#💣┇weapons-gadgets
1 messages · Page 66 of 1
Fr
would you rather use riot shield or dual blades
How we feeling chat (im too lazy to keep going)
V9S needs full auto
Save it for the dual glocks bro...
i need a switch on my v9s
Riot shield all the way
Nah, we already have xp-54 and M11 if you want a high fire rate weapon
the fire rate wouldn't change at all...
dual blades
why dont they just remove hitscan from the sniper and give it atleast some justification to be in the game
It’s so annoying on maps like Monaco and Kyoto
Theres NO reason for it to be hitscan
real
i want a small rpm nerf and full auto
v9s
It’s 5
i like them both, but riot shield fits into my playstyle much better
I liked it up, and you were right
gg I lost an internet argument 😔😔😔
Oh damn I didn’t know you were cool like that

Real
If you quick mele it cancels the little pump action
No way! Why am I just finding out about this?
Sa12 is the best heavy weapon
What do guys think about the throwing knifes???????
i think they are way to strong for how easy they are to use
Only after leaning about the rechamber animation qm cancel then yes
But a USAS-12 would still be goated especially if it shot dragonsbreath rounds or slugs
Very strong ATM, but hard to nerf without gutting them completely. I would go with an RoF nerf and perhaps a little lower damage
I think they are properly balanced as the charge up to throw multiple is hella slow
Were the people who owned recon sense refunded after it was removed?
i find my self consistently hard countered by sledge when i run the SA1216, winch has been a huge blessing to the auto shotty but ironically what counters it
If you get winched by a sledge, try to winch them to cancel their m2 attack, it's super easy to kill them if you do that.
hmm ill have to try that, another issue with the winch is the iframes it gives enemies that you hook. Really sucks to have your first and most damaging shot after a winch on an enemy do nothing
would rather use riot shield
if the deflect was less jank maybe i could use it more
there should be a weapon that's just your fists. punch your opponents. your primary fire is your left hand and your secondary is your right hand. if you hold the buttons down you can like charge up a hook or something
trouble with quick melee contracts? now all of your attacks are an even quicker melee
BUFF THE MODEL 1887 PLEASE
UMP-45
...Really?
that would be pretty sick for my Heavy tf2 roleplay
Im 99% sure it doesn't give iframes to people you winch
i've seen it dozens of times, holding down fire while winching and a point blank SA1216 shot doing zero damage despite the weapon being in their chest
Probably a server side issue
yeah possibly
Model doesn't need to be buffed or nerfed, it is perfect.
no
OK 😅
what do you think of this idea for a gadget? the idea is to create what I think nukes were, but also make something with clear and obvious counterplay, and also also to give non-canister carriables a use.
-1 damage on all shots/j
WHAT DO YOU GUYS THINK OF THE LEWIS GUN ?
Shotgun?
still a good gun, people forgot lewis was so good in previous seasons that it didn't even make sense to use anything else, but complain that it isn't the same hold down left click to kill whole teams effortlessly anymore.
It’s way too meta rn, with a faster ttk than the akm as far as I’m aware
Model doesn't need a buff, what needs a buff is the revolver, fcar, dual blades and riot shield
Still fcar on heavy. Just new fcar instead of old.
The LMGs arnt bad tbh, they have a little slower ttk then the ARs if not the same, but you also have to take into account heavies have 100 more health and op stuff like the Rpg and charge that give you free 140 or 130 damage, before the nerf the LMGs had a faster ttk then all of meds ARs
So any updates soon?
idk man, i see Revolver as mediums highest skill floor/ceiling weapon, if you can land 90% of your shots you're just going to mop up in games. Yeah it doesn't compete with range but close and medium range the thing is a monster to someone who's dedicated to putting in the time to get good with it
the worst part is all of the cool western revoler skins have the WORST iron sights in the game 
The range is what needs buffed on the revolver
anyone else feeling like the sniper is a bit unfun to play against
i never really had a problem with it in cashout but with these new modes its getting rediculous
every game of powershift im camping spawns just to deal with the players
terminal attack feels terrible with it
I think it's way too strong in powershift, i also think it's simply too forgiving up close, a sniper with dash can no scope dash melee another light sooo fast
Exactly!
its if we got rid of nuke and one shot rpgs why can we insta someone from across the map
i just don't get why as a sniper i'm able to just delete a light in my face when they have an M11
adding a rock paper scissor element to the game makes the game unfun to casual players
Needs to be a charge up like tf2
i think sniper is hard to balance in this game because it feels pretty well balanced on cashout game modes, it's high risk. But it really doesn't feel balanced around other modes like TA and powershift
Just no quickscoping honestly
Here is the thing about balancing, that would require the devs to actually balance and we all know we won't see any balance changes till season 4
ez fix, remove it from powershift and TA
We'll see
@balmy meadow i mean something that works like an ender pearl Crip
why would they replace the gateway with that? The game is about teamwork and cohesion Latin King
i didn’t say replace gateway 🤦🏻♂️
but like, the only class who hasn't been getting love is Med, i think they'd add something for them before something for light again
yeah, I agree but I was just giving an idea for light I think medium should get a heal nade
what if they added a laser low power rpg for medium class that is guided by a laser?
laser guided my bad
it's a bug
if you time it right it doesnt happen and doesnt affect your sa
https://streamable.com/m6k6v7 93r is so much better after the buff
thoughts on whats better to take for medium?
I tend to take turret or healing beam depending on teammates but for loadout i take akm with explosive mines, pyro grenade or normal grenade, and defib but I see a lot of people take stuff for covering distance and getting higher ground instead. Is it better overall or just personal preferences?
Also thoughts on whats better, invis or dashes on light builds as well
Whatever you want, with enough of a baller attitude you can make basically anything in this game effective and fun
Throwing knifes need to be nerfed 🗣️
this seems cool
problem would be timing i suppose
They got nerfed, they now have an 18 round magazine. Which basically doesnt change anything since 18 is still WAY too much
Did it just 1 burst a Heavy?
Did it??
If those patchnotes someone posted yesterday were correct, yes
K
I have personally enjoyed running dematerialiser, model 1887, explosive mine, jump pad and zipline. Very movement oriented, and I recommend watching tutorials on the Model if you are unsure how best to run it. It can cover a great amount of area and the mines can be used in a number of situations. Ofc it's personal preference but I've found this loadout to be immensely satisfying and fun to play. Hope that helps a bit, and absolutely run whatever you wanna play or what you're good with. 👍
Generally mobility options are better if you have heavies on the team or like mobility focused gameplay. I personally get by fine with just using the map layout to climb and get around.
Defibs are great, especially in the final round of world tour, but don't feel pressured into taking them, especially if you are not taking healbeam in a given game, other options can often make up for the lack of it if you use them well.
There is also a lot of smaller things to consider.
Pyro nades are a great way to clear enemy mines from around the cashout in addition to being a good area denial tool.
Explosive mines can double up as breaching tools when in a pinch
Jump pad can be used to block off entrances or make traps.
I would recommend experimenting around with different combinations and see what stick for you, however I do understand not everyone likes that so an alternative would be looking around on the discord server, people often post crazy things you can do with some loadouts you would not think about on your own.
how do people feel about a mad maggie style drill for light except instead of it shooting lava out it shoots a half as powerful frag with a bigger radius
I got some thoughts about the spear since I’ve been using it recently, I do really enjoy using it but I think the secondary fire could be better, I’m aware it’s purpose is for good crowd damage but at least in my experiences if I’m ever around 2 or 3 people I just get melted instantly (fully aware this might just be a skill issue), but I don’t know if a buff is the right thing, so I propose a javelin throw secondary fire instead, mostly due to coolness but I just think it would be better than its current secondary fire, after you throw it I think it should put in a decent sized animation so you can’t just spam throw it constantly and you won’t be able to attack on a poorly timed throw, so it could be a precise hitbox with decent damage that you have to wait a bit before each shot kinda like the bow but bigger and weightier with less damage, but I think maybe instead of damage it could do knockback or maybe a pinning effect to the person you hit slowing them down to catch up easier, I’m not entirely sure how good this idea is but it’s just a thought I had
Weren't those just their proposed changes they wanted to see?
Ther is a new grenade skin
its called ISEUL-T-REALITYCHECK
Does anybody know how to get it ?
On the bottom it reads Community event, but right now there is no information in-game for that event
👍🏻
Ill either swap to snipe to deal with them or dagger and mad dash to their spawn
The model can 2 shot a medium it's fine imo
It's like that every Powershift or TA game tho. I don't wanna haveto camp spawns and play like a little rat to have a chance to compete
where did you find that?
Probably just look at grenade skins in game
Prolly the next circut reward would be my guess
Yeah, it’s perfect as it is
Dash is used more but invis is still better, the amount of people so oblivious to not notice me when I’m right next to them is insane
nah the one tmrw is a duffel bag
Well if you’re standing still already when they get next to you, the invis is like 99% invisible unless you look extremely closely. But it is very loud though
Is 93r good now?
nah
still too little damage, but probably the best long range option outside of the bow and sniper
Xp-54 and lh1:
oh right lh1, I think it is better now at longer ranges than xp-54 at least in the accuracity ballpark
Bow isnt very good long range
Its either get lucky or hope whoever you shoot at doesn't change course
Y'all were crying about throwing knives despite them being not op lmao
They are fine I bearly see them outside of quick cash and when you move well you usually don't get killed out of nowhere
I would probably make them unable to one shot lights with left click headshots tho
You'd need a heavy nerf for that
yeah that is the problem
Unless you mean 1 bodyshot 1 headshot
Because nerfing them below 2 headshots would make them horrible
yeah that is what I mean. They deal 60 damage already, two shots at once that is 120 it is hard to not make them one shots light with those stat, they would need to have revoler damage and that woul probably make them too weak already
Rev does 74?
Imo I think the fire rate should be decreased and the damage/headshot multi increased proportionally
Also make the m2 interesting
Bc rn everyone who complains is because of how spammy it is
yeah that. Let them hold it at least or change it completely
I like the idea that they are pretty quick, makes them feel nimble as throwing knives should be, but yeah I think there is a lot of room to make them fire slower and still not feel sluggish.
Also adding damage falloff would probably help. I read on the wiki they don't have it and I don't know how true that is but that seems like a great way to control them somewhat
They're pretty bad at range already
Yeah, but apart from being spammy people complain about being nearly one shot by them from longer ranges, where a light can aim the first shot from safety.
Adding like a 20% falloff would change the damage from 60 to 48, 4 shotting lights, but you now have to 6 shot medium instead of 5 shotting them and you have to hit 8 shots on a heavy instead of the usual 6. Would also force the knives into closer range which makes it easier to kill the players.
As far as frustration goes I think that would help a lot. Give the feeling of having a fighting chance instead of being shot down by them from a rife range
Do you have a feeling that the stangun hits you from 50 meters away?(he's hitting too far)
Have they said anything about bringing night time maps and bringing back medium night vision?
that is not relevant now, seems like no for now but probably gonna have to wait for a Halloween event or next year
how do you imagine a balanced recon senses
Wall hacks can't be balanced
Night vision was balanced it only functioned on night time or midnight (pitch black) maps. Wasn't as strong as thermal but made overall visibility much better.
Also wall hacks makes it hard to find cheaters
They are not talking about recon senses its the night vision I'm pretty sure
Fk recon senses for now that's a different conversation I would like night vision to return as a permanent gadget in the medium arsenal
I'd prefer targeting binoculars
they just needed to add thermal vision to medium instead of light
Having the midnight map modifier return and U have the option to put the night vision in reserve, people who didn't take it were at a disadvantage like not having movement options like jump pad or zipline in suspended structures. Having a map based meta is fun.
Medium had night vision but no thermal vision, light had both night vision and thermal. Idk what plans they have for kit additions/changes now tho
the midnight map modifier return? I do not remember such a modifier, what did it look like?
They can
Also it makes catching cheaters harder
Tru
I mean r6 made wallhacks pretty balanced.
Just make the character hold up a device that makes it so they can't shoot or use gadgets at the same time, something like that should work in the finals.
what Wepon and Gadgets is best to use in high lobbies for Medium class?
The copy/paste loadouts would probably be something like: Healbeam, Fcar/AKM, frags, jumppad, defib or Dematerializer, Model 1778, Jumppad, zipline, mines depending on which playstyle you feel better with.
However as long as you avoid the melee weapons and the revolver you will not handicap yourself in any way so just find what feels good to play with and get to the top with that.
Thanks...
I've been running with Shotgun/AKM/Fcar (but Fcar doesn't feel soo good atm...).
Then Healbeam, Jumppad and Defib (always). I've been changing between Zipline, Frag and Explosive Mine but can't decide what's better....
yes
Frag is more versatile and never a bad option, but mines are a very strong defensive tool. Zipline isn’t necessary unless you’re really craving more movement
frag over mines for me
Miss old gas nade
yeah gas seems pretty bad this season, i don't think i've died from it once or really had any struggles with it, now frag grenade spam has been awful, 3 mediums all running frags throwing 6 grenades before the fight even starts is so much worse
Zipline is mainly if you're in a 3stack
It gets much more value in coordinated teams
Also falls off if you have a light in your team
But not by much
You won! I'm definitely stopping THE FINALS, the game is uninstalling.
However, I have a lot of playing time. I gave you a lot of money and time. However, season 3 is horrible. Terminal attack is shit. matchmaking is also crap.
Why not have a rank (gold/diamond....) in Cashing out. We don't care about BUCKs.
all your shit weapons the katana / spear / hammer what is that? We are not playing an FPS.
The game is going in a direction that I don't like. I no longer feel respected as a player. I am disgusted, very disgusted.
I WILL NOT GIVE YOU ANY MORE MONEY AND TIME. GOODBYE EMBARK
Womp womp
Womp womp
Might I prompose a womp womp womp
Possibly even a womp womp womp womp.
I'm more feeling 1-2 womps personally
I’m more of a wah womp kinda guy myself
oh yeah this is a great set of contracts (posting here because it's the closest to relevant channel i can post images in)
I want akimbo weapons
stop yapping
womp womp
The AK and gas mines are great.
Does anyone agree that the reticle of the sniper rifle should be removed? It ticks me off that lights just use it as a pseudo shotgun. I once caught a light chasing me (I was playing winch spear) with the sniper and just dusted him because he was in melee range.
He gave up high ground on the mall in Skyway just to try to 1v1 a spear Heavy in a small room. The absent reticle may discourage that.
Got some goofy ahh ideas for some events since Embark hasn't been dropping any lately.
Event Changes
Orbital Laser removed (boring and was unfun)
Dead Go Boom returns (Makes a sound cue when enemy is about to explode like a beeping noise and will detonate in the next 6 seconds)
New event, Nama Tama Drama - Everyone gets a new head cosmetic that makes them look like the games mascot, Nama Tama, protecting all players from headshot damage.
New Event, Acid Rain - When raining, buildings would slowly lose its integrity when under the rain making it easy to break from the smallest of explosives. Plants and trees would easily fall apart and dissolve under the rain. Contestants in the rain will remove their max health based on their class.
Light - 125
Medium - 200
Heavy - 270
New Event MOOLA - Nothing happens in this event. Just a giant Moola plushy spawns on the map
Terminal Attack will have a chance to have an event mid game. In competitive mode, there will be a moment between rounds where players will have three event options and whichever one gets the most votes will be the event for that round.
Just throwing things at the wall and seeing what sticks.
orbital lasers is the most pointless event has anyone ever been hit by one?
its not abt being hit by one, its when they purposefully stay in one place under a roof to make the building explode. my most fav event yet
i want recon sense back similar to bloodhounds scan in apex, or the scan in R6
yes
honestly i think they should nerf throwing knives by giving them reload and less damage, cuz a gun like knives cant have muzzle flash or recoil. i think im not the only one the devs have been hearing
recon back pls
Imagine Orbital Laser as a gadget. Just throw it down like a Helldiver lmao
add all the stratagems as an april fools joke
That's not enough make an event where the Automatons invade the games
MORE
add the entire game
1 April joke should be reversing the recoil from up to down, it would be the funniest thing to watch all the people who practice recoil pattern get smoked
I feel like orbital Lazer forcing movement is good I want more things that force movement
I feel like giving you a random option from 3 everytime would be better
I started using knives and playing light cause the class is op.
👎
Maybe something like an energy meter, like the cloaking device, the alt fire would use more stamina and when out of stamina, the player would need to wait a certain period of time for it to recharge and they can use it again
how to get Iseul-t reality check grenade???
Is the model the medium meta? Every game I see at least one medium with it
Eh, Model, AK, and Famas are all good. I usually break out the model when I'm going to be fighting a bunch of lights
I think a signal jammer gadget would be a cool addition for mediums to counter sonar.
I think you could do something like the m2 uses less stamina, so you could use it to finish off the enemy if you're low. More fun, less spamable, and gives it a different identity than guns
Revert the Lewis and M60 changes or reduce its recoil at the very least it's unbearable
The game should also have better optimisation for controller players. Give more button optimisation for controller players for example being able to swap to an item with the double tap or triple of a button or swipe on the middle pad of a controller. And also holding certain buttons do a different function to that of that just pressing it or even giving one function like jumping or shooting to different keybinds so u can choose what u are comfortable with given the situation.
Fr
when are you guys finally gonna change throwing knives give it atleast an ammo count an reload animation full light teams all spamming Throwing knifes is no fun
m60 is easy to handle only lewis needs a reduced recoil
They just need to lower the revolver, fall off
All the revolver needs mabey 1more damage
All 3 ars and 1887 are all really good choices
The infinite ammo wasn't the problem before because the knives were kinda ass stat wise
Now they aren't
It's the first two buffs that really made them extremely strong
But the problem is that that is also the change that makes them feel decent to use, so lowering damage/adding an ammo count would be the best
❌
The selling point is that its a close ranged projectile weapon
You do not describe throwing knives as "infinite ammo" you describe it as "close ranged projectile weapon"
Idk to me it just sounds like you can't hit shots and rely on a crutch
i personally found the throwing knives very comfortable to use before the buffs, but that’s probably just me
They were ok before but the changes made them feel better for sure
i liked having the delay before they fired, as it let me line up the shot while waiting for them to actually throw
Most people are used to aim first then click, which is also part of the reason no one uses right click
yea
Exactly! I was thinking it would be a device you put down like an APS turret that covers a certain radius and can be shot. It would be especially useful in TA it could cancel out the tracking dart as well if you are within it's radius. Right now there is no counter to tracking devices.
I would make the delay between the first and second knife even larger than it used to be. Maybe reduce the headshot multiplier a little as well
On god bruh like why would you wanna homogenize the knives they have a niche, just reduce performance not change their identity
I need a riot shield loadout
i use turret, frag, goo, defib
Revert the m60 and Lewis changes and pls pls pls reduce its recoil embark. I know you'll have holiday but I hope really hope this gets to you guys. Thank you.
I second this
Why didn’t medium get a gadget or special for season 3!?!?
data reshaper works on sonars
bring them back to their season 1 stats frfr
Me and not caring what’s a better combo? Like that and the spear and the katanas should all be vaulted
I use defib, zipline, and swap between frags, exp. mines, and glitch traps. For spec I prefer demat but I’ll use heal when I have to
When I use a riot shield and am getting shot at, I usually wait until they reload but tk has no reload meaning I’m stuck they’re acc so annoying
you gotta break their ankles
I know some people consider heavy op already but it would be so cool if they had a big sniper, because heavies don't have options for long range encounters imo
its because of their mistake with buffing this they are now slowly buffing things
Glitch traps shouldn't stop you from putting in a cash out 😒
Glad to hear it 🫡 and same here
same, hoping it gets more attention soon 🙏
increase spread on 1887, tight spread combined w the unpredictable movement in this game makes it way too high skill. (skill issue) (i have it level 8 and drop 15+ every game with it)
this games a balancing nightmare coz the last thing anyone wants is an unkillable mesh shield crane camping heavy
lmao, but the crane can be broken down if you know what to blow up
yea true and then their morals will stop them camping church on monaco, or any tall building on seoul, kyoto or skyway
add sniper heavy immediatly devs!!!
like heavies have morals, im a despicable heavy player
thats right! so maybe they will camp church or any tall building. what will we do now?
i think heavy sniper mesh, and two healbeams with ARs to fend off anyone trying to attack their postion will really spice this game up!
bro realised how silly his suggestion was
whats the secret to doing more damage with the flamethrower
what im tryna figure out, ppl clicking and instantly doing 90 dmg, meanwhile my flamethrower has less dps than quick melee
EXACTLY
Fire damage
Maybe a throwing axe for medium just because it sound cool
whats meta rn
anything you are good at
before those changes you needed a bit of skill to use them properly and they where fun to use. now its just a no skill weapon and 1 of the Easiest weapon to use becuz its just aim and spam tk and if you against multiple lights in a team nowadays most lights all use TK and every match has a lot of lights becuz they rather want lots of kills and easy way to destroy all classes and win. Especially now there is no penalty for getting team wiped or killed in in world tour
then you need to work on your aim more tho
katanas are fun and good if you know how to play with it
dual blades
give it an antimaterial rifle that can wallbang(only 1 wall/stair/ceiling per shot) but does less damage when penetrated a wall or ceiling
i know but he called them katanas
i'm learning to play heavy. what primary wep should i be taking into WT ?
i recommend the lewis gun, its pretty solid
🤔
do you not like it?
no. it's just something to think about.
Flamethrower/ Melee
like hitting V ? or using hamma/spear?
also yeah flamethrower very good + winch, especially against lights
I wanna eat an invis bomb
🔥 thrower is great for beginners or those that are not exceptional aimers. If aim is exceptional there's some better options with lower TTK
mine was more like reduce its effective range, from 35-ish to 25, but give its right-click charge less time at the expense of longer delay for each shot
as a shuriken (yes I called it that) user, that would be damn awesome
add dual pistols! or any dual wielding gun. Its always super cool
Reload on throwing knives might be a good nerf idea
so the model 1887 doesn't do increased damage on headshots. does that mean you can't get headshot damage with it for the headshots contract?
This extends to every shotgun.
so. no reason to track both at once then, I suppose?
but anyway in other news I think I like the model 1887
if you are arguing for the fact that TK takes skill, you are inherently mistaken, the problem isnt the damage nor the infinite ammo it presents itself, its simply the fact you can spam it at a high rate of fire and get close enough to someone winning the fights 80% of the time
nerf the fire rate and rework it into a burst fire that has delays between burst
burst fire on TK would be really nice. good idea
Dagger backstab counts as a headshot
But apart from that, there's nothing that can do both contracts at the same time
leave the bow alone
its good enough as it is
it doesnt need buffs nor nerfs
for the love of this game
revert the fcar
Dude, no.
yes, the fcar actually takes skill
it shouldnt be a another akm
It should have been nerfed in a different way, I agree. But it still needed to be nerfed.
the fire rate
Besides, it was and still is a very easy weapon.
Don't play much light, but the lh1 also got nerfed. And m11 needs you to be right in somebody's face to take advantage of the hipfire, having much worse recoil otherwise.
the lh1 hits at a 100m without damage drop off, extremely easy to use now and the m11 is reasonably easy to control recoil with ads and shreds reminds me of the r97 from titanfall
i would love for a decrease to the damage drop off range for the lh1
i would also like to see the med ars rework into their own roles at range but counter each other, the r357 more of a accuracy buff and the grenade launcher being more impactful
im not really a fan of the akm and the fcar being so similar and being decided based on preference rather then tactical use
heres a idea why not make the fcar into a semi automatic
the fire rate needed to be nerfed
What new weapons y'all got for me? Lemme see those ideas
whats stupid is the state of the l1h1 and the tk, it makes the fcar look balanced
Tk isn't as strong as its annoying
Lh1 is strong, but its on light
Imo it deserves a fire rate nerf
Old fcar was much worse than them though
i agree make it a burst fire with a delay
Idk if making it a burst fire would be good
That's a very big rework for something that doesn't need it
i would argue a light gets close enough to a med with the tk and they will win the fight 80% of the time with how the med weapons function now
If they get the jump on them, sure.
But overall they preform worse than lh1, smgs or v9s.
They're just very spammy and don't take much skill overall
it required recoil control where as the knives are spammable
It also had really good range, really good ttk and did was on medium
The recoil wasn't even very bad
The entire meta revolved around it
maybe make the recoil harder to use, i like the idea of med having a good weapon that is all rounder that with enough practice, it can potentially be one of the best weapons in the game , i think all classes need their all rounder and the niche feel in the role to spice things up
That's the ak. Fcar was supposed to be a sidegrade, but ended up being a straight upgrade
the akm is not good as it was beta
i disagree i think its good because of the extra rounds in the clip
it would be awesome to see it reworked into a slow firing weapon that does more head shot damage and better at close ranges
The fcar?
the akm
Why not rework the fcar into that. Akm is fine as is
i prefer the famas right now out of all the med weapons
I prefer it out of all the ars
if it had a scope it would be the best
i want it to be where selecting a med ar can affect the strat that the team has
for example the fcar being good at close range, should let the other teammate select something to cover for the range
Ab ammo count would be nice
It's just an always ready weapon
Wait im stupid, I thought they were talking abt lh1 cuz I was talking abt lh1
Imo tk needs dmg up, fire rate down and more visibility
Make it take skill to hit shots and not spam
lh1 is either over powered or under powered and I hate it
And an ammo count to actually punish mindless spamming like with every other non melee weapon
Depends what the count is
Too low -> its just a worse gun
Too high -> same issues
imo reduce headshot damage. other than that I'm fine with it
in y'all's opinion: what's better sword or dagger for light?
Sword by far
Actual mobility, doesn't get hard countered by a wall
So much more potential
tk can kill with alt fire with one shot
If you hit the alt fire headshot you deserve the kill
A projectile with windup and it can only kill on headshot against the fastest class
It's probably one of the hardest ways to actually kill a light
if you hit behind or point blank its extremely easy to do
Extremely easy is a longshot
Idk it just kinda has the luxury of you get to miss infinite times with it no other gun has that
Point blank you still have to windup and hit headshot
And behind is pretty easy to miss at midrange
At the expense of worse ttk and pitiful range
I've been playing since beta I can get pretty good range with them
They weren't even in the beta
Lmao
I'm saying I've been playing since they came out beta is just covering everything
Also they got a ease of use patch mid range isn't hard to hit
Against a moving target you gotta lead shots
TKS are better for body shots mid range to far
At midrange they're just bad. All the guns outpreform them by miles
They're only an issue up close
No need to reload plus not very responsive
If you fight with a gun at mid range people will know they're being shot and sometimes where and re engage you
Tks are also an ungodly third party weapon
They also deal mostly burst damage which has its own set of perks
Tks are problematic up close but apart from that they're pretty ass
the v95 is arguably the best gun in the light class tied with l1h1
no that gun is ass
V9s is about the same as m11, which are both below lh1/xp
imo
Xp/lh1 is meta rn
i saw many people want to nerf tks by killing the infinite ammo rather then nerfing the damage lol
The dmg isn't good tho
have you see the range on that shit? lol
v95 is better then xp, head shots are beter
Harder to use, worse range, much less consistent
explain this
Xp is good because it's insanely well rounded and has absurd ranged damage
Burst dmg, they're only a fast kill against light
But then again, over half of light's weapons can "1shot" light
ive seen it and its absurd but the gun really is over rated, i cant tell you how many times that gun has failed me to take out multiple tagets compare to the v95
You can kill a light with one left click if you land a headshot.
Although tks are one of the easiest
MAKE IT CAN"T
dont do anything to damage just slow the fire rate down
tk is the only weapon light have that force me to burn dash every time its fire
only weapon in the game now that i think about it
(not counting gatgid)
So melees don't?
It kinda makes sense dashing away is good counterplay for a weapon that does good up close (tk) tho
not really posible most of the timee espically when i play close range/ in building most of the time
even more they have dash
So how would it be different if they had smth like sh1900 or sword
the sawed off has limited range
Ik, but in close range/building
sword i just dash anywhere when they dash so im always an arm lange away form them
2 shots
I'm pretty decent with them from range besides you don't kill from range you just weaken and annoy then go for the kill
and the sh1900 feel like just another gun imo, i just play normally
wait is sh1900 the db?
Yeah but they're a downgrade from basically every gun at midrange
Honestly I'd take them over SH but that's obvious
If they know how to superdasg they can easily close the gap tho
Or a m11 but I'm more comfortable with them then the m11
superdash?
Yeah true..
Lunge + dash timed properly
i prefer the m11 over the xp
Also they're tracking feels the least affected by dashing
non of the sword i fight do that lol
For a mid range fight?
closer mid range if its far mid range im using my v95
Tbf I've never liked the m11 but when TKs dropped I played them for hours because it was my off day
i play m11 purely for the fast reload
(also im too used to the recoil)
I play m11 for the hipfire
could also be my preference for the silencer sound it makes
burh the hip fire let me down more then i can count lmao
true
maybe i just don't like relying on rng in genaral but i never use hipfire except the closest of range
this game really doesnt have good hip fire
Ik but I'd rather just use the xp/v9s if I wanted anything else
So I hardly use the m11
its a great close range weapon that can cover distance
not far like the xp but far enough to beam a med or heavy
dude DB is the most Get-IN-Get-Out weapon in the game, and i will rate m11 second on that list
out of the weapon i use anyways
m11 really does show cases on how the light class should be played
you hit them on the flank or run to cover
i barely fire 70% of the mag most of the time before i reposition
im the complete opposite i beam then repositon and take advanatge of the reload and strike again
i wish i have a clip to show case this but im enjoying mediium too much rn
whats the class
i love using the famas as a support weapon, pepper the team then have a team mate clean off the rest
bro i play eveything like a light lmao
medium i flank to play as a fat light with more utility
and heavy i play as obese light to take attention form the enemy support medium lol
yeah i love doing that hahah
moving like a light as heavy with a flamethrower and goo gun hahahaha
@lucid barn pls nerf hook dev 🙏
Eventually embark is gonna nerf the hook into being useless or having a long CD and then people are gonna say embark killed it and it'll be the same people who called (spammed)for it's nerf
I AGREEEEEEEE
besides the winch claw whats vaible for heavy?
C&S is stronger, mesh is very good in comps, googun is googun
Sheilds nice if people are too stupid to have glitch grenades as a secondary option
If winch is removed nerf then heavy will be unviable
No?
*melee heavy
Charge and slam are more useful for destruction and gap closing then damage and well if you want a gap closer bring Winch
Mesh is good as long as they'res not a glitch grenade rat running around
Goo gun is fun not competitive because it feels slower and you have to put your gun away
#DONTTOUCHWINCHCLAW
Nope, melee heavy was literally fine the entire game so far. Winch melee just promotes a skilless version of it
Goo gun is bad because it has to contest against other heavy specs
Theres skill wdym you gotta aim with winch claw!
Hardly any. Sledge was fine without winch. Winch just promotes a braindead playstyle
Sledge was clunky and difficult before winch cuz there was hardly anything to close the gap for heavies
mesh shield is good and goo gun is great but the amount of combinations you can possibly do with winch claw exceeds it as it seems, it makes the sledge hammer a weapon that can be countered easily into a menace or the fact that you can pull the cashout box out of the building and down the lift is insane
Goo gun is bad because goo nerf + people got smarter and subsequently faster at the game
Sledge relied on positioning, and sledge was good at that due to the destruction capability. Goo gun was a skilled option to close the gap. Winch is just "wait for cooldown to end and get kill"
goo gun is good for repostioning and being used as a stair case or blocking doors
i love hitting my team mates with it
Sledge felt like a destruction tool first and oops your enemy mispostioned you get a kill second
And then dash was introduced and just destroyed that dynamic
I pray for your downfall
lmfao
?
Dash should be a hard counter to melee heavy
also if i have a sniper on my team and wants to crane snipe i tk him
Nvm you're good
Yes but completely locking out both shotgun and melee builds for heavy since dash is lights best specialization it basically killed weapon variety in the game
Shotgun can do fine against dash
Making more people default to the op lmgs
Especially if they had it in there second slot which I always did
Also cloak is better than dash in better comps
Old cloak new cloak people can both hear and see easier
im suprised thermal vison isnt used as much
When using a melee (no range) on the slowest class, you have to pay a huge downside. Light with dash (best mobility) is the worst matchup for that. It makes sense that you should lose.
Both. Nerfed cloak is better than dash (especially now) in higher comps
Point being dash basically killed melee heavy since the heavy couldn't do anything about it and it was basically a free "oh I've misplayed as light and mispostioned this would usually get me killed but I have dash my get away button"
Its a hard counter. It makes sense it should win.
You're saying that as if heavy doesn't have 1-2 free win buttons
To counter an entire class
Melee heavy v. Dash is one of the worst matchups in the game
mgl heavy with cs vs mgl heavy with cs
Wait this game is 3v3?
lmfao
5v5 power shift
Is it worth da download
depends on your preference of fps
its best described as a team based arena shooter that has environmental destruction
So you endorse instant win buttons
Also those instant win buttons don't butcher build diversity and limit the weapons embark could give heavy
Why give heavy any new melee weapons if they would've gone unused because dash existed and they're was no counter to it?
Idk I play slot of r6
I should win without skill and have a free button to correct most to all mistakes I make in my matchup.
Yone levels of unbalanced
Dash always heavily encouraged me to start using flamethrower so one good thing came out of it for me
Y’all think ima like dis game I got 4k hours on r6
Depends
I also like ovee watch
As an R6 player what do you like about R6 because this game plays nothing like it
Having multiple unbalanced things isn't good
Adding cancer to go against the original cancerous thing you added isn't good design
Ima just try it out
"man people really hate this isnta loose get out of jail free card we made for this match up let's make another to counter the original"
Dash inheritly unless it becomes terrible will always be a get out of jail for misposiotining as light
Been like that since it was introduced
For the off chance your enemy was stupid messed up and mispostioned they get a nope timer on a short CD and it makes them impossible to catch
thats just mobility in genaral
really don't know how to balance it
You can't really grapple out of a heavy melee range
(Without a long CD)
Dash reinforced a shit meta and made it worse
That's like saying "people who complain about winch should never play again" both are cancer just for different sides
Both are effectively mistake erasers or easy mode for there respective class
i won't mind all of these if embark fix it soon...
The "skill" of oops I've mispostioned but I have a button that can undo it for me
pffft
Or somehow I as a light have let a heavy gap close on me because I don't know how to shoot and run
I don't inheritly dislike dash it's just been annoying to me that each class besides medium is getting a mistake eraser or easy mode
Light in general already counters melee heavy
Winch is cancer because they added it to counter act the cancer they made in dash
And dash isn't broken at all
Which is why I was confused on why they added a specialization that made that worse
Because the game doesn't revolve around a niche pick on one class?
Being Cancerous and broken are separate
Dash basically took the skill away of distancing and shooting
Also dash still counters winch
Dash enables more plays and mid combat positioning
delete the sniper
Mid combat repositioning
this is the one time i agree to removed a gun
If you get pulled and heavy doesn't have rocket when you get yoinked mash dash backwards
Yeah no I never said that ?
And you still are set up for free damage by the stun.
It still kills if you have anything but sledge/mgl
"I guess" since I've heard that a ton from other who say dash counters winch
I actually like that idea it's just it has such a short CD that it can be used for both out of combat and in combat moves
I've mained light since beta and played shotgun light and dagger light as part of a TF2 build back when it was terrible I played light before you played the game and I still run dash with my shotgun/ v9s light
just a light main defending their bs kit again
Ik how dash works same way I play anything before calling it bad
Dash opens up skilled play I don't argue with that it's just if the CD per charge was a little longer it'd be cool
bro thinks you need 100 hours on a gadget to be able to have a valid opinion on it 🤣
Its not even strong. It didn't even get close to deserving it's nerf
Charges of dash are cheap but it didn't need a nerf
im kindda meh about everything rn
There's a difference I generally don't want things to be nerfed reworked into a new purpose sure but not nerfed
i did not say "adapt" i said "get a feel for" thats not the same thing
Difference
Nerf RPG CD +20 seconds
Vs
RPG player damage 60 CD reduced to 15 arena destruction+ or stays the same
Dash has skill expression but enables skilless players
Big issues ought to be reworked, small ones need nerfs
You can say that about way too many things.
YAP YAP YAP
Sadly yeah
i agree
what is the current CD?
and why would anyone waste time to do that?
But not exactly in a bad way. If something is versatile it usually does that
There's a difference between a skilled item
That enables skilless played and a skilled item
stop yapping
40 seconds
im here to yap mf
Most things in this game have both a skill floor and ceiling. The issue that comes in is that the devs want every skill floor to be equal so casuals can enjoy
But high skill players suffer as a result as it usually sets an artificially lower cap on the ceiling
I feel like items with a low floor high ceiling should give you value based off of where you are on the scale not just really good value to greater value
not everyone you disagree is a heavy main mf
I already said the RPG is problematic and have been saying it should be changed to an arena damage weapon for like 2 seasons now
Brother who hurt you 💀
Yeah, but that's very difficult to attain, especially with extremely versatile items.
It's better off focusing on actual issues before trying to fix those.
One of the worst examples of a low skill floor
Often compared to the sniper rifle in terms of damage output and I simply do not understand this comparison.
There is a MUCH higher ceiling (and even floor) to the SR-84 compared the the RPG
monky
Fair but if dash had a slightly longer nothing drastic 1-2 seconds between charges recovered it'd fix the issue
Dash is kind of a get outta jail scott free card most of the time
We should be glad it only got a 1 sec nerf
Rerouting the conversation to quit the pointless bickering.
That would make it a LOT worse
ay why you delete that msg brother xD
Winch should have a higher CD for grabbing players but a lower one for interacting with the environment
Dash charges feel oddly cheap to me ? Like I get them back as fast as I spend them mostly because I don't waste them
Damn, muted role 💀
xD
Also my team tries to reset between fights so usually I have my 3 charges back per fight
Since dash is so versatile, I find they're always on cooldown unless im about to engage
that had to happen at some point this debate is on fire😅
I'm very niche with my dash charges unless I'm mid fight or right before guess it's different mindsets
I suffer hard from "I might need it later" syndrome
yoo i just leveled up to rising star 👍
I just find they're really good in fights and for positioning, so I always use em
And having them full is useless unless im gonna engage
True I use mine sometimes for poisoning but depending on weapon that's unneeded I use mine mostly for cover mid fight or mind games
1/2 of all light mains are cracked out kids who run on 3 monsters this is well known
So are walls
Dash also counters medium melee weapons but everyone forgets medium has those anyways
It's super easy to counter dagger in general
And coms/ having eyes
Well, so does running for 2/3rds of the classes. Medium's melees are just bad
Delete the sniper?
Vote here
Medium doesn't have enough tools to close distance
I feel like even if medium had gap closers they're melee would be bad
Depends how effective they are
Mediums would also only want to close the distance on other mediums or lights
Getting closer to a heavy is usually stupid
Also in short I don't like
Very versatile things that make they're respective classes much easier
I don't mind em as long as they dont do too much.
I think winch having versatility is nice but people should be 'rewarded ' more for pulling objectives/ revive trophies rather than people with a shorter CD and pulling people having a longer one
Winch is an example of "doing too much" while also being really unfun
Light has one
Med (has/had) defib + old heal beam
Heavy has winch
Thing is people don't use it for its other purpose
Because it's basically a kill on cooldown if used on a player
I swear I'm the only winch user using it for teammates trophies enemies trophies and cash outs and boxes
That's like using rpg for destruction, it's quite useful, vut the sacrifice is too much
If you adjust the distance it drops players tho you kinda run into the old issue of melee heavy just kinda getting out spaced by everyone
The devs feel like they're balancing for how they want people to play they're game not how people are playing it if that makes sense
I thought you could because you could pull friendlies
you can pull table behind the statue and move it that way
ya especially because the cooldown is longer when you grab objects and not players
Swear I've used it on enemy trophies but I'm also 11 hours into a 12 hour overnight shift
Objects is shorter than players, but objectives is longer (I think)
whaaat? im trying to be helpful here man
Pulling cashbox or terminal stations are classified as high value pools same as players or a bit higher
oh interesting i thought it was the same for objectives and objects.... but i dont play winch anyways
should i give it a try?
Sure
If you want to use it for objectives it has fun combos like gravity cube+ pull
That's my combo you can completely reposition the cash box
i main slege anyways so it might go well xD
Play whatever you want and ignore people who tell you not to
Honestly this game is alot more fun when you ignore the meta
Now people who run the meta will most likely win the 1v1 against you but you can be happy knowing they're trend chasers and are overly competitive
Tbf I've only run into 2 people who know you can shoot the gravity cube
People don't know that?
Also give gravity cube a shorter CD
That would be nice
It's a super niche tool I've been the only one to run it in a lobby for 15+ games sometimes
At this point I play around people assuming it's infinite
It has a lot of competition for heavy's gadgets
It's near bottom teir
As someone who uses it when people know it can shot out it last .2 seconds
It is weird that is an actual object after being thrown as opposed to things like dome and sonar.
Yeah, sonar ought to be destructible aswell
That'd make more sense since it's alot more powerful
Gravity cube is a more creative tool and usually requires pre destruction already done to be super effective
The little ball actually has health?
I have never seen this.
That's even more weird.
Sonar effects are not fun
always feel like someone is around the corner when it beep lol
And they remove a skill aspect of ghe game
how about a weapon skin that makes it look like you're shooting enemies with Bobas from a bubble tea
https://www.youtube.com/watch?v=r7ASjSMHt4M
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Yoo does anyone's aim snap and lock on a little bit more after the update on controller?
Feel like my xp54 just auto locks and when another target is nearby it immediately snaps to the other target aim assist feels really strong
like this?
Kinda but less when another target gets close it just snaps and I have to pull it back to the original target
idk how lag can effect aim like that tho
m60 with charge and slam(rambo style) or sledge/flame = winch best combos
It has been a good while since iv played this game can someone give me a quick rundown of the current light meta and are swords still viable
I run sword DAILY and I say yes, sword is still viable but you'll need extra movement and more stealth. I run vanish bomb, sonar, then juggle between flashbang or glitch grenade. I feel like the best way to play light sword is have your buttons set up for secondary as your main attack and then melee ready. I have r2 as melee for controller to pull off dash and quick kills.
ok cool so i can keep running what i was running is there any new tech for it or is it sill dash lunge quick melee
Revert the Lewis gun and m60 they're almost unusable especially the lewis
@shut bane unironically is not even a nerf lmao
you know how most mouse have a dpi button?
the only draw back is that having low in game sens and high dpi sens is that it make you pixel skip like crazy
limit dpi for the weapon 
nah they can't really do that, the most they can do is limit turn rate which i don't have to tell you, gonna be played horriblily
dpi stands for?
dots per inch
i dont use freedom units
please explain, bcz its probably smt i know but then with a more easy word
For a mouse, DPI (dots per inch) measures the sensitivity of the device. It indicates how many pixels the cursor will move on the screen for every inch the mouse is moved physically. Higher DPI settings result in faster cursor movement, while lower DPI settings offer more precision and control. This can be adjusted to suit different tasks, such as gaming or graphic design.
(yes i used chatgpt)
DPI Freedom units? 
i call it (mouse) sensitivity yeah
did u know that lower dpi actually gives more inconsistencies because it gives the mouse sensor less information to update with
high dpi, low sense is the method 💪
What’s a good loudout for light weight
deeps per i's
Did you know for light with the gateways you can throw stuff through them to the exit?
Do with this information what you wish
door to door delivery of frag grenades
XP-54 and M11 are meta; throwing knives are braindead easy; LH1 and V9S are harder but very viable. All three specs work well (even grapple, but no one believes it). My build:
XP-54/sword
Dash
Frags
Breach charge
Gadget of your choice (for me, thermal bore, pyro grenade, gas grenade, or goo grenade)
I always go meta and now honestly I'm starting to get bored of xp54 I suck with the knifes even if they are brain-dead ez
I get it—I main sword anyway and only pull out the XP if I’m losing hard
Lh1 is the best light weapon and xp54 is very strong too
Played game on launch but back into it last couple days, are dual blades viable, love the idea of playing them but feel bit low dmg at times
They're arguably the worst weapon in the game 😭
Actually
Yeah, it's basically a worse riot shield most of the time
Damn, main things I like playing are that and the xp gun for light class, is that still good remember it was broken a while ago
At the moment I use xp54 with cloak and then glitch nade, stun gun and gateway is that good
Watched a vid saying gayeways are good
Yeah, that's one of the best loadouts for light rn
Although stun and cloak both got nerfs
And glitch will explode on mesh shields + go through them but has 5s duration now
i find the V9S to do quite well considering its decent damage and large magazine
V9s is pretty comparable to m11
Is the dash decent, feels quite good to use
Its good, but recently got a nerf
Guess I can use light for the world tour stuff and dual blades for chill casual matches

Honestly as a dash main I’ll say it was unnecessary but really didn’t hurt that much
It was definitely unnecessary and it imo it's a pretty big nerf
Idk I agree with it not being a big nerf, it's just being more cautious on how many dashes you use consecutively. I run sword pretty much the same since the nerf
Can somebody explain exactly how weapon exp works bc it feels like it's taking me forever to reach lvl 6 on my main weapons.
Exactly it's taken me forever
What nerf was it, idr anything about that
The last 2 rewards for levels look horrible imo, the triangle purple one is decent tho
Lvl 6 takes about 5 times as much xp to reach as all the other levels iirc, even the levels after are less
See here, from 5-6 is a massive difference, then it slopes back down for the last two
Get that grind going!
1 more second of cooldown
Oh yeah, I remember now. I haven't actually felt any difference since it though
Why does glitch trap level up skin so quick?
I think it’s because enemies tend to move into and back out of its range repeatedly, thereby glitching themselves multiple times in quick succession
True, gets it lots of hits
What about weapons are those based solely off of damage done or does it factor misses per match too?
Not sure there, might be linked to combat score with that weapon or something
Why does my heal beam just not work I can equip it and it’s not full bar but it doesn’t work at all
theres a glitch where it won't work for the entire game and the only way to fix it is leaving and rejoing if its wt, its been around for a while and yes
i think all the specializations should have a set of unlocks, even the ones with dye jobs
Agreed
hear me out... get a heavy and 2 lights, put c4 and as many mines that heavy has on a canister, then put turrets on them, and cover it mines, then... throw it (and most likely whiff and miss) at anyone you desire!!!
nukes. you're describing nukes. if i recall, they nerfed those. and also what turrets? in a team comp of HLL?
i want there to be a weapon for all three classes that's just Unarmed. additionally, i want each class to have some way of disarming their opponents, forcing them to also be Unarmed. to sort of balance it, anyone who is forcefully unarmed rather voluntarily will have better stats with their fists
I would like mediums to get some sort of secondary gadget that isn’t a grenade or placeable
am i the only one who finds it annoying how you can't shoot when you're being pulled by a winch claw? it just feels like a guarenteed kill for the heavy
BUFF WINCH CLAW AND BUFF MEDIUM GRENADE LAUNCHER
Are they fixing it???
they fixed some of the causes, not all of them, do you have not a stable connection? i think thats one of the causes and its one of my main causes for it not working
If you could shoot while being pulled, the Winch becomes pointless. If they immediately start firing back as soon as you Winch them they already melt half your health, depending on the gun.
The r.357 is too difficult to use compared to what it offers. There is practically no situation where it is a better choice than another weapon. At close range, the Model is stronger; at mid-range, a FAMAS or any AR is stronger; and at long range, any AR is also way stronger. In my opinion, the changes needed are: increase the fire rate so the TTK (time to kill) makes it worth playing with only 6 bullets, making it a high-risk, high-reward weapon—if you don't miss, you'll get the kill. I would like to see a very little recoil pattern if you shoot on the maximum fire rate to make it hard to kill someone very fast from long range. At long range, it should deal much more damage (I think a maximum 30% damage loss would be sufficient, as it is very difficult to shoot accurately at a distance with this weapon).
Is flashbang good?
Nah
its great if you can use it correctly and creatively but that take too much brain power for the same value as any other gatgid
flashbang is good if you can land it. You want to either toss it in the middle of a fight or do some slight prediction as to where an enemy is heading
i don't use flash that much anymore but im sure it can be 100% very good
it is fun though
Revert the Lewis gun and M60 changes to the way it was. The gun was just fine, there was nothing wrong with it before. The emarald skin will be coming to the Lewis too, it makes no sense if its unplayable. - especially not with a ridiculous recoil pattern like this
hook moment
bro accepted his fate
this time i will beat scotty
record
I really hope they dont nerf the winch claw i would say its super balanced and i hope they buff the lewis gun
And buff the m60
I think the game should let the player had 2 weapons with both their spe and their gadget and they should had solo shield for every one
💀
would be very fun but its alot of balance rework for a balance team that didn't even nerf rpg seens the game laugh
what are you smoking man?
Is it just me or are there more mines this season then ever before? like every match half the people (or at least mediums) are playing 4 to 6 mines
question!
were you playing terminal attack?
dont play that a lot, but it feels like the mode doesnt really matter
how do i get a ton of xp for weapons, progress seems pretty slow
At least it wasn’t like last S1 (I think it was)—so many gas mines that I took pyro grenade or flamer every match just to avoid choking to death. (Nowadays I still bring flamer and contribute to the mine problem myself 😎)
theres no fast way to get xp with weapons. Just play them alot and you will get the xp
bro season 1 cashout are always full of turrets and mines lmao
I personally hate the defensive gadget crutch some teams use - ruins the pacing in some games when there’s 7 mines and 3 turrets to get through
i personally don't mind it
they make themself a fish in a barrel for me to slowly sufficed them of rescores
grenade also give me bonus value in that situation and thats a huge plus
dang, im not even at level 5 with my xp
Desert eagle for heavy 🗣📢🔥
Desert Eagle and a jump jet ability for Heavy 🥲
I've never thought of that you're a genius tht would be cash nasty
Embark hire relic right now
What're you thinking with it like a double jump,inceeased jump
Some kind of hover
Im invested in this concept
yeah i guess, but the problem isn`t when they just fill the cashout room, as annoying as that may be. I just hate that whatever structure i enter there are mines at every entrance sometimes from multiple different teams and i die because i open a door without being able to even see the mine yk... If i wanted to play minesweeper i wwould just do that, i dont need the finals for that
is famas better or fcar
pro use famas the normal use ak or facar
so if i can only afford one i should use fcar
sure fmas is brust mode ,no for everyone
Remove fcar optic and attach a gl to it 
I love the Dana’s
Famas it auto corrected me
The iron sight is ass. Too small for a weapon that relies on accuracy. Its suitable for a full auto like AK but a 3 burst? Its atrocious
I like the sight
I’m used to it
Good for u i guess
Yea I think it’s probably one of the best weapons on medium
It does have the highest damage out of all the other assault rifles
That why
And i can easily block them all with dual blades
Same with others
Fr
When I play Goo Gun against sledge hammer i can goo them but when im in their swing range already they kinda speed up, ignore my goo and just hit me. Is that intended or a bug?
what is the advantage of using spear over hammer ?
range and speed
It’s intentional
They changed some of the animations on the melee to make them a bit faster while swinging
what yall think of the flamethrower
It’s fire
i agree
Quite literally
been using it since season 2
I haven't played in a few months. The flamethrower feels different, what's new with it?
Fr😭
famas is goated
Does anyone know why the reality check frag gremade skin is locked
Again, everybody is playing light . The finals light....
I love it personally, it’s my main on heavy
rat plays
If it's two heavies that know what they're doing, Hammer always outclasses the Spear in terms of TTK. The Spear is best when it comes to multiple player fights and people who run. Hammer is best for single target focus
game would be a 10/10 if snipers were removed
-Ice bomb
-Healing bomb
*Ana nade from overwatch
-A MUTHA' FUKIN' amp matrix specialization for medium
+(For those who don't know, there is a healer in overwatch that puts up a "window", if you shoot through it, it boosts the damage of the bullet or projectile
-mini gun special for heavy
+Sombody keeps posting that
-Brass knuckles primary weapon for heavy
+Adds a small passive speed boost to the heavy to beat the shxt out of us lights 🤣🤣
++Speed boost applies to charge n' slam lmao
-Stim specialization for light players
+One use but "short" cooldown
++Increases health & speed for a short burst
-Dual Deagles primary weapon for heavies
+It's badass and funny
Just a few random ideas, share some of yours?
I have an Idea
Little healing gun for light
It would heal like 100 and can be used on yourself and teammates
What are you on it has the worst damage of all of them
24 compared to the akm's 20 and the fcar's 22.
Seems a bit redundant and dumb also lights are already opressive enough with the latest updates
And the fire rate is like 10x slower lmao
Dam
Not really. It kills mediums and heavies the fastest out of the three.
A bit slower on lights but you can two burst them if you land a headshot.
Range
The issue is it'd probably only be used on the light near resetting there health so they could chain fights or if it doesn't have a decent deploy time heal mid fight
Hmm
does the aps block gas from barrels now too?
No
Bruh
REMOVE SNIPER FROM POWERSHIFT
actual gripe about taser I wish it could pop dome shield and at least do massive damage to mesh shield along with interrupting/slowing down reloads. it just feels so useless but I don't want it to be reverted to what it was...
Worse damage? Last time i check in game, its higher than Fcar. Are you fucking with me man?
bro damage from one bullet is not the same as dps dumbass
I never even said that you moron
u never said that because u dont even know what it means 😂
a sniper is the highest damamge wweapon in the game. Does it win in close range fights against an fcar? no
Lol you're dumb to think a sniper cant win in a close range combat because you've never seen what a pro sniper is capable of. Get your facts check
Chat what is the best gun for light
the best gun for light would be the sword gun
Xp-54/lh1.
v95 or l1h1
xp54 is for the scrubs who cant aim
Xp is just a better gun
Lh1/xp is meta
V9s is abt equal to m11
your opinion
xp is trash, good range but less headshot potential
Xp is just really well rounded. It's enough to make it meta
Also the ranged dmg on it is pretty nutty
for individual targets
Well... yeah? You can only shoot one person at once...
the v95 does better at taking multiple targets
Ig it has more damage per mag but that's rarely useful compared to how consistent xp is
Remove the F'ing SA1216 and replace it with a bloody USAS-12 even with the QM animation cancel it's booty
honestly if the xp had gotten a range nerf it wouldnt be as consistent
A USAS-12 offers a better game play experience over the current filth
A full auto shotgun that can have a 10 round box magazine or a 20 round drum magazine
The 1216 would pale in comparison and be obsolete
Unless you are a masochist who loves to torture yourself
well thats the apex community in a nutshell
And Warzone and R6S
apex because they cucked the titanfall franchise and charge you cosmetics that are $400
they nerf everything to the ground and the community berates you about a skill issue when the gunplay isnt good
im glad that even with this not so good balanced state, the gunplay is great
Would you be down to replace the 1216?
I miss titanfall
Specifically with the gun I mentioned? Hell even the Saiga 12 is better as it's an Ak platform
they need to add in a quake rocket launcher
Or we can even use the M4 platform full auto shotty
I would prefer the M202 flash
glitch mine now don't deny reviving?
a man of culture i see
no they have, i remember it (i think)
Yes
Embark hire me! I would only ask for $5,000 a month to write a whiteboard and notes filled to the brim woth good ideas and balance changes
im asking for 3k and you can hire me, instead of him, even 2500
Nah I'll do it for $350
in addition i can be environment artist and make models
you cant live in sweden for 350$ dude
I can do that and add voice acting and better cosmetics and season passes
In my country $350 let's you live normally
Especially since the army only pays $50 a month...
in israel?
why nickname on hebrew?
Besides I got ideas that can make this game truly amazing
I am Jewish ✡️
jewish in lebanon really? interesting
There are like literally only 30 to 40 of us
ok this not a place for that discussion, lets talk about weapons
nerf throwing knifes please
The knives aren't that bad though
they need reloading, thats all
Like the left click takes a bit to charge up and how would you reload a knife?
for example bag with 6-8 knifes
I was actually about to mention a satchel you read my mind lol
yep
But the thing is they would need to model a satchel for our character
6-8 knifes, after he throw away a bag, and took another one, from behind
Or he takes 6/8 out of a bag and closes it and it acts kinda like a Skyrim pocket storage lol
Every throw he then needs to reach in to get more
What about a boomerang weapon?
Or a metal orbs with magnetic glove weapon? You have 3 orbs floating around you and you can toss them and retrieve them from a distance
The boomerang is just a boomerang except it can make micro concussive knockbacks
But my main focus is the horrendous 1216 getting replaced with a USAS-12 or Saiga
The hell a spas 12 with dragons breath would be groovy
TK needs to go
Did the devs mean to make it so the light sword can dash through you once every 1.2 seconds? This was on purpose?
it can be desync, just like how you can die while moving behind a wall, you might also be able to walk throw the light when he's dashing
ofc this is just a guess
the devs should just abandon cash mode and focus on game modes like power shift
or make a hybrid
no wtf
yes, cash out is extremely boring compare to the beta
💀💀💀💀💀💀💀
exactly why
don't waste your time dude
how is it insane?
whats insane is there hasnt been any balancing done in the past 2 + weeks and TA is the still the premire rank mode
the balance is atrocious to say the least, at least with the fcar meta there was coordination and team play
light is no longer skilled to play, there is no risk, the ttk makes up for your "low" health
cashout is one of the reasons the Finals is so unique
its not the same cashout
even if they changed it they coild change it back instead of deleting it
they took out a majority of live events and really dumbed it down
my biggest issue with cash out was at the last round where it feels either lopsided or predictable
Here we go again
Just have good aim and they melt.
TK for example
That's the only thing that actually needs a nerf
lh1 needs a damage drop off reduced as well, 100m is insane
easy weapon to use
It's noob bait
its oppressive as well, headshot are not hard
Doesn't matter how good you are it's over if there's one
I've seen a TK wipe teams more than i want to admit
its like the roles are reversed for med when going against a tk, get him first or you're screwed majority of the time
⚠️Actually important feed back ⚠️
The 93R, if you want to make the 93R “The Fcar Pistol” than i recommend giving it a red dot
Like the “slimeline pro” in MWII / MWIII
It is a very popular sight for the pistol in that game and would make it easier to line up your shots
(Although the gun needs more bullet velocity)
This is weapon feedback amd y'all are talking about game modes I STILL STAND F THE 1216 BRING ME THE USAS-12!!!
why light class already has good weapons
this is more better
Thank you!
we need real shotguns
A full auto shotgun that actually is worth a damn and doesn't need a slow rechamber
not toy knock offs
The slug shotty is ass too and the lever action as well as the double barrel
The slug shotty should be a dragons breath spas 12, the double barrel should be a luftwaffe drilling that holds two slugs and a rifle round, and the lever action shotgun should be converted to a rifle
full auto shotty would fill the same shish as semi auto shotty without any change in playstyle...
its too fun, they will complain
We don't have a semi auto yet
the quad barrel are basically it tho
Lol true! Hell I mentioned an Idea for season five 1920's Chicago, Newyork, and alcatraz maps with new weapons a Thompson, BAR, and 1911
i want a good pump shotgun, not a winchester
Then use the spas with dragons breath as the spas could be semi or pump
Or they could add a Remington
i want explosive weapons as well
M202 flash, a 40mm automatic grenade launcher, and two non explosive a minigun and browning .50 cal
Belt fed grenade launcher
browning .50 cal should go to heavy
All of these are for heavy
make the lights get scared
we need to have the option to go shirtless as well with a bullet belt
A break action china lake for the medium?
we have a gl already but its ass
Yes! I wanna show my tats but we also need bad ass prosthetics
they missed the opportunity to put a deagle for light
I think a rework would be nice to give us a primary and secondary...
Because the amount of times I haved been f'ed due to my gun running out

