it useless) you can't fix dash

shell sonnet
# fleet brook Like I said I think both are incredibly problematic But giving winch to medium...

But giving winch to medium won't do anything but kill it's usage
medium doesnt 1-shot people with melee and doesnt have the tools to engage in melee fight
on melee you can actually outplay winch and come out on top, making i way less annoying
and since its no longer on heavy, it removes that annoyment

it will be used less but still have uses, not being abused by literally everyone is the point of this suggestion

That's like back then someone saying give dash to medium
yeah, except dash has no reason to be swapped, while winch does

fleet brook
#

Embark has this weird trend of shooting themselves in the foot when releasing new stuff then either over nerf the thing

Get rid of it all together

Or just have blantanly annoying stuff in there games and just shrugging

shell sonnet
chrome bobcat
fleet brook
shell sonnet
fleet brook
#

Imagine if you made a tool that exclusively would destroy all attempts at mid range gun fighting and then shrugged and left it alone

chrome bobcat
fleet brook
#

Also melee used to be better before dash because I don't know what the design team was on when they made a screw an entire playstyle option after making literal wall hacks

#

Remember before dash there was just literal wall hacks

#

It's like embark can't go a drop cycle without releasing something that breaks there game

shell sonnet
# fleet brook Also now you leave heavy with no gap closer and we're back to the dash impossibl...

Also now you leave heavy with no gap closer and we're back to the dash impossible to catch situation
heavy doesnt need a cap closer
sledge deals so much damage that they just win if they get in your face
that is your job, get close, not stay close

for which you can use charge n slam, mesh and goo gun
everything works

And people who are decent at the game backing up and shooting you at the same time
and that is the intended counter
you need to abuse heavies high melee dps to make sure they dont get to

chrome bobcat
shell sonnet
fleet brook
# shell sonnet > Also now you leave heavy with no gap closer and we're back to the dash impossi...

Okay I want you to explain something to me

How is the slowest class even with using utility

Remember heavy is the slowest class so if you see a melee heavy and have any reaction time you've now made him useless but

How is the slowest class supposed to close distance

Sledge's DPS is so high because it punishes stupid or bad play because that's the only way a heavy gap closed on you before

Or you turned a corner and there was a melee heavy

chrome bobcat
fleet brook
#

Heavies main way of "outplaying" was mainly praying charge and slam got them close enough or you'd run into a wall

shell sonnet
fleet brook
#

Basically as time went on melee heavy went from

Okay to niche to dead

#

Melee medium was always dead

And lights melee and close range has always had a consistent player base

chrome bobcat
chrome bobcat
fleet brook
shell sonnet
fleet brook
#

In pubs yeah it was decent but that's because most people in pubs couldn't space correctly nor knew how to play the map

chrome bobcat
#

Not really but it's not bad

shell sonnet
# fleet brook Did you play it in ranked?

no

but you cant make everything viable for comp
stuff like dagger, riot or dual blades will always fall behind

with winch they overly buffed sledge into comp-viability at the expense of everyones fun
not healthy for the game

chrome bobcat
shell sonnet
#

Otherwise you'd just back off and shrug and accept

"I'm never gonna catch this man"

Also there was no way in hell or heaven a heavy was catching a light unless it was a very close quarters map
in which case, again, you could swap off melee

but winch is always a problem

fleet brook
shell sonnet
fleet brook
shell sonnet
fleet brook
#

So much so that if you picked it in ranked your team thought you were throwing?

shell sonnet
fleet brook
#

Basically if you picked anyone but maybe melee light in ranked you were hard throwing

#

Again I think people just accept mediums melee will always suck

shell sonnet
#

we could compare that to nukes

when nukes were removed, the heavies that abused it had less fun
but everyone else is now having more fun

winch is the opposite way
melee heavies now have more fun
and everyone else less

teal ginkgo
#

Idk about that sword light is still pretty fun

fleet brook
#

What about the people who want to try and have fun playing melee if that's the case just don't have melee in the game

fleet brook
teal ginkgo
kind swift
teal ginkgo
#

The rush of killing a melee heavy with a sword if pretty far out as well

fleet brook
shell sonnet
jade violet
#

guys

#

MP5 and M11 which Better

shell sonnet
# fleet brook Ya know you should apply at embark with that thinking you'd fit in perfectly wit...

I probably wouldnt

But i can try to make them aware of issues others and i are having and suggest ways i think they could be fixed

Im not a game dev, and some of my suggestions are probably absolute bologne
But there is nothing wrong with making them

Maybe they spark different, better ideas that they could consider instead

Thats why i make such lengthy discussions as well
I want to put as much explaination and weight behind my opinions as possible

fleet brook
#

It was playing sarcasm

fleet brook
jade violet
#

I want a good SMG to play with,my dashes

#

I dont wanna use SH1900

shell sonnet
jade violet
#

although its really powerful

chrome bobcat
valid garnet
#

Had a meme build for light (i dont play light often) involving cloak, vanishing bomb, smokes and any gadget you want for the last choice worked surprisingly well for powershift

you vanish bomb first then cloak after a few seconds and when your reviving or waiting on your cloak you throw smoke gernades

#

its a diffrent type of light build for sure your not running around gunning stuff and instead sneaking around ambushing things or supporting the team (snipers and turrets hate you)

shell sonnet
chrome bobcat
shell sonnet
#

i guess you only need to hit once?
infinite ammo? (being slightly better close range self defence, but thats just hella risky anyways)

#

even stun gun just does some of daggers jobs better

more range, works from any direction

only downsides are that it needs to reload and that it doesn't actually do damage (but it still performs better against melee than dagger)

rotund topaz
#

also blocking using it feels useless, the amount of dmg taken is a lot (You can't run), at least walking normal and not slowed is a better way to counter this? idk just random thoughts

digital zinc
#

I want a 93R buff. Something small like a slightly faster fire rate, or a little more damage.

sonic kernel
sonic kernel
cunning kettle
#

seeing a medium dash with dual blades would be scary asf

sonic kernel
#

I was thinking more of just an enhanced sprint, not quite a dash. Similar to how soldier 76 can sprint in overwatch where no other character can.

cunning kettle
#

mediums become the new fastest class 💀

chrome bobcat
shell sonnet
chrome bobcat
shell sonnet
#

i dont, i know how hard you can be screwed over
but with dagger it rarely happens to me

chrome bobcat
#

Still you can 2 shot a heavy in the face (also I'm just a sucker for double barrel shotguns)

fleet brook
#

Basically melee is balanced/ designed around the fact that you're very likely never gonna close the distance imo

#

And tbf the old combo for sledge didn't even really involve sledge to kill the person

chrome bobcat
fleet brook
vale obsidian
#

it ddose count as mobility item but i won't count it as combat mobility

#

which is what we want for med rn

shell sonnet
# fleet brook Basically melee is balanced/ designed around the fact that you're very likely ne...

^this

melee heavy was balanced because they had to get into breath smelling distance, but if they did you died (deserved imo)

but they dont need to do that anymore
if they have winch and youre within 15 meters, then youre 1 button press away from dying

it removes the skillful part of getting close that made sledge balanced
(made even worse by the fact that a lot of the action happens inside, where you cant stay further away than 15 meters)

just lowering range made it happen slightly less often while also nerfing utility
something else needs to happen

chrome bobcat
vale obsidian
#

(cough cough) teammate meat shield and cover

shell sonnet
chrome bobcat
shell sonnet
vale obsidian
#

idk what you mean by that

chrome bobcat
#

They usually try to get greedy outside which you can easily punish

shell sonnet
#

no?
i mean, they do

but theres plenty enough heavies that just disallow you from existing outside

kinda like a reverse sniper

vale obsidian
#

crazy cus in my lobby heavy hammer always play in doors

shell sonnet
#

funny enough actually

dont like snipers? just exist indoors
dont like winch? just go outside

imma just escape into a black hole then

vale obsidian
#

and they say skill issue lmao

chrome bobcat
hardy dust
#

At least snipers can't do much for the objective

shell sonnet
vale obsidian
#

terrain destruction on a light gun? that feels worng

chrome bobcat
#

Lh1 is basically that

shell sonnet
#

thats why id prefer terrain destruction

but higher risk-higher reward lh1 works too

we have 3 different assault rifles that do basically the same with little difference

chrome bobcat
#

I dunno man maybe make sniper a projectile

shell sonnet
chrome bobcat
shell sonnet
#

@solemn forum
you get punished for your teammates choice of also using defib (good luck coordinating that in casual)
you get to use the items that signify your playstyle less often
and it can just be saved until the very last second, when its most important, on the last push to take the cashout, brute forcing a win anyways

it punishes casuals and doesn't stop comp players from abusing it

please dont be discouraged, keep giving ideas, but i dont think this one would be all that helpful

tiny bolt
#

whats the best heavy shotgun dps wise

shell sonnet
mint kraken
#

I've got a cool idea for a new gadget:
It's a backpack and let's you use another specialization as one of your other gadget slots. Basically 2 gadget slots to get an extra specialization

kind swift
hardy dust
shell sonnet
chrome bobcat
hardy dust
#

It shouldn't do 115 at long range

shell sonnet
hardy dust
#

Quickscoping sniper actually fits in the game

#

Camping sniper doesn't

shell sonnet
crisp heart
#

The should have adapted the tf2 charge sniper mechanic

chrome bobcat
#

Either you delete the sniper or you make the sniper as close as possible to a shotgun

chrome bobcat
hardy dust
#

Having be good at midrange and viable at close range (since quickscopes are pretty hard compared to other guns) would be fine

shell sonnet
kind swift
chrome bobcat
#

Give the sniper reverse damage fall off or something

hardy dust
chrome bobcat
shell sonnet
remote swan
#

i’d much rather deal with someone sniping one room down, instead of 2 buildings down

hardy dust
#

You can't react to claw, you just have to hope the heavy messes up

chrome bobcat
hardy dust
#

Same thing with rpg, hope the heavy messes up

covert parcel
#

make a sniper a cqb "quicksnipe" instead of play "infinite effective range while you only have 30M" ?

crisp heart
#

Snipers are a common annoyance in a lot of FPS games. Are you sure their OP? Or is the person using the sniper just good

covert parcel
shell sonnet
#

ok, on another note

defib
what if we make it charge for 3 seconds, but it instantly revives

3 seconds is a time id reasonably expect someone to react and have a chance to kill a medium at walking speed

mediums would need to wait until theyre sure its save, charge behind cover or use stuff like goo to make cover

and it still saves time overall on revives

hardy dust
#

They're not op, just annoying and uninteractive to fight

covert parcel
#

yeah

remote swan
#

i don’t really find sniper hard to deal with

chrome bobcat
hardy dust
#

I don't mind unless it on power shift

covert parcel
covert parcel
crisp heart
#

If you guys really want to stop snipers from cqcing. They should increase the zoom of their scope

shell sonnet
hardy dust
#

I want to increase sniper cqc

#

And decrease their ranged ability

remote swan
covert parcel
hardy dust
shell sonnet
chrome bobcat
covert parcel
#

better for marketability

shell sonnet
kind swift
crisp heart
#

Significanly increase the zoom of their scope and watch them try to aim at you from across the room while you strafe

chrome bobcat
kind swift
shell sonnet
chrome bobcat
crisp heart
remote swan
shell sonnet
covert parcel
#

id like it to be a shorter hold e
while holding defib, use E / LMB to 2.5s rez
whatever % health to balance the hole e timer

chrome bobcat
shell sonnet
#

i spend too much time in this chat

kind swift
chrome bobcat
covert parcel
shell sonnet
chrome bobcat
kind swift
covert parcel
hardy dust
covert parcel
#

what the fuck is healing, DEATHBALL 🗣️ 🔥

shell sonnet
kind swift
chrome bobcat
hardy dust
shell sonnet
chrome bobcat
kind swift
hardy dust
covert parcel
#

ive played main / off tank in OW mostly, its a cousin to to heavy
heavy does not need a closer tool in high elo

crisp heart
remote swan
# shell sonnet <@966142807486132364>

i don’t know
having longer time until the player actually revives, plus a decently low hp object that cancels it would let you have some more breathing room to either kill the medium, or force them to back off, which lets you cancel the revive

covert parcel
kind swift
shell sonnet
#

now that i think about it a bit more, winch is a little like nukes though

nukes take the 1-shots to the enemy
winch takes the enemy to you for a 1-shot

covert parcel
#

lower HP = faster animation to fight back

shell sonnet
hardy dust
covert parcel
#

you can still do both, its just a trade off

crisp heart
#

They should add stun effect to the defib. It'll be funny

chrome bobcat
remote swan
shell sonnet
kind swift
covert parcel
hardy dust
covert parcel
#

OR you hold for 2 seconds, rez anim for 2 seconds, 100% HP

kind swift
hardy dust
#

There's no fun in dying because you got near a heavy and they pressed 1 button

hardy dust
shell sonnet
covert parcel
#

the dude has 1 HP tho and ur looking right at him

kind swift
chrome bobcat
remote swan
#

i think i-frames would have to be removed for that defib to be balanced

hardy dust
shell sonnet
#

an instant 2v1 situation

chrome bobcat
hardy dust
chrome bobcat
#

Same as the winch. Still 1 button

hardy dust
#

Except winch has 12m range and you can't counterplay it

chrome bobcat
#

Only difference is light actually is taking risks while doing so

shell sonnet
remote swan
#

the fact that winch ignores shield is what scares me

crisp heart
kind swift
shell sonnet
hardy dust
covert parcel
hardy dust
#

You can shoot back, place cover, get behind cover etc...

chrome bobcat
kind swift
remote swan
hardy dust
kind swift
shell sonnet
hardy dust
shell sonnet
#

would data reshaper be busted if it had infinite ammo?

chrome bobcat
hardy dust
kind swift
shell sonnet
#

maybe with way lower range

so turrets actually get to do somehing before you reach them

remote swan
#

i remember seeing data reshaper getting added, and thinking “wow, this will be so useful” only to realize that to use it on enemy gadgets will almost always get me instantly shot

chrome bobcat
kind swift
shell sonnet
#

that way you at least dont waste charges trying to reshape a rocket 🥲

hardy dust
#

Imagine the carriable spam you could do with inf ammo

chrome bobcat
crisp heart
kind swift
shell sonnet
remote swan
#

just merge data reshaper and dematerializer into one

chrome bobcat
shell sonnet
kind swift
shell sonnet
remote swan
#

unless they re-add recon as an ability to see canisters and gadgets through walls instead of players or something

chrome bobcat
covert parcel
#

defib rebalance:

how long you hold = HP restored
lower HP = faster "hologram" animation to fight back
(still a flat 1s animation, so (1 second + HP value timer) is the rez time)

hit me with a yes or no

crisp heart
#

We have a weapon that throws explosive grenades, we have a weapon that throws fire.
Should we have a weapon that shoots out gas?

#

Complete the trinity

chrome bobcat
shell sonnet
#

i know

but thats my personal experience
it sucks when items are straight up removed

recon had it coming, but still

remote swan
#

i just want recon back in some form, even if it doesn’t see players

kind swift
#

anyone remember the recon nerf?

remote swan
chrome bobcat
shell sonnet
kind swift
shell sonnet
remote swan
#

i honestly think just gadgets and canisters would be enough to get use out of, but holes could be cool too

chrome bobcat
crisp heart
chrome bobcat
kind swift
shell sonnet
chrome bobcat
remote swan
chrome bobcat
#

Honestly I don't know how anybody could ever enjoy a long range weapon in a medium-meele range game

#

I think anyone who likes snipers is just ragebait like seriously

kind swift
kind swift
chrome bobcat
chrome bobcat
remote swan
kind swift
crisp heart
#

Mines, motion sensor, etc would help them survive more too

kind swift
kind swift
crisp heart
chrome bobcat
chrome bobcat
crisp heart
chrome bobcat
#

My god I'm discussing balancing with people who enjoy snipers. I'm going to sleep now and try to forget people like y'all actually exist

kind swift
shell sonnet
kind swift
chrome bobcat
remote swan
crisp heart
remote swan
#

honestly, the finals is one of the few games where i think snipers have a good amount of counter-play

crisp heart
shell sonnet
#

@night gate while you try to glitch, the medium shoots you
it would be better, but not good

good idea though

crisp heart
kind swift
shell sonnet
remote swan
#

i honestly find sniper fun to go against

shell sonnet
kind swift
shell sonnet
#

why did they even lock it to begin with

night gate
shell sonnet
kind swift
remote swan
#

i enjoy dual blades while fighting lights, because they kill themselves before they realize they should stop firing

crisp heart
crisp heart
#

"Man, RPG is so broken. Who thought it was a good idea for a gadget to one hit kill a light?"

#

It's literally the same thing with sniper

shell sonnet
shell sonnet
crisp heart
#

Re-balancing is good, yes.
Removing weapons? Nah

remote swan
night gate
crisp heart
#

Also, consider the fact that no matter how "balanced" a weapon may be, people will always complain. (Especially after a bad game)

remote swan
hardy dust
remote swan
night gate
#

Instead of nerfing or buffing damage and cool downs maybe experimenting with recoil patterns or other weapon properties?

remote swan
hardy dust
#

Changing recoil patterns sucks in every way possible

arctic fog
#

Very true

night gate
crisp heart
#

Speaking of rework, have they fixed Shield yet? Is it still buggy?

hardy dust
#

You can't use you main weapon for 45s after shooting??

arctic fog
#

The dome shield nerf was a bit extreme imo

hardy dust
night gate
crisp heart
arctic fog
#

It already isn't

crisp heart
#

Whoops

night gate
arctic fog
#

Except getting chased by triple riot shield. It's like a horror movie

remote swan
crisp heart
remote swan
#

sledge is my mortal enemy

arctic fog
#

Heheheh that's me

night gate
#

Been using only dual blades i love them things

remote swan
crisp heart
night gate
#

The duality of dual blades and shield do you want offensive damage or defense?

remote swan
night gate
remote swan
#

i miss the old bug with the riot shield where the hitbox was active during interactions

crisp heart
#

They should add in a medieval skin for the riot shield

#

It would look so cool

remote swan
#

i fully agree
i want a lot of medieval skins

glass anvil
#

I agree

night gate
#

Medieval weapons would be dope

shell sonnet
#

id like to hear some opinions on something:

a gadget that insta-steals would remove risk in the same way defib sidesteps the risk of a normal revive

remote swan
shell sonnet
#

just the risk

that an instant steal would be more impactful is obvious

shell sonnet
crisp heart
#

Glitch grenade being able to cancel defib revives, I feel like that'll make it too useful.

shell sonnet
night gate
remote swan
shell sonnet
shell sonnet
remote swan
#

anything you can do to make a cashout safer, you can do with a respawn trophy

shell sonnet
remote swan
#

i find that the risk of the defib comes from the fact that you have to put away your weapon and do the small charge up time to get the revive, meaning if you aren’t careful with that part, then you can very easily die while trying to, or after getting the revive

#

it means you can’t fight back instantly while going for the revive

crisp heart
#

Yeah, defib needs to be looked at. There's a reason mediums always needs to carry them or else people will think they are trolling

remote swan
shell sonnet
# remote swan i find that the risk of the defib comes from the fact that you have to put away ...

you put your weapon away for about a second

ttk for a lot of weapons is ~1 second (with all headshots) iirc
which wont happen with the medium crouch spamming/bunny hopping (or if they just run around a corner or fall from a building)

if you do fight the medium, they will attack you back
if you manage to kill them, you will be on low hp and out of ammo, then the defibbed kills you
it brute forces a 2v1 on your end which pretty much always results in death

the only times i die before i get the defib off and shoot back, is if im being silly and charge from halfway across the room or run into 2 people
everything else is just a straight numbers advantage on the users end

shell sonnet
remote swan
# shell sonnet so you agree they're too strong?

i do think they are too strong
also i don’t personally think that you should be as vulnerable while using a defib compared to a normal revive
i think that the issue comes from getting another player back that quickly

crisp heart
#

Yeah, I can't think of a reason not to carry defib. It's just a very safe way to revive someone. They try to balance it by making your teammate half health on revive, but it's pointless if they're invunerable on respawn.

#

I feel like they tried to imitate Mercy too much on this one

shell sonnet
#

i think that the issue comes from getting another player back that quickly
not sure how we could balance it around that part tbh

glass anvil
#

I just wann alevcel up man

remote swan
#

that’s why i had my suggestion
it kept the activating part the same amount of risk, but it made it so that the medium had to stay and defend the revive while it is reviving, or risk having their defib wasted and on cooldown

shell sonnet
remote swan
crisp heart
#

It'd be funny if they'd just allow you to be able to carry enemy statues

shell sonnet
remote swan
night gate
remote swan
shell sonnet
night gate
remote swan
shell sonnet
# night gate Use gadgets to soften the enemy up ?

im pretty sure that gadget use leads to an overall slower ttk (except for rpg which is busted anyways)
if you try to sync a frag with the defib the medium kills you while you hold it because it need to be held during the animation

shell sonnet
remote swan
night gate
#

Personally i would use things like sentry’s, gas and pyro grenades instead of frags,.

shell sonnet
raven gulch
remote swan
#

either you win the fight you are in and stop the respawn, you lose the fight and they respawn anyways, or you didn’t play aggressive enough

shell sonnet
# raven gulch Second guy has 125 hp

id like to make a simplified example on that

imagine you have 1 player with 200 hp, and 2 with 100
the total health pool is the same, 200
but the 2x100 hp players have twice the dps

that they only have 125 hp doesnt matter, because you will have less by then

night gate